LoL Wild Rift KAYN
S+
Wild Rift Jungle
153
86 333

16 May 2024
Wild Rift: KAYN - Build Guide (Items, Runes, COMBOS, SKILLS ORDER) Wild Rift Assassins Wild Rift Fightrs
NERF

Damage
10
Toughness
6.6
Utility
3.3
Difficulty
6.6
League of Legends: Wild Rift KAYN, role - Assassin / Fighter. Use the guidelines to take your KAYN Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position KAYN is in the rating table, go to the - Tier List page.
attackdamage 70 (4) 
heal 600 (112)
healthregeneration 8 (0.86)
attackspeed 0.8 (0.015)
mana 420 (60)
mpreg 32 (1)
movementspeed 350 (0)
armor 37 (4.5)
magicresistance 36 (1.5)
criticalstrike 175 (0)


Shadow Assassin 🔵 Jungle Rhaast 🔴 Jungle

Wild Rift Jungle Shadow Assassin 🔵 Jungle KAYN's Build items and runes for LoL Wild Rift

Key items
Starting
Shimmering Spark Wild Rift
Shimmering Spark

Shimmering Spark
Burns nearby enemies

+50 Max Health

Immolate: Deals 5-10 magic damage per second to nearby enemies.

500

Core
Light - Youmuu's Ghostblade Wild Rift
Light - Youmuu's Ghostblade

Light - Youmuu's Ghostblade
Increases Movement Speed

+55 Attack Damage
+15 Ability Haste

Slice:  +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 50 Move Speed and 3-6 at 100 stacks. () Attacks removes all Momentum, but Armor Penetration will last for 3 seconds after. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

3200

Manamune Wild Rift
Manamune

Manamune
Converts Mana to Attack Damage

+25 Attack Damage
+300 Max Mana
+20 Ability Haste

Manamune

Awe: Grants Attack Damage equal to 1.5% of max Mana and refunds 15% of all Mana spent.
Mana Charge: Increases max Mana by 10 every attack or when Mana is spent. Caps at 700, bonus Mana, transforming Manamune into Muramana. Triggers up to 3 times every 12 seconds. You may only carry one Tear of the Goddess item at a time.

2700

LoL Wild Rift: Serylda's Grudge
Serylda's Grudge

Serylda's Grudge
Armor Penetration (%) and apply slows

+40 Attack Damage
+15 Ability Haste

Last Whisper:  +16-30% Armor Penetration .
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

3100

Boots and Enchant
Boots of Dynamism Wild Rift
Boots of Dynamism

Boots of Dynamism
Attack Damage, Armor Penetration

+30 Attack Damage
+45 Move Speed.

Strike:  +10 Armor Penetration.

1400

Mercury's Treads Wild Rift
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken by 12%.

1350

Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Protobelt Enchant Wild Rift
Protobelt Enchant

Protobelt Enchant
Small dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. (60s Cooldown)
If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage.

500

Е
Defense options
Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Build items options
KAYN - Main Build 👑
Light - Youmuu's Ghostblade Wild Rift
Light - Youmuu's Ghostblade

Light - Youmuu's Ghostblade
Increases Movement Speed

+55 Attack Damage
+15 Ability Haste

Slice:  +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 50 Move Speed and 3-6 at 100 stacks. () Attacks removes all Momentum, but Armor Penetration will last for 3 seconds after. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

3200

Muramana Wild Rift
Muramana

Muramana
Converts Mana to Attack Damage

+25 Attack Damage
+1000 Max Mana
+20 Ability Haste

Awe: Grants Attack Damage equal to 2% of max Mana and refunds 15% of all Mana spent.
Shock: When you hit an enemy champion with auto attack, it drains 2.5% of current Mana and deals bonus physical damage equal to the amount consumed. When dealing ability damage to enemy champion drains 4% of current mana and deals an additional physical damage equal to the amount consumed + 6%. This effect only triggers when remaining mana is above 20%. A single attack or ability will only trigger this effect once on the same champion.

2700

LoL Wild Rift: Serylda's Grudge
Serylda's Grudge

Serylda's Grudge
Armor Penetration (%) and apply slows

+40 Attack Damage
+15 Ability Haste

Last Whisper:  +16-30% Armor Penetration .
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

3100

LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

LoL Wild Rift: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

KAYN - Alternative Build
Light - Youmuu's Ghostblade Wild Rift
Light - Youmuu's Ghostblade

Light - Youmuu's Ghostblade
Increases Movement Speed

+55 Attack Damage
+15 Ability Haste

Slice:  +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 50 Move Speed and 3-6 at 100 stacks. () Attacks removes all Momentum, but Armor Penetration will last for 3 seconds after. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

3200

Muramana Wild Rift
Muramana

Muramana
Converts Mana to Attack Damage

+25 Attack Damage
+1000 Max Mana
+20 Ability Haste

Awe: Grants Attack Damage equal to 2% of max Mana and refunds 15% of all Mana spent.
Shock: When you hit an enemy champion with auto attack, it drains 2.5% of current Mana and deals bonus physical damage equal to the amount consumed. When dealing ability damage to enemy champion drains 4% of current mana and deals an additional physical damage equal to the amount consumed + 6%. This effect only triggers when remaining mana is above 20%. A single attack or ability will only trigger this effect once on the same champion.

2700

LoL Wild Rift: Serylda's Grudge
Serylda's Grudge

Serylda's Grudge
Armor Penetration (%) and apply slows

+40 Attack Damage
+15 Ability Haste

Last Whisper:  +16-30% Armor Penetration .
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

3100

The Collector Wild Rift
The Collector

The Collector
Execute low health champions

+40 Attack Damage
+25% Critical Rate

Killer:  +10 Armor Penetration.
Death and Taxes: Dealing damage that would leave an enemy champion below 5% of their maximum Health executes them. Champion kills grant an additional 25 gold.

Limited to 1 The Collector.

2900

Duskblade of Draktharr Wild Rift
Duskblade of Draktharr

Duskblade of Draktharr
Attacks deal bonus damage

+55 Attack Damage
+10 Ability Haste

Razor:  +18 Armor Penetration.
Nightstalker: The first attack against a champion deals 60-160 bonus physical damage and slows them by 99% for 0.35s (10s cooldown). Champion takedowns refresh cooldown duration.

3000

Situational Changes
vs Healing
LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Chempunk Chainsword Wild Rift
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+250 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

vs Asssassin
LoL Wild Rift: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

vs Ability Power
LoL Wild Rift: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Runes BUILD
First Strike Wild Rift

First Strike
Bonus Gold, Bonus Damage

0.25s after engaging an enemy champion in combat, dealing damage to them grants 5 gold and a First Strike effect that lasts 3s to you, allowing you to deal 7% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100% /ranged: 85%) during the effect.

Cooldown: 20s

First Strike
Bonus Gold, Bonus Damage
Obtains gold and bonus damage when initiate deals damage.
Sudden Impact Wild Rift

Sudden Impact
Armor Penetration, Magic Penetration

After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.

Cooldown: 4s

Sudden Impact
Armor Penetration, Magic Penetration
Gains Armor and Magic Pen after dashing or after exiting invisibility/stealth.
Mark of the Weak Wild Rift

Mark of the Weak
Increase damage taken

Using abilities to deal damage to enemy champions will mark them as weak, increasing damage taken by them by 4-7% (). The mark disappears after they take ability damage 3 times, or after 7s have passed.

Cooldown: 15s

Mark of the Weak
Increase damage taken
After an ability damages an enemy champion, causes them to take increased damage.
Zombie Ward Wild Rift

Zombie Ward
Vision, Adaptive Force

Removing an enemy ward spawns a Zombie Ward in its place, granting vision of the surrounding area for 120 seconds. Also gains 3 or 6. Stacks up to 5 times.

Gains a bonus 10 or 20upon reaching 5 stacks.

Zombie Ward
Vision, Adaptive Force
After removing an enemy ward, spawns a Zombie Ward that grants vision.
Coup de Grace Wild Rift

Coup de Grace
Bonus Damage

When an enemy champion has less than 40% Health, deals 7% bonus adaptive damage.

Coup de Grace
Bonus Damage
Increases damage dealt to enemy champions with low Health.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Smite Wild Rift
Smite

Smite

Deal 600 true damage to monsters, epic monsters or enemy minions, and restore 127 Health (70 + 10%) when smite a monster. Smite can be upgraded to Chilling Smite after being used 3 times.


Jungle Expertise:

+20% bonus gold and 20% bonus XP from jungle monsters, but temporarily earn 60% less gold and XP from minions.

+15% bonus basic attack damage and +30% bonus ability damage to jungle monsters.

Restore 40 Health over 5 seconds when dealing damage to jungle monsters.

Restore 4 Mana every second while in the jungle or river.

Gains one charge every 45 seconds, up to a max of 2.

Cooldown: 10s

Сhilling Smite Wild Rift
Сhilling Smite

Сhilling Smite

Deal 800 true damage to a large or epic monster or minion. Smiting monsters restore 152 Health (70 + 10%).

Against champions: Deal 70 true damage (38 to 184) ato enemy Champions and steals 25% of their Movement Speed for 2 seconds.

Cooldown: 10s

Skills Order
REAPING SLASH

6.5/6/5.5/5s 50

REAPING SLASH Shadows AssassinDashes and deals 70 physical damage (70/100/130/160 + 60/65/70/75% bonus attackdamage), then spins his scythe deal the same damage.

Reaping Slash Darkin SlayerDarkin Slayer: Deals 42 (60/65/70/75% attackdamage) plus 6% (+6% + 0.06% bonus attackdamage) of the target's maximum health as physical damage instead.

Deals an additional 35 physical damage (Max 235/310/385/460) to minions and monsters.

(Q) REAPING SLASH
















BLADE'S REACH

12/11/10/9s 50/60/70/80

Swipes the scythe upward, dealing 90 physical damage (90/150/210/270 + 110% bonus attackdamage) and slowing enemies hit by 90% decaying over 1.5 seconds.

BLADE'S REACH Shadows AssassinShadows Assassin: Kayn can move while using this ability and increases its range.

BLADE'S REACH Darkin SlayerDarkin Slayer: Additionally clocks up enemies hit for 1 seconds.

(W) BLADE'S REACH
















SHADOW STEP

18s 50

SHADOW STEP Darkin SlayerGains 35% movement speed and can move through terrain for 5/5.5/6/6.5 seconds. Kayn restores 100 health (100/120/140/160 + 50% bonus attackdamage) upon entering terrain for the fist time.

Being immobilized or spending more than 1.2 consecutive seconds outside of terrain or in combat with enemy champions ends this ability early.

SHADOW STEP Shadow AssassinShadow Assassin: Gain 75% movement speed instead and become immune to slows. The cooldown is reduced to 7 seconds.

(E) SHADOW STEP
















UMBRAL TRESPASS

80/70/60s 100

UMBRAL TRESPASS Darkin SlayerInfests an enemy champion for 2.5 seconds, becoming untargetable. When the infestation ends, the target is dealt 200 physical damage (200/300/400 + 165% bonus attackdamage).

Re-cast: Ends the infestation early.

UMBRAL TRESPASS Shadow AssassinShadows Assassin: Increase this ability's range, the distance Kayn exits, and refreshes The Darkin Scythe's cooldown on exit.

UMBRAL TRESPASS Darkin SlayerDarkin Slayer: Deals 15% of the target's maximum health as physical damage instead (15% + 0.13% bonus attackdamage) and Kayn heals for 10% (10% + 0.1% bonus attackdamage) of the target's maximum health.

(R) UMBRAL TRESPASS
















Wild Rift Jungle Rhaast 🔴 Jungle KAYN's Build items and runes for LoL Wild Rift

Key items
Starting
Shimmering Spark Wild Rift
Shimmering Spark

Shimmering Spark
Burns nearby enemies

+50 Max Health

Immolate: Deals 5-10 magic damage per second to nearby enemies.

500

Core
Black Cleaver Wild Rift
Black Cleaver

Black Cleaver
Physical Damage reduces Armor

+350 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3000

Spear of Shojin Wild Rift
Spear of Shojin

Spear of Shojin
Casting Ultimates increases Ability Haste of basic abilities

+300 Max Health
+45 Attack Damage
+20 Ability Haste

Rising Dragon: +5% Move Speed.
Dragon Awakening: Increases Ability Haste of basic abilities by 25% for 10 second(s) after casting an Ultimate, and grants 25% bonus Movement Speed that decays over 3 second(s). Scoring a takedown within 10 second(s) refreshes the ability's duration. (20s Cooldown)

3200

Death's Dance Wild Rift
Death's Dance

Death's Dance
Delays damage taken

+35 Attack Damage
+40 Armor
+15 Ability Haste

Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead.

3000

Boots and Enchant
Plated Steelcaps Wild Rift
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken by 10%.

1350

Mercury's Treads Wild Rift
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken by 12%.

1350

Protobelt Enchant Wild Rift
Protobelt Enchant

Protobelt Enchant
Small dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. (60s Cooldown)
If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage.

500

Е
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Defense options
Randuin's Omen Wild Rift
Randuin's Omen

Randuin's Omen
Attack to heal from enemy Critical Strikes

+400 Max Health
+65 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain Determination equal to 25% (melee) / 18% (ranged) of the pre-mitigation damage for 5 seconds, up to a maximum of 500. When you attack a champion, consume all Determination and heal yourself for the same amount. If you still have unconsumed Determination after 5 second(s), automatically consume all Determination to heal yourself for half of the amount.

2800

Thornmail Wild Rift
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Spirit Visage Wild Rift
Spirit Visage

Spirit Visage
Increases healing and shielding received

+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste

Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.

2800

Build items options
KAYN - Main Build 👑
Black Cleaver Wild Rift
Black Cleaver

Black Cleaver
Physical Damage reduces Armor

+350 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3000

Spear of Shojin Wild Rift
Spear of Shojin

Spear of Shojin
Casting Ultimates increases Ability Haste of basic abilities

+300 Max Health
+45 Attack Damage
+20 Ability Haste

Rising Dragon: +5% Move Speed.
Dragon Awakening: Increases Ability Haste of basic abilities by 25% for 10 second(s) after casting an Ultimate, and grants 25% bonus Movement Speed that decays over 3 second(s). Scoring a takedown within 10 second(s) refreshes the ability's duration. (20s Cooldown)

3200

Death's Dance Wild Rift
Death's Dance

Death's Dance
Delays damage taken

+35 Attack Damage
+40 Armor
+15 Ability Haste

Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead.

3000

Sterak's Gage Wild Rift
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Guilt Bearer: Reduces your your Movement Speed by 5.
Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 50% Tenacity for 4 seconds.

3200

Chempunk Chainsword Wild Rift
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+250 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

KAYN - Alternative Build
Black Cleaver Wild Rift
Black Cleaver

Black Cleaver
Physical Damage reduces Armor

+350 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3000

Spear of Shojin Wild Rift
Spear of Shojin

Spear of Shojin
Casting Ultimates increases Ability Haste of basic abilities

+300 Max Health
+45 Attack Damage
+20 Ability Haste

Rising Dragon: +5% Move Speed.
Dragon Awakening: Increases Ability Haste of basic abilities by 25% for 10 second(s) after casting an Ultimate, and grants 25% bonus Movement Speed that decays over 3 second(s). Scoring a takedown within 10 second(s) refreshes the ability's duration. (20s Cooldown)

3200

Death's Dance Wild Rift
Death's Dance

Death's Dance
Delays damage taken

+35 Attack Damage
+40 Armor
+15 Ability Haste

Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead.

3000

Sterak's Gage Wild Rift
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Guilt Bearer: Reduces your your Movement Speed by 5.
Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 50% Tenacity for 4 seconds.

3200

Ruin - Amaranth's Twinguard Wild Rift
Ruin - Amaranth's Twinguard

Ruin - Amaranth's Twinguard
In-combat durability

+60 Armor
+55 Magic Resistance

Withering: Reduces your Attack Damage by 1-15.
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 3 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 35% and Magic Resistance by 35% until out of combat with champion.

3100

Situational Changes
vs Ability Power
Sterak's Gage Wild Rift
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Guilt Bearer: Reduces your your Movement Speed by 5.
Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 50% Tenacity for 4 seconds.

3200

Spirit Visage Wild Rift
Spirit Visage

Spirit Visage
Increases healing and shielding received

+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste

Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.

2800

vs Critical Strike
Sterak's Gage Wild Rift
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Guilt Bearer: Reduces your your Movement Speed by 5.
Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 50% Tenacity for 4 seconds.

3200

Randuin's Omen Wild Rift
Randuin's Omen

Randuin's Omen
Attack to heal from enemy Critical Strikes

+400 Max Health
+65 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain Determination equal to 25% (melee) / 18% (ranged) of the pre-mitigation damage for 5 seconds, up to a maximum of 500. When you attack a champion, consume all Determination and heal yourself for the same amount. If you still have unconsumed Determination after 5 second(s), automatically consume all Determination to heal yourself for half of the amount.

2800

vs Shield
Chempunk Chainsword Wild Rift
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+250 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

LoL Wild Rift: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

vs Attack Damage
Sterak's Gage Wild Rift
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Guilt Bearer: Reduces your your Movement Speed by 5.
Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 50% Tenacity for 4 seconds.

3200

Thornmail Wild Rift
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Runes BUILD
Conqueror Wild Rift

Conqueror
Stacking Damage, Vamp

Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.

Per stack: 2-6 bonus or 3-9 for 6s.

Fully stacked bonus: Melee - 8%, Ranged - 5% bonus Omnivamp .

Conqueror
Stacking Damage, Vamp
Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).
Triumph Wild Rift

Triumph
Execute, Heal

Champion takedowns restore 10% of lost health and 10% of maximum mana and energy.

Triumph
Execute, Heal
Champion takedowns restore lost resources.
Last Stand Wild Rift

Last Stand
Bonus Damage

When health is lower than 60%, attacks launched at enemy champions deal 5-11% bonus adaptive damage.

Grants maximum bonus damage when Health is lower than 30%.

Last Stand
Bonus Damage
Deals more damage to enemy champions the lower your Health is.
Legend: Tenacity Wild Rift

Legend: Tenacity
Tenacity, Slow Resist

Gains 3% Tenacity and 3% Slow Resist. Takedown monsters, enemy champions, or minions to gain up to an additional 15% Tenacity and 20% Slow Resist.

Legend: Tenacity
Tenacity, Slow Resist
Gains Tenacity and Slow Resist.
Overgrowth Wild Rift

Overgrowth
Bonus HP

When 2 minions or 1 monsters are killed nearby, permanently gains 3 max Health. Max Health can be increased indefinitely. Gains a bonus 3.5% max Health upon reaching 30 stacks.

Overgrowth
Bonus HP
Gains bonus scalable max Health.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Smite Wild Rift
Smite

Smite

Deal 600 true damage to monsters, epic monsters or enemy minions, and restore 127 Health (70 + 10%) when smite a monster. Smite can be upgraded to Chilling Smite after being used 3 times.


Jungle Expertise:

+20% bonus gold and 20% bonus XP from jungle monsters, but temporarily earn 60% less gold and XP from minions.

+15% bonus basic attack damage and +30% bonus ability damage to jungle monsters.

Restore 40 Health over 5 seconds when dealing damage to jungle monsters.

Restore 4 Mana every second while in the jungle or river.

Gains one charge every 45 seconds, up to a max of 2.

Cooldown: 10s

Сhilling Smite Wild Rift
Сhilling Smite

Сhilling Smite

Deal 800 true damage to a large or epic monster or minion. Smiting monsters restore 152 Health (70 + 10%).

Against champions: Deal 70 true damage (38 to 184) ato enemy Champions and steals 25% of their Movement Speed for 2 seconds.

Cooldown: 10s

SKILLS ORDER
REAPING SLASH

6.5/6/5.5/5s 50

REAPING SLASH Shadows AssassinDashes and deals 70 physical damage (70/100/130/160 + 60/65/70/75% bonus attackdamage), then spins his scythe deal the same damage.

Reaping Slash Darkin SlayerDarkin Slayer: Deals 42 (60/65/70/75% attackdamage) plus 6% (+6% + 0.06% bonus attackdamage) of the target's maximum health as physical damage instead.

Deals an additional 35 physical damage (Max 235/310/385/460) to minions and monsters.

(Q) REAPING SLASH
















BLADE'S REACH

12/11/10/9s 50/60/70/80

Swipes the scythe upward, dealing 90 physical damage (90/150/210/270 + 110% bonus attackdamage) and slowing enemies hit by 90% decaying over 1.5 seconds.

BLADE'S REACH Shadows AssassinShadows Assassin: Kayn can move while using this ability and increases its range.

BLADE'S REACH Darkin SlayerDarkin Slayer: Additionally clocks up enemies hit for 1 seconds.

(W) BLADE'S REACH
















SHADOW STEP

18s 50

SHADOW STEP Darkin SlayerGains 35% movement speed and can move through terrain for 5/5.5/6/6.5 seconds. Kayn restores 100 health (100/120/140/160 + 50% bonus attackdamage) upon entering terrain for the fist time.

Being immobilized or spending more than 1.2 consecutive seconds outside of terrain or in combat with enemy champions ends this ability early.

SHADOW STEP Shadow AssassinShadow Assassin: Gain 75% movement speed instead and become immune to slows. The cooldown is reduced to 7 seconds.

(E) SHADOW STEP
















UMBRAL TRESPASS

80/70/60s 100

UMBRAL TRESPASS Darkin SlayerInfests an enemy champion for 2.5 seconds, becoming untargetable. When the infestation ends, the target is dealt 200 physical damage (200/300/400 + 165% bonus attackdamage).

Re-cast: Ends the infestation early.

UMBRAL TRESPASS Shadow AssassinShadows Assassin: Increase this ability's range, the distance Kayn exits, and refreshes The Darkin Scythe's cooldown on exit.

UMBRAL TRESPASS Darkin SlayerDarkin Slayer: Deals 15% of the target's maximum health as physical damage instead (15% + 0.13% bonus attackdamage) and Kayn heals for 10% (10% + 0.1% bonus attackdamage) of the target's maximum health.

(R) UMBRAL TRESPASS
















KAYN Counters, Synergys, Tips

Only for 💎Premium members.
Join our community and unlock the all premium content!

Wild Rift KAYN's COMBOS + VIDEO GUIDE

🥇HARD 🥈MEDIUM 🥉EASY
Kayn Flash All-In
E
Q
F
AA
W
AA
R
R2
AA
Q
AA

Use this combo to All-In an enemy from a distance.

Approach the target using (E) SHADOW STEP through the terrain. Use (Q) REAPING SLASH and FLASH to instantly burst the enemy and further close the distance. Upon landing, AA, (W) BLADE'S REACH, and AA (skip this one if you have enough damage) to deal more damage. Use (R) UMBRAL TRESPASS to wait for your ability's cooldown while being untargetable. Upon exit, quickly AA(Q), and AA to finish off the enemy.
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift KAYN's ABILITIES

THE DARKIN SCYTHE P REAPING SLASH Q BLADE'S REACH W SHADOW STEP E UMBRAL TRESPASS R
THE DARKIN SCYTHE

(PASSIVE) THE DARKIN SCYTHE

Kayn the Shadow Assassin fighters Rhast the Darkin Slayer for control.

Kayn Form SelectionDamaging ranged champions charge the Shadow Assassin, and damaging, melee champions charge the Darkin Slayer. At full charge, Kayn can permanently transform at his base.

Shadow AssassinShadow Assassin: After Kayn has not taken damage from champions for 5 seconds, his attacks and abilities deal an additional 44 - 56%% magic damage (perlevel) to enemy champions for 3 seconds.

DarkinDarkin Slayer: Kayn heals for 20% (perlevel) of physical damage dealt to champions.

Open Video

REAPING SLASH

(Q) REAPING SLASH

6.5/6/5.5/5s 50

REAPING SLASH Shadows AssassinDashes and deals 70 physical damage (70/100/130/160 + 60/65/70/75% bonus attackdamage), then spins his scythe deal the same damage.

Reaping Slash Darkin SlayerDarkin Slayer: Deals 42 (60/65/70/75% attackdamage) plus 6% (+6% + 0.06% bonus attackdamage) of the target's maximum health as physical damage instead.

Deals an additional 35 physical damage (Max 235/310/385/460) to minions and monsters.

Open Video

BLADE'S REACH

(W) BLADE'S REACH

12/11/10/9s 50/60/70/80

Swipes the scythe upward, dealing 90 physical damage (90/150/210/270 + 110% bonus attackdamage) and slowing enemies hit by 90% decaying over 1.5 seconds.

BLADE'S REACH Shadows AssassinShadows Assassin: Kayn can move while using this ability and increases its range.

BLADE'S REACH Darkin SlayerDarkin Slayer: Additionally clocks up enemies hit for 1 seconds.

Open Video

SHADOW STEP

(E) SHADOW STEP

18s 50

SHADOW STEP Darkin SlayerGains 35% movement speed and can move through terrain for 5/5.5/6/6.5 seconds. Kayn restores 100 health (100/120/140/160 + 50% bonus attackdamage) upon entering terrain for the fist time.

Being immobilized or spending more than 1.2 consecutive seconds outside of terrain or in combat with enemy champions ends this ability early.

SHADOW STEP Shadow AssassinShadow Assassin: Gain 75% movement speed instead and become immune to slows. The cooldown is reduced to 7 seconds.

Open Video

UMBRAL TRESPASS

(R) UMBRAL TRESPASS

80/70/60s 100

UMBRAL TRESPASS Darkin SlayerInfests an enemy champion for 2.5 seconds, becoming untargetable. When the infestation ends, the target is dealt 200 physical damage (200/300/400 + 165% bonus attackdamage).

Re-cast: Ends the infestation early.

UMBRAL TRESPASS Shadow AssassinShadows Assassin: Increase this ability's range, the distance Kayn exits, and refreshes The Darkin Scythe's cooldown on exit.

UMBRAL TRESPASS Darkin SlayerDarkin Slayer: Deals 15% of the target's maximum health as physical damage instead (15% + 0.13% bonus attackdamage) and Kayn heals for 10% (10% + 0.1% bonus attackdamage) of the target's maximum health.

Open Video

Wild Rift KAYN's game tactics

Only for 💎Premium members.
Join our community and unlock tactics!

KAYN: champion change history (buffs and nerfs)

▼ NERF 16.05.2024 (PATCH 5.1B)

(W) BLADE'S REACH
Damage: 90/150/210/270 + 130% bonus AD → 90/150/210/270 + 110% bonus AD.

(R) UMBRAL TRESPASS
Damage: 200/300/400 + 175% bonus AD → 200/300/400 + 165% bonus AD.
✱ ADJUST 04.01.2024 (PATCH 4.4D)

(R) UMBRAL TRESPASS
[New] When Kayn is in his Darkin form, infesting a target with Umbral Trespass and the target dies, ending the infestation in advance, the ult will still trigger the health regeneration.
▲ BUFF 11.10.2023 (PATCH 4.3D)

(PASSIVE) THE DARKIN SCYTHE
Darkin base health regeneration: 18% → 20%.

(Q) REAPING SLASH
Darkin damage of target’s maximum health: (5% + 0.04% Bonus Attack Damage)% → (6% + 0.06% Bonus Attack Damage)%.
▲ BUFF 08.06.2023 (PATCH 4.2A)

(PASSIVE) THE DARKIN SCYTHE
Energy required for transformation: 8000 → 7000.
Energy gained from damaging ranged champions: 18 → 24.
Energy gained taking down ranged champions: 90 → 120.
Shadow Assassin bonus damage: 38 - 52% → 44 - 56%.

(W) BLADE'S REACH
Bonus Attack Damage ratio: 120% → 130%.

(E) SHADOW STEP
Mana cost: 80 → 50.
Bonus Attack Damage ratio: 40% → 50%.
✱ ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
✱ ADJUST 16.03.2023 (PATCH 4.1)

(PASSIVE) THE DARKIN SCYTHE
Darkin healing ratio: 21~35% → 18~32%.
Shadow Assassin's extra magic damage ratio: 32~46% → 38~52%.
Adjustments to Shadow Assassin’s passive: Reset cooldown upon entering fights → Reset cooldown upon taking damage from champions.

(R) UMBRAL TRESPASS
Base damage: 150/250/350 → 200/300/400.
▲ BUFF 01.02.2023 (PATCH 4.0A)

(PASSIVE) THE DARKIN SCYTHE
Shadow Assassin passive reset time: 6s → 5s.
Shadow Assassin passive bonus damage: 14%~42% → 32%~46%.
Increased the quantity of charges that Shadow Assassin receives when damaging ranged champions.

(E) SHADOW STEP
Shadow Assassin cooldown: 8s → 7s.

(R) UMBRAL TRESPASS
Shadow Assassin range increased slightly.
▲ BUFF 14.12.2022 (PATCH 3.5B)

(PASSIVE) THE DARKIN SCYTHE
Shadow Assassin bonus damage: 10~38% → 14~42%.

(W) BLADE'S REACH
Shadow Assassin cast time: 0.55s → 0.4s.
▲ BUFF 30.11.2022 (PATCH 3.5A)

BASE STATS
Base Attack Damage: 66 → 70.

(PASSIVE) THE DARKIN SCYTHE
Passive gain amount: Game time² +15 → Game time² +25.
Note: This is a complex mechanic, but this is a strict buff to the rate at which Kayn passively fills his resource bars. This change increases the amount of resource that Kayn gets passively over time.

(Q) REAPING SLASH
Bonus Attack Damage ratio: 65% → 60/65/70/75%.
Darkin Attack Damage ratio: 65% → 60/65/70/75%.

(E) SHADOW STEP
Shadow Assassin cooldown: 9s → 8s.
Shadow Assassin bonus movement speed: 65% → 75%.

(R) UMBRAL TRESPASS
Darkin base damage: 10% Target's maximum health → 15% Target's maximum health.
Darkin base heal: 7% Target's maximum health → 10% Target's maximum health.
See More

KAYN's Lore

A peerless practitioner of lethal shadow magic, Shieda Kayn battles to achieve his true destiny—to one day lead the Order of Shadow into a new era of Ionian supremacy. He wields the sentient darkin weapon Rhaast, undeterred by its creeping corruption of his body and mind. There are only two possible outcomes: either Kayn bends the weapon to his will... or the malevolent blade consumes him completely, paving the way for the destruction of all Runeterra.

Wild Rift KAYN Video

Want to help the site/app?

If you want to help the site/app in promotion and you have something to say, then put your comment about the champion, assembly. Leave your comments, suggestions, etc. - this will help a lot in the development of the project. Don't forget to share the site on social media networks with your friends!

Comments (4)
  • archangels-staff seraphs-embrace ardent-censer cosmic-drive awakened-soulstealer harmonic-echo infinity-orb liandrys-torment
    lich-bane ludens-echo morellonomicon nashors-tooth rod-of-ages rylais-crystal-scepter crystalline-reflector rabadons-deathcap
    staff-of-flowing-water imperial-mandate riftmaker horizon-focus runaans-hurricane crown-of-the-shattered-queen oceanids-trident
    black-cleaver blade-of-the-ruined-king bloodthirster deaths-dance duskblade-of-draktharr infinity-edge manamune maw-of-malmortius
    mortal-reminder muramana phantom-dancer runaans-hurricane trinity-force serpents-fang divine-sunderer youmuus-ghostblade
    essence-reaver navori-quickblades seryldas-grudge solari-chargeblade stormrazor wits-end edge-of-night guardian-angel
    chempunk-chainsword immortal-shieldbow magnetic-blaster the-collector spear-of-shojin titanic-hydra terminus
    force-of-nature frozen-heart winters-approach fimbulwinter guardian-angel iceborn-gauntlet protectors-vow randuins-omen
    abyssal-mask spirit-visage steraks-gage sunfire-cape thornmail warmogs-armor zekes-convergence dead-mans-plate
    ixtali-seedjar dawnshroud amaranths-twinguard mantle-of-the-twelfth-hour searing-crown heartsteel
    boots-of-mana gluttonous-greaves ionian-boots-of-lucidity mercurys-treads ninja-tabi boots-of-dynamism berserkers-greaves quicksilver-enchant
    teleport-enchant gargoyle-enchant glorious-enchant locket-enchant protobelt-enchant magnetron-enchants repulser-enchants veil-enchants
    meteor-enchant revitalizing-grail redeeming-enchant stasis-enchant
    black-mist-scythe bulwark-of-the-mountain talisman-of-ascension
1+2+5=
  1. Sonia
    +4
    Sonia Poro 18 Nov 2022
    Which build do you think is stronger and which option would be better for a beginner? tell me who knows!
    1. Mazda
      +4
      Mazda Poro 19 Nov 2022
      There is not such thing as better build, try to always adapt to circumstances of the match. For example, the last item of the first build of Blue Kayn (Serpent's Fang) would be useless if nobody of the enemy's team do not use or have shields on their abilities. If the enemy's team have more AD champs than AP champs, you can use Death's Dance item, which will help you to tank AD damage.
  2. Armons
    +1
    Armons Poro 16 Feb 2023
    Why is Manamune part of the blue build? It doesn't proc with abilities.
  3. lan zoo
    -8
    lan zoo Summoner 7 Apr 2023
    Shaco wlid rift ?