Wild Rift: KAYN Build Guide

LoL Wild Rift KAYN
LoL Wild Rift KAYN
A
A
BUFFED
204
134 611
2 Jul 2025
Damage
Toughness
Utility
Difficulty

League of Legends: Wild Rift KAYN, role - Assassin / Fighter. Use the guidelines to take your KAYN Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position KAYN is in the rating table, go to the - Tier List page.

attackdamage 70 (4) 
heal 630 (128)
healthregeneration 8 (0.86)
attackspeed 0.8 (0.015)
mana 420 (60)
mpreg 32 (1)
movementspeed 350 (0)
armor 40 (5)
magicresistance 36 (2)
criticalstrike 175 (0)


THE DARKIN SCYTHE
P

(PASSIVE) THE DARKIN SCYTHE

Kayn the Shadow Assassin fighters Rhast the Darkin Slayer for control.

Kayn Form SelectionDamaging ranged champions charge the Shadow Assassin, and damaging, melee champions charge the Darkin Slayer. At full charge, Kayn can permanently transform at his base.

Shadow AssassinShadow Assassin: After Kayn has not taken damage from champions for 5 seconds, his attacks and abilities deal an additional 48 - 62% magic damage (perlevel) to enemy champions for 3 seconds.

DarkinDarkin Slayer: Kayn heals for 20% (perlevel) of physical damage dealt to champions.

REAPING SLASH
Q

(Q) REAPING SLASH

6.5/6/5.5/5s 50

REAPING SLASH Shadows AssassinShadow Assassin: Dashes and deals 70 physical damage (70/100/130/160 + 60/65/70/75% bonus attackdamage), then spins his scythe deal the same damage.

Reaping Slash Darkin SlayerDarkin Slayer: Deals 42 (60/65/70/75% attackdamage) plus 7% (+7% + 0.06% bonus attackdamage) of the target's maximum health as physical damage instead.

Deals an additional 35 physical damage (Max 235/310/385/460) to minions and monsters.

BLADE'S REACH
W

(W) BLADE'S REACH

12/11/10/9s 50/60/70/80

Swipes the scythe upward, dealing 105 physical damage (105/165/225/285 + 110% bonus attackdamage) and slowing enemies hit by 90% decaying over 1.5 seconds.

BLADE'S REACH Shadows AssassinShadows Assassin: Kayn can move while using this ability and increases its range.

BLADE'S REACH Darkin SlayerDarkin Slayer: Additionally clocks up enemies hit for 1 seconds.

SHADOW STEP
E

(E) SHADOW STEP

18s 50

SHADOW STEP Darkin SlayerGains 35% movement speed and can move through terrain for 5/5.5/6/6.5 seconds. Kayn restores 100 health (100/120/140/160 + 50% bonus attackdamage) upon entering terrain for the fist time.

Being immobilized or spending more than 1.2 consecutive seconds outside of terrain or in combat with enemy champions ends this ability early.

SHADOW STEP Shadow AssassinShadow Assassin: Gain 75% movement speed instead and become immune to slows. The cooldown is reduced to 7 seconds.

UMBRAL TRESPASS
R

(R) UMBRAL TRESPASS

80/70/60s 100

UMBRAL TRESPASS Darkin SlayerInfests an enemy champion for 2.5 seconds, becoming untargetable. When the infestation ends, the target is dealt 200 physical damage (200/300/400 + 165% bonus attackdamage).

Re-cast: Ends the infestation early.

UMBRAL TRESPASS Shadow AssassinShadows Assassin: Increase this ability's range, the distance Kayn exits, and refreshes The Darkin Scythe's cooldown on exit.

UMBRAL TRESPASS Darkin SlayerDarkin Slayer: Deals 15% of the target's maximum health as physical damage instead (15% + 0.13% bonus attackdamage) and Kayn heals for 12% (12% + 0.1% bonus attackdamage) of the target's maximum health.

Build Counters Counter Items Tips Con Game Plan Power Spikes Jungle Path

Shadow Assassin 🔵 Jungle KAYN Build items and runes

The information below will help you get familiar with the game on the Shadow Assassin 🔵 Jungle Line KAYN. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Long Sword Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Wild Rift Items: Long Sword
Long Sword

Long Sword

+12 Attack Damage

500

Core
Wild Rift Items: Youmuu's Ghostblade
Youmuu's Ghostblade

Youmuu's Ghostblade
Increases Movement Speed

+55 Attack Damage
+15 Ability Haste

Slice:  +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 50 Move Speed and 3-6 at 100 stacks. () Attacks removes all Momentum, but Armor Penetration will last for 3 seconds after. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

3200

Youmuu's Ghostblade TIPS: This item is perfect for assassins and champions who need to get in and out of fights quickly. It provides bonuses to attack damage and ability haste, along with armor penetration, helping you deal more damage to enemies. The Momentum effect increases your movement speed and armor penetration as you move, giving you an advantage in mobility during fights. When Momentum is fully stacked, attacks grant bonus attack speed, making the item a great choice for champions who need to quickly deal damage and escape from fights.

Wild Rift Items: Gluttonous Greaves
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+35 Attack Damage
+45 Move Speed.

Conversion: +7% Omnivamp.

1400

Gluttonous Greaves TIPS: These boots are perfect for champions who rely on auto-attacks and need constant sustain. They provide bonuses to attack damage and movement speed, while the “Conversion” passive turns a portion of your damage into omnivamp, allowing you to stay in fights longer. Especially useful for marksmen, fighters, and junglers who frequently skirmish and require extra healing from their attacks.

Wild Rift Items: Eclipse
Eclipse

Eclipse
Gain a shield and deal bonus damage

+65 Attack Damage
+20 Ability Haste

Ever Rising Moon: Hitting an enemy champion with 2 separate attacks or abilities within 1.8s deals bonus physical damage equal to 7% of the target's max Health(3.5% for ranged champions), and grants you a shield that absorbs damage equal to 140 + 35% bonus Attack Damage (70 + 18% bonus Attack Damage for ranged champions) for 2s. (6s Cooldawn)

3000

Eclipse TIPS: This item is perfect for assassins who want to burst down enemies quickly. It provides bonuses to attack damage and ability haste, allowing you to deal more damage and use your abilities more frequently. The "Ever Rising Moon" effect activates when hitting an enemy champion with two separate attacks or abilities within 1.8 seconds, dealing bonus physical damage based on the target's max health and granting you a shield that absorbs damage. This makes the item a great choice for assassins who want to quickly eliminate targets and gain extra survivability.

Boots/Enchant
Wild Rift Items: Gluttonous Greaves
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+35 Attack Damage
+45 Move Speed.

Conversion: +7% Omnivamp.

1400

Gluttonous Greaves TIPS: These boots are perfect for champions who rely on auto-attacks and need constant sustain. They provide bonuses to attack damage and movement speed, while the “Conversion” passive turns a portion of your damage into omnivamp, allowing you to stay in fights longer. Especially useful for marksmen, fighters, and junglers who frequently skirmish and require extra healing from their attacks.

Wild Rift Items: Berserker's Greaves
Berserker's Greaves

Berserker's Greaves
Attack Speed

+20 Attack Damage
+35% Attack Speed
+45 Move Speed.

Blessed Blade: Reduces Attacks restore 8 Health on hit.

1400

Berserker's Greaves TIPS: These boots grant a significant boost to attack speed and movement speed, while empowering your basic attacks with on‑hit life steal. — A great pick for marksmen and auto‑attack bruisers who need mobility, rapid attack cadence, and constant sustain in fights.

Wild Rift Items: Stasis Enchant
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: This Enchant renders you invulnerable and untargetable for 2.5 s, but prevents movement, attacks, and ability or item use. Perfect for surviving critical moments against assassins and high burst damage.

Е
Wild Rift Items: Protobelt Enchant
Protobelt Enchant

Protobelt Enchant
Small dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. and reducing the target's Magic Resistance by 15% for 3s. After cast, gain 20% Movement Speed thatdecays over 3s. (50s Cooldown)
If champions or monsters are hit by more than one missile, missiles after the first will deal only 10% damage.

500

Protobelt Enchant TIPS: This enchant grants a forward dash followed by a burst of missiles that deal magic damage and briefly weaken the target’s magic resistance. After casting, you gain a temporary movement speed boost for continued pursuit or escape.

Е
TIPS: Finally, for your items, you should build Youmuu's Ghostblade Youmuu's Ghostblade (Increases Movement Speed) as your first item, followed by Gluttonous Greaves Gluttonous Greaves (Grants Attack Damage and Omnivamp) or Berserker's Greaves Berserker's Greaves (Grants Attack Speed) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Eclipse Eclipse (Gain a shield and deal bonus damage).

Maybe now it's time to think about upgrading your boot, invest in Stasis Enchant Stasis Enchant (Turn invulnerable). You may want to replace it with Protobelt Enchant Protobelt Enchant (Small dash), it all depends on your playstyle and the situation on the battlefield.

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Wild Rift Items: Youmuu's Ghostblade
Youmuu's Ghostblade

Youmuu's Ghostblade
Increases Movement Speed

+55 Attack Damage
+15 Ability Haste

Slice:  +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 50 Move Speed and 3-6 at 100 stacks. () Attacks removes all Momentum, but Armor Penetration will last for 3 seconds after. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

3200

Youmuu's Ghostblade TIPS: This item is perfect for assassins and champions who need to get in and out of fights quickly. It provides bonuses to attack damage and ability haste, along with armor penetration, helping you deal more damage to enemies. The Momentum effect increases your movement speed and armor penetration as you move, giving you an advantage in mobility during fights. When Momentum is fully stacked, attacks grant bonus attack speed, making the item a great choice for champions who need to quickly deal damage and escape from fights.

Wild Rift Items: Gluttonous Greaves
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+35 Attack Damage
+45 Move Speed.

Conversion: +7% Omnivamp.

1400

Gluttonous Greaves TIPS: These boots are perfect for champions who rely on auto-attacks and need constant sustain. They provide bonuses to attack damage and movement speed, while the “Conversion” passive turns a portion of your damage into omnivamp, allowing you to stay in fights longer. Especially useful for marksmen, fighters, and junglers who frequently skirmish and require extra healing from their attacks.

Wild Rift Items: Eclipse
Eclipse

Eclipse
Gain a shield and deal bonus damage

+65 Attack Damage
+20 Ability Haste

Ever Rising Moon: Hitting an enemy champion with 2 separate attacks or abilities within 1.8s deals bonus physical damage equal to 7% of the target's max Health(3.5% for ranged champions), and grants you a shield that absorbs damage equal to 140 + 35% bonus Attack Damage (70 + 18% bonus Attack Damage for ranged champions) for 2s. (6s Cooldawn)

3000

Eclipse TIPS: This item is perfect for assassins who want to burst down enemies quickly. It provides bonuses to attack damage and ability haste, allowing you to deal more damage and use your abilities more frequently. The "Ever Rising Moon" effect activates when hitting an enemy champion with two separate attacks or abilities within 1.8 seconds, dealing bonus physical damage based on the target's max health and granting you a shield that absorbs damage. This makes the item a great choice for assassins who want to quickly eliminate targets and gain extra survivability.

Wild Rift Items:  Yordle Duskblade of Draktharr
Yordle Duskblade of Draktharr

Yordle Duskblade of Draktharr
Attacks deal bonus damage

+50 Attack Damage
+10 Ability Haste

Razor:  +18 Armor Penetration.
Nightstalker: The first attack against a champion deals 60-160 bonus physical damage and slows them by 99% for 0.35s (10s cooldown). Champion takedowns refresh cooldown duration.

Nightfall: Become invisible for 1s upon getting a kill. While invisible, gain 60% Movement Speed. (5s cooldown)

3000

Yordle Duskblade of Draktharr TIPS: This item is best purchased on AD assassins who can attack quickly and decisively after being spotted. The large lethality boost this item provides makes it especially effective against squishy targets like mages or marksmen. The Nightstalker effect allows you to deal significant bonus damage with the first attack on a champion, slowing them briefly, giving you time to follow up with additional attacks. This item excels against targets with low defense, but if the enemy is building more tanky or brawler-oriented champions, you may want to consider a different core item.

Wild Rift Items: Yordle Serylda’s Grudge
Yordle Serylda’s Grudge

Yordle Serylda’s Grudge
Armor Penetration (%) and apply slows

+40 Attack Damage
+15 Ability Haste

Last Whisper: Gain  +33% Armor Penetration.
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.
Frostbite: Apply Frostbite to enemies slowed by Icy for 6s. At 3 Frostbite stacks, all stacks are consumed to apply bleed, dealing (25 + 5-75 () + 70% bonus) physical damage over 2s. Also applies 50% Grievous Wounds for 3s. (5s cooldown per target)

3300

Yordle Serylda’s Grudge TIPS: This item blends heavy armor penetration with crowd control: your active abilities and empowered hits slow targets, and repeated slows trigger a bleed that also applies grievous wounds. Perfect for champions who need to kite, execute priority targets, and curb their healing.

Wild Rift Items: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Edge of Night TIPS: This item is perfect for champions who need a mix of offense and defense. It provides bonuses to maximum health and attack damage, along with increased armor penetration to help you shred through enemy defenses. The "Annul" effect grants you a spell shield, blocking the next enemy ability. This spell shield refreshes when leaving combat with enemy champions, making the item a great choice for champions who need protection from crowd control and to engage in fights, such as Ashe, Lux, or Morgana.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Wild Rift Items: Mortal Reminder
Wild Rift Items: Serpent's Fang
Wild Rift Items: Maw of Malmortius
Wild Rift Items: Yordle Death's Dance
Armor Penetration (%) and reduced enemy healing
Wild Rift Items: Yordle Serylda’s Grudge
Yordle Serylda’s Grudge

Yordle Serylda’s Grudge
Armor Penetration (%) and apply slows

+40 Attack Damage
+15 Ability Haste

Last Whisper: Gain  +33% Armor Penetration.
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.
Frostbite: Apply Frostbite to enemies slowed by Icy for 6s. At 3 Frostbite stacks, all stacks are consumed to apply bleed, dealing (25 + 5-75 () + 70% bonus) physical damage over 2s. Also applies 50% Grievous Wounds for 3s. (5s cooldown per target)

3300

Yordle Serylda’s Grudge TIPS: This item blends heavy armor penetration with crowd control: your active abilities and empowered hits slow targets, and repeated slows trigger a bleed that also applies grievous wounds. Perfect for champions who need to kite, execute priority targets, and curb their healing.

Wild Rift Items: Mortal Reminder
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+25 Attack Damage
+25% Critical Rate
+15% Attack Speed

Last Whisper:  +30% Armor Penetration. Attacks that Critically Strike gain an additional  6% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Mortal Reminder TIPS: This item is perfect for auto‑attackers who need to shred through armor and cut down enemy healing. It boosts your penetration to deal more damage against tanky targets and applies grievous wounds on hit, reducing all healing and regen effects. — Ideal against tanks and high‑heal champions, and for marksmen and auto‑attack fighters who need to pierce defenses and curb enemy sustain.

Mortal Reminder Mortal Reminder — This item is perfect for auto‑attackers who need to shred through armor and cut down enemy healing. It boosts your penetration to deal more damage against tanky targets and applies grievous wounds on hit, reducing all healing and regen effects. — Ideal against tanks and high‑heal champions, and for marksmen and auto‑attack fighters who need to pierce defenses and curb enemy sustain.
Anti-Shielding
Wild Rift Items:  Yordle Duskblade of Draktharr
Yordle Duskblade of Draktharr

Yordle Duskblade of Draktharr
Attacks deal bonus damage

+50 Attack Damage
+10 Ability Haste

Razor:  +18 Armor Penetration.
Nightstalker: The first attack against a champion deals 60-160 bonus physical damage and slows them by 99% for 0.35s (10s cooldown). Champion takedowns refresh cooldown duration.

Nightfall: Become invisible for 1s upon getting a kill. While invisible, gain 60% Movement Speed. (5s cooldown)

3000

Yordle Duskblade of Draktharr TIPS: This item is best purchased on AD assassins who can attack quickly and decisively after being spotted. The large lethality boost this item provides makes it especially effective against squishy targets like mages or marksmen. The Nightstalker effect allows you to deal significant bonus damage with the first attack on a champion, slowing them briefly, giving you time to follow up with additional attacks. This item excels against targets with low defense, but if the enemy is building more tanky or brawler-oriented champions, you may want to consider a different core item.

Wild Rift Items: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

Serpent's Fang TIPS: This item is perfect for assassins and champions who face enemies with a lot of shields. It provides bonuses to attack damage and ability haste, along with increased armor penetration, making it effective against well-protected enemies. The "Shield Reaver" effect allows you to reduce the effectiveness of shields gained by enemy champions, depending on your bonus attack damage, helping to quickly break through shields. This item is especially useful against champions who rely on shields for defense, such as Lux, Braum, and others.

Serpent's Fang Serpent's Fang — This item is perfect for assassins and champions who face enemies with a lot of shields. It provides bonuses to attack damage and ability haste, along with increased armor penetration, making it effective against well-protected enemies. The "Shield Reaver" effect allows you to reduce the effectiveness of shields gained by enemy champions, depending on your bonus attack damage, helping to quickly break through shields. This item is especially useful against champions who rely on shields for defense, such as Lux, Braum, and others.
Converts damage from attacks into a magic shield
Wild Rift Items: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Edge of Night TIPS: This item is perfect for champions who need a mix of offense and defense. It provides bonuses to maximum health and attack damage, along with increased armor penetration to help you shred through enemy defenses. The "Annul" effect grants you a spell shield, blocking the next enemy ability. This spell shield refreshes when leaving combat with enemy champions, making the item a great choice for champions who need protection from crowd control and to engage in fights, such as Ashe, Lux, or Morgana.

Wild Rift Items: Maw of Malmortius
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Maw of Malmortius TIPS: This item is a great choice against burst mages like Vex, Syndra, and Annie, who can quickly take you down. It provides bonuses to attack damage, magic resistance, and ability haste, helping you resist magic damage. The "Demonbane" effect converts a portion of the physical damage you deal into a magic shield that absorbs magic damage, making it especially effective against both burst and sustained damage mages like Vladimir and Swain who rely on consistent damage over time.

Maw of Malmortius Maw of Malmortius — This item is a great choice against burst mages like Vex, Syndra, and Annie, who can quickly take you down. It provides bonuses to attack damage, magic resistance, and ability haste, helping you resist magic damage. The "Demonbane" effect converts a portion of the physical damage you deal into a magic shield that absorbs magic damage, making it especially effective against both burst and sustained damage mages like Vladimir and Swain who rely on consistent damage over time.
Delays damage taken
Wild Rift Items: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Edge of Night TIPS: This item is perfect for champions who need a mix of offense and defense. It provides bonuses to maximum health and attack damage, along with increased armor penetration to help you shred through enemy defenses. The "Annul" effect grants you a spell shield, blocking the next enemy ability. This spell shield refreshes when leaving combat with enemy champions, making the item a great choice for champions who need protection from crowd control and to engage in fights, such as Ashe, Lux, or Morgana.

Wild Rift Items: Yordle Death's Dance
Yordle Death's Dance

Yordle Death's Dance
Delays damage taken

+35 Attack Damage
+40 Armor
+15 Ability Haste

Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 10% of your maximum health over 2 seconds.
Cauterize: 32% of all physical damage and magic damage received (12% for ranged champions) is dealt to you over 4 seconds as true damage instead.

3000

Yordle Death's Dance TIPS: This item converts incoming damage into a delayed effect, letting you stay in fights longer and smooth out damage spikes. It boosts your survivability with armor and ability haste, and successful takedowns cleanse the delayed damage while instantly healing you. — Perfect for bruisers and tanks who need to absorb bursts of damage and then quickly recover to keep fighting.

Yordle Death's Dance Yordle Death's Dance — This item converts incoming damage into a delayed effect, letting you stay in fights longer and smooth out damage spikes. It boosts your survivability with armor and ability haste, and successful takedowns cleanse the delayed damage while instantly healing you. — Perfect for bruisers and tanks who need to absorb bursts of damage and then quickly recover to keep fighting.

Summoner Spells

If you want to use this KAYN Shadow Assassin 🔵 Jungle build, you should take Flash Flash (Teleport a short distance) and Smite Smite as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Smite Wild Rift
Smite

Smite

Deal 600 true damage to monsters, epic monsters or enemy minions. Smiting a monster restore 127 Health (70 + 10%). Smite upgrades to Chilling Smite after 3 uses.


Jungle Expertise:

Earn 20% bonus gold and 20% bonus XP from monsters kills, but temporarily earn 60% less gold and XP from minions kills.

Deal 15% more attack damage and 30% more ability damage against monsters.

Restore 40 Health over 5 seconds after dealing damage to monsters.

Restore 4 Mana every second while in the jungle or river.

From 7:30 onward, monster kills will no longer grant bonus gold.
At 2:00, the attack damage bonus against monsters will start to decay.
At 5:00, it will be removed.

Gains one charge every 45 seconds, up to a max of 2.

Cooldown: 10s

Сhilling Smite Wild Rift
Сhilling Smite

Сhilling Smite

Deal 800 true damage to a large or epic monster or minion. Smiting monsters restore 152 Health (70 + 10%).

Against champions: Deal 70 true damage (38 to 184) ato enemy Champions and steals 25% of their Movement Speed for 2 seconds.

Cooldown: 10s

Runes BUILD

For runes, you should pick First Strike First Strike (Obtains gold and bonus damage when initiate deals damage.) as your keystone, followed by Sudden Impact Sudden Impact (After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit.), Mark of the Weak Mark of the Weak (After an ability damages an enemy champion, causes them to take increased damage.) and Eyeball Collector Eyeball Collector (Gains Adaptive Force after champion takedowns.) in the primary tree, as well as Giant Slayer Giant Slayer (Deals more damage to an enemy champions the more bonus Health they have.) in the secondary tree. Below you can see possible options for replacing runes.
Wild Rift Keystone Runes: First Strike

First Strike
Bonus Gold, Bonus Damage

0.25s after engaging an enemy champion in combat, dealing damage to them grants 10 gold and a First Strike effect that lasts 3s to you, allowing you to deal 8% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100% /ranged: 85%) during the effect.

Cooldown: 20s

First Strike
Bonus Gold, Bonus Damage
Obtains gold and bonus damage when initiate deals damage.
Wild Rift Domination Runes: Sudden Impact

Sudden Impact
Bonus Damage

Damaging an enemy champion deals a bonus 10-80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s.

The damaging attack/ability gains bonuses at higher levels:
Level 5: Deal an additional 10 true damage.
Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Cooldown: 10s

Sudden Impact
Bonus Damage
After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit.
Wild Rift Domination Runes: Mark of the Weak

Mark of the Weak
Increase damage taken

Using abilities to deal damage to enemy champions will mark them as weak, increasing damage taken by them by 4-7% (). The mark disappears after they take ability damage 3 times, or after 7s have passed.

Cooldown: 15s

Mark of the Weak
Increase damage taken
After an ability damages an enemy champion, causes them to take increased damage.
Wild Rift Domination Runes: Eyeball Collector

Eyeball Collector
Adaptive Force

Gains 1 or 2 after each unique enemy champion takedown, stacking up to 10 times.

At 10 stacks, gain bonus 10 or 20.

Eyeball Collector
Adaptive Force
Gains Adaptive Force after champion takedowns.
Wild Rift Precision Runes: Giant Slayer

Giant Slayer
Takedown high health champions

Deal bonus damage based on the enemy champion’s bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.

Giant Slayer
Takedown high health champions
Deals more damage to an enemy champions the more bonus Health they have.

Skills Order

For the skill order, you want to stick with (Q) (W) (E). You can learn more about abilities order at all levels by studying the diagram below.
REAPING SLASH

(Q) REAPING SLASH

6.5/6/5.5/5s 50

REAPING SLASH Shadows AssassinShadow Assassin: Dashes and deals 70 physical damage (70/100/130/160 + 60/65/70/75% bonus attackdamage), then spins his scythe deal the same damage.

Reaping Slash Darkin SlayerDarkin Slayer: Deals 42 (60/65/70/75% attackdamage) plus 7% (+7% + 0.06% bonus attackdamage) of the target's maximum health as physical damage instead.

Deals an additional 35 physical damage (Max 235/310/385/460) to minions and monsters.

(Q) REAPING SLASH
















BLADE'S REACH

(W) BLADE'S REACH

12/11/10/9s 50/60/70/80

Swipes the scythe upward, dealing 105 physical damage (105/165/225/285 + 110% bonus attackdamage) and slowing enemies hit by 90% decaying over 1.5 seconds.

BLADE'S REACH Shadows AssassinShadows Assassin: Kayn can move while using this ability and increases its range.

BLADE'S REACH Darkin SlayerDarkin Slayer: Additionally clocks up enemies hit for 1 seconds.

(W) BLADE'S REACH
















SHADOW STEP

(E) SHADOW STEP

18s 50

SHADOW STEP Darkin SlayerGains 35% movement speed and can move through terrain for 5/5.5/6/6.5 seconds. Kayn restores 100 health (100/120/140/160 + 50% bonus attackdamage) upon entering terrain for the fist time.

Being immobilized or spending more than 1.2 consecutive seconds outside of terrain or in combat with enemy champions ends this ability early.

SHADOW STEP Shadow AssassinShadow Assassin: Gain 75% movement speed instead and become immune to slows. The cooldown is reduced to 7 seconds.

(E) SHADOW STEP
















UMBRAL TRESPASS

(R) UMBRAL TRESPASS

80/70/60s 100

UMBRAL TRESPASS Darkin SlayerInfests an enemy champion for 2.5 seconds, becoming untargetable. When the infestation ends, the target is dealt 200 physical damage (200/300/400 + 165% bonus attackdamage).

Re-cast: Ends the infestation early.

UMBRAL TRESPASS Shadow AssassinShadows Assassin: Increase this ability's range, the distance Kayn exits, and refreshes The Darkin Scythe's cooldown on exit.

UMBRAL TRESPASS Darkin SlayerDarkin Slayer: Deals 15% of the target's maximum health as physical damage instead (15% + 0.13% bonus attackdamage) and Kayn heals for 12% (12% + 0.1% bonus attackdamage) of the target's maximum health.

(R) UMBRAL TRESPASS
















Shadow Assassin 🔵 Jungle KAYN Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Shadow Assassin 🔵 Jungle KAYN. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

LoL Wild Rift KAYN

Threats

Extreme
[5]
Major
[7]
Even
[15]
Minor
[8]

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Synergies

Ideal
[9]
Strong
[12]
Ok
[15]
Low
[3]

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Shadow Assassin 🔵 Jungle KAYN Counter Items

We have prepared a list of items and spells that will help counter Shadow Assassin 🔵 Jungle KAYN in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Armor

Items that reduce Auto Attacks (AA) / Physical Damage.
Wild Rift Items: Plated Steelcaps
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken from champions by 7-10% ().

1350

Plated Steelcaps TIPS: These boots provide solid protection against physical damage, boosting your durability and movement speed. The “Block” passive further reduces incoming basic attacks and physical damage from enemy champions. — The perfect pick for tanks, bruisers, and supports who need to soak up auto‑attacks while staying mobile in fights.

Wild Rift Items: Guardian Angel
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% Health and 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.

Wild Rift Items: Randuin's Omen
Randuin's Omen

Randuin's Omen
Attack to heal from enemy Critical Strikes

+400 Max Health
+75 Armor

Countercurrent: When you are Critically Struck or take physical damage, gain 1 stack of Countercurrent. Each stack of Countercurrent grants 5% Critical Strike damage reduction. Stacks up to 4 times. Upon reaching full stacks, grants 20% bonus Movement Speed and slow resist equal to 20% plus 0.5% of bonus Health.

2800

Randuin's Omen TIPS: Randuin's Omen Attack to heal from enemy Critical Strikes +400 Max Health +75 Armor Countercurrent: When you are Critically Struck or take physical damage, gain 1 stack of Countercurrent. Each stack of Countercurrent grants 5% Critical Strike damage reduction. Stacks up to 4 times. Upon reaching full stacks, grants 20% bonus Movement Speed and slow resist equal to 20% plus 0.5% of bonus Health. 2800 Randuin's Omen TIPS: Pick the item if enemy team has a lot of physical damage, you need increased armor and you want to get an additional bonus to movement speed and resistance to slowdowns.. Effective against champions who deal consistent crit based damage like Jinx, Yasuo or Tryndamere.

Wild Rift Items: Thornmail
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: This item provides a large boost to health and armor, and its “Thorns” passive reflects magic damage when hit by basic attacks, applying Grievous Wounds to reduce enemy healing. It’s ideal against multiple auto-attack or strong heal champions, and helps you soak damage for your team. Pick this up when the enemy team has many auto-attack reliant champions (e.g., Yasuo, Tryndamere, Jinx) or heavy healing (e.g., Soraka, Vladimir, Samira), and you need to absorb incoming damage.

Wild Rift Items: Iceborn Gauntlet
Iceborn Gauntlet

Iceborn Gauntlet
Attacks create a slowing field

+250 Max Health
+50 Armor
+250 Max Mana
+30 Ability Haste

Spellblade: Using an ability causes your next attack within 10 seconds to deal bonus physical damage equal to (100% base AD + 25% Bonus Armor ) in an area. It also creates an icy field for 2 seconds that slows enemies inside by 30%. Armor increases the size of the icy field. (1.5s Cooldown)

Damage is reduced vs structures.

3100

Iceborn Gauntlet TIPS: This item greatly boosts your health, armor, mana, and ability haste, making you much tankier. After casting an ability, your next attack in an area deals bonus physical damage and creates an icy field that slows enemies inside by 30%. The field’s size scales with your armor. This makes the item a great choice for champions who want to combine high survivability with crowd control and extra AOE damage.

Reduced Healing

Items with Grievous Wounds that can reduce KAYN Healing effects.
Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Executioner's Calling Wild Rift
Executioner's Calling

Executioner's Calling
Physical Damage reduces enemy healing

+15 Attack Damage

Rend: Physical Damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

800

Oblivion Orb Wild Rift
Oblivion Orb

Oblivion Orb
Magic damage reduces enemy healing

+30 Ability Power

Cursed: Magic damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

800

Bramble Vest Wild Rift
Bramble Vest

Bramble Vest
Reflects damage and reduces enemy healing

+30 Armor

Thorns: When struck by an attack, deal 4 magic damage + 6% bonus armor to the attacker and inflict 40% Grievous Wounds for 3 seconds if they are a champion.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

1000

Wild Rift Items: Mortal Reminder
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+25 Attack Damage
+25% Critical Rate
+15% Attack Speed

Last Whisper:  +30% Armor Penetration. Attacks that Critically Strike gain an additional  6% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Mortal Reminder TIPS: This item is perfect for auto‑attackers who need to shred through armor and cut down enemy healing. It boosts your penetration to deal more damage against tanky targets and applies grievous wounds on hit, reducing all healing and regen effects. — Ideal against tanks and high‑heal champions, and for marksmen and auto‑attack fighters who need to pierce defenses and curb enemy sustain.

Wild Rift Items: Chempunk Chainsword
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+250 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

Chempunk Chainsword TIPS: This item is perfect for champions who face enemies with high sustain, such as Dr. Mundo, Soraka, and Yuumi, who have significant healing abilities. The "Punishment" effect applies Grievous Wounds, reducing the effectiveness of healing and regeneration by 50%, making this item effective against champions who rely on healing. It’s also useful against champions who rely on lifesteal, such as Aatrox, Darius, and Fiora, as it helps reduce the effectiveness of their healing.

Wild Rift Items: Morellonomicon
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

Morellonomicon TIPS: This item is perfect for mages who need to reduce the effectiveness of healing and regeneration on enemies. It provides bonuses to maximum health, ability power, magic penetration, and ability haste. The "Affliction" effect applies Grievous Wounds on enemy champions when you deal magic damage, reducing their healing and regeneration effectiveness by 50% for 3 seconds. This item is especially useful against champions who rely on healing, such as Soraka, Dr. Mundo, and Vladimir.

Wild Rift Items: Thornmail
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: This item provides a large boost to health and armor, and its “Thorns” passive reflects magic damage when hit by basic attacks, applying Grievous Wounds to reduce enemy healing. It’s ideal against multiple auto-attack or strong heal champions, and helps you soak damage for your team. Pick this up when the enemy team has many auto-attack reliant champions (e.g., Yasuo, Tryndamere, Jinx) or heavy healing (e.g., Soraka, Vladimir, Samira), and you need to absorb incoming damage.

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
Wild Rift Items: Stasis Enchant
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: This Enchant renders you invulnerable and untargetable for 2.5 s, but prevents movement, attacks, and ability or item use. Perfect for surviving critical moments against assassins and high burst damage.

Е
Wild Rift Items: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Edge of Night TIPS: This item is perfect for champions who need a mix of offense and defense. It provides bonuses to maximum health and attack damage, along with increased armor penetration to help you shred through enemy defenses. The "Annul" effect grants you a spell shield, blocking the next enemy ability. This spell shield refreshes when leaving combat with enemy champions, making the item a great choice for champions who need protection from crowd control and to engage in fights, such as Ashe, Lux, or Morgana.

Wild Rift Items: Crown of the Shattered Queen
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: This item is perfect for champions who need both defense and offense. It provides bonuses to ability power, magic penetration, maximum mana, and ability haste. The "Safeguard" effect grants a spell shield that blocks the next enemy ability and reduces incoming damage by 40% for 1 second. "Poise" increases your ability power while safeguarded and reduces the cooldown of Safeguard by 4 seconds when you deal magic damage using an active ability. This item is especially useful for champions who need to protect themselves from crowd control while engaging in fights, particularly against champions with key abilities that can be blocked, such as Ashe, Lux, or Morgana.

Gain a Shield

Gives you a shield that increases your chances of survival against KAYN.
Wild Rift Items: Sterak's Gage
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds.

3200

Sterak's Gage TIPS: This item is perfect for champions who need survivability in team fights, especially for tanks and fighters who take frontline positions. It provides bonuses to maximum health, attack damage, and helps increase your survivability. The "Lifeline" effect activates when your health drops below 35%, granting a shield that absorbs damage, helping you survive heavy hits. "Sterak's Fury" empowers you, increases your size, removes crowd control effects (except airborne), and grants 30% tenacity for 4 seconds, allowing you to survive and continue fighting through heavy crowd control and burst damage from enemies. This item is especially useful against champions with burst damage, such as Zed and Talon, and against champions with heavy CC, like Lissandra and Nautilus.

Immortal Shieldbow Wild Rift
Immortal Shieldbow

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low

+40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp

Lifeline: Damage that puts you under 35% Health preemptively grants a shield that absorbs 250-550 damage () for 5 seconds. (90s Cooldown).

Buttle Furor: Triggering Lifeline grants  +8% Physical Vamp for 8 seconds.

3000

Immortal Shieldbow TIPS: This item is perfect for champions who need a lot of sustain in fights. It provides bonuses to attack damage, critical strike chance, attack speed, and physical vamp, helping you sustain and deal damage. The "Lifeline" effect activates when your health drops below 35%, granting a shield that absorbs damage for 5 seconds, giving you a chance to survive dangerous moments in a fight. "Buttle Furor" adds physical vamp when the shield is triggered, enhancing your sustain. This item is especially useful for champions who rely on high AD, such as Draven and Jhin, and when facing champions who deal a lot of physical damage, such as Master Yi, and Tryndamere.

Wild Rift Items: Locket Enchant
Locket Enchant

Locket Enchant
Area of effect magic shield

Locket (Active):  Grants a shield to yourself and nearby allied champions that each absorbs 60-330 damage for 2.5 seconds. (60s cooldown)

This effect is reduced by 50% if the target has been affected by another Locket in the last 20 seconds.

500

Locket Enchant TIPS: This enchant grants a magic shield to you and nearby allies, absorbing damage for a brief duration. The shield is ideal in large teamfights, providing extra protection and opportunities for counterplay. Perfect for tanks who frequently stand in the thick of battle and want to safeguard their team during critical moments.

Е
Wild Rift Items: Stoneplate Enchant
Stoneplate Enchant

Stoneplate Enchant
Shield

Stoneplate (Active): Gain a base shield that absorbs damage equal to 20% of max Health. Every 1 bonus Armor or Magic Resistance you have increases the shield by 0.1%, up to 35%. The shield decays over 4s. (60s Cooldown) For every enemy nearby, gain an additional shield that absorbs damage equal to 5% of max Health, capped at 3 enemies. Every 1 bonus Armor or Magic Resistance you have increases the shield by 0.1%, up to 12%. Damage dealt is reduced by 40% for 4s.

500

Stoneplate Enchant TIPS: This enchant grants a strong shield based on your max health, further boosted by your armor and magic resist. The shield grows stronger per nearby enemy and decays over time, reducing incoming damage. — Perfect for tank initiators who need reliable mitigation to withstand initial bursts and control teamfights.

Е

Reveals the Enemy

Items that help detect invisible enemies or enemies out of sight.
Trinket: Sweepieng Lens
Trinket: Sweepieng Lens

Trinket: Sweepieng Lens

Scans around you, warning against hidden enemies, revealing invisible traps and revealing/disabling nearby enemy wards for 10 seconds.

Cooldown: 75s

Trinket: Control Ward
Trinket: Control Ward

Trinket: Control Ward

Places a visible ward that grants vision and reveals nearby wards, traps and camouflaged champions.

Tap castinbg prioritizes placing wards in brush you are within range of walking towards.

Cooldown: 100s

Shadow Assassin 🔵 Jungle KAYN Tips

Only for Premium members.
Join our community and unlock the all premium content!

Shadow Assassin 🔵 Jungle KAYN Strengths and Weaknesses

Only for Premium members.
Join our community and unlock the all premium content!

Shadow Assassin 🔵 Jungle KAYN Strategy and Tactics

Only for Premium members.
Join our community and unlock the all premium content!

Shadow Assassin 🔵 Jungle KAYN Power Spikes

Only for Premium members.
Join our community and unlock the all premium content!

KAYN Jungle Pathing

Jungle Pathing represents the choices Junglers make in regards to when and where to gank. These choices include how they involve farming camps and buffs between their ganks, anticipating counterganks, and looking for opportunities to invade. It involves understanding the different abilities the champions in the game have and how they interact, as well as the overall interactions between the two team compositions.

full clear with a leashless Raptor start

Gromp
Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 110 second(s).

REWARDS
Earn XP and gold upon defeating them.

6

Blue Sentinel
Large Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 150 second(s).
The Blue Sentinel, sometimes called the blue buff, is a common starting monster for junglers thanks to its powerful Crest of Insight buff.

REWARDS
Upon dealing the killing blow to the Blue Sentinel, the player will receive the Crest of Insight Buff effect that lasts 90 seconds. Recover an amount of Mana or Energy every second.

Get 15 Ability Haste.

When a player who possesses the Crest of Insight buff is defeated by an enemy champion, the buff is transferred to the champion who defeated that player.

5

Greater Murk Wolf
Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 110 second(s).
Wolves tend to be easier and safer to bees at than other monsters. They are commonly s ight by junglers when passing by or while the higher priority monsters are respawning.

REWARDS
Earn XP and gold upon defeating them.

4

Crimson Raptor
Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 110 second(s).
Crimson raptors deal surprising damage t but the small ones can be quickly dispatched. Junglers commonly seek them out while pre| to gank the middle lane or while waiting for hi; priority monsters to spawn.

REWARDS
Earn XP and gold upon defeating them.

1

Red Brambleback
Large Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 150 second(s).
After completing the final strike to the Red Brambleback, you can obtain the Crest of Cinders buff effect; when the player with this buff is defeated, the buff effect will be transferred to the enemy champion who defeated them.

REWARDS
Upon dealing the killing blow to the Red Brambleback, the player will receive the Crest of Cinders Buff that lasts 90 seconds.

For Melee Champions, basic attacks burn targets on hit, reducing their movement speed by 20% for 3 seconds, and dealing True Damage every second. For non-Champion units, this only deals 50% of the burn damage.

For Ranged Champions, basic attacks burn targets on hit, reducing their Movement Speed by 6% for 3 seconds, and dealing True Damage every second. For non-Champion units, this only deals 50% of the burn damage.

When a player who possesses the Crest of Cinders buff is defeated by an enemy champion, the bufs is transferred to the champion who defeated player.

2

Ancient Krug
Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 110 second(s).
Ancient Krugs split into two upon defeat until they are so small they can split no more. Junglers oftem fight these monsters for extra gold and XP while waiting for gank opportunities or higher priority monster spawns.

REWARDS
Earn XP and gold upon defeating them.

3

Rift Scuttler
Large Monster
ABOUT
Spawn time: 85 second(s) into game.
Respawn interval: 120 second(s).

REWARDS
The Rift Scuttler grants XP and gold on takedown. A Speed Shrine also spawns at a fixed location on the same side of the river which provides the following buffs to your team:

Grants vision of the area.
Vision radius: 4.5m. Enemy champions who pass through this area will be maked and revealed.

Allied champions who pass through the area receive a 40% out-of-co Movement Speed boost for 2 second(s).

7
GANK
GANK

The Pro Kayn Jungle Path has a full clear that starts on the Raptors. Unlock (Q) REAPING SLASH and clear Raptors since it doesn't require a leash from the bot lane due to the huge amount of AoE damage this skill provides. After killing the Raptors and reaching level two, high elo Kayn players tend to level up the (E) SHADOW STEP skill which allows Kayn to travel through walls. By using (E) SHADOW STEP, you can travel through the Red Buff wall all the way to the Krugs to clear them quickly. After Krugs, next up is the Red Buff camp that grants you level three which allows you to upgrade (Q) REAPING SLASH. At this point move towards the Blue Buff side of the jungle and clear the Wolves, Blue Buff and Gromp. These give you level four and unlock (W) BLADE'S REACH. Scuttler is the last camp in this jungle path and after that you can gank a lane with the best kill potential so that you get a lot of transformation point.

This Kayn Jungle Clear prioritizes full clearing for most optimal scaling and allows you to also gank a lane first before going for the Scuttler, if a high kill opportunity arrises.

Only for Premium members.
Join our community and unlock the all premium content!

Build Counters Counter Items Tips Con Game Plan Power Spikes Jungle Path

Rhaast 🔴 Jungle KAYN Build items and runes

The information below will help you get familiar with the game on the Rhaast 🔴 Jungle Line KAYN. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Long Sword Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Wild Rift Items: Long Sword
Long Sword

Long Sword

+12 Attack Damage

500

Core
Wild Rift Items: Black Cleaver
Black Cleaver

Black Cleaver
Physical Damage reduces Armor

+400 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 6% for 6 seconds, stacking 4 times for 24% reduction.
Rage: Gain 20 Movement Speed when you deal physical damage, and gain 40 Move Speed when moving toward enemy champions with 4 Sunder stacks. Ranged champions gain halved values.

3000

Black Cleaver TIPS: This item is perfect for champions who deal physical damage and need to fight tanky opponents. The "Sunder" effect reduces the enemy’s armor when dealing physical damage, making it effective at shredding through tanks with high resistance. The movement speed bonus, activated when dealing physical damage, helps maintain mobility on the battlefield. It's a great choice for fighters and junglers who can quickly apply multiple stacks of the item’s passive, reducing the enemy's armor and increasing the overall damage dealt.

Wild Rift Items: Plated Steelcaps
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken from champions by 7-10% ().

1350

Plated Steelcaps TIPS: These boots provide solid protection against physical damage, boosting your durability and movement speed. The “Block” passive further reduces incoming basic attacks and physical damage from enemy champions. — The perfect pick for tanks, bruisers, and supports who need to soak up auto‑attacks while staying mobile in fights.

Wild Rift Items: Eclipse
Eclipse

Eclipse
Gain a shield and deal bonus damage

+65 Attack Damage
+20 Ability Haste

Ever Rising Moon: Hitting an enemy champion with 2 separate attacks or abilities within 1.8s deals bonus physical damage equal to 7% of the target's max Health(3.5% for ranged champions), and grants you a shield that absorbs damage equal to 140 + 35% bonus Attack Damage (70 + 18% bonus Attack Damage for ranged champions) for 2s. (6s Cooldawn)

3000

Eclipse TIPS: This item is perfect for assassins who want to burst down enemies quickly. It provides bonuses to attack damage and ability haste, allowing you to deal more damage and use your abilities more frequently. The "Ever Rising Moon" effect activates when hitting an enemy champion with two separate attacks or abilities within 1.8 seconds, dealing bonus physical damage based on the target's max health and granting you a shield that absorbs damage. This makes the item a great choice for assassins who want to quickly eliminate targets and gain extra survivability.

Boots/Enchant
Wild Rift Items: Plated Steelcaps
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken from champions by 7-10% ().

1350

Plated Steelcaps TIPS: These boots provide solid protection against physical damage, boosting your durability and movement speed. The “Block” passive further reduces incoming basic attacks and physical damage from enemy champions. — The perfect pick for tanks, bruisers, and supports who need to soak up auto‑attacks while staying mobile in fights.

Wild Rift Items: Mercury's Treads
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken from champions by 7-12% ().

1350

Mercury's Treads TIPS: These boots provide solid magic damage reduction, enhanced regeneration, and movement speed, with a passive that further lessens incoming magic damage. — The perfect pick for tanks, bruisers, and supports who need to withstand heavy AP threats while maintaining mobility.

Wild Rift Items: Protobelt Enchant
Protobelt Enchant

Protobelt Enchant
Small dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. and reducing the target's Magic Resistance by 15% for 3s. After cast, gain 20% Movement Speed thatdecays over 3s. (50s Cooldown)
If champions or monsters are hit by more than one missile, missiles after the first will deal only 10% damage.

500

Protobelt Enchant TIPS: This enchant grants a forward dash followed by a burst of missiles that deal magic damage and briefly weaken the target’s magic resistance. After casting, you gain a temporary movement speed boost for continued pursuit or escape.

Е
Wild Rift Items: Stasis Enchant
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: This Enchant renders you invulnerable and untargetable for 2.5 s, but prevents movement, attacks, and ability or item use. Perfect for surviving critical moments against assassins and high burst damage.

Е
TIPS: Finally, for your items, you should build Black Cleaver Black Cleaver (Physical Damage reduces Armor) as your first item, followed by Plated Steelcaps Plated Steelcaps (Reduces Physical Damage) or Mercury's Treads Mercury's Treads (Reduces Magic Damage) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Eclipse Eclipse (Gain a shield and deal bonus damage).

Maybe now it's time to think about upgrading your boot, invest in Protobelt Enchant Protobelt Enchant (Small dash). You may want to replace it with Stasis Enchant Stasis Enchant (Turn invulnerable), it all depends on your playstyle and the situation on the battlefield.

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Wild Rift Items: Black Cleaver
Black Cleaver

Black Cleaver
Physical Damage reduces Armor

+400 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 6% for 6 seconds, stacking 4 times for 24% reduction.
Rage: Gain 20 Movement Speed when you deal physical damage, and gain 40 Move Speed when moving toward enemy champions with 4 Sunder stacks. Ranged champions gain halved values.

3000

Black Cleaver TIPS: This item is perfect for champions who deal physical damage and need to fight tanky opponents. The "Sunder" effect reduces the enemy’s armor when dealing physical damage, making it effective at shredding through tanks with high resistance. The movement speed bonus, activated when dealing physical damage, helps maintain mobility on the battlefield. It's a great choice for fighters and junglers who can quickly apply multiple stacks of the item’s passive, reducing the enemy's armor and increasing the overall damage dealt.

Wild Rift Items: Plated Steelcaps
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken from champions by 7-10% ().

1350

Plated Steelcaps TIPS: These boots provide solid protection against physical damage, boosting your durability and movement speed. The “Block” passive further reduces incoming basic attacks and physical damage from enemy champions. — The perfect pick for tanks, bruisers, and supports who need to soak up auto‑attacks while staying mobile in fights.

Wild Rift Items: Eclipse
Eclipse

Eclipse
Gain a shield and deal bonus damage

+65 Attack Damage
+20 Ability Haste

Ever Rising Moon: Hitting an enemy champion with 2 separate attacks or abilities within 1.8s deals bonus physical damage equal to 7% of the target's max Health(3.5% for ranged champions), and grants you a shield that absorbs damage equal to 140 + 35% bonus Attack Damage (70 + 18% bonus Attack Damage for ranged champions) for 2s. (6s Cooldawn)

3000

Eclipse TIPS: This item is perfect for assassins who want to burst down enemies quickly. It provides bonuses to attack damage and ability haste, allowing you to deal more damage and use your abilities more frequently. The "Ever Rising Moon" effect activates when hitting an enemy champion with two separate attacks or abilities within 1.8 seconds, dealing bonus physical damage based on the target's max health and granting you a shield that absorbs damage. This makes the item a great choice for assassins who want to quickly eliminate targets and gain extra survivability.

Wild Rift Items: Sterak's Gage
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds.

3200

Sterak's Gage TIPS: This item is perfect for champions who need survivability in team fights, especially for tanks and fighters who take frontline positions. It provides bonuses to maximum health, attack damage, and helps increase your survivability. The "Lifeline" effect activates when your health drops below 35%, granting a shield that absorbs damage, helping you survive heavy hits. "Sterak's Fury" empowers you, increases your size, removes crowd control effects (except airborne), and grants 30% tenacity for 4 seconds, allowing you to survive and continue fighting through heavy crowd control and burst damage from enemies. This item is especially useful against champions with burst damage, such as Zed and Talon, and against champions with heavy CC, like Lissandra and Nautilus.

Wild Rift Items: Yordle Serylda’s Grudge
Yordle Serylda’s Grudge

Yordle Serylda’s Grudge
Armor Penetration (%) and apply slows

+40 Attack Damage
+15 Ability Haste

Last Whisper: Gain  +33% Armor Penetration.
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.
Frostbite: Apply Frostbite to enemies slowed by Icy for 6s. At 3 Frostbite stacks, all stacks are consumed to apply bleed, dealing (25 + 5-75 () + 70% bonus) physical damage over 2s. Also applies 50% Grievous Wounds for 3s. (5s cooldown per target)

3300

Yordle Serylda’s Grudge TIPS: This item blends heavy armor penetration with crowd control: your active abilities and empowered hits slow targets, and repeated slows trigger a bleed that also applies grievous wounds. Perfect for champions who need to kite, execute priority targets, and curb their healing.

Wild Rift Items: Yordle Death's Dance
Yordle Death's Dance

Yordle Death's Dance
Delays damage taken

+35 Attack Damage
+40 Armor
+15 Ability Haste

Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 10% of your maximum health over 2 seconds.
Cauterize: 32% of all physical damage and magic damage received (12% for ranged champions) is dealt to you over 4 seconds as true damage instead.

3000

Yordle Death's Dance TIPS: This item converts incoming damage into a delayed effect, letting you stay in fights longer and smooth out damage spikes. It boosts your survivability with armor and ability haste, and successful takedowns cleanse the delayed damage while instantly healing you. — Perfect for bruisers and tanks who need to absorb bursts of damage and then quickly recover to keep fighting.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Wild Rift Items: Maw of Malmortius
Wild Rift Items: Chempunk Chainsword
Wild Rift Items: Serpent's Fang
Wild Rift Items: Thornmail
Converts damage from attacks into a magic shield
Wild Rift Items: Yordle Death's Dance
Yordle Death's Dance

Yordle Death's Dance
Delays damage taken

+35 Attack Damage
+40 Armor
+15 Ability Haste

Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 10% of your maximum health over 2 seconds.
Cauterize: 32% of all physical damage and magic damage received (12% for ranged champions) is dealt to you over 4 seconds as true damage instead.

3000

Yordle Death's Dance TIPS: This item converts incoming damage into a delayed effect, letting you stay in fights longer and smooth out damage spikes. It boosts your survivability with armor and ability haste, and successful takedowns cleanse the delayed damage while instantly healing you. — Perfect for bruisers and tanks who need to absorb bursts of damage and then quickly recover to keep fighting.

Wild Rift Items: Maw of Malmortius
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Maw of Malmortius TIPS: This item is a great choice against burst mages like Vex, Syndra, and Annie, who can quickly take you down. It provides bonuses to attack damage, magic resistance, and ability haste, helping you resist magic damage. The "Demonbane" effect converts a portion of the physical damage you deal into a magic shield that absorbs magic damage, making it especially effective against both burst and sustained damage mages like Vladimir and Swain who rely on consistent damage over time.

Maw of Malmortius Maw of Malmortius — This item is a great choice against burst mages like Vex, Syndra, and Annie, who can quickly take you down. It provides bonuses to attack damage, magic resistance, and ability haste, helping you resist magic damage. The "Demonbane" effect converts a portion of the physical damage you deal into a magic shield that absorbs magic damage, making it especially effective against both burst and sustained damage mages like Vladimir and Swain who rely on consistent damage over time.
Reduces enemy healing
Wild Rift Items: Yordle Serylda’s Grudge
Yordle Serylda’s Grudge

Yordle Serylda’s Grudge
Armor Penetration (%) and apply slows

+40 Attack Damage
+15 Ability Haste

Last Whisper: Gain  +33% Armor Penetration.
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.
Frostbite: Apply Frostbite to enemies slowed by Icy for 6s. At 3 Frostbite stacks, all stacks are consumed to apply bleed, dealing (25 + 5-75 () + 70% bonus) physical damage over 2s. Also applies 50% Grievous Wounds for 3s. (5s cooldown per target)

3300

Yordle Serylda’s Grudge TIPS: This item blends heavy armor penetration with crowd control: your active abilities and empowered hits slow targets, and repeated slows trigger a bleed that also applies grievous wounds. Perfect for champions who need to kite, execute priority targets, and curb their healing.

Wild Rift Items: Chempunk Chainsword
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+250 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

Chempunk Chainsword TIPS: This item is perfect for champions who face enemies with high sustain, such as Dr. Mundo, Soraka, and Yuumi, who have significant healing abilities. The "Punishment" effect applies Grievous Wounds, reducing the effectiveness of healing and regeneration by 50%, making this item effective against champions who rely on healing. It’s also useful against champions who rely on lifesteal, such as Aatrox, Darius, and Fiora, as it helps reduce the effectiveness of their healing.

Chempunk Chainsword Chempunk Chainsword — This item is perfect for champions who face enemies with high sustain, such as Dr. Mundo, Soraka, and Yuumi, who have significant healing abilities. The "Punishment" effect applies Grievous Wounds, reducing the effectiveness of healing and regeneration by 50%, making this item effective against champions who rely on healing. It’s also useful against champions who rely on lifesteal, such as Aatrox, Darius, and Fiora, as it helps reduce the effectiveness of their healing.
Anti-Shielding
Wild Rift Items: Yordle Serylda’s Grudge
Yordle Serylda’s Grudge

Yordle Serylda’s Grudge
Armor Penetration (%) and apply slows

+40 Attack Damage
+15 Ability Haste

Last Whisper: Gain  +33% Armor Penetration.
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.
Frostbite: Apply Frostbite to enemies slowed by Icy for 6s. At 3 Frostbite stacks, all stacks are consumed to apply bleed, dealing (25 + 5-75 () + 70% bonus) physical damage over 2s. Also applies 50% Grievous Wounds for 3s. (5s cooldown per target)

3300

Yordle Serylda’s Grudge TIPS: This item blends heavy armor penetration with crowd control: your active abilities and empowered hits slow targets, and repeated slows trigger a bleed that also applies grievous wounds. Perfect for champions who need to kite, execute priority targets, and curb their healing.

Wild Rift Items: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

Serpent's Fang TIPS: This item is perfect for assassins and champions who face enemies with a lot of shields. It provides bonuses to attack damage and ability haste, along with increased armor penetration, making it effective against well-protected enemies. The "Shield Reaver" effect allows you to reduce the effectiveness of shields gained by enemy champions, depending on your bonus attack damage, helping to quickly break through shields. This item is especially useful against champions who rely on shields for defense, such as Lux, Braum, and others.

Serpent's Fang Serpent's Fang — This item is perfect for assassins and champions who face enemies with a lot of shields. It provides bonuses to attack damage and ability haste, along with increased armor penetration, making it effective against well-protected enemies. The "Shield Reaver" effect allows you to reduce the effectiveness of shields gained by enemy champions, depending on your bonus attack damage, helping to quickly break through shields. This item is especially useful against champions who rely on shields for defense, such as Lux, Braum, and others.
Reflects damage and reduces enemy healing
Wild Rift Items: Sterak's Gage
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds.

3200

Sterak's Gage TIPS: This item is perfect for champions who need survivability in team fights, especially for tanks and fighters who take frontline positions. It provides bonuses to maximum health, attack damage, and helps increase your survivability. The "Lifeline" effect activates when your health drops below 35%, granting a shield that absorbs damage, helping you survive heavy hits. "Sterak's Fury" empowers you, increases your size, removes crowd control effects (except airborne), and grants 30% tenacity for 4 seconds, allowing you to survive and continue fighting through heavy crowd control and burst damage from enemies. This item is especially useful against champions with burst damage, such as Zed and Talon, and against champions with heavy CC, like Lissandra and Nautilus.

Wild Rift Items: Thornmail
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: This item provides a large boost to health and armor, and its “Thorns” passive reflects magic damage when hit by basic attacks, applying Grievous Wounds to reduce enemy healing. It’s ideal against multiple auto-attack or strong heal champions, and helps you soak damage for your team. Pick this up when the enemy team has many auto-attack reliant champions (e.g., Yasuo, Tryndamere, Jinx) or heavy healing (e.g., Soraka, Vladimir, Samira), and you need to absorb incoming damage.

Thornmail Thornmail — This item provides a large boost to health and armor, and its “Thorns” passive reflects magic damage when hit by basic attacks, applying Grievous Wounds to reduce enemy healing. It’s ideal against multiple auto-attack or strong heal champions, and helps you soak damage for your team. Pick this up when the enemy team has many auto-attack reliant champions (e.g., Yasuo, Tryndamere, Jinx) or heavy healing (e.g., Soraka, Vladimir, Samira), and you need to absorb incoming damage.

Summoner Spells

If you want to use this KAYN Rhaast 🔴 Jungle build, you should take Flash Flash (Teleport a short distance) and Smite Smite as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Smite Wild Rift
Smite

Smite

Deal 600 true damage to monsters, epic monsters or enemy minions. Smiting a monster restore 127 Health (70 + 10%). Smite upgrades to Chilling Smite after 3 uses.


Jungle Expertise:

Earn 20% bonus gold and 20% bonus XP from monsters kills, but temporarily earn 60% less gold and XP from minions kills.

Deal 15% more attack damage and 30% more ability damage against monsters.

Restore 40 Health over 5 seconds after dealing damage to monsters.

Restore 4 Mana every second while in the jungle or river.

From 7:30 onward, monster kills will no longer grant bonus gold.
At 2:00, the attack damage bonus against monsters will start to decay.
At 5:00, it will be removed.

Gains one charge every 45 seconds, up to a max of 2.

Cooldown: 10s

Сhilling Smite Wild Rift
Сhilling Smite

Сhilling Smite

Deal 800 true damage to a large or epic monster or minion. Smiting monsters restore 152 Health (70 + 10%).

Against champions: Deal 70 true damage (38 to 184) ato enemy Champions and steals 25% of their Movement Speed for 2 seconds.

Cooldown: 10s

Runes BUILD

For runes, you should pick Conqueror Conqueror (Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).) as your keystone, followed by Gathering Storm Gathering Storm (Damage output increases over time.), Coup de Grace Coup de Grace (Increases damage dealt to enemy champions with low Health.) and Legend: Tenacity Legend: Tenacity (Gains Tenacity and Slow Resist.) in the primary tree, as well as Overgrowth Overgrowth (Gains bonus scalable max Health.) in the secondary tree. Below you can see possible options for replacing runes.
Wild Rift Keystone Runes: Conqueror

Conqueror
Stacking Damage, Vamp

Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.

Per stack: 3-7 bonus or 4-11  for 6s.

Fully stacked bonus: Melee - 9%, Ranged - 5% bonus Omnivamp .

Conqueror
Stacking Damage, Vamp
Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).
Wild Rift Precision Runes: Gathering Storm

Gathering Storm
Increasing AD/AP

Every 3 minutes, gain increasing Adaptive or . Totaling: 2/5/9/14 or 4/10/18/28 based on game time.

Gathering Storm
Increasing AD/AP
Damage output increases over time.
Wild Rift Precision Runes: Coup de Grace

Coup de Grace
Bonus Damage

When an enemy champion has less than 40% Health, deals 8% bonus adaptive damage.

Coup de Grace
Bonus Damage
Increases damage dealt to enemy champions with low Health.
Wild Rift Precision Runes: Legend Tenacity

Legend: Tenacity
Tenacity, Slow Resist

Gains 3% Tenacity and 3% Slow Resist. Takedown monsters, enemy champions, or minions to gain up to an additional 15% Tenacity and 20% Slow Resist.

Legend: Tenacity
Tenacity, Slow Resist
Gains Tenacity and Slow Resist.
Wild Rift Resolve Runes: Overgrowth

Overgrowth
Bonus HP

When 2 minions or 1 monsters are killed nearby, permanently gains 3 max Health. Max Health can be increased indefinitely. Gains a bonus 3% max Health upon reaching 30 stacks.

Overgrowth
Bonus HP
Gains bonus scalable max Health.

Skills Order

For the skill order, you want to stick with (Q) (W) (E). You can learn more about abilities order at all levels by studying the diagram below.
REAPING SLASH

(Q) REAPING SLASH

6.5/6/5.5/5s 50

REAPING SLASH Shadows AssassinShadow Assassin: Dashes and deals 70 physical damage (70/100/130/160 + 60/65/70/75% bonus attackdamage), then spins his scythe deal the same damage.

Reaping Slash Darkin SlayerDarkin Slayer: Deals 42 (60/65/70/75% attackdamage) plus 7% (+7% + 0.06% bonus attackdamage) of the target's maximum health as physical damage instead.

Deals an additional 35 physical damage (Max 235/310/385/460) to minions and monsters.

(Q) REAPING SLASH
















BLADE'S REACH

(W) BLADE'S REACH

12/11/10/9s 50/60/70/80

Swipes the scythe upward, dealing 105 physical damage (105/165/225/285 + 110% bonus attackdamage) and slowing enemies hit by 90% decaying over 1.5 seconds.

BLADE'S REACH Shadows AssassinShadows Assassin: Kayn can move while using this ability and increases its range.

BLADE'S REACH Darkin SlayerDarkin Slayer: Additionally clocks up enemies hit for 1 seconds.

(W) BLADE'S REACH
















SHADOW STEP

(E) SHADOW STEP

18s 50

SHADOW STEP Darkin SlayerGains 35% movement speed and can move through terrain for 5/5.5/6/6.5 seconds. Kayn restores 100 health (100/120/140/160 + 50% bonus attackdamage) upon entering terrain for the fist time.

Being immobilized or spending more than 1.2 consecutive seconds outside of terrain or in combat with enemy champions ends this ability early.

SHADOW STEP Shadow AssassinShadow Assassin: Gain 75% movement speed instead and become immune to slows. The cooldown is reduced to 7 seconds.

(E) SHADOW STEP
















UMBRAL TRESPASS

(R) UMBRAL TRESPASS

80/70/60s 100

UMBRAL TRESPASS Darkin SlayerInfests an enemy champion for 2.5 seconds, becoming untargetable. When the infestation ends, the target is dealt 200 physical damage (200/300/400 + 165% bonus attackdamage).

Re-cast: Ends the infestation early.

UMBRAL TRESPASS Shadow AssassinShadows Assassin: Increase this ability's range, the distance Kayn exits, and refreshes The Darkin Scythe's cooldown on exit.

UMBRAL TRESPASS Darkin SlayerDarkin Slayer: Deals 15% of the target's maximum health as physical damage instead (15% + 0.13% bonus attackdamage) and Kayn heals for 12% (12% + 0.1% bonus attackdamage) of the target's maximum health.

(R) UMBRAL TRESPASS
















Rhaast 🔴 Jungle KAYN Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Rhaast 🔴 Jungle KAYN. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

LoL Wild Rift KAYN

Threats

Extreme
[5]
Major
[7]
Even
[15]
Minor
[8]

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Synergies

Ideal
[9]
Strong
[12]
Ok
[15]
Low
[3]

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Rhaast 🔴 Jungle KAYN Counter Items

We have prepared a list of items and spells that will help counter Rhaast 🔴 Jungle KAYN in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Armor

Items that reduce Auto Attacks (AA) / Physical Damage.
Wild Rift Items: Plated Steelcaps
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken from champions by 7-10% ().

1350

Plated Steelcaps TIPS: These boots provide solid protection against physical damage, boosting your durability and movement speed. The “Block” passive further reduces incoming basic attacks and physical damage from enemy champions. — The perfect pick for tanks, bruisers, and supports who need to soak up auto‑attacks while staying mobile in fights.

Wild Rift Items: Guardian Angel
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% Health and 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.

Wild Rift Items: Randuin's Omen
Randuin's Omen

Randuin's Omen
Attack to heal from enemy Critical Strikes

+400 Max Health
+75 Armor

Countercurrent: When you are Critically Struck or take physical damage, gain 1 stack of Countercurrent. Each stack of Countercurrent grants 5% Critical Strike damage reduction. Stacks up to 4 times. Upon reaching full stacks, grants 20% bonus Movement Speed and slow resist equal to 20% plus 0.5% of bonus Health.

2800

Randuin's Omen TIPS: Randuin's Omen Attack to heal from enemy Critical Strikes +400 Max Health +75 Armor Countercurrent: When you are Critically Struck or take physical damage, gain 1 stack of Countercurrent. Each stack of Countercurrent grants 5% Critical Strike damage reduction. Stacks up to 4 times. Upon reaching full stacks, grants 20% bonus Movement Speed and slow resist equal to 20% plus 0.5% of bonus Health. 2800 Randuin's Omen TIPS: Pick the item if enemy team has a lot of physical damage, you need increased armor and you want to get an additional bonus to movement speed and resistance to slowdowns.. Effective against champions who deal consistent crit based damage like Jinx, Yasuo or Tryndamere.

Wild Rift Items: Thornmail
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: This item provides a large boost to health and armor, and its “Thorns” passive reflects magic damage when hit by basic attacks, applying Grievous Wounds to reduce enemy healing. It’s ideal against multiple auto-attack or strong heal champions, and helps you soak damage for your team. Pick this up when the enemy team has many auto-attack reliant champions (e.g., Yasuo, Tryndamere, Jinx) or heavy healing (e.g., Soraka, Vladimir, Samira), and you need to absorb incoming damage.

Wild Rift Items: Iceborn Gauntlet
Iceborn Gauntlet

Iceborn Gauntlet
Attacks create a slowing field

+250 Max Health
+50 Armor
+250 Max Mana
+30 Ability Haste

Spellblade: Using an ability causes your next attack within 10 seconds to deal bonus physical damage equal to (100% base AD + 25% Bonus Armor ) in an area. It also creates an icy field for 2 seconds that slows enemies inside by 30%. Armor increases the size of the icy field. (1.5s Cooldown)

Damage is reduced vs structures.

3100

Iceborn Gauntlet TIPS: This item greatly boosts your health, armor, mana, and ability haste, making you much tankier. After casting an ability, your next attack in an area deals bonus physical damage and creates an icy field that slows enemies inside by 30%. The field’s size scales with your armor. This makes the item a great choice for champions who want to combine high survivability with crowd control and extra AOE damage.

Reduced Healing

Items with Grievous Wounds that can reduce KAYN Healing effects.
Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Executioner's Calling Wild Rift
Executioner's Calling

Executioner's Calling
Physical Damage reduces enemy healing

+15 Attack Damage

Rend: Physical Damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

800

Oblivion Orb Wild Rift
Oblivion Orb

Oblivion Orb
Magic damage reduces enemy healing

+30 Ability Power

Cursed: Magic damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

800

Bramble Vest Wild Rift
Bramble Vest

Bramble Vest
Reflects damage and reduces enemy healing

+30 Armor

Thorns: When struck by an attack, deal 4 magic damage + 6% bonus armor to the attacker and inflict 40% Grievous Wounds for 3 seconds if they are a champion.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

1000

Wild Rift Items: Mortal Reminder
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+25 Attack Damage
+25% Critical Rate
+15% Attack Speed

Last Whisper:  +30% Armor Penetration. Attacks that Critically Strike gain an additional  6% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Mortal Reminder TIPS: This item is perfect for auto‑attackers who need to shred through armor and cut down enemy healing. It boosts your penetration to deal more damage against tanky targets and applies grievous wounds on hit, reducing all healing and regen effects. — Ideal against tanks and high‑heal champions, and for marksmen and auto‑attack fighters who need to pierce defenses and curb enemy sustain.

Wild Rift Items: Chempunk Chainsword
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+250 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

Chempunk Chainsword TIPS: This item is perfect for champions who face enemies with high sustain, such as Dr. Mundo, Soraka, and Yuumi, who have significant healing abilities. The "Punishment" effect applies Grievous Wounds, reducing the effectiveness of healing and regeneration by 50%, making this item effective against champions who rely on healing. It’s also useful against champions who rely on lifesteal, such as Aatrox, Darius, and Fiora, as it helps reduce the effectiveness of their healing.

Wild Rift Items: Morellonomicon
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

Morellonomicon TIPS: This item is perfect for mages who need to reduce the effectiveness of healing and regeneration on enemies. It provides bonuses to maximum health, ability power, magic penetration, and ability haste. The "Affliction" effect applies Grievous Wounds on enemy champions when you deal magic damage, reducing their healing and regeneration effectiveness by 50% for 3 seconds. This item is especially useful against champions who rely on healing, such as Soraka, Dr. Mundo, and Vladimir.

Wild Rift Items: Thornmail
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: This item provides a large boost to health and armor, and its “Thorns” passive reflects magic damage when hit by basic attacks, applying Grievous Wounds to reduce enemy healing. It’s ideal against multiple auto-attack or strong heal champions, and helps you soak damage for your team. Pick this up when the enemy team has many auto-attack reliant champions (e.g., Yasuo, Tryndamere, Jinx) or heavy healing (e.g., Soraka, Vladimir, Samira), and you need to absorb incoming damage.

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
Wild Rift Items: Stasis Enchant
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: This Enchant renders you invulnerable and untargetable for 2.5 s, but prevents movement, attacks, and ability or item use. Perfect for surviving critical moments against assassins and high burst damage.

Е
Wild Rift Items: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Edge of Night TIPS: This item is perfect for champions who need a mix of offense and defense. It provides bonuses to maximum health and attack damage, along with increased armor penetration to help you shred through enemy defenses. The "Annul" effect grants you a spell shield, blocking the next enemy ability. This spell shield refreshes when leaving combat with enemy champions, making the item a great choice for champions who need protection from crowd control and to engage in fights, such as Ashe, Lux, or Morgana.

Wild Rift Items: Crown of the Shattered Queen
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: This item is perfect for champions who need both defense and offense. It provides bonuses to ability power, magic penetration, maximum mana, and ability haste. The "Safeguard" effect grants a spell shield that blocks the next enemy ability and reduces incoming damage by 40% for 1 second. "Poise" increases your ability power while safeguarded and reduces the cooldown of Safeguard by 4 seconds when you deal magic damage using an active ability. This item is especially useful for champions who need to protect themselves from crowd control while engaging in fights, particularly against champions with key abilities that can be blocked, such as Ashe, Lux, or Morgana.

Gain a Shield

Gives you a shield that increases your chances of survival against KAYN.
Wild Rift Items: Sterak's Gage
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds.

3200

Sterak's Gage TIPS: This item is perfect for champions who need survivability in team fights, especially for tanks and fighters who take frontline positions. It provides bonuses to maximum health, attack damage, and helps increase your survivability. The "Lifeline" effect activates when your health drops below 35%, granting a shield that absorbs damage, helping you survive heavy hits. "Sterak's Fury" empowers you, increases your size, removes crowd control effects (except airborne), and grants 30% tenacity for 4 seconds, allowing you to survive and continue fighting through heavy crowd control and burst damage from enemies. This item is especially useful against champions with burst damage, such as Zed and Talon, and against champions with heavy CC, like Lissandra and Nautilus.

Immortal Shieldbow Wild Rift
Immortal Shieldbow

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low

+40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp

Lifeline: Damage that puts you under 35% Health preemptively grants a shield that absorbs 250-550 damage () for 5 seconds. (90s Cooldown).

Buttle Furor: Triggering Lifeline grants  +8% Physical Vamp for 8 seconds.

3000

Immortal Shieldbow TIPS: This item is perfect for champions who need a lot of sustain in fights. It provides bonuses to attack damage, critical strike chance, attack speed, and physical vamp, helping you sustain and deal damage. The "Lifeline" effect activates when your health drops below 35%, granting a shield that absorbs damage for 5 seconds, giving you a chance to survive dangerous moments in a fight. "Buttle Furor" adds physical vamp when the shield is triggered, enhancing your sustain. This item is especially useful for champions who rely on high AD, such as Draven and Jhin, and when facing champions who deal a lot of physical damage, such as Master Yi, and Tryndamere.

Wild Rift Items: Locket Enchant
Locket Enchant

Locket Enchant
Area of effect magic shield

Locket (Active):  Grants a shield to yourself and nearby allied champions that each absorbs 60-330 damage for 2.5 seconds. (60s cooldown)

This effect is reduced by 50% if the target has been affected by another Locket in the last 20 seconds.

500

Locket Enchant TIPS: This enchant grants a magic shield to you and nearby allies, absorbing damage for a brief duration. The shield is ideal in large teamfights, providing extra protection and opportunities for counterplay. Perfect for tanks who frequently stand in the thick of battle and want to safeguard their team during critical moments.

Е
Wild Rift Items: Stoneplate Enchant
Stoneplate Enchant

Stoneplate Enchant
Shield

Stoneplate (Active): Gain a base shield that absorbs damage equal to 20% of max Health. Every 1 bonus Armor or Magic Resistance you have increases the shield by 0.1%, up to 35%. The shield decays over 4s. (60s Cooldown) For every enemy nearby, gain an additional shield that absorbs damage equal to 5% of max Health, capped at 3 enemies. Every 1 bonus Armor or Magic Resistance you have increases the shield by 0.1%, up to 12%. Damage dealt is reduced by 40% for 4s.

500

Stoneplate Enchant TIPS: This enchant grants a strong shield based on your max health, further boosted by your armor and magic resist. The shield grows stronger per nearby enemy and decays over time, reducing incoming damage. — Perfect for tank initiators who need reliable mitigation to withstand initial bursts and control teamfights.

Е

Reveals the Enemy

Items that help detect invisible enemies or enemies out of sight.
Trinket: Sweepieng Lens
Trinket: Sweepieng Lens

Trinket: Sweepieng Lens

Scans around you, warning against hidden enemies, revealing invisible traps and revealing/disabling nearby enemy wards for 10 seconds.

Cooldown: 75s

Trinket: Control Ward
Trinket: Control Ward

Trinket: Control Ward

Places a visible ward that grants vision and reveals nearby wards, traps and camouflaged champions.

Tap castinbg prioritizes placing wards in brush you are within range of walking towards.

Cooldown: 100s

Rhaast 🔴 Jungle KAYN Tips

Only for Premium members.
Join our community and unlock the all premium content!

Rhaast 🔴 Jungle KAYN Strengths and Weaknesses

Only for Premium members.
Join our community and unlock the all premium content!

Rhaast 🔴 Jungle KAYN Strategy and Tactics

Only for Premium members.
Join our community and unlock the all premium content!

Rhaast 🔴 Jungle KAYN Power Spikes

Only for Premium members.
Join our community and unlock the all premium content!

KAYN Jungle Pathing

Jungle Pathing represents the choices Junglers make in regards to when and where to gank. These choices include how they involve farming camps and buffs between their ganks, anticipating counterganks, and looking for opportunities to invade. It involves understanding the different abilities the champions in the game have and how they interact, as well as the overall interactions between the two team compositions.

full clear with a leashless Raptor start

Gromp
Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 110 second(s).

REWARDS
Earn XP and gold upon defeating them.

6

Blue Sentinel
Large Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 150 second(s).
The Blue Sentinel, sometimes called the blue buff, is a common starting monster for junglers thanks to its powerful Crest of Insight buff.

REWARDS
Upon dealing the killing blow to the Blue Sentinel, the player will receive the Crest of Insight Buff effect that lasts 90 seconds. Recover an amount of Mana or Energy every second.

Get 15 Ability Haste.

When a player who possesses the Crest of Insight buff is defeated by an enemy champion, the buff is transferred to the champion who defeated that player.

5

Greater Murk Wolf
Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 110 second(s).
Wolves tend to be easier and safer to bees at than other monsters. They are commonly s ight by junglers when passing by or while the higher priority monsters are respawning.

REWARDS
Earn XP and gold upon defeating them.

4

Crimson Raptor
Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 110 second(s).
Crimson raptors deal surprising damage t but the small ones can be quickly dispatched. Junglers commonly seek them out while pre| to gank the middle lane or while waiting for hi; priority monsters to spawn.

REWARDS
Earn XP and gold upon defeating them.

1

Red Brambleback
Large Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 150 second(s).
After completing the final strike to the Red Brambleback, you can obtain the Crest of Cinders buff effect; when the player with this buff is defeated, the buff effect will be transferred to the enemy champion who defeated them.

REWARDS
Upon dealing the killing blow to the Red Brambleback, the player will receive the Crest of Cinders Buff that lasts 90 seconds.

For Melee Champions, basic attacks burn targets on hit, reducing their movement speed by 20% for 3 seconds, and dealing True Damage every second. For non-Champion units, this only deals 50% of the burn damage.

For Ranged Champions, basic attacks burn targets on hit, reducing their Movement Speed by 6% for 3 seconds, and dealing True Damage every second. For non-Champion units, this only deals 50% of the burn damage.

When a player who possesses the Crest of Cinders buff is defeated by an enemy champion, the bufs is transferred to the champion who defeated player.

2

Ancient Krug
Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 110 second(s).
Ancient Krugs split into two upon defeat until they are so small they can split no more. Junglers oftem fight these monsters for extra gold and XP while waiting for gank opportunities or higher priority monster spawns.

REWARDS
Earn XP and gold upon defeating them.

3

Rift Scuttler
Large Monster
ABOUT
Spawn time: 85 second(s) into game.
Respawn interval: 120 second(s).

REWARDS
The Rift Scuttler grants XP and gold on takedown. A Speed Shrine also spawns at a fixed location on the same side of the river which provides the following buffs to your team:

Grants vision of the area.
Vision radius: 4.5m. Enemy champions who pass through this area will be maked and revealed.

Allied champions who pass through the area receive a 40% out-of-co Movement Speed boost for 2 second(s).

7
GANK
GANK

The Pro Kayn Jungle Path has a full clear that starts on the Raptors. Unlock (Q) REAPING SLASH and clear Raptors since it doesn't require a leash from the bot lane due to the huge amount of AoE damage this skill provides. After killing the Raptors and reaching level two, high elo Kayn players tend to level up the (E) SHADOW STEP skill which allows Kayn to travel through walls. By using (E) SHADOW STEP, you can travel through the Red Buff wall all the way to the Krugs to clear them quickly. After Krugs, next up is the Red Buff camp that grants you level three which allows you to upgrade (Q) REAPING SLASH. At this point move towards the Blue Buff side of the jungle and clear the Wolves, Blue Buff and Gromp. These give you level four and unlock (W) BLADE'S REACH. Scuttler is the last camp in this jungle path and after that you can gank a lane with the best kill potential so that you get a lot of transformation point.

This Kayn Jungle Clear prioritizes full clearing for most optimal scaling and allows you to also gank a lane first before going for the Scuttler, if a high kill opportunity arrises.

Only for Premium members.
Join our community and unlock the all premium content!

Wild Rift KAYN Ability and Tips

THE DARKIN SCYTHETHE DARKIN SCYTHE
P
REAPING SLASHREAPING SLASH
Q
BLADE'S REACHBLADE'S REACH
W
SHADOW STEPSHADOW STEP
E
UMBRAL TRESPASSUMBRAL TRESPASS
R

(PASSIVE) THE DARKIN SCYTHE

THE DARKIN SCYTHE

Kayn the Shadow Assassin fighters Rhast the Darkin Slayer for control.

Kayn Form SelectionDamaging ranged champions charge the Shadow Assassin, and damaging, melee champions charge the Darkin Slayer. At full charge, Kayn can permanently transform at his base.

Shadow AssassinShadow Assassin: After Kayn has not taken damage from champions for 5 seconds, his attacks and abilities deal an additional 48 - 62% magic damage (perlevel) to enemy champions for 3 seconds.

DarkinDarkin Slayer: Kayn heals for 20% (perlevel) of physical damage dealt to champions.

Ability Tips

Only for Premium members.
Join our community and unlock the all premium content!

Video

(Q) REAPING SLASH

REAPING SLASH

6.5/6/5.5/5s 50

REAPING SLASH Shadows AssassinShadow Assassin: Dashes and deals 70 physical damage (70/100/130/160 + 60/65/70/75% bonus attackdamage), then spins his scythe deal the same damage.

Reaping Slash Darkin SlayerDarkin Slayer: Deals 42 (60/65/70/75% attackdamage) plus 7% (+7% + 0.06% bonus attackdamage) of the target's maximum health as physical damage instead.

Deals an additional 35 physical damage (Max 235/310/385/460) to minions and monsters.

Ability Tips

Only for Premium members.
Join our community and unlock the all premium content!

Video

(W) BLADE'S REACH

BLADE'S REACH

12/11/10/9s 50/60/70/80

Swipes the scythe upward, dealing 105 physical damage (105/165/225/285 + 110% bonus attackdamage) and slowing enemies hit by 90% decaying over 1.5 seconds.

BLADE'S REACH Shadows AssassinShadows Assassin: Kayn can move while using this ability and increases its range.

BLADE'S REACH Darkin SlayerDarkin Slayer: Additionally clocks up enemies hit for 1 seconds.

Ability Tips

Only for Premium members.
Join our community and unlock the all premium content!

Video

(E) SHADOW STEP

SHADOW STEP

18s 50

SHADOW STEP Darkin SlayerGains 35% movement speed and can move through terrain for 5/5.5/6/6.5 seconds. Kayn restores 100 health (100/120/140/160 + 50% bonus attackdamage) upon entering terrain for the fist time.

Being immobilized or spending more than 1.2 consecutive seconds outside of terrain or in combat with enemy champions ends this ability early.

SHADOW STEP Shadow AssassinShadow Assassin: Gain 75% movement speed instead and become immune to slows. The cooldown is reduced to 7 seconds.

Ability Tips

Only for Premium members.
Join our community and unlock the all premium content!

Video

(R) UMBRAL TRESPASS

UMBRAL TRESPASS

80/70/60s 100

UMBRAL TRESPASS Darkin SlayerInfests an enemy champion for 2.5 seconds, becoming untargetable. When the infestation ends, the target is dealt 200 physical damage (200/300/400 + 165% bonus attackdamage).

Re-cast: Ends the infestation early.

UMBRAL TRESPASS Shadow AssassinShadows Assassin: Increase this ability's range, the distance Kayn exits, and refreshes The Darkin Scythe's cooldown on exit.

UMBRAL TRESPASS Darkin SlayerDarkin Slayer: Deals 15% of the target's maximum health as physical damage instead (15% + 0.13% bonus attackdamage) and Kayn heals for 12% (12% + 0.1% bonus attackdamage) of the target's maximum health.

Ability Tips

Only for Premium members.
Join our community and unlock the all premium content!

Video

Wild Rift KAYN Skills Combo

🥇HARD 🥈MEDIUM 🥉EASY

Kayn Flash All-In

Execution

E
Q
F
AA
W
AA
R
R2
AA
Q
AA

Use this combo to All-In an enemy from a distance.

Approach the target using (E) SHADOW STEP through the terrain. Use (Q) REAPING SLASH and FLASH to instantly burst the enemy and further close the distance. Upon landing, AA, (W) BLADE'S REACH, and AA (skip this one if you have enough damage) to deal more damage. Use (R) UMBRAL TRESPASS to wait for your ability's cooldown while being untargetable. Upon exit, quickly AA(Q), and AA to finish off the enemy.

Combo Video

Join our community and unlock the all Combos + Video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Join our community and unlock the all Combos + Video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Join our community and unlock the all Combos + Video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift KAYN Video

Watch here!

A peerless practitioner of lethal shadow magic, Shieda Kayn battles to achieve his true destiny—to one day lead the Order of Shadow into a new era of Ionian supremacy. He wields the sentient darkin weapon Rhaast, undeterred by its creeping corruption of his body and mind. There are only two possible outcomes: either Kayn bends the weapon to his will... or the malevolent blade consumes him completely, paving the way for the destruction of all Runeterra.

KAYN Change history

BUFFED 03 JUL 2025 (PATCH 6.1F)

(PASSIVE) THE DARKIN SCYTHE
Additional Damage caused by Shadow Assassin: 44~58% → 48~62%.

(W) BLADE'S REACH
Base Damage: 90/150/210/270 → 105/165/225/285.
 ADJUSTED 09 JAN 2025 (PATCH 6.0)

BASE STATS
Base Health: 600 → 630; Health per level: 112 → 128.
Armor per level: 4.5 → 5.
Magic Resist per level: 1.5 → 2.
BUFFED 05 SEP 2024 (PATCH 5.2C)

BASE STATS
Base Armor: 37 → 40.

(PASSIVE) THE DARKIN SCYTHE
Energy gained by damaging melee champions: 12 → 15.
Energy gain by engaging in taking down melee champions: 60 → 75.
Health regeneration in Darkin form: 20~34% → 24~38%.

(Q) REAPING SLASH
Damage in Darkin form: 60/65/70/75% Attack Damage + (6% + 0.06% bonus Attack Damage)% target’s Maximum Health → 60/65/70/75% Attack Damage + (7% + 0.06% bonus Attack Damage) % target’s Maximum Health.

(R) UMBRAL TRESPASS
Health Regeneration in Darkin form: (10% + 0.1% bonus Attack Damage) target’s maximum Health → (12% +0.1% bonus Attack Damage) target’s Maximum Health.
NERFED 16 MAY 2024 (PATCH 5.1B)

(W) BLADE'S REACH
Damage: 90/150/210/270 + 130% bonus AD → 90/150/210/270 + 110% bonus AD.

(R) UMBRAL TRESPASS
Damage: 200/300/400 + 175% bonus AD → 200/300/400 + 165% bonus AD.
 ADJUSTED 04 JAN 2024 (PATCH 4.4D)

(R) UMBRAL TRESPASS
[New] When Kayn is in his Darkin form, infesting a target with Umbral Trespass and the target dies, ending the infestation in advance, the ult will still trigger the health regeneration.
BUFFED 11 OCT 2023 (PATCH 4.3D)

(PASSIVE) THE DARKIN SCYTHE
Darkin base health regeneration: 18% → 20%.

(Q) REAPING SLASH
Darkin damage of target’s maximum health: (5% + 0.04% Bonus Attack Damage)% → (6% + 0.06% Bonus Attack Damage)%.
BUFFED 08 JUN 2023 (PATCH 4.2A)

(PASSIVE) THE DARKIN SCYTHE
Energy required for transformation: 8000 → 7000.
Energy gained from damaging ranged champions: 18 → 24.
Energy gained taking down ranged champions: 90 → 120.
Shadow Assassin bonus damage: 38 - 52% → 44 - 56%.

(W) BLADE'S REACH
Bonus Attack Damage ratio: 120% → 130%.

(E) SHADOW STEP
Mana cost: 80 → 50.
Bonus Attack Damage ratio: 40% → 50%.
 ADJUSTED 25 MAY 2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
 ADJUSTED 16 MAR 2023 (PATCH 4.1)

(PASSIVE) THE DARKIN SCYTHE
Darkin healing ratio: 21~35% → 18~32%.
Shadow Assassin's extra magic damage ratio: 32~46% → 38~52%.
Adjustments to Shadow Assassin’s passive: Reset cooldown upon entering fights → Reset cooldown upon taking damage from champions.

(R) UMBRAL TRESPASS
Base damage: 150/250/350 → 200/300/400.
BUFFED 01 FEB 2023 (PATCH 4.0A)

(PASSIVE) THE DARKIN SCYTHE
Shadow Assassin passive reset time: 6s → 5s.
Shadow Assassin passive bonus damage: 14%~42% → 32%~46%.
Increased the quantity of charges that Shadow Assassin receives when damaging ranged champions.

(E) SHADOW STEP
Shadow Assassin cooldown: 8s → 7s.

(R) UMBRAL TRESPASS
Shadow Assassin range increased slightly.
BUFFED 14 DEC 2022 (PATCH 3.5B)

(PASSIVE) THE DARKIN SCYTHE
Shadow Assassin bonus damage: 10~38% → 14~42%.

(W) BLADE'S REACH
Shadow Assassin cast time: 0.55s → 0.4s.
BUFFED 30 NOV 2022 (PATCH 3.5A)

BASE STATS
Base Attack Damage: 66 → 70.

(PASSIVE) THE DARKIN SCYTHE
Passive gain amount: Game time² +15 → Game time² +25.
Note: This is a complex mechanic, but this is a strict buff to the rate at which Kayn passively fills his resource bars. This change increases the amount of resource that Kayn gets passively over time.

(Q) REAPING SLASH
Bonus Attack Damage ratio: 65% → 60/65/70/75%.
Darkin Attack Damage ratio: 65% → 60/65/70/75%.

(E) SHADOW STEP
Shadow Assassin cooldown: 9s → 8s.
Shadow Assassin bonus movement speed: 65% → 75%.

(R) UMBRAL TRESPASS
Darkin base damage: 10% Target's maximum health → 15% Target's maximum health.
Darkin base heal: 7% Target's maximum health → 10% Target's maximum health.
See More

Comments (4)

  • archangels-staff seraphs-embrace ardent-censer cosmic-drive awakened-soulstealer harmonic-echo infinity-orb liandrys-torment
    lich-bane ludens-echo morellonomicon nashors-tooth rod-of-ages rylais-crystal-scepter crystalline-reflector rabadons-deathcap
    staff-of-flowing-water imperial-mandate riftmaker horizon-focus runaans-hurricane crown-of-the-shattered-queen oceanids-trident psychic-projector
    black-cleaver blade-of-the-ruined-king bloodthirster deaths-dance duskblade-of-draktharr infinity-edge manamune maw-of-malmortius
    mortal-reminder muramana phantom-dancer runaans-hurricane trinity-force serpents-fang divine-sunderer youmuus-ghostblade
    essence-reaver navori-quickblades seryldas-grudge solari-chargeblade stormrazor wits-end edge-of-night guardian-angel
    chempunk-chainsword immortal-shieldbow magnetic-blaster the-collector spear-of-shojin titanic-hydra terminus sundered-sky
    eclipse
    force-of-nature frozen-heart winters-approach fimbulwinter guardian-angel iceborn-gauntlet protectors-vow randuins-omen
    abyssal-mask spirit-visage steraks-gage sunfire-cape thornmail warmogs-armor zekes-convergence dead-mans-plate
    ixtali-seedjar dawnshroud amaranths-twinguard mantle-of-the-twelfth-hour searing-crown heartsteel
    boots-of-mana gluttonous-greaves ionian-boots-of-lucidity mercurys-treads ninja-tabi boots-of-dynamism berserkers-greaves quicksilver-enchant
    teleport-enchant gargoyle-enchant glorious-enchant locket-enchant protobelt-enchant magnetron-enchants repulser-enchants veil-enchants
    meteor-enchant revitalizing-grail redeeming-enchant stasis-enchant ravenous-hydra
    black-mist-scythe bulwark-of-the-mountain talisman-of-ascension
100-90=
  1. Sonia
    +3
    Sonia Poro 18 Nov 2022
    Which build do you think is stronger and which option would be better for a beginner? tell me who knows!
    1. Mazda
      +3
      Mazda Poro 19 Nov 2022
      There is not such thing as better build, try to always adapt to circumstances of the match. For example, the last item of the first build of Blue Kayn (Serpent's Fang) would be useless if nobody of the enemy's team do not use or have shields on their abilities. If the enemy's team have more AD champs than AP champs, you can use Death's Dance item, which will help you to tank AD damage.
  2. Armons
    0
    Armons Poro 16 Feb 2023
    Why is Manamune part of the blue build? It doesn't proc with abilities.
  3. lan zoo
    -11
    lan zoo Summoner 7 Apr 2023
    Shaco wlid rift ?