Wild Rift: EVELYNN Build Guide

EVELYNN Wild Rift
A
BUFF
333
89 633
15 Jan 2025
Damage
Toughness
Utility
Difficulty

League of Legends: Wild Rift EVELYNN, role - Assassin. Use the guidelines to take your EVELYNN Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position EVELYNN is in the rating table, go to the - Tier List page.

attackdamage 64 (3.65)
heal 600 (128)
healthregeneration 11 (0.71)
attackspeed 0.8 (0.015)
mana 345 (49)
mpreg 15 (0.71)
movementspeed 345 (0)
armor 45 (5)
magicresistance 38 (2)
criticalstrike 175 (0)


DEMON SHADE
P

(PASSIVE) DEMON SHADE

Enter Demon Shade after not attacking or casting for 4 seconds. Taking damage from enemy champions or turrets puts Demon Shade on a 1.5 seconds cooldown.

In Demon Shade, Evelynn regenerates 17 Health (17 (+2 perlevel) + 7.5% abilitypower) every second when she is below 320 Health (+70 perlevel). After level 5, Demon Shade grants her Camouflage.

HATE SPIKE
Q

(Q) HATE SPIKE

4s 30/35/40/45

Unleashes two lines of spikes, dealing 40 magic damage (40/45/50/55 + 40% abilitypower) each to all enemies struck. Can re-cast within 4 seconds.

Deals 35/40/45/50% damage to minions.

ALLURE
W

(W) ALLURE

14/13/12 /11s 70/80/90/100

Curses target for 5 seconds. Evelynn's next attack or ability will expunge the Curse and slow them by 65% for 1/1.25/1.5/1.75s.

If the Curse lasts at least 2.5 seconds, expunging it charms the target for 1/1.25/1.5/1.75s. If the target is a champion, shreds their Magic Resist by 20/24/28/32% for 4s. If the target is a monster, deals additional 300 magic damage (300/350/400/450 + 60% abilitypower).

Casting Allure does not remove Evelynn from Demon Shade.

WHIPLASH
E

(E) WHIPLASH

8s 45/50/55/60

WHIPLASHWhips a target with Lashers, applying on-hit effects and dealing magic damage equal to 55/75/95/115 plus 2% (2% + 1% abilitypower) of their max Health.

WHIPLASHThen, gain 30% Movement Speed for 2 seconds.

Entering Demon Shade enhances the next cast to pull Evelynn to there target, dealing increased magic damage equal to 80/110/140/170 plus 4% (4% + 1.5% abilitypower) of their max Health to all enemies in the way.

LAST CARESS
R

(R) LAST CARESS

95/80/65s 100

Evelynn briefly goes untargetable and decimates the area in front of her before warping backwards a long distance.

LAST CARESSDeals 120 magic damage (120/240/360 + 75% abilitypower), increased to 230% to enemies below 35% Health.

Build Counters Counter Items Tips Con Game Plan Power Spikes Jungle Path

Jungle EVELYNN Build items and runes

The information below will help you get familiar with the game on the Jungle Line EVELYNN. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Amplifying Tome Amplifying Tome. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Amplifying Tome Wild Rift
Amplifying Tome

Amplifying Tome

+25 Ability Power

500

Core
Lich Bane Wild Rift
Lich Bane

Lich Bane
Attacks deal bonus damage aster ability casts

+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Bane: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus magic damage equal to 75% base AD + 50% AP . (1.5s Cooldown) Damage is reduced vs structures.

2950

Lich Bane TIPS: Adds extra burst to your damage output and mainly effective against squishy champions that have low magic resistance. Helps quickly takedown AD Carries, mages and assassins.

Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+45 Move Speed.
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.

1400

Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400

Rabadon's Deathcap TIPS: A huge power spike for champions with high AP ratios to increase AP by 20-45% and significantly increase their damage. Most effective against enemy teams that lack magic resistance or have squishy targets.

Boots/Enchant
Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+45 Move Speed.
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.

1400

Protobelt Enchant Wild Rift
Protobelt Enchant

Protobelt Enchant
Small dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. (60s Cooldown)
If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage.

500

Protobelt Enchant TIPS: Buy this when you need to close the gap to get on to the enemy.

Е
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: Good against assassins and burst damage.

Е
TIPS: Finally, for your items, you should build Lich Bane Lich Bane (Attacks deal bonus damage aster ability casts) as your first item, followed by Boots of Mana Boots of Mana (Grants Ability Power, Magic Penetration and Mana Regeneration) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Rabadon's Deathcap Rabadon's Deathcap (Boosts Ability Power).

Maybe now it's time to think about upgrading your boot, invest in Protobelt Enchant Protobelt Enchant (Small dash). You may want to replace it with Stasis Enchant Stasis Enchant (Turn invulnerable), it all depends on your playstyle and the situation on the battlefield.

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Lich Bane Wild Rift
Lich Bane

Lich Bane
Attacks deal bonus damage aster ability casts

+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Bane: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus magic damage equal to 75% base AD + 50% AP . (1.5s Cooldown) Damage is reduced vs structures.

2950

Lich Bane TIPS: Adds extra burst to your damage output and mainly effective against squishy champions that have low magic resistance. Helps quickly takedown AD Carries, mages and assassins.

Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+45 Move Speed.
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.

1400

Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400

Rabadon's Deathcap TIPS: A huge power spike for champions with high AP ratios to increase AP by 20-45% and significantly increase their damage. Most effective against enemy teams that lack magic resistance or have squishy targets.

Infinity Orb Wild Rift
Infinity Orb

Infinity Orb
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

3200

Infinity Orb TIPS: This item increases damage to enemies with low health. Indispensable for mages and assassins with magical damage type.

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Soulstealer Wild Rift
Soulstealer

Soulstealer
Takedown increase Movement speed an reduce cooldowns

+150 Max Health
+65 Ability Power
+7% Magic Penetration
+20 Ability Haste

Soul Hunt:  +15% Magic Penetration.
Wandering Soul: Every time you take down an enemy champion within 3 seconds of damaging them, your ability cooldowns are reduced by 25%. You steal 10% of their base Movement Speed for 10 seconds and 50% of their Ability Haste until they respawn. Ability Haste stolen this way stacks.

3000

Soulstealer TIPS: Kills and assists steal movement speed and ability haste from defeated enemies until they respawn. Useful if you're a frequent kill-getter.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
LoL Wild Rift Crystalline Reflector
Morellonomicon Wild Rift
Oceanid's Trident Wild Rift
Riftmaker Wild Rift
Reduce physical damage and deals magic damage back
Soulstealer Wild Rift
Soulstealer

Soulstealer
Takedown increase Movement speed an reduce cooldowns

+150 Max Health
+65 Ability Power
+7% Magic Penetration
+20 Ability Haste

Soul Hunt:  +15% Magic Penetration.
Wandering Soul: Every time you take down an enemy champion within 3 seconds of damaging them, your ability cooldowns are reduced by 25%. You steal 10% of their base Movement Speed for 10 seconds and 50% of their Ability Haste until they respawn. Ability Haste stolen this way stacks.

3000

Soulstealer TIPS: Kills and assists steal movement speed and ability haste from defeated enemies until they respawn. Useful if you're a frequent kill-getter.

LoL Wild Rift Crystalline Reflector
Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration

Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% AP + 1% bonus Health to them. Shard durations do not stack.

3000

Crystalline Reflector TIPS: A great item for a mage assassin, it will increase survivability against champions with a physical damage type. It also reflects physical damage back to the attacker as magical damage.

A great item for a mage assassin, it will increase survivability against champions with a physical damage type. It also reflects physical damage back to the attacker as magical damage.
Magic damage reduces enemy healing
Soulstealer Wild Rift
Soulstealer

Soulstealer
Takedown increase Movement speed an reduce cooldowns

+150 Max Health
+65 Ability Power
+7% Magic Penetration
+20 Ability Haste

Soul Hunt:  +15% Magic Penetration.
Wandering Soul: Every time you take down an enemy champion within 3 seconds of damaging them, your ability cooldowns are reduced by 25%. You steal 10% of their base Movement Speed for 10 seconds and 50% of their Ability Haste until they respawn. Ability Haste stolen this way stacks.

3000

Soulstealer TIPS: Kills and assists steal movement speed and ability haste from defeated enemies until they respawn. Useful if you're a frequent kill-getter.

Morellonomicon Wild Rift
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

Morellonomicon TIPS: Mage’s grievous wounds option for tackling enemy comps with heavy healing & sustain. Perfect against champions like Soraka, Dr. Mundo & Vladimir.

Mage’s grievous wounds option for tackling enemy comps with heavy healing & sustain. Perfect against champions like Soraka, Dr. Mundo & Vladimir.
Anti-Shielding
Soulstealer Wild Rift
Soulstealer

Soulstealer
Takedown increase Movement speed an reduce cooldowns

+150 Max Health
+65 Ability Power
+7% Magic Penetration
+20 Ability Haste

Soul Hunt:  +15% Magic Penetration.
Wandering Soul: Every time you take down an enemy champion within 3 seconds of damaging them, your ability cooldowns are reduced by 25%. You steal 10% of their base Movement Speed for 10 seconds and 50% of their Ability Haste until they respawn. Ability Haste stolen this way stacks.

3000

Soulstealer TIPS: Kills and assists steal movement speed and ability haste from defeated enemies until they respawn. Useful if you're a frequent kill-getter.

Oceanid's Trident Wild Rift
Oceanid's Trident

Oceanid's Trident
Anti-Shielding

+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

2600

Oceanid's Trident TIPS: If you're an mage-assassin and the enemy has a lot of shields, pick this item up to make destroying their shields easier.

If you're an mage-assassin and the enemy has a lot of shields, pick this item up to make destroying their shields easier.
Ramping Damage
Soulstealer Wild Rift
Soulstealer

Soulstealer
Takedown increase Movement speed an reduce cooldowns

+150 Max Health
+65 Ability Power
+7% Magic Penetration
+20 Ability Haste

Soul Hunt:  +15% Magic Penetration.
Wandering Soul: Every time you take down an enemy champion within 3 seconds of damaging them, your ability cooldowns are reduced by 25%. You steal 10% of their base Movement Speed for 10 seconds and 50% of their Ability Haste until they respawn. Ability Haste stolen this way stacks.

3000

Soulstealer TIPS: Kills and assists steal movement speed and ability haste from defeated enemies until they respawn. Useful if you're a frequent kill-getter.

Riftmaker Wild Rift
Riftmaker

Riftmaker
Ramping Damage

+150 Max Health
+80 Ability Power
+7% Magic Penetration
+15 Ability Haste

Assimilation: +11% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 2.5%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.

3300

Riftmaker TIPS: This item increases damage over time while fighting.

This item increases damage over time while fighting.

Summoner Spells

If you want to use this EVELYNN Jungle build, you should take Flash Flash (Teleport a short distance) and Smite Smite as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Smite Wild Rift
Smite

Smite

Deal 600 true damage to monsters, epic monsters or enemy minions, and restore 127 Health (70 + 10%) when smite a monster. Smite can be upgraded to Chilling Smite after being used 3 times.


Jungle Expertise:

+20% bonus gold and 20% bonus XP from jungle monsters, but temporarily earn 60% less gold and XP from minions.

+15% bonus basic attack damage and +30% bonus ability damage to jungle monsters.

Restore 40 Health over 5 seconds when dealing damage to jungle monsters.

Restore 4 Mana every second while in the jungle or river.

Gains one charge every 45 seconds, up to a max of 2.

Cooldown: 10s

Сhilling Smite Wild Rift
Сhilling Smite

Сhilling Smite

Deal 800 true damage to a large or epic monster or minion. Smiting monsters restore 152 Health (70 + 10%).

Against champions: Deal 70 true damage (38 to 184) ato enemy Champions and steals 25% of their Movement Speed for 2 seconds.

Cooldown: 10s

Runes BUILD

For runes, you should pick First Strike First Strike (Obtains gold and bonus damage when initiate deals damage.) as your keystone, followed by Sudden Impact Sudden Impact (After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit.), Empowered Attack Empowered Attack (Empowers the next attack, causing it to deal bonus damage.) and Eyeball Collector Eyeball Collector (Gains Adaptive Force after champion takedowns.) in the primary tree, as well as Giant Slayer Giant Slayer (Deals more damage to an enemy champions the more bonus Health they have.) in the secondary tree. Below you can see possible options for replacing runes.
First Strike Wild Rift

First Strike
Bonus Gold, Bonus Damage

0.25s after engaging an enemy champion in combat, dealing damage to them grants 10 gold and a First Strike effect that lasts 3s to you, allowing you to deal 8% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100% /ranged: 85%) during the effect.

Cooldown: 20s

First Strike
Bonus Gold, Bonus Damage
Obtains gold and bonus damage when initiate deals damage.
Sudden Impact Wild Rift

Sudden Impact
Bonus Damage

For 4 seconds after exiting stealth or using a dash, leap, blink, or teleport, damaging an enemy champion additionally deals 10-80 true damage.

Cooldown: 10s

Sudden Impact
Bonus Damage
After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit.
Empowered Attack Wild Rift

Empowered Attack
Bonus Damage

Every 8 seconds, the next attack will be empowered, dealing 35-50 bonus adaptive damage () to anemy champions.

Empowered Attack
Bonus Damage
Empowers the next attack, causing it to deal bonus damage.
Eyeball Collector Wild Rift

Eyeball Collector
Adaptive Force

Gains 1 or 2 after each unique enemy champion takedown, stacking up to 10 times.

At 10 stacks, gain bonus 10 or 20.

Eyeball Collector
Adaptive Force
Gains Adaptive Force after champion takedowns.
Giant Slayer Wild Rift

Giant Slayer
Takedown high health champions

Deal bonus damage based on the enemy champion’s bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.

Giant Slayer
Takedown high health champions
Deals more damage to an enemy champions the more bonus Health they have.

Situational Runes

Сhange
Mark of the Weak
Gathering storm
Electrocute
Increase damage taken
Empowered Attack
Empowered Attack

Empowered Attack
Bonus Damage

Every 8 seconds, the next attack will be empowered, dealing 35-50 bonus adaptive damage () to anemy champions.

Mark of the Weak
Mark of the Weak

Mark of the Weak
Increase damage taken

Using abilities to deal damage to enemy champions will mark them as weak, increasing damage taken by them by 4-7% (). The mark disappears after they take ability damage 3 times, or after 7s have passed.

Cooldown: 15s

Template not found: /templates/NEW/rune-tips.tpl
Increasing AD/AP
Giant Slayer
Giant Slayer

Giant Slayer
Takedown high health champions

Deal bonus damage based on the enemy champion’s bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.

Gathering storm
Gathering storm

Gathering storm
Increasing AD/AP

Every 3 minutes, gain increasing Adaptive or . Totaling: 2/5/9/14 or 4/10/18/28 based on game time.

Template not found: /templates/NEW/rune-tips.tpl
Burst Damage
First Strike
First Strike

First Strike
Bonus Gold, Bonus Damage

0.25s after engaging an enemy champion in combat, dealing damage to them grants 10 gold and a First Strike effect that lasts 3s to you, allowing you to deal 8% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100% /ranged: 85%) during the effect.

Cooldown: 20s

Electrocute
Electrocute

Electrocute
Burst Damage

Within 3 seconds, hit the same enemy champion with 3 basick attacks or abilities to cause additional adaptive damage to the target.

Damage value: 40-194 () + 40% extra + 25%

Cooldown: 20-13s ()

Template not found: /templates/NEW/rune-tips.tpl

Skills Order

For the skill order, you want to stick with (Q) (E) (W). You can learn more about abilities order at all levels by studying the diagram below.
HATE SPIKE

(Q) HATE SPIKE

4s 30/35/40/45

Unleashes two lines of spikes, dealing 40 magic damage (40/45/50/55 + 40% abilitypower) each to all enemies struck. Can re-cast within 4 seconds.

Deals 35/40/45/50% damage to minions.

(Q) HATE SPIKE
















ALLURE

(W) ALLURE

14/13/12 /11s 70/80/90/100

Curses target for 5 seconds. Evelynn's next attack or ability will expunge the Curse and slow them by 65% for 1/1.25/1.5/1.75s.

If the Curse lasts at least 2.5 seconds, expunging it charms the target for 1/1.25/1.5/1.75s. If the target is a champion, shreds their Magic Resist by 20/24/28/32% for 4s. If the target is a monster, deals additional 300 magic damage (300/350/400/450 + 60% abilitypower).

Casting Allure does not remove Evelynn from Demon Shade.

(W) ALLURE
















WHIPLASH

(E) WHIPLASH

8s 45/50/55/60

WHIPLASHWhips a target with Lashers, applying on-hit effects and dealing magic damage equal to 55/75/95/115 plus 2% (2% + 1% abilitypower) of their max Health.

WHIPLASHThen, gain 30% Movement Speed for 2 seconds.

Entering Demon Shade enhances the next cast to pull Evelynn to there target, dealing increased magic damage equal to 80/110/140/170 plus 4% (4% + 1.5% abilitypower) of their max Health to all enemies in the way.

(E) WHIPLASH
















LAST CARESS

(R) LAST CARESS

95/80/65s 100

Evelynn briefly goes untargetable and decimates the area in front of her before warping backwards a long distance.

LAST CARESSDeals 120 magic damage (120/240/360 + 75% abilitypower), increased to 230% to enemies below 35% Health.

(R) LAST CARESS
















Jungle EVELYNN Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Jungle EVELYNN. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

EVELYNN Wild Rift

Threats

Extreme
[6]
Major
[10]
Even
[8]
Minor
[6]

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Synergies

Ideal
[5]
Strong
[16]
Ok
[7]
Low
[3]

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Jungle EVELYNN Counter Items

We have prepared a list of items and spells that will help counter Jungle EVELYNN in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Magic Resist

Items with magic resistance can help you to survive against EVELYNN combo.
Mercury's Treads Wild Rift
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken by 7-12% ().

1350

Spirit Visage Wild Rift
Spirit Visage

Spirit Visage
Increases healing and shielding received

+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste

Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.

2800

Spirit Visage TIPS: It is a strong item to amplify in-build sustain (to increase healing and health regeneration). It's good against magic damage champions who deal sustained damage like Vladimir and Swain; against burst mages like Syndra and Veigar to survive their initial burst and heal up quickly.

Force of Nature Wild Rift
Force of Nature

Force of Nature
Stacking Magic Resist and Move Speed

+350 Max Health
+55 Magic Resistance

Storm: +5% Move Speed.
Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 4 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 25%.

2750

Force of Nature TIPS: Tank item which is recommended in situations where: 1) enemy team has a lot of magic damage; 2) you need increased movement speed. Effective against champions like Syndra, Brand, etc.

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Maw of Malmortius TIPS: Good choice against burst mages like Vex, Syndra, and Annie who can quickly take you down. It's also effective against sustained damage mages like Vladimir and Swain who rely on consistent damage over time.

LoL Wild Rift: Wit's End
Wit's End

Wit's End
Basic Attack deals Bonus Damage

+45% Attack Speed
+45 Magic Resistance

At Wit's End: Basic attacks deal 15-65 bonus magic damage. While below 50%  Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.

2700

Wit's End TIPS: A good item to build if you want to deal sustained damage and have some defensive stats against magic damage threats. Most commonly bought on champions that can benefit from it’s on-hit damage like Vayne, Irelia or Master Yi.

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: Good against assassins and burst damage.

Е
LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Edge of Night TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Gain a Shield

Gives you a shield that increases your chances of survival against EVELYNN.
Sterak's Gage Wild Rift
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds.

3200

Sterak's Gage TIPS: Increase survivability in team fights to be tankier frontliner. It's effective against champions with burst damage like Zed, Talon and against champions with heavy CC like Lissandra and Nautilus, as the shield can help you survive their initial burst and crowd control.

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Maw of Malmortius TIPS: Good choice against burst mages like Vex, Syndra, and Annie who can quickly take you down. It's also effective against sustained damage mages like Vladimir and Swain who rely on consistent damage over time.

Gargoyle Enchant Wild Rift
Gargoyle Enchant

Gargoyle Enchant
Shield

Stoneplate (Active): Gain a shield that absorbs 28% of your max Health. The shield decays over 4 seconds. (60s Cooldown) Fore every enemy nearby, gain an additional shield that absorbs damage equal to 14% of max Health, capped at 3 shields. Damage dealt is reduced by 40% for 4 seconds. If the shield breaks early, damage reduction will end. 

500

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Jungle EVELYNN Tips

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Jungle EVELYNN Strengths and Weaknesses

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Jungle EVELYNN Strategy and Tactics

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Jungle EVELYNN Power Spikes

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EVELYNN Jungle Pathing

Jungle Pathing represents the choices Junglers make in regards to when and where to gank. These choices include how they involve farming camps and buffs between their ganks, anticipating counterganks, and looking for opportunities to invade. It involves understanding the different abilities the champions in the game have and how they interact, as well as the overall interactions between the two team compositions.

full clear with a Red Buff start

Gromp
Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 110 second(s).

REWARDS
Earn XP and gold upon defeating them.

6

Blue Sentinel
Large Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 150 second(s).
The Blue Sentinel, sometimes called the blue buff, is a common starting monster for junglers thanks to its powerful Crest of Insight buff.

REWARDS
Upon dealing the killing blow to the Blue Sentinel, the player will receive the Crest of Insight Buff effect that lasts 90 seconds. Recover an amount of Mana or Energy every second.

Get 15 Ability Haste.

When a player who possesses the Crest of Insight buff is defeated by an enemy champion, the buff is transferred to the champion who defeated that player.

5

Greater Murk Wolf
Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 110 second(s).
Wolves tend to be easier and safer to bees at than other monsters. They are commonly s ight by junglers when passing by or while the higher priority monsters are respawning.

REWARDS
Earn XP and gold upon defeating them.

4

Crimson Raptor
Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 110 second(s).
Crimson raptors deal surprising damage t but the small ones can be quickly dispatched. Junglers commonly seek them out while pre| to gank the middle lane or while waiting for hi; priority monsters to spawn.

REWARDS
Earn XP and gold upon defeating them.

3

Red Brambleback
Large Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 150 second(s).
After completing the final strike to the Red Brambleback, you can obtain the Crest of Cinders buff effect; when the player with this buff is defeated, the buff effect will be transferred to the enemy champion who defeated them.

REWARDS
Upon dealing the killing blow to the Red Brambleback, the player will receive the Crest of Cinders Buff that lasts 90 seconds.

For Melee Champions, basic attacks burn targets on hit, reducing their movement speed by 20% for 3 seconds, and dealing True Damage every second. For non-Champion units, this only deals 50% of the burn damage.

For Ranged Champions, basic attacks burn targets on hit, reducing their Movement Speed by 6% for 3 seconds, and dealing True Damage every second. For non-Champion units, this only deals 50% of the burn damage.

When a player who possesses the Crest of Cinders buff is defeated by an enemy champion, the bufs is transferred to the champion who defeated player.

1

Ancient Krug
Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 110 second(s).
Ancient Krugs split into two upon defeat until they are so small they can split no more. Junglers oftem fight these monsters for extra gold and XP while waiting for gank opportunities or higher priority monster spawns.

REWARDS
Earn XP and gold upon defeating them.

2

Rift Scuttler
Large Monster
ABOUT
Spawn time: 85 second(s) into game.
Respawn interval: 120 second(s).

REWARDS
The Rift Scuttler grants XP and gold on takedown. A Speed Shrine also spawns at a fixed location on the same side of the river which provides the following buffs to your team:

Grants vision of the area.
Vision radius: 4.5m. Enemy champions who pass through this area will be maked and revealed.

Allied champions who pass through the area receive a 40% out-of-co Movement Speed boost for 2 second(s).

7
GANK
GANK

This Evelynn Jungle Path focuses on a full clear with a Red Brambleback start. As the first skill you will be taking (Q) HATE SPIKE. When the Red Brambleback dies, at level two you'll unlock (E) WHIPLASH and head over to clear the Krugs. After the Krugs are dead, Raptors are next and finishing them grants you level three, allowing you to unlock (W) ALLURE. You are going to path towards the Blue Buff side next and clear the Wolves, Blue Buff & Gromp. These grant you level four, upgrade (Q) HATE SPIKE and head to the Rift Scuttler as it is last on the kill list.

Afterwards it's possible to invade the enemy jungler's Raptors or gank a lane if there is a "free kill" available. This Evelynn Jungle Clear is very popular on the Dragon Side Team's side because it both allows you to path into bottom lane, usually paths out of the enemy jungler's way and you get to have early dragons! It's also possible to start this pathing leashless by doing Raptors into Krugs and then Red Brambleback & continue with the same Dragon Side pathing.

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Wild Rift EVELYNN Ability and Tips

DEMON SHADEDEMON SHADE
P
HATE SPIKEHATE SPIKE
Q
ALLUREALLURE
W
WHIPLASHWHIPLASH
E
LAST CARESSLAST CARESS
R

(PASSIVE) DEMON SHADE

DEMON SHADE

Enter Demon Shade after not attacking or casting for 4 seconds. Taking damage from enemy champions or turrets puts Demon Shade on a 1.5 seconds cooldown.

In Demon Shade, Evelynn regenerates 17 Health (17 (+2 perlevel) + 7.5% abilitypower) every second when she is below 320 Health (+70 perlevel). After level 5, Demon Shade grants her Camouflage.

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Video

(Q) HATE SPIKE

HATE SPIKE

4s 30/35/40/45

Unleashes two lines of spikes, dealing 40 magic damage (40/45/50/55 + 40% abilitypower) each to all enemies struck. Can re-cast within 4 seconds.

Deals 35/40/45/50% damage to minions.

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Video

(W) ALLURE

ALLURE

14/13/12 /11s 70/80/90/100

Curses target for 5 seconds. Evelynn's next attack or ability will expunge the Curse and slow them by 65% for 1/1.25/1.5/1.75s.

If the Curse lasts at least 2.5 seconds, expunging it charms the target for 1/1.25/1.5/1.75s. If the target is a champion, shreds their Magic Resist by 20/24/28/32% for 4s. If the target is a monster, deals additional 300 magic damage (300/350/400/450 + 60% abilitypower).

Casting Allure does not remove Evelynn from Demon Shade.

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Video

(E) WHIPLASH

WHIPLASH

8s 45/50/55/60

WHIPLASHWhips a target with Lashers, applying on-hit effects and dealing magic damage equal to 55/75/95/115 plus 2% (2% + 1% abilitypower) of their max Health.

WHIPLASHThen, gain 30% Movement Speed for 2 seconds.

Entering Demon Shade enhances the next cast to pull Evelynn to there target, dealing increased magic damage equal to 80/110/140/170 plus 4% (4% + 1.5% abilitypower) of their max Health to all enemies in the way.

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(R) LAST CARESS

LAST CARESS

95/80/65s 100

Evelynn briefly goes untargetable and decimates the area in front of her before warping backwards a long distance.

LAST CARESSDeals 120 magic damage (120/240/360 + 75% abilitypower), increased to 230% to enemies below 35% Health.

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Wild Rift EVELYNN Skills Combo

🥇HARD 🥈MEDIUM 🥉EASY

Evelynn Quick Assassination

Execution

W
Q
F
eE
AA
R

Use this combo to quickly All-In a target from a long distance.

(W) ALLURE an enemy, wait for the curse to fully complete. Use (Q) HATE SPIKE, then FLASH forward immediately to charm the target. AA once, then (R) LAST CARESS to execute your target.

Combo Video

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

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Wild Rift EVELYNN Video

Watch here!

Within the dark seams of Runeterra, the demon Evelynn searches for her next victim. She lures in prey with the voluptuous façade of a human female, but once a person succumbs to her charms, Evelynn's true form is unleashed. She then subjects her victim to unspeakable torment, gratifying herself with their pain. To the demon, these liaisons are innocent flings. To the rest of Runeterra, they are ghoulish tales of lust gone awry and horrific reminders of the cost of wanton desire.

EVELYNN Change history

✱ AJAST 09.01.2025 (PATCH 6.0)

BASE STATS
Base Health: 570 → 600.
Health per level: 115 → 128.
Armor per level: 4.3 → 5.
Magic Resist per level: 1.6 → 2.
▲ BUFF 26.12.2024 (PATCH 5.3D)

(R) LAST CARESS
Cooldown: 105/85/65s → 95/80/65s.
▼ NERF 01.08.2024 (PATCH 5.2A)

(E) WHIPLASH
Damage: 55/75/95/115 + (3 + 1.5% Ability Power)% target's Maximum Health → 55/75/95/115 + (2 + 1% Ability Power)% target's Maximum Health.
Empowered damage: 75/110/145/180 + (5 + 2% Ability Power)% target's Maximum Health → 80/110/140/170 + (4 + 1.5% Ability Power)% target's Maximum Health.
✱ ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
▼ NERF 28.09.2022 (PATCH 3.4A)

(Q) HATE SPIKE
Ability Power ratio: 45% → 40%.
▼ NERF 08.06.2022 (PATCH 3.2B)

BASE STATS
Base movement speed: 345 → 335.
Base health: 650 → 570.
Health per level: 105 → 115.
Health at level 15: 2120 → 2180.

(W) ALLURE
Slow/Charm duration: 1.25/1.5/1.75/2s → 1/1.25/1.5/1.75s.
▼ NERF 14.07.2021 (PATCH 2.3С)

(PASSIVE) DEMON SHADE
Heal: 10% AP per second → 7.5% AP per second.

(R) LAST CARESS
Damage AP ratio against low health champions: 250% → 230%.
▼ NERF 16.06.2021 (PATCH 2.3A)

(R) LAST CARESS
[NEW] 250% execute damage now only applies to champions.
▼ NERF 12.05.2021 (PATCH 2.2C)

(Q) HATE SPIKE
Damage: 45/50/55/60 → 40/45/50/55.
▼ NERF 28.04.2021 (PATCH 2.2B)

(R) LAST CARESS
Cooldown: 100/80/60s → 120/95/70s.
▼ NERF 19.01.2021 (PATCH 2.0A)

(Q) HATE SPIKE
AP ratio: 0,5 → 0,45.
Mana: 25/30/35/40 → 30/35/40/45.
Damage to minions: 100% at all ranks → 35/40/45/50%.
▲ BUFF 08.12.2020 (PATCH 1.1)

(Q) HATE SPIKE
Range: 5 → 6,5.
AP ratio: 40% → 50%.
▼ NERF 06.12.2020 (PATCH 1.1)

BASE STATS
Mana regen: 18 → 15.
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Comments (1)

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    mortal-reminder muramana phantom-dancer runaans-hurricane trinity-force serpents-fang divine-sunderer youmuus-ghostblade
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    eclipse
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    boots-of-mana gluttonous-greaves ionian-boots-of-lucidity mercurys-treads ninja-tabi boots-of-dynamism berserkers-greaves quicksilver-enchant
    teleport-enchant gargoyle-enchant glorious-enchant locket-enchant protobelt-enchant magnetron-enchants repulser-enchants veil-enchants
    meteor-enchant revitalizing-grail redeeming-enchant stasis-enchant ravenous-hydra
    black-mist-scythe bulwark-of-the-mountain talisman-of-ascension
10+12=
  1. Randy
    +1
    Randy Poro 19 Jul 2024
    Muy buenas build y viva evelynn y morgana aquelarre