EVELYNN Wild Rift
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Wild Rift Jungle
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Wild Rift: EVELYNN - Build Guide (Items, Runes, Skills Leveling) Wild Rift Assassins
ADJUST

Damage
6.6
Toughness
6.6
Utility
6.6
Difficulty
6.6
League of Legends: Wild Rift EVELYNN, role - Assassin. Use the guidelines to take your EVELYNN Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position EVELYNN is in the rating table, go to the - Tier List page.
attackdamage 64 (3.65)
heal 570 (115)
healthregeneration 11 (0.71)
attackspeed 0.8 (0.015)
mana 345 (49)
mpreg 15 (0.71)
movementspeed 345 (0)
armor 45 (4.36)
magicresistance 38 (1.64)
criticalstrike 175 (0)


Wild Rift Jungle Jungle EVELYNN's Build items and runes for LoL Wild Rift

Key items
Starting
Amplifying Tome Wild Rift

Amplifying Tome

+25 Ability Power

500

Core
Rabadon's Deathcap Wild Rift

Rabadon's Deathcap
Boosts Ability Power

+110 Ability Power

Overkill: Increases Ability Power by 40%.

3400

Lich Bane Wild Rift

Lich Bane
Attacks deal bonus damage aster ability casts

+80 Ability Power
+10 Ability Haste

Bane: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus magic damage equal to 75% base AD + 50% AP . (1.5s Cooldown) Damage is reduced vs structures.

2950

Boots
Ionian Boots of Lucidity Wild Rift

Ionian Boots of Lucidity
Cooldown

Footwear: +45 Move Speed.
Lucidity: +15 Ability Haste.
Summoned: Reduces spell cooldowns by 15%.

1000

Protobelt Enchant Wild Rift

Protobelt Enchant
Small dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 75-145 magic damage. If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage. (60s Cooldown)

800

Е
Stasis Enchant Wild Rift

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Defense options
LoL Wild Rift Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+45 Armor
+60 Ability Power
+15 Ability Haste

Mirroed Force: Ability casts grant a mirrow shard (up to 3) that each block 10 physical damage5% AP from an enemy champion and deal 20 magic damage + 10% AP to them.

2900

LoL Wild Rift Banshee's Veil

Banshee's Veil
Block an enemy ability

+75 Ability Power
+40 Magic Resistance
+15 Ability Haste

Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

2800

Build items options
EVELYNN - Main Build 👑
Rabadon's Deathcap Wild Rift

Rabadon's Deathcap
Boosts Ability Power

+110 Ability Power

Overkill: Increases Ability Power by 40%.

3400

Lich Bane Wild Rift

Lich Bane
Attacks deal bonus damage aster ability casts

+80 Ability Power
+10 Ability Haste

Bane: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus magic damage equal to 75% base AD + 50% AP . (1.5s Cooldown) Damage is reduced vs structures.

2950

Infinity Orb Wild Rift

Infinity Orb
Abilities deal bonus damage

+85 Ability Power

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

2900

Void Staff Wild Rift

Void Staff
Magic Penetration (%)

+70 Ability Power

Dissolve:  +45% Magic Penetration.

2900

LoL Wild Rift: Cosmic Drive

Cosmic Drive
Dealing ability damage grants movement speed

+75 Ability Power
+30 Ability Haste

Hyperdrive: +5% Move Speed.
Spellweaving: Active abilities and empowered attacks grant 30 +70% Ability Haste as Movement Speed after dealing damage to an enemy champion. This Movement Speed decays over 2 seconds.

Each source has an individual 1s cooldown for triggering Spellweaving.
Only Haste from items contributes to Spellweaving's movement speed.

2800

EVELYNN - Alternative Build #1
Rabadon's Deathcap Wild Rift

Rabadon's Deathcap
Boosts Ability Power

+110 Ability Power

Overkill: Increases Ability Power by 40%.

3400

Lich Bane Wild Rift

Lich Bane
Attacks deal bonus damage aster ability casts

+80 Ability Power
+10 Ability Haste

Bane: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus magic damage equal to 75% base AD + 50% AP . (1.5s Cooldown) Damage is reduced vs structures.

2950

Infinity Orb Wild Rift

Infinity Orb
Abilities deal bonus damage

+85 Ability Power

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

2900

LoL Wild Rift: Riftmaker

Riftmaker
Ramping Damage

+150 Max Health
+80 Ability Power
+15 Ability Haste

Assimilation: +12% Omnivamp ().
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 3%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.

3200

Void Staff Wild Rift

Void Staff
Magic Penetration (%)

+70 Ability Power

Dissolve:  +45% Magic Penetration.

2900

Keystone Runes
Electrocute

Electrocute
Burst Damage

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Damage: 40-194 () + 40% bonus AD + 25% AP.

Cooldown: 20-13s

Summon Aery

Aery
Poke, Protect

Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.

Damage: 10-60 () + 20% bonus AD + 10% AP.
Shield: 20-120 () + 40% bonus AD + 20% AP.

Aery cannot be sent out again until she returns to you.

Phase Rush

Phase Rush
Mobility, Ability Haste

Using 3 basic attacks or basic abilities on an enemy champion within 4s grants Ability Haste, Movement Speed and reduces the remaining cooldown of basic abilities by 20%.

Duration: 3s.

Movement Speed bonus: Melee - 40%-60% () | Ranged - 30-50% ().

Ability Haste: 25.

Cooldown: 12s

Conqueror

Conqueror
Stacking Damage, Vamp

Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.

Per stack: 2-6 bonus AD or 3-9 AP for 6s.

Fully stacked bonus: Melee - 8%, Ranged - 5% bonus omnivamp.

Fleet Footwork

Fleet Footwork
Mobility, Heal

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if attack a champion.

Heal: 15-85 () + 30% bonus + 30%.

Movement Speed bonus: 20% for 1s.

When attacking a champion, restore 8% missing mana or 8% missing energy.

Heals for: Melee 60% | Ranged 20% when attacking minions or monsters.

Grasp Of The Undying

Grasp of Undying
Tank, Heal

Every 3s in combat, your next attack on a champion will be enhanced.

Bonus magic damage: 3% + 20% bonus + 10%.

Heal: 2%.

Permanently health increase: 5.

On Ranged champions, the effects are reduced by 60%.

Aftershock

Aftershock
Control, Offense

After immobilizing an enemy champion, gain defenses and later deal a burst of magic damage around you.

Defenses: 35 AR + 60% bonus and 35 MR + 60% bonus for 2.5s.

Damage: 12-110 () + 3% max, magic damage.

Cooldown: 20s

Font Of Life

Font of Life
Team Heal

Hitting an enemy champion with an attack or ability marks them. When allies or you damage marked champions, heal those allies and yourself. Each ally can trigger this healing once per mark.

Ally Heal: 6% of your max + 30% of your.
Self Heal: 2% of your max + 10% of your.

Mark duration: 3s

Cooldown: 10s for Melee champions, 15s for Ranged champions.

Subsequent heals from other ally's marks are reduced to 25%.

Kraken Slayer

Kraken Slayer
True Damage

Gain stacks when hitting a champion with attacks. When reaching 3 stacks, deal bonus true damage on that attack.

When not attacking a champion for 3 seconds, the stacks will reset.

Damage 28-84 () + 30% bonus + 20%.

Lethal Tempo

Lethal Tempo
Attack Speed

Gain stacks of attack speed when attacking enemy champions. Stacks up to 6 times.

When fully stacked, gain additional Attack Speed.

Each stak: increase 7-13% (Melee) or 4-10% (Ranged) Attack Speed for 6 seconds.

Full stack bonus: Gain 40% Attack Speed.

Domination Runes
Brutal

Brutal
On-hit Damage

Basic attacks deal 12-19 bonus adaptive damage on-hit against champions.

Gathering Storm

Gathering storm
Increasing AD/AP

Every 3 minutes, gain increasing Adaptive AD or AP. Totaling: 2, 5, 9, 14, ect AD или 4, 10, 18, 28, ect AP based on game time.

Hunter Vampirism

Hunter - Vampirism
AD/AP, Vamp

Gain 2% physical vamp or 2% magic vamp. Unique champion takedowns grant 2 AD with 1% physical vamp or 4 AP with 1% magic vamp. (Adaptive).

Triumph

Triumph
Execute, Heal

Champion takedowns restore 10% missing health. Deal 5% more damage to champion below 35% health.

Champion

Sudden Impact
Armor Penetration, Magic Penetration

After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.

Cooldown: 4s

Weakness

Weakness
Control, Bonus damage

Imparing the movement of enemy champions makes them take 5% more damage in the following 5s.

Scorch

Scorch
Poke

Damaging an enemy champion with an ability burns them, dealing 28-42 bonus magic damage () after 1 seconds.

Cooldown: 8s

Giant Slayer

Giant Slayer
Takedown high health champions

Deal bonus damage based on the enemy champion’s bonus health, up to 14% bonus damage when the enemy champion has 700 bonus health.

Resolve Runes
Adaptive Сarapace

Adaptive Carapace
Health, AR/MR

Gain 50 Health. While below 50% Health, gain 16 AR or 16 MR based on damage type you took more of over the last 60s. (Physical grants AR | Magic grants MR).

Conditioning

Conditioning
Delayed AR/MR

Gain 5 bonus AR and MR after 3 minutes of game time. Every 2 minutes after this gain 2 bonus AR and MR.

Perseverance

Perseverance
Armor and Magic Resistance, Tenacity

Gain 10% tenacity. When immobilized, gain 16-30 Armor and Magic Resistance () for 1.5 seconds. Refresh duration time when immobilized multiple times.

Second Wind

Second Wind
Heal after taking damage

Gain 5 Health every 5 seconds.
After taking damage from an enemy champion, regenerate 6 + (2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Loyalty

Loyalty
Shared Bonus AR/MR

You gain 2 AR and 5 MR. Your closest ally champion gains 5 AR and 2 MR.

Bone Plating

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Ultimate Shield

Ultimate Shield
Shield

Gain a shield 90-300 after casting your ultimate for 3 seconds. Shield amount is (75 + level × 15 ).

Cooldown: 45s

Nullifying Orb

Nullifying Orb
Shield when low health

If you would take damage from a champion that causes you to fall below 35% of your maximum health, gaina shield for 4 seconds.

Shield: 60 + 50% bonus + 30%.

Cooldown: 60s

Inspiration Runes
Pathfinde

Pathfinder
Mobility, Restore Health, Restore Mana

Gain 30 bonus movement speed in the river. When in the river while out of combat, restore 1.5% missing health or 1.5% missing mana (based on the lowest value) every 1 seconds and gain an additional 20 bonus movement speed.

Mastermind

Mastermind
Objectives, Gold

Deal 10% bonus true damage to epic monsters. Participate in defeating epic monsters to get 100 bonus gold.

Transcendence

Transcendence
CDR

Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.

Cooldown: 8s

Sweet Tooth

Sweet Tooth
Honeyfruit, Gold

Increases Honeyfruit healing by 20%. Whenever you or a nearby ally eats a Honeyfruit gain 15 gold.

Pack Hunter

Pack Hunter
Mobility, Team Gold

While near ally champions, gain 2% Movement Speeed. For each unique ally you participate in a takedown with, you gain 50 gold and the ally gains 50 gold.

Manaflow Band

Manaflow Band
Mana

Hitting an enemy champion with and ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Nimbus Cloak

Nimbus Cloak
Movement Speed

After casting a Summoner Spell, gain 10% - 40% movement bonus for 3 seconds. The speedup effectiveness depends onthe Summoner Spell's cooldown.

Demolish

Demolish
Destroy Turrets

When within 5.5 range of the enemy turret, gain a charge every 0.5 seconds, up to 6 times. When fully charged, your next basic attack against the turret deals an additional (200 + 30% max ) Physical Damage.

Cooldown: 30s

Spells
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Smite

Smite

Deal 600 true damage to a large or epic monster or minion. Smiting monsters restore 127 Health (70 + 10%). Using smite 3 times upgrades Smite to Chilling Smite.

Hunting License: Permanently earn 20% bonus gold and 20% bonus XP from jungle monsters but temporarily earn 60% less gold and XP from minions.

Tooth and Nail: Deal 15% more damage to jungle monsters. Abilities deals additional 30% more damage to jungle monsters. While you are dealing damage to monsters, restore 40 Health () over 5 seconds.

Recoup: Regen 4 Mana () every second while in the jungle or river.

Gains one charge every 45 seconds, up to a max of 2.

Cooldown: 10s

Сhilling Smite

Сhilling Smite

Against enemy champions: Deal 800 true damage to a large or epic monster or minion. Smiting monsters restore 132 Health (70 + 10%).

Against champions: Deal 38-184 true damage (38-184) and steal 25% of their Movement Speed for 2 seconds.

Cooldown: 10s

Wild Rift EVELYNN's COMBOS + VIDEO GUIDE

🥇HARD 🥈MEDIUM 🥉EASY
Evelynn Quick Assassination
W
Q
F
eE
AA
R

Use this combo to quickly All-In a target from a long distance.

(W) ALLURE an enemy, wait for the curse to fully complete. Use (Q) HATE SPIKE, then FLASH forward immediately to charm the target. AA once, then (R) LAST CARESS to execute your target.
Only for 💎Premium members. Join our community and unlock the all combos + video!
Evelynn Chase
W
R
Q
AA
Q
eE
AA
Q
AA
Q
AA

Use this combo to All-In a target that is out of range. Best used when you want to save your FLASH and doesn't need (R) LAST CARESS damage.

(W) ALLURE an enemy, wait for the curse to fully complete. Use (R) backwards to close the distance. Upon landing, (Q) HATE SPIKE immediately to charm the enemy and AA. Follow up with (Q), (E) WHIPLASH then AA to burst the enemy. Keep using AA and (Q) whenever possible while running down the enemy.
Only for 💎Premium members. Join our community and unlock the all combos + video!
Evelynn Standard All-In
W
Q
eE
AA
Q
AA
Q
AA
R

Use this combo to All-In an enemy.

(W) ALLURE an enemy, wait for the curse to fully complete. Get in range then use (Q) HATE SPIKE and (E) WHIPLASH to charm and burst the enemy. Continue to AA and use (Q) whenever possible while chasing. Use (R) LAST CARESS to finish once the enemy is low enough.
Only for 💎Premium members. Join our community and unlock the all combos + video!

Wild Rift EVELYNN's SKILLS LEVELING

HATE SPIKE

(Q) HATE SPIKE
















ALLURE

(W) ALLURE
















WHIPLASH

(E) WHIPLASH
















LAST CARESS

(R) LAST CARESS
















Wild Rift EVELYNN's ABILITIES

P Q W E R
DEMON SHADE

(PASSIVE) DEMON SHADE

Enter Demon Shade after not attacking or casting for 4 seconds. Taking damage from enemy champions or turrets puts Demon Shade on a 1.5 seconds cooldown.

In Demon Shade, Evelynn regenerates 17 Health (17 (+2 perlevel) + 7.5% abilitypower) every second when she is below 320 Health (+70 perlevel). After level 5, Demon Shade grants her Camouflage.

Open video

HATE SPIKE

(Q) HATE SPIKE

4s 30/35/40/45

Unleashes two lines of spikes, dealing 40 magic damage (40/45/50/55 + 40% abilitypower) each to all enemies struck. Can re-cast within 4 seconds.

Deals 35/40/45/50% damage to minions.

Open video

ALLURE

(W) ALLURE

14/13/12 /11s 70/80/90/100

Curses target for 5 seconds. Evelynn's next attack or ability will expunge the Curse and slow them by 65% for 1/1.25/1.5/1.75s.

If the Curse lasts at least 2.5 seconds, expunging it charms the target for 1/1.25/1.5/1.75s. If the target is a champion, shreds their Magic Resist by 20/24/28/32% for 4s. If the target is a monster, deals additional 300 magic damage (300/350/400/450 + 60% abilitypower).

Casting Allure does not remove Evelynn from Demon Shade.

Open video

WHIPLASH

(E) WHIPLASH

8s 45/50/55/60

WHIPLASHWhips a target with Lashers, applying on-hit effects and dealing magic damage equal to 55/75/95/115 plus 3% (3% + 0.015% abilitypower) of their max Health.

WHIPLASHThen, gain 30% Movement Speed for 2 seconds.

Entering Demon Shade enhances the next cast to pull Evelynn to there target, dealing increased magic damage equal to 75/110/145/180 plus 5% (5% + 0.02% abilitypower) of their max Health to all enemies in the way.

Open video

LAST CARESS

(R) LAST CARESS

105/85/65s 100

Evelynn briefly goes untargetable and decimates the area in front of her before warping backwards a long distance.

LAST CARESSDeals 120 magic damage (120/240/360 + 75% abilitypower), increased to 230% to enemies below 35% Health.

Open video

Wild Rift EVELYNN's game tactics

Only for 💎Premium members. Join our community and unlock tactics!

Wild Rift EVELYNN's Counter pick

We propose to consider a list of champions that will be weaker against EVELYNN and, on the contrary, will greatly annoy you while playing LoL Wild Rift.

Worst vs EVELYNN

These picks are weak against EVELYNN at many stages of the game. Champs listed by lowest win rate matchups vs EVELYNN.

Best vs EVELYNN

These picks are strong against EVELYNN at many stages of the game. Champs listed by highest win rate matchups vs EVELYNN.

Best Line Counters vs EVELYNN

These picks counter EVELYNN during early game laning phase and outperform gold farm.

Only for 💎Premium members. Join our community and unlock Best Line Counters!

EVELYNN: champion change history (buffs and nerfs)

 ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
▼ NERF 28.09.2022 (PATCH 3.4A)

(Q) HATE SPIKE
Ability Power ratio: 45% → 40%.
▼ NERF 08.06.2022 (PATCH 3.2B)

BASE STATS
Base movement speed: 345 → 335.
Base health: 650 → 570.
Health per level: 105 → 115.
Health at level 15: 2120 → 2180.

(W) ALLURE
Slow/Charm duration: 1.25/1.5/1.75/2s → 1/1.25/1.5/1.75s.
▼ NERF 14.07.2021 (PATCH 2.3С)

DEMON SHADE (PASSIVE)
Heal: 10% AP per second → 7.5% AP per second.

LAST CARESS (ULTIMATE)
Damage AP ratio against low health champions: 250% → 230%.
▼ NERF 16.06.2021 (PATCH 2.3A)

LAST CARESS (ULTIMATE)
[NEW] 250% execute damage now only applies to champions.
▼ NERF 12.05.2021 (PATCH 2.2C)

(Q) HATE SPIKE
Damage: 45/50/55/60 → 40/45/50/55.
▼ NERF 28.04.2021 (PATCH 2.2B)

LAST CARESS (ULTIMATE)
Cooldown: 100/80/60s → 120/95/70s.
▼ NERF 19.01.2021 (PATCH 2.0A)

(Q) HATE SPIKE
AP ratio: 0,5 → 0,45.
Mana: 25/30/35/40 → 30/35/40/45.
Damage to minions: 100% at all ranks → 35/40/45/50%.
▲ BUFF 08.12.2020 (PATCH 1.1)

(Q) HATE SPIKE
Range: 5 → 6,5.
AP ratio: 40% → 50%.
▼ NERF 06.12.2020 (PATCH 1.1)

BASE STATS
Mana regen: 18 → 15.
More

EVELYNN's Lore

Within the dark seams of Runeterra, the demon Evelynn searches for her next victim. She lures in prey with the voluptuous façade of a human female, but once a person succumbs to her charms, Evelynn's true form is unleashed. She then subjects her victim to unspeakable torment, gratifying herself with their pain. To the demon, these liaisons are innocent flings. To the rest of Runeterra, they are ghoulish tales of lust gone awry and horrific reminders of the cost of wanton desire.

Wild Rift EVELYNN Video

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