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YUUMI Wild Rift
B
Wild Rift Support
100
42 461

9 Dec 2024
Wild Rift: YUUMI - Build Guide (Items, Runes, COMBOS, SKILLS ORDER) Wild Rift Mages Wild Rift Support
NERF

Damage
3.3
Toughness
3.3
Utility
10
Difficulty
3.3
League of Legends: Wild Rift YUUMI, role - Mage / Support. Use the guidelines to take your YUUMI Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position YUUMI is in the rating table, go to the - Tier List page.
attackdamage 50 (3.64) 
heal 530 (95)
healthregeneration 11 (0.7)
attackspeed 0.8 (0.004)
mana 435 (49)
mpreg 15 (1.3)
movementspeed 340 (0)
armor 37 (3.9)
magicresistance 35 (0.85)
criticalstrike 175 (0)


Wild Rift Support Support YUUMI's Build items and runes for LoL Wild Rift

Key items
Starting
Ancient Coin Wild Rift
Ancient Coin

Ancient Coin
Kill enemy minions to earn bonus gold

This item is for support players. When equipped, it will reduce the gold you receive from killing minions and monsters. If there are multiples of this item within the party, only one of them can take effect at any given time.

Offering: Gains 1 charge(s) every 30 seconds (up to 3 times). When a teammate is nearby, each surrounding minion defeated consumes 1 charges to grant 65 gold and restore 20-80 Health.

You do not earn gold generated from minion kills, but you earn gold equal to 50% of the bounty. Gold generated from your minion kills will be given to nearby allies instead.
Also reduces monster bounties by 50%.

Deal 1 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.

Mission: This item upgrades to Talisman of Ascension After obtaining Earn 750 gold.

500

Core
Talisman of Ascension Wild Rift
Talisman of Ascension

Talisman of Ascension
Kill enemy minions to earn bonus gold

+125 Max Health
+15 Ability Haste

Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).

Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.

0

Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+45 Move Speed.
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.

1400

Ardent Censer Wild Rift
Ardent Censer

Ardent Censer
Increases allies Attack Speed

+250 Max Health
+55 Ability Power
+20 Ability Haste

Ardent: +5% Move Speed.
Censer: When you heal or shield, an allied champion other than yourself, they gain 10-40% Attack Speed and their attacks deal 20-40 bonus magic damage. for 6 seconds.

2800

Ardent Censer TIPS: Amplifies the power of healing and shielding abilities. When you have a hyper-carry ADC or an auto-attack based champion on your team; multiple champions with healing or shielding abilities on your team.

Boots and Enchant
Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+45 Move Speed.
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.

1400

Locket Enchant Wild Rift
Locket Enchant

Locket Enchant
Area of effect magic shield

Locket (Active):  Grants a shield to yourself and nearby allied champions that each absorbs 60-390 damage for 2.5 seconds. (60s cooldown)

This effect is reduced by 50% if the target has been affected by another Locket in the last 20 seconds.

500

Locket Enchant TIPS: Is great on tanks who are good in team fights.

Е
LoL Wild Rift Veil Enchant
Veil Enchant

Veil Enchant
Block an ability for an ally

Veil (Active): Grant a spell shield to a nearby ally for 3 seconds, blocking the next hostile ability. (45s Cooldown)

500

Е
Defense options
Zeke's Convergence Wild Rift
Hextech Zeke's Convergence

Hextech Zeke's Convergence
Boosts allies Attack Damage

+40 Armor
+350 Max Health
+150 Max Mana
+15 Ability Haste

Harbinger: Casting your ultimate surrounds you with a blizzard and ignites a nearby ally's attacks for 10 seconds. Your blizzard deals a maximum of 630–1050 damage, slows enemies by 35% and leaves a trail behind you. Allied champions on the trail gain 55 bonus Movement Speed for 1 second. (30s Cooldown)

2700

Hextech Zeke's Convergence TIPS: Pick up Zeke's Convergence on champions with lots of CC.

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Summoner Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Heal Wild Rift
Heal

Heal

Restore 100 Health (90–390 ) to you and the most wounded nearby ally champion, and grants both of you 30% bonus Movement Speed for 1 second(s).

Healing is halved for champions recently affected by Heal.

Cooldown: 110s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Build items options
YUUMI - Main Build
Boots of Mana Wild Rift

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+45 Move Speed.
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.

1400

Talisman of Ascension Wild Rift
Talisman of Ascension

Talisman of Ascension
Kill enemy minions to earn bonus gold

+125 Max Health
+15 Ability Haste

Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).

Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.

0

Ardent Censer Wild Rift
Ardent Censer

Ardent Censer
Increases allies Attack Speed

+250 Max Health
+55 Ability Power
+20 Ability Haste

Ardent: +5% Move Speed.
Censer: When you heal or shield, an allied champion other than yourself, they gain 10-40% Attack Speed and their attacks deal 20-40 bonus magic damage. for 6 seconds.

2800

Ardent Censer TIPS: Amplifies the power of healing and shielding abilities. When you have a hyper-carry ADC or an auto-attack based champion on your team; multiple champions with healing or shielding abilities on your team.

Harmonic Echo Wild Rift
Harmonic Echo

Harmonic Echo
Abilities grant healing effects

+75 Ability Power
+300 Max Mana
+10 Ability Haste

Harmonic Echo: Moving and casting abilities builds Harmony. At 100 Harmony your next healing or shielding ability on an ally other than yourself restores Health equal to 130 (+ 10% AP ) to your target and up to 3 nearby allied champions. Every 10 Ability Haste you have increases healing by 3%.

3000

Harmonic Echo TIPS: Greatly increases healing for allies. Stay on the move!

LoL Wild Rift Staff of Flowing Water
Staff of Flowing Water

Staff of Flowing Water
Enhance allies Ability Power and Ability Haste

+65 Ability Power
+350 Max Mana
+15 Ability Haste

Rapids: Healing or shielding an ally grants you both +20 Ability Haste and 20-40 (based on target's level) Ability Power for 6 seconds.

2500

Staff of Flowing Water TIPS: Good for champions who have healing or shielding abilities.

Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400

Rabadon's Deathcap TIPS: A huge power spike for champions with high AP ratios to increase AP by 20-45% and significantly increase their damage. Most effective against enemy teams that lack magic resistance or have squishy targets.

YUUMI - Alternative Build
Boots of Mana Wild Rift

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+45 Move Speed.
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.

1400

Talisman of Ascension Wild Rift
Talisman of Ascension

Talisman of Ascension
Kill enemy minions to earn bonus gold

+125 Max Health
+15 Ability Haste

Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).

Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.

0

Ardent Censer Wild Rift
Ardent Censer

Ardent Censer
Increases allies Attack Speed

+250 Max Health
+55 Ability Power
+20 Ability Haste

Ardent: +5% Move Speed.
Censer: When you heal or shield, an allied champion other than yourself, they gain 10-40% Attack Speed and their attacks deal 20-40 bonus magic damage. for 6 seconds.

2800

Ardent Censer TIPS: Amplifies the power of healing and shielding abilities. When you have a hyper-carry ADC or an auto-attack based champion on your team; multiple champions with healing or shielding abilities on your team.

Harmonic Echo Wild Rift
Harmonic Echo

Harmonic Echo
Abilities grant healing effects

+75 Ability Power
+300 Max Mana
+10 Ability Haste

Harmonic Echo: Moving and casting abilities builds Harmony. At 100 Harmony your next healing or shielding ability on an ally other than yourself restores Health equal to 130 (+ 10% AP ) to your target and up to 3 nearby allied champions. Every 10 Ability Haste you have increases healing by 3%.

3000

Harmonic Echo TIPS: Greatly increases healing for allies. Stay on the move!

Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400

Rabadon's Deathcap TIPS: A huge power spike for champions with high AP ratios to increase AP by 20-45% and significantly increase their damage. Most effective against enemy teams that lack magic resistance or have squishy targets.

LoL Wild Rift: Imperial Mandate
Imperial Mandate

Imperial Mandate
Crowd control grants additional ally damage

+200 Max Health
+40 Ability Power
+20 Ability Haste

Coordinated Fire: Abilities that Slow or Immobilize a champion deal 47-75 bonus magic damage and marks them for 4 seconds (6 seconds cooldown per enemy champion). Allied champion damage detonates the mark, dealing an additional 94-150 magic damage (based on ally level) and granting you both 20% Move Speed, for 2 seconds.

2500

Imperial Mandate TIPS: If you have an ability that slows or immobilizes a champion, you can give your allies some healing if they auto the enemy. Only pick up on champs with CC.

Situational items
#1 Morellonomicon Wild Rift #2 Oceanid's Trident Wild Rift #3 LoL Wild Rift: Imperial Mandate #4 Crown of the Shattered Queen Wild Rift #5 Redeeming Wild Rift
Magic damage reduces enemy healing
Rabadon's Deathcap
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400

Rabadon's Deathcap TIPS: A huge power spike for champions with high AP ratios to increase AP by 20-45% and significantly increase their damage. Most effective against enemy teams that lack magic resistance or have squishy targets.

Morellonomicon
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

Morellonomicon TIPS: Mage’s grievous wounds option for tackling enemy comps with heavy healing & sustain. Perfect against champions like Soraka, Dr. Mundo & Vladimir.

Mage’s grievous wounds option for tackling enemy comps with heavy healing & sustain. Perfect against champions like Soraka, Dr. Mundo & Vladimir.
Anti-Shielding
Rabadon's Deathcap
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400

Rabadon's Deathcap TIPS: A huge power spike for champions with high AP ratios to increase AP by 20-45% and significantly increase their damage. Most effective against enemy teams that lack magic resistance or have squishy targets.

Oceanid's Trident
Oceanid's Trident

Oceanid's Trident
Anti-Shielding

+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

2600

Oceanid's Trident TIPS: If you're an mage-assassin and the enemy has a lot of shields, pick this item up to make destroying their shields easier.

If you're an mage-assassin and the enemy has a lot of shields, pick this item up to make destroying their shields easier.
Crowd control grants additional ally damage
Rabadon's Deathcap
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400

Rabadon's Deathcap TIPS: A huge power spike for champions with high AP ratios to increase AP by 20-45% and significantly increase their damage. Most effective against enemy teams that lack magic resistance or have squishy targets.

Imperial Mandate
Imperial Mandate

Imperial Mandate
Crowd control grants additional ally damage

+200 Max Health
+40 Ability Power
+20 Ability Haste

Coordinated Fire: Abilities that Slow or Immobilize a champion deal 47-75 bonus magic damage and marks them for 4 seconds (6 seconds cooldown per enemy champion). Allied champion damage detonates the mark, dealing an additional 94-150 magic damage (based on ally level) and granting you both 20% Move Speed, for 2 seconds.

2500

Imperial Mandate TIPS: If you have an ability that slows or immobilizes a champion, you can give your allies some healing if they auto the enemy. Only pick up on champs with CC.

If you have an ability that slows or immobilizes a champion, you can give your allies some healing if they auto the enemy. Only pick up on champs with CC.
Blocks an enemy ability
Rabadon's Deathcap
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400

Rabadon's Deathcap TIPS: A huge power spike for champions with high AP ratios to increase AP by 20-45% and significantly increase their damage. Most effective against enemy teams that lack magic resistance or have squishy targets.

Crown of the Shattered Queen
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.
Heal nearby allies periodically
Staff of Flowing Water
Staff of Flowing Water

Staff of Flowing Water
Enhance allies Ability Power and Ability Haste

+65 Ability Power
+350 Max Mana
+15 Ability Haste

Rapids: Healing or shielding an ally grants you both +20 Ability Haste and 20-40 (based on target's level) Ability Power for 6 seconds.

2500

Staff of Flowing Water TIPS: Good for champions who have healing or shielding abilities.

Redeeming
Redeeming

Redeeming
Heal nearby allies periodically

+400 Max Health
+300 Max Mana
+20 Ability Haste

Eternity: Restore Mana equal to 15% of the damage taken from champions. When consuming Mana, restore Health equal to 20% of Mana consumed. Capped at 15 Health per cast.
Salvation: Every 8 seconds, restore Health (50 + 6% bonus) to all allied champions within 350 units. This effect does not trigger if there are no allied champions nearby.

2600

Redeeming TIPS: Good for champions who have healing or shielding abilities.

Good for champions who have healing or shielding abilities.
Runes BUILD
Aery Wild Rift

Aery
Poke, Protect

Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.

Damage: 10-60 () + 20% bonus + 10% .
Shield: 20-120 () + 40% bonus + 20% .

Aery cannot be sent out again until she returns to you.

Aery
Poke, Protect
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Font of Life Wild Rift

Font of Life
Team Heal

Hitting an enemy champion with an attack or ability marks them. When allies or you damage marked champions, heal those allies and yourself.  Each ally can trigger this healing once per mark.

Ally Heal: 3% of your max + 15% of your.
Self Heal: 1% of your max + 5% of your.
Mark duration: 3s

Cooldown: 15s for Melee champions, 20s for Ranged champions.

Subsequent heals from other ally's marks are reduced to 25%.

Font of Life
Team Heal
Marks an enemy champion and grants healing upon attack.
Loyalty Wild Rift

Loyalty
Shared Bonus AR/MR

You gain 2 and  5. Your closest ally champion gains 5 and 2.

Loyalty
Shared Bonus AR/MR
Grants Armor and Magic Resist to you and your teammates.
Revitalize Wild Rift

Revitalize
Buff Heal, Shield

Gains a 5% amplification effect when casting Heal or Shield. If the target's Health is lower than 40%, amplifies its effect by an additional 10%.
Increases healing and shielding effects.

Revitalize
Buff Heal, Shield
Increases healing and shielding effects.
Transcendence Wild Rift

Transcendence
CDR

Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.

Cooldown: 8s

Transcendence
CDR
Grants more Ability Haste the higher your level is and also returns ability cooldown duration.
Skills Order
Quick Skill Order: (Q) (E) (W)

PROWLING PROJECTILE

7/6.5/6/5.5/5s 60

Hold and drag: Steers an errant missile, dealing 60 magic damage (60/100/140/180/220 + 20% abilitypower) to the first enemy hit.

If Yuumi is Attached, the missile will be enhanced if travels for 0,75s before impacting, dealing 70 (70/120/170/220/270  + 30% abilitypower) plus 2/3/4/5/6% current Health magic damage instead and slows champions by 20% for 1 second.

Deals up to 120 damage against monsters.

(Q) PROWLING PROJECTILE
















YOU AND ME!

10s

Passive: Increases Attached ally's Adaptive Force by 15 + 12% (8/14/20/26 + 8/11/14/17% ally's bonus attackdamage or 16/28/40/52 + 13/15/17/19% ally's abilitypower).

Yuumi also gains the same amount of Adaptive Force.

YOU AND ME! ActiveActive: Dashes to an ally champion and Attaches to them. While Yuumi is Attached, she follows her partner's movement and is Untargetable except from towers.

Immobilizing effects on Yuumi place You and Me! on a 5 second cooldown.

(W) YOU AND ME!
















ZOOMIES

12/11/10/9s 80/90/100/110

Yuumi restores 20 Health (20/30/40/50 + 10% abilitypower) to herself and gains 15% Movement Speed (15% + 0.03% abilitypower) and 20/25/30/35% Attack Speed for 3 seconds.
Her next 3 attacks and abilities hits heal for 20 (20/30/40/50 + 10% abilitypower) within 5 seconds.

If Yuumi is Attached, this Ability affects her ally instead.

(E) ZOOMIES
















FINAL CHAPTER

85/75/65s 100

Channels for 3.5 seconds, launching 7 waves dealing 80 magic damage (80/100/120 + 15% abilitypower). Waves after the first deal 50% magic damage. Champions hit by 3 waves are rooted for 1.5 seconds.

Yuumi cannot move and cast You and Me! and Zoomies while channeling.

(R) FINAL CHAPTER
















YUUMI Support-line Build Details

If you want to use this YUUMI Support build, you should take Flash Flash (Teleport a short distance) and Heal Heal (Restore Health to you and the most wounded nearby ally champion) as your Summoner Spells.

For runes, you should pick Aery Aery (Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.) as your keystone, followed by Font of Life Font of Life (Marks an enemy champion and grants healing upon attack.), Loyalty Loyalty (Grants Armor and Magic Resist to you and your teammates.) and Revitalize Revitalize (Increases healing and shielding effects.) in the primary tree, as well as Transcendence Transcendence (Grants more Ability Haste the higher your level is and also returns ability cooldown duration.) in the secondary tree. Above you can see possible options for replacing runes.

Start your build with Ancient Coin Ancient Coin (Kill enemy minions to earn bonus gold). Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage. Finally, for your items, you should build Talisman of Ascension Talisman of Ascension (Kill enemy minions to earn bonus gold) as your first item, followed by Boots of Mana Boots of Mana (Grants Ability Power, Magic Penetration and Mana Regeneration) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Ardent Censer Ardent Censer (Increases allies Attack Speed).

Maybe now it's time to think about upgrading your boot, invest in Locket Enchant Locket Enchant (Area of effect magic shield). You may want to replace it with Veil Enchant Veil Enchant (Block an ability for an ally), it all depends on your playstyle and the situation on the battlefield.

The remaining three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield. Buy items that will effectively counter your opponents, help you and your allies. To do this, use the "Situational Items" section to find out which items will be useful to you in a particular situation.

For the skill order, you want to stick with (Q) (E) (W). You can learn more about abilities order at all levels by studying the diagram above.

See More

Wild Rift Support Support YUUMI Counters, Synergys, Tips, Tactics

CHAMPIONS ITEMS TIPS ABILITIE'S TIPS STRENGTHS & WEAKNESSES GAME PLAN POWER SPIKES
Threats
Extreme Major Even Minor

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YUUMI Wild Rift
Synergies
Ideal Strong Ok Low
Low Ok Strong Ideal

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Reduced Healing
Items with Grievous Wounds that can reduce YUUMI Healing effects.
Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Executioner's Calling Wild Rift
Executioner's Calling

Executioner's Calling
Physical Damage reduces enemy healing

+15 Attack Damage

Rend: Physical Damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

800

Oblivion Orb Wild Rift
Oblivion Orb

Oblivion Orb
Magic damage reduces enemy healing

+30 Ability Power

Cursed: Magic damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

800

Mortal Reminder Wild Rift
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+30 Attack Damage
+25% Critical Rate

Last Whisper:  +33% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Mortal Reminder TIPS: Must have item versus champions with a lot of healing such as Soraka, Yuumi, Dr. Mundo or Vladimir.

Chempunk Chainsword Wild Rift
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+250 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

Chempunk Chainsword TIPS: Strong item to build when facing enemy champions with high sustain like Mundo, Soraka and Yuumi who have significant healing abilities. It can also be useful against champions who rely on lifesteal like Aatrox, Darius, and Fiora.

Morellonomicon Wild Rift
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

Morellonomicon TIPS: Mage’s grievous wounds option for tackling enemy comps with heavy healing & sustain. Perfect against champions like Soraka, Dr. Mundo & Vladimir.

Cleanse or Block Spells
Items with ability or property to cleanse or block negative spells.
Quicksilver Enchant Wild Rift
Quicksilver Enchant

Quicksilver Enchant
Dispels crowd control

Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

800

Е
LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Edge of Night TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

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Wild Rift YUUMI's COMBOS + VIDEO GUIDE

🥇HARD 🥈MEDIUM 🥉EASY
Yuumi Teamfight
E
Q
R
W
AA
W
AA
W

Use this combo to teamfight with Yuumi.

While attached, use (E) ZOOMIES to heal and speed up your ally if needed, steer a curved (Q) PROWLING PROJECTILE to enhance the projectile. Release once you make sure that it will hit then (R) FINAL CHAPTER immediately. Once your first target is rooted, (W) YOU AND ME! to detach from your ally and aim your remaining (R's) waves to root other targets. Finish with AA once then (W) to an ally to safety.
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Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift YUUMI's ABILITIES

BOP 'N' BLOCK P PROWLING PROJECTILE Q YOU AND ME! W ZOOMIES E FINAL CHAPTER R
BOP 'N' BLOCK

(PASSIVE) BOP 'N' BLOCK

Yuumi's attacks against champions grant her 35~175 shield (35 (+10 perlevel) + 15% abilitypower). This effect has a 18/15/12/9s second cooldown.

Shields and haste effects Yuumi placed on herself will be passed on to  her Attached ally.

Open Video

PROWLING PROJECTILE

(Q) PROWLING PROJECTILE

7/6.5/6/5.5/5s 60

Hold and drag: Steers an errant missile, dealing 60 magic damage (60/100/140/180/220 + 20% abilitypower) to the first enemy hit.

If Yuumi is Attached, the missile will be enhanced if travels for 0,75s before impacting, dealing 70 (70/120/170/220/270  + 30% abilitypower) plus 2/3/4/5/6% current Health magic damage instead and slows champions by 20% for 1 second.

Deals up to 120 damage against monsters.

Open Video

YOU AND ME!

(W) YOU AND ME!

10s

Passive: Increases Attached ally's Adaptive Force by 15 + 12% (8/14/20/26 + 8/11/14/17% ally's bonus attackdamage or 16/28/40/52 + 13/15/17/19% ally's abilitypower).

Yuumi also gains the same amount of Adaptive Force.

YOU AND ME! ActiveActive: Dashes to an ally champion and Attaches to them. While Yuumi is Attached, she follows her partner's movement and is Untargetable except from towers.

Immobilizing effects on Yuumi place You and Me! on a 5 second cooldown.

Open Video

ZOOMIES

(E) ZOOMIES

12/11/10/9s 80/90/100/110

Yuumi restores 20 Health (20/30/40/50 + 10% abilitypower) to herself and gains 15% Movement Speed (15% + 0.03% abilitypower) and 20/25/30/35% Attack Speed for 3 seconds.
Her next 3 attacks and abilities hits heal for 20 (20/30/40/50 + 10% abilitypower) within 5 seconds.

If Yuumi is Attached, this Ability affects her ally instead.

Open Video

FINAL CHAPTER

(R) FINAL CHAPTER

85/75/65s 100

Channels for 3.5 seconds, launching 7 waves dealing 80 magic damage (80/100/120 + 15% abilitypower). Waves after the first deal 50% magic damage. Champions hit by 3 waves are rooted for 1.5 seconds.

Yuumi cannot move and cast You and Me! and Zoomies while channeling.

Open Video

YUUMI: champion change history (buffs and nerfs)

▼ NERF 26.09.2024 (PATCH 5.2D)

BASE STATS
Base Attack Damage:58 → 50.

(PASSIVE) BOP 'N' BLOCK
Shield value: 50+ 10 per Level + 25% Ability Power → 35 + 10 Per Level + 15% Ability Power.

(E) ZOOMIES
Movement speed gained:15% + 0.05% Ability Power → 15% + 0.03% Ability Power.
Attack speed gained:30/35/40/45% → 20/25/30/35%.
▼ NERF 14.03.2024 (PATCH 5.0C)

(W) YOU AND ME!
Adaptive power: (8/14/20/26 + (5 + 0.25 per level)% bonus Attack Damage) or (16/28/40/52 + (5 + 0.25 per level)% Ability Power) → (8/14/20/26 + (2+ 0.15 per level)% bonus Attack Damage) or (16/28/40/52 + (2 + 0.15 per level)% Ability Power).

(R) FINAL CHAPTER
Cooldown: 75/65/55s → 85/75/65s.
Root Duration: 1.75s → 1.5s.
✱ ADJUST 25.05.2023 (PATCH 4.2)
✱ REWORKED 14.02.2024 (PATCH 5.0A)

(PASSIVE) BOP 'N' BLOCK
[New] Yuumi's attacks and abilities against enemy champions grant her a shield, which also takes effect when Yuumi is Attached.
Shield value: 35 + 25 per level + 25% Ability Power → 50 + 10 per level + 25% Ability Power.
Cooldown: 18/15/12/9s (growth at 1/5/9/13 levels) → all levels 18s.

(W) YOU AND ME!
Adaptive power: 7.5/9/10.5/12 + 8/11/14/17% bonus Attack Damage of Yuumi’s allies or 15/18/21/24 + 8/11/14/17% Ability Power of Yuumi’s allies → 8/14/20/26 + (5 + 0.25 per level)% bonus Attack Damage or 16/28/40/52 + (5 + 0.25 per level)% bonus Ability Power.
▼ NERF 09.11.2023 (PATCH 4.4A)

(Q) PROWLING PROJECTILE
Base damage: 60/100/140/180/220 + 25% Ability Power → 60/100/140/180/220 + 20% Ability Power.
Damage while attached: 70/120/170/220/270 + 35% Ability Power → 70/120/170/220/270 + 30% Ability Power.

(R) FINAL CHAPTER
Damage per wave: 80/100/120 + 20% Ability Power → 80/100/120 + 15% Ability Power.
✱ ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
▼ NERF 15.02.2023 (PATCH 4.0B)

(Q) PROWLING PROJECTILE
Enhanced current health damage: 1.5/3/4.5/6/7.5% → 2/3/4/5/6%.
Mana cost: 50 → 60.

(W) YOU AND ME!
Passive adaptive force: 13/15/17/19% → 8/11/14/17%.
▲ BUFF 02.11.2022 (PATCH 3.4C)

(E) ZOOMIES
Heal: 15/25/35/45 + 10% Ability Power → 20/30/40/50 + 10% Ability Power.
✱ ADJUST 19.10.2022 (PATCH 3.4B)

(PASSIVE) BOP 'N' BLOCK
Shield duration: 5s → Infinite.
✱ ADJUST 14.09.2022 (PATCH 3.4)

(PASSIVE) BOP 'N' BLOCK
Cooldown: 12/10/8/6s → 18/15/12/9s.
Shield value: 60 - 410 + 35% Ability Power → 60 - 410 + 25% Ability Power.
[REMOVED] Mana restoration.

(Q) PROWLING PROJECTILE
[ADJUSTED] Projectile is no longer gated by distance from your attached ally. Instead, it has a time-gated duration of 2.25s only.
Empowered threshold: 1s → 0.75s.
Magic damage: 60/100/140/180/220 + 30% Ability Power → 60/100/140/180/220 + 25% Ability Power.
Empowered threshold: 1s → 0.75s.
Empowered Magic damage: 80/130/180/230/280 + 40% Ability Power + 2/4/6/8/10% Target's current health → 70/120/170/220/270 + 35% Ability Power + 1.5/3/4.5/6/7.5% Target's current health.
Cooldown: 9/8/7/6/5s → 7/6.5/6/5.5/5s.

(W) YOU AND ME!
Bonus Attack Damage granted to Yuumi and attached ally: 7.5/9/10.5/12+12/15/18/21% × Ally bonus Attack Damage → 7.5/9/10.5/12+13/15/17/19% × Ally bonus Attack Damage.
Bonus Ability Power granted to Yuumi and attached ally: 15/18/21/24 + 12/15/18/21% × ally bonus Ability Power → 15/18/21/24 + 13/15/17/19% × ally bonus Ability Power.

(E) ZOOMIES
Mana cost: 40/45/50/55 + 15% maximum mana → 80/90/100/110.
Movement speed: 15% + 10% Ability Power → 15% + 5% Ability Power.
Heal value: 80/120/160/200 + 40% Ability Power →  20/30/40/50 +10% Ability Power.
[NEW] Healing now repeats the heal effect for the next 3 attacks or abilities within 5 seconds. This will affect Yuumi normally, or her attached ally if Yuumi is attached.
▼ NERF 18.08.2022 (PATCH 3.3B)

(PASSIVE) BOP 'N' BLOCK
Shield: 85~435 → 60~410.

(E) ZOOMIES
Heal: 80/120/160/200 → 60/100/140/180.
▼ NERF 08.06.2022 (PATCH 3.2B)

(PASSIVE) BOP 'N' BLOCK
Cooldown: 10/8.5/7/5.5s → 12/10/8/6s.
▲ BUFF 08.04.2022 (PATCH 3.1B)

(PASSIVE) BOP 'N' BLOCK
Shield: 60 + (22 × lvl) + 30% AP → 60 + (25 × lvl) + 35% AP.
Mana restore: 20 + (5 × lvl) + 12% max mana → 20 + (5 × lvl) + 15% max mana.

(Q) PROWLING PROJECTILE
Cooldown: 12/10.5/9/7.5/6s → 9/8/7/6/5s.
Mana: 70 → 50.
▲ BUFF 03.03.2022 (PATCH 3.0b)

BASE STATS
Mana regeneration growth: 0,9 → 1,3.

(PASSIVE) BOP 'N' BLOCK
Cooldown: 12/10/8/6s → 10/8,5/7/5,5s.

(Q) PROWLING PROJECTILE
Mana cost: 90 → 70.
Current percent health damage: 2/3,5/5/6,5/8% → 2/4/6/8/10%
Base damage: 40/80/120/160/200 → 60/100/140/180/220.
Empowered base damage: 60/110/160/210/260 → 80/130/180/230/280.

(W) YOU AND ME!
Attached adaptive force ratio (AD:AP): 1:1.67 → 1:2.

(R) FINAL CHAPTER
Base damage per wave: 60/80/100 → 80/100/120.
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YUUMI's Lore

A magical cat from Bandle City, Yuumi was once the familiar of a yordle enchantress, Norra. When her master mysteriously disappeared, Yuumi became the Keeper of Norra's sentient Book of Thresholds, traveling through portals in its pages to search for her. Yearning for affection, Yuumi seeks friendly companions to partner with on her journey, protecting them with luminous shields and fierce resolve. While Book strives to keep her on task, Yuumi is often drawn to worldly comforts, such as naps and fish. In the end, however, she always returns to her quest to find her friend.

Wild Rift YUUMI Video

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