Wild Rift: YUUMI Build Guide (7.2A)

YUUMI Wild Rift
BUFFED
125
71 349
15 Jul 2026
Damage
Toughness
Utility
Difficulty

League of Legends: Wild Rift YUUMI, role - Mage / Support. Use the guidelines to take your YUUMI Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position YUUMI is in the rating table, go to the - Tier List page.

attackdamage 50 (3.64) 
heal 570 (104)
healthregeneration 11 (0.7)
attackspeed 0.8 (0.004)
mana 435 (49)
mpreg 15 (1.3)
movementspeed 340 (0)
armor 40 (3.9)
magicresistance 35 (1.2)
criticalstrike 175 (0)


FELINE FRINDSHIP
P

(PASSIVE) FELINE FRINDSHIP

Passive: When Yuumi's attacks and abilities strike champions, she heals herself for 67 Health (70 + 25% abilitypower) (+ 7 perlevel).
If Yuumi Attaches to an allied champion within 4s, they are healed for the same amount as well. (12-8s cooldown (perlevel))

Bonds of Friendship: While Attached, Yuumi gains Friendship with her ally whenever they kill a champion or minion. The ally with the most Friendship becomes her Best Friend.

Best Friend Bonus: Yuumi's abilities gain bonus effects while she is Attached to her Best Friend.

PROWLING PROJECTILE
Q

(Q) PROWLING PROJECTILE

5s 60

Missile Summon: Hold and drag the ability button to steer the missile.

Base Effect: Deals 60 magic damage (60/100/140/180/220 + 20% abilitypower).

VORACITYAttached Bonus: If the missile takes at least 1 second(s) to get to its target, its damage increases to 80 magic damage (100/160/220/280/340 + 35% abilitypower). It also slows by 45/50/55/60/65% and reveals the target for 1 second(s).

Best Friend Bonus: The missile always slows the target hit. Hitting a champion with the missile grants the ally Yuumi is Attached to 14 magic damage (18/19/20/21/22 + 5% abilitypower) on-hit for 5 second(s).

YOU AND ME!
W

(W) YOU AND ME!

10s

Best Friend Bonus (Passive): While on her Best Friend, Yuumi gains an additional 6% Heal an Shield Power (6/7/8/9% + 0.02% abilitypower)(perlevel).

YOU AND ME! ActiveActive: Dashes to an ally champion and Attaches to them. While Attached, she follows her partner's movement and is Untargetable except from towers.

Immobilizing effects on Yuumi place You and Me! on a 5 second cooldown.

ZOOMIES
E

(E) ZOOMIES

10s 65/75/85/95

Gains a shield that absorbs 85 damage (85/110/135/160 + 30% abilitypower) and 20% Attack Speed (24/28/32/36% + 8% abilitypower) for 3 second(s).

While the shield persists, she also gains 20% Movement Speed.

If Yuumi is Attached, this ability affects her ally instead.

FINAL CHAPTER
R

(R) FINAL CHAPTER

85/75/65s 100

Channels for 3.5 second(s), launching 7 magical wave(s). While Attached, hold and drag the ability button to steer the waves.

Against enemies (per wave): Deals 80 magic damage (80/100/120 + 15% abilitypower). Slows by 10% for 1.25 second(s), increased by 10% per wave hit.

On allied champions (per wave): Restores 20 Health (20/35/50 + 5% abilitypower). Excess healing is converted into a shield instead.

Best Friend Bonus: For her Best Friend, the heal is increased to 26 Health (26/39/52 + 8% abilitypower).

Wave Damage Stacks: Waves after the first deal 20 magic damage (20/30/40 + 5% abilitypower).

Yuumi can move and cast You and Me! and Zoomies while channeling.

YUUMI Meta Overview — Ranks & Performance Analytics

This meta overview presents YUUMI’s ranked performance across different roles and skill tiers. The data includes tier placement, win rate, pick rate, ban rate, and short-term trends, allowing you to evaluate her current strength and draft priority. Statistics are synced with rank buckets and role selection, helping you understand where YUUMI performs best and how her impact changes in the evolving Wild Rift meta.

Updated: 24 JUL 2026 UTC 00:00
Last 7 days analytics
Build Counters Counter Items Tips Con Game Plan Power Spikes

Support YUUMI Build items and runes

The information below will help you get familiar with the game on the Support Line YUUMI. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Spectral Sickle Spectral Sickle (Attack champions and structures to gain bonus gold). Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Wild Rift Items: Spectral Sickle
Spectral Sickle

Spectral Sickle
Attack champions and structures to gain bonus gold

This item is for support players. When equipped, it will reduce the gold you receive from killing minions and monsters. If there are multiples of this item within the party, only one of them can take effect at any given time.

Versatile: Gain 10 Attack Damage or 20 Ability Power (Adaptive).
Tribute: Gain 1 encircling energy orb(s) every 30 seconds (max 3 orbs). While near an ally, the actions below will trigger Tribute, consuming 1 energy orb(s) to grant you 65 gold and restore your Health 20-80:

1. Using abilities or attacks to damage enemy champions or structures.
2. Attacking minions below 65% Health. This also executes them, and the gold generated from the minion kills is given to the ally nearest to you. 3. A nearby minion is killed while you have 3 orbs. Upon triggering Tribute, the ally nearest to you gains Tribute stacks.
Sentry: Deal 1 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer’s Bloom.
Restraint: You do not earn gold generated from minion kills, but you earn gold equal to 50% of the bounty. The gold generated from your minion kills will be given to the ally nearest to you. Gold earned from monster kills is reduced by 50%.

Quest: Earn 750 gold with this item to transform it into Black Mist Scythe and bind you and the ally with the most Tribute stacks as Perfect Partners.

500

Core
Wild Rift Items: Black Mist Scythe
Black Mist Scythe

Black Mist Scythe
Attack champions and structures to gain bonus gold

+10 Ability Haste

Versatile: Gain 14 Attack Damage or 28 Ability Power (Adaptive).
Soulcast: Every 60 seconds, gains 75 gold, 25 Health and 2 Attack Damage, or 4 Ability Power (Adaptive); up to 250 Health and 20 Attack Damage, or 40 Ability Power (Adaptive).

Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer’s Bloom. When out of combat, gain 10% Movement Speed when you move toward your Perfect Partner. If you're more than 2,500 units apart, this bonus increases to 30%.

0

Black Mist Scythe TIPS: This item is designed for support players, granting passive bonuses to gold and stats. It reduces your gold from killing minions and monsters but provides 75 gold and 1 Soulforce stack every 60 seconds. Each Soulforce stack adaptively grants health, attack damage, or ability power, and at 10 stacks you gain a significant bonus to one of these stats. The item also increases your effectiveness in clearing vision by dealing extra damage to revealed enemy wards. Ideal for map-control–focused supports who want to help their team without worrying about farming; you’ll steadily generate resources and strengthen your utility for both protect and peel.

Wild Rift Items: Ionian Boots of Lucidity
Ionian Boots of Lucidity

Ionian Boots of Lucidity
Reduces ability cooldowns

+50% Mana Regen
+15 Ability Haste
+45 Move Speed

Summoned: Reduces spell cooldowns by 15%.

1000

Ionian Boots of Lucidity TIPS: These boots are designed for champions who rely on casting abilities as often as possible. They provide mana regeneration, Ability Haste, and further reduce the cooldown of Summoner Spells, allowing you to use key abilities more frequently while bringing back Flash, Smite, Ignite, and other Summoner Spells faster. They are an excellent choice for mages, supports, fighters, and any champion who benefits from maximizing ability uptime.

Wild Rift Items: Harmonic Echo
Harmonic Echo

Harmonic Echo
Abilities grant healing effects

+100 Max Health
+50 Ability Power
+300 Max Mana
+50% Mana Regen
+15 Ability Haste
+5% Heal and Shield Strength

Harmonic Echo: Moving and casting abilities builds Harmony. At 100 Harmony your next healing or shielding ability on an ally restore an additional equal to (100-160 () + 15% AP) Health. If the target has less than 30% Health, heal effectiveness is increased to 130% of the original.

2800

Harmonic Echo TIPS: This item greatly enhances your healing and shielding capabilities. Moving and casting abilities builds Harmony, empowering your next heal or shield with additional healing, while allies at low health receive an even stronger recovery. It is an excellent choice for enchanter supports who focus on keeping their team alive and saving allies during critical moments.

Boots
Wild Rift Items: Ionian Boots of Lucidity
Ionian Boots of Lucidity

Ionian Boots of Lucidity
Reduces ability cooldowns

+50% Mana Regen
+15 Ability Haste
+45 Move Speed

Summoned: Reduces spell cooldowns by 15%.

1000

Ionian Boots of Lucidity TIPS: These boots are designed for champions who rely on casting abilities as often as possible. They provide mana regeneration, Ability Haste, and further reduce the cooldown of Summoner Spells, allowing you to use key abilities more frequently while bringing back Flash, Smite, Ignite, and other Summoner Spells faster. They are an excellent choice for mages, supports, fighters, and any champion who benefits from maximizing ability uptime.

Wild Rift Items: Crimson Lucidity
Crimson Lucidity

Crimson Lucidity
Reduces ability cooldown

+75% Mana Regeneration
+25 Ability Haste
+45 Move Speed

Summoned: Reduces spell cooldown by 20%.
Noxian Haste: Healing or shielding allied champions, casting a spell, or dealing damage to enemies with abilities grants Movement Speed (10% for melee champions / 8% for ranged champions) for 4 seconds.
This effect can only be triggered once every 4 seconds per ability.

2000

Crimson Lucidity TIPS: These boots are ideal for champions who rely on casting abilities as often as possible. They greatly reduce the cooldown of both abilities and Summoner Spells while granting bonus movement speed whenever you heal or shield allies, cast spells, or damage enemies with abilities. They are an excellent choice for mages, supports, and fighters who value high mobility and maximum ability uptime.

T3
TIPS: Finally, for your items, you should build Black Mist Scythe Black Mist Scythe (Attack champions and structures to gain bonus gold) as your first item, followed by Ionian Boots of Lucidity Ionian Boots of Lucidity (Reduces ability cooldowns) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Harmonic Echo Harmonic Echo (Abilities grant healing effects).

Maybe now it's time to think about upgrading your boot, invest in Crimson Lucidity Crimson Lucidity (Reduces ability cooldown).

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Wild Rift Items: Black Mist Scythe
Black Mist Scythe

Black Mist Scythe
Attack champions and structures to gain bonus gold

+10 Ability Haste

Versatile: Gain 14 Attack Damage or 28 Ability Power (Adaptive).
Soulcast: Every 60 seconds, gains 75 gold, 25 Health and 2 Attack Damage, or 4 Ability Power (Adaptive); up to 250 Health and 20 Attack Damage, or 40 Ability Power (Adaptive).

Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer’s Bloom. When out of combat, gain 10% Movement Speed when you move toward your Perfect Partner. If you're more than 2,500 units apart, this bonus increases to 30%.

0

Black Mist Scythe TIPS: This item is designed for support players, granting passive bonuses to gold and stats. It reduces your gold from killing minions and monsters but provides 75 gold and 1 Soulforce stack every 60 seconds. Each Soulforce stack adaptively grants health, attack damage, or ability power, and at 10 stacks you gain a significant bonus to one of these stats. The item also increases your effectiveness in clearing vision by dealing extra damage to revealed enemy wards. Ideal for map-control–focused supports who want to help their team without worrying about farming; you’ll steadily generate resources and strengthen your utility for both protect and peel.

Wild Rift Items: Ionian Boots of Lucidity
Ionian Boots of Lucidity

Ionian Boots of Lucidity
Reduces ability cooldowns

+50% Mana Regen
+15 Ability Haste
+45 Move Speed

Summoned: Reduces spell cooldowns by 15%.

1000

Ionian Boots of Lucidity TIPS: These boots are designed for champions who rely on casting abilities as often as possible. They provide mana regeneration, Ability Haste, and further reduce the cooldown of Summoner Spells, allowing you to use key abilities more frequently while bringing back Flash, Smite, Ignite, and other Summoner Spells faster. They are an excellent choice for mages, supports, fighters, and any champion who benefits from maximizing ability uptime.

Wild Rift Items: Harmonic Echo
Harmonic Echo

Harmonic Echo
Abilities grant healing effects

+100 Max Health
+50 Ability Power
+300 Max Mana
+50% Mana Regen
+15 Ability Haste
+5% Heal and Shield Strength

Harmonic Echo: Moving and casting abilities builds Harmony. At 100 Harmony your next healing or shielding ability on an ally restore an additional equal to (100-160 () + 15% AP) Health. If the target has less than 30% Health, heal effectiveness is increased to 130% of the original.

2800

Harmonic Echo TIPS: This item greatly enhances your healing and shielding capabilities. Moving and casting abilities builds Harmony, empowering your next heal or shield with additional healing, while allies at low health receive an even stronger recovery. It is an excellent choice for enchanter supports who focus on keeping their team alive and saving allies during critical moments.

Wild Rift Items: Ardent Censer
Ardent Censer

Ardent Censer
Increases allies Attack Speed

+250 Max Health
+45 Ability Power
+50% Mana Regen

+10 Ability Haste
+5% Heal and Shield Strength
+5% Move Speed.
Censer: When you heal or shield, an allied champion other than yourself, they gain 15-34% Attack Speed and their attacks deal 16-22 bonus magic damage. for 6 seconds. This damage can Critically Strike.

2700

Ardent Censer TIPS: This item enhances your heals and shields, granting shielded allies increased attack speed and bonus magic damage on their attacks for a short duration. Perfect for enchanter supports who want to protect and empower their carries when it matters most.

Wild Rift Items: Redemption
Redemption

Redemption
Heal allies in an area

+150 Max Health
+50 Ability Power
+50% Mana Regen
+15 Ability Haste
+5% Heal and Shield Strength

Intervention (Active): Target a large area. After 2.5s, restore 150-350 Health (based on ally's level) to allied units and deal 10% of max as true damage to enemy champions. (60s Cooldown)
Can be cast while dead.

2600

Redemption TIPS: This item is designed to provide game-changing team support. Its active restores health to all allied units in a large area while dealing true damage to enemy champions, making it a powerful tool for turning the tide of teamfights. The ability to cast it even after death makes it especially valuable for supports who want to continue impacting fights even after being eliminated.

Wild Rift Items: Staff of Flowing Water
Staff of Flowing Water

Staff of Flowing Water
Enhance allies Ability Power and Ability Haste

+100 Max Health
+50 Ability Power
+50% Mana Regen
+15 Ability Haste
+5% Heal and Shield Strength

Rapids: Healing or shielding an ally grants you both +15 Ability Haste and 30-50 (based on target's level) Ability Power for 6 seconds.

2500

Staff of Flowing Water TIPS: This item is perfect for champions who rely on healing or shielding abilities to support their team. It provides bonuses to maximum health, ability power, ability haste, and amplifies healing and shielding effects. The "Rapids" effect activates when you heal or shield an ally, granting both you and your ally bonuses to ability haste and ability power for 6 seconds. This item is especially useful for champions who actively support their team, such as Soraka, Nami, or Lulu.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Wild Rift Items: Mikael's Blessing
Wild Rift Items: Shurelya's Battlesong
Wild Rift Items: Oceanid's Trident
Wild Rift Items: Knight's Vow
Wild Rift Items: Morellonomicon
Dispels crowd control from an ally
Wild Rift Items: Redemption
Redemption

Redemption
Heal allies in an area

+150 Max Health
+50 Ability Power
+50% Mana Regen
+15 Ability Haste
+5% Heal and Shield Strength

Intervention (Active): Target a large area. After 2.5s, restore 150-350 Health (based on ally's level) to allied units and deal 10% of max as true damage to enemy champions. (60s Cooldown)
Can be cast while dead.

2600

Redemption TIPS: This item is designed to provide game-changing team support. Its active restores health to all allied units in a large area while dealing true damage to enemy champions, making it a powerful tool for turning the tide of teamfights. The ability to cast it even after death makes it especially valuable for supports who want to continue impacting fights even after being eliminated.

Wild Rift Items: Mikael's Blessing
Mikael's Blessing

Mikael's Blessing
Dispels crowd control from an ally

+300 Max Health
+50% Mana Regen
+15 Ability Haste
+6% Heal and Shield Strength

Purify (Active): Remove all crowd control debuffs (excluding knock up and suppression) from an allied champion, grant them crowd control immunity for 0.2s, and heal them for 150–250 Health. (90s Cooldown)

2500

Mikael's Blessing TIPS: This item is designed to protect allies from crowd control. Its active removes most disabling effects from a targeted ally, instantly restores their health, and briefly grants immunity to further crowd control. It is an excellent choice for supports who want to keep their carries alive and ensure they can continue fighting through crucial moments.

Mikael's Blessing Mikael's Blessing — This item is designed to protect allies from crowd control. Its active removes most disabling effects from a targeted ally, instantly restores their health, and briefly grants immunity to further crowd control. It is an excellent choice for supports who want to keep their carries alive and ensure they can continue fighting through crucial moments.
Grans allies Movement Speed
Wild Rift Items: Redemption
Redemption

Redemption
Heal allies in an area

+150 Max Health
+50 Ability Power
+50% Mana Regen
+15 Ability Haste
+5% Heal and Shield Strength

Intervention (Active): Target a large area. After 2.5s, restore 150-350 Health (based on ally's level) to allied units and deal 10% of max as true damage to enemy champions. (60s Cooldown)
Can be cast while dead.

2600

Redemption TIPS: This item is designed to provide game-changing team support. Its active restores health to all allied units in a large area while dealing true damage to enemy champions, making it a powerful tool for turning the tide of teamfights. The ability to cast it even after death makes it especially valuable for supports who want to continue impacting fights even after being eliminated.

Wild Rift Items: Shurelya's Battlesong
Shurelya's Battlesong

Shurelya's Battlesong
Grans allies Movement Speed

+55 Ability Power
+50% Mana Regeneration
+20 Ability Haste
+5% Move Speed

Inspiring Speech (Active): Grant nearby allies champions 30% Move Speed for 4 seconds. (60s Cooldown)

2600

Shurelya's Battlesong TIPS: This item greatly enhances your team's mobility. Its active grants nearby allied champions a burst of movement speed, allowing your team to engage fights, chase fleeing enemies, or disengage from dangerous situations more effectively. It is an excellent choice for supports and utility champions who excel at controlling the pace of teamfights and enabling their teammates.

Shurelya's Battlesong Shurelya's Battlesong — This item greatly enhances your team's mobility. Its active grants nearby allied champions a burst of movement speed, allowing your team to engage fights, chase fleeing enemies, or disengage from dangerous situations more effectively. It is an excellent choice for supports and utility champions who excel at controlling the pace of teamfights and enabling their teammates.
Anti-Shielding
Wild Rift Items: Staff of Flowing Water
Staff of Flowing Water

Staff of Flowing Water
Enhance allies Ability Power and Ability Haste

+100 Max Health
+50 Ability Power
+50% Mana Regen
+15 Ability Haste
+5% Heal and Shield Strength

Rapids: Healing or shielding an ally grants you both +15 Ability Haste and 30-50 (based on target's level) Ability Power for 6 seconds.

2500

Staff of Flowing Water TIPS: This item is perfect for champions who rely on healing or shielding abilities to support their team. It provides bonuses to maximum health, ability power, ability haste, and amplifies healing and shielding effects. The "Rapids" effect activates when you heal or shield an ally, granting both you and your ally bonuses to ability haste and ability power for 6 seconds. This item is especially useful for champions who actively support their team, such as Soraka, Nami, or Lulu.

Wild Rift Items: Oceanid's Trident
Oceanid's Trident

Oceanid's Trident
Anti-Shielding

+200 Max Health
+80 Ability Power
+10 Ability Haste

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

2600

Oceanid's Trident TIPS: This item is designed to counter shield-heavy champions. Your abilities significantly reduce the effectiveness of shields enemies receive, while the first hit can also weaken shields that are already active. It is an excellent choice for mages and AP supports against shield-reliant compositions, allowing your team to break through enemy defenses and eliminate priority targets more effectively.

Oceanid's Trident Oceanid's Trident — This item is designed to counter shield-heavy champions. Your abilities significantly reduce the effectiveness of shields enemies receive, while the first hit can also weaken shields that are already active. It is an excellent choice for mages and AP supports against shield-reliant compositions, allowing your team to break through enemy defenses and eliminate priority targets more effectively.
Redirect damage to yourself and restore Health
Wild Rift Items: Staff of Flowing Water
Staff of Flowing Water

Staff of Flowing Water
Enhance allies Ability Power and Ability Haste

+100 Max Health
+50 Ability Power
+50% Mana Regen
+15 Ability Haste
+5% Heal and Shield Strength

Rapids: Healing or shielding an ally grants you both +15 Ability Haste and 30-50 (based on target's level) Ability Power for 6 seconds.

2500

Staff of Flowing Water TIPS: This item is perfect for champions who rely on healing or shielding abilities to support their team. It provides bonuses to maximum health, ability power, ability haste, and amplifies healing and shielding effects. The "Rapids" effect activates when you heal or shield an ally, granting both you and your ally bonuses to ability haste and ability power for 6 seconds. This item is especially useful for champions who actively support their team, such as Soraka, Nami, or Lulu.

Wild Rift Items: Knight's Vow
Knight's Vow

Knight's Vow
Redirect damage to yourself and restore Health

+400 Max Health
+40 Armor
+10 Ability Haste

Pledge: While in combat, deal magic damage equal to 20–30 plus 1% of bonus Health per second for 5 second(s) to nearby enemies. Deals 125% damage against monsters and 200% damage against minions.
Sacrifice: Killing a neutral monster or an enemy deals magic damage equal to 30 plus 2% of bonus Health in an area around them.

2500

Knight's Vow TIPS: This item lets you act as a protective anchor for a designated ally: some of the damage they take is redirected to you, and you heal when that ally deals damage. Perfect for tanky supports and peel-focused bruisers who want to keep a carry safe — it provides a reliable way to soak focus, sustain through fights, and maintain teamfight presence.

Knight's Vow Knight's Vow — This item lets you act as a protective anchor for a designated ally: some of the damage they take is redirected to you, and you heal when that ally deals damage. Perfect for tanky supports and peel-focused bruisers who want to keep a carry safe — it provides a reliable way to soak focus, sustain through fights, and maintain teamfight presence.
Magic damage reduces enemy healing
Wild Rift Items: Staff of Flowing Water
Staff of Flowing Water

Staff of Flowing Water
Enhance allies Ability Power and Ability Haste

+100 Max Health
+50 Ability Power
+50% Mana Regen
+15 Ability Haste
+5% Heal and Shield Strength

Rapids: Healing or shielding an ally grants you both +15 Ability Haste and 30-50 (based on target's level) Ability Power for 6 seconds.

2500

Staff of Flowing Water TIPS: This item is perfect for champions who rely on healing or shielding abilities to support their team. It provides bonuses to maximum health, ability power, ability haste, and amplifies healing and shielding effects. The "Rapids" effect activates when you heal or shield an ally, granting both you and your ally bonuses to ability haste and ability power for 6 seconds. This item is especially useful for champions who actively support their team, such as Soraka, Nami, or Lulu.

Wild Rift Items: Morellonomicon
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+300 Max Health
+75 Ability Power
+15 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2650

Morellonomicon TIPS: This item is designed to counter champions with strong healing and sustain. Any magic damage you deal applies Grievous Wounds, greatly reducing the effectiveness of enemy healing and regeneration. It is an excellent choice for mages and AP supports against teams that rely heavily on healing, lifesteal, or regeneration.

Morellonomicon Morellonomicon — This item is designed to counter champions with strong healing and sustain. Any magic damage you deal applies Grievous Wounds, greatly reducing the effectiveness of enemy healing and regeneration. It is an excellent choice for mages and AP supports against teams that rely heavily on healing, lifesteal, or regeneration.

Summoner Spells

If you want to use this YUUMI Support build, you should take Flash Flash (Teleport a short distance) and Heal Heal (Restore Health to you and the most wounded nearby ally champion) as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Heal Wild Rift
Heal

Heal

Restore 110 Health (110–400 ) to you and the most wounded nearby ally champion, and grants both of you 30% bonus Movement Speed for 2 second(s).

Healing is halved for champions recently affected by Heal.

Cooldown: 100s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Runes BUILD

For runes, you should pick Aery Aery (Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.) as your keystone, followed by Axiom arcanist Axiom arcanist (Increases you ultimate ability's damage, heals and shields. Scoring a takedown on an enemy champion reduces your ultimate ability's remaining cooldown.), Transcendence Transcendence (Grants more Ability Haste the higher your level is and also returns ability cooldown duration.) and Scorch Scorch (Deals bonus damage to champions on ability hit.) in the primary tree, as well as Revitalize Revitalize (Empowered healing and shielding effects.) in the secondary tree. Below you can see possible options for replacing runes.
Wild Rift Keystone Runes: Aery

Aery
Poke, Protect

Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.

Damage: 15-70 () + 10% bonus + 5%
Shield: 25-120 () + 10% bonus + 5%

Aery cannot be sent out again until she returns to you.

Aery
Poke, Protect
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Wild Rift Inspiration Runes: Axiom arcanist

Axiom Arcanist
Empowered Ultimate Ability

Your ultimate ability has 10% increased damage, healing, and shielding. (AoE damage is reduced to a 5% increase.)
Scoring a takedown on an enemy champion reduces your ultimate ability's remaining cooldown by 7%.

Axiom arcanist
Empowered Ultimate Ability
Increases you ultimate ability's damage, heals and shields. Scoring a takedown on an enemy champion reduces your ultimate ability's remaining cooldown.
Wild Rift Inspiration Runes: Transcendence

Transcendence
Reduces ability cooldowns

Gain a bonus when reaching the following levels:
At level 1, gain 5 Ability Haste;
at level 5, gain bonus 5 Ability Haste;
at level 9, after Basic Ability hit the target, reduce 8% the ability's cooldown time.

Cooldown: 8s

Transcendence
Reduces ability cooldowns
Grants more Ability Haste the higher your level is and also returns ability cooldown duration.
Wild Rift Inspiration Runes: Scorch

Scorch
Abilities deal bonus damage

Damaging an enemy champion with an ability burns them, dealing 21-49 bonus magic damage () after 1 seconds.

Cooldown: 8s

Scorch
Abilities deal bonus damage
Deals bonus damage to champions on ability hit.
Wild Rift Resolve Runes: Revitalize

Revitalize
Empowered heals and shields

Gains a 5% amplification effect when Healing or granting Shields. If the target's Health is lower than 40%, the effect is amplified by an additional 10%. 

Revitalize
Empowered heals and shields
Empowered healing and shielding effects.

Skills Order

For the skill order, you want to stick with (Q) (E) (W). You can learn more about abilities order at all levels by studying the diagram below.
PROWLING PROJECTILE

(Q) PROWLING PROJECTILE

5s 60

Missile Summon: Hold and drag the ability button to steer the missile.

Base Effect: Deals 60 magic damage (60/100/140/180/220 + 20% abilitypower).

VORACITYAttached Bonus: If the missile takes at least 1 second(s) to get to its target, its damage increases to 80 magic damage (100/160/220/280/340 + 35% abilitypower). It also slows by 45/50/55/60/65% and reveals the target for 1 second(s).

Best Friend Bonus: The missile always slows the target hit. Hitting a champion with the missile grants the ally Yuumi is Attached to 14 magic damage (18/19/20/21/22 + 5% abilitypower) on-hit for 5 second(s).

(Q) PROWLING PROJECTILE
















YOU AND ME!

(W) YOU AND ME!

10s

Best Friend Bonus (Passive): While on her Best Friend, Yuumi gains an additional 6% Heal an Shield Power (6/7/8/9% + 0.02% abilitypower)(perlevel).

YOU AND ME! ActiveActive: Dashes to an ally champion and Attaches to them. While Attached, she follows her partner's movement and is Untargetable except from towers.

Immobilizing effects on Yuumi place You and Me! on a 5 second cooldown.

(W) YOU AND ME!
















ZOOMIES

(E) ZOOMIES

10s 65/75/85/95

Gains a shield that absorbs 85 damage (85/110/135/160 + 30% abilitypower) and 20% Attack Speed (24/28/32/36% + 8% abilitypower) for 3 second(s).

While the shield persists, she also gains 20% Movement Speed.

If Yuumi is Attached, this ability affects her ally instead.

(E) ZOOMIES
















FINAL CHAPTER

(R) FINAL CHAPTER

85/75/65s 100

Channels for 3.5 second(s), launching 7 magical wave(s). While Attached, hold and drag the ability button to steer the waves.

Against enemies (per wave): Deals 80 magic damage (80/100/120 + 15% abilitypower). Slows by 10% for 1.25 second(s), increased by 10% per wave hit.

On allied champions (per wave): Restores 20 Health (20/35/50 + 5% abilitypower). Excess healing is converted into a shield instead.

Best Friend Bonus: For her Best Friend, the heal is increased to 26 Health (26/39/52 + 8% abilitypower).

Wave Damage Stacks: Waves after the first deal 20 magic damage (20/30/40 + 5% abilitypower).

Yuumi can move and cast You and Me! and Zoomies while channeling.

(R) FINAL CHAPTER
















Support YUUMI Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Support YUUMI. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

YUUMI Wild Rift

Threats

Extreme
[12]
Major
[10]
Even
[24]
Minor
[7]

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Synergies

Ideal
[7]
Strong
[8]
Ok
[9]
Low
[1]

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Support YUUMI Counter Items

We have prepared a list of items and spells that will help counter Support YUUMI in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Reduced Healing

Items with Grievous Wounds that can reduce YUUMI Healing effects.
Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Executioner's Calling Wild Rift
Executioner's Calling

Executioner's Calling
Physical Damage reduces enemy healing

+15 Attack Damage

Rend: Physical Damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

800

Oblivion Orb Wild Rift
Oblivion Orb

Oblivion Orb
Magic damage reduces enemy healing

+35 Ability Power

Cursed Wounds: Dealing magic damage to enemy champions applies 40% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

800

Wild Rift Items: Mortal Reminder
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+25 Attack Damage
+25% Critical Rate
+15% Attack Speed

Last Whisper:  +30% Armor Penetration. Attacks that Critically Strike gain an additional  6% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Mortal Reminder TIPS: This item is perfect for auto‑attackers who need to shred through armor and cut down enemy healing. It boosts your penetration to deal more damage against tanky targets and applies grievous wounds on hit, reducing all healing and regen effects. — Ideal against tanks and high‑heal champions, and for marksmen and auto‑attack fighters who need to pierce defenses and curb enemy sustain.

Wild Rift Items: Chempunk Chainsword
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+400 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

Chempunk Chainsword TIPS: This item is perfect for champions who face enemies with high sustain, such as Dr. Mundo, Soraka, and Yuumi, who have significant healing abilities. The "Punishment" effect applies Grievous Wounds, reducing the effectiveness of healing and regeneration by 50%, making this item effective against champions who rely on healing. It’s also useful against champions who rely on lifesteal, such as Aatrox, Darius, and Fiora, as it helps reduce the effectiveness of their healing.

Wild Rift Items: Morellonomicon
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+300 Max Health
+75 Ability Power
+15 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2650

Morellonomicon TIPS: This item is designed to counter champions with strong healing and sustain. Any magic damage you deal applies Grievous Wounds, greatly reducing the effectiveness of enemy healing and regeneration. It is an excellent choice for mages and AP supports against teams that rely heavily on healing, lifesteal, or regeneration.

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
LoL Wild Rift Seeker's Armguard
Seeker's Armguard

Seeker's Armguard
Turn invulnerable

+20 Armor
+35 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1200

Seeker's Armguard TIPS: This item combines Ability Power with extra defense, but its defining feature is the ability to become temporarily invulnerable. Its active effect lets you completely avoid lethal damage, dodge crucial enemy abilities, or buy time for your cooldowns to return. It is an excellent choice for mages and AP assassins who need to survive burst damage and outplay opponents in critical teamfights.

Wild Rift Items: Zhonya's Hourglass
Zhonya's Hourglass

Zhonya's Hourglass
Turn invulnerable

+40 Armor
+110 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (90s Cooldown)

3300

Zhonya's Hourglass TIPS: This item combines high Ability Power with extra armor, while its defining feature is the ability to become completely invulnerable for a short time. Its active effect allows you to survive lethal damage, avoid crucial enemy abilities, or buy time for your cooldowns to recover. It is an excellent choice for mages and AP assassins who need to outlive enemy focus and turn the tide of a teamfight.

Wild Rift Items: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3000

Edge of Night TIPS: This item is perfect for champions who need a mix of offense and defense. It provides bonuses to maximum health and attack damage, along with increased armor penetration to help you shred through enemy defenses. The "Annul" effect grants you a spell shield, blocking the next enemy ability. This spell shield refreshes when leaving combat with enemy champions, making the item a great choice for champions who need protection from crowd control and to engage in fights, such as Ashe, Lux, or Morgana.

Support YUUMI Tips

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Support YUUMI Strengths and Weaknesses

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Support YUUMI Strategy and Tactics

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Support YUUMI Power Spikes

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Wild Rift YUUMI Ability and Tips

FELINE FRINDSHIPFELINE FRINDSHIP
P
PROWLING PROJECTILEPROWLING PROJECTILE
Q
YOU AND ME!YOU AND ME!
W
ZOOMIESZOOMIES
E
FINAL CHAPTERFINAL CHAPTER
R

(PASSIVE) FELINE FRINDSHIP

FELINE FRINDSHIP

Passive: When Yuumi's attacks and abilities strike champions, she heals herself for 67 Health (70 + 25% abilitypower) (+ 7 perlevel).
If Yuumi Attaches to an allied champion within 4s, they are healed for the same amount as well. (12-8s cooldown (perlevel))

Bonds of Friendship: While Attached, Yuumi gains Friendship with her ally whenever they kill a champion or minion. The ally with the most Friendship becomes her Best Friend.

Best Friend Bonus: Yuumi's abilities gain bonus effects while she is Attached to her Best Friend.

Ability Tips

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Video

(Q) PROWLING PROJECTILE

PROWLING PROJECTILE

5s 60

Missile Summon: Hold and drag the ability button to steer the missile.

Base Effect: Deals 60 magic damage (60/100/140/180/220 + 20% abilitypower).

VORACITYAttached Bonus: If the missile takes at least 1 second(s) to get to its target, its damage increases to 80 magic damage (100/160/220/280/340 + 35% abilitypower). It also slows by 45/50/55/60/65% and reveals the target for 1 second(s).

Best Friend Bonus: The missile always slows the target hit. Hitting a champion with the missile grants the ally Yuumi is Attached to 14 magic damage (18/19/20/21/22 + 5% abilitypower) on-hit for 5 second(s).

Ability Tips

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Video

(W) YOU AND ME!

YOU AND ME!

10s

Best Friend Bonus (Passive): While on her Best Friend, Yuumi gains an additional 6% Heal an Shield Power (6/7/8/9% + 0.02% abilitypower)(perlevel).

YOU AND ME! ActiveActive: Dashes to an ally champion and Attaches to them. While Attached, she follows her partner's movement and is Untargetable except from towers.

Immobilizing effects on Yuumi place You and Me! on a 5 second cooldown.

Ability Tips

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Video

(E) ZOOMIES

ZOOMIES

10s 65/75/85/95

Gains a shield that absorbs 85 damage (85/110/135/160 + 30% abilitypower) and 20% Attack Speed (24/28/32/36% + 8% abilitypower) for 3 second(s).

While the shield persists, she also gains 20% Movement Speed.

If Yuumi is Attached, this ability affects her ally instead.

Ability Tips

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Video

(R) FINAL CHAPTER

FINAL CHAPTER

85/75/65s 100

Channels for 3.5 second(s), launching 7 magical wave(s). While Attached, hold and drag the ability button to steer the waves.

Against enemies (per wave): Deals 80 magic damage (80/100/120 + 15% abilitypower). Slows by 10% for 1.25 second(s), increased by 10% per wave hit.

On allied champions (per wave): Restores 20 Health (20/35/50 + 5% abilitypower). Excess healing is converted into a shield instead.

Best Friend Bonus: For her Best Friend, the heal is increased to 26 Health (26/39/52 + 8% abilitypower).

Wave Damage Stacks: Waves after the first deal 20 magic damage (20/30/40 + 5% abilitypower).

Yuumi can move and cast You and Me! and Zoomies while channeling.

Ability Tips

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Video

Wild Rift YUUMI Skills Combo

🥇HARD 🥈MEDIUM 🥉EASY

Yuumi Teamfight

Execution

E
Q
R
W
AA
W
AA
W

Use this combo to teamfight with Yuumi.

While attached, use (E) ZOOMIES to heal and speed up your ally if needed, steer a curved (Q) PROWLING PROJECTILE to enhance the projectile. Release once you make sure that it will hit then (R) FINAL CHAPTER immediately. Once your first target is rooted, (W) YOU AND ME! to detach from your ally and aim your remaining (R's) waves to root other targets. Finish with AA once then (W) to an ally to safety.

Combo Video

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Join our community and unlock the all Combos + Video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift YUUMI Video

Watch here!

A magical cat from Bandle City, Yuumi was once the familiar of a yordle enchantress, Norra. When her master mysteriously disappeared, Yuumi became the Keeper of Norra's sentient Book of Thresholds, traveling through portals in its pages to search for her. Yearning for affection, Yuumi seeks friendly companions to partner with on her journey, protecting them with luminous shields and fierce resolve. While Book strives to keep her on task, Yuumi is often drawn to worldly comforts, such as naps and fish. In the end, however, she always returns to her quest to find her friend.

YUUMI Change history

BUFFED 16 JUL 2026 (PATCH 7.2A)

(E) ZOOMIES
Mana Cost: 80/90/100/110 → 65/75/85/95.

(R) FINAL CHAPTER
Base Healing: 20/30/40 → 20/35/50.
BUFFED 01 JAN 2026 (PATCH 6.3F)

(Q) PROWLING PROJECTILE
Cooldown: 7/6.5/6/5.5/5 → 5/5/5/5/5.
Max Damage: 80/145/210/275/340 → 100/160/220/280/340.
Best Friend Bonus | Base Damage: 14/16/18/20/22 → 18/19/20/21/22.

(E) ZOOMIES
Attack Speed: 20/25/30/35% → 24/28/32/36%.
BUFFED 04 DEC 2025 (PATCH 6.3E)

(PASSIVE) FELINE FRINDSHIP
Health Regen:25 + Champion Level × 7 + 25% Ability Power → 60 + Champion Level × 7 + 25% Ability Power.
Cooldown: 18 ~ 8s → 12 ~ 8s.

(Q) PROWLING PROJECTILE
Maximum Base Damage: 80/135/190/245/300 → 80/145/210/275/340.
Slow effect: 25/30/35/40/45% → 45/50/55/60/65%.
Best Friend’s attack with Bonus Damage: 10/12/14/16/18 → 14/16/18/20/22.

(W) YOU AND ME!
Bonus Heal and Shield Power: 4/5/6/7% → 6/7/8/9%.

(E) ZOOMIES
Base Shield Value: 70/100/130/160 → 85/110/135/160.
 REWORKED 27 NOV 2025 (PATCH 6.3D)

(PASSIVE) FELINE FRINDSHIP
[Removed] Removed Passive: Bop 'n Block
[New] Added Passive: Feline Friendship
[New] While attached, Yuumi and her host gain Friendship whenever they kill an enemy champion or minion. The ally with the highest Friendship becomes her Best Friend, empowering Yuumi’s abilities when attached to them.
[Adjusted] Yuumi’s attacks against enemy champions grant her a permanent shield equal to (35 + Champion Level × 10 + 15% AP), with an 18-second cooldown. While attached, the shield is transferred to her ally → When Yuumi’s attacks and abilities hit enemy champions, she heals herself for (25 + Champion Level × 7 + 25% AP). If Yuumi attaches to an ally within 4 seconds, that ally is also healed.

(Q) PROWLING PROJECTILE
[New] Best Friend Bonus: While attached, Prowling Projectile always slows enemies hit, and hitting an enemy champion grants the host (10/12/14/16/18 + 5% AP) bonus damage.
[Removed] Projects dealing 2/3/4/5/6% magic damage of current HP.
[Adjusted] Slow: 20% → 25/30/35/40/45%.
[Adjusted] Empowered Base Damage: 70/120/170/220/270 → 80/135/190/245/300.

(W) YOU AND ME!
[New] Best Friend Bonus: While attached to her Best Friend, Yuumi gains (4/5/6/7% + 0.02% AP) increased healing and shielding power, and her Best Friend gains (3/6/9/12 + 4% AP) bonus healing received.
[Removed] Grants the attached ally Adaptive Force.

(E) ZOOMIES
[Adjusted] Cooldown: 12/11/10/9s → 10s at all levels.
[Adjusted] Yuumi heals herself for (20/30/40/50 + 10% AP) HP and gains (15 + 3% AP) movement speed and (20/25/30/35%) attack speed for 3 seconds.
[Adjusted] The next 3 attacks and abilities that hit an enemy restore (20/30/40/50+10%AP) HP → Yuumi grants herself a shield for (70/100/130/160 + 30% AP) and gains (20/25/30/35% + 0.08% AP) attack speed for 3 seconds. While the shield is active, the target also gains 20% movement speed.

(R) FINAL CHAPTER
[Adjusted] Waves deal (80/100/120 + 15% AP) magic damage to enemies hit → Waves deal (80/100/120+15%AP) magic damage and apply a 10% slow for 10% to enemies hit, and each additional wave hit increases the slow by 10%.
[Adjusted] Subsequent waves deal 50% magic damage → Subsequent wave deal (20/30/40 + 5% AP) magic damage.
[New] Each wave heals allied champions hit for (20/30/40 + 5% AP). Excess healing is converted into a shielding amount.
[New] Best Friend Bonus: Healing is increased to (26/39/52 + 8% AP) for her Best Friend.
[Removed] Any enemy champion hit by 3 waves will be rooted for 1.5 seconds.
 ADJUSTED 09 JAN 2025 (PATCH 6.0)

BASE STATS
Base Health: 530 → 570.
Health per level: 95 → 104.
Base Armor: 35 → 40.
Magic Resist per level: 0.8 → 1.2.
NERFED 26 SEP 2024 (PATCH 5.2D)

BASE STATS
Base Attack Damage:58 → 50.

(PASSIVE) BOP 'N' BLOCK
Shield value: 50+ 10 per Level + 25% Ability Power → 35 + 10 Per Level + 15% Ability Power.

(E) ZOOMIES
Movement speed gained:15% + 0.05% Ability Power → 15% + 0.03% Ability Power.
Attack speed gained:30/35/40/45% → 20/25/30/35%.
NERFED 14 MAR 2024 (PATCH 5.0C)

(W) YOU AND ME!
Adaptive power: (8/14/20/26 + (5 + 0.25 per level)% bonus Attack Damage) or (16/28/40/52 + (5 + 0.25 per level)% Ability Power) → (8/14/20/26 + (2+ 0.15 per level)% bonus Attack Damage) or (16/28/40/52 + (2 + 0.15 per level)% Ability Power).

(R) FINAL CHAPTER
Cooldown: 75/65/55s → 85/75/65s.
Root Duration: 1.75s → 1.5s.
 ADJUSTED 25 MAY 2023 (PATCH 4.2)
 REWORKED 14 FEB 2024 (PATCH 5.0A)

(PASSIVE) BOP 'N' BLOCK
[New] Yuumi's attacks and abilities against enemy champions grant her a shield, which also takes effect when Yuumi is Attached.
Shield value: 35 + 25 per level + 25% Ability Power → 50 + 10 per level + 25% Ability Power.
Cooldown: 18/15/12/9s (growth at 1/5/9/13 levels) → all levels 18s.

(W) YOU AND ME!
Adaptive power: 7.5/9/10.5/12 + 8/11/14/17% bonus Attack Damage of Yuumi’s allies or 15/18/21/24 + 8/11/14/17% Ability Power of Yuumi’s allies → 8/14/20/26 + (5 + 0.25 per level)% bonus Attack Damage or 16/28/40/52 + (5 + 0.25 per level)% bonus Ability Power.
NERFED 09 NOV 2023 (PATCH 4.4A)

(Q) PROWLING PROJECTILE
Base damage: 60/100/140/180/220 + 25% Ability Power → 60/100/140/180/220 + 20% Ability Power.
Damage while attached: 70/120/170/220/270 + 35% Ability Power → 70/120/170/220/270 + 30% Ability Power.

(R) FINAL CHAPTER
Damage per wave: 80/100/120 + 20% Ability Power → 80/100/120 + 15% Ability Power.
 ADJUSTED 25 MAY 2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
NERFED 15 FEB 2023 (PATCH 4.0B)

(Q) PROWLING PROJECTILE
Enhanced current health damage: 1.5/3/4.5/6/7.5% → 2/3/4/5/6%.
Mana cost: 50 → 60.

(W) YOU AND ME!
Passive adaptive force: 13/15/17/19% → 8/11/14/17%.
BUFFED 02 NOV 2022 (PATCH 3.4C)

(E) ZOOMIES
Heal: 15/25/35/45 + 10% Ability Power → 20/30/40/50 + 10% Ability Power.
 ADJUSTED 19 OCT 2022 (PATCH 3.4B)

(PASSIVE) BOP 'N' BLOCK
Shield duration: 5s → Infinite.
 ADJUSTED 14 SEP 2022 (PATCH 3.4)

(PASSIVE) BOP 'N' BLOCK
Cooldown: 12/10/8/6s → 18/15/12/9s.
Shield value: 60 - 410 + 35% Ability Power → 60 - 410 + 25% Ability Power.
[REMOVED] Mana restoration.

(Q) PROWLING PROJECTILE
[ADJUSTED] Projectile is no longer gated by distance from your attached ally. Instead, it has a time-gated duration of 2.25s only.
Empowered threshold: 1s → 0.75s.
Magic damage: 60/100/140/180/220 + 30% Ability Power → 60/100/140/180/220 + 25% Ability Power.
Empowered threshold: 1s → 0.75s.
Empowered Magic damage: 80/130/180/230/280 + 40% Ability Power + 2/4/6/8/10% Target's current health → 70/120/170/220/270 + 35% Ability Power + 1.5/3/4.5/6/7.5% Target's current health.
Cooldown: 9/8/7/6/5s → 7/6.5/6/5.5/5s.

(W) YOU AND ME!
Bonus Attack Damage granted to Yuumi and attached ally: 7.5/9/10.5/12+12/15/18/21% × Ally bonus Attack Damage → 7.5/9/10.5/12+13/15/17/19% × Ally bonus Attack Damage.
Bonus Ability Power granted to Yuumi and attached ally: 15/18/21/24 + 12/15/18/21% × ally bonus Ability Power → 15/18/21/24 + 13/15/17/19% × ally bonus Ability Power.

(E) ZOOMIES
Mana cost: 40/45/50/55 + 15% maximum mana → 80/90/100/110.
Movement speed: 15% + 10% Ability Power → 15% + 5% Ability Power.
Heal value: 80/120/160/200 + 40% Ability Power →  20/30/40/50 +10% Ability Power.
[NEW] Healing now repeats the heal effect for the next 3 attacks or abilities within 5 seconds. This will affect Yuumi normally, or her attached ally if Yuumi is attached.
NERFED 18 AUG 2022 (PATCH 3.3B)

(PASSIVE) BOP 'N' BLOCK
Shield: 85~435 → 60~410.

(E) ZOOMIES
Heal: 80/120/160/200 → 60/100/140/180.
NERFED 08 JUN 2022 (PATCH 3.2B)

(PASSIVE) BOP 'N' BLOCK
Cooldown: 10/8.5/7/5.5s → 12/10/8/6s.
BUFFED 08 APR 2022 (PATCH 3.1B)

(PASSIVE) BOP 'N' BLOCK
Shield: 60 + (22 × lvl) + 30% AP → 60 + (25 × lvl) + 35% AP.
Mana restore: 20 + (5 × lvl) + 12% max mana → 20 + (5 × lvl) + 15% max mana.

(Q) PROWLING PROJECTILE
Cooldown: 12/10.5/9/7.5/6s → 9/8/7/6/5s.
Mana: 70 → 50.
BUFFED 03 MAR 2022 (PATCH 3.0b)

BASE STATS
Mana regeneration growth: 0,9 → 1,3.

(PASSIVE) BOP 'N' BLOCK
Cooldown: 12/10/8/6s → 10/8,5/7/5,5s.

(Q) PROWLING PROJECTILE
Mana cost: 90 → 70.
Current percent health damage: 2/3,5/5/6,5/8% → 2/4/6/8/10%
Base damage: 40/80/120/160/200 → 60/100/140/180/220.
Empowered base damage: 60/110/160/210/260 → 80/130/180/230/280.

(W) YOU AND ME!
Attached adaptive force ratio (AD:AP): 1:1.67 → 1:2.

(R) FINAL CHAPTER
Base damage per wave: 60/80/100 → 80/100/120.
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    teleport-enchant gargoyle-enchant glorious-enchant locket-enchant protobelt-enchant magnetron-enchants repulser-enchants veil-enchants
    meteor-enchant revitalizing-grail redeeming-enchant stasis-enchant ravenous-hydra
    black-mist-scythe bulwark-of-the-mountain talisman-of-ascension
1+2+5=