CHAMPION GUIDE / BUILD
Support YUUMI Build
Recommended items, runes and spells for playing YUUMI in the Support lane.
No published build has been assigned to this lane.
Support Item Build & Spells
TIPS: Start your build with
Spectral Sickle (Attack champions and structures to gain bonus gold). Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Black Mist Scythe (Attack champions and structures to gain bonus gold) as your first item, followed by
Ionian Boots of Lucidity (Reduces ability cooldowns) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Echoes of Helia (Protect allies, granting them increased healing).
Maybe now it's time to think about upgrading your boot, invest in
Crimson Lucidity (Reduces ability cooldown).
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Redemption
Instead of Staff of Flowing Waters
Support Rune Build
For runes, you should pick
Aery (Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.) as your keystone, followed by
Axiom Arcanist (Increases you ultimate ability's damage, heals and shields. Scoring a takedown on an enemy champion reduces your ultimate ability's remaining cooldown.),
Transcendence (Grants more Ability Haste the higher your level is and also returns ability cooldown duration.) and
Scorch (Deals bonus damage to champions on ability hit.) in the primary tree, as well as
Revitalize (Empowered healing and shielding effects.) in the secondary tree. Below you can see possible options for replacing runes.
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Increases you ultimate ability's damage, heals and shields. Scoring a takedown on an enemy champion reduces your ultimate ability's remaining cooldown.
Grants more Ability Haste the higher your level is and also returns ability cooldown duration.
Deals bonus damage to champions on ability hit.
Empowered healing and shielding effects.
Support Ability Order
Max: Q→E→WCHAMPION GUIDE / COMMUNITY BUILDS
Support YUUMI Community Builds
Explore published community builds for playing YUUMI in the Support lane.
0 COMMUNITY BUILDSBe the first to share a YUUMI build with the WR-META community.
CREATE BUILDCHAMPION PROFILE / BASE STATISTICS
YUUMI Champion DNA
Explore the champion’s playstyle and base statistics. Select a level to preview how recorded starting values and growth change from level 1 to 15.
01 / BASE STATS / LEVEL SCALING
CHAMPION STATISTICS
Recorded attributes at the selected level. Numbers below the chart remain in their original units.
02 / CHAMPION IDENTITY / PLAYSTYLE
PLAYSTYLE PROFILE
Damage, toughness, utility and difficulty use the champion’s stored profile and do not change with level.
CHAMPION PROFILE / BALANCE HISTORY
YUUMI Patch Changes
Explore the buffs, nerfs, adjustments and reworks recorded across previous Wild Rift patches. Expand a patch to see its detailed changes.
(W) YOU AND ME!
Healing and Shield Power: 8/9/10/11% + 0.02% Ability Power → 6/7/8/9% + 0.01% Ability Power.
BASE STATS
Critical Strike Damage: 175% → 200%.
Attack Speed cap: 2.5 → 3 attacks per second.
Attack Speed Ratio: 0.625.
Base Attack Speed: 0.625.
Base Bonus Attack Speed: 0.2.
Attack Speed per Level: 0.006.
(W) YOU AND ME!
Cooldown: 10/5/0s → 8/4/0s.
Heal and Shield Power granted by Passive: 6/7/8/9% → 8/9/10/11%.
(E) ZOOMIES
Cooldown: 10s → 9s.
Shield value: 85/110/135/160 + 30% Ability Power → 80/110/140/170 + 40% Ability Power.
(E) ZOOMIES
Mana Cost: 80/90/100/110 → 65/75/85/95.
(R) FINAL CHAPTER
Base Healing: 20/30/40 → 20/35/50.
(Q) PROWLING PROJECTILE
Cooldown: 7/6.5/6/5.5/5 → 5/5/5/5/5.
Max Damage: 80/145/210/275/340 → 100/160/220/280/340.
Best Friend Bonus | Base Damage: 14/16/18/20/22 → 18/19/20/21/22.
(E) ZOOMIES
Attack Speed: 20/25/30/35% → 24/28/32/36%.
(PASSIVE) FELINE FRINDSHIP
Health Regen:25 + Champion Level × 7 + 25% Ability Power → 60 + Champion Level × 7 + 25% Ability Power.
Cooldown: 18 ~ 8s → 12 ~ 8s.
(Q) PROWLING PROJECTILE
Maximum Base Damage: 80/135/190/245/300 → 80/145/210/275/340.
Slow effect: 25/30/35/40/45% → 45/50/55/60/65%.
Best Friend’s attack with Bonus Damage: 10/12/14/16/18 → 14/16/18/20/22.
(W) YOU AND ME!
Bonus Heal and Shield Power: 4/5/6/7% → 6/7/8/9%.
(E) ZOOMIES
Base Shield Value: 70/100/130/160 → 85/110/135/160.
(PASSIVE) FELINE FRINDSHIP
[Removed] Removed Passive: Bop 'n Block
[New] Added Passive: Feline Friendship
[New] While attached, Yuumi and her host gain Friendship whenever they kill an enemy champion or minion. The ally with the highest Friendship becomes her Best Friend, empowering Yuumi’s abilities when attached to them.
[Adjusted] Yuumi’s attacks against enemy champions grant her a permanent shield equal to (35 + Champion Level × 10 + 15% AP), with an 18-second cooldown. While attached, the shield is transferred to her ally → When Yuumi’s attacks and abilities hit enemy champions, she heals herself for (25 + Champion Level × 7 + 25% AP). If Yuumi attaches to an ally within 4 seconds, that ally is also healed.
(Q) PROWLING PROJECTILE
[New] Best Friend Bonus: While attached, Prowling Projectile always slows enemies hit, and hitting an enemy champion grants the host (10/12/14/16/18 + 5% AP) bonus damage.
[Removed] Projects dealing 2/3/4/5/6% magic damage of current HP.
[Adjusted] Slow: 20% → 25/30/35/40/45%.
[Adjusted] Empowered Base Damage: 70/120/170/220/270 → 80/135/190/245/300.
(W) YOU AND ME!
[New] Best Friend Bonus: While attached to her Best Friend, Yuumi gains (4/5/6/7% + 0.02% AP) increased healing and shielding power, and her Best Friend gains (3/6/9/12 + 4% AP) bonus healing received.
[Removed] Grants the attached ally Adaptive Force.
(E) ZOOMIES
[Adjusted] Cooldown: 12/11/10/9s → 10s at all levels.
[Adjusted] Yuumi heals herself for (20/30/40/50 + 10% AP) HP and gains (15 + 3% AP) movement speed and (20/25/30/35%) attack speed for 3 seconds.
[Adjusted] The next 3 attacks and abilities that hit an enemy restore (20/30/40/50+10%AP) HP → Yuumi grants herself a shield for (70/100/130/160 + 30% AP) and gains (20/25/30/35% + 0.08% AP) attack speed for 3 seconds. While the shield is active, the target also gains 20% movement speed.
(R) FINAL CHAPTER
[Adjusted] Waves deal (80/100/120 + 15% AP) magic damage to enemies hit → Waves deal (80/100/120+15%AP) magic damage and apply a 10% slow for 10% to enemies hit, and each additional wave hit increases the slow by 10%.
[Adjusted] Subsequent waves deal 50% magic damage → Subsequent wave deal (20/30/40 + 5% AP) magic damage.
[New] Each wave heals allied champions hit for (20/30/40 + 5% AP). Excess healing is converted into a shielding amount.
[New] Best Friend Bonus: Healing is increased to (26/39/52 + 8% AP) for her Best Friend.
[Removed] Any enemy champion hit by 3 waves will be rooted for 1.5 seconds.
BASE STATS
Base Health: 530 → 570.
Health per level: 95 → 104.
Base Armor: 35 → 40.
Magic Resist per level: 0.8 → 1.2.
BASE STATS
Base Attack Damage:58 → 50.
(PASSIVE) BOP 'N' BLOCK
Shield value: 50+ 10 per Level + 25% Ability Power → 35 + 10 Per Level + 15% Ability Power.
(E) ZOOMIES
Movement speed gained:15% + 0.05% Ability Power → 15% + 0.03% Ability Power.
Attack speed gained:30/35/40/45% → 20/25/30/35%.
(W) YOU AND ME!
Adaptive power: (8/14/20/26 + (5 + 0.25 per level)% bonus Attack Damage) or (16/28/40/52 + (5 + 0.25 per level)% Ability Power) → (8/14/20/26 + (2+ 0.15 per level)% bonus Attack Damage) or (16/28/40/52 + (2 + 0.15 per level)% Ability Power).
(R) FINAL CHAPTER
Cooldown: 75/65/55s → 85/75/65s.
Root Duration: 1.75s → 1.5s.
(PASSIVE) BOP 'N' BLOCK
[New] Yuumi's attacks and abilities against enemy champions grant her a shield, which also takes effect when Yuumi is Attached.
Shield value: 35 + 25 per level + 25% Ability Power → 50 + 10 per level + 25% Ability Power.
Cooldown: 18/15/12/9s (growth at 1/5/9/13 levels) → all levels 18s.
(W) YOU AND ME!
Adaptive power: 7.5/9/10.5/12 + 8/11/14/17% bonus Attack Damage of Yuumi’s allies or 15/18/21/24 + 8/11/14/17% Ability Power of Yuumi’s allies → 8/14/20/26 + (5 + 0.25 per level)% bonus Attack Damage or 16/28/40/52 + (5 + 0.25 per level)% bonus Ability Power.
(Q) PROWLING PROJECTILE
Base damage: 60/100/140/180/220 + 25% Ability Power → 60/100/140/180/220 + 20% Ability Power.
Damage while attached: 70/120/170/220/270 + 35% Ability Power → 70/120/170/220/270 + 30% Ability Power.
(R) FINAL CHAPTER
Damage per wave: 80/100/120 + 20% Ability Power → 80/100/120 + 15% Ability Power.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
(Q) PROWLING PROJECTILE
Enhanced current health damage: 1.5/3/4.5/6/7.5% → 2/3/4/5/6%.
Mana cost: 50 → 60.
(W) YOU AND ME!
Passive adaptive force: 13/15/17/19% → 8/11/14/17%.
(E) ZOOMIES
Heal: 15/25/35/45 + 10% Ability Power → 20/30/40/50 + 10% Ability Power.
(PASSIVE) BOP 'N' BLOCK
Shield duration: 5s → Infinite.
(PASSIVE) BOP 'N' BLOCK
Cooldown: 12/10/8/6s → 18/15/12/9s.
Shield value: 60 - 410 + 35% Ability Power → 60 - 410 + 25% Ability Power.
[REMOVED] Mana restoration.
(Q) PROWLING PROJECTILE
[ADJUSTED] Projectile is no longer gated by distance from your attached ally. Instead, it has a time-gated duration of 2.25s only.
Empowered threshold: 1s → 0.75s.
Magic damage: 60/100/140/180/220 + 30% Ability Power → 60/100/140/180/220 + 25% Ability Power.
Empowered threshold: 1s → 0.75s.
Empowered Magic damage: 80/130/180/230/280 + 40% Ability Power + 2/4/6/8/10% Target's current health → 70/120/170/220/270 + 35% Ability Power + 1.5/3/4.5/6/7.5% Target's current health.
Cooldown: 9/8/7/6/5s → 7/6.5/6/5.5/5s.
(W) YOU AND ME!
Bonus Attack Damage granted to Yuumi and attached ally: 7.5/9/10.5/12+12/15/18/21% × Ally bonus Attack Damage → 7.5/9/10.5/12+13/15/17/19% × Ally bonus Attack Damage.
Bonus Ability Power granted to Yuumi and attached ally: 15/18/21/24 + 12/15/18/21% × ally bonus Ability Power → 15/18/21/24 + 13/15/17/19% × ally bonus Ability Power.
(E) ZOOMIES
Mana cost: 40/45/50/55 + 15% maximum mana → 80/90/100/110.
Movement speed: 15% + 10% Ability Power → 15% + 5% Ability Power.
Heal value: 80/120/160/200 + 40% Ability Power → 20/30/40/50 +10% Ability Power.
[NEW] Healing now repeats the heal effect for the next 3 attacks or abilities within 5 seconds. This will affect Yuumi normally, or her attached ally if Yuumi is attached.
(PASSIVE) BOP 'N' BLOCK
Shield: 85~435 → 60~410.
(E) ZOOMIES
Heal: 80/120/160/200 → 60/100/140/180.
(PASSIVE) BOP 'N' BLOCK
Cooldown: 10/8.5/7/5.5s → 12/10/8/6s.
(PASSIVE) BOP 'N' BLOCK
Shield: 60 + (22 × lvl) + 30% AP → 60 + (25 × lvl) + 35% AP.
Mana restore: 20 + (5 × lvl) + 12% max mana → 20 + (5 × lvl) + 15% max mana.
(Q) PROWLING PROJECTILE
Cooldown: 12/10.5/9/7.5/6s → 9/8/7/6/5s.
Mana: 70 → 50.
BASE STATS
Mana regeneration growth: 0,9 → 1,3.
(PASSIVE) BOP 'N' BLOCK
Cooldown: 12/10/8/6s → 10/8,5/7/5,5s.
(Q) PROWLING PROJECTILE
Mana cost: 90 → 70.
Current percent health damage: 2/3,5/5/6,5/8% → 2/4/6/8/10%
Base damage: 40/80/120/160/200 → 60/100/140/180/220.
Empowered base damage: 60/110/160/210/260 → 80/130/180/230/280.
(W) YOU AND ME!
Attached adaptive force ratio (AD:AP): 1:1.67 → 1:2.
(R) FINAL CHAPTER
Base damage per wave: 60/80/100 → 80/100/120.
CHAMPION GUIDE / COUNTERS
Support YUUMI Counters
Explore champion matchups and synergies for YUUMI in the Support lane.
THREATS
Champions that can make this matchup difficult.
SYNERGIES
Champions that work well alongside this pick.
No champion matchups have been added for this lane.
CHAMPION GUIDE / COUNTER ITEMS
Support YUUMI Counter Items
Discover items that help counter YUUMI in the Support lane.
REDUCE HEALING
Grievous Wounds help reduce healing effects.
CLEANSE OR BLOCK SPELLS
Items that cleanse or block negative spell effects.
CHAMPION GUIDE / COMBOS
YUUMI Skill Combos
Learn skill combinations from beginner to advanced. Choose a difficulty to explore execution steps, tips and videos.
HARDADVANCED COMBOS
COMBO 1 / HARD
Yuumi Teamfight
Yuumi Teamfight
E
Q
R
W
AA
W
AA
WWhile attached, use (E) ZOOMIES to heal and speed up your ally if needed, steer a curved (Q) PROWLING PROJECTILE to enhance the projectile. Release once you make sure that it will hit then (R) FINAL CHAPTER immediately. Once your first target is rooted, (W) YOU AND ME! to detach from your ally and aim your remaining (R's) waves to root other targets. Finish with AA once then (W) to an ally to safety.
MEDIUMINTERMEDIATE COMBOS
EASYBEGINNER COMBOS
CHAMPION GUIDE / TIPS
Support YUUMI Tips
Practical laning tips, matchup decisions and tactical advice for playing YUUMI in the Support lane.
Advice for this lane has not been added.
CHAMPION GUIDE / STRENGTHS & WEAKNESSES
Support YUUMI Strengths and Weaknesses
Explore the strengths and weaknesses of YUUMI in the Support lane and prepare for favorable and difficult matchups.
Advice for this lane has not been added.
CHAMPION GUIDE / GAME PLAN
Support YUUMI Strategy and Tactics
Plan your early, mid and late game decisions for YUUMI in the Support lane.
Advice for this lane has not been added.
CHAMPION GUIDE / POWER SPIKES
Support YUUMI Power Spikes
Learn when YUUMI is strongest in the Support lane across early, mid and late game.
Advice for this lane has not been added.
CHAMPION GUIDE / JUNGLE PATH
YUUMI Jungle Path
Explore YUUMI jungle clear routes, camp orders and pathing tips for Wild Rift.
No jungle route has been published for this champion.























































