22 Nov 2023 Wild Rift: YUUMI - Build Guide (Items, Runes, COMBOS, SKILLS ORDER)
NERF
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Support YUUMI's Build items and runes for LoL Wild Rift

Spectral Sickle
Attack champions and structures to gain bonus gold
This item is for support players. When equipped, it will reduce the gold you receive from killing minions and monsters. If there are multiples of this item within the party, only one of them can take effect at any given time.
Gains 1 charge(s) every 30 seconds (up to 3 times). When a teammate is nearby, using abilities or attacks to deal damage to enemy champions or structures consumes 1 charges to grant 65 gold and restore 20-80 Health.
While you will not participate in the resulting minion bounty sharing, you will personally receive gold equal to 50% of the bounty. Your share of the bounty from the minion kill will be entirely given to nearby teammates.
Also reduces monster bounties by 50%.
Quest: Earn 500 gold with this item to transform it into Black Mist Scythe. 500

Black Mist Scythe
Attack champions and structures to gain bonus gold +10 Ability Haste
Versatile: Gain 14 Attack Damage or 28 Ability Power (Adaptive).
Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive). 0

Luden's Echo
Abilities deal bonus damage +85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste
Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.
3000

Ardent Censer
Increases allies Attack Speed +250 Max Health
+60 Ability Power
+10 Ability Haste
Ardent: +5% Move Speed.
Censer: When you heal or shield, an allied champion, both of you gain +10-30 Attack Speed and your attacks deal 16-30 bonus magic damage for 6 seconds. Regem effects do not trigger Censer. 2800

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration +55 Ability Power
+150% Mana Regeneration
Magic Break: +8% Magic Penetration.
1400

Dynamic Revival
Increase Heal and Shield strength
Blessed: Effect increases by a bonus 20% when healing or shilding allied champions. 500

Meteor Enchant
Large Area Damage
Starfall (Active): Lights up an area and summons a meteor after 2.5 seconds, dealing 25% of each enemy's maximum health as magic damage. (90s Cooldown)
Minions and Monsters cannot take more than 500 damage. 500

Zeke's Convergence
Boosts allies Attack Damage +40 Armor
+40 Magic Resistance
+150 Max Mana
+10 Ability Haste
Harbinger: Casting your ultimate surrounds you with a blizzard and ignites a nearby ally's attacks for 10 seconds. Your blizzard slows enemies by 20% and your ally's attacks burn for 30% bonus magic damage over 2 seconds. Prioritizes highest Attack Damage ally.
Frostfire Covenant: Your blizzard ignites if it slows a burning enemy, dealing 60 magic damage per second and slowing by 50% for 3 seconds. 2700

Crown of the Shattered Queen
Blocks an enemy ability +60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 70% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000

Black Mist Scythe
Attack champions and structures to gain bonus gold +10 Ability Haste
Versatile: Gain 14 Attack Damage or 28 Ability Power (Adaptive).
Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive). 0

Luden's Echo
Abilities deal bonus damage +85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste
Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.
3000

Ardent Censer
Increases allies Attack Speed +250 Max Health
+60 Ability Power
+10 Ability Haste
Ardent: +5% Move Speed.
Censer: When you heal or shield, an allied champion, both of you gain +10-30 Attack Speed and your attacks deal 16-30 bonus magic damage for 6 seconds. Regem effects do not trigger Censer. 2800

Rabadon's Deathcap
Boosts Ability Power +100 Ability Power
+7% Magic Penetration
Overkill: Increases Ability Power by 20-40%.
3400

Staff of Flowing Water
Enhance allies Ability Power and Ability Haste +65 Ability Power
+350 Max Mana
+15 Ability Haste
Rapids: Healing or shielding an ally grants you both +20 Ability Haste and 20-40
(based on target's level) Ability Power for 6 seconds.
2500

Black Mist Scythe
Attack champions and structures to gain bonus gold +10 Ability Haste
Versatile: Gain 14 Attack Damage or 28 Ability Power (Adaptive).
Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive). 0

Luden's Echo
Abilities deal bonus damage +85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste
Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.
3000

Ardent Censer
Increases allies Attack Speed +250 Max Health
+60 Ability Power
+10 Ability Haste
Ardent: +5% Move Speed.
Censer: When you heal or shield, an allied champion, both of you gain +10-30 Attack Speed and your attacks deal 16-30 bonus magic damage for 6 seconds. Regem effects do not trigger Censer. 2800

Imperial Mandate
Crowd control grants additional ally damage +200 Max Health
+40 Ability Power
+20 Ability Haste
Coordinated Fire: Abilities that Slow or Immobilize a champion deal 47-75 bonus magic damage and marks them for 4 seconds (6 seconds cooldown per enemy champion). Allied champion damage detonates the mark, dealing an additional 94-150 magic damage (based on ally level) and granting you both 20% Move Speed, for 2 seconds. 2500

Staff of Flowing Water
Enhance allies Ability Power and Ability Haste +65 Ability Power
+350 Max Mana
+15 Ability Haste
Rapids: Healing or shielding an ally grants you both +20 Ability Haste and 20-40
(based on target's level) Ability Power for 6 seconds.
2500

Staff of Flowing Water
Enhance allies Ability Power and Ability Haste +65 Ability Power
+350 Max Mana
+15 Ability Haste
Rapids: Healing or shielding an ally grants you both +20 Ability Haste and 20-40
(based on target's level) Ability Power for 6 seconds.
2500

Morellonomicon
Magic damage reduces enemy healing +150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste
Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2500

Staff of Flowing Water
Enhance allies Ability Power and Ability Haste +65 Ability Power
+350 Max Mana
+15 Ability Haste
Rapids: Healing or shielding an ally grants you both +20 Ability Haste and 20-40
(based on target's level) Ability Power for 6 seconds.
2500

Harmonic Echo
Abilities grant healing effects +75 Ability Power
+300 Max Mana
+10 Ability Haste
Harmonic Echo: Moving and casting abilities builds Harmony. At 100 Harmony your next healing or shielding ability on an ally other than yourself restores 130 (+ 10% AP ) Health to your target and up to 3 nearby allied champions.
2700

Aery
Poke, Protect
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Damage: 10-60 () + 20% bonus
+ 10%
.
Shield: 20-120 () + 40% bonus
+ 20%
.
Aery cannot be sent out again until she returns to you.


Font of Life
Team Heal
Hitting an enemy champion with an attack or ability marks them. When allies or you damage marked champions, heal those allies and yourself. Each ally can trigger this healing once per mark.
Ally Heal: 3% of your max + 15% of your
.
Self Heal: 1% of your max + 5% of your
.
Mark duration: 3s
Cooldown: 15s for Melee champions, 20s for Ranged champions.
Subsequent heals from other ally's marks are reduced to 25%.

Loyalty
Shared Bonus AR/MR
You gain 2 and 5
. Your closest ally champion gains 5
and 2
.

Revitalize
Buff Heal, Shield
Gains a 5% amplification effect when casting Heal or Shield. If the target's Health is lower than 40%, amplifies its effect by an additional 10%.
Increases healing and shielding effects.


Transcendence
CDR
Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.
Cooldown: 8s

Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s

Heal
Restore 90 Health (90–370 ) to you and the most wounded nearby ally champion, and grants both of you 30% bonus Movement Speed for 1 second(s).
Healing is halved for champions recently affected by Heal.
Cooldown: 130s

Ignite
Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.
Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
Cooldown: 100s

(Q) PROWLING PROJECTILE

(W) YOU AND ME!

(E) ZOOMIES

(R) FINAL CHAPTER
Wild Rift YUUMI's COMBOS + VIDEO GUIDE








Use this combo to teamfight with Yuumi.
While attached, use (E) ZOOMIES to heal and speed up your ally if needed, steer a curved (Q) PROWLING PROJECTILE to enhance the projectile. Release once you make sure that it will hit then (R) FINAL CHAPTER immediately. Once your first target is rooted, (W) YOU AND ME! to detach from your ally and aim your remaining (R's) waves to root other targets. Finish with AA once then (W) to an ally to safety.
Wild Rift YUUMI's ABILITIES

(PASSIVE) BOP 'N' BLOCK
Yuumi's attacks against champions grant her 60~410 shield (60 (+25 ) + 25%
). This effect has a 18/15/12/9s second cooldown.
Shields and haste effects Yuumi placed on herself will be passed on to her Attached ally.
Open video

(Q) PROWLING PROJECTILE
7/6.5/6/5.5/5s
60
Hold and drag: Steers an errant missile, dealing 60 magic damage (60/100/140/180/220 + 20% ) to the first enemy hit.
If Yuumi is Attached, the missile will be enhanced if travels for 0,75s before impacting, dealing 70 (70/120/170/220/270 + 30% ) plus 2/3/4/5/6% current Health magic damage instead and slows champions by 20% for 1 second.
Deals up to 120 damage against monsters.
Open video

(W) YOU AND ME!
10s
Passive: Increases Attached ally's Adaptive Force by 15 + 12% (7.5/9/10.5/12 + 8/11/14/17% ally's bonus or 15/18/21/24 + 13/15/17/19% ally's
).
Yuumi also gains the same amount of Adaptive Force.Active: Dashes to an ally champion and Attaches to them. While Yuumi is Attached, she follows her partner's movement and is Untargetable except from towers.
Immobilizing effects on Yuumi place You and Me! on a 5 second cooldown.
Open video

(E) ZOOMIES
12/11/10/9s
80/90/100/110
Yuumi restores 20 Health (20/30/40/50 + 10% ) to herself and gains 15% Movement Speed (15% + 5%
) and 30/35/40/45% Attack Speed for 3 seconds.
Her next 3 attacks and abilities hits heal for 20 (20/30/40/50 + 10% ) within 5 seconds.
If Yuumi is Attached, this Ability affects her ally instead.
Open video

(R) FINAL CHAPTER
75/65/55s
100
Channels for 3.5 seconds, launching 7 waves dealing 80 magic damage (80/100/120 + 15% ). Waves after the first deal 50% magic damage. Champions hit by 3 waves are rooted for 1.75 seconds.
Yuumi cannot move and cast You and Me! and Zoomies while channeling.
Open video
YUUMI: champion change history (buffs and nerfs)
(Q) PROWLING PROJECTILE
Base damage: 60/100/140/180/220 + 25% Ability Power → 60/100/140/180/220 + 20% Ability Power.
Damage while attached: 70/120/170/220/270 + 35% Ability Power → 70/120/170/220/270 + 30% Ability Power.
(R) FINAL CHAPTER
Damage per wave: 80/100/120 + 20% Ability Power → 80/100/120 + 15% Ability Power.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
(Q) PROWLING PROJECTILE
Enhanced current health damage: 1.5/3/4.5/6/7.5% → 2/3/4/5/6%.
Mana cost: 50 → 60.
(W) YOU AND ME!
Passive adaptive force: 13/15/17/19% → 8/11/14/17%.
(E) ZOOMIES
Heal: 15/25/35/45 + 10% Ability Power → 20/30/40/50 + 10% Ability Power.
(PASSIVE) BOP 'N' BLOCK
Shield duration: 5s → Infinite.
(PASSIVE) BOP 'N' BLOCK
Cooldown: 12/10/8/6s → 18/15/12/9s.
Shield value: 60 - 410 + 35% Ability Power → 60 - 410 + 25% Ability Power.
[REMOVED] Mana restoration.
(Q) PROWLING PROJECTILE
[ADJUSTED] Projectile is no longer gated by distance from your attached ally. Instead, it has a time-gated duration of 2.25s only.
Empowered threshold: 1s → 0.75s.
Magic damage: 60/100/140/180/220 + 30% Ability Power → 60/100/140/180/220 + 25% Ability Power.
Empowered threshold: 1s → 0.75s.
Empowered Magic damage: 80/130/180/230/280 + 40% Ability Power + 2/4/6/8/10% Target's current health → 70/120/170/220/270 + 35% Ability Power + 1.5/3/4.5/6/7.5% Target's current health.
Cooldown: 9/8/7/6/5s → 7/6.5/6/5.5/5s.
(W) YOU AND ME!
Bonus Attack Damage granted to Yuumi and attached ally: 7.5/9/10.5/12+12/15/18/21% × Ally bonus Attack Damage → 7.5/9/10.5/12+13/15/17/19% × Ally bonus Attack Damage.
Bonus Ability Power granted to Yuumi and attached ally: 15/18/21/24 + 12/15/18/21% × ally bonus Ability Power → 15/18/21/24 + 13/15/17/19% × ally bonus Ability Power.
(E) ZOOMIES
Mana cost: 40/45/50/55 + 15% maximum mana → 80/90/100/110.
Movement speed: 15% + 10% Ability Power → 15% + 5% Ability Power.
Heal value: 80/120/160/200 + 40% Ability Power → 20/30/40/50 +10% Ability Power.
[NEW] Healing now repeats the heal effect for the next 3 attacks or abilities within 5 seconds. This will affect Yuumi normally, or her attached ally if Yuumi is attached.
BOP 'N' BLOCK (PASSIVE)
Shield: 85~435 → 60~410.
(E) ZOOMIES
Heal: 80/120/160/200 → 60/100/140/180.
BOP 'N' BLOCK (PASSIVE)
Cooldown: 10/8.5/7/5.5s → 12/10/8/6s.
BOP 'N' BLOCK (PASSIVE)
Shield: 60 + (22 × lvl) + 30% AP → 60 + (25 × lvl) + 35% AP.
Mana restore: 20 + (5 × lvl) + 12% max mana → 20 + (5 × lvl) + 15% max mana.
(Q) PROWLING PROJECTILE
Cooldown: 12/10.5/9/7.5/6s → 9/8/7/6/5s.
Mana: 70 → 50.
BASE STATS
Mana regeneration growth: 0,9 → 1,3.
BOP 'N' BLOCK (PASSIVE)
Cooldown: 12/10/8/6s → 10/8,5/7/5,5s.
(Q) PROWLING PROJECTILE
Mana cost: 90 → 70.
Current percent health damage: 2/3,5/5/6,5/8% → 2/4/6/8/10%
Base damage: 40/80/120/160/200 → 60/100/140/180/220.
Empowered base damage: 60/110/160/210/260 → 80/130/180/230/280.
(W) YOU AND ME!
Attached adaptive force ratio (AD:AP): 1:1.67 → 1:2.
FINAL CHAPTER (ULTIMATE)
Base damage per wave: 60/80/100 → 80/100/120.
YUUMI's Lore
Wild Rift YUUMI Video
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