YUUMI Wild Rift
A
Wild Rift Support
92
33 238

13 Mar 2024
Wild Rift: YUUMI - Build Guide (Items, Runes, COMBOS, SKILLS ORDER) Wild Rift Mages Wild Rift Support
NERF

Damage
3.3
Toughness
3.3
Utility
10
Difficulty
3.3
League of Legends: Wild Rift YUUMI, role - Mage / Support. Use the guidelines to take your YUUMI Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position YUUMI is in the rating table, go to the - Tier List page.
attackdamage 58 (3.64) 
heal 530 (95)
healthregeneration 11 (0.7)
attackspeed 0.8 (0.004)
mana 435 (49)
mpreg 15 (1.3)
movementspeed 340 (0)
armor 37 (3.9)
magicresistance 35 (0.85)
criticalstrike 175 (0)


Wild Rift Support Support YUUMI's Build items and runes for LoL Wild Rift

Key items
Starting
LoL Wild Rift: Spectral Sickle
Spectral Sickle

Spectral Sickle
Attack champions and structures to gain bonus gold

This item is for support players. When equipped, it will reduce the gold you receive from killing minions and monsters. If there are multiples of this item within the party, only one of them can take effect at any given time.

Versatile: Gain 10 Attack Damage or 20 Ability Power (Adaptive).
Tribute: Gains 1 charge(s) every 30 seconds (up to 3 times). When a teammate is nearby, using abilities or attacks to deal damage to enemy champions or structures consumes 1 charges to grant 65 gold and restore 20-80 Health.

While you will not participate in the resulting minion bounty sharing, you will personally receive gold equal to 50% of the bounty. Your share of the bounty from the minion kill will be entirely given to nearby teammates.
Also reduces monster bounties by 50%.

Quest: Earn 750 gold with this item to transform it into Black Mist Scythe.

500

Core
LoL Wild Rift: Black Mist Scythe
Black Mist Scythe

Black Mist Scythe
Attack champions and structures to gain bonus gold

+10 Ability Haste

Versatile: Gain 14 Attack Damage or 28 Ability Power (Adaptive).

Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).

0

Luden's Echo Wild Rift
Luden's Echo

Luden's Echo
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste

Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.

3000

Ardent Censer Wild Rift
Ardent Censer

Ardent Censer
Increases allies Attack Speed

+250 Max Health
+60 Ability Power
+10 Ability Haste

Ardent: +5% Move Speed.
Censer: When you heal or shield, an allied champion, both of you gain +10-30 Attack Speed and your attacks deal 16-30 bonus magic damage for 6 seconds. Regem effects do not trigger Censer.

2800

Boots and Enchant
Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.

1400

Dynamic Revival Wild Rift
Dynamic Revival

Dynamic Revival
Increase Heal and Shield strength

Blessed: Effect increases by a bonus 20% when healing or shilding allied champions.

500

Е
LoL Wild Rift: Meteor Enchant
Meteor Enchant

Meteor Enchant
Large Area Damage

Starfall (Active): Lights up an area and summons a meteor after 2.5 seconds, dealing 25% of each enemy's maximum health as magic damage. (90s Cooldown)

Minions and Monsters cannot take more than 500 damage.

500

Е
Defense options
Zeke's Convergence Wild Rift
Zeke's Convergence

Zeke's Convergence
Boosts allies Attack Damage

+40 Armor
+350 Max Health
+150 Max Mana
+10 Ability Haste

Harbinger: Casting your ultimate surrounds you with a blizzard and ignites a nearby ally's attacks for 10 seconds. Your blizzard slows enemies by 20% and your ally's attacks burn for 30% bonus magic damage over 2 seconds. Prioritizes highest Attack Damage ally.
Frostfire Covenant: Your blizzard ignites if it slows a burning enemy, dealing 60 magic damage per second and slowing by 50% for 3 seconds.

2700

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Build items options
YUUMI - Main Build 👑
LoL Wild Rift: Black Mist Scythe
Black Mist Scythe

Black Mist Scythe
Attack champions and structures to gain bonus gold

+10 Ability Haste

Versatile: Gain 14 Attack Damage or 28 Ability Power (Adaptive).

Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).

0

Luden's Echo Wild Rift
Luden's Echo

Luden's Echo
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste

Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.

3000

Ardent Censer Wild Rift
Ardent Censer

Ardent Censer
Increases allies Attack Speed

+250 Max Health
+60 Ability Power
+10 Ability Haste

Ardent: +5% Move Speed.
Censer: When you heal or shield, an allied champion, both of you gain +10-30 Attack Speed and your attacks deal 16-30 bonus magic damage for 6 seconds. Regem effects do not trigger Censer.

2800

Ruin - Rabadon's Deathcap Wild Rift
Ruin - Rabadon's Deathcap

Ruin - Rabadon's Deathcap
Boosts Ability Power

+90 Ability Power
+7% Magic Penetration

Cinders: Reduces your base Health by 5-80.
Overkill: Increases Ability Power by 25-50%.

3400

LoL Wild Rift Staff of Flowing Water
Staff of Flowing Water

Staff of Flowing Water
Enhance allies Ability Power and Ability Haste

+65 Ability Power
+350 Max Mana
+15 Ability Haste

Rapids: Healing or shielding an ally grants you both +20 Ability Haste and 20-40 (based on target's level) Ability Power for 6 seconds.

2500

YUUMI - Alternative Build
LoL Wild Rift: Black Mist Scythe
Black Mist Scythe

Black Mist Scythe
Attack champions and structures to gain bonus gold

+10 Ability Haste

Versatile: Gain 14 Attack Damage or 28 Ability Power (Adaptive).

Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).

0

Luden's Echo Wild Rift
Luden's Echo

Luden's Echo
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste

Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.

3000

Ardent Censer Wild Rift
Ardent Censer

Ardent Censer
Increases allies Attack Speed

+250 Max Health
+60 Ability Power
+10 Ability Haste

Ardent: +5% Move Speed.
Censer: When you heal or shield, an allied champion, both of you gain +10-30 Attack Speed and your attacks deal 16-30 bonus magic damage for 6 seconds. Regem effects do not trigger Censer.

2800

LoL Wild Rift: Imperial Mandate
Imperial Mandate

Imperial Mandate
Crowd control grants additional ally damage

+200 Max Health
+40 Ability Power
+20 Ability Haste

Coordinated Fire: Abilities that Slow or Immobilize a champion deal 47-75 bonus magic damage and marks them for 4 seconds (6 seconds cooldown per enemy champion). Allied champion damage detonates the mark, dealing an additional 94-150 magic damage (based on ally level) and granting you both 20% Move Speed, for 2 seconds.

2500

LoL Wild Rift Staff of Flowing Water
Staff of Flowing Water

Staff of Flowing Water
Enhance allies Ability Power and Ability Haste

+65 Ability Power
+350 Max Mana
+15 Ability Haste

Rapids: Healing or shielding an ally grants you both +20 Ability Haste and 20-40 (based on target's level) Ability Power for 6 seconds.

2500

Situational Changes
vs Healing
LoL Wild Rift Staff of Flowing Water
Staff of Flowing Water

Staff of Flowing Water
Enhance allies Ability Power and Ability Haste

+65 Ability Power
+350 Max Mana
+15 Ability Haste

Rapids: Healing or shielding an ally grants you both +20 Ability Haste and 20-40 (based on target's level) Ability Power for 6 seconds.

2500

Morellonomicon Wild Rift
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

Grant Healing
LoL Wild Rift Staff of Flowing Water
Staff of Flowing Water

Staff of Flowing Water
Enhance allies Ability Power and Ability Haste

+65 Ability Power
+350 Max Mana
+15 Ability Haste

Rapids: Healing or shielding an ally grants you both +20 Ability Haste and 20-40 (based on target's level) Ability Power for 6 seconds.

2500

Light - Harmonic Echo Wild Rift
Light - Harmonic Echo

Light - Harmonic Echo
Abilities grant healing effects

+75 Ability Power
+300 Max Mana
+10 Ability Haste

Harmonic Echo: Moving and casting abilities builds Harmony. At 100 Harmony your next healing or shielding ability on an ally other than yourself restores Health equal to 135 (+ 10% AP ) to your target and up to 3 nearby allied champions. Every 10 Ability Haste you have increases healing by 3%.

3000

Runes BUILD
Aery Wild Rift

Aery
Poke, Protect

Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.

Damage: 10-60 () + 20% bonus + 10% .
Shield: 20-120 () + 40% bonus + 20% .

Aery cannot be sent out again until she returns to you.

Aery
Poke, Protect
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Font of Life Wild Rift

Font of Life
Team Heal

Hitting an enemy champion with an attack or ability marks them. When allies or you damage marked champions, heal those allies and yourself.  Each ally can trigger this healing once per mark.

Ally Heal: 3% of your max + 15% of your.
Self Heal: 1% of your max + 5% of your.
Mark duration: 3s

Cooldown: 15s for Melee champions, 20s for Ranged champions.

Subsequent heals from other ally's marks are reduced to 25%.

Font of Life
Team Heal
Marks an enemy champion and grants healing upon attack.
Loyalty Wild Rift

Loyalty
Shared Bonus AR/MR

You gain 2 and  5. Your closest ally champion gains 5 and 2.

Loyalty
Shared Bonus AR/MR
Grants Armor and Magic Resist to you and your teammates.
Revitalize Wild Rift

Revitalize
Buff Heal, Shield

Gains a 5% amplification effect when casting Heal or Shield. If the target's Health is lower than 40%, amplifies its effect by an additional 10%.
Increases healing and shielding effects.

Revitalize
Buff Heal, Shield
Increases healing and shielding effects.
Transcendence Wild Rift

Transcendence
CDR

Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.

Cooldown: 8s

Transcendence
CDR
Grants more Ability Haste the higher your level is and also returns ability cooldown duration.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Heal Wild Rift
Heal

Heal

Restore 90 Health (90–370 ) to you and the most wounded nearby ally champion, and grants both of you 30% bonus Movement Speed for 1 second(s).

Healing is halved for champions recently affected by Heal.

Cooldown: 130s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Skills Order
PROWLING PROJECTILE

7/6.5/6/5.5/5s 60

Hold and drag: Steers an errant missile, dealing 60 magic damage (60/100/140/180/220 + 20% abilitypower) to the first enemy hit.

If Yuumi is Attached, the missile will be enhanced if travels for 0,75s before impacting, dealing 70 (70/120/170/220/270  + 30% abilitypower) plus 2/3/4/5/6% current Health magic damage instead and slows champions by 20% for 1 second.

Deals up to 120 damage against monsters.

(Q) PROWLING PROJECTILE
















YOU AND ME!

10s

Passive: Increases Attached ally's Adaptive Force by 15 + 12% (8/14/20/26 + 8/11/14/17% ally's bonus attackdamage or 16/28/40/52 + 13/15/17/19% ally's abilitypower).

Yuumi also gains the same amount of Adaptive Force.

YOU AND ME! ActiveActive: Dashes to an ally champion and Attaches to them. While Yuumi is Attached, she follows her partner's movement and is Untargetable except from towers.

Immobilizing effects on Yuumi place You and Me! on a 5 second cooldown.

(W) YOU AND ME!
















ZOOMIES

12/11/10/9s 80/90/100/110

Yuumi restores 20 Health (20/30/40/50 + 10% abilitypower) to herself and gains 15% Movement Speed (15% + 5% abilitypower) and 30/35/40/45% Attack Speed for 3 seconds.
Her next 3 attacks and abilities hits heal for 20 (20/30/40/50 + 10% abilitypower) within 5 seconds.

If Yuumi is Attached, this Ability affects her ally instead.

(E) ZOOMIES
















FINAL CHAPTER

85/75/65s 100

Channels for 3.5 seconds, launching 7 waves dealing 80 magic damage (80/100/120 + 15% abilitypower). Waves after the first deal 50% magic damage. Champions hit by 3 waves are rooted for 1.5 seconds.

Yuumi cannot move and cast You and Me! and Zoomies while channeling.

(R) FINAL CHAPTER
















YUUMI Counters, Synergys, Tips

Only for 💎Premium members.
Join our community and unlock the all premium content!

Wild Rift YUUMI's COMBOS + VIDEO GUIDE

🥇HARD 🥈MEDIUM 🥉EASY
Yuumi Teamfight
E
Q
R
W
AA
W
AA
W

Use this combo to teamfight with Yuumi.

While attached, use (E) ZOOMIES to heal and speed up your ally if needed, steer a curved (Q) PROWLING PROJECTILE to enhance the projectile. Release once you make sure that it will hit then (R) FINAL CHAPTER immediately. Once your first target is rooted, (W) YOU AND ME! to detach from your ally and aim your remaining (R's) waves to root other targets. Finish with AA once then (W) to an ally to safety.
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift YUUMI's ABILITIES

BOP 'N' BLOCK P PROWLING PROJECTILE Q YOU AND ME! W ZOOMIES E FINAL CHAPTER R
BOP 'N' BLOCK

(PASSIVE) BOP 'N' BLOCK

Yuumi's attacks against champions grant her 60~410 shield (60 (+25 perlevel) + 25% abilitypower). This effect has a 18/15/12/9s second cooldown.

Shields and haste effects Yuumi placed on herself will be passed on to  her Attached ally.

Open Video

PROWLING PROJECTILE

(Q) PROWLING PROJECTILE

7/6.5/6/5.5/5s 60

Hold and drag: Steers an errant missile, dealing 60 magic damage (60/100/140/180/220 + 20% abilitypower) to the first enemy hit.

If Yuumi is Attached, the missile will be enhanced if travels for 0,75s before impacting, dealing 70 (70/120/170/220/270  + 30% abilitypower) plus 2/3/4/5/6% current Health magic damage instead and slows champions by 20% for 1 second.

Deals up to 120 damage against monsters.

Open Video

YOU AND ME!

(W) YOU AND ME!

10s

Passive: Increases Attached ally's Adaptive Force by 15 + 12% (8/14/20/26 + 8/11/14/17% ally's bonus attackdamage or 16/28/40/52 + 13/15/17/19% ally's abilitypower).

Yuumi also gains the same amount of Adaptive Force.

YOU AND ME! ActiveActive: Dashes to an ally champion and Attaches to them. While Yuumi is Attached, she follows her partner's movement and is Untargetable except from towers.

Immobilizing effects on Yuumi place You and Me! on a 5 second cooldown.

Open Video

ZOOMIES

(E) ZOOMIES

12/11/10/9s 80/90/100/110

Yuumi restores 20 Health (20/30/40/50 + 10% abilitypower) to herself and gains 15% Movement Speed (15% + 5% abilitypower) and 30/35/40/45% Attack Speed for 3 seconds.
Her next 3 attacks and abilities hits heal for 20 (20/30/40/50 + 10% abilitypower) within 5 seconds.

If Yuumi is Attached, this Ability affects her ally instead.

Open Video

FINAL CHAPTER

(R) FINAL CHAPTER

85/75/65s 100

Channels for 3.5 seconds, launching 7 waves dealing 80 magic damage (80/100/120 + 15% abilitypower). Waves after the first deal 50% magic damage. Champions hit by 3 waves are rooted for 1.5 seconds.

Yuumi cannot move and cast You and Me! and Zoomies while channeling.

Open Video

YUUMI: champion change history (buffs and nerfs)

▼ NERF 14.03.2024 (PATCH 5.0C)

(W) YOU AND ME!
Adaptive power: (8/14/20/26 + (5 + 0.25 per level)% bonus Attack Damage) or (16/28/40/52 + (5 + 0.25 per level)% Ability Power) → (8/14/20/26 + (2+ 0.15 per level)% bonus Attack Damage) or (16/28/40/52 + (2 + 0.15 per level)% Ability Power).

(R) FINAL CHAPTER
Cooldown: 75/65/55s → 85/75/65s.
Root Duration: 1.75s → 1.5s.
✱ ADJUST 25.05.2023 (PATCH 4.2)
✱ REWORKED 14.02.2024 (PATCH 5.0A)

(PASSIVE) BOP 'N' BLOCK
[New] Yuumi's attacks and abilities against enemy champions grant her a shield, which also takes effect when Yuumi is Attached.
Shield value: 35 + 25 per level + 25% Ability Power → 50 + 10 per level + 25% Ability Power.
Cooldown: 18/15/12/9s (growth at 1/5/9/13 levels) → all levels 18s.

(W) YOU AND ME!
Adaptive power: 7.5/9/10.5/12 + 8/11/14/17% bonus Attack Damage of Yuumi’s allies or 15/18/21/24 + 8/11/14/17% Ability Power of Yuumi’s allies → 8/14/20/26 + (5 + 0.25 per level)% bonus Attack Damage or 16/28/40/52 + (5 + 0.25 per level)% bonus Ability Power.
▼ NERF 09.11.2023 (PATCH 4.4A)

(Q) PROWLING PROJECTILE
Base damage: 60/100/140/180/220 + 25% Ability Power → 60/100/140/180/220 + 20% Ability Power.
Damage while attached: 70/120/170/220/270 + 35% Ability Power → 70/120/170/220/270 + 30% Ability Power.

(R) FINAL CHAPTER
Damage per wave: 80/100/120 + 20% Ability Power → 80/100/120 + 15% Ability Power.
✱ ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
▼ NERF 15.02.2023 (PATCH 4.0B)

(Q) PROWLING PROJECTILE
Enhanced current health damage: 1.5/3/4.5/6/7.5% → 2/3/4/5/6%.
Mana cost: 50 → 60.

(W) YOU AND ME!
Passive adaptive force: 13/15/17/19% → 8/11/14/17%.
▲ BUFF 02.11.2022 (PATCH 3.4C)

(E) ZOOMIES
Heal: 15/25/35/45 + 10% Ability Power → 20/30/40/50 + 10% Ability Power.
✱ ADJUST 19.10.2022 (PATCH 3.4B)

(PASSIVE) BOP 'N' BLOCK
Shield duration: 5s → Infinite.
✱ ADJUST 14.09.2022 (PATCH 3.4)

(PASSIVE) BOP 'N' BLOCK
Cooldown: 12/10/8/6s → 18/15/12/9s.
Shield value: 60 - 410 + 35% Ability Power → 60 - 410 + 25% Ability Power.
[REMOVED] Mana restoration.

(Q) PROWLING PROJECTILE
[ADJUSTED] Projectile is no longer gated by distance from your attached ally. Instead, it has a time-gated duration of 2.25s only.
Empowered threshold: 1s → 0.75s.
Magic damage: 60/100/140/180/220 + 30% Ability Power → 60/100/140/180/220 + 25% Ability Power.
Empowered threshold: 1s → 0.75s.
Empowered Magic damage: 80/130/180/230/280 + 40% Ability Power + 2/4/6/8/10% Target's current health → 70/120/170/220/270 + 35% Ability Power + 1.5/3/4.5/6/7.5% Target's current health.
Cooldown: 9/8/7/6/5s → 7/6.5/6/5.5/5s.

(W) YOU AND ME!
Bonus Attack Damage granted to Yuumi and attached ally: 7.5/9/10.5/12+12/15/18/21% × Ally bonus Attack Damage → 7.5/9/10.5/12+13/15/17/19% × Ally bonus Attack Damage.
Bonus Ability Power granted to Yuumi and attached ally: 15/18/21/24 + 12/15/18/21% × ally bonus Ability Power → 15/18/21/24 + 13/15/17/19% × ally bonus Ability Power.

(E) ZOOMIES
Mana cost: 40/45/50/55 + 15% maximum mana → 80/90/100/110.
Movement speed: 15% + 10% Ability Power → 15% + 5% Ability Power.
Heal value: 80/120/160/200 + 40% Ability Power →  20/30/40/50 +10% Ability Power.
[NEW] Healing now repeats the heal effect for the next 3 attacks or abilities within 5 seconds. This will affect Yuumi normally, or her attached ally if Yuumi is attached.
▼ NERF 18.08.2022 (PATCH 3.3B)

(PASSIVE) BOP 'N' BLOCK
Shield: 85~435 → 60~410.

(E) ZOOMIES
Heal: 80/120/160/200 → 60/100/140/180.
▼ NERF 08.06.2022 (PATCH 3.2B)

(PASSIVE) BOP 'N' BLOCK
Cooldown: 10/8.5/7/5.5s → 12/10/8/6s.
▲ BUFF 08.04.2022 (PATCH 3.1B)

(PASSIVE) BOP 'N' BLOCK
Shield: 60 + (22 × lvl) + 30% AP → 60 + (25 × lvl) + 35% AP.
Mana restore: 20 + (5 × lvl) + 12% max mana → 20 + (5 × lvl) + 15% max mana.

(Q) PROWLING PROJECTILE
Cooldown: 12/10.5/9/7.5/6s → 9/8/7/6/5s.
Mana: 70 → 50.
▲ BUFF 03.03.2022 (PATCH 3.0b)

BASE STATS
Mana regeneration growth: 0,9 → 1,3.

(PASSIVE) BOP 'N' BLOCK
Cooldown: 12/10/8/6s → 10/8,5/7/5,5s.

(Q) PROWLING PROJECTILE
Mana cost: 90 → 70.
Current percent health damage: 2/3,5/5/6,5/8% → 2/4/6/8/10%
Base damage: 40/80/120/160/200 → 60/100/140/180/220.
Empowered base damage: 60/110/160/210/260 → 80/130/180/230/280.

(W) YOU AND ME!
Attached adaptive force ratio (AD:AP): 1:1.67 → 1:2.

(R) FINAL CHAPTER
Base damage per wave: 60/80/100 → 80/100/120.
See More

YUUMI's Lore

A magical cat from Bandle City, Yuumi was once the familiar of a yordle enchantress, Norra. When her master mysteriously disappeared, Yuumi became the Keeper of Norra's sentient Book of Thresholds, traveling through portals in its pages to search for her. Yearning for affection, Yuumi seeks friendly companions to partner with on her journey, protecting them with luminous shields and fierce resolve. While Book strives to keep her on task, Yuumi is often drawn to worldly comforts, such as naps and fish. In the end, however, she always returns to her quest to find her friend.

Wild Rift YUUMI Video

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    ixtali-seedjar dawnshroud amaranths-twinguard mantle-of-the-twelfth-hour searing-crown heartsteel
    boots-of-mana gluttonous-greaves ionian-boots-of-lucidity mercurys-treads ninja-tabi boots-of-dynamism berserkers-greaves quicksilver-enchant
    teleport-enchant gargoyle-enchant glorious-enchant locket-enchant protobelt-enchant magnetron-enchants repulser-enchants veil-enchants
    meteor-enchant revitalizing-grail redeeming-enchant stasis-enchant
    black-mist-scythe bulwark-of-the-mountain talisman-of-ascension
2+2+1=