EZREAL Wild Rift
S+
Wild Rift ADC
171
57 385

Wild Rift: EZREAL - Build Guide (Items, Runes, Skills Leveling) Wild Rift Mages Wild Rift Marksmans
ADJUST

Damage
10
Toughness
3.3
Utility
3.3
Difficulty
6.6
League of Legends: Wild Rift EZREAL, role - Mage / Marksman. Use the guidelines to take your EZREAL Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position EZREAL is in the rating table, go to the - Tier List page.
attackdamage 60 (3.6)
heal 570 (105)
healthregeneration 6 (0.7)
attackspeed 0.75 (0.014)
mana 390 (49)
mpreg 9 (0.9)
movementspeed 335 (0)
armor 30 (4.4)
magicresistance 30 (0.9)
criticalstrike 175 (0)


Wild Rift ADC Adc EZREAL's Build items and runes for LoL Wild Rift

Key items
Starting
Sapphire Crystal Wild Rift

Sapphire Crystal

+100 Max Mana
+5 Ability Haste

Mana Charge: Increases max Mana by 5 every time Mana is spent. Caps at 250 bonus mana. Triggers up to 3 times every 12 seconds. You may only carry one Tear of the Goddess item at a time.

500

Core
Tear of the Goddess Wild Rift

Tear of the Goddess
Increases Mana

+300 Max Mana
+10 Ability Haste

Awe: 10% of Mana spent is refunded.
Mana Charge: Increases max Mana by 7 every time Mana is spent. Caps at 700 bonus Mana. Triggers up to 3 times every 12 seconds. You may only carry one Tear of the Goddess item at a time.

900

Sheen Wild Rift

Sheen
Attacks deal bonus damage after ability casts

+10 Ability Haste

Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 100% base attack damage . (1.5s Cooldown) Damage is reduced vs structures.

900

Boots
Ionian Boots of Lucidity Wild Rift

Ionian Boots of Lucidity
Cooldown

Footwear: +45 Move Speed.
Lucidity: +15 Ability Haste.
Summoned: Reduces spell cooldowns by 15%.

1000

Gluttonous Greaves Wild Rift

Gluttonous Greaves
Omnivamp

Footwear: +45 Move Speed.
+8% Omnivamp

1000

Protobelt Enchant Wild Rift

Protobelt Enchant
Small dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 75-145 magic damage. If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage. (60s Cooldown)

800

Е
Stasis Enchant Wild Rift

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Build items options
EZREAL - Main Build 👑
Manamune Wild Rift

Manamune / Muramana
Converts Mana to Attack Damage

+25 Attack Damage
+300 Max Mana / Muramana +1000
+20 Ability Haste

Manamune

Awe: Grants Attack Damage equal to 1.5% of max Mana and refunds 15% of all Mana spent.
Mana Charge: Increases max Mana by 10 every attack or when Mana is spent. Caps at 700, bonus Mana, transforming Manamune into Muramana. Triggers up to 3 times every 12 seconds. You may only carry one Tear of the Goddess item at a time.

Muramana

Keeps "Awe" and replaces "Mana Charge" with "Shock"
Shock: When you hit an enemy champion with auto attack, it drains 2.5% of current Mana and deals bonus physical damage equal to the amount consumed. When dealing ability damage to enemy champion drains 4% of current mana and deals an additional physical damage equal to the amount consumed + 6%. This effect only triggers when remaining mana is above 20%. A single attack or ability will only trigger this effect once on the same champion.

2700

Trinity Force Wild Rift

Trinity Force
Well-Rounded

+250 Max Health
+25 Attack Damage
+30% Attack Speed
+25 Ability Haste

Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Rage: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3533

Blade of the Ruined King Wild Rift

Blade of the Ruined King
Attacks deal bonus damage

+20 Attack Damage
+35% Attack Speed

Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3200

LoL Wild Rift: Serylda's Grudge

Serylda's Grudge
Armor Penetration (%)

+40 Attack Damage
+15 Ability Haste

Last Whisper:  +16-30% Armor Penetration.
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

3100

Guardian Angel Wild Rift

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

EZREAL - Alternative Build #1
Manamune Wild Rift

Manamune / Muramana
Converts Mana to Attack Damage

+25 Attack Damage
+300 Max Mana / Muramana +1000
+20 Ability Haste

Manamune

Awe: Grants Attack Damage equal to 1.5% of max Mana and refunds 15% of all Mana spent.
Mana Charge: Increases max Mana by 10 every attack or when Mana is spent. Caps at 700, bonus Mana, transforming Manamune into Muramana. Triggers up to 3 times every 12 seconds. You may only carry one Tear of the Goddess item at a time.

Muramana

Keeps "Awe" and replaces "Mana Charge" with "Shock"
Shock: When you hit an enemy champion with auto attack, it drains 2.5% of current Mana and deals bonus physical damage equal to the amount consumed. When dealing ability damage to enemy champion drains 4% of current mana and deals an additional physical damage equal to the amount consumed + 6%. This effect only triggers when remaining mana is above 20%. A single attack or ability will only trigger this effect once on the same champion.

2700

Trinity Force Wild Rift

Trinity Force
Well-Rounded

+250 Max Health
+25 Attack Damage
+30% Attack Speed
+25 Ability Haste

Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Rage: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3533

Blade of the Ruined King Wild Rift

Blade of the Ruined King
Attacks deal bonus damage

+20 Attack Damage
+35% Attack Speed

Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3200

Mortal Reminder Wild Rift

Mortal Reminder
Armor Penetration (%)

+45 Attack Damage

Last Whisper:  +16-30% Armor Penetration.
Sepsis: Dealing physical damage applies a 40% Grievous Wounds to enemy champions for 3 seconds. If the enemy is below 50%  Health, this effect is increased to 60% Grievous Wounds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3000

Guardian Angel Wild Rift

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

EZREAL - Alternative Build #2
Manamune Wild Rift

Manamune / Muramana
Converts Mana to Attack Damage

+25 Attack Damage
+300 Max Mana / Muramana +1000
+20 Ability Haste

Manamune

Awe: Grants Attack Damage equal to 1.5% of max Mana and refunds 15% of all Mana spent.
Mana Charge: Increases max Mana by 10 every attack or when Mana is spent. Caps at 700, bonus Mana, transforming Manamune into Muramana. Triggers up to 3 times every 12 seconds. You may only carry one Tear of the Goddess item at a time.

Muramana

Keeps "Awe" and replaces "Mana Charge" with "Shock"
Shock: When you hit an enemy champion with auto attack, it drains 2.5% of current Mana and deals bonus physical damage equal to the amount consumed. When dealing ability damage to enemy champion drains 4% of current mana and deals an additional physical damage equal to the amount consumed + 6%. This effect only triggers when remaining mana is above 20%. A single attack or ability will only trigger this effect once on the same champion.

2700

Trinity Force Wild Rift

Trinity Force
Well-Rounded

+250 Max Health
+25 Attack Damage
+30% Attack Speed
+25 Ability Haste

Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Rage: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3533

LoL Wild Rift: Riftmaker

Riftmaker
Ramping Damage

+150 Max Health
+80 Ability Power
+15 Ability Haste

Assimilation: +12% Omnivamp ().
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 3%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.

3200

Blade of the Ruined King Wild Rift

Blade of the Ruined King
Attacks deal bonus damage

+20 Attack Damage
+35% Attack Speed

Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3200

LoL Wild Rift: Serylda's Grudge

Serylda's Grudge
Armor Penetration (%)

+40 Attack Damage
+15 Ability Haste

Last Whisper:  +16-30% Armor Penetration.
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

3100

Keystone Runes
Electrocute

Electrocute
Burst Damage

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Damage: 40-194 () + 40% bonus AD + 25% AP.

Cooldown: 20-13s

Summon Aery

Aery
Poke, Protect

Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.

Damage: 10-60 () + 20% bonus AD + 10% AP.
Shield: 20-120 () + 40% bonus AD + 20% AP.

Aery cannot be sent out again until she returns to you.

Phase Rush

Phase Rush
Mobility, Ability Haste

Using 3 basic attacks or basic abilities on an enemy champion within 4s grants Ability Haste, Movement Speed and reduces the remaining cooldown of basic abilities by 20%.

Duration: 3s.

Movement Speed bonus: Melee - 40%-60% () | Ranged - 30-50% ().

Ability Haste: 25.

Cooldown: 12s

Conqueror

Conqueror
Stacking Damage, Vamp

Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.

Per stack: 2-6 bonus AD or 3-9 AP for 6s.

Fully stacked bonus: Melee - 8%, Ranged - 5% bonus omnivamp.

Fleet Footwork

Fleet Footwork
Mobility, Heal

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if attack a champion.

Heal: 15-85 () + 30% bonus + 30%.

Movement Speed bonus: 20% for 1s.

When attacking a champion, restore 8% missing mana or 8% missing energy.

Heals for: Melee 60% | Ranged 20% when attacking minions or monsters.

Grasp Of The Undying

Grasp of Undying
Tank, Heal

Every 3s in combat, your next attack on a champion will be enhanced.

Bonus magic damage: 3% + 20% bonus + 10%.

Heal: 2%.

Permanently health increase: 5.

On Ranged champions, the effects are reduced by 60%.

Aftershock

Aftershock
Control, Offense

After immobilizing an enemy champion, gain defenses and later deal a burst of magic damage around you.

Defenses: 35 AR + 60% bonus and 35 MR + 60% bonus for 2.5s.

Damage: 12-110 () + 3% max, magic damage.

Cooldown: 20s

Font Of Life

Font of Life
Team Heal

Hitting an enemy champion with an attack or ability marks them. When allies or you damage marked champions, heal those allies and yourself. Each ally can trigger this healing once per mark.

Ally Heal: 6% of your max + 30% of your.
Self Heal: 2% of your max + 10% of your.

Mark duration: 3s

Cooldown: 10s for Melee champions, 15s for Ranged champions.

Subsequent heals from other ally's marks are reduced to 25%.

Kraken Slayer

Kraken Slayer
True Damage

Gain stacks when hitting a champion with attacks. When reaching 3 stacks, deal bonus true damage on that attack.

When not attacking a champion for 3 seconds, the stacks will reset.

Damage 28-84 () + 30% bonus + 20%.

Lethal Tempo

Lethal Tempo
Attack Speed

Gain stacks of attack speed when attacking enemy champions. Stacks up to 6 times.

When fully stacked, gain additional Attack Speed.

Each stak: increase 7-13% (Melee) or 4-10% (Ranged) Attack Speed for 6 seconds.

Full stack bonus: Gain 40% Attack Speed.

Domination Runes
Brutal

Brutal
On-hit Damage

Basic attacks deal 12-19 bonus adaptive damage on-hit against champions.

Gathering Storm

Gathering storm
Increasing AD/AP

Every 3 minutes, gain increasing Adaptive AD or AP. Totaling: 2, 5, 9, 14, ect AD или 4, 10, 18, 28, ect AP based on game time.

Hunter Vampirism

Hunter - Vampirism
AD/AP, Vamp

Gain 2% physical vamp or 2% magic vamp. Unique champion takedowns grant 2 AD with 1% physical vamp or 4 AP with 1% magic vamp. (Adaptive).

Triumph

Triumph
Execute, Heal

Champion takedowns restore 10% missing health. Deal 5% more damage to champion below 35% health.

Champion

Sudden Impact
Armor Penetration, Magic Penetration

After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.

Cooldown: 4s

Weakness

Weakness
Control, Bonus damage

Imparing the movement of enemy champions makes them take 5% more damage in the following 5s.

Scorch

Scorch
Poke

Damaging an enemy champion with an ability burns them, dealing 28-42 bonus magic damage () after 1 seconds.

Cooldown: 8s

Giant Slayer

Giant Slayer
Takedown high health champions

Deal bonus damage based on the enemy champion’s bonus health, up to 14% bonus damage when the enemy champion has 700 bonus health.

Resolve Runes
Adaptive Сarapace

Adaptive Carapace
Health, AR/MR

Gain 50 Health. While below 50% Health, gain 16 AR or 16 MR based on damage type you took more of over the last 60s. (Physical grants AR | Magic grants MR).

Conditioning

Conditioning
Delayed AR/MR

Gain 5 bonus AR and MR after 3 minutes of game time. Every 2 minutes after this gain 2 bonus AR and MR.

Perseverance

Perseverance
Armor and Magic Resistance, Tenacity

Gain 10% tenacity. When immobilized, gain 16-30 Armor and Magic Resistance () for 1.5 seconds. Refresh duration time when immobilized multiple times.

Second Wind

Second Wind
Heal after taking damage

Gain 5 Health every 5 seconds.
After taking damage from an enemy champion, regenerate 6 + (2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Loyalty

Loyalty
Shared Bonus AR/MR

You gain 2 AR and 5 MR. Your closest ally champion gains 5 AR and 2 MR.

Bone Plating

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Ultimate Shield

Ultimate Shield
Shield

Gain a shield 90-300 after casting your ultimate for 3 seconds. Shield amount is (75 + level × 15 ).

Cooldown: 45s

Nullifying Orb

Nullifying Orb
Shield when low health

If you would take damage from a champion that causes you to fall below 35% of your maximum health, gaina shield for 4 seconds.

Shield: 60 + 50% bonus + 30%.

Cooldown: 60s

Inspiration Runes
Pathfinde

Pathfinder
Mobility, Restore Health, Restore Mana

Gain 30 bonus movement speed in the river. When in the river while out of combat, restore 1.5% missing health or 1.5% missing mana (based on the lowest value) every 1 seconds and gain an additional 20 bonus movement speed.

Mastermind

Mastermind
Objectives, Gold

Deal 10% bonus true damage to epic monsters. Participate in defeating epic monsters to get 100 bonus gold.

Transcendence

Transcendence
CDR

Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.

Cooldown: 8s

Sweet Tooth

Sweet Tooth
Honeyfruit, Gold

Increases Honeyfruit healing by 20%. Whenever you or a nearby ally eats a Honeyfruit gain 15 gold.

Pack Hunter

Pack Hunter
Mobility, Team Gold

While near ally champions, gain 2% Movement Speeed. For each unique ally you participate in a takedown with, you gain 50 gold and the ally gains 50 gold.

Manaflow Band

Manaflow Band
Mana

Hitting an enemy champion with and ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Nimbus Cloak

Nimbus Cloak
Movement Speed

After casting a Summoner Spell, gain 10% - 40% movement bonus for 3 seconds. The speedup effectiveness depends onthe Summoner Spell's cooldown.

Demolish

Demolish
Destroy Turrets

When within 5.5 range of the enemy turret, gain a charge every 0.5 seconds, up to 6 times. When fully charged, your next basic attack against the turret deals an additional (200 + 30% max ) Physical Damage.

Cooldown: 30s

Spells
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Exhaust

Exhaust

Exhausts target enemy champion, reducing their Movement Speed by 60% and their damage dealt by 40% for 2.5 seconds.

Cooldown: 100s

Wild Rift EZREAL's COMBOS + VIDEO GUIDE

🏆SEVERE 🥇HARD 🥈MEDIUM 🥉EASY
Ezreal Feint Ultimate All-In
R
F
Q
AA
E
AA
W
AA
AA
Q

Use this combo to juke an enemy for an unexpected All-In.

Channel your (R) TRUESHOT BARRAGE in a different direction to confuse the enemy. As the channeling is nearly finished, FLASH to redirect the hitbox into the enemy. (Q) MYSTIC SHOT, AA instantly once you land before using (E) ARCANE SHIFT to reposition. Follow up with AA and (W) ESSENCE FLUX. Continue to AA and use (Q) whenever it is off cooldown.
Only for 💎Premium members. Join our community and unlock the all combos + video!
Ezreal Chase
E
F
AA
Q
W
AA

Use this combo to chase an enemy and burst them down.

Use (E) ARCANE SHIFT, then FLASH forward to quickly close the distance. Instantly AA, (Q) MYSTIC SHOT, (W) ESSENCE FLUX and AA once you land to burst the enemy.
Only for 💎Premium members. Join our community and unlock the all combos + video!
Ezreal Standard All-In
R
E
W
AA
Q
AA

Use this combo to quickly burst an enemy.

Begin with (R) TRUESHOT BARRAGE. Immediately (E) ARCANE SHIFT towards the target after. Follow up with (W) ESSENCE FLUX and AA when you land. Finish with (Q) MYSTIC SHOT and AA to deal more damage.
Only for 💎Premium members. Join our community and unlock the all combos + video!
Ezreal Early All-In
E
W
AA
Q
AA

Use this combo All-In an enemy at early levels.

(E) ARCANE SHIFT forward. Buffer your (W) ESSENCE FLUX. AA instantly once you land. Finish with (Q) MYSTIC SHOT and AA.
Only for 💎Premium members. Join our community and unlock the all combos + video!

Wild Rift EZREAL's SKILLS LEVELING

MYSTIC SHOT

(Q) MYSTIC SHOT
















ESSENCE FLUX

(W) ESSENCE FLUX
















ARCANE SHIFT

(E) ARCANE SHIFT
















TRUESHOT BARRAGE

(R) TRUESHOT BARRAGE
















Wild Rift EZREAL's ABILITIES

P Q W E R
RISING SPELL FORCE

(PASSIVE) RISING SPELL FORCE

Gains 10% Attack Speed for 8 seconds when hitting abilities, stacking up to 4 times.

Open video

MYSTIC SHOT

(Q) MYSTIC SHOT

5.3/4.5/3.8/3s 30/35/40/45

Fires a bolt, dealing 100 physical damage (30/65/100/135 + 120% attackdamage + 30% abilitypower).

Hitting a target reduces Ezreal's other ability cooldowns by 1.5 seconds.

Applies on-hit effects.

Open video

ESSENCE FLUX

(W) ESSENCE FLUX

12s 50

Fires an orb that sticks to a champion, epic monster or structure for 4 seconds.

Hitting the target with an attack or ability detonates the orb, dealing 80 magic damage (80/155/230/305 + 60% bonus attackdamage + 75% abilitypower) and refunding 60/70/80/90 Mana.

Mana regen: 60/70/80/90.

Open video

ARCANE SHIFT

(E) ARCANE SHIFT

28/24/20/16s 90

Blinks to target location and fires a bolt, dealing 80 magic damage (80/145/210/275 + 50% bonus attackdamage + 75% abilitypower).

Prioritizes enemies hit by Essence Flux, then the nearest enemy.

Open video

TRUESHOT BARRAGE

(R) TRUESHOT BARRAGE

70s 100

Fires an energy wave, dealing 350 magic damage (350/500/650 + 100% of bonus attackdamage + 90% abilitypower).

Deals 50% reduced damage to minions and non-epic monsters.

Open video

Wild Rift EZREAL's Counter pick

We propose to consider a list of champions that will be weaker against EZREAL and, on the contrary, will greatly annoy you while playing LoL Wild Rift.

Worst vs EZREAL

These picks are weak against EZREAL at many stages of the game. Champs listed by lowest win rate matchups vs EZREAL.

Best vs EZREAL

These picks are strong against EZREAL at many stages of the game. Champs listed by highest win rate matchups vs EZREAL.

Best Line Counters vs EZREAL

These picks counter EZREAL during early game laning phase and outperform gold farm.

Only for 💎Premium members. Join our community and unlock Best Line Counters!

EZREAL Best Line Allies

EZREAL's best duo Line allies as support or ADC.

Only for 💎Premium members. Join our community and unlock Best Line Allies!

EZREAL: champion change history (buffs and nerfs)

 ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
Attack range: 550 → 575.
▲ BUFF 16.11.2022 (PATCH 3.5)

(Q) MYSTIC SHOT
Base Damage: 20/55/90/125 → 30/65/100/135.
▲ BUFF 18.01.2022 (PATCH 3.0)

(Q) MYSTIC SHOT
AD ratio: 110% → 120%.
▼ NERF 14.07.2021 (PATCH 2.3С)

(E) ARCANE SHIFT
Cooldown: 25/22/19/16s → 28/24/20/16s.
▲ BUFF 02.03.2021 (PATCH 2.1A)

(Q) MYSTIC SHOT
Base damage: 20/50/80/110 → 20/55/90/125.
▼ NERF 08.12.2020 (PATCH 1.1)

RISING SPELL FORCE (PASSIVE)
Attack speed per stack: 12,5% → 10%.

(Q) MYSTIC SHOT
Damage: 20/55/90/125 → 20/50/80/110.

(E) ARCANE SHIFT
Cooldown: 19/17/15/13s → 25/22/19/16s.
▼ NERF 06.12.2020 (PATCH 1.1)

BASE STATS
Mana regen: 21 → 9.
More

EZREAL's Lore

A dashing adventurer, unknowingly gifted in the magical arts, Ezreal raids long-lost catacombs, tangles with ancient curses, and overcomes seemingly impossible odds with ease. His courage and bravado knowing no bounds, he prefers to improvise his way out of any situation, relying partially on his wits, but mostly on his mystical Shuriman gauntlet, which he uses to unleash devastating arcane blasts. One thing is for sure—whenever Ezreal is around, trouble isn't too far behind. Or ahead. Probably everywhere.
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