17 Feb 2024 Wild Rift: SONA - Build Guide (Items, Runes, COMBOS, SKILLS ORDER)
ADJUST
46 (2.7) | 530 (96) | 6 (0.6) |
0.75 (0) | 345 (49) | 15 (0.9) |
340 (0) | 35 (3.9) | 30 (0.9) |
175 (0) |
Support SONA's Build items and runes for LoL Wild Rift
Spectral Sickle
Attack champions and structures to gain bonus gold
This item is for support players. When equipped, it will reduce the gold you receive from killing minions and monsters. If there are multiples of this item within the party, only one of them can take effect at any given time.
Versatile: Gain 10 Attack Damage or 20 Ability Power (Adaptive).
Tribute: Gains 1 charge(s) every 30 seconds (up to 3 times). When a teammate is nearby, using abilities or attacks to deal damage to enemy champions or structures consumes 1 charges to grant 65 gold and restore 20-80 Health.
While you will not participate in the resulting minion bounty sharing, you will personally receive gold equal to 50% of the bounty. Your share of the bounty from the minion kill will be entirely given to nearby teammates.
Also reduces monster bounties by 50%.
Quest: Earn 750 gold with this item to transform it into Black Mist Scythe.
500
Black Mist Scythe
Attack champions and structures to gain bonus gold
+10 Ability Haste
Versatile: Gain 14 Attack Damage or 28 Ability Power (Adaptive).
Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).
0
Archangel's Staff
Converts Mana to Ability Power
+35 Ability Power
+7% Magic Penetration
+500 Max Mana
+20 Ability Haste
Awe: Grants Ability Power equal to 1% max Mana and refunds 25% of all Mana spent.
Mana Charge: Increases max Mana by 15 every time Mana is spent. Caps at 700 bonus Mana, transforming Archangel's Staff into Seraph's Embrace. Triggers up to 3 times every 12 seconds. You may only carry one Tear of the Goddess item at a time.
2950
Staff of Flowing Water
Enhance allies Ability Power and Ability Haste
+65 Ability Power
+350 Max Mana
+15 Ability Haste
Rapids: Healing or shielding an ally grants you both +20 Ability Haste and 20-40 (based on target's level) Ability Power for 6 seconds.
2500
Ionian Boots of Lucidity
Cooldown
+150 Max Health
+30 Ability Haste.
+45 Move Speed.
Summoned: Reduces spell cooldowns by 15%.
1400
Dynamic Revival
Increase Heal and Shield strength
Blessed: Effect increases by a bonus 20% when healing or shilding allied champions.
500
Redeeming Enchant
Heal
Redeem (Active): Lights up an area and summons a beam of light after 1.5 seconds to heal ally units in the area for 25 to 375. (60s Cooldown)
Can be used while dead. If no allied champions were healed, 50% of cooldown duration is refunded. This effect is reduced by 50% if the target has been affected by another Redemption in the last 20 seconds.
500
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Frozen Heart
Reduces all nerby enemies Attack Speed
+80 Armor
+200 Max Mana
+25 Ability Haste
Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.
2700
Black Mist Scythe
Attack champions and structures to gain bonus gold
+10 Ability Haste
Versatile: Gain 14 Attack Damage or 28 Ability Power (Adaptive).
Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).
0
Seraph's Embrace
Converts Mana to Ability Power
+35 Ability Power
+7% Magic Penetration
+1200 Max Mana
+20 Ability Haste
Awe: Grants Ability Power equal to 3% max Mana and refunds 25% of all Mana spent.
Lifeline: Damage that puts you under 35% Health consumes 15% of your current Mana to grant a shield, equal to that amount +100 for 2 seconds. (90s cooldown).
2950
Staff of Flowing Water
Enhance allies Ability Power and Ability Haste
+65 Ability Power
+350 Max Mana
+15 Ability Haste
Rapids: Healing or shielding an ally grants you both +20 Ability Haste and 20-40 (based on target's level) Ability Power for 6 seconds.
2500
Ardent Censer
Increases allies Attack Speed
+250 Max Health
+60 Ability Power
+10 Ability Haste
Ardent: +5% Move Speed.
Censer: When you heal or shield, an allied champion, both of you gain +10-30 Attack Speed and your attacks deal 16-30 bonus magic damage for 6 seconds. Regem effects do not trigger Censer.
2800
Rabadon's Deathcap
Boosts Ability Power
+100 Ability Power
+7% Magic Penetration
Overkill: Increases Ability Power by 20-40%.
3400
Black Mist Scythe
Attack champions and structures to gain bonus gold
+10 Ability Haste
Versatile: Gain 14 Attack Damage or 28 Ability Power (Adaptive).
Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).
0
Seraph's Embrace
Converts Mana to Ability Power
+35 Ability Power
+7% Magic Penetration
+1200 Max Mana
+20 Ability Haste
Awe: Grants Ability Power equal to 3% max Mana and refunds 25% of all Mana spent.
Lifeline: Damage that puts you under 35% Health consumes 15% of your current Mana to grant a shield, equal to that amount +100 for 2 seconds. (90s cooldown).
2950
Staff of Flowing Water
Enhance allies Ability Power and Ability Haste
+65 Ability Power
+350 Max Mana
+15 Ability Haste
Rapids: Healing or shielding an ally grants you both +20 Ability Haste and 20-40 (based on target's level) Ability Power for 6 seconds.
2500
Harmonic Echo
Abilities grant healing effects
+75 Ability Power
+300 Max Mana
+10 Ability Haste
Harmonic Echo: Moving and casting abilities builds Harmony. At 100 Harmony your next healing or shielding ability on an ally other than yourself restores 130 (+ 10% AP ) Health to your target and up to 3 nearby allied champions.
2700
Rabadon's Deathcap
Boosts Ability Power
+100 Ability Power
+7% Magic Penetration
Overkill: Increases Ability Power by 20-40%.
3400
Rabadon's Deathcap
Boosts Ability Power
+100 Ability Power
+7% Magic Penetration
Overkill: Increases Ability Power by 20-40%.
3400
Oceanid's Trident
Anti-Shielding
+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste
Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.
2600
Rabadon's Deathcap
Boosts Ability Power
+100 Ability Power
+7% Magic Penetration
Overkill: Increases Ability Power by 20-40%.
3400
Frozen Heart
Reduces all nerby enemies Attack Speed
+80 Armor
+200 Max Mana
+25 Ability Haste
Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.
2700
Rabadon's Deathcap
Boosts Ability Power
+100 Ability Power
+7% Magic Penetration
Overkill: Increases Ability Power by 20-40%.
3400
Harmonic Echo
Abilities grant healing effects
+75 Ability Power
+300 Max Mana
+10 Ability Haste
Harmonic Echo: Moving and casting abilities builds Harmony. At 100 Harmony your next healing or shielding ability on an ally other than yourself restores 130 (+ 10% AP ) Health to your target and up to 3 nearby allied champions.
2700
Aery
Poke, Protect
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Damage: 10-60 () + 20% bonus + 10% .
Shield: 20-120 () + 40% bonus + 20% .
Aery cannot be sent out again until she returns to you.
Font of Life
Team Heal
Hitting an enemy champion with an attack or ability marks them. When allies or you damage marked champions, heal those allies and yourself. Each ally can trigger this healing once per mark.
Ally Heal: 3% of your max + 15% of your.
Self Heal: 1% of your max + 5% of your.
Mark duration: 3s
Cooldown: 15s for Melee champions, 20s for Ranged champions.
Subsequent heals from other ally's marks are reduced to 25%.
Bone Plating
Block Combo-damage
When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.
Cooldown: 30s
Revitalize
Buff Heal, Shield
Gains a 5% amplification effect when casting Heal or Shield. If the target's Health is lower than 40%, amplifies its effect by an additional 10%.
Increases healing and shielding effects.
Transcendence
CDR
Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.
Cooldown: 8s
Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s
Heal
Restore 90 Health (90–370 ) to you and the most wounded nearby ally champion, and grants both of you 30% bonus Movement Speed for 1 second(s).
Healing is halved for champions recently affected by Heal.
Cooldown: 130s
Ignite
Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.
Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
Cooldown: 100s
8s 60/65/70/75
Sends out a soundwave that deals 50 magic damage (50/90/130/170 + 40% ) to two nearest enemies (targets champion first).
Aura: Gains an aura that last 3 seconds. The next attack by allied champions within the aura is empowered to deal an additional 8 magic damage (8/13/18/23 + 20% ).
(Q) HYMN OF VALOR
10s 85/90/95/100
Heals herself and another allied champion for 25 (25/40/55/70 + 20% ).
Aura: Grants allied champions a shield that absorbs 25 damage (25/50/75/100 + 18% ) for 3 seconds.
(W) ARIA OF PERSEVERANCE
14s 80
Gains 10% Movement Speed (10/11/12/13% + 3% ) for 5 seconds.
Aura: Grants an aura that last 5 seconds. Allied champions within the aura gain 10% Movement Speed (10/11/12/13% + 3% ).
(E) SONG OF CELERITY
80/70/60s 100
Passive: After casting an ability, her aura is empowered to grant stronger (to 20%) buffs for 20 seconds.
Active: Plays a chord that emits a soundwave every 0.75 seconds as it travels to the target location. The soundwave deals 35 magic damage (35/60/85 + 15% ) and stuns enemies hit for the first time for 1 seconds. Enemies caught inside the chord are also 25/30/35% slowed.
(R) CRESCENDO
Wild Rift SONA's COMBOS + VIDEO GUIDE
Use this combo to engage from long range.
Begin with (E) SONG OF CELERITY to boost your Movement Speed. Once in range, (R) CRESCENDO, then FLASH immediately to catch multiple enemies with the stun. Follow up with (Q) HYMN OF VALOR and your empowered AA to deal more damage. Finish with (W) ARIA OF PERSEVERANCE to heal your team and AA.
Wild Rift SONA's ABILITIES
(PASSIVE) POWER CHORD
After casting 3 basic abilities, her next attack is empowered to deal an additional 20 magic damage (20 (+10 ) + 15% ) and stun for 0.5 seconds. Casting a basic ability grants a non-stacking buffing aura for 3 seconds.
Reduces basic ability cooldowns by 2-20% ().
Casting a basic ability places other basic abilities on 0.54 second cooldowns.
Open Video
(Q) HYMN OF VALOR
8s 60/65/70/75
Sends out a soundwave that deals 50 magic damage (50/90/130/170 + 40% ) to two nearest enemies (targets champion first).
Aura: Gains an aura that last 3 seconds. The next attack by allied champions within the aura is empowered to deal an additional 8 magic damage (8/13/18/23 + 20% ).
Open Video
(W) ARIA OF PERSEVERANCE
10s 85/90/95/100
Heals herself and another allied champion for 25 (25/40/55/70 + 20% ).
Aura: Grants allied champions a shield that absorbs 25 damage (25/50/75/100 + 18% ) for 3 seconds.
Open Video
(E) SONG OF CELERITY
14s 80
Gains 10% Movement Speed (10/11/12/13% + 3% ) for 5 seconds.
Aura: Grants an aura that last 5 seconds. Allied champions within the aura gain 10% Movement Speed (10/11/12/13% + 3% ).
Open Video
(R) CRESCENDO
80/70/60s 100
Passive: After casting an ability, her aura is empowered to grant stronger (to 20%) buffs for 20 seconds.
Active: Plays a chord that emits a soundwave every 0.75 seconds as it travels to the target location. The soundwave deals 35 magic damage (35/60/85 + 15% ) and stuns enemies hit for the first time for 1 seconds. Enemies caught inside the chord are also 25/30/35% slowed.
Open Video
SONA: champion change history (buffs and nerfs)
(PASSIVE) POWER CHORD
Cooldown reduction of basic skills: 2%~30% → 2%~20%.
(W) ARIA OF PERSEVERANCE
Life regeneration: 20/35/50/60 + 20% Ability Power → 25/40/55/70 + 20% Ability Power.
Shield: 20/50/80/110 + 20% of Ability Power → 25/50/75/100 + 18% of Ability Power.
(R) CRESCENDO
Passive enhanced aura effect: 30% → 20%.
Each soundwave damage: 40/70/100 + 15% Ability Power → 35/60/85 + 15% Ability Power.
Slow: 35/40/45% → 25/30/35%.
BASE STATS
Health per level: 105 → 96.
(PASSIVE) POWER CHORD
[Removed] After casting basic abilities for 3 times, Sona’s empowered attack will gain a bonus effect from the last ability she casts.
[New] After casting basic abilities for 3 times, Sona’s next attack will be empowered, dealing (20~160 + 15% Ability Power) bonus magic damage, stunning the target for 0.5s. Casting basic abilities creates a non-stacking buff aura for 3s.
[New] CD of basic abilities will be reduced (level *2%).
(Q) HYMN OF VALOR
Mana cost: 55/60/65/70 → 60/65/70/75.
Damage: 40/75/110/145 + 20% Ability Power → 50/90/130/170 + 40% Ability Power.
Bonus damage of aura effect: 10/15/20/25 + 20% Ability Power → 8/13/18/23 + 20% Ability Power.
(W) ARIA OF PERSEVERANCE
Health regeneration: 30/45/60/75 + 25% Ability Power → 20/35/50/65 + 20% Ability Power.
Bonus shield of aura effect: 25/55/85/115 + 30% Ability Power → 20/50/80/110 + 20% Ability Power.
(R) CRESCENDO
[Removed] Passive: Reduce 10/20/30% basic Cooldown of basic abilities.
[Removed] Active: Strikes an irresistible chord, dealing (150/250/350+50% Ability Power) magic damage to enemies hit and stunning them for 1s.
[New] Passive: The aura will be reinforced for 20s after casting the ability, providing a higher buff effect than usual.
[New] Active: Plays a chord that emits a soundwave every 0.75s as it travels to the target location. The soundwave deals (40/80/120 + 15% Ability Power) magic damage and stuns enemies hit for the first time for 1s. Enemies caught inside the chord are also slowed.
BASE STATS
Movement speed: 335 → 340.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
(W) ARIA OF PERSEVERANCE
Shield: 25/65/105/145 → 25/55/85/115.
(R) CRESCENDO
Basic ability cooldown reduction: 10/25/40% → 10/20/30%.
BASE STATS
Base armor: 40 → 35.
(W) ARIA OF PERSEVERANCE
Heal: 30/55/80/105 → 30/45/60/75.
Shield: 25/55/85/115 → 25/65/105/145.
(E) SONG OF CELERITY
Cooldown: 12s → 14s.
(Q) HYMN OF VALOR
Active damage: 40/80/120/160 → 40/75/110/145.
Active AP ratio: 50% → 40%.
Ally aura bonus damage AP ratio: 30% → 20%.
(R) CRESCENDO
Cooldown: 90/75/50s → 100/80/60s.
(E) SONG OF CELERITY
[BUGFIX] Now correctly displays 3% AP ratio in tooltip.
(E) SONG OF CELERITY
Mana: 65 → 80.
SONA's Lore
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