15 Sep 2024 Wild Rift: SONA - Build Guide (Items, Runes, COMBOS, SKILLS ORDER)
ADJUST
46 (2.7) | 530 (96) | 6 (0.6) |
0.75 (0) | 345 (49) | 15 (0.9) |
340 (0) | 35 (3.9) | 30 (0.9) |
175 (0) |
Support SONA's Build items and runes for LoL Wild Rift
Ancient Coin
Kill enemy minions to earn bonus gold
This item is for support players. When equipped, it will reduce the gold you receive from killing minions and monsters. If there are multiples of this item within the party, only one of them can take effect at any given time.
Offering: Gains 1 charge(s) every 30 seconds (up to 3 times). When a teammate is nearby, each surrounding minion defeated consumes 1 charges to grant 65 gold and restore 20-80 Health.
You do not earn gold generated from minion kills, but you earn gold equal to 50% of the bounty. Gold generated from your minion kills will be given to nearby allies instead.
Also reduces monster bounties by 50%.
Mission: This item upgrades to Talisman of Ascension After obtaining Earn 750 gold.
500
Talisman of Ascension
Kill enemy minions to earn bonus gold
+125 Max Health
+15 Ability Haste
Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).
0
Archangel's Staff
Converts Mana to Ability Power
+35 Ability Power
+7% Magic Penetration
+500 Max Mana
+20 Ability Haste
Awe: Grants Ability Power equal to 1% max Mana and refunds 25% of all Mana spent.
Mana Charge: Increases max Mana by 15 every time Mana is spent. Caps at 700 bonus Mana, transforming Archangel's Staff into Seraph's Embrace. Triggers up to 3 times every 12 seconds. You may only carry one Tear of the Goddess item at a time.
2950
Staff of Flowing Water
Enhance allies Ability Power and Ability Haste
+65 Ability Power
+350 Max Mana
+15 Ability Haste
Rapids: Healing or shielding an ally grants you both +20 Ability Haste and 20-40 (based on target's level) Ability Power for 6 seconds.
2500
Ionian Boots of Lucidity
Cooldown
+150 Max Health
+30 Ability Haste.
+45 Move Speed.
Summoned: Reduces spell cooldowns by 15%.
1400
Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration
+55 Ability Power
+150% Mana Regeneration
Magic Break: +8% Magic Penetration.
1400
Locket Enchant
Area of effect magic shield
Locket (Active): Grants a shield to yourself and nearby allied champions that each absorbs 60-390 damage for 2.5 seconds. (60s cooldown)
This effect is reduced by 50% if the target has been affected by another Locket in the last 20 seconds.
500
Veil Enchant
Block an ability for an ally
Veil (Active): Grant a spell shield to a nearby ally for 3 seconds, blocking the next hostile ability. (45s Cooldown)
500
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Frozen Heart
Reduces all nerby enemies Attack Speed
+80 Armor
+200 Max Mana
+25 Ability Haste
Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.
2700
Talisman of Ascension
Kill enemy minions to earn bonus gold
+125 Max Health
+15 Ability Haste
Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).
0
Seraph's Embrace
Converts Mana to Ability Power
+35 Ability Power
+7% Magic Penetration
+1200 Max Mana
+20 Ability Haste
Awe: Grants Ability Power equal to 3% max Mana and refunds 25% of all Mana spent.
Lifeline: Damage that puts you under 35% Health consumes 15% of your current Mana to grant a shield, equal to that amount +100 for 2 seconds. (90s cooldown).
2950
Staff of Flowing Water
Enhance allies Ability Power and Ability Haste
+65 Ability Power
+350 Max Mana
+15 Ability Haste
Rapids: Healing or shielding an ally grants you both +20 Ability Haste and 20-40 (based on target's level) Ability Power for 6 seconds.
2500
Psychic Projector
Converts bonus Health into Ability Power
+300 Max Health
+60 Ability Power
+7% Magic Penetration
+15 Ability Haste
Conversion: Gain Ability Power equal to 4% of bonus Health. Up to 60 Ability Power can be gained this way.
Projection: When taking champion damage, gain a non-tacking shield that absorbs damage equal to 30 + 10% AP+ 5% bonus HPfor 3 seconds (for ranged champions, the shield absorbs damage equal 60% of this value).
Triggered every 3 seconds.
3100
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Oceanid's Trident
Anti-Shielding
+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste
Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.
2600
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Frozen Heart
Reduces all nerby enemies Attack Speed
+80 Armor
+200 Max Mana
+25 Ability Haste
Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.
2700
Psychic Projector
Converts bonus Health into Ability Power
+300 Max Health
+60 Ability Power
+7% Magic Penetration
+15 Ability Haste
Conversion: Gain Ability Power equal to 4% of bonus Health. Up to 60 Ability Power can be gained this way.
Projection: When taking champion damage, gain a non-tacking shield that absorbs damage equal to 30 + 10% AP+ 5% bonus HPfor 3 seconds (for ranged champions, the shield absorbs damage equal 60% of this value).
Triggered every 3 seconds.
3100
Harmonic Echo
Abilities grant healing effects
+75 Ability Power
+300 Max Mana
+10 Ability Haste
Harmonic Echo: Moving and casting abilities builds Harmony. At 100 Harmony your next healing or shielding ability on an ally other than yourself restores Health equal to 130 (+ 10% AP ) to your target and up to 3 nearby allied champions. Every 10 Ability Haste you have increases healing by 3%.
3000
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Morellonomicon
Magic damage reduces enemy healing
+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste
Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
2500
Glacial Augment
Applies Slow
Landing an attack on an enemy champion reduces their Movement Speed by 20% for 1.5s. This effect only affects each champion up to a maximum of 1 time(s) within 10s. Immobilizing an enemy champion triggers 3 glacial rays that radiate toward you, creating a frozen region that lasts for 3s. The region slows enemies within it by (1.5% of your bonus Health + 20%). and reduces the damage that they deal by 12%. The slow effect will persist for 1.5s even after they leave the frozen region.
Cooldown: 20s
Font of Life
Team Heal
Hitting an enemy champion with an attack or ability marks them. When allies or you damage marked champions, heal those allies and yourself. Each ally can trigger this healing once per mark.
Ally Heal: 3% of your max + 15% of your.
Self Heal: 1% of your max + 5% of your.
Mark duration: 3s
Cooldown: 15s for Melee champions, 20s for Ranged champions.
Subsequent heals from other ally's marks are reduced to 25%.
Bone Plating
Block Combo-damage
When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.
Cooldown: 30s
Revitalize
Buff Heal, Shield
Gains a 5% amplification effect when casting Heal or Shield. If the target's Health is lower than 40%, amplifies its effect by an additional 10%.
Increases healing and shielding effects.
Transcendence
CDR
Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.
Cooldown: 8s
Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s
Heal
Restore 100 Health (90–390 ) to you and the most wounded nearby ally champion, and grants both of you 30% bonus Movement Speed for 1 second(s).
Healing is halved for champions recently affected by Heal.
Cooldown: 110s
Ignite
Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.
Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
Cooldown: 100s
8s 60/65/70/75
Sends out a soundwave that deals 50 magic damage (50/90/130/170 + 40% ) to two nearest enemies (targets champion first).
Aura: Gains an aura that last 3 seconds. The next attack by allied champions within the aura is empowered to deal an additional 8 magic damage (8/13/18/23 + 20% ).
(Q) HYMN OF VALOR
10s 85/90/95/100
Heals herself and another allied champion for 25 (25/40/55/70 + 20% ).
Aura: Grants allied champions a shield that absorbs 25 damage (25/50/75/100 + 18% ) for 3 seconds.
(W) ARIA OF PERSEVERANCE
14s 80
Gains 10% Movement Speed (10/11/12/13% + 3% ) for 5 seconds.
Aura: Grants an aura that last 5 seconds. Allied champions within the aura gain 10% Movement Speed (10/11/12/13% + 3% ).
(E) SONG OF CELERITY
80/70/60s 100
Passive: After casting an ability, her aura is empowered to grant stronger (to 20%) buffs for 20 seconds.
Active: Plays a chord that emits a soundwave every 0.75 seconds as it travels to the target location. The soundwave deals 35 magic damage (35/60/85 + 15% ) and stuns enemies hit for the first time for 1 seconds. Enemies caught inside the chord are also 25/30/35% slowed.
(R) CRESCENDO
Wild Rift SONA's COMBOS + VIDEO GUIDE
Use this combo to engage from long range.
Begin with (E) SONG OF CELERITY to boost your Movement Speed. Once in range, (R) CRESCENDO, then FLASH immediately to catch multiple enemies with the stun. Follow up with (Q) HYMN OF VALOR and your empowered AA to deal more damage. Finish with (W) ARIA OF PERSEVERANCE to heal your team and AA.
Wild Rift SONA's ABILITIES
(PASSIVE) POWER CHORD
After casting 3 basic abilities, her next attack is empowered to deal an additional 20 magic damage (20 (+10 ) + 15% ) and stun for 0.5 seconds. Casting a basic ability grants a non-stacking buffing aura for 3 seconds.
Reduces basic ability cooldowns by 2-20% ().
Casting a basic ability places other basic abilities on 0.54 second cooldowns.
Open Video
(Q) HYMN OF VALOR
8s 60/65/70/75
Sends out a soundwave that deals 50 magic damage (50/90/130/170 + 40% ) to two nearest enemies (targets champion first).
Aura: Gains an aura that last 3 seconds. The next attack by allied champions within the aura is empowered to deal an additional 8 magic damage (8/13/18/23 + 20% ).
Open Video
(W) ARIA OF PERSEVERANCE
10s 85/90/95/100
Heals herself and another allied champion for 25 (25/40/55/70 + 20% ).
Aura: Grants allied champions a shield that absorbs 25 damage (25/50/75/100 + 18% ) for 3 seconds.
Open Video
(E) SONG OF CELERITY
14s 80
Gains 10% Movement Speed (10/11/12/13% + 3% ) for 5 seconds.
Aura: Grants an aura that last 5 seconds. Allied champions within the aura gain 10% Movement Speed (10/11/12/13% + 3% ).
Open Video
(R) CRESCENDO
80/70/60s 100
Passive: After casting an ability, her aura is empowered to grant stronger (to 20%) buffs for 20 seconds.
Active: Plays a chord that emits a soundwave every 0.75 seconds as it travels to the target location. The soundwave deals 35 magic damage (35/60/85 + 15% ) and stuns enemies hit for the first time for 1 seconds. Enemies caught inside the chord are also 25/30/35% slowed.
Open Video
SONA: champion change history (buffs and nerfs)
(PASSIVE) POWER CHORD
Cooldown reduction of basic skills: 2%~30% → 2%~20%.
(W) ARIA OF PERSEVERANCE
Life regeneration: 20/35/50/60 + 20% Ability Power → 25/40/55/70 + 20% Ability Power.
Shield: 20/50/80/110 + 20% of Ability Power → 25/50/75/100 + 18% of Ability Power.
(R) CRESCENDO
Passive enhanced aura effect: 30% → 20%.
Each soundwave damage: 40/70/100 + 15% Ability Power → 35/60/85 + 15% Ability Power.
Slow: 35/40/45% → 25/30/35%.
BASE STATS
Health per level: 105 → 96.
(PASSIVE) POWER CHORD
[Removed] After casting basic abilities for 3 times, Sona’s empowered attack will gain a bonus effect from the last ability she casts.
[New] After casting basic abilities for 3 times, Sona’s next attack will be empowered, dealing (20~160 + 15% Ability Power) bonus magic damage, stunning the target for 0.5s. Casting basic abilities creates a non-stacking buff aura for 3s.
[New] CD of basic abilities will be reduced (level *2%).
(Q) HYMN OF VALOR
Mana cost: 55/60/65/70 → 60/65/70/75.
Damage: 40/75/110/145 + 20% Ability Power → 50/90/130/170 + 40% Ability Power.
Bonus damage of aura effect: 10/15/20/25 + 20% Ability Power → 8/13/18/23 + 20% Ability Power.
(W) ARIA OF PERSEVERANCE
Health regeneration: 30/45/60/75 + 25% Ability Power → 20/35/50/65 + 20% Ability Power.
Bonus shield of aura effect: 25/55/85/115 + 30% Ability Power → 20/50/80/110 + 20% Ability Power.
(R) CRESCENDO
[Removed] Passive: Reduce 10/20/30% basic Cooldown of basic abilities.
[Removed] Active: Strikes an irresistible chord, dealing (150/250/350+50% Ability Power) magic damage to enemies hit and stunning them for 1s.
[New] Passive: The aura will be reinforced for 20s after casting the ability, providing a higher buff effect than usual.
[New] Active: Plays a chord that emits a soundwave every 0.75s as it travels to the target location. The soundwave deals (40/80/120 + 15% Ability Power) magic damage and stuns enemies hit for the first time for 1s. Enemies caught inside the chord are also slowed.
BASE STATS
Movement speed: 335 → 340.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
(W) ARIA OF PERSEVERANCE
Shield: 25/65/105/145 → 25/55/85/115.
(R) CRESCENDO
Basic ability cooldown reduction: 10/25/40% → 10/20/30%.
BASE STATS
Base armor: 40 → 35.
(W) ARIA OF PERSEVERANCE
Heal: 30/55/80/105 → 30/45/60/75.
Shield: 25/55/85/115 → 25/65/105/145.
(E) SONG OF CELERITY
Cooldown: 12s → 14s.
(Q) HYMN OF VALOR
Active damage: 40/80/120/160 → 40/75/110/145.
Active AP ratio: 50% → 40%.
Ally aura bonus damage AP ratio: 30% → 20%.
(R) CRESCENDO
Cooldown: 90/75/50s → 100/80/60s.
(E) SONG OF CELERITY
[BUGFIX] Now correctly displays 3% AP ratio in tooltip.
(E) SONG OF CELERITY
Mana: 65 → 80.
SONA's Lore
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