VEIGAR Wild Rift
A
Wild Rift Mid
C
Wild Rift ADC
20
9 103

Wild Rift: VEIGAR - Build Guide (Items, Runes, Skills Leveling) Wild Rift Mages
ADJUST

Damage
10
Toughness
3.3
Utility
6.6
Difficulty
3.3
League of Legends: Wild Rift VEIGAR, role - Mage. Use the guidelines to take your VEIGAR Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position VEIGAR is in the rating table, go to the - Tier List page.
attackdamage 58 (3.6) 
heal 570 (105)
healthregeneration 9 (0.6)
attackspeed 0.75 (0)
mana 480 (49)
mpreg 16 (1.1)
movementspeed 350 (0)
armor 35 (3.5)
magicresistance 30 (0.9)
criticalstrike 175 (0)


Wild Rift Mid Wild Rift ADC Mid/Duo VEIGAR's Build items and runes for LoL Wild Rift

Key items
Starting
Amplifying Tome Wild Rift

Amplifying Tome

+25 Ability Power

500

Core
Luden's Echo Wild Rift

Luden's Echo
Abilities deal bonus damage

+85 Ability Power
+300 Max Mana
+20 Ability Haste

Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% ) bonus magic damage to your target and up to 3 nearby enemies.

3000

Rod of Ages Wild Rift

Rod of Ages
Stats grow over time

+250 Max Health
+60 Ability Power
+300 Max Mana

Eternity: Restore Mana equal to 15% of the damage taken from champions. Restore Health equal to 20% Mana spent. Capped at 25 Health per cast.
Veteran: Each stack provides 20 Health, 10 Mana and 6 Ability Power, stacking at a rate of 1 every 45 seconds. Max of 10 stacks, providing 200 Health, 100 Mana, and 60 Ability Power.

2800

Boots
Ionian Boots of Lucidity Wild Rift

Ionian Boots of Lucidity
Cooldown

Footwear: +45 Move Speed.
Lucidity: +15 Ability Haste.
Summoned: Reduces spell cooldowns by 15%.

1000

Stasis Enchant Wild Rift

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Defense options
LoL Wild Rift Banshee's Veil

Banshee's Veil
Block an enemy ability

+75 Ability Power
+40 Magic Resistance
+15 Ability Haste

Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

2800

Build items options
VEIGAR - Main Build 👑
Luden's Echo Wild Rift

Luden's Echo
Abilities deal bonus damage

+85 Ability Power
+300 Max Mana
+20 Ability Haste

Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% ) bonus magic damage to your target and up to 3 nearby enemies.

3000

Rabadon's Deathcap Wild Rift

Rabadon's Deathcap
Boosts Ability Power

+110 Ability Power

Overkill: Increases Ability Power by 40%.

3400

Infinity Orb Wild Rift

Infinity Orb
Abilities deal bonus damage

+85 Ability Power

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

2900

Morellonomicon Wild Rift

Morellonomicon
Magic damage reduces enemy healing

+70 Ability Power
+20 Ability Haste

Affliction: Dealing Magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If the target is below 50%  Health, this effect is increased to 60% Grievous Wounds instead.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

Void Staff Wild Rift

Void Staff
Magic Penetration (%)

+70 Ability Power

Dissolve:  +45% Magic Penetration.

2900

VEIGAR - Alternative Build #1
Rod of Ages Wild Rift

Rod of Ages
Stats grow over time

+250 Max Health
+60 Ability Power
+300 Max Mana

Eternity: Restore Mana equal to 15% of the damage taken from champions. Restore Health equal to 20% Mana spent. Capped at 25 Health per cast.
Veteran: Each stack provides 20 Health, 10 Mana and 6 Ability Power, stacking at a rate of 1 every 45 seconds. Max of 10 stacks, providing 200 Health, 100 Mana, and 60 Ability Power.

2800

Rabadon's Deathcap Wild Rift

Rabadon's Deathcap
Boosts Ability Power

+110 Ability Power

Overkill: Increases Ability Power by 40%.

3400

Infinity Orb Wild Rift

Infinity Orb
Abilities deal bonus damage

+85 Ability Power

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

2900

Morellonomicon Wild Rift

Morellonomicon
Magic damage reduces enemy healing

+70 Ability Power
+20 Ability Haste

Affliction: Dealing Magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If the target is below 50%  Health, this effect is increased to 60% Grievous Wounds instead.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

Void Staff Wild Rift

Void Staff
Magic Penetration (%)

+70 Ability Power

Dissolve:  +45% Magic Penetration.

2900

VEIGAR - Alternative Build #2
Luden's Echo Wild Rift

Luden's Echo
Abilities deal bonus damage

+85 Ability Power
+300 Max Mana
+20 Ability Haste

Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% ) bonus magic damage to your target and up to 3 nearby enemies.

3000

Awakened Soulstealer Wild Rift

Awakened Soulstealer
Takedown refund cooldowns

+150 Max Health
+65 Ability Power
+20 Ability Haste

Soul Hunt:  +15% Magic Penetration.
Soulflare: Takedowns on enemy champions within 3 seconds of dealing damage to them reduce the remaining cooldowns of your abilities (including ultimates) by 25%.
2500

Rabadon's Deathcap Wild Rift

Rabadon's Deathcap
Boosts Ability Power

+110 Ability Power

Overkill: Increases Ability Power by 40%.

3400

Infinity Orb Wild Rift

Infinity Orb
Abilities deal bonus damage

+85 Ability Power

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

2900

Void Staff Wild Rift

Void Staff
Magic Penetration (%)

+70 Ability Power

Dissolve:  +45% Magic Penetration.

2900

Keystone Runes
Electrocute

Electrocute
Burst Damage

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Damage: 40-194 () + 40% bonus AD + 25% AP.

Cooldown: 20-13s

Summon Aery

Aery
Poke, Protect

Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.

Damage: 10-60 () + 20% bonus AD + 10% AP.
Shield: 20-120 () + 40% bonus AD + 20% AP.

Aery cannot be sent out again until she returns to you.

Phase Rush

Phase Rush
Mobility, Ability Haste

Using 3 basic attacks or basic abilities on an enemy champion within 4s grants Ability Haste, Movement Speed and reduces the remaining cooldown of basic abilities by 20%.

Duration: 3s.

Movement Speed bonus: Melee - 40%-60% () | Ranged - 30-50% ().

Ability Haste: 25.

Cooldown: 12s

Conqueror

Conqueror
Stacking Damage, Vamp

Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.

Per stack: 2-6 bonus AD or 3-9 AP for 6s.

Fully stacked bonus: Melee - 8%, Ranged - 5% bonus omnivamp.

Fleet Footwork

Fleet Footwork
Mobility, Heal

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if attack a champion.

Heal: 15-85 () + 30% bonus + 30%.

Movement Speed bonus: 20% for 1s.

When attacking a champion, restore 8% missing mana or 8% missing energy.

Heals for: Melee 60% | Ranged 20% when attacking minions or monsters.

Grasp Of The Undying

Grasp of Undying
Tank, Heal

Every 3s in combat, your next attack on a champion will be enhanced.

Bonus magic damage: 3% + 20% bonus + 10%.

Heal: 2%.

Permanently health increase: 5.

On Ranged champions, the effects are reduced by 60%.

Aftershock

Aftershock
Control, Offense

After immobilizing an enemy champion, gain defenses and later deal a burst of magic damage around you.

Defenses: 35 AR + 60% bonus and 35 MR + 60% bonus for 2.5s.

Damage: 12-110 () + 3% max, magic damage.

Cooldown: 20s

Font Of Life

Font of Life
Team Heal

Hitting an enemy champion with an attack or ability marks them. When allies or you damage marked champions, heal those allies and yourself. Each ally can trigger this healing once per mark.

Ally Heal: 6% of your max + 30% of your.
Self Heal: 2% of your max + 10% of your.

Mark duration: 3s

Cooldown: 10s for Melee champions, 15s for Ranged champions.

Subsequent heals from other ally's marks are reduced to 25%.

Kraken Slayer

Kraken Slayer
True Damage

Gain stacks when hitting a champion with attacks. When reaching 3 stacks, deal bonus true damage on that attack.

When not attacking a champion for 3 seconds, the stacks will reset.

Damage 28-84 () + 30% bonus + 20%.

Lethal Tempo

Lethal Tempo
Attack Speed

Gain stacks of attack speed when attacking enemy champions. Stacks up to 6 times.

When fully stacked, gain additional Attack Speed.

Each stak: increase 7-13% (Melee) or 4-10% (Ranged) Attack Speed for 6 seconds.

Full stack bonus: Gain 40% Attack Speed.

Domination Runes
Brutal

Brutal
On-hit Damage

Basic attacks deal 12-19 bonus adaptive damage on-hit against champions.

Gathering Storm

Gathering storm
Increasing AD/AP

Every 3 minutes, gain increasing Adaptive AD or AP. Totaling: 2, 5, 9, 14, ect AD или 4, 10, 18, 28, ect AP based on game time.

Hunter Vampirism

Hunter - Vampirism
AD/AP, Vamp

Gain 2% physical vamp or 2% magic vamp. Unique champion takedowns grant 2 AD with 1% physical vamp or 4 AP with 1% magic vamp. (Adaptive).

Triumph

Triumph
Execute, Heal

Champion takedowns restore 10% missing health. Deal 5% more damage to champion below 35% health.

Champion

Sudden Impact
Armor Penetration, Magic Penetration

After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.

Cooldown: 4s

Weakness

Weakness
Control, Bonus damage

Imparing the movement of enemy champions makes them take 5% more damage in the following 5s.

Scorch

Scorch
Poke

Damaging an enemy champion with an ability burns them, dealing 28-42 bonus magic damage () after 1 seconds.

Cooldown: 8s

Giant Slayer

Giant Slayer
Takedown high health champions

Deal bonus damage based on the enemy champion’s bonus health, up to 14% bonus damage when the enemy champion has 700 bonus health.

Resolve Runes
Adaptive Сarapace

Adaptive Carapace
Health, AR/MR

Gain 50 Health. While below 50% Health, gain 16 AR or 16 MR based on damage type you took more of over the last 60s. (Physical grants AR | Magic grants MR).

Conditioning

Conditioning
Delayed AR/MR

Gain 5 bonus AR and MR after 3 minutes of game time. Every 2 minutes after this gain 2 bonus AR and MR.

Perseverance

Perseverance
Armor and Magic Resistance, Tenacity

Gain 10% tenacity. When immobilized, gain 16-30 Armor and Magic Resistance () for 1.5 seconds. Refresh duration time when immobilized multiple times.

Second Wind

Second Wind
Heal after taking damage

Gain 5 Health every 5 seconds.
After taking damage from an enemy champion, regenerate 6 + (2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Loyalty

Loyalty
Shared Bonus AR/MR

You gain 2 AR and 5 MR. Your closest ally champion gains 5 AR and 2 MR.

Bone Plating

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Ultimate Shield

Ultimate Shield
Shield

Gain a shield 90-300 after casting your ultimate for 3 seconds. Shield amount is (75 + level × 15 ).

Cooldown: 45s

Nullifying Orb

Nullifying Orb
Shield when low health

If you would take damage from a champion that causes you to fall below 35% of your maximum health, gaina shield for 4 seconds.

Shield: 60 + 50% bonus + 30%.

Cooldown: 60s

Inspiration Runes
Pathfinde

Pathfinder
Mobility, Restore Health, Restore Mana

Gain 30 bonus movement speed in the river. When in the river while out of combat, restore 1.5% missing health or 1.5% missing mana (based on the lowest value) every 1 seconds and gain an additional 20 bonus movement speed.

Mastermind

Mastermind
Objectives, Gold

Deal 10% bonus true damage to epic monsters. Participate in defeating epic monsters to get 100 bonus gold.

Transcendence

Transcendence
CDR

Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.

Cooldown: 8s

Sweet Tooth

Sweet Tooth
Honeyfruit, Gold

Increases Honeyfruit healing by 20%. Whenever you or a nearby ally eats a Honeyfruit gain 15 gold.

Pack Hunter

Pack Hunter
Mobility, Team Gold

While near ally champions, gain 2% Movement Speeed. For each unique ally you participate in a takedown with, you gain 50 gold and the ally gains 50 gold.

Manaflow Band

Manaflow Band
Mana

Hitting an enemy champion with and ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Nimbus Cloak

Nimbus Cloak
Movement Speed

After casting a Summoner Spell, gain 10% - 40% movement bonus for 3 seconds. The speedup effectiveness depends onthe Summoner Spell's cooldown.

Demolish

Demolish
Destroy Turrets

When within 5.5 range of the enemy turret, gain a charge every 0.5 seconds, up to 6 times. When fully charged, your next basic attack against the turret deals an additional (200 + 30% max ) Physical Damage.

Cooldown: 30s

Spells
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Barrier

Barrier

Gain a shield that absorbs 100 (100–450 ) damage for 2 seconds.

Cooldown: 120s

Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cast Range: 6.

Cooldown: 100s

Wild Rift VEIGAR's COMBOS + VIDEO GUIDE

🥇HARD 🥈MEDIUM 🥉EASY
Veigar Surprise Burst
Q
F
W
R
AA

Use this combo to unexpectedly burst down an enemy.

Use (Q) BALEFUL STRIKE, then immediately FLASH towards the enemy to hit it from a long range. Upon landing, quickly (W) DARK MATTER, (R) PRIMORDIAL BURST and AA to execute the enemy.
Only for 💎Premium members. Join our community and unlock the all combos + video!
Veigar Standard All-In
E
W
Q
AA
R

This is your standard one shot combo.

Start with (E) EVENT HORIZON . Immediately follow with (W) DARK MATTER after they have been stunned to guarantee that it is going to land. Follow with (Q) BALEFUL STRIKE and AA. Finish with (R) PRIMORDIAL BURST, since its damage is increased based on the enemy's missing health.
Only for 💎Premium members. Join our community and unlock the all combos + video!
Veigar Long Range Poke
W
Q

Use this combo to poke the enemy from a long range.

Use (W) DARK MATTER followed by (Q) BALEFUL STRIKE.
Only for 💎Premium members. Join our community and unlock the all combos + video!

Wild Rift VEIGAR's SKILLS LEVELING

BALEFUL STRIKE

(Q) BALEFUL STRIKE
















DARK MATTER

(W) DARK MATTER
















EVENT HORIZON

(E) EVENT HORIZON
















PRIMORDIAL BURST

(R) PRIMORDIAL BURST
















Wild Rift VEIGAR's ABILITIES

P Q W E R
PHENOMENAL EVIL POWER

(PASSIVE) PHENOMENAL EVIL POWER

Hitting an Enemy Champion with a spell grants Veigar 1 stack of Phenomenal Evil.
Killing minions or monsters with a spell grants Veigar 1 stack of Phenomenal Evil.
Champion takedowns grant Veigar 5 stacks of Phenomenal Evil.

Each stack of Phenomenal Evil grants 1 Ability Power.

Open video

BALEFUL STRIKE

(Q) BALEFUL STRIKE

5.5/5/4.5/4s 35/40/45/50

Veigar unleashes a bolt of dark energy, dealing 65 magic damage (65/125/185/245 + 50/55/60/65% abilitypower) to the first two enemies hit.

Open video

DARK MATTER

(W) DARK MATTER

8s 75/80/85/90

Veigar summons dark matter from the sky, dealing 100 magic damage (100/160/220/280 + 90% abilitypower).

Every 50 stacks of Phenomenal Evil reduce this ability's cooldown by 10%.

Open video

EVENT HORIZON

(E) EVENT HORIZON

18/17/16/15s 75/80/85/90

Veigar creates a cage that stuns enemies that pass through for 1.75/2/2.25/2.5 seconds. The cage lasts for 3 seconds.

Veigar's auto casts will prioritize targets stunned by Event Horizon.

Open video

PRIMORDIAL BURST

(R) PRIMORDIAL BURST

60/55/50s 100

Veigar blasts an Enemy Champion with primal magic to deal 185 magic damage (185/250/315 + 75% abilitypower) to them, increased by 0% - 100% based on the target's missing health.

Deals max damage to enemies below 35% health.

Open video

Wild Rift VEIGAR's Counter pick

We propose to consider a list of champions that will be weaker against VEIGAR and, on the contrary, will greatly annoy you while playing LoL Wild Rift.

Worst vs VEIGAR

These picks are weak against VEIGAR at many stages of the game. Champs listed by lowest win rate matchups vs VEIGAR.

Best vs VEIGAR

These picks are strong against VEIGAR at many stages of the game. Champs listed by highest win rate matchups vs VEIGAR.

Best Line Counters vs VEIGAR

These picks counter VEIGAR during early game laning phase and outperform gold farm.

Only for 💎Premium members. Join our community and unlock Best Line Counters!

VEIGAR Best Line Allies

VEIGAR's best duo Line allies as support or ADC.

Only for 💎Premium members. Join our community and unlock Best Line Allies!

VEIGAR: champion change history (buffs and nerfs)

 ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
 ADJUST 10.05.2023 (PATCH 4.1C)

(R) PRIMORDIAL BURST
Minimum magic damage: 170/240/310 → 185/250/315.
Cooldown: 70/65/60 → 60/55/50.
Ability size now scales with Ability Power.
▲ BUFF 30.11.2022 (PATCH 3.5A)

BASE STATS
Base Attack Damage: 52 → 58.
Base mana regeneration: 12 → 16.
▼ NERF 31.08.2022 (PATCH 3.3C)

(E) EVENT HORIZON
Cooldown: 16/15/14/13s → 18/17/16/15s.
▼ NERF 13.07.2022 (PATCH 3.3)

BASE STATS
Health per level: 115 → 105.
Health at level 15: 2180 → 2040.
Armor per level: 3.9 → 3.5.
Armor at level 15: 90 → 84.
▲ BUFF 25.05.2022 (PATCH 3.2A)

(Q) BALEFUL STRIKE
Cooldown: 6.5/6/5.5/5s → 5.5/5/4.5/4s.

(E) EVENT HORIZON
Crowd Control duration:1.5/1.75/2/2.25s → 1.75/2/2.25/2.5s.
▲ BUFF 08.04.2022 (PATCH 3.1A)

(E) EVENT HORIZON
Cooldown: 18/17/16/15s → 16/15/14/13s.
▲ BUFF 02.12.2021 (PATCH 2.6)

BASE STATS
Base health: 530 → 570.
Base armor: 30 → 35.

(W) DARK MATTER
Base damage: 80/145/210/275 → 100/160/220/280.

(R) PRIMORDIAL BURST
Base damage: 155/230/305 → 170/240/310.
More

VEIGAR's Lore

An enthusiastic master of dark sorcery, Veigar has embraced powers that few mortals dare approach. As a free-spirited inhabitant of Bandle City, he longed to push beyond the limitations of yordle magic, and turned instead to arcane texts that had been hidden away for thousands of years. Now a stubborn creature with an endless fascination for the mysteries of the universe, Veigar is often underestimated by others—but even though he believes himself truly evil, he possesses an inner morality that leads some to question his deeper motivations.

Wild Rift VEIGAR Video

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