Wild Rift: SIVIR Build Guide (7.3A)

LoL Wild Rift: SIVIR
ADJUSTED
64
87 515
23 Sep 2026
Damage
Toughness
Utility
Difficulty

League of Legends: Wild Rift SIVIR, role - Marksman. Use the guidelines to take your SIVIR Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position SIVIR is in the rating table, go to the - Tier List page.

attackdamage 60 (4) 
heal 600 (128)
healthregeneration 6 (0.86)
attackspeed 0.8 (0.006)
mana 340 (60)
mpreg 10 (1.21)
movementspeed 340 (0)
armor 34 (4.5)
magicresistance 28 (1.4)
criticalstrike 200% (0)


FLEET OF FOOT
P

(PASSIVE) FLEET OF FOOT

Attacks and abilities grant Sivir 56 decaying Movement Speed (perlevel) for 1.5 seconds when they damage enemy champions.

BOOMERANG BLADE
Q

(Q) BOOMERANG BLADE

9.5/9/8.5/8s 55/60/65/70

Hurls her crossblade like a boomerang, dealing 70 physical damage (70/100/130/160 + 70% bonus attackdamage + 60% abilitypower) to all enemies it cuts through. Damage scales with Critical Rate and Critical Damage at 40% effectiveness.

Cast time scales down with Attack Speed.

Deals 75% damage to non-champions.

RICOCHET
W

(W) RICOCHET

12s 60

For the next 4 seconds, Sivir gains 25/30/35/40% Attack Speed and her attacks can bounce to nearby enemies, dealing 18 physical damage (30/35/40/45% attackdamage) each bounce.

These bounces Critically Strike if the attack generating them does.

Bounces deal 70% damage to minions.
Bounces can only hit each target a maximum of 2 times.

SPELL SHIELD
E

(E) SPELL SHIELD

22/20/18/16s

Gains a spell shield for 2 seconds. Heals herself for 39 Health (65/70/75/80% attackdamage  + 50% abilitypower) and gains Fleet of Foot when she blocks an ability.

If the block fails, 50% of the ability's cooldown is refunded.

ON THE HUNT
R

(R) ON THE HUNT

80/70/60s 100

Grants nearby allied champions 15/20/25% Movement Speed for 8/10/12 seconds. While On the Hunt, Sivir's basic ability cooldowns are reduced by 20/25/30%.

Unyielding Valor:
- Each attack or ability that damages an enemy champion grants 1 stack(s) of Morale.
- Champion takedowns grant 2 stack(s) of Morale.
- Each stack of Morale grants 2/2.5/3 Attack Damage.
- At 8 stacks, the duration of On the Hunt is refreshed.

SIVIR Meta Overview — Ranks & Performance Analytics

This meta overview presents SIVIR’s ranked performance across different roles and skill tiers. The data includes tier placement, win rate, pick rate, ban rate, and short-term trends, allowing you to evaluate her current strength and draft priority. Statistics are synced with rank buckets and role selection, helping you understand where SIVIR performs best and how her impact changes in the evolving Wild Rift meta.

Updated: 11 OCT 2026 UTC 00:00
Last 7 days analytics
Build Counters Counter Items Tips Con Game Plan Power Spikes

Adc SIVIR Build items and runes

The information below will help you get familiar with the game on the Adc Line SIVIR. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Long Sword Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Wild Rift Items: Long Sword
Long Sword

Long Sword

+12 Attack Damage

500

Core
Wild Rift Items: Yun Tal Wildarrows
Yun Tal Wildarrows

Yun Tal Wildarrows
Attacks gain Critical Rate

+50 Attack Damage
+35% Attack Speed

Practice Makes Perfect: On attack, gain Critical Rate permanently (0.4% for melee champions and 0.2% for ranged champions per attack), up to 25%.
Flurry: On attacking an enemy champion, gain 35% Attack Speed for 6s. (25s Cooldown) Attacks reduce this cooldown by 1s, increased to 2s for Critical Strikes.

3100

Yun Tal Wildarrows TIPS: This item combines Attack Damage and Attack Speed while gradually strengthening your Critical Strike potential through basic attacks. Each attack permanently increases Critical Strike Chance up to a limit, while attacking an enemy champion temporarily grants a significant boost to Attack Speed. Further attacks, especially Critical Strikes, allow this effect to become available again sooner. An excellent choice for champions focused on sustained basic attack damage and scaling into a Critical Strike build.

Wild Rift Items: Berserker's Greaves
Berserker's Greaves

Berserker's Greaves
Attack Speed

+35% Attack Speed
+45 Move Speed

Blessed Blade: Attacks restore 10 Health on hit.

1200

Berserker's Greaves TIPS: These boots grant a significant boost to attack speed and movement speed, while empowering your basic attacks with on‑hit life steal. — A great pick for marksmen and auto‑attack bruisers who need mobility, rapid attack cadence, and constant sustain in fights.

Wild Rift Items: Navori Quickblades
Navori Quickblades

Navori Quickblades
Attacks reduce basic ability cooldowns

+25% Critical Rate
+40% Attack Speed
+4% Move Speed

Deft Strikes: Attacks reduce the remaining cooldowns of your basic abilities by 15%.

2650

Navori Quickblades TIPS: This item combines Critical Strike Chance, Attack Speed, and mobility, allowing you to use your basic abilities much more frequently. Each attack reduces their remaining cooldowns, creating strong synergy between basic attacks and abilities. An excellent choice for marksmen and other champions who constantly weave attacks and basic abilities together.

Boots
Wild Rift Items: Berserker's Greaves
Berserker's Greaves

Berserker's Greaves
Attack Speed

+35% Attack Speed
+45 Move Speed

Blessed Blade: Attacks restore 10 Health on hit.

1200

Berserker's Greaves TIPS: These boots grant a significant boost to attack speed and movement speed, while empowering your basic attacks with on‑hit life steal. — A great pick for marksmen and auto‑attack bruisers who need mobility, rapid attack cadence, and constant sustain in fights.

Wild Rift Items: Gunmetal Greaves
Gunmetal Greaves

Gunmetal Greaves
Increases Attack Speed and Movement Speed

+50% Attack Speed
+45 Move Speed
+5% Lifesteal

Noxian Gait: Attacks against enemy champions grant Movement Speed (10% for melee champions / 7% for ranged champions) decaying over 2 seconds.
Blessed Blade: Attacks restore 12 Health on hit.

2200

Gunmetal Greaves TIPS: These boots significantly increase Attack Speed while also providing Movement Speed and Lifesteal, making them well suited for champions who rely on frequent basic attacks. Attacking enemy champions temporarily increases Movement Speed, making it easier to chase and reposition, while each hit also restores Health. An excellent choice for auto-attackers who need mobility and consistent sustain in combat.

T3
TIPS: Finally, for your items, you should build Yun Tal Wildarrows Yun Tal Wildarrows (Attacks gain Critical Rate) as your first item, followed by Berserker's Greaves Berserker's Greaves (Grants Attack Speed) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Navori Quickblades Navori Quickblades (Attacks reduce basic ability cooldowns).

Maybe now it's time to think about upgrading your boot, invest in Gunmetal Greaves Gunmetal Greaves (Increases Attack Speed and Movement Speed).

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Wild Rift Items: Yun Tal Wildarrows
Yun Tal Wildarrows

Yun Tal Wildarrows
Attacks gain Critical Rate

+50 Attack Damage
+35% Attack Speed

Practice Makes Perfect: On attack, gain Critical Rate permanently (0.4% for melee champions and 0.2% for ranged champions per attack), up to 25%.
Flurry: On attacking an enemy champion, gain 35% Attack Speed for 6s. (25s Cooldown) Attacks reduce this cooldown by 1s, increased to 2s for Critical Strikes.

3100

Yun Tal Wildarrows TIPS: This item combines Attack Damage and Attack Speed while gradually strengthening your Critical Strike potential through basic attacks. Each attack permanently increases Critical Strike Chance up to a limit, while attacking an enemy champion temporarily grants a significant boost to Attack Speed. Further attacks, especially Critical Strikes, allow this effect to become available again sooner. An excellent choice for champions focused on sustained basic attack damage and scaling into a Critical Strike build.

Wild Rift Items: Berserker's Greaves
Berserker's Greaves

Berserker's Greaves
Attack Speed

+35% Attack Speed
+45 Move Speed

Blessed Blade: Attacks restore 10 Health on hit.

1200

Berserker's Greaves TIPS: These boots grant a significant boost to attack speed and movement speed, while empowering your basic attacks with on‑hit life steal. — A great pick for marksmen and auto‑attack bruisers who need mobility, rapid attack cadence, and constant sustain in fights.

Wild Rift Items: Navori Quickblades
Navori Quickblades

Navori Quickblades
Attacks reduce basic ability cooldowns

+25% Critical Rate
+40% Attack Speed
+4% Move Speed

Deft Strikes: Attacks reduce the remaining cooldowns of your basic abilities by 15%.

2650

Navori Quickblades TIPS: This item combines Critical Strike Chance, Attack Speed, and mobility, allowing you to use your basic abilities much more frequently. Each attack reduces their remaining cooldowns, creating strong synergy between basic attacks and abilities. An excellent choice for marksmen and other champions who constantly weave attacks and basic abilities together.

Wild Rift Items: Infinity Edge
Infinity Edge

Infinity Edge
Increases Critical Strike Damage

+75 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 230% damage instead of 200%.

3400

Infinity Edge TIPS: This item significantly increases Attack Damage and Critical Strike Chance while also increasing the damage dealt by Critical Strikes. An excellent choice for marksmen and other AD champions focused on Critical Strike builds, especially in the later stages of the game when a high Critical Strike Chance allows you to make the most of its damage amplification.

Wild Rift Items: Dominik’s Regards
Dominik’s Regards

Dominik’s Regards
Armor Pen and bonus damage

+35 Attack Damage
+35% Armor Penetration
+25% Critical Rate

Giant Slayer: Deal bonus damage based on the enemy champion's bonus Health, up to 12% bonus damage when the enemy champion has 1.200 bonus Health.

3300

Dominik’s Regards TIPS: This item combines Attack Damage, percentage Armor Penetration, and Critical Strike Chance, allowing you to effectively deal with durable enemies. Your damage is further increased against champions with large amounts of bonus Health. An excellent choice for marksmen and other AD champions against tanks and fighters who stack Armor and Health.

Wild Rift Items: Bloodthirster
Bloodthirster

Bloodthirster
Gain Lifesteal and convert excess healing into a shield

+75 Attack Damage
+15% Lifesteal

Ichorshield: Convert excess healing from your Lifesteal to a shield that absorbs up to 165–345 damage.

3200

Bloodthirster TIPS: This item significantly increases physical damage and Lifesteal, providing strong health recovery from attacks. Excess healing from Lifesteal is converted into a protective shield, allowing you to build additional protection before entering a fight. An excellent choice for marksmen and other AD champions who need high damage, sustained combat power, and extra survivability.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Wild Rift Items: Mortal Reminder
Wild Rift Items: Immortal Shieldbow
Wild Rift Items: Essence Reaver
Wild Rift Items: Guardian Angel
Wild Rift Items: Maw of Malmortius
Wild Rift Items: Mercurial Scimitar
Wild Rift Items: Serpent's Fang
Armor Penetration (%) and reduced enemy healing
Wild Rift Items: Dominik’s Regards
Dominik’s Regards

Dominik’s Regards
Armor Pen and bonus damage

+35 Attack Damage
+35% Armor Penetration
+25% Critical Rate

Giant Slayer: Deal bonus damage based on the enemy champion's bonus Health, up to 12% bonus damage when the enemy champion has 1.200 bonus Health.

3300

Dominik’s Regards TIPS: This item combines Attack Damage, percentage Armor Penetration, and Critical Strike Chance, allowing you to effectively deal with durable enemies. Your damage is further increased against champions with large amounts of bonus Health. An excellent choice for marksmen and other AD champions against tanks and fighters who stack Armor and Health.

Wild Rift Items: Mortal Reminder
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+35 Attack Damage
+30% Armor Penetration
+25% Critical Rate

Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3000

Mortal Reminder TIPS: This item combines Attack Damage, percentage Armor Penetration, and Critical Strike Chance, allowing you to effectively deal with armored enemies. Dealing physical damage to enemy champions applies Grievous Wounds, reducing the effectiveness of their healing and health regeneration. An excellent choice against teams with high Armor, healing, and regeneration.

Mortal Reminder Mortal Reminder — This item combines Attack Damage, percentage Armor Penetration, and Critical Strike Chance, allowing you to effectively deal with armored enemies. Dealing physical damage to enemy champions applies Grievous Wounds, reducing the effectiveness of their healing and health regeneration. An excellent choice against teams with high Armor, healing, and regeneration.
Gain a shield when Health is low
Wild Rift Items: Dominik’s Regards
Dominik’s Regards

Dominik’s Regards
Armor Pen and bonus damage

+35 Attack Damage
+35% Armor Penetration
+25% Critical Rate

Giant Slayer: Deal bonus damage based on the enemy champion's bonus Health, up to 12% bonus damage when the enemy champion has 1.200 bonus Health.

3300

Dominik’s Regards TIPS: This item combines Attack Damage, percentage Armor Penetration, and Critical Strike Chance, allowing you to effectively deal with durable enemies. Your damage is further increased against champions with large amounts of bonus Health. An excellent choice for marksmen and other AD champions against tanks and fighters who stack Armor and Health.

Wild Rift Items: Immortal Shieldbow
Immortal Shieldbow

Immortal Shieldbow
Gain a shield when Health is low

+55 Attack Damage
+25% Critical Rate

Lifeline: Damage that puts you under 35% Health grants a shield for 3s. The shield absorbs 350–650 damage for melee champions and 300–550 damage for ranged champions. (70s cooldown)

3000

Immortal Shieldbow TIPS: This item combines high Attack Damage and Critical Strike Chance with additional protection in dangerous situations. When your Health drops to a critical level, it automatically grants a shield that helps you survive incoming damage and continue fighting. An excellent choice for marksmen and other AD champions who need extra protection against burst damage without sacrificing significant offensive power.

Immortal Shieldbow Immortal Shieldbow — This item combines high Attack Damage and Critical Strike Chance with additional protection in dangerous situations. When your Health drops to a critical level, it automatically grants a shield that helps you survive incoming damage and continue fighting. An excellent choice for marksmen and other AD champions who need extra protection against burst damage without sacrificing significant offensive power.
Attacks casting an ability, your next attack deals bonus damage
Wild Rift Items: Dominik’s Regards
Dominik’s Regards

Dominik’s Regards
Armor Pen and bonus damage

+35 Attack Damage
+35% Armor Penetration
+25% Critical Rate

Giant Slayer: Deal bonus damage based on the enemy champion's bonus Health, up to 12% bonus damage when the enemy champion has 1.200 bonus Health.

3300

Dominik’s Regards TIPS: This item combines Attack Damage, percentage Armor Penetration, and Critical Strike Chance, allowing you to effectively deal with durable enemies. Your damage is further increased against champions with large amounts of bonus Health. An excellent choice for marksmen and other AD champions against tanks and fighters who stack Armor and Health.

Wild Rift Items: Essence Reaver
Essence Reaver

Essence Reaver
Attacks casting an ability, your next attack deals bonus damage

+50 Attack Damage
+25% Critical Rate
+20 Ability Haste

Spellblade: Using an ability causes your next attack within 10s to deal bonus physical damage equal to 135% base AD plus 0–80 (increased by 0.8 per 1% Critical Rate) and restore 50% of this damage as Mana. (1.5s Cooldown)

3000

Essence Reaver TIPS: This item combines Attack Damage, Critical Strike Chance, and Ability Haste, creating strong synergy between abilities and basic attacks. Using an ability empowers your next attack with bonus physical damage that becomes more effective in Critical Strike builds, while part of the damage dealt restores Mana. An excellent choice for AD champions who constantly weave abilities and basic attacks together and need reliable Mana sustain.

Essence Reaver Essence Reaver — This item combines Attack Damage, Critical Strike Chance, and Ability Haste, creating strong synergy between abilities and basic attacks. Using an ability empowers your next attack with bonus physical damage that becomes more effective in Critical Strike builds, while part of the damage dealt restores Mana. An excellent choice for AD champions who constantly weave abilities and basic attacks together and need reliable Mana sustain.
Revives at death
Wild Rift Items: Bloodthirster
Bloodthirster

Bloodthirster
Gain Lifesteal and convert excess healing into a shield

+75 Attack Damage
+15% Lifesteal

Ichorshield: Convert excess healing from your Lifesteal to a shield that absorbs up to 165–345 damage.

3200

Bloodthirster TIPS: This item significantly increases physical damage and Lifesteal, providing strong health recovery from attacks. Excess healing from Lifesteal is converted into a protective shield, allowing you to build additional protection before entering a fight. An excellent choice for marksmen and other AD champions who need high damage, sustained combat power, and extra survivability.

Wild Rift Items: Guardian Angel
Guardian Angel

Guardian Angel
Revives at death

+45 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% Health and 100% Mana after 4 seconds of stasis. (180s Cooldown)

3200

Guardian Angel TIPS: This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.

Guardian Angel Guardian Angel — This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.
Converts damage from attacks into a magic shield
Wild Rift Items: Bloodthirster
Bloodthirster

Bloodthirster
Gain Lifesteal and convert excess healing into a shield

+75 Attack Damage
+15% Lifesteal

Ichorshield: Convert excess healing from your Lifesteal to a shield that absorbs up to 165–345 damage.

3200

Bloodthirster TIPS: This item significantly increases physical damage and Lifesteal, providing strong health recovery from attacks. Excess healing from Lifesteal is converted into a protective shield, allowing you to build additional protection before entering a fight. An excellent choice for marksmen and other AD champions who need high damage, sustained combat power, and extra survivability.

Wild Rift Items: Maw of Malmortius
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Lifeline: Upon taking Magic Damage that would reduce your Health to below 35%, gain +10% Omni Vamp. until the end of combat and a magic shield that absorbs 220-530 Magic Damage for 3s. (70s Cooldown)

3000

Maw of Malmortius TIPS: This item provides a mix of damage, magic resistance and ability haste, but its core value is the anti-burst passive: when hit by a dangerous burst of magic damage, you instantly gain a strong protective shield and a temporary lifesteal/omnivamp effect that lasts through the fight. It lets you survive big AP detonations and re-enter skirmishes quickly. Best for assassins, bruisers and AD champions who need to survive enemy magic burst and power through fights.

Maw of Malmortius Maw of Malmortius — This item provides a mix of damage, magic resistance and ability haste, but its core value is the anti-burst passive: when hit by a dangerous burst of magic damage, you instantly gain a strong protective shield and a temporary lifesteal/omnivamp effect that lasts through the fight. It lets you survive big AP detonations and re-enter skirmishes quickly. Best for assassins, bruisers and AD champions who need to survive enemy magic burst and power through fights.
Dispels crowd control
Wild Rift Items: Bloodthirster
Bloodthirster

Bloodthirster
Gain Lifesteal and convert excess healing into a shield

+75 Attack Damage
+15% Lifesteal

Ichorshield: Convert excess healing from your Lifesteal to a shield that absorbs up to 165–345 damage.

3200

Bloodthirster TIPS: This item significantly increases physical damage and Lifesteal, providing strong health recovery from attacks. Excess healing from Lifesteal is converted into a protective shield, allowing you to build additional protection before entering a fight. An excellent choice for marksmen and other AD champions who need high damage, sustained combat power, and extra survivability.

Wild Rift Items: Mercurial Scimitar
Mercurial Scimitar

Mercurial Scimitar
Dispels crowd control

+45 Attack Damage
+12% Lifesteal
+40 Magic Resistance

Quicksilver Sash (Active): Removes all crowd control debuffs from you and grants immunity to crowd control for 0.25s.
Perseverance (Passive): When the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

3100

Mercurial Scimitar TIPS: This item is designed to counter crowd control. Its active removes most disabling effects and briefly grants immunity to follow-up control, while the passive provides additional resistance to crowd control and slows once the effect ends. It is an excellent choice for marksmen, fighters, and assassins who need to maintain their mobility and keep dealing damage against heavy-CC team compositions.

Mercurial Scimitar Mercurial Scimitar — This item is designed to counter crowd control. Its active removes most disabling effects and briefly grants immunity to follow-up control, while the passive provides additional resistance to crowd control and slows once the effect ends. It is an excellent choice for marksmen, fighters, and assassins who need to maintain their mobility and keep dealing damage against heavy-CC team compositions.
Anti-Shielding
Wild Rift Items: Bloodthirster
Bloodthirster

Bloodthirster
Gain Lifesteal and convert excess healing into a shield

+75 Attack Damage
+15% Lifesteal

Ichorshield: Convert excess healing from your Lifesteal to a shield that absorbs up to 165–345 damage.

3200

Bloodthirster TIPS: This item significantly increases physical damage and Lifesteal, providing strong health recovery from attacks. Excess healing from Lifesteal is converted into a protective shield, allowing you to build additional protection before entering a fight. An excellent choice for marksmen and other AD champions who need high damage, sustained combat power, and extra survivability.

Wild Rift Items: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

Serpent's Fang TIPS: This item is perfect for assassins and champions who face enemies with a lot of shields. It provides bonuses to attack damage and ability haste, along with increased armor penetration, making it effective against well-protected enemies. The "Shield Reaver" effect allows you to reduce the effectiveness of shields gained by enemy champions, depending on your bonus attack damage, helping to quickly break through shields. This item is especially useful against champions who rely on shields for defense, such as Lux, Braum, and others.

Serpent's Fang Serpent's Fang — This item is perfect for assassins and champions who face enemies with a lot of shields. It provides bonuses to attack damage and ability haste, along with increased armor penetration, making it effective against well-protected enemies. The "Shield Reaver" effect allows you to reduce the effectiveness of shields gained by enemy champions, depending on your bonus attack damage, helping to quickly break through shields. This item is especially useful against champions who rely on shields for defense, such as Lux, Braum, and others.

Summoner Spells

If you want to use this SIVIR Adc build, you should take Flash Flash (Teleport a short distance) and Ghost Ghost (Gain a large burst of movement speed) as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Ghost Wild Rift
Ghost

Ghost

Gain a large burst of movement speed, that decays to 25% bonus movement speed for 8 seconds. With each takedown, Ghost's duration is extended by 6 seconds, refreshing its effects, up to the original amount.

Cooldown: 90s

Runes BUILD

For runes, you should pick Lethal Tempo Lethal Tempo (Stack Attack Speed with each consecutive attack. At max stacks, gain additional Attack Speed and deal bonus damage with your attacks) as your keystone, followed by Brutal Brutal (Attacks deal bonus damage to enemy champions.), Coup de Grace Coup de Grace (Increases damage dealt to enemy champions with low Health.) and Legend: Bloodline Legend: Bloodline (Gains Omnivamp.) in the primary tree, as well as Bone Plating Bone Plating (Reduces incoming damage.) in the secondary tree. Below you can see possible options for replacing runes.
Wild Rift Keystone Runes: Lethal Tempo

Lethal Tempo
Attack Speed

Gain Attack Speed when attacking enemy champions. Stacks up to 6 times. At max stacks deal bonus damage with your attacks.

Each stack Attack Speed by 6% (4.8% for ranged champions) for 6 seconds.

Max stacks bonus: Attacks against non-turrets fire a bullet on hit, dealing 9–30 adaptive damage (6–20 for ranged champions). Every 1% bonus Attack Speed you have increases the damage by 0.5% (0.33% for ranged champions).

Lethal Tempo
Attack Speed
Stack Attack Speed with each consecutive attack. At max stacks, gain additional Attack Speed and deal bonus damage with your attacks
Wild Rift Precision Runes: Brutal

Brutal
Attacks deal on-hit damage

Attacks deal (5 + 6% bonus + 3% ) bonus adaptive damage to enemy champions.

Brutal
Attacks deal on-hit damage
Attacks deal bonus damage to enemy champions.
Wild Rift Precision Runes: Coup de Grace

Coup de Grace
Increase damage to low Health enemies

Your attacks deal 8% bonus adaptive damage to enemy champions with less than 40% Health.

Coup de Grace
Increase damage to low Health enemies
Increases damage dealt to enemy champions with low Health.
Wild Rift Precision Runes: Legend Bloodline

Legend: Bloodline
Increase Omnivamp

Gains 1% Omnivamp . Takedown monsters, enemy champions, or minions to gain up to an additional 7% Omnivamp .

Legend: Bloodline
Increase Omnivamp
Gains Omnivamp.
Wild Rift Resolve Runes: Bone Plating

Bone Plating
Anti-Burst Damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 40s

Bone Plating
Anti-Burst Damage
Reduces incoming damage.

Situational Runes

Сhange
Cut Down
Legend: Alacrity
Nimbus Cloak
Deal more damage to high Health enemies
Coup de Grace
Coup de Grace

Coup de Grace
Increase damage to low Health enemies

Your attacks deal 8% bonus adaptive damage to enemy champions with less than 40% Health.

Cut Down
Cut Down

Cut Down
Deal more damage to high Health enemies

Your attacks deal 6.57% bonus adaptive damage to enemy champions with more than 60% Health.

Cut Down Cut Down — This rune increases damage against high-health targets, helping you deal with tanky enemies more effectively. It is ideal for champions who rely on consistent damage output, especially against tanks and durable fighters. It works best on marksmen and some fighters where efficiently shredding high-health targets is important.
Increase bonus Attack Speed
Legend: Bloodline
Legend: Bloodline

Legend: Bloodline
Increase Omnivamp

Gains 1% Omnivamp . Takedown monsters, enemy champions, or minions to gain up to an additional 7% Omnivamp .

Legend: Alacrity
Legend: Alacrity

Legend: Alacrity
Increase bonus Attack Speed

Gains 3% Attack Speed. Takedown monsters, enemy champions, or minions to gain up to an additional 18% Attack Speed.

Legend: Alacrity Legend: Alacrity — The rune increases your attack speed by 3% and grants additional attack speed for each takedown of monsters, enemy champions, or minions, up to 20%. This makes it a great choice for champions who actively engage in fights and farm, such as fighters or junglers. The rune helps quickly ramp up attack speed, enhancing your aggressive playstyle and effectiveness in extended fights.
Spells increase Movement Speed
Bone Plating
Bone Plating

Bone Plating
Anti-Burst Damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 40s

Nimbus Cloak
Nimbus Cloak

Nimbus Cloak
Spells increase Movement Speed

After using a Spell (Flash, Ignite, etc.), 10% - 40% movement bonus for 3 seconds. The speedup effectiveness depends on the Spell's cooldown.

Nimbus Cloak Nimbus Cloak — The rune grants a movement speed bonus after casting a Summoner Spell, increasing your speed for a few seconds. The effectiveness of the speed boost depends on the cooldown of the Summoner Spell. This rune is useful for champions who actively use their summoner spells for mobility, such as assassins or mages, as it allows for quick movement across the map and faster maneuvers after casting spells.

Skills Order

For the skill order, you want to stick with (Q) (W) (E). You can learn more about abilities order at all levels by studying the diagram below.
BOOMERANG BLADE

(Q) BOOMERANG BLADE

9.5/9/8.5/8s 55/60/65/70

Hurls her crossblade like a boomerang, dealing 70 physical damage (70/100/130/160 + 70% bonus attackdamage + 60% abilitypower) to all enemies it cuts through. Damage scales with Critical Rate and Critical Damage at 40% effectiveness.

Cast time scales down with Attack Speed.

Deals 75% damage to non-champions.

(Q) BOOMERANG BLADE
















RICOCHET

(W) RICOCHET

12s 60

For the next 4 seconds, Sivir gains 25/30/35/40% Attack Speed and her attacks can bounce to nearby enemies, dealing 18 physical damage (30/35/40/45% attackdamage) each bounce.

These bounces Critically Strike if the attack generating them does.

Bounces deal 70% damage to minions.
Bounces can only hit each target a maximum of 2 times.

(W) RICOCHET
















SPELL SHIELD

(E) SPELL SHIELD

22/20/18/16s

Gains a spell shield for 2 seconds. Heals herself for 39 Health (65/70/75/80% attackdamage  + 50% abilitypower) and gains Fleet of Foot when she blocks an ability.

If the block fails, 50% of the ability's cooldown is refunded.

(E) SPELL SHIELD
















ON THE HUNT

(R) ON THE HUNT

80/70/60s 100

Grants nearby allied champions 15/20/25% Movement Speed for 8/10/12 seconds. While On the Hunt, Sivir's basic ability cooldowns are reduced by 20/25/30%.

Unyielding Valor:
- Each attack or ability that damages an enemy champion grants 1 stack(s) of Morale.
- Champion takedowns grant 2 stack(s) of Morale.
- Each stack of Morale grants 2/2.5/3 Attack Damage.
- At 8 stacks, the duration of On the Hunt is refreshed.

(R) ON THE HUNT
















Adc SIVIR Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Adc SIVIR. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

LoL Wild Rift: SIVIR

Threats

Extreme
[9]
Major
[7]
Even
[11]
Minor
[1]

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Synergies

Ideal
[8]
Strong
[6]
Ok
[13]
Low
[6]

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Adc SIVIR Counter Items

We have prepared a list of items and spells that will help counter Adc SIVIR in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Armor

Items that reduce Auto Attacks (AA) / Physical Damage.
Wild Rift Items: Plated Steelcaps
Plated Steelcaps

Plated Steelcaps
Reduces damage from champion attacks

+150 Max Health
+20 Armor
+45 Move Speed

Block: Reduces damage from champion attacks by 10%.

1200

Plated Steelcaps TIPS: These boots provide reliable protection against champions who rely heavily on basic attacks. They increase your Health and Armor, while the passive further reduces damage taken from enemy champion attacks. An excellent choice against marksmen, AD fighters, and other auto-attack-focused champions.

Wild Rift Items: Randuin's Omen
Randuin's Omen

Randuin's Omen
Counters Critical Strike Damage

+400 Max Health
+75 Armor

Resilience: Critically Struck deal 30% less damage to you.
Countercurrent: Gain 1 stacks of Countercurrent when Critically Struck by physical damage. Each stuck grants 5% Movement Speed and 5% slow resist. Max 4 stacks.

2800

Randuin's Omen TIPS: This item is built to counter crit-heavy builds. It provides a large health pool and armor while reducing damage from critical strikes, making you much tougher in head-on engagements. When you are critically struck, you gain stacks that boost your movement and slow resistance, helping you hold position and control fight spacing. — Perfect for tanks and bruisers who need to stand up to high-crit auto-attackers and survive extended teamfights.

Wild Rift Items: Thornmail
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an attack, deal 20 + 6% bonus Armor + 1% bonus Health magic damage to the attacker.
Entwine: Apply 50% Grievous Wounds to enemy champions for 3 second(s) when stuck by their attacks or dealing damage to them.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: This item reflects a portion of incoming physical damage back to attackers as magic damage and applies an effect that reduces enemy healing effectiveness. A strong pick versus teams with heavy auto-attack damage and sustain — ideal for tanks and bruisers who need to absorb focus and cut down opponent healing.

Wild Rift Items: Dead Man's Plate
Dead Man's Plate

Dead Man's Plate
Increases Movement Speed

+350 Max Health
+70 Armor
+4% Movement Speed

Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired.
Crushing Blow: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slows by 75% for 1 second.

2800

Dead Man's Plate TIPS: This item provides a substantial boost to health and armor, and its “Momentum” passive builds movement speed as you move—up to a cap—until you land an attack, which then triggers “Crushing Blow”, dealing bonus magic damage based on the momentum removed and slowing enemies at full stacks. This makes it an excellent choice for tanks and bruisers who need extra mobility to engage quickly and sustain through fights. Tips: ideal for champions who need to close distance and absorb damage; pairs extremely well with Spellblade items (e.g., Divine Sunderer) for additional burst damage on engage.

Wild Rift Items: Frozen Heart
Frozen Heart

Frozen Heart
Reduces enemy Attack Speed

+80 Armor
+400 Max Mana
+20 Ability Haste

Winter's Caress: Reduce the Attack Speed of enemy champions within 650 units of you by 25%.

2550

Frozen Heart TIPS: This item combines a large amount of Armor, additional Mana, and Ability Haste, providing strong protection against physical damage. Nearby enemy champions have their Attack Speed reduced, making it especially effective against marksmen and other opponents who rely heavily on frequent basic attacks. An excellent choice for tanks and fighters against attack-focused team compositions.

Reduce Attack Speed

Items that reduce SIVIR Attack Speed.
Warden's Mail Wild Rift
Warden's Mail

Warden's Mail
Reduces enemy's Attack Speed

+35 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 seconds when struck by an attack.

1050

Wild Rift Items: Frozen Heart
Frozen Heart

Frozen Heart
Reduces enemy Attack Speed

+80 Armor
+400 Max Mana
+20 Ability Haste

Winter's Caress: Reduce the Attack Speed of enemy champions within 650 units of you by 25%.

2550

Frozen Heart TIPS: This item combines a large amount of Armor, additional Mana, and Ability Haste, providing strong protection against physical damage. Nearby enemy champions have their Attack Speed reduced, making it especially effective against marksmen and other opponents who rely heavily on frequent basic attacks. An excellent choice for tanks and fighters against attack-focused team compositions.

Reduces Mobility

Items that can decrease SIVIR mobility.
Exhaust Wild Rift
Exhaust

Exhaust

Exhausts target enemy champion, reducing their Movement Speed by 35% and their damage dealt by 40% for 2.5 seconds.

Cooldown: 100s

Wild Rift Items: Serylda’s Grudge
Serylda’s Grudge

Serylda’s Grudge
Armor Penetration (%) and apply slows

+50 Attack Damage
+35% Armor Penetration
+15 Ability Haste

Icy: Damaging active abilities and empowered attacks slow enemies below 60% current Health by 30% Movement Speed for 1 second.

3100

Serylda’s Grudge TIPS: This item significantly increases physical damage through percentage Armor Penetration while allowing you to use abilities more frequently. Damaging wounded enemies with active abilities or empowered attacks also slows them, making it easier to chase or keep targets at a distance. An excellent choice for AD champions who rely on abilities and need effective Armor Penetration combined with additional control.

Wild Rift Items: Rylai's Crystal Scepter
Rylai's Crystal Scepter

Rylai's Crystal Scepter
Abilities apply slows

+350 Max Health
+65 Ability Power

Icy: Damaging abilities and empowered attacks slow enemies by 30% for 0.75 second.

2700

Rylai's Crystal Scepter TIPS: This item enhances your crowd control by causing your abilities and empowered attacks to slow enemies with every hit. The bonus health improves your durability, while the consistent slow makes it much easier to land follow-up abilities, chase fleeing targets, and support your teammates. It is an excellent choice for damage-over-time mages and champions who rely on keeping enemies within the range of their abilities.

Wild Rift Items: Iceborn Gauntlet
Iceborn Gauntlet

Iceborn Gauntlet
Attacks create a slowing field

+300 Max Health
+50 Armor
+250 Max Mana
+30 Ability Haste

Spellblade: Using an ability causes your next attack within 10 seconds to deal bonus physical damage equal to (100% base AD + 25% Bonus Armor ) in an area and creates an icy field for 2 seconds that slows by 30%. Armor increases the size of the icy field. (1.5s Cooldown)

Damage is reduced vs structures.

3000

Iceborn Gauntlet TIPS: This item greatly boosts your health, armor, mana, and ability haste, making you much tankier. After casting an ability, your next attack in an area deals bonus physical damage and creates an icy field that slows enemies inside by 30%. The field’s size scales with your armor. This makes the item a great choice for champions who want to combine high survivability with crowd control and extra AOE damage.

Wild Rift Items: Stridebreaker
Stridebreaker

Stridebreaker
Slows enemies nearby after a short dash

+400 Max Health
+40 Attack Damage
+25% Attack Speed

Breaking Shockwave (Active): Activate to dash a short distance, dealing 100% AD as Physical Damage to nearby enemies and slowing them by 40% for 3s (25s cooldown)
Stride (Passive): Gain 20 Movement Speed for 2 second(s) when you deal physical damage.

3100

Stridebreaker TIPS: This item combines mobility, damage, and crowd control, making it easier to stick to your targets. Its active lets you dash a short distance, damage nearby enemies, and heavily slow them, while the passive grants bonus movement speed whenever you deal physical damage. It is an excellent choice for fighters and bruisers who want to engage quickly, chase down opponents, and keep enemies within melee range.

Gain a Shield

Gives you a shield that increases your chances of survival against SIVIR.
Wild Rift Items: Sterak's Gage
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health
+20% Tenacity

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 5 seconds (70s Cooldown).
Sterak's Fury: Triggering Lifeline increases size and grants 30% Tenacity for 8 seconds.

3200

Sterak's Gage TIPS: This item combines a large amount of Health, crowd control resistance, and additional Attack Damage based on the champion's base Attack Damage. When your Health drops to a critical level, it grants a powerful shield that scales with bonus Health and temporarily provides even more Tenacity. An excellent choice for fighters and other AD champions who need additional survivability in extended and intense fights.

Wild Rift Items: Locket of the Iron Solari
Locket of the Iron Solari

Locket of the Iron Solari
Team shield

+200 Max Health
+30 Armor
+30 Magic Resistance
+10 Ability Haste

Locket (Active):  Grants a shield to yourself and nearby allied champions that each absorbs 250-370 damage for 2.5 seconds. (60s Cooldown)

This effect is reduced by 50% if the target has been affected by another Locket in the last 20 seconds.

2600

Locket of the Iron Solari TIPS: This item provides powerful team-wide protection during fights. Its active grants a shield to you and nearby allies, helping your team survive burst damage and reducing the impact of enemy engages. It is an excellent choice for tanks and supports who stay close to their teammates and want to maximize their team's survivability in teamfights.

Wild Rift Items: Gargoyle Stoneplate
Gargoyle Stoneplate

Gargoyle Stoneplate
Shield

+200 Max Health
+45 Armor
+45 Magic Resistance
+10 Ability Haste

Stoneplate (Active): Gain a base shield that absorbs damage equal to 100 plus 90% bonusand gain size, decayng over 2.5s. (60s Cooldown)

2900

Gargoyle Stoneplate TIPS: This item greatly increases your survivability during teamfights. Its active grants a powerful shield that scales with your bonus Health, allowing you to withstand heavy focus fire and remain on the frontline longer. It is an excellent choice for tanks and bruisers who need to absorb large amounts of damage while protecting their team.

Adc SIVIR Tips

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Adc SIVIR Strengths and Weaknesses

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Adc SIVIR Strategy and Tactics

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Adc SIVIR Power Spikes

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Wild Rift SIVIR Ability and Tips

FLEET OF FOOTFLEET OF FOOT
P
BOOMERANG BLADEBOOMERANG BLADE
Q
RICOCHETRICOCHET
W
SPELL SHIELDSPELL SHIELD
E
ON THE HUNTON THE HUNT
R

(PASSIVE) FLEET OF FOOT

FLEET OF FOOT

Attacks and abilities grant Sivir 56 decaying Movement Speed (perlevel) for 1.5 seconds when they damage enemy champions.

Ability Tips

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Video

(Q) BOOMERANG BLADE

BOOMERANG BLADE

9.5/9/8.5/8s 55/60/65/70

Hurls her crossblade like a boomerang, dealing 70 physical damage (70/100/130/160 + 70% bonus attackdamage + 60% abilitypower) to all enemies it cuts through. Damage scales with Critical Rate and Critical Damage at 40% effectiveness.

Cast time scales down with Attack Speed.

Deals 75% damage to non-champions.

Ability Tips

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Video

(W) RICOCHET

RICOCHET

12s 60

For the next 4 seconds, Sivir gains 25/30/35/40% Attack Speed and her attacks can bounce to nearby enemies, dealing 18 physical damage (30/35/40/45% attackdamage) each bounce.

These bounces Critically Strike if the attack generating them does.

Bounces deal 70% damage to minions.
Bounces can only hit each target a maximum of 2 times.

Ability Tips

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Video

(E) SPELL SHIELD

SPELL SHIELD

22/20/18/16s

Gains a spell shield for 2 seconds. Heals herself for 39 Health (65/70/75/80% attackdamage  + 50% abilitypower) and gains Fleet of Foot when she blocks an ability.

If the block fails, 50% of the ability's cooldown is refunded.

Ability Tips

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Video

(R) ON THE HUNT

ON THE HUNT

80/70/60s 100

Grants nearby allied champions 15/20/25% Movement Speed for 8/10/12 seconds. While On the Hunt, Sivir's basic ability cooldowns are reduced by 20/25/30%.

Unyielding Valor:
- Each attack or ability that damages an enemy champion grants 1 stack(s) of Morale.
- Champion takedowns grant 2 stack(s) of Morale.
- Each stack of Morale grants 2/2.5/3 Attack Damage.
- At 8 stacks, the duration of On the Hunt is refreshed.

Ability Tips

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Video

Wild Rift SIVIR Skills Combo

🥇HARD 🥈MEDIUM 🥉EASY

Sivir Max range burst

Execution

R
Q
F
AA
W
AA
AA

Landing your max range (Q) BOOMERANG BLADE will allow you to hit both portions of damage at the same time. When timed with a FLASH Auto Attack and (W) RICOCHET you can burst someone down surprisingly quickly, especially in the late game. You can also (Q) then FLASH mid animation to extended the range. Follow this up by runnning into AA (W) range thanks to your passive and (R) ON THE HUNT movespeed.

To burst opponents you can lead with (R) and (Q) at it's maximum distance. This will make the damage from both parts hit almost at the same time and burst. FLASH right before it lands and AA (W) to reset followed by more AA.

Combo Video

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift SIVIR Video

Watch here!

Sivir is a renowned fortune hunter and mercenary captain who plies her trade in the deserts of Shurima. Armed with her legendary jeweled crossblade, she has fought and won countless battles for those who can afford her exorbitant price. Known for her fearless resolve and endless ambition, she prides herself on recovering buried treasures from the perilous tombs of Shurima—for a generous bounty. With ancient forces stirring the very bones of Shurima, Sivir finds herself torn between conflicting destinies.

SIVIR Change history

 ADJUSTED 22 SEP 2026 (PATCH 7.3)

BASE STATS
Critical Strike Damage: 175% → 200%.
Attack Speed cap: 2.5 → 3 attacks per second.
Attack Speed Ratio: 0.625.
Base Attack Speed: 0.625.
Base Bonus Attack Speed: 0.3.
Attack Speed per Level: 0.01.
Base Attack Damage: 58 → 60.

(PASSIVE) FLEET OF FOOT
Movement Speed bonus: 31-45 (based on level) → 55-70 (based on level).

(Q) BOOMERANG BLADE
Damage: 10/30/50/70 + 75/80/85/90% Attack Damage + 60% Ability Power × 50% × Critical Rate → (70/100/130/160 + 70% bonus Attack Damage + 60% Ability Power) × (1 + Critical Rate × 40% + (Critical Damage - 2) × 40% × Critical Rate).
Non-champion damage ratio: 80% → 75%.

(W) RICOCHET
Damage: 4/6/8/10 + 15/18/21/24% Attack Damage → 37.5/40/42.5/45% Attack Damage.
Minion ratio: 75% → 70%.

(R) ON THE HUNT
Initial Movement Speed bonus: 15% → 15/20/25%.
Initial Movement Speed duration: 10/11/12s → 8/10/12s.
Cooldown reduction ratio: 30/35/40% → 20/25/30%.
Attack Damage per morale stack: 2/3/4 → 2/2.5/3.
Re-triggering now refreshes Hunt duration.
Movement Speed granted on re-trigger: 25% → 15/20/25%.
BUFFED 29 APR 2026 (PATCH 7.1D)

BASE STATS
Attack Damage per level: 3.5 → 4.

(Q) BOOMERANG BLADE
Attack Damage Ratio: 70/75/80/85% → 75/80/85/90%.
NERFED 30 APR 2025 (PATCH 6.0A)

(W) RICOCHET
Damage: 8/10/12/14 + 17/20/23/26% Attack Damage → 4/6/8/10 + 15/18/21/24% Attack Damage.
 ADJUSTED 09 JAN 2025 (PATCH 6.0)

BASE STATS
Base Health: 570 → 600.
Health per level: 112 → 128.
Armor per level: 4 → 4.5.
Magic Resist per level: 1 → 1.4.
BUFFED 15 AUG 2024 (PATCH 5.2B)

BASE STATS
Attack Damage per Level: 3 → 3.5.

(W) RICOCHET
Damage: 8/10/12/14 + 15/17/19/21% Attack Damage → 8/10/12/14 + 17/20/23/26% Attack Damage.
 ADJUSTED 01 FEB 2024 (PATCH 5.0A)

(W) RICOCHET
Damage: 22%/24%/26%/28% Attack Damage → 8/10/12/14 + 15%/17%/19%/21% Attack Damage.
NERFED 06 DEC 2023 (PATCH 4.4C)

(W) RICOCHET
Bounce damage: 24/26/28/30% → 22/24/26/28%.

(R) ON THE HUNT
Cooldown reduction for basic abilities: 30/35/40% → 20/25/30%.
Initial bonus movement speed: 20/20/20% → 15/15/15%.
Bonus movement speed at 8 stacks of Unyielding Valor: 30/30/30% → 25/25/25%.
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Comments (2)

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10+1+3=
  1. kakashi
    0
    kakashi Poro 5 Dec 2023
    the build which u have given is the weakest sivir build change the main ruin with kraken slayer instead of bloodline use Alacrity in it and Bloodthirster is good but use immortal shieldbow as first item and quickblade as 2nd item cant say about third item bcoz it differs from player to player i use Magnetic Blaster as third item u can go according to u r convinenece. believe me sivir is s tier with enchanter
    1. sfvevvc
      0
      sfvevvc Poro 9 Feb 2024
      Bloodthirster or Shieldbow both works for her simply because it synergizes with her crit, ad, atkspd scaling. 2nd item should always be Navori's since she already gets atkspd from W and alacrity. She's very squishy going full crit so it's better to have lethality and/or defensive items.
      She excels at clearing waves and dealing team dmg in a teamfight. she's mobile and (with items) tanky enough to survive fights with her E, and she has map dominance compared to other ADC. however this comes at a price where her total dmg output is outclassed by every other adc that's not Corki.