CHAMPION GUIDE / BUILD
Support SERAPHINE Build
Recommended items, runes and spells for playing SERAPHINE in the Support lane.
No published build has been assigned to this lane.
Support Item Build & Spells
TIPS: Start your build with
Spectral Sickle (Attack champions and structures to gain bonus gold). Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Black Mist Scythe (Attack champions and structures to gain bonus gold) as your first item, followed by
Ionian Boots of Lucidity (Reduces ability cooldowns) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Echoes of Helia (Protect allies, granting them increased healing).
Maybe now it's time to think about upgrading your boot, invest in
Crimson Lucidity (Reduces ability cooldown).
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Redemption
Instead of Staff of Flowing Waters
Support Rune Build
For runes, you should pick
Aery (Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.) as your keystone, followed by
Font of Life (Marks an enemy champion and grants healing upon attack.),
Bone Plating (Reduces incoming damage.) and
Revitalize (Empowered healing and shielding effects.) in the primary tree, as well as
Transcendence (Grants more Ability Haste the higher your level is and also returns ability cooldown duration.) in the secondary tree. Below you can see possible options for replacing runes.
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Marks an enemy champion and grants healing upon attack.
Reduces incoming damage.
Empowered healing and shielding effects.
Grants more Ability Haste the higher your level is and also returns ability cooldown duration.
Support Ability Order
Max: Q→W→EMid Item Build & Spells
TIPS: Start your build with
Amplifying Tome. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Blackfire Torch (Deal burn damage) as your first item, followed by
Boots of Mana (Grants Ability Power, Magic Penetration and Mana Regeneration) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Infinity Orb (Abilities deal bonus damage).
Maybe now it's time to think about upgrading your boot, invest in
Spellslinger's Shoes (Deal bonus damage to minions).
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Zhonya's Hourglass
Instead of Cryptbloom
Mid Rune Build
For runes, you should pick
First Strike (Gain gold and bonus damage by dealing damage in battle first.) as your keystone, followed by
Botanist (When you destroy a plant, gain gold and empowered plant effects.),
Transcendence (Grants more Ability Haste the higher your level is and also returns ability cooldown duration.) and
Scorch (Deals bonus damage to champions on ability hit.) in the primary tree, as well as
Bone Plating (Reduces incoming damage.) in the secondary tree. Below you can see possible options for replacing runes.
Gain gold and bonus damage by dealing damage in battle first.
When you destroy a plant, gain gold and empowered plant effects.
Grants more Ability Haste the higher your level is and also returns ability cooldown duration.
Deals bonus damage to champions on ability hit.
Reduces incoming damage.
Mid Ability Order
Max: Q→W→ECHAMPION GUIDE / COMMUNITY BUILDS
Support SERAPHINE Community Builds
Explore published community builds for playing SERAPHINE in the Support lane.
0 COMMUNITY BUILDSBe the first to share a SERAPHINE build with the WR-META community.
CREATE BUILDCHAMPION PROFILE / BASE STATISTICS
SERAPHINE Champion DNA
Explore the champion’s playstyle and base statistics. Select a level to preview how recorded starting values and growth change from level 1 to 15.
01 / BASE STATS / LEVEL SCALING
CHAMPION STATISTICS
Recorded attributes at the selected level. Numbers below the chart remain in their original units.
02 / CHAMPION IDENTITY / PLAYSTYLE
PLAYSTYLE PROFILE
Damage, toughness, utility and difficulty use the champion’s stored profile and do not change with level.
CHAMPION PROFILE / BALANCE HISTORY
SERAPHINE Patch Changes
Explore the buffs, nerfs, adjustments and reworks recorded across previous Wild Rift patches. Expand a patch to see its detailed changes.
BASE STATS
Critical Strike Damage: 175% → 200%.
Attack Speed cap: 2.5 → 3 attacks per second.
Attack Speed Ratio: 0.699.
Base Attack Speed: 0.669.
Base Bonus Attack Speed: 0.12.
Attack Speed per Level: 0.017.
(W) SURROUND SOUND
Healing Ratio: 5% → 6%.
(R) ENCORE
Charm Duration: 1/1.25/1.5 → 1.25/1.5/1.75.
(Q) HIGH NOTE
Bonus Damage: 40% Ability Power → 45% Ability Power.
(W) SURROUND SOUND
Cooldown: 24/22/20/18s → 23/22/21/20s.
Shield Value: 50/80/110/140 + 25% Ability Power → 50/75/100/125 + 30% Ability Power.
(W) SURROUND SOUND
Cooldown: 22/20/18/16s → 24/22/20/18s.
Shield: 60/90/120/150 + 35% Ability Power → 50/80/110/140 + 25% Ability Power.
BASE STATS
Movement speed: 350 → 360.
BASE STATS
Base Health: 530 → 600.
Health per level: 105 → 112.
Base Armor: 30 → 34.
Base Magic Resist: 30 → 36.
Magic Resist per level: 0.8 → 1.2.
(W) SURROUND SOUND
Cooldown: 22/19/16/13s → 22/20/18/16s.
Heal: (7.5% + 0.01% Ability Power) Health lost → (5% + 0.01% Ability Power) Health lost.
(W) SURROUND SOUND
Cooldown: 23/20/17/14s → 22/19/16/13s.
Bonus Movement Speed: full level 20% → 20/22.5/25/27.5%.
Shield: 60/80/100/120 + 40% Ability Power → 60/90/120/150 + 35% Ability Power.
Healing: 6.5% + 0.01% Ability Power→ 7.5% + 0.01% Ability Power.
BASE STATS
Movement speed: 340 → 350.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
(W) SURROUND SOUND
Heal per ally: (5% + 0.01% Ability Power) × Missing health → (6.5% + 0.01% Ability Power) × Missing health.
(E) BEAT DROP
Magic damage: 60/90/120/150 → 60/95/130/165.
(W) SURROUND SOUND
The value of the 2nd shield for the ability enhancement is now stacking instead of refreshing.
BASE STATS
Base mana regeneration: 12 → 16.
(Q) HIGH NOTE
Damage: 55/70/85/100 + 50% AP → 60/75/90/105 + 40% AP
(E) BEAT DROP
Damage: 60/90/120/150 + 50% AP → 60/90/120/150 + 40% AP
(PASSIVE) SALVATION
[NEW] Seraphine starts the game with max Echo stacks.
(E) BEAT DROP
[BUGFIX] Beat Drop now correctly applies its damage before checking if the target is slowed.
This means that Rylai’s Crystal Scepter now works with (E) BEAT DROP, and it will transform the slow into a root!
CHAMPION GUIDE / COUNTERS
Support SERAPHINE Counters
Explore champion matchups and synergies for SERAPHINE in the Support lane.
THREATS
Champions that can make this matchup difficult.
SYNERGIES
Champions that work well alongside this pick.
No champion matchups have been added for this lane.
CHAMPION GUIDE / COUNTER ITEMS
Support SERAPHINE Counter Items
Discover items that help counter SERAPHINE in the Support lane.
MAGIC RESIST
Magic resistance helps you survive this champion's magic damage.
REDUCE HEALING
Grievous Wounds help reduce healing effects.
CLEANSE OR BLOCK SPELLS
Items that cleanse or block negative spell effects.
REDUCE MOBILITY
Items that decrease this champion's mobility.
REDUCE SHIELDS
Items that reduce enemy shields.
CHAMPION GUIDE / COMBOS
SERAPHINE Skill Combos
Learn skill combinations from beginner to advanced. Choose a difficulty to explore execution steps, tips and videos.
HARDADVANCED COMBOS
COMBO 1 / HARD
Seraphine Flash Engage
Seraphine Flash Engage
R
F
W
E
eAA
Q
eAAPreferably at 1 Echo stack. Use (R) ENCORE, then FLASH immediately to charm a a group of enemies. Upon landing, (W) SURROUND SOUND to ready your empowered (E) BEAT DROP and use it to stun multiple targets. Finish by using AA, (Q) HIGH NOTE and AA on a priority target. It is important to change the order of the abilities based on the current number of Echo stacks to get an empowered (E) in a teamfight.
MEDIUMINTERMEDIATE COMBOS
EASYBEGINNER COMBOS
CHAMPION GUIDE / TIPS
Support SERAPHINE Tips
Practical laning tips, matchup decisions and tactical advice for playing SERAPHINE in the Support lane.
Advice for this lane has not been added.
CHAMPION GUIDE / STRENGTHS & WEAKNESSES
Support SERAPHINE Strengths and Weaknesses
Explore the strengths and weaknesses of SERAPHINE in the Support lane and prepare for favorable and difficult matchups.
Advice for this lane has not been added.
CHAMPION GUIDE / GAME PLAN
Support SERAPHINE Strategy and Tactics
Plan your early, mid and late game decisions for SERAPHINE in the Support lane.
Advice for this lane has not been added.
CHAMPION GUIDE / POWER SPIKES
Support SERAPHINE Power Spikes
Learn when SERAPHINE is strongest in the Support lane across early, mid and late game.
Advice for this lane has not been added.
CHAMPION GUIDE / JUNGLE PATH
SERAPHINE Jungle Path
Explore SERAPHINE jungle clear routes, camp orders and pathing tips for Wild Rift.
No jungle route has been published for this champion.



























































































