Yesterday, 21:08 Wild Rift: SERAPHINE - Build Guide (Items, Runes, COMBOS, SKILLS ORDER)
NERF
52 (3.64) | 530 (105) | 8 (0.57) |
0.75 (0) | 435 (49) | 16 (1.14) |
350 (0) | 30 (4.71) | 30 (0.86) |
175 (0) |
Support SERAPHINE's Build items and runes for LoL Wild Rift
Ancient Coin
Kill enemy minions to earn bonus gold
This item is for support players. When equipped, it will reduce the gold you receive from killing minions and monsters. If there are multiples of this item within the party, only one of them can take effect at any given time.
Offering: Gains 1 charge(s) every 30 seconds (up to 3 times). When a teammate is nearby, each surrounding minion defeated consumes 1 charges to grant 65 gold and restore 20-80 Health.
You do not earn gold generated from minion kills, but you earn gold equal to 50% of the bounty. Gold generated from your minion kills will be given to nearby allies instead.
Also reduces monster bounties by 50%.
Mission: This item upgrades to Talisman of Ascension After obtaining Earn 750 gold.
500
Talisman of Ascension
Kill enemy minions to earn bonus gold
+125 Max Health
+15 Ability Haste
Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).
0
Staff of Flowing Water
Enhance allies Ability Power and Ability Haste
+65 Ability Power
+350 Max Mana
+15 Ability Haste
Rapids: Healing or shielding an ally grants you both +20 Ability Haste and 20-40 (based on target's level) Ability Power for 6 seconds.
2500
Psychic Projector
Converts bonus Health into Ability Power
+300 Max Health
+60 Ability Power
+7% Magic Penetration
+15 Ability Haste
Conversion: Gain Ability Power equal to 4% of bonus Health. Up to 60 Ability Power can be gained this way.
Projection: When taking champion damage, gain a non-tacking shield that absorbs damage equal to 30 + 10% AP+ 5% bonus HPfor 3 seconds (for ranged champions, the shield absorbs damage equal 60% of this value).
Triggered every 3 seconds.
3100
Ionian Boots of Lucidity
Cooldown
+150 Max Health
+30 Ability Haste.
+45 Move Speed.
Summoned: Reduces spell cooldowns by 15%.
1400
Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration
+55 Ability Power
+150% Mana Regeneration
Magic Break: +8% Magic Penetration.
1400
Dynamic Revival
Increase Heal and Shield strength
Blessed: Effect increases by a bonus 20% when healing or shilding allied champions.
500
Locket Enchant
Area of effect magic shield
Locket (Active): Grants a shield to yourself and nearby allied champions that each absorbs 60-390 damage for 2.5 seconds. (60s cooldown)
This effect is reduced by 50% if the target has been affected by another Locket in the last 20 seconds.
500
Frozen Heart
Reduces all nerby enemies Attack Speed
+80 Armor
+200 Max Mana
+25 Ability Haste
Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.
2700
Spirit Visage
Increases healing and shielding received
+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste
Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.
2800
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Talisman of Ascension
Kill enemy minions to earn bonus gold
+125 Max Health
+15 Ability Haste
Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).
0
Staff of Flowing Water
Enhance allies Ability Power and Ability Haste
+65 Ability Power
+350 Max Mana
+15 Ability Haste
Rapids: Healing or shielding an ally grants you both +20 Ability Haste and 20-40 (based on target's level) Ability Power for 6 seconds.
2500
Rabadon's Deathcap
Boosts Ability Power
+100 Ability Power
+7% Magic Penetration
Overkill: Increases Ability Power by 20-45%.
3400
Harmonic Echo
Abilities grant healing effects
+75 Ability Power
+300 Max Mana
+10 Ability Haste
Harmonic Echo: Moving and casting abilities builds Harmony. At 100 Harmony your next healing or shielding ability on an ally other than yourself restores Health equal to 130 (+ 10% AP ) to your target and up to 3 nearby allied champions. Every 10 Ability Haste you have increases healing by 3%.
3000
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Talisman of Ascension
Kill enemy minions to earn bonus gold
+125 Max Health
+15 Ability Haste
Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).
0
Staff of Flowing Water
Enhance allies Ability Power and Ability Haste
+65 Ability Power
+350 Max Mana
+15 Ability Haste
Rapids: Healing or shielding an ally grants you both +20 Ability Haste and 20-40 (based on target's level) Ability Power for 6 seconds.
2500
Rabadon's Deathcap
Boosts Ability Power
+100 Ability Power
+7% Magic Penetration
Overkill: Increases Ability Power by 20-45%.
3400
Rylai's Crystal Scepter
Abilities apply slows
+350 Max Health
+70 Ability Power
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.
2700
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Morellonomicon
Magic damage reduces enemy healing
+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste
Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
2500
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Oceanid's Trident
Anti-Shielding
+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste
Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.
2600
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Frozen Heart
Reduces all nerby enemies Attack Speed
+80 Armor
+200 Max Mana
+25 Ability Haste
Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.
2700
Harmonic Echo
Abilities grant healing effects
+75 Ability Power
+300 Max Mana
+10 Ability Haste
Harmonic Echo: Moving and casting abilities builds Harmony. At 100 Harmony your next healing or shielding ability on an ally other than yourself restores Health equal to 130 (+ 10% AP ) to your target and up to 3 nearby allied champions. Every 10 Ability Haste you have increases healing by 3%.
3000
Rylai's Crystal Scepter
Abilities apply slows
+350 Max Health
+70 Ability Power
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.
2700
Glacial Augment
Applies Slow
Landing an attack on an enemy champion reduces their Movement Speed by 20% for 1.5s. This effect only affects each champion up to a maximum of 1 time(s) within 10s. Immobilizing an enemy champion triggers 3 glacial rays that radiate toward you, creating a frozen region that lasts for 3s. The region slows enemies within it by (1.5% of your bonus Health + 20%). and reduces the damage that they deal by 12%. The slow effect will persist for 1.5s even after they leave the frozen region.
Cooldown: 20s
Font of Life
Team Heal
Hitting an enemy champion with an attack or ability marks them. When allies or you damage marked champions, heal those allies and yourself. Each ally can trigger this healing once per mark.
Ally Heal: 3% of your max + 15% of your.
Self Heal: 1% of your max + 5% of your.
Mark duration: 3s
Cooldown: 15s for Melee champions, 20s for Ranged champions.
Subsequent heals from other ally's marks are reduced to 25%.
Bone Plating
Block Combo-damage
When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.
Cooldown: 30s
Revitalize
Buff Heal, Shield
Gains a 5% amplification effect when casting Heal or Shield. If the target's Health is lower than 40%, amplifies its effect by an additional 10%.
Increases healing and shielding effects.
Transcendence
CDR
Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.
Cooldown: 8s
Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s
Heal
Restore 100 Health (90–390 ) to you and the most wounded nearby ally champion, and grants both of you 30% bonus Movement Speed for 1 second(s).
Healing is halved for champions recently affected by Heal.
Cooldown: 110s
Ignite
Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.
Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
Cooldown: 100s
11/9/7/5s 60/65/70/75
Deals 60 magic damage (60/75/90/105 + 40% ) in target area, increased by 0% - 50% with the enemies' missing Health.
Reaches maximum damage when the target is below 25% Health.
(Q) HIGH NOTE
22/20/18/16s 40/60/80/100
Shields all nearby ally champions for 60 (60/90/120/150 + 35% ) damage for 2.5 seconds and grant them 20/22.5/25/27.5% Movement Speed for 2.5 seconds.
If Seraphine is already shielded, nearby allies are healed for 5% of their missing Health (5% + 0.01% ), increased by 50% for each ally.
(W) SURROUND SOUND
12/11/10/9s 60/70/80/90
Deals 60 magic damage (60/95/130/165 + 50% ) to enemies and slows them by 99% for 1 seconds.
If the enemy is already slowed, they are rooted instead. If they are rooted, they are sunned.
(E) BEAT DROP
105/90/75s 100
Deals 160 magic damage (160/260/360 + 70% ) to enemies and charms and slows them by 40% for 1/1.25/1.5 seconds.
Spell extends when it touches an ally or enemy champion.
(R) ENCORE
Mid SERAPHINE's Build items and runes for LoL Wild Rift
Amplifying Tome
+25 Ability Power
500
Luden's Echo
Abilities deal bonus damage
+85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste
Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.
3000
Rabadon's Deathcap
Boosts Ability Power
+100 Ability Power
+7% Magic Penetration
Overkill: Increases Ability Power by 20-45%.
3400
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration
+55 Ability Power
+150% Mana Regeneration
Magic Break: +8% Magic Penetration.
1400
Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)
1000
Meteor Enchant
Large Area Damage
Starfall (Active): Lights up an area and summons a meteor after 2.5 seconds, dealing 25% of each enemy's maximum health as magic damage. (90s Cooldown)
Minions and Monsters cannot take more than 500 damage.
500
Crystalline Reflector
Reduce physical damage and deals magic damage back
+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration
Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% AP + 1% bonus Health to them. Shard durations do not stack.
3000
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Luden's Echo
Abilities deal bonus damage
+85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste
Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.
3000
Rabadon's Deathcap
Boosts Ability Power
+100 Ability Power
+7% Magic Penetration
Overkill: Increases Ability Power by 20-45%.
3400
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Infinity Orb
Abilities deal bonus damage
+85 Ability Power
+7% Magic Penetration
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.
3200
Horizon Focus
Deals bonus damage to marked targets
+90 Ability Power
+7% Magic Penetration
+20 Ability Haste
Hypershot: Damaging an enemy champion with an ability from 600 units away reveals them for 6 seconds and increases damage dealt to them by 12%.
Focus: When Hypershot is triggered, it reveals all enemy champions within 1,200 units of the target for 2s. (15s Cooldown)
3100
Luden's Echo
Abilities deal bonus damage
+85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste
Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.
3000
Rabadon's Deathcap
Boosts Ability Power
+100 Ability Power
+7% Magic Penetration
Overkill: Increases Ability Power by 20-45%.
3400
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Infinity Orb
Abilities deal bonus damage
+85 Ability Power
+7% Magic Penetration
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.
3200
Cosmic Drive
Dealing ability damage grants movement speed
+75 Ability Power
+7% Magic Penetration
+30 Ability Haste
Hyperdrive: +5% Move Speed.
Spellweaving: Active abilities and empowered attacks grant 30 +70% Ability Haste as Movement Speed after dealing damage to an enemy champion. This Movement Speed decays over 2 seconds.
Each source has an individual 1s cooldown for triggering Spellweaving.
Only Haste from items contributes to Spellweaving's movement speed.
2800
Horizon Focus
Deals bonus damage to marked targets
+90 Ability Power
+7% Magic Penetration
+20 Ability Haste
Hypershot: Damaging an enemy champion with an ability from 600 units away reveals them for 6 seconds and increases damage dealt to them by 12%.
Focus: When Hypershot is triggered, it reveals all enemy champions within 1,200 units of the target for 2s. (15s Cooldown)
3100
Morellonomicon
Magic damage reduces enemy healing
+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste
Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
2500
Horizon Focus
Deals bonus damage to marked targets
+90 Ability Power
+7% Magic Penetration
+20 Ability Haste
Hypershot: Damaging an enemy champion with an ability from 600 units away reveals them for 6 seconds and increases damage dealt to them by 12%.
Focus: When Hypershot is triggered, it reveals all enemy champions within 1,200 units of the target for 2s. (15s Cooldown)
3100
Crystalline Reflector
Reduce physical damage and deals magic damage back
+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration
Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% AP + 1% bonus Health to them. Shard durations do not stack.
3000
Horizon Focus
Deals bonus damage to marked targets
+90 Ability Power
+7% Magic Penetration
+20 Ability Haste
Hypershot: Damaging an enemy champion with an ability from 600 units away reveals them for 6 seconds and increases damage dealt to them by 12%.
Focus: When Hypershot is triggered, it reveals all enemy champions within 1,200 units of the target for 2s. (15s Cooldown)
3100
Oceanid's Trident
Anti-Shielding
+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste
Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.
2600
Electrocute
Burst Damage
Within 3 seconds, hit the same enemy champion with 3 basick attacks or abilities to cause additional adaptive damage to the target.
Damage value: 40-194 () + 40% extra + 25%
Cooldown: 20-13s ()
Scorch
Poke
Damaging an enemy champion with an ability burns them, dealing 28-42 bonus magic damage () after 1 seconds.
Cooldown: 8s
Mark of the Weak
Increase damage taken
Using abilities to deal damage to enemy champions will mark them as weak, increasing damage taken by them by 4-7% (). The mark disappears after they take ability damage 3 times, or after 7s have passed.
Cooldown: 15s
Eyeball Collector
Adaptive Force
Gains 1 or 2 after each unique enemy champion takedown, stacking up to 10 times.
At 10 stacks, gain bonus 10 or 20.
Transcendence
CDR
Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.
Cooldown: 8s
Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s
Ignite
Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.
Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
Cooldown: 100s
11/9/7/5s 60/65/70/75
Deals 60 magic damage (60/75/90/105 + 40% ) in target area, increased by 0% - 50% with the enemies' missing Health.
Reaches maximum damage when the target is below 25% Health.
(Q) HIGH NOTE
22/20/18/16s 40/60/80/100
Shields all nearby ally champions for 60 (60/90/120/150 + 35% ) damage for 2.5 seconds and grant them 20/22.5/25/27.5% Movement Speed for 2.5 seconds.
If Seraphine is already shielded, nearby allies are healed for 5% of their missing Health (5% + 0.01% ), increased by 50% for each ally.
(W) SURROUND SOUND
12/11/10/9s 60/70/80/90
Deals 60 magic damage (60/95/130/165 + 50% ) to enemies and slows them by 99% for 1 seconds.
If the enemy is already slowed, they are rooted instead. If they are rooted, they are sunned.
(E) BEAT DROP
105/90/75s 100
Deals 160 magic damage (160/260/360 + 70% ) to enemies and charms and slows them by 40% for 1/1.25/1.5 seconds.
Spell extends when it touches an ally or enemy champion.
(R) ENCORE
Wild Rift SERAPHINE's COMBOS + VIDEO GUIDE
Use this combo to unexpectedly engage on multiple enemies by optimizing your CC chain.
Preferably at 1 Echo stack. Use (R) ENCORE, then FLASH immediately to charm a a group of enemies. Upon landing, (W) SURROUND SOUND to ready your empowered (E) BEAT DROP and use it to stun multiple targets. Finish by using AA, (Q) HIGH NOTE and AA on a priority target. It is important to change the order of the abilities based on the current number of Echo stacks to get an empowered (E) in a teamfight.
Wild Rift SERAPHINE's ABILITIES
(PASSIVE) STAGE PRESENCE
Echo: Every third basic ability cast will echo, casting it again.
Harmony: Casting an ability grants a Note to nearby allies for 5 seconds. For each Note. Seraphine's next attack gains 0.3 Attack Range and deals an additional 4 magic damage (4 (+1,5 ) + 4% ).
Open Video
(Q) HIGH NOTE
11/9/7/5s 60/65/70/75
Deals 60 magic damage (60/75/90/105 + 40% ) in target area, increased by 0% - 50% with the enemies' missing Health.
Reaches maximum damage when the target is below 25% Health.
Open Video
(W) SURROUND SOUND
22/20/18/16s 40/60/80/100
Shields all nearby ally champions for 60 (60/90/120/150 + 35% ) damage for 2.5 seconds and grant them 20/22.5/25/27.5% Movement Speed for 2.5 seconds.
If Seraphine is already shielded, nearby allies are healed for 5% of their missing Health (5% + 0.01% ), increased by 50% for each ally.
Open Video
(E) BEAT DROP
12/11/10/9s 60/70/80/90
Deals 60 magic damage (60/95/130/165 + 50% ) to enemies and slows them by 99% for 1 seconds.
If the enemy is already slowed, they are rooted instead. If they are rooted, they are sunned.
Open Video
(R) ENCORE
105/90/75s 100
Deals 160 magic damage (160/260/360 + 70% ) to enemies and charms and slows them by 40% for 1/1.25/1.5 seconds.
Spell extends when it touches an ally or enemy champion.
Open Video
SERAPHINE: champion change history (buffs and nerfs)
(W) SURROUND SOUND
Cooldown: 22/19/16/13s → 22/20/18/16s.
Heal: (7.5% + 0.01% Ability Power) Health lost → (5% + 0.01% Ability Power) Health lost.
(W) SURROUND SOUND
Cooldown: 23/20/17/14s → 22/19/16/13s.
Bonus Movement Speed: full level 20% → 20/22.5/25/27.5%.
Shield: 60/80/100/120 + 40% Ability Power → 60/90/120/150 + 35% Ability Power.
Healing: 6.5% + 0.01% Ability Power→ 7.5% + 0.01% Ability Power.
BASE STATS
Movement speed: 340 → 350.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
(W) SURROUND SOUND
Heal per ally: (5% + 0.01% Ability Power) × Missing health → (6.5% + 0.01% Ability Power) × Missing health.
(E) BEAT DROP
Magic damage: 60/90/120/150 → 60/95/130/165.
(W) SURROUND SOUND
The value of the 2nd shield for the ability enhancement is now stacking instead of refreshing.
BASE STATS
Base mana regeneration: 12 → 16.
(Q) HIGH NOTE
Damage: 55/70/85/100 + 50% AP → 60/75/90/105 + 40% AP
(E) BEAT DROP
Damage: 60/90/120/150 + 50% AP → 60/90/120/150 + 40% AP
(PASSIVE) SALVATION
[NEW] Seraphine starts the game with max Echo stacks.
(E) BEAT DROP
[BUGFIX] Beat Drop now correctly applies its damage before checking if the target is slowed.
This means that Rylai’s Crystal Scepter now works with (E) BEAT DROP, and it will transform the slow into a root!
SERAPHINE's Lore
Wild Rift SERAPHINE Video
If you want to help the site/app in promotion and you have something to say, then put your comment about the champion, assembly. Leave your comments, suggestions, etc. - this will help a lot in the development of the project. Don't forget to share the site on social media networks with your friends!