Wild Rift: WUKONG - Build Guide (Items, Runes, Skills Leveling)
ADJUST
![]() | ![]() | ![]() |
![]() | ![]() | ![]() |
![]() | ![]() | ![]() |
![]() |
Solo Baron WUKONG's Build items and runes for LoL Wild Rift

Long Sword +12 Attack Damage
500

Divine Sunderer
Anti-Health attacks +400 Max Health
+25 Attack Damage
+25 Ability Haste
Spellblade: After using an ability, your next basic attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD.
If the target is a champion, heal for (7% melee / 3% ranged) of the target's maximum health and a minimum heal equal to (90% melee / 50% ranged) base AD (1.5 second cooldown, begins after using the empowered attack).
Limitations: Limited to 1 sheen item. 3450

Trinity Force
Well-Rounded +250 Max Health
+25 Attack Damage
+30% Attack Speed
+25 Ability Haste
Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Rage: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values. 3533

Plated Steelcaps
Armor
Footwear: +45 Move Speed.
Enhanced: +15 Armor.
Block: Blocks 15% of damage from attacks. 1000

Mercury's Treads
Tenacity
Footwear: +45 Move Speed.
Enhanced: +10 Magic Resist.
Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, and immobilizes by 35%. 1000

Gargoyle Enchant
Shield
Stoneplate (Active): Gain a shield that absorbs 20% of your maximum health that decays over 4 seconds. If there are 3 or more enemies nearby, the shield value increases by 300%. Damage dealt is reduced by 40% for 4 seconds. (75s Cooldown) 500

Protobelt Enchant
Small dash
Protobelt (Active): Dash forward and unleash a cone of missiles that deal 75-145 magic damage. If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage. (60s Cooldown) 800

Spirit Visage
Increases healing received +350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste
Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%. 2800

Randuin's Omen
Attack to heal from enemy Critical Strikes +400 Max Health
+55 Armor
Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain stacks of Determination for 5 seconds equal to (melee 16% / ranged 10%) of the pre-mitigation, consume all Determination and heal yourself for the same amount. 2800

Thornmail
Reflects damage and deduces enemy healing +100 Max Health
+75 Armor
Thorns: When struck by an attack, deal 20 magic damage + 6% bonus armor + 1% bonus health
to the attacker and inflict 40% Grievous Wounds for 3 seconds if they are a champion. Immobilizing enemy champions also inflicts 60% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2700

Maw of Malmortius
Taking magic damage triggers a shield +45 Attack Damage
+45 Magic Resistance
+10 Ability Haste
Lifeline: Magic damage that puts you under 35% Health grants a shield that absorbs 350 bonus magic damage for 5 seconds. (90s Cooldown)
Lifegrip: Triggering Lifeline grants 30 Attack Damage, 10% Omnivamp until exiting combat. 2800

Divine Sunderer
Anti-Health attacks +400 Max Health
+25 Attack Damage
+25 Ability Haste
Spellblade: After using an ability, your next basic attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD.
If the target is a champion, heal for (7% melee / 3% ranged) of the target's maximum health and a minimum heal equal to (90% melee / 50% ranged) base AD (1.5 second cooldown, begins after using the empowered attack).
Limitations: Limited to 1 sheen item. 3450

Black Cleaver
Physical Damage reduces Armor +350 Max Health
+40 Attack Damage
+20 Ability Haste
Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values. 3000

Sterak's Gage
Taking damage triggers a shield +400 Max Health
Heavy Handed: +50% base Attack Damage. Only applies to melee champions.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health
that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size and grants 30% Tenacity for 8 seconds. 3000

AMARANTH TWINGUARD
In-combat durability +55 Armor
+55 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion. 3200

Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400

Divine Sunderer
Anti-Health attacks +400 Max Health
+25 Attack Damage
+25 Ability Haste
Spellblade: After using an ability, your next basic attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD.
If the target is a champion, heal for (7% melee / 3% ranged) of the target's maximum health and a minimum heal equal to (90% melee / 50% ranged) base AD (1.5 second cooldown, begins after using the empowered attack).
Limitations: Limited to 1 sheen item. 3450

Black Cleaver
Physical Damage reduces Armor +350 Max Health
+40 Attack Damage
+20 Ability Haste
Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values. 3000

Death's Dance
Delays damage taken +35 Attack Damage
+40 Armor
+15 Ability Haste
Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 10% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead. 3000

Sterak's Gage
Taking damage triggers a shield +400 Max Health
Heavy Handed: +50% base Attack Damage. Only applies to melee champions.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health
that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size and grants 30% Tenacity for 8 seconds. 3000

Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400

Divine Sunderer
Anti-Health attacks +400 Max Health
+25 Attack Damage
+25 Ability Haste
Spellblade: After using an ability, your next basic attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD.
If the target is a champion, heal for (7% melee / 3% ranged) of the target's maximum health and a minimum heal equal to (90% melee / 50% ranged) base AD (1.5 second cooldown, begins after using the empowered attack).
Limitations: Limited to 1 sheen item. 3450

Black Cleaver
Physical Damage reduces Armor +350 Max Health
+40 Attack Damage
+20 Ability Haste
Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values. 3000

Death's Dance
Delays damage taken +35 Attack Damage
+40 Armor
+15 Ability Haste
Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 10% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead. 3000

Mortal Reminder
Armor Penetration (%) +45 Attack Damage
Last Whisper: +16-30% Armor Penetration.
Sepsis: Dealing physical damage applies a 40% Grievous Wounds to enemy champions for 3 seconds. If the enemy is below 50% Health, this effect is increased to 60% Grievous Wounds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 3000

Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400

Electrocute
Burst Damage
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Damage: 40-194 () + 40% bonus AD
+ 25% AP
.
Cooldown: 20-13s

Aery
Poke, Protect
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Damage: 10-60 () + 20% bonus AD
+ 10% AP
.
Shield: 20-120 () + 40% bonus AD
+ 20% AP
.
Aery cannot be sent out again until she returns to you.

Phase Rush
Mobility, Ability Haste
Using 3 basic attacks or basic abilities on an enemy champion within 4s grants Ability Haste, Movement Speed and reduces the remaining cooldown of basic abilities by 20%.
Duration: 3s.
Movement Speed bonus: Melee - 40%-60% () | Ranged - 30-50% (
).
Ability Haste: 25.
Cooldown: 12s

Conqueror
Stacking Damage, Vamp
Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.
Per stack: 2-6 bonus AD or 3-9 AP
for 6s.
Fully stacked bonus: Melee - 8%, Ranged - 5% bonus omnivamp.

Fleet Footwork
Mobility, Heal
Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if attack a champion.
Heal: 15-85 () + 30% bonus
+ 30%
.
Movement Speed bonus: 20% for 1s.
When attacking a champion, restore 8% missing mana or 8% missing energy
.
Heals for: Melee 60% | Ranged 20% when attacking minions or monsters.

Grasp of Undying
Tank, Heal
Every 3s in combat, your next attack on a champion will be enhanced.
Bonus magic damage: 3% + 20% bonus
+ 10%
.
Heal: 2%.
Permanently health increase: 5.
On Ranged champions, the effects are reduced by 60%.

Aftershock
Control, Offense
After immobilizing an enemy champion, gain defenses and later deal a burst of magic damage around you.
Defenses: 35 AR + 60% bonus and 35 MR + 60% bonus
for 2.5s.
Damage: 12-110 () + 3% max
, magic damage.
Cooldown: 20s

Font of Life
Team Heal
Hitting an enemy champion with an attack or ability marks them. When allies or you damage marked champions, heal those allies and yourself. Each ally can trigger this healing once per mark.
Ally Heal: 6% of your max + 30% of your
.
Self Heal: 2% of your max + 10% of your
.
Mark duration: 3s
Cooldown: 10s for Melee champions, 15s for Ranged champions.
Subsequent heals from other ally's marks are reduced to 25%.

Kraken Slayer
True Damage
Gain stacks when hitting a champion with attacks. When reaching 3 stacks, deal bonus true damage on that attack.
When not attacking a champion for 3 seconds, the stacks will reset.
Damage 28-84 () + 30% bonus
+ 20%
.

Lethal Tempo
Attack Speed
Gain stacks of attack speed when attacking enemy champions. Stacks up to 6 times.
When fully stacked, gain additional Attack Speed.
Each stak: increase 7-13% (Melee) or 4-10% (Ranged) Attack Speed for 6 seconds.
Full stack bonus: Gain 40% Attack Speed.

Brutal
On-hit Damage
Basic attacks deal 12-19 bonus adaptive damage on-hit against champions.

Gathering storm
Increasing AD/AP
Every 3 minutes, gain increasing Adaptive AD or AP. Totaling: 2, 5, 9, 14, ect AD или 4, 10, 18, 28, ect AP based on game time.

Hunter - Vampirism
AD/AP, Vamp
Gain 2% physical vamp or
2% magic vamp. Unique champion takedowns grant
2 AD with
1% physical vamp or
4 AP with
1% magic vamp. (Adaptive).

Triumph
Execute, Heal
Champion takedowns restore 10% missing health. Deal 5% more damage to champion below 35% health.

Sudden Impact
Armor Penetration, Magic Penetration
After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.
Cooldown: 4s

Weakness
Control, Bonus damage
Imparing the movement of enemy champions makes them take 5% more damage in the following 5s.

Scorch
Poke
Damaging an enemy champion with an ability burns them, dealing 28-42 bonus magic damage () after 1 seconds.
Cooldown: 8s

Giant Slayer
Takedown high health champions
Deal bonus damage based on the enemy champion’s bonus health, up to 14% bonus damage when the enemy champion has 700 bonus health.

Adaptive Carapace
Health, AR/MR
Gain 50 Health. While below 50% Health, gain 16 AR or 16 MR based on damage type you took more of over the last 60s. (Physical grants AR | Magic grants MR).

Conditioning
Delayed AR/MR
Gain 5 bonus AR and MR after 3 minutes of game time. Every 2 minutes after this gain 2 bonus AR and MR.

Perseverance
Armor and Magic Resistance, Tenacity
Gain 10% tenacity. When immobilized, gain 16-30 Armor and Magic Resistance () for 1.5 seconds. Refresh duration time when immobilized multiple times.

Second Wind
Heal after taking damage
Gain 5 Health every 5 seconds.
After taking damage from an enemy champion, regenerate 6 + (2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Loyalty
Shared Bonus AR/MR
You gain 2 AR and 5 MR. Your closest ally champion gains 5 AR and 2 MR.

Bone Plating
Block Combo-damage
When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.
Cooldown: 30s

Ultimate Shield
Shield
Gain a shield 90-300 after casting your ultimate for 3 seconds. Shield amount is (75 + level × 15 ).
Cooldown: 45s

Nullifying Orb
Shield when low health
If you would take damage from a champion that causes you to fall below 35% of your maximum health, gaina shield for 4 seconds.
Shield: 60 + 50% bonus + 30%
.
Cooldown: 60s

Pathfinder
Mobility, Restore Health, Restore Mana
Gain 30 bonus movement speed in the river. When in the river while out of combat, restore 1.5% missing health or 1.5% missing mana (based on the lowest value) every 1 seconds and gain an additional 20 bonus movement speed.

Mastermind
Objectives, Gold
Deal 10% bonus true damage to epic monsters. Participate in defeating epic monsters to get 100 bonus gold.

Transcendence
CDR
Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.
Cooldown: 8s

Sweet Tooth
Honeyfruit, Gold
Increases Honeyfruit healing by 20%. Whenever you or a nearby ally eats a Honeyfruit gain 15 gold.

Pack Hunter
Mobility, Team Gold
While near ally champions, gain 2% Movement Speeed. For each unique ally you participate in a takedown with, you gain 50 gold and the ally gains 50 gold.

Manaflow Band
Mana
Hitting an enemy champion with and ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Nimbus Cloak
Movement Speed
After casting a Summoner Spell, gain 10% - 40% movement bonus for 3 seconds. The speedup effectiveness depends onthe Summoner Spell's cooldown.

Demolish
Destroy Turrets
When within 5.5 range of the enemy turret, gain a charge every 0.5 seconds, up to 6 times. When fully charged, your next basic attack against the turret deals an additional (200 + 30% max ) Physical Damage.
Cooldown: 30s

Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s

Barrier
Gain a shield that absorbs 100 (100–450 ) damage for 2 seconds.
Cooldown: 120s

Ignite
Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.
Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
Cast Range: 6.
Cooldown: 100s
Jungle WUKONG's Build items and runes for LoL Wild Rift

Long Sword +12 Attack Damage
500

Trinity Force
Well-Rounded +250 Max Health
+25 Attack Damage
+30% Attack Speed
+25 Ability Haste
Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Rage: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values. 3533

Divine Sunderer
Anti-Health attacks +400 Max Health
+25 Attack Damage
+25 Ability Haste
Spellblade: After using an ability, your next basic attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD.
If the target is a champion, heal for (7% melee / 3% ranged) of the target's maximum health and a minimum heal equal to (90% melee / 50% ranged) base AD (1.5 second cooldown, begins after using the empowered attack).
Limitations: Limited to 1 sheen item. 3450

Plated Steelcaps
Armor
Footwear: +45 Move Speed.
Enhanced: +15 Armor.
Block: Blocks 15% of damage from attacks. 1000

Mercury's Treads
Tenacity
Footwear: +45 Move Speed.
Enhanced: +10 Magic Resist.
Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, and immobilizes by 35%. 1000

Gargoyle Enchant
Shield
Stoneplate (Active): Gain a shield that absorbs 20% of your maximum health that decays over 4 seconds. If there are 3 or more enemies nearby, the shield value increases by 300%. Damage dealt is reduced by 40% for 4 seconds. (75s Cooldown) 500

Protobelt Enchant
Small dash
Protobelt (Active): Dash forward and unleash a cone of missiles that deal 75-145 magic damage. If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage. (60s Cooldown) 800

Spirit Visage
Increases healing received +350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste
Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%. 2800

Randuin's Omen
Attack to heal from enemy Critical Strikes +400 Max Health
+55 Armor
Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain stacks of Determination for 5 seconds equal to (melee 16% / ranged 10%) of the pre-mitigation, consume all Determination and heal yourself for the same amount. 2800

Thornmail
Reflects damage and deduces enemy healing +100 Max Health
+75 Armor
Thorns: When struck by an attack, deal 20 magic damage + 6% bonus armor + 1% bonus health
to the attacker and inflict 40% Grievous Wounds for 3 seconds if they are a champion. Immobilizing enemy champions also inflicts 60% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2700

Maw of Malmortius
Taking magic damage triggers a shield +45 Attack Damage
+45 Magic Resistance
+10 Ability Haste
Lifeline: Magic damage that puts you under 35% Health grants a shield that absorbs 350 bonus magic damage for 5 seconds. (90s Cooldown)
Lifegrip: Triggering Lifeline grants 30 Attack Damage, 10% Omnivamp until exiting combat. 2800

Trinity Force
Well-Rounded +250 Max Health
+25 Attack Damage
+30% Attack Speed
+25 Ability Haste
Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Rage: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values. 3533

Black Cleaver
Physical Damage reduces Armor +350 Max Health
+40 Attack Damage
+20 Ability Haste
Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values. 3000

Death's Dance
Delays damage taken +35 Attack Damage
+40 Armor
+15 Ability Haste
Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 10% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead. 3000

Sterak's Gage
Taking damage triggers a shield +400 Max Health
Heavy Handed: +50% base Attack Damage. Only applies to melee champions.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health
that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size and grants 30% Tenacity for 8 seconds. 3000

Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400

Trinity Force
Well-Rounded +250 Max Health
+25 Attack Damage
+30% Attack Speed
+25 Ability Haste
Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Rage: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values. 3533

Black Cleaver
Physical Damage reduces Armor +350 Max Health
+40 Attack Damage
+20 Ability Haste
Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values. 3000

Death's Dance
Delays damage taken +35 Attack Damage
+40 Armor
+15 Ability Haste
Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 10% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead. 3000

Mortal Reminder
Armor Penetration (%) +45 Attack Damage
Last Whisper: +16-30% Armor Penetration.
Sepsis: Dealing physical damage applies a 40% Grievous Wounds to enemy champions for 3 seconds. If the enemy is below 50% Health, this effect is increased to 60% Grievous Wounds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 3000

Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400

Electrocute
Burst Damage
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Damage: 40-194 () + 40% bonus AD
+ 25% AP
.
Cooldown: 20-13s

Aery
Poke, Protect
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Damage: 10-60 () + 20% bonus AD
+ 10% AP
.
Shield: 20-120 () + 40% bonus AD
+ 20% AP
.
Aery cannot be sent out again until she returns to you.

Phase Rush
Mobility, Ability Haste
Using 3 basic attacks or basic abilities on an enemy champion within 4s grants Ability Haste, Movement Speed and reduces the remaining cooldown of basic abilities by 20%.
Duration: 3s.
Movement Speed bonus: Melee - 40%-60% () | Ranged - 30-50% (
).
Ability Haste: 25.
Cooldown: 12s

Conqueror
Stacking Damage, Vamp
Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.
Per stack: 2-6 bonus AD or 3-9 AP
for 6s.
Fully stacked bonus: Melee - 8%, Ranged - 5% bonus omnivamp.

Fleet Footwork
Mobility, Heal
Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if attack a champion.
Heal: 15-85 () + 30% bonus
+ 30%
.
Movement Speed bonus: 20% for 1s.
When attacking a champion, restore 8% missing mana or 8% missing energy
.
Heals for: Melee 60% | Ranged 20% when attacking minions or monsters.

Grasp of Undying
Tank, Heal
Every 3s in combat, your next attack on a champion will be enhanced.
Bonus magic damage: 3% + 20% bonus
+ 10%
.
Heal: 2%.
Permanently health increase: 5.
On Ranged champions, the effects are reduced by 60%.

Aftershock
Control, Offense
After immobilizing an enemy champion, gain defenses and later deal a burst of magic damage around you.
Defenses: 35 AR + 60% bonus and 35 MR + 60% bonus
for 2.5s.
Damage: 12-110 () + 3% max
, magic damage.
Cooldown: 20s

Font of Life
Team Heal
Hitting an enemy champion with an attack or ability marks them. When allies or you damage marked champions, heal those allies and yourself. Each ally can trigger this healing once per mark.
Ally Heal: 6% of your max + 30% of your
.
Self Heal: 2% of your max + 10% of your
.
Mark duration: 3s
Cooldown: 10s for Melee champions, 15s for Ranged champions.
Subsequent heals from other ally's marks are reduced to 25%.

Kraken Slayer
True Damage
Gain stacks when hitting a champion with attacks. When reaching 3 stacks, deal bonus true damage on that attack.
When not attacking a champion for 3 seconds, the stacks will reset.
Damage 28-84 () + 30% bonus
+ 20%
.

Lethal Tempo
Attack Speed
Gain stacks of attack speed when attacking enemy champions. Stacks up to 6 times.
When fully stacked, gain additional Attack Speed.
Each stak: increase 7-13% (Melee) or 4-10% (Ranged) Attack Speed for 6 seconds.
Full stack bonus: Gain 40% Attack Speed.

Brutal
On-hit Damage
Basic attacks deal 12-19 bonus adaptive damage on-hit against champions.

Gathering storm
Increasing AD/AP
Every 3 minutes, gain increasing Adaptive AD or AP. Totaling: 2, 5, 9, 14, ect AD или 4, 10, 18, 28, ect AP based on game time.

Hunter - Vampirism
AD/AP, Vamp
Gain 2% physical vamp or
2% magic vamp. Unique champion takedowns grant
2 AD with
1% physical vamp or
4 AP with
1% magic vamp. (Adaptive).

Triumph
Execute, Heal
Champion takedowns restore 10% missing health. Deal 5% more damage to champion below 35% health.

Sudden Impact
Armor Penetration, Magic Penetration
After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.
Cooldown: 4s

Weakness
Control, Bonus damage
Imparing the movement of enemy champions makes them take 5% more damage in the following 5s.

Scorch
Poke
Damaging an enemy champion with an ability burns them, dealing 28-42 bonus magic damage () after 1 seconds.
Cooldown: 8s

Giant Slayer
Takedown high health champions
Deal bonus damage based on the enemy champion’s bonus health, up to 14% bonus damage when the enemy champion has 700 bonus health.

Adaptive Carapace
Health, AR/MR
Gain 50 Health. While below 50% Health, gain 16 AR or 16 MR based on damage type you took more of over the last 60s. (Physical grants AR | Magic grants MR).

Conditioning
Delayed AR/MR
Gain 5 bonus AR and MR after 3 minutes of game time. Every 2 minutes after this gain 2 bonus AR and MR.

Perseverance
Armor and Magic Resistance, Tenacity
Gain 10% tenacity. When immobilized, gain 16-30 Armor and Magic Resistance () for 1.5 seconds. Refresh duration time when immobilized multiple times.

Second Wind
Heal after taking damage
Gain 5 Health every 5 seconds.
After taking damage from an enemy champion, regenerate 6 + (2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Loyalty
Shared Bonus AR/MR
You gain 2 AR and 5 MR. Your closest ally champion gains 5 AR and 2 MR.

Bone Plating
Block Combo-damage
When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.
Cooldown: 30s

Ultimate Shield
Shield
Gain a shield 90-300 after casting your ultimate for 3 seconds. Shield amount is (75 + level × 15 ).
Cooldown: 45s

Nullifying Orb
Shield when low health
If you would take damage from a champion that causes you to fall below 35% of your maximum health, gaina shield for 4 seconds.
Shield: 60 + 50% bonus + 30%
.
Cooldown: 60s

Pathfinder
Mobility, Restore Health, Restore Mana
Gain 30 bonus movement speed in the river. When in the river while out of combat, restore 1.5% missing health or 1.5% missing mana (based on the lowest value) every 1 seconds and gain an additional 20 bonus movement speed.

Mastermind
Objectives, Gold
Deal 10% bonus true damage to epic monsters. Participate in defeating epic monsters to get 100 bonus gold.

Transcendence
CDR
Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.
Cooldown: 8s

Sweet Tooth
Honeyfruit, Gold
Increases Honeyfruit healing by 20%. Whenever you or a nearby ally eats a Honeyfruit gain 15 gold.

Pack Hunter
Mobility, Team Gold
While near ally champions, gain 2% Movement Speeed. For each unique ally you participate in a takedown with, you gain 50 gold and the ally gains 50 gold.

Manaflow Band
Mana
Hitting an enemy champion with and ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Nimbus Cloak
Movement Speed
After casting a Summoner Spell, gain 10% - 40% movement bonus for 3 seconds. The speedup effectiveness depends onthe Summoner Spell's cooldown.

Demolish
Destroy Turrets
When within 5.5 range of the enemy turret, gain a charge every 0.5 seconds, up to 6 times. When fully charged, your next basic attack against the turret deals an additional (200 + 30% max ) Physical Damage.
Cooldown: 30s

Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s

Smite
Deal 600 true damage to a large or epic monster or minion. Smiting monsters restore 127 Health (70 + 10%). Using smite 3 times upgrades Smite to Chilling Smite.
Hunting License: Permanently earn 20% bonus gold and 20% bonus XP from jungle monsters but temporarily earn 60% less gold and XP from minions.
Tooth and Nail: Deal 15% more damage to jungle monsters. Abilities deals additional 30% more damage to jungle monsters. While you are dealing damage to monsters, restore 40 Health () over 5 seconds.
Recoup: Regen 4 Mana () every second while in the jungle or river.
Gains one charge every 45 seconds, up to a max of 2.
Cooldown: 10s

Сhilling Smite
Against enemy champions: Deal 800 true damage to a large or epic monster or minion. Smiting monsters restore 132 Health (70 + 10%).
Against champions: Deal 38-184 true damage (38-184) and steal 25% of their Movement Speed for 2 seconds.
Cooldown: 10s
Wild Rift WUKONG's COMBOS












Use this combo to maximize damage and CC on multiple enemies while creating a lot of chaos in a teamfight.
(E) NIMBUS STRIKE to gap close onto first target. (W) WARRIOR TRICKSTER then FLASH immediately to reach your priority target that is further away and quickly (Q) GOLDEN STAFF. Use (R1) CYCLONE so both you and your clone will knock up the enemy team. FLASH twice while waiting for your Ultimate recast and quickly reactivate (R2) to make sure that your clone mimics it just before disappearing. From there, cancel (R2) early if needed and quickly FLASH, then (Q), Finish with (E) as it becomes off cooldown and FLASH.












Use this combo to maximize single target damage and quickly burst down an enemy.
Start with (E) NIMBUS STRIKE to gap close, then quickly FLASH and use (Q) GOLDEN STAFF as an auto attack reset. Instantly follow up with (W) WARRIOR TRICKSTER and (R1) CYCLONE to deal damage with both you and your clone. As (R1) has just finished, FLASH twice while waiting for its recast. From there, quickly reactivate (R2) to knock up the enemy for the second time, you can cancel it early if needed. From there, quickly FLASH, (Q) and use (E) as it becomes off cooldown and FLASH.









Use this combo to commit to a fight in lane.
At close range, FLASH, then (W) WARRIOR TRICKSTER and (Q) GOLDEN STAFF at the same time to bait out enemy abilities and deal damage with your clone. From there, FLASH and use (E) NIMBUS STRIKE to boost your

Wild Rift WUKONG's SKILLS LEVELING

(Q) GOLDEN STAFF

(W) WARRIOR TRICKSTER

(E) NIMBUS STRIKE

(R) CYCLONE
Wild Rift WUKONG's ABILITIES

(PASSIVE) CRUSHING BLOWS
Wukong and his clones's attacks and abilities apply Crushing Blows to champions and epic monsters for 5 seconds (max 5). For each stack, Wukong and his clones deal 4% increased damage to the target.
Open video

(Q) GOLDEN STAFF
8/7,5/7/6,5s
40
Passive: Gains 150 range for his next attack after casting an ability for 5 seconds.
Active: Empowers his next attack to deal an additional 50 physical damage (30/50/70/90 + 30/35/40/45% ) and heal Wukong for 56 (30/50/70/90 + 40%
+ 16% bonus
).
Wukong and his clone's attacks reduce Golden Staff's cooldown by 0.5 seconds.
Heal is reduced by 50% against non-champions.
Open video

(W) WARRIOR TRICKSTER
18/17/16/15s
55/60/65/75
Becomes invisible for 1 seconds, leaving behind a clone for 3/3.5/4/4.5 seconds that attacks nearby enemies for 20/30/40/50% damage.
The clone will mimic Wukong's Golden Staff and Cyclone.
Open video

(E) NIMBUS STRIKE
8s
45/50/55/60
Dashes to a target while sending clones to 2 additional targets, dealing 60 physical damage (60/95/130/165 + 80% bonus ). The clones strike the original target if there are no additional targets for 15% damage.
Gains 25/35/45/55% Attack Speed for 4 seconds after dashing.
Open video

(R) CYCLONE
80/70/60s
100
Extends his staff and spins to gain 20% Movement Speed, dealing physical damage equal to 141 (220% ) + 8/12/16% of enemies max health over 2 seconds. Enemies that are hit for the first time are knocked up.
Clone can be recast once within 8 seconds.
Open video
Wild Rift WUKONG's Counter pick
We propose to consider a list of champions that will be weaker against WUKONG and, on the contrary, will greatly annoy you while playing LoL Wild Rift.
WUKONG: champion change history (buffs and nerfs)
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
(PASSIVE) CRUSHING BLOWS
Increased damage per stack: 3% → 4%.
(Q) GOLDEN STAFF
Heal: 15/30/45/60 + 25% Attack Damage + 10% Bonus health → 30/50/70/90 + 40% Base Attack Damage + 16% Bonus health (Reduced to 50% vs non champions).
(W) WARRIOR TRICKSTER
Increased range at which this dash can make it over walls..
(W) WARRIOR TRICKSTER
Can now move Wukong over walls.
BASE STATS
Base Attack Damage: 58 → 64.
(Q) GOLDEN STAFF
AD Ratio: 10/20/30/40% Attack Damage → 30/35/40/45% Attack Damage.
(R) CYCLONE
Secondary cast cooldown: 3.6s → 3s.
Attack range: 300 → 225.
Movement speed: Gain 30% movement speed over time → Gain 20% movement speed.
CRUSHING BLOWS (PASSIVE)
Stacks on enemy champions or large monsters → Stacks on enemy champions or epic monsters.
(Q) GOLDEN STAFF
[REMOVED] 80% healing reduction modifier when attacking minions.
(Q) GOLDEN STAFF
Healing when hitting minions: 50% → 80%.
(Q) GOLDEN STAFF
Cooldown: 8/7/6/5s → 8/7,5/7/6,5s.
[NEW] Now heals for 10% Bonus HP.
Attacks from Wukong and his clone now reduce Golden Staff's cooldown by 0.5 seconds.
(W) WARRIOR TRICKSTER
Cooldown: 16/14/12/10s → 18/17/16/15s.
(W) WARRIOR TRICKSTER
Invisibility time: 1,5s → 1s.
Clone damage: 50% at all levels → 20/30/40/50%.
(E) NIMBUS STRIKE
Attack speed bonus: 35/40/45/50% → 25/35/45/55%.
(W) WARRIOR TRICKSTER
Clone will mimic Wukong’s Golden Staff (#1) casts.
WUKONG's Lore
Wild Rift WUKONG Video
If you want to help the site/app in promotion and you have something to say, then put your comment about the champion, assembly. Leave your comments, suggestions, etc. - this will help a lot in the development of the project. Don't forget to share the site on social media networks with your friends!