LoL Wild Rift Aatrox
S+
Wild Rift Solo Baron
S
Wild Rift Jungle
170
86 844

17 Apr 2024
Wild Rift: AATROX - Build Guide (Items, Runes, COMBOS, SKILLS ORDER) Wild Rift Fightrs Wild Rift Tank
ADJUST

Damage
10
Toughness
10
Utility
6.6
Difficulty
6.6
League of Legends: Wild Rift AATROX, role - Fighter / Tank. Use the guidelines to take your AATROX Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position AATROX is in the rating table, go to the - Tier List page.
attackdamage 62 (5.5) 
heal 600 (128)
healthregeneration 6 (1)
attackspeed 0.73 (0.008)
mana 0 (0)
mpreg 0 (0)
movementspeed 355 (0)
armor 40 (4.5)
magicresistance 40 (1.5)
criticalstrike 175 (0)


Solo Baron Jungle

Wild Rift Solo Baron Solo Baron AATROX's Build items and runes for LoL Wild Rift

Key items
Starting
Long Sword Wild Rift
Long Sword

Long Sword

+12 Attack Damage

500

Core
Duskblade of Draktharr Wild Rift
Duskblade of Draktharr

Duskblade of Draktharr
Attacks deal bonus damage

+55 Attack Damage
+10 Ability Haste

Razor:  +18 Armor Penetration.
Nightstalker: The first attack against a champion deals 60-160 bonus physical damage and slows them by 99% for 0.35s (10s cooldown). Champion takedowns refresh cooldown duration.

3000

Black Cleaver Wild Rift
Black Cleaver

Black Cleaver
Physical Damage reduces Armor

+350 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3000

Spear of Shojin Wild Rift
Spear of Shojin

Spear of Shojin
Casting Ultimates increases Ability Haste of basic abilities

+300 Max Health
+45 Attack Damage
+20 Ability Haste

Rising Dragon: +5% Move Speed.
Dragon Awakening: Increases Ability Haste of basic abilities by 25% for 10 second(s) after casting an Ultimate, and grants 25% bonus Movement Speed that decays over 3 second(s). Scoring a takedown within 10 second(s) refreshes the ability's duration. (20s Cooldown)

3200

Boots and Enchant
Plated Steelcaps Wild Rift
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken by 10%.

1350

Mercury's Treads Wild Rift
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken by 12%.

1350

Teleport Enchant Wild Rift
Teleport Enchant

Teleport Enchant
Teleport across the map

Teleport (Active): After channeling for 3.5 seconds, teleport your champion to an allied champion, structure, or ward. (180s Cooldown)

800

Е
Gargoyle Enchant Wild Rift
Gargoyle Enchant

Gargoyle Enchant
Shield

Stoneplate (Active): Gain a shield that absorbs 25% of your maximum health that decays over 4 seconds. If there are 3 or more enemies nearby, the shield value increases by 300%. Damage dealt is reduced by 40% for 4 seconds. If the shield breaks early, damage reduction will end. (60s Cooldown)

500

Е
Defense options
Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Ruin - Amaranth's Twinguard Wild Rift
Ruin - Amaranth's Twinguard

Ruin - Amaranth's Twinguard
In-combat durability

+60 Armor
+55 Magic Resistance

Withering: Reduces your Attack Damage by 1-15.
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 3 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 35% and Magic Resistance by 35% until out of combat with champion.

3100

Force of Nature Wild Rift
Force of Nature

Force of Nature
Stacking Magic Resist and Move Speed

+350 Max Health
+55 Magic Resistance

Storm: +5% Move Speed.
Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 4 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 25%.

2750

Spirit Visage Wild Rift
Spirit Visage

Spirit Visage
Increases healing and shielding received

+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste

Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.

2800

Thornmail Wild Rift
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Build items options
AATROX - Main Build 👑
Duskblade of Draktharr Wild Rift
Duskblade of Draktharr

Duskblade of Draktharr
Attacks deal bonus damage

+55 Attack Damage
+10 Ability Haste

Razor:  +18 Armor Penetration.
Nightstalker: The first attack against a champion deals 60-160 bonus physical damage and slows them by 99% for 0.35s (10s cooldown). Champion takedowns refresh cooldown duration.

3000

Spear of Shojin Wild Rift
Spear of Shojin

Spear of Shojin
Casting Ultimates increases Ability Haste of basic abilities

+300 Max Health
+45 Attack Damage
+20 Ability Haste

Rising Dragon: +5% Move Speed.
Dragon Awakening: Increases Ability Haste of basic abilities by 25% for 10 second(s) after casting an Ultimate, and grants 25% bonus Movement Speed that decays over 3 second(s). Scoring a takedown within 10 second(s) refreshes the ability's duration. (20s Cooldown)

3200

Sterak's Gage Wild Rift
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Guilt Bearer: Reduces your your Movement Speed by 5.
Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 50% Tenacity for 4 seconds.

3200

Death's Dance Wild Rift
Death's Dance

Death's Dance
Delays damage taken

+35 Attack Damage
+40 Armor
+15 Ability Haste

Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead.

3000

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

AATROX - Alternative Build
Black Cleaver Wild Rift
Black Cleaver

Black Cleaver
Physical Damage reduces Armor

+350 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3000

Spear of Shojin Wild Rift
Spear of Shojin

Spear of Shojin
Casting Ultimates increases Ability Haste of basic abilities

+300 Max Health
+45 Attack Damage
+20 Ability Haste

Rising Dragon: +5% Move Speed.
Dragon Awakening: Increases Ability Haste of basic abilities by 25% for 10 second(s) after casting an Ultimate, and grants 25% bonus Movement Speed that decays over 3 second(s). Scoring a takedown within 10 second(s) refreshes the ability's duration. (20s Cooldown)

3200

Sterak's Gage Wild Rift
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Guilt Bearer: Reduces your your Movement Speed by 5.
Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 50% Tenacity for 4 seconds.

3200

LoL Wild Rift: Serylda's Grudge
Serylda's Grudge

Serylda's Grudge
Armor Penetration (%) and apply slows

+40 Attack Damage
+15 Ability Haste

Last Whisper:  +16-30% Armor Penetration .
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

3100

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Situational Changes
vs Healing
LoL Wild Rift: Serylda's Grudge
Serylda's Grudge

Serylda's Grudge
Armor Penetration (%) and apply slows

+40 Attack Damage
+15 Ability Haste

Last Whisper:  +16-30% Armor Penetration .
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

3100

Chempunk Chainsword Wild Rift
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+250 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

vs Ability Power
Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

vs AA
Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Thornmail Wild Rift
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Anti-Shield
Sterak's Gage Wild Rift
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Guilt Bearer: Reduces your your Movement Speed by 5.
Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 50% Tenacity for 4 seconds.

3200

LoL Wild Rift: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

Runes BUILD
Conqueror Wild Rift

Conqueror
Stacking Damage, Vamp

Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.

Per stack: 2-6 bonus or 3-9 for 6s.

Fully stacked bonus: Melee - 8%, Ranged - 5% bonus Omnivamp .

Conqueror
Stacking Damage, Vamp
Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).
Triumph Wild Rift

Triumph
Execute, Heal

Champion takedowns restore 10% of lost health and 10% of maximum mana and energy.

Triumph
Execute, Heal
Champion takedowns restore lost resources.
Last Stand Wild Rift

Last Stand
Bonus Damage

When health is lower than 60%, attacks launched at enemy champions deal 5-11% bonus adaptive damage.

Grants maximum bonus damage when Health is lower than 30%.

Last Stand
Bonus Damage
Deals more damage to enemy champions the lower your Health is.
Legend: Tenacity Wild Rift

Legend: Tenacity
Tenacity, Slow Resist

Gains 3% Tenacity and 3% Slow Resist. Takedown monsters, enemy champions, or minions to gain up to an additional 15% Tenacity and 20% Slow Resist.

Legend: Tenacity
Tenacity, Slow Resist
Gains Tenacity and Slow Resist.
Bone Plating Wild Rift

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Bone Plating
Block Combo-damage
Reduces incoming damage.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Barrier Wild Rift
Barrier

Barrier

Gain a shield that absorbs 100 (100–450 ) damage for 2 seconds.

Cooldown: 120s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Skills Order
THE DARKIN BLADE

13/11/9/7s

Swings his giant blade, dealing 59 physical damage (15/45/75/105 + 70/75/80/85% attackdamage). This ability can be cast 2 more times, with each cast dealing 25% more damage.

SECOND CASTTHIRD CASTEnemies hit on the sweetspot will be knocked airborne for 0.25 second(s) and dealt 50% bonus damage.

Deals 65% damage to minions. 
Deals 70% damage to monsters.

(Q) THE DARKIN BLADE
















INFERNAL CHAINS

15/14/13/12s

Sends a chain dealing 50 physical damage (25/40/55/70 + 40% attackdamage) to the fist enemy hit and slowing them by 25% for 1.5 seconds.

If a Champion or large monster remains within the impact area after 1.5 second(s), they will be dragged back to the center and take the same damage again.

Deals double damage to minions.

(W) INFERNAL CHAINS
















UMBRAL DASH

8/7/6/5s

Passive: Aatrox gains 19/21/23/25% physical vamp against enemy champions.

Active: Dashes forward. This resets Aatox's normal attack.

Usable while casting other abilities.

(E) UMBRAL DASH
















WORLD ENDER

75/65/55s

Unleashes his demonic form for 10 seconds, gaining 30/40/50%% Attack Damage, 25/35/45% increased healing and 60/80/100% decaying Movement Speed. During this time, Umbral Dash's Physical Vamp in increased by 50%.

World Ender's duration is extended by 5 seconds with a takedown, up to 10 extra seconds.

Nearby minions and monsters are feared for 3 seconds on activaton.

(R) WORLD ENDER
















Wild Rift Solo Baron Solo Baron AATROX Counters, Synergys, Tips, Tactics

CHAMPIONS ITEMS TIPS STRENGTHS & WEAKNESSES GAME PLAN POWER SPIKES
Threats
Extreme Major Even Minor

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LoL Wild Rift Aatrox
Synergies
Ideal Strong Ok Low
Low Ok Strong Ideal

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Armor
Items that reduce Auto Attacks (AA) / Physical Damage.
Plated Steelcaps Wild Rift
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken by 10%.

1350

Randuin's Omen Wild Rift
Randuin's Omen

Randuin's Omen
Attack to heal from enemy Critical Strikes

+400 Max Health
+65 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain Determination equal to 25% (melee) / 18% (ranged) of the pre-mitigation damage for 5 seconds, up to a maximum of 500. When you attack a champion, consume all Determination and heal yourself for the same amount. If you still have unconsumed Determination after 5 second(s), automatically consume all Determination to heal yourself for half of the amount.

2800

Thornmail Wild Rift
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Frozen Heart Wild Rift
Frozen Heart

Frozen Heart
Reduces all nerby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Ruin - Amaranth's Twinguard Wild Rift
Ruin - Amaranth's Twinguard

Ruin - Amaranth's Twinguard
In-combat durability

+60 Armor
+55 Magic Resistance

Withering: Reduces your Attack Damage by 1-15.
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 3 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 35% and Magic Resistance by 35% until out of combat with champion.

3100

Reduce Attack Speed
Items that reduce AATROX Attack Speed.
Warden's Mail Wild Rift
Warden's Mail

Warden's Mail
Reduces enemy's Attack Speed

+35 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 seconds when struck by an attack.

1050

Frozen Heart Wild Rift
Frozen Heart

Frozen Heart
Reduces all nerby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Reduced Healing
Items with Grievous Wounds that can reduce AATROX Healing effects.
Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Executioner's Calling Wild Rift
Executioner's Calling

Executioner's Calling
Physical Damage reduces enemy healing

+15 Attack Damage

Rend: Physical Damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

800

Oblivion Orb Wild Rift
Oblivion Orb

Oblivion Orb
Magic damage reduces enemy healing

+30 Ability Power

Cursed: Magic damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

800

Bramble Vest Wild Rift
Bramble Vest

Bramble Vest
Reflects damage and reduces enemy healing

+30 Armor

Thorns: When struck by an attack, deal 4 magic damage + 6% bonus armor to the attacker and inflict 40% Grievous Wounds for 3 seconds if they are a champion.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

1000

Mortal Reminder Wild Rift
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+30 Attack Damage
+25% Critical Rate

Last Whisper:  +16-30% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Chempunk Chainsword Wild Rift
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+250 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

Morellonomicon Wild Rift
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

Thornmail Wild Rift
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

% Health Damage
Items that can help to deal with high Health points tanks.
Divine Sunderer Wild Rift
Divine Sunderer

Divine Sunderer
Anti-Health attacks

+425 Max Health
+25 Attack Damage
+25 Ability Haste

Spellblade: After using an ability, your next basic attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD.

If the target is a champion, heal for (7% melee / 3% ranged) of the target's maximum health and a minimum heal equal to (90% melee / 50% ranged) base AD (1.5 second cooldown, begins after using the empowered attack).

Limitations: Limited to 1 sheen item.

3400

Liandry's Torment Wild Rift
Liandry's Torment

Liandry's Torment
Abilities deal bonus damage

+250 Max Health
+75 Ability Power
+7% Magic Penetration

Torment: Damaging abilities or empowered attacks  deal 20 + 0.5%0.5% of enemy's max Health as bonus magic damage over 3 seconds.

3000

Ruin - Blade of the Ruined King
Ruin - Blade of the Ruined King

Ruin - Blade of the Ruined King
Attacks deal bonus damage

+20 Attack Damage
+35% Attack Speed

Thirst:+12% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Repentance: Reduces your base Health by 5-80.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 40% of their Move Speed for 2 seconds. (60s Cooldown)

3000

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Wild Rift Jungle Jungle AATROX's Build items and runes for LoL Wild Rift

Key items
Starting
Long Sword Wild Rift
Long Sword

Long Sword

+12 Attack Damage

500

Core
Light - Youmuu's Ghostblade Wild Rift
Light - Youmuu's Ghostblade

Light - Youmuu's Ghostblade
Increases Movement Speed

+55 Attack Damage
+15 Ability Haste

Slice:  +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 50 Move Speed and 3-6 at 100 stacks. () Attacks removes all Momentum, but Armor Penetration will last for 3 seconds after. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

3200

Trinity Force Wild Rift
Trinity Force

Trinity Force
Well-Rounded

+250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste

Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Valor: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3333

Spear of Shojin Wild Rift
Spear of Shojin

Spear of Shojin
Casting Ultimates increases Ability Haste of basic abilities

+300 Max Health
+45 Attack Damage
+20 Ability Haste

Rising Dragon: +5% Move Speed.
Dragon Awakening: Increases Ability Haste of basic abilities by 25% for 10 second(s) after casting an Ultimate, and grants 25% bonus Movement Speed that decays over 3 second(s). Scoring a takedown within 10 second(s) refreshes the ability's duration. (20s Cooldown)

3200

Boots and Enchant
Plated Steelcaps Wild Rift
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken by 10%.

1350

Mercury's Treads Wild Rift
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken by 12%.

1350

Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Gargoyle Enchant Wild Rift
Gargoyle Enchant

Gargoyle Enchant
Shield

Stoneplate (Active): Gain a shield that absorbs 25% of your maximum health that decays over 4 seconds. If there are 3 or more enemies nearby, the shield value increases by 300%. Damage dealt is reduced by 40% for 4 seconds. If the shield breaks early, damage reduction will end. (60s Cooldown)

500

Е
Defense options
Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Ruin - Amaranth's Twinguard Wild Rift
Ruin - Amaranth's Twinguard

Ruin - Amaranth's Twinguard
In-combat durability

+60 Armor
+55 Magic Resistance

Withering: Reduces your Attack Damage by 1-15.
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 3 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 35% and Magic Resistance by 35% until out of combat with champion.

3100

Force of Nature Wild Rift
Force of Nature

Force of Nature
Stacking Magic Resist and Move Speed

+350 Max Health
+55 Magic Resistance

Storm: +5% Move Speed.
Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 4 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 25%.

2750

Spirit Visage Wild Rift
Spirit Visage

Spirit Visage
Increases healing and shielding received

+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste

Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.

2800

Thornmail Wild Rift
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Build items options
AATROX - Main Build 👑
Light - Youmuu's Ghostblade Wild Rift
Light - Youmuu's Ghostblade

Light - Youmuu's Ghostblade
Increases Movement Speed

+55 Attack Damage
+15 Ability Haste

Slice:  +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 50 Move Speed and 3-6 at 100 stacks. () Attacks removes all Momentum, but Armor Penetration will last for 3 seconds after. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

3200

Trinity Force Wild Rift
Trinity Force

Trinity Force
Well-Rounded

+250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste

Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Valor: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3333

Spear of Shojin Wild Rift
Spear of Shojin

Spear of Shojin
Casting Ultimates increases Ability Haste of basic abilities

+300 Max Health
+45 Attack Damage
+20 Ability Haste

Rising Dragon: +5% Move Speed.
Dragon Awakening: Increases Ability Haste of basic abilities by 25% for 10 second(s) after casting an Ultimate, and grants 25% bonus Movement Speed that decays over 3 second(s). Scoring a takedown within 10 second(s) refreshes the ability's duration. (20s Cooldown)

3200

Death's Dance Wild Rift
Death's Dance

Death's Dance
Delays damage taken

+35 Attack Damage
+40 Armor
+15 Ability Haste

Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead.

3000

LoL Wild Rift: Serylda's Grudge
Serylda's Grudge

Serylda's Grudge
Armor Penetration (%) and apply slows

+40 Attack Damage
+15 Ability Haste

Last Whisper:  +16-30% Armor Penetration .
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

3100

AATROX - Alternative Build
Light - Youmuu's Ghostblade Wild Rift
Light - Youmuu's Ghostblade

Light - Youmuu's Ghostblade
Increases Movement Speed

+55 Attack Damage
+15 Ability Haste

Slice:  +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 50 Move Speed and 3-6 at 100 stacks. () Attacks removes all Momentum, but Armor Penetration will last for 3 seconds after. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

3200

Trinity Force Wild Rift
Trinity Force

Trinity Force
Well-Rounded

+250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste

Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Valor: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3333

Spear of Shojin Wild Rift
Spear of Shojin

Spear of Shojin
Casting Ultimates increases Ability Haste of basic abilities

+300 Max Health
+45 Attack Damage
+20 Ability Haste

Rising Dragon: +5% Move Speed.
Dragon Awakening: Increases Ability Haste of basic abilities by 25% for 10 second(s) after casting an Ultimate, and grants 25% bonus Movement Speed that decays over 3 second(s). Scoring a takedown within 10 second(s) refreshes the ability's duration. (20s Cooldown)

3200

LoL Wild Rift: Serylda's Grudge
Serylda's Grudge

Serylda's Grudge
Armor Penetration (%) and apply slows

+40 Attack Damage
+15 Ability Haste

Last Whisper:  +16-30% Armor Penetration .
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

3100

Sterak's Gage Wild Rift
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Guilt Bearer: Reduces your your Movement Speed by 5.
Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 50% Tenacity for 4 seconds.

3200

Situational Changes
vs Healing
LoL Wild Rift: Serylda's Grudge
Serylda's Grudge

Serylda's Grudge
Armor Penetration (%) and apply slows

+40 Attack Damage
+15 Ability Haste

Last Whisper:  +16-30% Armor Penetration .
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

3100

Chempunk Chainsword Wild Rift
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+250 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

vs Ability Power
Death's Dance Wild Rift
Death's Dance

Death's Dance
Delays damage taken

+35 Attack Damage
+40 Armor
+15 Ability Haste

Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead.

3000

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Anti-Shield
LoL Wild Rift: Serylda's Grudge
Serylda's Grudge

Serylda's Grudge
Armor Penetration (%) and apply slows

+40 Attack Damage
+15 Ability Haste

Last Whisper:  +16-30% Armor Penetration .
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

3100

LoL Wild Rift: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

vs AA
LoL Wild Rift: Serylda's Grudge
Serylda's Grudge

Serylda's Grudge
Armor Penetration (%) and apply slows

+40 Attack Damage
+15 Ability Haste

Last Whisper:  +16-30% Armor Penetration .
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

3100

Thornmail Wild Rift
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Runes BUILD
Conqueror Wild Rift

Conqueror
Stacking Damage, Vamp

Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.

Per stack: 2-6 bonus or 3-9 for 6s.

Fully stacked bonus: Melee - 8%, Ranged - 5% bonus Omnivamp .

Conqueror
Stacking Damage, Vamp
Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).
Triumph Wild Rift

Triumph
Execute, Heal

Champion takedowns restore 10% of lost health and 10% of maximum mana and energy.

Triumph
Execute, Heal
Champion takedowns restore lost resources.
Last Stand Wild Rift

Last Stand
Bonus Damage

When health is lower than 60%, attacks launched at enemy champions deal 5-11% bonus adaptive damage.

Grants maximum bonus damage when Health is lower than 30%.

Last Stand
Bonus Damage
Deals more damage to enemy champions the lower your Health is.
Legend: Tenacity Wild Rift

Legend: Tenacity
Tenacity, Slow Resist

Gains 3% Tenacity and 3% Slow Resist. Takedown monsters, enemy champions, or minions to gain up to an additional 15% Tenacity and 20% Slow Resist.

Legend: Tenacity
Tenacity, Slow Resist
Gains Tenacity and Slow Resist.
Overgrowth Wild Rift

Overgrowth
Bonus HP

When 2 minions or 1 monsters are killed nearby, permanently gains 3 max Health. Max Health can be increased indefinitely. Gains a bonus 3.5% max Health upon reaching 30 stacks.

Overgrowth
Bonus HP
Gains bonus scalable max Health.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Smite Wild Rift
Smite

Smite

Deal 600 true damage to monsters, epic monsters or enemy minions, and restore 127 Health (70 + 10%) when smite a monster. Smite can be upgraded to Chilling Smite after being used 3 times.


Jungle Expertise:

+20% bonus gold and 20% bonus XP from jungle monsters, but temporarily earn 60% less gold and XP from minions.

+15% bonus basic attack damage and +30% bonus ability damage to jungle monsters.

Restore 40 Health over 5 seconds when dealing damage to jungle monsters.

Restore 4 Mana every second while in the jungle or river.

Gains one charge every 45 seconds, up to a max of 2.

Cooldown: 10s

Сhilling Smite Wild Rift
Сhilling Smite

Сhilling Smite

Deal 800 true damage to a large or epic monster or minion. Smiting monsters restore 152 Health (70 + 10%).

Against champions: Deal 70 true damage (38 to 184) ato enemy Champions and steals 25% of their Movement Speed for 2 seconds.

Cooldown: 10s

SKILLS ORDER
THE DARKIN BLADE

13/11/9/7s

Swings his giant blade, dealing 59 physical damage (15/45/75/105 + 70/75/80/85% attackdamage). This ability can be cast 2 more times, with each cast dealing 25% more damage.

SECOND CASTTHIRD CASTEnemies hit on the sweetspot will be knocked airborne for 0.25 second(s) and dealt 50% bonus damage.

Deals 65% damage to minions. 
Deals 70% damage to monsters.

(Q) THE DARKIN BLADE
















INFERNAL CHAINS

15/14/13/12s

Sends a chain dealing 50 physical damage (25/40/55/70 + 40% attackdamage) to the fist enemy hit and slowing them by 25% for 1.5 seconds.

If a Champion or large monster remains within the impact area after 1.5 second(s), they will be dragged back to the center and take the same damage again.

Deals double damage to minions.

(W) INFERNAL CHAINS
















UMBRAL DASH

8/7/6/5s

Passive: Aatrox gains 19/21/23/25% physical vamp against enemy champions.

Active: Dashes forward. This resets Aatox's normal attack.

Usable while casting other abilities.

(E) UMBRAL DASH
















WORLD ENDER

75/65/55s

Unleashes his demonic form for 10 seconds, gaining 30/40/50%% Attack Damage, 25/35/45% increased healing and 60/80/100% decaying Movement Speed. During this time, Umbral Dash's Physical Vamp in increased by 50%.

World Ender's duration is extended by 5 seconds with a takedown, up to 10 extra seconds.

Nearby minions and monsters are feared for 3 seconds on activaton.

(R) WORLD ENDER
















Wild Rift Jungle Jungle AATROX Counters, Synergys, Tips, Tactics

Only for 💎Premium members.
Join our community and unlock the all premium content!

Wild Rift AATROX's COMBOS + VIDEO GUIDE

🥇HARD 🥈MEDIUM 🥉EASY
Aatrox Aggressive Dash All-In
E
W
Q1
AA
Q2
AA
Q3
F
AA

Use this combo to All-In the enemy when you are confident at the chance of winning the fight.

Approach using (E) UMBRAL DASH forward, then immediately (W) INFERNAL CHAINS. Use (W) slow to land (Q1) THE DARKIN BLADE and AA. Follow up with (Q2) as (W) drags them back. AA then (Q3), using FLASH to reposition (Q3) for max damage if the enemy is out of range. Finish with more AA's if needed.
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift AATROX's ABILITIES

DEATHBRINGER STANCE P THE DARKIN BLADE Q INFERNAL CHAINS W UMBRAL DASH E WORLD ENDER R
DEATHBRINGER STANCE

(PASSIVE) DEATHBRINGER STANCE

Enhances his attack every 24 seconds to deal bonus physical damage equal to 5-15% (perlevel) of the target's Maximum Health and heals himself for the same amount. Deathbringer Stance's cooldown is reduced by 3 seconds when Aatrox hits a Champion or large monster with an attack or ability.

Max 50 damage against monsters.
Healing reduced to 60% against minions.

Open Video

THE DARKIN BLADE

(Q) THE DARKIN BLADE

13/11/9/7s

Swings his giant blade, dealing 59 physical damage (15/45/75/105 + 70/75/80/85% attackdamage). This ability can be cast 2 more times, with each cast dealing 25% more damage.

SECOND CASTTHIRD CASTEnemies hit on the sweetspot will be knocked airborne for 0.25 second(s) and dealt 50% bonus damage.

Deals 65% damage to minions. 
Deals 70% damage to monsters.

Open Video

INFERNAL CHAINS

(W) INFERNAL CHAINS

15/14/13/12s

Sends a chain dealing 50 physical damage (25/40/55/70 + 40% attackdamage) to the fist enemy hit and slowing them by 25% for 1.5 seconds.

If a Champion or large monster remains within the impact area after 1.5 second(s), they will be dragged back to the center and take the same damage again.

Deals double damage to minions.

Open Video

UMBRAL DASH

(E) UMBRAL DASH

8/7/6/5s

Passive: Aatrox gains 19/21/23/25% physical vamp against enemy champions.

Active: Dashes forward. This resets Aatox's normal attack.

Usable while casting other abilities.

Open Video

WORLD ENDER

(R) WORLD ENDER

75/65/55s

Unleashes his demonic form for 10 seconds, gaining 30/40/50%% Attack Damage, 25/35/45% increased healing and 60/80/100% decaying Movement Speed. During this time, Umbral Dash's Physical Vamp in increased by 50%.

World Ender's duration is extended by 5 seconds with a takedown, up to 10 extra seconds.

Nearby minions and monsters are feared for 3 seconds on activaton.

Open Video

AATROX: champion change history (buffs and nerfs)

✱ ADJUST 27.12.2023 (PATCH 4.4D)

(Q) THE DARKIN BLADE
[New] Damage to monsters: 70%.
▲ BUFF 09.11.2023 (PATCH 4.4A)

(PASSIVE) DEATHBRINGER STANCE
Damage: 5% - 12% Maximum Health of target → 5% - 15% Maximum Health of target.

(Q) THE DARKIN BLADE
Damage: 15/40/65/90 + 65%/70%/75%/80% Attack Damage → 15/45/75/105 + 70%/75%/80%/85% Attack Damage.
▲ BUFF 24.08.2023 (PATCH 4.3B)

(PASSIVE) DEATHBRINGER STANCE
Healing effect from hitting minions: 50% → 60%.

(Q) THE DARKIN BLADE
Damage ratio to minions: 55% → 65%.
▲ BUFF 28.06.2023 (PATCH 4.2B)

(R) WORLD ENDER
Attack Damage bonus: 20/30/40% → 30/40/50%.
✱ ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
▼ NERF 19.04.2023 (PATCH 4.1B)

(Q) THE DARKIN BLADE
Cooldown: 13.5/11/8.5/6s → 13/11/9/7s.
▼ NERF 01.02.2023 (PATCH 4.0A)

(R) WORLD ENDER
Increased Healing: 30/45/60% → 25/35/45%.
▼ NERF 30.11.2022 (PATCH 3.5A)

BASE STATS
Attack Speed per level: 2.2% → 1.2%.

(PASSIVE) DEATHBRINGER STANCE
Maximum monster damage: 100 → 50.

(Q) THE DARKIN BLADE
Sweet spot damage bonus: 60% → 50%.
Cooldown: 12/10/8/6s → 13.5/11/8.5/6s.

(E) UMBRAL DASH
Base healing ratio: 21/24/27/30% → 19/21/23/25%.
Enhanced healing ratio: 29/36/43/50% → 24/31/38/45%.
See More

AATROX's Lore

Once honored defenders of Shurima against the Void, Aatrox and his brethren would eventually become an even greater threat to Runeterra, and were defeated only by cunning mortal sorcery. But after centuries of imprisonment, Aatrox was the first to find freedom once more, corrupting and transforming those foolish enough to try and wield the magical weapon that contained his essence. Now, with stolen flesh, he walks Runeterra in a brutal approximation of his previous form, seeking an apocalyptic and long overdue vengeance.

Wild Rift AATROX Video

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Comments (7)
  • archangels-staff seraphs-embrace ardent-censer cosmic-drive awakened-soulstealer harmonic-echo infinity-orb liandrys-torment
    lich-bane ludens-echo morellonomicon nashors-tooth rod-of-ages rylais-crystal-scepter crystalline-reflector rabadons-deathcap
    staff-of-flowing-water imperial-mandate riftmaker horizon-focus runaans-hurricane crown-of-the-shattered-queen oceanids-trident
    black-cleaver blade-of-the-ruined-king bloodthirster deaths-dance duskblade-of-draktharr infinity-edge manamune maw-of-malmortius
    mortal-reminder muramana phantom-dancer runaans-hurricane trinity-force serpents-fang divine-sunderer youmuus-ghostblade
    essence-reaver navori-quickblades seryldas-grudge solari-chargeblade stormrazor wits-end edge-of-night guardian-angel
    chempunk-chainsword immortal-shieldbow magnetic-blaster the-collector spear-of-shojin titanic-hydra terminus
    force-of-nature frozen-heart winters-approach fimbulwinter guardian-angel iceborn-gauntlet protectors-vow randuins-omen
    abyssal-mask spirit-visage steraks-gage sunfire-cape thornmail warmogs-armor zekes-convergence dead-mans-plate
    ixtali-seedjar dawnshroud amaranths-twinguard mantle-of-the-twelfth-hour searing-crown heartsteel
    boots-of-mana gluttonous-greaves ionian-boots-of-lucidity mercurys-treads ninja-tabi boots-of-dynamism berserkers-greaves quicksilver-enchant
    teleport-enchant gargoyle-enchant glorious-enchant locket-enchant protobelt-enchant magnetron-enchants repulser-enchants veil-enchants
    meteor-enchant revitalizing-grail redeeming-enchant stasis-enchant
    black-mist-scythe bulwark-of-the-mountain talisman-of-ascension
2+2+1=
  1. Aatrox
    +9
    Aatrox Poro 18 Nov 2022
    My biuld black-cleaver steraks-gage deaths-dance dead-mans-plate spirit-visage or maw-of-malmortius + ninja-tabi / mercurys-treads = gargoyle-enchant
  2. 吳孟恂
    +7
    吳孟恂 Poro 4 Jan 2023
    why Dr. Mundo counter Aatrox?Lots of other guides says Dr. Mundo is countered by Aatrox.
    1. Hotaru
      +5
      Hotaru Summoner 30 Jul 2023
      Cos Dr.Mundo do what he wants)
    2. Ratirl
      +2
      Ratirl Poro 9 Aug 2023
      You didnt understand.
      They said that aatrox counter mundo.
      If you want to know why, its just because aatrox can break his passiv easily, furthermore aatrox is a good champ against tank. Ornn, shen, mundo, etc.
    3. JQGC
      +1
      JQGC Poro 9 Dec 2023
      i dont think mundo is counter for aatrox i fought many times in higher tier rank, but i dont see any chance he is the counter for aatrox, i might say ornn/jarvan/ekko/nautilus can really counter aatrox ,
  3. Super aatrox
    +2
    Super aatrox Poro 4 Feb 2023
    My best build!!
    black-cleaver deaths-dance ninja-tabi gargoyle-enchant blade-of-the-ruined-king seryldas-grudge
  4. xxt
    +1
    xxt Poro 17 Nov 2023
    my build duskblade-of-draktharr youmuus-ghostblade seryldas-grudge
    The game ends before finishing the build, I always stop here