JAX Wild Rift
A
Wild Rift Solo Baron
A
Wild Rift Jungle
184
74 708

17 Feb 2024
Wild Rift: JAX - Build Guide (Items, Runes, COMBOS, SKILLS ORDER) Wild Rift Fightrs
ADJUST

Damage
10
Toughness
6.6
Utility
3.3
Difficulty
6.6
League of Legends: Wild Rift JAX, role - Fighter. Use the guidelines to take your JAX Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position JAX is in the rating table, go to the - Tier List page.
attackdamage 58 (4.57)
heal 650 (112)
healthregeneration 12 (0.81)
attackspeed 0.8 (0.01)
mana 390 (57)
mpreg 12 (0.93)
movementspeed 355 (0)
armor 40 (3.92)
magicresistance 38 (1.64)
criticalstrike 175 (0)


Solo Baron Jungle

Wild Rift Solo Baron Solo Baron JAX's Build items and runes for LoL Wild Rift

Key items
Starting
Long Sword Wild Rift
Long Sword

Long Sword

+12 Attack Damage

500

Core
Divine Sunderer Wild Rift
Divine Sunderer

Divine Sunderer
Anti-Health attacks

+400 Max Health
+25 Attack Damage
+25 Ability Haste

Spellblade: After using an ability, your next basic attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD.

If the target is a champion, heal for (7% melee / 3% ranged) of the target's maximum health and a minimum heal equal to (90% melee / 50% ranged) base AD (1.5 second cooldown, begins after using the empowered attack).

Limitations: Limited to 1 sheen item.

3450

Trinity Force Wild Rift
Trinity Force

Trinity Force
Well-Rounded

+250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste

Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Rage: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3333

Blade of the Ruined King Wild Rift
Blade of the Ruined King

Blade of the Ruined King
Attacks deal bonus damage

+20 Attack Damage
+35% Attack Speed

Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3200

Boots and Enchant
Plated Steelcaps Wild Rift
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken by 10%.

1350

Mercury's Treads Wild Rift
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken by 12%.

1350

Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Defense options
LoL Wild Rift: Wit's End
Wit's End

Wit's End
Basic Attack deals Bonus Damage

+45% Attack Speed
+50 Magic Resistance

At Wit's End: Basic attacks deal 15-80 bonus magic damage. While below 50%  Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.

2700

Thornmail Wild Rift
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+100 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 1% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Death's Dance Wild Rift
Death's Dance

Death's Dance
Delays damage taken

+35 Attack Damage
+40 Armor
+15 Ability Haste

Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead.

3000

Испытание Стерака Wild Rift
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size and grants 30% Tenacity for 8 seconds.

3200

Build items options
JAX - Main Build 👑
Divine Sunderer Wild Rift
Divine Sunderer

Divine Sunderer
Anti-Health attacks

+400 Max Health
+25 Attack Damage
+25 Ability Haste

Spellblade: After using an ability, your next basic attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD.

If the target is a champion, heal for (7% melee / 3% ranged) of the target's maximum health and a minimum heal equal to (90% melee / 50% ranged) base AD (1.5 second cooldown, begins after using the empowered attack).

Limitations: Limited to 1 sheen item.

3450

Blade of the Ruined King Wild Rift
Blade of the Ruined King

Blade of the Ruined King
Attacks deal bonus damage

+20 Attack Damage
+35% Attack Speed

Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3200

Hullbreaker Wild Rift
Hullbreaker

Hullbreaker
Split-pushing power

+325 Max Health
+55 Attack Damage

Boarding Party: While no allied champions are nearby, you gain 4-50 (2-25 for ranged) Armor and 4-20 (2-10 for ranged) Magic Resistance, and deal 20% additional damage to Structures. Nearby large minions gain 40-170 (20-80 for ranged) Armor and 20-85 (10-40 for ranged) Magic Resistance and deal 200% increased damage to structures.

3100

LoL Wild Rift: Riftmaker
Riftmaker

Riftmaker
Ramping Damage

+150 Max Health
+80 Ability Power
+7% Magic Penetration
+15 Ability Haste

Assimilation: +12% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 3%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.

3200

Amaranth's Twinguard Wild Rift
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+55 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

JAX - Alternative Build
Trinity Force Wild Rift
Trinity Force

Trinity Force
Well-Rounded

+250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste

Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Rage: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3333

Blade of the Ruined King Wild Rift
Blade of the Ruined King

Blade of the Ruined King
Attacks deal bonus damage

+20 Attack Damage
+35% Attack Speed

Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3200

Hullbreaker Wild Rift
Hullbreaker

Hullbreaker
Split-pushing power

+325 Max Health
+55 Attack Damage

Boarding Party: While no allied champions are nearby, you gain 4-50 (2-25 for ranged) Armor and 4-20 (2-10 for ranged) Magic Resistance, and deal 20% additional damage to Structures. Nearby large minions gain 40-170 (20-80 for ranged) Armor and 20-85 (10-40 for ranged) Magic Resistance and deal 200% increased damage to structures.

3100

LoL Wild Rift: Riftmaker
Riftmaker

Riftmaker
Ramping Damage

+150 Max Health
+80 Ability Power
+7% Magic Penetration
+15 Ability Haste

Assimilation: +12% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 3%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.

3200

Amaranth's Twinguard Wild Rift
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+55 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Situational Changes
vs Ability Power
Amaranth's Twinguard Wild Rift
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+55 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

LoL Wild Rift: Wit's End
Wit's End

Wit's End
Basic Attack deals Bonus Damage

+45% Attack Speed
+50 Magic Resistance

At Wit's End: Basic attacks deal 15-80 bonus magic damage. While below 50%  Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.

2700

vs Attack Damage
Amaranth's Twinguard Wild Rift
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+55 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Thornmail Wild Rift
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+100 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 1% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

vs Assassin
Amaranth's Twinguard Wild Rift
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+55 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

vs Healing
Amaranth's Twinguard Wild Rift
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+55 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Chempunk Chainsword Wild Rift
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+250 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

Runes BUILD
Grasp of Undying Wild Rift

Grasp of Undying
Tank, Heal

Every 3s in combat, your next attack on a champion will be enhanced.

Bonus magic damage: 3% + 20% bonus + 10%.
Heal: 2%.
Permanently health increase: 5.

On Ranged champions, the effects are reduced by 60%.

Grasp of Undying
Tank, Heal
When in combat, your next attack on a champion will occasionally deal bonus magic damage, heal you, and permanently increase your health.
Brutal Wild Rift

Brutal
On-hit Damage

Basic attacks deal 12-19 bonus adaptive damage on-hit against champions.

Brutal
On-hit Damage
Attacks deal bonus damage to enemy champions.
Last Stand Wild Rift

Last Stand
Bonus Damage

When health is lower than 60%, attacks launched at enemy champions deal 5-11% bonus adaptive damage.

Grants maximum bonus damage when Health is lower than 30%.

Last Stand
Bonus Damage
Deals more damage to enemy champions the lower your Health is.
Legend: Alacrity Wild Rift

Legend: Alacrity
Bonus Attack Speed

Gains 3% Attack Speed. Takedown monsters, enemy champions, or minions to gain up to an additional 20% Attack Speed.

Legend: Alacrity
Bonus Attack Speed
Gains Attack Speed.
Second Wind Wild Rift

Second Wind
Heal after taking damage

Gain 5 Health every 5 seconds.
After taking damage from an enemy champion, regenerate 6 + (2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Second Wind
Heal after taking damage
Heals you after taking damage.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Barrier Wild Rift
Barrier

Barrier

Gain a shield that absorbs 100 (100–450 ) damage for 2 seconds.

Cooldown: 120s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Skills Order
LEAP STRIKE

7,5/7/6,5/6s 65

Leaps to target unit, dealing 70 physical damage (70/125/180/235 + 100% bonus attackdamage + 60% abilitypower) if it is an enemy.

(Q) LEAP STRIKE
















EMPOWER

6/5/4/3s 30

Empowers the next attack or Leap Strike to deal an additional 55 magic damage (55/100/145/190 + 60% abilitypower).

(W) EMPOWER
















COUNTER STRIKE

12.5/11/9.5/8s 60/70/80/90

Enters a defensive stance, dodging all incoming attacks and taking 25% reduced damage from champions for 2 second(s). After this duration, nearby enemies are stunned for 1 second(s) and take 55 physical damage (55/90/125/160 + 50% bonus attackdamage). Each attack dodged increases this damage by 20% (up to 100%).

Re-cast: Ends the defensive stance early to damage and stun nearby enemies immediately.

(E) COUNTER STRIKE
















GRANDMASTER'S MIGHT

55s 100

Passive: Every third consecutive attack deals an additional 100 magic damage (100/140/180 + 70% abilitypower).

Active: Jax stops holding back, gaining 30 Armor (30/50/70 + 50% bonus attackdamage) and 30 Magic Resist (30/50/70 + 20% abilitypower) for 8 seconds.

(R) GRANDMASTER'S MIGHT
















Wild Rift Jungle Jungle JAX's Build items and runes for LoL Wild Rift

Key items
Starting
Long Sword Wild Rift
Long Sword

Long Sword

+12 Attack Damage

500

Core
Trinity Force Wild Rift
Trinity Force

Trinity Force
Well-Rounded

+250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste

Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Rage: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3333

Divine Sunderer Wild Rift
Divine Sunderer

Divine Sunderer
Anti-Health attacks

+400 Max Health
+25 Attack Damage
+25 Ability Haste

Spellblade: After using an ability, your next basic attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD.

If the target is a champion, heal for (7% melee / 3% ranged) of the target's maximum health and a minimum heal equal to (90% melee / 50% ranged) base AD (1.5 second cooldown, begins after using the empowered attack).

Limitations: Limited to 1 sheen item.

3450

Blade of the Ruined King Wild Rift
Blade of the Ruined King

Blade of the Ruined King
Attacks deal bonus damage

+20 Attack Damage
+35% Attack Speed

Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3200

Boots and Enchant
Mercury's Treads Wild Rift
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken by 12%.

1350

Plated Steelcaps Wild Rift
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken by 10%.

1350

Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Protobelt Enchant Wild Rift
Protobelt Enchant

Protobelt Enchant
Small dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. (60s Cooldown)
If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage.

500

Е
Defense options
Frozen Heart Wild Rift
Frozen Heart

Frozen Heart
Reduces all nerby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

LoL Wild Rift: Wit's End
Wit's End

Wit's End
Basic Attack deals Bonus Damage

+45% Attack Speed
+50 Magic Resistance

At Wit's End: Basic attacks deal 15-80 bonus magic damage. While below 50%  Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.

2700

Death's Dance Wild Rift
Death's Dance

Death's Dance
Delays damage taken

+35 Attack Damage
+40 Armor
+15 Ability Haste

Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead.

3000

Испытание Стерака Wild Rift
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size and grants 30% Tenacity for 8 seconds.

3200

Thornmail Wild Rift
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+100 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 1% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Build items options
JAX - Main Build 👑
Trinity Force Wild Rift
Trinity Force

Trinity Force
Well-Rounded

+250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste

Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Rage: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3333

Blade of the Ruined King Wild Rift
Blade of the Ruined King

Blade of the Ruined King
Attacks deal bonus damage

+20 Attack Damage
+35% Attack Speed

Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3200

LoL Wild Rift: Riftmaker
Riftmaker

Riftmaker
Ramping Damage

+150 Max Health
+80 Ability Power
+7% Magic Penetration
+15 Ability Haste

Assimilation: +12% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 3%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.

3200

Amaranth's Twinguard Wild Rift
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+55 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

JAX - Alternative Build
Divine Sunderer Wild Rift
Divine Sunderer

Divine Sunderer
Anti-Health attacks

+400 Max Health
+25 Attack Damage
+25 Ability Haste

Spellblade: After using an ability, your next basic attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD.

If the target is a champion, heal for (7% melee / 3% ranged) of the target's maximum health and a minimum heal equal to (90% melee / 50% ranged) base AD (1.5 second cooldown, begins after using the empowered attack).

Limitations: Limited to 1 sheen item.

3450

Blade of the Ruined King Wild Rift
Blade of the Ruined King

Blade of the Ruined King
Attacks deal bonus damage

+20 Attack Damage
+35% Attack Speed

Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3200

LoL Wild Rift: Riftmaker
Riftmaker

Riftmaker
Ramping Damage

+150 Max Health
+80 Ability Power
+7% Magic Penetration
+15 Ability Haste

Assimilation: +12% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 3%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.

3200

Amaranth's Twinguard Wild Rift
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+55 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Situational Changes
vs Ability Power
Amaranth's Twinguard Wild Rift
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+55 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

LoL Wild Rift: Wit's End
Wit's End

Wit's End
Basic Attack deals Bonus Damage

+45% Attack Speed
+50 Magic Resistance

At Wit's End: Basic attacks deal 15-80 bonus magic damage. While below 50%  Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.

2700

Reduces Attack Speed
Amaranth's Twinguard Wild Rift
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+55 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Frozen Heart Wild Rift
Frozen Heart

Frozen Heart
Reduces all nerby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

vs Healing
Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Chempunk Chainsword Wild Rift
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+250 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

vs Attack Damage
Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Thornmail Wild Rift
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+100 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 1% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Runes BUILD
Grasp of Undying Wild Rift

Grasp of Undying
Tank, Heal

Every 3s in combat, your next attack on a champion will be enhanced.

Bonus magic damage: 3% + 20% bonus + 10%.
Heal: 2%.
Permanently health increase: 5.

On Ranged champions, the effects are reduced by 60%.

Grasp of Undying
Tank, Heal
When in combat, your next attack on a champion will occasionally deal bonus magic damage, heal you, and permanently increase your health.
Brutal Wild Rift

Brutal
On-hit Damage

Basic attacks deal 12-19 bonus adaptive damage on-hit against champions.

Brutal
On-hit Damage
Attacks deal bonus damage to enemy champions.
Last Stand Wild Rift

Last Stand
Bonus Damage

When health is lower than 60%, attacks launched at enemy champions deal 5-11% bonus adaptive damage.

Grants maximum bonus damage when Health is lower than 30%.

Last Stand
Bonus Damage
Deals more damage to enemy champions the lower your Health is.
Legend: Alacrity Wild Rift

Legend: Alacrity
Bonus Attack Speed

Gains 3% Attack Speed. Takedown monsters, enemy champions, or minions to gain up to an additional 20% Attack Speed.

Legend: Alacrity
Bonus Attack Speed
Gains Attack Speed.
Overgrowth Wild Rift

Overgrowth
Bonus HP

When 2 minions or 1 monsters are killed nearby, permanently gains 3 max Health. Max Health can be increased indefinitely. Gains a bonus 3.5% max Health upon reaching 30 stacks.

Overgrowth
Bonus HP
Gains bonus scalable max Health.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Smite Wild Rift
Smite

Smite

Deal 600 true damage to monsters, epic monsters or enemy minions, and restore 127 Health (70 + 10%) when smite a monster. Smite can be upgraded to Chilling Smite after being used 3 times.


Jungle Expertise:

+20% bonus gold and 20% bonus XP from jungle monsters, but temporarily earn 60% less gold and XP from minions.

+15% bonus basic attack damage and +30% bonus ability damage to jungle monsters.

Restore 40 Health over 5 seconds when dealing damage to jungle monsters.

Restore 4 Mana every second while in the jungle or river.

Gains one charge every 45 seconds, up to a max of 2.

Cooldown: 10s

Сhilling Smite Wild Rift
Сhilling Smite

Сhilling Smite

Deal 800 true damage to a large or epic monster or minion. Smiting monsters restore 152 Health (70 + 10%).

Against champions: Deal 70 true damage (38 to 184) ato enemy Champions and steals 25% of their Movement Speed for 2 seconds.

Cooldown: 10s

SKILLS ORDER
LEAP STRIKE

7,5/7/6,5/6s 65

Leaps to target unit, dealing 70 physical damage (70/125/180/235 + 100% bonus attackdamage + 60% abilitypower) if it is an enemy.

(Q) LEAP STRIKE
















EMPOWER

6/5/4/3s 30

Empowers the next attack or Leap Strike to deal an additional 55 magic damage (55/100/145/190 + 60% abilitypower).

(W) EMPOWER
















COUNTER STRIKE

12.5/11/9.5/8s 60/70/80/90

Enters a defensive stance, dodging all incoming attacks and taking 25% reduced damage from champions for 2 second(s). After this duration, nearby enemies are stunned for 1 second(s) and take 55 physical damage (55/90/125/160 + 50% bonus attackdamage). Each attack dodged increases this damage by 20% (up to 100%).

Re-cast: Ends the defensive stance early to damage and stun nearby enemies immediately.

(E) COUNTER STRIKE
















GRANDMASTER'S MIGHT

55s 100

Passive: Every third consecutive attack deals an additional 100 magic damage (100/140/180 + 70% abilitypower).

Active: Jax stops holding back, gaining 30 Armor (30/50/70 + 50% bonus attackdamage) and 30 Magic Resist (30/50/70 + 20% abilitypower) for 8 seconds.

(R) GRANDMASTER'S MIGHT
















JAX Counters, Synergys, Tips

Only for 💎Premium members.
Join our community and unlock the all premium content!

Wild Rift JAX's COMBOS + VIDEO GUIDE

🥇HARD 🥈MEDIUM 🥉EASY
Jax Stun Redirect
E1
Q
F
E2
AA
W
eAA

Use this combo to unexpectedly stun and All-In an enemy.

Use (E1) COUNTER STRIKE then (Q) LEAP STRIKE onto a minion/champion to close the distance. Upon landing, immediately FLASH towards your target and (E2) to stun. Finish with AA, (W) EMPOWER and AA.
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift JAX's ABILITIES

RELENTLESS ASSAULT P LEAP STRIKE Q EMPOWER W COUNTER STRIKE E GRANDMASTER'S MIGHT R
RELENTLESS ASSAULT

(PASSIVE) RELENTLESS ASSAULT

Attacks against champions and minions grant 5-19% Attack Speed for 3 seconds. (Max 5 stacks.)

Open Video

LEAP STRIKE

(Q) LEAP STRIKE

7,5/7/6,5/6s 65

Leaps to target unit, dealing 70 physical damage (70/125/180/235 + 100% bonus attackdamage + 60% abilitypower) if it is an enemy.

Open Video

EMPOWER

(W) EMPOWER

6/5/4/3s 30

Empowers the next attack or Leap Strike to deal an additional 55 magic damage (55/100/145/190 + 60% abilitypower).

Open Video

COUNTER STRIKE

(E) COUNTER STRIKE

12.5/11/9.5/8s 60/70/80/90

Enters a defensive stance, dodging all incoming attacks and taking 25% reduced damage from champions for 2 second(s). After this duration, nearby enemies are stunned for 1 second(s) and take 55 physical damage (55/90/125/160 + 50% bonus attackdamage). Each attack dodged increases this damage by 20% (up to 100%).

Re-cast: Ends the defensive stance early to damage and stun nearby enemies immediately.

Open Video

GRANDMASTER'S MIGHT

(R) GRANDMASTER'S MIGHT

55s 100

Passive: Every third consecutive attack deals an additional 100 magic damage (100/140/180 + 70% abilitypower).

Active: Jax stops holding back, gaining 30 Armor (30/50/70 + 50% bonus attackdamage) and 30 Magic Resist (30/50/70 + 20% abilitypower) for 8 seconds.

Open Video

JAX: champion change history (buffs and nerfs)

▲ BUFF 17.01.2024 (PATCH 5.0)

(W) EMPOWER
Increased attack range: 200 → 225.
✱ ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
▲ BUFF 19.10.2022 (PATCH 3.4B)

BASE STATS
Health per level: 105 → 112.
▼ NERF 31.08.2022 (PATCH 3.3C)

BASE STATS
Base Attack Damage: 64 → 58.
✱ ADJUST 13.07.2022 (PATCH 3.3)

BASE STATS
Attack Damage: 58 → 64.

(PASSIVE) ELENTLESS ASSAULT
No longer effective on monsters.
Now max 5 stacks, 1 stack per hit, no doubling on minions/champs.
Per stack: 2.5/4.5/6.5/8.5% → 5~19%.

(Q) LEAP STRIKE
Base damage: 60/115/170/225 → 70/125/180/235.

(W) EMPOWER
Base damage: 45/90/135/180 → 55/100/145/190.

(E) COUNTER STRIKE
Cooldown: 14/12/10/8s → 12.5/11/9.5/8s.
▼ NERF 03.03.2022 (PATCH 3.0B)

(PASSIVE) RELENTLESS ASSAULT
Attack Speed gained per stack: 3/5.5/8/10.5% → 2,5/4,5/6,5/8,5%.
▼ NERF 18.01.2022 (PATCH 3.0)

(PASSIVE) RELENTLESS ASSAULT
Attack Speed per stack: 2.4%+ level × 0.6% → 3/5.5/8/10.5% (at levels 1/5/9/13).
▲ BUFF 18.01.2022 (PATCH 3.0)

BASE STATS
Base health regen: 9 → 12.
Health regeneration growth: 0.55 → 0,81.
▲ BUFF 18.08.2021 (PATCH 2.4a)

BASE STATS
Base bonus attack speed: 20% → 10%.

(PASSIVE) RELENTLESS ASSAULT
Jax now gains 2 stacks of Relentless Assault when attacking enemy champions or minions.
Max Relentless Assault stacks: 8 → 10.
Bonus attack speed per Relentless Assault stack: 3,6/4,2/4,8/5,4/6/6,6/7,2/7,8/ 8,4/9/9,6/10,2/10,8/11,4/12 → 3/3,6/4,2/4,8/5,4/6/6,6/7,2/ 7,8/8,4/9/9,6/10,2/10,8/11,4.

(E) COUNTER STRIKE
[NEW] Jax now takes 25% reduced damage from champions during his defensive stance.
▲ BUFF 12.05.2021 (PATCH 2.2C)

BASE STATS
Base mana per level: 33 → 57.
Mana at Level 15: 852 → 1188.
▲ BUFF 2.02.2021 (PATCH 2.1)

(Q) LEAP STRIKE
Range: 6 → 6,5.
Cooldown: 9/8/7/6s → 7,5/7/6,5/6s.
Damage: 55/110/165/220 → 60/115/170/225.
▼ NERF 06.12.2020 (PATCH 1.1)

BASE STATS
Mana regen: 15 → 12
See More

JAX's Lore

Unmatched in both his skill with unique armaments and his biting sarcasm, Jax is the last known weapons master of Icathia. After his homeland was laid low by its own hubris in unleashing the Void, Jax and his kind vowed to protect what little remained. As magic now rises in the world, this slumbering threat stirs once more, and Jax roams Valoran, wielding the last light of Icathia and testing all warriors he meets to see if any are strong enough to stand beside him.
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