Wild Rift: MILIO Build Guide

MILIO WILD RIFT
S
NERFED
28
20 220
29 Jul 2025
Damage
Toughness
Utility
Difficulty

League of Legends: Wild Rift MILIO, role - Mage / Support. Use the guidelines to take your MILIO Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position MILIO is in the rating table, go to the - Tier List page.

attackdamage 50 (2.5) 
heal 600 (105)
healthregeneration 6 (0.65)
attackspeed 0.80 (0)
mana 420 (60)
mpreg 20 (0.86)
movementspeed 340 (0)
armor 34 (4)
magicresistance 28 (1.2)
criticalstrike 175 (0)


FIRED UP!
P

(PASSIVE) FIRED UP!

When Milio's abilities touch allied champions, their next attack deals additional magic damage equal to 10% of their Attack Damage, plus 15 magic damage (12 + 2 perlevel + 20% abilitypower ) over 1.5 seconds.

Burn damage does not stack with repeated hits.

ULTRA MEGA FIRE KICK
Q

(Q) ULTRA MEGA FIRE KICK

10s 50

Kicks a fireball, knocking back the first enemy hit. The fireball then bounces past the target and explodes, dealing 80 magic damage (80/160/240/320 + 80% abilitypower) to nearby enemies and slowing them by 40 (40/45/50/55% + 5% abilitypower) for 1.5 seconds.

The fireball knocks minions and monsters farther back. Explosions caused by minions and monsters also detonate in a larger area.

COZY CAMPFIRE
W

(W) COZY CAMPFIRE

22/20.5/19/17.5s 90

Ignites a buffing Soothing Fire for himself or an allied champion for 6 seconds. While Soothing Fire is burning, Milio casts Fired Up! every 3 seconds.

Self-cast: Grants 9.5/13/16.5/20% attack range and restores 80 Health (80/100/120/140 + 15% abilitypower)  over time to himself and nearby allied champions.

Cast on allied champions: Forms a tether between himself and the target, granting 9/11/13/15% attack range and restoring 80 Health (80/100/120/140 + 15% abilitypower)  over time to both champions. When Warm Hugs or Breath of Life is cast, Milio shares all ability effects with the target.

COZY CAMPFIRE recastRecast: Selects a new ally (inherits the remaining duration of the first cast).
The tether between Milio and the allied champion has no range limit.

WARM HUGS
E

(E) WARM HUGS

1s 50

Wraps himself or an allied champion in protective flames, absorbing 60 damage (60/100/140/180 + 30% abilitypower) damage and granting 10/13/16/19%% bonus Movement Speed for 2.5 seconds. The shield and bonus Movement Speed are stackable.

Gains a charge every 16/15/14/13 seconds, storing up to 2 charges.

BREATH OF LIFE
R

(R) BREATH OF LIFE

100/90/80s 100

Unleashes a wave of Soothing Fire around himself, removing disables and immobilizing effects from allied champions nearby, healing them for 150 Health (150/250/350 + 50% abilitypower), and granting them 65% Tenacity for 3 seconds.

Breath of Life does not remove knockback, knockup, and Airborne effects.

Disables on Milio will also be removed.

Build Counters Counter Items Tips Con Game Plan Power Spikes

Support MILIO Build items and runes

The information below will help you get familiar with the game on the Support Line MILIO. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Relic Shield Relic Shield (Kill minions to earn bonus gold). Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Wild Rift Items: Relic Shield
Relic Shield

Relic Shield
Kill minions to earn bonus gold

+100 Max Health

This item is for support players. When equipped, it will reduce the gold you receive from killing minions and monsters. If there are multiples of this item within the party, only one of them can take effect at any given time.

Spoils of War: Gains 1 charge(s) every 30 seconds (up to 3 times). Attacking enemy minions consumes 1 charge(s) and executes minions whose Health are below 65%, granting your teammates the entire bounty, while granting you 65 bonus gold and restoring your Health by 15-65.

While you will not participate in the resulting minion bounty sharing, you will personally receive gold equal to 50% of the bounty. Your share of the bounty from the minion kill will be entirely given to nearby teammates.
Also reduces monster bounties by 50%.

Deal 1 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.

Quest: Earn 750 gold with this item to transform it into Bulwark of the Mountain.

500

Core
Wild Rift Items: Bulwark of the Mountain
Bulwark of the Mountain

Bulwark of the Mountain
Kill minions to earn bonus gold

+175 Max Health
+10 Ability Haste

Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).

Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.

0

Bulwark of the Mountain TIPS: This item is designed for support players and grants passive gold income every 60 seconds along with Soulforce stacks that boost your health, attack damage, or ability power. At 10 stacks, you gain a significant adaptive stat bonus. While it reduces gold from killing minions and monsters, it accelerates your team’s economic pace. An additional effect deals extra damage to revealed Sight Wards, making it easier to clear vision and maintain map control.

Wild Rift Items: Boots of Mana
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+150% Mana Regeneration
+45 Move Speed.

Magic Break:  +8% Magic Penetration.
Equilibrium: Champions without Mana gain 75% bonus health Regen.
Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions.

1400

Boots of Mana TIPS: These boots boost your ability power, mana regeneration, and movement speed. The “Magic Break” passive grants extra magic penetration for more potent spells against resistances. “Big Bully” speeds up waveclear by dealing bonus damage to minions with attacks and abilities. The new “Equilibrium” passive gives champions without mana a strong health regeneration boost, enhancing their survivability in prolonged engagements. — A great pick for mage mid laners and supports who need frequent spellcasting, wave control, mobility, and added staying power.

Wild Rift Items: Ardent Censer
Ardent Censer

Ardent Censer
Increases allies Attack Speed

+250 Max Health
+35 Ability Power
+20 Ability Haste
+8% Heal and Shield Strength

Ardent: +5% Move Speed.
Censer: When you heal or shield, an allied champion other than yourself, they gain 15-40% Attack Speed and their attacks deal 16-30 bonus magic damage. for 6 seconds. This damage can Critically Strike.

2800

Ardent Censer TIPS: This item enhances your heals and shields, granting shielded allies increased attack speed and bonus magic damage on their attacks for a short duration. Perfect for enchanter supports who want to protect and empower their carries when it matters most.

Boots/Enchant
Wild Rift Items: Boots of Mana
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+150% Mana Regeneration
+45 Move Speed.

Magic Break:  +8% Magic Penetration.
Equilibrium: Champions without Mana gain 75% bonus health Regen.
Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions.

1400

Boots of Mana TIPS: These boots boost your ability power, mana regeneration, and movement speed. The “Magic Break” passive grants extra magic penetration for more potent spells against resistances. “Big Bully” speeds up waveclear by dealing bonus damage to minions with attacks and abilities. The new “Equilibrium” passive gives champions without mana a strong health regeneration boost, enhancing their survivability in prolonged engagements. — A great pick for mage mid laners and supports who need frequent spellcasting, wave control, mobility, and added staying power.

Wild Rift Items: Ionian Boots of Lucidity
Ionian Boots of Lucidity

Ionian Boots of Lucidity
Cooldown

+150 Max Health
+150% Mana Regen
  +30 Ability Haste.
+45 Move Speed.

Summoned: Reduces spell cooldowns by 15%.
Equilibrium: Champions without Mana gain 75% bonus health Regen.

1400

Ionian Boots of Lucidity TIPS: These boots speed up your ability and mana regeneration while boosting durability and movement. They reduce spell cooldowns, enabling more frequent ability use, and grant champions without mana a strong health regeneration boost. — Perfect for mages, supports, and assassins who rely on rapid cooldown refreshes and sustained presence in fights.

Wild Rift Items: Veil Enchant
Veil Enchant

Veil Enchant
Block an ability for an ally

Veil (Active): Remove disables and crowd control effects from a target allied champion. If the ally is not affected by any such effects, they gain a 3-second spell shield that blocks the next hostile ability instead. (60s Cooldown)

500

Veil Enchant TIPS: This enchant instantly removes all crowd control effects from an ally or, if none are present, grants them a spell shield that blocks the next hostile ability. — Perfect for supports and tanks looking to safeguard key teammates at clutch moments.

Е
Wild Rift Items: Dream Maker
Dream Maker

Dream Maker
Empowers your teammates next hit and grants them Movement Speed

Dreamer: Gain two Dream Bubbles every 6 seconds. Granting an ally active heals or shields blows both Dream Bubbles to them, empowering hem for 3 seconds.
The two bubbles grant their nest hit 15-90 bonus outgoing magic damage () and a 15-30% Movement Speed bonus for 3 seconds.

500

Dream Maker TIPS: This boot enchant generates two “dream bubbles” at regular intervals. When you heal or shield an ally, both bubbles burst on them, empowering their next hit with bonus magic damage and granting a temporary movement speed boost. — Perfect for enchanter supports who want to both protect their team and empower their carries with extra damage and mobility at critical moments.

Е
TIPS: Finally, for your items, you should build Bulwark of the Mountain Bulwark of the Mountain (Kill minions to earn bonus gold) as your first item, followed by Boots of Mana Boots of Mana (Grants Ability Power, Magic Penetration and Mana Regeneration) or Ionian Boots of Lucidity Ionian Boots of Lucidity (Grants Ability Haste) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Ardent Censer Ardent Censer (Increases allies Attack Speed).

Maybe now it's time to think about upgrading your boot, invest in Veil Enchant Veil Enchant (Block an ability for an ally). You may want to replace it with Dream Maker Dream Maker (Empowers your teammates next hit and grants them Movement Speed), it all depends on your playstyle and the situation on the battlefield.

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Wild Rift Items: Bulwark of the Mountain
Bulwark of the Mountain

Bulwark of the Mountain
Kill minions to earn bonus gold

+175 Max Health
+10 Ability Haste

Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).

Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.

0

Bulwark of the Mountain TIPS: This item is designed for support players and grants passive gold income every 60 seconds along with Soulforce stacks that boost your health, attack damage, or ability power. At 10 stacks, you gain a significant adaptive stat bonus. While it reduces gold from killing minions and monsters, it accelerates your team’s economic pace. An additional effect deals extra damage to revealed Sight Wards, making it easier to clear vision and maintain map control.

Wild Rift Items: Boots of Mana
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+150% Mana Regeneration
+45 Move Speed.

Magic Break:  +8% Magic Penetration.
Equilibrium: Champions without Mana gain 75% bonus health Regen.
Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions.

1400

Boots of Mana TIPS: These boots boost your ability power, mana regeneration, and movement speed. The “Magic Break” passive grants extra magic penetration for more potent spells against resistances. “Big Bully” speeds up waveclear by dealing bonus damage to minions with attacks and abilities. The new “Equilibrium” passive gives champions without mana a strong health regeneration boost, enhancing their survivability in prolonged engagements. — A great pick for mage mid laners and supports who need frequent spellcasting, wave control, mobility, and added staying power.

Wild Rift Items: Ardent Censer
Ardent Censer

Ardent Censer
Increases allies Attack Speed

+250 Max Health
+35 Ability Power
+20 Ability Haste
+8% Heal and Shield Strength

Ardent: +5% Move Speed.
Censer: When you heal or shield, an allied champion other than yourself, they gain 15-40% Attack Speed and their attacks deal 16-30 bonus magic damage. for 6 seconds. This damage can Critically Strike.

2800

Ardent Censer TIPS: This item enhances your heals and shields, granting shielded allies increased attack speed and bonus magic damage on their attacks for a short duration. Perfect for enchanter supports who want to protect and empower their carries when it matters most.

Wild Rift Items: Yordle Harmonic Echo
Yordle Harmonic Echo

Yordle Harmonic Echo
Abilities grant healing effects

+100 Max Health
+40 Ability Power
+300 Max Mana
+10 Ability Haste
+8% Heal and Shield Strength

Harmonic Echo: Moving and casting abilities builds Harmony. At 100 Harmony your next healing or shielding ability on an ally restores Health equal to 100 + 10% AP to them. If the target has less than 30% Health, heal effectiveness is increased to 150% of the original.
Dancing Notes: After Harmonic Echo is applied to the main target, it bounces to a nearby allied champion, healing them for 50% of Harmonic Echo's effect. Harmonic Echo also revitalizes the main target, restoring 2% of their max Health per second over 3 seconds.

2600

Yordle Harmonic Echo TIPS: This item is designed for supports who want to maximize their healing impact. Moving and casting spells builds up energy, and your next shield or heal delivers a powerful burst of health to your primary ally—amplified if they’re low on HP. The effect then bounces to another nearby ally, while the initial target receives additional healing over time. — Perfect for enchanter supports aiming for strong multi‑target heals and sustained team survivability.

Wild Rift Items: Yordle Redeeming
Yordle Redeeming

Yordle Redeeming
Heal nearby allies periodically

+400 Max Health
+300 Max Mana
+20 Ability Haste

Eternity: Restore Mana equal to 15% of the damage taken from champions. When consuming Mana, restore Health equal to 20% of Mana consumed. Capped at 15 Health per cast.
Salvation: Every 8 seconds, restore (40 + 7% bonus) Health to all allied champions within 350 units.

2600

Yordle Redeeming TIPS: This item is a must‑have for supports: it restores mana and health in fights and periodically heals all nearby allies. Perfect for enchanters who need to sustain their team, stay in lane, and keep everyone alive during extended skirmishes.

Wild Rift Items: Rabadon's Deathcap
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400

Rabadon's Deathcap TIPS: This item is perfect for mages who rely on high ability power ratios and want to significantly increase their damage output. It provides a huge bonus to ability power and magic penetration. The "Overkill" effect increases your ability power by 20-45%, depending on the level, significantly enhancing your magical abilities and attacks. This item is especially useful against enemy teams that lack magic resistance or have squishy targets, as it allows you to significantly boost your damage and deal massive magic damage.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Wild Rift Items: Staff of Flowing Water
Wild Rift Items: Frozen Heart
Wild Rift Items: Protector's Vow
Wild Rift Items: Zeke's Convergence
Wild Rift Items: Oceanid's Trident
Wild Rift Items: Crown of the Shattered Queen
Enhance allies Ability Power and Ability Haste
Wild Rift Items: Yordle Redeeming
Yordle Redeeming

Yordle Redeeming
Heal nearby allies periodically

+400 Max Health
+300 Max Mana
+20 Ability Haste

Eternity: Restore Mana equal to 15% of the damage taken from champions. When consuming Mana, restore Health equal to 20% of Mana consumed. Capped at 15 Health per cast.
Salvation: Every 8 seconds, restore (40 + 7% bonus) Health to all allied champions within 350 units.

2600

Yordle Redeeming TIPS: This item is a must‑have for supports: it restores mana and health in fights and periodically heals all nearby allies. Perfect for enchanters who need to sustain their team, stay in lane, and keep everyone alive during extended skirmishes.

Wild Rift Items: Staff of Flowing Water
Staff of Flowing Water

Staff of Flowing Water
Enhance allies Ability Power and Ability Haste

+100 Max Health
+45 Ability Power
+350 Max Mana
+10 Ability Haste
+8% Heal and Shield Strength

Rapids: Healing or shielding an ally grants you both +10 Ability Haste and 20-40 (based on target's level) Ability Power for 6 seconds.

2500

Staff of Flowing Water TIPS: This item is perfect for champions who rely on healing or shielding abilities to support their team. It provides bonuses to maximum health, ability power, maximum mana, ability haste, and amplifies healing and shielding effects. The "Rapids" effect activates when you heal or shield an ally, granting both you and your ally bonuses to ability haste and ability power for 6 seconds. This item is especially useful for champions who actively support their team, such as Soraka, Nami, or Lulu.

Staff of Flowing Water Staff of Flowing Water — This item is perfect for champions who rely on healing or shielding abilities to support their team. It provides bonuses to maximum health, ability power, maximum mana, ability haste, and amplifies healing and shielding effects. The "Rapids" effect activates when you heal or shield an ally, granting both you and your ally bonuses to ability haste and ability power for 6 seconds. This item is especially useful for champions who actively support their team, such as Soraka, Nami, or Lulu.
Reduces all nearby enemies Attack Speed
Wild Rift Items: Rabadon's Deathcap
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400

Rabadon's Deathcap TIPS: This item is perfect for mages who rely on high ability power ratios and want to significantly increase their damage output. It provides a huge bonus to ability power and magic penetration. The "Overkill" effect increases your ability power by 20-45%, depending on the level, significantly enhancing your magical abilities and attacks. This item is especially useful against enemy teams that lack magic resistance or have squishy targets, as it allows you to significantly boost your damage and deal massive magic damage.

Wild Rift Items: Frozen Heart
Frozen Heart

Frozen Heart
Reduces all nearby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Frozen Heart TIPS: This item is ideal for tanks and support champions who need to slow enemy attack speed and maintain a healthy mana pool. It provides substantial bonuses to armor, mana, and ability haste. The “Winter’s Caress” passive applies up to four stacks of Chill on enemy champions through your basic attacks, abilities, or any magic damage they take—each stack slows their attack speed by 9%, up to 36% at full stacks. This weakens enemy marksmen and fighters, making it harder for them to deal sustained damage in fights.

Frozen Heart Frozen Heart — This item is ideal for tanks and support champions who need to slow enemy attack speed and maintain a healthy mana pool. It provides substantial bonuses to armor, mana, and ability haste. The “Winter’s Caress” passive applies up to four stacks of Chill on enemy champions through your basic attacks, abilities, or any magic damage they take—each stack slows their attack speed by 9%, up to 36% at full stacks. This weakens enemy marksmen and fighters, making it harder for them to deal sustained damage in fights.
Protects allies
Wild Rift Items: Rabadon's Deathcap
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400

Rabadon's Deathcap TIPS: This item is perfect for mages who rely on high ability power ratios and want to significantly increase their damage output. It provides a huge bonus to ability power and magic penetration. The "Overkill" effect increases your ability power by 20-45%, depending on the level, significantly enhancing your magical abilities and attacks. This item is especially useful against enemy teams that lack magic resistance or have squishy targets, as it allows you to significantly boost your damage and deal massive magic damage.

Wild Rift Items: Protector's Vow
Protector's Vow

Protector's Vow
Protects allies

+400 Max Health
+40 Armor
+10 Ability Haste
+5% Heal and Shield Strength

Protector: Raise your Guard when next to an allied champion. If you or your ally take damage from a champion, monster, or turret, both of you receive a 125 (125 + 30% bonus health) shield for 1.5 seconds. (20s Cooldown).

2700

Protector's Vow TIPS: This item is perfect for tanky support champions who stand beside their allies and protect them in fights. It grants a large boost to health, armor, ability haste, and enhances healing and shield strength. The “Protector” passive activates when you are near an ally: if either of you takes damage, both receive a shield based on your bonus health, helping you survive critical moments and continue safeguarding your team.

Protector's Vow Protector's Vow — This item is perfect for tanky support champions who stand beside their allies and protect them in fights. It grants a large boost to health, armor, ability haste, and enhances healing and shield strength. The “Protector” passive activates when you are near an ally: if either of you takes damage, both receive a shield based on your bonus health, helping you survive critical moments and continue safeguarding your team.
Boosts allies Attack Damage
Wild Rift Items: Rabadon's Deathcap
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400

Rabadon's Deathcap TIPS: This item is perfect for mages who rely on high ability power ratios and want to significantly increase their damage output. It provides a huge bonus to ability power and magic penetration. The "Overkill" effect increases your ability power by 20-45%, depending on the level, significantly enhancing your magical abilities and attacks. This item is especially useful against enemy teams that lack magic resistance or have squishy targets, as it allows you to significantly boost your damage and deal massive magic damage.

Wild Rift Items: Zeke's Convergence
Zeke's Convergence

Zeke's Convergence
Boosts allies Attack Damage

+40 Armor
+350 Max Health
+150 Max Mana
+15 Ability Haste

Harbinger: Casting your ultimate surrounds you with a blizzard and ignites a nearby ally's attacks for 10 seconds. Your blizzard deals a maximum of 480–900 damage, slows enemies by 25% and leaves a trail behind you. Allied champions on the trail gain 55 bonus Movement Speed for 1 second. (30s Cooldown)

2700

Zeke's Convergence TIPS: This item is perfect for tanky support champions who initiate fights and provide frontline crowd control. It grants armor, health, mana, and ability haste. When you cast your ultimate, an icy blizzard surrounds you, dealing damage and slowing enemies, while leaving a trail that grants bonus movement speed to allies. During the effect, the attacks of a nearby marked ally deal additional magic damage, giving your team a powerful advantage in teamfights.

Zeke's Convergence Zeke's Convergence — This item is perfect for tanky support champions who initiate fights and provide frontline crowd control. It grants armor, health, mana, and ability haste. When you cast your ultimate, an icy blizzard surrounds you, dealing damage and slowing enemies, while leaving a trail that grants bonus movement speed to allies. During the effect, the attacks of a nearby marked ally deal additional magic damage, giving your team a powerful advantage in teamfights.
Anti-Shielding
Wild Rift Items: Rabadon's Deathcap
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400

Rabadon's Deathcap TIPS: This item is perfect for mages who rely on high ability power ratios and want to significantly increase their damage output. It provides a huge bonus to ability power and magic penetration. The "Overkill" effect increases your ability power by 20-45%, depending on the level, significantly enhancing your magical abilities and attacks. This item is especially useful against enemy teams that lack magic resistance or have squishy targets, as it allows you to significantly boost your damage and deal massive magic damage.

Wild Rift Items: Oceanid's Trident
Oceanid's Trident

Oceanid's Trident
Anti-Shielding

+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

2600

Oceanid's Trident TIPS: This item is perfect for mage-assassins who face enemies with a lot of shields. It provides bonuses to maximum health, ability power, magic penetration, and ability haste, helping you deal damage and more effectively break through enemy shields. The "Lethal Weapon" effect reduces the effectiveness of shields that enemies gain based on the type of ability you use. Area of effect abilities apply up to 45% shield reduction, while single target abilities apply up to 60%, allowing you to significantly reduce enemy defenses. This item is especially useful when the enemy team relies on shields for protection.

Oceanid's Trident Oceanid's Trident — This item is perfect for mage-assassins who face enemies with a lot of shields. It provides bonuses to maximum health, ability power, magic penetration, and ability haste, helping you deal damage and more effectively break through enemy shields. The "Lethal Weapon" effect reduces the effectiveness of shields that enemies gain based on the type of ability you use. Area of effect abilities apply up to 45% shield reduction, while single target abilities apply up to 60%, allowing you to significantly reduce enemy defenses. This item is especially useful when the enemy team relies on shields for protection.
Blocks an enemy ability
Wild Rift Items: Rabadon's Deathcap
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400

Rabadon's Deathcap TIPS: This item is perfect for mages who rely on high ability power ratios and want to significantly increase their damage output. It provides a huge bonus to ability power and magic penetration. The "Overkill" effect increases your ability power by 20-45%, depending on the level, significantly enhancing your magical abilities and attacks. This item is especially useful against enemy teams that lack magic resistance or have squishy targets, as it allows you to significantly boost your damage and deal massive magic damage.

Wild Rift Items: Crown of the Shattered Queen
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: This item is perfect for champions who need both defense and offense. It provides bonuses to ability power, magic penetration, maximum mana, and ability haste. The "Safeguard" effect grants a spell shield that blocks the next enemy ability and reduces incoming damage by 40% for 1 second. "Poise" increases your ability power while safeguarded and reduces the cooldown of Safeguard by 4 seconds when you deal magic damage using an active ability. This item is especially useful for champions who need to protect themselves from crowd control while engaging in fights, particularly against champions with key abilities that can be blocked, such as Ashe, Lux, or Morgana.

Crown of the Shattered Queen Crown of the Shattered Queen — This item is perfect for champions who need both defense and offense. It provides bonuses to ability power, magic penetration, maximum mana, and ability haste. The "Safeguard" effect grants a spell shield that blocks the next enemy ability and reduces incoming damage by 40% for 1 second. "Poise" increases your ability power while safeguarded and reduces the cooldown of Safeguard by 4 seconds when you deal magic damage using an active ability. This item is especially useful for champions who need to protect themselves from crowd control while engaging in fights, particularly against champions with key abilities that can be blocked, such as Ashe, Lux, or Morgana.

Summoner Spells

If you want to use this MILIO Support build, you should take Flash Flash (Teleport a short distance) and Heal Heal (Restore Health to you and the most wounded nearby ally champion) as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Heal Wild Rift
Heal

Heal

Restore 110 Health (110–400 ) to you and the most wounded nearby ally champion, and grants both of you 30% bonus Movement Speed for 2 second(s).

Healing is halved for champions recently affected by Heal.

Cooldown: 100s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Runes BUILD

For runes, you should pick Aery Aery (Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.) as your keystone, followed by Font of Life Font of Life (Marks an enemy champion and grants healing upon attack.), Loyalty Loyalty (Grants Armor and Magic Resist to you and your teammates.) and Revitalize Revitalize (Increases healing and shielding effects.) in the primary tree, as well as Transcendence Transcendence (Grants more Ability Haste the higher your level is and also returns ability cooldown duration.) in the secondary tree. Below you can see possible options for replacing runes.
Wild Rift Keystone Runes: Aery

Aery
Poke, Protect

Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.

Damage: 10-60 () + 20% bonus + 10% .
Shield: 20-120 () + 40% bonus + 20% .

Aery cannot be sent out again until she returns to you.

Aery
Poke, Protect
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Wild Rift Resolve Runes: Font of Life

Font of Life
Team Heal

Hitting an enemy champion with an attack or ability marks them. When allies or you damage marked champions, heal those allies and yourself.  Each ally can trigger this healing once per mark.

Ally Heal: 3% of your max + 15% of your.
Self Heal: 1% of your max + 5% of your.
Mark duration: 3s

Cooldown: 15s for Melee champions, 20s for Ranged champions.

Subsequent heals from other ally's marks are reduced to 25%.

Font of Life
Team Heal
Marks an enemy champion and grants healing upon attack.
Wild Rift Resolve Runes: Loyalty

Loyalty
Shared Bonus AR/MR

You gain 2 and  5. Your closest ally champion gains 5 and 2.

Loyalty
Shared Bonus AR/MR
Grants Armor and Magic Resist to you and your teammates.
Wild Rift Resolve Runes: Revitalize

Revitalize
Buff Heal, Shield

Gains a 5% amplification effect when casting Heal or Shield. If the target's Health is lower than 40%, amplifies its effect by an additional 10%.
Increases healing and shielding effects.

Revitalize
Buff Heal, Shield
Increases healing and shielding effects.
Wild Rift Inspiration Runes: Transcendence

Transcendence
CDR

Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 9, after Basic Ability hit the target, reduce 10% the ability's cooldown time.

Cooldown: 8s

Transcendence
CDR
Grants more Ability Haste the higher your level is and also returns ability cooldown duration.

Situational Runes

Сhange
Nullifying Orb
Bone Plating
Shield when low health
Font of Life
Font of Life

Font of Life
Team Heal

Hitting an enemy champion with an attack or ability marks them. When allies or you damage marked champions, heal those allies and yourself.  Each ally can trigger this healing once per mark.

Ally Heal: 3% of your max + 15% of your.
Self Heal: 1% of your max + 5% of your.
Mark duration: 3s

Cooldown: 15s for Melee champions, 20s for Ranged champions.

Subsequent heals from other ally's marks are reduced to 25%.

Nullifying Orb
Nullifying Orb

Nullifying Orb
Shield when low health

If you would take damage from a champion that causes you to fall below 35% of your maximum health, grants a shield that absorbs up to 60-190 () damage for 4s.

Cooldown: 60s

Nullifying Orb Nullifying Orb — The rune activates when you would take damage from a champion that causes you to fall below 35% of your maximum health, granting a shield that absorbs damage for a few seconds. This makes the rune perfect for champions who often find themselves in dangerous situations and could be attacked in critical moments. It is ideal for tanks or fighters who need to survive in tough fights, providing protection from sudden damage when at low health.
Block Combo-damage
Loyalty
Loyalty

Loyalty
Shared Bonus AR/MR

You gain 2 and  5. Your closest ally champion gains 5 and 2.

Bone Plating
Bone Plating

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Bone Plating Bone Plating — The rune reduces damage from enemy attacks and abilities when you take damage from an enemy champion. It lowers damage from the next few attacks or abilities for a short period, making it useful for most champions, including tanks, fighters, and even some mages. The rune helps improve survivability by mitigating damage in critical moments of the fight, making it suitable for heroes who find themselves in the heart of battles.

Skills Order

For the skill order, you want to stick with (E) (W) (Q). You can learn more about abilities order at all levels by studying the diagram below.
ULTRA MEGA FIRE KICK

(Q) ULTRA MEGA FIRE KICK

10s 50

Kicks a fireball, knocking back the first enemy hit. The fireball then bounces past the target and explodes, dealing 80 magic damage (80/160/240/320 + 80% abilitypower) to nearby enemies and slowing them by 40 (40/45/50/55% + 5% abilitypower) for 1.5 seconds.

The fireball knocks minions and monsters farther back. Explosions caused by minions and monsters also detonate in a larger area.

(Q) ULTRA MEGA FIRE KICK
















COZY CAMPFIRE

(W) COZY CAMPFIRE

22/20.5/19/17.5s 90

Ignites a buffing Soothing Fire for himself or an allied champion for 6 seconds. While Soothing Fire is burning, Milio casts Fired Up! every 3 seconds.

Self-cast: Grants 9.5/13/16.5/20% attack range and restores 80 Health (80/100/120/140 + 15% abilitypower)  over time to himself and nearby allied champions.

Cast on allied champions: Forms a tether between himself and the target, granting 9/11/13/15% attack range and restoring 80 Health (80/100/120/140 + 15% abilitypower)  over time to both champions. When Warm Hugs or Breath of Life is cast, Milio shares all ability effects with the target.

COZY CAMPFIRE recastRecast: Selects a new ally (inherits the remaining duration of the first cast).
The tether between Milio and the allied champion has no range limit.

(W) COZY CAMPFIRE
















WARM HUGS

(E) WARM HUGS

1s 50

Wraps himself or an allied champion in protective flames, absorbing 60 damage (60/100/140/180 + 30% abilitypower) damage and granting 10/13/16/19%% bonus Movement Speed for 2.5 seconds. The shield and bonus Movement Speed are stackable.

Gains a charge every 16/15/14/13 seconds, storing up to 2 charges.

(E) WARM HUGS
















BREATH OF LIFE

(R) BREATH OF LIFE

100/90/80s 100

Unleashes a wave of Soothing Fire around himself, removing disables and immobilizing effects from allied champions nearby, healing them for 150 Health (150/250/350 + 50% abilitypower), and granting them 65% Tenacity for 3 seconds.

Breath of Life does not remove knockback, knockup, and Airborne effects.

Disables on Milio will also be removed.

(R) BREATH OF LIFE
















Support MILIO Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Support MILIO. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

MILIO WILD RIFT

Threats

Extreme
[7]
Major
[5]
Even
[16]
Minor
[4]

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Synergies

Ideal
[4]
Strong
[8]
Ok
[9]
Low
[2]

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Support MILIO Counter Items

We have prepared a list of items and spells that will help counter Support MILIO in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Magic Resist

Items with magic resistance can help you to survive against MILIO combo.
Wild Rift Items: Mercury's Treads
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken from champions by 7-12% ().

1350

Mercury's Treads TIPS: These boots provide solid magic damage reduction, enhanced regeneration, and movement speed, with a passive that further lessens incoming magic damage. — The perfect pick for tanks, bruisers, and supports who need to withstand heavy AP threats while maintaining mobility.

Reduced Healing

Items with Grievous Wounds that can reduce MILIO Healing effects.
Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Executioner's Calling Wild Rift
Executioner's Calling

Executioner's Calling
Physical Damage reduces enemy healing

+15 Attack Damage

Rend: Physical Damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

800

Oblivion Orb Wild Rift
Oblivion Orb

Oblivion Orb
Magic damage reduces enemy healing

+30 Ability Power

Cursed: Magic damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

800

Wild Rift Items: Mortal Reminder
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+25 Attack Damage
+25% Critical Rate
+15% Attack Speed

Last Whisper:  +30% Armor Penetration. Attacks that Critically Strike gain an additional  6% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Mortal Reminder TIPS: This item is perfect for auto‑attackers who need to shred through armor and cut down enemy healing. It boosts your penetration to deal more damage against tanky targets and applies grievous wounds on hit, reducing all healing and regen effects. — Ideal against tanks and high‑heal champions, and for marksmen and auto‑attack fighters who need to pierce defenses and curb enemy sustain.

Wild Rift Items: Chempunk Chainsword
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+250 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

Chempunk Chainsword TIPS: This item is perfect for champions who face enemies with high sustain, such as Dr. Mundo, Soraka, and Yuumi, who have significant healing abilities. The "Punishment" effect applies Grievous Wounds, reducing the effectiveness of healing and regeneration by 50%, making this item effective against champions who rely on healing. It’s also useful against champions who rely on lifesteal, such as Aatrox, Darius, and Fiora, as it helps reduce the effectiveness of their healing.

Wild Rift Items: Morellonomicon
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

Morellonomicon TIPS: This item is perfect for mages who need to reduce the effectiveness of healing and regeneration on enemies. It provides bonuses to maximum health, ability power, magic penetration, and ability haste. The "Affliction" effect applies Grievous Wounds on enemy champions when you deal magic damage, reducing their healing and regeneration effectiveness by 50% for 3 seconds. This item is especially useful against champions who rely on healing, such as Soraka, Dr. Mundo, and Vladimir.

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
Wild Rift Items: Stasis Enchant
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: This Enchant renders you invulnerable and untargetable for 2.5 s, but prevents movement, attacks, and ability or item use. Perfect for surviving critical moments against assassins and high burst damage.

Е
Wild Rift Items: Quicksilver Enchant
Quicksilver Enchant

Quicksilver Enchant
Dispels crowd control

Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

800

Quicksilver Enchant TIPS: This enchant cleanses all crowd control effects, grants brief CC immunity, then boosts your tenacity and slow resist. Perfect for champions who need to quickly purge control to stay in the fight.

Е
Wild Rift Items: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Edge of Night TIPS: This item is perfect for champions who need a mix of offense and defense. It provides bonuses to maximum health and attack damage, along with increased armor penetration to help you shred through enemy defenses. The "Annul" effect grants you a spell shield, blocking the next enemy ability. This spell shield refreshes when leaving combat with enemy champions, making the item a great choice for champions who need protection from crowd control and to engage in fights, such as Ashe, Lux, or Morgana.

Wild Rift Items: Crown of the Shattered Queen
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: This item is perfect for champions who need both defense and offense. It provides bonuses to ability power, magic penetration, maximum mana, and ability haste. The "Safeguard" effect grants a spell shield that blocks the next enemy ability and reduces incoming damage by 40% for 1 second. "Poise" increases your ability power while safeguarded and reduces the cooldown of Safeguard by 4 seconds when you deal magic damage using an active ability. This item is especially useful for champions who need to protect themselves from crowd control while engaging in fights, particularly against champions with key abilities that can be blocked, such as Ashe, Lux, or Morgana.

Cleanse Wild Rift
Cleanse

Cleanse

Removes disables (including spell debuffs) affecting your champion and grants immunity to disables for 0.25 seconds.

Cooldown: 110s

Reduces Any Shield

Items with reduces any Shield.
Wild Rift Items: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

Serpent's Fang TIPS: This item is perfect for assassins and champions who face enemies with a lot of shields. It provides bonuses to attack damage and ability haste, along with increased armor penetration, making it effective against well-protected enemies. The "Shield Reaver" effect allows you to reduce the effectiveness of shields gained by enemy champions, depending on your bonus attack damage, helping to quickly break through shields. This item is especially useful against champions who rely on shields for defense, such as Lux, Braum, and others.

Wild Rift Items: Oceanid's Trident
Oceanid's Trident

Oceanid's Trident
Anti-Shielding

+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

2600

Oceanid's Trident TIPS: This item is perfect for mage-assassins who face enemies with a lot of shields. It provides bonuses to maximum health, ability power, magic penetration, and ability haste, helping you deal damage and more effectively break through enemy shields. The "Lethal Weapon" effect reduces the effectiveness of shields that enemies gain based on the type of ability you use. Area of effect abilities apply up to 45% shield reduction, while single target abilities apply up to 60%, allowing you to significantly reduce enemy defenses. This item is especially useful when the enemy team relies on shields for protection.

Support MILIO Tips

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Support MILIO Strengths and Weaknesses

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Support MILIO Strategy and Tactics

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Support MILIO Power Spikes

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Wild Rift MILIO Ability and Tips

FIRED UP!FIRED UP!
P
ULTRA MEGA FIRE KICKULTRA MEGA FIRE KICK
Q
COZY CAMPFIRECOZY CAMPFIRE
W
WARM HUGSWARM HUGS
E
BREATH OF LIFEBREATH OF LIFE
R

(PASSIVE) FIRED UP!

FIRED UP!

When Milio's abilities touch allied champions, their next attack deals additional magic damage equal to 10% of their Attack Damage, plus 15 magic damage (12 + 2 perlevel + 20% abilitypower ) over 1.5 seconds.

Burn damage does not stack with repeated hits.

Ability Tips

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Video

(Q) ULTRA MEGA FIRE KICK

ULTRA MEGA FIRE KICK

10s 50

Kicks a fireball, knocking back the first enemy hit. The fireball then bounces past the target and explodes, dealing 80 magic damage (80/160/240/320 + 80% abilitypower) to nearby enemies and slowing them by 40 (40/45/50/55% + 5% abilitypower) for 1.5 seconds.

The fireball knocks minions and monsters farther back. Explosions caused by minions and monsters also detonate in a larger area.

Ability Tips

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Video

(W) COZY CAMPFIRE

COZY CAMPFIRE

22/20.5/19/17.5s 90

Ignites a buffing Soothing Fire for himself or an allied champion for 6 seconds. While Soothing Fire is burning, Milio casts Fired Up! every 3 seconds.

Self-cast: Grants 9.5/13/16.5/20% attack range and restores 80 Health (80/100/120/140 + 15% abilitypower)  over time to himself and nearby allied champions.

Cast on allied champions: Forms a tether between himself and the target, granting 9/11/13/15% attack range and restoring 80 Health (80/100/120/140 + 15% abilitypower)  over time to both champions. When Warm Hugs or Breath of Life is cast, Milio shares all ability effects with the target.

COZY CAMPFIRE recastRecast: Selects a new ally (inherits the remaining duration of the first cast).
The tether between Milio and the allied champion has no range limit.

Ability Tips

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Video

(E) WARM HUGS

WARM HUGS

1s 50

Wraps himself or an allied champion in protective flames, absorbing 60 damage (60/100/140/180 + 30% abilitypower) damage and granting 10/13/16/19%% bonus Movement Speed for 2.5 seconds. The shield and bonus Movement Speed are stackable.

Gains a charge every 16/15/14/13 seconds, storing up to 2 charges.

Ability Tips

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Video

(R) BREATH OF LIFE

BREATH OF LIFE

100/90/80s 100

Unleashes a wave of Soothing Fire around himself, removing disables and immobilizing effects from allied champions nearby, healing them for 150 Health (150/250/350 + 50% abilitypower), and granting them 65% Tenacity for 3 seconds.

Breath of Life does not remove knockback, knockup, and Airborne effects.

Disables on Milio will also be removed.

Ability Tips

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Video

Wild Rift MILIO Skills Combo

Coming soon..

This section is currently empty, but we assure you that we are working tirelessly to fill this section!

Wild Rift MILIO Video

Watch here!

Milio is a warmhearted boy from Ixtal who has, despite his young age, mastered the fire axiom and discovered something new: soothing fire. With this newfound power, Milio plans to help his family escape their exile by joining the Yun Tal—just like his grandmother once did. Having traveled through the Ixtal jungles to the capital of Ixaocan, Milio now prepares to face the Vidalion and join the Yun Tal, unaware of the trials—and dangers—that await him.

MILIO Change history

 ADJUSTED 09 JAN 2025 (PATCH 6.0)

BASE STATS
Base Health: 540 → 600.
Health per level: 96 → 105.
Base Armor: 30 → 34.
Magic Resist per level: 1 → 1.2.
NERFED 14 NOV 2024 (PATCH 5.3B)

BASE STATS
Base Health: 570 → 540.
Base Armor: 34 → 30.

(PASSIVE) FIRED UP!
Bonus damage: 15% Attack Damage of ally champions → 10% Attack Damage of ally champions.

(W) COZY CAMPFIRE
Cooldown: 20/18/16/14s → 22/20.5/19/17.5s.
Attack range increase: 9/11.5/14/16.5% → 9/11/13/15%.

(E) WARM HUGS
Movement speed bonus: 12/15/18/21% → 10/13/16/19%.
NERFED 17 OCT 2024 (PATCH 5.3)

(PASSIVE) FIRED UP!
Damage over time: 15 + 2.5 per Level + 20% Ability Power → 13 + 2 per Level + 20% Ability Power.

(W) COZY CAMPFIRE
Base attack range scaling: 9.5/13/16.5/20% → 9/11.5/14/16.5%.

(R) BREATH OF LIFE
Cooldown: 90/80/70s → 100/90/80s.
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Comments (1)

  • archangels-staff seraphs-embrace ardent-censer cosmic-drive awakened-soulstealer harmonic-echo infinity-orb liandrys-torment
    lich-bane ludens-echo morellonomicon nashors-tooth rod-of-ages rylais-crystal-scepter crystalline-reflector rabadons-deathcap
    staff-of-flowing-water imperial-mandate riftmaker horizon-focus runaans-hurricane crown-of-the-shattered-queen oceanids-trident psychic-projector
    black-cleaver blade-of-the-ruined-king bloodthirster deaths-dance duskblade-of-draktharr infinity-edge manamune maw-of-malmortius
    mortal-reminder muramana phantom-dancer runaans-hurricane trinity-force serpents-fang divine-sunderer youmuus-ghostblade
    essence-reaver navori-quickblades seryldas-grudge solari-chargeblade stormrazor wits-end edge-of-night guardian-angel
    chempunk-chainsword immortal-shieldbow magnetic-blaster the-collector spear-of-shojin titanic-hydra terminus sundered-sky
    eclipse
    force-of-nature frozen-heart winters-approach fimbulwinter guardian-angel iceborn-gauntlet protectors-vow randuins-omen
    abyssal-mask spirit-visage steraks-gage sunfire-cape thornmail warmogs-armor zekes-convergence dead-mans-plate
    ixtali-seedjar dawnshroud amaranths-twinguard mantle-of-the-twelfth-hour searing-crown heartsteel
    boots-of-mana gluttonous-greaves ionian-boots-of-lucidity mercurys-treads ninja-tabi boots-of-dynamism berserkers-greaves quicksilver-enchant
    teleport-enchant gargoyle-enchant glorious-enchant locket-enchant protobelt-enchant magnetron-enchants repulser-enchants veil-enchants
    meteor-enchant revitalizing-grail redeeming-enchant stasis-enchant ravenous-hydra
    black-mist-scythe bulwark-of-the-mountain talisman-of-ascension
1+1+8=
  1. GILVAN
    -4
    GILVAN Poro 22 Apr 2025
    where is the combos