PYKE Wild Rift
S+
Wild Rift Support
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16 May 2024
Wild Rift: PYKE - Build Guide (Items, Runes, COMBOS, SKILLS ORDER) Wild Rift Assassins Wild Rift Support
NERF

Damage
10
Toughness
3.3
Utility
10
Difficulty
6.6
League of Legends: Wild Rift PYKE, role - Assassin / Support. Use the guidelines to take your PYKE Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position PYKE is in the rating table, go to the - Tier List page.
attackdamage 64 (3.5) 
heal 650 (125)
healthregeneration 11 (0.57)
attackspeed 0.8 (0.02)
mana 435 (57)
mpreg 12 (1.36)
movementspeed 340 (0)
armor 52 (5)
magicresistance 43 (2.5)
criticalstrike 175 (0)


Support Jungle Mid

Wild Rift Support Support PYKE's Build items and runes for LoL Wild Rift

Key items
Starting
LoL Wild Rift: Relic Shield
Relic Shield

Relic Shield
Kill minions to earn bonus gold

+100 Max Health

This item is for support players. When equipped, it will reduce the gold you receive from killing minions and monsters. If there are multiples of this item within the party, only one of them can take effect at any given time.

Spoils of War: Gains 1 charge(s) every 30 seconds (up to 3 times). Attacking enemy minions consumes 1 charge(s) and executes minions whose Health are below 65%, granting your teammates the entire bounty, while granting you 65 bonus gold and restoring your Health by 15-65.

While you will not participate in the resulting minion bounty sharing, you will personally receive gold equal to 50% of the bounty. Your share of the bounty from the minion kill will be entirely given to nearby teammates.
Also reduces monster bounties by 50%.

Quest: Earn 750 gold with this item to transform it into Bulwark of the Mountain.

500

Core
LoL Wild Rift: Bulwark of the Mountain
Bulwark of the Mountain

Bulwark of the Mountain
Kill minions to earn bonus gold

+175 Max Health
+10 Ability Haste

Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).

0

Light - Youmuu's Ghostblade Wild Rift
Light - Youmuu's Ghostblade

Light - Youmuu's Ghostblade
Increases Movement Speed

+55 Attack Damage
+15 Ability Haste

Slice:  +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 50 Move Speed and 3-6 at 100 stacks. () Attacks removes all Momentum, but Armor Penetration will last for 3 seconds after. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

3200

Duskblade of Draktharr Wild Rift
Duskblade of Draktharr

Duskblade of Draktharr
Attacks deal bonus damage

+55 Attack Damage
+10 Ability Haste

Razor:  +18 Armor Penetration.
Nightstalker: The first attack against a champion deals 60-160 bonus physical damage and slows them by 99% for 0.35s (10s cooldown). Champion takedowns refresh cooldown duration.

3000

Boots and Enchant
Boots of Dynamism Wild Rift
Boots of Dynamism

Boots of Dynamism
Attack Damage, Armor Penetration

+30 Attack Damage
+45 Move Speed.

Strike:  +10 Armor Penetration.

1400

Protobelt Enchant Wild Rift
Protobelt Enchant

Protobelt Enchant
Small dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. (60s Cooldown)
If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage.

500

Е
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Defense options
Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Death's Dance Wild Rift
Death's Dance

Death's Dance
Delays damage taken

+35 Attack Damage
+40 Armor
+15 Ability Haste

Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead.

3000

Build items options
PYKE - Main Build 👑
LoL Wild Rift: Bulwark of the Mountain
Bulwark of the Mountain

Bulwark of the Mountain
Kill minions to earn bonus gold

+175 Max Health
+10 Ability Haste

Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).

0

Light - Youmuu's Ghostblade Wild Rift
Light - Youmuu's Ghostblade

Light - Youmuu's Ghostblade
Increases Movement Speed

+55 Attack Damage
+15 Ability Haste

Slice:  +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 50 Move Speed and 3-6 at 100 stacks. () Attacks removes all Momentum, but Armor Penetration will last for 3 seconds after. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

3200

Duskblade of Draktharr Wild Rift
Duskblade of Draktharr

Duskblade of Draktharr
Attacks deal bonus damage

+55 Attack Damage
+10 Ability Haste

Razor:  +18 Armor Penetration.
Nightstalker: The first attack against a champion deals 60-160 bonus physical damage and slows them by 99% for 0.35s (10s cooldown). Champion takedowns refresh cooldown duration.

3000

LoL Wild Rift: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Situational Changes
vs Healing
LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Chempunk Chainsword Wild Rift
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+250 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

vs Attack Damage
LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Death's Dance Wild Rift
Death's Dance

Death's Dance
Delays damage taken

+35 Attack Damage
+40 Armor
+15 Ability Haste

Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead.

3000

vs Ability Power
LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

vs Assassins
LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Runes BUILD
Glacial Augment Wild Rift

Glacial Augment
Applies Slow

Landing an attack on an enemy champion reduces their Movement Speed by 20% for 1.5s. This effect only affects each champion up to a maximum of 1 time(s) within 10s. Immobilizing an enemy champion triggers 3 glacial rays that radiate toward you, creating a frozen region that lasts for 3s. The region slows enemies within it by (1.5% of your bonus Health + 20%). and reduces the damage that they deal by 12%. The slow effect will persist for 1.5s even after they leave the frozen region.

Cooldown: 20s

Glacial Augment
Applies Slow
After immobilizing an enemy champion, fires a beam that reduces their Movement Speed.
Courage of the Colossus Wild Rift

Courage of the Colossus
Shield

Gains a shield that absorbs up to 25-45 () + 1% of max Health for 3s when immobilizing an enemy champion.

Cooldown: 10s

Courage of the Colossus
Shield
Gains a shield after immobilizing an enemy champions.
Second Wind Wild Rift

Second Wind
Heal after taking damage

Gain 5 Health every 5 seconds.
After taking damage from an enemy champion, regenerate 6 + (2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Second Wind
Heal after taking damage
Heals you after taking damage.
Overgrowth Wild Rift

Overgrowth
Bonus HP

When 2 minions or 1 monsters are killed nearby, permanently gains 3 max Health. Max Health can be increased indefinitely. Gains a bonus 3.5% max Health upon reaching 30 stacks.

Overgrowth
Bonus HP
Gains bonus scalable max Health.
Triumph Wild Rift

Triumph
Execute, Heal

Champion takedowns restore 10% of lost health and 10% of maximum mana and energy.

Triumph
Execute, Heal
Champion takedowns restore lost resources.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Skills Order
BONE SKEWER

9.5/9/8.5/8s 35/40/45/50

Charge: Slows himself by 20% for up to 3s, increasing cast range over the first 0.8s.

Release: Hurls his spear, dealing 130 physical damage (130/195/260/325 + 60% bonus attackdamage ), slowing the target by 90% for 1s and pulling it in. Releasing the ability immediately will cause Pyke to thrust his spear instead, dealing the same damage.

Deals 50% damage to minions.
Deals 50% damage to monsters.
If BONE SKEWER is overcharged it refunds a portion of it's cooldown and 50% of its mana cost.

(Q) BONE SKEWER
















GHOSTWATER DIVE

10.5/10/9.5/9s

Becomes camouflaged for 5 seconds and gains 40% Movements Speed (40 + 2% armorpenetration ) that decays over the duration.

(W) GHOSTWATER DIVE
















PHANTOM UNDERTOW

11/10.5/10/9.5s 40

Dashes forward, leaving behind a phantom. After 1 second, the phantom returns to Pyke, dealing 120 physical damage (120/175/230/285 + 100% bonus attackdamage ) to enemy champions and stunning for 1.25 (1.25 + 1% armorpenetration) seconds.

Deals 50% damage to minions
Deals 50% damage to monsters.

(E) PHANTOM UNDERTOW
















DEATH FROM BELOW

80/70/60s 100

Marks target area with an X, executing enemy champions below 250 (250 + 80% bonus attackdamage + 250/400/550% armorpenetration) health. Non-champions and champions above the threshold take 50% of this amount as physical damage.

If an emeny champion is struck, Pyke blinks to the location. If he was executed Pyke can recast DEATH FROM BELOW within 15s.

Death from BelowEach execution grants Pyke 100% bounty gold. If there's an assisting ally, grant them 100% gold, and  grant Pyke 160% gold (up to 600). Enemies killed by an ally inside the X grant Pyke 160% gold (up to 600).

(R) DEATH FROM BELOW
















Wild Rift Jungle Jungle PYKE's Build items and runes for LoL Wild Rift

Key items
Starting
Long Sword Wild Rift
Long Sword

Long Sword

+12 Attack Damage

500

Core
Light - Youmuu's Ghostblade Wild Rift
Light - Youmuu's Ghostblade

Light - Youmuu's Ghostblade
Increases Movement Speed

+55 Attack Damage
+15 Ability Haste

Slice:  +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 50 Move Speed and 3-6 at 100 stacks. () Attacks removes all Momentum, but Armor Penetration will last for 3 seconds after. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

3200

Duskblade of Draktharr Wild Rift
Duskblade of Draktharr

Duskblade of Draktharr
Attacks deal bonus damage

+55 Attack Damage
+10 Ability Haste

Razor:  +18 Armor Penetration.
Nightstalker: The first attack against a champion deals 60-160 bonus physical damage and slows them by 99% for 0.35s (10s cooldown). Champion takedowns refresh cooldown duration.

3000

LoL Wild Rift: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

Boots and Enchant
Boots of Dynamism Wild Rift
Boots of Dynamism

Boots of Dynamism
Attack Damage, Armor Penetration

+30 Attack Damage
+45 Move Speed.

Strike:  +10 Armor Penetration.

1400

Protobelt Enchant Wild Rift
Protobelt Enchant

Protobelt Enchant
Small dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. (60s Cooldown)
If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage.

500

Е
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Defense options
Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Death's Dance Wild Rift
Death's Dance

Death's Dance
Delays damage taken

+35 Attack Damage
+40 Armor
+15 Ability Haste

Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead.

3000

Build items options
PYKE - Main Build 👑
Light - Youmuu's Ghostblade Wild Rift
Light - Youmuu's Ghostblade

Light - Youmuu's Ghostblade
Increases Movement Speed

+55 Attack Damage
+15 Ability Haste

Slice:  +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 50 Move Speed and 3-6 at 100 stacks. () Attacks removes all Momentum, but Armor Penetration will last for 3 seconds after. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

3200

Duskblade of Draktharr Wild Rift
Duskblade of Draktharr

Duskblade of Draktharr
Attacks deal bonus damage

+55 Attack Damage
+10 Ability Haste

Razor:  +18 Armor Penetration.
Nightstalker: The first attack against a champion deals 60-160 bonus physical damage and slows them by 99% for 0.35s (10s cooldown). Champion takedowns refresh cooldown duration.

3000

LoL Wild Rift: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Phantom Dancer Wild Rift
Phantom Dancer

Phantom Dancer
Movement speed and attack speed

+25 Attack Damage
+25% Critical Rate
+30% Attack Speed

Shadowwalk: +5% Movement Speed.
Spectral Waltz: Gain +7% bonus Movement Speed when you attack for 3 seconds. After attacking 4 times, gain 25% Attack Speed for the same duration.

3000

Situational Changes
vs Healing
Phantom Dancer Wild Rift
Phantom Dancer

Phantom Dancer
Movement speed and attack speed

+25 Attack Damage
+25% Critical Rate
+30% Attack Speed

Shadowwalk: +5% Movement Speed.
Spectral Waltz: Gain +7% bonus Movement Speed when you attack for 3 seconds. After attacking 4 times, gain 25% Attack Speed for the same duration.

3000

Chempunk Chainsword Wild Rift
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+250 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

vs Attack Damage
Phantom Dancer Wild Rift
Phantom Dancer

Phantom Dancer
Movement speed and attack speed

+25 Attack Damage
+25% Critical Rate
+30% Attack Speed

Shadowwalk: +5% Movement Speed.
Spectral Waltz: Gain +7% bonus Movement Speed when you attack for 3 seconds. After attacking 4 times, gain 25% Attack Speed for the same duration.

3000

Death's Dance Wild Rift
Death's Dance

Death's Dance
Delays damage taken

+35 Attack Damage
+40 Armor
+15 Ability Haste

Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead.

3000

vs Ability Power
Phantom Dancer Wild Rift
Phantom Dancer

Phantom Dancer
Movement speed and attack speed

+25 Attack Damage
+25% Critical Rate
+30% Attack Speed

Shadowwalk: +5% Movement Speed.
Spectral Waltz: Gain +7% bonus Movement Speed when you attack for 3 seconds. After attacking 4 times, gain 25% Attack Speed for the same duration.

3000

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

vs Assassins
Phantom Dancer Wild Rift
Phantom Dancer

Phantom Dancer
Movement speed and attack speed

+25 Attack Damage
+25% Critical Rate
+30% Attack Speed

Shadowwalk: +5% Movement Speed.
Spectral Waltz: Gain +7% bonus Movement Speed when you attack for 3 seconds. After attacking 4 times, gain 25% Attack Speed for the same duration.

3000

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Runes BUILD
Electrocute Wild Rift

Electrocute
Burst Damage

Within 3 seconds, hit the same enemy champion with 3 basick attacks or abilities to cause additional adaptive damage to the target.

Damage value: 40-194 () + 40% extra + 25%

Cooldown: 20-13s ()

Electrocute
Burst Damage
Hitting a champion with successive attacks or abilities deals bonus adaptive damage.
Sudden Impact Wild Rift

Sudden Impact
Armor Penetration, Magic Penetration

After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.

Cooldown: 4s

Sudden Impact
Armor Penetration, Magic Penetration
Gains Armor and Magic Pen after dashing or after exiting invisibility/stealth.
Mark of the Weak Wild Rift

Mark of the Weak
Increase damage taken

Using abilities to deal damage to enemy champions will mark them as weak, increasing damage taken by them by 4-7% (). The mark disappears after they take ability damage 3 times, or after 7s have passed.

Cooldown: 15s

Mark of the Weak
Increase damage taken
After an ability damages an enemy champion, causes them to take increased damage.
Eyeball Collector Wild Rift

Eyeball Collector
Adaptive Force

Gains 1 or 2 after each unique enemy champion takedown, stacking up to 10 times.

At 10 stacks, gain bonus 10 or 20.

Eyeball Collector
Adaptive Force
Gains Adaptive Force after champion takedowns.
Second Wind Wild Rift

Second Wind
Heal after taking damage

Gain 5 Health every 5 seconds.
After taking damage from an enemy champion, regenerate 6 + (2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Second Wind
Heal after taking damage
Heals you after taking damage.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Smite Wild Rift
Smite

Smite

Deal 600 true damage to monsters, epic monsters or enemy minions, and restore 127 Health (70 + 10%) when smite a monster. Smite can be upgraded to Chilling Smite after being used 3 times.


Jungle Expertise:

+20% bonus gold and 20% bonus XP from jungle monsters, but temporarily earn 60% less gold and XP from minions.

+15% bonus basic attack damage and +30% bonus ability damage to jungle monsters.

Restore 40 Health over 5 seconds when dealing damage to jungle monsters.

Restore 4 Mana every second while in the jungle or river.

Gains one charge every 45 seconds, up to a max of 2.

Cooldown: 10s

Сhilling Smite Wild Rift
Сhilling Smite

Сhilling Smite

Deal 800 true damage to a large or epic monster or minion. Smiting monsters restore 152 Health (70 + 10%).

Against champions: Deal 70 true damage (38 to 184) ato enemy Champions and steals 25% of their Movement Speed for 2 seconds.

Cooldown: 10s

SKILLS ORDER
BONE SKEWER

9.5/9/8.5/8s 35/40/45/50

Charge: Slows himself by 20% for up to 3s, increasing cast range over the first 0.8s.

Release: Hurls his spear, dealing 130 physical damage (130/195/260/325 + 60% bonus attackdamage ), slowing the target by 90% for 1s and pulling it in. Releasing the ability immediately will cause Pyke to thrust his spear instead, dealing the same damage.

Deals 50% damage to minions.
Deals 50% damage to monsters.
If BONE SKEWER is overcharged it refunds a portion of it's cooldown and 50% of its mana cost.

(Q) BONE SKEWER
















GHOSTWATER DIVE

10.5/10/9.5/9s

Becomes camouflaged for 5 seconds and gains 40% Movements Speed (40 + 2% armorpenetration ) that decays over the duration.

(W) GHOSTWATER DIVE
















PHANTOM UNDERTOW

11/10.5/10/9.5s 40

Dashes forward, leaving behind a phantom. After 1 second, the phantom returns to Pyke, dealing 120 physical damage (120/175/230/285 + 100% bonus attackdamage ) to enemy champions and stunning for 1.25 (1.25 + 1% armorpenetration) seconds.

Deals 50% damage to minions
Deals 50% damage to monsters.

(E) PHANTOM UNDERTOW
















DEATH FROM BELOW

80/70/60s 100

Marks target area with an X, executing enemy champions below 250 (250 + 80% bonus attackdamage + 250/400/550% armorpenetration) health. Non-champions and champions above the threshold take 50% of this amount as physical damage.

If an emeny champion is struck, Pyke blinks to the location. If he was executed Pyke can recast DEATH FROM BELOW within 15s.

Death from BelowEach execution grants Pyke 100% bounty gold. If there's an assisting ally, grant them 100% gold, and  grant Pyke 160% gold (up to 600). Enemies killed by an ally inside the X grant Pyke 160% gold (up to 600).

(R) DEATH FROM BELOW
















Wild Rift Mid Mid PYKE's Build items and runes for LoL Wild Rift

Key items
Starting
Long Sword Wild Rift
Long Sword

Long Sword

+12 Attack Damage

500

Core
Light - Youmuu's Ghostblade Wild Rift
Light - Youmuu's Ghostblade

Light - Youmuu's Ghostblade
Increases Movement Speed

+55 Attack Damage
+15 Ability Haste

Slice:  +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 50 Move Speed and 3-6 at 100 stacks. () Attacks removes all Momentum, but Armor Penetration will last for 3 seconds after. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

3200

Duskblade of Draktharr Wild Rift
Duskblade of Draktharr

Duskblade of Draktharr
Attacks deal bonus damage

+55 Attack Damage
+10 Ability Haste

Razor:  +18 Armor Penetration.
Nightstalker: The first attack against a champion deals 60-160 bonus physical damage and slows them by 99% for 0.35s (10s cooldown). Champion takedowns refresh cooldown duration.

3000

LoL Wild Rift: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

Boots and Enchant
Boots of Dynamism Wild Rift
Boots of Dynamism

Boots of Dynamism
Attack Damage, Armor Penetration

+30 Attack Damage
+45 Move Speed.

Strike:  +10 Armor Penetration.

1400

Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Protobelt Enchant Wild Rift
Protobelt Enchant

Protobelt Enchant
Small dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. (60s Cooldown)
If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage.

500

Е
Defense options
Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Death's Dance Wild Rift
Death's Dance

Death's Dance
Delays damage taken

+35 Attack Damage
+40 Armor
+15 Ability Haste

Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead.

3000

Build items options
PYKE - Main Build 👑
Light - Youmuu's Ghostblade Wild Rift
Light - Youmuu's Ghostblade

Light - Youmuu's Ghostblade
Increases Movement Speed

+55 Attack Damage
+15 Ability Haste

Slice:  +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 50 Move Speed and 3-6 at 100 stacks. () Attacks removes all Momentum, but Armor Penetration will last for 3 seconds after. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

3200

Duskblade of Draktharr Wild Rift
Duskblade of Draktharr

Duskblade of Draktharr
Attacks deal bonus damage

+55 Attack Damage
+10 Ability Haste

Razor:  +18 Armor Penetration.
Nightstalker: The first attack against a champion deals 60-160 bonus physical damage and slows them by 99% for 0.35s (10s cooldown). Champion takedowns refresh cooldown duration.

3000

LoL Wild Rift: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

The Collector Wild Rift
The Collector

The Collector
Execute low health champions

+40 Attack Damage
+25% Critical Rate

Killer:  +10 Armor Penetration.
Death and Taxes: Dealing damage that would leave an enemy champion below 5% of their maximum Health executes them. Champion kills grant an additional 25 gold.

Limited to 1 The Collector.

2900

Situational Changes
vs Healing
The Collector Wild Rift
The Collector

The Collector
Execute low health champions

+40 Attack Damage
+25% Critical Rate

Killer:  +10 Armor Penetration.
Death and Taxes: Dealing damage that would leave an enemy champion below 5% of their maximum Health executes them. Champion kills grant an additional 25 gold.

Limited to 1 The Collector.

2900

Chempunk Chainsword Wild Rift
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+250 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

vs Attack Damage
The Collector Wild Rift
The Collector

The Collector
Execute low health champions

+40 Attack Damage
+25% Critical Rate

Killer:  +10 Armor Penetration.
Death and Taxes: Dealing damage that would leave an enemy champion below 5% of their maximum Health executes them. Champion kills grant an additional 25 gold.

Limited to 1 The Collector.

2900

Death's Dance Wild Rift
Death's Dance

Death's Dance
Delays damage taken

+35 Attack Damage
+40 Armor
+15 Ability Haste

Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead.

3000

vs Ability Power
The Collector Wild Rift
The Collector

The Collector
Execute low health champions

+40 Attack Damage
+25% Critical Rate

Killer:  +10 Armor Penetration.
Death and Taxes: Dealing damage that would leave an enemy champion below 5% of their maximum Health executes them. Champion kills grant an additional 25 gold.

Limited to 1 The Collector.

2900

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

vs Assassins
The Collector Wild Rift
The Collector

The Collector
Execute low health champions

+40 Attack Damage
+25% Critical Rate

Killer:  +10 Armor Penetration.
Death and Taxes: Dealing damage that would leave an enemy champion below 5% of their maximum Health executes them. Champion kills grant an additional 25 gold.

Limited to 1 The Collector.

2900

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Runes BUILD
Electrocute Wild Rift

Electrocute
Burst Damage

Within 3 seconds, hit the same enemy champion with 3 basick attacks or abilities to cause additional adaptive damage to the target.

Damage value: 40-194 () + 40% extra + 25%

Cooldown: 20-13s ()

Electrocute
Burst Damage
Hitting a champion with successive attacks or abilities deals bonus adaptive damage.
Sudden Impact Wild Rift

Sudden Impact
Armor Penetration, Magic Penetration

After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.

Cooldown: 4s

Sudden Impact
Armor Penetration, Magic Penetration
Gains Armor and Magic Pen after dashing or after exiting invisibility/stealth.
Mark of the Weak Wild Rift

Mark of the Weak
Increase damage taken

Using abilities to deal damage to enemy champions will mark them as weak, increasing damage taken by them by 4-7% (). The mark disappears after they take ability damage 3 times, or after 7s have passed.

Cooldown: 15s

Mark of the Weak
Increase damage taken
After an ability damages an enemy champion, causes them to take increased damage.
Eyeball Collector Wild Rift

Eyeball Collector
Adaptive Force

Gains 1 or 2 after each unique enemy champion takedown, stacking up to 10 times.

At 10 stacks, gain bonus 10 or 20.

Eyeball Collector
Adaptive Force
Gains Adaptive Force after champion takedowns.
Second Wind Wild Rift

Second Wind
Heal after taking damage

Gain 5 Health every 5 seconds.
After taking damage from an enemy champion, regenerate 6 + (2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Second Wind
Heal after taking damage
Heals you after taking damage.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Barrier Wild Rift
Barrier

Barrier

Gain a shield that absorbs 100 (100–450 ) damage for 2 seconds.

Cooldown: 120s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Skills Order
BONE SKEWER

9.5/9/8.5/8s 35/40/45/50

Charge: Slows himself by 20% for up to 3s, increasing cast range over the first 0.8s.

Release: Hurls his spear, dealing 130 physical damage (130/195/260/325 + 60% bonus attackdamage ), slowing the target by 90% for 1s and pulling it in. Releasing the ability immediately will cause Pyke to thrust his spear instead, dealing the same damage.

Deals 50% damage to minions.
Deals 50% damage to monsters.
If BONE SKEWER is overcharged it refunds a portion of it's cooldown and 50% of its mana cost.

(Q) BONE SKEWER
















GHOSTWATER DIVE

10.5/10/9.5/9s

Becomes camouflaged for 5 seconds and gains 40% Movements Speed (40 + 2% armorpenetration ) that decays over the duration.

(W) GHOSTWATER DIVE
















PHANTOM UNDERTOW

11/10.5/10/9.5s 40

Dashes forward, leaving behind a phantom. After 1 second, the phantom returns to Pyke, dealing 120 physical damage (120/175/230/285 + 100% bonus attackdamage ) to enemy champions and stunning for 1.25 (1.25 + 1% armorpenetration) seconds.

Deals 50% damage to minions
Deals 50% damage to monsters.

(E) PHANTOM UNDERTOW
















DEATH FROM BELOW

80/70/60s 100

Marks target area with an X, executing enemy champions below 250 (250 + 80% bonus attackdamage + 250/400/550% armorpenetration) health. Non-champions and champions above the threshold take 50% of this amount as physical damage.

If an emeny champion is struck, Pyke blinks to the location. If he was executed Pyke can recast DEATH FROM BELOW within 15s.

Death from BelowEach execution grants Pyke 100% bounty gold. If there's an assisting ally, grant them 100% gold, and  grant Pyke 160% gold (up to 600). Enemies killed by an ally inside the X grant Pyke 160% gold (up to 600).

(R) DEATH FROM BELOW
















PYKE Counters, Synergys, Tips

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Join our community and unlock the all premium content!

Wild Rift PYKE's COMBOS + VIDEO GUIDE

🥇HARD 🥈MEDIUM 🥉EASY
Pyke Stun Ultimate Redirect
W
E
R

Use this combo to unexpectedly CC multiple enemies in a teamfight.

Use (W) GHOSTWATER DIVE to approach the teamfight. (E) PHANTOM UNDERTOW through as many targets as possible. Use (R) DEATH FROM BELOW on a target that is furthest away just as when your (E) is about to connect through the initial targets. This will redirect the stun on the last target.
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift PYKE's ABILITIES

GIFT OF THE DROWNED ONES P BONE SKEWER Q GHOSTWATER DIVE W PHANTOM UNDERTOW E DEATH FROM BELOW R
GIFT OF THE DROWNED ONES

(PASSIVE) GIFT OF THE DROWNED ONES

Stores 10% (10 + 0.35% armorpenetration) of damage taken from champions, increased to 50% (50 + 0.65% armorpenetration) if there are two or more visible enemy champions nearby. Damage stored cannot exceed 160 (lower value between 65% heal and 146 + 800% bonus attackdamage).

When Pyke is not visible to enemies, he heals for the amount of damage stored.

Pyke cannot increase his max Health and converts 14 bonus Health to 1 Attack Damage.

Open Video

BONE SKEWER

(Q) BONE SKEWER

9.5/9/8.5/8s 35/40/45/50

Charge: Slows himself by 20% for up to 3s, increasing cast range over the first 0.8s.

Release: Hurls his spear, dealing 130 physical damage (130/195/260/325 + 60% bonus attackdamage ), slowing the target by 90% for 1s and pulling it in. Releasing the ability immediately will cause Pyke to thrust his spear instead, dealing the same damage.

Deals 50% damage to minions.
Deals 50% damage to monsters.
If BONE SKEWER is overcharged it refunds a portion of it's cooldown and 50% of its mana cost.

Open Video

GHOSTWATER DIVE

(W) GHOSTWATER DIVE

10.5/10/9.5/9s

Becomes camouflaged for 5 seconds and gains 40% Movements Speed (40 + 2% armorpenetration ) that decays over the duration.

Open Video

PHANTOM UNDERTOW

(E) PHANTOM UNDERTOW

11/10.5/10/9.5s 40

Dashes forward, leaving behind a phantom. After 1 second, the phantom returns to Pyke, dealing 120 physical damage (120/175/230/285 + 100% bonus attackdamage ) to enemy champions and stunning for 1.25 (1.25 + 1% armorpenetration) seconds.

Deals 50% damage to minions
Deals 50% damage to monsters.

Open Video

DEATH FROM BELOW

(R) DEATH FROM BELOW

80/70/60s 100

Marks target area with an X, executing enemy champions below 250 (250 + 80% bonus attackdamage + 250/400/550% armorpenetration) health. Non-champions and champions above the threshold take 50% of this amount as physical damage.

If an emeny champion is struck, Pyke blinks to the location. If he was executed Pyke can recast DEATH FROM BELOW within 15s.

Death from BelowEach execution grants Pyke 100% bounty gold. If there's an assisting ally, grant them 100% gold, and  grant Pyke 160% gold (up to 600). Enemies killed by an ally inside the X grant Pyke 160% gold (up to 600).

Open Video

Wild Rift PYKE's game tactics

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Join our community and unlock tactics!

PYKE: champion change history (buffs and nerfs)

▼ NERF 16.05.2024 (PATCH 5.1B)

(E) PHANTOM UNDERTOW
Stun time: (1.5+1.5% Armor Penetration)s → (1.25+1% Armor Penetration)s.
▲ BUFF 27.12.2023 (PATCH 4.4D)

(E) PHANTOM UNDERTOW
Damage: 120/170/220/270 + 100% bonus Attack Damage → 120/175/230/285 + 100% bonus Attack Damage.

(R) DEATH FROM BELOW
Pyke gains gold if his allies assist in takedowns: 140% → 160%.
Pyke gains gold if enemies are slain by his allies in the X-shaped area: 140% → 160%.
▲ BUFF 24.08.2023 (PATCH 4.3B)

BASE STATS
Attack Damage per level: 2.65 → 3.5.

(Q) BONE SKEWER
Basic damage: 120/185/250/315 → 130/195/260/325.
Damage ratio to minions: 80% → 50%.
Damage ratio to monsters: 90% → 50%.

(E) PHANTOM UNDERTOW
Base damage: 110/160/210/260 → 120/170/220/270.
Base stun duration: 1.25s → 1.5s.
Damage ratio to monsters: 100% → 50%.
▲ BUFF 08.06.2023 (PATCH 4.2A)

BASE STATS
Armor per level: 4.3 → 5.
Magic resist per level: 1.6 → 2.5.

(PASSIVE) GIFT OF THE DROWNED ONES
Stored damage cap: 60% Health and 140 + 800% the lower value of the bonus Attack Damage → 65% Health and 160 + 800% the lower value of the bonus Attack Damage .

(Q) BONE SKEWER
Base damage: 110/175/240/305 → 120/185/250/315.

(R) DEATH FROM BELOW
Execute threshold: 250/375/500 → 250/400/550.
✱ ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
✱ ADJUST 19.04.2023 (PATCH 4.1B)

(PASSIVE) GIFT OF THE DROWNED ONES
With two or more enemy champions nearby, stored damage ratio: 45% + 0.65% × Fixed armor penetration → 50% + 0.65% × Fixed armor penetration.
Stored damage cap: The lower number of 60% maximum health and 80+8 × Additional Attack Damage → The lower number of 60% maximum health and 140+8 × Additional Attack Damage.

(E) PHANTOM UNDERTOW
Damage ratio to minions: 80% → 50%.

(R) DEATH FROM BELOW
With ally assists or when an ally kills the enemy champion within the X mark, Pyke gets a percentage of the kill gold: 120% → 140%.
✱ ADJUST 29.03.2023 (PATCH 4.1A)

(Q) BONE SKEWER
Damage ratio to minions: 100% → 80%.
Damage ratio to monsters: 110% → 90%.

(E) PHANTOM UNDERTOW
Damage ratio to monsters: 110% → 100%.

(R) DEATH FROM BELOW
Additional gold ratio for solo kills: 110% → 100%.
Gold granted to Pyke for assisting a teammate: 110% → 120%.
Extra gold cap: 550g → 600g.
When teammates kill the enemy within Pyke’s ultimate range, Pyke's extra gold ratio: 110% → 120%.
Extra gold cap: 550g → 600g.
✱ ADJUST 16.03.2023 (PATCH 4.1)

(Q) BONE SKEWER
Deals 25% damage to minions and monsters → Deals 100% damage to minions, 110% damage to monsters.

(E) PHANTOM UNDERTOW
Deals 25% damage to minions, 25% damage to monsters → Deals 80% damage to minions, 110% damage to monsters.

(R) DEATH FROM BELOW
[NEW] Pyke earns 110% additional gold every time he executes an enemy. If there is an assist from a teammate, the last assisting teammate will get 100% of the additional gold, and Pyke will get 110% of the additional gold (maximum 550); every time an enemy Champion is defeated by a teammate in the area with a X, Pyke can get 110% the additional gold (capped at 550).
▲ BUFF 19.10.2022 (PATCH 3.4B)

(W) GHOSTWATER DIVE
Cooldown: 11.5/11/10.5/10s → 10.5/10/9.5/9s.

(E) PHANTOM UNDERTOW
Cooldown: 12.5/12/11.5/11s → 11/10.5/10/9.5s.
✱ ADJUST 28.09.2022 (PATCH 3.4A)

(Q) BONE SKEWER
Mana cost: 50/55/60/65 → 35/40/45/50.
Damage to non-champions: 50% → 25%.

(E) PHANTOM UNDERTOW
Cooldown: 14/13/12/11s → 12.5/12/11.5/11s.
▲ BUFF 28.07.2022 (PATCH 3.3A)

BASE STATS
Health growth: 115 → 125.

(PASSIVE) GIFT OF THE DROWNED ONES
Gray health storage when two or more enemy champions nearby: 35% damage suffered → 45% damage suffered.

(E) PHANTOM UNDERTOW
Deals 25% damage to minions and monsters.

(R) DEATH FROM BELOW
Skill description has been modified to provide better clarification of the “cut” granted to Pyke and his allies
▲ BUFF 13.07.2022 (PATCH 3.3)

BASE STATS
Attack Damage per level: 1.7 → 2.65.

(Q) BONE SKEWER
Damage: 100/165/230/295 → 110/175/240/305.

(E) PHANTOM UNDERTOW
Damage: 105/145/185/225 → 110/160/210/260.
Armor penetration ratio for stun duration: 1% → 1.5%.
See More

PYKE's Lore

A renowned harpooner from the slaughter docks of Bilgewater, Pyke should have met his death in the belly of a gigantic jaull-fish… and yet, he returned. Now, stalking the dank alleys and backways of his former hometown, he uses his new supernatural gifts to bring a swift and gruesome end to those who make their fortune by exploiting others—and a city that prides itself on hunting monsters now finds a monster hunting them.

Wild Rift PYKE Video

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