LoL Wild Rift: VEX
A
Wild Rift Mid
57
23 518

17 Feb 2024
Wild Rift: VEX - Build Guide (Items, Runes, COMBOS, SKILLS ORDER) Wild Rift Mages
ADJUST

Damage
6.6
Toughness
6.6
Utility
6.6
Difficulty
6.6
League of Legends: Wild Rift VEX, role - Mage. Use the guidelines to take your VEX Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position VEX is in the rating table, go to the - Tier List page.
attackdamage 58 (3.6) 
heal 610 (105)
healthregeneration 8 (0.9)
attackspeed 0.75 (0)
mana 480 (49)
mpreg 12 (0.9)
movementspeed 350 (0)
armor 30 (4.4)
magicresistance 30 (0.9)
criticalstrike 175 (0)


Wild Rift Mid Mid VEX's Build items and runes for LoL Wild Rift

Key items
Starting
Amplifying Tome Wild Rift
Amplifying Tome

Amplifying Tome

+25 Ability Power

500

Core
Luden's Echo Wild Rift
Luden's Echo

Luden's Echo
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste

Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.

3000

Ruin - Rabadon's Deathcap Wild Rift
Ruin - Rabadon's Deathcap

Ruin - Rabadon's Deathcap
Boosts Ability Power

+90 Ability Power
+7% Magic Penetration

Cinders: Reduces your base Health by 10-100.
Overkill: Increases Ability Power by 20-55%.

3400

Light - Infinity Orb Wild Rift
Light - Infinity Orb

Light - Infinity Orb
Abilities deal bonus damage

+95 Ability Power
+7% Magic Penetration

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 45% Health.

3200

Boots and Enchant
Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.

1400

Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Defense options
LoL Wild Rift Crystalline Reflector
Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration

Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% + 1% bonus Health to them. Shard durations do not stack.

3000

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Build items options
VEX - Main Build 👑
Luden's Echo Wild Rift
Luden's Echo

Luden's Echo
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste

Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.

3000

Ruin - Rabadon's Deathcap Wild Rift
Ruin - Rabadon's Deathcap

Ruin - Rabadon's Deathcap
Boosts Ability Power

+90 Ability Power
+7% Magic Penetration

Cinders: Reduces your base Health by 10-100.
Overkill: Increases Ability Power by 20-55%.

3400

Light - Infinity Orb Wild Rift
Light - Infinity Orb

Light - Infinity Orb
Abilities deal bonus damage

+95 Ability Power
+7% Magic Penetration

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 45% Health.

3200

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Awakened Soulstealer Wild Rift
Awakened Soulstealer

Awakened Soulstealer
Takedown refund cooldowns

+150 Max Health
+65 Ability Power
+7% Magic Penetration
+20 Ability Haste

Soul Hunt:  +15% Magic Penetration.
Soulflare: Takedowns on enemy champions within 3 seconds of dealing damage to them reduce the remaining cooldowns of your abilities (including ultimates) by 25%.
2500

VEX - Alternative Build
Luden's Echo Wild Rift
Luden's Echo

Luden's Echo
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste

Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.

3000

Ruin - Rabadon's Deathcap Wild Rift
Ruin - Rabadon's Deathcap

Ruin - Rabadon's Deathcap
Boosts Ability Power

+90 Ability Power
+7% Magic Penetration

Cinders: Reduces your base Health by 10-100.
Overkill: Increases Ability Power by 20-55%.

3400

Light - Infinity Orb Wild Rift
Light - Infinity Orb

Light - Infinity Orb
Abilities deal bonus damage

+95 Ability Power
+7% Magic Penetration

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 45% Health.

3200

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Light - Riftmaker Wild Rift
Light - Riftmaker

Light - Riftmaker
Ramping Damage

+150 Max Health
+90 Ability Power
+7% Magic Penetration
+15 Ability Haste

Assimilation: +12% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 2.5%, up to 4 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.

3300

Situational Changes
vs Shield
Awakened Soulstealer Wild Rift
Awakened Soulstealer

Awakened Soulstealer
Takedown refund cooldowns

+150 Max Health
+65 Ability Power
+7% Magic Penetration
+20 Ability Haste

Soul Hunt:  +15% Magic Penetration.
Soulflare: Takedowns on enemy champions within 3 seconds of dealing damage to them reduce the remaining cooldowns of your abilities (including ultimates) by 25%.
2500

Oceanid's Trident Wild Rift
Oceanid's Trident

Oceanid's Trident
Anti-Shielding

+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

2600

vs Attack Damage
Awakened Soulstealer Wild Rift
Awakened Soulstealer

Awakened Soulstealer
Takedown refund cooldowns

+150 Max Health
+65 Ability Power
+7% Magic Penetration
+20 Ability Haste

Soul Hunt:  +15% Magic Penetration.
Soulflare: Takedowns on enemy champions within 3 seconds of dealing damage to them reduce the remaining cooldowns of your abilities (including ultimates) by 25%.
2500

LoL Wild Rift Crystalline Reflector
Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration

Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% + 1% bonus Health to them. Shard durations do not stack.

3000

vs Healing
Awakened Soulstealer Wild Rift
Awakened Soulstealer

Awakened Soulstealer
Takedown refund cooldowns

+150 Max Health
+65 Ability Power
+7% Magic Penetration
+20 Ability Haste

Soul Hunt:  +15% Magic Penetration.
Soulflare: Takedowns on enemy champions within 3 seconds of dealing damage to them reduce the remaining cooldowns of your abilities (including ultimates) by 25%.
2500

Morellonomicon Wild Rift
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

Runes BUILD
Electrocute Wild Rift

Electrocute
Burst Damage

Within 3 seconds, hit the same enemy champion with 3 basick attacks or abilities to cause additional adaptive damage to the target.

Damage value: 40-194 () + 40% extra + 25%

Cooldown: 20-13s ()

Electrocute
Burst Damage
Hitting a champion with successive attacks or abilities deals bonus adaptive damage.
Sudden Impact Wild Rift

Sudden Impact
Armor Penetration, Magic Penetration

After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.

Cooldown: 4s

Sudden Impact
Armor Penetration, Magic Penetration
Gains Armor and Magic Pen after dashing or after exiting invisibility/stealth.
Mark of the Weak Wild Rift

Mark of the Weak
Increase damage taken

Using abilities to deal damage to enemy champions will mark them as weak, increasing damage taken by them by 4-7% (). The mark disappears after they take ability damage 3 times, or after 7s have passed.

Cooldown: 15s

Mark of the Weak
Increase damage taken
After an ability damages an enemy champion, causes them to take increased damage.
Ingenious Hunter Wild Rift

Ingenious Hunter
Item Ability Haste, Charge Speed

Gains 20 Item Ability Haste. Gains a bonus 5 Item Ability Haste after each unique enemy champion takedown. Stacks up to 5 times.

Ingenious Hunter
Item Ability Haste, Charge Speed
Gains item Ability Haste after unique champion takedowns.
Transcendence Wild Rift

Transcendence
CDR

Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.

Cooldown: 8s

Transcendence
CDR
Grants more Ability Haste the higher your level is and also returns ability cooldown duration.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Barrier Wild Rift
Barrier

Barrier

Gain a shield that absorbs 100 (100–450 ) damage for 2 seconds.

Cooldown: 120s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Skills Order
MISTRAL BOLT

8s 50

Vex launches a wave of mist that deals 50 magic damage (50/55/60/65 + 60% abilitypower). After a delay, the wave becomes smaller and faster.

Consumes Gloom on enemies hit.

(Q) MISTRAL BOLT
















PERSONAL SPACE

18s 75

Vex gains 50 Shield (50/85/120/155 + 70% abilitypower) for 2.5 seconds and emits a shockwave that deals 65 magic damage (65/120/175/230 + 30% abilitypower).

Consumes Gloom on enemies hit.

(W) PERSONAL SPACE
















LOOMING DARKNESS

13s 80/90/100/110

Vex commands Shadow to fly to a location. Upon arriving, it deals 50 magic damage (50/80/110/140 + 40/45/50/55% abilitypower) and Slows by 30/35/40/45% for 2 seconds.

Applies Gloom to enemies hit.

Enemies Feared by this Ability move away from the center rather than from Vex. The size of the affected area increases the further Vex casts this from herself.

(E) LOOMING DARKNESS
















SHADOW SURGE

90s 100

Shadow excitedly surges forward, dealing 75 magic damage (75/125/175 + 20% abilitypower) and marking the first enemy champion hit for 4 seconds.

SHADOW SURGE RecastRecast: Dash to the marked champion, dealing 150 magic damage (150/250/350 + 50% abilitypower) on arrival.

If the marked champion dies within 6 seconds of taking damage from this Ability, its cooldown is temporarily reset.

(R) SHADOW SURGE
















VEX Counters, Synergys, Tips

Only for 💎Premium members.
Join our community and unlock the all premium content!

Wild Rift VEX's COMBOS + VIDEO GUIDE

🥇HARD 🥈MEDIUM 🥉EASY
Vex Teamfight Engage
E
Q
R1
R2
W
AA

Use this combo to engage a teamfight by fearing multiple enemies.

Lead with (E) LOOMING DARKNESS to fear multiple enemies. Follow up with (Q) MISTRAL BOLT to proc GLOOM on as many targets as possible, use (R1) SHADOW SURGE immediately after. As your (PASSIVE) DOOM 'N GLOOM is back up, reactivate (R2) to go in, buffer your (W) PERSONAL SPACE while dashing to fear them all again immediately upon landing. Finish with more AA's and use your ultimate reset to go after other targets once a kill is secured. You need to proc GLOOM on at least 4 enemies to fill your (PASSIVE) meter immediately.
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift VEX's ABILITIES

DOOM 'N GLOOM P MISTRAL BOLT Q PERSONAL SPACE W LOOMING DARKNESS E SHADOW SURGE R
DOOM 'N GLOOM

(PASSIVE) DOOM 'N GLOOM

Every 22 seconds Vex becomes afflicted with Doom, causing her next basic Ability to interrupt dashes and Fear enemies for 0.75 seconds.

Whenever a nearby enemy dashes or blinks, Vex marks them with Gloom for 6 seconds. Vex's next Attack against a Gloomed enemy deals an additional 24 magic damage (24 + 20% abilitypower) and reduces this Ability's Cooldown by 25%.

Non-champion targets take 40% damage and refund 10% of this Ability's Cooldown.

Vex's basic abilities use a different icon when DOOM is ready:
DOOM MISTRAL BOLTDOOM PERSONAL SPACEDOOM LOOMING DARKNESS


Cooldown: 22s.

Open Video

MISTRAL BOLT

(Q) MISTRAL BOLT

8s 50

Vex launches a wave of mist that deals 50 magic damage (50/55/60/65 + 60% abilitypower). After a delay, the wave becomes smaller and faster.

Consumes Gloom on enemies hit.

Open Video

PERSONAL SPACE

(W) PERSONAL SPACE

18s 75

Vex gains 50 Shield (50/85/120/155 + 70% abilitypower) for 2.5 seconds and emits a shockwave that deals 65 magic damage (65/120/175/230 + 30% abilitypower).

Consumes Gloom on enemies hit.

Open Video

LOOMING DARKNESS

(E) LOOMING DARKNESS

13s 80/90/100/110

Vex commands Shadow to fly to a location. Upon arriving, it deals 50 magic damage (50/80/110/140 + 40/45/50/55% abilitypower) and Slows by 30/35/40/45% for 2 seconds.

Applies Gloom to enemies hit.

Enemies Feared by this Ability move away from the center rather than from Vex. The size of the affected area increases the further Vex casts this from herself.

Open Video

SHADOW SURGE

(R) SHADOW SURGE

90s 100

Shadow excitedly surges forward, dealing 75 magic damage (75/125/175 + 20% abilitypower) and marking the first enemy champion hit for 4 seconds.

SHADOW SURGE RecastRecast: Dash to the marked champion, dealing 150 magic damage (150/250/350 + 50% abilitypower) on arrival.

If the marked champion dies within 6 seconds of taking damage from this Ability, its cooldown is temporarily reset.

Open Video

Wild Rift VEX's game tactics

Only for 💎Premium members.
Join our community and unlock tactics!

VEX: champion change history (buffs and nerfs)

✱ ADJUST 25.10.2023 (PATCH 4.4)

BASE STATS
Movement speed: 345 → 350.
✱ ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
▼ NERF 16.11.2022 (PATCH 3.5)

(E) LOOMING DARKNESS
Cooldown: 12s → 13.
Mana cost: 70/80/90/100 → 80/90/100/110.
See More

VEX's Lore

In the black heart of the Shadow Isles, a lone yordle trudges through the spectral fog, content in its murky misery. With an endless supply of teen angst and a powerful shadow in tow, Vex lives in her own self-made slice of gloom, far from the revolting cheer of the “normie” world. Though she lacks ambition, she is quick to strike down color and happiness, stopping all would-be interlopers with her magical malaise.

Wild Rift VEX Video

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