21 Sep 2023 Wild Rift: VEX - Build Guide (Items, Runes, COMBOS, SKILLS ORDER)
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Mid VEX's Build items and runes for LoL Wild Rift

Amplifying Tome +25 Ability Power
500

Luden's Echo
Abilities deal bonus damage +85 Ability Power
+300 Max Mana
+20 Ability Haste
Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% ) bonus magic damage to your target and up to 3 nearby enemies.
3000

Rabadon's Deathcap
Boosts Ability Power +110 Ability Power
Overkill: Increases Ability Power by 40%. 3400

Infinity Orb
Abilities deal bonus damage +85 Ability Power
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. 2900

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration +55 Ability Power
+150% Mana Regeneration
Magic Break: +8% Magic Penetration.
1400

Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown) 1000

Crystalline Reflector
Reduce physical damage and deals magic damage back +45 Armor
+60 Ability Power
+15 Ability Haste
Mirroed Force: Ability casts grant a mirrow shard (up to 3) that each block 10 physical damage + 5% AP from an enemy champion and deal 20 magic damage + 10% AP
to them.
2900

Banshee's Veil
Block an enemy ability +75 Ability Power
+40 Magic Resistance
+15 Ability Haste
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown) 2800

Luden's Echo
Abilities deal bonus damage +85 Ability Power
+300 Max Mana
+20 Ability Haste
Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% ) bonus magic damage to your target and up to 3 nearby enemies.
3000

Rabadon's Deathcap
Boosts Ability Power +110 Ability Power
Overkill: Increases Ability Power by 40%. 3400

Infinity Orb
Abilities deal bonus damage +85 Ability Power
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. 2900

Void Staff
Magic Penetration (%) +70 Ability Power
Dissolve: +45% Magic Penetration.
2900

Awakened Soulstealer
Takedown refund cooldowns +150 Max Health
+65 Ability Power
+20 Ability Haste
Soul Hunt: +15% Magic Penetration.
Soulflare: Takedowns on enemy champions within 3 seconds of dealing damage to them reduce the remaining cooldowns of your abilities (including ultimates) by 25%. 2500

Luden's Echo
Abilities deal bonus damage +85 Ability Power
+300 Max Mana
+20 Ability Haste
Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% ) bonus magic damage to your target and up to 3 nearby enemies.
3000

Rabadon's Deathcap
Boosts Ability Power +110 Ability Power
Overkill: Increases Ability Power by 40%. 3400

Infinity Orb
Abilities deal bonus damage +85 Ability Power
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. 2900

Void Staff
Magic Penetration (%) +70 Ability Power
Dissolve: +45% Magic Penetration.
2900

Riftmaker
Ramping Damage +150 Max Health
+80 Ability Power
+15 Ability Haste
Assimilation: +12% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 3%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage. 3200

Awakened Soulstealer
Takedown refund cooldowns +150 Max Health
+65 Ability Power
+20 Ability Haste
Soul Hunt: +15% Magic Penetration.
Soulflare: Takedowns on enemy champions within 3 seconds of dealing damage to them reduce the remaining cooldowns of your abilities (including ultimates) by 25%. 2500

Banshee's Veil
Block an enemy ability +75 Ability Power
+40 Magic Resistance
+15 Ability Haste
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown) 2800

Awakened Soulstealer
Takedown refund cooldowns +150 Max Health
+65 Ability Power
+20 Ability Haste
Soul Hunt: +15% Magic Penetration.
Soulflare: Takedowns on enemy champions within 3 seconds of dealing damage to them reduce the remaining cooldowns of your abilities (including ultimates) by 25%. 2500

Crystalline Reflector
Reduce physical damage and deals magic damage back +45 Armor
+60 Ability Power
+15 Ability Haste
Mirroed Force: Ability casts grant a mirrow shard (up to 3) that each block 10 physical damage + 5% AP from an enemy champion and deal 20 magic damage + 10% AP
to them.
2900

Awakened Soulstealer
Takedown refund cooldowns +150 Max Health
+65 Ability Power
+20 Ability Haste
Soul Hunt: +15% Magic Penetration.
Soulflare: Takedowns on enemy champions within 3 seconds of dealing damage to them reduce the remaining cooldowns of your abilities (including ultimates) by 25%. 2500

Morellonomicon
Magic damage reduces enemy healing +70 Ability Power
+20 Ability Haste
Affliction: Dealing Magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If the target is below 50% Health, this effect is increased to 60% Grievous Wounds instead.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2500

Electrocute
Burst Damage
Within 3 seconds, hit the same enemy champion with 3 basick attacks or abilities to cause additional adaptive damage to the target.
Damage value: 40-194 () + 40% extra
+ 25%
Cooldown: 20-13s ()


Sudden Impact
Armor Penetration, Magic Penetration
After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.
Cooldown: 4s

Mark of the Weak
Increase damage taken
Using abilities to deal damage to enemy champions will mark them as weak, increasing damage taken by them by 4-7% (). The mark disappears after they take ability damage 3 times, or after 7s have passed.
Cooldown: 15s

Ingenious Hunter
Item Ability Haste, Charge Speed
Gains 20 Item Ability Haste. Gains a bonus 4 Item Ability Haste after each unique enemy champion takedown. Stacks up to 5 times.


Transcendence
CDR
Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.
Cooldown: 8s

Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s

Barrier
Gain a shield that absorbs 100 (100–450 ) damage for 2 seconds.
Cooldown: 120s

Ignite
Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.
Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
Cooldown: 100s

(Q) MISTRAL BOLT

(W) PERSONAL SPACE

(E) LOOMING DARKNESS

(R) SHADOW SURGE
Wild Rift VEX's COMBOS + VIDEO GUIDE






Use this combo to engage a teamfight by fearing multiple enemies.
Lead with (E) LOOMING DARKNESS to fear multiple enemies. Follow up with (Q) MISTRAL BOLT to proc GLOOM on as many targets as possible, use (R1) SHADOW SURGE immediately after. As your PASSIVE is back up, reactivate (R2) to go in, buffer your (W) PERSONAL SPACE while dashing to fear them all again immediately upon landing. Finish with more AAs and use your ultimate reset to go after other targets once a kill is secured. You need to proc GLOOM on at least 4 enemies to fill your PASSIVE meter immediately.
Wild Rift VEX's ABILITIES

(PASSIVE) DOOM 'N GLOOM
Every 22 seconds Vex becomes afflicted with Doom, causing her next basic Ability to interrupt dashes and Fear enemies for 0.75 seconds.
Whenever a nearby enemy dashes or blinks, Vex marks them with Gloom for 6 seconds. Vex's next Attack against a Gloomed enemy deals an additional 24 magic damage (24 + 20% ) and reduces this Ability's Cooldown by 25%.
Non-champion targets take 40% damage and refund 10% of this Ability's Cooldown.
Vex's basic abilities use a different icon when DOOM is ready:
Cooldown: 22s.
Open video

(Q) MISTRAL BOLT
8s
50
Vex launches a wave of mist that deals 50 magic damage (50/55/60/65 + 60% ). After a delay, the wave becomes smaller and faster.
Consumes Gloom on enemies hit.
Open video

(W) PERSONAL SPACE
18s
75
Vex gains 50 Shield (50/85/120/155 + 70% ) for 2.5 seconds and emits a shockwave that deals 65 magic damage (65/120/175/230 + 30%
).
Consumes Gloom on enemies hit.
Open video

(E) LOOMING DARKNESS
13s
80/90/100/110
Vex commands Shadow to fly to a location. Upon arriving, it deals 50 magic damage (50/80/110/140 + 40/45/50/55% ) and Slows by 30/35/40/45% for 2 seconds.
Applies Gloom to enemies hit.
Enemies Feared by this Ability move away from the center rather than from Vex. The size of the affected area increases the further Vex casts this from herself.
Open video

(R) SHADOW SURGE
90s
100
Shadow excitedly surges forward, dealing 75 magic damage (75/125/175 + 20% ) and marking the first enemy champion hit for 4 seconds.
Recast: Dash to the marked champion, dealing 150 magic damage (150/250/350 + 50%
) on arrival.
If the marked champion dies within 6 seconds of taking damage from this Ability, its cooldown is temporarily reset.
Open video
VEX: champion change history (buffs and nerfs)
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
(E) LOOMING DARKNESS
Cooldown: 12s → 13.
Mana cost: 70/80/90/100 → 80/90/100/110.
VEX's Lore
Wild Rift VEX Video
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