15 Nov 2024 Wild Rift: VEX - Build Guide (Items, Runes, COMBOS, SKILLS ORDER)
ADJUST
58 (3.6) | 610 (105) | 8 (0.9) |
0.75 (0) | 480 (49) | 12 (0.9) |
350 (0) | 30 (4.4) | 30 (0.9) |
175 (0) |
Mid VEX's Build items and runes for LoL Wild Rift
Amplifying Tome
+25 Ability Power
500
Luden's Echo
Abilities deal bonus damage
+85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste
Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.
3000
Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration
+55 Ability Power
+45 Move Speed.
+150% Mana Regeneration
Magic Break: +8% Magic Penetration.
1400
Rabadon's Deathcap
Boosts Ability Power
+100 Ability Power
+7% Magic Penetration
Overkill: Increases Ability Power by 20-45%.
3400
Rabadon's Deathcap TIPS: A huge power spike for champions with high AP ratios to increase AP by 20-45% and significantly increase their damage. Most effective against enemy teams that lack magic resistance or have squishy targets.
Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration
+55 Ability Power
+45 Move Speed.
+150% Mana Regeneration
Magic Break: +8% Magic Penetration.
1400
Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)
1000
Stasis Enchant TIPS: Good against assassins and burst damage.
Crystalline Reflector
Reduce physical damage and deals magic damage back
+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration
Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% AP + 1% bonus Health to them. Shard durations do not stack.
3000
Crystalline Reflector TIPS: A great item for a mage assassin, it will increase survivability against champions with a physical damage type. It also reflects physical damage back to the attacker as magical damage.
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.
Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s
Barrier
Gain a shield that absorbs 110 (110–450 ) damage for 2 seconds.
Cooldown: 100s
Ignite
Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.
Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
Cooldown: 100s
Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration
+55 Ability Power
+45 Move Speed.
+150% Mana Regeneration
Magic Break: +8% Magic Penetration.
1400
Luden's Echo
Abilities deal bonus damage
+85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste
Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.
3000
Rabadon's Deathcap
Boosts Ability Power
+100 Ability Power
+7% Magic Penetration
Overkill: Increases Ability Power by 20-45%.
3400
Rabadon's Deathcap TIPS: A huge power spike for champions with high AP ratios to increase AP by 20-45% and significantly increase their damage. Most effective against enemy teams that lack magic resistance or have squishy targets.
Infinity Orb
Abilities deal bonus damage
+85 Ability Power
+7% Magic Penetration
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.
3200
Infinity Orb TIPS: This item increases damage to enemies with low health. Indispensable for mages and assassins with magical damage type.
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.
Hextech Soulstealer
Takedown increase Movement speed an reduce cooldowns
+150 Max Health
+65 Ability Power
+7% Magic Penetration
+20 Ability Haste
Soul Hunt: +15% Magic Penetration.
Wandering Soul: Every time you take down an enemy champion within 3 seconds of damaging them, your ability cooldowns are reduced by 25%. You steal 15% of their base Movement Speed for 10 seconds and 75% of their Ability Haste until they respawn. Ability Haste stolen this way stacks.
3000
Hextech Soulstealer TIPS: Kills and assists steal movement speed and ability haste from defeated enemies until they respawn. Useful if you're a frequent kill-getter.
Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration
+55 Ability Power
+45 Move Speed.
+150% Mana Regeneration
Magic Break: +8% Magic Penetration.
1400
Luden's Echo
Abilities deal bonus damage
+85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste
Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.
3000
Rabadon's Deathcap
Boosts Ability Power
+100 Ability Power
+7% Magic Penetration
Overkill: Increases Ability Power by 20-45%.
3400
Rabadon's Deathcap TIPS: A huge power spike for champions with high AP ratios to increase AP by 20-45% and significantly increase their damage. Most effective against enemy teams that lack magic resistance or have squishy targets.
Infinity Orb
Abilities deal bonus damage
+85 Ability Power
+7% Magic Penetration
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.
3200
Infinity Orb TIPS: This item increases damage to enemies with low health. Indispensable for mages and assassins with magical damage type.
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.
Riftmaker
Ramping Damage
+150 Max Health
+80 Ability Power
+7% Magic Penetration
+15 Ability Haste
Assimilation: +13% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 2.5%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.
3300
Riftmaker TIPS: This item increases damage over time while fighting.
Hextech Soulstealer
Takedown increase Movement speed an reduce cooldowns
+150 Max Health
+65 Ability Power
+7% Magic Penetration
+20 Ability Haste
Soul Hunt: +15% Magic Penetration.
Wandering Soul: Every time you take down an enemy champion within 3 seconds of damaging them, your ability cooldowns are reduced by 25%. You steal 15% of their base Movement Speed for 10 seconds and 75% of their Ability Haste until they respawn. Ability Haste stolen this way stacks.
3000
Hextech Soulstealer TIPS: Kills and assists steal movement speed and ability haste from defeated enemies until they respawn. Useful if you're a frequent kill-getter.
Oceanid's Trident
Anti-Shielding
+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste
Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.
2600
Oceanid's Trident TIPS: If you're an mage-assassin and the enemy has a lot of shields, pick this item up to make destroying their shields easier.
Hextech Soulstealer
Takedown increase Movement speed an reduce cooldowns
+150 Max Health
+65 Ability Power
+7% Magic Penetration
+20 Ability Haste
Soul Hunt: +15% Magic Penetration.
Wandering Soul: Every time you take down an enemy champion within 3 seconds of damaging them, your ability cooldowns are reduced by 25%. You steal 15% of their base Movement Speed for 10 seconds and 75% of their Ability Haste until they respawn. Ability Haste stolen this way stacks.
3000
Hextech Soulstealer TIPS: Kills and assists steal movement speed and ability haste from defeated enemies until they respawn. Useful if you're a frequent kill-getter.
Crystalline Reflector
Reduce physical damage and deals magic damage back
+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration
Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% AP + 1% bonus Health to them. Shard durations do not stack.
3000
Crystalline Reflector TIPS: A great item for a mage assassin, it will increase survivability against champions with a physical damage type. It also reflects physical damage back to the attacker as magical damage.
Hextech Soulstealer
Takedown increase Movement speed an reduce cooldowns
+150 Max Health
+65 Ability Power
+7% Magic Penetration
+20 Ability Haste
Soul Hunt: +15% Magic Penetration.
Wandering Soul: Every time you take down an enemy champion within 3 seconds of damaging them, your ability cooldowns are reduced by 25%. You steal 15% of their base Movement Speed for 10 seconds and 75% of their Ability Haste until they respawn. Ability Haste stolen this way stacks.
3000
Hextech Soulstealer TIPS: Kills and assists steal movement speed and ability haste from defeated enemies until they respawn. Useful if you're a frequent kill-getter.
Morellonomicon
Magic damage reduces enemy healing
+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste
Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
2500
Morellonomicon TIPS: Mage’s grievous wounds option for tackling enemy comps with heavy healing & sustain. Perfect against champions like Soraka, Dr. Mundo & Vladimir.
Electrocute
Burst Damage
Within 3 seconds, hit the same enemy champion with 3 basick attacks or abilities to cause additional adaptive damage to the target.
Damage value: 40-194 () + 40% extra + 25%
Cooldown: 20-13s ()
Scorch
Poke
Damaging an enemy champion with an ability burns them, dealing 28-42 bonus magic damage () after 1 seconds.
Cooldown: 8s
Cheap Shot
Bonus Damage
Deals 10-45 bonus true damage to enemies whose movement is impaired.
Cooldown: 7s
Eyeball Collector
Adaptive Force
Gains 1 or 2 after each unique enemy champion takedown, stacking up to 10 times.
At 10 stacks, gain bonus 10 or 20.
Transcendence
CDR
Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.
Cooldown: 8s
8s 50
Vex launches a wave of mist that deals 50 magic damage (50/55/60/65 + 60% ). After a delay, the wave becomes smaller and faster.
Consumes Gloom on enemies hit.
(Q) MISTRAL BOLT
18s 75
Vex gains 50 Shield (50/85/120/155 + 70% ) for 2.5 seconds and emits a shockwave that deals 65 magic damage (65/120/175/230 + 30% ).
Consumes Gloom on enemies hit.
(W) PERSONAL SPACE
13s 80/90/100/110
Vex commands Shadow to fly to a location. Upon arriving, it deals 50 magic damage (50/80/110/140 + 40/45/50/55% ) and Slows by 30/35/40/45% for 2 seconds.
Applies Gloom to enemies hit.
Enemies Feared by this Ability move away from the center rather than from Vex. The size of the affected area increases the further Vex casts this from herself.
(E) LOOMING DARKNESS
90s 100
Shadow excitedly surges forward, dealing 75 magic damage (75/125/175 + 20% ) and marking the first enemy champion hit for 4 seconds.
Recast: Dash to the marked champion, dealing 150 magic damage (150/250/350 + 50% ) on arrival.
If the marked champion dies within 6 seconds of taking damage from this Ability, its cooldown is temporarily reset.
(R) SHADOW SURGE
If you want to use this VEX Mid build, you should take Flash (Teleport a short distance) and Barrier (Gain a shield) as your Summoner Spells.
For runes, you should pick Electrocute (Hitting a champion with successive attacks or abilities deals bonus adaptive damage.) as your keystone, followed by Scorch (Deals bonus damage to champions on ability hit.), Cheap Shot (Deals true damage to enemy champions when their movement is impaired.) and Eyeball Collector (Gains Adaptive Force after champion takedowns.) in the primary tree, as well as Transcendence (Grants more Ability Haste the higher your level is and also returns ability cooldown duration.) in the secondary tree. Above you can see possible options for replacing runes.
Start your build with Amplifying Tome. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy’s skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed at an early stage.
Finally, for your items, you should build Luden's Echo (Abilities deal bonus damage) as your first item, followed by Boots of Mana (Grants Ability Power, Magic Penetration and Mana Regeneration) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Rabadon's Deathcap (Boosts Ability Power).
Maybe now it's time to think about upgrading your boot, invest in Stasis Enchant (Turn invulnerable).
The remaining three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield. Buy items that will effectively counter your opponents, help you and your allies. To do this, use the "Situational Items" section to find out which items will be useful to you in a particular situation.
For the skill order, you want to stick with (Q) (W) (E). You can learn more about abilities order at all levels by studying the diagram above.
Wild Rift VEX's COMBOS + VIDEO GUIDE
Use this combo to engage a teamfight by fearing multiple enemies.
Lead with (E) LOOMING DARKNESS to fear multiple enemies. Follow up with (Q) MISTRAL BOLT to proc GLOOM on as many targets as possible, use (R1) SHADOW SURGE immediately after. As your (PASSIVE) DOOM 'N GLOOM is back up, reactivate (R2) to go in, buffer your (W) PERSONAL SPACE while dashing to fear them all again immediately upon landing. Finish with more AA's and use your ultimate reset to go after other targets once a kill is secured. You need to proc GLOOM on at least 4 enemies to fill your (PASSIVE) meter immediately.
Wild Rift VEX's ABILITIES
(PASSIVE) DOOM 'N GLOOM
Every 22 seconds Vex becomes afflicted with Doom, causing her next basic Ability to interrupt dashes and Fear enemies for 0.75 seconds.
Whenever a nearby enemy dashes or blinks, Vex marks them with Gloom for 6 seconds. Vex's next Attack against a Gloomed enemy deals an additional 24 magic damage (24 + 20% ) and reduces this Ability's Cooldown by 25%.
Non-champion targets take 40% damage and refund 10% of this Ability's Cooldown.
Vex's basic abilities use a different icon when DOOM is ready:
Cooldown: 22s.
Open Video
(Q) MISTRAL BOLT
8s 50
Vex launches a wave of mist that deals 50 magic damage (50/55/60/65 + 60% ). After a delay, the wave becomes smaller and faster.
Consumes Gloom on enemies hit.
Open Video
(W) PERSONAL SPACE
18s 75
Vex gains 50 Shield (50/85/120/155 + 70% ) for 2.5 seconds and emits a shockwave that deals 65 magic damage (65/120/175/230 + 30% ).
Consumes Gloom on enemies hit.
Open Video
(E) LOOMING DARKNESS
13s 80/90/100/110
Vex commands Shadow to fly to a location. Upon arriving, it deals 50 magic damage (50/80/110/140 + 40/45/50/55% ) and Slows by 30/35/40/45% for 2 seconds.
Applies Gloom to enemies hit.
Enemies Feared by this Ability move away from the center rather than from Vex. The size of the affected area increases the further Vex casts this from herself.
Open Video
(R) SHADOW SURGE
90s 100
Shadow excitedly surges forward, dealing 75 magic damage (75/125/175 + 20% ) and marking the first enemy champion hit for 4 seconds.
Recast: Dash to the marked champion, dealing 150 magic damage (150/250/350 + 50% ) on arrival.
If the marked champion dies within 6 seconds of taking damage from this Ability, its cooldown is temporarily reset.
Open Video
VEX: champion change history (buffs and nerfs)
BASE STATS
Movement speed: 345 → 350.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
(E) LOOMING DARKNESS
Cooldown: 12s → 13.
Mana cost: 70/80/90/100 → 80/90/100/110.
VEX's Lore
Wild Rift VEX Video
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