CHAMPION GUIDE / BUILD
Jungle HECARIM Build
Recommended items, runes and spells for playing HECARIM in the Jungle lane.
No published build has been assigned to this lane.
Jungle Item Build & Spells
TIPS: Start your build with
Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Trinity Force (Well-Rounded) as your first item, followed by
Gluttonous Greaves (Grants Attack Damage and Omnivamp) or
Mercury's Treads (Reduces Magic Damage) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Muramana (Converts Mana to Attack Damage).
Maybe now it's time to think about upgrading your boot, invest in
Immortal Treds (Deal bonus damage or gain increased healing and shielding). You may want to replace it with
Chainlaced Crushers (Gain a magic shield upon taking magic damage), it all depends on your playstyle and the situation on the battlefield.
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Serylda’s Grudge
Instead of Death's Dance
Jungle Rune Build
For runes, you should pick
Phase Rush (Hitting the enemy champion(s) with basic attacks or abilities multiple times grants Movement Speed and Ability Haste.) as your keystone, followed by
Battle Zeal (While in combat with an enemy champion, gain basic ability damage amplification against them.),
Coup de Grace (Increases damage dealt to enemy champions with low Health.) and
Legend: Bloodline (Gains Omnivamp.) in the primary tree, as well as
Celerity (Gain Movement Speed. All Movement Speed bonuses on you are also increased.) in the secondary tree. Below you can see possible options for replacing runes.
Hitting the enemy champion(s) with basic attacks or abilities multiple times grants Movement Speed and Ability Haste.
While in combat with an enemy champion, gain basic ability damage amplification against them.
Increases damage dealt to enemy champions with low Health.
Gains Omnivamp.
Gain Movement Speed. All Movement Speed bonuses on you are also increased.
Jungle Ability Order
Max: Q→W→ECHAMPION GUIDE / COMMUNITY BUILDS
Jungle HECARIM Community Builds
Explore published community builds for playing HECARIM in the Jungle lane.
0 COMMUNITY BUILDSBe the first to share a HECARIM build with the WR-META community.
CREATE BUILDCHAMPION PROFILE / BASE STATISTICS
HECARIM Champion DNA
Explore the champion’s playstyle and base statistics. Select a level to preview how recorded starting values and growth change from level 1 to 15.
01 / BASE STATS / LEVEL SCALING
CHAMPION STATISTICS
Recorded attributes at the selected level. Numbers below the chart remain in their original units.
02 / CHAMPION IDENTITY / PLAYSTYLE
PLAYSTYLE PROFILE
Damage, toughness, utility and difficulty use the champion’s stored profile and do not change with level.
CHAMPION PROFILE / BALANCE HISTORY
HECARIM Patch Changes
Explore the buffs, nerfs, adjustments and reworks recorded across previous Wild Rift patches. Expand a patch to see its detailed changes.
BASE STATS
Critical Strike Damage: 175% → 200%.
Attack Speed cap: 2.5 → 3 attacks per second.
Attack Speed Ratio: 0.67.
Base Attack Speed: 0.67.
Base Bonus Attack Speed: 0.2.
Attack Speed per Level: 0.016.
Base Armor: 46 → 42.
Armor per Level: 5 → 5.4.
Health per Level: 120 → 130.
(Q) RAMPAGE
Bonus Movement Speed on hit: 30% → 18%.
BASE STATS
Base Attack Damage: 58 → 54.
Attack Damage per level: 3.6 → 4.
(W) SPIRIT OF DREAD
Damage: 15/20/25/30 → 12/18/24/30.
BASE STATS
Base Attack Damage: 54 → 58.
Base Armor: 43 → 46.
Armor per level: 4.5 → 5.
BASE STATS
Base Health: 600 → 630.
Health per level: 112 → 120.
Base Armor: 37 → 43.
Magic Resist per level: 1.5 → 2.
(Q) RAMPAGE
Movement speed bonus on-hit: 40% → 30%.
Damage increase for next Rampage: 125% → 120%.
BASE STATS
Growth Health: 120 → 112.
(Q) RAMPAGE
[Removed] Rampage mechanism: first click to charge, then click to cast in advance.
[New] Charging Hecarim’s halberd for 0.75s, increasing the area he deals damage to. Automatically casts when fully charged, dealing (5/15/25/35 + 110% Attack Damage) physical damage..
(E) DEVASTATING CHARGE
Continuous movement speed increase: 65% → 55%.
BASE STATS
Base Attack Damage: 58 → 54.
Base Health: 630 → 600.
(Q) RAMPAGE
Damage: 10/20/30/40 + 110% Attack Damage → 5/15/25/35 + 110% Attack Damage.
Recast within 8s: 135% empowered damage → 125% empowered damage.
(W) SPIRIT OF DREAD
Damage and magic resistance: 20/25/30/35 → 6/12/18/24.
Health regeneration: 10/15/20/25 + 1% Bonus maximum health → 5/10/15/20 + 1% Bonus maximum health.
Health regeneration from damage dealt to enemy targets: Damage dealt (25% + 0.02% Bonus Attack Damage) → Damage dealt (20% + 0.02% Bonus Attack Damage).
(R) ONSLAUGHT OF SHADOWS
Cooldown: 90/80/70s → 100/85/70s.
CHAMPION GUIDE / COUNTERS
Jungle HECARIM Counters
Explore champion matchups and synergies for HECARIM in the Jungle lane.
THREATS
Champions that can make this matchup difficult.
SYNERGIES
Champions that work well alongside this pick.
No champions have been added to this category.
No champion matchups have been added for this lane.
CHAMPION GUIDE / COUNTER ITEMS
Jungle HECARIM Counter Items
Discover items that help counter HECARIM in the Jungle lane.
ARMOR
Armor helps against basic attacks and physical damage.
REDUCE HEALING
Grievous Wounds help reduce healing effects.
REDUCE MOBILITY
Items that decrease this champion's mobility.
CHAMPION GUIDE / COMBOS
HECARIM Skill Combos
Learn skill combinations from beginner to advanced. Choose a difficulty to explore execution steps, tips and videos.
HARDADVANCED COMBOS
COMBO 1 / HARD
Quick close combat burst
A demonstration has not been uploaded.
W
AA
E
R
Q
AAIf the enemy is a bit too close, (W) SPIRIT OF DREAD then AA and quickly press your (E) to reset the Auto. AA again and (R) then (Q) followed by an AA for maximum damage.
MEDIUMINTERMEDIATE COMBOS
EASYBEGINNER COMBOS
CHAMPION GUIDE / TIPS
Jungle HECARIM Tips
Practical laning tips, matchup decisions and tactical advice for playing HECARIM in the Jungle lane.
Advice for this lane has not been added.
CHAMPION GUIDE / STRENGTHS & WEAKNESSES
Jungle HECARIM Strengths and Weaknesses
Explore the strengths and weaknesses of HECARIM in the Jungle lane and prepare for favorable and difficult matchups.
Advice for this lane has not been added.
CHAMPION GUIDE / GAME PLAN
Jungle HECARIM Strategy and Tactics
Plan your early, mid and late game decisions for HECARIM in the Jungle lane.
Advice for this lane has not been added.
CHAMPION GUIDE / POWER SPIKES
Jungle HECARIM Power Spikes
Learn when HECARIM is strongest in the Jungle lane across early, mid and late game.
Advice for this lane has not been added.
CHAMPION GUIDE / JUNGLE PATH
HECARIM Jungle Path
Explore HECARIM jungle clear routes, camp orders and pathing tips for Wild Rift.
01 / JUNGLE CLEAR / PATHING
full clear with a Red Buff start





















































