15 Sep 2024 Wild Rift: XIN ZHAO - Build Guide (Items, Runes, COMBOS, SKILLS ORDER)
BUFF
62 (4.5) | 650 (115) | 9 (0.86) |
0.8 (0.015) | 345 (41) | 12 (0.71) |
355 (0) | 35 (4.3) | 38 (1.64) |
175 (0) |
Jungle XIN ZHAO's Build items and runes for LoL Wild Rift
Long Sword
+12 Attack Damage
500
Sundered Sky
Periodically empowers attacks
+300 Max Health
+40 Attack Damage
+15 Ability Haste
Lightshield Strike: The first attack against an enemy champion deals Critically Strikes (6s cooldown per target), dealing 160% damage and restores Health (equal to 140% base Attack Damage + 6% of missing Health to you.
3000
Trinity Force
Well-Rounded
+250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste
Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Valor: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.
3333
Plated Steelcaps
Reduces Physical Damage
+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.
Block: Reduces physical damage taken by 7-10% ().
1350
Mercury's Treads
Reduces Magic Damage
+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.
Dissolve: Reduces magic damage taken by 7-12% ().
1350
Gargoyle Enchant
Shield
Stoneplate (Active): Gain a shield that absorbs 25% of your maximum health that decays over 4 seconds. If there are 3 or more enemies nearby, the shield value increases by 300%. Damage dealt is reduced by 40% for 4 seconds. If the shield breaks early, damage reduction will end. (60s Cooldown)
500
Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)
1000
Death's Dance
Delays damage taken
+35 Attack Damage
+40 Armor
+15 Ability Haste
Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead.
3000
Maw of Malmortius
Converts damage from attacks into a magic shield
+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste
Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.
3000
Guardian Angel
Revives at death
+40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)
3400
Thornmail
Reflects damage and reduces enemy healing
+200 Max Health
+75 Armor
Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
2700
Sundered Sky
Periodically empowers attacks
+300 Max Health
+40 Attack Damage
+15 Ability Haste
Lightshield Strike: The first attack against an enemy champion deals Critically Strikes (6s cooldown per target), dealing 160% damage and restores Health (equal to 140% base Attack Damage + 6% of missing Health to you.
3000
Trinity Force
Well-Rounded
+250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste
Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Valor: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.
3333
Black Cleaver
Physical Damage reduces Armor
+350 Max Health
+40 Attack Damage
+20 Ability Haste
Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.
3000
Sterak's Gage
Taking damage triggers a shield
+400 Max Health
Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds.
3200
Amaranth's Twinguard
In-combat durability
+60 Armor
+60 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.
3100
Sundered Sky
Periodically empowers attacks
+300 Max Health
+40 Attack Damage
+15 Ability Haste
Lightshield Strike: The first attack against an enemy champion deals Critically Strikes (6s cooldown per target), dealing 160% damage and restores Health (equal to 140% base Attack Damage + 6% of missing Health to you.
3000
Trinity Force
Well-Rounded
+250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste
Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Valor: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.
3333
Black Cleaver
Physical Damage reduces Armor
+350 Max Health
+40 Attack Damage
+20 Ability Haste
Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.
3000
Death's Dance
Delays damage taken
+35 Attack Damage
+40 Armor
+15 Ability Haste
Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead.
3000
Maw of Malmortius
Converts damage from attacks into a magic shield
+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste
Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.
3000
Sterak's Gage
Taking damage triggers a shield
+400 Max Health
Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds.
3200
Maw of Malmortius
Converts damage from attacks into a magic shield
+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste
Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.
3000
Amaranth's Twinguard
In-combat durability
+60 Armor
+60 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.
3100
Guardian Angel
Revives at death
+40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)
3400
Black Cleaver
Physical Damage reduces Armor
+350 Max Health
+40 Attack Damage
+20 Ability Haste
Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.
3000
Chempunk Chainsword
Reduces enemy healing
+250 Max Health
+45 Attack Damage
+15 Ability Haste
Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
2800
Sterak's Gage
Taking damage triggers a shield
+400 Max Health
Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds.
3200
Death's Dance
Delays damage taken
+35 Attack Damage
+40 Armor
+15 Ability Haste
Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead.
3000
Conqueror
Stacking Damage, Vamp
Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.
Per stack: 2-6 bonus or 3-9 for 6s.
Fully stacked bonus: Melee - 8%, Ranged - 5% bonus Omnivamp .
Nullifying Orb
Shield when low health
If you would take damage from a champion that causes you to fall below 35% of your maximum health, grants a shield that absorbs up to 60-190 () damage for 4s.
Cooldown: 60s
Bone Plating
Block Combo-damage
When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.
Cooldown: 30s
Overgrowth
Bonus HP
When 2 minions or 1 monsters are killed nearby, permanently gains 3 max Health. Max Health can be increased indefinitely. Gains a bonus 3% max Health upon reaching 30 stacks.
Sudden Impact
Armor Penetration, Magic Penetration
After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.
Cooldown: 4s
Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s
Smite
Deal 600 true damage to monsters, epic monsters or enemy minions, and restore 127 Health (70 + 10%) when smite a monster. Smite can be upgraded to Chilling Smite after being used 3 times.
Jungle Expertise:
+20% bonus gold and 20% bonus XP from jungle monsters, but temporarily earn 60% less gold and XP from minions.
+15% bonus basic attack damage and +30% bonus ability damage to jungle monsters.
Restore 40 Health over 5 seconds when dealing damage to jungle monsters.
Restore 4 Mana every second while in the jungle or river.
Gains one charge every 45 seconds, up to a max of 2.
Cooldown: 10s
Сhilling Smite
Deal 800 true damage to a large or epic monster or minion. Smiting monsters restore 152 Health (70 + 10%).
Against champions: Deal 70 true damage (38 to 184) ato enemy Champions and steals 25% of their Movement Speed for 2 seconds.
Cooldown: 10s
9/8/7/6s 30
Empowers the next three attacks to deal an additional 20 physical damage (20/28/36/44 + 40% bonus ) and reduce the cooldown of other abilities by 1 second.
The third attack knocks the target up for 0.75 seconds.
(Q) THREE TALON STRIKE
12/10,5/9/7,5s 45
Slashes his spear, dealing 81 physical damage (50/60/70/80 + 50% ) and slowing by 50% for 1.5 seconds. Xin Zhao then thrusts his spear, dealing 90 physical damage (40/85/130/175 + 80% ) and slowing by 50% for 1.5 seconds.
The furthest enemy champion hit is Challenged for 3 seconds, increasing Audacious Charge's cast range at them.
Attack Speed reduces cast time.
Deals 50% damage to minions.
(W) WIND BECOMES LIGHTNING
11s 50
Dashes to an enemy, dealing 50 magic damage (50/85/120/155 + 80% ) to all nearby enemies and slowing them by 30% for 0.5 second. Xin Zhao gains 40/47.5/55/62.5% Attack Speed for 5 seconds.
This ability's cast range is increased against a Challenged target.
(E) AUDACIOUS CHARGE
80/70/60s 100
Passive: The last champion hit by an attack or Audacious Charge is now Challenged.
Active: Sweeps his spear, dealing physical damage equal to 75 (75/150/225 + 100% bonus + 80% ) plus 15% of enemies' maximum Health and knocking them back except the Challenged one. For the next 5 seconds, Xin Zhao blocks damage from enemies far away.
Deals 600 max damage against monsters.
(R) CRESCENT GUARD
Wild Rift XIN ZHAO's COMBOS + VIDEO GUIDE
Use this combo to isolate a target from the rest of the enemy team.
Use (E) AUDACIOUS CHARGE on a target that you want to isolate from the rest of the enemy team. Quickly AA and (R) CRESCENT GUARD to knock away all the surrounding enemies except your target. From there, AA and use (Q) THREE TALON STRIKE as an auto attack reset. AA twice more and use (W) WIND BECOMES LIGHTNING as the enemy is being knocked up. Finish with another AA.
Wild Rift XIN ZHAO's ABILITIES
(PASSIVE) DETERMINATION
Every third attack deals an additional 15 physical damage (22% (+2% ) ) and heals for 13 (7 (+4,5 ) + 10% + 40% ).
Open Video
(Q) THREE TALON STRIKE
9/8/7/6s 30
Empowers the next three attacks to deal an additional 20 physical damage (20/28/36/44 + 40% bonus ) and reduce the cooldown of other abilities by 1 second.
The third attack knocks the target up for 0.75 seconds.
Open Video
(W) WIND BECOMES LIGHTNING
12/10,5/9/7,5s 45
Slashes his spear, dealing 81 physical damage (50/60/70/80 + 50% ) and slowing by 50% for 1.5 seconds. Xin Zhao then thrusts his spear, dealing 90 physical damage (40/85/130/175 + 80% ) and slowing by 50% for 1.5 seconds.
The furthest enemy champion hit is Challenged for 3 seconds, increasing Audacious Charge's cast range at them.
Attack Speed reduces cast time.
Deals 50% damage to minions.
Open Video
(E) AUDACIOUS CHARGE
11s 50
Dashes to an enemy, dealing 50 magic damage (50/85/120/155 + 80% ) to all nearby enemies and slowing them by 30% for 0.5 second. Xin Zhao gains 40/47.5/55/62.5% Attack Speed for 5 seconds.
This ability's cast range is increased against a Challenged target.
Open Video
(R) CRESCENT GUARD
80/70/60s 100
Passive: The last champion hit by an attack or Audacious Charge is now Challenged.
Active: Sweeps his spear, dealing physical damage equal to 75 (75/150/225 + 100% bonus + 80% ) plus 15% of enemies' maximum Health and knocking them back except the Challenged one. For the next 5 seconds, Xin Zhao blocks damage from enemies far away.
Deals 600 max damage against monsters.
Open Video
XIN ZHAO: champion change history (buffs and nerfs)
(Q) THREE TALON STRIKE
Increased attack range: 200 → 225.
BASE STATS
Attack Damage per level: 3.6 → 4.5.
(W) WIND BECOMES LIGHTNING
Slash damage: 50/60/70/80 + 40% Attack Damage → 50/60/70/80 + 50% Attack Damage.
Thrust damage: 40/85/130/175 + 70% Attack Damage → 40/85/130/175 + 80% Attack Damage.
(E) AUDACIOUS CHARGE
Attack speed increase: 40/45/50/55% → 40/47.5/55/62.5%.
(W) WIND BECOMES LIGHTNING
Slash damage: 40/50/60/70 + 30% Attack Damage → 50/60/70/80 + 40% Attack Damage.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
BASE STATS
Base Attack Damage: 58 → 62.
(E) AUDACIOUS CHARGE
Cooldown: 12s → 11s.
(Q) THREE TALON STRIKE
Cooldown: 8/7/6/5s → 9/8/7/6s.
(Q) THREE TALON STRIKE
Base damage: 20/25/30/35 → 20/28/36/44.
Cooldown: 9/8/7/6s → 8/7/6/5s.
(W) WIND BECOMES LIGHTNING
Thrust damage: 40/80/120/160 → 40/85/130/175.
BASE STATS
Base HP: 610 → 650.
Armor per Level: 3,9 → 4,3.
Armor at Level 15: 90 → 96.
BASE STATS
Base armor: 40 → 35.
Base health: 650 → 610.
BASE STATS
Magic Resistance: 30 → 38.
Health Gained per Level-Up: 105 → 115.
Health at Level 15: 2120 → 2260.
BASE STATS
Base AD: 64 → 58.
(PASSIVE) DETERMINATION
Base Heal Amount: 9.6 to 60 → 6.8 to 60.
(Q) THREE TALON STRIKE
Base damage: 25/30/35/40 → 20/25/30/35.
(W) WIND BECOMES LIGHTNING
Sweep and Strike now hit slightly behind Xin Zhao.
Strike Range: 6 → 8.
Cooldown: 12/11/10/9s → 12/10,5/9/7,5s.
Second hit AD ratio: → 0,7.
Strike now Challenges Champions/Monsters and provides vision of the target for 3s.
If multiple targets are hit, the furthest from Xin Zhao is the one that is challenged.
Minion damage reduced by 50%.
(E) UDACIOUS CHARGE
Cast Range on Challenged Targets: 5,5 → 8,5.
AP ratio: 60% → 80%.
(R) CRESCENT GUARD
Damage: 75/175/275 → 75/150/225.
[NEW] AP ratio: 80%.
Duration: 3s → 5s.
[REMOVED] Basic attacks and spells extend Crescent Guard's duration.
BASE STATS
Mana regen: 15 → 12
BASE STATS
Attack Damage: 70 → 64.
Health per level: 115 → 105.
Armor per level: 4,3 → 3,9.
Magic Resistance: 38 → 30.
(E) UDACIOUS CHARGE
Cast range:: 6 → 5,5.
CRESCENT GUARD (ULTIMATE)
Cooldown: 80/70/60s → 100/85/70s.
XIN ZHAO's Lore
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