XIN ZHAO Wild Rift
S+
Wild Rift Jungle
120
67 419

15 Sep 2024
Wild Rift: XIN ZHAO - Build Guide (Items, Runes, COMBOS, SKILLS ORDER) Wild Rift Fightrs Wild Rift Tank
BUFF

Damage
6.6
Toughness
6.6
Utility
3.3
Difficulty
3.3
League of Legends: Wild Rift XIN ZHAO, role - Fighter / Tank. Use the guidelines to take your XIN ZHAO Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position XIN ZHAO is in the rating table, go to the - Tier List page.
attackdamage 62 (4.5)
heal 650 (115)
healthregeneration 9 (0.86)
attackspeed 0.8 (0.015)
mana 345 (41)
mpreg 12 (0.71)
movementspeed 355 (0)
armor 35 (4.3)
magicresistance 38 (1.64)
criticalstrike 175 (0)


Wild Rift Jungle Jungle XIN ZHAO's Build items and runes for LoL Wild Rift

Key items
Starting
Long Sword Wild Rift
Long Sword

Long Sword

+12 Attack Damage

500

Core
Sundered Sky Wild Rift
Sundered Sky

Sundered Sky
Periodically empowers attacks

+300 Max Health
+40 Attack Damage
+15 Ability Haste

Lightshield Strike: The first attack against an enemy champion deals Critically Strikes (6s cooldown per target), dealing 160% damage  and restores Health (equal to 140% base Attack Damage + 6% of missing Health to you.

3000

Trinity Force Wild Rift
Trinity Force

Trinity Force
Well-Rounded

+250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste

Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Valor: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3333

Boots and Enchant
Plated Steelcaps Wild Rift
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken by 7-10% ().

1350

Mercury's Treads Wild Rift
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken by 7-12% ().

1350

Gargoyle Enchant Wild Rift
Gargoyle Enchant

Gargoyle Enchant
Shield

Stoneplate (Active): Gain a shield that absorbs 25% of your maximum health that decays over 4 seconds. If there are 3 or more enemies nearby, the shield value increases by 300%. Damage dealt is reduced by 40% for 4 seconds. If the shield breaks early, damage reduction will end. (60s Cooldown)

500

Е
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Defense options
Death's Dance Wild Rift
Death's Dance

Death's Dance
Delays damage taken

+35 Attack Damage
+40 Armor
+15 Ability Haste

Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead.

3000

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Thornmail Wild Rift
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Build items options
XIN ZHAO - Main Build 👑
Sundered Sky Wild Rift
Sundered Sky

Sundered Sky
Periodically empowers attacks

+300 Max Health
+40 Attack Damage
+15 Ability Haste

Lightshield Strike: The first attack against an enemy champion deals Critically Strikes (6s cooldown per target), dealing 160% damage  and restores Health (equal to 140% base Attack Damage + 6% of missing Health to you.

3000

Trinity Force Wild Rift
Trinity Force

Trinity Force
Well-Rounded

+250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste

Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Valor: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3333

Black Cleaver Wild Rift
Black Cleaver

Black Cleaver
Physical Damage reduces Armor

+350 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3000

Sterak's Gage Wild Rift
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds.

3200

Amaranth's Twinguard Wild Rift
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

XIN ZHAO - Alternative Build
Sundered Sky Wild Rift
Sundered Sky

Sundered Sky
Periodically empowers attacks

+300 Max Health
+40 Attack Damage
+15 Ability Haste

Lightshield Strike: The first attack against an enemy champion deals Critically Strikes (6s cooldown per target), dealing 160% damage  and restores Health (equal to 140% base Attack Damage + 6% of missing Health to you.

3000

Trinity Force Wild Rift
Trinity Force

Trinity Force
Well-Rounded

+250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste

Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Valor: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3333

Black Cleaver Wild Rift
Black Cleaver

Black Cleaver
Physical Damage reduces Armor

+350 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3000

Death's Dance Wild Rift
Death's Dance

Death's Dance
Delays damage taken

+35 Attack Damage
+40 Armor
+15 Ability Haste

Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead.

3000

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Situational Changes
vs Ability Power
Sterak's Gage Wild Rift
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds.

3200

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

vs Assassins
Amaranth's Twinguard Wild Rift
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

vs Healing
Black Cleaver Wild Rift
Black Cleaver

Black Cleaver
Physical Damage reduces Armor

+350 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3000

Chempunk Chainsword Wild Rift
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+250 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

vs Attack Damage
Sterak's Gage Wild Rift
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds.

3200

Death's Dance Wild Rift
Death's Dance

Death's Dance
Delays damage taken

+35 Attack Damage
+40 Armor
+15 Ability Haste

Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead.

3000

Runes BUILD
Conqueror Wild Rift

Conqueror
Stacking Damage, Vamp

Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.

Per stack: 2-6 bonus or 3-9 for 6s.

Fully stacked bonus: Melee - 8%, Ranged - 5% bonus Omnivamp .

Conqueror
Stacking Damage, Vamp
Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).
Nullifying Orb Wild Rift

Nullifying Orb
Shield when low health

If you would take damage from a champion that causes you to fall below 35% of your maximum health, grants a shield that absorbs up to 60-190 () damage for 4s.

Cooldown: 60s

Nullifying Orb
Shield when low health
Grants a shield when Health is low.
Bone Plating Wild Rift

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Bone Plating
Block Combo-damage
Reduces incoming damage.
Overgrowth Wild Rift

Overgrowth
Bonus HP

When 2 minions or 1 monsters are killed nearby, permanently gains 3 max Health. Max Health can be increased indefinitely. Gains a bonus 3% max Health upon reaching 30 stacks.

Overgrowth
Bonus HP
Gains bonus scalable max Health.
Sudden Impact Wild Rift

Sudden Impact
Armor Penetration, Magic Penetration

After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.

Cooldown: 4s

Sudden Impact
Armor Penetration, Magic Penetration
Gains Armor and Magic Pen after dashing or after exiting invisibility/stealth.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Smite Wild Rift
Smite

Smite

Deal 600 true damage to monsters, epic monsters or enemy minions, and restore 127 Health (70 + 10%) when smite a monster. Smite can be upgraded to Chilling Smite after being used 3 times.


Jungle Expertise:

+20% bonus gold and 20% bonus XP from jungle monsters, but temporarily earn 60% less gold and XP from minions.

+15% bonus basic attack damage and +30% bonus ability damage to jungle monsters.

Restore 40 Health over 5 seconds when dealing damage to jungle monsters.

Restore 4 Mana every second while in the jungle or river.

Gains one charge every 45 seconds, up to a max of 2.

Cooldown: 10s

Сhilling Smite Wild Rift
Сhilling Smite

Сhilling Smite

Deal 800 true damage to a large or epic monster or minion. Smiting monsters restore 152 Health (70 + 10%).

Against champions: Deal 70 true damage (38 to 184) ato enemy Champions and steals 25% of their Movement Speed for 2 seconds.

Cooldown: 10s

Skills Order
THREE TALON STRIKE

9/8/7/6s 30

Empowers the next three attacks to deal an additional 20 physical damage (20/28/36/44 + 40% bonus attackdamage) and reduce the cooldown of other abilities by 1 second.

The third attack knocks the target up for 0.75 seconds.

(Q) THREE TALON STRIKE
















WIND BECOMES LIGHTNING

12/10,5/9/7,5s 45

Slashes his spear, dealing 81 physical damage (50/60/70/80 + 50% attackdamage) and slowing by 50% for 1.5 seconds. Xin Zhao then thrusts his spear, dealing 90 physical damage (40/85/130/175 + 80% attackdamage) and slowing by 50% for 1.5 seconds.

The furthest enemy champion hit is Challenged for 3 seconds, increasing Audacious Charge's cast range at them.

Attack Speed reduces cast time.
Deals 50% damage to minions.

(W) WIND BECOMES LIGHTNING
















AUDACIOUS CHARGE

11s 50

Dashes to an enemy, dealing 50 magic damage (50/85/120/155 + 80% abilitypower) to all nearby enemies and slowing them by 30% for 0.5 second. Xin Zhao gains 40/47.5/55/62.5% Attack Speed for 5 seconds.

This ability's cast range is increased against a Challenged target.

(E) AUDACIOUS CHARGE
















CRESCENT GUARD

80/70/60s 100

Passive: The last champion hit by an attack or Audacious Charge is now Challenged.

Active: Sweeps his spear, dealing physical damage equal to 75 (75/150/225 + 100% bonus attackdamage + 80% abilitypower) plus 15% of enemies' maximum Health and knocking them back except the Challenged one. For the next 5 seconds, Xin Zhao blocks damage from enemies far away.

Deals 600 max damage against monsters.

(R) CRESCENT GUARD
















XIN ZHAO Counters, Synergys, Tips

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Wild Rift XIN ZHAO's COMBOS + VIDEO GUIDE

🥇HARD 🥈MEDIUM 🥉EASY
Xin Zhao Target Isolation
E
AA
R
AA
Q
eAA
eAA
W
AA

Use this combo to isolate a target from the rest of the enemy team.

Use (E) AUDACIOUS CHARGE on a target that you want to isolate from the rest of the enemy team. Quickly AA and (R) CRESCENT GUARD to knock away all the surrounding enemies except your target. From there, AA and use (Q) THREE TALON STRIKE as an auto attack reset. AA twice more and use (W) WIND BECOMES LIGHTNING as the enemy is being knocked up. Finish with another AA.
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Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift XIN ZHAO's ABILITIES

DETERMINATION P THREE TALON STRIKE Q WIND BECOMES LIGHTNING W AUDACIOUS CHARGE E CRESCENT GUARD R
DETERMINATION

(PASSIVE) DETERMINATION

Every third attack deals an additional 15 physical damage (22% (+2% perlevel) attackdamage) and heals for 13 (7 (+4,5 perlevel) + 10% attackdamage + 40% abilitypower).

Open Video

THREE TALON STRIKE

(Q) THREE TALON STRIKE

9/8/7/6s 30

Empowers the next three attacks to deal an additional 20 physical damage (20/28/36/44 + 40% bonus attackdamage) and reduce the cooldown of other abilities by 1 second.

The third attack knocks the target up for 0.75 seconds.

Open Video

WIND BECOMES LIGHTNING

(W) WIND BECOMES LIGHTNING

12/10,5/9/7,5s 45

Slashes his spear, dealing 81 physical damage (50/60/70/80 + 50% attackdamage) and slowing by 50% for 1.5 seconds. Xin Zhao then thrusts his spear, dealing 90 physical damage (40/85/130/175 + 80% attackdamage) and slowing by 50% for 1.5 seconds.

The furthest enemy champion hit is Challenged for 3 seconds, increasing Audacious Charge's cast range at them.

Attack Speed reduces cast time.
Deals 50% damage to minions.

Open Video

AUDACIOUS CHARGE

(E) AUDACIOUS CHARGE

11s 50

Dashes to an enemy, dealing 50 magic damage (50/85/120/155 + 80% abilitypower) to all nearby enemies and slowing them by 30% for 0.5 second. Xin Zhao gains 40/47.5/55/62.5% Attack Speed for 5 seconds.

This ability's cast range is increased against a Challenged target.

Open Video

CRESCENT GUARD

(R) CRESCENT GUARD

80/70/60s 100

Passive: The last champion hit by an attack or Audacious Charge is now Challenged.

Active: Sweeps his spear, dealing physical damage equal to 75 (75/150/225 + 100% bonus attackdamage + 80% abilitypower) plus 15% of enemies' maximum Health and knocking them back except the Challenged one. For the next 5 seconds, Xin Zhao blocks damage from enemies far away.

Deals 600 max damage against monsters.

Open Video

XIN ZHAO: champion change history (buffs and nerfs)

▲ BUFF 17.01.2024 (PATCH 5.0)

(Q) THREE TALON STRIKE
Increased attack range: 200 → 225.
▲ BUFF 06.12.2023 (PATCH 4.4C)

BASE STATS
Attack Damage per level: 3.6 → 4.5.

(W) WIND BECOMES LIGHTNING
Slash damage: 50/60/70/80 + 40% Attack Damage → 50/60/70/80 + 50% Attack Damage.
Thrust damage: 40/85/130/175 + 70% Attack Damage → 40/85/130/175 + 80% Attack Damage.

(E) AUDACIOUS CHARGE
Attack speed increase: 40/45/50/55% → 40/47.5/55/62.5%.
▲ BUFF 11.10.2023 (PATCH 4.3D)

(W) WIND BECOMES LIGHTNING
Slash damage: 40/50/60/70 + 30% Attack Damage → 50/60/70/80 + 40% Attack Damage.
✱ ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
▲ BUFF 19.04.2023 (PATCH 4.1B)

BASE STATS
Base Attack Damage: 58 → 62.

(E) AUDACIOUS CHARGE
Cooldown: 12s → 11s.
▼ NERF 13.07.2022 (PATCH 3.3)

(Q) THREE TALON STRIKE
Cooldown: 8/7/6/5s → 9/8/7/6s.
▲ BUFF 23.03.2022 (PATCH 3.1)

(Q) THREE TALON STRIKE
Base damage: 20/25/30/35 → 20/28/36/44.
Cooldown: 9/8/7/6s → 8/7/6/5s.

(W) WIND BECOMES LIGHTNING
Thrust damage: 40/80/120/160 → 40/85/130/175.
▲ BUFF 02.12.2021 (PATCH 2.6)

BASE STATS
Base HP: 610 → 650.
Armor per Level: 3,9 → 4,3.
Armor at Level 15: 90 → 96.
▼ NERF 01.09.2021 (PATCH 2.4b)

BASE STATS
Base armor: 40 → 35.
Base health: 650 → 610.
▲ BUFF 16.06.2021 (PATCH 2.3A)

BASE STATS
Magic Resistance: 30 → 38.
Health Gained per Level-Up: 105 → 115.
Health at Level 15: 2120 → 2260.
✱ ADJUST 02.06.2021 (PATCH 2.3)

BASE STATS
Base AD: 64 → 58.

(PASSIVE) DETERMINATION
Base Heal Amount: 9.6 to 60 →  6.8 to 60.

(Q) THREE TALON STRIKE
Base damage: 25/30/35/40 → 20/25/30/35.

(W) WIND BECOMES LIGHTNING
Sweep and Strike now hit slightly behind Xin Zhao.
Strike Range: 6 → 8.
Cooldown: 12/11/10/9s → 12/10,5/9/7,5s.
Second hit AD ratio: → 0,7.
Strike now Challenges Champions/Monsters and provides vision of the target for 3s.
If multiple targets are hit, the furthest from Xin Zhao is the one that is challenged.

Minion damage reduced by 50%.

(E) UDACIOUS CHARGE
Cast Range on Challenged Targets: 5,5 → 8,5.
AP ratio: 60% → 80%.

(R) CRESCENT GUARD
Damage: 75/175/275 → 75/150/225.
[NEW] AP ratio: 80%.
Duration: 3s → 5s.
[REMOVED] Basic attacks and spells extend Crescent Guard's duration.
▼ NERF 06.12.2020 (PATCH 1.1)

BASE STATS
Mana regen: 15 → 12
▼ NERF 09.11.2020 (PATCH 1.0A)

BASE STATS
Attack Damage: 70 → 64.
Health per level: 115 → 105.
Armor per level: 4,3 → 3,9.
Magic Resistance: 38 → 30.

(E) UDACIOUS CHARGE
Cast range:: 6 → 5,5.

CRESCENT GUARD (ULTIMATE)

Cooldown: 80/70/60s → 100/85/70s.
See More

XIN ZHAO's Lore

Xin Zhao is a resolute warrior loyal to the ruling Lightshield dynasty. Once condemned to the fighting pits of Noxus, he survived countless gladiatorial bouts, but after being freed by Demacian forces, he swore his life and allegiance to these brave liberators. Armed with his favored three-talon spear, Xin Zhao now fights for his adopted kingdom, audaciously challenging any foe, no matter the odds.
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