XIN ZHAO Wild Rift
S
Wild Rift Jungle
72
26 467

Wild Rift: XIN ZHAO - Build Guide (Items, Runes, Skills Leveling) Wild Rift Fightrs Wild Rift Tank
ADJUST

Damage
6.6
Toughness
6.6
Utility
3.3
Difficulty
3.3
League of Legends: Wild Rift XIN ZHAO, role - Fighter / Tank. Use the guidelines to take your XIN ZHAO Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position XIN ZHAO is in the rating table, go to the - Tier List page.
attackdamage 62 (3.64)
heal 650 (115)
healthregeneration 9 (0.86)
attackspeed 0.8 (0.015)
mana 345 (41)
mpreg 12 (0.71)
movementspeed 355 (0)
armor 35 (4.3)
magicresistance 38 (1.64)
criticalstrike 175 (0)


Wild Rift Jungle Jungle XIN ZHAO's Build items and runes for LoL Wild Rift

Key items
Starting
Long Sword Wild Rift

Long Sword

+12 Attack Damage

500

Core
Black Cleaver Wild Rift

Black Cleaver
Physical Damage reduces Armor

+350 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3000

Divine Sunderer Wild Rift

Divine Sunderer
Anti-Health attacks

+400 Max Health
+25 Attack Damage
+25 Ability Haste

Spellblade: After using an ability, your next basic attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD.

If the target is a champion, heal for (7% melee / 3% ranged) of the target's maximum health and a minimum heal equal to (90% melee / 50% ranged) base AD (1.5 second cooldown, begins after using the empowered attack).

Limitations: Limited to 1 sheen item.

3450

Boots
Plated Steelcaps Wild Rift

Plated Steelcaps
Armor

Footwear: +45 Move Speed.
Enhanced:  +15 Armor.
Block: Blocks 15% of damage from attacks.

1000

Mercury's Treads Wild Rift

Mercury's Treads
Tenacity

Footwear: +45 Move Speed.
Enhanced:  +10 Magic Resist.
Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, and immobilizes by 35%.

1000

Gargoyle Enchant Wild Rift

Gargoyle Enchant
Shield

Stoneplate (Active): Gain a shield that absorbs 20% of your maximum health that decays over 4 seconds. If there are 3 or more enemies nearby, the shield value increases by 300%. Damage dealt is reduced by 40% for 4 seconds. (75s Cooldown)

500

Е
Defense options
Thornmail Wild Rift

Thornmail
Reflects damage and deduces enemy healing

+100 Max Health
+75 Armor

Thorns: When struck by an attack, deal 20 magic damage + 6% bonus armor + 1% bonus health to the attacker and inflict 40% Grievous Wounds for 3 seconds if they are a champion. Immobilizing enemy champions also inflicts 60% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Randuin's Omen Wild Rift

Randuin's Omen
Attack to heal from enemy Critical Strikes

+400 Max Health
+55 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain stacks of Determination for 5 seconds equal to (melee 16% / ranged 10%) of the pre-mitigation, consume all Determination and heal yourself for the same amount.

2800

Spirit Visage Wild Rift

Spirit Visage
Increases healing received

+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste

Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.

2800

Force of Nature Wild Rift

Force of Nature
Stacking Magic Resist and Move Speed

+350 Max Health
+50 Magic Resistance

Storm: +5% Move Speed.
Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 6 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 25%.

2850

AMARANTH TWINGUARD WILD RIFT ITEM

AMARANTH TWINGUARD
In-combat durability

+55 Armor
+55 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3200

Build items options
XIN ZHAO - Main Build 👑
Black Cleaver Wild Rift

Black Cleaver
Physical Damage reduces Armor

+350 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3000

Divine Sunderer Wild Rift

Divine Sunderer
Anti-Health attacks

+400 Max Health
+25 Attack Damage
+25 Ability Haste

Spellblade: After using an ability, your next basic attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD.

If the target is a champion, heal for (7% melee / 3% ranged) of the target's maximum health and a minimum heal equal to (90% melee / 50% ranged) base AD (1.5 second cooldown, begins after using the empowered attack).

Limitations: Limited to 1 sheen item.

3450

Death's Dance Wild Rift

Death's Dance
Delays damage taken

+35 Attack Damage
+40 Armor
+15 Ability Haste

Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 10% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead.

3000

Испытание Стерака Wild Rift

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Heavy Handed: +50% base Attack Damage. Only applies to melee champions.
Lifeline: Damage that puts you under 35%  Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size and grants 30% Tenacity for 8 seconds.

3000

Guardian Angel Wild Rift

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

XIN ZHAO - Alternative Build #1
Black Cleaver Wild Rift

Black Cleaver
Physical Damage reduces Armor

+350 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3000

Divine Sunderer Wild Rift

Divine Sunderer
Anti-Health attacks

+400 Max Health
+25 Attack Damage
+25 Ability Haste

Spellblade: After using an ability, your next basic attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD.

If the target is a champion, heal for (7% melee / 3% ranged) of the target's maximum health and a minimum heal equal to (90% melee / 50% ranged) base AD (1.5 second cooldown, begins after using the empowered attack).

Limitations: Limited to 1 sheen item.

3450

Youmuu's Ghostblade Wild Rift

Youmuu's Ghostblade
Increases Movement Speed

+50 Attack Damage
+15 Ability Haste

Slice:  +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacks removes all Momentum. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

2900

Death's Dance Wild Rift

Death's Dance
Delays damage taken

+35 Attack Damage
+40 Armor
+15 Ability Haste

Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 10% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead.

3000

Guardian Angel Wild Rift

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

XIN ZHAO - Alternative Build #2
Black Cleaver Wild Rift

Black Cleaver
Physical Damage reduces Armor

+350 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3000

Divine Sunderer Wild Rift

Divine Sunderer
Anti-Health attacks

+400 Max Health
+25 Attack Damage
+25 Ability Haste

Spellblade: After using an ability, your next basic attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD.

If the target is a champion, heal for (7% melee / 3% ranged) of the target's maximum health and a minimum heal equal to (90% melee / 50% ranged) base AD (1.5 second cooldown, begins after using the empowered attack).

Limitations: Limited to 1 sheen item.

3450

Death's Dance Wild Rift

Death's Dance
Delays damage taken

+35 Attack Damage
+40 Armor
+15 Ability Haste

Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 10% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead.

3000

LoL Wild Rift: Wit's End

Wit's End
Basic Attack deals Bonus Damage

+45% Attack Speed
+50 Magic Resistance

At Wit's End: Basic attacks deal 15-80 bonus magic damage. While below 50%  Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.

2700

Guardian Angel Wild Rift

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Keystone Runes
Electrocute

Electrocute
Burst Damage

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Damage: 40-194 () + 40% bonus AD + 25% AP.

Cooldown: 20-13s

Summon Aery

Aery
Poke, Protect

Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.

Damage: 10-60 () + 20% bonus AD + 10% AP.
Shield: 20-120 () + 40% bonus AD + 20% AP.

Aery cannot be sent out again until she returns to you.

Phase Rush

Phase Rush
Mobility, Ability Haste

Using 3 basic attacks or basic abilities on an enemy champion within 4s grants Ability Haste, Movement Speed and reduces the remaining cooldown of basic abilities by 20%.

Duration: 3s.

Movement Speed bonus: Melee - 40%-60% () | Ranged - 30-50% ().

Ability Haste: 25.

Cooldown: 12s

Conqueror

Conqueror
Stacking Damage, Vamp

Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.

Per stack: 2-6 bonus AD or 3-9 AP for 6s.

Fully stacked bonus: Melee - 8%, Ranged - 5% bonus omnivamp.

Fleet Footwork

Fleet Footwork
Mobility, Heal

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if attack a champion.

Heal: 15-85 () + 30% bonus + 30%.

Movement Speed bonus: 20% for 1s.

When attacking a champion, restore 8% missing mana or 8% missing energy.

Heals for: Melee 60% | Ranged 20% when attacking minions or monsters.

Grasp Of The Undying

Grasp of Undying
Tank, Heal

Every 3s in combat, your next attack on a champion will be enhanced.

Bonus magic damage: 3% + 20% bonus + 10%.

Heal: 2%.

Permanently health increase: 5.

On Ranged champions, the effects are reduced by 60%.

Aftershock

Aftershock
Control, Offense

After immobilizing an enemy champion, gain defenses and later deal a burst of magic damage around you.

Defenses: 35 AR + 60% bonus and 35 MR + 60% bonus for 2.5s.

Damage: 12-110 () + 3% max, magic damage.

Cooldown: 20s

Font Of Life

Font of Life
Team Heal

Hitting an enemy champion with an attack or ability marks them. When allies or you damage marked champions, heal those allies and yourself. Each ally can trigger this healing once per mark.

Ally Heal: 6% of your max + 30% of your.
Self Heal: 2% of your max + 10% of your.

Mark duration: 3s

Cooldown: 10s for Melee champions, 15s for Ranged champions.

Subsequent heals from other ally's marks are reduced to 25%.

Kraken Slayer

Kraken Slayer
True Damage

Gain stacks when hitting a champion with attacks. When reaching 3 stacks, deal bonus true damage on that attack.

When not attacking a champion for 3 seconds, the stacks will reset.

Damage 28-84 () + 30% bonus + 20%.

Lethal Tempo

Lethal Tempo
Attack Speed

Gain stacks of attack speed when attacking enemy champions. Stacks up to 6 times.

When fully stacked, gain additional Attack Speed.

Each stak: increase 7-13% (Melee) or 4-10% (Ranged) Attack Speed for 6 seconds.

Full stack bonus: Gain 40% Attack Speed.

Domination Runes
Brutal

Brutal
On-hit Damage

Basic attacks deal 12-19 bonus adaptive damage on-hit against champions.

Gathering Storm

Gathering storm
Increasing AD/AP

Every 3 minutes, gain increasing Adaptive AD or AP. Totaling: 2, 5, 9, 14, ect AD или 4, 10, 18, 28, ect AP based on game time.

Hunter Vampirism

Hunter - Vampirism
AD/AP, Vamp

Gain 2% physical vamp or 2% magic vamp. Unique champion takedowns grant 2 AD with 1% physical vamp or 4 AP with 1% magic vamp. (Adaptive).

Triumph

Triumph
Execute, Heal

Champion takedowns restore 10% missing health. Deal 5% more damage to champion below 35% health.

Champion

Sudden Impact
Armor Penetration, Magic Penetration

After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.

Cooldown: 4s

Weakness

Weakness
Control, Bonus damage

Imparing the movement of enemy champions makes them take 5% more damage in the following 5s.

Scorch

Scorch
Poke

Damaging an enemy champion with an ability burns them, dealing 28-42 bonus magic damage () after 1 seconds.

Cooldown: 8s

Giant Slayer

Giant Slayer
Takedown high health champions

Deal bonus damage based on the enemy champion’s bonus health, up to 14% bonus damage when the enemy champion has 700 bonus health.

Resolve Runes
Adaptive Сarapace

Adaptive Carapace
Health, AR/MR

Gain 50 Health. While below 50% Health, gain 16 AR or 16 MR based on damage type you took more of over the last 60s. (Physical grants AR | Magic grants MR).

Conditioning

Conditioning
Delayed AR/MR

Gain 5 bonus AR and MR after 3 minutes of game time. Every 2 minutes after this gain 2 bonus AR and MR.

Perseverance

Perseverance
Armor and Magic Resistance, Tenacity

Gain 10% tenacity. When immobilized, gain 16-30 Armor and Magic Resistance () for 1.5 seconds. Refresh duration time when immobilized multiple times.

Second Wind

Second Wind
Heal after taking damage

Gain 5 Health every 5 seconds.
After taking damage from an enemy champion, regenerate 6 + (2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Loyalty

Loyalty
Shared Bonus AR/MR

You gain 2 AR and 5 MR. Your closest ally champion gains 5 AR and 2 MR.

Bone Plating

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Ultimate Shield

Ultimate Shield
Shield

Gain a shield 90-300 after casting your ultimate for 3 seconds. Shield amount is (75 + level × 15 ).

Cooldown: 45s

Nullifying Orb

Nullifying Orb
Shield when low health

If you would take damage from a champion that causes you to fall below 35% of your maximum health, gaina shield for 4 seconds.

Shield: 60 + 50% bonus + 30%.

Cooldown: 60s

Inspiration Runes
Pathfinde

Pathfinder
Mobility, Restore Health, Restore Mana

Gain 30 bonus movement speed in the river. When in the river while out of combat, restore 1.5% missing health or 1.5% missing mana (based on the lowest value) every 1 seconds and gain an additional 20 bonus movement speed.

Mastermind

Mastermind
Objectives, Gold

Deal 10% bonus true damage to epic monsters. Participate in defeating epic monsters to get 100 bonus gold.

Transcendence

Transcendence
CDR

Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.

Cooldown: 8s

Sweet Tooth

Sweet Tooth
Honeyfruit, Gold

Increases Honeyfruit healing by 20%. Whenever you or a nearby ally eats a Honeyfruit gain 15 gold.

Pack Hunter

Pack Hunter
Mobility, Team Gold

While near ally champions, gain 2% Movement Speeed. For each unique ally you participate in a takedown with, you gain 50 gold and the ally gains 50 gold.

Manaflow Band

Manaflow Band
Mana

Hitting an enemy champion with and ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Nimbus Cloak

Nimbus Cloak
Movement Speed

After casting a Summoner Spell, gain 10% - 40% movement bonus for 3 seconds. The speedup effectiveness depends onthe Summoner Spell's cooldown.

Demolish

Demolish
Destroy Turrets

When within 5.5 range of the enemy turret, gain a charge every 0.5 seconds, up to 6 times. When fully charged, your next basic attack against the turret deals an additional (200 + 30% max ) Physical Damage.

Cooldown: 30s

Spells
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Smite

Smite

Deal 600 true damage to a large or epic monster or minion. Smiting monsters restore 127 Health (70 + 10%). Using smite 3 times upgrades Smite to Chilling Smite.

Hunting License: Permanently earn 20% bonus gold and 20% bonus XP from jungle monsters but temporarily earn 60% less gold and XP from minions.

Tooth and Nail: Deal 15% more damage to jungle monsters. Abilities deals additional 30% more damage to jungle monsters. While you are dealing damage to monsters, restore 40 Health () over 5 seconds.

Recoup: Regen 4 Mana () every second while in the jungle or river.

Gains one charge every 45 seconds, up to a max of 2.

Cooldown: 10s

Сhilling Smite

Сhilling Smite

Against enemy champions: Deal 800 true damage to a large or epic monster or minion. Smiting monsters restore 132 Health (70 + 10%).

Against champions: Deal 38-184 true damage (38-184) and steal 25% of their Movement Speed for 2 seconds.

Cooldown: 10s

Wild Rift XIN ZHAO's COMBOS

🏆SEVERE 🥇HARD 🥈MEDIUM 🥉EASY
Xin Zhao Insec
E
R
F
AA
Q
eAA
eAA
W
AA

Use this combo to unexpectedly displace an enemy champion.

(E) AUDACIOUS CHARGE to a minion/champion that is close to your target. Use (R) CRESCENT GUARD, then immediately FLASH behind them to push the target toward your side of the map. From there, approach the target to AA and use (Q) THREE TALON STRIKE as an auto attack reset. AA twice more and use (W) WIND BECOMES LIGHTNING as the enemy is being knocked up. Finish with another AA.
Only for 💎Premium members. Join our community and unlock the all combos!
Xin Zhao Target Isolation
E
AA
R
AA
Q
eAA
eAA
W
AA

Use this combo to isolate a target from the rest of the enemy team.

Use (E) AUDACIOUS CHARGE on a target that you want to isolate from the rest of the enemy team. Quickly AA and (R) CRESCENT GUARD to knock away all the surrounding enemies except your target. From there, AA and use (Q) THREE TALON STRIKE as an auto attack reset. AA twice more and use (W) WIND BECOMES LIGHTNING as the enemy is being knocked up. Finish with another AA.
Only for 💎Premium members. Join our community and unlock the all combos!
Xin Zhao Long Range Initiate
W
E
AA
Q
eAA
eAA
W
AA

Use this combo to engage on an enemy without vision/from a long range.

Hit the enemy with (W) WIND BECOMES LIGHTNING for vision and to extend the range of your (E) AUDACIOUS CHARGE. Follow up with (E) to gap close. From there, AA and use (Q) THREE TALON STRIKE as an auto attack reset. AA twice more and use (W) as the ability becomes off cooldown. Finish with another AA.
Only for 💎Premium members. Join our community and unlock the all combos!
Xin Zhao Standard Gank
E
AA
Q
eAA
eAA
W
AA

Your standard combo to gank a lane.

Gap close with (E) AUDACIOUS CHARGE. Quickly AA and use (Q) THREE TALON STRIKE as an auto attack reset. From there, AA twice more and use (W) WIND BECOMES LIGHTNING as the enemy is being knocked up. Finish with another AA.
Only for 💎Premium members. Join our community and unlock the all combos!

Wild Rift XIN ZHAO's SKILLS LEVELING

THREE TALON STRIKE

(Q) THREE TALON STRIKE
















WIND BECOMES LIGHTNING

(W) WIND BECOMES LIGHTNING
















AUDACIOUS CHARGE

(E) AUDACIOUS CHARGE
















CRESCENT GUARD

(R) CRESCENT GUARD
















Wild Rift XIN ZHAO's ABILITIES

P Q W E R
DETERMINATION

(PASSIVE) DETERMINATION

Every third attack deals an additional 15 physical damage (22% (+2% perlevel) attackdamage) and heals for 13 (7 (+4,5 perlevel) + 10% attackdamage + 40% abilitypower).

Open video

THREE TALON STRIKE

(Q) THREE TALON STRIKE

9/8/7/6s 30

Empowers the next three attacks to deal an additional 20 physical damage (20/28/36/44 + 40% bonus attackdamage) and reduce the cooldown of other abilities by 1 second.

The third attack knocks the target up for 0.75 seconds.

Open video

WIND BECOMES LIGHTNING

(W) WIND BECOMES LIGHTNING

12/10,5/9/7,5s 45

Slashes his spear, dealing 58 physical damage (40/50/60/70 + 30% attackdamage) and slowing by 50% for 1.5 seconds. Xin Zhao then thrusts his spear, dealing 81 physical damage (40/85/130/175 + 70% attackdamage) and slowing by 50% for 1.5 seconds.

The furthest enemy champion hit is Challenged for 3 seconds, increasing Audacious Charge's cast range at them.
Attack Speed reduces cast time.
Deals 50% damage to minions.

Open video

AUDACIOUS CHARGE

(E) AUDACIOUS CHARGE

11s 50

Dashes to an enemy, dealing 50 magic damage (50/85/120/155 + 80% abilitypower) to all nearby enemies and slowing them by 30% for 0.5 second. Xin Zhao gains 40/45/50/55% Attack Speed for 5 seconds.

This ability's cast range is increased against a Challenged target.

Open video

CRESCENT GUARD

(R) CRESCENT GUARD

80/70/60s 100

Passive: The last champion hit by an attack or Audacious Charge is now Challenged.

Active: Sweeps his spear, dealing physical damage equal to 75 (75/150/225 + 100% bonus attackdamage + 80% abilitypower) plus 15% of enemies' maximum Health and knocking them back except the Challenged one. For the next 5 seconds, Xin Zhao blocks damage from enemies far away.

Deals 600 max damage against monsters.

Open video

Wild Rift XIN ZHAO's Counter pick

We propose to consider a list of champions that will be weaker against XIN ZHAO and, on the contrary, will greatly annoy you while playing LoL Wild Rift.

Worst vs XIN ZHAO

These picks are weak against XIN ZHAO at many stages of the game. Champs listed by lowest win rate matchups vs XIN ZHAO.

Best vs XIN ZHAO

These picks are strong against XIN ZHAO at many stages of the game. Champs listed by highest win rate matchups vs XIN ZHAO.

Best Line Counters vs XIN ZHAO

These picks counter XIN ZHAO during early game laning phase and outperform gold farm.

Only for 💎Premium members. Join our community and unlock Best Line Counters!

XIN ZHAO: champion change history (buffs and nerfs)

 ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
▲ BUFF 19.04.2023 (PATCH 4.1B)

BASE STATS
Base Attack Damage: 58 → 62.

(E) AUDACIOUS CHARGE
Cooldown: 12s → 11s.
▼ NERF 13.07.2022 (PATCH 3.3)

(Q) THREE TALON STRIKE
Cooldown: 8/7/6/5s → 9/8/7/6s.
▲ BUFF 23.03.2022 (PATCH 3.1)

(Q) THREE TALON STRIKE
Base damage: 20/25/30/35 → 20/28/36/44.
Cooldown: 9/8/7/6s → 8/7/6/5s.

#2 WIND BECOMES LIGHTNING
Thrust damage: 40/80/120/160 → 40/85/130/175.
▲ BUFF 02.12.2021 (PATCH 2.6)

BASE STATS
Base HP: 610 → 650.
Armor per Level: 3,9 → 4,3.
Armor at Level 15: 90 → 96.
▼ NERF 01.09.2021 (PATCH 2.4b)

BASE STATS
Base armor: 40 → 35.
Base health: 650 → 610.
▲ BUFF 16.06.2021 (PATCH 2.3A)

BASE STATS
Magic Resistance: 30 → 38.
Health Gained per Level-Up: 105 → 115.
Health at Level 15: 2120 → 2260.
 ADJUST 02.06.2021 (PATCH 2.3)

BASE STATS
Base AD: 64 → 58.

DETERMINATION (PASSIVE)
Base Heal Amount: 9.6 to 60 →  6.8 to 60.

(Q) THREE TALON STRIKE
Base damage: 25/30/35/40 → 20/25/30/35.

(W) WIND BECOMES LIGHTNING
Sweep and Strike now hit slightly behind Xin Zhao.
Strike Range: 6 → 8.
Cooldown: 12/11/10/9s → 12/10,5/9/7,5s.
Second hit AD ratio: → 0,7.
Strike now Challenges Champions/Monsters and provides vision of the target for 3s.
If multiple targets are hit, the furthest from Xin Zhao is the one that is challenged.

Minion damage reduced by 50%.

(E) UDACIOUS CHARGE
Cast Range on Challenged Targets: 5,5 → 8,5.
AP ratio: 60% → 80%.

(R) CRESCENT GUARD
Damage: 75/175/275 → 75/150/225.
[NEW] AP ratio: 80%.
Duration: 3s → 5s.
[REMOVED] Basic attacks and spells extend Crescent Guard's duration.
▼ NERF 06.12.2020 (PATCH 1.1)

BASE STATS
Mana regen: 15 → 12
▼ NERF 09.11.2020 (PATCH 1.0A)

BASE STATS
Attack Damage: 70 → 64.
Health per level: 115 → 105.
Armor per level: 4,3 → 3,9.
Magic Resistance: 38 → 30.

(E) UDACIOUS CHARGE
Cast range:: 6 → 5,5.

CRESCENT GUARD (ULTIMATE)

Cooldown: 80/70/60s → 100/85/70s.
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XIN ZHAO's Lore

Xin Zhao is a resolute warrior loyal to the ruling Lightshield dynasty. Once condemned to the fighting pits of Noxus, he survived countless gladiatorial bouts, but after being freed by Demacian forces, he swore his life and allegiance to these brave liberators. Armed with his favored three-talon spear, Xin Zhao now fights for his adopted kingdom, audaciously challenging any foe, no matter the odds.
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