21 Sep 2023 Wild Rift: AHRI - Build Guide (Items, Runes, COMBOS, SKILLS ORDER)
BUFF
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Mid AHRI's Build items and runes for LoL Wild Rift

Amplifying Tome +25 Ability Power
500

Luden's Echo
Abilities deal bonus damage +85 Ability Power
+300 Max Mana
+20 Ability Haste
Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% ) bonus magic damage to your target and up to 3 nearby enemies.
3000

Rabadon's Deathcap
Boosts Ability Power +110 Ability Power
Overkill: Increases Ability Power by 40%. 3400

Infinity Orb
Abilities deal bonus damage +85 Ability Power
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. 2900

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration +55 Ability Power
+150% Mana Regeneration
Magic Break: +8% Magic Penetration.
1400

Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown) 1000

Crystalline Reflector
Reduce physical damage and deals magic damage back +45 Armor
+60 Ability Power
+15 Ability Haste
Mirroed Force: Ability casts grant a mirrow shard (up to 3) that each block 10 physical damage + 5% AP from an enemy champion and deal 20 magic damage + 10% AP
to them.
2900

Banshee's Veil
Block an enemy ability +75 Ability Power
+40 Magic Resistance
+15 Ability Haste
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown) 2800

Luden's Echo
Abilities deal bonus damage +85 Ability Power
+300 Max Mana
+20 Ability Haste
Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% ) bonus magic damage to your target and up to 3 nearby enemies.
3000

Rabadon's Deathcap
Boosts Ability Power +110 Ability Power
Overkill: Increases Ability Power by 40%. 3400

Infinity Orb
Abilities deal bonus damage +85 Ability Power
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. 2900

Void Staff
Magic Penetration (%) +70 Ability Power
Dissolve: +45% Magic Penetration.
2900

Horizon Focus
Stacking ranged and imobilizing abilities deals bonus damage +80 Ability Power
+150 Max Health
+15 Ability Haste
Hypershot: Apply 1 mark and enemy champion when you damage them with a non-target ability from 500 units away. Apply 2 marks for imobilizing theme, regardless of distance. Marked enemies are reveled and detonate at 3 stacks, inflicting a new mark and dealing 90 + 25% magic damage to the target.
2800

Luden's Echo
Abilities deal bonus damage +85 Ability Power
+300 Max Mana
+20 Ability Haste
Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% ) bonus magic damage to your target and up to 3 nearby enemies.
3000

Rabadon's Deathcap
Boosts Ability Power +110 Ability Power
Overkill: Increases Ability Power by 40%. 3400

Infinity Orb
Abilities deal bonus damage +85 Ability Power
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. 2900

Void Staff
Magic Penetration (%) +70 Ability Power
Dissolve: +45% Magic Penetration.
2900

Lich Bane
Attacks deal bonus damage aster ability casts +80 Ability Power
+10 Ability Haste
Bane: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus magic damage equal to 75% base AD + 50% AP
. (1.5s Cooldown) Damage is reduced vs structures.
2950

Horizon Focus
Stacking ranged and imobilizing abilities deals bonus damage +80 Ability Power
+150 Max Health
+15 Ability Haste
Hypershot: Apply 1 mark and enemy champion when you damage them with a non-target ability from 500 units away. Apply 2 marks for imobilizing theme, regardless of distance. Marked enemies are reveled and detonate at 3 stacks, inflicting a new mark and dealing 90 + 25% magic damage to the target.
2800

Morellonomicon
Magic damage reduces enemy healing +70 Ability Power
+20 Ability Haste
Affliction: Dealing Magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If the target is below 50% Health, this effect is increased to 60% Grievous Wounds instead.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2500

Horizon Focus
Stacking ranged and imobilizing abilities deals bonus damage +80 Ability Power
+150 Max Health
+15 Ability Haste
Hypershot: Apply 1 mark and enemy champion when you damage them with a non-target ability from 500 units away. Apply 2 marks for imobilizing theme, regardless of distance. Marked enemies are reveled and detonate at 3 stacks, inflicting a new mark and dealing 90 + 25% magic damage to the target.
2800

Banshee's Veil
Block an enemy ability +75 Ability Power
+40 Magic Resistance
+15 Ability Haste
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown) 2800

Horizon Focus
Stacking ranged and imobilizing abilities deals bonus damage +80 Ability Power
+150 Max Health
+15 Ability Haste
Hypershot: Apply 1 mark and enemy champion when you damage them with a non-target ability from 500 units away. Apply 2 marks for imobilizing theme, regardless of distance. Marked enemies are reveled and detonate at 3 stacks, inflicting a new mark and dealing 90 + 25% magic damage to the target.
2800

Crystalline Reflector
Reduce physical damage and deals magic damage back +45 Armor
+60 Ability Power
+15 Ability Haste
Mirroed Force: Ability casts grant a mirrow shard (up to 3) that each block 10 physical damage + 5% AP from an enemy champion and deal 20 magic damage + 10% AP
to them.
2900

Electrocute
Burst Damage
Within 3 seconds, hit the same enemy champion with 3 basick attacks or abilities to cause additional adaptive damage to the target.
Damage value: 40-194 () + 40% extra
+ 25%
Cooldown: 20-13s ()


Sudden Impact
Armor Penetration, Magic Penetration
After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.
Cooldown: 4s

Mark of the Weak
Increase damage taken
Using abilities to deal damage to enemy champions will mark them as weak, increasing damage taken by them by 4-7% (). The mark disappears after they take ability damage 3 times, or after 7s have passed.
Cooldown: 15s

Eyeball Collector
Adaptive Force
Gains 0.5 or 1
after each unique enemy champion takedown, stacking up to 10 times.
At 10 stacks, gain bonus 10 or 20
.


Transcendence
CDR
Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.
Cooldown: 8s

Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s

Ignite
Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.
Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
Cooldown: 100s

(Q) ORB OF DECEPTION

(W) FOX-FIRE

(E) CHARM

(R) SPIRIT RUSH
AHRI Counters, Synergys, Tips
Ahri is an AP assassin mage. She is a mid-lane champion that uses her abilities to crowd control, wave clear, and burst the enemies. Ahri excels at dealing single target damage with her (E) CHARM followed by her other abilities to deal a lot of damage! When playing Ahri it's best to play safe until she reaches level 5, once she reaches level 5 this is when she can get access to (R) SPIRIT RUSH. When Ahri gets her ultimate she can dash in any direction to go in and out of team fights, this gives her a lot of mobility and makes her a very aggressive and safe champion to play.
AHRI Tips
- Ahri's mobility is significantly reduced when her Ultimate (R) SPIRIT RUSH is down. Plan engages and ganks accordingly.
- Stay behind your minions to prevent yourself from getting charmed.
- Side stepping her (Q) ORB OF DECEPTION, especially on the return damage, is pivotal to win the lane against Ahri.

Maw of Malmortius
Taking magic damage triggers a shield +45 Attack Damage
+45 Magic Resistance
+10 Ability Haste
Lifeline: Magic damage that puts you under 35% Health grants a shield that absorbs 350 bonus magic damage for 5 seconds. (90s Cooldown)
Lifegrip: Triggering Lifeline grants 30 Attack Damage, 10% Omnivamp until exiting combat.
2800

Banshee's Veil
Block an enemy ability +75 Ability Power
+40 Magic Resistance
+15 Ability Haste
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown) 2800

Edge of Night
Blocks an enemy ability +250 Max Health
+50 Attack Damage
Gouge: +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown) 3150

Abyssal Mask
Enemies are vulnerable to Magic Damage +300 Max Health
+40 Magic Resistance
+300 Max Mana
+10 Ability Haste
Eternity: Restore Mana equal to 15% of the damage taken from champions. Regen Health equal to 20% of Mana spent. Capped at 25 Health per cast.
Passive: When you take magic damage, gain 20% of the damage taken as remaining charges for 5 seconds. When you root an enemy Champion, consume your remaining charges to cause a 400 yard explosion near the first rooted target, dealing magic damage which is equal to the remaining charge. 2800

Mercury's Treads
Reduces Magic Damage +150 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.
Dissolve: Reduces magic damage taken by 15%. 1350

Force of Nature
Stacking Magic Resist and Move Speed +350 Max Health
+50 Magic Resistance
Storm: +5% Move Speed.
Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 6 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 25%. 2850

Spirit Visage
Increases healing received +350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste
Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%. 2800

Wit's End
Basic Attack deals Bonus Damage +45% Attack Speed
+50 Magic Resistance
At Wit's End: Basic attacks deal 15-80 bonus magic damage. While below 50% Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.
2700

Rylai's Crystal Scepter
Abilities apply slows +350 Max Health
+70 Ability Power
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second. 2700

Serylda's Grudge
Armor Penetration (%) +40 Attack Damage
+15 Ability Haste
Last Whisper: +16-30% Armor Penetration.
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second. 3100

Quicksilver Enchant
Dispels crowd control
Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)
Cannot be used during knock up or knock back effects. 800

Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown) 1000
What items will counter AHRI's?
- Items that can help you survive her burst.
- Items that can decrease her mobility.
- Items that can block or cleanse her (E) CHARM.
Wild Rift AHRI's COMBOS + VIDEO GUIDE











Use this combo to All-In an enemy in a long fight.
Hit an initial (Q) ORB OF DECEPTION, open an opportunity for an All-In. Use (W) FOX-FIRE and (R1) SPIRIT RUSH to gap close and land your (E) CHARM. AA twice on Charmed target. Follow up with (R2) and AA. Use (R3) to reposition and AA again. Finish off the kill with (Q) when it's off cooldown.
Wild Rift AHRI's ABILITIES

(PASSIVE) ESSENCE THEFT
Gains a stack of Essence Theft if her spell hits a target. At 3 stacks, Ahri's next spell that hits an enemy heals her for 40 (40 (+30 at 4 level) + 20% ).
If an enemy champion that Ahri has damaged within 3 seconds dies, she will consume their essence to heal herself for 80 (80/120/160/200 + 35% ).
Open video

(Q) ORB OF DECEPTION
7s
65/70/75/80
Launches an orb that deals 35 magic damage (35/70/105/140 + 35% ) on the way out, and 35 true damage (35/70/105/140 + 35%
) on the way back.
Open video

(W) FOX-FIRE
9/8/7/6s
50
Releases 3 fox-fires that seek nearby enemies and deal 40 magic damage (40/75/110/145 + 30% ). Ahri gains 45% Movement Speed that decays over 1.5 seconds.
Enemies hit by multiple fox-fires take 30% damage for each fox-fire beyond the first.
Fox-fires prioritize champions hit by Charm, followed by recently attacked enemies.
Open video

(E) CHARM
12s
85
Ahri blows a kiss, dealing 60 magic damage (60/100/140/180 + 50% ) and charming the first enemy hit, causing them to walk towards Ahri for 1.4/1.6/1.8/2 second(s).
Open video

(R) SPIRIT RUSH
75/65/55s
100
Ahri dashes forward, firing essence bolts, dealing 60 magic damage to 3 nearby enemies (60/90/120 + 35% ).
During Spirit Rush, if Ahri devours a champion's essence with Essence Theft, Ahri will extend Spirit Rush's recast duration up to 10 seconds, and she gains an extra charge of Spirit Rush (Can store up to 3 charges).
Dash range increases while leveling up. Essence bolts attack champions first.
Open video
AHRI: champion change history (buffs and nerfs)
(PASSIVE) ESSENCE THEFT
Regeneration from takedowns: 70/110/150/190 + 30% Ability Power → 80/120/160/200 + 35% Ability Power.
(W) FOX-FIRE
Bonus movement speed: 40% → 45%.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
(PASSIVE) ESSENCE THEFT
Base heal on takedown: 80 - 200 + 40% Ability Power → 70 - 190 + 30% Ability Power.
ESSENCE THEFT (PASSIVE)
Ahri gains a stack of Essence Theft whenever she hits an enemy with an ability, stacking up to 3 times. At 3 stacks, her next ability consumes all stacks to heal her for 40/60/80/100 (based on level) +20% Ability Power upon hitting an enemy.
[NEW] Whenever Ahri scores a champion takedown within 3 seconds of damaging them, she consumes their essence to heal herself for 80/120/160/200 + 40% Ability Power.
(W) FOX-FIRE
Improved the logic of the fox-fire projectile.
(E) CHARM
[REMOVED] Enemies hit by Charm take 20% more damage from Ahri’s abilities for 5 seconds.
SPIRIT RUSH (ULTIMATE)
[NEW] During Spirit Rush, if Ahri devours a champion’s essence with Essence Theft, Ahri will extend Spirit Rush’s recast duration up to 10 seconds, and she gains an extra charge of Spirit Rush. Can store up to 3 charges.
Initial Duration: 12s.
BASE STATS
Health per level: 115 → 105.
BASE STATS
Base health: 570 → 530.
Base mana per level: 57 → 49.
(Q) ORB OF DECEPTION
ase Damage (Both Magic and True): 40/75/110/145 → 35/70/105/140.
(W) FOX-FIRE
[BUGFIX] Movement speed will now properly decay over time.
BASE STATS
Base armor: 35 → 30.
BASE STATS
Mana regen: 21 → 18.
AHRI's Lore
Wild Rift AHRI Video
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