AHRI Wild Rift
A
Wild Rift Mid
347
88 034

18 Feb 2024
Wild Rift: AHRI - Build Guide (Items, Runes, COMBOS, SKILLS ORDER) Wild Rift Assassins Wild Rift Mages
ADJUST

Damage
10
Toughness
3.3
Utility
3.3
Difficulty
6.6
League of Legends: Wild Rift AHRI, role - Assassin / Mage. Use the guidelines to take your AHRI Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position AHRI is in the rating table, go to the - Tier List page.
attackdamage 52 (3.6)
heal 530 (105)
healthregeneration 8 (0.7)
attackspeed 0.75 (0)
mana 435 (49)
mpreg 18 (1.1)
movementspeed 345 (0)
armor 30 (3.9)
magicresistance 30 (0.9)
criticalstrike 175 (0)


Wild Rift Mid Mid AHRI's Build items and runes for LoL Wild Rift

Key items
Starting
Amplifying Tome Wild Rift
Amplifying Tome

Amplifying Tome

+25 Ability Power

500

Core
Luden's Echo Wild Rift
Luden's Echo

Luden's Echo
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste

Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.

3000

Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-40%.

3400

Infinity Orb Wild Rift
Infinity Orb

Infinity Orb
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

2900

Boots and Enchant
Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.

1400

Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Defense options
LoL Wild Rift Crystalline Reflector
Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration

Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% + 1% bonus Health to them. Shard durations do not stack.

3000

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Build items options
AHRI - Main Build 👑
Luden's Echo Wild Rift
Luden's Echo

Luden's Echo
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste

Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.

3000

Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-40%.

3400

Infinity Orb Wild Rift
Infinity Orb

Infinity Orb
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

2900

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Horizon Focus Wild Rift
Horizon Focus

Horizon Focus
Stacking ranged and imobilizing abilities deals bonus damage

+80 Ability Power
+7% Magic Penetration
+150 Max Health
+15 Ability Haste

Hypershot: Apply 1 mark and enemy champion when you damage them with a non-target ability from 500 units away. Apply 2 marks for imobilizing theme, regardless of distance. Marked enemies are reveled and detonate at 3 stacks, inflicting a new mark and dealing 90 + 25% magic damage to the target.

2800

AHRI - Alternative Build
Luden's Echo Wild Rift
Luden's Echo

Luden's Echo
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste

Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.

3000

Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-40%.

3400

Infinity Orb Wild Rift
Infinity Orb

Infinity Orb
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

2900

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Lich Bane Wild Rift
Lich Bane

Lich Bane
Attacks deal bonus damage aster ability casts

+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Bane: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus magic damage equal to 75% base AD + 50% AP . (1.5s Cooldown) Damage is reduced vs structures.

2950

Situational Changes
vs Healing
Horizon Focus Wild Rift
Horizon Focus

Horizon Focus
Stacking ranged and imobilizing abilities deals bonus damage

+80 Ability Power
+7% Magic Penetration
+150 Max Health
+15 Ability Haste

Hypershot: Apply 1 mark and enemy champion when you damage them with a non-target ability from 500 units away. Apply 2 marks for imobilizing theme, regardless of distance. Marked enemies are reveled and detonate at 3 stacks, inflicting a new mark and dealing 90 + 25% magic damage to the target.

2800

Morellonomicon Wild Rift
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

vs Shield
Horizon Focus Wild Rift
Horizon Focus

Horizon Focus
Stacking ranged and imobilizing abilities deals bonus damage

+80 Ability Power
+7% Magic Penetration
+150 Max Health
+15 Ability Haste

Hypershot: Apply 1 mark and enemy champion when you damage them with a non-target ability from 500 units away. Apply 2 marks for imobilizing theme, regardless of distance. Marked enemies are reveled and detonate at 3 stacks, inflicting a new mark and dealing 90 + 25% magic damage to the target.

2800

Oceanid's Trident Wild Rift
Oceanid's Trident

Oceanid's Trident
Anti-Shielding

+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

2600

vs Attack Damage
Horizon Focus Wild Rift
Horizon Focus

Horizon Focus
Stacking ranged and imobilizing abilities deals bonus damage

+80 Ability Power
+7% Magic Penetration
+150 Max Health
+15 Ability Haste

Hypershot: Apply 1 mark and enemy champion when you damage them with a non-target ability from 500 units away. Apply 2 marks for imobilizing theme, regardless of distance. Marked enemies are reveled and detonate at 3 stacks, inflicting a new mark and dealing 90 + 25% magic damage to the target.

2800

LoL Wild Rift Crystalline Reflector
Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration

Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% + 1% bonus Health to them. Shard durations do not stack.

3000

Runes BUILD
Electrocute Wild Rift

Electrocute
Burst Damage

Within 3 seconds, hit the same enemy champion with 3 basick attacks or abilities to cause additional adaptive damage to the target.

Damage value: 40-194 () + 40% extra + 25%

Cooldown: 20-13s ()

Electrocute
Burst Damage
Hitting a champion with successive attacks or abilities deals bonus adaptive damage.
Sudden Impact Wild Rift

Sudden Impact
Armor Penetration, Magic Penetration

After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.

Cooldown: 4s

Sudden Impact
Armor Penetration, Magic Penetration
Gains Armor and Magic Pen after dashing or after exiting invisibility/stealth.
Mark of the Weak Wild Rift

Mark of the Weak
Increase damage taken

Using abilities to deal damage to enemy champions will mark them as weak, increasing damage taken by them by 4-7% (). The mark disappears after they take ability damage 3 times, or after 7s have passed.

Cooldown: 15s

Mark of the Weak
Increase damage taken
After an ability damages an enemy champion, causes them to take increased damage.
Eyeball Collector Wild Rift

Eyeball Collector
Adaptive Force

Gains 1 or 2 after each unique enemy champion takedown, stacking up to 10 times.

At 10 stacks, gain bonus 10 or 20.

Eyeball Collector
Adaptive Force
Gains Adaptive Force after champion takedowns.
Transcendence Wild Rift

Transcendence
CDR

Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.

Cooldown: 8s

Transcendence
CDR
Grants more Ability Haste the higher your level is and also returns ability cooldown duration.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Skills Order
ORB OF DECEPTION

7s 65/70/75/80

Launches an orb that deals 35 magic damage (35/70/105/140 + 35% abilitypower) on the way out, and 35 true damage (35/70/105/140 + 35% abilitypower) on the way back.

(Q) ORB OF DECEPTION
















FOX-FIRE

9/8/7/6s 50

Releases 3 fox-fires that seek nearby enemies and deal 40 magic damage (40/75/110/145 + 30% abilitypower). Ahri gains 45% Movement Speed that decays over 1.5 seconds.

Enemies hit by multiple fox-fires take 30% damage for each fox-fire beyond the first.

Fox-fires prioritize champions hit by Charm, followed by recently attacked enemies.

(W) FOX-FIRE
















CHARM

12s 85

Ahri blows a kiss, dealing 60 magic damage (60/100/140/180 + 50% abilitypower) and charming the first enemy hit, causing them to walk towards Ahri for 1.4/1.6/1.8/2 second(s).

(E) CHARM
















SPIRIT RUSH

75/65/55s 100

Ahri dashes forward, firing essence bolts, dealing 60 magic damage to 3 nearby enemies (60/90/120 + 35% abilitypower).

During Spirit Rush, if Ahri devours a champion's essence with Essence Theft, Ahri will extend Spirit Rush's recast duration up to 10 seconds, and she gains an extra charge of Spirit Rush (Can store up to 3 charges).

Dash range increases while leveling up. Essence bolts attack champions first.

(R) SPIRIT RUSH
















Wild Rift Mid Mid AHRI Counters, Synergys, Tips, Tactics

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Wild Rift AHRI's COMBOS + VIDEO GUIDE

🥇HARD 🥈MEDIUM 🥉EASY
Ahri Standard All-In
Q
W
R1
E
AA
AA
R2
AA
R3
AA
Q

Use this combo to All-In an enemy in a long fight.

Hit an initial (Q) ORB OF DECEPTION, open an opportunity for an All-In. Use (W) FOX-FIRE and (R1) SPIRIT RUSH to gap close and land your (E) CHARM. AA twice on Charmed target. Follow up with (R2) and AA. Use (R3) to reposition and AA again. Finish off the kill with (Q) when it's off cooldown.
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Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift AHRI's ABILITIES

ESSENCE THEFT P ORB OF DECEPTION Q FOX-FIRE W CHARM E SPIRIT RUSH R
ESSENCE THEFT

(PASSIVE) ESSENCE THEFT

Gains a stack of Essence Theft if her spell hits a target. At 3 stacks, Ahri's next spell that hits an enemy heals her for 40 (40 (+30 at 4 level) + 20% abilitypower).

If an enemy champion that Ahri has damaged within 3 seconds dies, she will consume their essence to heal herself for 80 (80/120/160/200 + 35% abilitypower ).

Open Video

ORB OF DECEPTION

(Q) ORB OF DECEPTION

7s 65/70/75/80

Launches an orb that deals 35 magic damage (35/70/105/140 + 35% abilitypower) on the way out, and 35 true damage (35/70/105/140 + 35% abilitypower) on the way back.

Open Video

FOX-FIRE

(W) FOX-FIRE

9/8/7/6s 50

Releases 3 fox-fires that seek nearby enemies and deal 40 magic damage (40/75/110/145 + 30% abilitypower). Ahri gains 45% Movement Speed that decays over 1.5 seconds.

Enemies hit by multiple fox-fires take 30% damage for each fox-fire beyond the first.

Fox-fires prioritize champions hit by Charm, followed by recently attacked enemies.

Open Video

CHARM

(E) CHARM

12s 85

Ahri blows a kiss, dealing 60 magic damage (60/100/140/180 + 50% abilitypower) and charming the first enemy hit, causing them to walk towards Ahri for 1.4/1.6/1.8/2 second(s).

Open Video

SPIRIT RUSH

(R) SPIRIT RUSH

75/65/55s 100

Ahri dashes forward, firing essence bolts, dealing 60 magic damage to 3 nearby enemies (60/90/120 + 35% abilitypower).

During Spirit Rush, if Ahri devours a champion's essence with Essence Theft, Ahri will extend Spirit Rush's recast duration up to 10 seconds, and she gains an extra charge of Spirit Rush (Can store up to 3 charges).

Dash range increases while leveling up. Essence bolts attack champions first.

Open Video

AHRI: champion change history (buffs and nerfs)

✱ ADJUST 25.10.2023 (PATCH 4.4)

BASE STATS
Movement speed: 340 → 345.
▲ BUFF 13.09.2023 (PATCH 4.3С)

(PASSIVE) ESSENCE THEFT
Regeneration from takedowns: 70/110/150/190 + 30% Ability Power → 80/120/160/200 + 35% Ability Power.

(W) FOX-FIRE
Bonus movement speed: 40% → 45%.
✱ ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
▼ NERF 28.09.2022 (PATCH 3.4A)

(PASSIVE) ESSENCE THEFT
Base heal on takedown: 80 - 200 + 40% Ability Power → 70 - 190 + 30% Ability Power.
✱ ADJUST 13.07.2022 (PATCH 3.3)

(PASSIVE) ESSENCE THEFT
Ahri gains a stack of Essence Theft whenever she hits an enemy with an ability, stacking up to 3 times. At 3 stacks, her next ability consumes all stacks to heal her for 40/60/80/100 (based on level) +20% Ability Power upon hitting an enemy.
[NEW] Whenever Ahri scores a champion takedown within 3 seconds of damaging them, she consumes their essence to heal herself for 80/120/160/200 + 40% Ability Power.

(W) FOX-FIRE
Improved the logic of the fox-fire projectile.

(E) CHARM
[REMOVED] Enemies hit by Charm take 20% more damage from Ahri’s abilities for 5 seconds.

(R) SPIRIT RUSH
[NEW] During Spirit Rush, if Ahri devours a champion’s essence with Essence Theft, Ahri will extend Spirit Rush’s recast duration up to 10 seconds, and she gains an extra charge of Spirit Rush. Can store up to 3 charges.
Initial Duration: 12s.
▼ NERF 11.05.2022 (PATCH 3.2)

BASE STATS
Health per level: 115 → 105.
▼ NERF 14.10.2021 (PATCH 2.5)

BASE STATS
Base health: 570 → 530.
Base mana per level: 57 → 49.

(Q) ORB OF DECEPTION
ase Damage (Both Magic and True): 40/75/110/145 → 35/70/105/140.
✱ FIX 01.09.2021 (PATCH 2.4b)

(W) FOX-FIRE
[BUGFIX] Movement speed will now properly decay over time.
▼ NERF 16.06.2021 (PATCH 2.3A)

BASE STATS
Base armor: 35 → 30.
▼ NERF 06.12.2020 (PATCH 1.1)

BASE STATS
Mana regen: 21 → 18.
See More

AHRI's Lore

Innately connected to the latent power of Runeterra, Ahri is a vastaya who can reshape magic into orbs of raw energy. She revels in toying with her prey by manipulating their emotions before devouring their life essence. Despite her predatory nature, Ahri retains a sense of empathy as she receives flashes of memory from each soul she consumes.

Wild Rift AHRI Video

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Comments (1)
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10+12=
  1. ramses
    +2
    ramses Poro 10 Jul 2023
    very helpful wevsite