AHRI Wild Rift
S+
Wild Rift Mid
332
72 839

21 Sep 2023
Wild Rift: AHRI - Build Guide (Items, Runes, COMBOS, SKILLS ORDER) Wild Rift Assassins Wild Rift Mages
BUFF

Damage
10
Toughness
3.3
Utility
3.3
Difficulty
6.6
League of Legends: Wild Rift AHRI, role - Assassin / Mage. Use the guidelines to take your AHRI Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position AHRI is in the rating table, go to the - Tier List page.
attackdamage 52 (3.6)
heal 530 (105)
healthregeneration 8 (0.7)
attackspeed 0.75 (0)
mana 435 (49)
mpreg 18 (1.1)
movementspeed 340 (0)
armor 30 (3.9)
magicresistance 30 (0.9)
criticalstrike 175 (0)


Wild Rift Mid Mid AHRI's Build items and runes for LoL Wild Rift

Key items
Starting
Amplifying Tome Wild Rift
Amplifying Tome

Amplifying Tome

+25 Ability Power

500

Core
Luden's Echo Wild Rift
Luden's Echo

Luden's Echo
Abilities deal bonus damage

+85 Ability Power
+300 Max Mana
+20 Ability Haste

Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% ) bonus magic damage to your target and up to 3 nearby enemies.

3000

Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+110 Ability Power

Overkill: Increases Ability Power by 40%.

3400

Infinity Orb Wild Rift
Infinity Orb

Infinity Orb
Abilities deal bonus damage

+85 Ability Power

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

2900

Boots and Enchant
Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.

1400

Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Defense options
LoL Wild Rift Crystalline Reflector
Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+45 Armor
+60 Ability Power
+15 Ability Haste

Mirroed Force: Ability casts grant a mirrow shard (up to 3) that each block 10 physical damage5% AP from an enemy champion and deal 20 magic damage + 10% AP to them.

2900

LoL Wild Rift Banshee's Veil
Banshee's Veil

Banshee's Veil
Block an enemy ability

+75 Ability Power
+40 Magic Resistance
+15 Ability Haste

Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

2800

Build items options
AHRI - Main Build 👑
Luden's Echo Wild Rift
Luden's Echo

Luden's Echo
Abilities deal bonus damage

+85 Ability Power
+300 Max Mana
+20 Ability Haste

Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% ) bonus magic damage to your target and up to 3 nearby enemies.

3000

Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+110 Ability Power

Overkill: Increases Ability Power by 40%.

3400

Infinity Orb Wild Rift
Infinity Orb

Infinity Orb
Abilities deal bonus damage

+85 Ability Power

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

2900

Void Staff Wild Rift
Void Staff

Void Staff
Magic Penetration (%)

+70 Ability Power

Dissolve:  +45% Magic Penetration.

2900

Horizon Focus Wild Rift
Horizon Focus

Horizon Focus
Stacking ranged and imobilizing abilities deals bonus damage

+80 Ability Power
+150 Max Health
+15 Ability Haste

Hypershot: Apply 1 mark and enemy champion when you damage them with a non-target ability from 500 units away. Apply 2 marks for imobilizing theme, regardless of distance. Marked enemies are reveled and detonate at 3 stacks, inflicting a new mark and dealing 90 + 25% magic damage to the target.

2800

AHRI - Alternative Build
Luden's Echo Wild Rift
Luden's Echo

Luden's Echo
Abilities deal bonus damage

+85 Ability Power
+300 Max Mana
+20 Ability Haste

Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% ) bonus magic damage to your target and up to 3 nearby enemies.

3000

Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+110 Ability Power

Overkill: Increases Ability Power by 40%.

3400

Infinity Orb Wild Rift
Infinity Orb

Infinity Orb
Abilities deal bonus damage

+85 Ability Power

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

2900

Void Staff Wild Rift
Void Staff

Void Staff
Magic Penetration (%)

+70 Ability Power

Dissolve:  +45% Magic Penetration.

2900

Lich Bane Wild Rift
Lich Bane

Lich Bane
Attacks deal bonus damage aster ability casts

+80 Ability Power
+10 Ability Haste

Bane: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus magic damage equal to 75% base AD + 50% AP . (1.5s Cooldown) Damage is reduced vs structures.

2950

Situational Changes
vs Healing
Horizon Focus Wild Rift
Horizon Focus

Horizon Focus
Stacking ranged and imobilizing abilities deals bonus damage

+80 Ability Power
+150 Max Health
+15 Ability Haste

Hypershot: Apply 1 mark and enemy champion when you damage them with a non-target ability from 500 units away. Apply 2 marks for imobilizing theme, regardless of distance. Marked enemies are reveled and detonate at 3 stacks, inflicting a new mark and dealing 90 + 25% magic damage to the target.

2800

Morellonomicon Wild Rift
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+70 Ability Power
+20 Ability Haste

Affliction: Dealing Magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If the target is below 50%  Health, this effect is increased to 60% Grievous Wounds instead.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

vs Ability Power
Horizon Focus Wild Rift
Horizon Focus

Horizon Focus
Stacking ranged and imobilizing abilities deals bonus damage

+80 Ability Power
+150 Max Health
+15 Ability Haste

Hypershot: Apply 1 mark and enemy champion when you damage them with a non-target ability from 500 units away. Apply 2 marks for imobilizing theme, regardless of distance. Marked enemies are reveled and detonate at 3 stacks, inflicting a new mark and dealing 90 + 25% magic damage to the target.

2800

LoL Wild Rift Banshee's Veil
Banshee's Veil

Banshee's Veil
Block an enemy ability

+75 Ability Power
+40 Magic Resistance
+15 Ability Haste

Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

2800

vs Attack Damage
Horizon Focus Wild Rift
Horizon Focus

Horizon Focus
Stacking ranged and imobilizing abilities deals bonus damage

+80 Ability Power
+150 Max Health
+15 Ability Haste

Hypershot: Apply 1 mark and enemy champion when you damage them with a non-target ability from 500 units away. Apply 2 marks for imobilizing theme, regardless of distance. Marked enemies are reveled and detonate at 3 stacks, inflicting a new mark and dealing 90 + 25% magic damage to the target.

2800

LoL Wild Rift Crystalline Reflector
Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+45 Armor
+60 Ability Power
+15 Ability Haste

Mirroed Force: Ability casts grant a mirrow shard (up to 3) that each block 10 physical damage5% AP from an enemy champion and deal 20 magic damage + 10% AP to them.

2900

Runes BUILD
Electrocute Wild Rift

Electrocute
Burst Damage

Within 3 seconds, hit the same enemy champion with 3 basick attacks or abilities to cause additional adaptive damage to the target.

Damage value: 40-194 () + 40% extra + 25%

Cooldown: 20-13s ()

Electrocute
Burst Damage
Hitting a champion with successive attacks or abilities deals bonus adaptive damage.
Sudden Impact Wild Rift

Sudden Impact
Armor Penetration, Magic Penetration

After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.

Cooldown: 4s

Sudden Impact
Armor Penetration, Magic Penetration
Gains Armor and Magic Pen after dashing or after exiting invisibility/stealth.
Mark of the Weak Wild Rift

Mark of the Weak
Increase damage taken

Using abilities to deal damage to enemy champions will mark them as weak, increasing damage taken by them by 4-7% (). The mark disappears after they take ability damage 3 times, or after 7s have passed.

Cooldown: 15s

Mark of the Weak
Increase damage taken
After an ability damages an enemy champion, causes them to take increased damage.
Eyeball Collector Wild Rift

Eyeball Collector
Adaptive Force

Gains 0.5 or 1 after each unique enemy champion takedown, stacking up to 10 times.

At 10 stacks, gain bonus 10 or 20.

Eyeball Collector
Adaptive Force
Gains Adaptive Force after champion takedowns.
Transcendence Wild Rift

Transcendence
CDR

Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.

Cooldown: 8s

Transcendence
CDR
Grants more Ability Haste the higher your level is and also returns ability cooldown duration.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Skills Order
ORB OF DECEPTION

(Q) ORB OF DECEPTION
















FOX-FIRE

(W) FOX-FIRE
















CHARM

(E) CHARM
















SPIRIT RUSH

(R) SPIRIT RUSH
















AHRI Counters, Synergys, Tips

Ahri is an AP assassin mage. She is a mid-lane champion that uses her abilities to crowd control, wave clear, and burst the enemies. Ahri excels at dealing single target damage with her (E) CHARM followed by her other abilities to deal a lot of damage! When playing Ahri it's best to play safe until she reaches level 5, once she reaches level 5 this is when she can get access to (R) SPIRIT RUSH. When Ahri gets her ultimate she can dash in any direction to go in and out of team fights, this gives her a lot of mobility and makes her a very aggressive and safe champion to play.

Worst vs AHRI
AHRI Tips
  • Ahri's mobility is significantly reduced when her Ultimate (R) SPIRIT RUSH is down. Plan engages and ganks accordingly.
  • Stay behind your minions to prevent yourself from getting charmed.
  • Side stepping her (Q) ORB OF DECEPTION, especially on the return damage, is pivotal to win the lane against Ahri.
AHRI counter Items
Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Taking magic damage triggers a shield

+45 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Lifeline: Magic damage that puts you under 35%  Health grants a shield that absorbs 350 bonus magic damage for 5 seconds. (90s Cooldown)
Lifegrip: Triggering Lifeline grants 30 Attack Damage, 10% Omnivamp until exiting combat.

2800

LoL Wild Rift Banshee's Veil
Banshee's Veil

Banshee's Veil
Block an enemy ability

+75 Ability Power
+40 Magic Resistance
+15 Ability Haste

Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

2800

LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Abyssal Mask Wild Rift
Abyssal Mask

Abyssal Mask
Enemies are vulnerable to Magic Damage

+300 Max Health
+40 Magic Resistance
+300 Max Mana
+10 Ability Haste

Eternity: Restore Mana equal to 15% of the damage taken from champions. Regen Health equal to 20% of Mana spent. Capped at 25 Health per cast.
Passive: When you take magic damage, gain 20% of the damage taken as remaining charges for 5 seconds. When you root an enemy Champion, consume your remaining charges to cause a 400 yard explosion near the first rooted target, dealing magic damage which is equal to the remaining charge.

2800

Mercury's Treads Wild Rift
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+150 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken by 15%.

1350

Force of Nature Wild Rift
Force of Nature

Force of Nature
Stacking Magic Resist and Move Speed

+350 Max Health
+50 Magic Resistance

Storm: +5% Move Speed.
Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 6 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 25%.

2850

Spirit Visage Wild Rift
Spirit Visage

Spirit Visage
Increases healing received

+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste

Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.

2800

LoL Wild Rift: Wit's End
Wit's End

Wit's End
Basic Attack deals Bonus Damage

+45% Attack Speed
+50 Magic Resistance

At Wit's End: Basic attacks deal 15-80 bonus magic damage. While below 50%  Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.

2700

Rylai's Crystal Scepter Wild Rift
Rylai's Crystal Scepter

Rylai's Crystal Scepter
Abilities apply slows

+350 Max Health
+70 Ability Power

Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

2700

LoL Wild Rift: Serylda's Grudge
Serylda's Grudge

Serylda's Grudge
Armor Penetration (%)

+40 Attack Damage
+15 Ability Haste

Last Whisper:  +16-30% Armor Penetration.
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

3100

Quicksilver Enchant Wild Rift
Quicksilver Enchant

Quicksilver Enchant
Dispels crowd control

Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

800

Е
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
What items will counter AHRI's?
  • Items that can help you survive her burst.
  • Items that can decrease her mobility.
  • Items that can block or cleanse her (E) CHARM.
Best vs AHRI
What champions will counter AHRI's?
  • Champions who need middle or melee range and can survive against her burst.
  • Champions who can block or dodge her (E) CHARM
  • Champions who can burst her down before her escape.
AHRI Synergy's

Wild Rift AHRI's COMBOS + VIDEO GUIDE

🥇HARD 🥈MEDIUM 🥉EASY
Ahri Standard All-In
Q
W
R1
E
AA
AA
R2
AA
R3
AA
Q

Use this combo to All-In an enemy in a long fight.

Hit an initial (Q) ORB OF DECEPTION, open an opportunity for an All-In. Use (W) FOX-FIRE and (R1) SPIRIT RUSH to gap close and land your (E) CHARM. AA twice on Charmed target. Follow up with (R2) and AA. Use (R3) to reposition and AA again. Finish off the kill with (Q) when it's off cooldown.
Only for 💎Premium members. Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members. Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members. Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift AHRI's ABILITIES

P Q W E R
ESSENCE THEFT

(PASSIVE) ESSENCE THEFT

Gains a stack of Essence Theft if her spell hits a target. At 3 stacks, Ahri's next spell that hits an enemy heals her for 40 (40 (+30 at 4 level) + 20% abilitypower).

If an enemy champion that Ahri has damaged within 3 seconds dies, she will consume their essence to heal herself for 80 (80/120/160/200 + 35% abilitypower ).

Open video

ORB OF DECEPTION

(Q) ORB OF DECEPTION

7s 65/70/75/80

Launches an orb that deals 35 magic damage (35/70/105/140 + 35% abilitypower) on the way out, and 35 true damage (35/70/105/140 + 35% abilitypower) on the way back.

Open video

FOX-FIRE

(W) FOX-FIRE

9/8/7/6s 50

Releases 3 fox-fires that seek nearby enemies and deal 40 magic damage (40/75/110/145 + 30% abilitypower). Ahri gains 45% Movement Speed that decays over 1.5 seconds.

Enemies hit by multiple fox-fires take 30% damage for each fox-fire beyond the first.

Fox-fires prioritize champions hit by Charm, followed by recently attacked enemies.

Open video

CHARM

(E) CHARM

12s 85

Ahri blows a kiss, dealing 60 magic damage (60/100/140/180 + 50% abilitypower) and charming the first enemy hit, causing them to walk towards Ahri for 1.4/1.6/1.8/2 second(s).

Open video

SPIRIT RUSH

(R) SPIRIT RUSH

75/65/55s 100

Ahri dashes forward, firing essence bolts, dealing 60 magic damage to 3 nearby enemies (60/90/120 + 35% abilitypower).

During Spirit Rush, if Ahri devours a champion's essence with Essence Theft, Ahri will extend Spirit Rush's recast duration up to 10 seconds, and she gains an extra charge of Spirit Rush (Can store up to 3 charges).

Dash range increases while leveling up. Essence bolts attack champions first.

Open video

Wild Rift AHRI's game tactics

Only for 💎Premium members. Join our community and unlock tactics!

AHRI: champion change history (buffs and nerfs)

▲ BUFF 13.09.2023 (PATCH 4.3С)

(PASSIVE) ESSENCE THEFT
Regeneration from takedowns: 70/110/150/190 + 30% Ability Power → 80/120/160/200 + 35% Ability Power.

(W) FOX-FIRE
Bonus movement speed: 40% → 45%.
 ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
▼ NERF 28.09.2022 (PATCH 3.4A)

(PASSIVE) ESSENCE THEFT
Base heal on takedown: 80 - 200 + 40% Ability Power → 70 - 190 + 30% Ability Power.
 ADJUST 13.07.2022 (PATCH 3.3)

ESSENCE THEFT (PASSIVE)
Ahri gains a stack of Essence Theft whenever she hits an enemy with an ability, stacking up to 3 times. At 3 stacks, her next ability consumes all stacks to heal her for 40/60/80/100 (based on level) +20% Ability Power upon hitting an enemy.
[NEW] Whenever Ahri scores a champion takedown within 3 seconds of damaging them, she consumes their essence to heal herself for 80/120/160/200 + 40% Ability Power.

(W) FOX-FIRE
Improved the logic of the fox-fire projectile.

(E) CHARM
[REMOVED] Enemies hit by Charm take 20% more damage from Ahri’s abilities for 5 seconds.

SPIRIT RUSH (ULTIMATE)
[NEW] During Spirit Rush, if Ahri devours a champion’s essence with Essence Theft, Ahri will extend Spirit Rush’s recast duration up to 10 seconds, and she gains an extra charge of Spirit Rush. Can store up to 3 charges.
Initial Duration: 12s.
▼ NERF 11.05.2022 (PATCH 3.2)

BASE STATS
Health per level: 115 → 105.
▼ NERF 14.10.2021 (PATCH 2.5)

BASE STATS
Base health: 570 → 530.
Base mana per level: 57 → 49.

(Q) ORB OF DECEPTION
ase Damage (Both Magic and True): 40/75/110/145 → 35/70/105/140.
 FIX 01.09.2021 (PATCH 2.4b)

(W) FOX-FIRE
[BUGFIX] Movement speed will now properly decay over time.
▼ NERF 16.06.2021 (PATCH 2.3A)

BASE STATS
Base armor: 35 → 30.
▼ NERF 06.12.2020 (PATCH 1.1)

BASE STATS
Mana regen: 21 → 18.
More

AHRI's Lore

Innately connected to the latent power of Runeterra, Ahri is a vastaya who can reshape magic into orbs of raw energy. She revels in toying with her prey by manipulating their emotions before devouring their life essence. Despite her predatory nature, Ahri retains a sense of empathy as she receives flashes of memory from each soul she consumes.

Wild Rift AHRI Video

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Comments (1)
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  1. ramses
    +2
    ramses Poro 10 Jul 2023
    very helpful wevsite