Wild Rift: VI Build Guide (7.3)

VI Wild Rift
ADJUSTED
211
158 252
21 Sep 2026
Damage
Toughness
Utility
Difficulty

League of Legends: Wild Rift VI, role - Fighter. Use the guidelines to take your VI Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position VI is in the rating table, go to the - Tier List page.

attackdamage 64 (3.64)
heal 660 (130)
healthregeneration 11 (0.9)
attackspeed 0.8 (0.008)
mana 390 (49)
mpreg 15 (0.9)
movementspeed 350 (0)
armor 42 (5.14)
magicresistance 38 (2)
criticalstrike 200% (0)


DENTING BLOWS
P

(PASSIVE) DENTING BLOWS

Every 3rd attack on the same enemy deals 4.8-9% (4.8% (+0.3% perlevel) + 0.03%  bonus attackdamage) of their max Health as bonus physical damage, reduces their Armor by 20% and grants Vi 27% Attack Speed for 4 seconds.

Deals 300 max damage vs. monsters.

VAULT BREAKER
Q

(Q) VAULT BREAKER

9/8/7/6s 50/60/70/80

Hold: Charges up a powerful punch, slowing Movement Speed by 15% while increasing the punch's damage and dash distance.

Cast: Dashes forward dealing 60 to 120 physical damage (60/95/130/165 + 60% bonus attackdamage to 120/190/260/330 + 120% bonus attackdamage) and applying Denting Blows to all enemies hit. Colliding with an enemy champion stops the punch and knocks them back.

Deals 75% damage to minions and monsters.

BLAST SHIELD
W

(W) BLAST SHIELD

10/9/8/7s 30/20/10/0

Passive: Hitting an enemy with an attack or ability grants a stack of Blast Shield, up to 5 stacks.

Active: Generates a shield that absorbs 60/85/110/135 damage for 3 seconds. Each stack consumed adds 10 (1.5/2/2.5/3% max heal) to the shield. At max stacks also grants a burst of 47% Movement Speed.

Blast Shield stacks fall off one at a time and a max of 1 stack is added per attack or ability.

EXCESSIVE FORCE
E

(E) EXCESSIVE FORCE

1s 20/30/40/50

Empowers Vi's next attack to deal 30 bonus physical damage (20/45/70/95 + 15% attackdamage + 70% abilitypower) to the target and enemies behind it.

Vi stores a new charge every 11/10/9/8 seconds and can hold 2 charges at once.

ASSAULT AND BATTERY
R

(R) ASSAULT AND BATTERY

80/70/60s 100

Chases down an enemy champion, knocking them up for 1.25 seconds and dealing 150 physical damage (150/300/450 + 140% bonus attackdamage).

Vi Reveals her target and cannot be stopped while chasing it down. Enemies in the way are knocked aside and take 75% of the damage.

VI Meta Overview — Ranks & Performance Analytics

This meta overview presents VI’s ranked performance across different roles and skill tiers. The data includes tier placement, win rate, pick rate, ban rate, and short-term trends, allowing you to evaluate her current strength and draft priority. Statistics are synced with rank buckets and role selection, helping you understand where VI performs best and how her impact changes in the evolving Wild Rift meta.

Updated: 27 SEP 2026 UTC 00:00
Last 7 days analytics
Build Counters Counter Items Tips Con Game Plan Power Spikes Jungle Path

Jungle VI Build items and runes

The information below will help you get familiar with the game on the Jungle Line VI. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Long Sword Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Wild Rift Items: Long Sword
Long Sword

Long Sword

+12 Attack Damage

500

Core
Wild Rift Items: Trinity Force
Trinity Force

Trinity Force
Well-Rounded

+333 Max Health
+36 Attack Damage
+30% Attack Speed
+15 Ability Haste

Valor: On hit, attacks grant 20 Move Speed for 2 seconds. Bonuses do not stack. Bonus Movement Speed does not stack. Ranged champions gain halved values.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.

3333

Trinity Force TIPS: This item combines Health, Attack Damage, Attack Speed, and Ability Haste, providing a well-rounded boost to combat performance. Using an ability empowers your next attack with bonus physical damage, while landing attacks grants Movement Speed to help you stick to targets. An excellent choice for fighters and other AD champions who constantly weave abilities between basic attacks.

Wild Rift Items: Plated Steelcaps
Plated Steelcaps

Plated Steelcaps
Reduces damage from champion attacks

+150 Max Health
+20 Armor
+45 Move Speed

Block: Reduces damage from champion attacks by 10%.

1200

Plated Steelcaps TIPS: These boots provide reliable protection against champions who rely heavily on basic attacks. They increase your Health and Armor, while the passive further reduces damage taken from enemy champion attacks. An excellent choice against marksmen, AD fighters, and other auto-attack-focused champions.

Wild Rift Items: Sundered Sky
Sundered Sky

Sundered Sky
Periodically empowers attacks

+350 Max Health
+40 Attack Damage
+15 Ability Haste

Lightshield Strike: The first attack against an enemy champion deals Critically Strikes (6s cooldown per target), dealing 160% damage  and restores Health (equal to 125% base Attack Damage + 6% of missing Health to you.

3000

Sundered Sky TIPS: This item is perfect for AD bruisers who deal physical damage and need sustain during fights. It provides bonuses to maximum health, attack damage, and ability haste, helping to improve both survivability and damage output. The "Lightshield Strike" effect causes your first attack against an enemy champion to critically strike, dealing 160% damage and restoring health based on your base attack damage and a percentage of your missing health. This makes the item a great choice for AD bruisers who engage in fights and require both extra damage and sustain.

Boots
Wild Rift Items: Plated Steelcaps
Plated Steelcaps

Plated Steelcaps
Reduces damage from champion attacks

+150 Max Health
+20 Armor
+45 Move Speed

Block: Reduces damage from champion attacks by 10%.

1200

Plated Steelcaps TIPS: These boots provide reliable protection against champions who rely heavily on basic attacks. They increase your Health and Armor, while the passive further reduces damage taken from enemy champion attacks. An excellent choice against marksmen, AD fighters, and other auto-attack-focused champions.

Wild Rift Items: Mercury's Treads
Mercury's Treads

Mercury's Treads
Increases Magic resist

+150 Max Health
+25 Magic Resistance
+30 Tenacity
+45 Move Speed

1200

Mercury's Treads TIPS: These boots increase your Magic Resistance while making you more resilient to crowd control through Tenacity. The bonus Health and movement speed improve both survivability and mobility, allowing you to perform more effectively against magic damage and heavy-CC team compositions. They are an excellent choice for tanks, fighters, and any champion who needs to stay in the fight longer.

Wild Rift Items: Armored Advance
Armored Advance

Armored Advance
Grants Armor and a shield

+150 Max Health
+30 Armor
+45 Move Speed

Block: Reduce damage from champion attacks by 10%.
Noxian Endurance: After taking physical damage from a champion grants a physical shield that absorbs damage equal to 10-140 plus 8% max Health. (12s Cooldown)

2200

Armored Advance TIPS: These boots provide excellent protection against physical damage. They reduce damage taken from enemy champion attacks and grant a protective shield after taking physical damage from a champion, helping you survive extended trades and heavy bursts of physical damage. They are an excellent choice against marksmen, fighters, and other champions who rely primarily on physical attacks.

T3
Wild Rift Items: Chainlaced Crushers
Chainlaced Crushers

Chainlaced Crushers
Gain a magic shield upon taking magic damage

+150 Max Health
+30 Magic Resistance
+30% Tenacity
+45 Move Speed

Noxian Persistence: After taking magic damage from a champion, gain a magic shield that absorbs 10-120 plus 5% maxfor 5s. (12s Cooldown)

2200

Chainlaced Crushers TIPS: These boots greatly improve your survivability against magic damage. After taking magic damage from an enemy champion, you gain a magic shield that helps absorb follow-up spells, while the bonus Magic Resistance and Tenacity make you far more resilient against AP threats and crowd control. They are an excellent choice against teams with heavy magic damage and strong CC.

T3
TIPS: Finally, for your items, you should build Trinity Force Trinity Force (Well-Rounded) as your first item, followed by Plated Steelcaps Plated Steelcaps (Reduces damage from champion attacks) or Mercury's Treads Mercury's Treads (Reduces Magic Damage) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Sundered Sky Sundered Sky (Periodically empowers attacks).

Maybe now it's time to think about upgrading your boot, invest in Armored Advance Armored Advance (Grants Armor and a shield). You may want to replace it with Chainlaced Crushers Chainlaced Crushers (Gain a magic shield upon taking magic damage), it all depends on your playstyle and the situation on the battlefield.

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Wild Rift Items: Trinity Force
Trinity Force

Trinity Force
Well-Rounded

+333 Max Health
+36 Attack Damage
+30% Attack Speed
+15 Ability Haste

Valor: On hit, attacks grant 20 Move Speed for 2 seconds. Bonuses do not stack. Bonus Movement Speed does not stack. Ranged champions gain halved values.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.

3333

Trinity Force TIPS: This item combines Health, Attack Damage, Attack Speed, and Ability Haste, providing a well-rounded boost to combat performance. Using an ability empowers your next attack with bonus physical damage, while landing attacks grants Movement Speed to help you stick to targets. An excellent choice for fighters and other AD champions who constantly weave abilities between basic attacks.

Wild Rift Items: Plated Steelcaps
Plated Steelcaps

Plated Steelcaps
Reduces damage from champion attacks

+150 Max Health
+20 Armor
+45 Move Speed

Block: Reduces damage from champion attacks by 10%.

1200

Plated Steelcaps TIPS: These boots provide reliable protection against champions who rely heavily on basic attacks. They increase your Health and Armor, while the passive further reduces damage taken from enemy champion attacks. An excellent choice against marksmen, AD fighters, and other auto-attack-focused champions.

Wild Rift Items: Sundered Sky
Sundered Sky

Sundered Sky
Periodically empowers attacks

+350 Max Health
+40 Attack Damage
+15 Ability Haste

Lightshield Strike: The first attack against an enemy champion deals Critically Strikes (6s cooldown per target), dealing 160% damage  and restores Health (equal to 125% base Attack Damage + 6% of missing Health to you.

3000

Sundered Sky TIPS: This item is perfect for AD bruisers who deal physical damage and need sustain during fights. It provides bonuses to maximum health, attack damage, and ability haste, helping to improve both survivability and damage output. The "Lightshield Strike" effect causes your first attack against an enemy champion to critically strike, dealing 160% damage and restoring health based on your base attack damage and a percentage of your missing health. This makes the item a great choice for AD bruisers who engage in fights and require both extra damage and sustain.

Wild Rift Items: Sterak's Gage
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health
+20% Tenacity

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 5 seconds (70s Cooldown).
Sterak's Fury: Triggering Lifeline increases size and grants 30% Tenacity for 8 seconds.

3200

Sterak's Gage TIPS: This item combines a large amount of Health, crowd control resistance, and additional Attack Damage based on the champion's base Attack Damage. When your Health drops to a critical level, it grants a powerful shield that scales with bonus Health and temporarily provides even more Tenacity. An excellent choice for fighters and other AD champions who need additional survivability in extended and intense fights.

Wild Rift Items: Death's Dance
Death's Dance

Death's Dance
Delays damage taken

+50 Attack Damage
+45 Armor
+15 Ability Haste

Cauterize: 30% of all physical damage and magic damage received (12% for ranged champions) is dealt to you over 3 seconds as true damage instead.
Defy: When a champion that you damaged within 3 second(s) dies, cleanse Cauterize's remaining damage pool and restore Health equal to 90% bonus AD over 2 second(s).

3200

Death's Dance TIPS: This item combines Attack Damage, Armor, and Ability Haste, significantly improving survivability in extended fights. A portion of incoming physical and magic damage is delayed over time, reducing immediate burst damage. Participating in a champion takedown clears the remaining delayed damage and restores Health. An excellent choice for fighters and other AD champions who need to survive heavy damage and keep fighting after securing a takedown.

Wild Rift Items: Guardian Angel
Guardian Angel

Guardian Angel
Revives at death

+45 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% Health and 100% Mana after 4 seconds of stasis. (180s Cooldown)

3200

Guardian Angel TIPS: This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Wild Rift Items: Black Cleaver
Wild Rift Items: Maw of Malmortius
Wild Rift Items: Kaenic Rookern
Wild Rift Items: Randuin's Omen
Wild Rift Items: Amaranth's Twinguard
Wild Rift Items: Chempunk Chainsword
Physical Damage reduces Armor
Wild Rift Items: Sterak's Gage
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health
+20% Tenacity

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 5 seconds (70s Cooldown).
Sterak's Fury: Triggering Lifeline increases size and grants 30% Tenacity for 8 seconds.

3200

Sterak's Gage TIPS: This item combines a large amount of Health, crowd control resistance, and additional Attack Damage based on the champion's base Attack Damage. When your Health drops to a critical level, it grants a powerful shield that scales with bonus Health and temporarily provides even more Tenacity. An excellent choice for fighters and other AD champions who need additional survivability in extended and intense fights.

Wild Rift Items: Black Cleaver
Black Cleaver

Black Cleaver
Physical Damage reduces Armor

+400 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 6% for 6 seconds, stacking 5 times for 30% reduction.
Rage: Gain 20 Movement Speed when you deal physical damage. When moving toward enemy champions with 5 Sunder stacks, gain 40 Move Speed. Ranged champions gain halved values.

3000

Black Cleaver TIPS: This item is perfect for champions who deal physical damage and need to fight tanky opponents. The "Sunder" effect reduces the enemy’s armor when dealing physical damage, making it effective at shredding through tanks with high resistance. The movement speed bonus, activated when dealing physical damage, helps maintain mobility on the battlefield. It's a great choice for fighters and junglers who can quickly apply multiple stacks of the item’s passive, reducing the enemy's armor and increasing the overall damage dealt.

Black Cleaver Black Cleaver — This item is perfect for champions who deal physical damage and need to fight tanky opponents. The "Sunder" effect reduces the enemy’s armor when dealing physical damage, making it effective at shredding through tanks with high resistance. The movement speed bonus, activated when dealing physical damage, helps maintain mobility on the battlefield. It's a great choice for fighters and junglers who can quickly apply multiple stacks of the item’s passive, reducing the enemy's armor and increasing the overall damage dealt.
Converts damage from attacks into a magic shield
Wild Rift Items: Death's Dance
Death's Dance

Death's Dance
Delays damage taken

+50 Attack Damage
+45 Armor
+15 Ability Haste

Cauterize: 30% of all physical damage and magic damage received (12% for ranged champions) is dealt to you over 3 seconds as true damage instead.
Defy: When a champion that you damaged within 3 second(s) dies, cleanse Cauterize's remaining damage pool and restore Health equal to 90% bonus AD over 2 second(s).

3200

Death's Dance TIPS: This item combines Attack Damage, Armor, and Ability Haste, significantly improving survivability in extended fights. A portion of incoming physical and magic damage is delayed over time, reducing immediate burst damage. Participating in a champion takedown clears the remaining delayed damage and restores Health. An excellent choice for fighters and other AD champions who need to survive heavy damage and keep fighting after securing a takedown.

Wild Rift Items: Maw of Malmortius
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Lifeline: Upon taking Magic Damage that would reduce your Health to below 35%, gain +10% Omni Vamp. until the end of combat and a magic shield that absorbs 220-530 Magic Damage for 3s. (70s Cooldown)

3000

Maw of Malmortius TIPS: This item provides a mix of damage, magic resistance and ability haste, but its core value is the anti-burst passive: when hit by a dangerous burst of magic damage, you instantly gain a strong protective shield and a temporary lifesteal/omnivamp effect that lasts through the fight. It lets you survive big AP detonations and re-enter skirmishes quickly. Best for assassins, bruisers and AD champions who need to survive enemy magic burst and power through fights.

Maw of Malmortius Maw of Malmortius — This item provides a mix of damage, magic resistance and ability haste, but its core value is the anti-burst passive: when hit by a dangerous burst of magic damage, you instantly gain a strong protective shield and a temporary lifesteal/omnivamp effect that lasts through the fight. It lets you survive big AP detonations and re-enter skirmishes quickly. Best for assassins, bruisers and AD champions who need to survive enemy magic burst and power through fights.
Gains a magic shield when out of combat
Wild Rift Items: Death's Dance
Death's Dance

Death's Dance
Delays damage taken

+50 Attack Damage
+45 Armor
+15 Ability Haste

Cauterize: 30% of all physical damage and magic damage received (12% for ranged champions) is dealt to you over 3 seconds as true damage instead.
Defy: When a champion that you damaged within 3 second(s) dies, cleanse Cauterize's remaining damage pool and restore Health equal to 90% bonus AD over 2 second(s).

3200

Death's Dance TIPS: This item combines Attack Damage, Armor, and Ability Haste, significantly improving survivability in extended fights. A portion of incoming physical and magic damage is delayed over time, reducing immediate burst damage. Participating in a champion takedown clears the remaining delayed damage and restores Health. An excellent choice for fighters and other AD champions who need to survive heavy damage and keep fighting after securing a takedown.

Wild Rift Items: Kaenic Rookern
Kaenic Rookern

Kaenic Rookern
Gains a magic shield when out of combat

+350 Max Health
+100% Health Regen
+85 Magic Resistance

Magebane: After not taking magic damage for 12 seconds, gain a magic shield that absorbs damage equal to 50-150 + 14% of max Health.

2800

Kaenic Rookern TIPS: This item is perfect for champions who need extra protection against magic damage, particularly when spending some time out of combat. It provides significant bonuses to health, regeneration, and magic resistance. The “Magebane” passive activates after 12 seconds without taking magic damage, granting you a magic shield that absorbs damage based on your maximum health. This allows you to safely recover between fights and confidently re-enter combat. It’s especially effective against teams heavy in AP damage.

Kaenic Rookern Kaenic Rookern — This item is perfect for champions who need extra protection against magic damage, particularly when spending some time out of combat. It provides significant bonuses to health, regeneration, and magic resistance. The “Magebane” passive activates after 12 seconds without taking magic damage, granting you a magic shield that absorbs damage based on your maximum health. This allows you to safely recover between fights and confidently re-enter combat. It’s especially effective against teams heavy in AP damage.
Counters Critical Strike Damage
Wild Rift Items: Guardian Angel
Guardian Angel

Guardian Angel
Revives at death

+45 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% Health and 100% Mana after 4 seconds of stasis. (180s Cooldown)

3200

Guardian Angel TIPS: This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.

Wild Rift Items: Randuin's Omen
Randuin's Omen

Randuin's Omen
Counters Critical Strike Damage

+400 Max Health
+75 Armor

Resilience: Critically Struck deal 30% less damage to you.
Countercurrent: Gain 1 stacks of Countercurrent when Critically Struck by physical damage. Each stuck grants 5% Movement Speed and 5% slow resist. Max 4 stacks.

2800

Randuin's Omen TIPS: This item is built to counter crit-heavy builds. It provides a large health pool and armor while reducing damage from critical strikes, making you much tougher in head-on engagements. When you are critically struck, you gain stacks that boost your movement and slow resistance, helping you hold position and control fight spacing. — Perfect for tanks and bruisers who need to stand up to high-crit auto-attackers and survive extended teamfights.

Randuin's Omen Randuin's Omen — This item is built to counter crit-heavy builds. It provides a large health pool and armor while reducing damage from critical strikes, making you much tougher in head-on engagements. When you are critically struck, you gain stacks that boost your movement and slow resistance, helping you hold position and control fight spacing. — Perfect for tanks and bruisers who need to stand up to high-crit auto-attackers and survive extended teamfights.
Increases survivability in prolonged combat
Wild Rift Items: Guardian Angel
Guardian Angel

Guardian Angel
Revives at death

+45 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% Health and 100% Mana after 4 seconds of stasis. (180s Cooldown)

3200

Guardian Angel TIPS: This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.

Wild Rift Items: Amaranth's Twinguard
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+300 Max Health
+50 Armor
+50 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3200

Amaranth's Twinguard TIPS: This item is perfect for champions who spend a lot of time in the thick of fights and need extra durability and crowd control resistance. It provides bonuses to armor and magic resistance. The “Endurance” passive stacks up to five times during combat, and at full stacks you increase in size, gain enhanced tenacity, and receive bonus armor and magic resistance until you exit combat. This allows you to stay in the frontline longer and withstand enemy attacks more effectively. Due to its versatile utility, this item is one of the most popular defensive choices in the game and is used by the majority of tanks, fighters, and other classes.

Amaranth's Twinguard Amaranth's Twinguard — This item is perfect for champions who spend a lot of time in the thick of fights and need extra durability and crowd control resistance. It provides bonuses to armor and magic resistance. The “Endurance” passive stacks up to five times during combat, and at full stacks you increase in size, gain enhanced tenacity, and receive bonus armor and magic resistance until you exit combat. This allows you to stay in the frontline longer and withstand enemy attacks more effectively. Due to its versatile utility, this item is one of the most popular defensive choices in the game and is used by the majority of tanks, fighters, and other classes.
Reduces enemy healing
Wild Rift Items: Guardian Angel
Guardian Angel

Guardian Angel
Revives at death

+45 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% Health and 100% Mana after 4 seconds of stasis. (180s Cooldown)

3200

Guardian Angel TIPS: This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.

Wild Rift Items: Chempunk Chainsword
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+400 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

Chempunk Chainsword TIPS: This item is perfect for champions who face enemies with high sustain, such as Dr. Mundo, Soraka, and Yuumi, who have significant healing abilities. The "Punishment" effect applies Grievous Wounds, reducing the effectiveness of healing and regeneration by 50%, making this item effective against champions who rely on healing. It’s also useful against champions who rely on lifesteal, such as Aatrox, Darius, and Fiora, as it helps reduce the effectiveness of their healing.

Chempunk Chainsword Chempunk Chainsword — This item is perfect for champions who face enemies with high sustain, such as Dr. Mundo, Soraka, and Yuumi, who have significant healing abilities. The "Punishment" effect applies Grievous Wounds, reducing the effectiveness of healing and regeneration by 50%, making this item effective against champions who rely on healing. It’s also useful against champions who rely on lifesteal, such as Aatrox, Darius, and Fiora, as it helps reduce the effectiveness of their healing.

Summoner Spells

If you want to use this VI Jungle build, you should take Flash Flash (Teleport a short distance) and Smite Smite as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Smite Wild Rift
Smite

Smite

Jungle Expertise:
On cast, Smite deals 600 true damage to minions and monsters and causes your attacks against a monster to deal 30 true damage() every second in an area around them for 2 seconds. This damage is increased by 10% bonus Attack Damage, 12% bonus Ability Power, 25% bonus Armor, 25% bonus Magic Resist, and 4% bonus Health.

Deals 10% more damage against monsters.

Hunter's Resource:
- Gain Hunter's Resource stacks over time. After clearing a monster camp, 1 stack(s) are consumed for 40 bonus gold.
- Restore 5–35 Health every second () when attacking monsters. Health restored is based on your missing Health.
- When Smite is equipped, take only 50% damage from non-epic monsters.

Upgraded Smite:
- After consuming 8 and 20 stacks, Smite upgrades, increasing its damage to 1,000 and 1,400 respectively.
- When Smite is fully upgraded, gain Movement Speed while in the jungle or river: 10% Movement Speed out of combat, and 5% Movement Speed in combat.
- Upgraded Smite can be cast on champions to deal 40 true damage damage and steal 25% of their Movement Speed for 2 seconds.

Gains one charge every 45 seconds, up to a max of 2.

Cooldown: 45s

Runes BUILD

For runes, you should pick Conqueror Conqueror (Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).) as your keystone, followed by Brutal Brutal (Attacks deal bonus damage to enemy champions.), Coup de Grace Coup de Grace (Increases damage dealt to enemy champions with low Health.) and Legend: Haste Legend: Haste (Increase Ability Haste) in the primary tree, as well as Overgrowth Overgrowth (Gains bonus scalable max Health.) in the secondary tree. Below you can see possible options for replacing runes.
Wild Rift Keystone Runes: Conqueror

Conqueror
Stacking Damage, Vamp

Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.

Per stack: 3-5 bonus or 5-8  for 6s.

Fully stacked bonus: Melee - 9%, Ranged - 5% bonus Omnivamp .

Conqueror
Stacking Damage, Vamp
Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).
Wild Rift Precision Runes: Brutal

Brutal
Attacks deal on-hit damage

Attacks deal (5 + 6% bonus + 3% ) bonus adaptive damage to enemy champions.

Brutal
Attacks deal on-hit damage
Attacks deal bonus damage to enemy champions.
Wild Rift Precision Runes: Coup de Grace

Coup de Grace
Increase damage to low Health enemies

Your attacks deal 8% bonus adaptive damage to enemy champions with less than 40% Health.

Coup de Grace
Increase damage to low Health enemies
Increases damage dealt to enemy champions with low Health.
Wild Rift Precision Runes: Legend: Haste

Legend: Haste
Bonus Ability Haste

Gain 0 Ability Haste at the start of the game. Taking down monsters, enemy champions, or minions grants additional Ability Haste bonuses. Total bonus is capped at 15 Ability Haste.

Legend: Haste
Bonus Ability Haste
Increase Ability Haste
Wild Rift Resolve Runes: Overgrowth

Overgrowth
Increase max Health

For every 3 enemy minions or 3 monster(s) killed nearby, permanently gain 3 max Health. Max Health can be increased indefinitely this way. Gain an additional 3% max Health upon reaching 30 stacks.

Overgrowth
Increase max Health
Gains bonus scalable max Health.

Situational Runes

Сhange
Triumph
Cut Down
Legend: Alacrity
Bone Plating
Perseverance
Increase damage when low in Health
Brutal
Brutal

Brutal
Attacks deal on-hit damage

Attacks deal (5 + 6% bonus + 3% ) bonus adaptive damage to enemy champions.

Triumph
Triumph

Triumph
Increase damage when low in Health

Champion takedowns restore 10% of lost health and 10% of maximum Mana Energyand grant 35 Movement Speed for 2 second(s).

Triumph Triumph — This rune is ideal for aggressive play and extended fights, allowing you to survive in clutch moments and keep fighting after securing a takedown. It is especially effective on champions who dive into fights and finish off enemies. It works best on fighters, assassins, and some marksmen where sustaining through fights and turning engagements is crucial.
Deal more damage to high Health enemies
Coup de Grace
Coup de Grace

Coup de Grace
Increase damage to low Health enemies

Your attacks deal 8% bonus adaptive damage to enemy champions with less than 40% Health.

Cut Down
Cut Down

Cut Down
Deal more damage to high Health enemies

Your attacks deal 6.57% bonus adaptive damage to enemy champions with more than 60% Health.

Cut Down Cut Down — This rune increases damage against high-health targets, helping you deal with tanky enemies more effectively. It is ideal for champions who rely on consistent damage output, especially against tanks and durable fighters. It works best on marksmen and some fighters where efficiently shredding high-health targets is important.
Increase bonus Attack Speed
Legend: Haste
Legend: Haste

Legend: Haste
Bonus Ability Haste

Gain 0 Ability Haste at the start of the game. Taking down monsters, enemy champions, or minions grants additional Ability Haste bonuses. Total bonus is capped at 15 Ability Haste.

Legend: Alacrity
Legend: Alacrity

Legend: Alacrity
Increase bonus Attack Speed

Gains 3% Attack Speed. Takedown monsters, enemy champions, or minions to gain up to an additional 18% Attack Speed.

Legend: Alacrity Legend: Alacrity — The rune increases your attack speed by 3% and grants additional attack speed for each takedown of monsters, enemy champions, or minions, up to 20%. This makes it a great choice for champions who actively engage in fights and farm, such as fighters or junglers. The rune helps quickly ramp up attack speed, enhancing your aggressive playstyle and effectiveness in extended fights.
Anti-Burst Damage
Overgrowth
Overgrowth

Overgrowth
Increase max Health

For every 3 enemy minions or 3 monster(s) killed nearby, permanently gain 3 max Health. Max Health can be increased indefinitely this way. Gain an additional 3% max Health upon reaching 30 stacks.

Bone Plating
Bone Plating

Bone Plating
Anti-Burst Damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 40s

Bone Plating Bone Plating — The rune reduces damage from enemy attacks and abilities when you take damage from an enemy champion. It lowers damage from the next few attacks or abilities for a short period, making it useful for most champions, including tanks, fighters, and even some mages. The rune helps improve survivability by mitigating damage in critical moments of the fight, making it suitable for heroes who find themselves in the heart of battles.
Increase survivability when crowd controlled
Overgrowth
Overgrowth

Overgrowth
Increase max Health

For every 3 enemy minions or 3 monster(s) killed nearby, permanently gain 3 max Health. Max Health can be increased indefinitely this way. Gain an additional 3% max Health upon reaching 30 stacks.

Perseverance
Perseverance

Perseverance
Increase survivability when crowd controlled

Gain 10% Tenacity. Gain 10-15 Armor and Magic Resistance () for 1.5 seconds when mmobilized. Refresh duration time when immobilized multiple times.

Perseverance Perseverance — The rune increases your tenacity by 10%. When immobilized, it grants you bonus armor and magic resistance for a short period. The effect refreshes if you are immobilized multiple times, making the rune especially useful for champions who often find themselves under crowd control. It is ideal for tanks and fighters, enhancing their survivability in fights when they are subjected to multiple crowd control effects.

Skills Order

For the skill order, you want to stick with (Q) (E) (W). You can learn more about abilities order at all levels by studying the diagram below.
VAULT BREAKER

(Q) VAULT BREAKER

9/8/7/6s 50/60/70/80

Hold: Charges up a powerful punch, slowing Movement Speed by 15% while increasing the punch's damage and dash distance.

Cast: Dashes forward dealing 60 to 120 physical damage (60/95/130/165 + 60% bonus attackdamage to 120/190/260/330 + 120% bonus attackdamage) and applying Denting Blows to all enemies hit. Colliding with an enemy champion stops the punch and knocks them back.

Deals 75% damage to minions and monsters.

(Q) VAULT BREAKER
















BLAST SHIELD

(W) BLAST SHIELD

10/9/8/7s 30/20/10/0

Passive: Hitting an enemy with an attack or ability grants a stack of Blast Shield, up to 5 stacks.

Active: Generates a shield that absorbs 60/85/110/135 damage for 3 seconds. Each stack consumed adds 10 (1.5/2/2.5/3% max heal) to the shield. At max stacks also grants a burst of 47% Movement Speed.

Blast Shield stacks fall off one at a time and a max of 1 stack is added per attack or ability.

(W) BLAST SHIELD
















EXCESSIVE FORCE

(E) EXCESSIVE FORCE

1s 20/30/40/50

Empowers Vi's next attack to deal 30 bonus physical damage (20/45/70/95 + 15% attackdamage + 70% abilitypower) to the target and enemies behind it.

Vi stores a new charge every 11/10/9/8 seconds and can hold 2 charges at once.

(E) EXCESSIVE FORCE
















ASSAULT AND BATTERY

(R) ASSAULT AND BATTERY

80/70/60s 100

Chases down an enemy champion, knocking them up for 1.25 seconds and dealing 150 physical damage (150/300/450 + 140% bonus attackdamage).

Vi Reveals her target and cannot be stopped while chasing it down. Enemies in the way are knocked aside and take 75% of the damage.

(R) ASSAULT AND BATTERY
















Jungle VI Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Jungle VI. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

VI Wild Rift

Threats

Extreme
[6]
Major
[10]
Even
[14]
Minor
[3]

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Synergies

Ideal
[12]
Strong
[23]
Ok
[36]
Low
[7]

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Jungle VI Counter Items

We have prepared a list of items and spells that will help counter Jungle VI in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Armor

Items that reduce Auto Attacks (AA) / Physical Damage.
Wild Rift Items: Plated Steelcaps
Plated Steelcaps

Plated Steelcaps
Reduces damage from champion attacks

+150 Max Health
+20 Armor
+45 Move Speed

Block: Reduces damage from champion attacks by 10%.

1200

Plated Steelcaps TIPS: These boots provide reliable protection against champions who rely heavily on basic attacks. They increase your Health and Armor, while the passive further reduces damage taken from enemy champion attacks. An excellent choice against marksmen, AD fighters, and other auto-attack-focused champions.

Wild Rift Items: Randuin's Omen
Randuin's Omen

Randuin's Omen
Counters Critical Strike Damage

+400 Max Health
+75 Armor

Resilience: Critically Struck deal 30% less damage to you.
Countercurrent: Gain 1 stacks of Countercurrent when Critically Struck by physical damage. Each stuck grants 5% Movement Speed and 5% slow resist. Max 4 stacks.

2800

Randuin's Omen TIPS: This item is built to counter crit-heavy builds. It provides a large health pool and armor while reducing damage from critical strikes, making you much tougher in head-on engagements. When you are critically struck, you gain stacks that boost your movement and slow resistance, helping you hold position and control fight spacing. — Perfect for tanks and bruisers who need to stand up to high-crit auto-attackers and survive extended teamfights.

Wild Rift Items: Thornmail
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an attack, deal 20 + 6% bonus Armor + 1% bonus Health magic damage to the attacker.
Entwine: Apply 50% Grievous Wounds to enemy champions for 3 second(s) when stuck by their attacks or dealing damage to them.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: This item reflects a portion of incoming physical damage back to attackers as magic damage and applies an effect that reduces enemy healing effectiveness. A strong pick versus teams with heavy auto-attack damage and sustain — ideal for tanks and bruisers who need to absorb focus and cut down opponent healing.

Wild Rift Items: Dead Man's Plate
Dead Man's Plate

Dead Man's Plate
Increases Movement Speed

+350 Max Health
+70 Armor
+4% Movement Speed

Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired.
Crushing Blow: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slows by 75% for 1 second.

2800

Dead Man's Plate TIPS: This item provides a substantial boost to health and armor, and its “Momentum” passive builds movement speed as you move—up to a cap—until you land an attack, which then triggers “Crushing Blow”, dealing bonus magic damage based on the momentum removed and slowing enemies at full stacks. This makes it an excellent choice for tanks and bruisers who need extra mobility to engage quickly and sustain through fights. Tips: ideal for champions who need to close distance and absorb damage; pairs extremely well with Spellblade items (e.g., Divine Sunderer) for additional burst damage on engage.

Wild Rift Items: Frozen Heart
Frozen Heart

Frozen Heart
Reduces enemy Attack Speed

+80 Armor
+400 Max Mana
+20 Ability Haste

Winter's Caress: Reduce the Attack Speed of enemy champions within 650 units of you by 25%.

2550

Frozen Heart TIPS: This item combines a large amount of Armor, additional Mana, and Ability Haste, providing strong protection against physical damage. Nearby enemy champions have their Attack Speed reduced, making it especially effective against marksmen and other opponents who rely heavily on frequent basic attacks. An excellent choice for tanks and fighters against attack-focused team compositions.

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
LoL Wild Rift Seeker's Armguard
Seeker's Armguard

Seeker's Armguard
Turn invulnerable

+20 Armor
+35 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1200

Seeker's Armguard TIPS: This item combines Ability Power with extra defense, but its defining feature is the ability to become temporarily invulnerable. Its active effect lets you completely avoid lethal damage, dodge crucial enemy abilities, or buy time for your cooldowns to return. It is an excellent choice for mages and AP assassins who need to survive burst damage and outplay opponents in critical teamfights.

Wild Rift Items: Zhonya's Hourglass
Zhonya's Hourglass

Zhonya's Hourglass
Turn invulnerable

+40 Armor
+110 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (90s Cooldown)

3300

Zhonya's Hourglass TIPS: This item combines high Ability Power with extra armor, while its defining feature is the ability to become completely invulnerable for a short time. Its active effect allows you to survive lethal damage, avoid crucial enemy abilities, or buy time for your cooldowns to recover. It is an excellent choice for mages and AP assassins who need to outlive enemy focus and turn the tide of a teamfight.

Wild Rift Items: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +12 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3000

Edge of Night TIPS: This item is perfect for champions who need a mix of offense and defense. It provides bonuses to maximum health and attack damage, along with increased armor penetration to help you shred through enemy defenses. The "Annul" effect grants you a spell shield, blocking the next enemy ability. This spell shield refreshes when leaving combat with enemy champions, making the item a great choice for champions who need protection from crowd control and to engage in fights, such as Ashe, Lux, or Morgana.

Gain a Shield

Gives you a shield that increases your chances of survival against VI.
Wild Rift Items: Sterak's Gage
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health
+20% Tenacity

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 5 seconds (70s Cooldown).
Sterak's Fury: Triggering Lifeline increases size and grants 30% Tenacity for 8 seconds.

3200

Sterak's Gage TIPS: This item combines a large amount of Health, crowd control resistance, and additional Attack Damage based on the champion's base Attack Damage. When your Health drops to a critical level, it grants a powerful shield that scales with bonus Health and temporarily provides even more Tenacity. An excellent choice for fighters and other AD champions who need additional survivability in extended and intense fights.

Wild Rift Items: Locket of the Iron Solari
Locket of the Iron Solari

Locket of the Iron Solari
Team shield

+200 Max Health
+30 Armor
+30 Magic Resistance
+10 Ability Haste

Locket (Active):  Grants a shield to yourself and nearby allied champions that each absorbs 250-370 damage for 2.5 seconds. (60s Cooldown)

This effect is reduced by 50% if the target has been affected by another Locket in the last 20 seconds.

2600

Locket of the Iron Solari TIPS: This item provides powerful team-wide protection during fights. Its active grants a shield to you and nearby allies, helping your team survive burst damage and reducing the impact of enemy engages. It is an excellent choice for tanks and supports who stay close to their teammates and want to maximize their team's survivability in teamfights.

Wild Rift Items: Gargoyle Stoneplate
Gargoyle Stoneplate

Gargoyle Stoneplate
Shield

+200 Max Health
+45 Armor
+45 Magic Resistance
+10 Ability Haste

Stoneplate (Active): Gain a base shield that absorbs damage equal to 100 plus 90% bonusand gain size, decayng over 2.5s. (60s Cooldown)

2900

Gargoyle Stoneplate TIPS: This item greatly increases your survivability during teamfights. Its active grants a powerful shield that scales with your bonus Health, allowing you to withstand heavy focus fire and remain on the frontline longer. It is an excellent choice for tanks and bruisers who need to absorb large amounts of damage while protecting their team.

Jungle VI Tips

Only for Premium members.
Join our community and unlock the all premium content!

Jungle VI Strengths and Weaknesses

Only for Premium members.
Join our community and unlock the all premium content!

Jungle VI Strategy and Tactics

Only for Premium members.
Join our community and unlock the all premium content!

Jungle VI Power Spikes

Only for Premium members.
Join our community and unlock the all premium content!

VI Jungle Pathing

Jungle Pathing represents the choices Junglers make in regards to when and where to gank. These choices include how they involve farming camps and buffs between their ganks, anticipating counterganks, and looking for opportunities to invade. It involves understanding the different abilities the champions in the game have and how they interact, as well as the overall interactions between the two team compositions.

full clear with a Blue Buff start

Gromp
Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 110 second(s).

REWARDS
Earn XP and gold upon defeating them.

2

Blue Sentinel
Large Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 150 second(s).
The Blue Sentinel, sometimes called the blue buff, is a common starting monster for junglers thanks to its powerful Crest of Insight buff.

REWARDS
Upon dealing the killing blow to the Blue Sentinel, the player will receive the Crest of Insight Buff effect that lasts 90 seconds. Recover an amount of Mana or Energy every second.

Get 15 Ability Haste.

When a player who possesses the Crest of Insight buff is defeated by an enemy champion, the buff is transferred to the champion who defeated that player.

1

Greater Murk Wolf
Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 110 second(s).
Wolves tend to be easier and safer to bees at than other monsters. They are commonly s ight by junglers when passing by or while the higher priority monsters are respawning.

REWARDS
Earn XP and gold upon defeating them.

3

Crimson Raptor
Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 110 second(s).
Crimson raptors deal surprising damage t but the small ones can be quickly dispatched. Junglers commonly seek them out while pre| to gank the middle lane or while waiting for hi; priority monsters to spawn.

REWARDS
Earn XP and gold upon defeating them.

4

Red Brambleback
Large Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 150 second(s).
After completing the final strike to the Red Brambleback, you can obtain the Crest of Cinders buff effect; when the player with this buff is defeated, the buff effect will be transferred to the enemy champion who defeated them.

REWARDS
Upon dealing the killing blow to the Red Brambleback, the player will receive the Crest of Cinders Buff that lasts 90 seconds.

For Melee Champions, basic attacks burn targets on hit, reducing their movement speed by 20% for 3 seconds, and dealing True Damage every second. For non-Champion units, this only deals 50% of the burn damage.

For Ranged Champions, basic attacks burn targets on hit, reducing their Movement Speed by 6% for 3 seconds, and dealing True Damage every second. For non-Champion units, this only deals 50% of the burn damage.

When a player who possesses the Crest of Cinders buff is defeated by an enemy champion, the bufs is transferred to the champion who defeated player.

5

Ancient Krug
Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 110 second(s).
Ancient Krugs split into two upon defeat until they are so small they can split no more. Junglers oftem fight these monsters for extra gold and XP while waiting for gank opportunities or higher priority monster spawns.

REWARDS
Earn XP and gold upon defeating them.

6

Rift Scuttler
Large Monster
ABOUT
Spawn time: 85 second(s) into game.
Respawn interval: 120 second(s).

REWARDS
The Rift Scuttler grants XP and gold on takedown. A Speed Shrine also spawns at a fixed location on the same side of the river which provides the following buffs to your team:

Grants vision of the area.
Vision radius: 4.5m. Enemy champions who pass through this area will be maked and revealed.

Allied champions who pass through the area receive a 40% out-of-co Movement Speed boost for 2 second(s).

7
GANK
GANK

The Pro Vi Jungle Path is a six camp clear that starts with Vi on the Blue Buff. Use (E) EXCESSIVE FORCE at level one to kill it and then unlock (W) BLAST SHIELD at level two. The next targets are the Gromp and Murk Wolves and after killing them you'll get level three. (Q) VAULT BREAKER is the level three skill most Vi players unlock and then you need to go clear the Raptors, Red Brambleback and Krugs. These give you level four so go ahead and upgrade (Q) VAULT BREAKER. Vi is quite strong in the early game so most players try to duel the enemy jungler at the Rift Scuttler before or after killing it. Lastly now you can choose whether to gank a lane, invade the enemy's jungle or recall and buy items.

This Vi Jungle Clear is great even in the hands of beginners as it's quite easy to do and doesn't require any camp min-maxing to make it in time for the Rift Scuttler. It's favored on the Blue Team because you get to path into Dragon and bottom lane.

Only for Premium members.
Join our community and unlock the all premium content!

Wild Rift VI Ability and Tips

DENTING BLOWSDENTING BLOWS
P
VAULT BREAKERVAULT BREAKER
Q
BLAST SHIELDBLAST SHIELD
W
EXCESSIVE FORCEEXCESSIVE FORCE
E
ASSAULT AND BATTERYASSAULT AND BATTERY
R

(PASSIVE) DENTING BLOWS

DENTING BLOWS

Every 3rd attack on the same enemy deals 4.8-9% (4.8% (+0.3% perlevel) + 0.03%  bonus attackdamage) of their max Health as bonus physical damage, reduces their Armor by 20% and grants Vi 27% Attack Speed for 4 seconds.

Deals 300 max damage vs. monsters.

Ability Tips

Coming soon..

This section is currently empty, but we assure you that we are working tirelessly to fill this section!

Video

(Q) VAULT BREAKER

VAULT BREAKER

9/8/7/6s 50/60/70/80

Hold: Charges up a powerful punch, slowing Movement Speed by 15% while increasing the punch's damage and dash distance.

Cast: Dashes forward dealing 60 to 120 physical damage (60/95/130/165 + 60% bonus attackdamage to 120/190/260/330 + 120% bonus attackdamage) and applying Denting Blows to all enemies hit. Colliding with an enemy champion stops the punch and knocks them back.

Deals 75% damage to minions and monsters.

Ability Tips

Coming soon..

This section is currently empty, but we assure you that we are working tirelessly to fill this section!

Video

(W) BLAST SHIELD

BLAST SHIELD

10/9/8/7s 30/20/10/0

Passive: Hitting an enemy with an attack or ability grants a stack of Blast Shield, up to 5 stacks.

Active: Generates a shield that absorbs 60/85/110/135 damage for 3 seconds. Each stack consumed adds 10 (1.5/2/2.5/3% max heal) to the shield. At max stacks also grants a burst of 47% Movement Speed.

Blast Shield stacks fall off one at a time and a max of 1 stack is added per attack or ability.

Ability Tips

Coming soon..

This section is currently empty, but we assure you that we are working tirelessly to fill this section!

Video

(E) EXCESSIVE FORCE

EXCESSIVE FORCE

1s 20/30/40/50

Empowers Vi's next attack to deal 30 bonus physical damage (20/45/70/95 + 15% attackdamage + 70% abilitypower) to the target and enemies behind it.

Vi stores a new charge every 11/10/9/8 seconds and can hold 2 charges at once.

Ability Tips

Coming soon..

This section is currently empty, but we assure you that we are working tirelessly to fill this section!

Video

(R) ASSAULT AND BATTERY

ASSAULT AND BATTERY

80/70/60s 100

Chases down an enemy champion, knocking them up for 1.25 seconds and dealing 150 physical damage (150/300/450 + 140% bonus attackdamage).

Vi Reveals her target and cannot be stopped while chasing it down. Enemies in the way are knocked aside and take 75% of the damage.

Ability Tips

Coming soon..

This section is currently empty, but we assure you that we are working tirelessly to fill this section!

Video

Wild Rift VI Skills Combo

🥇HARD 🥈MEDIUM 🥉EASY

Vi Surprise Assassination

Execution

Q
F
AA
E
R
AA
E
AA

Use this combo to maximize burst and limit their reaction time. Best used to one shot a priority target.

Briefly charge (Q) VAULT BREAKER. Let go of it, then immediately FLASH to redirect the hitbox/damage. Immediately AA, then use (E) EXCESSIVE FORCE as an auto attack reset. Follow up with (R) ASSAULT AND BATTERY to knock up the enemy. Finish with AA, (E), and AA one after another upon landing.

Combo Video

Join our community and unlock the all Combos + Video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Join our community and unlock the all Combos + Video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Join our community and unlock the all Combos + Video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

VI Change history

 ADJUSTED 22 SEP 2026 (PATCH 7.3)

BASE STATS
Critical Strike Damage: 175% → 200%.
Attack Speed cap: 2.5 → 3 attacks per second.
Attack Speed Ratio: 0.644.
Base Attack Speed: 0.644.
Base Bonus Attack Speed: 0.24.
Attack Speed per Level: 0.012.
Base Health: 690 → 660.
Base Armor: 46 → 42.
Health per Level: 112 → 130.
NERFED 10 SEP 2026 (PATCH 7.2E)

(Q) VAULT BREAKER
Minimum Damage Bonus Attack Damage Ratio: 80% Bonus Attack Damage → 60% Bonus Attack Damage.
Maximum Damage Bonus Attack Damage Ratio: 160% Bonus Attack Damage → 120% Bonus Attack Damage.

(R) ASSAULT AND BATTERY
Cooldown: 60/55/50s → 80/70/60s.
BUFFED 14 AUG 2025 (PATCH 6.2C)

(E) EXCESSIVE FORCE
Charge time: 14/12/10/8 → 11/10/9/8.

(R) ASSAULT AND BATTERY
Cooldown: 70/60/50s → 60/55/50s.
BUFFED 22 MAY 2025 (PATCH 6.1B)

(PASSIVE) DENTING BLOWS
Damage to maximum Health: 4.3%-8.5% + bonus 0.03% Attack Damage → 4.8%-9%+ bonus 0.03% Attack Damage.

(Q) VAULT BREAKER
Base damage: 55/90/125/160 to 110/180/250/320 → 60/95/130/165 to 120/190/260/330.
 ADJUSTED 09 JAN 2025 (PATCH 6.0)

BASE STATS
Base Health: 650 → 690.
Health per level: 105 → 112.
Base Armor: 40 → 46.
Magic Resist per level: 1.6 → 2.
BUFFED 01 AUG 2024 (PATCH 5.2A)

(PASSIVE) DENTING BLOWS
Damage: (4 + 0.2* per level + 0.03* bonus Attack Damage)% target's Maximum Health → (4 + 0.3* per level + 0.03* bonus Attack Damage)% target's Maximum Health.

(Q) VAULT BREAKER
Cooldown: 10/9/8/7s → 9/8/7/6s.

(E) EXCESSIVE FORCE
Damage: 10/35/60/85 + 15% Attack Damage + 70% Ability Power → 20/45/70/95 + 15% Attack Damage + 70% Ability Power.
BUFFED 06 JUN 2024 (PATCH 5.1C)

BASE STATS
Base Armor: 34 → 40.

(W) BLAST SHIELD
Cooldown: 12/11/10/9s → 10/9/8/7s.
BUFFED 17 JAN 2024 (PATCH 5.0)

(E) EXCESSIVE FORCE
Increased attack range: 200 → 225.
BUFFED 09 NOV 2023 (PATCH 4.4A)

BASE STATS
Armor: 30 → 34.

(R) ASSAULT AND BATTERY
Cooldown: 80/65/50s → 70/60/50s.
 ADJUSTED 25 MAY 2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
BUFFED 19 APR 2023 (PATCH 4.1B)

(Q) VAULT BREAKER
Cooldown: 12/11/10/9s → 10/9/8/7s.
BUFFED 08 APR 2022 (PATCH 3.1A)

BASE STATS
Base Attack Damage: 58 → 64.
NERFED 14 APR 2021 (PATCH 2.2а)

BASE STATS
Armor: 35 → 30.

(R) ASSAULT AND BATTERY
Cooldown: 85/65/45s → 95/75/55s.
BUFFED 06 DEC 2020 (PATCH 1.1)

(R) ASSAULT AND BATTERY
Mana: 100/125/150 → 100/100/100.
NERFED 06 DEC 2020 (PATCH 1.1)

BASE STATS
Mana regen: 18 → 15.
See More

Comments (1)

  • bloodthirster guardian-angel blade-of-the-ruined-king runaans-hurricane youmuus-ghostblade duskblade-of-draktharr infinity-edge mortal-reminder
    black-cleaver manamune muramana trinity-force maw-of-malmortius deaths-dance phantom-dancer nashors-tooth
    wits-end essence-reaver seryldas-grudge navori-quickblades edge-of-night divine-sunderer serpents-fang chempunk-chainsword
    the-collector steraks-gage spear-of-shojin titanic-hydra terminus sundered-sky eclipse hullbreaker
    guinsoos-rageblade kraken-slayer overlords-bloodmail experimental-hexplate dominiks-regards stridebreaker goredrinker galeforce
    mercurial-scimitar hexoptics-c44 yun-tal-wildarrows stormrazor rapid-firecannon fiendhunter-bolts immortal-shieldbow statikk-shiv
    ludens-echo morellonomicon rabadons-deathcap rylais-crystal-scepter liandrys-torment rod-of-ages lich-bane archangels-staff
    seraphs-embrace infinity-orb oceanids-trident cosmic-drive riftmaker horizon-focus malignance blackfire-torch
    dusk-and-dawn stormsurge void-staff cryptbloom bloodletters-curse banshees-veil hextech-roketbelt zhonyas-hourglass
    redemption
    sunfire-aegis randuins-omen thornmail warmogs-armor iceborn-gauntlet dead-mans-plate zekes-convergence winters-approach
    fimbulwinter force-of-nature frozen-heart dawnshroud amaranths-twinguard mantle-of-the-twelfth-hour heartsteel kaenic-rookern
    yordle-trap radiant-virtue abyssal-mask hollow-radiance knights-vow unending-despair gargoyle-stoneplate
    bulwark-of-the-mountain black-mist-scythe ardent-censer harmonic-echo staff-of-flowing-waters imperial-mandate mikaels-blessing locket-of-the-iron-solari
    shurelyas-battlesong whispering-circlet diadem-of-songs echoes-of-helia
    gluttonous-greaves berserkers-greaves mercurys-treads plated-steelcaps ionian-boots-of-lucidity boots-of-mana boots-of-dynamism
    immortal-treds gunmetal-greaves chainlaced-crushers armored-advance crimson-lucidity spellslingers-shoes armorcrusher-boots
10+1+3=
  1. Ccko
    +9
    Ccko Poro 15 Oct 2023
    Your skills order for vi is wrong dude, I think it's for PC version. In wild rift you start vi with E (3). Since last buff in 4.1 (Q cd -2 sec) it's also better to max E first, considering your first item giving you +20 ability haste