LoL Wild Rift: ORNN
S+
Wild Rift Solo Baron
58
28 555

17 Apr 2024
Wild Rift: ORNN - Build Guide (Items, Runes, COMBOS, SKILLS ORDER) Wild Rift Fightrs Wild Rift Tank
NERF

Damage
3.3
Toughness
10
Utility
6.6
Difficulty
6.6
League of Legends: Wild Rift ORNN, role - Fighter / Tank. Use the guidelines to take your ORNN Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position ORNN is in the rating table, go to the - Tier List page.
attackdamage 58 (4) 
heal 660 (112)
healthregeneration 12 (1.2)
attackspeed 0.73 (0.008)
mana 380 (60)
mpreg 12 (0.9)
movementspeed 345 (0)
armor 40 (5)
magicresistance 40 (1.5)
criticalstrike 175 (0)


Wild Rift Solo Baron Solo Baron ORNN's Build items and runes for LoL Wild Rift

Key items
Starting
Shimmering Spark Wild Rift
Shimmering Spark

Shimmering Spark
Burns nearby enemies

+50 Max Health

Immolate: Deals 5-10 magic damage per second to nearby enemies.

500

Core
Sunfire Aegis Wild Rift
Sunfire Aegis

Sunfire Aegis
Burns nearby emenies

+500 Max Health
+15 Ability Haste

Immolate: Deals 16-25 magic damage + 0.8% bonus HP per second to nearby enemies. Damaging champions or epic monsters with Immolate increases its damage by 7% for 5s, stacking up to 6 times.
Flametouch: At max Immolate stacks, attacks burn enemies around you for 50% of Immolate's damage over 3 seconds. Immolate deals 130% damage to monsters and 175-250% () damage to minions.

3000

Iceborn Gauntlet Wild Rift
Iceborn Gauntlet

Iceborn Gauntlet
Attacks create a slowing field

+250 Max Health
+50 Armor
+250 Max Mana
+30 Ability Haste

Spellblade: Using an ability causes your next attack within 10 seconds to deal bonus physical damage equal to (100% base AD + 25% Bonus Armor ) in an area. It also creates an icy field for 2 seconds that slows enemies inside by 30%. Armor increases the size of the icy field. (1.5s Cooldown)

Damage is reduced vs structures.

3100

Warmog's Armor Wild Rift
Warmog's Armor

Warmog's Armor
Out of combat Heath Regen

+700 Max Health
+200% Health Regen
+10 Ability Haste

Dead End: Reduces your Attack Damage by 1-15.
Warmog's Heart: If you have at least 1150 bonus Health, restore 5% Health per second if you haven't taken damage within the last 4 seconds.
Strength of Will: Restores 0.3% max Health per second.

2850

Boots and Enchant
Plated Steelcaps Wild Rift
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken by 10%.

1350

Mercury's Treads Wild Rift
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken by 12%.

1350

Gargoyle Enchant Wild Rift
Gargoyle Enchant

Gargoyle Enchant
Shield

Stoneplate (Active): Gain a shield that absorbs 25% of your maximum health that decays over 4 seconds. If there are 3 or more enemies nearby, the shield value increases by 300%. Damage dealt is reduced by 40% for 4 seconds. If the shield breaks early, damage reduction will end. (60s Cooldown)

500

Е
Glorious Enchant Wild Rift
Glorious Enchant

Glorious Enchant
Increases Movement Speed

Glory (Active): Gain +15% Move Speed for 4 seconds, increasing to 75% towards enemy champions or towers. After 4 seconds or reaching an enemy champion emits a shockwave that slows nearby enemies by 50% for 2 seconds. (45s Cooldown)

500

Е
Defense options
Randuin's Omen Wild Rift
Randuin's Omen

Randuin's Omen
Attack to heal from enemy Critical Strikes

+400 Max Health
+65 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain Determination equal to 25% (melee) / 18% (ranged) of the pre-mitigation damage for 5 seconds, up to a maximum of 500. When you attack a champion, consume all Determination and heal yourself for the same amount. If you still have unconsumed Determination after 5 second(s), automatically consume all Determination to heal yourself for half of the amount.

2800

Thornmail Wild Rift
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+100 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 1% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Force of Nature Wild Rift
Force of Nature

Force of Nature
Stacking Magic Resist and Move Speed

+350 Max Health
+50 Magic Resistance

Storm: +5% Move Speed.
Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 6 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 25%.

2850

Frozen Heart Wild Rift
Frozen Heart

Frozen Heart
Reduces all nerby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Build items options
ORNN - Main Build 👑
Sunfire Aegis Wild Rift
Sunfire Aegis

Sunfire Aegis
Burns nearby emenies

+500 Max Health
+15 Ability Haste

Immolate: Deals 16-25 magic damage + 0.8% bonus HP per second to nearby enemies. Damaging champions or epic monsters with Immolate increases its damage by 7% for 5s, stacking up to 6 times.
Flametouch: At max Immolate stacks, attacks burn enemies around you for 50% of Immolate's damage over 3 seconds. Immolate deals 130% damage to monsters and 175-250% () damage to minions.

3000

Iceborn Gauntlet Wild Rift
Iceborn Gauntlet

Iceborn Gauntlet
Attacks create a slowing field

+250 Max Health
+50 Armor
+250 Max Mana
+30 Ability Haste

Spellblade: Using an ability causes your next attack within 10 seconds to deal bonus physical damage equal to (100% base AD + 25% Bonus Armor ) in an area. It also creates an icy field for 2 seconds that slows enemies inside by 30%. Armor increases the size of the icy field. (1.5s Cooldown)

Damage is reduced vs structures.

3100

Warmog's Armor Wild Rift
Warmog's Armor

Warmog's Armor
Out of combat Heath Regen

+700 Max Health
+200% Health Regen
+10 Ability Haste

Dead End: Reduces your Attack Damage by 1-15.
Warmog's Heart: If you have at least 1150 bonus Health, restore 5% Health per second if you haven't taken damage within the last 4 seconds.
Strength of Will: Restores 0.3% max Health per second.

2850

Dawnshroud Wild Rift
Dawnshroud

Dawnshroud
Immobilize effects damage and reveal around you

+250 Max Health
+50 Armor
+30 Magic Resistance

Dawnbringer: If you are within 400 units of an enemy champion, and you immobilize a champion or are immobilized, reveal all nearby enemy champions for 3 seconds and deal 80 + 5% bonus as magic damage, and heal yourself for the same amount for 3s. (3s Cooldown)

3000

Ruin - Amaranth's Twinguard Wild Rift
Ruin - Amaranth's Twinguard

Ruin - Amaranth's Twinguard
In-combat durability

+60 Armor
+55 Magic Resistance

Withering: Reduces your Attack Damage by 1-15.
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 3 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 35% and Magic Resistance by 35% until out of combat with champion.

3100

Situational Changes
vs Critical Strike
Ruin - Amaranth's Twinguard Wild Rift
Ruin - Amaranth's Twinguard

Ruin - Amaranth's Twinguard
In-combat durability

+60 Armor
+55 Magic Resistance

Withering: Reduces your Attack Damage by 1-15.
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 3 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 35% and Magic Resistance by 35% until out of combat with champion.

3100

Randuin's Omen Wild Rift
Randuin's Omen

Randuin's Omen
Attack to heal from enemy Critical Strikes

+400 Max Health
+65 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain Determination equal to 25% (melee) / 18% (ranged) of the pre-mitigation damage for 5 seconds, up to a maximum of 500. When you attack a champion, consume all Determination and heal yourself for the same amount. If you still have unconsumed Determination after 5 second(s), automatically consume all Determination to heal yourself for half of the amount.

2800

vs Attack Speed
Ruin - Amaranth's Twinguard Wild Rift
Ruin - Amaranth's Twinguard

Ruin - Amaranth's Twinguard
In-combat durability

+60 Armor
+55 Magic Resistance

Withering: Reduces your Attack Damage by 1-15.
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 3 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 35% and Magic Resistance by 35% until out of combat with champion.

3100

Frozen Heart Wild Rift
Frozen Heart

Frozen Heart
Reduces all nerby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

vs Ability Power
Ruin - Amaranth's Twinguard Wild Rift
Ruin - Amaranth's Twinguard

Ruin - Amaranth's Twinguard
In-combat durability

+60 Armor
+55 Magic Resistance

Withering: Reduces your Attack Damage by 1-15.
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 3 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 35% and Magic Resistance by 35% until out of combat with champion.

3100

Force of Nature Wild Rift
Force of Nature

Force of Nature
Stacking Magic Resist and Move Speed

+350 Max Health
+50 Magic Resistance

Storm: +5% Move Speed.
Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 6 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 25%.

2850

vs Attack Damage
Ruin - Amaranth's Twinguard Wild Rift
Ruin - Amaranth's Twinguard

Ruin - Amaranth's Twinguard
In-combat durability

+60 Armor
+55 Magic Resistance

Withering: Reduces your Attack Damage by 1-15.
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 3 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 35% and Magic Resistance by 35% until out of combat with champion.

3100

Thornmail Wild Rift
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+100 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 1% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Runes BUILD
Grasp of Undying Wild Rift

Grasp of Undying
Tank, Heal

Every 3s in combat, your next attack on a champion will be enhanced.

Bonus magic damage: 3% + 20% bonus + 10%.
Heal: 2%.
Permanently health increase: 5.

On Ranged champions, the effects are reduced by 60%.

Grasp of Undying
Tank, Heal
When in combat, your next attack on a champion will occasionally deal bonus magic damage, heal you, and permanently increase your health.
Font of Life Wild Rift

Font of Life
Team Heal

Hitting an enemy champion with an attack or ability marks them. When allies or you damage marked champions, heal those allies and yourself.  Each ally can trigger this healing once per mark.

Ally Heal: 3% of your max + 15% of your.
Self Heal: 1% of your max + 5% of your.
Mark duration: 3s

Cooldown: 15s for Melee champions, 20s for Ranged champions.

Subsequent heals from other ally's marks are reduced to 25%.

Font of Life
Team Heal
Marks an enemy champion and grants healing upon attack.
Second Wind Wild Rift

Second Wind
Heal after taking damage

Gain 5 Health every 5 seconds.
After taking damage from an enemy champion, regenerate 6 + (2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Second Wind
Heal after taking damage
Heals you after taking damage.
Overgrowth Wild Rift

Overgrowth
Bonus HP

When 2 minions or 1 monsters are killed nearby, permanently gains 3 max Health. Max Health can be increased indefinitely. Gains a bonus 3.5% max Health upon reaching 30 stacks.

Overgrowth
Bonus HP
Gains bonus scalable max Health.
Demolish Wild Rift

Demolish
Destroy Turrets

When within 5.5 range of the enemy turret, gain a charge every 0.5 seconds, up to 6 times. When fully charged, your next basic attack against the turret deals an additional (200 + 30% max ) Physical Damage.

Cooldown: 30s

Demolish
Destroy Turrets
Automatically charges up when you are near turrets. Once fully charged, your next attack deals massive amounts of damage to turrets.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Barrier Wild Rift
Barrier

Barrier

Gain a shield that absorbs 100 (100–450 ) damage for 2 seconds.

Cooldown: 120s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Skills Order
VOLCANIC RUPTURE

9/8.5/8/7.5s 45

Ornn slams the ground, creating a fissure dealing 84 physical damage (15/50/85/120 + 110% attackdamage) and slowing by 55% for 2 seconds. A pillar of rock forms at the fissure's end for 4 seconds.

The fissure stops shortly after hitting an enemy champion.

(Q) VOLCANIC RUPTURE
















BELLOWS BREATH

11.5/11/10.5/10s 45

Ornn stomps forward Unstoppably while breathing fire, dealing 10/11/12/13% max Health magic damage over 0.75 seconds. Enemies hit by the final bout of flame become Brittle for 3 seconds.

Immobilizing effects on Brittle targets have their duration increased by 30% and deal an additional 5% max Health magic damage (5-20% perlevel). Ornn's Attacks against Brittle targets Knock them Back, dealing additional damage.

Deals a minimum of 80/130/180/230 magic damage to minions, and a max of 155/190/225/260 magic damage to jungle monsters, Immobilizing deals a maximum of 250 damage to monsters.

(W) BELLOWS BREATH
















SEARING CHARGE

13/12/11/10s 35

Ornn charges, dealing 80 physical damage (80/140/200/260 + 40% bonus armor + 40% bonus magicresistance). If Ornn rams into terrain, he creates a shockwave that Knocks Up enemies for 1.25 seconds and applies the same damage to those in the area.

Ornn's charge destroys magma pillars and terrain created by enemies and reduces the cooldown of this skill by 25%.

(E) SEARING CHARGE
















CALL OF THE FORGE GOD

90/80/70s 100

Ornn summons a massive lava elemental, which stampedes towards him, dealing 125 magic damage (125/175/225 + 20% abilitypower ), and applies Brittle for 3 seconds. The elemental also slows by up to 40/50/60% for 2 seconds, based on Ornn's level.

CALL OF THE FORGE GOD RECASTOrnn can recast this to dash with a headbutt. If he dashes into the elemental, he redirects and empowers it, causing it to Knock Up the first champion hit for 1 second and subsequent champions for 0.5 seconds. The elemental also deals 125 magic damage (125/175/225 + 20% abilitypower ) and reapplies Brittle.

(R) CALL OF THE FORGE GOD
















ORNN Counters, Synergys, Tips

Only for 💎Premium members.
Join our community and unlock the all premium content!

Wild Rift ORNN's COMBOS + VIDEO GUIDE

🥇HARD 🥈MEDIUM 🥉EASY
Ornn Flash All-In
R1
Q
F
R2
eAA
E
AA
W
eAA

Use this combo to unexpectedly All-In the enemy.

Use (R1) CALL OF THE FORGE GOD, wait a little bit until the elemental lava is getting closer to your target, then (Q) VOLCANIC RUPTURE and immediately FLASH forward. Once you land, use (R2) to knock up the enemy and eAA to consume the Brittle mark. Follow up with (E) SEARING CHARGE to continue the knock-up. Finish with the AA, (W) BELLOWS BREATH AA combo to burst down the target.
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift ORNN's ABILITIES

LIVING FORGE P VOLCANIC RUPTURE Q BELLOWS BREATH W SEARING CHARGE E CALL OF THE FORGE GOD R
LIVING FORGE

(PASSIVE) LIVING FORGE

Ornn can spend gold to forge items anywhere on the map.

Ornn gains an additional 7/12/17/22% perlevel bonus heal, armor, magicresistance from all sources.

Upon reaching level 7, crafting items with Living Forge grants a nearby ally 5 stacks of Living Forge, allowing them to purchase items anywhere on the map. This buff stacks up to 15 times, this effect can be triggered every 3 levels (level 7/10/13).

Open Video

VOLCANIC RUPTURE

(Q) VOLCANIC RUPTURE

9/8.5/8/7.5s 45

Ornn slams the ground, creating a fissure dealing 84 physical damage (15/50/85/120 + 110% attackdamage) and slowing by 55% for 2 seconds. A pillar of rock forms at the fissure's end for 4 seconds.

The fissure stops shortly after hitting an enemy champion.

Open Video

BELLOWS BREATH

(W) BELLOWS BREATH

11.5/11/10.5/10s 45

Ornn stomps forward Unstoppably while breathing fire, dealing 10/11/12/13% max Health magic damage over 0.75 seconds. Enemies hit by the final bout of flame become Brittle for 3 seconds.

Immobilizing effects on Brittle targets have their duration increased by 30% and deal an additional 5% max Health magic damage (5-20% perlevel). Ornn's Attacks against Brittle targets Knock them Back, dealing additional damage.

Deals a minimum of 80/130/180/230 magic damage to minions, and a max of 155/190/225/260 magic damage to jungle monsters, Immobilizing deals a maximum of 250 damage to monsters.

Open Video

SEARING CHARGE

(E) SEARING CHARGE

13/12/11/10s 35

Ornn charges, dealing 80 physical damage (80/140/200/260 + 40% bonus armor + 40% bonus magicresistance). If Ornn rams into terrain, he creates a shockwave that Knocks Up enemies for 1.25 seconds and applies the same damage to those in the area.

Ornn's charge destroys magma pillars and terrain created by enemies and reduces the cooldown of this skill by 25%.

Open Video

CALL OF THE FORGE GOD

(R) CALL OF THE FORGE GOD

90/80/70s 100

Ornn summons a massive lava elemental, which stampedes towards him, dealing 125 magic damage (125/175/225 + 20% abilitypower ), and applies Brittle for 3 seconds. The elemental also slows by up to 40/50/60% for 2 seconds, based on Ornn's level.

CALL OF THE FORGE GOD RECASTOrnn can recast this to dash with a headbutt. If he dashes into the elemental, he redirects and empowers it, causing it to Knock Up the first champion hit for 1 second and subsequent champions for 0.5 seconds. The elemental also deals 125 magic damage (125/175/225 + 20% abilitypower ) and reapplies Brittle.

Open Video

ORNN: champion change history (buffs and nerfs)

▼ NERF 13.09.2023 (PATCH 4.3С)

(PASSIVE) LIVING FORGE
Bonus health, armor and magic resistance ratio: 7/14/21/28% → 7/12/17/22%.

(W) BELLOWS BREATH
Brittle damage: 5% - 24% Maximum health → 5% - 20% Maximum health.
Minimum damage to minions: 110/160/210/260 → 80/130/180/230.
▼ NERF 02.08.2023 (PATCH 4.3A)

BASE STATS
Base attack: 62 → 58.
Health per level: 128 → 112.

(W) BELLOWS BREATH
Bellows Breath damage: 13/14/15/16% Maximum health → 10/11/12/13% Maximum health.

(E) SEARING CHARGE
Bonus damage: 50% Bonus armor and 50% Bonus magic resistance → 40% Bonus armor and 40% bonus magic resistance.
✱ ADJUST 18.07.2023 (PATCH 4.3)

(PASSIVE) LIVING FORGE
Additional health, armor and magic resistance: 11/19/27/35% → 7/14/21/28%.

(W) BELLOWS BREATH
Brittle: 7-21% Maximum health → 5-24% Maximum health.
See More

ORNN's Lore

Ornn is the Freljordian spirit of forging and craftsmanship. He works in the solitude of a massive smithy, hammered out from the lava caverns beneath the volcano Hearth-Home. There he stokes bubbling cauldrons of molten rock to purify ores and fashion items of unsurpassed quality. When other deities—especially Volibear—walk the earth and meddle in mortal affairs, Ornn arises to put these impetuous beings back in their place, either with his trusty hammer or the fiery power of the mountains themselves.

Wild Rift ORNN Video

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Comments (2)
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10+1+3=
  1. Josué
    +6
    Josué Poro 10 May 2023
    Thank you very much, it will help me a lot to be my main
  2. gg
    +2
    gg Poro 20 Jul 2023
    When is the rune updated?