24 May 2024 Wild Rift: ORNN - Build Guide (Items, Runes, COMBOS, SKILLS ORDER)
NERF
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Solo Baron ORNN's Build items and runes for LoL Wild Rift
![Shimmering Spark Wild Rift](/uploads/posts/2023-08/1691501496_shimmering-spark.webp)
Shimmering Spark
Burns nearby enemies +50 Max Health
Immolate: Deals 5-10 magic damage per second to nearby enemies. 500
![Sunfire Aegis Wild Rift](/uploads/posts/2021-03/1616983481_3068.png)
Sunfire Aegis
Burns nearby emenies +500 Max Health
+15 Ability Haste
Immolate: Deals 16-25 magic damage + 0.8% bonus HP per second to nearby enemies. Damaging champions or epic monsters with Immolate increases its damage by 11% for 5s, stacking up to 4 times.
Flametouch: At max Immolate stacks, attacks burn enemies around you for 50% of Immolate's damage over 3 seconds. Immolate deals 130% damage to monsters and 175-250% () damage to minions.
2900
![Iceborn Gauntlet Wild Rift](/uploads/posts/2021-03/1616983682_6662.png)
Iceborn Gauntlet
Attacks create a slowing field +250 Max Health
+50 Armor
+250 Max Mana
+30 Ability Haste
Spellblade: Using an ability causes your next attack within 10 seconds to deal bonus physical damage equal to (100% base AD + 25% Bonus Armor
) in an area. It also creates an icy field for 2 seconds that slows enemies inside by 30%. Armor increases the size of the icy field. (1.5s Cooldown)
Damage is reduced vs structures. 3100
![Warmog's Armor Wild Rift](/uploads/posts/2024-07/1721254052_3083_11zon.png)
Warmog's Armor
Out of combat Heath Regen +700 Max Health
+200% Health Regen
+10 Ability Haste
Warmog's Heart: If you have at least 950 bonus Health, restore 5% Health per second if you haven't taken damage within the last 6seconds. 2850
![Plated Steelcaps Wild Rift](/uploads/posts/2021-03/1616983981_3047.png)
Plated Steelcaps
Reduces Physical Damage +150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.
Block: Reduces physical damage taken by 7-10% ().
1350
![Mercury's Treads Wild Rift](/uploads/posts/2021-03/1616983898_3111.png)
Mercury's Treads
Reduces Magic Damage +200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.
Dissolve: Reduces magic damage taken by 7-12% ().
1350
![Gargoyle Enchant Wild Rift](/uploads/posts/2021-03/1616984372_3193.png)
Gargoyle Enchant
Shield
Stoneplate (Active): Gain a shield that absorbs 25% of your maximum health that decays over 4 seconds. If there are 3 or more enemies nearby, the shield value increases by 300%. Damage dealt is reduced by 40% for 4 seconds. If the shield breaks early, damage reduction will end. (60s Cooldown) 500
![Glorious Enchant Wild Rift](/uploads/posts/2021-01/1611110519_glorious-enchant.jpg)
Glorious Enchant
Increases Movement Speed
Glory (Active): Gain +15% Move Speed for 4 seconds, increasing to 75% towards enemy champions or towers. After 4 seconds or reaching an enemy champion emits a shockwave that slows nearby enemies by 50% for 2 seconds. (45s Cooldown) 500
![Randuin's Omen Wild Rift](/uploads/posts/2021-03/1616983598_3143.png)
Randuin's Omen
Attack to heal from enemy Critical Strikes +400 Max Health
+65 Armor
Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain Determination equal to 25% (melee) / 18% (ranged) of the pre-mitigation damage for 5 seconds, up to a maximum of 500. When you attack a champion, consume all Determination and heal yourself for the same amount. If you still have unconsumed Determination after 5 second(s), automatically consume all Determination to heal yourself for half of the amount. 2800
![Thornmail Wild Rift](/uploads/posts/2021-03/1616983632_3075.png)
Thornmail
Reflects damage and reduces enemy healing +200 Max Health
+75 Armor
Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health
magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2700
![Force of Nature Wild Rift](/uploads/posts/2021-03/1616974996_4401_tank_t3_forceofnature-min.png)
Force of Nature
Stacking Magic Resist and Move Speed +350 Max Health
+55 Magic Resistance
Storm: +5% Move Speed.
Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 4 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 25%. 2750
![Frozen Heart Wild Rift](/uploads/posts/2021-03/1616980284_1616954573_1616469878_3_24_21_patch22itempreviewarticle_frozenheart-min-min.jpg)
Frozen Heart
Reduces all nerby enemies Attack Speed +80 Armor
+200 Max Mana
+25 Ability Haste
Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks. 2700
![Sunfire Aegis Wild Rift](/uploads/posts/2021-03/1616983481_3068.png)
Sunfire Aegis
Burns nearby emenies +500 Max Health
+15 Ability Haste
Immolate: Deals 16-25 magic damage + 0.8% bonus HP per second to nearby enemies. Damaging champions or epic monsters with Immolate increases its damage by 11% for 5s, stacking up to 4 times.
Flametouch: At max Immolate stacks, attacks burn enemies around you for 50% of Immolate's damage over 3 seconds. Immolate deals 130% damage to monsters and 175-250% () damage to minions.
2900
![Iceborn Gauntlet Wild Rift](/uploads/posts/2021-03/1616983682_6662.png)
Iceborn Gauntlet
Attacks create a slowing field +250 Max Health
+50 Armor
+250 Max Mana
+30 Ability Haste
Spellblade: Using an ability causes your next attack within 10 seconds to deal bonus physical damage equal to (100% base AD + 25% Bonus Armor
) in an area. It also creates an icy field for 2 seconds that slows enemies inside by 30%. Armor increases the size of the icy field. (1.5s Cooldown)
Damage is reduced vs structures. 3100
![Warmog's Armor Wild Rift](/uploads/posts/2024-07/1721254052_3083_11zon.png)
Warmog's Armor
Out of combat Heath Regen +700 Max Health
+200% Health Regen
+10 Ability Haste
Warmog's Heart: If you have at least 950 bonus Health, restore 5% Health per second if you haven't taken damage within the last 6seconds. 2850
![Dawnshroud Wild Rift](/uploads/posts/2024-07/1721254164_images.png)
Dawnshroud
Immobilize effects damage and reveal around you +250 Max Health
+50 Armor
+30 Magic Resistance
Dawnbringer: If you are within 400 units of an enemy champion, and you immobilize a champion or are immobilized, reveal all nearby enemy champions for 3 seconds and deal 80 + 5% bonus as magic damage. (3s Cooldown)
2700
![Amaranth's Twinguard Wild Rift](/uploads/posts/2024-07/1721657360_a206f3b85370f60856726dd46378c759ea495287-512x512.png)
Amaranth's Twinguard
In-combat durability +60 Armor
+60 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance
by 30% until out of combat with champion.
3100
![Amaranth's Twinguard Wild Rift](/uploads/posts/2024-07/1721657360_a206f3b85370f60856726dd46378c759ea495287-512x512.png)
Amaranth's Twinguard
In-combat durability +60 Armor
+60 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance
by 30% until out of combat with champion.
3100
![Randuin's Omen Wild Rift](/uploads/posts/2021-03/1616983598_3143.png)
Randuin's Omen
Attack to heal from enemy Critical Strikes +400 Max Health
+65 Armor
Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain Determination equal to 25% (melee) / 18% (ranged) of the pre-mitigation damage for 5 seconds, up to a maximum of 500. When you attack a champion, consume all Determination and heal yourself for the same amount. If you still have unconsumed Determination after 5 second(s), automatically consume all Determination to heal yourself for half of the amount. 2800
![Amaranth's Twinguard Wild Rift](/uploads/posts/2024-07/1721657360_a206f3b85370f60856726dd46378c759ea495287-512x512.png)
Amaranth's Twinguard
In-combat durability +60 Armor
+60 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance
by 30% until out of combat with champion.
3100
![Frozen Heart Wild Rift](/uploads/posts/2021-03/1616980284_1616954573_1616469878_3_24_21_patch22itempreviewarticle_frozenheart-min-min.jpg)
Frozen Heart
Reduces all nerby enemies Attack Speed +80 Armor
+200 Max Mana
+25 Ability Haste
Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks. 2700
![Amaranth's Twinguard Wild Rift](/uploads/posts/2024-07/1721657360_a206f3b85370f60856726dd46378c759ea495287-512x512.png)
Amaranth's Twinguard
In-combat durability +60 Armor
+60 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance
by 30% until out of combat with champion.
3100
![Force of Nature Wild Rift](/uploads/posts/2021-03/1616974996_4401_tank_t3_forceofnature-min.png)
Force of Nature
Stacking Magic Resist and Move Speed +350 Max Health
+55 Magic Resistance
Storm: +5% Move Speed.
Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 4 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 25%. 2750
![Amaranth's Twinguard Wild Rift](/uploads/posts/2024-07/1721657360_a206f3b85370f60856726dd46378c759ea495287-512x512.png)
Amaranth's Twinguard
In-combat durability +60 Armor
+60 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance
by 30% until out of combat with champion.
3100
![Thornmail Wild Rift](/uploads/posts/2021-03/1616983632_3075.png)
Thornmail
Reflects damage and reduces enemy healing +200 Max Health
+75 Armor
Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health
magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2700
![Grasp of Undying Wild Rift](/uploads/posts/2023-07/1689875792_grasp_of_the_undying_rune.png)
Grasp of Undying
Tank, Heal
Every 3s in combat, your next attack on a champion will be enhanced.
Bonus magic damage: 3% + 20% bonus
+ 10%
.
Heal: 2%.
Permanently health increase: 5.
On Ranged champions, the effects are reduced by 60%.
![](/templates/wrw-v2/images/runes/resolve.png)
![Font of Life Wild Rift](/uploads/posts/2023-07/1689882477_fontoflife.png)
Font of Life
Team Heal
Hitting an enemy champion with an attack or ability marks them. When allies or you damage marked champions, heal those allies and yourself. Each ally can trigger this healing once per mark.
Ally Heal: 3% of your max + 15% of your
.
Self Heal: 1% of your max + 5% of your
.
Mark duration: 3s
Cooldown: 15s for Melee champions, 20s for Ranged champions.
Subsequent heals from other ally's marks are reduced to 25%.
![Second Wind Wild Rift](/uploads/posts/2023-07/1689883041_secondwind.png)
Second Wind
Heal after taking damage
Gain 5 Health every 5 seconds.
After taking damage from an enemy champion, regenerate 6 + (2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.
![Overgrowth Wild Rift](/uploads/posts/2023-07/1689883274_overgrowth.png)
Overgrowth
Bonus HP
When 2 minions or 1 monsters are killed nearby, permanently gains 3 max Health. Max Health can be increased indefinitely. Gains a bonus 3% max Health upon reaching 30 stacks.
![](/templates/wrw-v2/images/runes/inspiration.png)
![Demolish Wild Rift](/uploads/posts/2023-07/1689884565_demolish.png)
Demolish
Destroy Turrets
When within 5.5 range of the enemy turret, gain a charge every 0.5 seconds, up to 6 times. When fully charged, your next basic attack against the turret deals an additional (200 + 30% max ) Physical Damage.
Cooldown: 30s
![Flash Wild Rift](/uploads/posts/2023-08/1691694210_flash.webp)
Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s
![Barrier Wild Rift](/uploads/posts/2023-08/1691695152_barrier.webp)
Barrier
Gain a shield that absorbs 110 (110–450 ) damage for 2 seconds.
Cooldown: 100s
![Ignite Wild Rift](/uploads/posts/2023-08/1691695236_ignite.webp)
Ignite
Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.
Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
Cooldown: 100s
![VOLCANIC RUPTURE](/uploads/posts/2022-09/1664570840_volcanic_rupture.webp)
9/8.5/8/7.5s
45
Ornn slams the ground, creating a fissure dealing 84 physical damage (15/50/85/120 + 110% ) and slowing by 55% for 2 seconds. A pillar of rock forms at the fissure's end for 4 seconds.
The fissure stops shortly after hitting an enemy champion.
(Q) VOLCANIC RUPTURE
![BELLOWS BREATH](/uploads/posts/2022-09/1664570862_bellows_breath.webp)
11.5/11/10.5/10s
45
Ornn stomps forward Unstoppably while breathing fire, dealing 10/11/12/13% max Health magic damage over 0.75 seconds. Enemies hit by the final bout of flame become Brittle for 3 seconds.
Immobilizing effects on Brittle targets have their duration increased by 30% and deal an additional 5% max Health magic damage (5-20% ). Ornn's Attacks against Brittle targets Knock them Back, dealing additional damage.
Deals a minimum of 80/130/180/230 magic damage to minions, and a max of 155/190/225/260 magic damage to jungle monsters, Immobilizing deals a maximum of 250 damage to monsters.
(W) BELLOWS BREATH
![SEARING CHARGE](/uploads/posts/2022-09/1664570923_searing_charge.webp)
13/12/11/10s
35
Ornn charges, dealing 80 physical damage (80/140/200/260 + 40% bonus + 40% bonus
). If Ornn rams into terrain, he creates a shockwave that Knocks Up enemies for 1.25 seconds and applies the same damage to those in the area.
Ornn's charge destroys magma pillars and terrain created by enemies and reduces the cooldown of this skill by 25%.
(E) SEARING CHARGE
![CALL OF THE FORGE GOD](/uploads/posts/2022-09/1664570935_call_of_the_forge_god.webp)
90/80/70s
100
Ornn summons a massive lava elemental, which stampedes towards him, dealing 125 magic damage (125/175/225 + 20% ), and applies Brittle for 3 seconds. The elemental also slows by up to 40/50/60% for 2 seconds, based on Ornn's level.
Ornn can recast this to dash with a headbutt. If he dashes into the elemental, he redirects and empowers it, causing it to Knock Up the first champion hit for 1 second and subsequent champions for 0.5 seconds. The elemental also deals 125 magic damage (125/175/225 + 20%
) and reapplies Brittle.
(R) CALL OF THE FORGE GOD
Wild Rift ORNN's COMBOS + VIDEO GUIDE
![](/uploads/posts/2022-09/1664570935_call_of_the_forge_god.webp)
![](/uploads/posts/2022-09/1664570840_volcanic_rupture.webp)
![](/templates/wrw-v2/images/summoner/Flash.png)
![](/uploads/posts/2023-06/1687371104_call_of_the_forge_god_2.webp)
![](/uploads/eaa.png)
![](/uploads/posts/2022-09/1664570923_searing_charge.webp)
![](/uploads/aa.png)
![](/uploads/posts/2022-09/1664570862_bellows_breath.webp)
![](/uploads/eaa.png)
Use this combo to unexpectedly All-In the enemy.
Use (R1) CALL OF THE FORGE GOD, wait a little bit until the elemental lava is getting closer to your target, then (Q) VOLCANIC RUPTURE and immediately FLASH forward. Once you land, use (R2) to knock up the enemy and eAA to consume the Brittle mark. Follow up with (E) SEARING CHARGE to continue the knock-up. Finish with the AA, (W) BELLOWS BREATH AA combo to burst down the target.
Wild Rift ORNN's ABILITIES
![LIVING FORGE](/uploads/posts/2022-09/1664570902_living_forge_26_master_craftsman.webp)
![VOLCANIC RUPTURE](/uploads/posts/2022-09/1664570840_volcanic_rupture.webp)
![BELLOWS BREATH](/uploads/posts/2022-09/1664570862_bellows_breath.webp)
![SEARING CHARGE](/uploads/posts/2022-09/1664570923_searing_charge.webp)
![CALL OF THE FORGE GOD](/uploads/posts/2022-09/1664570935_call_of_the_forge_god.webp)
![LIVING FORGE](/uploads/posts/2022-09/1664570902_living_forge_26_master_craftsman.webp)
(PASSIVE) LIVING FORGE
Ornn can spend gold to forge items anywhere on the map.
Ornn gains an additional 7/12/17/22% bonus
,
,
from all sources.
Upon reaching level 7, crafting items with Living Forge grants a nearby ally 5 stacks of Living Forge, allowing them to purchase items anywhere on the map. This buff stacks up to 15 times, this effect can be triggered every 3 levels (level 7/10/13).
Open Video
![VOLCANIC RUPTURE](/uploads/posts/2022-09/1664570840_volcanic_rupture.webp)
(Q) VOLCANIC RUPTURE
9/8.5/8/7.5s
45
Ornn slams the ground, creating a fissure dealing 84 physical damage (15/50/85/120 + 110% ) and slowing by 55% for 2 seconds. A pillar of rock forms at the fissure's end for 4 seconds.
The fissure stops shortly after hitting an enemy champion.
Open Video
![BELLOWS BREATH](/uploads/posts/2022-09/1664570862_bellows_breath.webp)
(W) BELLOWS BREATH
11.5/11/10.5/10s
45
Ornn stomps forward Unstoppably while breathing fire, dealing 10/11/12/13% max Health magic damage over 0.75 seconds. Enemies hit by the final bout of flame become Brittle for 3 seconds.
Immobilizing effects on Brittle targets have their duration increased by 30% and deal an additional 5% max Health magic damage (5-20% ). Ornn's Attacks against Brittle targets Knock them Back, dealing additional damage.
Deals a minimum of 80/130/180/230 magic damage to minions, and a max of 155/190/225/260 magic damage to jungle monsters, Immobilizing deals a maximum of 250 damage to monsters.
Open Video
![SEARING CHARGE](/uploads/posts/2022-09/1664570923_searing_charge.webp)
(E) SEARING CHARGE
13/12/11/10s
35
Ornn charges, dealing 80 physical damage (80/140/200/260 + 40% bonus + 40% bonus
). If Ornn rams into terrain, he creates a shockwave that Knocks Up enemies for 1.25 seconds and applies the same damage to those in the area.
Ornn's charge destroys magma pillars and terrain created by enemies and reduces the cooldown of this skill by 25%.
Open Video
![CALL OF THE FORGE GOD](/uploads/posts/2022-09/1664570935_call_of_the_forge_god.webp)
(R) CALL OF THE FORGE GOD
90/80/70s
100
Ornn summons a massive lava elemental, which stampedes towards him, dealing 125 magic damage (125/175/225 + 20% ), and applies Brittle for 3 seconds. The elemental also slows by up to 40/50/60% for 2 seconds, based on Ornn's level.
Ornn can recast this to dash with a headbutt. If he dashes into the elemental, he redirects and empowers it, causing it to Knock Up the first champion hit for 1 second and subsequent champions for 0.5 seconds. The elemental also deals 125 magic damage (125/175/225 + 20%
) and reapplies Brittle.
Open Video
ORNN: champion change history (buffs and nerfs)
(PASSIVE) LIVING FORGE
Bonus health, armor and magic resistance ratio: 7/14/21/28% → 7/12/17/22%.
(W) BELLOWS BREATH
Brittle damage: 5% - 24% Maximum health → 5% - 20% Maximum health.
Minimum damage to minions: 110/160/210/260 → 80/130/180/230.
BASE STATS
Base attack: 62 → 58.
Health per level: 128 → 112.
(W) BELLOWS BREATH
Bellows Breath damage: 13/14/15/16% Maximum health → 10/11/12/13% Maximum health.
(E) SEARING CHARGE
Bonus damage: 50% Bonus armor and 50% Bonus magic resistance → 40% Bonus armor and 40% bonus magic resistance.
(PASSIVE) LIVING FORGE
Additional health, armor and magic resistance: 11/19/27/35% → 7/14/21/28%.
(W) BELLOWS BREATH
Brittle: 7-21% Maximum health → 5-24% Maximum health.
ORNN's Lore
Wild Rift ORNN Video
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