17 Apr 2024 Wild Rift: ORNN - Build Guide (Items, Runes, COMBOS, SKILLS ORDER)
NERF
58 (4) | 660 (112) | 12 (1.2) |
0.73 (0.008) | 380 (60) | 12 (0.9) |
345 (0) | 40 (5) | 40 (1.5) |
175 (0) |
Solo Baron ORNN's Build items and runes for LoL Wild Rift
Shimmering Spark
Burns nearby enemies
+50 Max Health
Immolate: Deals 5-10 magic damage per second to nearby enemies.
500
Sunfire Aegis
Burns nearby emenies
+500 Max Health
+15 Ability Haste
Immolate: Deals 16-25 magic damage + 0.8% bonus HP per second to nearby enemies. Damaging champions or epic monsters with Immolate increases its damage by 7% for 5s, stacking up to 6 times.
Flametouch: At max Immolate stacks, attacks burn enemies around you for 50% of Immolate's damage over 3 seconds. Immolate deals 130% damage to monsters and 175-250% () damage to minions.
3000
Iceborn Gauntlet
Attacks create a slowing field
+250 Max Health
+50 Armor
+250 Max Mana
+30 Ability Haste
Spellblade: Using an ability causes your next attack within 10 seconds to deal bonus physical damage equal to (100% base AD + 25% Bonus Armor ) in an area. It also creates an icy field for 2 seconds that slows enemies inside by 30%. Armor increases the size of the icy field. (1.5s Cooldown)
Damage is reduced vs structures.
3100
Warmog's Armor
Out of combat Heath Regen
+700 Max Health
+200% Health Regen
+10 Ability Haste
Dead End: Reduces your Attack Damage by 1-15.
Warmog's Heart: If you have at least 1150 bonus Health, restore 5% Health per second if you haven't taken damage within the last 4 seconds.
Strength of Will: Restores 0.3% max Health per second.
2850
Plated Steelcaps
Reduces Physical Damage
+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.
Block: Reduces physical damage taken by 10%.
1350
Mercury's Treads
Reduces Magic Damage
+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.
Dissolve: Reduces magic damage taken by 12%.
1350
Gargoyle Enchant
Shield
Stoneplate (Active): Gain a shield that absorbs 25% of your maximum health that decays over 4 seconds. If there are 3 or more enemies nearby, the shield value increases by 300%. Damage dealt is reduced by 40% for 4 seconds. If the shield breaks early, damage reduction will end. (60s Cooldown)
500
Glorious Enchant
Increases Movement Speed
Glory (Active): Gain +15% Move Speed for 4 seconds, increasing to 75% towards enemy champions or towers. After 4 seconds or reaching an enemy champion emits a shockwave that slows nearby enemies by 50% for 2 seconds. (45s Cooldown)
500
Randuin's Omen
Attack to heal from enemy Critical Strikes
+400 Max Health
+65 Armor
Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain Determination equal to 25% (melee) / 18% (ranged) of the pre-mitigation damage for 5 seconds, up to a maximum of 500. When you attack a champion, consume all Determination and heal yourself for the same amount. If you still have unconsumed Determination after 5 second(s), automatically consume all Determination to heal yourself for half of the amount.
2800
Thornmail
Reflects damage and reduces enemy healing
+200 Max Health
+75 Armor
Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
2700
Force of Nature
Stacking Magic Resist and Move Speed
+350 Max Health
+55 Magic Resistance
Storm: +5% Move Speed.
Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 4 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 25%.
2750
Frozen Heart
Reduces all nerby enemies Attack Speed
+80 Armor
+200 Max Mana
+25 Ability Haste
Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.
2700
Sunfire Aegis
Burns nearby emenies
+500 Max Health
+15 Ability Haste
Immolate: Deals 16-25 magic damage + 0.8% bonus HP per second to nearby enemies. Damaging champions or epic monsters with Immolate increases its damage by 7% for 5s, stacking up to 6 times.
Flametouch: At max Immolate stacks, attacks burn enemies around you for 50% of Immolate's damage over 3 seconds. Immolate deals 130% damage to monsters and 175-250% () damage to minions.
3000
Iceborn Gauntlet
Attacks create a slowing field
+250 Max Health
+50 Armor
+250 Max Mana
+30 Ability Haste
Spellblade: Using an ability causes your next attack within 10 seconds to deal bonus physical damage equal to (100% base AD + 25% Bonus Armor ) in an area. It also creates an icy field for 2 seconds that slows enemies inside by 30%. Armor increases the size of the icy field. (1.5s Cooldown)
Damage is reduced vs structures.
3100
Warmog's Armor
Out of combat Heath Regen
+700 Max Health
+200% Health Regen
+10 Ability Haste
Dead End: Reduces your Attack Damage by 1-15.
Warmog's Heart: If you have at least 1150 bonus Health, restore 5% Health per second if you haven't taken damage within the last 4 seconds.
Strength of Will: Restores 0.3% max Health per second.
2850
Dawnshroud
Immobilize effects damage and reveal around you
+250 Max Health
+50 Armor
+30 Magic Resistance
Dawnbringer: If you are within 400 units of an enemy champion, and you immobilize a champion or are immobilized, reveal all nearby enemy champions for 3 seconds and deal 80 + 5% bonus as magic damage, and heal yourself for the same amount for 3s. (3s Cooldown)
3000
Ruin - Amaranth's Twinguard
In-combat durability
+60 Armor
+55 Magic Resistance
Withering: Reduces your Attack Damage by 1-15.
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 3 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 35% and Magic Resistance by 35% until out of combat with champion.
3100
Ruin - Amaranth's Twinguard
In-combat durability
+60 Armor
+55 Magic Resistance
Withering: Reduces your Attack Damage by 1-15.
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 3 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 35% and Magic Resistance by 35% until out of combat with champion.
3100
Randuin's Omen
Attack to heal from enemy Critical Strikes
+400 Max Health
+65 Armor
Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain Determination equal to 25% (melee) / 18% (ranged) of the pre-mitigation damage for 5 seconds, up to a maximum of 500. When you attack a champion, consume all Determination and heal yourself for the same amount. If you still have unconsumed Determination after 5 second(s), automatically consume all Determination to heal yourself for half of the amount.
2800
Ruin - Amaranth's Twinguard
In-combat durability
+60 Armor
+55 Magic Resistance
Withering: Reduces your Attack Damage by 1-15.
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 3 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 35% and Magic Resistance by 35% until out of combat with champion.
3100
Frozen Heart
Reduces all nerby enemies Attack Speed
+80 Armor
+200 Max Mana
+25 Ability Haste
Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.
2700
Ruin - Amaranth's Twinguard
In-combat durability
+60 Armor
+55 Magic Resistance
Withering: Reduces your Attack Damage by 1-15.
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 3 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 35% and Magic Resistance by 35% until out of combat with champion.
3100
Force of Nature
Stacking Magic Resist and Move Speed
+350 Max Health
+55 Magic Resistance
Storm: +5% Move Speed.
Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 4 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 25%.
2750
Ruin - Amaranth's Twinguard
In-combat durability
+60 Armor
+55 Magic Resistance
Withering: Reduces your Attack Damage by 1-15.
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 3 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 35% and Magic Resistance by 35% until out of combat with champion.
3100
Thornmail
Reflects damage and reduces enemy healing
+200 Max Health
+75 Armor
Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
2700
Grasp of Undying
Tank, Heal
Every 3s in combat, your next attack on a champion will be enhanced.
Bonus magic damage: 3% + 20% bonus + 10%.
Heal: 2%.
Permanently health increase: 5.
On Ranged champions, the effects are reduced by 60%.
Font of Life
Team Heal
Hitting an enemy champion with an attack or ability marks them. When allies or you damage marked champions, heal those allies and yourself. Each ally can trigger this healing once per mark.
Ally Heal: 3% of your max + 15% of your.
Self Heal: 1% of your max + 5% of your.
Mark duration: 3s
Cooldown: 15s for Melee champions, 20s for Ranged champions.
Subsequent heals from other ally's marks are reduced to 25%.
Second Wind
Heal after taking damage
Gain 5 Health every 5 seconds.
After taking damage from an enemy champion, regenerate 6 + (2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.
Overgrowth
Bonus HP
When 2 minions or 1 monsters are killed nearby, permanently gains 3 max Health. Max Health can be increased indefinitely. Gains a bonus 3.5% max Health upon reaching 30 stacks.
Demolish
Destroy Turrets
When within 5.5 range of the enemy turret, gain a charge every 0.5 seconds, up to 6 times. When fully charged, your next basic attack against the turret deals an additional (200 + 30% max ) Physical Damage.
Cooldown: 30s
Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s
Barrier
Gain a shield that absorbs 100 (100–450 ) damage for 2 seconds.
Cooldown: 120s
Ignite
Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.
Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
Cooldown: 100s
9/8.5/8/7.5s 45
Ornn slams the ground, creating a fissure dealing 84 physical damage (15/50/85/120 + 110% ) and slowing by 55% for 2 seconds. A pillar of rock forms at the fissure's end for 4 seconds.
The fissure stops shortly after hitting an enemy champion.
(Q) VOLCANIC RUPTURE
11.5/11/10.5/10s 45
Ornn stomps forward Unstoppably while breathing fire, dealing 10/11/12/13% max Health magic damage over 0.75 seconds. Enemies hit by the final bout of flame become Brittle for 3 seconds.
Immobilizing effects on Brittle targets have their duration increased by 30% and deal an additional 5% max Health magic damage (5-20% ). Ornn's Attacks against Brittle targets Knock them Back, dealing additional damage.
Deals a minimum of 80/130/180/230 magic damage to minions, and a max of 155/190/225/260 magic damage to jungle monsters, Immobilizing deals a maximum of 250 damage to monsters.
(W) BELLOWS BREATH
13/12/11/10s 35
Ornn charges, dealing 80 physical damage (80/140/200/260 + 40% bonus + 40% bonus ). If Ornn rams into terrain, he creates a shockwave that Knocks Up enemies for 1.25 seconds and applies the same damage to those in the area.
Ornn's charge destroys magma pillars and terrain created by enemies and reduces the cooldown of this skill by 25%.
(E) SEARING CHARGE
90/80/70s 100
Ornn summons a massive lava elemental, which stampedes towards him, dealing 125 magic damage (125/175/225 + 20% ), and applies Brittle for 3 seconds. The elemental also slows by up to 40/50/60% for 2 seconds, based on Ornn's level.
Ornn can recast this to dash with a headbutt. If he dashes into the elemental, he redirects and empowers it, causing it to Knock Up the first champion hit for 1 second and subsequent champions for 0.5 seconds. The elemental also deals 125 magic damage (125/175/225 + 20% ) and reapplies Brittle.
(R) CALL OF THE FORGE GOD
Wild Rift ORNN's COMBOS + VIDEO GUIDE
Use this combo to unexpectedly All-In the enemy.
Use (R1) CALL OF THE FORGE GOD, wait a little bit until the elemental lava is getting closer to your target, then (Q) VOLCANIC RUPTURE and immediately FLASH forward. Once you land, use (R2) to knock up the enemy and eAA to consume the Brittle mark. Follow up with (E) SEARING CHARGE to continue the knock-up. Finish with the AA, (W) BELLOWS BREATH AA combo to burst down the target.
Wild Rift ORNN's ABILITIES
(PASSIVE) LIVING FORGE
Ornn can spend gold to forge items anywhere on the map.
Ornn gains an additional 7/12/17/22% bonus , , from all sources.
Upon reaching level 7, crafting items with Living Forge grants a nearby ally 5 stacks of Living Forge, allowing them to purchase items anywhere on the map. This buff stacks up to 15 times, this effect can be triggered every 3 levels (level 7/10/13).
Open Video
(Q) VOLCANIC RUPTURE
9/8.5/8/7.5s 45
Ornn slams the ground, creating a fissure dealing 84 physical damage (15/50/85/120 + 110% ) and slowing by 55% for 2 seconds. A pillar of rock forms at the fissure's end for 4 seconds.
The fissure stops shortly after hitting an enemy champion.
Open Video
(W) BELLOWS BREATH
11.5/11/10.5/10s 45
Ornn stomps forward Unstoppably while breathing fire, dealing 10/11/12/13% max Health magic damage over 0.75 seconds. Enemies hit by the final bout of flame become Brittle for 3 seconds.
Immobilizing effects on Brittle targets have their duration increased by 30% and deal an additional 5% max Health magic damage (5-20% ). Ornn's Attacks against Brittle targets Knock them Back, dealing additional damage.
Deals a minimum of 80/130/180/230 magic damage to minions, and a max of 155/190/225/260 magic damage to jungle monsters, Immobilizing deals a maximum of 250 damage to monsters.
Open Video
(E) SEARING CHARGE
13/12/11/10s 35
Ornn charges, dealing 80 physical damage (80/140/200/260 + 40% bonus + 40% bonus ). If Ornn rams into terrain, he creates a shockwave that Knocks Up enemies for 1.25 seconds and applies the same damage to those in the area.
Ornn's charge destroys magma pillars and terrain created by enemies and reduces the cooldown of this skill by 25%.
Open Video
(R) CALL OF THE FORGE GOD
90/80/70s 100
Ornn summons a massive lava elemental, which stampedes towards him, dealing 125 magic damage (125/175/225 + 20% ), and applies Brittle for 3 seconds. The elemental also slows by up to 40/50/60% for 2 seconds, based on Ornn's level.
Ornn can recast this to dash with a headbutt. If he dashes into the elemental, he redirects and empowers it, causing it to Knock Up the first champion hit for 1 second and subsequent champions for 0.5 seconds. The elemental also deals 125 magic damage (125/175/225 + 20% ) and reapplies Brittle.
Open Video
ORNN: champion change history (buffs and nerfs)
(PASSIVE) LIVING FORGE
Bonus health, armor and magic resistance ratio: 7/14/21/28% → 7/12/17/22%.
(W) BELLOWS BREATH
Brittle damage: 5% - 24% Maximum health → 5% - 20% Maximum health.
Minimum damage to minions: 110/160/210/260 → 80/130/180/230.
BASE STATS
Base attack: 62 → 58.
Health per level: 128 → 112.
(W) BELLOWS BREATH
Bellows Breath damage: 13/14/15/16% Maximum health → 10/11/12/13% Maximum health.
(E) SEARING CHARGE
Bonus damage: 50% Bonus armor and 50% Bonus magic resistance → 40% Bonus armor and 40% bonus magic resistance.
(PASSIVE) LIVING FORGE
Additional health, armor and magic resistance: 11/19/27/35% → 7/14/21/28%.
(W) BELLOWS BREATH
Brittle: 7-21% Maximum health → 5-24% Maximum health.
ORNN's Lore
Wild Rift ORNN Video
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