Wild Rift: FIORA Build Guide

FIORA Wild Rift
S
BUFFED
217
89 326
5 Feb 2025
Damage
Toughness
Utility
Difficulty

League of Legends: Wild Rift FIORA, role - Assassin / Fighter. Use the guidelines to take your FIORA Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position FIORA is in the rating table, go to the - Tier List page.

attackdamage 70 (4.57)
heal 650 (120)
healthregeneration 9 (0.71)
attackspeed 0.8 (0.02)
mana 300 (49)
mpreg 9 (0.93)
movementspeed 355 (0)
armor 46 (4.36)
magicresistance 48 (2)
criticalstrike 175 (0)


DUELIST'S DANCE
P

(PASSIVE) DUELIST'S DANCE

Reveals Vitals on nearby enemy champions. 

DUELIST'S DANCEStriking a Vital deals 4% (4% + 6% bonus attackdamage) of the target's max Health as true damage, heals Fiora for 45 (+5 perlevel), and grants her 30% Movement Speed (based on Grand Challenge's rank), decaying over 1.75s.

New Vitals are revealed after striking one, or after 16.75s.

LUNGE
Q

(Q) LUNGE

12/10/8/6s 20/25/30/35

Lunges and stabs a nearby enemy, dealing 85 physical damage (85/95/100/115 + 110/115/120/125% bonus attackdamage) in an area. Hitting an enemy refunds 50% of the cooldown.

Lunge prioritizes Vitals and enemies it will kill. Applies on-hit effects to the primary target.
This ability can deal damage to turrets.

RIPOSTE
W

(W) RIPOSTE

18/16/14/12s 50

Parries all incoming damage and debuffs for the next 0.75 seconds. Then stabs in the target direction, dealing 120 magic damage (120/170/220/270 + 100% abilitypower) to the first enemy champion, slowing their Movement Speed and Attack Speed by 50% for 1.5 seconds.

Riposte stuns instead of slows if it parries an immobilizing effect.

BLADEWORK
E

(E) BLADEWORK

11/9/7/5s 30/35/40/45

Empowers the next 2 attacks with 60% Attack Speed. The first attack applies a 30% slow for 1s, but cannot critically strike. The second attack always critically strike for 170/180/190/200% physical damage.

GRAND CHALLENGE
R

(R) GRAND CHALLENGE

70/60/50s 100

Reveals all 4 Vitals on an enemy champion for 8 seconds and grants Duelist's Dance's Move Speed while near them.

GRAND CHALLENGEStriking all 4 Vitals in 8 seconds or if the target dies after at least one hit-heals Fiora and nearby allies for 80 (80/110/140 + 60% bonus attackdamage) each second. The heal persists for 2 to 5 seconds, scaling with the number of Vitals hit.

Striking all 4 Vitals deals 14% max health true damage.

Build Counters Counter Items Tips Con Game Plan Power Spikes

Solo Baron FIORA Build items and runes

The information below will help you get familiar with the game on the Solo Baron Line FIORA. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Long Sword Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Long Sword Wild Rift
Long Sword

Long Sword

+12 Attack Damage

500

Core
Divine Sunderer Wild Rift
Divine Sunderer

Divine Sunderer
Anti-Health attacks

+425 Max Health
+25 Attack Damage
+25 Ability Haste

Spellblade: After using an ability, your next basic attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD.

If the target is a champion, heal for (6% melee / 2.5% ranged) of the target's maximum health and a minimum heal equal to (90% melee / 50% ranged) base AD (1.5 second cooldown, begins after using the empowered attack).

Limitations: Limited to 1 sheen item.

3400

Plated Steelcaps Wild Rift
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken by 7-10% ().

1350

Blade of the Ruined King
Blade of the Ruined King

Blade of the Ruined King
Attacks deal bonus damage

+25 Attack Damage
+35% Attack Speed

Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3000

Blade of the Ruined King TIPS: Is a great source of sustain with it’s lifesteal but mostly picked for it’s ability to cut through tanks or champions who heavily stack health like Dr. Mundo.

Boots/Enchant
Plated Steelcaps Wild Rift
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken by 7-10% ().

1350

Mercury's Treads Wild Rift
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken by 7-12% ().

1350

Protobelt Enchant Wild Rift
Protobelt Enchant

Protobelt Enchant
Small dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. (60s Cooldown)
If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage.

500

Protobelt Enchant TIPS: Buy this when you need to close the gap to get on to the enemy.

Е
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: Good against assassins and burst damage.

Е
TIPS: Finally, for your items, you should build Divine Sunderer Divine Sunderer (Divine Sunderer) as your first item, followed by Plated Steelcaps Plated Steelcaps (Reduces Physical Damage) or Mercury's Treads Mercury's Treads (Reduces Magic Damage) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Blade of the Ruined King Blade of the Ruined King (Attacks deal bonus damage).

Maybe now it's time to think about upgrading your boot, invest in Protobelt Enchant Protobelt Enchant (Small dash). You may want to replace it with Stasis Enchant Stasis Enchant (Turn invulnerable), it all depends on your playstyle and the situation on the battlefield.

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Divine Sunderer Wild Rift
Divine Sunderer

Divine Sunderer
Anti-Health attacks

+425 Max Health
+25 Attack Damage
+25 Ability Haste

Spellblade: After using an ability, your next basic attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD.

If the target is a champion, heal for (6% melee / 2.5% ranged) of the target's maximum health and a minimum heal equal to (90% melee / 50% ranged) base AD (1.5 second cooldown, begins after using the empowered attack).

Limitations: Limited to 1 sheen item.

3400

Plated Steelcaps Wild Rift
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken by 7-10% ().

1350

Blade of the Ruined King
Blade of the Ruined King

Blade of the Ruined King
Attacks deal bonus damage

+25 Attack Damage
+35% Attack Speed

Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3000

Blade of the Ruined King TIPS: Is a great source of sustain with it’s lifesteal but mostly picked for it’s ability to cut through tanks or champions who heavily stack health like Dr. Mundo.

Sterak's Gage Wild Rift
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds.

3200

Sterak's Gage TIPS: Increase survivability in team fights to be tankier frontliner. It's effective against champions with burst damage like Zed, Talon and against champions with heavy CC like Lissandra and Nautilus, as the shield can help you survive their initial burst and crowd control.

Sundered Sky Wild Rift
Sundered Sky

Sundered Sky
Periodically empowers attacks

+300 Max Health
+40 Attack Damage
+15 Ability Haste

Lightshield Strike: The first attack against an enemy champion deals Critically Strikes (6s cooldown per target), dealing 160% damage  and restores Health (equal to 125% base Attack Damage + 5% of missing Health to you.

3000

Sundered Sky TIPS: Damaging a champion will critically strike the enemy and give you a small heal. Good item for AD bruisers providing bonus damage and sustain.

Amaranth's Twinguard Wild Rift
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Amaranth's Twinguard TIPS: The item increases your stamina during combat, in addition to high defensive characteristics, it reduces the slowdown effects imposed on you. It enjoys great popularity among bruisers and tanks.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Maw of Malmortius Wild Rift
Death's Dance Wild Rift
Chempunk Chainsword Wild Rift
Trinity Force Wild Rift
Converts damage from attacks into a magic shield
Sundered Sky Wild Rift
Sundered Sky

Sundered Sky
Periodically empowers attacks

+300 Max Health
+40 Attack Damage
+15 Ability Haste

Lightshield Strike: The first attack against an enemy champion deals Critically Strikes (6s cooldown per target), dealing 160% damage  and restores Health (equal to 125% base Attack Damage + 5% of missing Health to you.

3000

Sundered Sky TIPS: Damaging a champion will critically strike the enemy and give you a small heal. Good item for AD bruisers providing bonus damage and sustain.

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Maw of Malmortius TIPS: Good choice against burst mages like Vex, Syndra, and Annie who can quickly take you down. It's also effective against sustained damage mages like Vladimir and Swain who rely on consistent damage over time.

Good choice against burst mages like Vex, Syndra, and Annie who can quickly take you down. It's also effective against sustained damage mages like Vladimir and Swain who rely on consistent damage over time.
Delays damage taken
Sundered Sky Wild Rift
Sundered Sky

Sundered Sky
Periodically empowers attacks

+300 Max Health
+40 Attack Damage
+15 Ability Haste

Lightshield Strike: The first attack against an enemy champion deals Critically Strikes (6s cooldown per target), dealing 160% damage  and restores Health (equal to 125% base Attack Damage + 5% of missing Health to you.

3000

Sundered Sky TIPS: Damaging a champion will critically strike the enemy and give you a small heal. Good item for AD bruisers providing bonus damage and sustain.

Death's Dance Wild Rift
Death's Dance

Death's Dance
Delays damage taken

+35 Attack Damage
+40 Armor
+15 Ability Haste

Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 10% of your maximum health over 2 seconds.
Cauterize: 32% of physical damage received (12% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead.

3000

Death's Dance TIPS: Effective against champions with high burst damage or who rely on abilities to deal damage, such as assassins like Zed, Kha'Zix, Talon. The item's passive damage reduction and healing can help mitigate their burst and sustain through extended fights.

Effective against champions with high burst damage or who rely on abilities to deal damage, such as assassins like Zed, Kha'Zix, Talon. The item's passive damage reduction and healing can help mitigate their burst and sustain through extended fights.
Reduces enemy healing
Sundered Sky Wild Rift
Sundered Sky

Sundered Sky
Periodically empowers attacks

+300 Max Health
+40 Attack Damage
+15 Ability Haste

Lightshield Strike: The first attack against an enemy champion deals Critically Strikes (6s cooldown per target), dealing 160% damage  and restores Health (equal to 125% base Attack Damage + 5% of missing Health to you.

3000

Sundered Sky TIPS: Damaging a champion will critically strike the enemy and give you a small heal. Good item for AD bruisers providing bonus damage and sustain.

Chempunk Chainsword Wild Rift
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+250 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

Chempunk Chainsword TIPS: Strong item to build when facing enemy champions with high sustain like Mundo, Soraka and Yuumi who have significant healing abilities. It can also be useful against champions who rely on lifesteal like Aatrox, Darius, and Fiora.

Strong item to build when facing enemy champions with high sustain like Mundo, Soraka and Yuumi who have significant healing abilities. It can also be useful against champions who rely on lifesteal like Aatrox, Darius, and Fiora.
Well-Rounded
Divine Sunderer Wild Rift
Divine Sunderer

Divine Sunderer
Anti-Health attacks

+425 Max Health
+25 Attack Damage
+25 Ability Haste

Spellblade: After using an ability, your next basic attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD.

If the target is a champion, heal for (6% melee / 2.5% ranged) of the target's maximum health and a minimum heal equal to (90% melee / 50% ranged) base AD (1.5 second cooldown, begins after using the empowered attack).

Limitations: Limited to 1 sheen item.

3400

Trinity Force Wild Rift
Trinity Force

Trinity Force
Well-Rounded

+250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste

Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Valor: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3333

Trinity Force TIPS: Offers a variety of stats. Good if your champion uses their abilities often but also auto-attacks alot.

Offers a variety of stats. Good if your champion uses their abilities often but also auto-attacks alot.

Summoner Spells

If you want to use this FIORA Solo Baron build, you should take Flash Flash (Teleport a short distance) and Barrier Barrier (Gain a shield) as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Barrier Wild Rift
Barrier

Barrier

Gain a shield that absorbs 120 (120–560 ) damage for 2.5 seconds.

Cooldown: 100s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Runes BUILD

For runes, you should pick Conqueror Conqueror (Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).) as your keystone, followed by Nullifying Orb Nullifying Orb (Grants a shield when Health is low.), Second Wind Second Wind (Heals you after taking damage.) and Overgrowth Overgrowth (Gains bonus scalable max Health.) in the primary tree, as well as Brutal Brutal (Attacks deal bonus damage to enemy champions.) in the secondary tree. Below you can see possible options for replacing runes.
Conqueror Wild Rift

Conqueror
Stacking Damage, Vamp

Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.

Per stack: 2-6 bonus or 3-9 for 6s.

Fully stacked bonus: Melee - 8%, Ranged - 5% bonus Omnivamp .

Conqueror
Stacking Damage, Vamp
Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).
Nullifying Orb Wild Rift

Nullifying Orb
Shield when low health

If you would take damage from a champion that causes you to fall below 35% of your maximum health, grants a shield that absorbs up to 60-190 () damage for 4s.

Cooldown: 60s

Nullifying Orb
Shield when low health
Grants a shield when Health is low.
Second Wind Wild Rift

Second Wind
Heal after taking damage

Gain 5 Health every 5 seconds.
After taking damage from an enemy champion, regenerate 6 + (2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Second Wind
Heal after taking damage
Heals you after taking damage.
Overgrowth Wild Rift

Overgrowth
Bonus HP

When 2 minions or 1 monsters are killed nearby, permanently gains 3 max Health. Max Health can be increased indefinitely. Gains a bonus 3% max Health upon reaching 30 stacks.

Overgrowth
Bonus HP
Gains bonus scalable max Health.
Brutal Wild Rift

Brutal
On-hit Damage

Basic attacks deal 7-21 bonus adaptive damage on-hit against champions.

Brutal
On-hit Damage
Attacks deal bonus damage to enemy champions.

Situational Runes

Сhange
Grasp of Undying
Bone Plating
Perseverance
Giant Slayer
Demolish
Tank, Heal
Conqueror
Conqueror

Conqueror
Stacking Damage, Vamp

Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.

Per stack: 2-6 bonus or 3-9 for 6s.

Fully stacked bonus: Melee - 8%, Ranged - 5% bonus Omnivamp .

Grasp of Undying
Grasp of Undying

Grasp of Undying
Tank, Heal

Every 3s in combat, your next attack on a champion will be enhanced.

Bonus magic damage: 3%.
Heal: 2.5%.
Permanently health increase: 10.

On Ranged champions, the effects are reduced by 60%.

Template not found: /templates/NEW/rune-tips.tpl
Block Combo-damage
Second Wind
Second Wind

Second Wind
Heal after taking damage

Gain 5 Health every 5 seconds.
After taking damage from an enemy champion, regenerate 6 + (2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Bone Plating
Bone Plating

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Template not found: /templates/NEW/rune-tips.tpl
Armor and Magic Resistance, Tenacity
Overgrowth
Overgrowth

Overgrowth
Bonus HP

When 2 minions or 1 monsters are killed nearby, permanently gains 3 max Health. Max Health can be increased indefinitely. Gains a bonus 3% max Health upon reaching 30 stacks.

Perseverance
Perseverance

Perseverance
Armor and Magic Resistance, Tenacity

Gain 10% Tenacity. When immobilized, gain 16-30 Armor and Magic Resistance () for 1.5 seconds. Refresh duration time when immobilized multiple times.

Template not found: /templates/NEW/rune-tips.tpl
Takedown high health champions
Brutal
Brutal

Brutal
On-hit Damage

Basic attacks deal 7-21 bonus adaptive damage on-hit against champions.

Giant Slayer
Giant Slayer

Giant Slayer
Takedown high health champions

Deal bonus damage based on the enemy champion’s bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.

Template not found: /templates/NEW/rune-tips.tpl
Destroy Turrets
Brutal
Brutal

Brutal
On-hit Damage

Basic attacks deal 7-21 bonus adaptive damage on-hit against champions.

Demolish
Demolish

Demolish
Destroy Turrets

When within 5.5 range of the enemy turret, gain a charge every 0.5 seconds, up to 6 times. When fully charged, your next basic attack against the turret deals an additional (200 + 30% max ) Physical Damage.

Cooldown: 30s

Template not found: /templates/NEW/rune-tips.tpl

Skills Order

For the skill order, you want to stick with (Q) (E) (W). You can learn more about abilities order at all levels by studying the diagram below.
LUNGE

(Q) LUNGE

12/10/8/6s 20/25/30/35

Lunges and stabs a nearby enemy, dealing 85 physical damage (85/95/100/115 + 110/115/120/125% bonus attackdamage) in an area. Hitting an enemy refunds 50% of the cooldown.

Lunge prioritizes Vitals and enemies it will kill. Applies on-hit effects to the primary target.
This ability can deal damage to turrets.

(Q) LUNGE
















RIPOSTE

(W) RIPOSTE

18/16/14/12s 50

Parries all incoming damage and debuffs for the next 0.75 seconds. Then stabs in the target direction, dealing 120 magic damage (120/170/220/270 + 100% abilitypower) to the first enemy champion, slowing their Movement Speed and Attack Speed by 50% for 1.5 seconds.

Riposte stuns instead of slows if it parries an immobilizing effect.

(W) RIPOSTE
















BLADEWORK

(E) BLADEWORK

11/9/7/5s 30/35/40/45

Empowers the next 2 attacks with 60% Attack Speed. The first attack applies a 30% slow for 1s, but cannot critically strike. The second attack always critically strike for 170/180/190/200% physical damage.

(E) BLADEWORK
















GRAND CHALLENGE

(R) GRAND CHALLENGE

70/60/50s 100

Reveals all 4 Vitals on an enemy champion for 8 seconds and grants Duelist's Dance's Move Speed while near them.

GRAND CHALLENGEStriking all 4 Vitals in 8 seconds or if the target dies after at least one hit-heals Fiora and nearby allies for 80 (80/110/140 + 60% bonus attackdamage) each second. The heal persists for 2 to 5 seconds, scaling with the number of Vitals hit.

Striking all 4 Vitals deals 14% max health true damage.

(R) GRAND CHALLENGE
















Solo Baron FIORA Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Solo Baron FIORA. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

FIORA Wild Rift

Threats

Extreme
[3]
Major
[5]
Even
[11]
Minor
[9]

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Synergies

Ideal
[5]
Strong
[12]
Ok
[11]
Low
[2]

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Solo Baron FIORA Counter Items

We have prepared a list of items and spells that will help counter Solo Baron FIORA in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Armor

Items that reduce Auto Attacks (AA) / Physical Damage.
Plated Steelcaps Wild Rift
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken by 7-10% ().

1350

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: Second chance in teamfights. Effective against high burst damage champions (Zed, Syndra, Zoe, etc.) and strong diving potential (Camille, Kha’Zix, Lee Sin, etc.).

Randuin's Omen Wild Rift
Randuin's Omen

Randuin's Omen
Attack to heal from enemy Critical Strikes

+400 Max Health
+75 Armor

Countercurrent: When you are Critically Struck or take physical damage, gain 1 stack of Countercurrent. Each stack of Countercurrent grants 5% Critical Strike damage reduction. Stacks up to 4 times. Upon reaching full stacks, grants 20% bonus Movement Speed and slow resist equal to 20% plus 0.5% of bonus Health.

2800

Randuin's Omen TIPS: Pick the item if enemy team has a lot of physical damage, you need increased armor and you want to get an additional bonus to movement speed and resistance to slowdowns.. Effective against champions who deal consistent crit based damage like Jinx, Yasuo or Tryndamere.

Thornmail Wild Rift
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: Consider in the following situations: 1) when facing multiple auto-attack reliant champions on the enemy team, such as Tryndamere, Yasuo, and Jinx; 2) reduce the effectiveness of healing when playing against Soraka, Vladimir or Samira; 3) soak up damage.

Iceborn Gauntlet Wild Rift
Iceborn Gauntlet

Iceborn Gauntlet
Attacks create a slowing field

+250 Max Health
+50 Armor
+250 Max Mana
+30 Ability Haste

Spellblade: Using an ability causes your next attack within 10 seconds to deal bonus physical damage equal to (100% base AD + 25% Bonus Armor ) in an area. It also creates an icy field for 2 seconds that slows enemies inside by 30%. Armor increases the size of the icy field. (1.5s Cooldown)

Damage is reduced vs structures.

3100

Iceborn Gauntlet TIPS: Makes you tankier while slowing and dealing damage to enemies.

Frozen Heart Wild Rift
Frozen Heart

Frozen Heart
Reduces all nearby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Frozen Heart TIPS: Recommended whenever you need to increase mana usage; reduce enemy attack speed. It's effective against AD champions who rely on basic attacks (Jinx, Tristana, Vayne) or use their abilities frequently (Yasuo, Riven, Zed).

Reduce Attack Speed

Items that reduce FIORA Attack Speed.
Warden's Mail Wild Rift
Warden's Mail

Warden's Mail
Reduces enemy's Attack Speed

+35 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 seconds when struck by an attack.

1050

Frozen Heart Wild Rift
Frozen Heart

Frozen Heart
Reduces all nearby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Frozen Heart TIPS: Recommended whenever you need to increase mana usage; reduce enemy attack speed. It's effective against AD champions who rely on basic attacks (Jinx, Tristana, Vayne) or use their abilities frequently (Yasuo, Riven, Zed).

Reduced Healing

Items with Grievous Wounds that can reduce FIORA Healing effects.
Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Executioner's Calling Wild Rift
Executioner's Calling

Executioner's Calling
Physical Damage reduces enemy healing

+15 Attack Damage

Rend: Physical Damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

800

Oblivion Orb Wild Rift
Oblivion Orb

Oblivion Orb
Magic damage reduces enemy healing

+30 Ability Power

Cursed: Magic damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

800

Bramble Vest Wild Rift
Bramble Vest

Bramble Vest
Reflects damage and reduces enemy healing

+30 Armor

Thorns: When struck by an attack, deal 4 magic damage + 6% bonus armor to the attacker and inflict 40% Grievous Wounds for 3 seconds if they are a champion.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

1000

Mortal Reminder Wild Rift
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+30 Attack Damage
+25% Critical Rate

Last Whisper:  +33% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Mortal Reminder TIPS: Must have item versus champions with a lot of healing such as Soraka, Yuumi, Dr. Mundo or Vladimir.

Chempunk Chainsword Wild Rift
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+250 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

Chempunk Chainsword TIPS: Strong item to build when facing enemy champions with high sustain like Mundo, Soraka and Yuumi who have significant healing abilities. It can also be useful against champions who rely on lifesteal like Aatrox, Darius, and Fiora.

Morellonomicon Wild Rift
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

Morellonomicon TIPS: Mage’s grievous wounds option for tackling enemy comps with heavy healing & sustain. Perfect against champions like Soraka, Dr. Mundo & Vladimir.

Thornmail Wild Rift
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: Consider in the following situations: 1) when facing multiple auto-attack reliant champions on the enemy team, such as Tryndamere, Yasuo, and Jinx; 2) reduce the effectiveness of healing when playing against Soraka, Vladimir or Samira; 3) soak up damage.

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: Good against assassins and burst damage.

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Reduces Mobility

Items that can decrease FIORA mobility.
Exhaust Wild Rift
Exhaust

Exhaust

Exhausts target enemy champion, reducing their Movement Speed by 35% and their damage dealt by 40% for 2.5 seconds.

Cooldown: 100s

LoL Wild Rift: Serylda's Grudge
Serylda's Grudge

Serylda's Grudge
Armor Penetration (%) and apply slows

+40 Attack Damage
+15 Ability Haste

Last Whisper:  +33% Armor Penetration .
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

3100

Serylda's Grudge TIPS: There is a need to slow down enemy champions and improve their kiting potential. A good item to build if you want to control the pace of the fight and peel for your team.

Rylai's Crystal Scepter Wild Rift
Rylai's Crystal Scepter

Rylai's Crystal Scepter
Abilities apply slows

+350 Max Health
+70 Ability Power

Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

2700

Rylai's Crystal Scepter TIPS: This item will allow you to slow the enemy whenever your abilities deal damage to them. Pick up on champions with lots of AOE.

Iceborn Gauntlet Wild Rift
Iceborn Gauntlet

Iceborn Gauntlet
Attacks create a slowing field

+250 Max Health
+50 Armor
+250 Max Mana
+30 Ability Haste

Spellblade: Using an ability causes your next attack within 10 seconds to deal bonus physical damage equal to (100% base AD + 25% Bonus Armor ) in an area. It also creates an icy field for 2 seconds that slows enemies inside by 30%. Armor increases the size of the icy field. (1.5s Cooldown)

Damage is reduced vs structures.

3100

Iceborn Gauntlet TIPS: Makes you tankier while slowing and dealing damage to enemies.

Gain a Shield

Gives you a shield that increases your chances of survival against FIORA.
Sterak's Gage Wild Rift
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds.

3200

Sterak's Gage TIPS: Increase survivability in team fights to be tankier frontliner. It's effective against champions with burst damage like Zed, Talon and against champions with heavy CC like Lissandra and Nautilus, as the shield can help you survive their initial burst and crowd control.

Immortal Shieldbow Wild Rift
Immortal Shieldbow

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low

+40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp

Lifeline: Damage that puts you under 35% Health preemptively grants a shield that absorbs 250-550 damage () for 5 seconds. (90s Cooldown).

Buttle Furor: Triggering Lifeline grants  +8% Physical Vamp for 8 seconds.

3000

Immortal Shieldbow TIPS: Recommended when you need a lot of sustain in fights; play a champion that benefits from high AD, (i.e. Draven, Jhin) or facing champions that deal a lot of physical damage (i.e. Zed, Master Yi, Tryndamere).

Locket Enchant Wild Rift
Locket Enchant

Locket Enchant
Area of effect magic shield

Locket (Active):  Grants a shield to yourself and nearby allied champions that each absorbs 60-390 damage for 2.5 seconds. (60s cooldown)

This effect is reduced by 50% if the target has been affected by another Locket in the last 20 seconds.

500

Locket Enchant TIPS: Is great on tanks who are good in team fights.

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Gargoyle Enchant Wild Rift
Gargoyle Enchant

Gargoyle Enchant
Shield

Stoneplate (Active): Gain a shield that absorbs 28% of your max Health. The shield decays over 4 seconds. (60s Cooldown) Fore every enemy nearby, gain an additional shield that absorbs damage equal to 14% of max Health, capped at 3 shields. Damage dealt is reduced by 40% for 4 seconds. If the shield breaks early, damage reduction will end. 

500

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Solo Baron FIORA Tips

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Solo Baron FIORA Strengths and Weaknesses

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Solo Baron FIORA Strategy and Tactics

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Solo Baron FIORA Power Spikes

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Build Counters Counter Items Tips Con Game Plan Power Spikes

Jungle FIORA Build items and runes

The information below will help you get familiar with the game on the Jungle Line FIORA. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

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Jungle FIORA Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Jungle FIORA. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

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Jungle FIORA Counter Items

We have prepared a list of items and spells that will help counter Jungle FIORA in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

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Jungle FIORA Tips

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Jungle FIORA Strengths and Weaknesses

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Jungle FIORA Strategy and Tactics

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Jungle FIORA Power Spikes

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Wild Rift FIORA Ability and Tips

DUELIST'S DANCEDUELIST'S DANCE
P
LUNGELUNGE
Q
RIPOSTERIPOSTE
W
BLADEWORKBLADEWORK
E
GRAND CHALLENGEGRAND CHALLENGE
R

(PASSIVE) DUELIST'S DANCE

DUELIST'S DANCE

Reveals Vitals on nearby enemy champions. 

DUELIST'S DANCEStriking a Vital deals 4% (4% + 6% bonus attackdamage) of the target's max Health as true damage, heals Fiora for 45 (+5 perlevel), and grants her 30% Movement Speed (based on Grand Challenge's rank), decaying over 1.75s.

New Vitals are revealed after striking one, or after 16.75s.

Ability Tips

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Video

(Q) LUNGE

LUNGE

12/10/8/6s 20/25/30/35

Lunges and stabs a nearby enemy, dealing 85 physical damage (85/95/100/115 + 110/115/120/125% bonus attackdamage) in an area. Hitting an enemy refunds 50% of the cooldown.

Lunge prioritizes Vitals and enemies it will kill. Applies on-hit effects to the primary target.
This ability can deal damage to turrets.

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(W) RIPOSTE

RIPOSTE

18/16/14/12s 50

Parries all incoming damage and debuffs for the next 0.75 seconds. Then stabs in the target direction, dealing 120 magic damage (120/170/220/270 + 100% abilitypower) to the first enemy champion, slowing their Movement Speed and Attack Speed by 50% for 1.5 seconds.

Riposte stuns instead of slows if it parries an immobilizing effect.

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(E) BLADEWORK

BLADEWORK

11/9/7/5s 30/35/40/45

Empowers the next 2 attacks with 60% Attack Speed. The first attack applies a 30% slow for 1s, but cannot critically strike. The second attack always critically strike for 170/180/190/200% physical damage.

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(R) GRAND CHALLENGE

GRAND CHALLENGE

70/60/50s 100

Reveals all 4 Vitals on an enemy champion for 8 seconds and grants Duelist's Dance's Move Speed while near them.

GRAND CHALLENGEStriking all 4 Vitals in 8 seconds or if the target dies after at least one hit-heals Fiora and nearby allies for 80 (80/110/140 + 60% bonus attackdamage) each second. The heal persists for 2 to 5 seconds, scaling with the number of Vitals hit.

Striking all 4 Vitals deals 14% max health true damage.

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Wild Rift FIORA Skills Combo

🥇HARD 🥈MEDIUM 🥉EASY

Fiora Standard All-In

Execution

AA
E
eAA
R
W
AA
Q
AA

Use this combo to All-In an enemy.

Begin with AA, (E) BLADEWORK and AA one after another. Follow up with (R) GRAND CHALLENGE and (W) RIPOSTE instantly to proc the first Vital. Quickly move to the next Vital then AA, use (Q) LUNGE on the third Vital (ideally the hardest remaining one to hit). Finish by AA the last Vital.

Combo Video

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

FIORA Change history

 ADJUSTED 09 JAN 2025 (PATCH 6.0)

BASE STATS
Base Health: 610 → 650.
Health per level: 115 → 120.
Base Armor: 40 → 46.
Magic Resist per level: 1.6 → 2.
BUFFED 27 JUN 2024 (PATCH 5.1D)

(PASSIVE) DUELIST'S DANCE
Damage dealt by hitting Vitals: 3.5% (+ 5.5% per 100 bonus physical attack) target’s maximum Health → 4% (+ 6% per 100 bonus physical attack) target’s maximum Health.

(Q) LUNGE
Damage: 85/95/100/115 + 100/105/110/115% bonus Attack Damage → 85/95/100/115 + 110/115/120/125% bonus Attack Damage.

(E) BLADEWORK
Mana consumption: 40/45/50/55 → 30/35/40/45.
BUFFED 10 APR 2024 (PATCH 5.1)

(W) RIPOSTE
Riposte can now be cast during Fiora's dash in Lunge.
BUFFED 09 NOV 2023 (PATCH 4.4A)

(PASSIVE) DUELIST'S DANCE
Damage in the direction of a Vital: Maximum Health of target 3% → Maximum Health of target 3.5%.

(R) GRAND CHALLENGE
Damage of triggering all 4 Vitals: Maximum Health of target 12% → Maximum Health of target 14%.
BUFFED 24 AUG 2023 (PATCH 4.3B)

(Q) LUNGE
[NEW] Lunge now does damage to turrets.
BUFFED 28 JUN 2023 (PATCH 4.2B)

(Q) LUNGE
Cooldown: 14/12/10/8s → 12/10/8/6s.
Cooldown return on skill hit: 60% → 50%.
 ADJUSTED 25 MAY 2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
BUFFED 31 AUG 2022 (PATCH 3.3C)

BASE STATS
Health per level: 105 → 115.
Health at level 15: 2080 → 2220.
BUFFED 25 MAY 2022 (PATCH 3.2A)

BASE STATS
Base Health: 570 → 610.

(Q) LUNGE
Damage: 75/85/95/105 → 85/95/105/115.
 ADJUSTED 08 APR 2022 (PATCH 3.1B)

(PASSIVE) DUELIST'S DANCE
Vital base damage: 2.5% → 3%.
AD Ratio: 4.5% per 100 bonus AD → 5.5% per 100 bonus AD.

(Q) LUNGE
Dash range: 4 → 3.5.
Search range: 3.5 → 3.
NERFED 23 MAR 2022 (PATCH 3.1)

(Q) LUNGE
Base damage: 85/95/105/115 → 75/85/95/105.
NERFED 15 DEC 2021 (PATCH 2.6a)

(W) RIPOSTE
Cooldown: 13/12/11/10s → 18/16/14/12s.
NERFED 14 JUL 2021 (PATCH 2.3С)

BASE STATS
Health: 610 HP → 570 HP.
NERFED 06 DEC 2020 (PATCH 1.1)

BASE STATS
Mana regen: 12 → 9.
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