11 Jul 2024 Wild Rift: RENEKTON - Build Guide (Items, Runes, COMBOS, SKILLS ORDER)
BUFF
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Solo Baron RENEKTON's Build items and runes for LoL Wild Rift
![Long Sword Wild Rift](/uploads/posts/2021-03/1616984608_1036.png)
Long Sword +12 Attack Damage
500
![Black Cleaver Wild Rift](/uploads/posts/2021-01/1611113382_black-cleaver_jpg.jpg)
Black Cleaver
Physical Damage reduces Armor +350 Max Health
+40 Attack Damage
+20 Ability Haste
Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values. 3000
![Spear of Shojin Wild Rift](/uploads/posts/2024-01/1705521918_spear_of_shojin_item_hd.webp)
Spear of Shojin
Casting Ultimates increases Ability Haste of basic abilities +300 Max Health
+45 Attack Damage
+20 Ability Haste
Rising Dragon: +5% Move Speed.
Dragon Awakening: Increases Ability Haste of basic abilities by 25% for 10 second(s) after casting an Ultimate, and grants 25% bonus Movement Speed that decays over 3 second(s). Scoring a takedown within 10 second(s) refreshes the ability's duration. (20s Cooldown) 3200
![Sterak's Gage Wild Rift](/uploads/posts/2024-07/1721253752_3053_11zon.png)
Sterak's Gage
Taking damage triggers a shield +400 Max Health
Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health
that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds. 3200
![Plated Steelcaps Wild Rift](/uploads/posts/2021-03/1616983981_3047.png)
Plated Steelcaps
Reduces Physical Damage +150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.
Block: Reduces physical damage taken by 7-10% ().
1350
![Mercury's Treads Wild Rift](/uploads/posts/2021-03/1616983898_3111.png)
Mercury's Treads
Reduces Magic Damage +200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.
Dissolve: Reduces magic damage taken by 7-12% ().
1350
![Glorious Enchant Wild Rift](/uploads/posts/2021-01/1611110519_glorious-enchant.jpg)
Glorious Enchant
Increases Movement Speed
Glory (Active): Gain +15% Move Speed for 4 seconds, increasing to 75% towards enemy champions or towers. After 4 seconds or reaching an enemy champion emits a shockwave that slows nearby enemies by 50% for 2 seconds. (45s Cooldown) 500
![Spirit Visage Wild Rift](/uploads/posts/2021-03/1616983537_3065.png)
Spirit Visage
Increases healing and shielding received +350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste
Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%. 2800
![Randuin's Omen Wild Rift](/uploads/posts/2021-03/1616983598_3143.png)
Randuin's Omen
Attack to heal from enemy Critical Strikes +400 Max Health
+65 Armor
Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain Determination equal to 25% (melee) / 18% (ranged) of the pre-mitigation damage for 5 seconds, up to a maximum of 500. When you attack a champion, consume all Determination and heal yourself for the same amount. If you still have unconsumed Determination after 5 second(s), automatically consume all Determination to heal yourself for half of the amount. 2800
![Thornmail Wild Rift](/uploads/posts/2021-03/1616983632_3075.png)
Thornmail
Reflects damage and reduces enemy healing +200 Max Health
+75 Armor
Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health
magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2700
![Guardian Angel Wild Rift](/uploads/posts/2021-03/1616983372_3026.png)
Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400
![Maw of Malmortius Wild Rift](/uploads/posts/2021-03/1616982557_3156.png)
Maw of Malmortius
Converts damage from attacks into a magic shield +55 Attack Damage
+45 Magic Resistance
+10 Ability Haste
Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.
3000
![Black Cleaver Wild Rift](/uploads/posts/2021-01/1611113382_black-cleaver_jpg.jpg)
Black Cleaver
Physical Damage reduces Armor +350 Max Health
+40 Attack Damage
+20 Ability Haste
Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values. 3000
![Spear of Shojin Wild Rift](/uploads/posts/2024-01/1705521918_spear_of_shojin_item_hd.webp)
Spear of Shojin
Casting Ultimates increases Ability Haste of basic abilities +300 Max Health
+45 Attack Damage
+20 Ability Haste
Rising Dragon: +5% Move Speed.
Dragon Awakening: Increases Ability Haste of basic abilities by 25% for 10 second(s) after casting an Ultimate, and grants 25% bonus Movement Speed that decays over 3 second(s). Scoring a takedown within 10 second(s) refreshes the ability's duration. (20s Cooldown) 3200
![Sterak's Gage Wild Rift](/uploads/posts/2024-07/1721253752_3053_11zon.png)
Sterak's Gage
Taking damage triggers a shield +400 Max Health
Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health
that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds. 3200
![Death's Dance Wild Rift](/uploads/posts/2021-01/1611108426_deaths-dance.jpg)
Death's Dance
Delays damage taken +35 Attack Damage
+40 Armor
+15 Ability Haste
Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead. 3000
![Amaranth's Twinguard Wild Rift](/uploads/posts/2024-07/1721657360_a206f3b85370f60856726dd46378c759ea495287-512x512.png)
Amaranth's Twinguard
In-combat durability +60 Armor
+60 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance
by 30% until out of combat with champion.
3100
![Black Cleaver Wild Rift](/uploads/posts/2021-01/1611113382_black-cleaver_jpg.jpg)
Black Cleaver
Physical Damage reduces Armor +350 Max Health
+40 Attack Damage
+20 Ability Haste
Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values. 3000
![Spear of Shojin Wild Rift](/uploads/posts/2024-01/1705521918_spear_of_shojin_item_hd.webp)
Spear of Shojin
Casting Ultimates increases Ability Haste of basic abilities +300 Max Health
+45 Attack Damage
+20 Ability Haste
Rising Dragon: +5% Move Speed.
Dragon Awakening: Increases Ability Haste of basic abilities by 25% for 10 second(s) after casting an Ultimate, and grants 25% bonus Movement Speed that decays over 3 second(s). Scoring a takedown within 10 second(s) refreshes the ability's duration. (20s Cooldown) 3200
![Sterak's Gage Wild Rift](/uploads/posts/2024-07/1721253752_3053_11zon.png)
Sterak's Gage
Taking damage triggers a shield +400 Max Health
Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health
that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds. 3200
![Death's Dance Wild Rift](/uploads/posts/2021-01/1611108426_deaths-dance.jpg)
Death's Dance
Delays damage taken +35 Attack Damage
+40 Armor
+15 Ability Haste
Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead. 3000
![Guardian Angel Wild Rift](/uploads/posts/2021-03/1616983372_3026.png)
Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400
![Amaranth's Twinguard Wild Rift](/uploads/posts/2024-07/1721657360_a206f3b85370f60856726dd46378c759ea495287-512x512.png)
Amaranth's Twinguard
In-combat durability +60 Armor
+60 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance
by 30% until out of combat with champion.
3100
![Chempunk Chainsword Wild Rift](/uploads/posts/2023-10/1698176281_chempunk_chainsword_item_hd.webp)
Chempunk Chainsword
Reduces enemy healing +250 Max Health
+45 Attack Damage
+15 Ability Haste
Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2800
![Amaranth's Twinguard Wild Rift](/uploads/posts/2024-07/1721657360_a206f3b85370f60856726dd46378c759ea495287-512x512.png)
Amaranth's Twinguard
In-combat durability +60 Armor
+60 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance
by 30% until out of combat with champion.
3100
![Spirit Visage Wild Rift](/uploads/posts/2021-03/1616983537_3065.png)
Spirit Visage
Increases healing and shielding received +350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste
Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%. 2800
![Amaranth's Twinguard Wild Rift](/uploads/posts/2024-07/1721657360_a206f3b85370f60856726dd46378c759ea495287-512x512.png)
Amaranth's Twinguard
In-combat durability +60 Armor
+60 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance
by 30% until out of combat with champion.
3100
![Thornmail Wild Rift](/uploads/posts/2021-03/1616983632_3075.png)
Thornmail
Reflects damage and reduces enemy healing +200 Max Health
+75 Armor
Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health
magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2700
![Amaranth's Twinguard Wild Rift](/uploads/posts/2024-07/1721657360_a206f3b85370f60856726dd46378c759ea495287-512x512.png)
Amaranth's Twinguard
In-combat durability +60 Armor
+60 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance
by 30% until out of combat with champion.
3100
![Randuin's Omen Wild Rift](/uploads/posts/2021-03/1616983598_3143.png)
Randuin's Omen
Attack to heal from enemy Critical Strikes +400 Max Health
+65 Armor
Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain Determination equal to 25% (melee) / 18% (ranged) of the pre-mitigation damage for 5 seconds, up to a maximum of 500. When you attack a champion, consume all Determination and heal yourself for the same amount. If you still have unconsumed Determination after 5 second(s), automatically consume all Determination to heal yourself for half of the amount. 2800
![Conqueror Wild Rift](/uploads/posts/2023-07/1689875662_conqueror_rune.png)
Conqueror
Stacking Damage, Vamp
Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.
Per stack: 2-6 bonus or 3-9
for 6s.
Fully stacked bonus: Melee - 8%, Ranged - 5% bonus Omnivamp .
![](/templates/wrw-v2/images/runes/precision.png)
![Brutal Wild Rift](/uploads/posts/2023-07/1689881241_brutal.png)
Brutal
On-hit Damage
Basic attacks deal 12-19 bonus adaptive damage on-hit against champions.
![Coup de Grace Wild Rift](/uploads/posts/2023-07/1689881676_coupdegrace.png)
Coup de Grace
Bonus Damage
When an enemy champion has less than 40% Health, deals 7% bonus adaptive damage.
![Legend: Alacrity Wild Rift](/uploads/posts/2023-07/1689881790_legendalcarity.png)
Legend: Alacrity
Bonus Attack Speed
Gains 3% Attack Speed. Takedown monsters, enemy champions, or minions to gain up to an additional 20% Attack Speed.
![](/templates/wrw-v2/images/runes/inspiration.png)
![Demolish Wild Rift](/uploads/posts/2023-07/1689884565_demolish.png)
Demolish
Destroy Turrets
When within 5.5 range of the enemy turret, gain a charge every 0.5 seconds, up to 6 times. When fully charged, your next basic attack against the turret deals an additional (200 + 30% max ) Physical Damage.
Cooldown: 30s
![Flash Wild Rift](/uploads/posts/2023-08/1691694210_flash.webp)
Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s
![Barrier Wild Rift](/uploads/posts/2023-08/1691695152_barrier.webp)
Barrier
Gain a shield that absorbs 110 (110–450 ) damage for 2 seconds.
Cooldown: 100s
![Ignite Wild Rift](/uploads/posts/2023-08/1691695236_ignite.webp)
Ignite
Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.
Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
Cooldown: 100s
![CULL THE MEEK](/uploads/posts/2021-05/1620483961_cull_the_meek.png)
7s
Deal 80 physical damage (80/130/180/230 + 90% bonus ) to nearby enemies, generating 5 Fury and healing 7/9/11/13
+ 10% bonus
per enemy unit.
Reign of Anger: Damage increases to 120 physical damage (120/195/270/345 + 135% bonus ) and healing is increased by 200% (12/18/24/30 + 24%
).
(Q) CULL THE MEEK
![RUTHLESS PREDATOR](/uploads/posts/2021-05/1620483988_ruthless_predator.png)
13/12/11/10s
Empowers the next attack to strike twice, stunning for 0.75 seconds and dealing 125 physical damage (20/50/80/110 + 150% ).
Reign of Anger: Strikes three times, stunning for 1.5 seconds and dealing 188 physical damage (30/75/120/165 + 225% ).
Under the effect of Red Fury, clear all shields on the target.
(W) RUTHLESS PREDATOR
![SLICE AND DICE](/uploads/posts/2021-05/1620484004_slice.png)
15/14/13/12s
Dash in a direction, dealing 40 physical damage (40/80/120/160 + 90% bonus ) and generating 5 Fury for each enemy passed through. Hitting an enemy grants a second dash to cast within 4 seconds.
Reign of Anger: The second dash now deals 70 physical damage (70/130/190/250 + 135% bonus
) and shreds armor by 25/30/35/40% for 4 seconds.
(E) SLICE AND DICE
![DOMINUS](/uploads/posts/2021-05/1620483965_dominus.png)
75/70/65s
Gain 20 Fury and 300/575/850 Health for 12 seconds. Every second after casting, gain 5 Fury and deal 70 magic damage (70/120/170 + 20% ) to nearby enemies.
(R) DOMINUS
Wild Rift RENEKTON's COMBOS + VIDEO GUIDE
![](/uploads/posts/2021-05/1620483988_ruthless_predator.png)
![](/uploads/eaa.png)
![](/templates/wrw-v2/images/summoner/Flash.png)
![](/uploads/posts/2021-05/1620483965_dominus.png)
![](/uploads/posts/2021-05/1620484004_slice.png)
![](/uploads/posts/2021-05/1620483961_cull_the_meek.png)
![](/uploads/aa.png)
![](/uploads/posts/2021-05/1620916572_dice.png)
Use this combo to assassinate a high priority target.
Use (W) RUTHLESS PREDATOR, then FLASH into AA range to stun the enemy. Immediately (R) DOMINUS to shorten the end of (W's) animation followed by (E1) SLICE AND DICE to cancel (R's) animation. Quickly (Q) CULL THE MEEK and AA to burst the enemy before using (E2) REIGN OF ANGER to stick to the target.
Wild Rift RENEKTON's ABILITIES
![REIGN OF ANGER](/uploads/posts/2021-05/1620483918_reign_of_anger.png)
![CULL THE MEEK](/uploads/posts/2021-05/1620483961_cull_the_meek.png)
![RUTHLESS PREDATOR](/uploads/posts/2021-05/1620483988_ruthless_predator.png)
![SLICE AND DICE](/uploads/posts/2021-05/1620484004_slice.png)
![DOMINUS](/uploads/posts/2021-05/1620483965_dominus.png)
![REIGN OF ANGER](/uploads/posts/2021-05/1620483918_reign_of_anger.png)
(PASSIVE) REIGN OF ANGER
Casting abilities with 50 Fury or more consumes that Fury for enhanced effects. Enhanced abilities do not generate any Fury.
Attacks generate 5 Fury. Fury gains are increased by 50% when under 50% Health. Out of combat, 4 Fury dissipates every second.
Open Video
![CULL THE MEEK](/uploads/posts/2021-05/1620483961_cull_the_meek.png)
(Q) CULL THE MEEK
7s
Deal 80 physical damage (80/130/180/230 + 90% bonus ) to nearby enemies, generating 5 Fury and healing 7/9/11/13
+ 10% bonus
per enemy unit.
Reign of Anger: Damage increases to 120 physical damage (120/195/270/345 + 135% bonus ) and healing is increased by 200% (12/18/24/30 + 24%
).
Open Video
![RUTHLESS PREDATOR](/uploads/posts/2021-05/1620483988_ruthless_predator.png)
(W) RUTHLESS PREDATOR
13/12/11/10s
Empowers the next attack to strike twice, stunning for 0.75 seconds and dealing 125 physical damage (20/50/80/110 + 150% ).
Reign of Anger: Strikes three times, stunning for 1.5 seconds and dealing 188 physical damage (30/75/120/165 + 225% ).
Under the effect of Red Fury, clear all shields on the target.
Open Video
![SLICE AND DICE](/uploads/posts/2021-05/1620484004_slice.png)
(E) SLICE AND DICE
15/14/13/12s
Dash in a direction, dealing 40 physical damage (40/80/120/160 + 90% bonus ) and generating 5 Fury for each enemy passed through. Hitting an enemy grants a second dash to cast within 4 seconds.
Reign of Anger: The second dash now deals 70 physical damage (70/130/190/250 + 135% bonus
) and shreds armor by 25/30/35/40% for 4 seconds.
Open Video
![DOMINUS](/uploads/posts/2021-05/1620483965_dominus.png)
(R) DOMINUS
75/70/65s
Gain 20 Fury and 300/575/850 Health for 12 seconds. Every second after casting, gain 5 Fury and deal 70 magic damage (70/120/170 + 20% ) to nearby enemies.
Open Video
RENEKTON: champion change history (buffs and nerfs)
(R) DOMINUS
Bonus Health: 300/525/750 → 300/575/850.
Damage per second: 70/110/150 + 20% Ability Power → 70/120/170 + 20% Ability Power.
(R) DOMINUS
Health gain: 250/500/700 → 300/525/750.
Cooldown: 75/75/75s → 75/70/65s.
Damage: 50/100/150 + 20% Ability Power per second (for 12s) → 70/110/150+20% Ability Power per second (for 12s).
(Q) CULL THE MEEK
Base damage: 70/120/170/220 → 80/130/180/230.
Base health regeneration: 5/7/9/11 → 7/9/11/13.
Bonus damage: 105/180/255/330 → 120/195/270/345.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
(W) RUTHLESS PREDATOR
[NEW]: Under the effect of Red Fury, clear all shields on the target.
(E) SLICE AND DICE
Cooldown: 17/16/15/14s → 15/14/13/12s.
(Q) CULL THE MEEK
Cooldown: 8s → 7s.
Base heal: 4/6/8/10 → 5/7/9/11.
BASE STATS
Health per level: 115 → 125.
Health at level 15: 2260 → 2400.
(Q) CULL THE MEEK
Healing bonus Attack Damage ratio per enemy hit: 8% → 10%.
(W) RUTHLESS PREDATOR
Base damage per strike: 10/20/30/40 → 10/25/40/55.
Normal total base damage: 20/40/60/80 → 20/50/80/110.
Enhanced total base damage: 30/60/90/120 → 30/75/120/165.
(R) DOMINUS
Duration: 15s → 12s.
BASE STATS
Health regeneration: 7.5 → 9.
(R) DOMINUS
Damage: 40/80/120 per second → 50/100/150 per second.
BASE STATS
Health per level: 105 → 115.
Health at level 15: 2120 → 2260.
(Q) ULL THE MEEK
Healing per enemy hit: 6/9/12/15 → 4/6/8/10 + 8% Bonus Attack Damage.
Enhanced healing per enemy hit: 18/27/36/45 → 12/18/24/30 + 24% Bonus Attack Damage.
BASE STATS
Attack damage growth: 5,5 → 4,55.
(W) RUTHLESS PREDATOR
Cooldown: 12/11/10/9s → 13/12/11/10s.
BASE STATS
Base AD: 64 → 70.
(Q) ULL THE MEEK
On-Hit Heal: 4/6/8/10 → 6/9/12/15.
Base damage: 60/110/160/210 → 70/120/170/220.
Bonus AD ratio: 80% → 90%.
Enhanced Base Damage: 90/165/240/315 → 105/180/255/330.
Enhanced Bonus AD ratio: 120% → 135%.
RENEKTON's Lore
Wild Rift RENEKTON Video
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