21 Sep 2023 Wild Rift: RENEKTON - Build Guide (Items, Runes, COMBOS, SKILLS ORDER)
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Solo Baron RENEKTON's Build items and runes for LoL Wild Rift

Long Sword +12 Attack Damage
500

Black Cleaver
Physical Damage reduces Armor +350 Max Health
+40 Attack Damage
+20 Ability Haste
Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values. 3000

Blade of the Ruined King
Attacks deal bonus damage +20 Attack Damage
+35% Attack Speed
Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health
on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)
3200

Sterak's Gage
Taking damage triggers a shield +400 Max Health
Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health
that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size and grants 30% Tenacity for 8 seconds. 3200

Plated Steelcaps
Reduces Physical Damage +150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.
Block: Reduces physical damage taken by 12%. 1350

Mercury's Treads
Reduces Magic Damage +150 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.
Dissolve: Reduces magic damage taken by 15%. 1350

Glorious Enchant
Increases Movement Speed
Glory (Active): Gain +15% Move Speed for 4 seconds, increasing to 75% towards enemy champions or towers. After 4 seconds or reaching an enemy champion emits a shockwave that slows nearby enemies by 50% for 2 seconds. (45s Cooldown) 500

Spirit Visage
Increases healing received +350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste
Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%. 2800

Randuin's Omen
Attack to heal from enemy Critical Strikes +400 Max Health
+60 Armor
Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain stacks of Determination for 5 seconds equal to (melee 20% / ranged 14%) of the pre-mitigation, consume all Determination and heal yourself for the same amount. 2900

Thornmail
Reflects damage and deduces enemy healing +100 Max Health
+75 Armor
Thorns: When struck by an attack, deal 20 magic damage + 6% bonus armor + 1% bonus health
to the attacker and inflict 40% Grievous Wounds for 3 seconds if they are a champion. Immobilizing enemy champions also inflicts 60% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2700

Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400

Maw of Malmortius
Taking magic damage triggers a shield +45 Attack Damage
+45 Magic Resistance
+10 Ability Haste
Lifeline: Magic damage that puts you under 35% Health grants a shield that absorbs 350 bonus magic damage for 5 seconds. (90s Cooldown)
Lifegrip: Triggering Lifeline grants 30 Attack Damage, 10% Omnivamp until exiting combat.
2800

Black Cleaver
Physical Damage reduces Armor +350 Max Health
+40 Attack Damage
+20 Ability Haste
Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values. 3000

Blade of the Ruined King
Attacks deal bonus damage +20 Attack Damage
+35% Attack Speed
Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health
on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)
3200

Sterak's Gage
Taking damage triggers a shield +400 Max Health
Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health
that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size and grants 30% Tenacity for 8 seconds. 3200

Death's Dance
Delays damage taken +35 Attack Damage
+40 Armor
+15 Ability Haste
Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead. 3000

Amaranth's Twinguard
In-combat durability +55 Armor
+55 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion. 3200

Black Cleaver
Physical Damage reduces Armor +350 Max Health
+40 Attack Damage
+20 Ability Haste
Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values. 3000

Blade of the Ruined King
Attacks deal bonus damage +20 Attack Damage
+35% Attack Speed
Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health
on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)
3200

Sterak's Gage
Taking damage triggers a shield +400 Max Health
Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health
that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size and grants 30% Tenacity for 8 seconds. 3200

Death's Dance
Delays damage taken +35 Attack Damage
+40 Armor
+15 Ability Haste
Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead. 3000

Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400

Amaranth's Twinguard
In-combat durability +55 Armor
+55 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion. 3200

Mortal Reminder
Armor Penetration (%) +45 Attack Damage
Last Whisper: +16-30% Armor Penetration.
Sepsis: Dealing physical damage applies a 40% Grievous Wounds to enemy champions for 3 seconds. If the enemy is below 50% Health, this effect is increased to 60% Grievous Wounds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 3000

Amaranth's Twinguard
In-combat durability +55 Armor
+55 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion. 3200

Spirit Visage
Increases healing received +350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste
Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%. 2800

Amaranth's Twinguard
In-combat durability +55 Armor
+55 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion. 3200

Thornmail
Reflects damage and deduces enemy healing +100 Max Health
+75 Armor
Thorns: When struck by an attack, deal 20 magic damage + 6% bonus armor + 1% bonus health
to the attacker and inflict 40% Grievous Wounds for 3 seconds if they are a champion. Immobilizing enemy champions also inflicts 60% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2700

Amaranth's Twinguard
In-combat durability +55 Armor
+55 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion. 3200

Randuin's Omen
Attack to heal from enemy Critical Strikes +400 Max Health
+60 Armor
Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain stacks of Determination for 5 seconds equal to (melee 20% / ranged 14%) of the pre-mitigation, consume all Determination and heal yourself for the same amount. 2900

Kraken Slayer
True Damage
Gain stacks when hitting a champion with attacks. When reaching 3 stacks, deal bonus true damage on that attack.
When not attacking a champion for 3 seconds, the stacks will reset.
Damage 28-84 () + 30% bonus
+ 20%
.


Brutal
On-hit Damage
Basic attacks deal 12-19 bonus adaptive damage on-hit against champions.

Coup de Grace
Bonus Damage
When an enemy champion has less than 40% Health, deals 7% bonus adaptive damage.

Legend: Alacrity
Bonus Attack Speed
Gains 3% Attack Speed. Takedown monsters, enemy champions, or minions to gain up to an additional 20% Attack Speed.


Demolish
Destroy Turrets
When within 5.5 range of the enemy turret, gain a charge every 0.5 seconds, up to 6 times. When fully charged, your next basic attack against the turret deals an additional (200 + 30% max ) Physical Damage.
Cooldown: 30s

Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s

Barrier
Gain a shield that absorbs 100 (100–450 ) damage for 2 seconds.
Cooldown: 120s

Ignite
Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.
Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
Cooldown: 100s

(Q) CULL THE MEEK

(W) RUTHLESS PREDATOR

(E) SLICE AND DICE

(R) DOMINUS
Wild Rift RENEKTON's COMBOS + VIDEO GUIDE








Use this combo to assassinate a high priority target.
Use (W) RUTHLESS PREDATOR, then FLASH into AA range to stun the enemy. Immediately (R) DOMINUS to shorten the end of (W's) animation followed by (E1) SLICE AND DICE to cancel (R's) animation. Quickly (Q) CULL THE MEEK and AA to burst the enemy before using (E2) REIGN OF ANGER to stick to the target.
Wild Rift RENEKTON's ABILITIES

(PASSIVE) REIGN OF ANGER
Casting abilities with 50 Fury or more consumes that Fury for enhanced effects. Enhanced abilities do not generate any Fury.
Attacks generate 5 Fury. Fury gains are increased by 50% when under 50% Health. Out of combat, 4 Fury dissipates every second.
Open video

(Q) CULL THE MEEK
7s
Deal 70 physical damage (70/120/170/220 + 90% bonus ) to nearby enemies, generating 5 Fury and healing 5/7/9/11
+ 10% bonus
per enemy unit.
Reign of Anger: Damage increases to 105 physical damage (105/180/255/330 + 135% bonus ) and healing is increased by 200% (12/18/24/30 + 24%
).
Open video

(W) RUTHLESS PREDATOR
13/12/11/10s
Empowers the next attack to strike twice, stunning for 0.75 seconds and dealing 125 physical damage (20/50/80/110 + 150% ).
Reign of Anger: Strikes three times, stunning for 1.5 seconds and dealing 188 physical damage (30/75/120/165 + 225% ).
Under the effect of Red Fury, clear all shields on the target.
Open video

(E) SLICE AND DICE
15/14/13/12s
Dash in a direction, dealing 40 physical damage (40/80/120/160 + 90% bonus ) and generating 5 Fury for each enemy passed through. Hitting an enemy grants a second dash to cast within 4 seconds.
Reign of Anger: The second dash now deals 70 physical damage (70/130/190/250 + 135% bonus
) and shreds armor by 25/30/35/40% for 4 seconds.
Open video

(R) DOMINUS
75s
Gain 20 Fury and 250/500/750 Health for 12 seconds. Every second after casting, gain 5 Fury and deal 50 magic damage (50/100/150 + 20% ) to nearby enemies.
Open video
RENEKTON: champion change history (buffs and nerfs)
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
(W) RUTHLESS PREDATOR
[NEW]: Under the effect of Red Fury, clear all shields on the target.
(E) SLICE AND DICE
Cooldown: 17/16/15/14s → 15/14/13/12s.
(Q) CULL THE MEEK
Cooldown: 8s → 7s.
Base heal: 4/6/8/10 → 5/7/9/11.
BASE STATS
Health per level: 115 → 125.
Health at level 15: 2260 → 2400.
(Q) CULL THE MEEK
Healing bonus Attack Damage ratio per enemy hit: 8% → 10%.
(W) RUTHLESS PREDATOR
Base damage per strike: 10/20/30/40 → 10/25/40/55.
Normal total base damage: 20/40/60/80 → 20/50/80/110.
Enhanced total base damage: 30/60/90/120 → 30/75/120/165.
(R) DOMINUS
Duration: 15s → 12s.
BASE STATS
Health regeneration: 7.5 → 9.
(R) DOMINUS
Damage: 40/80/120 per second → 50/100/150 per second.
BASE STATS
Health per level: 105 → 115.
Health at level 15: 2120 → 2260.
(Q) ULL THE MEEK
Healing per enemy hit: 6/9/12/15 → 4/6/8/10 + 8% Bonus Attack Damage.
Enhanced healing per enemy hit: 18/27/36/45 → 12/18/24/30 + 24% Bonus Attack Damage.
BASE STATS
Attack damage growth: 5,5 → 4,55.
(W) RUTHLESS PREDATOR
Cooldown: 12/11/10/9s → 13/12/11/10s.
BASE STATS
Base AD: 64 → 70.
(Q) ULL THE MEEK
On-Hit Heal: 4/6/8/10 → 6/9/12/15.
Base damage: 60/110/160/210 → 70/120/170/220.
Bonus AD ratio: 80% → 90%.
Enhanced Base Damage: 90/165/240/315 → 105/180/255/330.
Enhanced Bonus AD ratio: 120% → 135%.
RENEKTON's Lore
Wild Rift RENEKTON Video
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