Wild Rift: RENEKTON Build Guide (7.1B)

RENEKTON Wild Rift
NERFED
169
116 071
15 Apr 2026
Damage
Toughness
Utility
Difficulty

League of Legends: Wild Rift RENEKTON, role - Fighter. Use the guidelines to take your RENEKTON Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position RENEKTON is in the rating table, go to the - Tier List page.

attackdamage 66 (4.55) 
heal 690 (128)
healthregeneration 9 (0.78)
attackspeed 0.8 (0.015)
mana 0 (0)
mpreg 0 (0)
movementspeed 355 (0)
armor 46 (4.71)
magicresistance 43 (2)
criticalstrike 175 (0)



REIGN OF ANGER
P

(PASSIVE) REIGN OF ANGER

Casting abilities with 50 Fury or more consumes that Fury for enhanced effects. Enhanced abilities do not generate any Fury.

Attacks generate 5 Fury. Fury gains are increased by 50% when under 50% Health. Out of combat, 4 Fury dissipates every second.

CULL THE MEEK
Q

(Q) CULL THE MEEK

7s

Deal 80 physical damage (80/130/180/230 + 90% bonus attackdamage) to nearby enemies.

Feral Regeneration:
- Restores 4 Health (4/6/8/10 + 5% bonus attackdamage) and gains 5 Fury per enemy hit.
- If the enemy hit is a champion, he restores 16 Health (16/24/32/40 + 20% bonus attackdamage) and gains 10 Fury instead.
- Each cast restores a maximum of 50 Health (50/85/120/155 + 25% bonus attackdamage).

This ability generates up to 30 Fury per cast.

Reign of Anger:
- Damage is increased to 120 physical damage (120/195/270/345 + 185% bonus attackdamage).
- Restores 15 Health (15/21/27/33 + 15% bonus attackdamage) per enemy hit.
- If the enemy hit is a champion, he restores 60 Health (60/84/108/132 + 60% bonus attackdamage) instead.
- Each cast restores a maximum of 200 Health (200/350/500/650 + 100% bonus attackdamage).

RUTHLESS PREDATOR
W

(W) RUTHLESS PREDATOR

14/12/10/8s

Empowers the next attack to strike twice, stunning for 0.75 seconds and dealing 123 physical damage (24/48/72/96 + 150% attackdamage).
If he hits at least one enemy champion, he also gains 10 Fury.

Reign of Anger: Strikes three times, destroying shields, stunning for 1.5 seconds, and dealing 194 physical damage (36/72/108/144 + 225% attackdamage).

SLICE AND DICE
E

(E) SLICE AND DICE

14.5/13/11.5/10s

Dashes, dealing 40 physical damage (40/80/120/160 + 90% bonus attackdamage) to enemies along the way.

He generates 5 Fury per non-champion hit and 10 Fury per champion hit. 
Hitting at least one enemy allows him to recast this ability once for 4 seconds.
This ability generates up 30 Fury per cast.


SLICE AND DICEReign of Anger:
- The recast dash deals 70 physical damage (70/130/190/250 + 135% bonus attackdamage) instead.
- Enemy champions hit have their Armor shredded by 25/30/35/40% for 4 seconds.
- If he hits at least one enemy champion, he gains an additional 20 Fury for 2 seconds.

DOMINUS
R

(R) DOMINUS

75/70/65s

Gain 20 Fury and 300/575/850 Health for 12 seconds. Every second after casting, gain 5 Fury and deal 70 magic damage (70/120/170 + 20% abilitypower) to nearby enemies.

RENEKTON Meta Overview — Ranks & Performance Analytics

This meta overview presents RENEKTON’s ranked performance across different roles and skill tiers. The data includes tier placement, win rate, pick rate, ban rate, and short-term trends, allowing you to evaluate her current strength and draft priority. Statistics are synced with rank buckets and role selection, helping you understand where RENEKTON performs best and how her impact changes in the evolving Wild Rift meta.

Updated: 20 APR 2026 UTC 00:00
Last 7 days analytics
Build Counters Counter Items Tips Con Game Plan Power Spikes

Solo Baron RENEKTON Build items and runes

The information below will help you get familiar with the game on the Solo Baron Line RENEKTON. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Long Sword Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Wild Rift Items: Long Sword
Long Sword

Long Sword

+12 Attack Damage

500

Core
Wild Rift Items: Blade of the Ruined King
Blade of the Ruined King

Blade of the Ruined King
Attacks deal bonus damage

+25 Attack Damage
+35% Attack Speed

Thirst:+10% Omni Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 8.5% of the enemy's current Health on-hit. (Melee attacks deal 10%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3000

Blade of the Ruined King TIPS: This item is a powerful tool for shredding enemy health and staying alive in extended fights. It grants attack power and attack speed, turning your basic hits into sustained damage that scales with the target’s current health — ideal against tanks and high-HP builds. Its active grants a strong slow and steals movement speed from the target, helping you chase or lock down priority targets. The lifesteal-like sustain it provides makes it a solid pick for champions who want to outlast opponents in prolonged exchanges.

Wild Rift Items: Plated Steelcaps
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+50% Health Regen
+20 Armor
+45 Move Speed.

900

Plated Steelcaps TIPS: These boots are a go-to counter when the enemy relies on basic attacks and physical damage. They increase your armor and health regeneration while giving movement speed, helping you survive trades, dives and extended skirmishes versus AD-centric comps. Pick them when the enemy team has strong marksmen, sustained auto-attack threats or multiple AD bruisers who punish low armor.

Wild Rift Items Hullbreaker
Hullbreaker

Hullbreaker
Split-pushing power

+400 Max Health
+50 Attack Damage

Set Sail: Gain 5% Movement Speed.
Skipper: Every 4th attack against champions and epic monsters deals bonus physical damage equal to 160% base plus 5%(ranged champions deal 40% of the damage), increased to 240% base plus 9%against structures (ranged champions deal 40% of the damage).
Boarding Party: Nearby allied siege and super minions gain 20-130 Armor (25% bonus if you're a ranged champion) and 10-120 Magic Resistance() (25% bonus if you're a ranged champion).

3100

Hullbreaker TIPS: This item is the cornerstone of a powerful split‑push strategy. It provides significant health and attack damage, boosting both your survivability and tower‑breaking potential. The “Set Sail” passive steadily increases your movement speed, helping you rotate between lanes and avoid ganks. Every fifth attack on champions or epic monsters triggers “Skipper”, dealing hefty bonus physical damage—and even more against structures—making it indispensable for rapid turret takedowns. Additionally, “Boarding Party” buffs nearby allied siege and super minions with extra resistances, amplifying your split‑push threat. Perfect for solo laners who want to apply pressure on the map and force enemy responses without directly joining teamfights.

Boots/Enchant
Wild Rift Items: Plated Steelcaps
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+50% Health Regen
+20 Armor
+45 Move Speed.

900

Plated Steelcaps TIPS: These boots are a go-to counter when the enemy relies on basic attacks and physical damage. They increase your armor and health regeneration while giving movement speed, helping you survive trades, dives and extended skirmishes versus AD-centric comps. Pick them when the enemy team has strong marksmen, sustained auto-attack threats or multiple AD bruisers who punish low armor.

Wild Rift Items: Mercury's Treads
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+50% Health Regen
+20 Magic Resistance
+45 Move Speed.

900

Mercury's Treads TIPS: These boots are a core defensive choice when the enemy deals strong magic damage. They increase your magic resistance, boost health regeneration and movement speed, and help you stay in lane or fights longer against poke and burst mages. Pick them when you need greater survivability versus AP-heavy matchups or repeated spell damage.

Wild Rift Items: Goredrinker
Goredrinker

Goredrinker
Deal damage in an area

Thirsting Slash (Active): Deal 230% base as physical damage to nearby enemies. Restore Health equal to 20% plus 12% missing for each enemy champion hit. (15s cooldown)

500

Goredrinker TIPS: This enchant turns your boots into a deadly blade: on activation, you deal burst AOE damage to all nearby enemies and instantly heal yourself based on your missing health. Perfect for bruisers and tanks who need to dive in, deal area damage, and stay in the fight thanks to the immediate sustain.

Е
Wild Rift Items: Stoneplate Enchant
Stoneplate Enchant

Stoneplate Enchant
Shield

Stoneplate (Active): Gain a base shield that absorbs damage equal to 15% of max Health. Every 1 bonus Armor or Magic Resistance you have increases the shield by 0.1%, up to 35%. The shield decays over 4s. (60s Cooldown) For every enemy nearby, gain an additional shield that absorbs damage equal to 5% of max Health, capped at 3 enemies. Every 1 bonus Armor or Magic Resistance you have increases the shield by 0.1%, up to 12%. Damage dealt is reduced by 40% for 4s.

500

Stoneplate Enchant TIPS: This enchant grants a strong shield based on your max health, further boosted by your armor and magic resist. The shield grows stronger per nearby enemy and decays over time, reducing incoming damage. — Perfect for tank initiators who need reliable mitigation to withstand initial bursts and control teamfights.

Е
TIPS: Finally, for your items, you should build Blade of the Ruined King Blade of the Ruined King (Attacks deal bonus damage) as your first item, followed by Plated Steelcaps Plated Steelcaps (Reduces Physical Damage) or Mercury's Treads Mercury's Treads (Reduces Magic Damage) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Hullbreaker Hullbreaker (Split-pushing power).

Maybe now it's time to think about upgrading your boot, invest in Goredrinker Goredrinker (Deal damage in an area). You may want to replace it with Stoneplate Enchant Stoneplate Enchant (Gain a Shield), it all depends on your playstyle and the situation on the battlefield.

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Wild Rift Items: Blade of the Ruined King
Blade of the Ruined King

Blade of the Ruined King
Attacks deal bonus damage

+25 Attack Damage
+35% Attack Speed

Thirst:+10% Omni Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 8.5% of the enemy's current Health on-hit. (Melee attacks deal 10%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3000

Blade of the Ruined King TIPS: This item is a powerful tool for shredding enemy health and staying alive in extended fights. It grants attack power and attack speed, turning your basic hits into sustained damage that scales with the target’s current health — ideal against tanks and high-HP builds. Its active grants a strong slow and steals movement speed from the target, helping you chase or lock down priority targets. The lifesteal-like sustain it provides makes it a solid pick for champions who want to outlast opponents in prolonged exchanges.

Wild Rift Items: Plated Steelcaps
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+50% Health Regen
+20 Armor
+45 Move Speed.

900

Plated Steelcaps TIPS: These boots are a go-to counter when the enemy relies on basic attacks and physical damage. They increase your armor and health regeneration while giving movement speed, helping you survive trades, dives and extended skirmishes versus AD-centric comps. Pick them when the enemy team has strong marksmen, sustained auto-attack threats or multiple AD bruisers who punish low armor.

Wild Rift Items Hullbreaker
Hullbreaker

Hullbreaker
Split-pushing power

+400 Max Health
+50 Attack Damage

Set Sail: Gain 5% Movement Speed.
Skipper: Every 4th attack against champions and epic monsters deals bonus physical damage equal to 160% base plus 5%(ranged champions deal 40% of the damage), increased to 240% base plus 9%against structures (ranged champions deal 40% of the damage).
Boarding Party: Nearby allied siege and super minions gain 20-130 Armor (25% bonus if you're a ranged champion) and 10-120 Magic Resistance() (25% bonus if you're a ranged champion).

3100

Hullbreaker TIPS: This item is the cornerstone of a powerful split‑push strategy. It provides significant health and attack damage, boosting both your survivability and tower‑breaking potential. The “Set Sail” passive steadily increases your movement speed, helping you rotate between lanes and avoid ganks. Every fifth attack on champions or epic monsters triggers “Skipper”, dealing hefty bonus physical damage—and even more against structures—making it indispensable for rapid turret takedowns. Additionally, “Boarding Party” buffs nearby allied siege and super minions with extra resistances, amplifying your split‑push threat. Perfect for solo laners who want to apply pressure on the map and force enemy responses without directly joining teamfights.

Wild Rift Items: Sterak's Gage
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds.

3200

Sterak's Gage TIPS: This item is perfect for champions who need survivability in team fights, especially for tanks and fighters who take frontline positions. It provides bonuses to maximum health, attack damage, and helps increase your survivability. The "Lifeline" effect activates when your health drops below 35%, granting a shield that absorbs damage, helping you survive heavy hits. "Sterak's Fury" empowers you, increases your size, removes crowd control effects (except airborne), and grants 30% tenacity for 4 seconds, allowing you to survive and continue fighting through heavy crowd control and burst damage from enemies. This item is especially useful against champions with burst damage, such as Zed and Talon, and against champions with heavy CC, like Lissandra and Nautilus.

Wild Rift Items: Trinity Force
Trinity Force

Trinity Force
Well-Rounded

+333 Max Health
+30 Attack Damage
+30% Attack Speed
+20 Ability Haste

Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Valor: Attacks grant 20 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3333

Trinity Force TIPS: This item provides a well-rounded set of stats and enhances damage through the combination of abilities and basic attacks. It is ideal for champions who frequently weave abilities between attacks and rely on consistent trading. It works best on fighters and some mobile carries where versatility, speed, and burst damage in short skirmishes are important.

Wild Rift Items: Amaranth's Twinguard
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Amaranth's Twinguard TIPS: This item is perfect for champions who spend a lot of time in the thick of fights and need extra durability and crowd control resistance. It provides bonuses to armor and magic resistance. The “Endurance” passive stacks up to five times during combat, and at full stacks you increase in size, gain enhanced tenacity, and receive bonus armor and magic resistance until you exit combat. This allows you to stay in the frontline longer and withstand enemy attacks more effectively. Due to its versatile utility, this item is one of the most popular defensive choices in the game and is used by the majority of tanks, fighters, and other classes.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Wild Rift Items: Mortal Reminder
Wild Rift Items: Maw of Malmortius
Wild Rift Items: Death's Dance
Wild Rift Items: Guardian Angel
Armor Penetration (%) and reduced enemy healing
Wild Rift Items: Sterak's Gage
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds.

3200

Sterak's Gage TIPS: This item is perfect for champions who need survivability in team fights, especially for tanks and fighters who take frontline positions. It provides bonuses to maximum health, attack damage, and helps increase your survivability. The "Lifeline" effect activates when your health drops below 35%, granting a shield that absorbs damage, helping you survive heavy hits. "Sterak's Fury" empowers you, increases your size, removes crowd control effects (except airborne), and grants 30% tenacity for 4 seconds, allowing you to survive and continue fighting through heavy crowd control and burst damage from enemies. This item is especially useful against champions with burst damage, such as Zed and Talon, and against champions with heavy CC, like Lissandra and Nautilus.

Wild Rift Items: Mortal Reminder
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+25 Attack Damage
+25% Critical Rate
+15% Attack Speed

Last Whisper:  +30% Armor Penetration. Attacks that Critically Strike gain an additional  6% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Mortal Reminder TIPS: This item is perfect for auto‑attackers who need to shred through armor and cut down enemy healing. It boosts your penetration to deal more damage against tanky targets and applies grievous wounds on hit, reducing all healing and regen effects. — Ideal against tanks and high‑heal champions, and for marksmen and auto‑attack fighters who need to pierce defenses and curb enemy sustain.

Mortal Reminder Mortal Reminder — This item is perfect for auto‑attackers who need to shred through armor and cut down enemy healing. It boosts your penetration to deal more damage against tanky targets and applies grievous wounds on hit, reducing all healing and regen effects. — Ideal against tanks and high‑heal champions, and for marksmen and auto‑attack fighters who need to pierce defenses and curb enemy sustain.
Converts damage from attacks into a magic shield
Wild Rift Items: Amaranth's Twinguard
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Amaranth's Twinguard TIPS: This item is perfect for champions who spend a lot of time in the thick of fights and need extra durability and crowd control resistance. It provides bonuses to armor and magic resistance. The “Endurance” passive stacks up to five times during combat, and at full stacks you increase in size, gain enhanced tenacity, and receive bonus armor and magic resistance until you exit combat. This allows you to stay in the frontline longer and withstand enemy attacks more effectively. Due to its versatile utility, this item is one of the most popular defensive choices in the game and is used by the majority of tanks, fighters, and other classes.

Wild Rift Items: Maw of Malmortius
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Lifeline: Upon taking Magic Damage that would reduce your Health to below 35%, gain +10% Omni Vamp. until the end of combat and a magic shield that absorbs 220-530 Magic Damage for 3s. (90s Cooldown)

3000

Maw of Malmortius TIPS: This item provides a mix of damage, magic resistance and ability haste, but its core value is the anti-burst passive: when hit by a dangerous burst of magic damage, you instantly gain a strong protective shield and a temporary lifesteal/omnivamp effect that lasts through the fight. It lets you survive big AP detonations and re-enter skirmishes quickly. Best for assassins, bruisers and AD champions who need to survive enemy magic burst and power through fights.

Maw of Malmortius Maw of Malmortius — This item provides a mix of damage, magic resistance and ability haste, but its core value is the anti-burst passive: when hit by a dangerous burst of magic damage, you instantly gain a strong protective shield and a temporary lifesteal/omnivamp effect that lasts through the fight. It lets you survive big AP detonations and re-enter skirmishes quickly. Best for assassins, bruisers and AD champions who need to survive enemy magic burst and power through fights.
Delays damage taken
Wild Rift Items: Amaranth's Twinguard
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Amaranth's Twinguard TIPS: This item is perfect for champions who spend a lot of time in the thick of fights and need extra durability and crowd control resistance. It provides bonuses to armor and magic resistance. The “Endurance” passive stacks up to five times during combat, and at full stacks you increase in size, gain enhanced tenacity, and receive bonus armor and magic resistance until you exit combat. This allows you to stay in the frontline longer and withstand enemy attacks more effectively. Due to its versatile utility, this item is one of the most popular defensive choices in the game and is used by the majority of tanks, fighters, and other classes.

Wild Rift Items: Death's Dance
Death's Dance

Death's Dance
Delays damage taken

+35 Attack Damage
+40 Armor
+15 Ability Haste

Defy: Champion takedowns cleanse Cauterize's remaining damage pool and restores 8% of your maximum health over 2 seconds.
Cauterize: 27% of all physical damage and magic damage received (12% for ranged champions) is dealt to you over 3 seconds as true damage instead.

3100

Death's Dance TIPS: This item converts incoming damage into a delayed effect, letting you stay in fights longer and smooth out damage spikes. It boosts your survivability with armor and ability haste, and successful takedowns cleanse the delayed damage while instantly healing you. — Perfect for bruisers and tanks who need to absorb bursts of damage and then quickly recover to keep fighting.

Death's Dance Death's Dance — This item converts incoming damage into a delayed effect, letting you stay in fights longer and smooth out damage spikes. It boosts your survivability with armor and ability haste, and successful takedowns cleanse the delayed damage while instantly healing you. — Perfect for bruisers and tanks who need to absorb bursts of damage and then quickly recover to keep fighting.
Revives at death
Wild Rift Items: Amaranth's Twinguard
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Amaranth's Twinguard TIPS: This item is perfect for champions who spend a lot of time in the thick of fights and need extra durability and crowd control resistance. It provides bonuses to armor and magic resistance. The “Endurance” passive stacks up to five times during combat, and at full stacks you increase in size, gain enhanced tenacity, and receive bonus armor and magic resistance until you exit combat. This allows you to stay in the frontline longer and withstand enemy attacks more effectively. Due to its versatile utility, this item is one of the most popular defensive choices in the game and is used by the majority of tanks, fighters, and other classes.

Wild Rift Items: Guardian Angel
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% Health and 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.

Guardian Angel Guardian Angel — This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.

Summoner Spells

If you want to use this RENEKTON Solo Baron build, you should take Flash Flash (Teleport a short distance) and Barrier Barrier (Gain a shield) as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Barrier Wild Rift
Barrier

Barrier

Gain a shield that absorbs 120 (120–560 ) damage for 2.5 seconds.

Cooldown: 100s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Runes BUILD

For runes, you should pick Conqueror Conqueror (Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).) as your keystone, followed by Demolish Demolish (Automatically charges up when you are near turrets. Once fully charged, your next attack deals massive amounts of damage to turrets.), Second Wind Second Wind (Heals you after taking damage.) and Overgrowth Overgrowth (Gains bonus scalable max Health.) in the primary tree, as well as Brutal Brutal (Attacks deal bonus damage to enemy champions.) in the secondary tree. Below you can see possible options for replacing runes.
Wild Rift Keystone Runes: Conqueror

Conqueror
Stacking Damage, Vamp

Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.

Per stack: 3-7 bonus or 4-11  for 6s.

Fully stacked bonus: Melee - 9%, Ranged - 5% bonus Omnivamp .

Conqueror
Stacking Damage, Vamp
Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).
Wild Rift Resolve Runes: Demolish

Demolish
Destroy turrets faster

When within 550 range of an enemy turret, gain a charge every 0.5s, up to 6 times.
When fully charged, your next attack against the turret deals an additional (200 + 30% max Health) physical damage.

Cooldown: 35s

Demolish
Destroy turrets faster
Automatically charges up when you are near turrets. Once fully charged, your next attack deals massive amounts of damage to turrets.
Wild Rift Resolve Runes: Second Wind

Second Wind
Increase sustain

Gain 5 Health every 5 seconds.
After taking damage from an enemy champion, regenerate 6 + (2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Second Wind
Increase sustain
Heals you after taking damage.
Wild Rift Resolve Runes: Overgrowth

Overgrowth
Increase max Health

For every 2 enemy minions or 1 monster(s) killed nearby, permanently gain 3 max Health. Max Health can be increased indefinitely this way. Gain an additional 3% max Health upon reaching 30 stacks.

Overgrowth
Increase max Health
Gains bonus scalable max Health.
Wild Rift Precision Runes: Brutal

Brutal
Attacks deal on-hit damage

Attacks deal (6 + 8% bonus ) bonus adaptive damage to enemy champions.

Brutal
Attacks deal on-hit damage
Attacks deal bonus damage to enemy champions.

Situational Runes

Сhange
Empowerment
Unshakeable
Bone Plating
Perseverance
Increased damage against champions
Conqueror
Conqueror

Conqueror
Stacking Damage, Vamp

Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.

Per stack: 3-7 bonus or 4-11  for 6s.

Fully stacked bonus: Melee - 9%, Ranged - 5% bonus Omnivamp .

Empowerment
Empowerment

Empowerment
Increased damage against champions

Hitting an enemy champion with 3 consecutive attacks deals bonus adaptive damage and amplifies your damage dealt by 8% until you leave combat with champions.

Adaptive Damage: 40-180 ()
Cooldown: 4s.
Damage amplification will only take effect against champions.

Empowerment Empowerment — This rune is designed for aggressive play and increasing damage during extended fights. It works best on champions who can consistently land multiple hits to quickly activate the effect. It is especially effective on fighters, assassins, and some marksmen who rely on sustained damage and want to dominate trades and skirmishes.
Increase Armor, Magic Resist, and Slow Resist
Demolish
Demolish

Demolish
Destroy turrets faster

When within 550 range of an enemy turret, gain a charge every 0.5s, up to 6 times.
When fully charged, your next attack against the turret deals an additional (200 + 30% max Health) physical damage.

Cooldown: 35s

Unshakeable
Unshakeable

Unshakeable
Increase Armor, Magic Resist, and Slow Resist

Gain 4% Armor and Magic Resistance. For every 1 enemy champion(s) nearby, gain an additional 3% Armor and Magic Resistance. If the max number of enemy champions are nearby (max: 3), you also gain 20% Slow Resist.

Unshakeable Unshakeable — This rune makes you tougher in fights: it raises your armor and magic resist, and the bonus grows as more enemy champions are nearby. When you’re fully surrounded, you also gain enhanced slow resistance. A great pick for frontliners and anyone who spends time in the thick of combat — it helps you soak focus, hold ground, and initiate with more confidence.
Anti-Burst Damage
Second Wind
Second Wind

Second Wind
Increase sustain

Gain 5 Health every 5 seconds.
After taking damage from an enemy champion, regenerate 6 + (2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Bone Plating
Bone Plating

Bone Plating
Anti-Burst Damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Bone Plating Bone Plating — The rune reduces damage from enemy attacks and abilities when you take damage from an enemy champion. It lowers damage from the next few attacks or abilities for a short period, making it useful for most champions, including tanks, fighters, and even some mages. The rune helps improve survivability by mitigating damage in critical moments of the fight, making it suitable for heroes who find themselves in the heart of battles.
Increase survivability when crowd controlled
Overgrowth
Overgrowth

Overgrowth
Increase max Health

For every 2 enemy minions or 1 monster(s) killed nearby, permanently gain 3 max Health. Max Health can be increased indefinitely this way. Gain an additional 3% max Health upon reaching 30 stacks.

Perseverance
Perseverance

Perseverance
Increase survivability when crowd controlled

Gain 10% Tenacity. Gain 15-25 Armor and Magic Resistance () for 1.5 seconds when mmobilized. Refresh duration time when immobilized multiple times.

Perseverance Perseverance — The rune increases your tenacity by 10%. When immobilized, it grants you bonus armor and magic resistance for a short period. The effect refreshes if you are immobilized multiple times, making the rune especially useful for champions who often find themselves under crowd control. It is ideal for tanks and fighters, enhancing their survivability in fights when they are subjected to multiple crowd control effects.

Skills Order

For the skill order, you want to stick with (Q) (E) (W). You can learn more about abilities order at all levels by studying the diagram below.
CULL THE MEEK

(Q) CULL THE MEEK

7s

Deal 80 physical damage (80/130/180/230 + 90% bonus attackdamage) to nearby enemies.

Feral Regeneration:
- Restores 4 Health (4/6/8/10 + 5% bonus attackdamage) and gains 5 Fury per enemy hit.
- If the enemy hit is a champion, he restores 16 Health (16/24/32/40 + 20% bonus attackdamage) and gains 10 Fury instead.
- Each cast restores a maximum of 50 Health (50/85/120/155 + 25% bonus attackdamage).

This ability generates up to 30 Fury per cast.

Reign of Anger:
- Damage is increased to 120 physical damage (120/195/270/345 + 185% bonus attackdamage).
- Restores 15 Health (15/21/27/33 + 15% bonus attackdamage) per enemy hit.
- If the enemy hit is a champion, he restores 60 Health (60/84/108/132 + 60% bonus attackdamage) instead.
- Each cast restores a maximum of 200 Health (200/350/500/650 + 100% bonus attackdamage).

(Q) CULL THE MEEK
















RUTHLESS PREDATOR

(W) RUTHLESS PREDATOR

14/12/10/8s

Empowers the next attack to strike twice, stunning for 0.75 seconds and dealing 123 physical damage (24/48/72/96 + 150% attackdamage).
If he hits at least one enemy champion, he also gains 10 Fury.

Reign of Anger: Strikes three times, destroying shields, stunning for 1.5 seconds, and dealing 194 physical damage (36/72/108/144 + 225% attackdamage).

(W) RUTHLESS PREDATOR
















SLICE AND DICE

(E) SLICE AND DICE

14.5/13/11.5/10s

Dashes, dealing 40 physical damage (40/80/120/160 + 90% bonus attackdamage) to enemies along the way.

He generates 5 Fury per non-champion hit and 10 Fury per champion hit. 
Hitting at least one enemy allows him to recast this ability once for 4 seconds.
This ability generates up 30 Fury per cast.


SLICE AND DICEReign of Anger:
- The recast dash deals 70 physical damage (70/130/190/250 + 135% bonus attackdamage) instead.
- Enemy champions hit have their Armor shredded by 25/30/35/40% for 4 seconds.
- If he hits at least one enemy champion, he gains an additional 20 Fury for 2 seconds.

(E) SLICE AND DICE
















DOMINUS

(R) DOMINUS

75/70/65s

Gain 20 Fury and 300/575/850 Health for 12 seconds. Every second after casting, gain 5 Fury and deal 70 magic damage (70/120/170 + 20% abilitypower) to nearby enemies.

(R) DOMINUS
















Solo Baron RENEKTON Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Solo Baron RENEKTON. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

RENEKTON Wild Rift

Threats

Extreme
[8]
Major
[16]
Even
[19]
Minor
[5]

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Synergies

Ideal
[9]
Strong
[13]
Ok
[21]
Low
[2]

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Solo Baron RENEKTON Counter Items

We have prepared a list of items and spells that will help counter Solo Baron RENEKTON in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Armor

Items that reduce Auto Attacks (AA) / Physical Damage.
Wild Rift Items: Plated Steelcaps
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+50% Health Regen
+20 Armor
+45 Move Speed.

900

Plated Steelcaps TIPS: These boots are a go-to counter when the enemy relies on basic attacks and physical damage. They increase your armor and health regeneration while giving movement speed, helping you survive trades, dives and extended skirmishes versus AD-centric comps. Pick them when the enemy team has strong marksmen, sustained auto-attack threats or multiple AD bruisers who punish low armor.

Wild Rift Items: Guardian Angel
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% Health and 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.

Wild Rift Items: Randuin's Omen
Randuin's Omen

Randuin's Omen
Counters Critical Strike Damage

+400 Max Health
+75 Armor

Resilience: Critically Struck deal 20% less damage to you.
Countercurrent: Gain 1 stacks of Countercurrent when Critically Struck by physical damage. Each stuck grants 5% Movement Speed and 5% slow resist. Max 4 stacks.

2800

Randuin's Omen TIPS: This item is built to counter crit-heavy builds. It provides a large health pool and armor while reducing damage from critical strikes, making you much tougher in head-on engagements. When you are critically struck, you gain stacks that boost your movement and slow resistance, helping you hold position and control fight spacing. — Perfect for tanks and bruisers who need to stand up to high-crit auto-attackers and survive extended teamfights.

Wild Rift Items: Thornmail
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker.
Entwine: Aply 50% Grievous Wounds to enemy champions for 3 second(s) when stuck by their attacks or dealing damge to them.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: This item reflects a portion of incoming physical damage back to attackers as magic damage and applies an effect that reduces enemy healing effectiveness. A strong pick versus teams with heavy auto-attack damage and sustain — ideal for tanks and bruisers who need to absorb focus and cut down opponent healing.

Wild Rift Items: Iceborn Gauntlet
Iceborn Gauntlet

Iceborn Gauntlet
Attacks create a slowing field

+250 Max Health
+50 Armor
+250 Max Mana
+30 Ability Haste

Spellblade: Using an ability causes your next attack within 10 seconds to deal bonus physical damage equal to (100% base AD + 25% Bonus Armor ) in an area and creates an icy field for 2 seconds that slows by 30%. Armor increases the size of the icy field. (1.5s Cooldown)

Damage is reduced vs structures.

3100

Iceborn Gauntlet TIPS: This item greatly boosts your health, armor, mana, and ability haste, making you much tankier. After casting an ability, your next attack in an area deals bonus physical damage and creates an icy field that slows enemies inside by 30%. The field’s size scales with your armor. This makes the item a great choice for champions who want to combine high survivability with crowd control and extra AOE damage.

Wild Rift Items: Dead Man's Plate
Dead Man's Plate

Dead Man's Plate
Increases Movement Speed

+350 Max Health
+70 Armor

Relentless: +5% Move Speed.
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired.
Crushing Blow: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slows by 75% for 1 second.

2800

Dead Man's Plate TIPS: This item provides a substantial boost to health and armor, and its “Momentum” passive builds movement speed as you move—up to a cap—until you land an attack, which then triggers “Crushing Blow”, dealing bonus magic damage based on the momentum removed and slowing enemies at full stacks. This makes it an excellent choice for tanks and bruisers who need extra mobility to engage quickly and sustain through fights. Tips: ideal for champions who need to close distance and absorb damage; pairs extremely well with Spellblade items (e.g., Divine Sunderer) for additional burst damage on engage.

Wild Rift Items: Frozen Heart
Frozen Heart

Frozen Heart
Reduces all nearby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Frozen Heart TIPS: This item is ideal for tanks and support champions who need to slow enemy attack speed and maintain a healthy mana pool. It provides substantial bonuses to armor, mana, and ability haste. The “Winter’s Caress” passive applies up to four stacks of Chill on enemy champions through your basic attacks, abilities, or any magic damage they take—each stack slows their attack speed by 9%, up to 36% at full stacks. This weakens enemy marksmen and fighters, making it harder for them to deal sustained damage in fights.

Reduced Healing

Items with Grievous Wounds that can reduce RENEKTON Healing effects.
Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Executioner's Calling Wild Rift
Executioner's Calling

Executioner's Calling
Physical Damage reduces enemy healing

+15 Attack Damage

Rend: Physical Damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

800

Oblivion Orb Wild Rift
Oblivion Orb

Oblivion Orb
Magic damage reduces enemy healing

+35 Ability Power

Cursed Wounds: Dealing magic damage to enemy champions applies 40% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

800

Bramble Vest Wild Rift
Bramble Vest

Bramble Vest
Reflects damage and reduces enemy healing

+30 Armor

Thorns: When struck by an attack, deal 4 magic damage + 6% bonus armor to the attacker and inflict 40% Grievous Wounds for 3 seconds if they are a champion.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

1000

Wild Rift Items: Mortal Reminder
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+25 Attack Damage
+25% Critical Rate
+15% Attack Speed

Last Whisper:  +30% Armor Penetration. Attacks that Critically Strike gain an additional  6% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Mortal Reminder TIPS: This item is perfect for auto‑attackers who need to shred through armor and cut down enemy healing. It boosts your penetration to deal more damage against tanky targets and applies grievous wounds on hit, reducing all healing and regen effects. — Ideal against tanks and high‑heal champions, and for marksmen and auto‑attack fighters who need to pierce defenses and curb enemy sustain.

Wild Rift Items: Chempunk Chainsword
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+250 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

Chempunk Chainsword TIPS: This item is perfect for champions who face enemies with high sustain, such as Dr. Mundo, Soraka, and Yuumi, who have significant healing abilities. The "Punishment" effect applies Grievous Wounds, reducing the effectiveness of healing and regeneration by 50%, making this item effective against champions who rely on healing. It’s also useful against champions who rely on lifesteal, such as Aatrox, Darius, and Fiora, as it helps reduce the effectiveness of their healing.

Wild Rift Items: Morellonomicon
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

Morellonomicon TIPS: This item is perfect for mages who need to reduce the effectiveness of healing and regeneration on enemies. It provides bonuses to maximum health, ability power, magic penetration, and ability haste. The "Affliction" effect applies Grievous Wounds on enemy champions when you deal magic damage, reducing their healing and regeneration effectiveness by 50% for 3 seconds. This item is especially useful against champions who rely on healing, such as Soraka, Dr. Mundo, and Vladimir.

Wild Rift Items: Thornmail
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker.
Entwine: Aply 50% Grievous Wounds to enemy champions for 3 second(s) when stuck by their attacks or dealing damge to them.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: This item reflects a portion of incoming physical damage back to attackers as magic damage and applies an effect that reduces enemy healing effectiveness. A strong pick versus teams with heavy auto-attack damage and sustain — ideal for tanks and bruisers who need to absorb focus and cut down opponent healing.

% Health Damage

Items that can help to deal with high Health points tanks.
Wild Rift Items: Divine Sunderer
Divine Sunderer

Divine Sunderer
Anti-Health attacks

+425 Max Health
+25 Attack Damage
+25 Ability Haste

Spellblade: After using an ability, your next attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage. If the target is a champion, heal for (6% melee / 2.5% ranged) of the target's maximum health. (1.5s Cooldown) Damage is reduced vs structure.

3400

Divine Sunderer TIPS: This item offers a strong blend of survivability and damage: after using an ability your next basic attack is empowered to deal bonus damage based on the target’s max health, and it heals you when used on enemy champions. Perfect for fighter-bruisiers and solo laners who weave abilities into autos and need sustain versus tanks and duelists.

Wild Rift Items: Liandry's Torment
Liandry's Torment

Liandry's Torment
Abilities deal bonus damage

+250 Max Health
+75 Ability Power
+7% Magic Penetration

Torment: Damaging abilities or empowered attacks deal 0.6-3% () of the target's max Health as bonus magic damage over 3 seconds.

3000

Liandry's Torment TIPS: This item applies a sustained burning effect that deals extra magic damage scaling with the target’s max health — making it especially potent versus tanks and high-HP champions. The stacked torment periodically detonates for true damage to finish weakened foes. A strong pick for mages who want to prolong fights and slowly shred the enemy frontline.

Wild Rift Items: Blade of the Ruined King
Blade of the Ruined King

Blade of the Ruined King
Attacks deal bonus damage

+25 Attack Damage
+35% Attack Speed

Thirst:+10% Omni Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 8.5% of the enemy's current Health on-hit. (Melee attacks deal 10%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3000

Blade of the Ruined King TIPS: This item is a powerful tool for shredding enemy health and staying alive in extended fights. It grants attack power and attack speed, turning your basic hits into sustained damage that scales with the target’s current health — ideal against tanks and high-HP builds. Its active grants a strong slow and steals movement speed from the target, helping you chase or lock down priority targets. The lifesteal-like sustain it provides makes it a solid pick for champions who want to outlast opponents in prolonged exchanges.

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
Wild Rift Items: Stasis Enchant
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: This Enchant renders you invulnerable and untargetable for 2.5 s, but prevents movement, attacks, and ability or item use. Perfect for surviving critical moments against assassins and high burst damage.

Е
Wild Rift Items: Quicksilver Enchant
Quicksilver Enchant

Quicksilver Enchant
Dispels crowd control

Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.25 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (70s Cooldown)

Cannot be used during knock up or knock back effects.

800

Quicksilver Enchant TIPS: This enchant cleanses all crowd control effects, grants brief CC immunity, then boosts your tenacity and slow resist. Perfect for champions who need to quickly purge control to stay in the fight.

Е
Wild Rift Items: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Edge of Night TIPS: This item is perfect for champions who need a mix of offense and defense. It provides bonuses to maximum health and attack damage, along with increased armor penetration to help you shred through enemy defenses. The "Annul" effect grants you a spell shield, blocking the next enemy ability. This spell shield refreshes when leaving combat with enemy champions, making the item a great choice for champions who need protection from crowd control and to engage in fights, such as Ashe, Lux, or Morgana.

Wild Rift Items: Crown of the Shattered Queen
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: This item is perfect for champions who need both defense and offense. It provides bonuses to ability power, magic penetration, maximum mana, and ability haste. The "Safeguard" effect grants a spell shield that blocks the next enemy ability and reduces incoming damage by 40% for 1 second. "Poise" increases your ability power while safeguarded and reduces the cooldown of Safeguard by 4 seconds when you deal magic damage using an active ability. This item is especially useful for champions who need to protect themselves from crowd control while engaging in fights, particularly against champions with key abilities that can be blocked, such as Ashe, Lux, or Morgana.

Cleanse Wild Rift
Cleanse

Cleanse

Removes disables (including spell debuffs) affecting your champion and grants immunity to disables for 0.25 seconds.

Cooldown: 110s

Reduces Mobility

Items that can decrease RENEKTON mobility.
Exhaust Wild Rift
Exhaust

Exhaust

Exhausts target enemy champion, reducing their Movement Speed by 35% and their damage dealt by 40% for 2.5 seconds.

Cooldown: 100s

Wild Rift Items: Serylda’s Grudge
Serylda’s Grudge

Serylda’s Grudge
Armor Penetration (%) and apply slows

+40 Attack Damage
+15 Ability Haste

Last Whisper: Gain  +33% Armor Penetration.
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.
Frostbite: Apply Frostbite to enemies slowed by Icy for 6s. At 3 Frostbite stacks, all stacks are consumed to apply bleed, dealing (10 + 2-30 () + 40% bonus) physical damage over 2s. Also applies 50% Grievous Wounds for 3s. (5s cooldown per target)

3300

Serylda’s Grudge TIPS: This item blends heavy armor penetration with crowd control: your active abilities and empowered hits slow targets, and repeated slows trigger a bleed that also applies grievous wounds. Perfect for champions who need to kite, execute priority targets, and curb their healing.

Wild Rift Items: Rylai's Crystal Scepter
Rylai's Crystal Scepter

Rylai's Crystal Scepter
Abilities apply slows

+300 Max Health
+65 Ability Power
+7% Magic Penetration

Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 0.75 second.

2700

Rylai's Crystal Scepter TIPS: This item is perfect for mages who deal damage with area-of-effect abilities and want to slow down enemies. It provides bonuses to health, ability power, and magic penetration, enhancing your abilities and increasing survivability. The "Icy" effect slows enemies by 30% for 1 second when dealing damage with active abilities or empowered attacks. This makes the item an excellent choice for champions with area-of-effect damage who can control the battlefield and slow enemies, such as Lissandra or Amumu.

Wild Rift Items: Iceborn Gauntlet
Iceborn Gauntlet

Iceborn Gauntlet
Attacks create a slowing field

+250 Max Health
+50 Armor
+250 Max Mana
+30 Ability Haste

Spellblade: Using an ability causes your next attack within 10 seconds to deal bonus physical damage equal to (100% base AD + 25% Bonus Armor ) in an area and creates an icy field for 2 seconds that slows by 30%. Armor increases the size of the icy field. (1.5s Cooldown)

Damage is reduced vs structures.

3100

Iceborn Gauntlet TIPS: This item greatly boosts your health, armor, mana, and ability haste, making you much tankier. After casting an ability, your next attack in an area deals bonus physical damage and creates an icy field that slows enemies inside by 30%. The field’s size scales with your armor. This makes the item a great choice for champions who want to combine high survivability with crowd control and extra AOE damage.

Solo Baron RENEKTON Tips

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Solo Baron RENEKTON Strengths and Weaknesses

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Solo Baron RENEKTON Strategy and Tactics

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Solo Baron RENEKTON Power Spikes

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Wild Rift RENEKTON Ability and Tips

REIGN OF ANGERREIGN OF ANGER
P
CULL THE MEEKCULL THE MEEK
Q
RUTHLESS PREDATORRUTHLESS PREDATOR
W
SLICE AND DICESLICE AND DICE
E
DOMINUSDOMINUS
R

(PASSIVE) REIGN OF ANGER

REIGN OF ANGER

Casting abilities with 50 Fury or more consumes that Fury for enhanced effects. Enhanced abilities do not generate any Fury.

Attacks generate 5 Fury. Fury gains are increased by 50% when under 50% Health. Out of combat, 4 Fury dissipates every second.

Ability Tips

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Video

(Q) CULL THE MEEK

CULL THE MEEK

7s

Deal 80 physical damage (80/130/180/230 + 90% bonus attackdamage) to nearby enemies.

Feral Regeneration:
- Restores 4 Health (4/6/8/10 + 5% bonus attackdamage) and gains 5 Fury per enemy hit.
- If the enemy hit is a champion, he restores 16 Health (16/24/32/40 + 20% bonus attackdamage) and gains 10 Fury instead.
- Each cast restores a maximum of 50 Health (50/85/120/155 + 25% bonus attackdamage).

This ability generates up to 30 Fury per cast.

Reign of Anger:
- Damage is increased to 120 physical damage (120/195/270/345 + 185% bonus attackdamage).
- Restores 15 Health (15/21/27/33 + 15% bonus attackdamage) per enemy hit.
- If the enemy hit is a champion, he restores 60 Health (60/84/108/132 + 60% bonus attackdamage) instead.
- Each cast restores a maximum of 200 Health (200/350/500/650 + 100% bonus attackdamage).

Ability Tips

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Video

(W) RUTHLESS PREDATOR

RUTHLESS PREDATOR

14/12/10/8s

Empowers the next attack to strike twice, stunning for 0.75 seconds and dealing 123 physical damage (24/48/72/96 + 150% attackdamage).
If he hits at least one enemy champion, he also gains 10 Fury.

Reign of Anger: Strikes three times, destroying shields, stunning for 1.5 seconds, and dealing 194 physical damage (36/72/108/144 + 225% attackdamage).

Ability Tips

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Video

(E) SLICE AND DICE

SLICE AND DICE

14.5/13/11.5/10s

Dashes, dealing 40 physical damage (40/80/120/160 + 90% bonus attackdamage) to enemies along the way.

He generates 5 Fury per non-champion hit and 10 Fury per champion hit. 
Hitting at least one enemy allows him to recast this ability once for 4 seconds.
This ability generates up 30 Fury per cast.


SLICE AND DICEReign of Anger:
- The recast dash deals 70 physical damage (70/130/190/250 + 135% bonus attackdamage) instead.
- Enemy champions hit have their Armor shredded by 25/30/35/40% for 4 seconds.
- If he hits at least one enemy champion, he gains an additional 20 Fury for 2 seconds.

Ability Tips

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Video

(R) DOMINUS

DOMINUS

75/70/65s

Gain 20 Fury and 300/575/850 Health for 12 seconds. Every second after casting, gain 5 Fury and deal 70 magic damage (70/120/170 + 20% abilitypower) to nearby enemies.

Ability Tips

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Video

Wild Rift RENEKTON Skills Combo

🥇HARD 🥈MEDIUM 🥉EASY

Renekton Flash All-In

Execution

W
eAA
F
R
E1
Q
AA
E2

Use this combo to assassinate a high priority target.

Use (W) RUTHLESS PREDATOR, then FLASH into AA range to stun the enemy. Immediately (R) DOMINUS to shorten the end of (W's) animation followed by (E1) SLICE AND DICE to cancel (R's) animation. Quickly (Q) CULL THE MEEK and AA to burst the enemy before using (E2) REIGN OF ANGER to stick to the target.

Combo Video

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Join our community and unlock the all Combos + Video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift RENEKTON Video

Watch here!

Renekton is a terrifying, rage-fueled Ascended being from the scorched deserts of Shurima. Once, he was his empire's most esteemed warrior, leading the nation's armies to countless victories. However, after the empire's fall, Renekton was entombed beneath the sands, and slowly, as the world turned and changed, he succumbed to insanity. Now free once more, he is utterly consumed with finding and killing his brother, Nasus, who he blames, in his madness, for the centuries he spent in darkness.

RENEKTON Change history

NERFED 16 APR 2026 (PATCH 7.1B)

BASE STATS
Attack Damage: 70 → 66.

(W) RUTHLESS PREDATOR
Cooldown: 12.5/11/9.5/8s → 14/12/10/8s.
Base Damage: 30/60/90/120 → 24/48/72/96.
Empowered Base Damage: 45/90/135/180 → 36/72/108/144.
NERFED 09 APR 2026 (PATCH 7.1)

(Q) CULL THE MEEK
Healing on hit (non-champions): 5/7/9/11 → 4/6/8/10.
Healing on hit (Champions): 20/28/36/44 → 16/24/32/40.
Healing Cap: 75/100/125/150 → 50/85/120/155.
Enhanced state healing cap: 300/400/500/600 → 200/350/500/650.
 ADJUSTED 22 JAN 2026 (PATCH 7.0)

(PASSIVE) REIGN OF ANGER
[New] Players can now check Renekton’s Fury in the status bar.

(Q) CULL THE MEEK
Gain 5 Fury per enemy hit. → Gain 5 Fury per enemy hit, gain 10 Fury instead if the enemy hit is a champion.
Restore (10/14/18/22 + 20% Bonus Attack Damage) Health per enemy hit. → Restore (5/7/9/11 + 5% Bonus Attack Damage) Health per enemy hit, if the enemy hit is a champion, restore (20/28/36/44 + 20% Bonus Attack Damage) Health.
[New] A single ability cast can grant up to 30 Fury.
[New] A single ability cast can restore up to (75/100/125/150 + 25% Bonus Attack Damage) Health.
[New] Reign of Anger: A single ability cast can restore up to (300/400/500/600 + 100% Bonus Attack Damage) Health..

(W) RUTHLESS PREDATOR
Cooldown: 13/12/11/10s → 12.5/11/9.5/8s.
[New] Gain an additional 10 Fury when an enemy champion is hit.

(E) SLICE AND DICE
Cooldown: 15/14/13/12s → 14.5/13/11.5/10s.
Gain 5 fury per enemy hit → Gain 5 Fury per enemy hit, gain 10 Fury instead if the enemy hit is a champion.
[New] Reign of Anger: when an enemy champion is hit, restore 20 Fury in 2s.
[New] A single ability cast can grant up to 30 Fury.
BUFFED 20 JAN 2025 (PATCH 6.0C)

(Q) CULL THE MEEK
Base health regeneration with on-hit: 7/9/11/13 → 10/14/18/22.

(W) RUTHLESS PREDATOR
Base damage: 10/25/40/55 → 15/30/45/60.
Base damage of Reign of Anger: 10/25/40/55 → 15/30/45/60.
 ADJUSTED 09 JAN 2025 (PATCH 6.0)

BASE STATS
Base Health: 650 → 690.
Health per level: 125 → 128.
Base Armor: 40 → 46.
Magic Resist per level: 1.6 → 2.
BUFFED 22 FEB 2024 (PATCH 5.0B)

(R) DOMINUS
Bonus Health: 300/525/750 → 300/575/850.
Damage per second: 70/110/150 + 20% Ability Power → 70/120/170 + 20% Ability Power.
BUFFED 22 NOV 2023 (PATCH 4.4B)

(R) DOMINUS
Health gain: 250/500/700 → 300/525/750.
Cooldown: 75/75/75s → 75/70/65s.
Damage: 50/100/150 + 20% Ability Power per second (for 12s) → 70/110/150+20% Ability Power per second (for 12s).
BUFFED 11 OCT 2023 (PATCH 4.3D)

(Q) CULL THE MEEK
Base damage: 70/120/170/220 → 80/130/180/230.
Base health regeneration: 5/7/9/11 → 7/9/11/13.
Bonus damage: 105/180/255/330 → 120/195/270/345.
 ADJUSTED 25 MAY 2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
BUFFED 25 MAY 2023 (PATCH 4.2)

(W) RUTHLESS PREDATOR
[NEW]: Under the effect of Red Fury, clear all shields on the target.
BUFFED 16 MAR 2023 (PATCH 4.1)

(E) SLICE AND DICE
Cooldown: 17/16/15/14s → 15/14/13/12s.
BUFFED 12 JAN 2023 (PATCH 4.0)

(Q) CULL THE MEEK
Cooldown: 8s → 7s.
Base heal: 4/6/8/10 → 5/7/9/11.
BUFFED 31 AUG 2022 (PATCH 3.3C)

BASE STATS
Health per level: 115 → 125.
Health at level 15: 2260 → 2400.
BUFFED 28 JUL 2022 (PATCH 3.3A)

(Q) CULL THE MEEK
Healing bonus Attack Damage ratio per enemy hit: 8% → 10%.

(W) RUTHLESS PREDATOR
Base damage per strike: 10/20/30/40 → 10/25/40/55.
Normal total base damage: 20/40/60/80 → 20/50/80/110.
Enhanced total base damage: 30/60/90/120 → 30/75/120/165.
NERFED 13 JUL 2022 (PATCH 3.3)

(R) DOMINUS
Duration: 15s → 12s.
BUFFED 25 MAY 2022 (PATCH 3.2A)

BASE STATS
Health regeneration: 7.5 → 9.

(R) DOMINUS
Damage: 40/80/120 per second → 50/100/150 per second.
 ADJUSTED 08 APR 2022 (PATCH 3.1A)

BASE STATS
Health per level: 105 → 115.
Health at level 15: 2120 → 2260.

(Q) ULL THE MEEK
Healing per enemy hit: 6/9/12/15 → 4/6/8/10 + 8% Bonus Attack Damage.
Enhanced healing per enemy hit: 18/27/36/45 → 12/18/24/30 + 24% Bonus Attack Damage.
NERFED 15 DEC 2021 (PATCH 2.6A)

BASE STATS
Attack damage growth: 5,5 → 4,55.

(W) RUTHLESS PREDATOR
Cooldown: 12/11/10/9s → 13/12/11/10s.
BUFFED 02 JUN 2021 (PATCH 2.3)

BASE STATS
Base AD: 64 → 70.

(Q) ULL THE MEEK
On-Hit Heal: 4/6/8/10 → 6/9/12/15.
Base damage: 60/110/160/210 → 70/120/170/220.
Bonus AD ratio: 80% → 90%.
Enhanced Base Damage: 90/165/240/315 → 105/180/255/330.
Enhanced Bonus AD ratio: 120% → 135%.
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Comments (4)

  • archangels-staff seraphs-embrace ardent-censer cosmic-drive awakened-soulstealer harmonic-echo infinity-orb liandrys-torment
    lich-bane ludens-echo morellonomicon nashors-tooth rod-of-ages rylais-crystal-scepter crystalline-reflector rabadons-deathcap
    staff-of-flowing-water imperial-mandate riftmaker horizon-focus runaans-hurricane crown-of-the-shattered-queen oceanids-trident psychic-projector
    black-cleaver blade-of-the-ruined-king bloodthirster deaths-dance duskblade-of-draktharr infinity-edge manamune maw-of-malmortius
    mortal-reminder muramana phantom-dancer runaans-hurricane trinity-force serpents-fang divine-sunderer youmuus-ghostblade
    essence-reaver navori-quickblades seryldas-grudge solari-chargeblade stormrazor wits-end edge-of-night guardian-angel
    chempunk-chainsword immortal-shieldbow magnetic-blaster the-collector spear-of-shojin titanic-hydra terminus sundered-sky
    eclipse
    force-of-nature frozen-heart winters-approach fimbulwinter guardian-angel iceborn-gauntlet protectors-vow randuins-omen
    abyssal-mask spirit-visage steraks-gage sunfire-cape thornmail warmogs-armor zekes-convergence dead-mans-plate
    ixtali-seedjar dawnshroud amaranths-twinguard mantle-of-the-twelfth-hour searing-crown heartsteel
    boots-of-mana gluttonous-greaves ionian-boots-of-lucidity mercurys-treads ninja-tabi boots-of-dynamism berserkers-greaves quicksilver-enchant
    teleport-enchant gargoyle-enchant glorious-enchant locket-enchant protobelt-enchant magnetron-enchants repulser-enchants veil-enchants
    meteor-enchant revitalizing-grail redeeming-enchant stasis-enchant ravenous-hydra
    black-mist-scythe bulwark-of-the-mountain talisman-of-ascension
10+1+3=
  1. Blub
    -3
    Blub Poro 9 May 2024
    when comeing New build
  2. Frenny
    -4
    Frenny Poro 11 Jul 2024
    This rune had remove
  3. INS4NE
    -7
    Diamond
    INS4NE
    Summoner 17 Feb 2025
    How come he counters most S tier champs but he's placed in B tier?
  4. Trapstee
    +1
    Trapstee Poro 11 Jan 2026
    I play using tank build and it works well, this build tend to die easily on late game