RENEKTON Wild Rift
A
Wild Rift Solo Baron
142
62 262

11 Jul 2024
Wild Rift: RENEKTON - Build Guide (Items, Runes, COMBOS, SKILLS ORDER) Wild Rift Fightrs
BUFF

Damage
6.6
Toughness
6.6
Utility
3.3
Difficulty
3.3
League of Legends: Wild Rift RENEKTON, role - Fighter. Use the guidelines to take your RENEKTON Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position RENEKTON is in the rating table, go to the - Tier List page.
attackdamage 70 (4.55) 
heal 650 (125)
healthregeneration 9 (0.78)
attackspeed 0.8 (0.015)
mana 0 (0)
mpreg 0 (0)
movementspeed 355 (0)
armor 42 (4.71)
magicresistance 43 (1.64)
criticalstrike 175 (0)



Wild Rift Solo Baron Solo Baron RENEKTON's Build items and runes for LoL Wild Rift

Key items
Starting
Long Sword Wild Rift
Long Sword

Long Sword

+12 Attack Damage

500

Core
Black Cleaver Wild Rift
Black Cleaver

Black Cleaver
Physical Damage reduces Armor

+350 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3000

Spear of Shojin Wild Rift
Spear of Shojin

Spear of Shojin
Casting Ultimates increases Ability Haste of basic abilities

+300 Max Health
+45 Attack Damage
+20 Ability Haste

Rising Dragon: +5% Move Speed.
Dragon Awakening: Increases Ability Haste of basic abilities by 25% for 10 second(s) after casting an Ultimate, and grants 25% bonus Movement Speed that decays over 3 second(s). Scoring a takedown within 10 second(s) refreshes the ability's duration. (20s Cooldown)

3200

Sterak's Gage Wild Rift
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds.

3200

Boots and Enchant
Plated Steelcaps Wild Rift
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken by 7-10% ().

1350

Mercury's Treads Wild Rift
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken by 7-12% ().

1350

Glorious Enchant Wild Rift
Glorious Enchant

Glorious Enchant
Increases Movement Speed

Glory (Active): Gain +15% Move Speed for 4 seconds, increasing to 75% towards enemy champions or towers. After 4 seconds or reaching an enemy champion emits a shockwave that slows nearby enemies by 50% for 2 seconds. (45s Cooldown)

500

Е
Defense options
Spirit Visage Wild Rift
Spirit Visage

Spirit Visage
Increases healing and shielding received

+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste

Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.

2800

Randuin's Omen Wild Rift
Randuin's Omen

Randuin's Omen
Attack to heal from enemy Critical Strikes

+400 Max Health
+65 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain Determination equal to 25% (melee) / 18% (ranged) of the pre-mitigation damage for 5 seconds, up to a maximum of 500. When you attack a champion, consume all Determination and heal yourself for the same amount. If you still have unconsumed Determination after 5 second(s), automatically consume all Determination to heal yourself for half of the amount.

2800

Thornmail Wild Rift
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Build items options
RENEKTON - Main Build 👑
Black Cleaver Wild Rift
Black Cleaver

Black Cleaver
Physical Damage reduces Armor

+350 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3000

Spear of Shojin Wild Rift
Spear of Shojin

Spear of Shojin
Casting Ultimates increases Ability Haste of basic abilities

+300 Max Health
+45 Attack Damage
+20 Ability Haste

Rising Dragon: +5% Move Speed.
Dragon Awakening: Increases Ability Haste of basic abilities by 25% for 10 second(s) after casting an Ultimate, and grants 25% bonus Movement Speed that decays over 3 second(s). Scoring a takedown within 10 second(s) refreshes the ability's duration. (20s Cooldown)

3200

Sterak's Gage Wild Rift
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds.

3200

Death's Dance Wild Rift
Death's Dance

Death's Dance
Delays damage taken

+35 Attack Damage
+40 Armor
+15 Ability Haste

Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead.

3000

Amaranth's Twinguard Wild Rift
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

RENEKTON - Alternative Build
Black Cleaver Wild Rift
Black Cleaver

Black Cleaver
Physical Damage reduces Armor

+350 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3000

Spear of Shojin Wild Rift
Spear of Shojin

Spear of Shojin
Casting Ultimates increases Ability Haste of basic abilities

+300 Max Health
+45 Attack Damage
+20 Ability Haste

Rising Dragon: +5% Move Speed.
Dragon Awakening: Increases Ability Haste of basic abilities by 25% for 10 second(s) after casting an Ultimate, and grants 25% bonus Movement Speed that decays over 3 second(s). Scoring a takedown within 10 second(s) refreshes the ability's duration. (20s Cooldown)

3200

Sterak's Gage Wild Rift
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds.

3200

Death's Dance Wild Rift
Death's Dance

Death's Dance
Delays damage taken

+35 Attack Damage
+40 Armor
+15 Ability Haste

Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead.

3000

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Situational Changes
vs Healing
Amaranth's Twinguard Wild Rift
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Chempunk Chainsword Wild Rift
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+250 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

vs Ability Power
Amaranth's Twinguard Wild Rift
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Spirit Visage Wild Rift
Spirit Visage

Spirit Visage
Increases healing and shielding received

+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste

Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.

2800

vs Attack Damage
Amaranth's Twinguard Wild Rift
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Thornmail Wild Rift
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

vs Critical Strike
Amaranth's Twinguard Wild Rift
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Randuin's Omen Wild Rift
Randuin's Omen

Randuin's Omen
Attack to heal from enemy Critical Strikes

+400 Max Health
+65 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain Determination equal to 25% (melee) / 18% (ranged) of the pre-mitigation damage for 5 seconds, up to a maximum of 500. When you attack a champion, consume all Determination and heal yourself for the same amount. If you still have unconsumed Determination after 5 second(s), automatically consume all Determination to heal yourself for half of the amount.

2800

Runes BUILD
Conqueror Wild Rift

Conqueror
Stacking Damage, Vamp

Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.

Per stack: 2-6 bonus or 3-9 for 6s.

Fully stacked bonus: Melee - 8%, Ranged - 5% bonus Omnivamp .

Conqueror
Stacking Damage, Vamp
Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).
Brutal Wild Rift

Brutal
On-hit Damage

Basic attacks deal 12-19 bonus adaptive damage on-hit against champions.

Brutal
On-hit Damage
Attacks deal bonus damage to enemy champions.
Coup de Grace Wild Rift

Coup de Grace
Bonus Damage

When an enemy champion has less than 40% Health, deals 7% bonus adaptive damage.

Coup de Grace
Bonus Damage
Increases damage dealt to enemy champions with low Health.
Legend: Alacrity Wild Rift

Legend: Alacrity
Bonus Attack Speed

Gains 3% Attack Speed. Takedown monsters, enemy champions, or minions to gain up to an additional 20% Attack Speed.

Legend: Alacrity
Bonus Attack Speed
Gains Attack Speed.
Demolish Wild Rift

Demolish
Destroy Turrets

When within 5.5 range of the enemy turret, gain a charge every 0.5 seconds, up to 6 times. When fully charged, your next basic attack against the turret deals an additional (200 + 30% max ) Physical Damage.

Cooldown: 30s

Demolish
Destroy Turrets
Automatically charges up when you are near turrets. Once fully charged, your next attack deals massive amounts of damage to turrets.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Barrier Wild Rift
Barrier

Barrier

Gain a shield that absorbs 110 (110–450 ) damage for 2 seconds.

Cooldown: 100s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Skills Order
CULL THE MEEK

7s

Deal 80 physical damage (80/130/180/230 + 90% bonus attackdamage) to nearby enemies, generating 5 Fury and healing 7/9/11/13 heal + 10% bonus attackdamage per enemy unit.

Reign of Anger: Damage increases to 120 physical damage (120/195/270/345 + 135% bonus attackdamage) and healing is increased by 200% (12/18/24/30 + 24% attackdamage).

(Q) CULL THE MEEK
















RUTHLESS PREDATOR

13/12/11/10s

Empowers the next attack to strike twice, stunning for 0.75 seconds and dealing 125 physical damage (20/50/80/110 + 150% attackdamage).

Reign of Anger: Strikes three times, stunning for 1.5 seconds and dealing 188 physical damage (30/75/120/165 + 225% attackdamage).

Under the effect of Red Fury, clear all shields on the target.

(W) RUTHLESS PREDATOR
















SLICE AND DICE

15/14/13/12s

Dash in a direction, dealing 40 physical damage (40/80/120/160 + 90% bonus attackdamage) and generating 5 Fury for each enemy passed through. Hitting an enemy grants a second dash to cast within 4 seconds.

SLICE AND DICEReign of Anger: The second dash now deals 70 physical damage (70/130/190/250 + 135% bonus attackdamage) and shreds armor by 25/30/35/40% for 4 seconds.

(E) SLICE AND DICE
















DOMINUS

75/70/65s

Gain 20 Fury and 300/575/850 Health for 12 seconds. Every second after casting, gain 5 Fury and deal 70 magic damage (70/120/170 + 20% abilitypower) to nearby enemies.

(R) DOMINUS
















RENEKTON Counters, Synergys, Tips

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Join our community and unlock the all premium content!

Wild Rift RENEKTON's COMBOS + VIDEO GUIDE

🥇HARD 🥈MEDIUM 🥉EASY
Renekton Flash All-In
W
eAA
F
R
E1
Q
AA
E2

Use this combo to assassinate a high priority target.

Use (W) RUTHLESS PREDATOR, then FLASH into AA range to stun the enemy. Immediately (R) DOMINUS to shorten the end of (W's) animation followed by (E1) SLICE AND DICE to cancel (R's) animation. Quickly (Q) CULL THE MEEK and AA to burst the enemy before using (E2) REIGN OF ANGER to stick to the target.
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift RENEKTON's ABILITIES

REIGN OF ANGER P CULL THE MEEK Q RUTHLESS PREDATOR W SLICE AND DICE E DOMINUS R
REIGN OF ANGER

(PASSIVE) REIGN OF ANGER

Casting abilities with 50 Fury or more consumes that Fury for enhanced effects. Enhanced abilities do not generate any Fury.

Attacks generate 5 Fury. Fury gains are increased by 50% when under 50% Health. Out of combat, 4 Fury dissipates every second.

Open Video

CULL THE MEEK

(Q) CULL THE MEEK

7s

Deal 80 physical damage (80/130/180/230 + 90% bonus attackdamage) to nearby enemies, generating 5 Fury and healing 7/9/11/13 heal + 10% bonus attackdamage per enemy unit.

Reign of Anger: Damage increases to 120 physical damage (120/195/270/345 + 135% bonus attackdamage) and healing is increased by 200% (12/18/24/30 + 24% attackdamage).

Open Video

RUTHLESS PREDATOR

(W) RUTHLESS PREDATOR

13/12/11/10s

Empowers the next attack to strike twice, stunning for 0.75 seconds and dealing 125 physical damage (20/50/80/110 + 150% attackdamage).

Reign of Anger: Strikes three times, stunning for 1.5 seconds and dealing 188 physical damage (30/75/120/165 + 225% attackdamage).

Under the effect of Red Fury, clear all shields on the target.

Open Video

SLICE AND DICE

(E) SLICE AND DICE

15/14/13/12s

Dash in a direction, dealing 40 physical damage (40/80/120/160 + 90% bonus attackdamage) and generating 5 Fury for each enemy passed through. Hitting an enemy grants a second dash to cast within 4 seconds.

SLICE AND DICEReign of Anger: The second dash now deals 70 physical damage (70/130/190/250 + 135% bonus attackdamage) and shreds armor by 25/30/35/40% for 4 seconds.

Open Video

DOMINUS

(R) DOMINUS

75/70/65s

Gain 20 Fury and 300/575/850 Health for 12 seconds. Every second after casting, gain 5 Fury and deal 70 magic damage (70/120/170 + 20% abilitypower) to nearby enemies.

Open Video

RENEKTON: champion change history (buffs and nerfs)

▲ BUFF 22.02.2024 (PATCH 5.0B)

(R) DOMINUS
Bonus Health: 300/525/750 → 300/575/850.
Damage per second: 70/110/150 + 20% Ability Power → 70/120/170 + 20% Ability Power.
▲ BUFF 22.11.2023 (PATCH 4.4B)

(R) DOMINUS
Health gain: 250/500/700 → 300/525/750.
Cooldown: 75/75/75s → 75/70/65s.
Damage: 50/100/150 + 20% Ability Power per second (for 12s) → 70/110/150+20% Ability Power per second (for 12s).
▲ BUFF 11.10.2023 (PATCH 4.3D)

(Q) CULL THE MEEK
Base damage: 70/120/170/220 → 80/130/180/230.
Base health regeneration: 5/7/9/11 → 7/9/11/13.
Bonus damage: 105/180/255/330 → 120/195/270/345.
✱ ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
▲ BUFF 25.05.2023 (PATCH 4.2)

(W) RUTHLESS PREDATOR
[NEW]: Under the effect of Red Fury, clear all shields on the target.
▲ BUFF 16.03.2023 (PATCH 4.1)

(E) SLICE AND DICE
Cooldown: 17/16/15/14s → 15/14/13/12s.
▲ BUFF 12.01.2023 (PATCH 4.0)

(Q) CULL THE MEEK
Cooldown: 8s → 7s.
Base heal: 4/6/8/10 → 5/7/9/11.
▲ BUFF 31.08.2022 (PATCH 3.3C)

BASE STATS
Health per level: 115 → 125.
Health at level 15: 2260 → 2400.
▲ BUFF 28.07.2022 (PATCH 3.3A)

(Q) CULL THE MEEK
Healing bonus Attack Damage ratio per enemy hit: 8% → 10%.

(W) RUTHLESS PREDATOR
Base damage per strike: 10/20/30/40 → 10/25/40/55.
Normal total base damage: 20/40/60/80 → 20/50/80/110.
Enhanced total base damage: 30/60/90/120 → 30/75/120/165.
▼ NERF 13.07.2022 (PATCH 3.3)

(R) DOMINUS
Duration: 15s → 12s.
▲ BUFF 25.05.2022 (PATCH 3.2A)

BASE STATS
Health regeneration: 7.5 → 9.

(R) DOMINUS
Damage: 40/80/120 per second → 50/100/150 per second.
✱ ADJUST 08.04.2022 (PATCH 3.1A)

BASE STATS
Health per level: 105 → 115.
Health at level 15: 2120 → 2260.

(Q) ULL THE MEEK
Healing per enemy hit: 6/9/12/15 → 4/6/8/10 + 8% Bonus Attack Damage.
Enhanced healing per enemy hit: 18/27/36/45 → 12/18/24/30 + 24% Bonus Attack Damage.
▼ NERF 15.12.2021 (PATCH 2.6A)

BASE STATS
Attack damage growth: 5,5 → 4,55.

(W) RUTHLESS PREDATOR
Cooldown: 12/11/10/9s → 13/12/11/10s.
▲ BUFF 02.06.2021 (PATCH 2.3)

BASE STATS
Base AD: 64 → 70.

(Q) ULL THE MEEK
On-Hit Heal: 4/6/8/10 → 6/9/12/15.
Base damage: 60/110/160/210 → 70/120/170/220.
Bonus AD ratio: 80% → 90%.
Enhanced Base Damage: 90/165/240/315 → 105/180/255/330.
Enhanced Bonus AD ratio: 120% → 135%.
See More

RENEKTON's Lore

Renekton is a terrifying, rage-fueled Ascended being from the scorched deserts of Shurima. Once, he was his empire's most esteemed warrior, leading the nation's armies to countless victories. However, after the empire's fall, Renekton was entombed beneath the sands, and slowly, as the world turned and changed, he succumbed to insanity. Now free once more, he is utterly consumed with finding and killing his brother, Nasus, who he blames, in his madness, for the centuries he spent in darkness.

Wild Rift RENEKTON Video

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Comments (2)
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1+2+5=
  1. Blub
    -1
    Blub Poro 9 May 2024
    when comeing New build
  2. Frenny
    0
    Frenny Poro 11 Jul 2024
    This rune had remove