CHAMPION GUIDE / BUILD
Jungle GRAGAS Build
Recommended items, runes and spells for playing GRAGAS in the Jungle lane.
No published build has been assigned to this lane.
Mid Item Build & Spells
TIPS: Start your build with
Amplifying Tome. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Lich Bane (Attacks deal bonus damage aster ability casts) as your first item, followed by
Boots of Mana (Grants Ability Power, Magic Penetration and Mana Regeneration) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Infinity Orb (Abilities deal bonus damage).
Maybe now it's time to think about upgrading your boot, invest in
Spellslinger's Shoes (Deal bonus damage to minions).
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Rabadon's Deathcap
Instead of Zhonya's Hourglass
Instead of Void Staff
Mid Rune Build
For runes, you should pick
Electrocute (Hitting a champion with successive attacks or abilities deals bonus adaptive damage.) as your keystone, followed by
Sudden Impact (After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit. The attack/ability gains bonus effects at higher levels.),
Chain Assault (Your attacks deal bonus adaptive damage after you hit an enemy champion with an ability.) and
Eyeball Collection (Gain Adaptive Force after scoring champion or epic monster takedowns.) in the primary tree, as well as
Bone Plating (Reduces incoming damage.) in the secondary tree. Below you can see possible options for replacing runes.
Hitting a champion with successive attacks or abilities deals bonus adaptive damage.
After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit. The attack/ability gains bonus effects at higher levels.
Your attacks deal bonus adaptive damage after you hit an enemy champion with an ability.
Gain Adaptive Force after scoring champion or epic monster takedowns.
Reduces incoming damage.
Mid Ability Order
Max: Q→E→WSolo Baron Item Build & Spells
TIPS: Start your build with
Tear of the Goddess (Increases Mana). Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Rod of Ages (Stats grow over time) as your first item, followed by
Plated Steelcaps (Reduces damage from champion attacks) or
Mercury's Treads (Reduces Magic Damage) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Fimbulwinter (Converts Mana to Health).
Maybe now it's time to think about upgrading your boot, invest in
Armored Advance (Grants Armor and a shield). You may want to replace it with
Chainlaced Crushers (Gain a magic shield upon taking magic damage), it all depends on your playstyle and the situation on the battlefield.
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Unending Despair
Instead of Amaranth's Twinguard
Solo Baron Rune Build
For runes, you should pick
Grasp of Undying (When in combat, your next attack on a champion will occasionally deal bonus magic damage, heal you, and permanently increase your health.) as your keystone, followed by
Demolish (Your third attack against a turret deals bonus damage),
Bone Plating (Reduces incoming damage.) and
Overgrowth (Gains bonus scalable max Health.) in the primary tree, as well as
Sudden Impact (After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit. The attack/ability gains bonus effects at higher levels.) in the secondary tree. Below you can see possible options for replacing runes.
When in combat, your next attack on a champion will occasionally deal bonus magic damage, heal you, and permanently increase your health.
Your third attack against a turret deals bonus damage
Reduces incoming damage.
Gains bonus scalable max Health.
After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit. The attack/ability gains bonus effects at higher levels.
Solo Baron Ability Order
Max: Q→E→WJungle Item Build & Spells
TIPS: Start your build with
Amplifying Tome. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Lich Bane (Attacks deal bonus damage aster ability casts) as your first item, followed by
Boots of Mana (Grants Ability Power, Magic Penetration and Mana Regeneration) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Infinity Orb (Abilities deal bonus damage).
Maybe now it's time to think about upgrading your boot, invest in
Spellslinger's Shoes (Deal bonus damage to minions).
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Rabadon's Deathcap
Instead of Zhonya's Hourglass
Instead of Void Staff
Jungle Rune Build
For runes, you should pick
First Strike (Gain gold and bonus damage by dealing damage in battle first.) as your keystone, followed by
Sudden Impact (After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit. The attack/ability gains bonus effects at higher levels.),
Chain Assault (Your attacks deal bonus adaptive damage after you hit an enemy champion with an ability.) and
Eyeball Collection (Gain Adaptive Force after scoring champion or epic monster takedowns.) in the primary tree, as well as
Transcendence (Grants more Ability Haste the higher your level is and also returns ability cooldown duration.) in the secondary tree. Below you can see possible options for replacing runes.
Gain gold and bonus damage by dealing damage in battle first.
After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit. The attack/ability gains bonus effects at higher levels.
Your attacks deal bonus adaptive damage after you hit an enemy champion with an ability.
Gain Adaptive Force after scoring champion or epic monster takedowns.
Grants more Ability Haste the higher your level is and also returns ability cooldown duration.
Jungle Ability Order
Max: Q→E→WSupport Item Build & Spells
TIPS: Start your build with
Relic Shield (Kill minions to earn bonus gold). Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Bulwark of the Mountain (Kill minions to earn bonus gold) as your first item, followed by
Plated Steelcaps (Reduces damage from champion attacks) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Imperial Mandate (Crowd control grants additional ally damage).
Maybe now it's time to think about upgrading your boot, invest in
Armored Advance (Grants Armor and a shield).
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Thornmail
Instead of Amaranth's Twinguard
Support Rune Build
For runes, you should pick
Glacial Augment (After immobilizing an enemy champion, fires a beam that reduces their Movement Speed.) as your keystone, followed by
Courage of the Colossus (Gains a shield after immobilizing an enemy champion.),
Bone Plating (Reduces incoming damage.) and
Overgrowth (Gains bonus scalable max Health.) in the primary tree, as well as
Transcendence (Grants more Ability Haste the higher your level is and also returns ability cooldown duration.) in the secondary tree. Below you can see possible options for replacing runes.
After immobilizing an enemy champion, fires a beam that reduces their Movement Speed.
Gains a shield after immobilizing an enemy champion.
Reduces incoming damage.
Gains bonus scalable max Health.
Grants more Ability Haste the higher your level is and also returns ability cooldown duration.
Support Ability Order
Max: E→Q→WCHAMPION GUIDE / COMMUNITY BUILDS
Jungle GRAGAS Community Builds
Explore published community builds for playing GRAGAS in the Jungle lane.
0 COMMUNITY BUILDSBe the first to share a GRAGAS build with the WR-META community.
CREATE BUILDCHAMPION PROFILE / BASE STATISTICS
GRAGAS Champion DNA
Explore the champion’s playstyle and base statistics. Select a level to preview how recorded starting values and growth change from level 1 to 15.
01 / BASE STATS / LEVEL SCALING
CHAMPION STATISTICS
Recorded attributes at the selected level. Numbers below the chart remain in their original units.
02 / CHAMPION IDENTITY / PLAYSTYLE
PLAYSTYLE PROFILE
Damage, toughness, utility and difficulty use the champion’s stored profile and do not change with level.
CHAMPION PROFILE / BALANCE HISTORY
GRAGAS Patch Changes
Explore the buffs, nerfs, adjustments and reworks recorded across previous Wild Rift patches. Expand a patch to see its detailed changes.
BASE STATS
Critical Strike Damage: 175% → 200%.
Attack Speed cap: 2.5 → 3 attacks per second.
Attack Speed Ratio: 0.625.
Base Attack Speed: 0.625.
Base Bonus Attack Speed: 0.28.
Attack Speed per Level: 0.013.
Base Health: 720 → 660.
Health per Level: 120 → 140.
(W) DRUNKEN RAGE
Damage: 65/90/115/140 + 90% Ability Power + 7% Target’s Max Health → 35/70/105/140 + 70% Ability Power + 8% Target’s Max Health.
(PASSIVE) HAPPY HOUR
Cooldown: 8s → 8/7/6/5s.
(Q) BARREL ROLL
Cooldown: 9.5/8.5/7.5/6.5s → 9/8/7/6s.
Damage to Minions: 50% → 80%.
(W) DRUNKEN RAGE
Base Damage: 50/80/110/140 → 65/90/115/140.
BASE STATS
Base Health: 650 → 720.
Health per level: 115 → 120.
Base Armor: 40 → 46.
Magic Resist per level: 1.6 → 2.
(E) BODY SLAM
Damage: 80/145/210/275 + 80% Ability Power → 70/135/200/265 + 70% Ability Power.
(R) EXPLOSIVE CASK
Damage: 200/300/400 + 80% Ability Power → 200/300/400 + 70% Ability Power.
(PASSIVE) HAPPY HOUR
Health Regen: 7% max Health → 8.5% max Health.
(W) DRUNKEN RAGE
Damage reduction: 8/11/14/17% + 0.04% Ability Power → 11/13/15/17% + 0.04% Ability Power.
Damage: 20/60/100/140+90% Ability Power → 50/80/110/140+90% Ability Power.
(W) DRUNKEN RAGE
Empowered base attack damage: 20/60/100/140+75% Ability Power → 20/60/100/140 + 90% Ability Power.
(E) BODY SLAM
Damage: 80/145/210/275 + 70% Ability Power → 80/145/210/275 + 80% Ability Power.
(R) EXPLOSIVE CASK
Damage: 200/300/400 + 70% Ability Power → 200/300/400 + 80% Ability Power.
(E) BODY SLAM
When Gragas dashes using Body Slam, he can also cast Barrel Roll.
(E) BODY SLAM
[NEW] Cooldown: Will always have a minimum cooldown of 1.25s.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
(PASSIVE) HAPPY HOUR
Heal: 6% maximum health → 7% maximum health.
(W) DRUNKEN RAGE
Damage AP ratio: 65% → 75%.
(E) BODY SLAM
Damage AP ratio: 60% → 70%.
(R) EXPLOSIVE CASK
Travel speed: 6 frames → 8 frames.
BASE STATS
Base AD: 64 → 70.
(W) DRUNKEN RAGE
Maximum monster damage: 300 → 400.
(R) EXPLOSIVE CASK
Base damage: 150/275/400 → 200/300/400.
(R) EXPLOSIVE CASK
Cooldown: 80/70/60s → 90/75/60s.
Base damage: 200/300/400 → 150/275/400.
BASE STATS
Armor per level: 4,7 → 4,3.
Armor at level 15: 106 → 101.
(Q) BARREL ROLL
Base damage: 80/130/180/230 → 65/120/175/230.
Slow: 40/45/50/55% → 30/35/40/45%.
(W) DRUNKEN RAGE
Cooldown: 4,5s → 5s.
(W) DRUNKEN RAGE
Base Damage Reduction: 10/13/16/19% → 8/11/14/17%.
Target’s Maximum HP Damage: 8% → 7%.
BASE STATS
Health per level: 125 → 115.
(PASSIVE) HAPPY HOUR
Cooldown: 7s → 8s.
(Q) BARREL ROLL
Mana: 55/60/65/70 → 65/70 /75/80.
Minion damage: 70% → 50%.
BASE STATS
Health: 690 → 650.
(Q) BARREL ROLL
AP ratio: 80% → 70%.
(W) DRUNKEN RAGE
Cooldown: 4s → 4,5s.
(R) EXPLOSIVE CASK
AP ratio: 80% → 70%.
(R) EXPLOSIVE CASK
Travel time: 6 frames → 4 frames.
CHAMPION GUIDE / COUNTERS
Jungle GRAGAS Counters
Explore champion matchups and synergies for GRAGAS in the Jungle lane.
THREATS
Champions that can make this matchup difficult.
SYNERGIES
Champions that work well alongside this pick.
THREATS
Champions that can make this matchup difficult.
SYNERGIES
Champions that work well alongside this pick.
THREATS
Champions that can make this matchup difficult.
SYNERGIES
Champions that work well alongside this pick.
No champion matchups have been added for this lane.
CHAMPION GUIDE / COUNTER ITEMS
Jungle GRAGAS Counter Items
Discover items that help counter GRAGAS in the Jungle lane.
MAGIC RESIST
Magic resistance helps you survive this champion's magic damage.
REDUCE HEALING
Grievous Wounds help reduce healing effects.
HEALTH DAMAGE
Items that deal damage based on enemy maximum health.
CLEANSE OR BLOCK SPELLS
Items that cleanse or block negative spell effects.
CHAMPION GUIDE / COMBOS
GRAGAS Skill Combos
Learn skill combinations from beginner to advanced. Choose a difficulty to explore execution steps, tips and videos.
SEVEREADVANCED EXECUTION
HARDADVANCED COMBOS
COMBO 1 / HARD
Gragas Teamfight Pick
Gragas Teamfight Pick
W
R
E
Q1
eAA
Q2Start with (W) DRUNKEN RAGE, then (R) EXPLOSIVE CASK behind a priority target to knock them back. Use (E) BODY SLAM towards where they will land to continue your chain CC. Follow up using (Q1) BARREL ROLL, AA, and (Q2) to burst them down.
MEDIUMINTERMEDIATE COMBOS
EASYBEGINNER COMBOS
CHAMPION GUIDE / TIPS
Jungle GRAGAS Tips
Practical laning tips, matchup decisions and tactical advice for playing GRAGAS in the Jungle lane.
Advice for this lane has not been added.
CHAMPION GUIDE / STRENGTHS & WEAKNESSES
Jungle GRAGAS Strengths and Weaknesses
Explore the strengths and weaknesses of GRAGAS in the Jungle lane and prepare for favorable and difficult matchups.
Advice for this lane has not been added.
CHAMPION GUIDE / GAME PLAN
Jungle GRAGAS Strategy and Tactics
Plan your early, mid and late game decisions for GRAGAS in the Jungle lane.
Advice for this lane has not been added.
CHAMPION GUIDE / POWER SPIKES
Jungle GRAGAS Power Spikes
Learn when GRAGAS is strongest in the Jungle lane across early, mid and late game.
Advice for this lane has not been added.
CHAMPION GUIDE / JUNGLE PATH
GRAGAS Jungle Path
Explore GRAGAS jungle clear routes, camp orders and pathing tips for Wild Rift.
01 / JUNGLE CLEAR / PATHING
full clear with a Red Buff start
































The damage and slow amount increase over the first 1.5 seconds, by up to 150%.
The next attack within 5 seconds after drinking is














































































































