KHA'ZIX Wild Rift
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Wild Rift Jungle
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Wild Rift: KHA'ZIX - Build Guide (Items, Runes, Skills Leveling) Wild Rift Assassins
ADJUST

Damage
10
Toughness
3.3
Utility
3.3
Difficulty
6.6
League of Legends: Wild Rift KHA'ZIX, role - Assassin. Use the guidelines to take your KHA'ZIX Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position KHA'ZIX is in the rating table, go to the - Tier List page.
attackdamage 54 (4.57) 
heal 610 (105)
healthregeneration 7.5 (0.71)
attackspeed 0.8 (0.15)
mana 390 (49)
mpreg 12 (0.9)
movementspeed 355 (0)
armor 37 (3.9)
magicresistance 43 (1.64)
criticalstrike 175 (0)


Wild Rift Jungle Jungle KHA'ZIX's Build items and runes for LoL Wild Rift

Key items
Starting
Long Sword Wild Rift

Long Sword

+12 Attack Damage

500

Core
Duskblade of Draktharr Wild Rift

Duskblade of Draktharr
Attacks deal bonus damage

+55 Attack Damage
+10 Ability Haste

Razor:  +15 Armor Penetration.
Nightstalker: Being unseen for 1 second causes your next attack against a champion to deal 20-125 bonus physical damage and slows them by 99% for 0.25 seconds. Buff last for 5 seconds and ranged attacks do not slow.

3000

Youmuu's Ghostblade Wild Rift

Youmuu's Ghostblade
Increases Movement Speed

+50 Attack Damage
+15 Ability Haste

Slice:  +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacks removes all Momentum. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

2900

Boots
Ionian Boots of Lucidity Wild Rift

Ionian Boots of Lucidity
Cooldown

Footwear: +45 Move Speed.
Lucidity: +15 Ability Haste.
Summoned: Reduces spell cooldowns by 15%.

1000

Mercury's Treads Wild Rift

Mercury's Treads
Tenacity

Footwear: +45 Move Speed.
Enhanced:  +10 Magic Resist.
Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, and immobilizes by 35%.

1000

Stasis Enchant Wild Rift

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Protobelt Enchant Wild Rift

Protobelt Enchant
Small dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 75-145 magic damage. If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage. (60s Cooldown)

800

Е
Defense options
Guardian Angel Wild Rift

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Испытание Стерака Wild Rift

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Heavy Handed: +50% base Attack Damage. Only applies to melee champions.
Lifeline: Damage that puts you under 35%  Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size and grants 30% Tenacity for 8 seconds.

3000

Build items options
KHA'ZIX - Main Build 👑
Duskblade of Draktharr Wild Rift

Duskblade of Draktharr
Attacks deal bonus damage

+55 Attack Damage
+10 Ability Haste

Razor:  +15 Armor Penetration.
Nightstalker: Being unseen for 1 second causes your next attack against a champion to deal 20-125 bonus physical damage and slows them by 99% for 0.25 seconds. Buff last for 5 seconds and ranged attacks do not slow.

3000

Youmuu's Ghostblade Wild Rift

Youmuu's Ghostblade
Increases Movement Speed

+50 Attack Damage
+15 Ability Haste

Slice:  +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacks removes all Momentum. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

2900

Black Cleaver Wild Rift

Black Cleaver
Physical Damage reduces Armor

+350 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3000

Mortal Reminder Wild Rift

Mortal Reminder
Armor Penetration (%)

+45 Attack Damage

Last Whisper:  +16-30% Armor Penetration.
Sepsis: Dealing physical damage applies a 40% Grievous Wounds to enemy champions for 3 seconds. If the enemy is below 50%  Health, this effect is increased to 60% Grievous Wounds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3000

Guardian Angel Wild Rift

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

KHA'ZIX - Alternative Build #1
Duskblade of Draktharr Wild Rift

Duskblade of Draktharr
Attacks deal bonus damage

+55 Attack Damage
+10 Ability Haste

Razor:  +15 Armor Penetration.
Nightstalker: Being unseen for 1 second causes your next attack against a champion to deal 20-125 bonus physical damage and slows them by 99% for 0.25 seconds. Buff last for 5 seconds and ranged attacks do not slow.

3000

Youmuu's Ghostblade Wild Rift

Youmuu's Ghostblade
Increases Movement Speed

+50 Attack Damage
+15 Ability Haste

Slice:  +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacks removes all Momentum. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

2900

Black Cleaver Wild Rift

Black Cleaver
Physical Damage reduces Armor

+350 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3000

The Collector Wild Rift

The Collector
Execute low health champions

+40 Attack Damage
+25% Critical Rate

Killer:  +10 Armor Penetration.
Death and Taxes: Dealing damage that would leave an enemy champion below 5% of their maximum Health executes them. Champion kills grant an additional 25 gold.

Limited to 1 The Collector.

2900

Guardian Angel Wild Rift

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

KHA'ZIX - Alternative Build #2
Duskblade of Draktharr Wild Rift

Duskblade of Draktharr
Attacks deal bonus damage

+55 Attack Damage
+10 Ability Haste

Razor:  +15 Armor Penetration.
Nightstalker: Being unseen for 1 second causes your next attack against a champion to deal 20-125 bonus physical damage and slows them by 99% for 0.25 seconds. Buff last for 5 seconds and ranged attacks do not slow.

3000

Youmuu's Ghostblade Wild Rift

Youmuu's Ghostblade
Increases Movement Speed

+50 Attack Damage
+15 Ability Haste

Slice:  +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacks removes all Momentum. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

2900

LoL Wild Rift: Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

LoL Wild Rift: Serylda's Grudge

Serylda's Grudge
Armor Penetration (%)

+40 Attack Damage
+15 Ability Haste

Last Whisper:  +16-30% Armor Penetration.
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

3100

LoL Wild Rift: Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +12 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain by (50% for Melee Champions | 35% for Ranged Champions) for 3 seconds. When you damage an enemy who is unaffected by Shield Reaver, reduce all shields on them by (50% for Melee Champions 35% for Ranged Champions).

Shield reduction is not applied to targets with shields that only block magic damage.

2800

Keystone Runes
Electrocute

Electrocute
Burst Damage

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Damage: 40-194 () + 40% bonus AD + 25% AP.

Cooldown: 20-13s

Summon Aery

Aery
Poke, Protect

Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.

Damage: 10-60 () + 20% bonus AD + 10% AP.
Shield: 20-120 () + 40% bonus AD + 20% AP.

Aery cannot be sent out again until she returns to you.

Phase Rush

Phase Rush
Mobility, Ability Haste

Using 3 basic attacks or basic abilities on an enemy champion within 4s grants Ability Haste, Movement Speed and reduces the remaining cooldown of basic abilities by 20%.

Duration: 3s.

Movement Speed bonus: Melee - 40%-60% () | Ranged - 30-50% ().

Ability Haste: 25.

Cooldown: 12s

Conqueror

Conqueror
Stacking Damage, Vamp

Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.

Per stack: 2-6 bonus AD or 3-9 AP for 6s.

Fully stacked bonus: Melee - 8%, Ranged - 5% bonus omnivamp.

Fleet Footwork

Fleet Footwork
Mobility, Heal

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if attack a champion.

Heal: 15-85 () + 30% bonus + 30%.

Movement Speed bonus: 20% for 1s.

When attacking a champion, restore 8% missing mana or 8% missing energy.

Heals for: Melee 60% | Ranged 20% when attacking minions or monsters.

Grasp Of The Undying

Grasp of Undying
Tank, Heal

Every 3s in combat, your next attack on a champion will be enhanced.

Bonus magic damage: 3% + 20% bonus + 10%.

Heal: 2%.

Permanently health increase: 5.

On Ranged champions, the effects are reduced by 60%.

Aftershock

Aftershock
Control, Offense

After immobilizing an enemy champion, gain defenses and later deal a burst of magic damage around you.

Defenses: 35 AR + 60% bonus and 35 MR + 60% bonus for 2.5s.

Damage: 12-110 () + 3% max, magic damage.

Cooldown: 20s

Font Of Life

Font of Life
Team Heal

Hitting an enemy champion with an attack or ability marks them. When allies or you damage marked champions, heal those allies and yourself. Each ally can trigger this healing once per mark.

Ally Heal: 6% of your max + 30% of your.
Self Heal: 2% of your max + 10% of your.

Mark duration: 3s

Cooldown: 10s for Melee champions, 15s for Ranged champions.

Subsequent heals from other ally's marks are reduced to 25%.

Kraken Slayer

Kraken Slayer
True Damage

Gain stacks when hitting a champion with attacks. When reaching 3 stacks, deal bonus true damage on that attack.

When not attacking a champion for 3 seconds, the stacks will reset.

Damage 28-84 () + 30% bonus + 20%.

Lethal Tempo

Lethal Tempo
Attack Speed

Gain stacks of attack speed when attacking enemy champions. Stacks up to 6 times.

When fully stacked, gain additional Attack Speed.

Each stak: increase 7-13% (Melee) or 4-10% (Ranged) Attack Speed for 6 seconds.

Full stack bonus: Gain 40% Attack Speed.

Domination Runes
Brutal

Brutal
On-hit Damage

Basic attacks deal 12-19 bonus adaptive damage on-hit against champions.

Gathering Storm

Gathering storm
Increasing AD/AP

Every 3 minutes, gain increasing Adaptive AD or AP. Totaling: 2, 5, 9, 14, ect AD или 4, 10, 18, 28, ect AP based on game time.

Hunter Vampirism

Hunter - Vampirism
AD/AP, Vamp

Gain 2% physical vamp or 2% magic vamp. Unique champion takedowns grant 2 AD with 1% physical vamp or 4 AP with 1% magic vamp. (Adaptive).

Triumph

Triumph
Execute, Heal

Champion takedowns restore 10% missing health. Deal 5% more damage to champion below 35% health.

Champion

Sudden Impact
Armor Penetration, Magic Penetration

After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.

Cooldown: 4s

Weakness

Weakness
Control, Bonus damage

Imparing the movement of enemy champions makes them take 5% more damage in the following 5s.

Scorch

Scorch
Poke

Damaging an enemy champion with an ability burns them, dealing 28-42 bonus magic damage () after 1 seconds.

Cooldown: 8s

Giant Slayer

Giant Slayer
Takedown high health champions

Deal bonus damage based on the enemy champion’s bonus health, up to 14% bonus damage when the enemy champion has 700 bonus health.

Resolve Runes
Adaptive Сarapace

Adaptive Carapace
Health, AR/MR

Gain 50 Health. While below 50% Health, gain 16 AR or 16 MR based on damage type you took more of over the last 60s. (Physical grants AR | Magic grants MR).

Conditioning

Conditioning
Delayed AR/MR

Gain 5 bonus AR and MR after 3 minutes of game time. Every 2 minutes after this gain 2 bonus AR and MR.

Perseverance

Perseverance
Armor and Magic Resistance, Tenacity

Gain 10% tenacity. When immobilized, gain 16-30 Armor and Magic Resistance () for 1.5 seconds. Refresh duration time when immobilized multiple times.

Second Wind

Second Wind
Heal after taking damage

Gain 5 Health every 5 seconds.
After taking damage from an enemy champion, regenerate 6 + (2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Loyalty

Loyalty
Shared Bonus AR/MR

You gain 2 AR and 5 MR. Your closest ally champion gains 5 AR and 2 MR.

Bone Plating

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Ultimate Shield

Ultimate Shield
Shield

Gain a shield 90-300 after casting your ultimate for 3 seconds. Shield amount is (75 + level × 15 ).

Cooldown: 45s

Nullifying Orb

Nullifying Orb
Shield when low health

If you would take damage from a champion that causes you to fall below 35% of your maximum health, gaina shield for 4 seconds.

Shield: 60 + 50% bonus + 30%.

Cooldown: 60s

Inspiration Runes
Pathfinde

Pathfinder
Mobility, Restore Health, Restore Mana

Gain 30 bonus movement speed in the river. When in the river while out of combat, restore 1.5% missing health or 1.5% missing mana (based on the lowest value) every 1 seconds and gain an additional 20 bonus movement speed.

Mastermind

Mastermind
Objectives, Gold

Deal 10% bonus true damage to epic monsters. Participate in defeating epic monsters to get 100 bonus gold.

Transcendence

Transcendence
CDR

Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.

Cooldown: 8s

Sweet Tooth

Sweet Tooth
Honeyfruit, Gold

Increases Honeyfruit healing by 20%. Whenever you or a nearby ally eats a Honeyfruit gain 15 gold.

Pack Hunter

Pack Hunter
Mobility, Team Gold

While near ally champions, gain 2% Movement Speeed. For each unique ally you participate in a takedown with, you gain 50 gold and the ally gains 50 gold.

Manaflow Band

Manaflow Band
Mana

Hitting an enemy champion with and ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Nimbus Cloak

Nimbus Cloak
Movement Speed

After casting a Summoner Spell, gain 10% - 40% movement bonus for 3 seconds. The speedup effectiveness depends onthe Summoner Spell's cooldown.

Demolish

Demolish
Destroy Turrets

When within 5.5 range of the enemy turret, gain a charge every 0.5 seconds, up to 6 times. When fully charged, your next basic attack against the turret deals an additional (200 + 30% max ) Physical Damage.

Cooldown: 30s

Spells
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Smite

Smite

Deal 600 true damage to a large or epic monster or minion. Smiting monsters restore 127 Health (70 + 10%). Using smite 3 times upgrades Smite to Chilling Smite.

Hunting License: Permanently earn 20% bonus gold and 20% bonus XP from jungle monsters but temporarily earn 60% less gold and XP from minions.

Tooth and Nail: Deal 15% more damage to jungle monsters. Abilities deals additional 30% more damage to jungle monsters. While you are dealing damage to monsters, restore 40 Health () over 5 seconds.

Recoup: Regen 4 Mana () every second while in the jungle or river.

Gains one charge every 45 seconds, up to a max of 2.

Cooldown: 10s

Сhilling Smite

Сhilling Smite

Against enemy champions: Deal 800 true damage to a large or epic monster or minion. Smiting monsters restore 132 Health (70 + 10%).

Against champions: Deal 38-184 true damage (38-184) and steal 25% of their Movement Speed for 2 seconds.

Cooldown: 10s

Wild Rift KHA'ZIX's COMBOS + VIDEO GUIDE

🥇HARD 🥈MEDIUM 🥉EASY
Kha'Zix Invisible Assassination
R1
E
Q
W
eAA
R2
eAA
Q
AA
R3
eAA
W
Q
AA

Use this combo to approach an enemy while invisible and assassinate them quickly.

Use (R1) VOID ASSAULT outside of enemy vision and approach while invisible. (E) LEAP towards the enemy and use (Q) TASTE THEIR FEAR mid-jump. Once you land, use (W) VOID SPIKE, eAA then turn invisible again with (R2). Stay close to your target and let your abilities cooldown reduce by a few seconds, then exit invisibility with eAA, (Q), AA before going invisible again by (R3). Finish with eAA, (W), (Q) and AA in quick succession.
Only for 💎Premium members. Join our community and unlock the all combos + video!
Kha'Zix Standard All-In
E
eAA
W
Q
AA
R1
eAA
Q
R2
eAA
Q
AA

Use this combo to All-In an enemy when you haven't evolved your Ultimate.

Use (E) LEAP to approach the enemy. When you land, eAA, (W) VOID SPIKE, (Q) TASTE THEIR FEAR and AA before turning invisible with (R1) VOID ASSAULT. Stay close to your target and wait until your (Q) cooldown is nearly up while being invisible. Exit invisibility with eAA, (Q), AA before going invisible again with (R2). Finish with eAA, (Q) and AA.
Only for 💎Premium members. Join our community and unlock the all combos + video!
Kha'Zix Early All-In
E
eAA
W
Q
AA

Use this combo to gank at early levels.

Use (E) LEAP to approach the enemy. eAA once you land, then use (W) VOID SPIKE before (Q) TASTE THEIR FEAR to hide your (Q) animation. Finish with an AA.
Only for 💎Premium members. Join our community and unlock the all combos + video!

Wild Rift KHA'ZIX's SKILLS LEVELING

TASTE THEIR FEAR

(Q) TASTE THEIR FEAR
















VOID SPIKE

(W) VOID SPIKE
















LEAP

(E) LEAP
















VOID ASSAULT

(R) VOID ASSAULT
















Wild Rift KHA'ZIX's ABILITIES

P Q W E R
UNSEEN THREAT

(PASSIVE) UNSEEN THREAT

Enhances next attack against enemy champion to deal an additional 14 magic damage (14 (+8 perlevel) + 40% bonus attackdamage) and slow by 25% for 2 seconds.

Unseen Threat is refreshed when the enemy team loses sight of Kha'Zix.

Isolated Radius: 300
Cooldown: 5s

Open video

TASTE THEIR FEAR

(Q) TASTE THEIR FEAR

5/4.5/4/3.5s 20

Slashes with his claws, dealing 50 physical damage (50/85/120/155 + 130% bonus attackdamage). If the target is isolated, the damage is increased by 100%.
Units without allied units or structures nearby are isolated.

Развитие - Когти ЖнецаEvolve-Reaper Claws: Attacks and Taste Their Fear gain 50 range and 30% of Taste Their Fear's cooldown is refunded against isolated target.

Open video

VOID SPIKE

(W) VOID SPIKE

9s 55/60/65/70

Fires spikes that deal 80 physical damage (80/120/160/200 + 100% bonus attackdamage). Heals himself for 40 (40/75/110/145 + 50% abilitypower) if he is within the explosion.

Развитие - Шипованные наростыEvolve-Spike Racks: Fires two additional spikes and slows enemies by 60% for 2 seconds.

Open video

LEAP

(E) LEAP

18/16/14/12s 50

Leaps to target area, dealing 65 physical damage (65/110/155/200 + 20% bonus attackdamage).

Развитие - КрыльяEvolve-Wings: Gain 250 range on Leap. Leap's cooldown is reset on champion takedowns.

Open video

VOID ASSAULT

(R) VOID ASSAULT

70/60/50s 100

Passive: Each rank in Void Assault allows Kha'Zix to evolve one of his abilities.

Active: Becomes Invisible and gain 40% Movement Speed for 1.25 seconds. Void Assault can be cast again within 10 seconds.

Развитие - Адаптивный камуфляжEvolve-Adaptive Cloaking: Invisibility duration is increased to 2 seconds and can be cast up to three times.

Open video

Wild Rift KHA'ZIX's Counter pick

We propose to consider a list of champions that will be weaker against KHA'ZIX and, on the contrary, will greatly annoy you while playing LoL Wild Rift.

Worst vs KHA'ZIX

These picks are weak against KHA'ZIX at many stages of the game. Champs listed by lowest win rate matchups vs KHA'ZIX.

Best vs KHA'ZIX

These picks are strong against KHA'ZIX at many stages of the game. Champs listed by highest win rate matchups vs KHA'ZIX.

Best Line Counters vs KHA'ZIX

These picks counter KHA'ZIX during early game laning phase and outperform gold farm.

Only for 💎Premium members. Join our community and unlock Best Line Counters!

KHA'ZIX: champion change history (buffs and nerfs)

 ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
▼ NERF 12.01.2023 (PATCH 4.0)

(Q) TASTE THEIR FEAR
Cooldown reduction on isolated targets: 45% → 30%.
▼ NERF 30.11.2022 (PATCH 3.5A)

BASE STATS
Base Attack Damage: 58 → 54.

(Q) TASTE THEIR FEAR
Cooldown: 4s → 5/4.5/4/3.5s.
▼ NERF 18.08.2022 (PATCH 3.3B)

(Q) TASTE THEIR FEAR
Isolated target damage: 110% → 100%.
▼ NERF 01.09.2021 (PATCH 2.4b)

BASE STATS
Base health regen: 9 → 7,5.

(Q) TASTE THEIR FEAR
Base damage: 60/95/130/165 → 50/85/120/155.

(W) VOID SPIKE
Healing: 55/90/125/160 → 40/75/110/145.
▼ NERF 30.06.2021 (PATCH 2.3B)

(Q) TASTE THEIR FEAR
Base damage: 65/100/135/170 → 60/95/130/165.
▲ BUFF 02.06.2021 (PATCH 2.3)

UNSEEN THREAT (PASSIVE)
Isolation Radius: 400 → 300.
More

KHA'ZIX's Lore

The Void grows, and the Void adapts—in none of its myriad spawn are these truths more apparent than Kha'Zix. Evolution drives the core of this mutating horror, born to survive and to slay the strong. Where it struggles to do so, it grows new, more effective ways to counter and kill its prey. Initially a mindless beast, Kha'Zix's intelligence has developed as much as its form. Now, the creature plans out its hunts, and even utilizes the visceral terror it engenders in its victims.

Wild Rift KHA'ZIX Video

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