KHA'ZIX Wild Rift
S
Wild Rift Jungle
172
75 473

13 Oct 2024
Wild Rift: KHA'ZIX - Build Guide (Items, Runes, COMBOS, SKILLS ORDER) Wild Rift Assassins
BUFF

Damage
10
Toughness
3.3
Utility
3.3
Difficulty
6.6
League of Legends: Wild Rift KHA'ZIX, role - Assassin. Use the guidelines to take your KHA'ZIX Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position KHA'ZIX is in the rating table, go to the - Tier List page.
attackdamage 54 (4.57) 
heal 610 (105)
healthregeneration 7.5 (0.71)
attackspeed 0.8 (0.15)
mana 390 (49)
mpreg 12 (0.9)
movementspeed 355 (0)
armor 37 (3.9)
magicresistance 43 (1.64)
criticalstrike 175 (0)


Wild Rift Jungle Jungle KHA'ZIX's Build items and runes for LoL Wild Rift

Key items
Starting
Long Sword Wild Rift
Long Sword

Long Sword

+12 Attack Damage

500

Core
Sterak's Gage Wild Rift
Youmuu's Ghostblade

Youmuu's Ghostblade
Increases Movement Speed

+55 Attack Damage
+15 Ability Haste

Slice:  +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 50 Move Speed and 3-6 at 100 stacks. () Attacks removes all Momentum, but Armor Penetration will last for 3 seconds after. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

3200

Eclipse Wild Rift
Eclipse

Eclipse
Gain a shield and deal bonus damage

+55 Attack Damage
+20 Ability Haste

Ever Rising Moon: Hitting an enemy champion with 2 separate attacks or abilities within 1.8s deals bonus physical damage equal to 6% of the target's max Health(3% for ranged champions), and grants you a shield that absorbs damage equal to 160 + 40% bonus Attack Damage (80 + 20% bonus Attack Damage for ranged champions) for 2s. (6s Cooldawn)

2900

Boots and Enchant
Gluttonous Greaves Wild Rift
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+35 Attack Damage
+45 Move Speed.

Conversion: +7% Omnivamp.

1400

Boots of Dynamism Wild Rift
Boots of Dynamism

Boots of Dynamism
Attack Damage, Armor Penetration

+30 Attack Damage
+45 Move Speed.

Strike:  +10 Armor Penetration.

1400

Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Protobelt Enchant Wild Rift
Protobelt Enchant

Protobelt Enchant
Small dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. (60s Cooldown)
If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage.

500

Е
Defense options
Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Death's Dance Wild Rift
Death's Dance

Death's Dance
Delays damage taken

+35 Attack Damage
+40 Armor
+15 Ability Haste

Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead.

3000

Build items options
KHA'ZIX - Main Build 👑
Sterak's Gage Wild Rift
Youmuu's Ghostblade

Youmuu's Ghostblade
Increases Movement Speed

+55 Attack Damage
+15 Ability Haste

Slice:  +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 50 Move Speed and 3-6 at 100 stacks. () Attacks removes all Momentum, but Armor Penetration will last for 3 seconds after. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

3200

Eclipse Wild Rift
Eclipse

Eclipse
Gain a shield and deal bonus damage

+55 Attack Damage
+20 Ability Haste

Ever Rising Moon: Hitting an enemy champion with 2 separate attacks or abilities within 1.8s deals bonus physical damage equal to 6% of the target's max Health(3% for ranged champions), and grants you a shield that absorbs damage equal to 160 + 40% bonus Attack Damage (80 + 20% bonus Attack Damage for ranged champions) for 2s. (6s Cooldawn)

2900

Duskblade of Draktharr Wild Rift
Duskblade of Draktharr

Duskblade of Draktharr
Attacks deal bonus damage

+55 Attack Damage
+10 Ability Haste

Razor:  +18 Armor Penetration.
Nightstalker: The first attack against a champion deals 60-160 bonus physical damage and slows them by 99% for 0.35s (10s cooldown). Champion takedowns refresh cooldown duration.

3000

LoL Wild Rift: Serylda's Grudge
Serylda's Grudge

Serylda's Grudge
Armor Penetration (%) and apply slows

+40 Attack Damage
+15 Ability Haste

Last Whisper:  +16-33% Armor Penetration .
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

3100

LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Situational Changes
vs Healing
LoL Wild Rift: Serylda's Grudge
Serylda's Grudge

Serylda's Grudge
Armor Penetration (%) and apply slows

+40 Attack Damage
+15 Ability Haste

Last Whisper:  +16-33% Armor Penetration .
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

3100

Mortal Reminder Wild Rift
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+30 Attack Damage
+25% Critical Rate

Last Whisper:  +16-33% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

vs Attack Damage
LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Death's Dance Wild Rift
Death's Dance

Death's Dance
Delays damage taken

+35 Attack Damage
+40 Armor
+15 Ability Haste

Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead.

3000

vs Ability Power
LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

vs Shielding
Duskblade of Draktharr Wild Rift
Duskblade of Draktharr

Duskblade of Draktharr
Attacks deal bonus damage

+55 Attack Damage
+10 Ability Haste

Razor:  +18 Armor Penetration.
Nightstalker: The first attack against a champion deals 60-160 bonus physical damage and slows them by 99% for 0.35s (10s cooldown). Champion takedowns refresh cooldown duration.

3000

LoL Wild Rift: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

Runes BUILD
Electrocute Wild Rift

Electrocute
Burst Damage

Within 3 seconds, hit the same enemy champion with 3 basick attacks or abilities to cause additional adaptive damage to the target.

Damage value: 40-194 () + 40% extra + 25%

Cooldown: 20-13s ()

Electrocute
Burst Damage
Hitting a champion with successive attacks or abilities deals bonus adaptive damage.
Gathering storm Wild Rift

Gathering storm
Increasing AD/AP

Every 3 minutes, gain increasing Adaptive or . Totaling: 2/5/9/14 or 4/10/18/28 based on game time.

Gathering storm
Increasing AD/AP
Damage output increases over time.
Giant Slayer Wild Rift

Giant Slayer
Takedown high health champions

Deal bonus damage based on the enemy champion’s bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.

Giant Slayer
Takedown high health champions
Deals more damage to an enemy champions the more bonus Health they have.
Legend: Bloodline Wild rift

Legend: Bloodline
Omnivamp

Gains 1% Omnivamp . Takedown monsters, enemy champions, or minions to gain up to an additional 7% Omnivamp .

Legend: Bloodline
Omnivamp
Gains Omnivamp.
Sudden Impact Wild Rift

Sudden Impact
Armor Penetration, Magic Penetration

After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.

Cooldown: 4s

Sudden Impact
Armor Penetration, Magic Penetration
Gains Armor and Magic Pen after dashing or after exiting invisibility/stealth.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Smite Wild Rift
Smite

Smite

Deal 600 true damage to monsters, epic monsters or enemy minions, and restore 127 Health (70 + 10%) when smite a monster. Smite can be upgraded to Chilling Smite after being used 3 times.


Jungle Expertise:

+20% bonus gold and 20% bonus XP from jungle monsters, but temporarily earn 60% less gold and XP from minions.

+15% bonus basic attack damage and +30% bonus ability damage to jungle monsters.

Restore 40 Health over 5 seconds when dealing damage to jungle monsters.

Restore 4 Mana every second while in the jungle or river.

Gains one charge every 45 seconds, up to a max of 2.

Cooldown: 10s

Сhilling Smite Wild Rift
Сhilling Smite

Сhilling Smite

Deal 800 true damage to a large or epic monster or minion. Smiting monsters restore 152 Health (70 + 10%).

Against champions: Deal 70 true damage (38 to 184) ato enemy Champions and steals 25% of their Movement Speed for 2 seconds.

Cooldown: 10s

Skills Order
TASTE THEIR FEAR

5/4.5/4/3.5s 20

Slashes with his claws, dealing 65 physical damage (65/100/135/170 + 130% bonus attackdamage). If the target is isolated, the damage is increased by 100%.
Units without allied units or structures nearby are isolated.

Развитие - Когти ЖнецаEvolve-Reaper Claws: Attacks and Taste Their Fear gain 50 range and 40% of Taste Their Fear's cooldown is refunded against isolated target.

(Q) TASTE THEIR FEAR
















VOID SPIKE

9s 55/60/65/70

Fires spikes that deal 80 physical damage (80/120/160/200 + 100% bonus attackdamage). Heals himself for 40 (40/75/110/145 + 50% abilitypower) if he is within the explosion.

Развитие - Шипованные наростыEvolve-Spike Racks: Fires two additional spikes and slows enemies by 60% for 2 seconds.

(W) VOID SPIKE
















LEAP

18/16/14/12s 50

Leaps to target area, dealing 65 physical damage (65/110/155/200 + 20% bonus attackdamage).

Развитие - КрыльяEvolve-Wings: Gain 250 range on Leap. Leap's cooldown is reset on champion takedowns.

(E) LEAP
















VOID ASSAULT

70/60/50s 100

Passive: Each rank in Void Assault allows Kha'Zix to evolve one of his abilities.

Active: Becomes Invisible and gain 40% Movement Speed for 1.25 seconds. Void Assault can be cast again within 10 seconds.

Развитие - Адаптивный камуфляжEvolve-Adaptive Cloaking: Invisibility duration is increased to 2 seconds and can be cast up to three times.

(R) VOID ASSAULT
















Wild Rift Jungle Jungle KHA'ZIX Counters, Synergys, Tips, Tactics

CHAMPIONS ITEMS TIPS ABILITIE'S TIPS STRENGTHS & WEAKNESSES GAME PLAN JUNGLE PATHING POWER SPIKES
Threats
Extreme Major Even Minor

Only for 💎Premium members.
Join our community and unlock the all premium content!

Only for 💎Premium members.
Join our community and unlock the all premium content!

Only for 💎Premium members.
Join our community and unlock the all premium content!

KHA'ZIX Wild Rift
Synergies
Ideal Strong Ok Low
Low Ok Strong Ideal

Only for 💎Premium members.
Join our community and unlock the all premium content!

Only for 💎Premium members.
Join our community and unlock the all premium content!

Only for 💎Premium members.
Join our community and unlock the all premium content!

Armor
Items that reduce Auto Attacks (AA) / Physical Damage.
Plated Steelcaps Wild Rift
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken by 7-10% ().

1350

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Randuin's Omen Wild Rift
Randuin's Omen

Randuin's Omen
Attack to heal from enemy Critical Strikes

+400 Max Health
+65 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain Determination equal to 25% (melee) / 18% (ranged) of the pre-mitigation damage for 5 seconds, up to a maximum of 500. When you attack a champion, consume all Determination and heal yourself for the same amount. If you still have unconsumed Determination after 5 second(s), automatically consume all Determination to heal yourself for half of the amount.

2800

Thornmail Wild Rift
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Iceborn Gauntlet Wild Rift
Iceborn Gauntlet

Iceborn Gauntlet
Attacks create a slowing field

+250 Max Health
+50 Armor
+250 Max Mana
+30 Ability Haste

Spellblade: Using an ability causes your next attack within 10 seconds to deal bonus physical damage equal to (100% base AD + 25% Bonus Armor ) in an area. It also creates an icy field for 2 seconds that slows enemies inside by 30%. Armor increases the size of the icy field. (1.5s Cooldown)

Damage is reduced vs structures.

3100

Dead Man's Plate Wild Rift
Dead Man's Plate

Dead Man's Plate
Increases Movement Speed

+250 Max Health
+50 Armor

Relentless: +5% Move Speed.
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired.
Crushing Blow: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slows by 50% for 1 second.

2800

Cleanse or Block Spells
Items with ability or property to cleanse or block negative spells.
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Reduces Mobility
Items that can decrease KHA'ZIX mobility.
Exhaust Wild Rift
Exhaust

Exhaust

Exhausts target enemy champion, reducing their Movement Speed by 60% and their damage dealt by 40% for 2.5 seconds.

Cooldown: 100s

LoL Wild Rift: Serylda's Grudge
Serylda's Grudge

Serylda's Grudge
Armor Penetration (%) and apply slows

+40 Attack Damage
+15 Ability Haste

Last Whisper:  +16-33% Armor Penetration .
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

3100

Rylai's Crystal Scepter Wild Rift
Rylai's Crystal Scepter

Rylai's Crystal Scepter
Abilities apply slows

+350 Max Health
+70 Ability Power

Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

2700

Iceborn Gauntlet Wild Rift
Iceborn Gauntlet

Iceborn Gauntlet
Attacks create a slowing field

+250 Max Health
+50 Armor
+250 Max Mana
+30 Ability Haste

Spellblade: Using an ability causes your next attack within 10 seconds to deal bonus physical damage equal to (100% base AD + 25% Bonus Armor ) in an area. It also creates an icy field for 2 seconds that slows enemies inside by 30%. Armor increases the size of the icy field. (1.5s Cooldown)

Damage is reduced vs structures.

3100

Gain a Shield
Gives you a shield that increases your chances of survival against KHA'ZIX.
Sterak's Gage Wild Rift
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds.

3200

Immortal Shieldbow Wild Rift
Immortal Shieldbow

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low

+40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp

Lifeline: Damage that puts you under 35% Health preemptively grants a shield that absorbs 250-550 damage () for 5 seconds. (90s Cooldown).

Buttle Furor: Triggering Lifeline grants  +8% Physical Vamp for 8 seconds.

3000

Locket Enchant Wild Rift
Locket Enchant

Locket Enchant
Area of effect magic shield

Locket (Active):  Grants a shield to yourself and nearby allied champions that each absorbs 60-390 damage for 2.5 seconds. (60s cooldown)

This effect is reduced by 50% if the target has been affected by another Locket in the last 20 seconds.

500

Е
Gargoyle Enchant Wild Rift
Gargoyle Enchant

Gargoyle Enchant
Shield

Stoneplate (Active): Gain a shield that absorbs 25% of your maximum health that decays over 4 seconds. If there are 3 or more enemies nearby, the shield value increases by 300%. Damage dealt is reduced by 40% for 4 seconds. If the shield breaks early, damage reduction will end. (60s Cooldown)

500

Е
Reveals the Enemy
Items that help detect invisible enemies or enemies out of sight.
Trinket: Sweepieng Lens
Trinket: Sweepieng Lens

Trinket: Sweepieng Lens

Scans around you, warning against hidden enemies, revealing invisible traps and revealing/disabling nearby enemy wards for 10 seconds.

Cooldown: 75s

Trinket: Control Ward
Trinket: Control Ward

Trinket: Control Ward

Places a visible ward that grants vision and reveals nearby wards, traps and camouflaged champions.

Tap castinbg prioritizes placing wards in brush you are within range of walking towards.

Cooldown: 100s

Only for 💎Premium members.
Join our community and unlock the all premium content!
Only for 💎Premium members.
Join our community and unlock the all premium content!
Only for 💎Premium members.
Join our community and unlock the all premium content!
Only for 💎Premium members.
Join our community and unlock the all premium content!

JUNGLE PATHING

Jungle Pathing represents the choices Junglers make in regards to when and where to gank. These choices include how they involve farming camps and buffs between their ganks, anticipating counterganks, and looking for opportunities to invade. It involves understanding the different abilities the champions in the game have and how they interact, as well as the overall interactions between the two team compositions.

full clear with a Blue Buff start

This Kha'Zix Jungle Path features a full jungle clear that starts with the Blue Sentinel. You'll unlock (Q) TASTE THEIR FEAR as this is going to be your main damage dealing skill and kill the Blue Sentinel. After killing it and reaching level two, level up (W) VOID SPIKE because it does significant AoE damage and gives more sustain via heals & kill the Gromp. Having sustain allows the Kha'Zix to clear Murk Wolves with ease and and move towards the Red Buff side of the jungle with Leap unlocked on level three. There you're gonna clear the Raptors, Red Brambleback and Krugs as this grants you level four, allowing you to upgrade (Q) TASTE THEIR FEAR. At this point you can head for the Scuttler, and gank Top/Bottom (depending on your side) before or after the Scuttler kill and this will mostly depend on the situation in the game and kill opportunities. With this route, the Kha'Zix is going to have longer Red Buff uptime which can help tremendously for Rift Scuttler duels as well as ganks and invades.

Gromp
Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 110 second(s).

REWARDS
Earn XP and gold upon defeating them.

2

Blue Sentinel
Large Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 150 second(s).
The Blue Sentinel, sometimes called the blue buff, is a common starting monster for junglers thanks to its powerful Crest of Insight buff.

REWARDS
Upon dealing the killing blow to the Blue Sentinel, the player will receive the Crest of Insight Buff effect that lasts 90 seconds. Recover an amount of Mana or Energy every second.

Get 15 Ability Haste.

When a player who possesses the Crest of Insight buff is defeated by an enemy champion, the buff is transferred to the champion who defeated that player.

1

Greater Murk Wolf
Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 110 second(s).
Wolves tend to be easier and safer to bees at than other monsters. They are commonly s ight by junglers when passing by or while the higher priority monsters are respawning.

REWARDS
Earn XP and gold upon defeating them.

3

Crimson Raptor
Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 110 second(s).
Crimson raptors deal surprising damage t but the small ones can be quickly dispatched. Junglers commonly seek them out while pre| to gank the middle lane or while waiting for hi; priority monsters to spawn.

REWARDS
Earn XP and gold upon defeating them.

4

Red Brambleback
Large Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 150 second(s).
After completing the final strike to the Red Brambleback, you can obtain the Crest of Cinders buff effect; when the player with this buff is defeated, the buff effect will be transferred to the enemy champion who defeated them.

REWARDS
Upon dealing the killing blow to the Red Brambleback, the player will receive the Crest of Cinders Buff that lasts 90 seconds.

For Melee Champions, basic attacks burn targets on hit, reducing their movement speed by 20% for 3 seconds, and dealing True Damage every second. For non-Champion units, this only deals 50% of the burn damage.

For Ranged Champions, basic attacks burn targets on hit, reducing their Movement Speed by 6% for 3 seconds, and dealing True Damage every second. For non-Champion units, this only deals 50% of the burn damage.

When a player who possesses the Crest of Cinders buff is defeated by an enemy champion, the bufs is transferred to the champion who defeated player.

5

Ancient Krug
Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 110 second(s).
Ancient Krugs split into two upon defeat until they are so small they can split no more. Junglers oftem fight these monsters for extra gold and XP while waiting for gank opportunities or higher priority monster spawns.

REWARDS
Earn XP and gold upon defeating them.

6

Rift Scuttler
Large Monster
ABOUT
Spawn time: 85 second(s) into game.
Respawn interval: 120 second(s).

REWARDS
The Rift Scuttler grants XP and gold on takedown. A Speed Shrine also spawns at a fixed location on the same side of the river which provides the following buffs to your team:

Grants vision of the area.
Vision radius: 4.5m. Enemy champions who pass through this area will be maked and revealed.

Allied champions who pass through the area receive a 40% out-of-co Movement Speed boost for 2 second(s).

7
GANK
GANK
Only for 💎Premium members.
Join our community and unlock the all premium content!
Only for 💎Premium members.
Join our community and unlock the all premium content!

Wild Rift KHA'ZIX's COMBOS + VIDEO GUIDE

🥇HARD 🥈MEDIUM 🥉EASY
Kha'Zix Invisible Assassination
R1
E
Q
W
eAA
R2
eAA
Q
AA
R3
eAA
W
Q
AA

Use this combo to approach an enemy while invisible and assassinate them quickly.

Use (R1) VOID ASSAULT outside of enemy vision and approach while invisible. (E) LEAP towards the enemy and use (Q) TASTE THEIR FEAR mid-jump. Once you land, use (W) VOID SPIKE, eAA then turn invisible again with (R2). Stay close to your target and let your abilities cooldown reduce by a few seconds, then exit invisibility with eAA, (Q), AA before going invisible again by (R3). Finish with eAA, (W), (Q) and AA in quick succession.
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift KHA'ZIX's ABILITIES

UNSEEN THREAT P TASTE THEIR FEAR Q VOID SPIKE W LEAP E VOID ASSAULT R
UNSEEN THREAT

(PASSIVE) UNSEEN THREAT

Enhances next attack against enemy champion to deal an additional 18 magic damage (10 (+8 perlevel) + 50% bonus attackdamage) and slow by 25% for 2 seconds.

Unseen Threat is refreshed when the enemy team loses sight of Kha'Zix.

Isolated Radius: 300
Cooldown: 5s

Open Video

TASTE THEIR FEAR

(Q) TASTE THEIR FEAR

5/4.5/4/3.5s 20

Slashes with his claws, dealing 65 physical damage (65/100/135/170 + 130% bonus attackdamage). If the target is isolated, the damage is increased by 100%.
Units without allied units or structures nearby are isolated.

Развитие - Когти ЖнецаEvolve-Reaper Claws: Attacks and Taste Their Fear gain 50 range and 40% of Taste Their Fear's cooldown is refunded against isolated target.

Open Video

VOID SPIKE

(W) VOID SPIKE

9s 55/60/65/70

Fires spikes that deal 80 physical damage (80/120/160/200 + 100% bonus attackdamage). Heals himself for 40 (40/75/110/145 + 50% abilitypower) if he is within the explosion.

Развитие - Шипованные наростыEvolve-Spike Racks: Fires two additional spikes and slows enemies by 60% for 2 seconds.

Open Video

LEAP

(E) LEAP

18/16/14/12s 50

Leaps to target area, dealing 65 physical damage (65/110/155/200 + 20% bonus attackdamage).

Развитие - КрыльяEvolve-Wings: Gain 250 range on Leap. Leap's cooldown is reset on champion takedowns.

Open Video

VOID ASSAULT

(R) VOID ASSAULT

70/60/50s 100

Passive: Each rank in Void Assault allows Kha'Zix to evolve one of his abilities.

Active: Becomes Invisible and gain 40% Movement Speed for 1.25 seconds. Void Assault can be cast again within 10 seconds.

Развитие - Адаптивный камуфляжEvolve-Adaptive Cloaking: Invisibility duration is increased to 2 seconds and can be cast up to three times.

Open Video

KHA'ZIX: champion change history (buffs and nerfs)

▲ BUFF 01.08.2024 (PATCH 5.2A)

(Q) TASTE THEIR FEAR
Damage: 55/90/125/160 + 130% bonus Attack Damage → 65/100/135/170 + 130% bonus Attack Damage.
Evolved Reaper Claws: 30% of Taste Their Fear's cooldown is refunded against isolated targets → 40% of Taste Their Fear's cooldown is refunded against isolated targets.
▲ BUFF 27.12.2023 (PATCH 4.4D)

(PASSIVE) UNSEEN THREAT
Damage: 6 + 8 per level + 40% bonus Attack Damage → 10 + 8 per level + 50% bonus Attack Damage.
▲ BUFF 08.06.2023 (PATCH 4.2A)

(Q) TASTE THEIR FEAR
Base damage: 50/85/120/155 → 55/90/125/160.
✱ ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
▼ NERF 12.01.2023 (PATCH 4.0)

(Q) TASTE THEIR FEAR
Cooldown reduction on isolated targets: 45% → 30%.
▼ NERF 30.11.2022 (PATCH 3.5A)

BASE STATS
Base Attack Damage: 58 → 54.

(Q) TASTE THEIR FEAR
Cooldown: 4s → 5/4.5/4/3.5s.
▼ NERF 18.08.2022 (PATCH 3.3B)

(Q) TASTE THEIR FEAR
Isolated target damage: 110% → 100%.
▼ NERF 01.09.2021 (PATCH 2.4b)

BASE STATS
Base health regen: 9 → 7,5.

(Q) TASTE THEIR FEAR
Base damage: 60/95/130/165 → 50/85/120/155.

(W) VOID SPIKE
Healing: 55/90/125/160 → 40/75/110/145.
▼ NERF 30.06.2021 (PATCH 2.3B)

(Q) TASTE THEIR FEAR
Base damage: 65/100/135/170 → 60/95/130/165.
▲ BUFF 02.06.2021 (PATCH 2.3)

(PASSIVE) UNSEEN THREAT
Isolation Radius: 400 → 300.
See More

KHA'ZIX's Lore

The Void grows, and the Void adapts—in none of its myriad spawn are these truths more apparent than Kha'Zix. Evolution drives the core of this mutating horror, born to survive and to slay the strong. Where it struggles to do so, it grows new, more effective ways to counter and kill its prey. Initially a mindless beast, Kha'Zix's intelligence has developed as much as its form. Now, the creature plans out its hunts, and even utilizes the visceral terror it engenders in its victims.

Wild Rift KHA'ZIX Video

Want to help the site/app?

If you want to help the site/app in promotion and you have something to say, then put your comment about the champion, assembly. Leave your comments, suggestions, etc. - this will help a lot in the development of the project. Don't forget to share the site on social media networks with your friends!

Comments (4)
  • archangels-staff seraphs-embrace ardent-censer cosmic-drive awakened-soulstealer harmonic-echo infinity-orb liandrys-torment
    lich-bane ludens-echo morellonomicon nashors-tooth rod-of-ages rylais-crystal-scepter crystalline-reflector rabadons-deathcap
    staff-of-flowing-water imperial-mandate riftmaker horizon-focus runaans-hurricane crown-of-the-shattered-queen oceanids-trident psychic-projector
    black-cleaver blade-of-the-ruined-king bloodthirster deaths-dance duskblade-of-draktharr infinity-edge manamune maw-of-malmortius
    mortal-reminder muramana phantom-dancer runaans-hurricane trinity-force serpents-fang divine-sunderer youmuus-ghostblade
    essence-reaver navori-quickblades seryldas-grudge solari-chargeblade stormrazor wits-end edge-of-night guardian-angel
    chempunk-chainsword immortal-shieldbow magnetic-blaster the-collector spear-of-shojin titanic-hydra terminus sundered-sky
    eclipse
    force-of-nature frozen-heart winters-approach fimbulwinter guardian-angel iceborn-gauntlet protectors-vow randuins-omen
    abyssal-mask spirit-visage steraks-gage sunfire-cape thornmail warmogs-armor zekes-convergence dead-mans-plate
    ixtali-seedjar dawnshroud amaranths-twinguard mantle-of-the-twelfth-hour searing-crown heartsteel
    boots-of-mana gluttonous-greaves ionian-boots-of-lucidity mercurys-treads ninja-tabi boots-of-dynamism berserkers-greaves quicksilver-enchant
    teleport-enchant gargoyle-enchant glorious-enchant locket-enchant protobelt-enchant magnetron-enchants repulser-enchants veil-enchants
    meteor-enchant revitalizing-grail redeeming-enchant stasis-enchant ravenous-hydra
    black-mist-scythe bulwark-of-the-mountain talisman-of-ascension
100-90=
  1. CREEPY-GUYEXE
    +2
    CREEPY-GUYEXE Poro 27 Dec 2023
    I play this in my combo duskblade-of-draktharr E >W>Q all this with electricute
  2. Luca Risaliti
    +1
    Iron
    Luca Risaliti
    Summoner 22 Apr 2024
    Can u please put tips snd all for kha zix
    1. Mundo
      0
      Master
      Mundo
      👑Admin 22 Apr 2024
      Greetings. We just finished updating the guide! 😊
      1. Luca Risaliti
        +1
        Iron
        Luca Risaliti
        Summoner 23 Apr 2024
        Thank you appreciated so much