Wild Rift: SORAKA Build Guide

SORAKA Wild Rift
A
NERFED
105
65 974
30 Jun 2025
Damage
Toughness
Utility
Difficulty

League of Legends: Wild Rift SORAKA, role - Mage / Support. Use the guidelines to take your SORAKA Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position SORAKA is in the rating table, go to the - Tier List page.

attackdamage 52 (1.7)
heal 630 (112)
healthregeneration 6 (0.6)
attackspeed 0.75 (0)
mana 345 (65)
mpreg 18 (0.5)
movementspeed 340 (0)
armor 37 (4)
magicresistance 30 (1.2)
criticalstrike 175 (0)


SALVATION
P

(PASSIVE) SALVATION

Soraka gains 100% Movement Speed when moving toward allied champions below 35% Health.

STARCALL
Q

(Q) STARCALL

7/6/5/4s 45/50/55/60

Calls a star, dealing 60 magic damage (60/110/160/210 + 40% abilitypower) and slowing by 30% for 2 seconds. If an enemy champion is hit, reduces the cooldown of Astral Infusion by 2 seconds. Soraka also gains Rejuvenation, healing for 60 (60/90/120/150 + 45% abilitypower) over 2.5 seconds.

After healing an ally champion 3 times, Starcall is empowered to deal 140% damage in a larger area.

ASTRAL INFUSION
W

(W) ASTRAL INFUSION

7/6/5/4s 55/60/65/70

Heals an allied champion for 50 (50/85/120/155 + 55% abilitypower).
Excess healing is converted into a shield with a maximum shield value of 50 (50/85/120/155 + 55% abilitypower).

EQUINOX
E

(E) EQUINOX

20/18/16/14s 70

Create a zone that deals 70 magic damage (70/120/170/220 + 40% abilitypower) and silences enemies. The zone expires after 1.5 seconds, dealing 70 magic damage (70/120/170/220 + 40% abilitypower) and rooting for 1.25/1.5/1.75/2 second(s).

WISH
R

(R) WISH

85/80/75s 100

Heals all allied champions for 150 (150/225/300 + 45% abilitypower), increase by 50% if the ally is below 35% Health.

Build Counters Counter Items Tips Con Game Plan Power Spikes

Support SORAKA Build items and runes

The information below will help you get familiar with the game on the Support Line SORAKA. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Relic Shield Relic Shield (Kill minions to earn bonus gold). Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
LoL Wild Rift: Relic Shield
Relic Shield

Relic Shield
Kill minions to earn bonus gold

+100 Max Health

This item is for support players. When equipped, it will reduce the gold you receive from killing minions and monsters. If there are multiples of this item within the party, only one of them can take effect at any given time.

Spoils of War: Gains 1 charge(s) every 30 seconds (up to 3 times). Attacking enemy minions consumes 1 charge(s) and executes minions whose Health are below 65%, granting your teammates the entire bounty, while granting you 65 bonus gold and restoring your Health by 15-65.

While you will not participate in the resulting minion bounty sharing, you will personally receive gold equal to 50% of the bounty. Your share of the bounty from the minion kill will be entirely given to nearby teammates.
Also reduces monster bounties by 50%.

Deal 1 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.

Quest: Earn 750 gold with this item to transform it into Bulwark of the Mountain.

500

Core
LoL Wild Rift: Bulwark of the Mountain
Bulwark of the Mountain

Bulwark of the Mountain
Kill minions to earn bonus gold

+175 Max Health
+10 Ability Haste

Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).

Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.

0

Bulwark of the Mountain TIPS: This item is designed for support players and grants passive gold income every 60 seconds along with Soulforce stacks that boost your health, attack damage, or ability power. At 10 stacks, you gain a significant adaptive stat bonus. While it reduces gold from killing minions and monsters, it accelerates your team’s economic pace. An additional effect deals extra damage to revealed Sight Wards, making it easier to clear vision and maintain map control.

Ionian Boots of Lucidity Wild Rift
Ionian Boots of Lucidity

Ionian Boots of Lucidity
Cooldown

+150 Max Health
+150% Mana Regen
  +30 Ability Haste.
+45 Move Speed.

Summoned: Reduces spell cooldowns by 15%.

1400

Ionian Boots of Lucidity TIPS: This item provides bonus health, mana regeneration, ability haste, and movement speed, while also reducing summoner spell cooldowns by 15%. It’s ideal not only for supports, mages, and junglers, but also for assassins who rely on rapid ability and summoner spell turnaround to execute quick kills and reposition effectively in fights.

Archangel's Staff Wild Rift
Archangel's Staff

Archangel's Staff
Converts Mana to Ability Power

+35 Ability Power
+7% Magic Penetration
+500 Max Mana
+20 Ability Haste

Awe: Grants Ability Power equal to 1% max Mana and refunds 25% of all Mana spent.
Mana Charge: Increases max Mana by 15 every time Mana is spent. Caps at 700 bonus Mana, transforming Archangel's Staff into Seraph's Embrace. Triggers up to 3 times every 12 seconds. You may only carry one Tear of the Goddess item at a time.

2950

Archangel's Staff TIPS: This item is perfect for mages who rely on a large mana pool and need a significant boost to their ability power. It provides bonuses to ability power, magic penetration, maximum mana, and ability haste, helping you deal damage and use your abilities frequently. The "Awe" effect increases your ability power based on your maximum mana and refunds a portion of mana spent, helping you sustain in fights. The "Mana Charge" effect increases your maximum mana every time you spend mana, eventually transforming the item into Seraph's Embrace, giving you additional bonuses. This item is ideal for champions who want to scale well into the late game with a large amount of AP and mana.

Boots/Enchant
Ionian Boots of Lucidity Wild Rift
Ionian Boots of Lucidity

Ionian Boots of Lucidity
Cooldown

+150 Max Health
+150% Mana Regen
  +30 Ability Haste.
+45 Move Speed.

Summoned: Reduces spell cooldowns by 15%.

1400

Ionian Boots of Lucidity TIPS: This item provides bonus health, mana regeneration, ability haste, and movement speed, while also reducing summoner spell cooldowns by 15%. It’s ideal not only for supports, mages, and junglers, but also for assassins who rely on rapid ability and summoner spell turnaround to execute quick kills and reposition effectively in fights.

Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+45 Move Speed.
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.
Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions.

1400

Boots of Mana TIPS: These boots are perfect for mages who need extra mana regeneration and enhanced spell power. They provide bonuses to ability power, movement speed, and greatly speed up mana recovery. The “Magic Break” passive increases your spell effectiveness with bonus magic penetration, while “Big Bully” accelerates waveclear by dealing bonus physical damage to minions with attacks and active abilities. These boots are ideal for mid laners and supports who rely on mana for constant ability usage and want to farm waves more efficiently.

Locket Enchant Wild Rift
Locket Enchant

Locket Enchant
Area of effect magic shield

Locket (Active):  Grants a shield to yourself and nearby allied champions that each absorbs 60-330 damage for 2.5 seconds. (60s cooldown)

This effect is reduced by 50% if the target has been affected by another Locket in the last 20 seconds.

500

Locket Enchant TIPS: This enchant grants a magic shield to you and nearby allies, absorbing damage for a brief duration. The shield is ideal in large teamfights, providing extra protection and opportunities for counterplay. Perfect for tanks who frequently stand in the thick of battle and want to safeguard their team during critical moments.

Е
LoL Wild Rift Veil Enchant
Veil Enchant

Veil Enchant
Block an ability for an ally

Veil (Active): Grant a spell shield to a nearby ally for 3 seconds, blocking the next hostile ability. (45s Cooldown)

500

Veil Enchant TIPS: This enchant grants a nearby ally a spell shield for 3 seconds, blocking the next enemy ability. An excellent choice for supports, enabling the protection of key teammates from crowd control or powerful skills at critical moments in fights.

Е
TIPS: Finally, for your items, you should build Bulwark of the Mountain Bulwark of the Mountain (Kill minions to earn bonus gold) as your first item, followed by Ionian Boots of Lucidity Ionian Boots of Lucidity (Grants Ability Haste) or Boots of Mana Boots of Mana (Grants Ability Power, Magic Penetration and Mana Regeneration) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Archangel's Staff Archangel's Staff (Converts Mana to Ability Power).

Maybe now it's time to think about upgrading your boot, invest in Locket Enchant Locket Enchant (Area of effect magic shield). You may want to replace it with Veil Enchant Veil Enchant (Block an ability for an ally), it all depends on your playstyle and the situation on the battlefield.

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
LoL Wild Rift: Bulwark of the Mountain
Bulwark of the Mountain

Bulwark of the Mountain
Kill minions to earn bonus gold

+175 Max Health
+10 Ability Haste

Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).

Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.

0

Bulwark of the Mountain TIPS: This item is designed for support players and grants passive gold income every 60 seconds along with Soulforce stacks that boost your health, attack damage, or ability power. At 10 stacks, you gain a significant adaptive stat bonus. While it reduces gold from killing minions and monsters, it accelerates your team’s economic pace. An additional effect deals extra damage to revealed Sight Wards, making it easier to clear vision and maintain map control.

Ionian Boots of Lucidity Wild Rift
Ionian Boots of Lucidity

Ionian Boots of Lucidity
Cooldown

+150 Max Health
+150% Mana Regen
  +30 Ability Haste.
+45 Move Speed.

Summoned: Reduces spell cooldowns by 15%.

1400

Ionian Boots of Lucidity TIPS: This item provides bonus health, mana regeneration, ability haste, and movement speed, while also reducing summoner spell cooldowns by 15%. It’s ideal not only for supports, mages, and junglers, but also for assassins who rely on rapid ability and summoner spell turnaround to execute quick kills and reposition effectively in fights.

Seraph's Embrace Staff Wild Rift
Seraph's Embrace

Seraph's Embrace
Converts Mana to Ability Power

+35 Ability Power
+7% Magic Penetration
+1200 Max Mana
+20 Ability Haste

Awe: Grants Ability Power equal to 3% max Mana and refunds 25% of all Mana spent.
Lifeline: Damage that puts you under 35%  Health consumes 15% of your current Mana to grant a shield, equal to that amount +100 for 2 seconds. (90s cooldown).

2950

Seraph's Embrace TIPS: This item is perfect for mages who need a large mana pool and survivability in team fights. It provides bonuses to ability power, magic penetration, maximum mana, and ability haste, helping you deal damage and use your abilities effectively. The "Awe" effect increases your ability power based on your maximum mana and refunds a portion of mana spent, allowing you to stay in fights longer. The "Lifeline" effect activates when your health drops below 35%, granting a shield that helps you survive the initial burst damage and prolong your presence in the fight. This item is ideal for champions who want to scale well into the late game with a large amount of AP and mana, while also gaining extra survivability.

Harmonic Echo Wild Rift
Harmonic Echo

Harmonic Echo
Abilities grant healing effects

+100 Max Health
+55 Ability Power
+300 Max Mana
+10 Ability Haste
+8% Heal and Shield Strength

Harmonic Echo: Moving and casting abilities builds Harmony. At 100 Harmony your next healing or shielding ability on an ally other than yourself restores Health equal to 150 (+ 15% AP ) to your target and up to the target. Every 10 Ability Haste you have increases healing by 3%. If the target's Health is below 40%, healing potency is increased to 150% of the original.

2700

Harmonic Echo TIPS: This item is perfect for support champions who focus on healing and shielding allies. It provides bonuses to maximum health, ability power, maximum mana, ability haste, and amplifies healing and shielding effects. The "Harmonic Echo" effect builds Harmony while moving and casting abilities. Once you reach 100 Harmony, your next healing or shielding ability on an ally restores health and increases healing potency based on your ability power. If the target's health is below 40%, healing effectiveness is increased to 150% of the original. This item is especially useful if your team has allies with low health who need quick healing.

LoL Wild Rift Staff of Flowing Water
Staff of Flowing Water

Staff of Flowing Water
Enhance allies Ability Power and Ability Haste

+100 Max Health
+45 Ability Power
+350 Max Mana
+10 Ability Haste
+8% Heal and Shield Strength

Rapids: Healing or shielding an ally grants you both +10 Ability Haste and 20-40 (based on target's level) Ability Power for 6 seconds.

2500

Staff of Flowing Water TIPS: This item is perfect for champions who rely on healing or shielding abilities to support their team. It provides bonuses to maximum health, ability power, maximum mana, ability haste, and amplifies healing and shielding effects. The "Rapids" effect activates when you heal or shield an ally, granting both you and your ally bonuses to ability haste and ability power for 6 seconds. This item is especially useful for champions who actively support their team, such as Soraka, Nami, or Lulu.

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: This item is perfect for champions who need both defense and offense. It provides bonuses to ability power, magic penetration, maximum mana, and ability haste. The "Safeguard" effect grants a spell shield that blocks the next enemy ability and reduces incoming damage by 40% for 1 second. "Poise" increases your ability power while safeguarded and reduces the cooldown of Safeguard by 4 seconds when you deal magic damage using an active ability. This item is especially useful for champions who need to protect themselves from crowd control while engaging in fights, particularly against champions with key abilities that can be blocked, such as Ashe, Lux, or Morgana.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Oceanid's Trident Wild Rift
Frozen Heart Wild Rift
Rabadon's Deathcap Wild Rift
Anti-Shielding
Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: This item is perfect for champions who need both defense and offense. It provides bonuses to ability power, magic penetration, maximum mana, and ability haste. The "Safeguard" effect grants a spell shield that blocks the next enemy ability and reduces incoming damage by 40% for 1 second. "Poise" increases your ability power while safeguarded and reduces the cooldown of Safeguard by 4 seconds when you deal magic damage using an active ability. This item is especially useful for champions who need to protect themselves from crowd control while engaging in fights, particularly against champions with key abilities that can be blocked, such as Ashe, Lux, or Morgana.

Oceanid's Trident Wild Rift
Oceanid's Trident

Oceanid's Trident
Anti-Shielding

+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

2600

Oceanid's Trident TIPS: This item is perfect for mage-assassins who face enemies with a lot of shields. It provides bonuses to maximum health, ability power, magic penetration, and ability haste, helping you deal damage and more effectively break through enemy shields. The "Lethal Weapon" effect reduces the effectiveness of shields that enemies gain based on the type of ability you use. Area of effect abilities apply up to 45% shield reduction, while single target abilities apply up to 60%, allowing you to significantly reduce enemy defenses. This item is especially useful when the enemy team relies on shields for protection.

Oceanid's Trident Oceanid's Trident — This item is perfect for mage-assassins who face enemies with a lot of shields. It provides bonuses to maximum health, ability power, magic penetration, and ability haste, helping you deal damage and more effectively break through enemy shields. The "Lethal Weapon" effect reduces the effectiveness of shields that enemies gain based on the type of ability you use. Area of effect abilities apply up to 45% shield reduction, while single target abilities apply up to 60%, allowing you to significantly reduce enemy defenses. This item is especially useful when the enemy team relies on shields for protection.
Reduces all nearby enemies Attack Speed
Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: This item is perfect for champions who need both defense and offense. It provides bonuses to ability power, magic penetration, maximum mana, and ability haste. The "Safeguard" effect grants a spell shield that blocks the next enemy ability and reduces incoming damage by 40% for 1 second. "Poise" increases your ability power while safeguarded and reduces the cooldown of Safeguard by 4 seconds when you deal magic damage using an active ability. This item is especially useful for champions who need to protect themselves from crowd control while engaging in fights, particularly against champions with key abilities that can be blocked, such as Ashe, Lux, or Morgana.

Frozen Heart Wild Rift
Frozen Heart

Frozen Heart
Reduces all nearby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Frozen Heart TIPS: This item is ideal for tanks and support champions who need to slow enemy attack speed and maintain a healthy mana pool. It provides substantial bonuses to armor, mana, and ability haste. The “Winter’s Caress” passive applies up to four stacks of Chill on enemy champions through your basic attacks, abilities, or any magic damage they take—each stack slows their attack speed by 9%, up to 36% at full stacks. This weakens enemy marksmen and fighters, making it harder for them to deal sustained damage in fights.

Frozen Heart Frozen Heart — This item is ideal for tanks and support champions who need to slow enemy attack speed and maintain a healthy mana pool. It provides substantial bonuses to armor, mana, and ability haste. The “Winter’s Caress” passive applies up to four stacks of Chill on enemy champions through your basic attacks, abilities, or any magic damage they take—each stack slows their attack speed by 9%, up to 36% at full stacks. This weakens enemy marksmen and fighters, making it harder for them to deal sustained damage in fights.
Boosts Ability Power
Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: This item is perfect for champions who need both defense and offense. It provides bonuses to ability power, magic penetration, maximum mana, and ability haste. The "Safeguard" effect grants a spell shield that blocks the next enemy ability and reduces incoming damage by 40% for 1 second. "Poise" increases your ability power while safeguarded and reduces the cooldown of Safeguard by 4 seconds when you deal magic damage using an active ability. This item is especially useful for champions who need to protect themselves from crowd control while engaging in fights, particularly against champions with key abilities that can be blocked, such as Ashe, Lux, or Morgana.

Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400

Rabadon's Deathcap TIPS: This item is perfect for mages who rely on high ability power ratios and want to significantly increase their damage output. It provides a huge bonus to ability power and magic penetration. The "Overkill" effect increases your ability power by 20-45%, depending on the level, significantly enhancing your magical abilities and attacks. This item is especially useful against enemy teams that lack magic resistance or have squishy targets, as it allows you to significantly boost your damage and deal massive magic damage.

Rabadon's Deathcap Rabadon's Deathcap — This item is perfect for mages who rely on high ability power ratios and want to significantly increase their damage output. It provides a huge bonus to ability power and magic penetration. The "Overkill" effect increases your ability power by 20-45%, depending on the level, significantly enhancing your magical abilities and attacks. This item is especially useful against enemy teams that lack magic resistance or have squishy targets, as it allows you to significantly boost your damage and deal massive magic damage.

Summoner Spells

If you want to use this SORAKA Support build, you should take Flash Flash (Teleport a short distance) and Heal Heal (Restore Health to you and the most wounded nearby ally champion) as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Heal Wild Rift
Heal

Heal

Restore 110 Health (110–400 ) to you and the most wounded nearby ally champion, and grants both of you 30% bonus Movement Speed for 2 second(s).

Healing is halved for champions recently affected by Heal.

Cooldown: 100s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Runes BUILD

For runes, you should pick Aery Aery (Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.) as your keystone, followed by Font of Life Font of Life (Marks an enemy champion and grants healing upon attack.), Bone Plating Bone Plating (Reduces incoming damage.) and Revitalize Revitalize (Increases healing and shielding effects.) in the primary tree, as well as Transcendence Transcendence (Grants more Ability Haste the higher your level is and also returns ability cooldown duration.) in the secondary tree. Below you can see possible options for replacing runes.
Aery Wild Rift

Aery
Poke, Protect

Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.

Damage: 10-60 () + 20% bonus + 10% .
Shield: 20-120 () + 40% bonus + 20% .

Aery cannot be sent out again until she returns to you.

Aery
Poke, Protect
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Font of Life Wild Rift

Font of Life
Team Heal

Hitting an enemy champion with an attack or ability marks them. When allies or you damage marked champions, heal those allies and yourself.  Each ally can trigger this healing once per mark.

Ally Heal: 3% of your max + 15% of your.
Self Heal: 1% of your max + 5% of your.
Mark duration: 3s

Cooldown: 15s for Melee champions, 20s for Ranged champions.

Subsequent heals from other ally's marks are reduced to 25%.

Font of Life
Team Heal
Marks an enemy champion and grants healing upon attack.
Bone Plating Wild Rift

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Bone Plating
Block Combo-damage
Reduces incoming damage.
Revitalize Wild Rift

Revitalize
Buff Heal, Shield

Gains a 5% amplification effect when casting Heal or Shield. If the target's Health is lower than 40%, amplifies its effect by an additional 10%.
Increases healing and shielding effects.

Revitalize
Buff Heal, Shield
Increases healing and shielding effects.
Transcendence Wild Rift

Transcendence
CDR

Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 9, after Basic Ability hit the target, reduce 10% the ability's cooldown time.

Cooldown: 8s

Transcendence
CDR
Grants more Ability Haste the higher your level is and also returns ability cooldown duration.

Skills Order

For the skill order, you want to stick with (W) (Q) (E). You can learn more about abilities order at all levels by studying the diagram below.
STARCALL

(Q) STARCALL

7/6/5/4s 45/50/55/60

Calls a star, dealing 60 magic damage (60/110/160/210 + 40% abilitypower) and slowing by 30% for 2 seconds. If an enemy champion is hit, reduces the cooldown of Astral Infusion by 2 seconds. Soraka also gains Rejuvenation, healing for 60 (60/90/120/150 + 45% abilitypower) over 2.5 seconds.

After healing an ally champion 3 times, Starcall is empowered to deal 140% damage in a larger area.

(Q) STARCALL
















ASTRAL INFUSION

(W) ASTRAL INFUSION

7/6/5/4s 55/60/65/70

Heals an allied champion for 50 (50/85/120/155 + 55% abilitypower).
Excess healing is converted into a shield with a maximum shield value of 50 (50/85/120/155 + 55% abilitypower).

(W) ASTRAL INFUSION
















EQUINOX

(E) EQUINOX

20/18/16/14s 70

Create a zone that deals 70 magic damage (70/120/170/220 + 40% abilitypower) and silences enemies. The zone expires after 1.5 seconds, dealing 70 magic damage (70/120/170/220 + 40% abilitypower) and rooting for 1.25/1.5/1.75/2 second(s).

(E) EQUINOX
















WISH

(R) WISH

85/80/75s 100

Heals all allied champions for 150 (150/225/300 + 45% abilitypower), increase by 50% if the ally is below 35% Health.

(R) WISH
















Support SORAKA Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Support SORAKA. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

SORAKA Wild Rift

Threats

Extreme
[8]
Major
[10]
Even
[21]
Minor
[2]

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Synergies

Ideal
[5]
Strong
[7]
Ok
[8]
Low
[2]

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Support SORAKA Counter Items

We have prepared a list of items and spells that will help counter Support SORAKA in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Reduced Healing

Items with Grievous Wounds that can reduce SORAKA Healing effects.
Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Executioner's Calling Wild Rift
Executioner's Calling

Executioner's Calling
Physical Damage reduces enemy healing

+15 Attack Damage

Rend: Physical Damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

800

Oblivion Orb Wild Rift
Oblivion Orb

Oblivion Orb
Magic damage reduces enemy healing

+30 Ability Power

Cursed: Magic damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

800

Mortal Reminder Wild Rift
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+30 Attack Damage
+25% Critical Rate

Last Whisper:  +33% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Mortal Reminder TIPS: This item is a must-have against champions who rely heavily on healing or regeneration, such as Soraka, Yuumi, Dr. Mundo, or Vladimir. It provides bonuses to attack damage, critical strike chance, and armor penetration, making it effective against tanks and champions with high healing. The Sepsis effect applies Grievous Wounds to enemy champions, reducing the effectiveness of their healing and regeneration, giving you a significant advantage in fights against those champions.

Chempunk Chainsword Wild Rift
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+250 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

Chempunk Chainsword TIPS: This item is perfect for champions who face enemies with high sustain, such as Dr. Mundo, Soraka, and Yuumi, who have significant healing abilities. The "Punishment" effect applies Grievous Wounds, reducing the effectiveness of healing and regeneration by 50%, making this item effective against champions who rely on healing. It’s also useful against champions who rely on lifesteal, such as Aatrox, Darius, and Fiora, as it helps reduce the effectiveness of their healing.

Morellonomicon Wild Rift
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

Morellonomicon TIPS: This item is perfect for mages who need to reduce the effectiveness of healing and regeneration on enemies. It provides bonuses to maximum health, ability power, magic penetration, and ability haste. The "Affliction" effect applies Grievous Wounds on enemy champions when you deal magic damage, reducing their healing and regeneration effectiveness by 50% for 3 seconds. This item is especially useful against champions who rely on healing, such as Soraka, Dr. Mundo, and Vladimir.

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: This Enchant renders you invulnerable and untargetable for 2.5 s, but prevents movement, attacks, and ability or item use. Perfect for surviving critical moments against assassins and high burst damage.

Е
Quicksilver Enchant Wild Rift
Quicksilver Enchant

Quicksilver Enchant
Dispels crowd control

Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

800

Quicksilver Enchant TIPS: This enchant cleanses all crowd control effects, grants brief CC immunity, then boosts your tenacity and slow resist. Perfect for champions who need to quickly purge control to stay in the fight.

Е
LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Edge of Night TIPS: This item is perfect for champions who need a mix of offense and defense. It provides bonuses to maximum health and attack damage, along with increased armor penetration to help you shred through enemy defenses. The "Annul" effect grants you a spell shield, blocking the next enemy ability. This spell shield refreshes when leaving combat with enemy champions, making the item a great choice for champions who need protection from crowd control and to engage in fights, such as Ashe, Lux, or Morgana.

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: This item is perfect for champions who need both defense and offense. It provides bonuses to ability power, magic penetration, maximum mana, and ability haste. The "Safeguard" effect grants a spell shield that blocks the next enemy ability and reduces incoming damage by 40% for 1 second. "Poise" increases your ability power while safeguarded and reduces the cooldown of Safeguard by 4 seconds when you deal magic damage using an active ability. This item is especially useful for champions who need to protect themselves from crowd control while engaging in fights, particularly against champions with key abilities that can be blocked, such as Ashe, Lux, or Morgana.

Cleanse Wild Rift
Cleanse

Cleanse

Removes disables (including spell debuffs) affecting your champion and grants immunity to disables for 0.25 seconds.

Cooldown: 110s

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Wild Rift SORAKA Ability and Tips

SALVATIONSALVATION
P
STARCALLSTARCALL
Q
ASTRAL INFUSIONASTRAL INFUSION
W
EQUINOXEQUINOX
E
WISHWISH
R

(PASSIVE) SALVATION

SALVATION

Soraka gains 100% Movement Speed when moving toward allied champions below 35% Health.

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Video

(Q) STARCALL

STARCALL

7/6/5/4s 45/50/55/60

Calls a star, dealing 60 magic damage (60/110/160/210 + 40% abilitypower) and slowing by 30% for 2 seconds. If an enemy champion is hit, reduces the cooldown of Astral Infusion by 2 seconds. Soraka also gains Rejuvenation, healing for 60 (60/90/120/150 + 45% abilitypower) over 2.5 seconds.

After healing an ally champion 3 times, Starcall is empowered to deal 140% damage in a larger area.

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(W) ASTRAL INFUSION

ASTRAL INFUSION

7/6/5/4s 55/60/65/70

Heals an allied champion for 50 (50/85/120/155 + 55% abilitypower).
Excess healing is converted into a shield with a maximum shield value of 50 (50/85/120/155 + 55% abilitypower).

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(E) EQUINOX

EQUINOX

20/18/16/14s 70

Create a zone that deals 70 magic damage (70/120/170/220 + 40% abilitypower) and silences enemies. The zone expires after 1.5 seconds, dealing 70 magic damage (70/120/170/220 + 40% abilitypower) and rooting for 1.25/1.5/1.75/2 second(s).

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(R) WISH

WISH

85/80/75s 100

Heals all allied champions for 150 (150/225/300 + 45% abilitypower), increase by 50% if the ally is below 35% Health.

Ability Tips

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Wild Rift SORAKA Skills Combo

🥇HARD 🥈MEDIUM 🥉EASY

Soraka Ally Rescue

Execution

R
F
W
E
Q
W

Use this combo to quickly save an ally in need.

Use (R) WISH, then FLASH immediately to shorten the cast time. Upon landing, (W) ASTRAL INFUSION to heal your teammate. Follow up with (E) EQUINOX and (Q) STARCALL to CC the enemy. Finish with another (W) when you have received your Rejuvenation buff.

Combo Video

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

SORAKA Change history

NERFED 23 JAN 2025 (PATCH 6.0B)

(W) ASTRAL INFUSION
Cooldown: 6/5/4/3s → 7/6/5/4s.
 ADJUSTED 09 JAN 2025 (PATCH 6.0)

BASE STATS
Base Health: 570 → 630.
Health per level: 104 → 112.
Base Armor: 31 → 37.
Magic Resist per level: 0.8 → 1.2.
 ADJUSTED 25 OCT 2023 (PATCH 4.4)

BASE STATS
Movement speed: 335 → 340.
 ADJUSTED 28 JUL 2023 (PATCH 4.3)

BASE STATS
Base armor: 35 → 31.
Armor per level: 4.7 → 4.

(W) ASTRAL INFUSION
Healing effect: 70/110/150/190 + 70% Ability Power → 50/85/120/155 + 55% Ability Power.
 ADJUSTED 18 JUL 2023 (PATCH 4.3)

(Q) STARCALL
[NEW]: Cooldown will be reduced when it hits enemy champions.

(W) ASTRAL INFUSION
Cooldown: 5/4/3/2s → 6/5/4/3s.
[NEW]: When healing allies, any over healing will be transferred as a shield.
[REMOVED]: When casting Astral Infusion you’ll sacrifice a portion of your own health.
[REMOVED]: Ally gains Rejuvenation from Soraka.
 ADJUSTED 25 MAY 2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
 ADJUSTED 16 MAR 2023 (PATCH 4.1)

(Q) STARCALL
Total healing from Rejuvenation: 60/80/100/120 + 35% Ability Power → 60/90/120/150 + 45% Ability Power.

(W) ASTRAL INFUSION
Healing amount: 90/130/170/210 + 70% Ability Power → 70/110/150/190 + 70% Ability Power.
NERFED 30 NOV 2022 (PATCH 3.5A)

BASE STATS
Health per level: 115 → 104.
NERFED 28 JUL 2022 (PATCH 3.3A)

(R) WISH
Base Heal: 150/250/350 (+40% Ability Power) → 150/225/300 (+45% Ability Power).
NERFED 29 JUN 2022 (PATCH 3.2C)

(Q) STARCALL
Total Rejuvenation healing: 60/90/120/150 + 45% Ability Power → 60/80/100/120 + 35% Ability Power.
BUFFED 11 MAY 2022 (PATCH 3.2)

(PASSIVE) SALVATION
Movement speed: 70% → 100%.

(Q) STARCALL
Rejuvenation: 2s → 2.5s.
Cooldown: 7.5/6.5/5.5/4.5s → 7/6/5/4s.
Total Rejuvenation healing: 50/70/90/110 + 35% AP → 60/90/120/150 + 45% AP.

(PASSIVE) SALVATION
Rejuvenation: 2s → 2.5s.
BUFFED 14 SEP 2021 (PATCH 2.6)

(W) ASTRAL INFUSION
Heal: 80/120/160/200 → 90/130/170/210.
BUFFED 14 SEP 2021 (PATCH 2.5)

(E) EQUINOX
Root duration: 1/1.25/1.5/1.75s → 1.25/1.5/1.75/2s.
NERFED 01 SEP 2021 (PATCH 2.4b)

(Q) STARCALL
Rejuvenation buff duration on self: 4s → 2s.
Rejuvenation total heal: 72/90/108/126 + 45% AP → 50/70/90/110 + 35% AP.

(W) ASTRAL INFUSION
Rejuvenation buff duration for ally: 4s → 2s.
BUFFED 18 AUG 2021 (PATCH 2.4a)

(W) ASTRAL INFUSION
Cooldown: 8/6/4/2s → 5/4/3/2s.
[NEW] If casted while Rejuvenated, the health cost will be reduced by 70/80/90/100%.
BUFFED 16 MAR 2021 (PATCH 2.1B)

(W) ASTRAL INFUSION
Base heal: 80/110/140/170 HP → 80/120/160/200 HP.

(E) EQUINOX
Cooldown: 22/20/18/16s → 20/18/16/14s.
NERFED 06 DEC 2020 (PATCH 1.1)

BASE STATS
Mana regen: 24 → 18.
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