SORAKA Wild Rift
A
Wild Rift Support
99
54 916

15 Nov 2024
Wild Rift: SORAKA - Build Guide (Items, Runes, COMBOS, SKILLS ORDER) Wild Rift Mages Wild Rift Support
ADJUST

Damage
3.3
Toughness
3.3
Utility
10
Difficulty
3.3
League of Legends: Wild Rift SORAKA, role - Mage / Support. Use the guidelines to take your SORAKA Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position SORAKA is in the rating table, go to the - Tier List page.
attackdamage 52 (1.7)
heal 570 (104)
healthregeneration 6 (0.6)
attackspeed 0.75 (0)
mana 345 (65)
mpreg 18 (0.5)
movementspeed 340 (0)
armor 31 (4)
magicresistance 30 (0.9)
criticalstrike 175 (0)


Wild Rift Support Support SORAKA's Build items and runes for LoL Wild Rift

Key items
Starting
LoL Wild Rift: Relic Shield
Relic Shield

Relic Shield
Kill minions to earn bonus gold

+100 Max Health

This item is for support players. When equipped, it will reduce the gold you receive from killing minions and monsters. If there are multiples of this item within the party, only one of them can take effect at any given time.

Spoils of War: Gains 1 charge(s) every 30 seconds (up to 3 times). Attacking enemy minions consumes 1 charge(s) and executes minions whose Health are below 65%, granting your teammates the entire bounty, while granting you 65 bonus gold and restoring your Health by 15-65.

While you will not participate in the resulting minion bounty sharing, you will personally receive gold equal to 50% of the bounty. Your share of the bounty from the minion kill will be entirely given to nearby teammates.
Also reduces monster bounties by 50%.

Deal 1 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.

Quest: Earn 750 gold with this item to transform it into Bulwark of the Mountain.

500

Core
LoL Wild Rift: Bulwark of the Mountain
Bulwark of the Mountain

Bulwark of the Mountain
Kill minions to earn bonus gold

+175 Max Health
+10 Ability Haste

Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).

Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.

0

Ionian Boots of Lucidity Wild Rift
Ionian Boots of Lucidity

Ionian Boots of Lucidity
Cooldown

+150 Max Health
  +30 Ability Haste.
+45 Move Speed.

Summoned: Reduces spell cooldowns by 15%.

1400

Archangel's Staff Wild Rift
Archangel's Staff

Archangel's Staff
Converts Mana to Ability Power

+35 Ability Power
+7% Magic Penetration
+500 Max Mana
+20 Ability Haste

Awe: Grants Ability Power equal to 1% max Mana and refunds 25% of all Mana spent.
Mana Charge: Increases max Mana by 15 every time Mana is spent. Caps at 700 bonus Mana, transforming Archangel's Staff into Seraph's Embrace. Triggers up to 3 times every 12 seconds. You may only carry one Tear of the Goddess item at a time.

2950

Archangel's Staff TIPS: Recommended: 1) need a large mana pool for sustained ability usage; 2) want to scale well into the late game with a large amount of AP and mana.

Boots and Enchant
Ionian Boots of Lucidity Wild Rift
Ionian Boots of Lucidity

Ionian Boots of Lucidity
Cooldown

+150 Max Health
  +30 Ability Haste.
+45 Move Speed.

Summoned: Reduces spell cooldowns by 15%.

1400

Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+45 Move Speed.
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.

1400

Dynamic Revival Wild Rift
Dynamic Revival

Dynamic Revival
Increase Heal and Shield strength

Blessed: Effect increases by a bonus 20% when healing or shilding allied champions.

500

Е
LoL Wild Rift Veil Enchant
Veil Enchant

Veil Enchant
Block an ability for an ally

Veil (Active): Grant a spell shield to a nearby ally for 3 seconds, blocking the next hostile ability. (45s Cooldown)

500

Е
Defense options
Warmog's Armor Wild Rift
Warmog's Armor

Warmog's Armor
Out of combat Heath Regen

+700 Max Health
+200% Health Regen
+10 Ability Haste

Warmog's Heart: If you have at least 950 bonus Health, restore 5% Health per second if you haven't taken damage within the last 6seconds.

2850

Warmog's Armor TIPS: It’s a good item when you need sustain and survivability in the late game. It’s effective against teams and champions who do not have burst damage and deal damage over time, like Singed or Swain.

Amaranth's Twinguard Wild Rift
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Amaranth's Twinguard TIPS: The item increases your stamina during combat, in addition to high defensive characteristics, it reduces the slowdown effects imposed on you. It enjoys great popularity among bruisers and tanks.

Frozen Heart Wild Rift
Frozen Heart

Frozen Heart
Reduces all nearby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Frozen Heart TIPS: Recommended whenever you need to increase mana usage; reduce enemy attack speed. It's effective against AD champions who rely on basic attacks (Jinx, Tristana, Vayne) or use their abilities frequently (Yasuo, Riven, Zed).

Summoner Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Heal Wild Rift
Heal

Heal

Restore 100 Health (90–390 ) to you and the most wounded nearby ally champion, and grants both of you 30% bonus Movement Speed for 1 second(s).

Healing is halved for champions recently affected by Heal.

Cooldown: 110s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Build items options
SORAKA - Main Build
Ionian Boots of Lucidity Wild Rift

Ionian Boots of Lucidity
Cooldown

+150 Max Health
  +30 Ability Haste.
+45 Move Speed.

Summoned: Reduces spell cooldowns by 15%.

1400

LoL Wild Rift: Bulwark of the Mountain
Bulwark of the Mountain

Bulwark of the Mountain
Kill minions to earn bonus gold

+175 Max Health
+10 Ability Haste

Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).

Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.

0

Seraph's Embrace Staff Wild Rift
Seraph's Embrace

Seraph's Embrace
Converts Mana to Ability Power

+35 Ability Power
+7% Magic Penetration
+1200 Max Mana
+20 Ability Haste

Awe: Grants Ability Power equal to 3% max Mana and refunds 25% of all Mana spent.
Lifeline: Damage that puts you under 35%  Health consumes 15% of your current Mana to grant a shield, equal to that amount +100 for 2 seconds. (90s cooldown).

2950

Seraph's Embrace TIPS: Recommended: 1) need a large mana pool for sustained ability usage; 2) want to scale well into the late game with a large amount of AP and mana; 3) shield help to survive initial burst damage and prolong presence in team fights.

Harmonic Echo Wild Rift
Harmonic Echo

Harmonic Echo
Abilities grant healing effects

+75 Ability Power
+300 Max Mana
+10 Ability Haste

Harmonic Echo: Moving and casting abilities builds Harmony. At 100 Harmony your next healing or shielding ability on an ally other than yourself restores Health equal to 130 (+ 10% AP ) to your target and up to 3 nearby allied champions. Every 10 Ability Haste you have increases healing by 3%.

3000

Harmonic Echo TIPS: Greatly increases healing for allies. Stay on the move!

LoL Wild Rift Staff of Flowing Water
Staff of Flowing Water

Staff of Flowing Water
Enhance allies Ability Power and Ability Haste

+65 Ability Power
+350 Max Mana
+15 Ability Haste

Rapids: Healing or shielding an ally grants you both +20 Ability Haste and 20-40 (based on target's level) Ability Power for 6 seconds.

2500

Staff of Flowing Water TIPS: Good for champions who have healing or shielding abilities.

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

SORAKA - Alternative Build
Ionian Boots of Lucidity Wild Rift

Ionian Boots of Lucidity
Cooldown

+150 Max Health
  +30 Ability Haste.
+45 Move Speed.

Summoned: Reduces spell cooldowns by 15%.

1400

LoL Wild Rift: Bulwark of the Mountain
Bulwark of the Mountain

Bulwark of the Mountain
Kill minions to earn bonus gold

+175 Max Health
+10 Ability Haste

Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).

Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.

0

Seraph's Embrace Staff Wild Rift
Seraph's Embrace

Seraph's Embrace
Converts Mana to Ability Power

+35 Ability Power
+7% Magic Penetration
+1200 Max Mana
+20 Ability Haste

Awe: Grants Ability Power equal to 3% max Mana and refunds 25% of all Mana spent.
Lifeline: Damage that puts you under 35%  Health consumes 15% of your current Mana to grant a shield, equal to that amount +100 for 2 seconds. (90s cooldown).

2950

Seraph's Embrace TIPS: Recommended: 1) need a large mana pool for sustained ability usage; 2) want to scale well into the late game with a large amount of AP and mana; 3) shield help to survive initial burst damage and prolong presence in team fights.

Harmonic Echo Wild Rift
Harmonic Echo

Harmonic Echo
Abilities grant healing effects

+75 Ability Power
+300 Max Mana
+10 Ability Haste

Harmonic Echo: Moving and casting abilities builds Harmony. At 100 Harmony your next healing or shielding ability on an ally other than yourself restores Health equal to 130 (+ 10% AP ) to your target and up to 3 nearby allied champions. Every 10 Ability Haste you have increases healing by 3%.

3000

Harmonic Echo TIPS: Greatly increases healing for allies. Stay on the move!

LoL Wild Rift Staff of Flowing Water
Staff of Flowing Water

Staff of Flowing Water
Enhance allies Ability Power and Ability Haste

+65 Ability Power
+350 Max Mana
+15 Ability Haste

Rapids: Healing or shielding an ally grants you both +20 Ability Haste and 20-40 (based on target's level) Ability Power for 6 seconds.

2500

Staff of Flowing Water TIPS: Good for champions who have healing or shielding abilities.

Ardent Censer Wild Rift
Ardent Censer

Ardent Censer
Increases allies Attack Speed

+250 Max Health
+55 Ability Power
+20 Ability Haste

Ardent: +5% Move Speed.
Censer: When you heal or shield, an allied champion other than yourself, they gain 10-40% Attack Speed and their attacks deal 20-40 bonus magic damage. for 6 seconds.

2800

Ardent Censer TIPS: Amplifies the power of healing and shielding abilities. When you have a hyper-carry ADC or an auto-attack based champion on your team; multiple champions with healing or shielding abilities on your team.

Situational items
#1 Oceanid's Trident Wild Rift #2 Frozen Heart Wild Rift #3 Rabadon's Deathcap Wild Rift
Anti-Shielding
Crown of the Shattered Queen
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Oceanid's Trident
Oceanid's Trident

Oceanid's Trident
Anti-Shielding

+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

2600

Oceanid's Trident TIPS: If you're an mage-assassin and the enemy has a lot of shields, pick this item up to make destroying their shields easier.

If you're an mage-assassin and the enemy has a lot of shields, pick this item up to make destroying their shields easier.
Reduces all nearby enemies Attack Speed
Crown of the Shattered Queen
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Frozen Heart
Frozen Heart

Frozen Heart
Reduces all nearby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Frozen Heart TIPS: Recommended whenever you need to increase mana usage; reduce enemy attack speed. It's effective against AD champions who rely on basic attacks (Jinx, Tristana, Vayne) or use their abilities frequently (Yasuo, Riven, Zed).

Recommended whenever you need to increase mana usage; reduce enemy attack speed. It's effective against AD champions who rely on basic attacks (Jinx, Tristana, Vayne) or use their abilities frequently (Yasuo, Riven, Zed).
Boosts Ability Power
Crown of the Shattered Queen
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Rabadon's Deathcap
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400

Rabadon's Deathcap TIPS: A huge power spike for champions with high AP ratios to increase AP by 20-45% and significantly increase their damage. Most effective against enemy teams that lack magic resistance or have squishy targets.

A huge power spike for champions with high AP ratios to increase AP by 20-45% and significantly increase their damage. Most effective against enemy teams that lack magic resistance or have squishy targets.
Runes BUILD
Aery Wild Rift

Aery
Poke, Protect

Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.

Damage: 10-60 () + 20% bonus + 10% .
Shield: 20-120 () + 40% bonus + 20% .

Aery cannot be sent out again until she returns to you.

Aery
Poke, Protect
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Font of Life Wild Rift

Font of Life
Team Heal

Hitting an enemy champion with an attack or ability marks them. When allies or you damage marked champions, heal those allies and yourself.  Each ally can trigger this healing once per mark.

Ally Heal: 3% of your max + 15% of your.
Self Heal: 1% of your max + 5% of your.
Mark duration: 3s

Cooldown: 15s for Melee champions, 20s for Ranged champions.

Subsequent heals from other ally's marks are reduced to 25%.

Font of Life
Team Heal
Marks an enemy champion and grants healing upon attack.
Bone Plating Wild Rift

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Bone Plating
Block Combo-damage
Reduces incoming damage.
Revitalize Wild Rift

Revitalize
Buff Heal, Shield

Gains a 5% amplification effect when casting Heal or Shield. If the target's Health is lower than 40%, amplifies its effect by an additional 10%.
Increases healing and shielding effects.

Revitalize
Buff Heal, Shield
Increases healing and shielding effects.
Transcendence Wild Rift

Transcendence
CDR

Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.

Cooldown: 8s

Transcendence
CDR
Grants more Ability Haste the higher your level is and also returns ability cooldown duration.
Skills Order
Quick Skill Order: (W) (Q) (E)

STARCALL

7/6/5/4s 45/50/55/60

Calls a star, dealing 60 magic damage (60/110/160/210 + 40% abilitypower) and slowing by 30% for 2 seconds. If an enemy champion is hit, reduces the cooldown of Astral Infusion by 2 seconds. Soraka also gains Rejuvenation, healing for 60 (60/90/120/150 + 45% abilitypower) over 2.5 seconds.

After healing an ally champion 3 times, Starcall is empowered to deal 140% damage in a larger area.

(Q) STARCALL
















ASTRAL INFUSION

5/4/3/2s 55/60/65/70

Heals an allied champion for 50 (50/85/120/155 + 55% abilitypower).
Excess healing is converted into a shield with a maximum shield value of 50 (50/85/120/155 + 55% abilitypower).

(W) ASTRAL INFUSION
















EQUINOX

20/18/16/14s 70

Create a zone that deals 70 magic damage (70/120/170/220 + 40% abilitypower) and silences enemies. The zone expires after 1.5 seconds, dealing 70 magic damage (70/120/170/220 + 40% abilitypower) and rooting for 1.25/1.5/1.75/2 second(s).

(E) EQUINOX
















WISH

85/80/75s 100

Heals all allied champions for 150 (150/225/300 + 45% abilitypower), increase by 50% if the ally is below 35% Health.

(R) WISH
















SORAKA Support-line Build Details

If you want to use this SORAKA Support build, you should take Flash Flash (Teleport a short distance) and Heal Heal (Restore Health to you and the most wounded nearby ally champion) as your Summoner Spells.

For runes, you should pick Aery Aery (Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.) as your keystone, followed by Font of Life Font of Life (Marks an enemy champion and grants healing upon attack.), Bone Plating Bone Plating (Reduces incoming damage.) and Revitalize Revitalize (Increases healing and shielding effects.) in the primary tree, as well as Transcendence Transcendence (Grants more Ability Haste the higher your level is and also returns ability cooldown duration.) in the secondary tree. Above you can see possible options for replacing runes.

Start your build with Relic Shield Relic Shield (Kill minions to earn bonus gold). Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy’s skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage. Finally, for your items, you should build Bulwark of the Mountain Bulwark of the Mountain (Kill minions to earn bonus gold) as your first item, followed by Ionian Boots of Lucidity Ionian Boots of Lucidity (Grants Ability Haste) or Boots of Mana Boots of Mana (Grants Ability Power, Magic Penetration and Mana Regeneration) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Archangel's Staff Archangel's Staff (Converts Mana to Ability Power).

Maybe now it's time to think about upgrading your boot, invest in Dynamic Revival Dynamic Revival (Increase Heal and Shield strength). You may want to replace it with Veil Enchant Veil Enchant (Block an ability for an ally), it all depends on your playstyle and the situation on the battlefield.

The remaining three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield. Buy items that will effectively counter your opponents, help you and your allies. To do this, use the "Situational Items" section to find out which items will be useful to you in a particular situation.

For the skill order, you want to stick with (W) (Q) (E). You can learn more about abilities order at all levels by studying the diagram above.

See More

Wild Rift Support Support SORAKA Counters, Synergys, Tips, Tactics

CHAMPIONS ITEMS TIPS STRENGTHS & WEAKNESSES GAME PLAN POWER SPIKES
Threats
Extreme Major Even Minor

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SORAKA Wild Rift
Synergies
Ideal Strong Ok Low
Low Ok Strong Ideal

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Reduced Healing
Items with Grievous Wounds that can reduce SORAKA Healing effects.
Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Executioner's Calling Wild Rift
Executioner's Calling

Executioner's Calling
Physical Damage reduces enemy healing

+15 Attack Damage

Rend: Physical Damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

800

Oblivion Orb Wild Rift
Oblivion Orb

Oblivion Orb
Magic damage reduces enemy healing

+30 Ability Power

Cursed: Magic damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

800

Mortal Reminder Wild Rift
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+30 Attack Damage
+25% Critical Rate

Last Whisper:  +33% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Mortal Reminder TIPS: Must have item versus champions with a lot of healing such as Soraka, Yuumi, Dr. Mundo or Vladimir.

Chempunk Chainsword Wild Rift
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+250 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

Chempunk Chainsword TIPS: Strong item to build when facing enemy champions with high sustain like Mundo, Soraka and Yuumi who have significant healing abilities. It can also be useful against champions who rely on lifesteal like Aatrox, Darius, and Fiora.

Morellonomicon Wild Rift
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

Morellonomicon TIPS: Mage’s grievous wounds option for tackling enemy comps with heavy healing & sustain. Perfect against champions like Soraka, Dr. Mundo & Vladimir.

Cleanse or Block Spells
Items with ability or property to cleanse or block negative spells.
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: Good against assassins and burst damage.

Е
Quicksilver Enchant Wild Rift
Quicksilver Enchant

Quicksilver Enchant
Dispels crowd control

Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

800

Е
LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Edge of Night TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

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Wild Rift SORAKA's COMBOS + VIDEO GUIDE

🥇HARD 🥈MEDIUM 🥉EASY
Soraka Ally Rescue
R
F
W
E
Q
W

Use this combo to quickly save an ally in need.

Use (R) WISH, then FLASH immediately to shorten the cast time. Upon landing, (W) ASTRAL INFUSION to heal your teammate. Follow up with (E) EQUINOX and (Q) STARCALL to CC the enemy. Finish with another (W) when you have received your Rejuvenation buff.
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Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift SORAKA's ABILITIES

SALVATION P STARCALL Q ASTRAL INFUSION W EQUINOX E WISH R
SALVATION

(PASSIVE) SALVATION

Soraka gains 100% Movement Speed when moving toward allied champions below 35% Health.

Open Video

STARCALL

(Q) STARCALL

7/6/5/4s 45/50/55/60

Calls a star, dealing 60 magic damage (60/110/160/210 + 40% abilitypower) and slowing by 30% for 2 seconds. If an enemy champion is hit, reduces the cooldown of Astral Infusion by 2 seconds. Soraka also gains Rejuvenation, healing for 60 (60/90/120/150 + 45% abilitypower) over 2.5 seconds.

After healing an ally champion 3 times, Starcall is empowered to deal 140% damage in a larger area.

Open Video

ASTRAL INFUSION

(W) ASTRAL INFUSION

5/4/3/2s 55/60/65/70

Heals an allied champion for 50 (50/85/120/155 + 55% abilitypower).
Excess healing is converted into a shield with a maximum shield value of 50 (50/85/120/155 + 55% abilitypower).

Open Video

EQUINOX

(E) EQUINOX

20/18/16/14s 70

Create a zone that deals 70 magic damage (70/120/170/220 + 40% abilitypower) and silences enemies. The zone expires after 1.5 seconds, dealing 70 magic damage (70/120/170/220 + 40% abilitypower) and rooting for 1.25/1.5/1.75/2 second(s).

Open Video

WISH

(R) WISH

85/80/75s 100

Heals all allied champions for 150 (150/225/300 + 45% abilitypower), increase by 50% if the ally is below 35% Health.

Open Video

SORAKA: champion change history (buffs and nerfs)

✱ ADJUST 25.10.2023 (PATCH 4.4)

BASE STATS
Movement speed: 335 → 340.
✱ ADJUST 28.07.2023 (PATCH 4.3)

BASE STATS
Base armor: 35 → 31.
Armor per level: 4.7 → 4.

(W) ASTRAL INFUSION
Healing effect: 70/110/150/190 + 70% Ability Power → 50/85/120/155 + 55% Ability Power.
✱ ADJUST 18.07.2023 (PATCH 4.3)

(Q) STARCALL
[NEW]: Cooldown will be reduced when it hits enemy champions.

(W) ASTRAL INFUSION
Cooldown: 5/4/3/2s → 6/5/4/3s.
[NEW]: When healing allies, any over healing will be transferred as a shield.
[REMOVED]: When casting Astral Infusion you’ll sacrifice a portion of your own health.
[REMOVED]: Ally gains Rejuvenation from Soraka.
✱ ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
✱ ADJUST 16.03.2023 (PATCH 4.1)

(Q) STARCALL
Total healing from Rejuvenation: 60/80/100/120 + 35% Ability Power → 60/90/120/150 + 45% Ability Power.

(W) ASTRAL INFUSION
Healing amount: 90/130/170/210 + 70% Ability Power → 70/110/150/190 + 70% Ability Power.
▼ NERF 30.11.2022 (PATCH 3.5A)

BASE STATS
Health per level: 115 → 104.
▼ NERF 28.07.2022 (PATCH 3.3A)

(R) WISH
Base Heal: 150/250/350 (+40% Ability Power) → 150/225/300 (+45% Ability Power).
▼ NERF 29.06.2022 (PATCH 3.2C)

(Q) STARCALL
Total Rejuvenation healing: 60/90/120/150 + 45% Ability Power → 60/80/100/120 + 35% Ability Power.
▲ BUFF 11.05.2022 (PATCH 3.2)

(PASSIVE) SALVATION
Movement speed: 70% → 100%.

(Q) STARCALL
Rejuvenation: 2s → 2.5s.
Cooldown: 7.5/6.5/5.5/4.5s → 7/6/5/4s.
Total Rejuvenation healing: 50/70/90/110 + 35% AP → 60/90/120/150 + 45% AP.

(PASSIVE) SALVATION
Rejuvenation: 2s → 2.5s.
▲ BUFF 14.09.2021 (PATCH 2.6)

(W) ASTRAL INFUSION
Heal: 80/120/160/200 → 90/130/170/210.
▲ BUFF 14.09.2021 (PATCH 2.5)

(E) EQUINOX
Root duration: 1/1.25/1.5/1.75s → 1.25/1.5/1.75/2s.
▼ NERF 01.09.2021 (PATCH 2.4b)

(Q) STARCALL
Rejuvenation buff duration on self: 4s → 2s.
Rejuvenation total heal: 72/90/108/126 + 45% AP → 50/70/90/110 + 35% AP.

(W) ASTRAL INFUSION
Rejuvenation buff duration for ally: 4s → 2s.
▲ BUFF 18.08.2021 (PATCH 2.4a)

(W) ASTRAL INFUSION
Cooldown: 8/6/4/2s → 5/4/3/2s.
[NEW] If casted while Rejuvenated, the health cost will be reduced by 70/80/90/100%.
▲ BUFF 16.03.2021 (PATCH 2.1B)

(W) ASTRAL INFUSION
Base heal: 80/110/140/170 HP → 80/120/160/200 HP.

(E) EQUINOX
Cooldown: 22/20/18/16s → 20/18/16/14s.
▼ NERF 06.12.2020 (PATCH 1.1)

BASE STATS
Mana regen: 24 → 18.
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SORAKA's Lore

A wanderer from the celestial dimensions beyond Mount Targon, Soraka gave up her immortality to protect the mortal races from their own more violent instincts. She endeavors to spread the virtues of compassion and mercy to everyone she meets—even healing those who would wish harm upon her. And, for all Soraka has seen of this world's struggles, she still believes the people of Runeterra have yet to reach their full potential.
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