1 Aug 2024 Wild Rift: SORAKA - Build Guide (Items, Runes, COMBOS, SKILLS ORDER)
ADJUST
52 (1.7) | 570 (104) | 6 (0.6) |
0.75 (0) | 345 (65) | 18 (0.5) |
340 (0) | 31 (4) | 30 (0.9) |
175 (0) |
Support SORAKA's Build items and runes for LoL Wild Rift
Relic Shield
Kill minions to earn bonus gold
+100 Max Health
This item is for support players. When equipped, it will reduce the gold you receive from killing minions and monsters. If there are multiples of this item within the party, only one of them can take effect at any given time.
Spoils of War: Gains 1 charge(s) every 30 seconds (up to 3 times). Attacking enemy minions consumes 1 charge(s) and executes minions whose Health are below 65%, granting your teammates the entire bounty, while granting you 65 bonus gold and restoring your Health by 15-65.
While you will not participate in the resulting minion bounty sharing, you will personally receive gold equal to 50% of the bounty. Your share of the bounty from the minion kill will be entirely given to nearby teammates.
Also reduces monster bounties by 50%.
Quest: Earn 750 gold with this item to transform it into Bulwark of the Mountain.
500
Bulwark of the Mountain
Kill minions to earn bonus gold
+175 Max Health
+10 Ability Haste
Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).
0
Harmonic Echo
Abilities grant healing effects
+75 Ability Power
+300 Max Mana
+10 Ability Haste
Harmonic Echo: Moving and casting abilities builds Harmony. At 100 Harmony your next healing or shielding ability on an ally other than yourself restores Health equal to 130 (+ 10% AP ) to your target and up to 3 nearby allied champions. Every 10 Ability Haste you have increases healing by 3%.
3000
Staff of Flowing Water
Enhance allies Ability Power and Ability Haste
+65 Ability Power
+350 Max Mana
+15 Ability Haste
Rapids: Healing or shielding an ally grants you both +20 Ability Haste and 20-40 (based on target's level) Ability Power for 6 seconds.
2500
Ionian Boots of Lucidity
Cooldown
+150 Max Health
+30 Ability Haste.
+45 Move Speed.
Summoned: Reduces spell cooldowns by 15%.
1400
Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration
+55 Ability Power
+150% Mana Regeneration
Magic Break: +8% Magic Penetration.
1400
Dynamic Revival
Increase Heal and Shield strength
Blessed: Effect increases by a bonus 20% when healing or shilding allied champions.
500
Locket Enchant
Area of effect magic shield
Locket (Active): Grants a shield to yourself and nearby allied champions that each absorbs 60-390 damage for 2.5 seconds. (60s cooldown)
This effect is reduced by 50% if the target has been affected by another Locket in the last 20 seconds.
500
Warmog's Armor
Out of combat Heath Regen
+700 Max Health
+200% Health Regen
+10 Ability Haste
Warmog's Heart: If you have at least 950 bonus Health, restore 5% Health per second if you haven't taken damage within the last 6seconds.
2850
Amaranth's Twinguard
In-combat durability
+60 Armor
+60 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.
3100
Frozen Heart
Reduces all nerby enemies Attack Speed
+80 Armor
+200 Max Mana
+25 Ability Haste
Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.
2700
Fimbulwinter
Converts Mana to Health
+350 Max Health
+1200 Max Mana
+15 Ability Haste
Awe: Grants bonus health equal to 10% of max Mana and refunds 15% of all Mana spent.
Frozen Colossus: Immobilizing or slowing an enemy champion consumes 3% current mana and grants a shield for 3 seconds, absorbing 100-200 +5% current Mana, increased by 80% if there is more than 1 enemy champion nearby.
Only triggers when above 20% max Mana. (8s cooldown).
Shield is 50% effective for ranged champions.
2600
Bulwark of the Mountain
Kill minions to earn bonus gold
+175 Max Health
+10 Ability Haste
Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).
0
Harmonic Echo
Abilities grant healing effects
+75 Ability Power
+300 Max Mana
+10 Ability Haste
Harmonic Echo: Moving and casting abilities builds Harmony. At 100 Harmony your next healing or shielding ability on an ally other than yourself restores Health equal to 130 (+ 10% AP ) to your target and up to 3 nearby allied champions. Every 10 Ability Haste you have increases healing by 3%.
3000
Staff of Flowing Water
Enhance allies Ability Power and Ability Haste
+65 Ability Power
+350 Max Mana
+15 Ability Haste
Rapids: Healing or shielding an ally grants you both +20 Ability Haste and 20-40 (based on target's level) Ability Power for 6 seconds.
2500
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Rabadon's Deathcap
Boosts Ability Power
+100 Ability Power
+7% Magic Penetration
Overkill: Increases Ability Power by 20-45%.
3400
Bulwark of the Mountain
Kill minions to earn bonus gold
+175 Max Health
+10 Ability Haste
Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).
0
Harmonic Echo
Abilities grant healing effects
+75 Ability Power
+300 Max Mana
+10 Ability Haste
Harmonic Echo: Moving and casting abilities builds Harmony. At 100 Harmony your next healing or shielding ability on an ally other than yourself restores Health equal to 130 (+ 10% AP ) to your target and up to 3 nearby allied champions. Every 10 Ability Haste you have increases healing by 3%.
3000
Staff of Flowing Water
Enhance allies Ability Power and Ability Haste
+65 Ability Power
+350 Max Mana
+15 Ability Haste
Rapids: Healing or shielding an ally grants you both +20 Ability Haste and 20-40 (based on target's level) Ability Power for 6 seconds.
2500
Ardent Censer
Increases allies Attack Speed
+250 Max Health
+55 Ability Power
+20 Ability Haste
Ardent: +5% Move Speed.
Censer: When you heal or shield, an allied champion other than yourself, they gain 10-40% Attack Speed and their attacks deal 20-40 bonus magic damage. for 6 seconds.
2800
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Rabadon's Deathcap
Boosts Ability Power
+100 Ability Power
+7% Magic Penetration
Overkill: Increases Ability Power by 20-45%.
3400
Oceanid's Trident
Anti-Shielding
+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste
Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.
2600
Rabadon's Deathcap
Boosts Ability Power
+100 Ability Power
+7% Magic Penetration
Overkill: Increases Ability Power by 20-45%.
3400
Frozen Heart
Reduces all nerby enemies Attack Speed
+80 Armor
+200 Max Mana
+25 Ability Haste
Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.
2700
Rabadon's Deathcap
Boosts Ability Power
+100 Ability Power
+7% Magic Penetration
Overkill: Increases Ability Power by 20-45%.
3400
Ardent Censer
Increases allies Attack Speed
+250 Max Health
+55 Ability Power
+20 Ability Haste
Ardent: +5% Move Speed.
Censer: When you heal or shield, an allied champion other than yourself, they gain 10-40% Attack Speed and their attacks deal 20-40 bonus magic damage. for 6 seconds.
2800
Aery
Poke, Protect
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Damage: 10-60 () + 20% bonus + 10% .
Shield: 20-120 () + 40% bonus + 20% .
Aery cannot be sent out again until she returns to you.
Font of Life
Team Heal
Hitting an enemy champion with an attack or ability marks them. When allies or you damage marked champions, heal those allies and yourself. Each ally can trigger this healing once per mark.
Ally Heal: 3% of your max + 15% of your.
Self Heal: 1% of your max + 5% of your.
Mark duration: 3s
Cooldown: 15s for Melee champions, 20s for Ranged champions.
Subsequent heals from other ally's marks are reduced to 25%.
Bone Plating
Block Combo-damage
When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.
Cooldown: 30s
Revitalize
Buff Heal, Shield
Gains a 5% amplification effect when casting Heal or Shield. If the target's Health is lower than 40%, amplifies its effect by an additional 10%.
Increases healing and shielding effects.
Transcendence
CDR
Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.
Cooldown: 8s
Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s
Heal
Restore 100 Health (90–390 ) to you and the most wounded nearby ally champion, and grants both of you 30% bonus Movement Speed for 1 second(s).
Healing is halved for champions recently affected by Heal.
Cooldown: 110s
Ignite
Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.
Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
Cooldown: 100s
7/6/5/4s 45/50/55/60
Calls a star, dealing 60 magic damage (60/110/160/210 + 40% ) and slowing by 30% for 2 seconds. If an enemy champion is hit, reduces the cooldown of Astral Infusion by 2 seconds. Soraka also gains Rejuvenation, healing for 60 (60/90/120/150 + 45% ) over 2.5 seconds.
After healing an ally champion 3 times, Starcall is empowered to deal 140% damage in a larger area.
(Q) STARCALL
5/4/3/2s 55/60/65/70
Heals an allied champion for 50 (50/85/120/155 + 55% ).
Excess healing is converted into a shield with a maximum shield value of 50 (50/85/120/155 + 55% ).
(W) ASTRAL INFUSION
20/18/16/14s 70
Create a zone that deals 70 magic damage (70/120/170/220 + 40% ) and silences enemies. The zone expires after 1.5 seconds, dealing 70 magic damage (70/120/170/220 + 40% ) and rooting for 1.25/1.5/1.75/2 second(s).
(E) EQUINOX
85/80/75s 100
Heals all allied champions for 150 (150/225/300 + 45% ), increase by 50% if the ally is below 35% Health.
(R) WISH
Wild Rift SORAKA's COMBOS + VIDEO GUIDE
Use this combo to quickly save an ally in need.
Use (R) WISH, then FLASH immediately to shorten the cast time. Upon landing, (W) ASTRAL INFUSION to heal your teammate. Follow up with (E) EQUINOX and (Q) STARCALL to CC the enemy. Finish with another (W) when you have received your Rejuvenation buff.
Wild Rift SORAKA's ABILITIES
(PASSIVE) SALVATION
Soraka gains 100% Movement Speed when moving toward allied champions below 35% Health.
Open Video
(Q) STARCALL
7/6/5/4s 45/50/55/60
Calls a star, dealing 60 magic damage (60/110/160/210 + 40% ) and slowing by 30% for 2 seconds. If an enemy champion is hit, reduces the cooldown of Astral Infusion by 2 seconds. Soraka also gains Rejuvenation, healing for 60 (60/90/120/150 + 45% ) over 2.5 seconds.
After healing an ally champion 3 times, Starcall is empowered to deal 140% damage in a larger area.
Open Video
(W) ASTRAL INFUSION
5/4/3/2s 55/60/65/70
Heals an allied champion for 50 (50/85/120/155 + 55% ).
Excess healing is converted into a shield with a maximum shield value of 50 (50/85/120/155 + 55% ).
Open Video
(E) EQUINOX
20/18/16/14s 70
Create a zone that deals 70 magic damage (70/120/170/220 + 40% ) and silences enemies. The zone expires after 1.5 seconds, dealing 70 magic damage (70/120/170/220 + 40% ) and rooting for 1.25/1.5/1.75/2 second(s).
Open Video
(R) WISH
85/80/75s 100
Heals all allied champions for 150 (150/225/300 + 45% ), increase by 50% if the ally is below 35% Health.
Open Video
SORAKA: champion change history (buffs and nerfs)
BASE STATS
Movement speed: 335 → 340.
BASE STATS
Base armor: 35 → 31.
Armor per level: 4.7 → 4.
(W) ASTRAL INFUSION
Healing effect: 70/110/150/190 + 70% Ability Power → 50/85/120/155 + 55% Ability Power.
(Q) STARCALL
[NEW]: Cooldown will be reduced when it hits enemy champions.
(W) ASTRAL INFUSION
Cooldown: 5/4/3/2s → 6/5/4/3s.
[NEW]: When healing allies, any over healing will be transferred as a shield.
[REMOVED]: When casting Astral Infusion you’ll sacrifice a portion of your own health.
[REMOVED]: Ally gains Rejuvenation from Soraka.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
(Q) STARCALL
Total healing from Rejuvenation: 60/80/100/120 + 35% Ability Power → 60/90/120/150 + 45% Ability Power.
(W) ASTRAL INFUSION
Healing amount: 90/130/170/210 + 70% Ability Power → 70/110/150/190 + 70% Ability Power.
BASE STATS
Health per level: 115 → 104.
(R) WISH
Base Heal: 150/250/350 (+40% Ability Power) → 150/225/300 (+45% Ability Power).
(Q) STARCALL
Total Rejuvenation healing: 60/90/120/150 + 45% Ability Power → 60/80/100/120 + 35% Ability Power.
(PASSIVE) SALVATION
Movement speed: 70% → 100%.
(Q) STARCALL
Rejuvenation: 2s → 2.5s.
Cooldown: 7.5/6.5/5.5/4.5s → 7/6/5/4s.
Total Rejuvenation healing: 50/70/90/110 + 35% AP → 60/90/120/150 + 45% AP.
(PASSIVE) SALVATION
Rejuvenation: 2s → 2.5s.
(W) ASTRAL INFUSION
Heal: 80/120/160/200 → 90/130/170/210.
(E) EQUINOX
Root duration: 1/1.25/1.5/1.75s → 1.25/1.5/1.75/2s.
(Q) STARCALL
Rejuvenation buff duration on self: 4s → 2s.
Rejuvenation total heal: 72/90/108/126 + 45% AP → 50/70/90/110 + 35% AP.
(W) ASTRAL INFUSION
Rejuvenation buff duration for ally: 4s → 2s.
(W) ASTRAL INFUSION
Cooldown: 8/6/4/2s → 5/4/3/2s.
[NEW] If casted while Rejuvenated, the health cost will be reduced by 70/80/90/100%.
(W) ASTRAL INFUSION
Base heal: 80/110/140/170 HP → 80/120/160/200 HP.
(E) EQUINOX
Cooldown: 22/20/18/16s → 20/18/16/14s.
BASE STATS
Mana regen: 24 → 18.
SORAKA's Lore
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