Wild Rift: JHIN Build Guide

JHIN Wild Rift
B
BUFFED
410
161 486
30 Jun 2025
Damage
Toughness
Utility
Difficulty

League of Legends: Wild Rift JHIN, role - Mage / Marksman. Use the guidelines to take your JHIN Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position JHIN is in the rating table, go to the - Tier List page.

attackdamage 60 (8.5)
heal 600 (128)
healthregeneration 6 (0.6)
attackspeed 0.66 (0)
mana 390 (57)
mpreg 9 (1.1)
movementspeed 340 (0)
armor 35 (4.5)
magicresistance 30 (1.4)
criticalstrike 175 (0)


WHISPER
P

(PASSIVE) WHISPER

Jhin's hand cannon, Whisper, carries 4 shots before needing to be reloaded and fires at a fixed rate. (Attack speed will be converted into Attack Damage). The final bullet will critically strike and deal additional 11% missing Health physical damage (perlevel). Whenever Whisper crits, Jhin gains a burst of 15% movement speed (15% + 0.4% per 1% bonus attackspeed) for 2s.

Attack Damage scales with Critical Strike Chance and bonus Attack Speed.

DANCING GRENADE
Q

(Q) DANCING GRENADE

6.5/6/5.5/5s 45/50/55/60

Launches a magical cartridge at an enemy, dealing 66 physical damage (45/80/115/150 + 35/45/55/65% attackdamage + 60% abilitypower) before bouncing to a nearby target that has not yet been hit. It can hit up to 4 targets and gains 44% damage each time it kills.

DEADLY FLOURISH
W

(W) DEADLY FLOURISH

12s 60/65/70/75

Fires a long range shot that stops on the first champion hit, dealing 84 physical damage (60/100/140/180 + 40% attackdamage) to it, and 75% of that damage to minions and monsters hit along the way. If the target champion was struck by Jhin, Jhin's alles, or Lotus Traps within the last 4s, they are rooted for 1.25/1.5/1.75/2s and Jhin gains Movement Speed as though he had crit them.

CAPTIVE AUDIENCE
E

(E) CAPTIVE AUDIENCE

2s 35/40/45/50

Places an invisible Lotus Trap that reveals nearby enemies when walked over. it slows enemies by 30% before dealing 90 magic damage (20/100/180/260 + 120% attackdamage + 100% abilitypower). Subsequent hits deal 65% damage.

When Jhin kills an enemy champion, a Lotus Trap will spawn and detonate where they were killed.

Lotus Trap cooldown: 20/18/16/14 сек.

Deals 65% damage to non-champion enemies and champions that have recently been damaged by another trap.

CURTAIN CALL
R

(R) CURTAIN CALL

80/70/60s 100

Channels to fire 4 super shots at extreme range in a cone.

CURTAIN CALLThe shots stop on the first champion hit, slowing it by 80% for 0.75s and dealing 90 physical damage (75/150/225 + 25% attackdamage), increased by 3% for each 1% health the target is missing.

CURTAIN CALLThe 4th shot crits for 200% damage.

Tap the cancel button to cancel the channel.

Build Counters Counter Items Tips Con Game Plan Power Spikes

Adc JHIN Build items and runes

The information below will help you get familiar with the game on the Adc Line JHIN. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Long Sword Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Long Sword Wild Rift
Long Sword

Long Sword

+12 Attack Damage

500

Core
LoL Wild Rift: Stormrazor
Stormrazor

Stormrazor
Gain Movement Speed, deal damage, and slow enemies

+40 Attack Damage
+25% Critical Rate
+20% Attack Speed

Energized: Moving and attacking generates Energized Attack.
Stormarrow: An Energized Attack gain 65-135 bonus magic damageslows the target by 50% for 0.75s, and grants you 45 Movement Speed for 0.75s.

3000

Stormrazor TIPS: Perfect for champions who rely on auto-attacks, critical strike damage, and mobility. It provides bonuses to attack damage, critical strike chance, and attack speed, helping you deal damage and maneuver in fights. The "Stormarrow" effect adds bonus magic damage, slows enemies, and increases your movement speed, helping you chase down or escape from opponents. Stormrazor is especially useful for champions like Tristana, Vayne, Kalista, Twitch, Kai'Sa, Yasuo, and Yone, who heavily rely on auto-attacks for damage and need mobility to effectively maneuver in battles.

Gluttonous Greaves Wild Rift
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+35 Attack Damage
+45 Move Speed.

Conversion: +7% Omnivamp.

1400

Gluttonous Greaves TIPS: These boots are perfect for champions who rely on auto-attacks and need constant sustain. They provide bonuses to attack damage and movement speed, while the “Conversion” passive turns a portion of your damage into omnivamp, allowing you to stay in fights longer. Especially useful for marksmen, fighters, and junglers who frequently skirmish and require extra healing from their attacks.

Magnetic Blaster Wild Rift
Magnetic Blaster

Magnetic Blaster
Attacks increase in range and deal bonus damage

+25% Critical Rate
+35% Attack Speed

Fervor: +5% Move Speed.
Energized: Moving and attacking will generate an Energized Attack.
Power Blitz: Energized Attacks generate 25% faster, gain 125 range (50 range for melee attacks), and deal 50-120 bonus magic damage. Damage bounces to 5 nearby enemies and can Critically Strike.

2900

Magnetic Blaster TIPS: This item is fantastic on champions who can abuse its passive to deal more damage from afar in fights, such as Jhin and Jinx. The bonuses to attack speed and critical strike chance allow these champions to quickly build "Energized" attacks, dealing additional magic damage and bouncing to nearby enemies. This helps them control the fight and deal damage to multiple opponents at once.

Boots/Enchant
Gluttonous Greaves Wild Rift
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+35 Attack Damage
+45 Move Speed.

Conversion: +7% Omnivamp.

1400

Gluttonous Greaves TIPS: These boots are perfect for champions who rely on auto-attacks and need constant sustain. They provide bonuses to attack damage and movement speed, while the “Conversion” passive turns a portion of your damage into omnivamp, allowing you to stay in fights longer. Especially useful for marksmen, fighters, and junglers who frequently skirmish and require extra healing from their attacks.

Boots of Dynamism Wild Rift
Boots of Dynamism

Boots of Dynamism
Attack Damage, Armor Penetration

+30 Attack Damage
+45 Move Speed.

Strike:  +10 Armor Penetration.

1400

Boots of Dynamism TIPS: These boots are perfect for champions who rely on physical damage and need extra mobility to roam the map quickly. They grant bonuses to attack damage and movement speed, while the “Strike” passive increases your armor penetration, helping you deal more damage to tanky targets. Especially useful for marksmen, fighters, and assassins who want to close gaps faster and land more powerful auto-attacks.

Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: This Enchant renders you invulnerable and untargetable for 2.5 s, but prevents movement, attacks, and ability or item use. Perfect for surviving critical moments against assassins and high burst damage.

Е
Quicksilver Enchant Wild Rift
Quicksilver Enchant

Quicksilver Enchant
Dispels crowd control

Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

800

Quicksilver Enchant TIPS: This enchant cleanses all crowd control effects, grants brief CC immunity, then boosts your tenacity and slow resist. Perfect for champions who need to quickly purge control to stay in the fight.

Е
TIPS: Finally, for your items, you should build Stormrazor Stormrazor (Gain Movement Speed, deal damage, and slow enemies) as your first item, followed by Gluttonous Greaves Gluttonous Greaves (Grants Attack Damage and Omnivamp) or Boots of Dynamism Boots of Dynamism (Grants Attack Damage and Armor Penetration) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Magnetic Blaster Magnetic Blaster (Attacks increase in range and deal bonus damage).

Maybe now it's time to think about upgrading your boot, invest in Stasis Enchant Stasis Enchant (Turn invulnerable). You may want to replace it with Quicksilver Enchant Quicksilver Enchant (Dispels crowd control), it all depends on your playstyle and the situation on the battlefield.

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
LoL Wild Rift: Stormrazor
Stormrazor

Stormrazor
Gain Movement Speed, deal damage, and slow enemies

+40 Attack Damage
+25% Critical Rate
+20% Attack Speed

Energized: Moving and attacking generates Energized Attack.
Stormarrow: An Energized Attack gain 65-135 bonus magic damageslows the target by 50% for 0.75s, and grants you 45 Movement Speed for 0.75s.

3000

Stormrazor TIPS: Perfect for champions who rely on auto-attacks, critical strike damage, and mobility. It provides bonuses to attack damage, critical strike chance, and attack speed, helping you deal damage and maneuver in fights. The "Stormarrow" effect adds bonus magic damage, slows enemies, and increases your movement speed, helping you chase down or escape from opponents. Stormrazor is especially useful for champions like Tristana, Vayne, Kalista, Twitch, Kai'Sa, Yasuo, and Yone, who heavily rely on auto-attacks for damage and need mobility to effectively maneuver in battles.

Gluttonous Greaves Wild Rift
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+35 Attack Damage
+45 Move Speed.

Conversion: +7% Omnivamp.

1400

Gluttonous Greaves TIPS: These boots are perfect for champions who rely on auto-attacks and need constant sustain. They provide bonuses to attack damage and movement speed, while the “Conversion” passive turns a portion of your damage into omnivamp, allowing you to stay in fights longer. Especially useful for marksmen, fighters, and junglers who frequently skirmish and require extra healing from their attacks.

Magnetic Blaster Wild Rift
Magnetic Blaster

Magnetic Blaster
Attacks increase in range and deal bonus damage

+25% Critical Rate
+35% Attack Speed

Fervor: +5% Move Speed.
Energized: Moving and attacking will generate an Energized Attack.
Power Blitz: Energized Attacks generate 25% faster, gain 125 range (50 range for melee attacks), and deal 50-120 bonus magic damage. Damage bounces to 5 nearby enemies and can Critically Strike.

2900

Magnetic Blaster TIPS: This item is fantastic on champions who can abuse its passive to deal more damage from afar in fights, such as Jhin and Jinx. The bonuses to attack speed and critical strike chance allow these champions to quickly build "Energized" attacks, dealing additional magic damage and bouncing to nearby enemies. This helps them control the fight and deal damage to multiple opponents at once.

Bloodthirster Wild Rift
Bloodthirster

Bloodthirster
Grants bonus AD and Attack Speed

+50 Attack Damage
+25% Critical Rate

Bloody:  +10% Physical Vamp.
Bloodsworn: Gain 11-25 AD and 10% Attack Speed when your Health is above 50%.

3300

Bloodthirster TIPS: This item is perfect for champions who rely on auto-attacks and want to boost damage with critical hits. It provides bonuses to attack damage and critical strike chance, as well as physical vamp for health regeneration. The "Bloodsworn" effect increases attack damage and attack speed when your health is above 50%, making it an excellent choice for champions who actively engage in fights and need sustain during combat.

Mortal Reminder Wild Rift
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+30 Attack Damage
+25% Critical Rate

Last Whisper:  +33% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Mortal Reminder TIPS: This item is a must-have against champions who rely heavily on healing or regeneration, such as Soraka, Yuumi, Dr. Mundo, or Vladimir. It provides bonuses to attack damage, critical strike chance, and armor penetration, making it effective against tanks and champions with high healing. The Sepsis effect applies Grievous Wounds to enemy champions, reducing the effectiveness of their healing and regeneration, giving you a significant advantage in fights against those champions.

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% Health and 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
LoL Wild Rift: Serpent's Fang
Maw of Malmortius Wild Rift
Immortal Shieldbow Wild Rift
Anti-Shielding
Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% Health and 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.

LoL Wild Rift: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

Serpent's Fang TIPS: This item is perfect for assassins and champions who face enemies with a lot of shields. It provides bonuses to attack damage and ability haste, along with increased armor penetration, making it effective against well-protected enemies. The "Shield Reaver" effect allows you to reduce the effectiveness of shields gained by enemy champions, depending on your bonus attack damage, helping to quickly break through shields. This item is especially useful against champions who rely on shields for defense, such as Lux, Braum, and others.

Serpent's Fang Serpent's Fang — This item is perfect for assassins and champions who face enemies with a lot of shields. It provides bonuses to attack damage and ability haste, along with increased armor penetration, making it effective against well-protected enemies. The "Shield Reaver" effect allows you to reduce the effectiveness of shields gained by enemy champions, depending on your bonus attack damage, helping to quickly break through shields. This item is especially useful against champions who rely on shields for defense, such as Lux, Braum, and others.
Converts damage from attacks into a magic shield
Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% Health and 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Maw of Malmortius TIPS: This item is a great choice against burst mages like Vex, Syndra, and Annie, who can quickly take you down. It provides bonuses to attack damage, magic resistance, and ability haste, helping you resist magic damage. The "Demonbane" effect converts a portion of the physical damage you deal into a magic shield that absorbs magic damage, making it especially effective against both burst and sustained damage mages like Vladimir and Swain who rely on consistent damage over time.

Maw of Malmortius Maw of Malmortius — This item is a great choice against burst mages like Vex, Syndra, and Annie, who can quickly take you down. It provides bonuses to attack damage, magic resistance, and ability haste, helping you resist magic damage. The "Demonbane" effect converts a portion of the physical damage you deal into a magic shield that absorbs magic damage, making it especially effective against both burst and sustained damage mages like Vladimir and Swain who rely on consistent damage over time.
Gain a Shield and Physical Vamp when health is low
Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% Health and 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.

Immortal Shieldbow Wild Rift
Immortal Shieldbow

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low

+40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp

Lifeline: Damage that puts you under 35% Health preemptively grants a shield that absorbs 250-550 damage () for 5 seconds. (90s Cooldown).

Buttle Furor: Triggering Lifeline grants  +8% Physical Vamp for 8 seconds.

3000

Immortal Shieldbow TIPS: This item is perfect for champions who need a lot of sustain in fights. It provides bonuses to attack damage, critical strike chance, attack speed, and physical vamp, helping you sustain and deal damage. The "Lifeline" effect activates when your health drops below 35%, granting a shield that absorbs damage for 5 seconds, giving you a chance to survive dangerous moments in a fight. "Buttle Furor" adds physical vamp when the shield is triggered, enhancing your sustain. This item is especially useful for champions who rely on high AD, such as Draven and Jhin, and when facing champions who deal a lot of physical damage, such as Master Yi, and Tryndamere.

Immortal Shieldbow Immortal Shieldbow — This item is perfect for champions who need a lot of sustain in fights. It provides bonuses to attack damage, critical strike chance, attack speed, and physical vamp, helping you sustain and deal damage. The "Lifeline" effect activates when your health drops below 35%, granting a shield that absorbs damage for 5 seconds, giving you a chance to survive dangerous moments in a fight. "Buttle Furor" adds physical vamp when the shield is triggered, enhancing your sustain. This item is especially useful for champions who rely on high AD, such as Draven and Jhin, and when facing champions who deal a lot of physical damage, such as Master Yi, and Tryndamere.

Summoner Spells

If you want to use this JHIN Adc build, you should take Flash Flash (Teleport a short distance) and Ghost Ghost (Gain a large burst of movement speed) as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Ghost Wild Rift
Ghost

Ghost

Gain a large burst of movement speed, that decays to 25% bonus movement speed for 8 seconds. With each takedown, Ghost's duration is extended by 6 seconds, refreshing its effects, up to the original amount.

Cooldown: 90s

Exhaust Wild Rift
Exhaust

Exhaust

Exhausts target enemy champion, reducing their Movement Speed by 35% and their damage dealt by 40% for 2.5 seconds.

Cooldown: 100s

Runes BUILD

For runes, you should pick Fleet Footwork Fleet Footwork (Moving, attacking and casting builds Energy stacks. At maximum stacks, your next attack heals and grants increased Movement Speed.) as your keystone, followed by Brutal Brutal (Attacks deal bonus damage to enemy champions.), Coup de Grace Coup de Grace (Increases damage dealt to enemy champions with low Health.) and Legend: Bloodline Legend: Bloodline (Gains Omnivamp.) in the primary tree, as well as Bone Plating Bone Plating (Reduces incoming damage.) in the secondary tree. Below you can see possible options for replacing runes.
Fleet Footwork Wild Rift

Fleet Footwork
Mobility, Heal

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack gains Attack Speed, heals you, grants bonus Movement Speed. If the attack is again st a champion, it also restores Mana or Energy.

Bonus Attack Speed: 100%
Health Restore: 15-85 () + 30% bonus + 30%.
Bonus Movement Speed: 20% for 1s.

When attacking a champion, restore 8% missing mana or 8% missing energy.

When attacking minions or monsters, heals for 60% (Melee champions) or 20% (Ranged champions) of the original heal amount.

Fleet Footwork
Mobility, Heal
Moving, attacking and casting builds Energy stacks. At maximum stacks, your next attack heals and grants increased Movement Speed.
Brutal Wild Rift

Brutal
On-hit Damage

Basic attacks deal 7-21 bonus adaptive damage on-hit against champions.

Brutal
On-hit Damage
Attacks deal bonus damage to enemy champions.
Coup de Grace Wild Rift

Coup de Grace
Bonus Damage

When an enemy champion has less than 40% Health, deals 8% bonus adaptive damage.

Coup de Grace
Bonus Damage
Increases damage dealt to enemy champions with low Health.
Legend: Bloodline Wild rift

Legend: Bloodline
Omnivamp

Gains 1% Omnivamp . Takedown monsters, enemy champions, or minions to gain up to an additional 7% Omnivamp .

Legend: Bloodline
Omnivamp
Gains Omnivamp.
Bone Plating Wild Rift

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Bone Plating
Block Combo-damage
Reduces incoming damage.

Skills Order

For the skill order, you want to stick with (Q) (W) (E). You can learn more about abilities order at all levels by studying the diagram below.
DANCING GRENADE

(Q) DANCING GRENADE

6.5/6/5.5/5s 45/50/55/60

Launches a magical cartridge at an enemy, dealing 66 physical damage (45/80/115/150 + 35/45/55/65% attackdamage + 60% abilitypower) before bouncing to a nearby target that has not yet been hit. It can hit up to 4 targets and gains 44% damage each time it kills.

(Q) DANCING GRENADE
















DEADLY FLOURISH

(W) DEADLY FLOURISH

12s 60/65/70/75

Fires a long range shot that stops on the first champion hit, dealing 84 physical damage (60/100/140/180 + 40% attackdamage) to it, and 75% of that damage to minions and monsters hit along the way. If the target champion was struck by Jhin, Jhin's alles, or Lotus Traps within the last 4s, they are rooted for 1.25/1.5/1.75/2s and Jhin gains Movement Speed as though he had crit them.

(W) DEADLY FLOURISH
















CAPTIVE AUDIENCE

(E) CAPTIVE AUDIENCE

2s 35/40/45/50

Places an invisible Lotus Trap that reveals nearby enemies when walked over. it slows enemies by 30% before dealing 90 magic damage (20/100/180/260 + 120% attackdamage + 100% abilitypower). Subsequent hits deal 65% damage.

When Jhin kills an enemy champion, a Lotus Trap will spawn and detonate where they were killed.

Lotus Trap cooldown: 20/18/16/14 сек.

Deals 65% damage to non-champion enemies and champions that have recently been damaged by another trap.

(E) CAPTIVE AUDIENCE
















CURTAIN CALL

(R) CURTAIN CALL

80/70/60s 100

Channels to fire 4 super shots at extreme range in a cone.

CURTAIN CALLThe shots stop on the first champion hit, slowing it by 80% for 0.75s and dealing 90 physical damage (75/150/225 + 25% attackdamage), increased by 3% for each 1% health the target is missing.

CURTAIN CALLThe 4th shot crits for 200% damage.

Tap the cancel button to cancel the channel.

(R) CURTAIN CALL
















Adc JHIN Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Adc JHIN. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

JHIN Wild Rift

Threats

Extreme
[6]
Major
[9]
Even
[11]
Minor
[5]

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Synergies

Ideal
[6]
Strong
[10]
Ok
[6]
Low
[3]

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Adc JHIN Counter Items

We have prepared a list of items and spells that will help counter Adc JHIN in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Armor

Items that reduce Auto Attacks (AA) / Physical Damage.
Plated Steelcaps Wild Rift
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken by 7-10% ().

1350

Plated Steelcaps TIPS: These boots are perfect for champions who need protection against physical damage and extra durability. They provide bonuses to health, regeneration, and armor, along with increased movement speed. The “Block” passive reduces incoming physical damage, helping you stay in fights longer and fulfill your frontline role. Especially useful for tanks, fighters, and supports who often absorb basic attacks and physical damage from enemies.

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% Health and 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.

Randuin's Omen Wild Rift
Randuin's Omen

Randuin's Omen
Attack to heal from enemy Critical Strikes

+400 Max Health
+75 Armor

Countercurrent: When you are Critically Struck or take physical damage, gain 1 stack of Countercurrent. Each stack of Countercurrent grants 5% Critical Strike damage reduction. Stacks up to 4 times. Upon reaching full stacks, grants 20% bonus Movement Speed and slow resist equal to 20% plus 0.5% of bonus Health.

2800

Randuin's Omen TIPS: Randuin's Omen Attack to heal from enemy Critical Strikes +400 Max Health +75 Armor Countercurrent: When you are Critically Struck or take physical damage, gain 1 stack of Countercurrent. Each stack of Countercurrent grants 5% Critical Strike damage reduction. Stacks up to 4 times. Upon reaching full stacks, grants 20% bonus Movement Speed and slow resist equal to 20% plus 0.5% of bonus Health. 2800 Randuin's Omen TIPS: Pick the item if enemy team has a lot of physical damage, you need increased armor and you want to get an additional bonus to movement speed and resistance to slowdowns.. Effective against champions who deal consistent crit based damage like Jinx, Yasuo or Tryndamere.

Thornmail Wild Rift
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: This item provides a large boost to health and armor, and its “Thorns” passive reflects magic damage when hit by basic attacks, applying Grievous Wounds to reduce enemy healing. It’s ideal against multiple auto-attack or strong heal champions, and helps you soak damage for your team. Pick this up when the enemy team has many auto-attack reliant champions (e.g., Yasuo, Tryndamere, Jinx) or heavy healing (e.g., Soraka, Vladimir, Samira), and you need to absorb incoming damage.

Dead Man's Plate Wild Rift
Dead Man's Plate

Dead Man's Plate
Increases Movement Speed

+250 Max Health
+50 Armor

Relentless: +5% Move Speed.
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired.
Crushing Blow: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slows by 50% for 1 second.

2800

Dead Man's Plate TIPS: This item provides a substantial boost to health and armor, and its “Momentum” passive builds movement speed as you move—up to a cap—until you land an attack, which then triggers “Crushing Blow”, dealing bonus magic damage based on the momentum removed and slowing enemies at full stacks. This makes it an excellent choice for tanks and bruisers who need extra mobility to engage quickly and sustain through fights. Tips: ideal for champions who need to close distance and absorb damage; pairs extremely well with Spellblade items (e.g., Divine Sunderer) for additional burst damage on engage.

Frozen Heart Wild Rift
Frozen Heart

Frozen Heart
Reduces all nearby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Frozen Heart TIPS: This item is ideal for tanks and support champions who need to slow enemy attack speed and maintain a healthy mana pool. It provides substantial bonuses to armor, mana, and ability haste. The “Winter’s Caress” passive applies up to four stacks of Chill on enemy champions through your basic attacks, abilities, or any magic damage they take—each stack slows their attack speed by 9%, up to 36% at full stacks. This weakens enemy marksmen and fighters, making it harder for them to deal sustained damage in fights.

Reduce Attack Speed

Items that reduce JHIN Attack Speed.
Warden's Mail Wild Rift
Warden's Mail

Warden's Mail
Reduces enemy's Attack Speed

+35 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 seconds when struck by an attack.

1050

Frozen Heart Wild Rift
Frozen Heart

Frozen Heart
Reduces all nearby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Frozen Heart TIPS: This item is ideal for tanks and support champions who need to slow enemy attack speed and maintain a healthy mana pool. It provides substantial bonuses to armor, mana, and ability haste. The “Winter’s Caress” passive applies up to four stacks of Chill on enemy champions through your basic attacks, abilities, or any magic damage they take—each stack slows their attack speed by 9%, up to 36% at full stacks. This weakens enemy marksmen and fighters, making it harder for them to deal sustained damage in fights.

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: This Enchant renders you invulnerable and untargetable for 2.5 s, but prevents movement, attacks, and ability or item use. Perfect for surviving critical moments against assassins and high burst damage.

Е
Quicksilver Enchant Wild Rift
Quicksilver Enchant

Quicksilver Enchant
Dispels crowd control

Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

800

Quicksilver Enchant TIPS: This enchant cleanses all crowd control effects, grants brief CC immunity, then boosts your tenacity and slow resist. Perfect for champions who need to quickly purge control to stay in the fight.

Е
Cleanse Wild Rift
Cleanse

Cleanse

Removes disables (including spell debuffs) affecting your champion and grants immunity to disables for 0.25 seconds.

Cooldown: 110s

Gain a Shield

Gives you a shield that increases your chances of survival against JHIN.
Sterak's Gage Wild Rift
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds.

3200

Sterak's Gage TIPS: This item is perfect for champions who need survivability in team fights, especially for tanks and fighters who take frontline positions. It provides bonuses to maximum health, attack damage, and helps increase your survivability. The "Lifeline" effect activates when your health drops below 35%, granting a shield that absorbs damage, helping you survive heavy hits. "Sterak's Fury" empowers you, increases your size, removes crowd control effects (except airborne), and grants 30% tenacity for 4 seconds, allowing you to survive and continue fighting through heavy crowd control and burst damage from enemies. This item is especially useful against champions with burst damage, such as Zed and Talon, and against champions with heavy CC, like Lissandra and Nautilus.

Immortal Shieldbow Wild Rift
Immortal Shieldbow

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low

+40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp

Lifeline: Damage that puts you under 35% Health preemptively grants a shield that absorbs 250-550 damage () for 5 seconds. (90s Cooldown).

Buttle Furor: Triggering Lifeline grants  +8% Physical Vamp for 8 seconds.

3000

Immortal Shieldbow TIPS: This item is perfect for champions who need a lot of sustain in fights. It provides bonuses to attack damage, critical strike chance, attack speed, and physical vamp, helping you sustain and deal damage. The "Lifeline" effect activates when your health drops below 35%, granting a shield that absorbs damage for 5 seconds, giving you a chance to survive dangerous moments in a fight. "Buttle Furor" adds physical vamp when the shield is triggered, enhancing your sustain. This item is especially useful for champions who rely on high AD, such as Draven and Jhin, and when facing champions who deal a lot of physical damage, such as Master Yi, and Tryndamere.

Locket Enchant Wild Rift
Locket Enchant

Locket Enchant
Area of effect magic shield

Locket (Active):  Grants a shield to yourself and nearby allied champions that each absorbs 60-330 damage for 2.5 seconds. (60s cooldown)

This effect is reduced by 50% if the target has been affected by another Locket in the last 20 seconds.

500

Locket Enchant TIPS: This enchant grants a magic shield to you and nearby allies, absorbing damage for a brief duration. The shield is ideal in large teamfights, providing extra protection and opportunities for counterplay. Perfect for tanks who frequently stand in the thick of battle and want to safeguard their team during critical moments.

Е
Stoneplate Enchant Wild Rift
Stoneplate Enchant

Stoneplate Enchant
Shield

Stoneplate (Active): Gain a shield that absorbs 28% of your max Health. The shield decays over 4 seconds. (60s Cooldown) Fore every enemy nearby, gain an additional shield that absorbs damage equal to 10% of max Health, capped at 3 shields. Damage dealt is reduced by 40% for 4 seconds. If the shield breaks early, damage reduction will end. 

500

Stoneplate Enchant TIPS: This enchant grants you a substantial shield based on your max health, growing stronger for each nearby enemy, and significantly reduces incoming damage while active. Perfect for tanks looking to initiate fights and absorb heavy damage in the midst of multiple foes.

Е

Adc JHIN Tips

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Adc JHIN Strengths and Weaknesses

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Adc JHIN Strategy and Tactics

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Adc JHIN Power Spikes

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Build Counters Counter Items Tips Con Game Plan Power Spikes

Adc (VAMP) JHIN Build items and runes

The information below will help you get familiar with the game on the Adc (VAMP) Line JHIN. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

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Adc (VAMP) JHIN Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Adc (VAMP) JHIN. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

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Adc (VAMP) JHIN Counter Items

We have prepared a list of items and spells that will help counter Adc (VAMP) JHIN in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

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Adc (VAMP) JHIN Tips

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Adc (VAMP) JHIN Strengths and Weaknesses

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Adc (VAMP) JHIN Strategy and Tactics

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Adc (VAMP) JHIN Power Spikes

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Wild Rift JHIN Ability and Tips

WHISPERWHISPER
P
DANCING GRENADEDANCING GRENADE
Q
DEADLY FLOURISHDEADLY FLOURISH
W
CAPTIVE AUDIENCECAPTIVE AUDIENCE
E
CURTAIN CALLCURTAIN CALL
R

(PASSIVE) WHISPER

WHISPER

Jhin's hand cannon, Whisper, carries 4 shots before needing to be reloaded and fires at a fixed rate. (Attack speed will be converted into Attack Damage). The final bullet will critically strike and deal additional 11% missing Health physical damage (perlevel). Whenever Whisper crits, Jhin gains a burst of 15% movement speed (15% + 0.4% per 1% bonus attackspeed) for 2s.

Attack Damage scales with Critical Strike Chance and bonus Attack Speed.

Ability Tips

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Video

(Q) DANCING GRENADE

DANCING GRENADE

6.5/6/5.5/5s 45/50/55/60

Launches a magical cartridge at an enemy, dealing 66 physical damage (45/80/115/150 + 35/45/55/65% attackdamage + 60% abilitypower) before bouncing to a nearby target that has not yet been hit. It can hit up to 4 targets and gains 44% damage each time it kills.

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Video

(W) DEADLY FLOURISH

DEADLY FLOURISH

12s 60/65/70/75

Fires a long range shot that stops on the first champion hit, dealing 84 physical damage (60/100/140/180 + 40% attackdamage) to it, and 75% of that damage to minions and monsters hit along the way. If the target champion was struck by Jhin, Jhin's alles, or Lotus Traps within the last 4s, they are rooted for 1.25/1.5/1.75/2s and Jhin gains Movement Speed as though he had crit them.

Ability Tips

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(E) CAPTIVE AUDIENCE

CAPTIVE AUDIENCE

2s 35/40/45/50

Places an invisible Lotus Trap that reveals nearby enemies when walked over. it slows enemies by 30% before dealing 90 magic damage (20/100/180/260 + 120% attackdamage + 100% abilitypower). Subsequent hits deal 65% damage.

When Jhin kills an enemy champion, a Lotus Trap will spawn and detonate where they were killed.

Lotus Trap cooldown: 20/18/16/14 сек.

Deals 65% damage to non-champion enemies and champions that have recently been damaged by another trap.

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(R) CURTAIN CALL

CURTAIN CALL

80/70/60s 100

Channels to fire 4 super shots at extreme range in a cone.

CURTAIN CALLThe shots stop on the first champion hit, slowing it by 80% for 0.75s and dealing 90 physical damage (75/150/225 + 25% attackdamage), increased by 3% for each 1% health the target is missing.

CURTAIN CALLThe 4th shot crits for 200% damage.

Tap the cancel button to cancel the channel.

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Video

Wild Rift JHIN Skills Combo

🥇HARD 🥈MEDIUM 🥉EASY

Jhin Assassination

Execution

R1
R2
R3
R4
R5
W
F
AA
Q
AA

Use this combo to damage from range and follow-up with unexpected burst.

Use (R) CURTAIN CALL. Right after the fourth shot is fired. (W) DEADLY FLOURISH then FLASH immediately to shorten the cast time and gap close. AA, (Q) DANCING GRENADE and AA once you land. Finish with more AA's.

Combo Video

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

JHIN Change history

 ADJUSTED 09 JAN 2025 (PATCH 6.0)

BASE STATS
Base Health: 570 → 600.
Health per level: 115 → 128.
Armor per level: 3.9 → 4.5.
Magic Resist per level: 0.8 → 1.4.
BUFFED 15 AUG 2024 (PATCH 5.2B)

(PASSIVE) WHISPER
Bonus Attack Damage: (25% of bonus Attack Speed + 40% of Crit Rate+ 4.5% of Champion Level)*Attack Damage → (30% of bonus Attack Speed + 45% of Crit Rate+ 4.5% of Champion Level)*Attack Damage.
Attack speed boosted by Crit rate: 15% + 0.4% for every 1% bonus attack speed → 15% + 0.55% for every 1% bonus attack speed.

(R) CURTAIN CALL
Damage: 50/125/200 + 25% Attack Damage → 75/150/225 + 25% Attack Damage.
BUFFED 10 APR 2024 (PATCH 5.1)

(PASSIVE) WHISPER
Attack Damage increase per level: 4% per level → 4.5% per level.
NERFED 13 SEP 2023 (PATCH 4.3С)

(PASSIVE) WHISPER
Bonus damage of the last bullet: 14% + level × 1% (reach the upper limit of 25% on level 11) Health loss → 10% + level × 1% (reach the upper limit of 25% on level 15) Health loss.

(W) DEADLY FLOURISH
Damage: 50/100/150/200 + 50% Attack Damage → 60/100/140/180 + 40% Attack Damage.
 ADJUSTED 08 JUN 2023 (PATCH 4.2A)

(PASSIVE) WHISPER
Attack Damage bonus: 5% per level → 4% per level.
Movement bonus crit ratio: 10% → 15%.

(Q) DANCING GRENADE
Attack Damage bonus: 40/50/60/70% → 35/45/55/65%.
 ADJUSTED 25 MAY 2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
Attack range: 550 → 575.

(PASSIVE) WHISPER
The percentage increase of attack power brought by the level: Level × 3% → Level × 5%.

(Q) DANCING GRENADE
Cast range: 550 → 575.

(E) CAPTIVE AUDIENCE
Optimize the smart casting effect of the Lotus Trap, when using smart casting, it will automatically cast spells to the nearest enemy.
BUFFED 29 MAR 2023 (PATCH 4.1A)

(W) DEADLY FLOURISH
Cooldown: 14s → 12s.
 ADJUSTED 14 SEP 2022 (PATCH 3.4)

(W) DEADLY FLOURISH
Cast time: 11 frames → 9 frames.
Root duration: 1.5/1.75/2/2.25s → 1.25/1.5/1.75/2s.
BUFFED 13 JUL 2022 (PATCH 3.3)

(Q) DANCING GRENADE
Damage Amp from bouncing: 35% → 44%.

(W) DEADLY FLOURISH
Root duration: 1.25/1.5/1.75/2 → 1.5/1.75/2/2.25.
NERFED 08 APR 2022 (PATCH 3.1B)

(PASSIVE) WHISPER
Fourth shot missing health damage to monsters: Un-capped → Maximum of 1000 damage.
 ADJUSTED 23 MAR 2022 (PATCH 3.1)

BASE STATS
Base health: 610 → 570.

(PASSIVE) WHISPER
Missing health physical damage: 15% → 15% + 1% per level (capped at 25% at lvl 11).
BUFFED 14 SEP 2021 (PATCH 2.5)

(W) DEADLY FLOURISH
Root duration: 1/1.25/1.5/1.75s → 1.25/1.5/1.75/2s.
NERFED 29 MAR 2021 (PATCH 2.2)

(E) CAPTIVE AUDIENCE
Now deals 65% damage to non-champions.
NERFED 08 DEC 2020 (PATCH 1.1)

BASE STATS
Starting attack speed: Reduced from 0,75 → 0,66.
Attack damage growth per level: 5,5 → 4,55.
Attack damage at level 15 without items: 196 → 177.

(E) CAPTIVE AUDIENCE
Slow: 45% → 30%.

(R) CURTAIN CALL
Cooldown: 80/70/60 → 95/80/65.
BUFFED 08 DEC 2020 (PATCH 1.1)

BASE STATS
Attack speed growth per level: 2,2% → 3,2%.
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Comments (5)

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    lich-bane ludens-echo morellonomicon nashors-tooth rod-of-ages rylais-crystal-scepter crystalline-reflector rabadons-deathcap
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    black-cleaver blade-of-the-ruined-king bloodthirster deaths-dance duskblade-of-draktharr infinity-edge manamune maw-of-malmortius
    mortal-reminder muramana phantom-dancer runaans-hurricane trinity-force serpents-fang divine-sunderer youmuus-ghostblade
    essence-reaver navori-quickblades seryldas-grudge solari-chargeblade stormrazor wits-end edge-of-night guardian-angel
    chempunk-chainsword immortal-shieldbow magnetic-blaster the-collector spear-of-shojin titanic-hydra terminus sundered-sky
    eclipse
    force-of-nature frozen-heart winters-approach fimbulwinter guardian-angel iceborn-gauntlet protectors-vow randuins-omen
    abyssal-mask spirit-visage steraks-gage sunfire-cape thornmail warmogs-armor zekes-convergence dead-mans-plate
    ixtali-seedjar dawnshroud amaranths-twinguard mantle-of-the-twelfth-hour searing-crown heartsteel
    boots-of-mana gluttonous-greaves ionian-boots-of-lucidity mercurys-treads ninja-tabi boots-of-dynamism berserkers-greaves quicksilver-enchant
    teleport-enchant gargoyle-enchant glorious-enchant locket-enchant protobelt-enchant magnetron-enchants repulser-enchants veil-enchants
    meteor-enchant revitalizing-grail redeeming-enchant stasis-enchant ravenous-hydra
    black-mist-scythe bulwark-of-the-mountain talisman-of-ascension
100-90=
  1. Temiiro
    +1
    Temiiro Poro 24 Sep 2023
    Are these runes, especially the great rune, really the best option for him? Several people recommend another rune
    1. FC Limonix
      -1
      FC Limonix Summoner 5 Jul 2024
      Эта руна даёт ему возможность дольше жить
  2. metamisa
    -1
    metamisa Poro 5 Apr 2024
    jhinnie is a mage?? :O
  3. Max Kurty
    -1
    Platinum
    Max Kurty (iPhone Pro Max)
    Summoner 19 Apr 2024
    - Adc:
    gluttonous-greaves the-collector infinity-edge bloodthirster mortal-reminder guardian-angel

    I'm not a jhin fan, but this champion can make a big impact on any game - it's a fact. Also, he's strong and has a great skill pack, despite not having much mobility.
  4. Luca Risaliti
    -1
    Iron
    Luca Risaliti
    Summoner 24 Apr 2024
    I think the build probably needs to be updated ! What fo you think ?

    I suggest to buy collector last item It really really helps