Wild Rift: JHIN Build Guide (7.3A)

JHIN Wild Rift
ADJUSTED
436
241 293
23 Sep 2026
Damage
Toughness
Utility
Difficulty

League of Legends: Wild Rift JHIN, role - Mage / Marksman. Use the guidelines to take your JHIN Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position JHIN is in the rating table, go to the - Tier List page.

attackdamage 60 (5)
heal 600 (128)
healthregeneration 6 (0.6)
attackspeed 0.7 (0.020)
mana 390 (57)
mpreg 9 (1.1)
movementspeed 340 (0)
armor 35 (4.5)
magicresistance 30 (1.4)
criticalstrike 200% (0)


WHISPER
P

(PASSIVE) WHISPER

Jhin's hand cannon, Whisper, has a fixed Attack Speed and can be fired 4 times before needing to be reloaded. His bonus Attack Speed is converted into Attack Damage.

Jhin's Critical Strikes from attacks deal only 80% Critical Damage. The last shot always Critically Strikes, and deals an additional 11% of the target's missing Health as physical damage.

Whisper's Critical Strikes grant him 14% Movement Speed (14% + 0.44% attackspeed  per 1% bonus Attack Speed he has) for 2 second(s).

Attacks deal damage scaling with Critical Rate and bonus Attack Speed.

DANCING GRENADE
Q

(Q) DANCING GRENADE

6.5/6/5.5/5s 45/50/55/60

Launches a magical cartridge at an enemy, dealing 66 physical damage (45/80/115/150 + 35/45/55/65% attackdamage + 60% abilitypower) before bouncing to a nearby target that has not yet been hit. It can hit up to 4 targets and gains 44% damage each time it kills.

DEADLY FLOURISH
W

(W) DEADLY FLOURISH

12s 60/65/70/75

Fires a long range shot that stops on the first champion hit, dealing 84 physical damage (60/100/140/180 + 40% attackdamage) to it, and 75% of that damage to minions and monsters hit along the way. If the target champion was struck by Jhin, Jhin's alles, or Lotus Traps within the last 4s, they are rooted for 1.25/1.5/1.75/2s and Jhin gains Movement Speed as though he had crit them.

CAPTIVE AUDIENCE
E

(E) CAPTIVE AUDIENCE

2s 35/40/45/50

Places an invisible Lotus Trap that reveals nearby enemies when walked over. it slows enemies by 30% before dealing 90 magic damage (20/100/180/260 + 120% attackdamage + 100% abilitypower). Subsequent hits deal 65% damage.

When Jhin kills an enemy champion, a Lotus Trap will spawn and detonate where they were killed.

Lotus Trap cooldown: 20/18/16/14 сек.

Deals 65% damage to non-champion enemies and champions that have recently been damaged by another trap.

CURTAIN CALL
R

(R) CURTAIN CALL

80/70/60s 100

Sets up and channels, enabling him to fire 4 super shots at extreme range in a cone in front of him.

CURTAIN CALLThe shots stop on the first champion hit, slowing them by 80% for 1 second(s) and dealing 90 physical damage (75/150/225 + 25% attackdamage), increased by 3% for each 1% health the target is missing.

CURTAIN CALLThe 4th shot Critically Strike for 200% damage, scaling with Critical Damage.

Tap the cancel button to cancel the channel.

JHIN Meta Overview — Ranks & Performance Analytics

This meta overview presents JHIN’s ranked performance across different roles and skill tiers. The data includes tier placement, win rate, pick rate, ban rate, and short-term trends, allowing you to evaluate her current strength and draft priority. Statistics are synced with rank buckets and role selection, helping you understand where JHIN performs best and how her impact changes in the evolving Wild Rift meta.

Updated: 05 OCT 2026 UTC 00:00
Last 7 days analytics
Build Counters Counter Items Tips Con Game Plan Power Spikes

Adc JHIN Build items and runes

The information below will help you get familiar with the game on the Adc Line JHIN. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Long Sword Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Wild Rift Items: Long Sword
Long Sword

Long Sword

+12 Attack Damage

500

Core
Wild Rift Items: The Collector
The Collector

The Collector
Execute low health champions

+50 Attack Damage
+10 Armor Penetration
+25% Critical Rate

Death and Taxes: Dealing damage that would leave an enemy champion below 5% of their max Health executes them, permanently increases the max Health percentage execution threshold by 0.1%, and grants 25 bonus gold.

Limited to 1 The Collector.

3000

The Collector TIPS: This item combines Attack Damage, Armor Penetration, and Critical Strike Chance, significantly improving your ability to finish off enemies. Champions at critically low Health are instantly executed when damaged, while each execution gradually increases the execution threshold and grants bonus gold. An excellent choice for marksmen, assassins, and other AD champions focused on quickly eliminating weakened targets.

Wild Rift Items: Berserker's Greaves
Berserker's Greaves

Berserker's Greaves
Attack Speed

+35% Attack Speed
+45 Move Speed

Blessed Blade: Attacks restore 10 Health on hit.

1200

Berserker's Greaves TIPS: These boots grant a significant boost to attack speed and movement speed, while empowering your basic attacks with on‑hit life steal. — A great pick for marksmen and auto‑attack bruisers who need mobility, rapid attack cadence, and constant sustain in fights.

Wild Rift Items: Infinity Edge
Infinity Edge

Infinity Edge
Increases Critical Strike Damage

+75 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 230% damage instead of 200%.

3400

Infinity Edge TIPS: This item significantly increases Attack Damage and Critical Strike Chance while also increasing the damage dealt by Critical Strikes. An excellent choice for marksmen and other AD champions focused on Critical Strike builds, especially in the later stages of the game when a high Critical Strike Chance allows you to make the most of its damage amplification.

Boots
Wild Rift Items: Berserker's Greaves
Berserker's Greaves

Berserker's Greaves
Attack Speed

+35% Attack Speed
+45 Move Speed

Blessed Blade: Attacks restore 10 Health on hit.

1200

Berserker's Greaves TIPS: These boots grant a significant boost to attack speed and movement speed, while empowering your basic attacks with on‑hit life steal. — A great pick for marksmen and auto‑attack bruisers who need mobility, rapid attack cadence, and constant sustain in fights.

Wild Rift Items: Gunmetal Greaves
Gunmetal Greaves

Gunmetal Greaves
Increases Attack Speed and Movement Speed

+50% Attack Speed
+45 Move Speed
+5% Lifesteal

Noxian Gait: Attacks against enemy champions grant Movement Speed (10% for melee champions / 7% for ranged champions) decaying over 2 seconds.
Blessed Blade: Attacks restore 12 Health on hit.

2200

Gunmetal Greaves TIPS: These boots significantly increase Attack Speed while also providing Movement Speed and Lifesteal, making them well suited for champions who rely on frequent basic attacks. Attacking enemy champions temporarily increases Movement Speed, making it easier to chase and reposition, while each hit also restores Health. An excellent choice for auto-attackers who need mobility and consistent sustain in combat.

T3
TIPS: Finally, for your items, you should build The Collector The Collector (Execute low health champions) as your first item, followed by Berserker's Greaves Berserker's Greaves (Grants Attack Speed) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Infinity Edge Infinity Edge (Increases Critical Strike Damage).

Maybe now it's time to think about upgrading your boot, invest in Gunmetal Greaves Gunmetal Greaves (Increases Attack Speed and Movement Speed).

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Wild Rift Items: The Collector
The Collector

The Collector
Execute low health champions

+50 Attack Damage
+10 Armor Penetration
+25% Critical Rate

Death and Taxes: Dealing damage that would leave an enemy champion below 5% of their max Health executes them, permanently increases the max Health percentage execution threshold by 0.1%, and grants 25 bonus gold.

Limited to 1 The Collector.

3000

The Collector TIPS: This item combines Attack Damage, Armor Penetration, and Critical Strike Chance, significantly improving your ability to finish off enemies. Champions at critically low Health are instantly executed when damaged, while each execution gradually increases the execution threshold and grants bonus gold. An excellent choice for marksmen, assassins, and other AD champions focused on quickly eliminating weakened targets.

Wild Rift Items: Berserker's Greaves
Berserker's Greaves

Berserker's Greaves
Attack Speed

+35% Attack Speed
+45 Move Speed

Blessed Blade: Attacks restore 10 Health on hit.

1200

Berserker's Greaves TIPS: These boots grant a significant boost to attack speed and movement speed, while empowering your basic attacks with on‑hit life steal. — A great pick for marksmen and auto‑attack bruisers who need mobility, rapid attack cadence, and constant sustain in fights.

Wild Rift Items: Infinity Edge
Infinity Edge

Infinity Edge
Increases Critical Strike Damage

+75 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 230% damage instead of 200%.

3400

Infinity Edge TIPS: This item significantly increases Attack Damage and Critical Strike Chance while also increasing the damage dealt by Critical Strikes. An excellent choice for marksmen and other AD champions focused on Critical Strike builds, especially in the later stages of the game when a high Critical Strike Chance allows you to make the most of its damage amplification.

Wild Rift Items: Rapid Firecannon
Rapid Firecannon

Rapid Firecannon
Increases attack range and damage

+25% Critical Rate
+40% Attack Speed
+4% Move Speed

Sharpshooter: Moving and attacking generates an Energized Attack with 35% bonus Attack Range (max 150 range) that deals 80 bonus magic damage.

2650

Rapid Firecannon TIPS: This item combines Critical Strike Chance, Attack Speed, and mobility, improving the effectiveness of basic attacks. Moving and attacking charges an empowered attack that gains increased range and deals bonus magic damage. An excellent choice for marksmen who want to safely land their first hit from greater distance while maintaining high mobility in combat.

Wild Rift Items: Dominik’s Regards
Dominik’s Regards

Dominik’s Regards
Armor Pen and bonus damage

+35 Attack Damage
+35% Armor Penetration
+25% Critical Rate

Giant Slayer: Deal bonus damage based on the enemy champion's bonus Health, up to 12% bonus damage when the enemy champion has 1.200 bonus Health.

3300

Dominik’s Regards TIPS: This item combines Attack Damage, percentage Armor Penetration, and Critical Strike Chance, allowing you to effectively deal with durable enemies. Your damage is further increased against champions with large amounts of bonus Health. An excellent choice for marksmen and other AD champions against tanks and fighters who stack Armor and Health.

Wild Rift Items: Galeforce
Galeforce

Galeforce
Grants a dash and damage bonus

+60 Attack Damage
+25% Critical Rate
+4% Move Speed

Cloudburst (Active): Dash in a target direction and fire 3 missile(s) at the lowest Health enemy near your destination, prioritizing champions. Deal physical damage equal to 40-125 () plus 35% bonus. (60s Cooldown)

3100

Galeforce TIPS: This item greatly improves the mobility of marksmen and AD champions by granting a dash that also fires projectiles at the lowest-health nearby target. It is perfect for both finishing off weakened enemies and repositioning during fights, allowing you to dodge key abilities or quickly close the gap. An excellent choice for champions who value mobility, safety, and strong burst potential.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Wild Rift Items: Bloodthirster
Wild Rift Items: Stormrazor
Wild Rift Items: Hexoptics C44
Wild Rift Items: Mortal Reminder
Wild Rift Items:  Duskblade of Draktharr
Wild Rift Items: Bloodthirster
Wild Rift Items: Guardian Angel
Wild Rift Items: Serpent's Fang
Gain Lifesteal and convert excess healing into a shield
Wild Rift Items: Rapid Firecannon
Rapid Firecannon

Rapid Firecannon
Increases attack range and damage

+25% Critical Rate
+40% Attack Speed
+4% Move Speed

Sharpshooter: Moving and attacking generates an Energized Attack with 35% bonus Attack Range (max 150 range) that deals 80 bonus magic damage.

2650

Rapid Firecannon TIPS: This item combines Critical Strike Chance, Attack Speed, and mobility, improving the effectiveness of basic attacks. Moving and attacking charges an empowered attack that gains increased range and deals bonus magic damage. An excellent choice for marksmen who want to safely land their first hit from greater distance while maintaining high mobility in combat.

Wild Rift Items: Bloodthirster
Bloodthirster

Bloodthirster
Gain Lifesteal and convert excess healing into a shield

+75 Attack Damage
+15% Lifesteal

Ichorshield: Convert excess healing from your Lifesteal to a shield that absorbs up to 165–345 damage.

3200

Bloodthirster TIPS: This item significantly increases physical damage and Lifesteal, providing strong health recovery from attacks. Excess healing from Lifesteal is converted into a protective shield, allowing you to build additional protection before entering a fight. An excellent choice for marksmen and other AD champions who need high damage, sustained combat power, and extra survivability.

Bloodthirster Bloodthirster — This item significantly increases physical damage and Lifesteal, providing strong health recovery from attacks. Excess healing from Lifesteal is converted into a protective shield, allowing you to build additional protection before entering a fight. An excellent choice for marksmen and other AD champions who need high damage, sustained combat power, and extra survivability.
Energized Attacks deal extra damage and grant Movement Speed
Wild Rift Items: Rapid Firecannon
Rapid Firecannon

Rapid Firecannon
Increases attack range and damage

+25% Critical Rate
+40% Attack Speed
+4% Move Speed

Sharpshooter: Moving and attacking generates an Energized Attack with 35% bonus Attack Range (max 150 range) that deals 80 bonus magic damage.

2650

Rapid Firecannon TIPS: This item combines Critical Strike Chance, Attack Speed, and mobility, improving the effectiveness of basic attacks. Moving and attacking charges an empowered attack that gains increased range and deals bonus magic damage. An excellent choice for marksmen who want to safely land their first hit from greater distance while maintaining high mobility in combat.

Wild Rift Items: Stormrazor
Stormrazor

Stormrazor
Energized Attacks deal extra damage and grant Movement Speed

+50 Attack Damage
+25% Critical Rate
+20% Attack Speed

Bolt: Moving and attacking generates an Energized Attack that deals 120 bonus magic damage and grants 45% Movement Speed for 1.5 second(s) on hit.

3000

Stormrazor TIPS: This item combines Attack Damage, Critical Strike Chance, and Attack Speed, empowering basic attacks with additional burst damage. Moving and attacking charges an empowered attack that deals bonus magic damage and temporarily grants a significant boost to Movement Speed. An excellent choice for marksmen who value a strong opening hit, mobility, and the ability to quickly reposition or chase targets.

Stormrazor Stormrazor — This item combines Attack Damage, Critical Strike Chance, and Attack Speed, empowering basic attacks with additional burst damage. Moving and attacking charges an empowered attack that deals bonus magic damage and temporarily grants a significant boost to Movement Speed. An excellent choice for marksmen who value a strong opening hit, mobility, and the ability to quickly reposition or chase targets.
Increases attack range and damage
Wild Rift Items: Rapid Firecannon
Rapid Firecannon

Rapid Firecannon
Increases attack range and damage

+25% Critical Rate
+40% Attack Speed
+4% Move Speed

Sharpshooter: Moving and attacking generates an Energized Attack with 35% bonus Attack Range (max 150 range) that deals 80 bonus magic damage.

2650

Rapid Firecannon TIPS: This item combines Critical Strike Chance, Attack Speed, and mobility, improving the effectiveness of basic attacks. Moving and attacking charges an empowered attack that gains increased range and deals bonus magic damage. An excellent choice for marksmen who want to safely land their first hit from greater distance while maintaining high mobility in combat.

Wild Rift Items: Hexoptics C44
Hexoptics C44

Hexoptics C44
Increases attack range and damage

+55 Attack Damage
+25% Critical Rate

Magnification: Deal 0–10% increased damage with attacks, based on how far away the enemy is (max damage at 550 range).
Arcane Aim: When a champion you damaged within 3 seconds dies, gain 100 additional Attack Range for 8 seconds.

2900

Hexoptics C44 TIPS: This item combines high Attack Damage and Critical Strike Chance, making basic attacks especially powerful from long range. The farther away the target is, the more damage your attacks deal, while participating in a champion takedown temporarily increases your Attack Range. An excellent choice for marksmen who prefer to maintain a safe distance and deal high damage from afar.

Hexoptics C44 Hexoptics C44 — This item combines high Attack Damage and Critical Strike Chance, making basic attacks especially powerful from long range. The farther away the target is, the more damage your attacks deal, while participating in a champion takedown temporarily increases your Attack Range. An excellent choice for marksmen who prefer to maintain a safe distance and deal high damage from afar.
Armor Penetration (%) and reduced enemy healing
Wild Rift Items: Dominik’s Regards
Dominik’s Regards

Dominik’s Regards
Armor Pen and bonus damage

+35 Attack Damage
+35% Armor Penetration
+25% Critical Rate

Giant Slayer: Deal bonus damage based on the enemy champion's bonus Health, up to 12% bonus damage when the enemy champion has 1.200 bonus Health.

3300

Dominik’s Regards TIPS: This item combines Attack Damage, percentage Armor Penetration, and Critical Strike Chance, allowing you to effectively deal with durable enemies. Your damage is further increased against champions with large amounts of bonus Health. An excellent choice for marksmen and other AD champions against tanks and fighters who stack Armor and Health.

Wild Rift Items: Mortal Reminder
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+35 Attack Damage
+30% Armor Penetration
+25% Critical Rate

Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3000

Mortal Reminder TIPS: This item combines Attack Damage, percentage Armor Penetration, and Critical Strike Chance, allowing you to effectively deal with armored enemies. Dealing physical damage to enemy champions applies Grievous Wounds, reducing the effectiveness of their healing and health regeneration. An excellent choice against teams with high Armor, healing, and regeneration.

Mortal Reminder Mortal Reminder — This item combines Attack Damage, percentage Armor Penetration, and Critical Strike Chance, allowing you to effectively deal with armored enemies. Dealing physical damage to enemy champions applies Grievous Wounds, reducing the effectiveness of their healing and health regeneration. An excellent choice against teams with high Armor, healing, and regeneration.
Attacks deal bonus damage
Wild Rift Items: Galeforce
Galeforce

Galeforce
Grants a dash and damage bonus

+60 Attack Damage
+25% Critical Rate
+4% Move Speed

Cloudburst (Active): Dash in a target direction and fire 3 missile(s) at the lowest Health enemy near your destination, prioritizing champions. Deal physical damage equal to 40-125 () plus 35% bonus. (60s Cooldown)

3100

Galeforce TIPS: This item greatly improves the mobility of marksmen and AD champions by granting a dash that also fires projectiles at the lowest-health nearby target. It is perfect for both finishing off weakened enemies and repositioning during fights, allowing you to dodge key abilities or quickly close the gap. An excellent choice for champions who value mobility, safety, and strong burst potential.

Wild Rift Items:  Duskblade of Draktharr
Duskblade of Draktharr

Duskblade of Draktharr
Attacks deal bonus damage

+55 Attack Damage
+10 Ability Haste

Razor:  +18 Armor Penetration.
Nightstalker: The first attack against a champion deals 60-160 bonus physical damage and slows them by 99% for 0.35s (10s cooldown). Champion takedowns refresh cooldown.

3000

Duskblade of Draktharr TIPS: This item is a pure assassin tool: it boosts your armor penetration and makes your first strike on an enemy deal a deadly burst with a brief slow. Securing a takedown grants stealth and a fast reposition window, letting you escape or continue hunting—perfect for single-target picks. It shines on mobile killers who focus on quick executions and roams; it’s less effective against bulky, high-HP frontliners.

Duskblade of Draktharr Duskblade of Draktharr — This item is a pure assassin tool: it boosts your armor penetration and makes your first strike on an enemy deal a deadly burst with a brief slow. Securing a takedown grants stealth and a fast reposition window, letting you escape or continue hunting—perfect for single-target picks. It shines on mobile killers who focus on quick executions and roams; it’s less effective against bulky, high-HP frontliners.
Gain Lifesteal and convert excess healing into a shield
Wild Rift Items: Galeforce
Galeforce

Galeforce
Grants a dash and damage bonus

+60 Attack Damage
+25% Critical Rate
+4% Move Speed

Cloudburst (Active): Dash in a target direction and fire 3 missile(s) at the lowest Health enemy near your destination, prioritizing champions. Deal physical damage equal to 40-125 () plus 35% bonus. (60s Cooldown)

3100

Galeforce TIPS: This item greatly improves the mobility of marksmen and AD champions by granting a dash that also fires projectiles at the lowest-health nearby target. It is perfect for both finishing off weakened enemies and repositioning during fights, allowing you to dodge key abilities or quickly close the gap. An excellent choice for champions who value mobility, safety, and strong burst potential.

Wild Rift Items: Bloodthirster
Bloodthirster

Bloodthirster
Gain Lifesteal and convert excess healing into a shield

+75 Attack Damage
+15% Lifesteal

Ichorshield: Convert excess healing from your Lifesteal to a shield that absorbs up to 165–345 damage.

3200

Bloodthirster TIPS: This item significantly increases physical damage and Lifesteal, providing strong health recovery from attacks. Excess healing from Lifesteal is converted into a protective shield, allowing you to build additional protection before entering a fight. An excellent choice for marksmen and other AD champions who need high damage, sustained combat power, and extra survivability.

Bloodthirster Bloodthirster — This item significantly increases physical damage and Lifesteal, providing strong health recovery from attacks. Excess healing from Lifesteal is converted into a protective shield, allowing you to build additional protection before entering a fight. An excellent choice for marksmen and other AD champions who need high damage, sustained combat power, and extra survivability.
Revives at death
Wild Rift Items: Galeforce
Galeforce

Galeforce
Grants a dash and damage bonus

+60 Attack Damage
+25% Critical Rate
+4% Move Speed

Cloudburst (Active): Dash in a target direction and fire 3 missile(s) at the lowest Health enemy near your destination, prioritizing champions. Deal physical damage equal to 40-125 () plus 35% bonus. (60s Cooldown)

3100

Galeforce TIPS: This item greatly improves the mobility of marksmen and AD champions by granting a dash that also fires projectiles at the lowest-health nearby target. It is perfect for both finishing off weakened enemies and repositioning during fights, allowing you to dodge key abilities or quickly close the gap. An excellent choice for champions who value mobility, safety, and strong burst potential.

Wild Rift Items: Guardian Angel
Guardian Angel

Guardian Angel
Revives at death

+45 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% Health and 100% Mana after 4 seconds of stasis. (180s Cooldown)

3200

Guardian Angel TIPS: This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.

Guardian Angel Guardian Angel — This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.
Anti-Shielding
Wild Rift Items: Galeforce
Galeforce

Galeforce
Grants a dash and damage bonus

+60 Attack Damage
+25% Critical Rate
+4% Move Speed

Cloudburst (Active): Dash in a target direction and fire 3 missile(s) at the lowest Health enemy near your destination, prioritizing champions. Deal physical damage equal to 40-125 () plus 35% bonus. (60s Cooldown)

3100

Galeforce TIPS: This item greatly improves the mobility of marksmen and AD champions by granting a dash that also fires projectiles at the lowest-health nearby target. It is perfect for both finishing off weakened enemies and repositioning during fights, allowing you to dodge key abilities or quickly close the gap. An excellent choice for champions who value mobility, safety, and strong burst potential.

Wild Rift Items: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

Serpent's Fang TIPS: This item is perfect for assassins and champions who face enemies with a lot of shields. It provides bonuses to attack damage and ability haste, along with increased armor penetration, making it effective against well-protected enemies. The "Shield Reaver" effect allows you to reduce the effectiveness of shields gained by enemy champions, depending on your bonus attack damage, helping to quickly break through shields. This item is especially useful against champions who rely on shields for defense, such as Lux, Braum, and others.

Serpent's Fang Serpent's Fang — This item is perfect for assassins and champions who face enemies with a lot of shields. It provides bonuses to attack damage and ability haste, along with increased armor penetration, making it effective against well-protected enemies. The "Shield Reaver" effect allows you to reduce the effectiveness of shields gained by enemy champions, depending on your bonus attack damage, helping to quickly break through shields. This item is especially useful against champions who rely on shields for defense, such as Lux, Braum, and others.

Summoner Spells

If you want to use this JHIN Adc build, you should take Flash Flash (Teleport a short distance) and Exhaust Exhaust (Exhausts target enemy champion, reducing their Movement Speed and their damage dealt) as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Exhaust Wild Rift
Exhaust

Exhaust

Exhausts target enemy champion, reducing their Movement Speed by 35% and their damage dealt by 40% for 2.5 seconds.

Cooldown: 100s

Cleanse Wild Rift
Cleanse

Cleanse

Removes disables (including spell debuffs) affecting your champion and grants immunity to disables for 0.25 seconds.

Cooldown: 110s

Runes BUILD

For runes, you should pick Dark Harvest Dark Harvest (Attacking a low-Health champion deals adaptive damage and harvests a soul from the victim.) as your keystone, followed by Brutal Brutal (Attacks deal bonus damage to enemy champions.), Coup de Grace Coup de Grace (Increases damage dealt to enemy champions with low Health.) and Legend: Bloodline Legend: Bloodline (Gains Omnivamp.) in the primary tree, as well as Nimbus Cloak Nimbus Cloak (After a spell is cast, grants a brief Movement Speed boost that allows for faster movement.) in the secondary tree. Below you can see possible options for replacing runes.
Dark Harvest Wild Rift

Dark Harvest
Bonus Damage, Stack Amplification

Damaging a champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 11.

Dark Harvest damage: 35+ 11 per soul + 10% bonus + 5%

Cooldown: 20s (Resets to 1s on takedown)

Dark Harvest
Bonus Damage, Stack Amplification
Attacking a low-Health champion deals adaptive damage and harvests a soul from the victim.
Wild Rift Precision Runes: Brutal

Brutal
Attacks deal on-hit damage

Attacks deal (5 + 6% bonus + 3% ) bonus adaptive damage to enemy champions.

Brutal
Attacks deal on-hit damage
Attacks deal bonus damage to enemy champions.
Wild Rift Precision Runes: Coup de Grace

Coup de Grace
Increase damage to low Health enemies

Your attacks deal 8% bonus adaptive damage to enemy champions with less than 40% Health.

Coup de Grace
Increase damage to low Health enemies
Increases damage dealt to enemy champions with low Health.
Wild Rift Precision Runes: Legend Bloodline

Legend: Bloodline
Increase Omnivamp

Gains 1% Omnivamp . Takedown monsters, enemy champions, or minions to gain up to an additional 7% Omnivamp .

Legend: Bloodline
Increase Omnivamp
Gains Omnivamp.
Wild Rift Inspiration Runes: Nimbus Cloak

Nimbus Cloak
Spells increase Movement Speed

After using a Spell (Flash, Ignite, etc.), 10% - 40% movement bonus for 3 seconds. The speedup effectiveness depends on the Spell's cooldown.

Nimbus Cloak
Spells increase Movement Speed
After a spell is cast, grants a brief Movement Speed boost that allows for faster movement.

Situational Runes

Сhange
Fleet Footwork
Battle Zeal
Cut Down
Bone Plating
Celerity
Mobility, Heal
Dark Harvest
Dark Harvest

Dark Harvest
Bonus Damage, Stack Amplification

Damaging a champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 11.

Dark Harvest damage: 35+ 11 per soul + 10% bonus + 5%

Cooldown: 20s (Resets to 1s on takedown)

Fleet Footwork
Fleet Footwork

Fleet Footwork
Mobility, Heal

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack gains Attack Speed, heals you, grants bonus Movement Speed. If the attack is again st a champion, it also restores Mana or Energy.

Bonus Attack Speed: 40%
Health Restore: 15-110 () + 15% bonus + 10%.
Bonus Movement Speed: 20% for 1s.

When attacking a champion, restore 8% missing mana or 8% missing energy.

When attacking minions or monsters, heals for 35% (Melee champions) or 15% (Ranged champions) of the original heal amount.

Fleet Footwork Fleet Footwork — The rune is perfect for champions who need to sustain themselves in extended fights, such as Jhin or Vayne. It allows building Energy stacks through attacks and abilities, and upon reaching 100 stacks, it provides bonus attack speed, healing, and movement speed. The rune is ideal for champions who need to survive in lane or jungles, as it restores mana or energy when attacking enemies, and also heals when attacking minions or monsters.
Increase damage during prolonged battles
Brutal
Brutal

Brutal
Attacks deal on-hit damage

Attacks deal (5 + 6% bonus + 3% ) bonus adaptive damage to enemy champions.

Battle Zeal
Battle Zeal

Battle Zeal
Increase damage during prolonged battles

Gain 1.4% stacking basic ability damage amplification every 1 second(s) while in combat with a champion. Stacks up to 3 times and only takes effect against enemy champions.

Battle Zeal Battle Zeal — This rune increases damage during extended fights, making you stronger the longer the combat lasts. It is ideal for champions who thrive in prolonged trades and sustained pressure. It works best on fighters, mages, and some marksmen who can stay in combat and gradually ramp up their damage.
Deal more damage to high Health enemies
Coup de Grace
Coup de Grace

Coup de Grace
Increase damage to low Health enemies

Your attacks deal 8% bonus adaptive damage to enemy champions with less than 40% Health.

Cut Down
Cut Down

Cut Down
Deal more damage to high Health enemies

Your attacks deal 6.57% bonus adaptive damage to enemy champions with more than 60% Health.

Cut Down Cut Down — This rune increases damage against high-health targets, helping you deal with tanky enemies more effectively. It is ideal for champions who rely on consistent damage output, especially against tanks and durable fighters. It works best on marksmen and some fighters where efficiently shredding high-health targets is important.
Anti-Burst Damage
Nimbus Cloak
Nimbus Cloak

Nimbus Cloak
Spells increase Movement Speed

After using a Spell (Flash, Ignite, etc.), 10% - 40% movement bonus for 3 seconds. The speedup effectiveness depends on the Spell's cooldown.

Bone Plating
Bone Plating

Bone Plating
Anti-Burst Damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 40s

Bone Plating Bone Plating — The rune reduces damage from enemy attacks and abilities when you take damage from an enemy champion. It lowers damage from the next few attacks or abilities for a short period, making it useful for most champions, including tanks, fighters, and even some mages. The rune helps improve survivability by mitigating damage in critical moments of the fight, making it suitable for heroes who find themselves in the heart of battles.
Bonus Movement Speed
Nimbus Cloak
Nimbus Cloak

Nimbus Cloak
Spells increase Movement Speed

After using a Spell (Flash, Ignite, etc.), 10% - 40% movement bonus for 3 seconds. The speedup effectiveness depends on the Spell's cooldown.

Celerity
Celerity

Celerity
Increase Movement Speed

Gain 2% Movement Speed. All Movement Speed bonuses on you are also increased by 7%.

Celerity Celerity — This rune provides a steady movement speed boost and amplifies any other movement speed bonuses you gain. It turns brief dashes and speed bursts into a more sustained advantage—helping you engage, disengage, and maintain better positioning in fights. Great for mobile champions, roamers, and anyone who wants stronger kiting and map presence.

Skills Order

For the skill order, you want to stick with (Q) (W) (E). You can learn more about abilities order at all levels by studying the diagram below.
DANCING GRENADE

(Q) DANCING GRENADE

6.5/6/5.5/5s 45/50/55/60

Launches a magical cartridge at an enemy, dealing 66 physical damage (45/80/115/150 + 35/45/55/65% attackdamage + 60% abilitypower) before bouncing to a nearby target that has not yet been hit. It can hit up to 4 targets and gains 44% damage each time it kills.

(Q) DANCING GRENADE
















DEADLY FLOURISH

(W) DEADLY FLOURISH

12s 60/65/70/75

Fires a long range shot that stops on the first champion hit, dealing 84 physical damage (60/100/140/180 + 40% attackdamage) to it, and 75% of that damage to minions and monsters hit along the way. If the target champion was struck by Jhin, Jhin's alles, or Lotus Traps within the last 4s, they are rooted for 1.25/1.5/1.75/2s and Jhin gains Movement Speed as though he had crit them.

(W) DEADLY FLOURISH
















CAPTIVE AUDIENCE

(E) CAPTIVE AUDIENCE

2s 35/40/45/50

Places an invisible Lotus Trap that reveals nearby enemies when walked over. it slows enemies by 30% before dealing 90 magic damage (20/100/180/260 + 120% attackdamage + 100% abilitypower). Subsequent hits deal 65% damage.

When Jhin kills an enemy champion, a Lotus Trap will spawn and detonate where they were killed.

Lotus Trap cooldown: 20/18/16/14 сек.

Deals 65% damage to non-champion enemies and champions that have recently been damaged by another trap.

(E) CAPTIVE AUDIENCE
















CURTAIN CALL

(R) CURTAIN CALL

80/70/60s 100

Sets up and channels, enabling him to fire 4 super shots at extreme range in a cone in front of him.

CURTAIN CALLThe shots stop on the first champion hit, slowing them by 80% for 1 second(s) and dealing 90 physical damage (75/150/225 + 25% attackdamage), increased by 3% for each 1% health the target is missing.

CURTAIN CALLThe 4th shot Critically Strike for 200% damage, scaling with Critical Damage.

Tap the cancel button to cancel the channel.

(R) CURTAIN CALL
















Adc JHIN Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Adc JHIN. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

JHIN Wild Rift

Threats

Extreme
[6]
Major
[9]
Even
[12]
Minor
[6]

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Synergies

Ideal
[6]
Strong
[11]
Ok
[9]
Low
[3]

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Adc JHIN Counter Items

We have prepared a list of items and spells that will help counter Adc JHIN in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Armor

Items that reduce Auto Attacks (AA) / Physical Damage.
Wild Rift Items: Plated Steelcaps
Plated Steelcaps

Plated Steelcaps
Reduces damage from champion attacks

+150 Max Health
+20 Armor
+45 Move Speed

Block: Reduces damage from champion attacks by 10%.

1200

Plated Steelcaps TIPS: These boots provide reliable protection against champions who rely heavily on basic attacks. They increase your Health and Armor, while the passive further reduces damage taken from enemy champion attacks. An excellent choice against marksmen, AD fighters, and other auto-attack-focused champions.

Wild Rift Items: Randuin's Omen
Randuin's Omen

Randuin's Omen
Counters Critical Strike Damage

+400 Max Health
+75 Armor

Resilience: Critically Struck deal 30% less damage to you.
Countercurrent: Gain 1 stacks of Countercurrent when Critically Struck by physical damage. Each stuck grants 5% Movement Speed and 5% slow resist. Max 4 stacks.

2800

Randuin's Omen TIPS: This item is built to counter crit-heavy builds. It provides a large health pool and armor while reducing damage from critical strikes, making you much tougher in head-on engagements. When you are critically struck, you gain stacks that boost your movement and slow resistance, helping you hold position and control fight spacing. — Perfect for tanks and bruisers who need to stand up to high-crit auto-attackers and survive extended teamfights.

Wild Rift Items: Thornmail
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an attack, deal 20 + 6% bonus Armor + 1% bonus Health magic damage to the attacker.
Entwine: Apply 50% Grievous Wounds to enemy champions for 3 second(s) when stuck by their attacks or dealing damage to them.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: This item reflects a portion of incoming physical damage back to attackers as magic damage and applies an effect that reduces enemy healing effectiveness. A strong pick versus teams with heavy auto-attack damage and sustain — ideal for tanks and bruisers who need to absorb focus and cut down opponent healing.

Wild Rift Items: Dead Man's Plate
Dead Man's Plate

Dead Man's Plate
Increases Movement Speed

+350 Max Health
+70 Armor
+4% Movement Speed

Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired.
Crushing Blow: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slows by 75% for 1 second.

2800

Dead Man's Plate TIPS: This item provides a substantial boost to health and armor, and its “Momentum” passive builds movement speed as you move—up to a cap—until you land an attack, which then triggers “Crushing Blow”, dealing bonus magic damage based on the momentum removed and slowing enemies at full stacks. This makes it an excellent choice for tanks and bruisers who need extra mobility to engage quickly and sustain through fights. Tips: ideal for champions who need to close distance and absorb damage; pairs extremely well with Spellblade items (e.g., Divine Sunderer) for additional burst damage on engage.

Wild Rift Items: Frozen Heart
Frozen Heart

Frozen Heart
Reduces enemy Attack Speed

+80 Armor
+400 Max Mana
+20 Ability Haste

Winter's Caress: Reduce the Attack Speed of enemy champions within 650 units of you by 25%.

2550

Frozen Heart TIPS: This item combines a large amount of Armor, additional Mana, and Ability Haste, providing strong protection against physical damage. Nearby enemy champions have their Attack Speed reduced, making it especially effective against marksmen and other opponents who rely heavily on frequent basic attacks. An excellent choice for tanks and fighters against attack-focused team compositions.

Reduce Attack Speed

Items that reduce JHIN Attack Speed.
Warden's Mail Wild Rift
Warden's Mail

Warden's Mail
Reduces enemy's Attack Speed

+35 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 seconds when struck by an attack.

1050

Wild Rift Items: Frozen Heart
Frozen Heart

Frozen Heart
Reduces enemy Attack Speed

+80 Armor
+400 Max Mana
+20 Ability Haste

Winter's Caress: Reduce the Attack Speed of enemy champions within 650 units of you by 25%.

2550

Frozen Heart TIPS: This item combines a large amount of Armor, additional Mana, and Ability Haste, providing strong protection against physical damage. Nearby enemy champions have their Attack Speed reduced, making it especially effective against marksmen and other opponents who rely heavily on frequent basic attacks. An excellent choice for tanks and fighters against attack-focused team compositions.

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
LoL Wild Rift Seeker's Armguard
Seeker's Armguard

Seeker's Armguard
Turn invulnerable

+20 Armor
+35 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1200

Seeker's Armguard TIPS: This item combines Ability Power with extra defense, but its defining feature is the ability to become temporarily invulnerable. Its active effect lets you completely avoid lethal damage, dodge crucial enemy abilities, or buy time for your cooldowns to return. It is an excellent choice for mages and AP assassins who need to survive burst damage and outplay opponents in critical teamfights.

Wild Rift Items: Zhonya's Hourglass
Zhonya's Hourglass

Zhonya's Hourglass
Turn invulnerable

+40 Armor
+110 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (90s Cooldown)

3300

Zhonya's Hourglass TIPS: This item combines high Ability Power with extra armor, while its defining feature is the ability to become completely invulnerable for a short time. Its active effect allows you to survive lethal damage, avoid crucial enemy abilities, or buy time for your cooldowns to recover. It is an excellent choice for mages and AP assassins who need to outlive enemy focus and turn the tide of a teamfight.

Gain a Shield

Gives you a shield that increases your chances of survival against JHIN.
Wild Rift Items: Sterak's Gage
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health
+20% Tenacity

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 5 seconds (70s Cooldown).
Sterak's Fury: Triggering Lifeline increases size and grants 30% Tenacity for 8 seconds.

3200

Sterak's Gage TIPS: This item combines a large amount of Health, crowd control resistance, and additional Attack Damage based on the champion's base Attack Damage. When your Health drops to a critical level, it grants a powerful shield that scales with bonus Health and temporarily provides even more Tenacity. An excellent choice for fighters and other AD champions who need additional survivability in extended and intense fights.

Wild Rift Items: Locket of the Iron Solari
Locket of the Iron Solari

Locket of the Iron Solari
Team shield

+200 Max Health
+30 Armor
+30 Magic Resistance
+10 Ability Haste

Locket (Active):  Grants a shield to yourself and nearby allied champions that each absorbs 250-370 damage for 2.5 seconds. (60s Cooldown)

This effect is reduced by 50% if the target has been affected by another Locket in the last 20 seconds.

2600

Locket of the Iron Solari TIPS: This item provides powerful team-wide protection during fights. Its active grants a shield to you and nearby allies, helping your team survive burst damage and reducing the impact of enemy engages. It is an excellent choice for tanks and supports who stay close to their teammates and want to maximize their team's survivability in teamfights.

Wild Rift Items: Gargoyle Stoneplate
Gargoyle Stoneplate

Gargoyle Stoneplate
Shield

+200 Max Health
+45 Armor
+45 Magic Resistance
+10 Ability Haste

Stoneplate (Active): Gain a base shield that absorbs damage equal to 100 plus 90% bonusand gain size, decayng over 2.5s. (60s Cooldown)

2900

Gargoyle Stoneplate TIPS: This item greatly increases your survivability during teamfights. Its active grants a powerful shield that scales with your bonus Health, allowing you to withstand heavy focus fire and remain on the frontline longer. It is an excellent choice for tanks and bruisers who need to absorb large amounts of damage while protecting their team.

Adc JHIN Tips

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Adc JHIN Strengths and Weaknesses

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Adc JHIN Strategy and Tactics

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Adc JHIN Power Spikes

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Build Counters Counter Items Tips Con Game Plan Power Spikes

Adc (VAMP) JHIN Build items and runes

The information below will help you get familiar with the game on the Adc (VAMP) Line JHIN. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

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Adc (VAMP) JHIN Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Adc (VAMP) JHIN. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

Coming soon..

This section is currently empty, but we assure you that we are working tirelessly to fill this section!

Adc (VAMP) JHIN Counter Items

We have prepared a list of items and spells that will help counter Adc (VAMP) JHIN in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

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Adc (VAMP) JHIN Tips

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Adc (VAMP) JHIN Strengths and Weaknesses

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Adc (VAMP) JHIN Strategy and Tactics

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Adc (VAMP) JHIN Power Spikes

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Wild Rift JHIN Ability and Tips

WHISPERWHISPER
P
DANCING GRENADEDANCING GRENADE
Q
DEADLY FLOURISHDEADLY FLOURISH
W
CAPTIVE AUDIENCECAPTIVE AUDIENCE
E
CURTAIN CALLCURTAIN CALL
R

(PASSIVE) WHISPER

WHISPER

Jhin's hand cannon, Whisper, has a fixed Attack Speed and can be fired 4 times before needing to be reloaded. His bonus Attack Speed is converted into Attack Damage.

Jhin's Critical Strikes from attacks deal only 80% Critical Damage. The last shot always Critically Strikes, and deals an additional 11% of the target's missing Health as physical damage.

Whisper's Critical Strikes grant him 14% Movement Speed (14% + 0.44% attackspeed  per 1% bonus Attack Speed he has) for 2 second(s).

Attacks deal damage scaling with Critical Rate and bonus Attack Speed.

Ability Tips

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Video

(Q) DANCING GRENADE

DANCING GRENADE

6.5/6/5.5/5s 45/50/55/60

Launches a magical cartridge at an enemy, dealing 66 physical damage (45/80/115/150 + 35/45/55/65% attackdamage + 60% abilitypower) before bouncing to a nearby target that has not yet been hit. It can hit up to 4 targets and gains 44% damage each time it kills.

Ability Tips

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Video

(W) DEADLY FLOURISH

DEADLY FLOURISH

12s 60/65/70/75

Fires a long range shot that stops on the first champion hit, dealing 84 physical damage (60/100/140/180 + 40% attackdamage) to it, and 75% of that damage to minions and monsters hit along the way. If the target champion was struck by Jhin, Jhin's alles, or Lotus Traps within the last 4s, they are rooted for 1.25/1.5/1.75/2s and Jhin gains Movement Speed as though he had crit them.

Ability Tips

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Video

(E) CAPTIVE AUDIENCE

CAPTIVE AUDIENCE

2s 35/40/45/50

Places an invisible Lotus Trap that reveals nearby enemies when walked over. it slows enemies by 30% before dealing 90 magic damage (20/100/180/260 + 120% attackdamage + 100% abilitypower). Subsequent hits deal 65% damage.

When Jhin kills an enemy champion, a Lotus Trap will spawn and detonate where they were killed.

Lotus Trap cooldown: 20/18/16/14 сек.

Deals 65% damage to non-champion enemies and champions that have recently been damaged by another trap.

Ability Tips

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Video

(R) CURTAIN CALL

CURTAIN CALL

80/70/60s 100

Sets up and channels, enabling him to fire 4 super shots at extreme range in a cone in front of him.

CURTAIN CALLThe shots stop on the first champion hit, slowing them by 80% for 1 second(s) and dealing 90 physical damage (75/150/225 + 25% attackdamage), increased by 3% for each 1% health the target is missing.

CURTAIN CALLThe 4th shot Critically Strike for 200% damage, scaling with Critical Damage.

Tap the cancel button to cancel the channel.

Ability Tips

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Video

Wild Rift JHIN Skills Combo

🥇HARD 🥈MEDIUM 🥉EASY

Jhin Assassination

Execution

R1
R2
R3
R4
R5
W
F
AA
Q
AA

Use this combo to damage from range and follow-up with unexpected burst.

Use (R) CURTAIN CALL. Right after the fourth shot is fired. (W) DEADLY FLOURISH then FLASH immediately to shorten the cast time and gap close. AA, (Q) DANCING GRENADE and AA once you land. Finish with more AA's.

Combo Video

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

JHIN Change history

 ADJUSTED 22 SEP 2026 (PATCH 7.3)

BASE STATS
Critical Strike Damage: 175% → 200%.
Attack Speed cap: 2.5 → 3 attacks per second.
Attack Speed Ratio: 0.625.
Base Attack Speed: 0.625.
Base Bonus Attack Speed: 0.06.
Attack Speed per Level: 0.032.
Base Attack Damage: 58 → 60.
Attack Damage Growth: 4.55 → 5.

(PASSIVE) WHISPER
[New] Critical strikes now deal only 80% of normal Critical Strike Damage.
Fourth-shot bonus damage to turrets: 135%/162% (with Infinity Edge) → 150%/172.5% (with Infinity Edge).
Attack Damage conversion ratio: bonus Attack Speed × 30% + Critical Rate × 45% + level × 4.5% → bonus Attack Speed × 30% + Critical Rate × 40% + level × 3%.
Critical-strike Movement Speed: 15% + 0.55% × bonus Attack Speed → 14% + 0.44% × bonus Attack Speed.

(R) CURTAIN CALL
Fourth super shot damage ratio: 200% → current Critical Damage.
 ADJUSTED 09 JAN 2025 (PATCH 6.0)

BASE STATS
Base Health: 570 → 600.
Health per level: 115 → 128.
Armor per level: 3.9 → 4.5.
Magic Resist per level: 0.8 → 1.4.
BUFFED 15 AUG 2024 (PATCH 5.2B)

(PASSIVE) WHISPER
Bonus Attack Damage: (25% of bonus Attack Speed + 40% of Crit Rate+ 4.5% of Champion Level)*Attack Damage → (30% of bonus Attack Speed + 45% of Crit Rate+ 4.5% of Champion Level)*Attack Damage.
Attack speed boosted by Crit rate: 15% + 0.4% for every 1% bonus attack speed → 15% + 0.55% for every 1% bonus attack speed.

(R) CURTAIN CALL
Damage: 50/125/200 + 25% Attack Damage → 75/150/225 + 25% Attack Damage.
BUFFED 10 APR 2024 (PATCH 5.1)

(PASSIVE) WHISPER
Attack Damage increase per level: 4% per level → 4.5% per level.
NERFED 13 SEP 2023 (PATCH 4.3С)

(PASSIVE) WHISPER
Bonus damage of the last bullet: 14% + level × 1% (reach the upper limit of 25% on level 11) Health loss → 10% + level × 1% (reach the upper limit of 25% on level 15) Health loss.

(W) DEADLY FLOURISH
Damage: 50/100/150/200 + 50% Attack Damage → 60/100/140/180 + 40% Attack Damage.
 ADJUSTED 08 JUN 2023 (PATCH 4.2A)

(PASSIVE) WHISPER
Attack Damage bonus: 5% per level → 4% per level.
Movement bonus crit ratio: 10% → 15%.

(Q) DANCING GRENADE
Attack Damage bonus: 40/50/60/70% → 35/45/55/65%.
 ADJUSTED 25 MAY 2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
Attack range: 550 → 575.

(PASSIVE) WHISPER
The percentage increase of attack power brought by the level: Level × 3% → Level × 5%.

(Q) DANCING GRENADE
Cast range: 550 → 575.

(E) CAPTIVE AUDIENCE
Optimize the smart casting effect of the Lotus Trap, when using smart casting, it will automatically cast spells to the nearest enemy.
BUFFED 29 MAR 2023 (PATCH 4.1A)

(W) DEADLY FLOURISH
Cooldown: 14s → 12s.
 ADJUSTED 14 SEP 2022 (PATCH 3.4)

(W) DEADLY FLOURISH
Cast time: 11 frames → 9 frames.
Root duration: 1.5/1.75/2/2.25s → 1.25/1.5/1.75/2s.
BUFFED 13 JUL 2022 (PATCH 3.3)

(Q) DANCING GRENADE
Damage Amp from bouncing: 35% → 44%.

(W) DEADLY FLOURISH
Root duration: 1.25/1.5/1.75/2 → 1.5/1.75/2/2.25.
NERFED 08 APR 2022 (PATCH 3.1B)

(PASSIVE) WHISPER
Fourth shot missing health damage to monsters: Un-capped → Maximum of 1000 damage.
 ADJUSTED 23 MAR 2022 (PATCH 3.1)

BASE STATS
Base health: 610 → 570.

(PASSIVE) WHISPER
Missing health physical damage: 15% → 15% + 1% per level (capped at 25% at lvl 11).
BUFFED 14 SEP 2021 (PATCH 2.5)

(W) DEADLY FLOURISH
Root duration: 1/1.25/1.5/1.75s → 1.25/1.5/1.75/2s.
NERFED 29 MAR 2021 (PATCH 2.2)

(E) CAPTIVE AUDIENCE
Now deals 65% damage to non-champions.
NERFED 08 DEC 2020 (PATCH 1.1)

BASE STATS
Starting attack speed: Reduced from 0,75 → 0,66.
Attack damage growth per level: 5,5 → 4,55.
Attack damage at level 15 without items: 196 → 177.

(E) CAPTIVE AUDIENCE
Slow: 45% → 30%.

(R) CURTAIN CALL
Cooldown: 80/70/60 → 95/80/65.
BUFFED 08 DEC 2020 (PATCH 1.1)

BASE STATS
Attack speed growth per level: 2,2% → 3,2%.
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    yordle-trap radiant-virtue abyssal-mask hollow-radiance knights-vow unending-despair gargoyle-stoneplate
    bulwark-of-the-mountain black-mist-scythe ardent-censer harmonic-echo staff-of-flowing-waters imperial-mandate mikaels-blessing locket-of-the-iron-solari
    shurelyas-battlesong whispering-circlet diadem-of-songs echoes-of-helia
    gluttonous-greaves berserkers-greaves mercurys-treads plated-steelcaps ionian-boots-of-lucidity boots-of-mana boots-of-dynamism
    immortal-treds gunmetal-greaves chainlaced-crushers armored-advance crimson-lucidity spellslingers-shoes armorcrusher-boots
100-90=
  1. Temiiro
    -2
    Temiiro Poro 24 Sep 2023
    Are these runes, especially the great rune, really the best option for him? Several people recommend another rune
    1. FC Limonix
      -4
      FC Limonix Summoner 5 Jul 2024
      Эта руна даёт ему возможность дольше жить
  2. metamisa
    -5
    metamisa Poro 5 Apr 2024
    jhinnie is a mage?? :O
  3. Max Kurty
    -5
    Platinum
    Max Kurty (iPhone Pro Max)
    Summoner 19 Apr 2024
    - Adc:
    gluttonous-greaves the-collector infinity-edge bloodthirster mortal-reminder guardian-angel

    I'm not a jhin fan, but this champion can make a big impact on any game - it's a fact. Also, he's strong and has a great skill pack, despite not having much mobility.
  4. Luca Risaliti
    -4
    Iron
    Luca Risaliti
    Summoner 24 Apr 2024
    I think the build probably needs to be updated ! What fo you think ?

    I suggest to buy collector last item It really really helps