JHIN Wild Rift
A
Wild Rift ADC
374
123 706

24 Jul 2024
Wild Rift: JHIN - Build Guide (Items, Runes, COMBOS, SKILLS ORDER) Wild Rift Mages Wild Rift Marksmans
BUFF

Damage
10
Toughness
3.3
Utility
3.3
Difficulty
6.6
League of Legends: Wild Rift JHIN, role - Mage / Marksman. Use the guidelines to take your JHIN Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position JHIN is in the rating table, go to the - Tier List page.
attackdamage 60 (8.5)
heal 570 (115)
healthregeneration 6 (0.6)
attackspeed 0.66 (0)
mana 390 (57)
mpreg 9 (1.1)
movementspeed 340 (0)
armor 35 (3.9)
magicresistance 30 (0.9)
criticalstrike 175 (0)


Wild Rift ADC Adc JHIN's Build items and runes for LoL Wild Rift

Key items
Starting
Long Sword Wild Rift
Long Sword

Long Sword

+12 Attack Damage

500

Core
LoL Wild Rift: Stormrazor
Stormrazor

Stormrazor
Energized attacks deal bonus damage and slow

+40 Attack Damage
+25% Critical Rate
+20% Attack Speed

Energized: Moving and attacking generates Energized Attack.
Paralyze: Energized Attack gain 65-135 bonus magic damage and slow by 75% for 0.75 second.

3100

Magnetic Blaster Wild Rift
Magnetic Blaster

Magnetic Blaster
Attacks increase in range and deal bonus damage

+25% Critical Rate
+35% Attack Speed

Fervor: +5% Move Speed.
Energized: Moving and attacking will generate an Energized Attack.
Power Blitz: Energized Attacks generate 25% faster, gain 125 range (50 range for melee attacks), and deal 50-120 bonus magic damage. Damage bounces to 5 nearby enemies and can Critically Strike.

2900

Bloodthirster Wild Rift
Bloodthirster

Bloodthirster
Grants bonus AD and Attack Speed

+50 Attack Damage
+25% Critical Rate

Bloody:  +12% Physical Vamp.
Bloodsworn: Gain 11-25 AD and 10% Attack Speed when your Health is above 50%.

3300

Boots and Enchant
Gluttonous Greaves Wild Rift
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+35 Attack Damage
+45 Move Speed.

Conversion: +7% Omnivamp.

1400

Boots of Dynamism Wild Rift
Boots of Dynamism

Boots of Dynamism
Attack Damage, Armor Penetration

+30 Attack Damage
+45 Move Speed.

Strike:  +10 Armor Penetration.

1400

Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Quicksilver Enchant Wild Rift
Quicksilver Enchant

Quicksilver Enchant
Dispels crowd control

Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

800

Е
Defense options
Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Build items options
JHIN - Main Build 👑
LoL Wild Rift: Stormrazor
Stormrazor

Stormrazor
Energized attacks deal bonus damage and slow

+40 Attack Damage
+25% Critical Rate
+20% Attack Speed

Energized: Moving and attacking generates Energized Attack.
Paralyze: Energized Attack gain 65-135 bonus magic damage and slow by 75% for 0.75 second.

3100

Magnetic Blaster Wild Rift
Magnetic Blaster

Magnetic Blaster
Attacks increase in range and deal bonus damage

+25% Critical Rate
+35% Attack Speed

Fervor: +5% Move Speed.
Energized: Moving and attacking will generate an Energized Attack.
Power Blitz: Energized Attacks generate 25% faster, gain 125 range (50 range for melee attacks), and deal 50-120 bonus magic damage. Damage bounces to 5 nearby enemies and can Critically Strike.

2900

Bloodthirster Wild Rift
Bloodthirster

Bloodthirster
Grants bonus AD and Attack Speed

+50 Attack Damage
+25% Critical Rate

Bloody:  +12% Physical Vamp.
Bloodsworn: Gain 11-25 AD and 10% Attack Speed when your Health is above 50%.

3300

Mortal Reminder Wild Rift
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+30 Attack Damage
+25% Critical Rate

Last Whisper:  +16-30% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Situational Changes
vs Shield
Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

LoL Wild Rift: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

vs Ability Power
Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Runes BUILD
Fleet Footwork Wild Rift

Fleet Footwork
Mobility, Heal

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if attack a champion.

Heal: 15-85 () + 30% bonus + 30%.
Movement Speed bonus: 20% for 1s.

When attacking a champion, restore 8% missing mana or 8% missing energy.

Heals for: Melee 60% | Ranged 20% when attacking minions or monsters.

Fleet Footwork
Mobility, Heal
Moving, attacking and casting builds Energy stacks. At maximum stacks, your next attack heals and grants increased Movement Speed.
Brutal Wild Rift

Brutal
On-hit Damage

Basic attacks deal 12-19 bonus adaptive damage on-hit against champions.

Brutal
On-hit Damage
Attacks deal bonus damage to enemy champions.
Coup de Grace Wild Rift

Coup de Grace
Bonus Damage

When an enemy champion has less than 40% Health, deals 7% bonus adaptive damage.

Coup de Grace
Bonus Damage
Increases damage dealt to enemy champions with low Health.
Legend: Bloodline Wild rift

Legend: Bloodline
Omnivamp

Gains 1% Omnivamp . Takedown monsters, enemy champions, or minions to gain up to an additional 7% Omnivamp .

Legend: Bloodline
Omnivamp
Gains Omnivamp.
Bone Plating Wild Rift

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Bone Plating
Block Combo-damage
Reduces incoming damage.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Ghost Wild Rift
Ghost

Ghost

Gain a large burst of movement speed, that decays to 25% bonus movement speed for 8 seconds. With each takedown, Ghost's duration is extended by 6 seconds, refreshing its effects, up to the original amount.

Cooldown: 90s

Exhaust Wild Rift
Exhaust

Exhaust

Exhausts target enemy champion, reducing their Movement Speed by 60% and their damage dealt by 40% for 2.5 seconds.

Cooldown: 100s

Skills Order
DANCING GRENADE

6.5/6/5.5/5s 45/50/55/60

Launches a magical cartridge at an enemy, dealing 66 physical damage (45/80/115/150 + 35/45/55/65% attackdamage + 60% abilitypower) before bouncing to a nearby target that has not yet been hit. It can hit up to 4 targets and gains 44% damage each time it kills.

(Q) DANCING GRENADE
















DEADLY FLOURISH

12s 60/65/70/75

Fires a long range shot that stops on the first champion hit, dealing 84 physical damage (60/100/140/180 + 40% attackdamage) to it, and 75% of that damage to minions and monsters hit along the way. If the target champion was struck by Jhin, Jhin's alles, or Lotus Traps within the last 4s, they are rooted for 1.25/1.5/1.75/2s and Jhin gains Movement Speed as though he had crit them.

(W) DEADLY FLOURISH
















CAPTIVE AUDIENCE

2s 35/40/45/50

Places an invisible Lotus Trap that reveals nearby enemies when walked over. it slows enemies by 30% before dealing 90 magic damage (20/100/180/260 + 120% attackdamage + 100% abilitypower). Subsequent hits deal 65% damage.

When Jhin kills an enemy champion, a Lotus Trap will spawn and detonate where they were killed.

Lotus Trap cooldown: 20/18/16/14 сек.

Deals 65% damage to non-champion enemies and champions that have recently been damaged by another trap.

(E) CAPTIVE AUDIENCE
















CURTAIN CALL

80/70/60s 100

Channels to fire 4 super shots at extreme range in a cone.

CURTAIN CALLThe shots stop on the first champion hit, slowing it by 80% for 0.75s and dealing 65 physical damage (50/125/200 + 25% attackdamage), increased by 3% for each 1% health the target is missing.

CURTAIN CALLThe 4th shot crits for 200% damage.

Tap the cancel button to cancel the channel.

(R) CURTAIN CALL
















Wild Rift ADC Adc JHIN Counters, Synergys, Tips, Tactics

CHAMPIONS ITEMS TIPS ABILITIE'S TIPS STRENGTHS & WEAKNESSES GAME PLAN POWER SPIKES
Threats
Extreme Major Even Minor

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JHIN Wild Rift
Synergies
Ideal Strong Ok Low
Low Ok Strong Ideal

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Armor
Items that reduce Auto Attacks (AA) / Physical Damage.
Plated Steelcaps Wild Rift
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken by 7-10% ().

1350

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Randuin's Omen Wild Rift
Randuin's Omen

Randuin's Omen
Attack to heal from enemy Critical Strikes

+400 Max Health
+65 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain Determination equal to 25% (melee) / 18% (ranged) of the pre-mitigation damage for 5 seconds, up to a maximum of 500. When you attack a champion, consume all Determination and heal yourself for the same amount. If you still have unconsumed Determination after 5 second(s), automatically consume all Determination to heal yourself for half of the amount.

2800

Thornmail Wild Rift
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Dead Man's Plate Wild Rift
Dead Man's Plate

Dead Man's Plate
Increases Movement Speed

+250 Max Health
+50 Armor

Relentless: +5% Move Speed.
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired.
Crushing Blow: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slows by 50% for 1 second.

2800

Frozen Heart Wild Rift
Frozen Heart

Frozen Heart
Reduces all nerby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Reduce Attack Speed
Items that reduce JHIN Attack Speed.
Warden's Mail Wild Rift
Warden's Mail

Warden's Mail
Reduces enemy's Attack Speed

+35 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 seconds when struck by an attack.

1050

Frozen Heart Wild Rift
Frozen Heart

Frozen Heart
Reduces all nerby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Cleanse or Block Spells
Items with ability or property to cleanse or block negative spells.
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Quicksilver Enchant Wild Rift
Quicksilver Enchant

Quicksilver Enchant
Dispels crowd control

Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

800

Е
LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Gain a Shield
Gives you a shield that increases your chances of survival against JHIN.
Sterak's Gage Wild Rift
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds.

3200

Immortal Shieldbow Wild Rift
Immortal Shieldbow

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low

+40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp

Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 300 + 3 per 1% Critical Rate (300-600) damage for 5 seconds. (90s Cooldown).

Buttle Furor: Triggering Lifeline grants  +8% Physical Vamp for 8 seconds.

3200

Locket Enchant Wild Rift
Locket Enchant

Locket Enchant
Area of effect magic shield

Locket (Active):  Grants a shield to yourself and nearby allied champions that each absorbs 60-390 damage for 2.5 seconds. (60s cooldown)

This effect is reduced by 50% if the target has been affected by another Locket in the last 20 seconds.

500

Е
Gargoyle Enchant Wild Rift
Gargoyle Enchant

Gargoyle Enchant
Shield

Stoneplate (Active): Gain a shield that absorbs 25% of your maximum health that decays over 4 seconds. If there are 3 or more enemies nearby, the shield value increases by 300%. Damage dealt is reduced by 40% for 4 seconds. If the shield breaks early, damage reduction will end. (60s Cooldown)

500

Е
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Wild Rift JHIN's COMBOS + VIDEO GUIDE

🥇HARD 🥈MEDIUM 🥉EASY
Jhin Assassination
R1
R2
R3
R4
R5
W
F
AA
Q
AA

Use this combo to damage from range and follow-up with unexpected burst.

Use (R) CURTAIN CALL. Right after the fourth shot is fired. (W) DEADLY FLOURISH then FLASH immediately to shorten the cast time and gap close. AA, (Q) DANCING GRENADE and AA once you land. Finish with more AA's.
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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
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Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift JHIN's ABILITIES

WHISPER P DANCING GRENADE Q DEADLY FLOURISH W CAPTIVE AUDIENCE E CURTAIN CALL R
WHISPER

(PASSIVE) WHISPER

Jhin's hand cannon, Whisper, carries 4 shots before needing to be reloaded and fires at a fixed rate. (Attack speed will be converted into Attack Damage). The final bullet will critically strike and deal additional 11% missing Health physical damage (perlevel). Whenever Whisper crits, Jhin gains a burst of 15% movement speed (15% + 0.4% per 1% bonus attackspeed) for 2s.

Attack Damage scales with Critical Strike Chance and bonus Attack Speed.

Open Video

DANCING GRENADE

(Q) DANCING GRENADE

6.5/6/5.5/5s 45/50/55/60

Launches a magical cartridge at an enemy, dealing 66 physical damage (45/80/115/150 + 35/45/55/65% attackdamage + 60% abilitypower) before bouncing to a nearby target that has not yet been hit. It can hit up to 4 targets and gains 44% damage each time it kills.

Open Video

DEADLY FLOURISH

(W) DEADLY FLOURISH

12s 60/65/70/75

Fires a long range shot that stops on the first champion hit, dealing 84 physical damage (60/100/140/180 + 40% attackdamage) to it, and 75% of that damage to minions and monsters hit along the way. If the target champion was struck by Jhin, Jhin's alles, or Lotus Traps within the last 4s, they are rooted for 1.25/1.5/1.75/2s and Jhin gains Movement Speed as though he had crit them.

Open Video

CAPTIVE AUDIENCE

(E) CAPTIVE AUDIENCE

2s 35/40/45/50

Places an invisible Lotus Trap that reveals nearby enemies when walked over. it slows enemies by 30% before dealing 90 magic damage (20/100/180/260 + 120% attackdamage + 100% abilitypower). Subsequent hits deal 65% damage.

When Jhin kills an enemy champion, a Lotus Trap will spawn and detonate where they were killed.

Lotus Trap cooldown: 20/18/16/14 сек.

Deals 65% damage to non-champion enemies and champions that have recently been damaged by another trap.

Open Video

CURTAIN CALL

(R) CURTAIN CALL

80/70/60s 100

Channels to fire 4 super shots at extreme range in a cone.

CURTAIN CALLThe shots stop on the first champion hit, slowing it by 80% for 0.75s and dealing 65 physical damage (50/125/200 + 25% attackdamage), increased by 3% for each 1% health the target is missing.

CURTAIN CALLThe 4th shot crits for 200% damage.

Tap the cancel button to cancel the channel.

Open Video

JHIN: champion change history (buffs and nerfs)

▲ BUFF 10.04.2024 (PATCH 5.1)

(PASSIVE) WHISPER
Attack Damage increase per level: 4% per level → 4.5% per level.
▼ NERF 13.09.2023 (PATCH 4.3С)

(PASSIVE) WHISPER
Bonus damage of the last bullet: 14% + level × 1% (reach the upper limit of 25% on level 11) Health loss → 10% + level × 1% (reach the upper limit of 25% on level 15) Health loss.

(W) DEADLY FLOURISH
Damage: 50/100/150/200 + 50% Attack Damage → 60/100/140/180 + 40% Attack Damage.
✱ ADJUST 08.06.2023 (PATCH 4.2A)

(PASSIVE) WHISPER
Attack Damage bonus: 5% per level → 4% per level.
Movement bonus crit ratio: 10% → 15%.

(Q) DANCING GRENADE
Attack Damage bonus: 40/50/60/70% → 35/45/55/65%.
✱ ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
Attack range: 550 → 575.

(PASSIVE) WHISPER
The percentage increase of attack power brought by the level: Level × 3% → Level × 5%.

(Q) DANCING GRENADE
Cast range: 550 → 575.

(E) CAPTIVE AUDIENCE
Optimize the smart casting effect of the Lotus Trap, when using smart casting, it will automatically cast spells to the nearest enemy.
▲ BUFF 29.03.2023 (PATCH 4.1A)

(W) DEADLY FLOURISH
Cooldown: 14s → 12s.
✱ ADJUST 14.09.2022 (PATCH 3.4)

(W) DEADLY FLOURISH
Cast time: 11 frames → 9 frames.
Root duration: 1.5/1.75/2/2.25s → 1.25/1.5/1.75/2s.
▲ BUFF 13.07.2022 (PATCH 3.3)

(Q) DANCING GRENADE
Damage Amp from bouncing: 35% → 44%.

(W) DEADLY FLOURISH
Root duration: 1.25/1.5/1.75/2 → 1.5/1.75/2/2.25.
▼ NERF 08.04.2022 (PATCH 3.1B)

(PASSIVE) WHISPER
Fourth shot missing health damage to monsters: Un-capped → Maximum of 1000 damage.
✱ ADJUST 23.03.2022 (PATCH 3.1)

BASE STATS
Base health: 610 → 570.

(PASSIVE) WHISPER
Missing health physical damage: 15% → 15% + 1% per level (capped at 25% at lvl 11).
▲ BUFF 14.09.2021 (PATCH 2.5)

(W) DEADLY FLOURISH
Root duration: 1/1.25/1.5/1.75s → 1.25/1.5/1.75/2s.
▼ NERF 29.03.2021 (PATCH 2.2)

(E) CAPTIVE AUDIENCE
Now deals 65% damage to non-champions.
▼ NERF 08.12.2020 (PATCH 1.1)

BASE STATS
Starting attack speed: Reduced from 0,75 → 0,66.
Attack damage growth per level: 5,5 → 4,55.
Attack damage at level 15 without items: 196 → 177.

(E) CAPTIVE AUDIENCE
Slow: 45% → 30%.

(R) CURTAIN CALL
Cooldown: 80/70/60 → 95/80/65.
▲ BUFF 08.12.2020 (PATCH 1.1)

BASE STATS
Attack speed growth per level: 2,2% → 3,2%.
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JHIN's Lore

Jhin is a meticulous criminal psychopath who believes murder is art. Once an Ionian prisoner, but freed by shadowy elements within Ionia's ruling council, the serial killer now works as their cabal's assassin. Using his gun as his paintbrush, Jhin creates works of artistic brutality, horrifying victims and onlookers. He gains a cruel pleasure from putting on his gruesome theater, making him the ideal choice to send the most powerful of messages: terror.
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Comments (5)
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    chempunk-chainsword immortal-shieldbow magnetic-blaster the-collector spear-of-shojin titanic-hydra terminus sundered-sky
    eclipse
    force-of-nature frozen-heart winters-approach fimbulwinter guardian-angel iceborn-gauntlet protectors-vow randuins-omen
    abyssal-mask spirit-visage steraks-gage sunfire-cape thornmail warmogs-armor zekes-convergence dead-mans-plate
    ixtali-seedjar dawnshroud amaranths-twinguard mantle-of-the-twelfth-hour searing-crown heartsteel
    boots-of-mana gluttonous-greaves ionian-boots-of-lucidity mercurys-treads ninja-tabi boots-of-dynamism berserkers-greaves quicksilver-enchant
    teleport-enchant gargoyle-enchant glorious-enchant locket-enchant protobelt-enchant magnetron-enchants repulser-enchants veil-enchants
    meteor-enchant revitalizing-grail redeeming-enchant stasis-enchant ravenous-hydra
    black-mist-scythe bulwark-of-the-mountain talisman-of-ascension
1+1+8=
  1. Temiiro
    +2
    Temiiro Poro 24 Sep 2023
    Are these runes, especially the great rune, really the best option for him? Several people recommend another rune
    1. FC Limonix
      0
      FC Limonix Summoner 5 Jul 2024
      Эта руна даёт ему возможность дольше жить
  2. metamisa
    0
    metamisa Poro 5 Apr 2024
    jhinnie is a mage?? :O
  3. Max Kurty
    +2
    Platinum
    Max Kurty (iPhone Pro Max)
    Summoner 19 Apr 2024
    - Adc:
    gluttonous-greaves the-collector infinity-edge bloodthirster mortal-reminder guardian-angel

    I'm not a jhin fan, but this champion can make a big impact on any game - it's a fact. Also, he's strong and has a great skill pack, despite not having much mobility.
  4. Luca Risaliti
    0
    Iron
    Luca Risaliti
    💎Premium 24 Apr 2024
    I think the build probably needs to be updated ! What fo you think ?

    I suggest to buy collector last item It really really helps