24 Sep 2023 Wild Rift: JHIN - Build Guide (Items, Runes, COMBOS, SKILLS ORDER)
NERF
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Adc JHIN's Build items and runes for LoL Wild Rift

Long Sword +12 Attack Damage
500

Youmuu's Ghostblade
Increases Movement Speed +55 Attack Damage
+15 Ability Haste
Slice: +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacks removes all Momentum. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds. 3000

The Collector
Execute low health champions +40 Attack Damage
+25% Critical Rate
Killer: +10 Armor Penetration.
Death and Taxes: Dealing damage that would leave an enemy champion below 5% of their maximum Health executes them. Champion kills grant an additional 25 gold.
Limited to 1 The Collector. 2900

Infinity Edge
Increases Critical Strike Damage +55 Attack Damage
+25% Critical Rate
Infinity: Critical Strikes deal 205% damage instead of 175%. 3400

Boots of Dynamism
Attack Damage, Armor Penetration +30 Attack Damage
+45 Move Speed.
Strike: +8 Armor Penetration.
1500

Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown) 1000

Quicksilver Enchant
Dispels crowd control
Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)
Cannot be used during knock up or knock back effects. 800

Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400

Edge of Night
Blocks an enemy ability +250 Max Health
+50 Attack Damage
Gouge: +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown) 3150

Youmuu's Ghostblade
Increases Movement Speed +55 Attack Damage
+15 Ability Haste
Slice: +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacks removes all Momentum. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds. 3000

The Collector
Execute low health champions +40 Attack Damage
+25% Critical Rate
Killer: +10 Armor Penetration.
Death and Taxes: Dealing damage that would leave an enemy champion below 5% of their maximum Health executes them. Champion kills grant an additional 25 gold.
Limited to 1 The Collector. 2900

Infinity Edge
Increases Critical Strike Damage +55 Attack Damage
+25% Critical Rate
Infinity: Critical Strikes deal 205% damage instead of 175%. 3400

Bloodthirster
Physical Vamp generates a shield +55 Attack Damage
+25% Critical Rate
Bloody: +12% Physical Vamp.
Bloodsworn: Physical Vamp overheals you, generating a shield that absorbs 40-320 Damage. This shield decays out of combat over 10 seconds.
3300

Lord Dominik's Regard
Armor Penetration, Critical Strike Chance +35 Attack Damage
+25% Critical Rate
Last Whisper: +16-30% Armor Penetration.
Adrenaline: If not engaged in champion combat, your next attack on champion gains 80% increased Attack Speed. 3200

Youmuu's Ghostblade
Increases Movement Speed +55 Attack Damage
+15 Ability Haste
Slice: +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacks removes all Momentum. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds. 3000

The Collector
Execute low health champions +40 Attack Damage
+25% Critical Rate
Killer: +10 Armor Penetration.
Death and Taxes: Dealing damage that would leave an enemy champion below 5% of their maximum Health executes them. Champion kills grant an additional 25 gold.
Limited to 1 The Collector. 2900

Infinity Edge
Increases Critical Strike Damage +55 Attack Damage
+25% Critical Rate
Infinity: Critical Strikes deal 205% damage instead of 175%. 3400

Rapid Firecannon
Increases Attack Range +25% Critical Rate
+35% Attack Speed
Hunter's Swiftness: +5% Move Speed.
Energized: Moving and attacking will generate an Energized Attack.
Sharpshooter: Energized Attack generate 25% faster, gain 50-120 bonus magic damage and gain 125 attack range. Melee attacks gain only 50 range. 2800

Mortal Reminder
Armor Penetration (%) +45 Attack Damage
Last Whisper: +16-30% Armor Penetration.
Sepsis: Dealing physical damage applies a 40% Grievous Wounds to enemy champions for 3 seconds. If the enemy is below 50% Health, this effect is increased to 60% Grievous Wounds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 3000

Lord Dominik's Regard
Armor Penetration, Critical Strike Chance +35 Attack Damage
+25% Critical Rate
Last Whisper: +16-30% Armor Penetration.
Adrenaline: If not engaged in champion combat, your next attack on champion gains 80% increased Attack Speed. 3200

Mortal Reminder
Armor Penetration (%) +45 Attack Damage
Last Whisper: +16-30% Armor Penetration.
Sepsis: Dealing physical damage applies a 40% Grievous Wounds to enemy champions for 3 seconds. If the enemy is below 50% Health, this effect is increased to 60% Grievous Wounds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 3000

Lord Dominik's Regard
Armor Penetration, Critical Strike Chance +35 Attack Damage
+25% Critical Rate
Last Whisper: +16-30% Armor Penetration.
Adrenaline: If not engaged in champion combat, your next attack on champion gains 80% increased Attack Speed. 3200

Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400

Lord Dominik's Regard
Armor Penetration, Critical Strike Chance +35 Attack Damage
+25% Critical Rate
Last Whisper: +16-30% Armor Penetration.
Adrenaline: If not engaged in champion combat, your next attack on champion gains 80% increased Attack Speed. 3200

Serpent's Fang
Anti-Shielding +50 Attack Damage
+10 Ability Haste
Stab: +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain by (50% for Melee Champions | 35% for Ranged Champions) for 3 seconds. When you damage an enemy who is unaffected by Shield Reaver, reduce all shields on them by (50% for Melee Champions 35% for Ranged Champions).
Shield reduction is not applied to targets with shields that only block magic damage. 2800

Lord Dominik's Regard
Armor Penetration, Critical Strike Chance +35 Attack Damage
+25% Critical Rate
Last Whisper: +16-30% Armor Penetration.
Adrenaline: If not engaged in champion combat, your next attack on champion gains 80% increased Attack Speed. 3200

Edge of Night
Blocks an enemy ability +250 Max Health
+50 Attack Damage
Gouge: +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown) 3150

First Strike
Bonus Gold, Bonus Damage
0.25s after engaging an enemy champion in combat, dealing damage to them grants 5 gold and a First Strike effect that lasts 3s to you, allowing you to deal 9% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100% /ranged: 85%) during the effect.
Cooldown: 20s


Gathering storm
Increasing AD/AP
Every 3 minutes, gain increasing Adaptive or
. Totaling: 2/5/9/14
or 4/10/18/28
based on game time.

Coup de Grace
Bonus Damage
When an enemy champion has less than 40% Health, deals 7% bonus adaptive damage.

Legend: Bloodline
Omnivamp
Gains 1% Omnivamp . Takedown monsters, enemy champions, or minions to gain up to an additional 7% Omnivamp
.


Bone Plating
Block Combo-damage
When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.
Cooldown: 30s

Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s

Ghost
Gain a large burst of movement speed, that decays to 25% bonus movement speed for 8 seconds. With each takedown, Ghost's duration is extended by 6 seconds, refreshing its effects, up to the original amount.
Cooldown: 90s

Exhaust
Exhausts target enemy champion, reducing their Movement Speed by 60% and their damage dealt by 40% for 2.5 seconds.
Cooldown: 100s

(Q) DANCING GRENADE

(W) DEADLY FLOURISH

(E) CAPTIVE AUDIENCE

(R) CURTAIN CALL
Adc (VAMP) JHIN's Build items and runes for LoL Wild Rift

Long Sword +12 Attack Damage
500

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low +40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp
Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 200 + 3 per 1% Critical Rate (200-500) damage for 5 seconds. (90s Cooldown).
Buttle Furor: Triggering Lifeline grants +5% Physical Vamp. for 8 seconds.
3200

Infinity Edge
Increases Critical Strike Damage +55 Attack Damage
+25% Critical Rate
Infinity: Critical Strikes deal 205% damage instead of 175%. 3400

Lord Dominik's Regard
Armor Penetration, Critical Strike Chance +35 Attack Damage
+25% Critical Rate
Last Whisper: +16-30% Armor Penetration.
Adrenaline: If not engaged in champion combat, your next attack on champion gains 80% increased Attack Speed. 3200

Gluttonous Greaves
Attack Damage, Omnivamp +35 Attack Damage
+45 Move Speed.
Conversion: +7% Omnivamp.
1400

Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown) 1000

Quicksilver Enchant
Dispels crowd control
Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)
Cannot be used during knock up or knock back effects. 800

Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400

Edge of Night
Blocks an enemy ability +250 Max Health
+50 Attack Damage
Gouge: +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown) 3150

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low +40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp
Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 200 + 3 per 1% Critical Rate (200-500) damage for 5 seconds. (90s Cooldown).
Buttle Furor: Triggering Lifeline grants +5% Physical Vamp. for 8 seconds.
3200

Infinity Edge
Increases Critical Strike Damage +55 Attack Damage
+25% Critical Rate
Infinity: Critical Strikes deal 205% damage instead of 175%. 3400

Lord Dominik's Regard
Armor Penetration, Critical Strike Chance +35 Attack Damage
+25% Critical Rate
Last Whisper: +16-30% Armor Penetration.
Adrenaline: If not engaged in champion combat, your next attack on champion gains 80% increased Attack Speed. 3200

Bloodthirster
Physical Vamp generates a shield +55 Attack Damage
+25% Critical Rate
Bloody: +12% Physical Vamp.
Bloodsworn: Physical Vamp overheals you, generating a shield that absorbs 40-320 Damage. This shield decays out of combat over 10 seconds.
3300

Rapid Firecannon
Increases Attack Range +25% Critical Rate
+35% Attack Speed
Hunter's Swiftness: +5% Move Speed.
Energized: Moving and attacking will generate an Energized Attack.
Sharpshooter: Energized Attack generate 25% faster, gain 50-120 bonus magic damage and gain 125 attack range. Melee attacks gain only 50 range. 2800

Lord Dominik's Regard
Armor Penetration, Critical Strike Chance +35 Attack Damage
+25% Critical Rate
Last Whisper: +16-30% Armor Penetration.
Adrenaline: If not engaged in champion combat, your next attack on champion gains 80% increased Attack Speed. 3200

Mortal Reminder
Armor Penetration (%) +45 Attack Damage
Last Whisper: +16-30% Armor Penetration.
Sepsis: Dealing physical damage applies a 40% Grievous Wounds to enemy champions for 3 seconds. If the enemy is below 50% Health, this effect is increased to 60% Grievous Wounds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 3000

Rapid Firecannon
Increases Attack Range +25% Critical Rate
+35% Attack Speed
Hunter's Swiftness: +5% Move Speed.
Energized: Moving and attacking will generate an Energized Attack.
Sharpshooter: Energized Attack generate 25% faster, gain 50-120 bonus magic damage and gain 125 attack range. Melee attacks gain only 50 range. 2800

Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400

Rapid Firecannon
Increases Attack Range +25% Critical Rate
+35% Attack Speed
Hunter's Swiftness: +5% Move Speed.
Energized: Moving and attacking will generate an Energized Attack.
Sharpshooter: Energized Attack generate 25% faster, gain 50-120 bonus magic damage and gain 125 attack range. Melee attacks gain only 50 range. 2800

Edge of Night
Blocks an enemy ability +250 Max Health
+50 Attack Damage
Gouge: +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown) 3150

Rapid Firecannon
Increases Attack Range +25% Critical Rate
+35% Attack Speed
Hunter's Swiftness: +5% Move Speed.
Energized: Moving and attacking will generate an Energized Attack.
Sharpshooter: Energized Attack generate 25% faster, gain 50-120 bonus magic damage and gain 125 attack range. Melee attacks gain only 50 range. 2800

Serpent's Fang
Anti-Shielding +50 Attack Damage
+10 Ability Haste
Stab: +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain by (50% for Melee Champions | 35% for Ranged Champions) for 3 seconds. When you damage an enemy who is unaffected by Shield Reaver, reduce all shields on them by (50% for Melee Champions 35% for Ranged Champions).
Shield reduction is not applied to targets with shields that only block magic damage. 2800

First Strike
Bonus Gold, Bonus Damage
0.25s after engaging an enemy champion in combat, dealing damage to them grants 5 gold and a First Strike effect that lasts 3s to you, allowing you to deal 9% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100% /ranged: 85%) during the effect.
Cooldown: 20s


Gathering storm
Increasing AD/AP
Every 3 minutes, gain increasing Adaptive or
. Totaling: 2/5/9/14
or 4/10/18/28
based on game time.

Giant Slayer
Takedown high health champions
Deal bonus damage based on the enemy champion’s bonus health, up to 14% bonus damage when the enemy champion has 700 bonus health.

Legend: Bloodline
Omnivamp
Gains 1% Omnivamp . Takedown monsters, enemy champions, or minions to gain up to an additional 7% Omnivamp
.


Bone Plating
Block Combo-damage
When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.
Cooldown: 30s

Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s

Ghost
Gain a large burst of movement speed, that decays to 25% bonus movement speed for 8 seconds. With each takedown, Ghost's duration is extended by 6 seconds, refreshing its effects, up to the original amount.
Cooldown: 90s

Exhaust
Exhausts target enemy champion, reducing their Movement Speed by 60% and their damage dealt by 40% for 2.5 seconds.
Cooldown: 100s

(Q) DANCING GRENADE

(W) DEADLY FLOURISH

(E) CAPTIVE AUDIENCE

(R) CURTAIN CALL
Wild Rift JHIN's COMBOS + VIDEO GUIDE










Use this combo to damage from range and follow-up with unexpected burst.
Use (R) CURTAIN CALL. Right after the fourth shot is fired. (W) DEADLY FLOURISH then FLASH immediately to shorten the cast time and gap close. AA, (Q) DANCING GRENADE and AA once you land. Finish with more AA's.
Wild Rift JHIN's ABILITIES

(PASSIVE) WHISPER
Jhin's hand cannon, Whisper, carries 4 shots before needing to be reloaded and fires at a fixed rate. (Attack speed will be converted into Attack Damage). The final bullet will critically strike and deal additional 11% missing Health physical damage (). Whenever Whisper crits, Jhin gains a burst of 15% movement speed (15% + 0.4% per 1% bonus
) for 2s.
Attack Damage scales with Critical Strike Chance and bonus Attack Speed.
Open video

(Q) DANCING GRENADE
6.5/6/5.5/5s
45/50/55/60
Launches a magical cartridge at an enemy, dealing 66 physical damage (45/80/115/150 + 35/45/55/65% + 60%
) before bouncing to a nearby target that has not yet been hit. It can hit up to 4 targets and gains 44% damage each time it kills.
Open video

(W) DEADLY FLOURISH
12s
60/65/70/75
Fires a long range shot that stops on the first champion hit, dealing 84 physical damage (60/100/140/180 + 40% ) to it, and 75% of that damage to minions and monsters hit along the way. If the target champion was struck by Jhin, Jhin's alles, or Lotus Traps within the last 4s, they are rooted for 1.25/1.5/1.75/2s and Jhin gains Movement Speed as though he had crit them.
Open video

(E) CAPTIVE AUDIENCE
2s
35/40/45/50
Places an invisible Lotus Trap that reveals nearby enemies when walked over. it slows enemies by 30% before dealing 90 magic damage (20/100/180/260 + 120% + 100%
). Subsequent hits deal 65% damage.
When Jhin kills an enemy champion, a Lotus Trap will spawn and detonate where they were killed.
Lotus Trap cooldown: 20/18/16/14 сек.
Deals 65% damage to non-champion enemies and champions that have recently been damaged by another trap.
Open video

(R) CURTAIN CALL
80/70/60s
100
Channels to fire 4 super shots at extreme range in a cone.The shots stop on the first champion hit, slowing it by 80% for 0.75s and dealing 65 physical damage (50/125/200 + 25%
), increased by 3% for each 1% health the target is missing.
The 4th shot crits for 200% damage.
Tap the cancel button to cancel the channel.
Open video
JHIN: champion change history (buffs and nerfs)
(PASSIVE) WHISPER
Bonus damage of the last bullet: 14% + level × 1% (reach the upper limit of 25% on level 11) Health loss → 10% + level × 1% (reach the upper limit of 25% on level 15) Health loss.
(W) DEADLY FLOURISH
Damage: 50/100/150/200 + 50% Attack Damage → 60/100/140/180 + 40% Attack Damage.
(PASSIVE) WHISPER
Attack Damage bonus: 5% per level → 4% per level.
Movement bonus crit ratio: 10% → 15%.
(Q) DANCING GRENADE
Attack Damage bonus: 40/50/60/70% → 35/45/55/65%.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
Attack range: 550 → 575.
(PASSIVE) WHISPER
The percentage increase of attack power brought by the level: Level × 3% → Level × 5%.
(Q) DANCING GRENADE
Cast range: 550 → 575.
(E) CAPTIVE AUDIENCE
Optimize the smart casting effect of the Lotus Trap, when using smart casting, it will automatically cast spells to the nearest enemy.
(W) DEADLY FLOURISH
Cooldown: 14s → 12s.
(W) DEADLY FLOURISH
Cast time: 11 frames → 9 frames.
Root duration: 1.5/1.75/2/2.25s → 1.25/1.5/1.75/2s.
(Q) DANCING GRENADE
Damage Amp from bouncing: 35% → 44%.
(W) DEADLY FLOURISH
Root duration: 1.25/1.5/1.75/2 → 1.5/1.75/2/2.25.
WHISPER (PASSIVE)
Fourth shot missing health damage to monsters: Un-capped → Maximum of 1000 damage.
BASE STATS
Base health: 610 → 570.
WHISPER (PASSIVE)
Missing health physical damage: 15% → 15% + 1% per level (capped at 25% at lvl 11).
(W) DEADLY FLOURISH
Root duration: 1/1.25/1.5/1.75s → 1.25/1.5/1.75/2s.
(E) CAPTIVE AUDIENCE
Now deals 65% damage to non-champions.
BASE STATS
Starting attack speed: Reduced from 0,75 → 0,66.
Attack damage growth per level: 5,5 → 4,55.
Attack damage at level 15 without items: 196 → 177.
(E) CAPTIVE AUDIENCE
Slow: 45% → 30%.
CURTAIN CALL (ULTIMATE)
Cooldown: 80/70/60 → 95/80/65.
BASE STATS
Attack speed growth per level: 2,2% → 3,2%.
JHIN's Lore
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