21 Sep 2023 Wild Rift: KARMA - Build Guide (Items, Runes, COMBOS, SKILLS ORDER)
BUFF
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Mid KARMA's Build items and runes for LoL Wild Rift

Amplifying Tome +25 Ability Power
500

Luden's Echo
Abilities deal bonus damage +85 Ability Power
+300 Max Mana
+20 Ability Haste
Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% ) bonus magic damage to your target and up to 3 nearby enemies.
3000

Imperial Mandate
Crowd control grants additional ally damage +200 Max Health
+40 Ability Power
+20 Ability Haste
Coordinated Fire: Abilities that Slow or Immobilize a champion deal 47-75 bonus magic damage and marks them for 4 seconds (6 seconds cooldown per enemy champion). Allied champion damage detonates the mark, dealing an additional 94-150 magic damage (based on ally level) and granting you both 20% Move Speed, for 2 seconds. 2500

Rabadon's Deathcap
Boosts Ability Power +110 Ability Power
Overkill: Increases Ability Power by 40%. 3400

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration +55 Ability Power
+150% Mana Regeneration
Magic Break: +8% Magic Penetration.
1400

Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown) 1000

Meteor Enchant
Large Area Damage
Starfall (Active): Lights up an area and summons a meteor after 2.5 seconds, dealing 25% of each enemy's maximum health as magic damage. (90s Cooldown)
Minions and Monsters cannot take more than 500 damage. 500

Crystalline Reflector
Reduce physical damage and deals magic damage back +45 Armor
+60 Ability Power
+15 Ability Haste
Mirroed Force: Ability casts grant a mirrow shard (up to 3) that each block 10 physical damage + 5% AP from an enemy champion and deal 20 magic damage + 10% AP
to them.
2900

Banshee's Veil
Block an enemy ability +75 Ability Power
+40 Magic Resistance
+15 Ability Haste
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown) 2800

Luden's Echo
Abilities deal bonus damage +85 Ability Power
+300 Max Mana
+20 Ability Haste
Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% ) bonus magic damage to your target and up to 3 nearby enemies.
3000

Imperial Mandate
Crowd control grants additional ally damage +200 Max Health
+40 Ability Power
+20 Ability Haste
Coordinated Fire: Abilities that Slow or Immobilize a champion deal 47-75 bonus magic damage and marks them for 4 seconds (6 seconds cooldown per enemy champion). Allied champion damage detonates the mark, dealing an additional 94-150 magic damage (based on ally level) and granting you both 20% Move Speed, for 2 seconds. 2500

Rabadon's Deathcap
Boosts Ability Power +110 Ability Power
Overkill: Increases Ability Power by 40%. 3400

Void Staff
Magic Penetration (%) +70 Ability Power
Dissolve: +45% Magic Penetration.
2900

Morellonomicon
Magic damage reduces enemy healing +70 Ability Power
+20 Ability Haste
Affliction: Dealing Magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If the target is below 50% Health, this effect is increased to 60% Grievous Wounds instead.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2500

Luden's Echo
Abilities deal bonus damage +85 Ability Power
+300 Max Mana
+20 Ability Haste
Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% ) bonus magic damage to your target and up to 3 nearby enemies.
3000

Imperial Mandate
Crowd control grants additional ally damage +200 Max Health
+40 Ability Power
+20 Ability Haste
Coordinated Fire: Abilities that Slow or Immobilize a champion deal 47-75 bonus magic damage and marks them for 4 seconds (6 seconds cooldown per enemy champion). Allied champion damage detonates the mark, dealing an additional 94-150 magic damage (based on ally level) and granting you both 20% Move Speed, for 2 seconds. 2500

Rabadon's Deathcap
Boosts Ability Power +110 Ability Power
Overkill: Increases Ability Power by 40%. 3400

Horizon Focus
Stacking ranged and imobilizing abilities deals bonus damage +80 Ability Power
+150 Max Health
+15 Ability Haste
Hypershot: Apply 1 mark and enemy champion when you damage them with a non-target ability from 500 units away. Apply 2 marks for imobilizing theme, regardless of distance. Marked enemies are reveled and detonate at 3 stacks, inflicting a new mark and dealing 90 + 25% magic damage to the target.
2800

Void Staff
Magic Penetration (%) +70 Ability Power
Dissolve: +45% Magic Penetration.
2900

Morellonomicon
Magic damage reduces enemy healing +70 Ability Power
+20 Ability Haste
Affliction: Dealing Magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If the target is below 50% Health, this effect is increased to 60% Grievous Wounds instead.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2500

Banshee's Veil
Block an enemy ability +75 Ability Power
+40 Magic Resistance
+15 Ability Haste
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown) 2800

Morellonomicon
Magic damage reduces enemy healing +70 Ability Power
+20 Ability Haste
Affliction: Dealing Magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If the target is below 50% Health, this effect is increased to 60% Grievous Wounds instead.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2500

Crystalline Reflector
Reduce physical damage and deals magic damage back +45 Armor
+60 Ability Power
+15 Ability Haste
Mirroed Force: Ability casts grant a mirrow shard (up to 3) that each block 10 physical damage + 5% AP from an enemy champion and deal 20 magic damage + 10% AP
to them.
2900

Aery
Poke, Protect
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Damage: 10-60 () + 20% bonus
+ 10%
.
Shield: 20-120 () + 40% bonus
+ 20%
.
Aery cannot be sent out again until she returns to you.


Scorch
Poke
Damaging an enemy champion with an ability burns them, dealing 28-42 bonus magic damage () after 1 seconds.
Cooldown: 8s

Cheap Shot
Bonus Damage
Deals 10-45 bonus true damage to enemies whose movement is impaired.
Cooldown: 7s

Eyeball Collector
Adaptive Force
Gains 0.5 or 1
after each unique enemy champion takedown, stacking up to 10 times.
At 10 stacks, gain bonus 10 or 20
.


Transcendence
CDR
Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.
Cooldown: 8s

Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s

Barrier
Gain a shield that absorbs 100 (100–450 ) damage for 2 seconds.
Cooldown: 120s

Ignite
Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.
Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
Cooldown: 100s

(Q) INNER FLAME

(W) FOCUSED RESOLVE

(E) INSPIRE

(R) TRANSCENDENT EMBRACE
Support KARMA's Build items and runes for LoL Wild Rift

Relic Shield
Kill minions to earn bonus gold +100 Max Health
This item is for support players. When equipped, it will reduce the gold you receive from killing minions and monsters. If there are multiples of this item within the party, only one of them can take effect at any given time.
Gains 1 charge(s) every 30 seconds (up to 3 times). Attacking enemy minions consumes 1 charge(s) and executes minions whose Health are below 65%, granting your teammates the entire bounty, while granting you 65 bonus gold and restoring your Health by 20-80.
While you will not participate in the resulting minion bounty sharing, you will personally receive gold equal to 50% of the bounty. Your share of the bounty from the minion kill will be entirely given to nearby teammates.
Also reduces monster bounties by 50%.
Quest: Earn 500 gold with this item to transform it into Bulwark of the Mountain. 500

Bulwark of the Mountain
Kill minions to earn bonus gold +175 Max Health
+10 Ability Haste
Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive). 0

Luden's Echo
Abilities deal bonus damage +85 Ability Power
+300 Max Mana
+20 Ability Haste
Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% ) bonus magic damage to your target and up to 3 nearby enemies.
3000

Imperial Mandate
Crowd control grants additional ally damage +200 Max Health
+40 Ability Power
+20 Ability Haste
Coordinated Fire: Abilities that Slow or Immobilize a champion deal 47-75 bonus magic damage and marks them for 4 seconds (6 seconds cooldown per enemy champion). Allied champion damage detonates the mark, dealing an additional 94-150 magic damage (based on ally level) and granting you both 20% Move Speed, for 2 seconds. 2500

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration +55 Ability Power
+150% Mana Regeneration
Magic Break: +8% Magic Penetration.
1400

Meteor Enchant
Large Area Damage
Starfall (Active): Lights up an area and summons a meteor after 2.5 seconds, dealing 25% of each enemy's maximum health as magic damage. (90s Cooldown)
Minions and Monsters cannot take more than 500 damage. 500

Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown) 1000

Bulwark of the Mountain
Kill minions to earn bonus gold +175 Max Health
+10 Ability Haste
Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive). 0

Luden's Echo
Abilities deal bonus damage +85 Ability Power
+300 Max Mana
+20 Ability Haste
Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% ) bonus magic damage to your target and up to 3 nearby enemies.
3000

Imperial Mandate
Crowd control grants additional ally damage +200 Max Health
+40 Ability Power
+20 Ability Haste
Coordinated Fire: Abilities that Slow or Immobilize a champion deal 47-75 bonus magic damage and marks them for 4 seconds (6 seconds cooldown per enemy champion). Allied champion damage detonates the mark, dealing an additional 94-150 magic damage (based on ally level) and granting you both 20% Move Speed, for 2 seconds. 2500

Rabadon's Deathcap
Boosts Ability Power +110 Ability Power
Overkill: Increases Ability Power by 40%. 3400

Void Staff
Magic Penetration (%) +70 Ability Power
Dissolve: +45% Magic Penetration.
2900

Void Staff
Magic Penetration (%) +70 Ability Power
Dissolve: +45% Magic Penetration.
2900

Banshee's Veil
Block an enemy ability +75 Ability Power
+40 Magic Resistance
+15 Ability Haste
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown) 2800

Void Staff
Magic Penetration (%) +70 Ability Power
Dissolve: +45% Magic Penetration.
2900

Crystalline Reflector
Reduce physical damage and deals magic damage back +45 Armor
+60 Ability Power
+15 Ability Haste
Mirroed Force: Ability casts grant a mirrow shard (up to 3) that each block 10 physical damage + 5% AP from an enemy champion and deal 20 magic damage + 10% AP
to them.
2900

Void Staff
Magic Penetration (%) +70 Ability Power
Dissolve: +45% Magic Penetration.
2900

Morellonomicon
Magic damage reduces enemy healing +70 Ability Power
+20 Ability Haste
Affliction: Dealing Magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If the target is below 50% Health, this effect is increased to 60% Grievous Wounds instead.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2500

Aery
Poke, Protect
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Damage: 10-60 () + 20% bonus
+ 10%
.
Shield: 20-120 () + 40% bonus
+ 20%
.
Aery cannot be sent out again until she returns to you.


Scorch
Poke
Damaging an enemy champion with an ability burns them, dealing 28-42 bonus magic damage () after 1 seconds.
Cooldown: 8s

Cheap Shot
Bonus Damage
Deals 10-45 bonus true damage to enemies whose movement is impaired.
Cooldown: 7s

Zombie Ward
Vision, Adaptive Force
Removing an enemy ward spawns a Zombie Ward in its place, granting vision of the surrounding area for 120 seconds. Also gains 2 or 4
. Stacks up to 5 times.
Gains a bonus 10 or 20
upon reaching 5 stacks.


Transcendence
CDR
Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.
Cooldown: 8s

(Q) INNER FLAME

(W) FOCUSED RESOLVE

(E) INSPIRE

(R) TRANSCENDENT EMBRACE
Wild Rift KARMA's COMBOS + VIDEO GUIDE








Use this combo to unexpectedly engage a teamfight and optimize your CCs on the enemies.
At 2 (PASSIVE) MANTRA stacks, use (E) INSPIRE to approach the teamfight. Once you are close enough, FLASH into range and immediately use your empowered (W) FOCUSED RESOLVE on nearby enemies. AA them while maintaining the tether. Once the root lands, use (R) TRANSCENDENT EMBRACE to pull the enemies back. Prep your (Q) INNER FLAME on the center where the enemies are going to land to deal maximum AOE damage and slow them. Finish with more AAs.
Wild Rift KARMA's ABILITIES

(PASSIVE) MANTRA
Every spell cast grants Karma a stack of Mantra. At 3 stacks, she enters a Mantra State, enhancing her next basic ability.
Open video

(Q) INNER FLAME
10/9/8/7s
60
Fires a blast of energy, dealing 70 magic damage (70/110/150/190 + 40% ) to the first target hit and surrounding enemies, and slowing them by 35% for 1.5 seconds.
Mantra: Increases the destructive power of the blast, dealing 70 magic damage (70/150/230/310 + 50%
) to the first target hit and surrounding enemies. The blast leaves a field for 1.5 seconds, slowing targets by 50%, after which it explodes and deals 40 magic damage (40/80/120/160 + 50%
).
Open video

(W) FOCUSED RESOLVE
15s
55/60/65/70
Tethers up to two nearby enemy champions, dealing 35 magic damage (35/60/85/110 + 40% ) and revealing them for 1.75 seconds. If targets fail to break the tether, they take 40 magic damage (40/70/100/130 + 45%
) and are rooted for 1/1.25/1.5/1.75 seconds(s).
Mantra: A new tether will be formed between tethered targets. If there is only one tethered, the new teather will spread toward and additional nearby enemy champion. If targets fail to break all the tethers, they take 40 magic damage (40/70/100/130 + 45%
) and are rooted for an improved 1.5/1.75/2/2.25 seconds.
Open video

(E) INSPIRE
10/9.5/9/8.5s
70
Grants an allied champion 65 sheald (70/100/130/160 + 65% ) for 3 seconds and 30% movement speed 1.5 seconds.
Mantra: Karma focuses her power, granting a 140 shield (140/200/260/320 + 65%
) that decays over 4 seconds, and 60% movement speed that decays 20% over the same duration. An additional ring is generated around the shielded target, and the first ally champion who enters the ring will be granted the same shield.
Open video

(R) TRANSCENDENT EMBRACE
70/65/60s
100
Immediately enters Mantra state.
Forms a ring of spirit energy at the target location. After 1s, it detonates, dealing 150 magic damage (150/250/350 + 60% ) to all enemies inside the circle and slowing them by 35% for 1s. If enemies are hit by the outer ring, they will be knocked back toward the center
Open video
KARMA: champion change history (buffs and nerfs)
(Q) INNER FLAME
Base damage: 60/100/140/180 → 70/110/150/190.
Mantra bonus damage: 60/140/220/300 → 70/150/230/310.
(E) INSPIRE
Shield value: 60/90/120/150 + 50% Ability Power → 70/100/130/160 + 65% Ability Power.
Mantra bonus shield: 120/180/240/300 + 50% Ability Power → 140/200/260/320 + 65% Ability Power.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
(W) FOCUSED RESOLVE
Cooldown: 13s → 15s.
(E) INSPIRE
Non-Mantra Movement Speed: 45% → 30%.
(Q) INNER FLAME
Mana cost: 50 → 60.
(E) INSPIRE
Base shield: 60/100/140/180 → 60/90/120/150.
Mantra base Enhanced Shield: 150/210/270/330 → 120/180/240/300.
(Q) INNER FLAME
Base damage: 60/110/160/210 → 60/100/140/180.
TRANSCENDENT EMBRACE (ULT.)
Slow: 50% → 35%.
(Q) INNER FLAME
Mantra bonus base damage: 70/160/250/340 → 70/150/230/310.
KARMA's Lore
Wild Rift KARMA Video
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