Karma Wild Rift
S+
Wild Rift Mid
S+
Wild Rift Support
A
Wild Rift ADC
52
31 151

Wild Rift: KARMA - Build Guide (Items, Runes, Skills Leveling) Wild Rift Mages Wild Rift Support
ADJUST

Damage
6.6
Toughness
3.3
Utility
6.6
Difficulty
3.3
League of Legends: Wild Rift KARMA, role - Mage / Support. Use the guidelines to take your KARMA Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position KARMA is in the rating table, go to the - Tier List page.
attackdamage 58 (3.64) 
heal 570 (125)
healthregeneration 9 (0.71)
attackspeed 0.75 (0.01)
mana 390 (57)
mpreg 21 (1.14)
movementspeed 350 (0)
armor 37 (4.71)
magicresistance 37 (0.86)
criticalstrike 175 (0)


Mid/DUO Support

Wild Rift Mid Wild Rift ADC Mid/DUO KARMA's Build items and runes for LoL Wild Rift

Key items
Starting
Amplifying Tome Wild Rift

Amplifying Tome

+25 Ability Power

500

Core
Luden's Echo Wild Rift

Luden's Echo
Abilities deal bonus damage

+85 Ability Power
+300 Max Mana
+20 Ability Haste

Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% ) bonus magic damage to your target and up to 3 nearby enemies.

3000

Rabadon's Deathcap Wild Rift

Rabadon's Deathcap
Boosts Ability Power

+110 Ability Power

Overkill: Increases Ability Power by 40%.

3400

Archangel's Staff Wild Rift

Archangel's Staff / Seraph's Embrace
Converts Mana to Ability Power

+35 Ability Power
+500 Max Mana / +1200
+20 Ability Haste

Archangel's Staff

Awe: Grants Ability Power equal to 1% (3% Seraph's Embrace) max Mana and refunds 25% of all Mana spent.
Mana Charge: Increases max Mana by 15 every time Mana is spent. Caps at 700 bonus Mana, transforming Archangel's Staff into Seraph's Embrace. Triggers up to 3 times every 12 seconds. You may only carry one Tear of the Goddess item at a time.

Seraph's Embrace

Upgrades "Awe" and replaces "Mana Charge" with "Lifeline".
Lifeline: Damage that puts you under 35%  Health consumes 15% of your current Mana to grant a shield, equal to that amount +100 for 2 seconds. (90s cooldown).

2950

Boots
Ionian Boots of Lucidity Wild Rift

Ionian Boots of Lucidity
Cooldown

Footwear: +45 Move Speed.
Lucidity: +15 Ability Haste.
Summoned: Reduces spell cooldowns by 15%.

1000

Stasis Enchant Wild Rift

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
LoL Wild Rift: Meteor Enchant

Meteor Enchant
Large Area Damage

Starfall (Active): Lights up an area and summons a meteor after 2.5 seconds, dealing 25% of each enemy's maximum health as magic damage. (90s cooldown)

Minions and Monsters cannot take more than 500 damage.

500

Е
Defense options
LoL Wild Rift Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+45 Armor
+60 Ability Power
+15 Ability Haste

Mirroed Force: Ability casts grant a mirrow shard (up to 3) that each block 10 physical damage5% AP from an enemy champion and deal 20 magic damage + 10% AP to them.

2900

LoL Wild Rift Banshee's Veil

Banshee's Veil
Block an enemy ability

+75 Ability Power
+40 Magic Resistance
+15 Ability Haste

Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

2800

Build items options
KARMA - Main Build 👑
Luden's Echo Wild Rift

Luden's Echo
Abilities deal bonus damage

+85 Ability Power
+300 Max Mana
+20 Ability Haste

Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% ) bonus magic damage to your target and up to 3 nearby enemies.

3000

Rabadon's Deathcap Wild Rift

Rabadon's Deathcap
Boosts Ability Power

+110 Ability Power

Overkill: Increases Ability Power by 40%.

3400

Void Staff Wild Rift

Void Staff
Magic Penetration (%)

+70 Ability Power

Dissolve:  +45% Magic Penetration.

2900

Morellonomicon Wild Rift

Morellonomicon
Magic damage reduces enemy healing

+70 Ability Power
+20 Ability Haste

Affliction: Dealing Magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If the target is below 50%  Health, this effect is increased to 60% Grievous Wounds instead.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

Infinity Orb Wild Rift

Infinity Orb
Abilities deal bonus damage

+85 Ability Power

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

2900

KARMA - Alternative Build #1
Luden's Echo Wild Rift

Luden's Echo
Abilities deal bonus damage

+85 Ability Power
+300 Max Mana
+20 Ability Haste

Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% ) bonus magic damage to your target and up to 3 nearby enemies.

3000

Rabadon's Deathcap Wild Rift

Rabadon's Deathcap
Boosts Ability Power

+110 Ability Power

Overkill: Increases Ability Power by 40%.

3400

Void Staff Wild Rift

Void Staff
Magic Penetration (%)

+70 Ability Power

Dissolve:  +45% Magic Penetration.

2900

Liandry's Torment Wild Rift

Liandry's Torment
Abilities deal bonus damage

+200 Max Health
+75 Ability Power

Torment: Damaging abilities or empowered attacks  deal 20 + 0.5%0.5% of enemy's max Health as bonus magic damage over 3 seconds.

3000

Infinity Orb Wild Rift

Infinity Orb
Abilities deal bonus damage

+85 Ability Power

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

2900

KARMA - Alternative Build #2
Archangel's Staff Wild Rift

Archangel's Staff / Seraph's Embrace
Converts Mana to Ability Power

+35 Ability Power
+500 Max Mana / +1200
+20 Ability Haste

Archangel's Staff

Awe: Grants Ability Power equal to 1% (3% Seraph's Embrace) max Mana and refunds 25% of all Mana spent.
Mana Charge: Increases max Mana by 15 every time Mana is spent. Caps at 700 bonus Mana, transforming Archangel's Staff into Seraph's Embrace. Triggers up to 3 times every 12 seconds. You may only carry one Tear of the Goddess item at a time.

Seraph's Embrace

Upgrades "Awe" and replaces "Mana Charge" with "Lifeline".
Lifeline: Damage that puts you under 35%  Health consumes 15% of your current Mana to grant a shield, equal to that amount +100 for 2 seconds. (90s cooldown).

2950

Rabadon's Deathcap Wild Rift

Rabadon's Deathcap
Boosts Ability Power

+110 Ability Power

Overkill: Increases Ability Power by 40%.

3400

Void Staff Wild Rift

Void Staff
Magic Penetration (%)

+70 Ability Power

Dissolve:  +45% Magic Penetration.

2900

Morellonomicon Wild Rift

Morellonomicon
Magic damage reduces enemy healing

+70 Ability Power
+20 Ability Haste

Affliction: Dealing Magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If the target is below 50%  Health, this effect is increased to 60% Grievous Wounds instead.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

Infinity Orb Wild Rift

Infinity Orb
Abilities deal bonus damage

+85 Ability Power

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

2900

Keystone Runes
Electrocute

Electrocute
Burst Damage

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Damage: 40-194 () + 40% bonus AD + 25% AP.

Cooldown: 20-13s

Summon Aery

Aery
Poke, Protect

Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.

Damage: 10-60 () + 20% bonus AD + 10% AP.
Shield: 20-120 () + 40% bonus AD + 20% AP.

Aery cannot be sent out again until she returns to you.

Phase Rush

Phase Rush
Mobility, Ability Haste

Using 3 basic attacks or basic abilities on an enemy champion within 4s grants Ability Haste, Movement Speed and reduces the remaining cooldown of basic abilities by 20%.

Duration: 3s.

Movement Speed bonus: Melee - 40%-60% () | Ranged - 30-50% ().

Ability Haste: 25.

Cooldown: 12s

Conqueror

Conqueror
Stacking Damage, Vamp

Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.

Per stack: 2-6 bonus AD or 3-9 AP for 6s.

Fully stacked bonus: Melee - 8%, Ranged - 5% bonus omnivamp.

Fleet Footwork

Fleet Footwork
Mobility, Heal

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if attack a champion.

Heal: 15-85 () + 30% bonus + 30%.

Movement Speed bonus: 20% for 1s.

When attacking a champion, restore 8% missing mana or 8% missing energy.

Heals for: Melee 60% | Ranged 20% when attacking minions or monsters.

Grasp Of The Undying

Grasp of Undying
Tank, Heal

Every 3s in combat, your next attack on a champion will be enhanced.

Bonus magic damage: 3% + 20% bonus + 10%.

Heal: 2%.

Permanently health increase: 5.

On Ranged champions, the effects are reduced by 60%.

Aftershock

Aftershock
Control, Offense

After immobilizing an enemy champion, gain defenses and later deal a burst of magic damage around you.

Defenses: 35 AR + 60% bonus and 35 MR + 60% bonus for 2.5s.

Damage: 12-110 () + 3% max, magic damage.

Cooldown: 20s

Font Of Life

Font of Life
Team Heal

Hitting an enemy champion with an attack or ability marks them. When allies or you damage marked champions, heal those allies and yourself. Each ally can trigger this healing once per mark.

Ally Heal: 6% of your max + 30% of your.
Self Heal: 2% of your max + 10% of your.

Mark duration: 3s

Cooldown: 10s for Melee champions, 15s for Ranged champions.

Subsequent heals from other ally's marks are reduced to 25%.

Kraken Slayer

Kraken Slayer
True Damage

Gain stacks when hitting a champion with attacks. When reaching 3 stacks, deal bonus true damage on that attack.

When not attacking a champion for 3 seconds, the stacks will reset.

Damage 28-84 () + 30% bonus + 20%.

Lethal Tempo

Lethal Tempo
Attack Speed

Gain stacks of attack speed when attacking enemy champions. Stacks up to 6 times.

When fully stacked, gain additional Attack Speed.

Each stak: increase 7-13% (Melee) or 4-10% (Ranged) Attack Speed for 6 seconds.

Full stack bonus: Gain 40% Attack Speed.

Domination Runes
Brutal

Brutal
On-hit Damage

Basic attacks deal 12-19 bonus adaptive damage on-hit against champions.

Gathering Storm

Gathering storm
Increasing AD/AP

Every 3 minutes, gain increasing Adaptive AD or AP. Totaling: 2, 5, 9, 14, ect AD или 4, 10, 18, 28, ect AP based on game time.

Hunter Vampirism

Hunter - Vampirism
AD/AP, Vamp

Gain 2% physical vamp or 2% magic vamp. Unique champion takedowns grant 2 AD with 1% physical vamp or 4 AP with 1% magic vamp. (Adaptive).

Triumph

Triumph
Execute, Heal

Champion takedowns restore 10% missing health. Deal 5% more damage to champion below 35% health.

Champion

Sudden Impact
Armor Penetration, Magic Penetration

After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.

Cooldown: 4s

Weakness

Weakness
Control, Bonus damage

Imparing the movement of enemy champions makes them take 5% more damage in the following 5s.

Scorch

Scorch
Poke

Damaging an enemy champion with an ability burns them, dealing 28-42 bonus magic damage () after 1 seconds.

Cooldown: 8s

Giant Slayer

Giant Slayer
Takedown high health champions

Deal bonus damage based on the enemy champion’s bonus health, up to 14% bonus damage when the enemy champion has 700 bonus health.

Resolve Runes
Adaptive Сarapace

Adaptive Carapace
Health, AR/MR

Gain 50 Health. While below 50% Health, gain 16 AR or 16 MR based on damage type you took more of over the last 60s. (Physical grants AR | Magic grants MR).

Conditioning

Conditioning
Delayed AR/MR

Gain 5 bonus AR and MR after 3 minutes of game time. Every 2 minutes after this gain 2 bonus AR and MR.

Perseverance

Perseverance
Armor and Magic Resistance, Tenacity

Gain 10% tenacity. When immobilized, gain 16-30 Armor and Magic Resistance () for 1.5 seconds. Refresh duration time when immobilized multiple times.

Second Wind

Second Wind
Heal after taking damage

Gain 5 Health every 5 seconds.
After taking damage from an enemy champion, regenerate 6 + (2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Loyalty

Loyalty
Shared Bonus AR/MR

You gain 2 AR and 5 MR. Your closest ally champion gains 5 AR and 2 MR.

Bone Plating

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Ultimate Shield

Ultimate Shield
Shield

Gain a shield 90-300 after casting your ultimate for 3 seconds. Shield amount is (75 + level × 15 ).

Cooldown: 45s

Nullifying Orb

Nullifying Orb
Shield when low health

If you would take damage from a champion that causes you to fall below 35% of your maximum health, gaina shield for 4 seconds.

Shield: 60 + 50% bonus + 30%.

Cooldown: 60s

Inspiration Runes
Pathfinde

Pathfinder
Mobility, Restore Health, Restore Mana

Gain 30 bonus movement speed in the river. When in the river while out of combat, restore 1.5% missing health or 1.5% missing mana (based on the lowest value) every 1 seconds and gain an additional 20 bonus movement speed.

Mastermind

Mastermind
Objectives, Gold

Deal 10% bonus true damage to epic monsters. Participate in defeating epic monsters to get 100 bonus gold.

Transcendence

Transcendence
CDR

Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.

Cooldown: 8s

Sweet Tooth

Sweet Tooth
Honeyfruit, Gold

Increases Honeyfruit healing by 20%. Whenever you or a nearby ally eats a Honeyfruit gain 15 gold.

Pack Hunter

Pack Hunter
Mobility, Team Gold

While near ally champions, gain 2% Movement Speeed. For each unique ally you participate in a takedown with, you gain 50 gold and the ally gains 50 gold.

Manaflow Band

Manaflow Band
Mana

Hitting an enemy champion with and ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Nimbus Cloak

Nimbus Cloak
Movement Speed

After casting a Summoner Spell, gain 10% - 40% movement bonus for 3 seconds. The speedup effectiveness depends onthe Summoner Spell's cooldown.

Demolish

Demolish
Destroy Turrets

When within 5.5 range of the enemy turret, gain a charge every 0.5 seconds, up to 6 times. When fully charged, your next basic attack against the turret deals an additional (200 + 30% max ) Physical Damage.

Cooldown: 30s

Spells
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Barrier

Barrier

Gain a shield that absorbs 100 (100–450 ) damage for 2 seconds.

Cooldown: 120s

Wild Rift Support Support KARMA's Build items and runes for LoL Wild Rift

KEY ITEMS
Starting
LoL Wild Rift: Spectral Sickle

Spectral Sickle
Attack champions and structures to gain bonus gold

This item is for support players and will reduce the gold you receive from killing minions and monsters. Quest item owners cannot make progress toward Quests while near an ally with a Quest item.

Versatile: Gain 6 Attack Damage or 12 Ability Power. (Adaptive)
Tribute: While near an allied champion, damaging abilities and attacks against champions or structures grant 40 gold. These effects recharge every 15 seconds (Max 3 charges). Additionally, earn 50% less gold from killing minions and monsters, earn 100% bonus gold from nearby minions not killed by allies, and earn 1 bonus gold per 3 seconds.
Quest: Earn 500 gold from this Item to transform it into Harrowing Crescent.

500

Core
LoL Wild Rift: Black Mist Scythe

Black Mist Scythe
Attack champions and structures to gain bonus gold

+10 Ability Haste

Versatile: Gain 20 Attack Damage or 40 Ability Power. (Adaptive)
Tribute: Earn 2 gold per 3 seconds.
Spellcraft: Kills and assists against enemy champions refresh the total cooldown of your enchantments by 40%.

500

LoL Wild Rift: Imperial Mandate

Imperial Mandate
Crowd control grants additional ally damage

+200 Max Health
+40 Ability Power
+20 Ability Haste

Coordinated Fire: Abilities that Slow or Immobilize a champion deal 47-75 bonus magic damage and marks them for 4 seconds (6 seconds cooldown per enemy champion). Allied champion damage detonates the mark, dealing an additional 94-150 magic damage (based on ally level) and granting you both 20% Move Speed, for 2 seconds.

2500

Boots
Ionian Boots of Lucidity Wild Rift

Ionian Boots of Lucidity
Cooldown

Footwear: +45 Move Speed.
Lucidity: +15 Ability Haste.
Summoned: Reduces spell cooldowns by 15%.

1000

LoL Wild Rift: Meteor Enchant

Meteor Enchant
Large Area Damage

Starfall (Active): Lights up an area and summons a meteor after 2.5 seconds, dealing 25% of each enemy's maximum health as magic damage. (90s cooldown)

Minions and Monsters cannot take more than 500 damage.

500

Е
Redeeming Enchant Wild Rift

Redeeming Enchant
Heal

Redeem (Active): Lights up an area and summons a beam of light after 1.5 seconds to heal ally units in the area for 25 to 375. (60s Cooldown)

Can be used while dead.
This effect is reduced by 50% if the target has been affected by another Redemption in the last 20 seconds.

500

Е
BUILD ITEMS OPTIONS
KARMA - Main Build 👑
LoL Wild Rift: Black Mist Scythe

Black Mist Scythe
Attack champions and structures to gain bonus gold

+10 Ability Haste

Versatile: Gain 20 Attack Damage or 40 Ability Power. (Adaptive)
Tribute: Earn 2 gold per 3 seconds.
Spellcraft: Kills and assists against enemy champions refresh the total cooldown of your enchantments by 40%.

500

LoL Wild Rift: Imperial Mandate

Imperial Mandate
Crowd control grants additional ally damage

+200 Max Health
+40 Ability Power
+20 Ability Haste

Coordinated Fire: Abilities that Slow or Immobilize a champion deal 47-75 bonus magic damage and marks them for 4 seconds (6 seconds cooldown per enemy champion). Allied champion damage detonates the mark, dealing an additional 94-150 magic damage (based on ally level) and granting you both 20% Move Speed, for 2 seconds.

2500

Luden's Echo Wild Rift

Luden's Echo
Abilities deal bonus damage

+85 Ability Power
+300 Max Mana
+20 Ability Haste

Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% ) bonus magic damage to your target and up to 3 nearby enemies.

3000

Rabadon's Deathcap Wild Rift

Rabadon's Deathcap
Boosts Ability Power

+110 Ability Power

Overkill: Increases Ability Power by 40%.

3400

LoL Wild Rift Staff of Flowing Water

Staff of Flowing Water
Enhance allies Ability Power and Ability Haste

+65 Ability Power
+350 Max Mana
+15 Ability Haste

Rapids: Healing or shielding an ally grants you both +20 Ability Haste and 20-40 (based on target's level) Ability Power for 6 seconds.

2500

KARMA - Alternative Build #2
LoL Wild Rift: Black Mist Scythe

Black Mist Scythe
Attack champions and structures to gain bonus gold

+10 Ability Haste

Versatile: Gain 20 Attack Damage or 40 Ability Power. (Adaptive)
Tribute: Earn 2 gold per 3 seconds.
Spellcraft: Kills and assists against enemy champions refresh the total cooldown of your enchantments by 40%.

500

LoL Wild Rift: Imperial Mandate

Imperial Mandate
Crowd control grants additional ally damage

+200 Max Health
+40 Ability Power
+20 Ability Haste

Coordinated Fire: Abilities that Slow or Immobilize a champion deal 47-75 bonus magic damage and marks them for 4 seconds (6 seconds cooldown per enemy champion). Allied champion damage detonates the mark, dealing an additional 94-150 magic damage (based on ally level) and granting you both 20% Move Speed, for 2 seconds.

2500

Luden's Echo Wild Rift

Luden's Echo
Abilities deal bonus damage

+85 Ability Power
+300 Max Mana
+20 Ability Haste

Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% ) bonus magic damage to your target and up to 3 nearby enemies.

3000

LoL Wild Rift Staff of Flowing Water

Staff of Flowing Water
Enhance allies Ability Power and Ability Haste

+65 Ability Power
+350 Max Mana
+15 Ability Haste

Rapids: Healing or shielding an ally grants you both +20 Ability Haste and 20-40 (based on target's level) Ability Power for 6 seconds.

2500

Harmonic Echo Wild Rift

Harmonic Echo
Abilities grant healing effects

+75 Ability Power
+300 Max Mana
+10 Ability Haste

Harmonic Echo: Moving and casting abilities builds Harmony. At 100 Harmony your next healing or shielding ability on an ally other than yourself restores 70 (+ 10% AP ) Health to your target and up to 3 nearby allied champions.

2900

KARMA - Alternative Build #2
LoL Wild Rift: Black Mist Scythe

Black Mist Scythe
Attack champions and structures to gain bonus gold

+10 Ability Haste

Versatile: Gain 20 Attack Damage or 40 Ability Power. (Adaptive)
Tribute: Earn 2 gold per 3 seconds.
Spellcraft: Kills and assists against enemy champions refresh the total cooldown of your enchantments by 40%.

500

LoL Wild Rift: Imperial Mandate

Imperial Mandate
Crowd control grants additional ally damage

+200 Max Health
+40 Ability Power
+20 Ability Haste

Coordinated Fire: Abilities that Slow or Immobilize a champion deal 47-75 bonus magic damage and marks them for 4 seconds (6 seconds cooldown per enemy champion). Allied champion damage detonates the mark, dealing an additional 94-150 magic damage (based on ally level) and granting you both 20% Move Speed, for 2 seconds.

2500

Luden's Echo Wild Rift

Luden's Echo
Abilities deal bonus damage

+85 Ability Power
+300 Max Mana
+20 Ability Haste

Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% ) bonus magic damage to your target and up to 3 nearby enemies.

3000

LoL Wild Rift Staff of Flowing Water

Staff of Flowing Water
Enhance allies Ability Power and Ability Haste

+65 Ability Power
+350 Max Mana
+15 Ability Haste

Rapids: Healing or shielding an ally grants you both +20 Ability Haste and 20-40 (based on target's level) Ability Power for 6 seconds.

2500

Ardent Censer Wild Rift

Ardent Censer
Increases allies Attack Speed

+250 Max Health
+60 Ability Power
+10 Ability Haste

Ardent: +5% Move Speed.
Censer: When you heal or shield, an allied champion, both of you gain +10-30 Attack Speed and your attacks deal 16-30 bonus magic damage for 6 seconds. Regem effects do not trigger Censer.

2800

Keystone Runes
Electrocute

Electrocute
Burst Damage

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Damage: 40-194 () + 40% bonus AD + 25% AP.

Cooldown: 20-13s

Summon Aery

Aery
Poke, Protect

Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.

Damage: 10-60 () + 20% bonus AD + 10% AP.
Shield: 20-120 () + 40% bonus AD + 20% AP.

Aery cannot be sent out again until she returns to you.

Phase Rush

Phase Rush
Mobility, Ability Haste

Using 3 basic attacks or basic abilities on an enemy champion within 4s grants Ability Haste, Movement Speed and reduces the remaining cooldown of basic abilities by 20%.

Duration: 3s.

Movement Speed bonus: Melee - 40%-60% () | Ranged - 30-50% ().

Ability Haste: 25.

Cooldown: 12s

Conqueror

Conqueror
Stacking Damage, Vamp

Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.

Per stack: 2-6 bonus AD or 3-9 AP for 6s.

Fully stacked bonus: Melee - 8%, Ranged - 5% bonus omnivamp.

Fleet Footwork

Fleet Footwork
Mobility, Heal

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if attack a champion.

Heal: 15-85 () + 30% bonus + 30%.

Movement Speed bonus: 20% for 1s.

When attacking a champion, restore 8% missing mana or 8% missing energy.

Heals for: Melee 60% | Ranged 20% when attacking minions or monsters.

Grasp Of The Undying

Grasp of Undying
Tank, Heal

Every 3s in combat, your next attack on a champion will be enhanced.

Bonus magic damage: 3% + 20% bonus + 10%.

Heal: 2%.

Permanently health increase: 5.

On Ranged champions, the effects are reduced by 60%.

Aftershock

Aftershock
Control, Offense

After immobilizing an enemy champion, gain defenses and later deal a burst of magic damage around you.

Defenses: 35 AR + 60% bonus and 35 MR + 60% bonus for 2.5s.

Damage: 12-110 () + 3% max, magic damage.

Cooldown: 20s

Font Of Life

Font of Life
Team Heal

Hitting an enemy champion with an attack or ability marks them. When allies or you damage marked champions, heal those allies and yourself. Each ally can trigger this healing once per mark.

Ally Heal: 6% of your max + 30% of your.
Self Heal: 2% of your max + 10% of your.

Mark duration: 3s

Cooldown: 10s for Melee champions, 15s for Ranged champions.

Subsequent heals from other ally's marks are reduced to 25%.

Kraken Slayer

Kraken Slayer
True Damage

Gain stacks when hitting a champion with attacks. When reaching 3 stacks, deal bonus true damage on that attack.

When not attacking a champion for 3 seconds, the stacks will reset.

Damage 28-84 () + 30% bonus + 20%.

Lethal Tempo

Lethal Tempo
Attack Speed

Gain stacks of attack speed when attacking enemy champions. Stacks up to 6 times.

When fully stacked, gain additional Attack Speed.

Each stak: increase 7-13% (Melee) or 4-10% (Ranged) Attack Speed for 6 seconds.

Full stack bonus: Gain 40% Attack Speed.

Domination Runes
Brutal

Brutal
On-hit Damage

Basic attacks deal 12-19 bonus adaptive damage on-hit against champions.

Gathering Storm

Gathering storm
Increasing AD/AP

Every 3 minutes, gain increasing Adaptive AD or AP. Totaling: 2, 5, 9, 14, ect AD или 4, 10, 18, 28, ect AP based on game time.

Hunter Vampirism

Hunter - Vampirism
AD/AP, Vamp

Gain 2% physical vamp or 2% magic vamp. Unique champion takedowns grant 2 AD with 1% physical vamp or 4 AP with 1% magic vamp. (Adaptive).

Triumph

Triumph
Execute, Heal

Champion takedowns restore 10% missing health. Deal 5% more damage to champion below 35% health.

Champion

Sudden Impact
Armor Penetration, Magic Penetration

After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.

Cooldown: 4s

Weakness

Weakness
Control, Bonus damage

Imparing the movement of enemy champions makes them take 5% more damage in the following 5s.

Scorch

Scorch
Poke

Damaging an enemy champion with an ability burns them, dealing 28-42 bonus magic damage () after 1 seconds.

Cooldown: 8s

Giant Slayer

Giant Slayer
Takedown high health champions

Deal bonus damage based on the enemy champion’s bonus health, up to 14% bonus damage when the enemy champion has 700 bonus health.

Resolve Runes
Adaptive Сarapace

Adaptive Carapace
Health, AR/MR

Gain 50 Health. While below 50% Health, gain 16 AR or 16 MR based on damage type you took more of over the last 60s. (Physical grants AR | Magic grants MR).

Conditioning

Conditioning
Delayed AR/MR

Gain 5 bonus AR and MR after 3 minutes of game time. Every 2 minutes after this gain 2 bonus AR and MR.

Perseverance

Perseverance
Armor and Magic Resistance, Tenacity

Gain 10% tenacity. When immobilized, gain 16-30 Armor and Magic Resistance () for 1.5 seconds. Refresh duration time when immobilized multiple times.

Second Wind

Second Wind
Heal after taking damage

Gain 5 Health every 5 seconds.
After taking damage from an enemy champion, regenerate 6 + (2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Loyalty

Loyalty
Shared Bonus AR/MR

You gain 2 AR and 5 MR. Your closest ally champion gains 5 AR and 2 MR.

Bone Plating

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Ultimate Shield

Ultimate Shield
Shield

Gain a shield 90-300 after casting your ultimate for 3 seconds. Shield amount is (75 + level × 15 ).

Cooldown: 45s

Nullifying Orb

Nullifying Orb
Shield when low health

If you would take damage from a champion that causes you to fall below 35% of your maximum health, gaina shield for 4 seconds.

Shield: 60 + 50% bonus + 30%.

Cooldown: 60s

Inspiration Runes
Pathfinde

Pathfinder
Mobility, Restore Health, Restore Mana

Gain 30 bonus movement speed in the river. When in the river while out of combat, restore 1.5% missing health or 1.5% missing mana (based on the lowest value) every 1 seconds and gain an additional 20 bonus movement speed.

Mastermind

Mastermind
Objectives, Gold

Deal 10% bonus true damage to epic monsters. Participate in defeating epic monsters to get 100 bonus gold.

Transcendence

Transcendence
CDR

Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.

Cooldown: 8s

Sweet Tooth

Sweet Tooth
Honeyfruit, Gold

Increases Honeyfruit healing by 20%. Whenever you or a nearby ally eats a Honeyfruit gain 15 gold.

Pack Hunter

Pack Hunter
Mobility, Team Gold

While near ally champions, gain 2% Movement Speeed. For each unique ally you participate in a takedown with, you gain 50 gold and the ally gains 50 gold.

Manaflow Band

Manaflow Band
Mana

Hitting an enemy champion with and ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Nimbus Cloak

Nimbus Cloak
Movement Speed

After casting a Summoner Spell, gain 10% - 40% movement bonus for 3 seconds. The speedup effectiveness depends onthe Summoner Spell's cooldown.

Demolish

Demolish
Destroy Turrets

When within 5.5 range of the enemy turret, gain a charge every 0.5 seconds, up to 6 times. When fully charged, your next basic attack against the turret deals an additional (200 + 30% max ) Physical Damage.

Cooldown: 30s

Spells
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Heal

Heal

Restore 60 Health (60–242 ) and grants 20% bonus Movement Speed for 1 second(s) to you and the most wounded nearby ally champion (effects are increased by 100% on the ally champion)

Cooldown: 130s

Ignite

Ignite"

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cast Range: 6.

Cooldown: 100s

Wild Rift KARMA's COMBOS + VIDEO GUIDE

🥇HARD 🥈MEDIUM 🥉EASY
Karma Flash Engage
E
F
W+
AAx2
R
AA
Q+
AAx2

Use this combo to unexpectedly engage a teamfight and optimize your CCs on the enemies.

At 2 (PASSIVE) MANTRA stacks, use (E) INSPIRE to approach the teamfight. Once you are close enough, FLASH into range and immediately use your empowered (W) FOCUSED RESOLVE on  nearby enemies. AA them while maintaining the tether. Once the root lands, use (R) TRANSCENDENT EMBRACE to pull the enemies back. Prep your (Q) INNER FLAME on the center where the enemies are going to land to deal maximum AOE damage and slow them. Finish with more AAs.
Only for 💎Premium members. Join our community and unlock the all combos + video!
Karma Teamfight Support
E+
R
W
AAx2
Q
AAx2

Use this combo to teamfight as a support Karma.

At full (PASSIVE) MANTRA stacks, use (E) INSPIRE on your allies to shield and speed them up followed by (R) TRANSCENDENT EMBRACE to pull back/slow the enemies. Use your empowered (W) FOCUSED RESOLVE, be sure to AA while maintaining the tether if possible. Use (Q) INNER FLAME on rooted enemies to ensure it's going to hit. Finish with more AAs.
Only for 💎Premium members. Join our community and unlock the all combos + video!
Karma Early All-In
E
W
AAx2
Q+
AAx2

Use this combo to All-In an enemy at early levels or to follow up a gank.

Start with (E) INSPIRE to speed up yourself and use your (W) FOCUSED RESOLVE once in range. AA them while maintaining the tether. Use (Q) INNER FLAME on the rooted enemy to make sure that it is going to land. Finish with more AAs.
Only for 💎Premium members. Join our community and unlock the all combos + video!

Wild Rift KARMA's SKILLS LEVELING

INNER FLAME

(Q) INNER FLAME
















FOCUSED RESOLVE

(W) FOCUSED RESOLVE
















INSPIRE

(E) INSPIRE
















TRANSCENDENT EMBRACE

(R) TRANSCENDENT EMBRACE
















Wild Rift KARMA's ABILITIES

P Q W E R
MANTRA

(PASSIVE) MANTRA

Every spell cast grants Karma a stack of Mantra. At 3 stacks, she enters a Mantra State, enhancing her next basic ability.

Open video

INNER FLAME

(Q) INNER FLAME

10/9/8/7s 60

Fires a blast of energy, dealing 60 magic damage (60/100/140/180 + 40% abilitypower) to the first target hit and surrounding enemies, and slowing them by 35% for 1.5 seconds.

Mantra: INNER FLAMEMantra: Increases the destructive power of the blast, dealing 70 magic damage (70/150/230/310 + 50% abilitypower) to the first target hit and surrounding enemies. The blast leaves a field for 1.5 seconds, slowing targets by 50%, after which it explodes and deals 40 magic damage (40/80/120/160 + 50% abilitypower ).

Open video

FOCUSED RESOLVE

(W) FOCUSED RESOLVE

15s 55/60/65/70

Tethers up to two nearby enemy champions, dealing 35 magic damage (35/60/85/110 + 40% abilitypower) and revealing them for 1.75 seconds. If targets fail to break the tether, they take 40 magic damage (40/70/100/130 + 45% abilitypower) and are rooted for 1/1.25/1.5/1.75 seconds(s).

Mantra: FOCUSED RESOLVEMantra: A new tether will be formed between tethered targets. If there is only one tethered, the new teather will spread toward and additional nearby enemy champion. If targets fail to break all the tethers, they take 40 magic damage (40/70/100/130 + 45% abilitypower) and are rooted for an improved 1.5/1.75/2/2.25 seconds.

Open video

INSPIRE

(E) INSPIRE

10/9.5/9/8.5s 70

Grants an allied champion 60 sheald (60/90/120/150 + 50% abilitypower) for 3 seconds and 30% movement speed 1.5 seconds.

Mantra: INSPIREMantra: Karma focuses her power, granting a 150 sheald (120/180/240/300 + 50% abilitypower) that  decays over 4 seconds, and 60% movement speed taht decays 20% over the same duration. An additional ring is generated around the shielded target, and the first  ally champion who enters the ring will be granted the same shild.

Open video

TRANSCENDENT EMBRACE

(R) TRANSCENDENT EMBRACE

70/65/60s 100

Immediately enters Mantra state.

Forms a ring of spirit energy at the target location. After 1s, it detonates, dealing 150 magic damage (150/250/350 + 60% abilitypower) to all enemies inside the circle and slowing them by 35% for 1s. If enemies  are hit by the outer ring, they will be knocked back toward the center

Open video

Wild Rift KARMA's game tactics

Only for 💎Premium members. Join our community and unlock tactics!

Wild Rift KARMA's Counter pick

We propose to consider a list of champions that will be weaker against KARMA and, on the contrary, will greatly annoy you while playing LoL Wild Rift.

Worst vs KARMA

These picks are weak against KARMA at many stages of the game. Champs listed by lowest win rate matchups vs KARMA.

Best vs KARMA

These picks are strong against KARMA at many stages of the game. Champs listed by highest win rate matchups vs KARMA.

Best Line Counters vs KARMA

These picks counter KARMA during early game laning phase and outperform gold farm.

Only for 💎Premium members. Join our community and unlock Best Line Counters!

KARMA Best Line Allies

KARMA's best duo Line allies as support or ADC.

Only for 💎Premium members. Join our community and unlock Best Line Allies!

KARMA: champion change history (buffs and nerfs)

 ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
▼ NERF 28.09.2022 (PATCH 3.4A)

(W) FOCUSED RESOLVE
Cooldown: 13s → 15s.

(E) INSPIRE
Non-Mantra Movement Speed: 45% → 30%.
▼ NERF 13.07.2022 (PATCH 3.3)

(Q) INNER FLAME
Mana cost: 50 → 60.

(E) INSPIRE
Base shield: 60/100/140/180 → 60/90/120/150.
Mantra base Enhanced Shield: 150/210/270/330 → 120/180/240/300.
▼ NERF 11.05.2022 (PATCH 3.2)

(Q) INNER FLAME
Base damage: 60/110/160/210 → 60/100/140/180.

TRANSCENDENT EMBRACE (ULT.)
Slow: 50% → 35%.
▼ NERF 08.04.2022 (PATCH 3.1A)

(Q) INNER FLAME
Mantra bonus base damage: 70/160/250/340 → 70/150/230/310.
More

KARMA's Lore

No mortal exemplifies the spiritual traditions of Ionia more than Karma. She is the living embodiment of an ancient soul reincarnated countless times, carrying all her accumulated memories into each new life, and blessed with power that few can comprehend. She has done her best to guide her people in recent times of crisis, though she knows that peace and harmony may come only at a considerable cost—both to her, and to the land she holds most dear.

Wild Rift KARMA Video

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Comments (3)
  • archangels-staff ardent-censer cosmic-drive awakened-soulstealer harmonic-echo void-staff infinity-orb liandrys-torment
    lich-bane ludens-echo morellonomicon nashors-tooth rod-of-ages rylais-crystal-scepter seraphs-embrace rabadons-deathcap
    banshees-veil crystalline-reflector staff-of-flowing-water imperial-mandate riftmaker black-mist-scythe horizon-focus
    black-cleaver blade-of-the-ruined-king bloodthirster deaths-dance duskblade-of-draktharr infinity-edge manamune maw-of-malmortius
    mortal-reminder muramana phantom-dancer rapid-firecannon runaans-hurricane statikk-shiv trinity-force serpents-fang
    youmuus-ghostblade essence-reaver navori-quickblades seryldas-grudge solari-chargeblade stormrazor wits-end edge-of-night
    divine-sunderer hullbreaker black-mist-scythe lord-dominik-regards
    abyssal-mask force-of-nature frozen-heart fimbulwinter guardian-angel iceborn-gauntlet protectors-vow randuins-omen
    spirit-visage steraks-gage sunfire-cape thornmail warmogs-armor winters-approach zekes-convergence dead-mans-plate
    ixtali-seedjar bulwark-of-the-mountain dawnshroud dawnshroud dawnshroud dawnshroud
    boots-of-furor gluttonous-greaves ionian-boots-of-lucidity mercurys-treads ninja-tabi quicksilver-enchant redeeming-enchant stasis-enchant
    teleport-enchant gargoyle-enchant glorious-enchant locket-enchant protobelt-enchant magnetron-enchants repulser-enchants veil-enchants
    meteor-enchant protect-enchant
10+1+3=
  1. ryuuuuuuuuuuuuuu
    +7
    ryuuuuuuuuuuuuuu (ryu) Summoner 31 Jan 2023 в 04:15
    Karma Supp is broken LOL protect-enchant / meteor-enchant , imperial-mandate , ardent-censer , morellonomicon ,
  2. KARMA ALCOÓLATRA
    +3
    Diamond
    KARMA ALCOÓLATRA (KARMA)
    Summoner 31 May 2023 в 19:51
    Lately I've been playing using liandry first item, and soon after closing luden, but it's not giving as much effect as before, is there a way to get it working again?
    1. KARMA ALCOÓLATRA
      +1
      Diamond
      KARMA ALCOÓLATRA (KARMA)
      Summoner 31 May 2023 в 20:03
      Thanks anyway, I'll test this build!