Karma Wild Rift
S
Wild Rift Mid
S
Wild Rift Support
73
47 437

21 Sep 2023
Wild Rift: KARMA - Build Guide (Items, Runes, COMBOS, SKILLS ORDER) Wild Rift Mages Wild Rift Support
BUFF

Damage
6.6
Toughness
3.3
Utility
6.6
Difficulty
3.3
League of Legends: Wild Rift KARMA, role - Mage / Support. Use the guidelines to take your KARMA Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position KARMA is in the rating table, go to the - Tier List page.
attackdamage 58 (3.64) 
heal 570 (125)
healthregeneration 9 (0.71)
attackspeed 0.75 (0.01)
mana 390 (57)
mpreg 21 (1.14)
movementspeed 350 (0)
armor 37 (4.71)
magicresistance 37 (0.86)
criticalstrike 175 (0)


Mid Support

Wild Rift Mid Mid KARMA's Build items and runes for LoL Wild Rift

Key items
Starting
Amplifying Tome Wild Rift
Amplifying Tome

Amplifying Tome

+25 Ability Power

500

Core
Luden's Echo Wild Rift
Luden's Echo

Luden's Echo
Abilities deal bonus damage

+85 Ability Power
+300 Max Mana
+20 Ability Haste

Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% ) bonus magic damage to your target and up to 3 nearby enemies.

3000

LoL Wild Rift: Imperial Mandate
Imperial Mandate

Imperial Mandate
Crowd control grants additional ally damage

+200 Max Health
+40 Ability Power
+20 Ability Haste

Coordinated Fire: Abilities that Slow or Immobilize a champion deal 47-75 bonus magic damage and marks them for 4 seconds (6 seconds cooldown per enemy champion). Allied champion damage detonates the mark, dealing an additional 94-150 magic damage (based on ally level) and granting you both 20% Move Speed, for 2 seconds.

2500

Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+110 Ability Power

Overkill: Increases Ability Power by 40%.

3400

Boots and Enchant
Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.

1400

Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
LoL Wild Rift: Meteor Enchant
Meteor Enchant

Meteor Enchant
Large Area Damage

Starfall (Active): Lights up an area and summons a meteor after 2.5 seconds, dealing 25% of each enemy's maximum health as magic damage. (90s Cooldown)

Minions and Monsters cannot take more than 500 damage.

500

Е
Defense options
LoL Wild Rift Crystalline Reflector
Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+45 Armor
+60 Ability Power
+15 Ability Haste

Mirroed Force: Ability casts grant a mirrow shard (up to 3) that each block 10 physical damage5% AP from an enemy champion and deal 20 magic damage + 10% AP to them.

2900

LoL Wild Rift Banshee's Veil
Banshee's Veil

Banshee's Veil
Block an enemy ability

+75 Ability Power
+40 Magic Resistance
+15 Ability Haste

Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

2800

Build items options
KARMA - Main Build 👑
Luden's Echo Wild Rift
Luden's Echo

Luden's Echo
Abilities deal bonus damage

+85 Ability Power
+300 Max Mana
+20 Ability Haste

Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% ) bonus magic damage to your target and up to 3 nearby enemies.

3000

LoL Wild Rift: Imperial Mandate
Imperial Mandate

Imperial Mandate
Crowd control grants additional ally damage

+200 Max Health
+40 Ability Power
+20 Ability Haste

Coordinated Fire: Abilities that Slow or Immobilize a champion deal 47-75 bonus magic damage and marks them for 4 seconds (6 seconds cooldown per enemy champion). Allied champion damage detonates the mark, dealing an additional 94-150 magic damage (based on ally level) and granting you both 20% Move Speed, for 2 seconds.

2500

Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+110 Ability Power

Overkill: Increases Ability Power by 40%.

3400

Void Staff Wild Rift
Void Staff

Void Staff
Magic Penetration (%)

+70 Ability Power

Dissolve:  +45% Magic Penetration.

2900

Morellonomicon Wild Rift
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+70 Ability Power
+20 Ability Haste

Affliction: Dealing Magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If the target is below 50%  Health, this effect is increased to 60% Grievous Wounds instead.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

KARMA - Alternative Build
Luden's Echo Wild Rift
Luden's Echo

Luden's Echo
Abilities deal bonus damage

+85 Ability Power
+300 Max Mana
+20 Ability Haste

Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% ) bonus magic damage to your target and up to 3 nearby enemies.

3000

LoL Wild Rift: Imperial Mandate
Imperial Mandate

Imperial Mandate
Crowd control grants additional ally damage

+200 Max Health
+40 Ability Power
+20 Ability Haste

Coordinated Fire: Abilities that Slow or Immobilize a champion deal 47-75 bonus magic damage and marks them for 4 seconds (6 seconds cooldown per enemy champion). Allied champion damage detonates the mark, dealing an additional 94-150 magic damage (based on ally level) and granting you both 20% Move Speed, for 2 seconds.

2500

Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+110 Ability Power

Overkill: Increases Ability Power by 40%.

3400

Horizon Focus Wild Rift
Horizon Focus

Horizon Focus
Stacking ranged and imobilizing abilities deals bonus damage

+80 Ability Power
+150 Max Health
+15 Ability Haste

Hypershot: Apply 1 mark and enemy champion when you damage them with a non-target ability from 500 units away. Apply 2 marks for imobilizing theme, regardless of distance. Marked enemies are reveled and detonate at 3 stacks, inflicting a new mark and dealing 90 + 25% magic damage to the target.

2800

Void Staff Wild Rift
Void Staff

Void Staff
Magic Penetration (%)

+70 Ability Power

Dissolve:  +45% Magic Penetration.

2900

Situational Changes
vs Ability Power
Morellonomicon Wild Rift
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+70 Ability Power
+20 Ability Haste

Affliction: Dealing Magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If the target is below 50%  Health, this effect is increased to 60% Grievous Wounds instead.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

LoL Wild Rift Banshee's Veil
Banshee's Veil

Banshee's Veil
Block an enemy ability

+75 Ability Power
+40 Magic Resistance
+15 Ability Haste

Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

2800

vs Attack Damage
Morellonomicon Wild Rift
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+70 Ability Power
+20 Ability Haste

Affliction: Dealing Magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If the target is below 50%  Health, this effect is increased to 60% Grievous Wounds instead.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

LoL Wild Rift Crystalline Reflector
Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+45 Armor
+60 Ability Power
+15 Ability Haste

Mirroed Force: Ability casts grant a mirrow shard (up to 3) that each block 10 physical damage5% AP from an enemy champion and deal 20 magic damage + 10% AP to them.

2900

Runes BUILD
Aery Wild Rift

Aery
Poke, Protect

Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.

Damage: 10-60 () + 20% bonus + 10% .
Shield: 20-120 () + 40% bonus + 20% .

Aery cannot be sent out again until she returns to you.

Aery
Poke, Protect
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Scorch Wild Rift

Scorch
Poke

Damaging an enemy champion with an ability burns them, dealing 28-42 bonus magic damage () after 1 seconds.

Cooldown: 8s

Scorch
Poke
Deals bonus damage to champions on ability hit.
Cheap Shot Wild Rift

Cheap Shot
Bonus Damage

Deals 10-45 bonus true damage to enemies whose movement is impaired.

Cooldown: 7s

Cheap Shot
Bonus Damage
Deals true damage to enemy champions when their movement is impaired.
Eyeball Collector Wild Rift

Eyeball Collector
Adaptive Force

Gains 0.5 or 1 after each unique enemy champion takedown, stacking up to 10 times.

At 10 stacks, gain bonus 10 or 20.

Eyeball Collector
Adaptive Force
Gains Adaptive Force after champion takedowns.
Transcendence Wild Rift

Transcendence
CDR

Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.

Cooldown: 8s

Transcendence
CDR
Grants more Ability Haste the higher your level is and also returns ability cooldown duration.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Barrier Wild Rift
Barrier

Barrier

Gain a shield that absorbs 100 (100–450 ) damage for 2 seconds.

Cooldown: 120s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Skills Order
INNER FLAME

(Q) INNER FLAME
















FOCUSED RESOLVE

(W) FOCUSED RESOLVE
















INSPIRE

(E) INSPIRE
















TRANSCENDENT EMBRACE

(R) TRANSCENDENT EMBRACE
















Wild Rift Support Support KARMA's Build items and runes for LoL Wild Rift

Key items
Starting
LoL Wild Rift: Relic Shield
Relic Shield

Relic Shield
Kill minions to earn bonus gold

+100 Max Health

This item is for support players. When equipped, it will reduce the gold you receive from killing minions and monsters. If there are multiples of this item within the party, only one of them can take effect at any given time.

Gains 1 charge(s) every 30 seconds (up to 3 times). Attacking enemy minions consumes 1 charge(s) and executes minions whose Health are below 65%, granting your teammates the entire bounty, while granting you 65 bonus gold and restoring your Health by 20-80.

While you will not participate in the resulting minion bounty sharing, you will personally receive gold equal to 50% of the bounty. Your share of the bounty from the minion kill will be entirely given to nearby teammates.
Also reduces monster bounties by 50%.

Quest: Earn 500 gold with this item to transform it into Bulwark of the Mountain.

500

Core
LoL Wild Rift: Bulwark of the Mountain
Bulwark of the Mountain

Bulwark of the Mountain
Kill minions to earn bonus gold

+175 Max Health
+10 Ability Haste

Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).

0

Luden's Echo Wild Rift
Luden's Echo

Luden's Echo
Abilities deal bonus damage

+85 Ability Power
+300 Max Mana
+20 Ability Haste

Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% ) bonus magic damage to your target and up to 3 nearby enemies.

3000

LoL Wild Rift: Imperial Mandate
Imperial Mandate

Imperial Mandate
Crowd control grants additional ally damage

+200 Max Health
+40 Ability Power
+20 Ability Haste

Coordinated Fire: Abilities that Slow or Immobilize a champion deal 47-75 bonus magic damage and marks them for 4 seconds (6 seconds cooldown per enemy champion). Allied champion damage detonates the mark, dealing an additional 94-150 magic damage (based on ally level) and granting you both 20% Move Speed, for 2 seconds.

2500

Boots and Enchant
Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.

1400

LoL Wild Rift: Meteor Enchant
Meteor Enchant

Meteor Enchant
Large Area Damage

Starfall (Active): Lights up an area and summons a meteor after 2.5 seconds, dealing 25% of each enemy's maximum health as magic damage. (90s Cooldown)

Minions and Monsters cannot take more than 500 damage.

500

Е
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Build items options
KARMA - Main Build 👑
LoL Wild Rift: Bulwark of the Mountain
Bulwark of the Mountain

Bulwark of the Mountain
Kill minions to earn bonus gold

+175 Max Health
+10 Ability Haste

Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).

0

Luden's Echo Wild Rift
Luden's Echo

Luden's Echo
Abilities deal bonus damage

+85 Ability Power
+300 Max Mana
+20 Ability Haste

Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% ) bonus magic damage to your target and up to 3 nearby enemies.

3000

LoL Wild Rift: Imperial Mandate
Imperial Mandate

Imperial Mandate
Crowd control grants additional ally damage

+200 Max Health
+40 Ability Power
+20 Ability Haste

Coordinated Fire: Abilities that Slow or Immobilize a champion deal 47-75 bonus magic damage and marks them for 4 seconds (6 seconds cooldown per enemy champion). Allied champion damage detonates the mark, dealing an additional 94-150 magic damage (based on ally level) and granting you both 20% Move Speed, for 2 seconds.

2500

Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+110 Ability Power

Overkill: Increases Ability Power by 40%.

3400

Void Staff Wild Rift
Void Staff

Void Staff
Magic Penetration (%)

+70 Ability Power

Dissolve:  +45% Magic Penetration.

2900

Situational Changes
vs Ability Power
Void Staff Wild Rift
Void Staff

Void Staff
Magic Penetration (%)

+70 Ability Power

Dissolve:  +45% Magic Penetration.

2900

LoL Wild Rift Banshee's Veil
Banshee's Veil

Banshee's Veil
Block an enemy ability

+75 Ability Power
+40 Magic Resistance
+15 Ability Haste

Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

2800

vs Attack Damage
Void Staff Wild Rift
Void Staff

Void Staff
Magic Penetration (%)

+70 Ability Power

Dissolve:  +45% Magic Penetration.

2900

LoL Wild Rift Crystalline Reflector
Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+45 Armor
+60 Ability Power
+15 Ability Haste

Mirroed Force: Ability casts grant a mirrow shard (up to 3) that each block 10 physical damage5% AP from an enemy champion and deal 20 magic damage + 10% AP to them.

2900

vs Healing
Void Staff Wild Rift
Void Staff

Void Staff
Magic Penetration (%)

+70 Ability Power

Dissolve:  +45% Magic Penetration.

2900

Morellonomicon Wild Rift
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+70 Ability Power
+20 Ability Haste

Affliction: Dealing Magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If the target is below 50%  Health, this effect is increased to 60% Grievous Wounds instead.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

Runes BUILD
Aery Wild Rift

Aery
Poke, Protect

Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.

Damage: 10-60 () + 20% bonus + 10% .
Shield: 20-120 () + 40% bonus + 20% .

Aery cannot be sent out again until she returns to you.

Aery
Poke, Protect
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Scorch Wild Rift

Scorch
Poke

Damaging an enemy champion with an ability burns them, dealing 28-42 bonus magic damage () after 1 seconds.

Cooldown: 8s

Scorch
Poke
Deals bonus damage to champions on ability hit.
Cheap Shot Wild Rift

Cheap Shot
Bonus Damage

Deals 10-45 bonus true damage to enemies whose movement is impaired.

Cooldown: 7s

Cheap Shot
Bonus Damage
Deals true damage to enemy champions when their movement is impaired.
Zombie Ward Wild Rift

Zombie Ward
Vision, Adaptive Force

Removing an enemy ward spawns a Zombie Ward in its place, granting vision of the surrounding area for 120 seconds. Also gains 2 or 4. Stacks up to 5 times.

Gains a bonus 10 or 20upon reaching 5 stacks.

Zombie Ward
Vision, Adaptive Force
After removing an enemy ward, spawns a Zombie Ward that grants vision.
Transcendence Wild Rift

Transcendence
CDR

Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.

Cooldown: 8s

Transcendence
CDR
Grants more Ability Haste the higher your level is and also returns ability cooldown duration.
Spells
SKILLS ORDER
INNER FLAME

(Q) INNER FLAME
















FOCUSED RESOLVE

(W) FOCUSED RESOLVE
















INSPIRE

(E) INSPIRE
















TRANSCENDENT EMBRACE

(R) TRANSCENDENT EMBRACE
















KARMA Counters, Synergys, Tips

We propose to consider a list of champions that will be weaker against KARMA and, on the contrary, will greatly annoy you while playing LoL Wild Rift.

Wild Rift KARMA's COMBOS + VIDEO GUIDE

🥇HARD 🥈MEDIUM 🥉EASY
Karma Flash Engage
E
F
W+
AAx2
R
AA
Q+
AAx2

Use this combo to unexpectedly engage a teamfight and optimize your CCs on the enemies.

At 2 (PASSIVE) MANTRA stacks, use (E) INSPIRE to approach the teamfight. Once you are close enough, FLASH into range and immediately use your empowered (W) FOCUSED RESOLVE on  nearby enemies. AA them while maintaining the tether. Once the root lands, use (R) TRANSCENDENT EMBRACE to pull the enemies back. Prep your (Q) INNER FLAME on the center where the enemies are going to land to deal maximum AOE damage and slow them. Finish with more AAs.
Only for 💎Premium members. Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members. Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members. Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift KARMA's ABILITIES

P Q W E R
MANTRA

(PASSIVE) MANTRA

Every spell cast grants Karma a stack of Mantra. At 3 stacks, she enters a Mantra State, enhancing her next basic ability.

Open video

INNER FLAME

(Q) INNER FLAME

10/9/8/7s 60

Fires a blast of energy, dealing 70 magic damage (70/110/150/190 + 40% abilitypower) to the first target hit and surrounding enemies, and slowing them by 35% for 1.5 seconds.

Mantra: INNER FLAMEMantra: Increases the destructive power of the blast, dealing 70 magic damage (70/150/230/310 + 50% abilitypower) to the first target hit and surrounding enemies. The blast leaves a field for 1.5 seconds, slowing targets by 50%, after which it explodes and deals 40 magic damage (40/80/120/160 + 50% abilitypower ).

Open video

FOCUSED RESOLVE

(W) FOCUSED RESOLVE

15s 55/60/65/70

Tethers up to two nearby enemy champions, dealing 35 magic damage (35/60/85/110 + 40% abilitypower) and revealing them for 1.75 seconds. If targets fail to break the tether, they take 40 magic damage (40/70/100/130 + 45% abilitypower) and are rooted for 1/1.25/1.5/1.75 seconds(s).

Mantra: FOCUSED RESOLVEMantra: A new tether will be formed between tethered targets. If there is only one tethered, the new teather will spread toward and additional nearby enemy champion. If targets fail to break all the tethers, they take 40 magic damage (40/70/100/130 + 45% abilitypower) and are rooted for an improved 1.5/1.75/2/2.25 seconds.

Open video

INSPIRE

(E) INSPIRE

10/9.5/9/8.5s 70

Grants an allied champion 65 sheald (70/100/130/160 + 65% abilitypower) for 3 seconds and 30% movement speed 1.5 seconds.

Mantra: INSPIREMantra: Karma focuses her power, granting a 140 shield (140/200/260/320 + 65% abilitypower) that  decays over 4 seconds, and 60% movement speed that decays 20% over the same duration. An additional ring is generated around the shielded target, and the first  ally champion who enters the ring will be granted the same shield.

Open video

TRANSCENDENT EMBRACE

(R) TRANSCENDENT EMBRACE

70/65/60s 100

Immediately enters Mantra state.

Forms a ring of spirit energy at the target location. After 1s, it detonates, dealing 150 magic damage (150/250/350 + 60% abilitypower) to all enemies inside the circle and slowing them by 35% for 1s. If enemies  are hit by the outer ring, they will be knocked back toward the center

Open video

Wild Rift KARMA's game tactics

Only for 💎Premium members. Join our community and unlock tactics!

KARMA: champion change history (buffs and nerfs)

▲ BUFF 24.08.2023 (PATCH 4.3B)

(Q) INNER FLAME
Base damage: 60/100/140/180 → 70/110/150/190.
Mantra bonus damage: 60/140/220/300 → 70/150/230/310.

(E) INSPIRE
Shield value: 60/90/120/150 + 50% Ability Power → 70/100/130/160 + 65% Ability Power.
Mantra bonus shield: 120/180/240/300 + 50% Ability Power → 140/200/260/320 + 65% Ability Power.
 ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
▼ NERF 28.09.2022 (PATCH 3.4A)

(W) FOCUSED RESOLVE
Cooldown: 13s → 15s.

(E) INSPIRE
Non-Mantra Movement Speed: 45% → 30%.
▼ NERF 13.07.2022 (PATCH 3.3)

(Q) INNER FLAME
Mana cost: 50 → 60.

(E) INSPIRE
Base shield: 60/100/140/180 → 60/90/120/150.
Mantra base Enhanced Shield: 150/210/270/330 → 120/180/240/300.
▼ NERF 11.05.2022 (PATCH 3.2)

(Q) INNER FLAME
Base damage: 60/110/160/210 → 60/100/140/180.

TRANSCENDENT EMBRACE (ULT.)
Slow: 50% → 35%.
▼ NERF 08.04.2022 (PATCH 3.1A)

(Q) INNER FLAME
Mantra bonus base damage: 70/160/250/340 → 70/150/230/310.
More

KARMA's Lore

No mortal exemplifies the spiritual traditions of Ionia more than Karma. She is the living embodiment of an ancient soul reincarnated countless times, carrying all her accumulated memories into each new life, and blessed with power that few can comprehend. She has done her best to guide her people in recent times of crisis, though she knows that peace and harmony may come only at a considerable cost—both to her, and to the land she holds most dear.

Wild Rift KARMA Video

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Comments (3)
  • archangels-staff ardent-censer cosmic-drive awakened-soulstealer harmonic-echo void-staff infinity-orb liandrys-torment
    lich-bane ludens-echo morellonomicon nashors-tooth rod-of-ages rylais-crystal-scepter seraphs-embrace rabadons-deathcap
    banshees-veil crystalline-reflector staff-of-flowing-water imperial-mandate riftmaker black-mist-scythe horizon-focus
    black-cleaver blade-of-the-ruined-king bloodthirster deaths-dance duskblade-of-draktharr infinity-edge manamune maw-of-malmortius
    mortal-reminder muramana phantom-dancer rapid-firecannon runaans-hurricane statikk-shiv trinity-force serpents-fang
    youmuus-ghostblade essence-reaver navori-quickblades seryldas-grudge solari-chargeblade stormrazor wits-end edge-of-night
    divine-sunderer hullbreaker black-mist-scythe lord-dominik-regards
    abyssal-mask force-of-nature frozen-heart fimbulwinter guardian-angel iceborn-gauntlet protectors-vow randuins-omen
    spirit-visage steraks-gage sunfire-cape thornmail warmogs-armor winters-approach zekes-convergence dead-mans-plate
    ixtali-seedjar bulwark-of-the-mountain dawnshroud dawnshroud dawnshroud dawnshroud
    boots-of-furor gluttonous-greaves ionian-boots-of-lucidity mercurys-treads ninja-tabi quicksilver-enchant redeeming-enchant stasis-enchant
    teleport-enchant gargoyle-enchant glorious-enchant locket-enchant protobelt-enchant magnetron-enchants repulser-enchants veil-enchants
    meteor-enchant protect-enchant
10+1+3=
  1. ryuuuuuuuuuuuuuu
    +6
    ryuuuuuuuuuuuuuu (ryu) Summoner 31 Jan 2023
    Karma Supp is broken LOL protect-enchant / meteor-enchant , imperial-mandate , ardent-censer , morellonomicon ,
  2. KARMA ALCOÓLATRA
    +4
    Diamond
    KARMA ALCOÓLATRA (KARMA)
    Summoner 31 May 2023
    Lately I've been playing using liandry first item, and soon after closing luden, but it's not giving as much effect as before, is there a way to get it working again?
    1. KARMA ALCOÓLATRA
      0
      Diamond
      KARMA ALCOÓLATRA (KARMA)
      Summoner 31 May 2023
      Thanks anyway, I'll test this build!