21 Sep 2023 Wild Rift: AKSHAN - Build Guide (Items, Runes, COMBOS, SKILLS ORDER)
BUFF
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Mid AKSHAN's Build items and runes for LoL Wild Rift

Long Sword +12 Attack Damage
500

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low +40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp
Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 200 + 3 per 1% Critical Rate (200-500) damage for 5 seconds. (90s Cooldown).
Buttle Furor: Triggering Lifeline grants +5% Physical Vamp. for 8 seconds.
3200

Infinity Edge
Increases Critical Strike Damage +55 Attack Damage
+25% Critical Rate
Infinity: Critical Strikes deal 205% damage instead of 175%. 3400

Bloodthirster
Physical Vamp generates a shield +55 Attack Damage
+25% Critical Rate
Bloody: +12% Physical Vamp.
Bloodsworn: Physical Vamp overheals you, generating a shield that absorbs 40-320 Damage. This shield decays out of combat over 10 seconds.
3300

Berserker's Greaves
Attack Speed +15 Attack Damage
+30% Attack Speed
+45 Move Speed.
1400

Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown) 1000

Protobelt Enchant
Small dash
Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. (60s Cooldown)
If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage. 500

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low +40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp
Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 200 + 3 per 1% Critical Rate (200-500) damage for 5 seconds. (90s Cooldown).
Buttle Furor: Triggering Lifeline grants +5% Physical Vamp. for 8 seconds.
3200

Infinity Edge
Increases Critical Strike Damage +55 Attack Damage
+25% Critical Rate
Infinity: Critical Strikes deal 205% damage instead of 175%. 3400

Bloodthirster
Physical Vamp generates a shield +55 Attack Damage
+25% Critical Rate
Bloody: +12% Physical Vamp.
Bloodsworn: Physical Vamp overheals you, generating a shield that absorbs 40-320 Damage. This shield decays out of combat over 10 seconds.
3300

Lord Dominik's Regard
Armor Penetration, Critical Strike Chance +35 Attack Damage
+25% Critical Rate
Last Whisper: +16-30% Armor Penetration.
Adrenaline: If not engaged in champion combat, your next attack on champion gains 80% increased Attack Speed. 3200

Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low +40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp
Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 200 + 3 per 1% Critical Rate (200-500) damage for 5 seconds. (90s Cooldown).
Buttle Furor: Triggering Lifeline grants +5% Physical Vamp. for 8 seconds.
3200

Infinity Edge
Increases Critical Strike Damage +55 Attack Damage
+25% Critical Rate
Infinity: Critical Strikes deal 205% damage instead of 175%. 3400

Bloodthirster
Physical Vamp generates a shield +55 Attack Damage
+25% Critical Rate
Bloody: +12% Physical Vamp.
Bloodsworn: Physical Vamp overheals you, generating a shield that absorbs 40-320 Damage. This shield decays out of combat over 10 seconds.
3300

Mortal Reminder
Armor Penetration (%) +45 Attack Damage
Last Whisper: +16-30% Armor Penetration.
Sepsis: Dealing physical damage applies a 40% Grievous Wounds to enemy champions for 3 seconds. If the enemy is below 50% Health, this effect is increased to 60% Grievous Wounds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 3000

Solari Chargeblade
Abilities enchance your attacks +25% Critical Rate
+40% Attack Speed
+20 Ability Haste
Sunbust: Using an ability gathers Radiance (max 3 charges) for up to 10 seconds. Attacks that hit expend a charge to deal 38–80 bonus magic damage on-hit; this bonus damage can critically strike.
Each unique ability can only generate a charge every 2 seconds. 3100

Berserker's Greaves
Attack Speed +15 Attack Damage
+30% Attack Speed
+45 Move Speed.
1400

Mercury's Treads
Reduces Magic Damage +150 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.
Dissolve: Reduces magic damage taken by 15%. 1350

Berserker's Greaves
Attack Speed +15 Attack Damage
+30% Attack Speed
+45 Move Speed.
1400

Plated Steelcaps
Reduces Physical Damage +150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.
Block: Reduces physical damage taken by 12%. 1350

Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400

Edge of Night
Blocks an enemy ability +250 Max Health
+50 Attack Damage
Gouge: +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown) 3150

Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400

Serpent's Fang
Anti-Shielding +50 Attack Damage
+10 Ability Haste
Stab: +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain by (50% for Melee Champions | 35% for Ranged Champions) for 3 seconds. When you damage an enemy who is unaffected by Shield Reaver, reduce all shields on them by (50% for Melee Champions 35% for Ranged Champions).
Shield reduction is not applied to targets with shields that only block magic damage. 2800

Kraken Slayer
True Damage
Gain stacks when hitting a champion with attacks. When reaching 3 stacks, deal bonus true damage on that attack.
When not attacking a champion for 3 seconds, the stacks will reset.
Damage 28-84 () + 30% bonus
+ 20%
.


Brutal
On-hit Damage
Basic attacks deal 12-19 bonus adaptive damage on-hit against champions.

Coup de Grace
Bonus Damage
When an enemy champion has less than 40% Health, deals 7% bonus adaptive damage.

Legend: Alacrity
Bonus Attack Speed
Gains 3% Attack Speed. Takedown monsters, enemy champions, or minions to gain up to an additional 20% Attack Speed.


Sudden Impact
Armor Penetration, Magic Penetration
After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.
Cooldown: 4s

Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s

Ignite
Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.
Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
Cooldown: 100s

(Q) AVENGERANG

(W) GOING ROGUE

(E) HEROIC SWING

(R) COMEUPPANCE
AKSHAN Counters, Synergys, Tips
Akshan is a marksman that focuses on building items that give him a lot of attack speed and attack damage. Akshan is a very mobile and aggressive champion, he can use his mobility throughout the game to roam around the map and get advantages from other lanes. When you find an opportunity you should always look to attack and use his abilities to proc his passive, (PASSIVE) DIRTY FIGHTING so you can get the shield to win trades. When you get to the mid and late game you can use Akshan's high mobility and damage to swing around the map and increase your team's odds of victory!
Akshan can also be played in the duo lane, make sure to check the alternative build at the top of the page! The build with Akshan duo lane is the same as mid lane and the playstyle is pretty much the same. Akshan can struggle in the duo lane since most of the other champions can out poke and outrange him and it's hard for Akshan to dive in since there is so much crowd control to dodge.

Frozen Heart
Reduces all nerby enemies Attack Speed +80 Armor
+200 Max Mana
+25 Ability Haste
Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks. 2700

Randuin's Omen
Attack to heal from enemy Critical Strikes +400 Max Health
+60 Armor
Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain stacks of Determination for 5 seconds equal to (melee 20% / ranged 14%) of the pre-mitigation, consume all Determination and heal yourself for the same amount. 2900

Thornmail
Reflects damage and deduces enemy healing +100 Max Health
+75 Armor
Thorns: When struck by an attack, deal 20 magic damage + 6% bonus armor + 1% bonus health
to the attacker and inflict 40% Grievous Wounds for 3 seconds if they are a champion. Immobilizing enemy champions also inflicts 60% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2700

Dead Man's Plate
Increases Movement Speed +250 Max Health
+50 Armor
Relentless: +5% Move Speed.
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired.
Crushing Blow: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slows by 50% for 1 second. 2800

Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400

Iceborn Gauntlet
Attacks create a slowing field +250 Max Health
+50 Armor
+250 Max Mana
+30 Ability Haste
Spellblade: Using an ability causes your next attack within 10 seconds to deal bonus physical damage equal to (100% base AD + 25% Bonus Armor
) in an area. It also creates an icy field for 2 seconds that slows enemies inside by 30%. Armor increases the size of the icy field. (1.5s Cooldown)
Damage is reduced vs structures. 3100

Death's Dance
Delays damage taken +35 Attack Damage
+40 Armor
+15 Ability Haste
Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead. 3000

Plated Steelcaps
Reduces Physical Damage +150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.
Block: Reduces physical damage taken by 12%. 1350

Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown) 1000
Wild Rift AKSHAN's COMBOS + VIDEO GUIDE








Use this combo to assassinate your opponent then safely disengage.
Start with (W) GOING ROGUE, walk closer into range, then use (Q) AVENGERANG. Follow up with 3 AAs. Once the enemy is low enough, (E1) HEROIC SWING to swing back to safety and (R) COMEUPPANCE mid-air to execute the target. To maximize the damage, use (R) when your (E2) stops firing bullets.
Wild Rift AKSHAN's ABILITIES

(PASSIVE) DIRTY FIGHTING
Every three hits from attacks and abilities deal an additional 25 magic damage (). Against champions, also gains a shield that absorbs 40 damage (40 + 40% bonus
) for 2 seconds (12s
).
After launching an attack, Akshan will fire a second shot that deals 29 physical damage (50% ). He can cancel this shot to gain 40-120 Movement Speed decaying over 1 second.
Holding down the attack button will fire the second shot.
Open video

(Q) AVENGERANG
8/7/6/5s
50/60/70/80
Throws a boomerang that deals 47 physical damage (5/30/55/80 + 80% ), extending the range each time it hits an enemy.
Champion hits grant Akshan 40% Movement Speed decaying over 1 second.
Deals 60/70/80/90% damage to minions.
Open video

(W) GOING ROGUE
14/10/6/2s
30
Passive: Enemies that kill allied champions become Scoundrels for 40 seconds. When Akshan takes down a Scoundrel he gains 100 gold and revives the slain allies. Gain 2% missing mana regen per second when chasing Scoundrels.
Active: Become camouflaged for 1.75 seconds and gain 80/90/100/110% Movement Speed toward Scoundrels.
Duration is infinite while Akshan is near terrain or in brush.
Open video

(E) HEROIC SWING
18/16/14/12s
50
Fires a hook to attach and swing around terrain, attacking the nearest enemy for 30 physical damage (30/70/110/150 + 15% bonus
) per shot.
If Akshan collides with an enemy champion or terrain, he will jump off the rope.
Re-cast: Jumps off the rope.
Champion takedowns refresh this ability's cooldown. Prioritizes champions recently damaged by Akshan.
On-hit effects deal 25% damage. Each shot can Critically Strike for 125% damage.
Open video

(R) COMEUPPANCE
65/60/55s
100
Locks onto an enemy champion, charging 5/6/7 shots over 3 seconds.
Re-cast: Fires the shots, dealing 26 physical damage (20/30/40 + 10% ) to the first enemy or structure hit, increased up to 104 physical damage (80/120/160 + 40%
) based on target's missing Health.
Each shot's damage is further increased by a percentage equal to 50% of Critical Rate.
Open video
AKSHAN: champion change history (buffs and nerfs)
BASE STATS
Attack per level: 4.55 → 5.5.
(R) COMEUPPANCE
Minimum damage: 20/25/30 + 10% Attack Damage → 20/30/40 + 10% Attack Damage.
Maximum damage: 80/100/120 + 40% Attack Damage → 80/120/160 + 40% Attack Damage.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
(E) HEROIC SWING
Critical strike: 150% Damage → 125% Damage.
Critical strike with Infinity Edge: 180% Damage → 155% Damage.
(W) GOING ROGUE
Cooldown: 18/14/10/6s → 14/10/6/2s.
[NEW] Gain 2% missing mana regen per second when chasing Scoundrels.
BASE STATS
Base AD: 58 → 52.
(Q) AVENGERANG
Base damage: 5/35/65/95 → 5/30/55/80.
COMEUPPANCE (ULTIMATE)
Minimum bonus AD ratio: 12.5% → 10% based on missing health.
Maximum bonus AD ratio: 50% → 40% based on missing health.
(E) HEROIC SWING
Akshan will now slide along the wall if he hits it at an obtuse (<90°) angle mid-swing.
(R) COMEUPPANCE
Now has an indicator that displays enemies within kill threshold.
[BUGFIX] Tooltip now accurately states that shots execute minions.
(Q) AVENGERANG
Base damage: 5/30/55/80 → 5/35/65/95.
(E) HEROIC SWING
[NEW] Shots can now critically strike for 150% damage.
(R) COMEUPPANCE
[NEW] Damage per tick is increased by crit chance, up to 50% at 100% crit: (20/25/30 + 12.5% AD) x (1 + 50% Critical Rate) - (80/100/120 + 50% AD) x (1 + 50% Critical Rate).
BASE STATS
Attack growth: 3,6 → 4,5.
Base mana: 345 → 390.
Base Mana Regen: 12 → 15.
Starting bonus attack speed: 30% → 40%.
DIRTY FIGHTING (PASSIVE)
Movement speed: 40-80 based on level → 40-120 based on level.
(Q) AVENGERANG
Mana cost: 60/70/80/90 → 50/60/70/80.
(R) COMEUPPANCE
Cooldown: 90/65/60s → 75/65/55s.
[NEW] Can now execute minions.
AKSHAN's Lore
Wild Rift AKSHAN Video
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