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AKSHAN Wild Rift
S
Wild Rift Mid
A
Wild Rift Solo Baron
75
37 745

23 Nov 2024
Wild Rift: AKSHAN - Build Guide (Items, Runes, COMBOS, SKILLS ORDER) Wild Rift Assassins Wild Rift Marksmans
BUFF

Damage
10
Toughness
3.3
Utility
6.6
Difficulty
10
League of Legends: Wild Rift AKSHAN, role - Assassin / Marksman. Use the guidelines to take your AKSHAN Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position AKSHAN is in the rating table, go to the - Tier List page.
attackdamage 58 (5.5
heal 620 (115)
healthregeneration 9 (0.7)
attackspeed 0.7 (0.004)
mana 390 (49)
mpreg 15 (0.9)
movementspeed 340 (0)
armor 35 (4.3)
magicresistance 30 (1)
criticalstrike 175 (0)


Mid Solo Baron

Wild Rift Mid Mid AKSHAN's Build items and runes for LoL Wild Rift

Key items
Starting
Long Sword Wild Rift
Long Sword

Long Sword

+12 Attack Damage

500

Core
Magnetic Blaster Wild Rift
Magnetic Blaster

Magnetic Blaster
Attacks increase in range and deal bonus damage

+25% Critical Rate
+35% Attack Speed

Fervor: +5% Move Speed.
Energized: Moving and attacking will generate an Energized Attack.
Power Blitz: Energized Attacks generate 25% faster, gain 125 range (50 range for melee attacks), and deal 50-120 bonus magic damage. Damage bounces to 5 nearby enemies and can Critically Strike.

2900

Magnetic Blaster TIPS: This is fantastic on certain champions whenever you want to abuse this passive to deal more damage from afar in fights (Jhin, Jinx).

Boots of Dynamism Wild Rift
Boots of Dynamism

Boots of Dynamism
Attack Damage, Armor Penetration

+30 Attack Damage
+45 Move Speed.

Strike:  +10 Armor Penetration.

1400

The Collector Wild Rift
The Collector

The Collector
Execute low health champions

+40 Attack Damage
+25% Critical Rate

Killer:  +10 Armor Penetration.
Death and Taxes: Dealing damage that would leave an enemy champion below 5% of their maximum Health executes them. Champion kills grant an additional 25 gold.

Limited to 1 The Collector.

2900

The Collector TIPS: Is good on champions with lots of burst or AOE damage.

Boots and Enchant
Boots of Dynamism Wild Rift
Boots of Dynamism

Boots of Dynamism
Attack Damage, Armor Penetration

+30 Attack Damage
+45 Move Speed.

Strike:  +10 Armor Penetration.

1400

Gluttonous Greaves Wild Rift
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+35 Attack Damage
+45 Move Speed.

Conversion: +7% Omnivamp.

1400

Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: Good against assassins and burst damage.

Е
Protobelt Enchant Wild Rift
Protobelt Enchant

Protobelt Enchant
Small dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. (60s Cooldown)
If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage.

500

Protobelt Enchant TIPS: Buy this when you need to close the gap to get on to the enemy.

Е
Defense options
Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Maw of Malmortius TIPS: Good choice against burst mages like Vex, Syndra, and Annie who can quickly take you down. It's also effective against sustained damage mages like Vladimir and Swain who rely on consistent damage over time.

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: Second chance in teamfights. Effective against high burst damage champions (Zed, Syndra, Zoe, etc.) and strong diving potential (Camille, Kha’Zix, Lee Sin, etc.).

LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Edge of Night TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Summoner Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Build items options
AKSHAN - Main Build
Boots of Dynamism Wild Rift

Boots of Dynamism
Attack Damage, Armor Penetration

+30 Attack Damage
+45 Move Speed.

Strike:  +10 Armor Penetration.

1400

Magnetic Blaster Wild Rift
Magnetic Blaster

Magnetic Blaster
Attacks increase in range and deal bonus damage

+25% Critical Rate
+35% Attack Speed

Fervor: +5% Move Speed.
Energized: Moving and attacking will generate an Energized Attack.
Power Blitz: Energized Attacks generate 25% faster, gain 125 range (50 range for melee attacks), and deal 50-120 bonus magic damage. Damage bounces to 5 nearby enemies and can Critically Strike.

2900

Magnetic Blaster TIPS: This is fantastic on certain champions whenever you want to abuse this passive to deal more damage from afar in fights (Jhin, Jinx).

The Collector Wild Rift
The Collector

The Collector
Execute low health champions

+40 Attack Damage
+25% Critical Rate

Killer:  +10 Armor Penetration.
Death and Taxes: Dealing damage that would leave an enemy champion below 5% of their maximum Health executes them. Champion kills grant an additional 25 gold.

Limited to 1 The Collector.

2900

The Collector TIPS: Is good on champions with lots of burst or AOE damage.

Infinity Edge Wild Rift
Infinity Edge

Infinity Edge
Increases Critical Strike Damage

+60 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 205% damage instead of 175%.

3200

Infinity Edge TIPS: Good on champions that crit alot. Pick this up for high damage crits.

Mortal Reminder Wild Rift
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+30 Attack Damage
+25% Critical Rate

Last Whisper:  +33% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Mortal Reminder TIPS: Must have item versus champions with a lot of healing such as Soraka, Yuumi, Dr. Mundo or Vladimir.

Duskblade of Draktharr Wild Rift
Duskblade of Draktharr

Duskblade of Draktharr
Attacks deal bonus damage

+55 Attack Damage
+10 Ability Haste

Razor:  +18 Armor Penetration.
Nightstalker: The first attack against a champion deals 60-160 bonus physical damage and slows them by 99% for 0.35s (10s cooldown). Champion takedowns refresh cooldown duration.

3000

Duskblade of Draktharr TIPS: This item is best purchased on AD assassins who can attack quickly and decisively after being spotted. The large lethality boost this item provides means it is best against squishy targets. If the enemy is built more around tanks or brawlers, you may want to get a different core item.

Situational items
#1 Blade of the Ruined King #2 Immortal Shieldbow Wild Rift #3 LoL Wild Rift: Wit's End #4 LoL Wild Rift: Serpent's Fang #5 LoL Wild Rift: Serylda's Grudge #6 Guardian Angel Wild Rift
Attacks deal bonus damage
Duskblade of Draktharr
Duskblade of Draktharr

Duskblade of Draktharr
Attacks deal bonus damage

+55 Attack Damage
+10 Ability Haste

Razor:  +18 Armor Penetration.
Nightstalker: The first attack against a champion deals 60-160 bonus physical damage and slows them by 99% for 0.35s (10s cooldown). Champion takedowns refresh cooldown duration.

3000

Duskblade of Draktharr TIPS: This item is best purchased on AD assassins who can attack quickly and decisively after being spotted. The large lethality boost this item provides means it is best against squishy targets. If the enemy is built more around tanks or brawlers, you may want to get a different core item.

Blade of the Ruined King
Blade of the Ruined King

Blade of the Ruined King
Attacks deal bonus damage

+25 Attack Damage
+35% Attack Speed

Thirst:+12% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3000

Blade of the Ruined King TIPS: Is a great source of sustain with it’s lifesteal but mostly picked for it’s ability to cut through tanks or champions who heavily stack health like Dr. Mundo.

Is a great source of sustain with it’s lifesteal but mostly picked for it’s ability to cut through tanks or champions who heavily stack health like Dr. Mundo.
Gain a Shield and Physical Vamp when health is low
Duskblade of Draktharr
Duskblade of Draktharr

Duskblade of Draktharr
Attacks deal bonus damage

+55 Attack Damage
+10 Ability Haste

Razor:  +18 Armor Penetration.
Nightstalker: The first attack against a champion deals 60-160 bonus physical damage and slows them by 99% for 0.35s (10s cooldown). Champion takedowns refresh cooldown duration.

3000

Duskblade of Draktharr TIPS: This item is best purchased on AD assassins who can attack quickly and decisively after being spotted. The large lethality boost this item provides means it is best against squishy targets. If the enemy is built more around tanks or brawlers, you may want to get a different core item.

Immortal Shieldbow
Immortal Shieldbow

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low

+40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp

Lifeline: Damage that puts you under 35% Health preemptively grants a shield that absorbs 250-550 damage () for 5 seconds. (90s Cooldown).

Buttle Furor: Triggering Lifeline grants  +8% Physical Vamp for 8 seconds.

3000

Immortal Shieldbow TIPS: Recommended when you need a lot of sustain in fights; play a champion that benefits from high AD, (i.e. Draven, Jhin) or facing champions that deal a lot of physical damage (i.e. Zed, Master Yi, Tryndamere).

Recommended when you need a lot of sustain in fights; play a champion that benefits from high AD, (i.e. Draven, Jhin) or facing champions that deal a lot of physical damage (i.e. Zed, Master Yi, Tryndamere).
Basic Attack deals Bonus Damage
Duskblade of Draktharr
Duskblade of Draktharr

Duskblade of Draktharr
Attacks deal bonus damage

+55 Attack Damage
+10 Ability Haste

Razor:  +18 Armor Penetration.
Nightstalker: The first attack against a champion deals 60-160 bonus physical damage and slows them by 99% for 0.35s (10s cooldown). Champion takedowns refresh cooldown duration.

3000

Duskblade of Draktharr TIPS: This item is best purchased on AD assassins who can attack quickly and decisively after being spotted. The large lethality boost this item provides means it is best against squishy targets. If the enemy is built more around tanks or brawlers, you may want to get a different core item.

Wit's End
Wit's End

Wit's End
Basic Attack deals Bonus Damage

+45% Attack Speed
+45 Magic Resistance

At Wit's End: Basic attacks deal 15-65 bonus magic damage. While below 50%  Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.

2700

Wit's End TIPS: A good item to build if you want to deal sustained damage and have some defensive stats against magic damage threats. Most commonly bought on champions that can benefit from it’s on-hit damage like Vayne, Irelia or Master Yi.

A good item to build if you want to deal sustained damage and have some defensive stats against magic damage threats. Most commonly bought on champions that can benefit from it’s on-hit damage like Vayne, Irelia or Master Yi.
Anti-Shielding
Duskblade of Draktharr
Duskblade of Draktharr

Duskblade of Draktharr
Attacks deal bonus damage

+55 Attack Damage
+10 Ability Haste

Razor:  +18 Armor Penetration.
Nightstalker: The first attack against a champion deals 60-160 bonus physical damage and slows them by 99% for 0.35s (10s cooldown). Champion takedowns refresh cooldown duration.

3000

Duskblade of Draktharr TIPS: This item is best purchased on AD assassins who can attack quickly and decisively after being spotted. The large lethality boost this item provides means it is best against squishy targets. If the enemy is built more around tanks or brawlers, you may want to get a different core item.

Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

Serpent's Fang TIPS: If you're an assassin and the enemy has a lot of shields, pick this item up to make destroying their shields easier.

If you're an assassin and the enemy has a lot of shields, pick this item up to make destroying their shields easier.
Armor Penetration (%) and apply slows
Mortal Reminder
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+30 Attack Damage
+25% Critical Rate

Last Whisper:  +33% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Mortal Reminder TIPS: Must have item versus champions with a lot of healing such as Soraka, Yuumi, Dr. Mundo or Vladimir.

Serylda's Grudge
Serylda's Grudge

Serylda's Grudge
Armor Penetration (%) and apply slows

+40 Attack Damage
+15 Ability Haste

Last Whisper:  +33% Armor Penetration .
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

3100

Serylda's Grudge TIPS: There is a need to slow down enemy champions and improve their kiting potential. A good item to build if you want to control the pace of the fight and peel for your team.

There is a need to slow down enemy champions and improve their kiting potential. A good item to build if you want to control the pace of the fight and peel for your team.
Revives at death
Duskblade of Draktharr
Duskblade of Draktharr

Duskblade of Draktharr
Attacks deal bonus damage

+55 Attack Damage
+10 Ability Haste

Razor:  +18 Armor Penetration.
Nightstalker: The first attack against a champion deals 60-160 bonus physical damage and slows them by 99% for 0.35s (10s cooldown). Champion takedowns refresh cooldown duration.

3000

Duskblade of Draktharr TIPS: This item is best purchased on AD assassins who can attack quickly and decisively after being spotted. The large lethality boost this item provides means it is best against squishy targets. If the enemy is built more around tanks or brawlers, you may want to get a different core item.

Guardian Angel
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: Second chance in teamfights. Effective against high burst damage champions (Zed, Syndra, Zoe, etc.) and strong diving potential (Camille, Kha’Zix, Lee Sin, etc.).

Second chance in teamfights. Effective against high burst damage champions (Zed, Syndra, Zoe, etc.) and strong diving potential (Camille, Kha’Zix, Lee Sin, etc.).
Runes BUILD
Empowerment Wild Rift

Empowerment
Burst, Damage Amplification

Hitting an enemy champion with 3 consecutive attacks deals bonus adaptive damage and makes them Vulnerable, increasing all damage they take by 8% for 6 second(s). Once Vulnerable, your attacks to the target deal bonus true damage.

When Vulnerability ends, the target goes into Vulnerability cooldown for 4 second(s).

Adaptive Damage: 40-180 ()
True Damage:  8-24 ()

Empowerment
Burst, Damage Amplification
Every third consecutive attack on the enemy increases their damage taken.
Brutal Wild Rift

Brutal
On-hit Damage

Basic attacks deal 12-19 bonus adaptive damage on-hit against champions.

Brutal
On-hit Damage
Attacks deal bonus damage to enemy champions.
Coup de Grace Wild Rift

Coup de Grace
Bonus Damage

When an enemy champion has less than 40% Health, deals 8% bonus adaptive damage.

Coup de Grace
Bonus Damage
Increases damage dealt to enemy champions with low Health.
Legend: Alacrity Wild Rift

Legend: Alacrity
Bonus Attack Speed

Gains 3% Attack Speed. Takedown monsters, enemy champions, or minions to gain up to an additional 20% Attack Speed.

Legend: Alacrity
Bonus Attack Speed
Gains Attack Speed.
Sudden Impact Wild Rift

Sudden Impact
Armor Penetration, Magic Penetration

After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.

Cooldown: 4s

Sudden Impact
Armor Penetration, Magic Penetration
Gains Armor and Magic Pen after dashing or after exiting invisibility/stealth.
Situational Runes
#1 Giant Slayer Wild Rift #2 Bone Plating Wild Rift #3 Legend: Bloodline Wild rift
Takedown high health champions
Coup de Grace
Coup de Grace

Coup de Grace
Bonus Damage

When an enemy champion has less than 40% Health, deals 8% bonus adaptive damage.

Giant Slayer
Giant Slayer

Giant Slayer
Takedown high health champions

Deal bonus damage based on the enemy champion’s bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.

Deals more damage to an enemy champions the more bonus Health they have.
Block Combo-damage
Sudden Impact
Sudden Impact

Sudden Impact
Armor Penetration, Magic Penetration

After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.

Cooldown: 4s

Bone Plating
Bone Plating

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Reduces incoming damage.
Omnivamp
Legend: Alacrity
Legend: Alacrity

Legend: Alacrity
Bonus Attack Speed

Gains 3% Attack Speed. Takedown monsters, enemy champions, or minions to gain up to an additional 20% Attack Speed.

Legend: Bloodline
Legend: Bloodline

Legend: Bloodline
Omnivamp

Gains 1% Omnivamp . Takedown monsters, enemy champions, or minions to gain up to an additional 7% Omnivamp .

Gains Omnivamp.
Skills Order
Quick Skill Order: (Q) (E) (W)

AVENGERANG

8/7/6/5s 50/60/70/80

Throws a boomerang that deals 47 physical damage (5/35/65/95 + 80% attackdamage), extending the range each time it hits an enemy.

Champion hits grant Akshan 40% Movement Speed decaying over 1 second.

Deals 55/70/85/100% damage to minions.

(Q) AVENGERANG
















GOING ROGUE

14/10/6/2s 30

Passive: Enemies that kill allied champions become Scoundrels for 40 seconds. When Akshan takes down a Scoundrel he gains 100 gold and revives the slain allies. Gain 2% missing mana regen per second when chasing Scoundrels.

Active: Become camouflaged for 1.75 seconds and gain 80/90/100/110% Movement Speed toward Scoundrels.

Duration is infinite while Akshan is near terrain or in brush.

(W) GOING ROGUE
















HEROIC SWING

18/16/14/12s 50

HEROIC SWINGFires a hook to attach and swing around terrain, attacking the nearest enemy for 30 physical damage (30/70/110/150 + 15% bonus attackdamage) per shot.

If Akshan collides with an enemy champion or terrain, he will jump off the rope.

Re-cast:  Jumps off the rope.

Champion takedowns refresh this ability's cooldown. Prioritizes champions recently damaged by Akshan.

On-hit effects deal 25% damage. Each shot can Critically Strike for 150% damage.

Critical Strike damage with infinity-edge Infinity Edge: 180%

(E) HEROIC SWING
















COMEUPPANCE

65/60/55s 100

Locks onto an enemy champion, charging 5/6/7 shots over 3 seconds.

Re-cast: Fires the shots, dealing 26 physical damage (20/30/40 + 10% attackdamage) to the first enemy or structure hit, increased up to 104 physical damage (80/120/160 + 40% attackdamage) based on target's missing Health.

Each shot's damage is further increased by a percentage equal to 50% of Critical Rate.

(R) COMEUPPANCE
















AKSHAN Mid-line Build Details

If you want to use this AKSHAN Mid build, you should take Flash Flash (Teleport a short distance) and Ignite Ignite (Ignites target enemy champion, dealing true damageand applying Grievous Wounds for the duration. Grievous Wound reduces the effectiveness of Healing) as your Summoner Spells.

For runes, you should pick Empowerment Empowerment (Every third consecutive attack on the enemy increases their damage taken.) as your keystone, followed by Brutal Brutal (Attacks deal bonus damage to enemy champions.), Coup de Grace Coup de Grace (Increases damage dealt to enemy champions with low Health.) and Legend: Alacrity Legend: Alacrity (Gains Attack Speed.) in the primary tree, as well as Sudden Impact Sudden Impact (Gains Armor and Magic Pen after dashing or after exiting invisibility/stealth.) in the secondary tree. Above you can see possible options for replacing runes.

Start your build with Long Sword Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage. Finally, for your items, you should build Magnetic Blaster Magnetic Blaster (Attacks increase in range and deal bonus damage) as your first item, followed by Boots of Dynamism Boots of Dynamism (Grants Attack Damage and Armor Penetration) or Gluttonous Greaves Gluttonous Greaves (Grants Attack Damage and Omnivamp) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is The Collector The Collector (Execute low health champions).

Maybe now it's time to think about upgrading your boot, invest in Stasis Enchant Stasis Enchant (Turn invulnerable). You may want to replace it with Protobelt Enchant Protobelt Enchant (Small dash), it all depends on your playstyle and the situation on the battlefield.

The remaining three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield. Buy items that will effectively counter your opponents, help you and your allies. To do this, use the "Situational Items" section to find out which items will be useful to you in a particular situation.

For the skill order, you want to stick with (Q) (E) (W). You can learn more about abilities order at all levels by studying the diagram above.

See More

Wild Rift Mid Mid AKSHAN Counters, Synergys, Tips, Tactics

CHAMPIONS ITEMS TIPS ABILITIE'S TIPS STRENGTHS & WEAKNESSES GAME PLAN POWER SPIKES
Threats
Extreme Major Even Minor

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AKSHAN Wild Rift
Synergies
Ideal Strong Ok Low
Low Ok Strong Ideal

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Armor
Items that reduce Auto Attacks (AA) / Physical Damage.
Plated Steelcaps Wild Rift
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken by 7-10% ().

1350

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: Second chance in teamfights. Effective against high burst damage champions (Zed, Syndra, Zoe, etc.) and strong diving potential (Camille, Kha’Zix, Lee Sin, etc.).

Randuin's Omen Wild Rift
Randuin's Omen

Randuin's Omen
Attack to heal from enemy Critical Strikes

+400 Max Health
+65 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain Determination equal to 25% (melee) / 18% (ranged) of the pre-mitigation damage for 5 seconds, up to a maximum of 500. When you attack a champion, consume all Determination and heal yourself for the same amount. If you still have unconsumed Determination after 5 second(s), automatically consume all Determination to heal yourself for half of the amount.

2800

Randuin's Omen TIPS: Pick the item if enemy team has a lot of physical damage, you need increased armor and you want to slow down enemy attack speed. Effective against champions who deal consistent crit based damage like Jinx, Yasuo or Tryndamere.

Thornmail Wild Rift
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: Consider in the following situations: 1) when facing multiple auto-attack reliant champions on the enemy team, such as Tryndamere, Yasuo, and Jinx; 2) reduce the effectiveness of healing when playing against Soraka, Vladimir or Samira; 3) soak up damage.

Iceborn Gauntlet Wild Rift
Iceborn Gauntlet

Iceborn Gauntlet
Attacks create a slowing field

+250 Max Health
+50 Armor
+250 Max Mana
+30 Ability Haste

Spellblade: Using an ability causes your next attack within 10 seconds to deal bonus physical damage equal to (100% base AD + 25% Bonus Armor ) in an area. It also creates an icy field for 2 seconds that slows enemies inside by 30%. Armor increases the size of the icy field. (1.5s Cooldown)

Damage is reduced vs structures.

3100

Iceborn Gauntlet TIPS: Makes you tankier while slowing and dealing damage to enemies.

Frozen Heart Wild Rift
Frozen Heart

Frozen Heart
Reduces all nearby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Frozen Heart TIPS: Recommended whenever you need to increase mana usage; reduce enemy attack speed. It's effective against AD champions who rely on basic attacks (Jinx, Tristana, Vayne) or use their abilities frequently (Yasuo, Riven, Zed).

Reduce Attack Speed
Items that reduce AKSHAN Attack Speed.
Warden's Mail Wild Rift
Warden's Mail

Warden's Mail
Reduces enemy's Attack Speed

+35 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 seconds when struck by an attack.

1050

Frozen Heart Wild Rift
Frozen Heart

Frozen Heart
Reduces all nearby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Frozen Heart TIPS: Recommended whenever you need to increase mana usage; reduce enemy attack speed. It's effective against AD champions who rely on basic attacks (Jinx, Tristana, Vayne) or use their abilities frequently (Yasuo, Riven, Zed).

Cleanse or Block Spells
Items with ability or property to cleanse or block negative spells.
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: Good against assassins and burst damage.

Е
Reduces Mobility
Items that can decrease AKSHAN mobility.
Exhaust Wild Rift
Exhaust

Exhaust

Exhausts target enemy champion, reducing their Movement Speed by 60% and their damage dealt by 40% for 2.5 seconds.

Cooldown: 100s

LoL Wild Rift: Serylda's Grudge
Serylda's Grudge

Serylda's Grudge
Armor Penetration (%) and apply slows

+40 Attack Damage
+15 Ability Haste

Last Whisper:  +33% Armor Penetration .
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

3100

Serylda's Grudge TIPS: There is a need to slow down enemy champions and improve their kiting potential. A good item to build if you want to control the pace of the fight and peel for your team.

Rylai's Crystal Scepter Wild Rift
Rylai's Crystal Scepter

Rylai's Crystal Scepter
Abilities apply slows

+350 Max Health
+70 Ability Power

Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

2700

Rylai's Crystal Scepter TIPS: This item will allow you to slow the enemy whenever your abilities deal damage to them. Pick up on champions with lots of AOE.

Iceborn Gauntlet Wild Rift
Iceborn Gauntlet

Iceborn Gauntlet
Attacks create a slowing field

+250 Max Health
+50 Armor
+250 Max Mana
+30 Ability Haste

Spellblade: Using an ability causes your next attack within 10 seconds to deal bonus physical damage equal to (100% base AD + 25% Bonus Armor ) in an area. It also creates an icy field for 2 seconds that slows enemies inside by 30%. Armor increases the size of the icy field. (1.5s Cooldown)

Damage is reduced vs structures.

3100

Iceborn Gauntlet TIPS: Makes you tankier while slowing and dealing damage to enemies.

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Wild Rift Solo Baron Solo Baron AKSHAN's Build items and runes for LoL Wild Rift

Key items
Starting
Long Sword Wild Rift
Long Sword

Long Sword

+12 Attack Damage

500

Core
Magnetic Blaster Wild Rift
Magnetic Blaster

Magnetic Blaster
Attacks increase in range and deal bonus damage

+25% Critical Rate
+35% Attack Speed

Fervor: +5% Move Speed.
Energized: Moving and attacking will generate an Energized Attack.
Power Blitz: Energized Attacks generate 25% faster, gain 125 range (50 range for melee attacks), and deal 50-120 bonus magic damage. Damage bounces to 5 nearby enemies and can Critically Strike.

2900

Magnetic Blaster TIPS: This is fantastic on certain champions whenever you want to abuse this passive to deal more damage from afar in fights (Jhin, Jinx).

Gluttonous Greaves Wild Rift
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+35 Attack Damage
+45 Move Speed.

Conversion: +7% Omnivamp.

1400

Blade of the Ruined King
Blade of the Ruined King

Blade of the Ruined King
Attacks deal bonus damage

+25 Attack Damage
+35% Attack Speed

Thirst:+12% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3000

Blade of the Ruined King TIPS: Is a great source of sustain with it’s lifesteal but mostly picked for it’s ability to cut through tanks or champions who heavily stack health like Dr. Mundo.

Boots and Enchant
Gluttonous Greaves Wild Rift
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+35 Attack Damage
+45 Move Speed.

Conversion: +7% Omnivamp.

1400

Plated Steelcaps Wild Rift
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken by 7-10% ().

1350

Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: Good against assassins and burst damage.

Е
Protobelt Enchant Wild Rift
Protobelt Enchant

Protobelt Enchant
Small dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. (60s Cooldown)
If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage.

500

Protobelt Enchant TIPS: Buy this when you need to close the gap to get on to the enemy.

Е
Defense options
Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Maw of Malmortius TIPS: Good choice against burst mages like Vex, Syndra, and Annie who can quickly take you down. It's also effective against sustained damage mages like Vladimir and Swain who rely on consistent damage over time.

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: Second chance in teamfights. Effective against high burst damage champions (Zed, Syndra, Zoe, etc.) and strong diving potential (Camille, Kha’Zix, Lee Sin, etc.).

LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Edge of Night TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Summoner Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Build items options
AKSHAN - Main Build
Gluttonous Greaves Wild Rift

Gluttonous Greaves
Attack Damage, Omnivamp

+35 Attack Damage
+45 Move Speed.

Conversion: +7% Omnivamp.

1400

Magnetic Blaster Wild Rift
Magnetic Blaster

Magnetic Blaster
Attacks increase in range and deal bonus damage

+25% Critical Rate
+35% Attack Speed

Fervor: +5% Move Speed.
Energized: Moving and attacking will generate an Energized Attack.
Power Blitz: Energized Attacks generate 25% faster, gain 125 range (50 range for melee attacks), and deal 50-120 bonus magic damage. Damage bounces to 5 nearby enemies and can Critically Strike.

2900

Magnetic Blaster TIPS: This is fantastic on certain champions whenever you want to abuse this passive to deal more damage from afar in fights (Jhin, Jinx).

Blade of the Ruined King
Blade of the Ruined King

Blade of the Ruined King
Attacks deal bonus damage

+25 Attack Damage
+35% Attack Speed

Thirst:+12% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3000

Blade of the Ruined King TIPS: Is a great source of sustain with it’s lifesteal but mostly picked for it’s ability to cut through tanks or champions who heavily stack health like Dr. Mundo.

Infinity Edge Wild Rift
Infinity Edge

Infinity Edge
Increases Critical Strike Damage

+60 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 205% damage instead of 175%.

3200

Infinity Edge TIPS: Good on champions that crit alot. Pick this up for high damage crits.

Terminus Wild Rift
Terminus

Terminus
Increases Armor Pen, Megic Pen, Armor, and Magic Resist

+35 Attack Damage
+30% Attack Speed

Shadow: Attacks deal 35 bonus magic damage on-hit.
Juxtaposition: Alternate between Light and Dark on-hits when attacking. Light attacks grant 5-8 Armor and Magic Resist for 5 seconds on hit. Dark attacks grant 11% Armor Penetration and 11% Magic Penetration for 5 seconds on hit. Each on-hit effect stacks up to 3 times. The upper limit of armor and magic penetration rates is 40% when equipped with Terminus.

3400

Terminus TIPS: On-hit item that provides mixed penetration & stacking bonus resistances. It works well on champions that auto-attack a lot.

LoL Wild Rift: Wit's End
Wit's End

Wit's End
Basic Attack deals Bonus Damage

+45% Attack Speed
+45 Magic Resistance

At Wit's End: Basic attacks deal 15-65 bonus magic damage. While below 50%  Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.

2700

Wit's End TIPS: A good item to build if you want to deal sustained damage and have some defensive stats against magic damage threats. Most commonly bought on champions that can benefit from it’s on-hit damage like Vayne, Irelia or Master Yi.

Situational items
#1 Mortal Reminder Wild Rift #2 LoL Wild Rift: Serylda's Grudge #3 Immortal Shieldbow Wild Rift #4 Guardian Angel Wild Rift #5 LoL Wild Rift: Serpent's Fang
Armor Penetration (%) and reduced enemy healing
Terminus
Terminus

Terminus
Increases Armor Pen, Megic Pen, Armor, and Magic Resist

+35 Attack Damage
+30% Attack Speed

Shadow: Attacks deal 35 bonus magic damage on-hit.
Juxtaposition: Alternate between Light and Dark on-hits when attacking. Light attacks grant 5-8 Armor and Magic Resist for 5 seconds on hit. Dark attacks grant 11% Armor Penetration and 11% Magic Penetration for 5 seconds on hit. Each on-hit effect stacks up to 3 times. The upper limit of armor and magic penetration rates is 40% when equipped with Terminus.

3400

Terminus TIPS: On-hit item that provides mixed penetration & stacking bonus resistances. It works well on champions that auto-attack a lot.

Mortal Reminder
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+30 Attack Damage
+25% Critical Rate

Last Whisper:  +33% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Mortal Reminder TIPS: Must have item versus champions with a lot of healing such as Soraka, Yuumi, Dr. Mundo or Vladimir.

Must have item versus champions with a lot of healing such as Soraka, Yuumi, Dr. Mundo or Vladimir.
Armor Penetration (%) and apply slows
Terminus
Terminus

Terminus
Increases Armor Pen, Megic Pen, Armor, and Magic Resist

+35 Attack Damage
+30% Attack Speed

Shadow: Attacks deal 35 bonus magic damage on-hit.
Juxtaposition: Alternate between Light and Dark on-hits when attacking. Light attacks grant 5-8 Armor and Magic Resist for 5 seconds on hit. Dark attacks grant 11% Armor Penetration and 11% Magic Penetration for 5 seconds on hit. Each on-hit effect stacks up to 3 times. The upper limit of armor and magic penetration rates is 40% when equipped with Terminus.

3400

Terminus TIPS: On-hit item that provides mixed penetration & stacking bonus resistances. It works well on champions that auto-attack a lot.

Serylda's Grudge
Serylda's Grudge

Serylda's Grudge
Armor Penetration (%) and apply slows

+40 Attack Damage
+15 Ability Haste

Last Whisper:  +33% Armor Penetration .
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

3100

Serylda's Grudge TIPS: There is a need to slow down enemy champions and improve their kiting potential. A good item to build if you want to control the pace of the fight and peel for your team.

There is a need to slow down enemy champions and improve their kiting potential. A good item to build if you want to control the pace of the fight and peel for your team.
Gain a Shield and Physical Vamp when health is low
Wit's End
Wit's End

Wit's End
Basic Attack deals Bonus Damage

+45% Attack Speed
+45 Magic Resistance

At Wit's End: Basic attacks deal 15-65 bonus magic damage. While below 50%  Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.

2700

Wit's End TIPS: A good item to build if you want to deal sustained damage and have some defensive stats against magic damage threats. Most commonly bought on champions that can benefit from it’s on-hit damage like Vayne, Irelia or Master Yi.

Immortal Shieldbow
Immortal Shieldbow

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low

+40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp

Lifeline: Damage that puts you under 35% Health preemptively grants a shield that absorbs 250-550 damage () for 5 seconds. (90s Cooldown).

Buttle Furor: Triggering Lifeline grants  +8% Physical Vamp for 8 seconds.

3000

Immortal Shieldbow TIPS: Recommended when you need a lot of sustain in fights; play a champion that benefits from high AD, (i.e. Draven, Jhin) or facing champions that deal a lot of physical damage (i.e. Zed, Master Yi, Tryndamere).

Recommended when you need a lot of sustain in fights; play a champion that benefits from high AD, (i.e. Draven, Jhin) or facing champions that deal a lot of physical damage (i.e. Zed, Master Yi, Tryndamere).
Revives at death
Wit's End
Wit's End

Wit's End
Basic Attack deals Bonus Damage

+45% Attack Speed
+45 Magic Resistance

At Wit's End: Basic attacks deal 15-65 bonus magic damage. While below 50%  Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.

2700

Wit's End TIPS: A good item to build if you want to deal sustained damage and have some defensive stats against magic damage threats. Most commonly bought on champions that can benefit from it’s on-hit damage like Vayne, Irelia or Master Yi.

Guardian Angel
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: Second chance in teamfights. Effective against high burst damage champions (Zed, Syndra, Zoe, etc.) and strong diving potential (Camille, Kha’Zix, Lee Sin, etc.).

Second chance in teamfights. Effective against high burst damage champions (Zed, Syndra, Zoe, etc.) and strong diving potential (Camille, Kha’Zix, Lee Sin, etc.).
Wit's End
Wit's End

Wit's End
Basic Attack deals Bonus Damage

+45% Attack Speed
+45 Magic Resistance

At Wit's End: Basic attacks deal 15-65 bonus magic damage. While below 50%  Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.

2700

Wit's End TIPS: A good item to build if you want to deal sustained damage and have some defensive stats against magic damage threats. Most commonly bought on champions that can benefit from it’s on-hit damage like Vayne, Irelia or Master Yi.

Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

Serpent's Fang TIPS: If you're an assassin and the enemy has a lot of shields, pick this item up to make destroying their shields easier.

If you're an assassin and the enemy has a lot of shields, pick this item up to make destroying their shields easier.
Runes BUILD
Empowerment Wild Rift

Empowerment
Burst, Damage Amplification

Hitting an enemy champion with 3 consecutive attacks deals bonus adaptive damage and makes them Vulnerable, increasing all damage they take by 8% for 6 second(s). Once Vulnerable, your attacks to the target deal bonus true damage.

When Vulnerability ends, the target goes into Vulnerability cooldown for 4 second(s).

Adaptive Damage: 40-180 ()
True Damage:  8-24 ()

Empowerment
Burst, Damage Amplification
Every third consecutive attack on the enemy increases their damage taken.
Brutal Wild Rift

Brutal
On-hit Damage

Basic attacks deal 12-19 bonus adaptive damage on-hit against champions.

Brutal
On-hit Damage
Attacks deal bonus damage to enemy champions.
Giant Slayer Wild Rift

Giant Slayer
Takedown high health champions

Deal bonus damage based on the enemy champion’s bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.

Giant Slayer
Takedown high health champions
Deals more damage to an enemy champions the more bonus Health they have.
Legend: Alacrity Wild Rift

Legend: Alacrity
Bonus Attack Speed

Gains 3% Attack Speed. Takedown monsters, enemy champions, or minions to gain up to an additional 20% Attack Speed.

Legend: Alacrity
Bonus Attack Speed
Gains Attack Speed.
Sudden Impact Wild Rift

Sudden Impact
Armor Penetration, Magic Penetration

After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.

Cooldown: 4s

Sudden Impact
Armor Penetration, Magic Penetration
Gains Armor and Magic Pen after dashing or after exiting invisibility/stealth.
Situational Runes
#1 Giant Slayer Wild Rift #2 Legend: Tenacity Wild Rift #3 Bone Plating Wild Rift #4 Legend: Bloodline Wild rift
Takedown high health champions
Coup de Grace
Coup de Grace

Coup de Grace
Bonus Damage

When an enemy champion has less than 40% Health, deals 8% bonus adaptive damage.

Giant Slayer
Giant Slayer

Giant Slayer
Takedown high health champions

Deal bonus damage based on the enemy champion’s bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.

Deals more damage to an enemy champions the more bonus Health they have.
Tenacity, Slow Resist
Legend: Alacrity
Legend: Alacrity

Legend: Alacrity
Bonus Attack Speed

Gains 3% Attack Speed. Takedown monsters, enemy champions, or minions to gain up to an additional 20% Attack Speed.

Legend: Tenacity
Legend: Tenacity

Legend: Tenacity
Tenacity, Slow Resist

Gains 3% Tenacity and 3% Slow Resist. Takedown monsters, enemy champions, or minions to gain up to an additional 15% Tenacity and 20% Slow Resist.

Gains Tenacity and Slow Resist.
Block Combo-damage
Sudden Impact
Sudden Impact

Sudden Impact
Armor Penetration, Magic Penetration

After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.

Cooldown: 4s

Bone Plating
Bone Plating

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Reduces incoming damage.
Omnivamp
Legend: Alacrity
Legend: Alacrity

Legend: Alacrity
Bonus Attack Speed

Gains 3% Attack Speed. Takedown monsters, enemy champions, or minions to gain up to an additional 20% Attack Speed.

Legend: Bloodline
Legend: Bloodline

Legend: Bloodline
Omnivamp

Gains 1% Omnivamp . Takedown monsters, enemy champions, or minions to gain up to an additional 7% Omnivamp .

Gains Omnivamp.
SKILLS ORDER
Quick Skill Order: (Q) (E) (W)

AVENGERANG

8/7/6/5s 50/60/70/80

Throws a boomerang that deals 47 physical damage (5/35/65/95 + 80% attackdamage), extending the range each time it hits an enemy.

Champion hits grant Akshan 40% Movement Speed decaying over 1 second.

Deals 55/70/85/100% damage to minions.

(Q) AVENGERANG
















GOING ROGUE

14/10/6/2s 30

Passive: Enemies that kill allied champions become Scoundrels for 40 seconds. When Akshan takes down a Scoundrel he gains 100 gold and revives the slain allies. Gain 2% missing mana regen per second when chasing Scoundrels.

Active: Become camouflaged for 1.75 seconds and gain 80/90/100/110% Movement Speed toward Scoundrels.

Duration is infinite while Akshan is near terrain or in brush.

(W) GOING ROGUE
















HEROIC SWING

18/16/14/12s 50

HEROIC SWINGFires a hook to attach and swing around terrain, attacking the nearest enemy for 30 physical damage (30/70/110/150 + 15% bonus attackdamage) per shot.

If Akshan collides with an enemy champion or terrain, he will jump off the rope.

Re-cast:  Jumps off the rope.

Champion takedowns refresh this ability's cooldown. Prioritizes champions recently damaged by Akshan.

On-hit effects deal 25% damage. Each shot can Critically Strike for 150% damage.

Critical Strike damage with infinity-edge Infinity Edge: 180%

(E) HEROIC SWING
















COMEUPPANCE

65/60/55s 100

Locks onto an enemy champion, charging 5/6/7 shots over 3 seconds.

Re-cast: Fires the shots, dealing 26 physical damage (20/30/40 + 10% attackdamage) to the first enemy or structure hit, increased up to 104 physical damage (80/120/160 + 40% attackdamage) based on target's missing Health.

Each shot's damage is further increased by a percentage equal to 50% of Critical Rate.

(R) COMEUPPANCE
















AKSHAN Solo Baron-line Build Details

If you want to use this AKSHAN Solo Baron build, you should take Flash Flash (Teleport a short distance) and Ignite Ignite (Ignites target enemy champion, dealing true damageand applying Grievous Wounds for the duration. Grievous Wound reduces the effectiveness of Healing) as your Summoner Spells.

For runes, you should pick Empowerment Empowerment (Every third consecutive attack on the enemy increases their damage taken.) as your keystone, followed by Brutal Brutal (Attacks deal bonus damage to enemy champions.), Giant Slayer Giant Slayer (Deals more damage to an enemy champions the more bonus Health they have.) and Legend: Alacrity Legend: Alacrity (Gains Attack Speed.) in the primary tree, as well as Sudden Impact Sudden Impact (Gains Armor and Magic Pen after dashing or after exiting invisibility/stealth.) in the secondary tree. Above you can see possible options for replacing runes.

Start your build with Long Sword Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy’s skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage. Finally, for your items, you should build Magnetic Blaster Magnetic Blaster (Attacks increase in range and deal bonus damage) as your first item, followed by Gluttonous Greaves Gluttonous Greaves (Grants Attack Damage and Omnivamp) or Plated Steelcaps Plated Steelcaps (Reduces Physical Damage) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Blade of the Ruined King Blade of the Ruined King (Attacks deal bonus damage).

Maybe now it's time to think about upgrading your boot, invest in Stasis Enchant Stasis Enchant (Turn invulnerable). You may want to replace it with Protobelt Enchant Protobelt Enchant (Small dash), it all depends on your playstyle and the situation on the battlefield.

The remaining three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield. Buy items that will effectively counter your opponents, help you and your allies. To do this, use the "Situational Items" section to find out which items will be useful to you in a particular situation.

For the skill order, you want to stick with (Q) (E) (W). You can learn more about abilities order at all levels by studying the diagram above.

See More

Wild Rift Solo Baron Solo Baron AKSHAN Counters, Synergys, Tips, Tactics

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Wild Rift AKSHAN's COMBOS + VIDEO GUIDE

🥇HARD 🥈MEDIUM 🥉EASY
Akshan Assassination Fade Away
W
Q
AA
AA
AA
E1
R
E2

Use this combo to assassinate your opponent then safely disengage.

Start with (W) GOING ROGUE, walk closer into range, then use (Q) AVENGERANG. Follow up with 3 AA's. Once the enemy is low enough, (E1) HEROIC SWING to swing back to safety and (R) COMEUPPANCE mid-air to execute the target. To maximize the damage, use (R) when your (E2) stops firing bullets.
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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift AKSHAN's ABILITIES

DIRTY FIGHTING P AVENGERANG Q GOING ROGUE W HEROIC SWING E COMEUPPANCE R
DIRTY FIGHTING

(PASSIVE) DIRTY FIGHTING

Every three hits from attacks and abilities deal an additional 25 magic damage (perlevel). Against champions, also gains a shield that absorbs 40 damage (40 + 40% bonus attackdamage) for 2 seconds (12s perlevel).

After launching an attack, Akshan will fire a second shot that deals 29 physical damage (50% attackdamage). He can cancel this shot to gain 40-120 Movement Speed decaying over 1 second.

Holding down the attack button will fire the second shot.

Open Video

AVENGERANG

(Q) AVENGERANG

8/7/6/5s 50/60/70/80

Throws a boomerang that deals 47 physical damage (5/35/65/95 + 80% attackdamage), extending the range each time it hits an enemy.

Champion hits grant Akshan 40% Movement Speed decaying over 1 second.

Deals 55/70/85/100% damage to minions.

Open Video

GOING ROGUE

(W) GOING ROGUE

14/10/6/2s 30

Passive: Enemies that kill allied champions become Scoundrels for 40 seconds. When Akshan takes down a Scoundrel he gains 100 gold and revives the slain allies. Gain 2% missing mana regen per second when chasing Scoundrels.

Active: Become camouflaged for 1.75 seconds and gain 80/90/100/110% Movement Speed toward Scoundrels.

Duration is infinite while Akshan is near terrain or in brush.

Open Video

HEROIC SWING

(E) HEROIC SWING

18/16/14/12s 50

HEROIC SWINGFires a hook to attach and swing around terrain, attacking the nearest enemy for 30 physical damage (30/70/110/150 + 15% bonus attackdamage) per shot.

If Akshan collides with an enemy champion or terrain, he will jump off the rope.

Re-cast:  Jumps off the rope.

Champion takedowns refresh this ability's cooldown. Prioritizes champions recently damaged by Akshan.

On-hit effects deal 25% damage. Each shot can Critically Strike for 150% damage.

Critical Strike damage with infinity-edge Infinity Edge: 180%

Open Video

COMEUPPANCE

(R) COMEUPPANCE

65/60/55s 100

Locks onto an enemy champion, charging 5/6/7 shots over 3 seconds.

Re-cast: Fires the shots, dealing 26 physical damage (20/30/40 + 10% attackdamage) to the first enemy or structure hit, increased up to 104 physical damage (80/120/160 + 40% attackdamage) based on target's missing Health.

Each shot's damage is further increased by a percentage equal to 50% of Critical Rate.

Open Video

AKSHAN: champion change history (buffs and nerfs)

▲ BUFF 05.09.2024 (PATCH 5.2C)

BASE STATS
Armor per Level: 3.9 → 4.3.
Magic Resistance per Level: 0.8 → 1.

(Q) AVENGERANG
Damage: 5/30/55/80 + 80% Attack Damage → 5/35/65/95 + 80% Attack Damage.
Damage ratio to minions: 60/70/80/90% → 55/70/85/100%.

(E) HEROIC SWING
Damage of Critical Strike: 125% → 150%.
Critical Strike damage with Infinity Edge: 155% → 180%.
✱ ADJUST 24.08.2023 (PATCH 4.3B)

BASE STATS
Attack per level: 4.55 → 5.5.

(R) COMEUPPANCE
Minimum damage: 20/25/30 + 10% Attack Damage → 20/30/40 + 10% Attack Damage.
Maximum damage: 80/100/120 + 40% Attack Damage → 80/120/160 + 40% Attack Damage.
✱ ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.

(E) HEROIC SWING
Critical strike: 150% Damage → 125% Damage.
Critical strike with Infinity Edge: 180% Damage → 155% Damage.
▲ BUFF 01.02.2023 (PATCH 4.0A)

(W) GOING ROGUE
Cooldown: 18/14/10/6s → 14/10/6/2s.
[NEW] Gain 2% missing mana regen per second when chasing Scoundrels.
▼ NERF 15.12.2021 (PATCH 2.6a)

BASE STATS
Base AD: 58 → 52.

(Q) AVENGERANG
Base damage: 5/35/65/95 → 5/30/55/80.
▼ NERF 27.10.2021 (PATCH 2.5а)

(R) COMEUPPANCE
Minimum bonus AD ratio: 12.5% → 10% based on missing health.
Maximum bonus AD ratio: 50% → 40% based on missing health.
▲ BUFF 14.09.2021 (PATCH 2.5)

(E) HEROIC SWING
Akshan will now slide along the wall if he hits it at an obtuse (<90°) angle mid-swing.

(R) COMEUPPANCE
Now has an indicator that displays enemies within kill threshold.
[BUGFIX] Tooltip now accurately states that shots execute minions.
▲ BUFF 01.09.2021 (PATCH 2.4b)

(Q) AVENGERANG
Base damage: 5/30/55/80 → 5/35/65/95.

(E) HEROIC SWING
[NEW] Shots can now critically strike for 150% damage.

(R) COMEUPPANCE
[NEW] Damage per tick is increased by crit chance, up to 50% at 100% crit: (20/25/30 + 12.5% AD) x (1 + 50% Critical Rate) - (80/100/120 + 50% AD) x (1 + 50% Critical Rate).
▲ BUFF 18.08.2021 (PATCH 2.4a)

BASE STATS
Attack growth: 3,6 → 4,5.
Base mana: 345 → 390.
Base Mana Regen: 12 → 15.
Starting bonus attack speed: 30% → 40%.

(PASSIVE) DIRTY FIGHTING
Movement speed: 40-80 based on level → 40-120 based on level.

(Q) AVENGERANG
Mana cost: 60/70/80/90 → 50/60/70/80.

(R) COMEUPPANCE
Cooldown: 90/65/60s → 75/65/55s.
[NEW] Can now execute minions.
See More

AKSHAN's Lore

Raising an eyebrow in the face of danger, Akshan fights evil with dashing charisma, righteous vengeance, and a conspicuous lack of shirts. He is highly skilled in the art of stealth combat, able to evade the eyes of his enemies and reappear when they least expect him. With a keen sense of justice and a legendary death-reversing weapon, he rights the wrongs of Runeterra's many scoundrels while living by his own moral code: “Don't be an ass.”

Wild Rift AKSHAN Video

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Comments (1)
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1+2+5=
  1. baus
    +2
    baus Poro 8 Mar 2024
    jesus at home: