AKSHAN Wild Rift
A
Wild Rift Mid
B
Wild Rift ADC
33
11 153

Wild Rift: AKSHAN - Build Guide (Items, Runes, Skills Leveling) Wild Rift Assassins Wild Rift Marksmans
ADJUST

Damage
10
Toughness
3.3
Utility
6.6
Difficulty
10
League of Legends: Wild Rift AKSHAN, role - Assassin / Marksman. Use the guidelines to take your AKSHAN Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position AKSHAN is in the rating table, go to the - Tier List page.
attackdamage 58 (4.6) 
heal 620 (115)
healthregeneration 9 (0.7)
attackspeed 0.7 (0.004)
mana 390 (49)
mpreg 15 (0.9)
movementspeed 340 (0)
armor 35 (0.9)
magicresistance 30 (0.9)
criticalstrike 175 (0)


Wild Rift Mid Wild Rift ADC Mid/Adc DUO AKSHAN's Build items and runes for LoL Wild Rift

Key items
Starting
Long Sword Wild Rift

Long Sword

+12 Attack Damage

500

Core
LoL Wild Rift: Stormrazor

Stormrazor
Energized attacks deal bonus damage and slow

+40 Attack Damage
+25% Critical Rate
+20% Attack Speed

Energized: Moving and attacking generates Energized Attack.
Paralyze: Energized Attack gain 50-120 bonus magic damage and slow by 75% for 0.5 second.

3100

Infinity Edge Wild Rift

Infinity Edge
Increases Critical Strike Damage

+55 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 205% damage instead of 175%.

3400

Blade of the Ruined King Wild Rift

Blade of the Ruined King
Attacks deal bonus damage

+20 Attack Damage
+35% Attack Speed

Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3200

Boots
Gluttonous Greaves Wild Rift

Gluttonous Greaves
Omnivamp

Footwear: +45 Move Speed.
+8% Omnivamp

1000

Mercury's Treads Wild Rift

Mercury's Treads
Tenacity

Footwear: +45 Move Speed.
Enhanced:  +10 Magic Resist.
Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, and immobilizes by 35%.

1000

Stasis Enchant Wild Rift

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Protobelt Enchant Wild Rift

Protobelt Enchant
Small dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 75-145 magic damage. If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage. (60s Cooldown)

800

Е
Build items options
AKSHAN - Main Build 👑
LoL Wild Rift: Stormrazor

Stormrazor
Energized attacks deal bonus damage and slow

+40 Attack Damage
+25% Critical Rate
+20% Attack Speed

Energized: Moving and attacking generates Energized Attack.
Paralyze: Energized Attack gain 50-120 bonus magic damage and slow by 75% for 0.5 second.

3100

Infinity Edge Wild Rift

Infinity Edge
Increases Critical Strike Damage

+55 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 205% damage instead of 175%.

3400

LoL Wild Rift: Wit's End

Wit's End
Basic Attack deals Bonus Damage

+45% Attack Speed
+50 Magic Resistance

At Wit's End: Basic attacks deal 15-80 bonus magic damage. While below 50%  Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.

2700

Lord Dominik's Regard Wild Rift

Lord Dominik's Regard
Armor Penetration, Critical Strike Chance

+35 Attack Damage
+25% Critical Rate

Last Whisper:  +16-30% Armor Penetration.
Adrenaline: If not engaged in champion combat, your next attack on champion gains 80% increased Attack Speed.

3200

Bloodthirster Wild Rift

Bloodthirster
Physical Vamp generates a shield

+50 Attack Damage
+25% Critical Rate

Bloody:  +15% Physical Vamp.
Bloodsworn: Physical Vamp overheals you, generating a shield that absorbs 40-320 Damage. This shield decays out of combat over 10 seconds.

3300

AKSHAN - Alternative Build #1
LoL Wild Rift: Stormrazor

Stormrazor
Energized attacks deal bonus damage and slow

+40 Attack Damage
+25% Critical Rate
+20% Attack Speed

Energized: Moving and attacking generates Energized Attack.
Paralyze: Energized Attack gain 50-120 bonus magic damage and slow by 75% for 0.5 second.

3100

Infinity Edge Wild Rift

Infinity Edge
Increases Critical Strike Damage

+55 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 205% damage instead of 175%.

3400

LoL Wild Rift: Wit's End

Wit's End
Basic Attack deals Bonus Damage

+45% Attack Speed
+50 Magic Resistance

At Wit's End: Basic attacks deal 15-80 bonus magic damage. While below 50%  Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.

2700

Immortal Shieldbow Wild Rift

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low

+40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp

Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 200 + 5 per 1% Critical Rate damage for 5 seconds. (90s Cooldown).

Buttle Furor: Triggering Lifeline grants  +10% Physical Vamp. for 8 seconds.

3200

Mortal Reminder Wild Rift

Mortal Reminder
Armor Penetration (%)

+45 Attack Damage

Last Whisper:  +16-30% Armor Penetration.
Sepsis: Dealing physical damage applies a 40% Grievous Wounds to enemy champions for 3 seconds. If the enemy is below 50%  Health, this effect is increased to 60% Grievous Wounds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3000

AKSHAN - Alternative Build #2
LoL Wild Rift: Stormrazor

Stormrazor
Energized attacks deal bonus damage and slow

+40 Attack Damage
+25% Critical Rate
+20% Attack Speed

Energized: Moving and attacking generates Energized Attack.
Paralyze: Energized Attack gain 50-120 bonus magic damage and slow by 75% for 0.5 second.

3100

Blade of the Ruined King Wild Rift

Blade of the Ruined King
Attacks deal bonus damage

+20 Attack Damage
+35% Attack Speed

Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3200

LoL Wild Rift: Wit's End

Wit's End
Basic Attack deals Bonus Damage

+45% Attack Speed
+50 Magic Resistance

At Wit's End: Basic attacks deal 15-80 bonus magic damage. While below 50%  Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.

2700

Statikk Shiv Wild Rift

Statikk Shiv
Attacks deal bonus damage

+25% Critical Rate
+35% Attack Speed

Electric: +5% Move Speed.
Energized: Moving and attacking generates Energy stacks. At max stacks your next attack deals 50-120 bonus magic damage and activates all Energized effects.
Lighting: Energized attacks bounce up to 5 nearby enemies, and each hit can Crit.

2600

Mortal Reminder Wild Rift

Mortal Reminder
Armor Penetration (%)

+45 Attack Damage

Last Whisper:  +16-30% Armor Penetration.
Sepsis: Dealing physical damage applies a 40% Grievous Wounds to enemy champions for 3 seconds. If the enemy is below 50%  Health, this effect is increased to 60% Grievous Wounds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3000

Keystone Runes
Electrocute

Electrocute
Burst Damage

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Damage: 40-194 () + 40% bonus AD + 25% AP.

Cooldown: 20-13s

Summon Aery

Aery
Poke, Protect

Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.

Damage: 10-60 () + 20% bonus AD + 10% AP.
Shield: 20-120 () + 40% bonus AD + 20% AP.

Aery cannot be sent out again until she returns to you.

Phase Rush

Phase Rush
Mobility, Ability Haste

Using 3 basic attacks or basic abilities on an enemy champion within 4s grants Ability Haste, Movement Speed and reduces the remaining cooldown of basic abilities by 20%.

Duration: 3s.

Movement Speed bonus: Melee - 40%-60% () | Ranged - 30-50% ().

Ability Haste: 25.

Cooldown: 12s

Conqueror

Conqueror
Stacking Damage, Vamp

Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.

Per stack: 2-6 bonus AD or 3-9 AP for 6s.

Fully stacked bonus: Melee - 8%, Ranged - 5% bonus omnivamp.

Fleet Footwork

Fleet Footwork
Mobility, Heal

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if attack a champion.

Heal: 15-85 () + 30% bonus + 30%.

Movement Speed bonus: 20% for 1s.

When attacking a champion, restore 8% missing mana or 8% missing energy.

Heals for: Melee 60% | Ranged 20% when attacking minions or monsters.

Grasp Of The Undying

Grasp of Undying
Tank, Heal

Every 3s in combat, your next attack on a champion will be enhanced.

Bonus magic damage: 3% + 20% bonus + 10%.

Heal: 2%.

Permanently health increase: 5.

On Ranged champions, the effects are reduced by 60%.

Aftershock

Aftershock
Control, Offense

After immobilizing an enemy champion, gain defenses and later deal a burst of magic damage around you.

Defenses: 35 AR + 60% bonus and 35 MR + 60% bonus for 2.5s.

Damage: 12-110 () + 3% max, magic damage.

Cooldown: 20s

Font Of Life

Font of Life
Team Heal

Hitting an enemy champion with an attack or ability marks them. When allies or you damage marked champions, heal those allies and yourself. Each ally can trigger this healing once per mark.

Ally Heal: 6% of your max + 30% of your.
Self Heal: 2% of your max + 10% of your.

Mark duration: 3s

Cooldown: 10s for Melee champions, 15s for Ranged champions.

Subsequent heals from other ally's marks are reduced to 25%.

Kraken Slayer

Kraken Slayer
True Damage

Gain stacks when hitting a champion with attacks. When reaching 3 stacks, deal bonus true damage on that attack.

When not attacking a champion for 3 seconds, the stacks will reset.

Damage 28-84 () + 30% bonus + 20%.

Lethal Tempo

Lethal Tempo
Attack Speed

Gain stacks of attack speed when attacking enemy champions. Stacks up to 6 times.

When fully stacked, gain additional Attack Speed.

Each stak: increase 7-13% (Melee) or 4-10% (Ranged) Attack Speed for 6 seconds.

Full stack bonus: Gain 40% Attack Speed.

Domination Runes
Brutal

Brutal
On-hit Damage

Basic attacks deal 12-19 bonus adaptive damage on-hit against champions.

Gathering Storm

Gathering storm
Increasing AD/AP

Every 3 minutes, gain increasing Adaptive AD or AP. Totaling: 2, 5, 9, 14, ect AD или 4, 10, 18, 28, ect AP based on game time.

Hunter Vampirism

Hunter - Vampirism
AD/AP, Vamp

Gain 2% physical vamp or 2% magic vamp. Unique champion takedowns grant 2 AD with 1% physical vamp or 4 AP with 1% magic vamp. (Adaptive).

Triumph

Triumph
Execute, Heal

Champion takedowns restore 10% missing health. Deal 5% more damage to champion below 35% health.

Champion

Sudden Impact
Armor Penetration, Magic Penetration

After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.

Cooldown: 4s

Weakness

Weakness
Control, Bonus damage

Imparing the movement of enemy champions makes them take 5% more damage in the following 5s.

Scorch

Scorch
Poke

Damaging an enemy champion with an ability burns them, dealing 28-42 bonus magic damage () after 1 seconds.

Cooldown: 8s

Giant Slayer

Giant Slayer
Takedown high health champions

Deal bonus damage based on the enemy champion’s bonus health, up to 14% bonus damage when the enemy champion has 700 bonus health.

Resolve Runes
Adaptive Сarapace

Adaptive Carapace
Health, AR/MR

Gain 50 Health. While below 50% Health, gain 16 AR or 16 MR based on damage type you took more of over the last 60s. (Physical grants AR | Magic grants MR).

Conditioning

Conditioning
Delayed AR/MR

Gain 5 bonus AR and MR after 3 minutes of game time. Every 2 minutes after this gain 2 bonus AR and MR.

Perseverance

Perseverance
Armor and Magic Resistance, Tenacity

Gain 10% tenacity. When immobilized, gain 16-30 Armor and Magic Resistance () for 1.5 seconds. Refresh duration time when immobilized multiple times.

Second Wind

Second Wind
Heal after taking damage

Gain 5 Health every 5 seconds.
After taking damage from an enemy champion, regenerate 6 + (2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Loyalty

Loyalty
Shared Bonus AR/MR

You gain 2 AR and 5 MR. Your closest ally champion gains 5 AR and 2 MR.

Bone Plating

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Ultimate Shield

Ultimate Shield
Shield

Gain a shield 90-300 after casting your ultimate for 3 seconds. Shield amount is (75 + level × 15 ).

Cooldown: 45s

Nullifying Orb

Nullifying Orb
Shield when low health

If you would take damage from a champion that causes you to fall below 35% of your maximum health, gaina shield for 4 seconds.

Shield: 60 + 50% bonus + 30%.

Cooldown: 60s

Inspiration Runes
Pathfinde

Pathfinder
Mobility, Restore Health, Restore Mana

Gain 30 bonus movement speed in the river. When in the river while out of combat, restore 1.5% missing health or 1.5% missing mana (based on the lowest value) every 1 seconds and gain an additional 20 bonus movement speed.

Mastermind

Mastermind
Objectives, Gold

Deal 10% bonus true damage to epic monsters. Participate in defeating epic monsters to get 100 bonus gold.

Transcendence

Transcendence
CDR

Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.

Cooldown: 8s

Sweet Tooth

Sweet Tooth
Honeyfruit, Gold

Increases Honeyfruit healing by 20%. Whenever you or a nearby ally eats a Honeyfruit gain 15 gold.

Pack Hunter

Pack Hunter
Mobility, Team Gold

While near ally champions, gain 2% Movement Speeed. For each unique ally you participate in a takedown with, you gain 50 gold and the ally gains 50 gold.

Manaflow Band

Manaflow Band
Mana

Hitting an enemy champion with and ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Nimbus Cloak

Nimbus Cloak
Movement Speed

After casting a Summoner Spell, gain 10% - 40% movement bonus for 3 seconds. The speedup effectiveness depends onthe Summoner Spell's cooldown.

Demolish

Demolish
Destroy Turrets

When within 5.5 range of the enemy turret, gain a charge every 0.5 seconds, up to 6 times. When fully charged, your next basic attack against the turret deals an additional (200 + 30% max ) Physical Damage.

Cooldown: 30s

Spells
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cast Range: 6.

Cooldown: 100s

Exhaust

Exhaust

Exhausts target enemy champion, reducing their Movement Speed by 60% and their damage dealt by 40% for 2.5 seconds.

Cooldown: 100s

Wild Rift AKSHAN's COMBOS + VIDEO GUIDE

🥇HARD 🥈MEDIUM 🥉EASY
Akshan Assassination Fade Away
W
Q
AA
AA
AA
E1
R
E2

Use this combo to assassinate your opponent then safely disengage.

Start with (W) GOING ROGUE, walk closer into range, then use (Q) AVENGERANG. Follow up with 3 AAs. Once the enemy is low enough, (E1) HEROIC SWING to swing back to safety and (R) COMEUPPANCE mid-air to execute the target. To maximize the damage, use (R) when your (E2) stops firing bullets.
Only for 💎Premium members. Join our community and unlock the all combos + video!
Akshan Gank Combo
W
E1
E2
AA
Q
AA
R

Use this combo when you roam to another lane to gank.

Start with (W) GOING ROGUE, then surprise your enemy by using (E1) HEROIC SWING forwards when being camouflaged. Use (E2) to jump off the rope. Immediately AA, then (Q) AVENGERANG to chase the enemy. Continue to AA until they are low enough to use (R) COMEUPPANCE to execute.
Only for 💎Premium members. Join our community and unlock the all combos + video!
Akshan Early All-In
E1
E2
AA
Q
AA

Use this combo to All-In an enemy in lane at early levels.

Use (E1) HEROIC SWING to swing towards your enemy, (E2) to jump off the rope. Finish with AA, (Q) AVENGERANG and AA. You can cancel the second shot from your first AA to gain extra movementspeed Movement Speed that is useful for chasing or dodging the opponent's skillshots.
Only for 💎Premium members. Join our community and unlock the all combos + video!

Wild Rift AKSHAN's SKILLS LEVELING

AVENGERANG

(Q) AVENGERANG
















GOING ROGUE

(W) GOING ROGUE
















HEROIC SWING

(E) HEROIC SWING
















COMEUPPANCE

(R) COMEUPPANCE
















Wild Rift AKSHAN's ABILITIES

P Q W E R
DIRTY FIGHTING

(PASSIVE) DIRTY FIGHTING

Every three hits from attacks and abilities deal an additional 25 magic damage (perlevel). Against champions, also gains a shield that absorbs 40 damage (40 + 40% bonus attackdamage) for 2 seconds (12s perlevel).

After launching an attack, Akshan will fire a second shot that deals 29 physical damage (50% attackdamage). He can cancel this shot to gain 40-120 Movement Speed decaying over 1 second.

Holding down the attack button will fire the second shot.

Open video

AVENGERANG

(Q) AVENGERANG

8/7/6/5s 50/60/70/80

Throws a boomerang that deals 47 physical damage (5/30/55/80 + 80% attackdamage), extending the range each time it hits an enemy.

Champion hits grant Akshan 40% Movement Speed decaying over 1 second.

Deals 60/70/80/90% damage to minions.

Open video

GOING ROGUE

(W) GOING ROGUE

14/10/6/2s 30

Passive: Enemies that kill allied champions become Scoundrels for 40 seconds. When Akshan takes down a Scoundrel he gains 100 gold and revives the slain allies. Gain 2% missing mana regen per second when chasing Scoundrels.

Active: Become camouflaged for 1.75 seconds and gain 80/90/100/110% Movement Speed toward Scoundrels.

Duration is infinite while Akshan is near terrain or in brush.

Open video

HEROIC SWING

(E) HEROIC SWING

18/16/14/12s 50

HEROIC SWINGFires a hook to attach and swing around terrain, attacking the nearest enemy for 30 physical damage (30/70/110/150 + 15% bonus attackdamage) per shot.

If Akshan collides with an enemy champion or terrain, he will jump off the rope.

Re-cast:  Jumps off the rope.

Champion takedowns refresh this ability's cooldown. Prioritizes champions recently damaged by Akshan.

On-hit effects deal 25% damage. Each shot can Critically Strike for 125% damage.

Open video

COMEUPPANCE

(R) COMEUPPANCE

65/60/55s 100

Locks onto an enemy champion, charging 5/6/7 shots over 3 seconds.

Re-cast: Fires the shots, dealing 26 physical damage (20/25/30 + 10% attackdamage) to the first enemy or structure hit, increased up to 104 physical damage (80/100/120 + 40% attackdamage) based on target's missing Health.

Each shot's damage is further increased by a percentage equal to 50% of Critical Rate.

Open video

Wild Rift AKSHAN's game tactics

Only for 💎Premium members. Join our community and unlock tactics!

Wild Rift AKSHAN's Counter pick

We propose to consider a list of champions that will be weaker against AKSHAN and, on the contrary, will greatly annoy you while playing LoL Wild Rift.

Worst vs AKSHAN

These picks are weak against AKSHAN at many stages of the game. Champs listed by lowest win rate matchups vs AKSHAN.

Best vs AKSHAN

These picks are strong against AKSHAN at many stages of the game. Champs listed by highest win rate matchups vs AKSHAN.

Best Line Counters vs AKSHAN

These picks counter AKSHAN during early game laning phase and outperform gold farm.

Only for 💎Premium members. Join our community and unlock Best Line Counters!

AKSHAN: champion change history (buffs and nerfs)

 ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.

(E) HEROIC SWING
Critical strike: 150% Damage → 125% Damage.
Critical strike with Infinity Edge: 180% Damage → 155% Damage.
▲ BUFF 01.02.2023 (PATCH 4.0A)

(W) GOING ROGUE
Cooldown: 18/14/10/6s → 14/10/6/2s.
[NEW] Gain 2% missing mana regen per second when chasing Scoundrels.
▼ NERF 15.12.2021 (PATCH 2.6a)

BASE STATS
Base AD: 58 → 52.

(Q) AVENGERANG
Base damage: 5/35/65/95 → 5/30/55/80.
▼ NERF 27.10.2021 (PATCH 2.5а)

COMEUPPANCE (ULTIMATE)
Minimum bonus AD ratio: 12.5% → 10% based on missing health.
Maximum bonus AD ratio: 50% → 40% based on missing health.
▲ BUFF 14.09.2021 (PATCH 2.5)

(E) HEROIC SWING
Akshan will now slide along the wall if he hits it at an obtuse (<90°) angle mid-swing.

(R) COMEUPPANCE
Now has an indicator that displays enemies within kill threshold.
[BUGFIX] Tooltip now accurately states that shots execute minions.
▲ BUFF 01.09.2021 (PATCH 2.4b)

(Q) AVENGERANG
Base damage: 5/30/55/80 → 5/35/65/95.

(E) HEROIC SWING
[NEW] Shots can now critically strike for 150% damage.

(R) COMEUPPANCE
[NEW] Damage per tick is increased by crit chance, up to 50% at 100% crit: (20/25/30 + 12.5% AD) x (1 + 50% Critical Rate) - (80/100/120 + 50% AD) x (1 + 50% Critical Rate).
▲ BUFF 18.08.2021 (PATCH 2.4a)

BASE STATS
Attack growth: 3,6 → 4,5.
Base mana: 345 → 390.
Base Mana Regen: 12 → 15.
Starting bonus attack speed: 30% → 40%.

DIRTY FIGHTING (PASSIVE)
Movement speed: 40-80 based on level → 40-120 based on level.

(Q) AVENGERANG
Mana cost: 60/70/80/90 → 50/60/70/80.

(R) COMEUPPANCE
Cooldown: 90/65/60s → 75/65/55s.
[NEW] Can now execute minions.
More

AKSHAN's Lore

Raising an eyebrow in the face of danger, Akshan fights evil with dashing charisma, righteous vengeance, and a conspicuous lack of shirts. He is highly skilled in the art of stealth combat, able to evade the eyes of his enemies and reappear when they least expect him. With a keen sense of justice and a legendary death-reversing weapon, he rights the wrongs of Runeterra's many scoundrels while living by his own moral code: “Don't be an ass.”

Wild Rift AKSHAN Video

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