21 Feb 2024 Wild Rift: TRYNDAMERE - Build Guide (Items, Runes, COMBOS, SKILLS ORDER)
BUFF
54 (5.5) | 650 (125) | 8 (0.79) |
0.80 (0.015) | 0 (0) | 0 (0) |
355 (0) | 40 (3.93) | 38 (1.64) |
175 (0) | 0 (0) |
Solo Baron TRYNDAMERE's Build items and runes for LoL Wild Rift
Long Sword
+12 Attack Damage
500
Blade of the Ruined King
Attacks deal bonus damage
+20 Attack Damage
+35% Attack Speed
Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)
3200
Phantom Dancer
Movement speed and attack speed
+25 Attack Damage
+25% Critical Rate
+30% Attack Speed
Shadowwalk: +5% Movement Speed.
Spectral Waltz: Gain +7% bonus Movement Speed when you attack for 3 seconds. After attacking 4 times, gain 25% Attack Speed for the same duration.
3000
Infinity Edge
Increases Critical Strike Damage
+55 Attack Damage
+25% Critical Rate
Infinity: Critical Strikes deal 205% damage instead of 175%.
3400
Berserker's Greaves
Attack Speed
+20 Attack Damage
+35% Attack Speed
+45 Move Speed.
1400
Glorious Enchant
Increases Movement Speed
Glory (Active): Gain +15% Move Speed for 4 seconds, increasing to 75% towards enemy champions or towers. After 4 seconds or reaching an enemy champion emits a shockwave that slows nearby enemies by 50% for 2 seconds. (45s Cooldown)
500
Quicksilver Enchant
Dispels crowd control
Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)
Cannot be used during knock up or knock back effects.
800
Guardian Angel
Revives at death
+40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)
3400
Wit's End
Basic Attack deals Bonus Damage
+45% Attack Speed
+50 Magic Resistance
At Wit's End: Basic attacks deal 15-80 bonus magic damage. While below 50% Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.
2700
Blade of the Ruined King
Attacks deal bonus damage
+20 Attack Damage
+35% Attack Speed
Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)
3200
Phantom Dancer
Movement speed and attack speed
+25 Attack Damage
+25% Critical Rate
+30% Attack Speed
Shadowwalk: +5% Movement Speed.
Spectral Waltz: Gain +7% bonus Movement Speed when you attack for 3 seconds. After attacking 4 times, gain 25% Attack Speed for the same duration.
3000
Infinity Edge
Increases Critical Strike Damage
+55 Attack Damage
+25% Critical Rate
Infinity: Critical Strikes deal 205% damage instead of 175%.
3400
Navori Quickblades
Critical attacks reduce non-ultimate cooldowns
+45 Attack Damage
+25% Critical Rate
+15 Ability Haste
Deft Strikes: Critical Attacks reduce your non-ultimate ability cooldowns by 20% of their remaining cooldown.
3000
Mortal Reminder
Armor Penetration (%) and reduced enemy healing
+30 Attack Damage
+25% Critical Rate
Last Whisper: +16-30% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
3300
Blade of the Ruined King
Attacks deal bonus damage
+20 Attack Damage
+35% Attack Speed
Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)
3200
Phantom Dancer
Movement speed and attack speed
+25 Attack Damage
+25% Critical Rate
+30% Attack Speed
Shadowwalk: +5% Movement Speed.
Spectral Waltz: Gain +7% bonus Movement Speed when you attack for 3 seconds. After attacking 4 times, gain 25% Attack Speed for the same duration.
3000
Infinity Edge
Increases Critical Strike Damage
+55 Attack Damage
+25% Critical Rate
Infinity: Critical Strikes deal 205% damage instead of 175%.
3400
Mortal Reminder
Armor Penetration (%) and reduced enemy healing
+30 Attack Damage
+25% Critical Rate
Last Whisper: +16-30% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
3300
Trinity Force
Well-Rounded
+250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste
Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Valor: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.
3333
Mortal Reminder
Armor Penetration (%) and reduced enemy healing
+30 Attack Damage
+25% Critical Rate
Last Whisper: +16-30% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
3300
Guardian Angel
Revives at death
+40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)
3400
Mortal Reminder
Armor Penetration (%) and reduced enemy healing
+30 Attack Damage
+25% Critical Rate
Last Whisper: +16-30% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
3300
Serpent's Fang
Anti-Shielding
+50 Attack Damage
+10 Ability Haste
Stab: +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.
2800
Mortal Reminder
Armor Penetration (%) and reduced enemy healing
+30 Attack Damage
+25% Critical Rate
Last Whisper: +16-30% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
3300
Wit's End
Basic Attack deals Bonus Damage
+45% Attack Speed
+50 Magic Resistance
At Wit's End: Basic attacks deal 15-80 bonus magic damage. While below 50% Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.
2700
Lethal Tempo
Attack Speed
Gain stacks of attack speed when attacking enemy champions. Stacks up to 6 times. When fully stacked, you gain bonus Attack Speed and can exceed the Attack Speed cap.
Each stack: increase 7-13% (Melee) or 4-10% (Ranged) Attack Speed for 6 seconds.
Full stack bonus: Gain 40% Attack Speed.
Brutal
On-hit Damage
Basic attacks deal 12-19 bonus adaptive damage on-hit against champions.
Last Stand
Bonus Damage
When health is lower than 60%, attacks launched at enemy champions deal 5-11% bonus adaptive damage.
Grants maximum bonus damage when Health is lower than 30%.
Legend: Tenacity
Tenacity, Slow Resist
Gains 3% Tenacity and 3% Slow Resist. Takedown monsters, enemy champions, or minions to gain up to an additional 15% Tenacity and 20% Slow Resist.
Perseverance
Armor and Magic Resistance, Tenacity
Gain 10% tenacity. When immobilized, gain 16-30 Armor and Magic Resistance () for 1.5 seconds. Refresh duration time when immobilized multiple times.
Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s
Ghost
Gain a large burst of movement speed, that decays to 25% bonus movement speed for 8 seconds. With each takedown, Ghost's duration is extended by 6 seconds, refreshing its effects, up to the original amount.
Cooldown: 90s
Ignite
Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.
Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
Cooldown: 100s
12s
Passive: Gains 10/15/20/25 Attack Damage plus an additional 0.25/0.3/0.35/0.4 Attack Damage per 1% of missing Health.
Active: Consumes all Fury to heal for 55 (55/65/75/85 + 30% ) plus 1.5 (1.5/2.1/2.7/3.3 + 1.2% ) per point of Fury consumed.
(Q) BLOODLUST
12s
Reduces nearby enemy champions' Attack Speed by 25/30/35/40% for 3 seconds. If target is moving away from Tryndamere, slow them by 25/30/35/40%.
(W) MOCKING SHOUT
11/10/9/8s
Dashes, dealing 80 physical damage (80/120/160/200 + 135% bonus + 100% ).
Critical Strikes against minions reduce the cooldown of Spinning Slash by 1 second, doubled against champions.
Gains 2 Fury for each enemy hit.
(E) SPINNING SLASH
90/80/70s
Passive: Increases Battle Fury's bonus Attack Speed to 50/55/60%.
Active: Becomes unkillable for 5 seconds and gains 50/75/100 Fury.
Can be cast while crowd controlled.
(R) UNDYING RAGE
Jungle TRYNDAMERE's Build items and runes for LoL Wild Rift
Long Sword
+12 Attack Damage
500
Blade of the Ruined King
Attacks deal bonus damage
+20 Attack Damage
+35% Attack Speed
Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)
3200
Phantom Dancer
Movement speed and attack speed
+25 Attack Damage
+25% Critical Rate
+30% Attack Speed
Shadowwalk: +5% Movement Speed.
Spectral Waltz: Gain +7% bonus Movement Speed when you attack for 3 seconds. After attacking 4 times, gain 25% Attack Speed for the same duration.
3000
Infinity Edge
Increases Critical Strike Damage
+55 Attack Damage
+25% Critical Rate
Infinity: Critical Strikes deal 205% damage instead of 175%.
3400
Berserker's Greaves
Attack Speed
+20 Attack Damage
+35% Attack Speed
+45 Move Speed.
1400
Glorious Enchant
Increases Movement Speed
Glory (Active): Gain +15% Move Speed for 4 seconds, increasing to 75% towards enemy champions or towers. After 4 seconds or reaching an enemy champion emits a shockwave that slows nearby enemies by 50% for 2 seconds. (45s Cooldown)
500
Quicksilver Enchant
Dispels crowd control
Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)
Cannot be used during knock up or knock back effects.
800
Guardian Angel
Revives at death
+40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)
3400
Wit's End
Basic Attack deals Bonus Damage
+45% Attack Speed
+50 Magic Resistance
At Wit's End: Basic attacks deal 15-80 bonus magic damage. While below 50% Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.
2700
Blade of the Ruined King
Attacks deal bonus damage
+20 Attack Damage
+35% Attack Speed
Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)
3200
Phantom Dancer
Movement speed and attack speed
+25 Attack Damage
+25% Critical Rate
+30% Attack Speed
Shadowwalk: +5% Movement Speed.
Spectral Waltz: Gain +7% bonus Movement Speed when you attack for 3 seconds. After attacking 4 times, gain 25% Attack Speed for the same duration.
3000
Infinity Edge
Increases Critical Strike Damage
+55 Attack Damage
+25% Critical Rate
Infinity: Critical Strikes deal 205% damage instead of 175%.
3400
Navori Quickblades
Critical attacks reduce non-ultimate cooldowns
+45 Attack Damage
+25% Critical Rate
+15 Ability Haste
Deft Strikes: Critical Attacks reduce your non-ultimate ability cooldowns by 20% of their remaining cooldown.
3000
Mortal Reminder
Armor Penetration (%) and reduced enemy healing
+30 Attack Damage
+25% Critical Rate
Last Whisper: +16-30% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
3300
Blade of the Ruined King
Attacks deal bonus damage
+20 Attack Damage
+35% Attack Speed
Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)
3200
Phantom Dancer
Movement speed and attack speed
+25 Attack Damage
+25% Critical Rate
+30% Attack Speed
Shadowwalk: +5% Movement Speed.
Spectral Waltz: Gain +7% bonus Movement Speed when you attack for 3 seconds. After attacking 4 times, gain 25% Attack Speed for the same duration.
3000
Infinity Edge
Increases Critical Strike Damage
+55 Attack Damage
+25% Critical Rate
Infinity: Critical Strikes deal 205% damage instead of 175%.
3400
Mortal Reminder
Armor Penetration (%) and reduced enemy healing
+30 Attack Damage
+25% Critical Rate
Last Whisper: +16-30% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
3300
Trinity Force
Well-Rounded
+250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste
Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Valor: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.
3333
Mortal Reminder
Armor Penetration (%) and reduced enemy healing
+30 Attack Damage
+25% Critical Rate
Last Whisper: +16-30% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
3300
Guardian Angel
Revives at death
+40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)
3400
Mortal Reminder
Armor Penetration (%) and reduced enemy healing
+30 Attack Damage
+25% Critical Rate
Last Whisper: +16-30% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
3300
Serpent's Fang
Anti-Shielding
+50 Attack Damage
+10 Ability Haste
Stab: +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.
2800
Mortal Reminder
Armor Penetration (%) and reduced enemy healing
+30 Attack Damage
+25% Critical Rate
Last Whisper: +16-30% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
3300
Wit's End
Basic Attack deals Bonus Damage
+45% Attack Speed
+50 Magic Resistance
At Wit's End: Basic attacks deal 15-80 bonus magic damage. While below 50% Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.
2700
Lethal Tempo
Attack Speed
Gain stacks of attack speed when attacking enemy champions. Stacks up to 6 times. When fully stacked, you gain bonus Attack Speed and can exceed the Attack Speed cap.
Each stack: increase 7-13% (Melee) or 4-10% (Ranged) Attack Speed for 6 seconds.
Full stack bonus: Gain 40% Attack Speed.
Brutal
On-hit Damage
Basic attacks deal 12-19 bonus adaptive damage on-hit against champions.
Last Stand
Bonus Damage
When health is lower than 60%, attacks launched at enemy champions deal 5-11% bonus adaptive damage.
Grants maximum bonus damage when Health is lower than 30%.
Legend: Alacrity
Bonus Attack Speed
Gains 3% Attack Speed. Takedown monsters, enemy champions, or minions to gain up to an additional 20% Attack Speed.
Bone Plating
Block Combo-damage
When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.
Cooldown: 30s
Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s
Smite
Deal 600 true damage to monsters, epic monsters or enemy minions, and restore 127 Health (70 + 10%) when smite a monster. Smite can be upgraded to Chilling Smite after being used 3 times.
Jungle Expertise:
+20% bonus gold and 20% bonus XP from jungle monsters, but temporarily earn 60% less gold and XP from minions.
+15% bonus basic attack damage and +30% bonus ability damage to jungle monsters.
Restore 40 Health over 5 seconds when dealing damage to jungle monsters.
Restore 4 Mana every second while in the jungle or river.
Gains one charge every 45 seconds, up to a max of 2.
Cooldown: 10s
Сhilling Smite
Deal 800 true damage to a large or epic monster or minion. Smiting monsters restore 152 Health (70 + 10%).
Against champions: Deal 70 true damage (38 to 184) ato enemy Champions and steals 25% of their Movement Speed for 2 seconds.
Cooldown: 10s
12s
Passive: Gains 10/15/20/25 Attack Damage plus an additional 0.25/0.3/0.35/0.4 Attack Damage per 1% of missing Health.
Active: Consumes all Fury to heal for 55 (55/65/75/85 + 30% ) plus 1.5 (1.5/2.1/2.7/3.3 + 1.2% ) per point of Fury consumed.
(Q) BLOODLUST
12s
Reduces nearby enemy champions' Attack Speed by 25/30/35/40% for 3 seconds. If target is moving away from Tryndamere, slow them by 25/30/35/40%.
(W) MOCKING SHOUT
11/10/9/8s
Dashes, dealing 80 physical damage (80/120/160/200 + 135% bonus + 100% ).
Critical Strikes against minions reduce the cooldown of Spinning Slash by 1 second, doubled against champions.
Gains 2 Fury for each enemy hit.
(E) SPINNING SLASH
90/80/70s
Passive: Increases Battle Fury's bonus Attack Speed to 50/55/60%.
Active: Becomes unkillable for 5 seconds and gains 50/75/100 Fury.
Can be cast while crowd controlled.
(R) UNDYING RAGE
Wild Rift TRYNDAMERE's COMBOS + VIDEO GUIDE
Use this combo to quickly gap close on an enemy.
Use (E) SPINNING SLASH towards the enemy to close the distance. Once you land, (W) MOCKING SHOUT, then FLASH immediately to slow the enemy and approach at the same time. Finish with more AA's.
Wild Rift TRYNDAMERE's ABILITIES
(PASSIVE) BATTLE FURY
Gain 0.32% Critical Rate () for each point of Fury.
Attacking a champion grants 55/60/65/70% Attack Speed for 5 seconds. (6 second cooldown)
Gains 5 Fury with every attack, 10 from critical strikes and 15 from kills.
Loses 5 Fury per second after Tryndamere has been out of combat for 8 seconds.
Battle Fury's Attack Speed bonus increases with Undying Rage's ability rank.
Open Video
(Q) BLOODLUST
12s
Passive: Gains 10/15/20/25 Attack Damage plus an additional 0.25/0.3/0.35/0.4 Attack Damage per 1% of missing Health.
Active: Consumes all Fury to heal for 55 (55/65/75/85 + 30% ) plus 1.5 (1.5/2.1/2.7/3.3 + 1.2% ) per point of Fury consumed.
Open Video
(W) MOCKING SHOUT
12s
Reduces nearby enemy champions' Attack Speed by 25/30/35/40% for 3 seconds. If target is moving away from Tryndamere, slow them by 25/30/35/40%.
Open Video
(E) SPINNING SLASH
11/10/9/8s
Dashes, dealing 80 physical damage (80/120/160/200 + 135% bonus + 100% ).
Critical Strikes against minions reduce the cooldown of Spinning Slash by 1 second, doubled against champions.
Gains 2 Fury for each enemy hit.
Open Video
(R) UNDYING RAGE
90/80/70s
Passive: Increases Battle Fury's bonus Attack Speed to 50/55/60%.
Active: Becomes unkillable for 5 seconds and gains 50/75/100 Fury.
Can be cast while crowd controlled.
Open Video
TRYNDAMERE: champion change history (buffs and nerfs)
(Q) BLOODLUST
Passive: Attack Damage increased: 5/10/15/20 → 10/15/20/25.
Bonus health regeneration by every stack of Fury: 1/1.6/2.2/2.8 + 1.2% Ability Power → 1.5/2.1/2.7/3.3 + 1.2% Ability Power.
(W) MOCKING SHOUT
Slow: 15/20/25/30% → 25/30/35/40%.
(E) SPINNING SLASH
Cooldown: 12/11/10/9s → 11/10/9/8s.
Damage: 80/120/160/200 +130% bonus Attack Damage + 100% Ability Power → 80/120/160/200 + 135% bonus Attack Damage + 100% Ability Power.
(Q) BLOODLUST
Every point of Fury brings bonus regeneration: 0.7/1.3/1.9/2.5 + 1.2% Ability Power → 1/1.6/2.2/2.8 + 1.2% Ability Power.
(W) MOCKING SHOUT
Cooldown: 14s → 12s.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
Base attack speed: 10% → 20%.
Attack speed per level: 1.2% → 2.2%.
BASE STATS
Base Attack Damage: 52 → 54.
(Q) BLOODLUST
Base health regeneration: 40/50/60/70 → 55/65/75/85.
BASE STATS
Attack speed growth: 2.2% → 1.2%.
(PASSIVE) BATTLE FURY
Attack speed: 45/50/55/60% → 55/60/65/70%.
(W) MOCKING SHOUT
Duration: 2.5s → 3s.
Attack speed: 25/30/35/40% → 35%.
Movement speed: 20/30/40/50% → 15/20/25/30%.
(E) SPINNING SLASH
Critical strikes reduce the cooldown of Spinning Slash by 1s, doubled against champions → Critical strikes against minions reduce the cooldown of Spinning Slash by 1s, doubled against champions.
(PASSIVE) BATTLE FURY
Attack speed from attacking enemy champions: 50/55/65/75% → 45/50/55/60%.
BASE STATS
Base AD: 64 → 52.
AD per level: 4,55 → 5,5.
Starting bonus attack speed: 20% → 10%.
(PASSIVE) BATTLE FURY
Crit Rate gained from Fury: 1.6% to 3% (based on level) and doubled at 100 Fury. → 3.2% to 5% per point of Fury (based on level—caps out at Level 10).
Fury gained from unit kills with attacks: 10 → 15.
[NEW] Attacking a champion grants 50/55/65/75% (scaling with ultimate rank) attack speed for 5 seconds (6 second cooldown after attack speed runs out).
(Q) BLOODLUST
Heal amount per point of Fury: Increased from 0.5/1.1/1.7/2.3 HP → 0.7/1.3/1.9/2.5 HP.
(W) MOCKING SHOUT
Slow amount: 30/40/50/60% → 20/30/40/50%.
(R) UNDYING RAGE
[NEW] Passive: Increases Battle Fury’s bonus Attack Speed to 55/65/75% based on Ability Rank.
(Q) BLOODLUST
HP% AD: 0,2/0,25/0,3/0,35 → 0,25/0,3/0,35/0,4.
(R) UNDYING RAGE
Cooldown: 100/90/80s → 100/85/70s.
TRYNDAMERE's Lore
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