CHAMPION GUIDE / BUILD
Jungle OLAF Build
Recommended items, runes and spells for playing OLAF in the Jungle lane.
No published build has been assigned to this lane.
Jungle Item Build & Spells
TIPS: Start your build with
Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Stridebreaker (Slows enemies nearby after a short dash) as your first item, followed by
Mercury's Treads (Reduces Magic Damage) or
Plated Steelcaps (Reduces damage from champion attacks) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Experimental Hexplate (Gain Attack Speed & Movement Speed when your ultimate is cast).
Maybe now it's time to think about upgrading your boot, invest in
Chainlaced Crushers (Gain a magic shield upon taking magic damage). You may want to replace it with
Armored Advance (Grants Armor and a shield), it all depends on your playstyle and the situation on the battlefield.
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Sterak's Gage
Instead of Death's Dance
Instead of Amaranth's Twinguard
Jungle Rune Build
For runes, you should pick
Conqueror (Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).) as your keystone, followed by
Triumph (Champion takedowns restore lost resources and grant a brief Movement Speed boost.),
Last Stand (Deals more damage to enemy champions the lower your Health is.) and
Legend: Alacrity (Gains Attack Speed.) in the primary tree, as well as
Overgrowth (Gains bonus scalable max Health.) in the secondary tree. Below you can see possible options for replacing runes.
Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).
Champion takedowns restore lost resources and grant a brief Movement Speed boost.
Deals more damage to enemy champions the lower your Health is.
Gains Attack Speed.
Gains bonus scalable max Health.
Jungle Ability Order
Max: Q→E→WSolo Baron Item Build & Spells
TIPS: Start your build with
Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Stridebreaker (Slows enemies nearby after a short dash) as your first item, followed by
Plated Steelcaps (Reduces damage from champion attacks) or
Mercury's Treads (Reduces Magic Damage) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Experimental Hexplate (Gain Attack Speed & Movement Speed when your ultimate is cast).
Maybe now it's time to think about upgrading your boot, invest in
Armored Advance (Grants Armor and a shield). You may want to replace it with
Chainlaced Crushers (Gain a magic shield upon taking magic damage), it all depends on your playstyle and the situation on the battlefield.
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Sterak's Gage
Instead of Death's Dance
Instead of Amaranth's Twinguard
Solo Baron Rune Build
For runes, you should pick
Conqueror (Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).) as your keystone, followed by
Demolish (Your third attack against a turret deals bonus damage),
Bone Plating (Reduces incoming damage.) and
Overgrowth (Gains bonus scalable max Health.) in the primary tree, as well as
Last Stand (Deals more damage to enemy champions the lower your Health is.) in the secondary tree. Below you can see possible options for replacing runes.
Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).
Your third attack against a turret deals bonus damage
Reduces incoming damage.
Gains bonus scalable max Health.
Deals more damage to enemy champions the lower your Health is.
Solo Baron Ability Order
Max: Q→E→WCHAMPION GUIDE / COMMUNITY BUILDS
Jungle OLAF Community Builds
Explore published community builds for playing OLAF in the Jungle lane.
0 COMMUNITY BUILDSBe the first to share a OLAF build with the WR-META community.
CREATE BUILDCHAMPION PROFILE / BASE STATISTICS
OLAF Champion DNA
Explore the champion’s playstyle and base statistics. Select a level to preview how recorded starting values and growth change from level 1 to 15.
01 / BASE STATS / LEVEL SCALING
CHAMPION STATISTICS
Recorded attributes at the selected level. Numbers below the chart remain in their original units.
02 / CHAMPION IDENTITY / PLAYSTYLE
PLAYSTYLE PROFILE
Damage, toughness, utility and difficulty use the champion’s stored profile and do not change with level.
CHAMPION PROFILE / BALANCE HISTORY
OLAF Patch Changes
Explore the buffs, nerfs, adjustments and reworks recorded across previous Wild Rift patches. Expand a patch to see its detailed changes.
BASE STATS
Critical Strike Damage: 175% → 200%.
Attack Speed cap: 2.5 → 3 attacks per second.
Attack Speed Ratio: 0.694.
Base Attack Speed: 0.694.
Base Bonus Attack Speed: 0.06.
Attack Speed per Level: 0.0326.
Base Health: 690 → 660.
Health per Level: 112 → 140.
(Q) UNDERTOW
Bonus Attack Damage ratio: 120% → 105%.
(R) RAGNAROK
Armor and Magic Resistance increase: 25/35/45 → 15/25/35.
(Q) UNDERTOW
Slow: 20/25/30/35% → 25/27.5/35/42.5%.
[NEW] Deals 110% damage to monsters.
(Q) UNDERTOW
Damage: 50/120/190/260 + 100% Bonus Attack Damage → 50/115/180/245 + 120% Bonus Attack Damage.
(E) RECKLESS SWING
Damage: 55/115/175/235 + 50% Attack Damage → 45/95/145/195 + 55% Attack Damage.
(Q) UNDERTOW
Base damage: 50/110/170/230 → 50/120/190/260.
(E) RECKLESS SWING
Damage ratio to monsters: 80% → 95%.
BASE STATS
Base Health: 650 → 690.
Health per level: 105 → 112.
Base Armor: 35 → 40.
Magic Resist per level: 1.6 → 2.
(PASSIVE) BERSERKER RAGE
Maximum Attack Speed: 60% ~ 100% → 70% ~ 110%.
Maximum Physical Vamp: 10% ~ 25%→ 15% ~ 30%.
(W) VICIOUS STRIKES
Shield: 35/70/105/140 + 13% missing Health → 35/70/105/140 + 15% missing Health.
(R) RAGNAROK
Armor and Magic Resist: 10/20/30 → 25/35/45.
(Q) UNDERTOW
Base attack: 60/120/180/240 → 50/110/170/230.
(E) RECKLESS SWING
Base attack: 60/120/180/240 → 55/115/175/235.
(PASSIVE) BERSERKER RAGE
Shield gained: 30~120 + 17% missing health → 35~140 + 13% missing health.
(R) RAGNAROK
Initial duration: 3s → 4s.
Active attack boost: 10/20/30 + 25% Attack Damage → 5/15/25 + 20% Attack Damage.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
Initial attack speed: 20% → 10%.
(PASSIVE) BERSERKER RAGE
[NEW]: Gain 0.6% - 1% attack speed for every 1% health missing → Gain up to 60% - 100% (based on level) attack speed and 10% - 25% (based on level) physical vamp based on missing health, maxing out at 70% missing health.
(W) VICIOUS STRIKES
Cooldown: 16s → 15/14/13/12s.
Bonus attack speed: 50/65/85/90% → 35/50/65/80%.
Attack speed time: 6s → 4s.
No longer gains physical vamp and healing boost.
Gain shield: 30/60/90/120 + 17.5% of lost health, max effect at 70% of lost health.
Shield time: 2.5s.
(E) RECKLESS SWING
Damage factor to wild monsters: 50% → 80%.
(R) RAGNAROK
Passive double resistance increase: 20/30/40 → 10/20/30.
Active attack boost: 30/40/50 + 30% Attack Damage → 10/20/30 + 25% Attack Damage.
Duration: 6s → 3s.
[NEW]: Releasing 3 skills and basic attacks on enemy champions can extend the duration to 2.5s.
[UPDATED]:Passive dual resistance is no longer removed when the active effect is released.
(Q) UNDERTOW
70/130/190/250 → 60/120/180/240.
Inflict 20% armor reduction for 4 seconds on enemy champions.
(E) RECKLESS SWING
Deal 50% damage to monsters.
BASE STATS
Base mana: 300 → 340.
Base health regen: 9 → 12.
(PASSIVE) BERSERKER RAGE
+1% Attack speed per 1% health loss → +0.6-1% (based on level) Attack speed per 1% health loss.
(Q) UNDERTOW
Mana Cost: 60 → 45/50/55/60.
(Q) UNDERTOW
Damage: 80/140/200/260 → 70/130/190/250.
Slow: 25/30/35/40% → 20/25/30/35%.
(E) RECKLESS SWING
Health cost: 21/39/57/75 + 15% AD → 18/36/54/72 + 15% AD.
As there is a 30% relationship between damage and cost.
(E) RECKLESS SWING
Base damage: 70/130/190/250 → 60/120/180/240.
BASE STATS
AD per level: 3,6 → 4,55.
(Q) UNDERTOW
Slow ratio: 20/25/30/35% → 25/30/35/40%.
BASE STATS
Base armor: 40 → 35.
Base AD: 70 → 64.
(Q) UNDERTOW
Slow: 30/35/40/45% → 20/25/30/35%.
Slow duration: 2,5s → 2s.
CHAMPION GUIDE / COUNTERS
Jungle OLAF Counters
Explore champion matchups and synergies for OLAF in the Jungle lane.
THREATS
Champions that can make this matchup difficult.
SYNERGIES
Champions that work well alongside this pick.
No champions have been added to this category.
THREATS
Champions that can make this matchup difficult.
SYNERGIES
Champions that work well alongside this pick.
No champion matchups have been added for this lane.
CHAMPION GUIDE / COUNTER ITEMS
Jungle OLAF Counter Items
Discover items that help counter OLAF in the Jungle lane.
ARMOR
Armor helps against basic attacks and physical damage.
REDUCE ATTACK SPEED
Items that reduce this champion's attack speed.
REDUCE HEALING
Grievous Wounds help reduce healing effects.
CLEANSE OR BLOCK SPELLS
Items that cleanse or block negative spell effects.
REDUCE MOBILITY
Items that decrease this champion's mobility.
CHAMPION GUIDE / COMBOS
OLAF Skill Combos
Learn skill combinations from beginner to advanced. Choose a difficulty to explore execution steps, tips and videos.
HARDADVANCED COMBOS
COMBO 1 / HARD
Olaf Flash Engage
Olaf Flash Engage
Q
F
R
W
AA
E
AA
AA
Q
AA
AA
AA
Q
E
AA(Q) UNDERTOW towards your enemy from a distance. Use FLASH to close the gap as your Axe is flying. Upon landing, immediately cast (R) RAGNAROK and (W) VICIOUS STRIKES and follow up with AA, and (E) RECKLESS SWING. From there, keep kiting towards your Axe while you AA. Use (E) RECKLESS SWING and (Q) whenever they are off cooldown.
MEDIUMINTERMEDIATE COMBOS
EASYBEGINNER COMBOS
CHAMPION GUIDE / TIPS
Jungle OLAF Tips
Practical laning tips, matchup decisions and tactical advice for playing OLAF in the Jungle lane.
Advice for this lane has not been added.
CHAMPION GUIDE / STRENGTHS & WEAKNESSES
Jungle OLAF Strengths and Weaknesses
Explore the strengths and weaknesses of OLAF in the Jungle lane and prepare for favorable and difficult matchups.
Advice for this lane has not been added.
CHAMPION GUIDE / GAME PLAN
Jungle OLAF Strategy and Tactics
Plan your early, mid and late game decisions for OLAF in the Jungle lane.
Advice for this lane has not been added.
CHAMPION GUIDE / POWER SPIKES
Jungle OLAF Power Spikes
Learn when OLAF is strongest in the Jungle lane across early, mid and late game.
Advice for this lane has not been added.
CHAMPION GUIDE / JUNGLE PATH
OLAF Jungle Path
Explore OLAF jungle clear routes, camp orders and pathing tips for Wild Rift.
01 / JUNGLE CLEAR / PATHING
full clear with a Red Buff start

This Olaf Jungle Clear focuses on doing a full clear of the jungle to be level four at the Rift Scuttler and be able to duel most enemy junglers.




























































































