Wild Rift: AKALI Build Guide (7.2)

AKALI Wild Rift
ADJUSTED
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Yesterday, 20:22
Damage
Toughness
Utility
Difficulty

League of Legends: Wild Rift AKALI, role - Assassin / Mage. Use the guidelines to take your AKALI Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position AKALI is in the rating table, go to the - Tier List page.

attackdamage 64 (4.57)
heal 630 (140)
healthregeneration 10 (0.8)
attackspeed 0.80 (0.015)
mana 0 (0)
mpreg 0 (0)
movementspeed 355 (0)
armor 34 (5.5)
magicresistance 38 (2)
criticalstrike 175 (0)
energy 175 (0)

ASSASSIN'S MARK
P

(PASSIVE) ASSASSIN'S MARK

Dealing active ability damage to a champion reveals a ring for 4 seconds.

Crossing the ring empowers Akali's next attack to gain 100 range, deal 25-165 bonus magic damage (25 (+12 perlevel) + 60% bonus attackdamage + 65% abilitypower).

Gains 30/40/50/60% Movement Speed while moving toward the ring. Upon crossing the ring, she gains 30/40/50/60% Movement Speed while moving toward enemy champions for 2 seconds.

FIVE POINT STRIKE
Q

(Q) FIVE POINT STRIKE

1.5s 105/90/75/60

Throws five kunais, dealing 77 magic damage (35/70/105/140 + 65% attackdamage  + 60% abilitypower). Enemies struck at maximum range are slowed by 50% for 0.5 seconds.

TWILIGHT SHROUD
W

(W) TWILIGHT SHROUD

18/17/16/15s

Creates a smoke cloud that expands over 5.5/6/6.5/7 seconds and gain 100 maximum energy. Akali is invisible and gains 35/40/45/50% Movement Speed inside the shroud.

Attacking breaks the invisibility for 0.67 seconds.

SHURIKEN FLIP
E

(E) SHURIKEN FLIP

15/13/11/9s 30

Flips backward and throws a shuriken, dealing 46 magic damage (30/60/90/120 + 25% attackdamage + 30% abilitypower) and marking the target for 3 seconds. If no enemy is hit, the shuriken hits and marks Twilight Shround's smoke cloud instead.

Второе применение: SHURIKEN FLIPRe-cast: Dashes to the marked target, dealing 102 magic damage (70/120/170/220 + 50% attackdamage + 80% abilitypower).

PERFECT EXECUTION
R

(R) PERFECT EXECUTION

85/65/45s

First Cast: Dashes through an enemy championi, dealing 80 magic damage (80/200/320 + 50% bonus attackdamage + 30% abilitypower). Can be cast again after 2.5 seconds.

Второе применение: PERFECT EXECUTIONSecond Cast: Dashes in target direction, dealing 70 to 255 magic damage (70/140/210 + 30% abilitypower to 255 + 120% abilitypower) based on enemies' missing Health.

Deals max damage to enemies below 35% health.

AKALI Meta Overview — Ranks & Performance Analytics

This meta overview presents AKALI’s ranked performance across different roles and skill tiers. The data includes tier placement, win rate, pick rate, ban rate, and short-term trends, allowing you to evaluate her current strength and draft priority. Statistics are synced with rank buckets and role selection, helping you understand where AKALI performs best and how her impact changes in the evolving Wild Rift meta.

Updated: 12 JUL 2026 UTC 00:00
Last 7 days analytics
Build Counters Counter Items Tips Con Game Plan Power Spikes

Mid AKALI Build items and runes

The information below will help you get familiar with the game on the Mid Line AKALI. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Amplifying Tome Amplifying Tome. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Wild Rift Items: Amplifying Tome
Amplifying Tome

Amplifying Tome

+20 Ability Power

500

Core
Wild Rift Items: Lich Bane
Lich Bane

Lich Bane
Attacks deal bonus damage aster ability casts

+100 Ability Power
+10 Ability Haste
+5% Move Speed

Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus magic damage equal to 75% base AD + 45% AP . (1.5s Cooldown) Damage is reduced vs structures.

2800

Lich Bane TIPS: This item is perfect for champions who weave abilities between their basic attacks. After casting a spell, your next attack is empowered with a powerful burst of bonus magic damage, greatly increasing your combo potential. The bonus movement speed also improves your mobility, making it easier to reposition and chase targets. An excellent choice for mobile mages, AP assassins, and hybrid champions who rely on short, high-damage ability rotations.

Wild Rift Items: Boots of Mana
Boots of Mana

Boots of Mana
Ability Power, Magic Pen, Mana Regeneration

+25 Ability Power
+8 Magic Penetration
+75% Mana Regeneration
+45 Move Speed

Equilibrium: Champions without Mana gain 50% bonus health Regen.
Big Bully: Attacks and active abilities deal 18 bonus true damage to minions.

1200

Boots of Mana TIPS: These boots greatly enhance your early magic damage by providing Ability Power, magic penetration, and increased mana regeneration. They also improve wave clear by dealing bonus true damage to minions, while champions without Mana instead gain additional health regeneration. They are an excellent choice for mages and AP supports who value strong laning, frequent spell casting, and efficient wave clearing.

Wild Rift Items: Infinity Orb
Infinity Orb

Infinity Orb
Abilities deal bonus damage

+110 Ability Power
+15 Magic Penetration

Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

3100

Infinity Orb TIPS: This item greatly enhances a mage's finishing power. It provides a large boost to Ability Power and magic penetration while allowing your abilities and empowered attacks to deal increased damage to low-health enemies. An excellent choice for mages and AP assassins who want to execute targets more reliably and maximize their burst potential.

Boots
Wild Rift Items: Boots of Mana
Boots of Mana

Boots of Mana
Ability Power, Magic Pen, Mana Regeneration

+25 Ability Power
+8 Magic Penetration
+75% Mana Regeneration
+45 Move Speed

Equilibrium: Champions without Mana gain 50% bonus health Regen.
Big Bully: Attacks and active abilities deal 18 bonus true damage to minions.

1200

Boots of Mana TIPS: These boots greatly enhance your early magic damage by providing Ability Power, magic penetration, and increased mana regeneration. They also improve wave clear by dealing bonus true damage to minions, while champions without Mana instead gain additional health regeneration. They are an excellent choice for mages and AP supports who value strong laning, frequent spell casting, and efficient wave clearing.

Wild Rift Items: Spellslinger's Shoes
Spellslinger's Shoes

Spellslinger's Shoes
Deal bonus damage to minions

+40 Ability Power
+18 Magic Penetration
+8% Magic Penetration
+100% Mana Regeneration
+45 Move Speed

Equilibrium: Champions without Mana gain 50% base Health Regen.
Big Bully: Attacks and active abilities deal 22 bonus true damage to minions.

2200

Spellslinger's Shoes TIPS: These boots greatly increase your magic damage through a combination of Ability Power and both flat and percentage magic penetration. The high mana regeneration allows for frequent spell casting, while the bonus true damage to minions significantly improves wave clear. Champions without Mana instead gain increased health regeneration. They are an excellent choice for mages and AP supports who value strong damage, constant lane pressure, and efficient farming.

T3
TIPS: Finally, for your items, you should build Lich Bane Lich Bane (Attacks deal bonus damage aster ability casts) as your first item, followed by Boots of Mana Boots of Mana (Grants Ability Power, Magic Penetration and Mana Regeneration) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Infinity Orb Infinity Orb (Abilities deal bonus damage).

Maybe now it's time to think about upgrading your boot, invest in Spellslinger's Shoes Spellslinger's Shoes (Deal bonus damage to minions).

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Wild Rift Items: Lich Bane
Lich Bane

Lich Bane
Attacks deal bonus damage aster ability casts

+100 Ability Power
+10 Ability Haste
+5% Move Speed

Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus magic damage equal to 75% base AD + 45% AP . (1.5s Cooldown) Damage is reduced vs structures.

2800

Lich Bane TIPS: This item is perfect for champions who weave abilities between their basic attacks. After casting a spell, your next attack is empowered with a powerful burst of bonus magic damage, greatly increasing your combo potential. The bonus movement speed also improves your mobility, making it easier to reposition and chase targets. An excellent choice for mobile mages, AP assassins, and hybrid champions who rely on short, high-damage ability rotations.

Wild Rift Items: Boots of Mana
Boots of Mana

Boots of Mana
Ability Power, Magic Pen, Mana Regeneration

+25 Ability Power
+8 Magic Penetration
+75% Mana Regeneration
+45 Move Speed

Equilibrium: Champions without Mana gain 50% bonus health Regen.
Big Bully: Attacks and active abilities deal 18 bonus true damage to minions.

1200

Boots of Mana TIPS: These boots greatly enhance your early magic damage by providing Ability Power, magic penetration, and increased mana regeneration. They also improve wave clear by dealing bonus true damage to minions, while champions without Mana instead gain additional health regeneration. They are an excellent choice for mages and AP supports who value strong laning, frequent spell casting, and efficient wave clearing.

Wild Rift Items: Infinity Orb
Infinity Orb

Infinity Orb
Abilities deal bonus damage

+110 Ability Power
+15 Magic Penetration

Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

3100

Infinity Orb TIPS: This item greatly enhances a mage's finishing power. It provides a large boost to Ability Power and magic penetration while allowing your abilities and empowered attacks to deal increased damage to low-health enemies. An excellent choice for mages and AP assassins who want to execute targets more reliably and maximize their burst potential.

Wild Rift Items: Hextech Roketbelt
Hextech Roketbelt

Hextech Roketbelt
Small dash

+250 Max Health
+70 Ability Power
+20 Ability Haste

Protobelt (Active): Dash forward and unleash a cone of missiles, dealing 100 plus 10% magic damage. (30s Cooldown)
If champions or monsters are hit by more than one missile, missiles after the first will deal only 10% damage.

2700

Hextech Roketbelt TIPS: This item combines Ability Power with extra mobility, allowing you to quickly close the gap or reposition during combat. Its active grants a short dash while firing a cone of rockets that deal area magic damage. It is an excellent choice for AP assassins, mobile mages, and engage-oriented champions who need to dive in, secure kills, or dodge key enemy abilities.

Wild Rift Items: Rabadon's Deathcap
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+130 Ability Power

Overkill: Increases Ability Power by 30%.

3400

Rabadon's Deathcap TIPS: This item is the ultimate Ability Power amplifier for any mage. It not only provides a massive amount of AP but also increases your total Ability Power, dramatically boosting your spell damage, healing, and all other AP scaling effects. An essential late-game purchase for champions looking to maximize their spellcasting potential and unleash devastating burst damage.

Wild Rift Items: Void Staff
Void Staff

Void Staff
Magic Penetration (%)

+95 Ability Power
+40% Magic Penetration

3000

Void Staff TIPS: This item is the premier choice against enemies stacking magic resistance. It greatly increases the effectiveness of your spells through powerful magic penetration, allowing you to deal consistent damage even to the toughest targets. An excellent pickup for any mage once the enemy team starts investing in magic resistance.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Wild Rift Items: Zhonya's Hourglass
Wild Rift Items: Stormsurge
Wild Rift Items: Banshee's Veil
Wild Rift Items: Morellonomicon
Wild Rift Items: Oceanid's Trident
Wild Rift Items: Riftmaker
Turn invulnerable
Wild Rift Items: Hextech Roketbelt
Hextech Roketbelt

Hextech Roketbelt
Small dash

+250 Max Health
+70 Ability Power
+20 Ability Haste

Protobelt (Active): Dash forward and unleash a cone of missiles, dealing 100 plus 10% magic damage. (30s Cooldown)
If champions or monsters are hit by more than one missile, missiles after the first will deal only 10% damage.

2700

Hextech Roketbelt TIPS: This item combines Ability Power with extra mobility, allowing you to quickly close the gap or reposition during combat. Its active grants a short dash while firing a cone of rockets that deal area magic damage. It is an excellent choice for AP assassins, mobile mages, and engage-oriented champions who need to dive in, secure kills, or dodge key enemy abilities.

Wild Rift Items: Zhonya's Hourglass
Zhonya's Hourglass

Zhonya's Hourglass
Turn invulnerable

+40 Armor
+110 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (90s Cooldown)

3300

Zhonya's Hourglass TIPS: This item combines high Ability Power with extra armor, while its defining feature is the ability to become completely invulnerable for a short time. Its active effect allows you to survive lethal damage, avoid crucial enemy abilities, or buy time for your cooldowns to recover. It is an excellent choice for mages and AP assassins who need to outlive enemy focus and turn the tide of a teamfight.

Zhonya's Hourglass Zhonya's Hourglass — This item combines high Ability Power with extra armor, while its defining feature is the ability to become completely invulnerable for a short time. Its active effect allows you to survive lethal damage, avoid crucial enemy abilities, or buy time for your cooldowns to recover. It is an excellent choice for mages and AP assassins who need to outlive enemy focus and turn the tide of a teamfight.
A powerful item for Scaling Mages
Wild Rift Items: Hextech Roketbelt
Hextech Roketbelt

Hextech Roketbelt
Small dash

+250 Max Health
+70 Ability Power
+20 Ability Haste

Protobelt (Active): Dash forward and unleash a cone of missiles, dealing 100 plus 10% magic damage. (30s Cooldown)
If champions or monsters are hit by more than one missile, missiles after the first will deal only 10% damage.

2700

Hextech Roketbelt TIPS: This item combines Ability Power with extra mobility, allowing you to quickly close the gap or reposition during combat. Its active grants a short dash while firing a cone of rockets that deal area magic damage. It is an excellent choice for AP assassins, mobile mages, and engage-oriented champions who need to dive in, secure kills, or dodge key enemy abilities.

Wild Rift Items: Stormsurge
Stormsurge

Stormsurge
A powerful item for Scaling Mages

+90 Ability Power
+15 Magic Penetration
+6% Move Speed

Stormraider: When damaging a champion, dealing damage equal to 25% of their max Health within 2.5 second(s) applies Squall to them and grants you 25% bonus Movement Speed for 2.5s. (25s Cooldown)
Squall: After 2 second(s), strike the target, dealing magic damage equal to 125 plus 10%. If the target is killed before the strike, it detonates immediately in a large area and grants 25 gold.

2900

Stormsurge TIPS: This item is perfect for mages capable of delivering heavy burst damage. After landing a strong combo, it marks the target, grants you a burst of movement speed, and follows up with an additional magic strike. If the target dies before the effect triggers, it immediately explodes in an area and rewards you with bonus gold. An excellent choice for scaling mages and AP assassins looking to secure kills and snowball their advantage.

Stormsurge Stormsurge — This item is perfect for mages capable of delivering heavy burst damage. After landing a strong combo, it marks the target, grants you a burst of movement speed, and follows up with an additional magic strike. If the target dies before the effect triggers, it immediately explodes in an area and rewards you with bonus gold. An excellent choice for scaling mages and AP assassins looking to secure kills and snowball their advantage.
Blocks an enemy ability
Wild Rift Items: Hextech Roketbelt
Hextech Roketbelt

Hextech Roketbelt
Small dash

+250 Max Health
+70 Ability Power
+20 Ability Haste

Protobelt (Active): Dash forward and unleash a cone of missiles, dealing 100 plus 10% magic damage. (30s Cooldown)
If champions or monsters are hit by more than one missile, missiles after the first will deal only 10% damage.

2700

Hextech Roketbelt TIPS: This item combines Ability Power with extra mobility, allowing you to quickly close the gap or reposition during combat. Its active grants a short dash while firing a cone of rockets that deal area magic damage. It is an excellent choice for AP assassins, mobile mages, and engage-oriented champions who need to dive in, secure kills, or dodge key enemy abilities.

Wild Rift Items: Banshee's Veil
Banshee's Veil

Banshee's Veil
Blocks an enemy ability

+105 Ability Power
+40 Magic Resistance

Annul: Grants a spell shield that blocks the next hostile ability. (30s Cooldown)

3000

Banshee's Veil TIPS: This item provides strong protection against magic damage while granting a spell shield that blocks the next hostile ability. It is especially effective against champions who rely on landing a single key spell to start their combo or burst you down. A great choice for mages and AP fighters who need to maintain safe positioning and deny enemy engage or pick potential.

Banshee's Veil Banshee's Veil — This item provides strong protection against magic damage while granting a spell shield that blocks the next hostile ability. It is especially effective against champions who rely on landing a single key spell to start their combo or burst you down. A great choice for mages and AP fighters who need to maintain safe positioning and deny enemy engage or pick potential.
Magic damage reduces enemy healing
Wild Rift Items: Rabadon's Deathcap
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+130 Ability Power

Overkill: Increases Ability Power by 30%.

3400

Rabadon's Deathcap TIPS: This item is the ultimate Ability Power amplifier for any mage. It not only provides a massive amount of AP but also increases your total Ability Power, dramatically boosting your spell damage, healing, and all other AP scaling effects. An essential late-game purchase for champions looking to maximize their spellcasting potential and unleash devastating burst damage.

Wild Rift Items: Morellonomicon
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+300 Max Health
+75 Ability Power
+15 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2650

Morellonomicon TIPS: This item is designed to counter champions with strong healing and sustain. Any magic damage you deal applies Grievous Wounds, greatly reducing the effectiveness of enemy healing and regeneration. It is an excellent choice for mages and AP supports against teams that rely heavily on healing, lifesteal, or regeneration.

Morellonomicon Morellonomicon — This item is designed to counter champions with strong healing and sustain. Any magic damage you deal applies Grievous Wounds, greatly reducing the effectiveness of enemy healing and regeneration. It is an excellent choice for mages and AP supports against teams that rely heavily on healing, lifesteal, or regeneration.
Anti-Shielding
Wild Rift Items: Void Staff
Void Staff

Void Staff
Magic Penetration (%)

+95 Ability Power
+40% Magic Penetration

3000

Void Staff TIPS: This item is the premier choice against enemies stacking magic resistance. It greatly increases the effectiveness of your spells through powerful magic penetration, allowing you to deal consistent damage even to the toughest targets. An excellent pickup for any mage once the enemy team starts investing in magic resistance.

Wild Rift Items: Oceanid's Trident
Oceanid's Trident

Oceanid's Trident
Anti-Shielding

+200 Max Health
+80 Ability Power
+10 Ability Haste

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

2600

Oceanid's Trident TIPS: This item is designed to counter shield-heavy champions. Your abilities significantly reduce the effectiveness of shields enemies receive, while the first hit can also weaken shields that are already active. It is an excellent choice for mages and AP supports against shield-reliant compositions, allowing your team to break through enemy defenses and eliminate priority targets more effectively.

Oceanid's Trident Oceanid's Trident — This item is designed to counter shield-heavy champions. Your abilities significantly reduce the effectiveness of shields enemies receive, while the first hit can also weaken shields that are already active. It is an excellent choice for mages and AP supports against shield-reliant compositions, allowing your team to break through enemy defenses and eliminate priority targets more effectively.
Ramping Damage
Wild Rift Items: Void Staff
Void Staff

Void Staff
Magic Penetration (%)

+95 Ability Power
+40% Magic Penetration

3000

Void Staff TIPS: This item is the premier choice against enemies stacking magic resistance. It greatly increases the effectiveness of your spells through powerful magic penetration, allowing you to deal consistent damage even to the toughest targets. An excellent pickup for any mage once the enemy team starts investing in magic resistance.

Wild Rift Items: Riftmaker
Riftmaker

Riftmaker
Ramping Damage

+350 Max Health
+70 Ability Power
+15 Ability Haste

Void Corruption: Every 1 second(s) in combat with enemy champions, deal 2% bonus damage, up to 8%.
At maximum strength, gainOmni Vamp. (10% for melee champions / 6% for ranged champions).
Void Infusion: Gain 2% of your bonus Health as Ability Power.

3100

Riftmaker TIPS: This item is built for extended fights, gradually increasing your damage the longer you remain in combat. Once fully ramped up, it grants Omni Vamp for improved sustain, while your bonus Health is partially converted into Ability Power, further increasing your overall damage. An excellent choice for AP bruisers and battlemages who excel in prolonged teamfights and thrive by scaling throughout combat.

Riftmaker Riftmaker — This item is built for extended fights, gradually increasing your damage the longer you remain in combat. Once fully ramped up, it grants Omni Vamp for improved sustain, while your bonus Health is partially converted into Ability Power, further increasing your overall damage. An excellent choice for AP bruisers and battlemages who excel in prolonged teamfights and thrive by scaling throughout combat.

Summoner Spells

If you want to use this AKALI Mid build, you should take Flash Flash (Teleport a short distance) and Barrier Barrier (Gain a shield) as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Barrier Wild Rift
Barrier

Barrier

Gain a shield that absorbs 120 (120–560 ) damage for 2.5 seconds.

Cooldown: 100s

Cleanse Wild Rift
Cleanse

Cleanse

Removes disables (including spell debuffs) affecting your champion and grants immunity to disables for 0.25 seconds.

Cooldown: 110s

Runes BUILD

For runes, you should pick as your keystone, followed by Sudden Impact Sudden Impact (After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit. The attack/ability gains bonus effects at higher levels.), Hubris Hubris (Gain Adaptive Force temporarily when you kill a champion within a certain duration.) and Eyeball Collection Eyeball Collection (Gain Adaptive Force after scoring champion or epic monster takedowns.) in the primary tree, as well as Bone Plating Bone Plating (Reduces incoming damage.) in the secondary tree. Below you can see possible options for replacing runes.
Wild Rift Domination Runes: Sudden Impact

Sudden Impact
Triggers when in stealth or dashing

Damaging an enemy champion deals a bonus 15-65 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s.

The damaging attack/ability gains bonuses at higher levels:
Level 5: Deal an additional 5 true damage.
Level 9: Deal an additional 5 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Cooldown: 10s

Sudden Impact
Triggers when in stealth or dashing
After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit. The attack/ability gains bonus effects at higher levels.
Wild Rift Domination Runes: Hubris

Hubris
Kills temporarily increase Attack Damage/Ability Power

Scoring a takedown against an enemy champion within 3 second(s) of damaging them grants (5 + 1 per champion kill you've scored) Adaptive Force for 30 second(s).

Hubris
Kills temporarily increase Attack Damage/Ability Power
Gain Adaptive Force temporarily when you kill a champion within a certain duration.
Wild Rift Domination Runes: Eyeball Collection

Eyeball Collection
Kills increase Attack Damage/Ability Power

Gains 1.5 or 3 after scoring a champion or epic monster takedown, stacking up to 8 times.

Eyeball Collection
Kills increase Attack Damage/Ability Power
Gain Adaptive Force after scoring champion or epic monster takedowns.
Wild Rift Resolve Runes: Bone Plating

Bone Plating
Anti-Burst Damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 40s

Bone Plating
Anti-Burst Damage
Reduces incoming damage.

Situational Runes

Сhange
Dark Harvest
Bone Plating
Bonus Damage, Stack Amplification
Electrocute
Electrocute

Electrocute
Burst Damage

Within 3 seconds, hit the same enemy champion with 3 basick attacks or abilities to cause additional adaptive damage to the target.

Damage value: 40-210 () + 10% extra + 5%

Cooldown: 20-13s ()

Dark Harvest
Dark Harvest

Dark Harvest
Bonus Damage, Stack Amplification

Damaging a champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 11.

Dark Harvest damage: 35+ 11 per soul + 10% bonus + 5%

Cooldown: 20s (Resets to 1s on takedown)

Dark Harvest Dark Harvest — This keystone deals bonus damage to weakened enemies and harvests their souls — each soul permanently increases its damage, turning you into a stronger finisher. Great for assassins and snowball-heavy playstyles that rely on takedowns to snowball fights.
Anti-Burst Damage
Second Wind
Second Wind

Second Wind
Increase sustain

Gain 5 Health every 5 seconds.
After taking damage from an enemy champion, regenerate 3 + (1.5% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Bone Plating
Bone Plating

Bone Plating
Anti-Burst Damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 40s

Bone Plating Bone Plating — The rune reduces damage from enemy attacks and abilities when you take damage from an enemy champion. It lowers damage from the next few attacks or abilities for a short period, making it useful for most champions, including tanks, fighters, and even some mages. The rune helps improve survivability by mitigating damage in critical moments of the fight, making it suitable for heroes who find themselves in the heart of battles.

Skills Order

For the skill order, you want to stick with (Q) (E) (W). You can learn more about abilities order at all levels by studying the diagram below.
FIVE POINT STRIKE

(Q) FIVE POINT STRIKE

1.5s 105/90/75/60

Throws five kunais, dealing 77 magic damage (35/70/105/140 + 65% attackdamage  + 60% abilitypower). Enemies struck at maximum range are slowed by 50% for 0.5 seconds.

(Q) FIVE POINT STRIKE
















TWILIGHT SHROUD

(W) TWILIGHT SHROUD

18/17/16/15s

Creates a smoke cloud that expands over 5.5/6/6.5/7 seconds and gain 100 maximum energy. Akali is invisible and gains 35/40/45/50% Movement Speed inside the shroud.

Attacking breaks the invisibility for 0.67 seconds.

(W) TWILIGHT SHROUD
















SHURIKEN FLIP

(E) SHURIKEN FLIP

15/13/11/9s 30

Flips backward and throws a shuriken, dealing 46 magic damage (30/60/90/120 + 25% attackdamage + 30% abilitypower) and marking the target for 3 seconds. If no enemy is hit, the shuriken hits and marks Twilight Shround's smoke cloud instead.

Второе применение: SHURIKEN FLIPRe-cast: Dashes to the marked target, dealing 102 magic damage (70/120/170/220 + 50% attackdamage + 80% abilitypower).

(E) SHURIKEN FLIP
















PERFECT EXECUTION

(R) PERFECT EXECUTION

85/65/45s

First Cast: Dashes through an enemy championi, dealing 80 magic damage (80/200/320 + 50% bonus attackdamage + 30% abilitypower). Can be cast again after 2.5 seconds.

Второе применение: PERFECT EXECUTIONSecond Cast: Dashes in target direction, dealing 70 to 255 magic damage (70/140/210 + 30% abilitypower to 255 + 120% abilitypower) based on enemies' missing Health.

Deals max damage to enemies below 35% health.

(R) PERFECT EXECUTION
















Mid AKALI Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Mid AKALI. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

AKALI Wild Rift

Threats

Extreme
[5]
Major
[5]
Even
[16]
Minor
[0]

Only for Premium members.
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There are no champions in this section that threaten {title}.

Synergies

Ideal
[5]
Strong
[2]
Ok
[9]
Low
[0]

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There are no champions in this section that synergies with {title}.

Mid AKALI Counter Items

We have prepared a list of items and spells that will help counter Mid AKALI in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Magic Resist

Items with magic resistance can help you to survive against AKALI combo.
Wild Rift Items: Mercury's Treads
Mercury's Treads

Mercury's Treads
Increases Magic resist

+150 Max Health
+25 Magic Resistance
+15 Tenacity
+45 Move Speed

1200

Mercury's Treads TIPS: These boots increase your Magic Resistance while making you more resilient to crowd control through Tenacity. The bonus Health and movement speed improve both survivability and mobility, allowing you to perform more effectively against magic damage and heavy-CC team compositions. They are an excellent choice for tanks, fighters, and any champion who needs to stay in the fight longer.

Wild Rift Items: Force of Nature
Force of Nature

Force of Nature
Stacking Magic Resist and Move Speed

+350 Max Health
+60 Magic Resistance
+5% Move Speed

Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 4 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 20%.

2750

Force of Nature TIPS: This item provides a substantial boost to health and magic resistance, and its “Absorb” passive stacks up when you take ability damage from enemy champions, reducing all incoming magic damage and granting bonus movement speed at max stacks. It’s perfect for tanks who need to withstand teams heavy in magic damage and maintain mobility to be in the right position during fights. Pick this up when the enemy team builds magic damage (e.g., Syndra, Brand) and you need extra movement speed to initiate effectively or escape dangerous situations.

Wild Rift Items: Maw of Malmortius
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Lifeline: Upon taking Magic Damage that would reduce your Health to below 35%, gain +10% Omni Vamp. until the end of combat and a magic shield that absorbs 220-530 Magic Damage for 3s. (70s Cooldown)

3000

Maw of Malmortius TIPS: This item provides a mix of damage, magic resistance and ability haste, but its core value is the anti-burst passive: when hit by a dangerous burst of magic damage, you instantly gain a strong protective shield and a temporary lifesteal/omnivamp effect that lasts through the fight. It lets you survive big AP detonations and re-enter skirmishes quickly. Best for assassins, bruisers and AD champions who need to survive enemy magic burst and power through fights.

Wild Rift Items: Kaenic Rookern
Kaenic Rookern

Kaenic Rookern
Gains a magic shield when out of combat

+350 Max Health
+100% Health Regen
+75 Magic Resistance

Magebane: After not taking magic damage for 12 seconds, gain a magic shield that absorbs damage equal to 70-180 + 10% of max Health.

2800

Kaenic Rookern TIPS: This item is perfect for champions who need extra protection against magic damage, particularly when spending some time out of combat. It provides significant bonuses to health, regeneration, and magic resistance. The “Magebane” passive activates after 12 seconds without taking magic damage, granting you a magic shield that absorbs damage based on your maximum health. This allows you to safely recover between fights and confidently re-enter combat. It’s especially effective against teams heavy in AP damage.

Wild Rift Items: Abyssal Mask
Abyssal Mask

Abyssal Mask
Reduces the Magic Resist of nearby enemies and increases yours

+400 Max Health
+55 Magic Resistance
+10 Ability Haste

Unmake: Curse enemy champions within 600 units, reducing their Magic Resist by 5 plus 1.2% bonus, up to 25 Magic Resist. For each enemy champion cursed, gain 9 bonus Magic Resist.

3000

Abyssal Mask TIPS: This item is a solid anti-magic pickup: it boosts your magic resistance while reducing the magic resist of nearby enemies, making them easier to shred with spell damage. Great for tanks and frontliners who need to both soak magic damage and amplify their team’s ability to take down AP threats and durable targets.

Reduced Healing

Items with Grievous Wounds that can reduce AKALI Healing effects.
Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Executioner's Calling Wild Rift
Executioner's Calling

Executioner's Calling
Physical Damage reduces enemy healing

+15 Attack Damage

Rend: Physical Damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

800

Oblivion Orb Wild Rift
Oblivion Orb

Oblivion Orb
Magic damage reduces enemy healing

+35 Ability Power

Cursed Wounds: Dealing magic damage to enemy champions applies 40% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

800

Wild Rift Items: Mortal Reminder
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+25 Attack Damage
+25% Critical Rate
+15% Attack Speed

Last Whisper:  +30% Armor Penetration. Attacks that Critically Strike gain an additional  6% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Mortal Reminder TIPS: This item is perfect for auto‑attackers who need to shred through armor and cut down enemy healing. It boosts your penetration to deal more damage against tanky targets and applies grievous wounds on hit, reducing all healing and regen effects. — Ideal against tanks and high‑heal champions, and for marksmen and auto‑attack fighters who need to pierce defenses and curb enemy sustain.

Wild Rift Items: Chempunk Chainsword
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+400 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

Chempunk Chainsword TIPS: This item is perfect for champions who face enemies with high sustain, such as Dr. Mundo, Soraka, and Yuumi, who have significant healing abilities. The "Punishment" effect applies Grievous Wounds, reducing the effectiveness of healing and regeneration by 50%, making this item effective against champions who rely on healing. It’s also useful against champions who rely on lifesteal, such as Aatrox, Darius, and Fiora, as it helps reduce the effectiveness of their healing.

Wild Rift Items: Morellonomicon
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+300 Max Health
+75 Ability Power
+15 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2650

Morellonomicon TIPS: This item is designed to counter champions with strong healing and sustain. Any magic damage you deal applies Grievous Wounds, greatly reducing the effectiveness of enemy healing and regeneration. It is an excellent choice for mages and AP supports against teams that rely heavily on healing, lifesteal, or regeneration.

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
LoL Wild Rift Seeker's Armguard
Seeker's Armguard

Seeker's Armguard
Turn invulnerable

+20 Armor
+35 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1200

Seeker's Armguard TIPS: This item combines Ability Power with extra defense, but its defining feature is the ability to become temporarily invulnerable. Its active effect lets you completely avoid lethal damage, dodge crucial enemy abilities, or buy time for your cooldowns to return. It is an excellent choice for mages and AP assassins who need to survive burst damage and outplay opponents in critical teamfights.

Wild Rift Items: Zhonya's Hourglass
Zhonya's Hourglass

Zhonya's Hourglass
Turn invulnerable

+40 Armor
+110 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (90s Cooldown)

3300

Zhonya's Hourglass TIPS: This item combines high Ability Power with extra armor, while its defining feature is the ability to become completely invulnerable for a short time. Its active effect allows you to survive lethal damage, avoid crucial enemy abilities, or buy time for your cooldowns to recover. It is an excellent choice for mages and AP assassins who need to outlive enemy focus and turn the tide of a teamfight.

Wild Rift Items: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3000

Edge of Night TIPS: This item is perfect for champions who need a mix of offense and defense. It provides bonuses to maximum health and attack damage, along with increased armor penetration to help you shred through enemy defenses. The "Annul" effect grants you a spell shield, blocking the next enemy ability. This spell shield refreshes when leaving combat with enemy champions, making the item a great choice for champions who need protection from crowd control and to engage in fights, such as Ashe, Lux, or Morgana.

Wild Rift Items: Banshee's Veil
Banshee's Veil

Banshee's Veil
Blocks an enemy ability

+105 Ability Power
+40 Magic Resistance

Annul: Grants a spell shield that blocks the next hostile ability. (30s Cooldown)

3000

Banshee's Veil TIPS: This item provides strong protection against magic damage while granting a spell shield that blocks the next hostile ability. It is especially effective against champions who rely on landing a single key spell to start their combo or burst you down. A great choice for mages and AP fighters who need to maintain safe positioning and deny enemy engage or pick potential.

Reduce magicresistance Hybrid Damage

Items that reduce Physical and Magic Damage.
Wild Rift Items: Amaranth's Twinguard
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Amaranth's Twinguard TIPS: This item is perfect for champions who spend a lot of time in the thick of fights and need extra durability and crowd control resistance. It provides bonuses to armor and magic resistance. The “Endurance” passive stacks up to five times during combat, and at full stacks you increase in size, gain enhanced tenacity, and receive bonus armor and magic resistance until you exit combat. This allows you to stay in the frontline longer and withstand enemy attacks more effectively. Due to its versatile utility, this item is one of the most popular defensive choices in the game and is used by the majority of tanks, fighters, and other classes.

Wild Rift Items: Mantle of the Twelfth Hour
Mantle of the Twelfth Hour

Mantle of the Twelfth Hour
Increases max Health when your Health is low

+200 Max Health
+40 Armor
+40 Magic Resistance

Lifeline: Damage that puts you under 35%, grants bonus max Health equal to 180 + 45% bonus health for 3 seconds, and provides 50% Slow Resistance and 30 Movement Speed for 3 seconds. (70s Cooldown)

2900

Mantle of the Twelfth Hour TIPS: This item is perfect for champions who find themselves on the brink of death and need an instant survivability boost. When you take damage that drops you below 35% health, you gain bonus maximum health, significant movement speed, and high slow resistance for a short duration. This gives you the chance to escape danger or stay in the fight. The item is especially effective for tanks and bruisers who need to endure critical moments while retaining mobility at low health.

Reveals the Enemy

Items that help detect invisible enemies or enemies out of sight.
Trinket: Sweepieng Lens
Trinket: Sweepieng Lens

Trinket: Sweepieng Lens

Scans around you, warning against hidden enemies, revealing invisible traps and revealing/disabling nearby enemy wards for 10 seconds.

Cooldown: 75s

Trinket: Control Ward
Trinket: Control Ward

Trinket: Control Ward

Places a visible ward that grants vision and reveals nearby wards, traps and camouflaged champions.

Tap castinbg prioritizes placing wards in brush you are within range of walking towards.

Cooldown: 100s

Mid AKALI Tips

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Mid AKALI Strengths and Weaknesses

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Mid AKALI Strategy and Tactics

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Mid AKALI Power Spikes

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Build Counters Counter Items Tips Con Game Plan Power Spikes

Solo Baron AKALI Build items and runes

The information below will help you get familiar with the game on the Solo Baron Line AKALI. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Amplifying Tome Amplifying Tome. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Wild Rift Items: Amplifying Tome
Amplifying Tome

Amplifying Tome

+20 Ability Power

500

Core
Wild Rift Items: Lich Bane
Lich Bane

Lich Bane
Attacks deal bonus damage aster ability casts

+100 Ability Power
+10 Ability Haste
+5% Move Speed

Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus magic damage equal to 75% base AD + 45% AP . (1.5s Cooldown) Damage is reduced vs structures.

2800

Lich Bane TIPS: This item is perfect for champions who weave abilities between their basic attacks. After casting a spell, your next attack is empowered with a powerful burst of bonus magic damage, greatly increasing your combo potential. The bonus movement speed also improves your mobility, making it easier to reposition and chase targets. An excellent choice for mobile mages, AP assassins, and hybrid champions who rely on short, high-damage ability rotations.

Wild Rift Items: Boots of Mana
Boots of Mana

Boots of Mana
Ability Power, Magic Pen, Mana Regeneration

+25 Ability Power
+8 Magic Penetration
+75% Mana Regeneration
+45 Move Speed

Equilibrium: Champions without Mana gain 50% bonus health Regen.
Big Bully: Attacks and active abilities deal 18 bonus true damage to minions.

1200

Boots of Mana TIPS: These boots greatly enhance your early magic damage by providing Ability Power, magic penetration, and increased mana regeneration. They also improve wave clear by dealing bonus true damage to minions, while champions without Mana instead gain additional health regeneration. They are an excellent choice for mages and AP supports who value strong laning, frequent spell casting, and efficient wave clearing.

Wild Rift Items: Infinity Orb
Infinity Orb

Infinity Orb
Abilities deal bonus damage

+110 Ability Power
+15 Magic Penetration

Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

3100

Infinity Orb TIPS: This item greatly enhances a mage's finishing power. It provides a large boost to Ability Power and magic penetration while allowing your abilities and empowered attacks to deal increased damage to low-health enemies. An excellent choice for mages and AP assassins who want to execute targets more reliably and maximize their burst potential.

Boots
Wild Rift Items: Boots of Mana
Boots of Mana

Boots of Mana
Ability Power, Magic Pen, Mana Regeneration

+25 Ability Power
+8 Magic Penetration
+75% Mana Regeneration
+45 Move Speed

Equilibrium: Champions without Mana gain 50% bonus health Regen.
Big Bully: Attacks and active abilities deal 18 bonus true damage to minions.

1200

Boots of Mana TIPS: These boots greatly enhance your early magic damage by providing Ability Power, magic penetration, and increased mana regeneration. They also improve wave clear by dealing bonus true damage to minions, while champions without Mana instead gain additional health regeneration. They are an excellent choice for mages and AP supports who value strong laning, frequent spell casting, and efficient wave clearing.

Wild Rift Items: Spellslinger's Shoes
Spellslinger's Shoes

Spellslinger's Shoes
Deal bonus damage to minions

+40 Ability Power
+18 Magic Penetration
+8% Magic Penetration
+100% Mana Regeneration
+45 Move Speed

Equilibrium: Champions without Mana gain 50% base Health Regen.
Big Bully: Attacks and active abilities deal 22 bonus true damage to minions.

2200

Spellslinger's Shoes TIPS: These boots greatly increase your magic damage through a combination of Ability Power and both flat and percentage magic penetration. The high mana regeneration allows for frequent spell casting, while the bonus true damage to minions significantly improves wave clear. Champions without Mana instead gain increased health regeneration. They are an excellent choice for mages and AP supports who value strong damage, constant lane pressure, and efficient farming.

T3
TIPS: Finally, for your items, you should build Lich Bane Lich Bane (Attacks deal bonus damage aster ability casts) as your first item, followed by Boots of Mana Boots of Mana (Grants Ability Power, Magic Penetration and Mana Regeneration) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Infinity Orb Infinity Orb (Abilities deal bonus damage).

Maybe now it's time to think about upgrading your boot, invest in Spellslinger's Shoes Spellslinger's Shoes (Deal bonus damage to minions).

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Wild Rift Items: Lich Bane
Lich Bane

Lich Bane
Attacks deal bonus damage aster ability casts

+100 Ability Power
+10 Ability Haste
+5% Move Speed

Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus magic damage equal to 75% base AD + 45% AP . (1.5s Cooldown) Damage is reduced vs structures.

2800

Lich Bane TIPS: This item is perfect for champions who weave abilities between their basic attacks. After casting a spell, your next attack is empowered with a powerful burst of bonus magic damage, greatly increasing your combo potential. The bonus movement speed also improves your mobility, making it easier to reposition and chase targets. An excellent choice for mobile mages, AP assassins, and hybrid champions who rely on short, high-damage ability rotations.

Wild Rift Items: Boots of Mana
Boots of Mana

Boots of Mana
Ability Power, Magic Pen, Mana Regeneration

+25 Ability Power
+8 Magic Penetration
+75% Mana Regeneration
+45 Move Speed

Equilibrium: Champions without Mana gain 50% bonus health Regen.
Big Bully: Attacks and active abilities deal 18 bonus true damage to minions.

1200

Boots of Mana TIPS: These boots greatly enhance your early magic damage by providing Ability Power, magic penetration, and increased mana regeneration. They also improve wave clear by dealing bonus true damage to minions, while champions without Mana instead gain additional health regeneration. They are an excellent choice for mages and AP supports who value strong laning, frequent spell casting, and efficient wave clearing.

Wild Rift Items: Infinity Orb
Infinity Orb

Infinity Orb
Abilities deal bonus damage

+110 Ability Power
+15 Magic Penetration

Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

3100

Infinity Orb TIPS: This item greatly enhances a mage's finishing power. It provides a large boost to Ability Power and magic penetration while allowing your abilities and empowered attacks to deal increased damage to low-health enemies. An excellent choice for mages and AP assassins who want to execute targets more reliably and maximize their burst potential.

Wild Rift Items: Hextech Roketbelt
Hextech Roketbelt

Hextech Roketbelt
Small dash

+250 Max Health
+70 Ability Power
+20 Ability Haste

Protobelt (Active): Dash forward and unleash a cone of missiles, dealing 100 plus 10% magic damage. (30s Cooldown)
If champions or monsters are hit by more than one missile, missiles after the first will deal only 10% damage.

2700

Hextech Roketbelt TIPS: This item combines Ability Power with extra mobility, allowing you to quickly close the gap or reposition during combat. Its active grants a short dash while firing a cone of rockets that deal area magic damage. It is an excellent choice for AP assassins, mobile mages, and engage-oriented champions who need to dive in, secure kills, or dodge key enemy abilities.

Wild Rift Items: Rabadon's Deathcap
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+130 Ability Power

Overkill: Increases Ability Power by 30%.

3400

Rabadon's Deathcap TIPS: This item is the ultimate Ability Power amplifier for any mage. It not only provides a massive amount of AP but also increases your total Ability Power, dramatically boosting your spell damage, healing, and all other AP scaling effects. An essential late-game purchase for champions looking to maximize their spellcasting potential and unleash devastating burst damage.

Wild Rift Items: Void Staff
Void Staff

Void Staff
Magic Penetration (%)

+95 Ability Power
+40% Magic Penetration

3000

Void Staff TIPS: This item is the premier choice against enemies stacking magic resistance. It greatly increases the effectiveness of your spells through powerful magic penetration, allowing you to deal consistent damage even to the toughest targets. An excellent pickup for any mage once the enemy team starts investing in magic resistance.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Wild Rift Items: Banshee's Veil
Wild Rift Items: Zhonya's Hourglass
Wild Rift Items: Stormsurge
Wild Rift Items: Morellonomicon
Wild Rift Items: Riftmaker
Wild Rift Items: Oceanid's Trident
Blocks an enemy ability
Wild Rift Items: Hextech Roketbelt
Hextech Roketbelt

Hextech Roketbelt
Small dash

+250 Max Health
+70 Ability Power
+20 Ability Haste

Protobelt (Active): Dash forward and unleash a cone of missiles, dealing 100 plus 10% magic damage. (30s Cooldown)
If champions or monsters are hit by more than one missile, missiles after the first will deal only 10% damage.

2700

Hextech Roketbelt TIPS: This item combines Ability Power with extra mobility, allowing you to quickly close the gap or reposition during combat. Its active grants a short dash while firing a cone of rockets that deal area magic damage. It is an excellent choice for AP assassins, mobile mages, and engage-oriented champions who need to dive in, secure kills, or dodge key enemy abilities.

Wild Rift Items: Banshee's Veil
Banshee's Veil

Banshee's Veil
Blocks an enemy ability

+105 Ability Power
+40 Magic Resistance

Annul: Grants a spell shield that blocks the next hostile ability. (30s Cooldown)

3000

Banshee's Veil TIPS: This item provides strong protection against magic damage while granting a spell shield that blocks the next hostile ability. It is especially effective against champions who rely on landing a single key spell to start their combo or burst you down. A great choice for mages and AP fighters who need to maintain safe positioning and deny enemy engage or pick potential.

Banshee's Veil Banshee's Veil — This item provides strong protection against magic damage while granting a spell shield that blocks the next hostile ability. It is especially effective against champions who rely on landing a single key spell to start their combo or burst you down. A great choice for mages and AP fighters who need to maintain safe positioning and deny enemy engage or pick potential.
Turn invulnerable
Wild Rift Items: Hextech Roketbelt
Hextech Roketbelt

Hextech Roketbelt
Small dash

+250 Max Health
+70 Ability Power
+20 Ability Haste

Protobelt (Active): Dash forward and unleash a cone of missiles, dealing 100 plus 10% magic damage. (30s Cooldown)
If champions or monsters are hit by more than one missile, missiles after the first will deal only 10% damage.

2700

Hextech Roketbelt TIPS: This item combines Ability Power with extra mobility, allowing you to quickly close the gap or reposition during combat. Its active grants a short dash while firing a cone of rockets that deal area magic damage. It is an excellent choice for AP assassins, mobile mages, and engage-oriented champions who need to dive in, secure kills, or dodge key enemy abilities.

Wild Rift Items: Zhonya's Hourglass
Zhonya's Hourglass

Zhonya's Hourglass
Turn invulnerable

+40 Armor
+110 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (90s Cooldown)

3300

Zhonya's Hourglass TIPS: This item combines high Ability Power with extra armor, while its defining feature is the ability to become completely invulnerable for a short time. Its active effect allows you to survive lethal damage, avoid crucial enemy abilities, or buy time for your cooldowns to recover. It is an excellent choice for mages and AP assassins who need to outlive enemy focus and turn the tide of a teamfight.

Zhonya's Hourglass Zhonya's Hourglass — This item combines high Ability Power with extra armor, while its defining feature is the ability to become completely invulnerable for a short time. Its active effect allows you to survive lethal damage, avoid crucial enemy abilities, or buy time for your cooldowns to recover. It is an excellent choice for mages and AP assassins who need to outlive enemy focus and turn the tide of a teamfight.
A powerful item for Scaling Mages
Wild Rift Items: Hextech Roketbelt
Hextech Roketbelt

Hextech Roketbelt
Small dash

+250 Max Health
+70 Ability Power
+20 Ability Haste

Protobelt (Active): Dash forward and unleash a cone of missiles, dealing 100 plus 10% magic damage. (30s Cooldown)
If champions or monsters are hit by more than one missile, missiles after the first will deal only 10% damage.

2700

Hextech Roketbelt TIPS: This item combines Ability Power with extra mobility, allowing you to quickly close the gap or reposition during combat. Its active grants a short dash while firing a cone of rockets that deal area magic damage. It is an excellent choice for AP assassins, mobile mages, and engage-oriented champions who need to dive in, secure kills, or dodge key enemy abilities.

Wild Rift Items: Stormsurge
Stormsurge

Stormsurge
A powerful item for Scaling Mages

+90 Ability Power
+15 Magic Penetration
+6% Move Speed

Stormraider: When damaging a champion, dealing damage equal to 25% of their max Health within 2.5 second(s) applies Squall to them and grants you 25% bonus Movement Speed for 2.5s. (25s Cooldown)
Squall: After 2 second(s), strike the target, dealing magic damage equal to 125 plus 10%. If the target is killed before the strike, it detonates immediately in a large area and grants 25 gold.

2900

Stormsurge TIPS: This item is perfect for mages capable of delivering heavy burst damage. After landing a strong combo, it marks the target, grants you a burst of movement speed, and follows up with an additional magic strike. If the target dies before the effect triggers, it immediately explodes in an area and rewards you with bonus gold. An excellent choice for scaling mages and AP assassins looking to secure kills and snowball their advantage.

Stormsurge Stormsurge — This item is perfect for mages capable of delivering heavy burst damage. After landing a strong combo, it marks the target, grants you a burst of movement speed, and follows up with an additional magic strike. If the target dies before the effect triggers, it immediately explodes in an area and rewards you with bonus gold. An excellent choice for scaling mages and AP assassins looking to secure kills and snowball their advantage.
Magic damage reduces enemy healing
Wild Rift Items: Rabadon's Deathcap
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+130 Ability Power

Overkill: Increases Ability Power by 30%.

3400

Rabadon's Deathcap TIPS: This item is the ultimate Ability Power amplifier for any mage. It not only provides a massive amount of AP but also increases your total Ability Power, dramatically boosting your spell damage, healing, and all other AP scaling effects. An essential late-game purchase for champions looking to maximize their spellcasting potential and unleash devastating burst damage.

Wild Rift Items: Morellonomicon
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+300 Max Health
+75 Ability Power
+15 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2650

Morellonomicon TIPS: This item is designed to counter champions with strong healing and sustain. Any magic damage you deal applies Grievous Wounds, greatly reducing the effectiveness of enemy healing and regeneration. It is an excellent choice for mages and AP supports against teams that rely heavily on healing, lifesteal, or regeneration.

Morellonomicon Morellonomicon — This item is designed to counter champions with strong healing and sustain. Any magic damage you deal applies Grievous Wounds, greatly reducing the effectiveness of enemy healing and regeneration. It is an excellent choice for mages and AP supports against teams that rely heavily on healing, lifesteal, or regeneration.
Ramping Damage
Wild Rift Items: Void Staff
Void Staff

Void Staff
Magic Penetration (%)

+95 Ability Power
+40% Magic Penetration

3000

Void Staff TIPS: This item is the premier choice against enemies stacking magic resistance. It greatly increases the effectiveness of your spells through powerful magic penetration, allowing you to deal consistent damage even to the toughest targets. An excellent pickup for any mage once the enemy team starts investing in magic resistance.

Wild Rift Items: Riftmaker
Riftmaker

Riftmaker
Ramping Damage

+350 Max Health
+70 Ability Power
+15 Ability Haste

Void Corruption: Every 1 second(s) in combat with enemy champions, deal 2% bonus damage, up to 8%.
At maximum strength, gainOmni Vamp. (10% for melee champions / 6% for ranged champions).
Void Infusion: Gain 2% of your bonus Health as Ability Power.

3100

Riftmaker TIPS: This item is built for extended fights, gradually increasing your damage the longer you remain in combat. Once fully ramped up, it grants Omni Vamp for improved sustain, while your bonus Health is partially converted into Ability Power, further increasing your overall damage. An excellent choice for AP bruisers and battlemages who excel in prolonged teamfights and thrive by scaling throughout combat.

Riftmaker Riftmaker — This item is built for extended fights, gradually increasing your damage the longer you remain in combat. Once fully ramped up, it grants Omni Vamp for improved sustain, while your bonus Health is partially converted into Ability Power, further increasing your overall damage. An excellent choice for AP bruisers and battlemages who excel in prolonged teamfights and thrive by scaling throughout combat.
Anti-Shielding
Wild Rift Items: Void Staff
Void Staff

Void Staff
Magic Penetration (%)

+95 Ability Power
+40% Magic Penetration

3000

Void Staff TIPS: This item is the premier choice against enemies stacking magic resistance. It greatly increases the effectiveness of your spells through powerful magic penetration, allowing you to deal consistent damage even to the toughest targets. An excellent pickup for any mage once the enemy team starts investing in magic resistance.

Wild Rift Items: Oceanid's Trident
Oceanid's Trident

Oceanid's Trident
Anti-Shielding

+200 Max Health
+80 Ability Power
+10 Ability Haste

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

2600

Oceanid's Trident TIPS: This item is designed to counter shield-heavy champions. Your abilities significantly reduce the effectiveness of shields enemies receive, while the first hit can also weaken shields that are already active. It is an excellent choice for mages and AP supports against shield-reliant compositions, allowing your team to break through enemy defenses and eliminate priority targets more effectively.

Oceanid's Trident Oceanid's Trident — This item is designed to counter shield-heavy champions. Your abilities significantly reduce the effectiveness of shields enemies receive, while the first hit can also weaken shields that are already active. It is an excellent choice for mages and AP supports against shield-reliant compositions, allowing your team to break through enemy defenses and eliminate priority targets more effectively.

Summoner Spells

If you want to use this AKALI Solo Baron build, you should take Flash Flash (Teleport a short distance) and Barrier Barrier (Gain a shield) as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Barrier Wild Rift
Barrier

Barrier

Gain a shield that absorbs 120 (120–560 ) damage for 2.5 seconds.

Cooldown: 100s

Teleport Wild Rift
Teleport

Teleport

After channeling for 3.5 seconds, teleport your champion to an allied champion, structure, or ward (excludes areas in range of enemy inhibitors). You can only teleport to structures during the first 6 minutes of the game.

Cooldown: 150s

Runes BUILD

For runes, you should pick Fleet Footwork Fleet Footwork (Moving, attacking and casting builds Energy stacks. At maximum stacks, your next attack heals and grants increased Movement Speed.) as your keystone, followed by Demolish Demolish (Automatically charges up when you are near turrets. Once fully charged, your next attack deals massive amounts of damage to turrets.), Bone Plating Bone Plating (Reduces incoming damage.) and Overgrowth Overgrowth (Gains bonus scalable max Health.) in the primary tree, as well as Sudden Impact Sudden Impact (After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit. The attack/ability gains bonus effects at higher levels.) in the secondary tree. Below you can see possible options for replacing runes.
Wild Rift Keystone Runes: Fleet Footwork

Fleet Footwork
Mobility, Heal

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack gains Attack Speed, heals you, grants bonus Movement Speed. If the attack is again st a champion, it also restores Mana or Energy.

Bonus Attack Speed: 40%
Health Restore: 15-110 () + 15% bonus + 10%.
Bonus Movement Speed: 20% for 1s.

When attacking a champion, restore 8% missing mana or 8% missing energy.

When attacking minions or monsters, heals for 35% (Melee champions) or 15% (Ranged champions) of the original heal amount.

Fleet Footwork
Mobility, Heal
Moving, attacking and casting builds Energy stacks. At maximum stacks, your next attack heals and grants increased Movement Speed.
Wild Rift Resolve Runes: Demolish

Demolish
Destroy turrets faster

When within 550 range of an enemy turret, gain a charge every 0.5s, up to 6 times.
When fully charged, your next attack against the turret deals an additional (100 + 22% max Health) physical damage.

Cooldown: 30s

Demolish
Destroy turrets faster
Automatically charges up when you are near turrets. Once fully charged, your next attack deals massive amounts of damage to turrets.
Wild Rift Resolve Runes: Bone Plating

Bone Plating
Anti-Burst Damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 40s

Bone Plating
Anti-Burst Damage
Reduces incoming damage.
Wild Rift Resolve Runes: Overgrowth

Overgrowth
Increase max Health

For every 3 enemy minions or 3 monster(s) killed nearby, permanently gain 3 max Health. Max Health can be increased indefinitely this way. Gain an additional 3% max Health upon reaching 30 stacks.

Overgrowth
Increase max Health
Gains bonus scalable max Health.
Wild Rift Domination Runes: Sudden Impact

Sudden Impact
Triggers when in stealth or dashing

Damaging an enemy champion deals a bonus 15-65 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s.

The damaging attack/ability gains bonuses at higher levels:
Level 5: Deal an additional 5 true damage.
Level 9: Deal an additional 5 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Cooldown: 10s

Sudden Impact
Triggers when in stealth or dashing
After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit. The attack/ability gains bonus effects at higher levels.

Situational Runes

Сhange
Conqueror
Second Wind
Perseverance
Cut Down
Stacking Damage, Vamp
Fleet Footwork
Fleet Footwork

Fleet Footwork
Mobility, Heal

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack gains Attack Speed, heals you, grants bonus Movement Speed. If the attack is again st a champion, it also restores Mana or Energy.

Bonus Attack Speed: 40%
Health Restore: 15-110 () + 15% bonus + 10%.
Bonus Movement Speed: 20% for 1s.

When attacking a champion, restore 8% missing mana or 8% missing energy.

When attacking minions or monsters, heals for 35% (Melee champions) or 15% (Ranged champions) of the original heal amount.

Conqueror
Conqueror

Conqueror
Stacking Damage, Vamp

Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.

Per stack: 3-5 bonus or 4-8  for 6s.

Fully stacked bonus: Melee - 9%, Ranged - 5% bonus Omnivamp .

Conqueror Conqueror — The rune is perfect for champions who frequently engage in combat and use both auto-attacks and abilities, such as Riven or Aurelion Sol. Each time you deal damage to an enemy, the rune gains stacks, increasing your adaptive force. When fully stacked, you gain bonus omnivamp, allowing you to restore health based on the damage you deal. This makes the rune an excellent choice for champions who actively participate in fights and need both damage and sustain.
Increase sustain
Bone Plating
Bone Plating

Bone Plating
Anti-Burst Damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 40s

Second Wind
Second Wind

Second Wind
Increase sustain

Gain 5 Health every 5 seconds.
After taking damage from an enemy champion, regenerate 3 + (1.5% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Second Wind Second Wind — The rune restores health every 5 seconds and significantly boosts regeneration after taking damage from an enemy champion. This rune is especially useful for champions who are often in the thick of the fight, such as tanks or fighters, as it helps sustain health during battles. The effect is doubled for melee champions, making it even more effective in extended fights, improving survivability.
Increase survivability when crowd controlled
Overgrowth
Overgrowth

Overgrowth
Increase max Health

For every 3 enemy minions or 3 monster(s) killed nearby, permanently gain 3 max Health. Max Health can be increased indefinitely this way. Gain an additional 3% max Health upon reaching 30 stacks.

Perseverance
Perseverance

Perseverance
Increase survivability when crowd controlled

Gain 10% Tenacity. Gain 10-15 Armor and Magic Resistance () for 1.5 seconds when mmobilized. Refresh duration time when immobilized multiple times.

Perseverance Perseverance — The rune increases your tenacity by 10%. When immobilized, it grants you bonus armor and magic resistance for a short period. The effect refreshes if you are immobilized multiple times, making the rune especially useful for champions who often find themselves under crowd control. It is ideal for tanks and fighters, enhancing their survivability in fights when they are subjected to multiple crowd control effects.
Deal more damage to high Health enemies
Sudden Impact
Sudden Impact

Sudden Impact
Triggers when in stealth or dashing

Damaging an enemy champion deals a bonus 15-65 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s.

The damaging attack/ability gains bonuses at higher levels:
Level 5: Deal an additional 5 true damage.
Level 9: Deal an additional 5 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Cooldown: 10s

Cut Down
Cut Down

Cut Down
Deal more damage to high Health enemies

Your attacks deal 6.57% bonus adaptive damage to enemy champions with more than 60% Health.

Cut Down Cut Down — This rune increases damage against high-health targets, helping you deal with tanky enemies more effectively. It is ideal for champions who rely on consistent damage output, especially against tanks and durable fighters. It works best on marksmen and some fighters where efficiently shredding high-health targets is important.

Skills Order

For the skill order, you want to stick with (Q) (E) (W). You can learn more about abilities order at all levels by studying the diagram below.
FIVE POINT STRIKE

(Q) FIVE POINT STRIKE

1.5s 105/90/75/60

Throws five kunais, dealing 77 magic damage (35/70/105/140 + 65% attackdamage  + 60% abilitypower). Enemies struck at maximum range are slowed by 50% for 0.5 seconds.

(Q) FIVE POINT STRIKE
















TWILIGHT SHROUD

(W) TWILIGHT SHROUD

18/17/16/15s

Creates a smoke cloud that expands over 5.5/6/6.5/7 seconds and gain 100 maximum energy. Akali is invisible and gains 35/40/45/50% Movement Speed inside the shroud.

Attacking breaks the invisibility for 0.67 seconds.

(W) TWILIGHT SHROUD
















SHURIKEN FLIP

(E) SHURIKEN FLIP

15/13/11/9s 30

Flips backward and throws a shuriken, dealing 46 magic damage (30/60/90/120 + 25% attackdamage + 30% abilitypower) and marking the target for 3 seconds. If no enemy is hit, the shuriken hits and marks Twilight Shround's smoke cloud instead.

Второе применение: SHURIKEN FLIPRe-cast: Dashes to the marked target, dealing 102 magic damage (70/120/170/220 + 50% attackdamage + 80% abilitypower).

(E) SHURIKEN FLIP
















PERFECT EXECUTION

(R) PERFECT EXECUTION

85/65/45s

First Cast: Dashes through an enemy championi, dealing 80 magic damage (80/200/320 + 50% bonus attackdamage + 30% abilitypower). Can be cast again after 2.5 seconds.

Второе применение: PERFECT EXECUTIONSecond Cast: Dashes in target direction, dealing 70 to 255 magic damage (70/140/210 + 30% abilitypower to 255 + 120% abilitypower) based on enemies' missing Health.

Deals max damage to enemies below 35% health.

(R) PERFECT EXECUTION
















Solo Baron AKALI Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Solo Baron AKALI. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

AKALI Wild Rift

Threats

Extreme
[8]
Major
[6]
Even
[10]
Minor
[2]

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Synergies

Ideal
[5]
Strong
[2]
Ok
[9]
Low
[0]

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Information

There are no champions in this section that synergies with {title}.

Solo Baron AKALI Counter Items

We have prepared a list of items and spells that will help counter Solo Baron AKALI in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Magic Resist

Items with magic resistance can help you to survive against AKALI combo.
Wild Rift Items: Mercury's Treads
Mercury's Treads

Mercury's Treads
Increases Magic resist

+150 Max Health
+25 Magic Resistance
+15 Tenacity
+45 Move Speed

1200

Mercury's Treads TIPS: These boots increase your Magic Resistance while making you more resilient to crowd control through Tenacity. The bonus Health and movement speed improve both survivability and mobility, allowing you to perform more effectively against magic damage and heavy-CC team compositions. They are an excellent choice for tanks, fighters, and any champion who needs to stay in the fight longer.

Wild Rift Items: Force of Nature
Force of Nature

Force of Nature
Stacking Magic Resist and Move Speed

+350 Max Health
+60 Magic Resistance
+5% Move Speed

Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 4 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 20%.

2750

Force of Nature TIPS: This item provides a substantial boost to health and magic resistance, and its “Absorb” passive stacks up when you take ability damage from enemy champions, reducing all incoming magic damage and granting bonus movement speed at max stacks. It’s perfect for tanks who need to withstand teams heavy in magic damage and maintain mobility to be in the right position during fights. Pick this up when the enemy team builds magic damage (e.g., Syndra, Brand) and you need extra movement speed to initiate effectively or escape dangerous situations.

Wild Rift Items: Maw of Malmortius
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Lifeline: Upon taking Magic Damage that would reduce your Health to below 35%, gain +10% Omni Vamp. until the end of combat and a magic shield that absorbs 220-530 Magic Damage for 3s. (70s Cooldown)

3000

Maw of Malmortius TIPS: This item provides a mix of damage, magic resistance and ability haste, but its core value is the anti-burst passive: when hit by a dangerous burst of magic damage, you instantly gain a strong protective shield and a temporary lifesteal/omnivamp effect that lasts through the fight. It lets you survive big AP detonations and re-enter skirmishes quickly. Best for assassins, bruisers and AD champions who need to survive enemy magic burst and power through fights.

Wild Rift Items: Kaenic Rookern
Kaenic Rookern

Kaenic Rookern
Gains a magic shield when out of combat

+350 Max Health
+100% Health Regen
+75 Magic Resistance

Magebane: After not taking magic damage for 12 seconds, gain a magic shield that absorbs damage equal to 70-180 + 10% of max Health.

2800

Kaenic Rookern TIPS: This item is perfect for champions who need extra protection against magic damage, particularly when spending some time out of combat. It provides significant bonuses to health, regeneration, and magic resistance. The “Magebane” passive activates after 12 seconds without taking magic damage, granting you a magic shield that absorbs damage based on your maximum health. This allows you to safely recover between fights and confidently re-enter combat. It’s especially effective against teams heavy in AP damage.

Wild Rift Items: Abyssal Mask
Abyssal Mask

Abyssal Mask
Reduces the Magic Resist of nearby enemies and increases yours

+400 Max Health
+55 Magic Resistance
+10 Ability Haste

Unmake: Curse enemy champions within 600 units, reducing their Magic Resist by 5 plus 1.2% bonus, up to 25 Magic Resist. For each enemy champion cursed, gain 9 bonus Magic Resist.

3000

Abyssal Mask TIPS: This item is a solid anti-magic pickup: it boosts your magic resistance while reducing the magic resist of nearby enemies, making them easier to shred with spell damage. Great for tanks and frontliners who need to both soak magic damage and amplify their team’s ability to take down AP threats and durable targets.

Reduced Healing

Items with Grievous Wounds that can reduce AKALI Healing effects.
Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Executioner's Calling Wild Rift
Executioner's Calling

Executioner's Calling
Physical Damage reduces enemy healing

+15 Attack Damage

Rend: Physical Damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

800

Oblivion Orb Wild Rift
Oblivion Orb

Oblivion Orb
Magic damage reduces enemy healing

+35 Ability Power

Cursed Wounds: Dealing magic damage to enemy champions applies 40% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

800

Wild Rift Items: Mortal Reminder
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+25 Attack Damage
+25% Critical Rate
+15% Attack Speed

Last Whisper:  +30% Armor Penetration. Attacks that Critically Strike gain an additional  6% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Mortal Reminder TIPS: This item is perfect for auto‑attackers who need to shred through armor and cut down enemy healing. It boosts your penetration to deal more damage against tanky targets and applies grievous wounds on hit, reducing all healing and regen effects. — Ideal against tanks and high‑heal champions, and for marksmen and auto‑attack fighters who need to pierce defenses and curb enemy sustain.

Wild Rift Items: Chempunk Chainsword
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+400 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

Chempunk Chainsword TIPS: This item is perfect for champions who face enemies with high sustain, such as Dr. Mundo, Soraka, and Yuumi, who have significant healing abilities. The "Punishment" effect applies Grievous Wounds, reducing the effectiveness of healing and regeneration by 50%, making this item effective against champions who rely on healing. It’s also useful against champions who rely on lifesteal, such as Aatrox, Darius, and Fiora, as it helps reduce the effectiveness of their healing.

Wild Rift Items: Morellonomicon
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+300 Max Health
+75 Ability Power
+15 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2650

Morellonomicon TIPS: This item is designed to counter champions with strong healing and sustain. Any magic damage you deal applies Grievous Wounds, greatly reducing the effectiveness of enemy healing and regeneration. It is an excellent choice for mages and AP supports against teams that rely heavily on healing, lifesteal, or regeneration.

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
LoL Wild Rift Seeker's Armguard
Seeker's Armguard

Seeker's Armguard
Turn invulnerable

+20 Armor
+35 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1200

Seeker's Armguard TIPS: This item combines Ability Power with extra defense, but its defining feature is the ability to become temporarily invulnerable. Its active effect lets you completely avoid lethal damage, dodge crucial enemy abilities, or buy time for your cooldowns to return. It is an excellent choice for mages and AP assassins who need to survive burst damage and outplay opponents in critical teamfights.

Wild Rift Items: Zhonya's Hourglass
Zhonya's Hourglass

Zhonya's Hourglass
Turn invulnerable

+40 Armor
+110 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (90s Cooldown)

3300

Zhonya's Hourglass TIPS: This item combines high Ability Power with extra armor, while its defining feature is the ability to become completely invulnerable for a short time. Its active effect allows you to survive lethal damage, avoid crucial enemy abilities, or buy time for your cooldowns to recover. It is an excellent choice for mages and AP assassins who need to outlive enemy focus and turn the tide of a teamfight.

Wild Rift Items: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3000

Edge of Night TIPS: This item is perfect for champions who need a mix of offense and defense. It provides bonuses to maximum health and attack damage, along with increased armor penetration to help you shred through enemy defenses. The "Annul" effect grants you a spell shield, blocking the next enemy ability. This spell shield refreshes when leaving combat with enemy champions, making the item a great choice for champions who need protection from crowd control and to engage in fights, such as Ashe, Lux, or Morgana.

Wild Rift Items: Banshee's Veil
Banshee's Veil

Banshee's Veil
Blocks an enemy ability

+105 Ability Power
+40 Magic Resistance

Annul: Grants a spell shield that blocks the next hostile ability. (30s Cooldown)

3000

Banshee's Veil TIPS: This item provides strong protection against magic damage while granting a spell shield that blocks the next hostile ability. It is especially effective against champions who rely on landing a single key spell to start their combo or burst you down. A great choice for mages and AP fighters who need to maintain safe positioning and deny enemy engage or pick potential.

Reduce magicresistance Hybrid Damage

Items that reduce Physical and Magic Damage.
Wild Rift Items: Amaranth's Twinguard
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Amaranth's Twinguard TIPS: This item is perfect for champions who spend a lot of time in the thick of fights and need extra durability and crowd control resistance. It provides bonuses to armor and magic resistance. The “Endurance” passive stacks up to five times during combat, and at full stacks you increase in size, gain enhanced tenacity, and receive bonus armor and magic resistance until you exit combat. This allows you to stay in the frontline longer and withstand enemy attacks more effectively. Due to its versatile utility, this item is one of the most popular defensive choices in the game and is used by the majority of tanks, fighters, and other classes.

Wild Rift Items: Mantle of the Twelfth Hour
Mantle of the Twelfth Hour

Mantle of the Twelfth Hour
Increases max Health when your Health is low

+200 Max Health
+40 Armor
+40 Magic Resistance

Lifeline: Damage that puts you under 35%, grants bonus max Health equal to 180 + 45% bonus health for 3 seconds, and provides 50% Slow Resistance and 30 Movement Speed for 3 seconds. (70s Cooldown)

2900

Mantle of the Twelfth Hour TIPS: This item is perfect for champions who find themselves on the brink of death and need an instant survivability boost. When you take damage that drops you below 35% health, you gain bonus maximum health, significant movement speed, and high slow resistance for a short duration. This gives you the chance to escape danger or stay in the fight. The item is especially effective for tanks and bruisers who need to endure critical moments while retaining mobility at low health.

Reveals the Enemy

Items that help detect invisible enemies or enemies out of sight.
Trinket: Sweepieng Lens
Trinket: Sweepieng Lens

Trinket: Sweepieng Lens

Scans around you, warning against hidden enemies, revealing invisible traps and revealing/disabling nearby enemy wards for 10 seconds.

Cooldown: 75s

Trinket: Control Ward
Trinket: Control Ward

Trinket: Control Ward

Places a visible ward that grants vision and reveals nearby wards, traps and camouflaged champions.

Tap castinbg prioritizes placing wards in brush you are within range of walking towards.

Cooldown: 100s

Solo Baron AKALI Tips

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Solo Baron AKALI Strengths and Weaknesses

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Solo Baron AKALI Strategy and Tactics

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Solo Baron AKALI Power Spikes

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Wild Rift AKALI Ability and Tips

ASSASSIN'S MARKASSASSIN'S MARK
P
FIVE POINT STRIKEFIVE POINT STRIKE
Q
TWILIGHT SHROUDTWILIGHT SHROUD
W
SHURIKEN FLIPSHURIKEN FLIP
E
PERFECT EXECUTIONPERFECT EXECUTION
R

(PASSIVE) ASSASSIN'S MARK

ASSASSIN'S MARK

Dealing active ability damage to a champion reveals a ring for 4 seconds.

Crossing the ring empowers Akali's next attack to gain 100 range, deal 25-165 bonus magic damage (25 (+12 perlevel) + 60% bonus attackdamage + 65% abilitypower).

Gains 30/40/50/60% Movement Speed while moving toward the ring. Upon crossing the ring, she gains 30/40/50/60% Movement Speed while moving toward enemy champions for 2 seconds.

Ability Tips

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Video

(Q) FIVE POINT STRIKE

FIVE POINT STRIKE

1.5s 105/90/75/60

Throws five kunais, dealing 77 magic damage (35/70/105/140 + 65% attackdamage  + 60% abilitypower). Enemies struck at maximum range are slowed by 50% for 0.5 seconds.

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Video

(W) TWILIGHT SHROUD

TWILIGHT SHROUD

18/17/16/15s

Creates a smoke cloud that expands over 5.5/6/6.5/7 seconds and gain 100 maximum energy. Akali is invisible and gains 35/40/45/50% Movement Speed inside the shroud.

Attacking breaks the invisibility for 0.67 seconds.

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Video

(E) SHURIKEN FLIP

SHURIKEN FLIP

15/13/11/9s 30

Flips backward and throws a shuriken, dealing 46 magic damage (30/60/90/120 + 25% attackdamage + 30% abilitypower) and marking the target for 3 seconds. If no enemy is hit, the shuriken hits and marks Twilight Shround's smoke cloud instead.

Второе применение: SHURIKEN FLIPRe-cast: Dashes to the marked target, dealing 102 magic damage (70/120/170/220 + 50% attackdamage + 80% abilitypower).

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Video

(R) PERFECT EXECUTION

PERFECT EXECUTION

85/65/45s

First Cast: Dashes through an enemy championi, dealing 80 magic damage (80/200/320 + 50% bonus attackdamage + 30% abilitypower). Can be cast again after 2.5 seconds.

Второе применение: PERFECT EXECUTIONSecond Cast: Dashes in target direction, dealing 70 to 255 magic damage (70/140/210 + 30% abilitypower to 255 + 120% abilitypower) based on enemies' missing Health.

Deals max damage to enemies below 35% health.

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Wild Rift AKALI Skills Combo

🥇HARD 🥈MEDIUM 🥉EASY

Akali All In Variant 1

Execution

R1
AA
Q
W
AA
E1
E2
Q
AA
R2
AA

Use this combo to All-In an enemy starting with (R) PERFECT EXECUTION.

Use (R1) PERFECT EXECUTION to gap close then AA . Immediately (Q) FIVE POINT STRIKE and (W) TWILIGHT SHROUD. Pick up your (PASSIVE) ASSASSIN'S MARK then AA. Use (E1) SHURIKEN FLIP to temporarily disengage. From there, use (E2) SHURIKEN FLIP, buffer your (Q) FIVE POINT STRIKE then AA to proc your (PASSIVE) ASSASSIN'S MARK. Finish with (R2) PERFECT EXECUTION and AA.

Combo Video

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Join our community and unlock the all Combos + Video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift AKALI Video

Watch here!

Abandoning the Kinkou Order and her title of the Fist of Shadow, Akali now strikes alone, ready to be the deadly weapon her people need. Though she holds onto all she learned from her master Shen, she has pledged to defend Ionia from its enemies, one kill at a time. Akali may strike in silence, but her message will be heard loud and clear: fear the assassin with no master.

AKALI Change history

 ADJUSTED 19 MAR 2026 (PATCH 7.0F)

(W) TWILIGHT SHROUD
Invisible deactivate timer: 0.8s → 0.67s.

(E) SHURIKEN FLIP
[Newly Added] First cast: You can now mark Twilight Shroud’s smoke cloud.
BUFFED 22 JAN 2026 (PATCH 7.0)

BASE STATS
Energy Regen: 10 per second → 12 per second.
BUFFED 16 JAN 2025 (PATCH 6.0A)

(PASSIVE) ASSASSIN'S MARK
Damage: 25 + champion level*10 + 60% bonus Attack Damage + 55% Ability Power → 25 + champion level*12 + 60%bonus Attack Damage + 65% Ability Power.

(W) TWILIGHT SHROUD
Cooldown: full level 18s → 18/17/16/15s.
Movement speed increases by 30/35/40/45% → 35/40/45/50%.
 ADJUSTED 09 JAN 2025 (PATCH 6.0)

BASE STATS
Base Health: 600 → 630.
Health per level: 125 → 140.
Armor per level: 5 → 5.5.
Magic Resist per level: 1.6 → 2.
BUFFED 22 FEB 2024 (PATCH 5.0B)

BASE STATS
Armor per level: 4.3 → 5.

(PASSIVE) ASSASSIN'S MARK
Empowered base attack damage: 20 + 8 per level + 60% bonus Attack Damage + 50% Ability Power → 25 + 10 per level + 60% bonus Attack Damage + 55% Ability Power.
BUFFED 24 AUG 2023 (PATCH 4.3B)

(PASSIVE) ASSASSIN'S MARK
Moving towards the outside of the ring of energy grants you bonus movement speed: 30% → 30/40/50/60%.
Exiting the ring of energy towards enemy champions grants you bonus movement speed: 30% → 30/40/50/60%.

(Q) FIVE POINT STRIKE
Energy consumption: 120/100/80/60 → 105/90/75/60.
BUFFED 08 JUN 2023 (PATCH 4.2A)

BASE STATS
Base armor: 30 → 34.

(Q) FIVE POINT STRIKE
Base damage: 30/65/100/135 → 35/70/105/140.
 ADJUSTED 25 MAY 2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
BUFFED 02 NOV 2022 (PATCH 3.4C)

BASE STATS
Base health regeneration: 9 → 10.
Health regeneration per level: 0.68 → 0.8.
BUFFED 14 SEP 2022 (PATCH 3.4)

BASE STATS
Base health: 570 → 600.

(W) TWILIGHT SHROUD
Energy gain: 80 → 100.
Max energy gain: 80 → 100.
 ADJUSTED 11 MAY 2022 (PATCH 3.2)

BASE STATS
Energy regeneration (per 5s): 75 → 50.

(Q) FIVE POINT STRIKE
Base damage: 25/60/95/130 → 30/65/100/135.
Cost energy: 130/110/90/70 → 120/100/80/60.

(R) PERFECT EXECUTION
First cast damage: 85/150/215 → 80/200/320.
Minimum second cast damage: 85/150/215 + 40% AP → 70/140/210 + 30%AP.
NERFED 01 SEP 2021 (PATCH 2.4b)

(PASSIVE) ASSASSIN'S MARK
Movement speed: 50% → 30%.
Base damage: 40-180 → 28-140.
 ADJUSTED 02 JUN 2021 (PATCH 2.3)

BASE STATS
Base HP: 650 → 570.
Health per level: 115 → 125.
Total HP at level 15: 2260 → 2320.
Armor: 35 → 30.

(PASSIVE) ASSASSIN'S MARK
[REMOVED] Energy refund.

(Q) FIVE POINT STRIKE
Energy: 95/90/85/80 → 130/110/90/70.

(W) TWILIGHT SHROUD
Restores 80 Energy.
Increases Total Energy by 80 when shroud is active.

(E) SHURIKEN FLIP
Shuriken base damage: 40/80/120/160 → 30/60/90/120.
Shuriken AD ratio: 0,35 → 0,25.
Shuriken AP ratio: 0,5 → 0,3.
Dash base damage: 40/80/120/160 → 70/120/170/220.
Dash AD ratio: 0,35 → 0,5.
Dash AP ratio: 0,5 → 0,8.

(R) PERFECT EXECUTION
First Cast: Physical damage → Magic damage.
[NEW] First Cast AP ratio: 0.3
Second Cast AP ratio: 0,5 → 0,4.
Max AP ratio: 1,5 → 1,2.
BUFFED 08 DEC 2020 (PATCH 1.1)

BASE STATS
Armor: 30 → 35.

(PASSIVE) ASSASSIN'S MARK
Bonus movement speed: 40% → 50%.

(W) TWILIGHT SHROUD
Cooldown: 20s → 18s.
Bonus movement speed: 25/30/35/40% → 30/35/40/45%.

(E) SHURIKEN FLIP
Missile range: 7 → 7,5.
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  1. Winer
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