AKALI Wild Rift
A
Wild Rift Mid
A
Wild Rift Solo Baron
383
99 762

1 Mar 2024
Wild Rift: AKALI - Build Guide (Items, Runes, COMBOS, SKILLS ORDER) Wild Rift Assassins
BUFF

Damage
10
Toughness
3.3
Utility
3.3
Difficulty
10
League of Legends: Wild Rift AKALI, role - Assassin. Use the guidelines to take your AKALI Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position AKALI is in the rating table, go to the - Tier List page.
attackdamage 64 (4.57)
heal 600 (125)
healthregeneration 10 (0.8)
attackspeed 0.80 (0.015)
mana 0 (0)
mpreg 0 (0)
movementspeed 355 (0)
armor 34 (5)
magicresistance 38 (2.35)
criticalstrike 175 (0)
energy 175 (0)

Mid Solo Baron

Wild Rift Mid Mid AKALI's Build items and runes for LoL Wild Rift

Key items
Starting
Amplifying Tome Wild Rift
Amplifying Tome

Amplifying Tome

+25 Ability Power

500

Core
Light - Riftmaker Wild Rift
Light - Riftmaker

Light - Riftmaker
Ramping Damage

+150 Max Health
+90 Ability Power
+7% Magic Penetration
+15 Ability Haste

Assimilation: +12% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 2.5%, up to 4 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.

3300

Light - Infinity Orb Wild Rift
Light - Infinity Orb

Light - Infinity Orb
Abilities deal bonus damage

+95 Ability Power
+7% Magic Penetration

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 45% Health.

3200

Ruin - Rabadon's Deathcap Wild Rift
Ruin - Rabadon's Deathcap

Ruin - Rabadon's Deathcap
Boosts Ability Power

+90 Ability Power
+7% Magic Penetration

Cinders: Reduces your base Health by 10-100.
Overkill: Increases Ability Power by 20-55%.

3400

Boots and Enchant
Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.

1400

Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Defense options
LoL Wild Rift Crystalline Reflector
Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration

Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% + 1% bonus Health to them. Shard durations do not stack.

3000

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Build items options
AKALI - Main Build 👑
Light - Riftmaker Wild Rift
Light - Riftmaker

Light - Riftmaker
Ramping Damage

+150 Max Health
+90 Ability Power
+7% Magic Penetration
+15 Ability Haste

Assimilation: +12% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 2.5%, up to 4 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.

3300

Light - Infinity Orb Wild Rift
Light - Infinity Orb

Light - Infinity Orb
Abilities deal bonus damage

+95 Ability Power
+7% Magic Penetration

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 45% Health.

3200

Ruin - Rabadon's Deathcap Wild Rift
Ruin - Rabadon's Deathcap

Ruin - Rabadon's Deathcap
Boosts Ability Power

+90 Ability Power
+7% Magic Penetration

Cinders: Reduces your base Health by 10-100.
Overkill: Increases Ability Power by 20-55%.

3400

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Lich Bane Wild Rift
Lich Bane

Lich Bane
Attacks deal bonus damage aster ability casts

+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Bane: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus magic damage equal to 75% base AD + 50% AP . (1.5s Cooldown) Damage is reduced vs structures.

2950

Situational Changes
vs Shield
Lich Bane Wild Rift
Lich Bane

Lich Bane
Attacks deal bonus damage aster ability casts

+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Bane: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus magic damage equal to 75% base AD + 50% AP . (1.5s Cooldown) Damage is reduced vs structures.

2950

Oceanid's Trident Wild Rift
Oceanid's Trident

Oceanid's Trident
Anti-Shielding

+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

2600

vs Attack Damage
Lich Bane Wild Rift
Lich Bane

Lich Bane
Attacks deal bonus damage aster ability casts

+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Bane: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus magic damage equal to 75% base AD + 50% AP . (1.5s Cooldown) Damage is reduced vs structures.

2950

LoL Wild Rift Crystalline Reflector
Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration

Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% + 1% bonus Health to them. Shard durations do not stack.

3000

vs Assassins
Lich Bane Wild Rift
Lich Bane

Lich Bane
Attacks deal bonus damage aster ability casts

+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Bane: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus magic damage equal to 75% base AD + 50% AP . (1.5s Cooldown) Damage is reduced vs structures.

2950

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Runes BUILD
Electrocute Wild Rift

Electrocute
Burst Damage

Within 3 seconds, hit the same enemy champion with 3 basick attacks or abilities to cause additional adaptive damage to the target.

Damage value: 40-194 () + 40% extra + 25%

Cooldown: 20-13s ()

Electrocute
Burst Damage
Hitting a champion with successive attacks or abilities deals bonus adaptive damage.
Sudden Impact Wild Rift

Sudden Impact
Armor Penetration, Magic Penetration

After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.

Cooldown: 4s

Sudden Impact
Armor Penetration, Magic Penetration
Gains Armor and Magic Pen after dashing or after exiting invisibility/stealth.
Mark of the Weak Wild Rift

Mark of the Weak
Increase damage taken

Using abilities to deal damage to enemy champions will mark them as weak, increasing damage taken by them by 4-7% (). The mark disappears after they take ability damage 3 times, or after 7s have passed.

Cooldown: 15s

Mark of the Weak
Increase damage taken
After an ability damages an enemy champion, causes them to take increased damage.
Eyeball Collector Wild Rift

Eyeball Collector
Adaptive Force

Gains 1 or 2 after each unique enemy champion takedown, stacking up to 10 times.

At 10 stacks, gain bonus 10 or 20.

Eyeball Collector
Adaptive Force
Gains Adaptive Force after champion takedowns.
Coup de Grace Wild Rift

Coup de Grace
Bonus Damage

When an enemy champion has less than 40% Health, deals 7% bonus adaptive damage.

Coup de Grace
Bonus Damage
Increases damage dealt to enemy champions with low Health.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Barrier Wild Rift
Barrier

Barrier

Gain a shield that absorbs 100 (100–450 ) damage for 2 seconds.

Cooldown: 120s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Skills Order
FIVE POINT STRIKE

1.5s 105/90/75/60

Throws five kunais, dealing 77 magic damage (35/70/105/140 + 65% attackdamage  + 60% abilitypower). Enemies struck at maximum range are slowed by 50% for 0.5 seconds.

(Q) FIVE POINT STRIKE
















TWILIGHT SHROUD

18s

Creates a smoke cloud that expands over 5.5/6/6.5/7 seconds and gain 100 maximum energy. Akali is invisible and gains 30/35/40/45% Movement Speed inside the shroud.

Attacking breaks the invisibility for 0.8 seconds.

(W) TWILIGHT SHROUD
















SHURIKEN FLIP

15/13/11/9s 30

Flips backward and throws a shuriken, dealing 50 magic damage (30/60/90/120 + 25% attackdamage + 30% abilitypower) and marking the target for 3 seconds.

Второе применение: SHURIKEN FLIPRe-cast: Dashes to the marked target, dealing 112 magic damage (70/120/170/220 + 50% attackdamage + 80% abilitypower).

(E) SHURIKEN FLIP
















PERFECT EXECUTION

85/65/45s

First Cast: Dashes through an enemy championi, dealing 80 magic damage (80/200/320 + 50% bonus attackdamage + 30% abilitypower). Can be cast again after 2.5 seconds.

Второе применение: PERFECT EXECUTIONSecond Cast: Dashes in target direction, dealing 70 to 255 magic damage (70/140/210 + 30% abilitypower to 255 + 120% abilitypower) based on enemies' missing Health.

Deals max damage to enemies below 35% health.

(R) PERFECT EXECUTION
















Wild Rift Mid Mid AKALI Counters, Synergys, Tips, Tactics

CHAMPIONS ITEMS TIPS STRENGTHS & WEAKNESSES GAME PLAN POWER SPIKES
Threats
Extreme Major Even Minor

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Information

There are no champions in this section that threaten AKALI😉.

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AKALI Wild Rift
Synergies
Ideal Strong Ok Low
Low Ok Strong Ideal

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Information

There are no champions in this section that synergies with AKALI😉.

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Magic Resist
Items with magic resistance can help you to survive against AKALI combo.
Mercury's Treads Wild Rift
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken by 12%.

1350

Spirit Visage Wild Rift
Spirit Visage

Spirit Visage
Increases healing and shielding received

+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste

Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.

2800

Abyssal Mask Wild Rift
Abyssal Mask

Abyssal Mask
After taking magic damage, immobilize enemies to deal additional damage

+300 Max Health
+40 Magic Resistance
+300 Max Mana
+10 Ability Haste

Eternity: Restore Mana equal to 15% of the damage taken from champions. Regen Health equal to 20% of Mana spent. Capped at 25 Health per cast.
Passive: When you take magic damage, gain 20% of the damage taken as remaining charges for 5 seconds. When you root an enemy Champion, consume your remaining charges to cause a 400 yard explosion near the first rooted target, dealing magic damage which is equal to the remaining charge.

2800

Force of Nature Wild Rift
Force of Nature

Force of Nature
Stacking Magic Resist and Move Speed

+350 Max Health
+50 Magic Resistance

Storm: +5% Move Speed.
Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 6 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 25%.

2850

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

LoL Wild Rift: Wit's End
Wit's End

Wit's End
Basic Attack deals Bonus Damage

+45% Attack Speed
+50 Magic Resistance

At Wit's End: Basic attacks deal 15-80 bonus magic damage. While below 50%  Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.

2700

Reduced Healing
Items with Grievous Wounds that can reduce AKALI Healing effects.
Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Executioner's Calling Wild Rift
Executioner's Calling

Executioner's Calling
Physical Damage reduces enemy healing

+15 Attack Damage

Rend: Physical Damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

800

Oblivion Orb Wild Rift
Oblivion Orb

Oblivion Orb
Magic damage reduces enemy healing

+30 Ability Power

Cursed: Magic damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

800

Mortal Reminder Wild Rift
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+30 Attack Damage
+25% Critical Rate

Last Whisper:  +16-30% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Chempunk Chainsword Wild Rift
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+250 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

Morellonomicon Wild Rift
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

Cleanse or Block Spells
Items with ability or property to cleanse or block negative spells.
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Reduce magicresistance Hybrid Damage
Items that reduce Physical and Magic Damage.
Ruin - Amaranth's Twinguard Wild Rift
Ruin - Amaranth's Twinguard

Ruin - Amaranth's Twinguard
In-combat durability

+60 Armor
+55 Magic Resistance

Withering: Reduces your Attack Damage by 1-15.
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 3 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 35% and Magic Resistance by 35% until out of combat with champion.

3100

MANTLE OF THE TWELFTH HOUR WILD RIFT ITEM
Mantle of the Twelfth Hour

MANTLE OF THE TWELFTH HOUR
Recover health when you are low on health

+200 Max Health
+40 Armor
+40 Magic Resistance

Lifeline: Damage that puts you under 35%, grants bonus max Health equal to 200 + 50% bonus health for 3 seconds, and provides 50% Slow Resistance and 30 Movement Speed for 3 seconds. (90 second cooldown)

2900

Reveals the Enemy
Items that help detect invisible enemies or enemies out of sight.
Trinket: Sweepieng Lens
Trinket: Sweepieng Lens

Trinket: Sweepieng Lens

Scans around you, warning against hidden enemies, revealing invisible traps and revealing/disabling nearby enemy wards for 10 seconds.

Cooldown: 75s

Trinket: Control Ward
Trinket: Control Ward

Trinket: Control Ward

Places a visible ward that grants vision and reveals nearby wards, traps and camouflaged champions.

Tap castinbg prioritizes placing wards in brush you are within range of walking towards.

Cooldown: 100s

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Wild Rift Solo Baron Solo Baron AKALI's Build items and runes for LoL Wild Rift

Key items
Starting
Amplifying Tome Wild Rift
Amplifying Tome

Amplifying Tome

+25 Ability Power

500

Core
Light - Riftmaker Wild Rift
Light - Riftmaker

Light - Riftmaker
Ramping Damage

+150 Max Health
+90 Ability Power
+7% Magic Penetration
+15 Ability Haste

Assimilation: +12% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 2.5%, up to 4 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.

3300

Light - Infinity Orb Wild Rift
Light - Infinity Orb

Light - Infinity Orb
Abilities deal bonus damage

+95 Ability Power
+7% Magic Penetration

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 45% Health.

3200

Ruin - Rabadon's Deathcap Wild Rift
Ruin - Rabadon's Deathcap

Ruin - Rabadon's Deathcap
Boosts Ability Power

+90 Ability Power
+7% Magic Penetration

Cinders: Reduces your base Health by 10-100.
Overkill: Increases Ability Power by 20-55%.

3400

Boots and Enchant
Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.

1400

Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Defense options
LoL Wild Rift Crystalline Reflector
Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration

Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% + 1% bonus Health to them. Shard durations do not stack.

3000

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Build items options
AKALI - Main Build 👑
Light - Riftmaker Wild Rift
Light - Riftmaker

Light - Riftmaker
Ramping Damage

+150 Max Health
+90 Ability Power
+7% Magic Penetration
+15 Ability Haste

Assimilation: +12% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 2.5%, up to 4 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.

3300

Light - Infinity Orb Wild Rift
Light - Infinity Orb

Light - Infinity Orb
Abilities deal bonus damage

+95 Ability Power
+7% Magic Penetration

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 45% Health.

3200

Ruin - Rabadon's Deathcap Wild Rift
Ruin - Rabadon's Deathcap

Ruin - Rabadon's Deathcap
Boosts Ability Power

+90 Ability Power
+7% Magic Penetration

Cinders: Reduces your base Health by 10-100.
Overkill: Increases Ability Power by 20-55%.

3400

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Lich Bane Wild Rift
Lich Bane

Lich Bane
Attacks deal bonus damage aster ability casts

+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Bane: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus magic damage equal to 75% base AD + 50% AP . (1.5s Cooldown) Damage is reduced vs structures.

2950

Situational Changes
vs Shield
Lich Bane Wild Rift
Lich Bane

Lich Bane
Attacks deal bonus damage aster ability casts

+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Bane: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus magic damage equal to 75% base AD + 50% AP . (1.5s Cooldown) Damage is reduced vs structures.

2950

Oceanid's Trident Wild Rift
Oceanid's Trident

Oceanid's Trident
Anti-Shielding

+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

2600

vs Attack Damage
Lich Bane Wild Rift
Lich Bane

Lich Bane
Attacks deal bonus damage aster ability casts

+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Bane: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus magic damage equal to 75% base AD + 50% AP . (1.5s Cooldown) Damage is reduced vs structures.

2950

LoL Wild Rift Crystalline Reflector
Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration

Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% + 1% bonus Health to them. Shard durations do not stack.

3000

vs Assassins
Lich Bane Wild Rift
Lich Bane

Lich Bane
Attacks deal bonus damage aster ability casts

+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Bane: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus magic damage equal to 75% base AD + 50% AP . (1.5s Cooldown) Damage is reduced vs structures.

2950

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Runes BUILD
Electrocute Wild Rift

Electrocute
Burst Damage

Within 3 seconds, hit the same enemy champion with 3 basick attacks or abilities to cause additional adaptive damage to the target.

Damage value: 40-194 () + 40% extra + 25%

Cooldown: 20-13s ()

Electrocute
Burst Damage
Hitting a champion with successive attacks or abilities deals bonus adaptive damage.
Sudden Impact Wild Rift

Sudden Impact
Armor Penetration, Magic Penetration

After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.

Cooldown: 4s

Sudden Impact
Armor Penetration, Magic Penetration
Gains Armor and Magic Pen after dashing or after exiting invisibility/stealth.
Mark of the Weak Wild Rift

Mark of the Weak
Increase damage taken

Using abilities to deal damage to enemy champions will mark them as weak, increasing damage taken by them by 4-7% (). The mark disappears after they take ability damage 3 times, or after 7s have passed.

Cooldown: 15s

Mark of the Weak
Increase damage taken
After an ability damages an enemy champion, causes them to take increased damage.
Eyeball Collector Wild Rift

Eyeball Collector
Adaptive Force

Gains 1 or 2 after each unique enemy champion takedown, stacking up to 10 times.

At 10 stacks, gain bonus 10 or 20.

Eyeball Collector
Adaptive Force
Gains Adaptive Force after champion takedowns.
Legend: Tenacity Wild Rift

Legend: Tenacity
Tenacity, Slow Resist

Gains 3% Tenacity and 3% Slow Resist. Takedown monsters, enemy champions, or minions to gain up to an additional 15% Tenacity and 20% Slow Resist.

Legend: Tenacity
Tenacity, Slow Resist
Gains Tenacity and Slow Resist.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Barrier Wild Rift
Barrier

Barrier

Gain a shield that absorbs 100 (100–450 ) damage for 2 seconds.

Cooldown: 120s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

SKILLS ORDER
FIVE POINT STRIKE

1.5s 105/90/75/60

Throws five kunais, dealing 77 magic damage (35/70/105/140 + 65% attackdamage  + 60% abilitypower). Enemies struck at maximum range are slowed by 50% for 0.5 seconds.

(Q) FIVE POINT STRIKE
















TWILIGHT SHROUD

18s

Creates a smoke cloud that expands over 5.5/6/6.5/7 seconds and gain 100 maximum energy. Akali is invisible and gains 30/35/40/45% Movement Speed inside the shroud.

Attacking breaks the invisibility for 0.8 seconds.

(W) TWILIGHT SHROUD
















SHURIKEN FLIP

15/13/11/9s 30

Flips backward and throws a shuriken, dealing 50 magic damage (30/60/90/120 + 25% attackdamage + 30% abilitypower) and marking the target for 3 seconds.

Второе применение: SHURIKEN FLIPRe-cast: Dashes to the marked target, dealing 112 magic damage (70/120/170/220 + 50% attackdamage + 80% abilitypower).

(E) SHURIKEN FLIP
















PERFECT EXECUTION

85/65/45s

First Cast: Dashes through an enemy championi, dealing 80 magic damage (80/200/320 + 50% bonus attackdamage + 30% abilitypower). Can be cast again after 2.5 seconds.

Второе применение: PERFECT EXECUTIONSecond Cast: Dashes in target direction, dealing 70 to 255 magic damage (70/140/210 + 30% abilitypower to 255 + 120% abilitypower) based on enemies' missing Health.

Deals max damage to enemies below 35% health.

(R) PERFECT EXECUTION
















Wild Rift Solo Baron Solo Baron AKALI Counters, Synergys, Tips, Tactics

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Wild Rift AKALI's COMBOS + VIDEO GUIDE

🥇HARD 🥈MEDIUM 🥉EASY
Akali All In Variant 1
R1
AA
Q
W
AA
E1
E2
Q
AA
R2
AA

Use this combo to All-In an enemy starting with (R) PERFECT EXECUTION.

Use (R1) PERFECT EXECUTION to gap close then AA . Immediately (Q) FIVE POINT STRIKE and (W) TWILIGHT SHROUD. Pick up your (PASSIVE) ASSASSIN'S MARK then AA. Use (E1) SHURIKEN FLIP to temporarily disengage. From there, use (E2) SHURIKEN FLIP, buffer your (Q) FIVE POINT STRIKE then AA to proc your (PASSIVE) ASSASSIN'S MARK. Finish with (R2) PERFECT EXECUTION and AA.
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift AKALI's ABILITIES

ASSASSIN'S MARK P FIVE POINT STRIKE Q TWILIGHT SHROUD W SHURIKEN FLIP E PERFECT EXECUTION R
ASSASSIN'S MARK

(PASSIVE) ASSASSIN'S MARK

Dealing active ability damage to a champion reveals a ring for 4 seconds.

Crossing the ring empowers Akali's next attack to gain 100 range, deal 25-165 bonus magic damage (25 (+10 perlevel) + 60% bonus attackdamage + 55% abilitypower).

Gains 30/40/50/60% Movement Speed while moving toward the ring. Upon crossing the ring, she gains 30/40/50/60% Movement Speed while moving toward enemy champions for 2 seconds.

Open Video

FIVE POINT STRIKE

(Q) FIVE POINT STRIKE

1.5s 105/90/75/60

Throws five kunais, dealing 77 magic damage (35/70/105/140 + 65% attackdamage  + 60% abilitypower). Enemies struck at maximum range are slowed by 50% for 0.5 seconds.

Open Video

TWILIGHT SHROUD

(W) TWILIGHT SHROUD

18s

Creates a smoke cloud that expands over 5.5/6/6.5/7 seconds and gain 100 maximum energy. Akali is invisible and gains 30/35/40/45% Movement Speed inside the shroud.

Attacking breaks the invisibility for 0.8 seconds.

Open Video

SHURIKEN FLIP

(E) SHURIKEN FLIP

15/13/11/9s 30

Flips backward and throws a shuriken, dealing 50 magic damage (30/60/90/120 + 25% attackdamage + 30% abilitypower) and marking the target for 3 seconds.

Второе применение: SHURIKEN FLIPRe-cast: Dashes to the marked target, dealing 112 magic damage (70/120/170/220 + 50% attackdamage + 80% abilitypower).

Open Video

PERFECT EXECUTION

(R) PERFECT EXECUTION

85/65/45s

First Cast: Dashes through an enemy championi, dealing 80 magic damage (80/200/320 + 50% bonus attackdamage + 30% abilitypower). Can be cast again after 2.5 seconds.

Второе применение: PERFECT EXECUTIONSecond Cast: Dashes in target direction, dealing 70 to 255 magic damage (70/140/210 + 30% abilitypower to 255 + 120% abilitypower) based on enemies' missing Health.

Deals max damage to enemies below 35% health.

Open Video

AKALI: champion change history (buffs and nerfs)

▲ BUFF 22.02.2024 (PATCH 5.0B)

BASE STATS
Armor per level: 4.3 → 5.

(PASSIVE) ASSASSIN'S MARK
Empowered base attack damage: 20 + 8 per level + 60% bonus Attack Damage + 50% Ability Power → 25 + 10 per level + 60% bonus Attack Damage + 55% Ability Power.
▲ BUFF 24.08.2023 (PATCH 4.3B)

(PASSIVE) ASSASSIN'S MARK
Moving towards the outside of the ring of energy grants you bonus movement speed: 30% → 30/40/50/60%.
Exiting the ring of energy towards enemy champions grants you bonus movement speed: 30% → 30/40/50/60%.

(Q) FIVE POINT STRIKE
Energy consumption: 120/100/80/60 → 105/90/75/60.
▲ BUFF 08.06.2023 (PATCH 4.2A)

BASE STATS
Base armor: 30 → 34.

(Q) FIVE POINT STRIKE
Base damage: 30/65/100/135 → 35/70/105/140.
✱ ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
▲ BUFF 02.11.2022 (PATCH 3.4C)

BASE STATS
Base health regeneration: 9 → 10.
Health regeneration per level: 0.68 → 0.8.
▲ BUFF 14.09.2022 (PATCH 3.4)

BASE STATS
Base health: 570 → 600.

(W) TWILIGHT SHROUD
Energy gain: 80 → 100.
Max energy gain: 80 → 100.
✱ ADJUST 11.05.2022 (PATCH 3.2)

BASE STATS
Energy regeneration (per 5s): 75 → 50.

(Q) FIVE POINT STRIKE
Base damage: 25/60/95/130 → 30/65/100/135.
Cost energy: 130/110/90/70 → 120/100/80/60.

(R) PERFECT EXECUTION
First cast damage: 85/150/215 → 80/200/320.
Minimum second cast damage: 85/150/215 + 40% AP → 70/140/210 + 30%AP.
▼ NERF 01.09.2021 (PATCH 2.4b)

(PASSIVE) ASSASSIN'S MARK
Movement speed: 50% → 30%.
Base damage: 40-180 → 28-140.
✱ ADJUST 02.06.2021 (PATCH 2.3)

BASE STATS
Base HP: 650 → 570.
Health per level: 115 → 125.
Total HP at level 15: 2260 → 2320.
Armor: 35 → 30.

(PASSIVE) ASSASSIN'S MARK
[REMOVED] Energy refund.

(Q) FIVE POINT STRIKE
Energy: 95/90/85/80 → 130/110/90/70.

(W) TWILIGHT SHROUD
Restores 80 Energy.
Increases Total Energy by 80 when shroud is active.

(E) SHURIKEN FLIP
Shuriken base damage: 40/80/120/160 → 30/60/90/120.
Shuriken AD ratio: 0,35 → 0,25.
Shuriken AP ratio: 0,5 → 0,3.
Dash base damage: 40/80/120/160 → 70/120/170/220.
Dash AD ratio: 0,35 → 0,5.
Dash AP ratio: 0,5 → 0,8.

(R) PERFECT EXECUTION
First Cast: Physical damage → Magic damage.
[NEW] First Cast AP ratio: 0.3
Second Cast AP ratio: 0,5 → 0,4.
Max AP ratio: 1,5 → 1,2.
▲ BUFF 08.12.2020 (PATCH 1.1)

BASE STATS
Armor: 30 → 35.

(PASSIVE) ASSASSIN'S MARK
Bonus movement speed: 40% → 50%.

(W) TWILIGHT SHROUD
Cooldown: 20s → 18s.
Bonus movement speed: 25/30/35/40% → 30/35/40/45%.

(E) SHURIKEN FLIP
Missile range: 7 → 7,5.
See More

AKALI's Lore

Abandoning the Kinkou Order and her title of the Fist of Shadow, Akali now strikes alone, ready to be the deadly weapon her people need. Though she holds onto all she learned from her master Shen, she has pledged to defend Ionia from its enemies, one kill at a time. Akali may strike in silence, but her message will be heard loud and clear: fear the assassin with no master.

Wild Rift AKALI Video

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Comments (1)
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  1. Winer
    +6
    Winer Poro 20 Oct 2022
    Thanks, this is a great site.