4 Sep 2024 Wild Rift: URGOT - Build Guide (Items, Runes, COMBOS, SKILLS ORDER)
NERF
58 (3.5) | 630 (128) | 10 (0.86) |
0.75 (0.01) | 380 (50) | 12 (0.86) |
340 (0) | 40 (5) | 40 (1.5) |
175 (0) |
Solo Baron URGOT's Build items and runes for LoL Wild Rift
Long Sword
+12 Attack Damage
500
Black Cleaver
Physical Damage reduces Armor
+350 Max Health
+40 Attack Damage
+20 Ability Haste
Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.
3000
Heartsteel
Increase Maximum Health
+700 Max Health
+150% Health Regen
+20 Ability Haste
Colossal Consumption: While within 700 units of an enemy champion, charges for 2.5 seconds before dealing a huge strike against the enemy champion. This charged attack deals bonus physical damage equal to 120 + 5% of maximum Health, and grants maximum Health equal to 12% of the damage dealt. The charge for each target has a 20 second cooldown.
3000
Titanic Hydra
Attacks deal bonus damage in a area
+450 Max Health
Colossus: Gain AD equal to 15 + 2.5% bonus.
Cleave: Every 1.75 second(s), your next attack deals bonus physical damage equal to 25 + 3% bonus (also applies to turrets), creating a shockwave that deals physical damage equal to 80 + 10% bonus to enemies behind the target. Ranged champions deal 75% of the damage.
3000
Plated Steelcaps
Reduces Physical Damage
+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.
Block: Reduces physical damage taken by 7-10% ().
1350
Mercury's Treads
Reduces Magic Damage
+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.
Dissolve: Reduces magic damage taken by 7-12% ().
1350
Gargoyle Enchant
Shield
Stoneplate (Active): Gain a shield that absorbs 25% of your maximum health that decays over 4 seconds. If there are 3 or more enemies nearby, the shield value increases by 300%. Damage dealt is reduced by 40% for 4 seconds. If the shield breaks early, damage reduction will end. (60s Cooldown)
500
Teleport Enchant
Teleport across the map
Teleport (Active): After channeling for 3.5 seconds, teleport your champion to an allied champion, structure, or ward. (180s Cooldown)
800
Guardian Angel
Revives at death
+40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)
3400
Spirit Visage
Increases healing and shielding received
+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste
Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.
2800
Randuin's Omen
Attack to heal from enemy Critical Strikes
+400 Max Health
+65 Armor
Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain Determination equal to 25% (melee) / 18% (ranged) of the pre-mitigation damage for 5 seconds, up to a maximum of 500. When you attack a champion, consume all Determination and heal yourself for the same amount. If you still have unconsumed Determination after 5 second(s), automatically consume all Determination to heal yourself for half of the amount.
2800
Thornmail
Reflects damage and reduces enemy healing
+200 Max Health
+75 Armor
Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
2700
SEARING CROWN
Attacks and damaging abilities burn enemies
+300 Max Health
+50 Armor
Fiery Touch: After dealing damage with an attack or ability, burn target for 3 seconds, dealing 1.4% of the target’s maximum health as magic damage per second (damage reduced to 0.8% for ranged users).
Deals 150% damage to minions and monsters.
Maximum 125 damage to monsters.
2700
Black Cleaver
Physical Damage reduces Armor
+350 Max Health
+40 Attack Damage
+20 Ability Haste
Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.
3000
Heartsteel
Increase Maximum Health
+700 Max Health
+150% Health Regen
+20 Ability Haste
Colossal Consumption: While within 700 units of an enemy champion, charges for 2.5 seconds before dealing a huge strike against the enemy champion. This charged attack deals bonus physical damage equal to 120 + 5% of maximum Health, and grants maximum Health equal to 12% of the damage dealt. The charge for each target has a 20 second cooldown.
3000
Titanic Hydra
Attacks deal bonus damage in a area
+450 Max Health
Colossus: Gain AD equal to 15 + 2.5% bonus.
Cleave: Every 1.75 second(s), your next attack deals bonus physical damage equal to 25 + 3% bonus (also applies to turrets), creating a shockwave that deals physical damage equal to 80 + 10% bonus to enemies behind the target. Ranged champions deal 75% of the damage.
3000
Sterak's Gage
Taking damage triggers a shield
+400 Max Health
Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds.
3200
Amaranth's Twinguard
In-combat durability
+60 Armor
+60 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.
3100
Black Cleaver
Physical Damage reduces Armor
+350 Max Health
+40 Attack Damage
+20 Ability Haste
Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.
3000
Heartsteel
Increase Maximum Health
+700 Max Health
+150% Health Regen
+20 Ability Haste
Colossal Consumption: While within 700 units of an enemy champion, charges for 2.5 seconds before dealing a huge strike against the enemy champion. This charged attack deals bonus physical damage equal to 120 + 5% of maximum Health, and grants maximum Health equal to 12% of the damage dealt. The charge for each target has a 20 second cooldown.
3000
Titanic Hydra
Attacks deal bonus damage in a area
+450 Max Health
Colossus: Gain AD equal to 15 + 2.5% bonus.
Cleave: Every 1.75 second(s), your next attack deals bonus physical damage equal to 25 + 3% bonus (also applies to turrets), creating a shockwave that deals physical damage equal to 80 + 10% bonus to enemies behind the target. Ranged champions deal 75% of the damage.
3000
Spirit Visage
Increases healing and shielding received
+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste
Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.
2800
Thornmail
Reflects damage and reduces enemy healing
+200 Max Health
+75 Armor
Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
2700
Sterak's Gage
Taking damage triggers a shield
+400 Max Health
Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds.
3200
Thornmail
Reflects damage and reduces enemy healing
+200 Max Health
+75 Armor
Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
2700
Sterak's Gage
Taking damage triggers a shield
+400 Max Health
Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds.
3200
Spirit Visage
Increases healing and shielding received
+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste
Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.
2800
Sterak's Gage
Taking damage triggers a shield
+400 Max Health
Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds.
3200
Chempunk Chainsword
Reduces enemy healing
+250 Max Health
+45 Attack Damage
+15 Ability Haste
Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
2800
Amaranth's Twinguard
In-combat durability
+60 Armor
+60 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.
3100
Guardian Angel
Revives at death
+40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)
3400
Empowerment
Burst, Damage Amplification
Hitting an enemy champion with 3 consecutive attacks deals bonus adaptive damage and makes them Vulnerable, increasing all damage they take by 8% for 6 second(s). Once Vulnerable, your attacks to the target deal bonus true damage.
When Vulnerability ends, the target goes into Vulnerability cooldown for 4 second(s).
Adaptive Damage: 40-180 ()
True Damage: 8-24 ()
Brutal
On-hit Damage
Basic attacks deal 12-19 bonus adaptive damage on-hit against champions.
Giant Slayer
Takedown high health champions
Deal bonus damage based on the enemy champion’s bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.
Legend: Tenacity
Tenacity, Slow Resist
Gains 3% Tenacity and 3% Slow Resist. Takedown monsters, enemy champions, or minions to gain up to an additional 15% Tenacity and 20% Slow Resist.
Bone Plating
Block Combo-damage
When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.
Cooldown: 30s
Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s
Ignite
Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.
Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
Cooldown: 100s
9.5/9/8.5/8s 70
Fires an explosive charge that deals 110 physical damage (25/85/145/205 + 70% ) and slows by 45/50/55/60% for 1.25 seconds.
(Q) CORROSIVE CHARGE
12/8/4/0.5s 30/20/10/0
Shoots the nearest enemy rapidly for 4 seconds, dealing 18 physical damage (6 + 20/25/30/35% ) and applying on-hits at 70% effectiveness. During this time Urgot's Movement Speed is reduced by 125/110/95/80 and he gains 40% Slow Resist.
Dealing a minimum of 50 damage to minions and monsters, prioritizes the champion hit most recently by Urgot's abilities. At max rank, Purge gains infinite duration.
Re-cast: Ends Purge.
(W) PURGE
14/13/12/11s 60/70/80/90
Gain a shield that absorbs 70 damage (70/100/130/160 + 150% + 15% bonus ) for 4 seconds and charges forward, dealing 90 physical damage (90/130/170/210 + 100% bonus ) and stunning them for 1.5 seconds. Flings the first enemy champion over him and knock non-champions aside.
(E) DISDAIN
60/55/50s
Fires a chem-drill that deals 100 physical damage (100/225/350 + 70% bonus ) to the fist champion hit and impales them for 4 seconds, slowing them by up to 75% based on their missing health.
Re-cast: If the impaled target falls below 25% Health, Urgot channels for 1.5 seconds while he reels in and executes them. Upon an execution, nearby enemies are feared for 1.5 seconds.
Fear Beyond Death is automatically re-cast if the enemy is below the threshold at the end of the duration.
(R) FEAR BEYOND DEATH
Wild Rift URGOT's COMBOS + VIDEO GUIDE
Use this combo to All-In an enemy then apply a fear to a group of enemies in a teamfight.
(E) DISDAIN towards your target, immediately (Q) CORROSIVE CHARGE and (R1) FEAR BEYOND DEATH while they are stunned. You can skip (Q) here if the target has tenacity as the priority is always hitting your (R). From there, activate (W) PURGE and position yourself to damage them with your passive leg cannons. Once their health is low enough to execute, reactivate (R2) and FLASH into the enemy team to fear them. Continue the teamfight by focusing on another high-priority target with your abilities once they are off-cooldown.
Wild Rift URGOT's ABILITIES
(PASSIVE) ECHOING FLAMES
Urgot's attacks and Purge periodically trigger blasts from his leg cannons, dealing 29 (50/65/80/95% ) + 2/3/4/5% (increase at level 1/5/9/13) of the target's max health as physical damage. (15/8/4/2s () cooldown per leg).
Deals 100 () max damage against monsters.
Open Video
(Q) CORROSIVE CHARGE
9.5/9/8.5/8s 70
Fires an explosive charge that deals 110 physical damage (25/85/145/205 + 70% ) and slows by 45/50/55/60% for 1.25 seconds.
Open Video
(W) PURGE
12/8/4/0.5s 30/20/10/0
Shoots the nearest enemy rapidly for 4 seconds, dealing 18 physical damage (6 + 20/25/30/35% ) and applying on-hits at 70% effectiveness. During this time Urgot's Movement Speed is reduced by 125/110/95/80 and he gains 40% Slow Resist.
Dealing a minimum of 50 damage to minions and monsters, prioritizes the champion hit most recently by Urgot's abilities. At max rank, Purge gains infinite duration.
Re-cast: Ends Purge.
Open Video
(E) DISDAIN
14/13/12/11s 60/70/80/90
Gain a shield that absorbs 70 damage (70/100/130/160 + 150% + 15% bonus ) for 4 seconds and charges forward, dealing 90 physical damage (90/130/170/210 + 100% bonus ) and stunning them for 1.5 seconds. Flings the first enemy champion over him and knock non-champions aside.
Open Video
(R) FEAR BEYOND DEATH
60/55/50s
Fires a chem-drill that deals 100 physical damage (100/225/350 + 70% bonus ) to the fist champion hit and impales them for 4 seconds, slowing them by up to 75% based on their missing health.
Re-cast: If the impaled target falls below 25% Health, Urgot channels for 1.5 seconds while he reels in and executes them. Upon an execution, nearby enemies are feared for 1.5 seconds.
Fear Beyond Death is automatically re-cast if the enemy is below the threshold at the end of the duration.
Open Video
URGOT: champion change history (buffs and nerfs)
(W) PURGE
Damage: 12 + 20/25/30/35% Attack Damage → 6 + 20/25/30/35% Attack Damage.
BASE STATS
Attack Damage per level: 4.5 → 3.5.
(PASSIVE) ECHOING FLAMES
Damage: 50/65/80/95% Attack Damage + 2/3.5/5/6.5% target's maximum Health → 50/65/80/95% Attack Damage + 2/3/4/5% target's maximum Health (increase at level 1/5/9/13).
(PASSIVE) ECHOING FLAMES
Damage: 50/60/70/80% Attack Damage + 2/3/4/5% maximum Health of target → 50/65/80/95% Attack Damage + 2/3.5/5/6.5% maximum Health of target (increase at level 1/5/9/13).
Cooldown: Every leg 15/10/5/2.5s → Every leg 15/8/4/2s.
(W) PURGE
Movement Speed slow down: 125 → 125/110/95/80.
(E) DISDAIN
Cooldown: 15/14/13/12s → 14/13/12/11s.
Shield: 60/90/120/150 + 150% bonus Attack Damage + 15% bonus health → 70/100/130/160+150% bonus Attack Damage + 15% bonus health.
(R) FEAR BEYOND DEATH
Cooldown: 70/60/50s → 60/55/50s.
(W) PURGE
On-hit effect ratio: 50% → 70%.
(R) FEAR BEYOND DEATH
Bonus Attack Damage ratio: 50% → 70%.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
URGOT's Lore
Wild Rift URGOT Video
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