Wild Rift: URGOT Build Guide (7.2A)

LoL Wild Rift: URGOT
BUFFED
79
81 501
11 Jul 2026
Damage
Toughness
Utility
Difficulty

League of Legends: Wild Rift URGOT, role - Fighter / Tank. Use the guidelines to take your URGOT Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position URGOT is in the rating table, go to the - Tier List page.

attackdamage 62 (3.5) 
heal 660 (136)
healthregeneration 10 (0.86)
attackspeed 0.75 (0.01)
mana 380 (50)
mpreg 12 (0.86)
movementspeed 340 (0)
armor 46 (5)
magicresistance 40 (2)
criticalstrike 175 (0)


ECHOING FLAMES
P

(PASSIVE) ECHOING FLAMES

Urgot's attacks and Purge periodically trigger blasts from his leg cannons, dealing 37 (60/75/90/105% attackdamage) + 3/4/5/6% (increase at level 1/5/9/13) of the target's max health as physical damage. (15/8/4/2s (perlevel) cooldown per leg).

Deals 100 (perlevel) max damage against monsters.

CORROSIVE CHARGE
Q

(Q) CORROSIVE CHARGE

9.5/9/8.5/8s 70

Fires an explosive charge that deals 81 physical damage (40/95/150/205 + 70% attackdamage) and slows by 45/50/55/60% for 1.25 seconds.

PURGE
W

(W) PURGE

12/8/4/0.5s 30/20/10/0

Shoots the nearest enemy rapidly for 4 seconds, dealing 21.6 physical damage (10 + 20/27.5/35/42.5% attackdamage) and applying on-hits at 70% effectiveness. During this time Urgot's Movement Speed is reduced by 125/110/95/80 and he gains 40% Slow Resist.

Dealing a minimum of 50 damage to minions and monsters, prioritizes the champion hit most recently by Urgot's abilities. At max rank, Purge gains infinite duration.

Ends PurgeRe-cast: Ends Purge.

DISDAIN
E

(E) DISDAIN

14/13/12/11s 60/70/80/90

Gain a shield that absorbs 70 damage (70/100/130/160 + 150% attackdamage + 15% bonus heal) for 4 seconds and charges forward, dealing 90 physical damage (90/130/170/210 + 100% bonus attackdamage) and stunning them for 1.5 seconds. Flings the first enemy champion over him and knock non-champions aside.

FEAR BEYOND DEATH
R

(R) FEAR BEYOND DEATH

60/55/50s

Fires a chem-drill that deals 100 physical damage (100/225/350 + 70% bonus attackdamage) to the fist champion hit and impales them for 4 seconds, slowing them by up to 75% based on their missing health.

FEAR BEYOND DEATHRe-cast: If the impaled target falls below 25% Health, Urgot channels for 1.5 seconds while he reels in and executes them. Upon an execution, nearby enemies are feared for 1.5 seconds.

FEAR BEYOND DEATHFear Beyond Death is automatically re-cast if the enemy is below the threshold at the end of the duration.

URGOT Meta Overview — Ranks & Performance Analytics

This meta overview presents URGOT’s ranked performance across different roles and skill tiers. The data includes tier placement, win rate, pick rate, ban rate, and short-term trends, allowing you to evaluate her current strength and draft priority. Statistics are synced with rank buckets and role selection, helping you understand where URGOT performs best and how her impact changes in the evolving Wild Rift meta.

Updated: 18 JUL 2026 UTC 00:00
Last 7 days analytics
Build Counters Counter Items Tips Con Game Plan Power Spikes

Solo Baron URGOT Build items and runes

The information below will help you get familiar with the game on the Solo Baron Line URGOT. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Long Sword Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Wild Rift Items: Long Sword
Long Sword

Long Sword

+12 Attack Damage

500

Core
Wild Rift Items: Black Cleaver
Black Cleaver

Black Cleaver
Physical Damage reduces Armor

+400 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 6% for 6 seconds, stacking 5 times for 30% reduction.
Rage: Gain 20 Movement Speed when you deal physical damage. When moving toward enemy champions with 5 Sunder stacks, gain 40 Move Speed. Ranged champions gain halved values.

3000

Black Cleaver TIPS: This item is perfect for champions who deal physical damage and need to fight tanky opponents. The "Sunder" effect reduces the enemy’s armor when dealing physical damage, making it effective at shredding through tanks with high resistance. The movement speed bonus, activated when dealing physical damage, helps maintain mobility on the battlefield. It's a great choice for fighters and junglers who can quickly apply multiple stacks of the item’s passive, reducing the enemy's armor and increasing the overall damage dealt.

Wild Rift Items: Plated Steelcaps
Plated Steelcaps

Plated Steelcaps
Reduces damage from champion attacks

+150 Max Health
+20 Armor
+45 Move Speed

1200

Plated Steelcaps TIPS: These boots provide reliable protection against physical damage, especially from enemy basic attacks. The bonus Armor, Health, and movement speed improve your durability, allowing you to survive longer against marksmen and AD fighters. They are an excellent choice against teams that rely heavily on auto attacks for their damage.

Wild Rift Items: Sterak's Gage
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (75s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds.

3200

Sterak's Gage TIPS: This item is perfect for champions who need survivability in team fights, especially for tanks and fighters who take frontline positions. It provides bonuses to maximum health, attack damage, and helps increase your survivability. The "Lifeline" effect activates when your health drops below 35%, granting a shield that absorbs damage, helping you survive heavy hits. "Sterak's Fury" empowers you, increases your size, removes crowd control effects (except airborne), and grants 30% tenacity for 4 seconds, allowing you to survive and continue fighting through heavy crowd control and burst damage from enemies. This item is especially useful against champions with burst damage, such as Zed and Talon, and against champions with heavy CC, like Lissandra and Nautilus.

Boots
Wild Rift Items: Plated Steelcaps
Plated Steelcaps

Plated Steelcaps
Reduces damage from champion attacks

+150 Max Health
+20 Armor
+45 Move Speed

1200

Plated Steelcaps TIPS: These boots provide reliable protection against physical damage, especially from enemy basic attacks. The bonus Armor, Health, and movement speed improve your durability, allowing you to survive longer against marksmen and AD fighters. They are an excellent choice against teams that rely heavily on auto attacks for their damage.

Wild Rift Items: Mercury's Treads
Mercury's Treads

Mercury's Treads
Increases Magic resist

+150 Max Health
+25 Magic Resistance
+15 Tenacity
+45 Move Speed

1200

Mercury's Treads TIPS: These boots increase your Magic Resistance while making you more resilient to crowd control through Tenacity. The bonus Health and movement speed improve both survivability and mobility, allowing you to perform more effectively against magic damage and heavy-CC team compositions. They are an excellent choice for tanks, fighters, and any champion who needs to stay in the fight longer.

Wild Rift Items: Armored Advance
Armored Advance

Armored Advance
Grants Armor and a shield

+150 Max Health
+35 Armor
+45 Move Speed

Block: Reduce damage from champion attacks by 10%.
Noxian Endurance: After taking physical damage from a champion grants a physical shield that absorbs damage equal to 10-140 plus 8% max Health. (12s Cooldown)

2200

Armored Advance TIPS: These boots provide excellent protection against physical damage. They reduce damage taken from enemy champion attacks and grant a protective shield after taking physical damage from a champion, helping you survive extended trades and heavy bursts of physical damage. They are an excellent choice against marksmen, fighters, and other champions who rely primarily on physical attacks.

T3
Wild Rift Items: Chainlaced Crushers
Chainlaced Crushers

Chainlaced Crushers
Gain a magic shield upon taking magic damage

+150 Max Health
+35 Magic Resistance
+30% Tenacity
+45 Move Speed

Noxian Persistence: After taking magic damage from a champion, gain a magic shield that absorbs 10-120 plus 5% maxfor 5s. (12s Cooldown)

2200

Chainlaced Crushers TIPS: These boots greatly improve your survivability against magic damage. After taking magic damage from an enemy champion, you gain a magic shield that helps absorb follow-up spells, while the bonus Magic Resistance and Tenacity make you far more resilient against AP threats and crowd control. They are an excellent choice against teams with heavy magic damage and strong CC.

T3
TIPS: Finally, for your items, you should build Black Cleaver Black Cleaver (Physical Damage reduces Armor) as your first item, followed by Plated Steelcaps Plated Steelcaps (Reduces damage from champion attacks) or Mercury's Treads Mercury's Treads (Reduces Magic Damage) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Sterak's Gage Sterak's Gage (Taking damage triggers a shield).

Maybe now it's time to think about upgrading your boot, invest in Armored Advance Armored Advance (Grants Armor and a shield). You may want to replace it with Chainlaced Crushers Chainlaced Crushers (Gain a magic shield upon taking magic damage), it all depends on your playstyle and the situation on the battlefield.

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Wild Rift Items: Black Cleaver
Black Cleaver

Black Cleaver
Physical Damage reduces Armor

+400 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 6% for 6 seconds, stacking 5 times for 30% reduction.
Rage: Gain 20 Movement Speed when you deal physical damage. When moving toward enemy champions with 5 Sunder stacks, gain 40 Move Speed. Ranged champions gain halved values.

3000

Black Cleaver TIPS: This item is perfect for champions who deal physical damage and need to fight tanky opponents. The "Sunder" effect reduces the enemy’s armor when dealing physical damage, making it effective at shredding through tanks with high resistance. The movement speed bonus, activated when dealing physical damage, helps maintain mobility on the battlefield. It's a great choice for fighters and junglers who can quickly apply multiple stacks of the item’s passive, reducing the enemy's armor and increasing the overall damage dealt.

Wild Rift Items: Plated Steelcaps
Plated Steelcaps

Plated Steelcaps
Reduces damage from champion attacks

+150 Max Health
+20 Armor
+45 Move Speed

1200

Plated Steelcaps TIPS: These boots provide reliable protection against physical damage, especially from enemy basic attacks. The bonus Armor, Health, and movement speed improve your durability, allowing you to survive longer against marksmen and AD fighters. They are an excellent choice against teams that rely heavily on auto attacks for their damage.

Wild Rift Items: Sterak's Gage
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (75s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds.

3200

Sterak's Gage TIPS: This item is perfect for champions who need survivability in team fights, especially for tanks and fighters who take frontline positions. It provides bonuses to maximum health, attack damage, and helps increase your survivability. The "Lifeline" effect activates when your health drops below 35%, granting a shield that absorbs damage, helping you survive heavy hits. "Sterak's Fury" empowers you, increases your size, removes crowd control effects (except airborne), and grants 30% tenacity for 4 seconds, allowing you to survive and continue fighting through heavy crowd control and burst damage from enemies. This item is especially useful against champions with burst damage, such as Zed and Talon, and against champions with heavy CC, like Lissandra and Nautilus.

Wild Rift Items: Thornmail
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an attack, deal 20 + 6% bonus Armor + 1% bonus Health magic damage to the attacker.
Entwine: Apply 50% Grievous Wounds to enemy champions for 3 second(s) when stuck by their attacks or dealing damage to them.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: This item reflects a portion of incoming physical damage back to attackers as magic damage and applies an effect that reduces enemy healing effectiveness. A strong pick versus teams with heavy auto-attack damage and sustain — ideal for tanks and bruisers who need to absorb focus and cut down opponent healing.

Wild Rift: Overlord's Bloodmail
Overlord's Bloodmail

Overlord's Bloodmail
Gain Attack Damage when losing Health

+450 Max Health
+30 Attack Damage

Tyranny: Gain Attack Damage equal to 2.5% of your bonus Health.
Retribution: Gain up to 9% increased Attack Damage based on your missing Health. Maximum Retribution bonus while below 30% Health.

3200

Overlord's Bloodmail TIPS: This item converts bonus health into attack power and ramps up your damage when you drop into dangerous HP ranges — a hybrid pick for players who want to be both tanky and threatening. It suits bruisers and solo laners who stack health and embrace high-risk, high-reward skirmishes: the more bonus health you have, the stronger your raw attacks become, and when you fight at low health you deal amplified damage. Great for aggressive duelists who win trades by trading survivability for burst.

Wild Rift Items: Amaranth's Twinguard
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Amaranth's Twinguard TIPS: This item is perfect for champions who spend a lot of time in the thick of fights and need extra durability and crowd control resistance. It provides bonuses to armor and magic resistance. The “Endurance” passive stacks up to five times during combat, and at full stacks you increase in size, gain enhanced tenacity, and receive bonus armor and magic resistance until you exit combat. This allows you to stay in the frontline longer and withstand enemy attacks more effectively. Due to its versatile utility, this item is one of the most popular defensive choices in the game and is used by the majority of tanks, fighters, and other classes.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Wild Rift Items: Dead Man's Plate
Wild Rift Items: Kaenic Rookern
Wild Rift Items: Force of Nature
Wild Rift Items Hullbreaker
Wild Rift Items: Randuin's Omen
Wild Rift Items: Chempunk Chainsword
Increases Movement Speed
Wild Rift Items: Thornmail
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an attack, deal 20 + 6% bonus Armor + 1% bonus Health magic damage to the attacker.
Entwine: Apply 50% Grievous Wounds to enemy champions for 3 second(s) when stuck by their attacks or dealing damage to them.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: This item reflects a portion of incoming physical damage back to attackers as magic damage and applies an effect that reduces enemy healing effectiveness. A strong pick versus teams with heavy auto-attack damage and sustain — ideal for tanks and bruisers who need to absorb focus and cut down opponent healing.

Wild Rift Items: Dead Man's Plate
Dead Man's Plate

Dead Man's Plate
Increases Movement Speed

+350 Max Health
+70 Armor

Relentless: +5% Move Speed.
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired.
Crushing Blow: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slows by 75% for 1 second.

2800

Dead Man's Plate TIPS: This item provides a substantial boost to health and armor, and its “Momentum” passive builds movement speed as you move—up to a cap—until you land an attack, which then triggers “Crushing Blow”, dealing bonus magic damage based on the momentum removed and slowing enemies at full stacks. This makes it an excellent choice for tanks and bruisers who need extra mobility to engage quickly and sustain through fights. Tips: ideal for champions who need to close distance and absorb damage; pairs extremely well with Spellblade items (e.g., Divine Sunderer) for additional burst damage on engage.

Dead Man's Plate Dead Man's Plate — This item provides a substantial boost to health and armor, and its “Momentum” passive builds movement speed as you move—up to a cap—until you land an attack, which then triggers “Crushing Blow”, dealing bonus magic damage based on the momentum removed and slowing enemies at full stacks. This makes it an excellent choice for tanks and bruisers who need extra mobility to engage quickly and sustain through fights. Tips: ideal for champions who need to close distance and absorb damage; pairs extremely well with Spellblade items (e.g., Divine Sunderer) for additional burst damage on engage.
Gains a magic shield when out of combat
Wild Rift Items: Thornmail
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an attack, deal 20 + 6% bonus Armor + 1% bonus Health magic damage to the attacker.
Entwine: Apply 50% Grievous Wounds to enemy champions for 3 second(s) when stuck by their attacks or dealing damage to them.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: This item reflects a portion of incoming physical damage back to attackers as magic damage and applies an effect that reduces enemy healing effectiveness. A strong pick versus teams with heavy auto-attack damage and sustain — ideal for tanks and bruisers who need to absorb focus and cut down opponent healing.

Wild Rift Items: Kaenic Rookern
Kaenic Rookern

Kaenic Rookern
Gains a magic shield when out of combat

+350 Max Health
+100% Health Regen
+75 Magic Resistance

Magebane: After not taking magic damage for 12 seconds, gain a magic shield that absorbs damage equal to 70-180 + 10% of max Health.

2800

Kaenic Rookern TIPS: This item is perfect for champions who need extra protection against magic damage, particularly when spending some time out of combat. It provides significant bonuses to health, regeneration, and magic resistance. The “Magebane” passive activates after 12 seconds without taking magic damage, granting you a magic shield that absorbs damage based on your maximum health. This allows you to safely recover between fights and confidently re-enter combat. It’s especially effective against teams heavy in AP damage.

Kaenic Rookern Kaenic Rookern — This item is perfect for champions who need extra protection against magic damage, particularly when spending some time out of combat. It provides significant bonuses to health, regeneration, and magic resistance. The “Magebane” passive activates after 12 seconds without taking magic damage, granting you a magic shield that absorbs damage based on your maximum health. This allows you to safely recover between fights and confidently re-enter combat. It’s especially effective against teams heavy in AP damage.
Stacking Magic Resist and Move Speed
Wild Rift Items: Thornmail
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an attack, deal 20 + 6% bonus Armor + 1% bonus Health magic damage to the attacker.
Entwine: Apply 50% Grievous Wounds to enemy champions for 3 second(s) when stuck by their attacks or dealing damage to them.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: This item reflects a portion of incoming physical damage back to attackers as magic damage and applies an effect that reduces enemy healing effectiveness. A strong pick versus teams with heavy auto-attack damage and sustain — ideal for tanks and bruisers who need to absorb focus and cut down opponent healing.

Wild Rift Items: Force of Nature
Force of Nature

Force of Nature
Stacking Magic Resist and Move Speed

+350 Max Health
+60 Magic Resistance
+5% Move Speed

Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 4 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 20%.

2750

Force of Nature TIPS: This item provides a substantial boost to health and magic resistance, and its “Absorb” passive stacks up when you take ability damage from enemy champions, reducing all incoming magic damage and granting bonus movement speed at max stacks. It’s perfect for tanks who need to withstand teams heavy in magic damage and maintain mobility to be in the right position during fights. Pick this up when the enemy team builds magic damage (e.g., Syndra, Brand) and you need extra movement speed to initiate effectively or escape dangerous situations.

Force of Nature Force of Nature — This item provides a substantial boost to health and magic resistance, and its “Absorb” passive stacks up when you take ability damage from enemy champions, reducing all incoming magic damage and granting bonus movement speed at max stacks. It’s perfect for tanks who need to withstand teams heavy in magic damage and maintain mobility to be in the right position during fights. Pick this up when the enemy team builds magic damage (e.g., Syndra, Brand) and you need extra movement speed to initiate effectively or escape dangerous situations.
Split-pushing power
Wild Rift: Overlord's Bloodmail
Overlord's Bloodmail

Overlord's Bloodmail
Gain Attack Damage when losing Health

+450 Max Health
+30 Attack Damage

Tyranny: Gain Attack Damage equal to 2.5% of your bonus Health.
Retribution: Gain up to 9% increased Attack Damage based on your missing Health. Maximum Retribution bonus while below 30% Health.

3200

Overlord's Bloodmail TIPS: This item converts bonus health into attack power and ramps up your damage when you drop into dangerous HP ranges — a hybrid pick for players who want to be both tanky and threatening. It suits bruisers and solo laners who stack health and embrace high-risk, high-reward skirmishes: the more bonus health you have, the stronger your raw attacks become, and when you fight at low health you deal amplified damage. Great for aggressive duelists who win trades by trading survivability for burst.

Wild Rift Items Hullbreaker
Hullbreaker

Hullbreaker
Split-pushing power

+400 Max Health
+50 Attack Damage

Set Sail: Gain 5% Movement Speed.
Skipper: Every 4th attack against champions and epic monsters deals bonus physical damage equal to 160% base plus 5%(ranged champions deal 40% of the damage), increased to 240% base plus 9%against structures (ranged champions deal 40% of the damage).
Boarding Party: Nearby allied siege and super minions gain 20-130 Armor (25% bonus if you're a ranged champion) and 10-120 Magic Resistance() (25% bonus if you're a ranged champion).

3100

Hullbreaker TIPS: This item is the cornerstone of a powerful split‑push strategy. It provides significant health and attack damage, boosting both your survivability and tower‑breaking potential. The “Set Sail” passive steadily increases your movement speed, helping you rotate between lanes and avoid ganks. Every fifth attack on champions or epic monsters triggers “Skipper”, dealing hefty bonus physical damage—and even more against structures—making it indispensable for rapid turret takedowns. Additionally, “Boarding Party” buffs nearby allied siege and super minions with extra resistances, amplifying your split‑push threat. Perfect for solo laners who want to apply pressure on the map and force enemy responses without directly joining teamfights.

Hullbreaker Hullbreaker — This item is the cornerstone of a powerful split‑push strategy. It provides significant health and attack damage, boosting both your survivability and tower‑breaking potential. The “Set Sail” passive steadily increases your movement speed, helping you rotate between lanes and avoid ganks. Every fifth attack on champions or epic monsters triggers “Skipper”, dealing hefty bonus physical damage—and even more against structures—making it indispensable for rapid turret takedowns. Additionally, “Boarding Party” buffs nearby allied siege and super minions with extra resistances, amplifying your split‑push threat. Perfect for solo laners who want to apply pressure on the map and force enemy responses without directly joining teamfights.
Counters Critical Strike Damage
Wild Rift Items: Amaranth's Twinguard
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Amaranth's Twinguard TIPS: This item is perfect for champions who spend a lot of time in the thick of fights and need extra durability and crowd control resistance. It provides bonuses to armor and magic resistance. The “Endurance” passive stacks up to five times during combat, and at full stacks you increase in size, gain enhanced tenacity, and receive bonus armor and magic resistance until you exit combat. This allows you to stay in the frontline longer and withstand enemy attacks more effectively. Due to its versatile utility, this item is one of the most popular defensive choices in the game and is used by the majority of tanks, fighters, and other classes.

Wild Rift Items: Randuin's Omen
Randuin's Omen

Randuin's Omen
Counters Critical Strike Damage

+400 Max Health
+75 Armor

Resilience: Critically Struck deal 30% less damage to you.
Countercurrent: Gain 1 stacks of Countercurrent when Critically Struck by physical damage. Each stuck grants 5% Movement Speed and 5% slow resist. Max 4 stacks.

2800

Randuin's Omen TIPS: This item is built to counter crit-heavy builds. It provides a large health pool and armor while reducing damage from critical strikes, making you much tougher in head-on engagements. When you are critically struck, you gain stacks that boost your movement and slow resistance, helping you hold position and control fight spacing. — Perfect for tanks and bruisers who need to stand up to high-crit auto-attackers and survive extended teamfights.

Randuin's Omen Randuin's Omen — This item is built to counter crit-heavy builds. It provides a large health pool and armor while reducing damage from critical strikes, making you much tougher in head-on engagements. When you are critically struck, you gain stacks that boost your movement and slow resistance, helping you hold position and control fight spacing. — Perfect for tanks and bruisers who need to stand up to high-crit auto-attackers and survive extended teamfights.
Reduces enemy healing
Wild Rift Items: Amaranth's Twinguard
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Amaranth's Twinguard TIPS: This item is perfect for champions who spend a lot of time in the thick of fights and need extra durability and crowd control resistance. It provides bonuses to armor and magic resistance. The “Endurance” passive stacks up to five times during combat, and at full stacks you increase in size, gain enhanced tenacity, and receive bonus armor and magic resistance until you exit combat. This allows you to stay in the frontline longer and withstand enemy attacks more effectively. Due to its versatile utility, this item is one of the most popular defensive choices in the game and is used by the majority of tanks, fighters, and other classes.

Wild Rift Items: Chempunk Chainsword
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+400 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

Chempunk Chainsword TIPS: This item is perfect for champions who face enemies with high sustain, such as Dr. Mundo, Soraka, and Yuumi, who have significant healing abilities. The "Punishment" effect applies Grievous Wounds, reducing the effectiveness of healing and regeneration by 50%, making this item effective against champions who rely on healing. It’s also useful against champions who rely on lifesteal, such as Aatrox, Darius, and Fiora, as it helps reduce the effectiveness of their healing.

Chempunk Chainsword Chempunk Chainsword — This item is perfect for champions who face enemies with high sustain, such as Dr. Mundo, Soraka, and Yuumi, who have significant healing abilities. The "Punishment" effect applies Grievous Wounds, reducing the effectiveness of healing and regeneration by 50%, making this item effective against champions who rely on healing. It’s also useful against champions who rely on lifesteal, such as Aatrox, Darius, and Fiora, as it helps reduce the effectiveness of their healing.

Summoner Spells

If you want to use this URGOT Solo Baron build, you should take Flash Flash (Teleport a short distance) and Ignite Ignite (Ignites target enemy champion, dealing true damageand applying Grievous Wounds for the duration. Grievous Wound reduces the effectiveness of Healing) as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Teleport Wild Rift
Teleport

Teleport

After channeling for 3.5 seconds, teleport your champion to an allied champion, structure, or ward (excludes areas in range of enemy inhibitors). You can only teleport to structures during the first 6 minutes of the game.

Cooldown: 150s

Runes BUILD

For runes, you should pick Empowerment Empowerment (Gain damage amplification after every third consecutive attack on the enemy.) as your keystone, followed by Demolish Demolish (Automatically charges up when you are near turrets. Once fully charged, your next attack deals massive amounts of damage to turrets.), Bone Plating Bone Plating (Reduces incoming damage.) and Overgrowth Overgrowth (Gains bonus scalable max Health.) in the primary tree, as well as Brutal Brutal (Attacks deal bonus damage to enemy champions.) in the secondary tree. Below you can see possible options for replacing runes.
Wild Rift Keystone Runes: Empowerment

Empowerment
Increased damage against champions

Hitting an enemy champion with 3 consecutive attacks deals bonus adaptive damage and amplifies your damage dealt by 8% until you leave combat with champions.

Adaptive Damage: 40-165 ()
Cooldown: 4s.
Damage amplification will only take effect against champions.

Empowerment
Increased damage against champions
Gain damage amplification after every third consecutive attack on the enemy.
Wild Rift Resolve Runes: Demolish

Demolish
Destroy turrets faster

When within 550 range of an enemy turret, gain a charge every 0.5s, up to 6 times.
When fully charged, your next attack against the turret deals an additional (100 + 22% max Health) physical damage.

Cooldown: 30s

Demolish
Destroy turrets faster
Automatically charges up when you are near turrets. Once fully charged, your next attack deals massive amounts of damage to turrets.
Wild Rift Resolve Runes: Bone Plating

Bone Plating
Anti-Burst Damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 40s

Bone Plating
Anti-Burst Damage
Reduces incoming damage.
Wild Rift Resolve Runes: Overgrowth

Overgrowth
Increase max Health

For every 3 enemy minions or 3 monster(s) killed nearby, permanently gain 3 max Health. Max Health can be increased indefinitely this way. Gain an additional 3% max Health upon reaching 30 stacks.

Overgrowth
Increase max Health
Gains bonus scalable max Health.
Wild Rift Precision Runes: Brutal

Brutal
Attacks deal on-hit damage

Attacks deal (5 + 6% bonus + 3% ) bonus adaptive damage to enemy champions.

Brutal
Attacks deal on-hit damage
Attacks deal bonus damage to enemy champions.

Situational Runes

Сhange
Second Wind
Perseverance
Increase sustain
Bone Plating
Bone Plating

Bone Plating
Anti-Burst Damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 40s

Second Wind
Second Wind

Second Wind
Increase sustain

Gain 5 Health every 5 seconds.
After taking damage from an enemy champion, regenerate 3 + (1.5% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Second Wind Second Wind — The rune restores health every 5 seconds and significantly boosts regeneration after taking damage from an enemy champion. This rune is especially useful for champions who are often in the thick of the fight, such as tanks or fighters, as it helps sustain health during battles. The effect is doubled for melee champions, making it even more effective in extended fights, improving survivability.
Increase survivability when crowd controlled
Overgrowth
Overgrowth

Overgrowth
Increase max Health

For every 3 enemy minions or 3 monster(s) killed nearby, permanently gain 3 max Health. Max Health can be increased indefinitely this way. Gain an additional 3% max Health upon reaching 30 stacks.

Perseverance
Perseverance

Perseverance
Increase survivability when crowd controlled

Gain 10% Tenacity. Gain 10-15 Armor and Magic Resistance () for 1.5 seconds when mmobilized. Refresh duration time when immobilized multiple times.

Perseverance Perseverance — The rune increases your tenacity by 10%. When immobilized, it grants you bonus armor and magic resistance for a short period. The effect refreshes if you are immobilized multiple times, making the rune especially useful for champions who often find themselves under crowd control. It is ideal for tanks and fighters, enhancing their survivability in fights when they are subjected to multiple crowd control effects.

Skills Order

For the skill order, you want to stick with (W) (E) (Q). You can learn more about abilities order at all levels by studying the diagram below.
CORROSIVE CHARGE

(Q) CORROSIVE CHARGE

9.5/9/8.5/8s 70

Fires an explosive charge that deals 81 physical damage (40/95/150/205 + 70% attackdamage) and slows by 45/50/55/60% for 1.25 seconds.

(Q) CORROSIVE CHARGE
















PURGE

(W) PURGE

12/8/4/0.5s 30/20/10/0

Shoots the nearest enemy rapidly for 4 seconds, dealing 21.6 physical damage (10 + 20/27.5/35/42.5% attackdamage) and applying on-hits at 70% effectiveness. During this time Urgot's Movement Speed is reduced by 125/110/95/80 and he gains 40% Slow Resist.

Dealing a minimum of 50 damage to minions and monsters, prioritizes the champion hit most recently by Urgot's abilities. At max rank, Purge gains infinite duration.

Ends PurgeRe-cast: Ends Purge.

(W) PURGE
















DISDAIN

(E) DISDAIN

14/13/12/11s 60/70/80/90

Gain a shield that absorbs 70 damage (70/100/130/160 + 150% attackdamage + 15% bonus heal) for 4 seconds and charges forward, dealing 90 physical damage (90/130/170/210 + 100% bonus attackdamage) and stunning them for 1.5 seconds. Flings the first enemy champion over him and knock non-champions aside.

(E) DISDAIN
















FEAR BEYOND DEATH

(R) FEAR BEYOND DEATH

60/55/50s

Fires a chem-drill that deals 100 physical damage (100/225/350 + 70% bonus attackdamage) to the fist champion hit and impales them for 4 seconds, slowing them by up to 75% based on their missing health.

FEAR BEYOND DEATHRe-cast: If the impaled target falls below 25% Health, Urgot channels for 1.5 seconds while he reels in and executes them. Upon an execution, nearby enemies are feared for 1.5 seconds.

FEAR BEYOND DEATHFear Beyond Death is automatically re-cast if the enemy is below the threshold at the end of the duration.

(R) FEAR BEYOND DEATH
















Solo Baron URGOT Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Solo Baron URGOT. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

LoL Wild Rift: URGOT

Threats

Extreme
[9]
Major
[9]
Even
[20]
Minor
[6]

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Synergies

Ideal
[11]
Strong
[11]
Ok
[18]
Low
[1]

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Solo Baron URGOT Counter Items

We have prepared a list of items and spells that will help counter Solo Baron URGOT in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Armor

Items that reduce Auto Attacks (AA) / Physical Damage.
Wild Rift Items: Plated Steelcaps
Plated Steelcaps

Plated Steelcaps
Reduces damage from champion attacks

+150 Max Health
+20 Armor
+45 Move Speed

1200

Plated Steelcaps TIPS: These boots provide reliable protection against physical damage, especially from enemy basic attacks. The bonus Armor, Health, and movement speed improve your durability, allowing you to survive longer against marksmen and AD fighters. They are an excellent choice against teams that rely heavily on auto attacks for their damage.

Wild Rift Items: Randuin's Omen
Randuin's Omen

Randuin's Omen
Counters Critical Strike Damage

+400 Max Health
+75 Armor

Resilience: Critically Struck deal 30% less damage to you.
Countercurrent: Gain 1 stacks of Countercurrent when Critically Struck by physical damage. Each stuck grants 5% Movement Speed and 5% slow resist. Max 4 stacks.

2800

Randuin's Omen TIPS: This item is built to counter crit-heavy builds. It provides a large health pool and armor while reducing damage from critical strikes, making you much tougher in head-on engagements. When you are critically struck, you gain stacks that boost your movement and slow resistance, helping you hold position and control fight spacing. — Perfect for tanks and bruisers who need to stand up to high-crit auto-attackers and survive extended teamfights.

Wild Rift Items: Thornmail
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an attack, deal 20 + 6% bonus Armor + 1% bonus Health magic damage to the attacker.
Entwine: Apply 50% Grievous Wounds to enemy champions for 3 second(s) when stuck by their attacks or dealing damage to them.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: This item reflects a portion of incoming physical damage back to attackers as magic damage and applies an effect that reduces enemy healing effectiveness. A strong pick versus teams with heavy auto-attack damage and sustain — ideal for tanks and bruisers who need to absorb focus and cut down opponent healing.

Wild Rift Items: Dead Man's Plate
Dead Man's Plate

Dead Man's Plate
Increases Movement Speed

+350 Max Health
+70 Armor

Relentless: +5% Move Speed.
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired.
Crushing Blow: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slows by 75% for 1 second.

2800

Dead Man's Plate TIPS: This item provides a substantial boost to health and armor, and its “Momentum” passive builds movement speed as you move—up to a cap—until you land an attack, which then triggers “Crushing Blow”, dealing bonus magic damage based on the momentum removed and slowing enemies at full stacks. This makes it an excellent choice for tanks and bruisers who need extra mobility to engage quickly and sustain through fights. Tips: ideal for champions who need to close distance and absorb damage; pairs extremely well with Spellblade items (e.g., Divine Sunderer) for additional burst damage on engage.

Wild Rift Items: Frozen Heart
Frozen Heart

Frozen Heart
Reduces all nearby enemies Attack Speed

+80 Armor
+250 Max Mana
+20 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2650

Frozen Heart TIPS: This item is ideal for tanks and support champions who need to slow enemy attack speed and maintain a healthy mana pool. It provides substantial bonuses to armor, mana, and ability haste. The “Winter’s Caress” passive applies up to four stacks of Chill on enemy champions through your basic attacks, abilities, or any magic damage they take—each stack slows their attack speed by 9%, up to 36% at full stacks. This weakens enemy marksmen and fighters, making it harder for them to deal sustained damage in fights.

% Health Damage

Items that can help to deal with high Health points tanks.
Wild Rift Items: Divine Sunderer
Divine Sunderer

Divine Sunderer
Anti-Health attacks

+425 Max Health
+25 Attack Damage
+25 Ability Haste

Spellblade: After using an ability, your next attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage. If the target is a champion, heal for (6% melee / 2.5% ranged) of the target's maximum health. (1.5s Cooldown) Damage is reduced vs structure.

3400

Divine Sunderer TIPS: This item offers a strong blend of survivability and damage: after using an ability your next basic attack is empowered to deal bonus damage based on the target’s max health, and it heals you when used on enemy champions. Perfect for fighter-bruisiers and solo laners who weave abilities into autos and need sustain versus tanks and duelists.

Wild Rift Items: Liandry's Torment
Liandry's Torment

Liandry's Torment
Abilities deal bonus damage

+300 Max Health
+70 Ability Power

Torment: Damaging abilities and empowered attacks burn enemies for 2% max Health magic damage for 3 seconds.
Madness: Deals 2% more damage for each second in combat against champions, capped at 6% after 3 seconds.

3000

Liandry's Torment TIPS: This item excels in extended fights. Your abilities and empowered attacks ignite enemies, dealing damage over time based on their maximum health, while your overall damage steadily increases the longer you remain in combat. It is an excellent choice for damage-over-time mages and AP bruisers who want to wear down even the toughest frontline champions.

Wild Rift Items: Blade of the Ruined King
Blade of the Ruined King

Blade of the Ruined King
Attacks deal bonus damage

+40 Attack Damage
+35% Attack Speed

Thirst:+10% Omni Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 7% of the enemy's current Health on-hit. (Melee attacks deal 10%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3000

Blade of the Ruined King TIPS: This item is a powerful tool for shredding enemy health and staying alive in extended fights. It grants attack power and attack speed, turning your basic hits into sustained damage that scales with the target’s current health — ideal against tanks and high-HP builds. Its active grants a strong slow and steals movement speed from the target, helping you chase or lock down priority targets. The lifesteal-like sustain it provides makes it a solid pick for champions who want to outlast opponents in prolonged exchanges.

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
LoL Wild Rift Seeker's Armguard
Seeker's Armguard

Seeker's Armguard
Turn invulnerable

+20 Armor
+35 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1200

Seeker's Armguard TIPS: This item combines Ability Power with extra defense, but its defining feature is the ability to become temporarily invulnerable. Its active effect lets you completely avoid lethal damage, dodge crucial enemy abilities, or buy time for your cooldowns to return. It is an excellent choice for mages and AP assassins who need to survive burst damage and outplay opponents in critical teamfights.

Wild Rift Items: Zhonya's Hourglass
Zhonya's Hourglass

Zhonya's Hourglass
Turn invulnerable

+40 Armor
+110 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (90s Cooldown)

3300

Zhonya's Hourglass TIPS: This item combines high Ability Power with extra armor, while its defining feature is the ability to become completely invulnerable for a short time. Its active effect allows you to survive lethal damage, avoid crucial enemy abilities, or buy time for your cooldowns to recover. It is an excellent choice for mages and AP assassins who need to outlive enemy focus and turn the tide of a teamfight.

Wild Rift Items: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3000

Edge of Night TIPS: This item is perfect for champions who need a mix of offense and defense. It provides bonuses to maximum health and attack damage, along with increased armor penetration to help you shred through enemy defenses. The "Annul" effect grants you a spell shield, blocking the next enemy ability. This spell shield refreshes when leaving combat with enemy champions, making the item a great choice for champions who need protection from crowd control and to engage in fights, such as Ashe, Lux, or Morgana.

Solo Baron URGOT Tips

Only for Premium members.
Join our community and unlock the all premium content!

Solo Baron URGOT Strengths and Weaknesses

Only for Premium members.
Join our community and unlock the all premium content!

Solo Baron URGOT Strategy and Tactics

Only for Premium members.
Join our community and unlock the all premium content!

Solo Baron URGOT Power Spikes

Only for Premium members.
Join our community and unlock the all premium content!

Wild Rift URGOT Ability and Tips

ECHOING FLAMESECHOING FLAMES
P
CORROSIVE CHARGECORROSIVE CHARGE
Q
PURGEPURGE
W
DISDAINDISDAIN
E
FEAR BEYOND DEATHFEAR BEYOND DEATH
R

(PASSIVE) ECHOING FLAMES

ECHOING FLAMES

Urgot's attacks and Purge periodically trigger blasts from his leg cannons, dealing 37 (60/75/90/105% attackdamage) + 3/4/5/6% (increase at level 1/5/9/13) of the target's max health as physical damage. (15/8/4/2s (perlevel) cooldown per leg).

Deals 100 (perlevel) max damage against monsters.

Ability Tips

Only for Premium members.
Join our community and unlock the all premium content!

Video

(Q) CORROSIVE CHARGE

CORROSIVE CHARGE

9.5/9/8.5/8s 70

Fires an explosive charge that deals 81 physical damage (40/95/150/205 + 70% attackdamage) and slows by 45/50/55/60% for 1.25 seconds.

Ability Tips

Only for Premium members.
Join our community and unlock the all premium content!

Video

(W) PURGE

PURGE

12/8/4/0.5s 30/20/10/0

Shoots the nearest enemy rapidly for 4 seconds, dealing 21.6 physical damage (10 + 20/27.5/35/42.5% attackdamage) and applying on-hits at 70% effectiveness. During this time Urgot's Movement Speed is reduced by 125/110/95/80 and he gains 40% Slow Resist.

Dealing a minimum of 50 damage to minions and monsters, prioritizes the champion hit most recently by Urgot's abilities. At max rank, Purge gains infinite duration.

Ends PurgeRe-cast: Ends Purge.

Ability Tips

Only for Premium members.
Join our community and unlock the all premium content!

Video

(E) DISDAIN

DISDAIN

14/13/12/11s 60/70/80/90

Gain a shield that absorbs 70 damage (70/100/130/160 + 150% attackdamage + 15% bonus heal) for 4 seconds and charges forward, dealing 90 physical damage (90/130/170/210 + 100% bonus attackdamage) and stunning them for 1.5 seconds. Flings the first enemy champion over him and knock non-champions aside.

Ability Tips

Only for Premium members.
Join our community and unlock the all premium content!

Video

(R) FEAR BEYOND DEATH

FEAR BEYOND DEATH

60/55/50s

Fires a chem-drill that deals 100 physical damage (100/225/350 + 70% bonus attackdamage) to the fist champion hit and impales them for 4 seconds, slowing them by up to 75% based on their missing health.

FEAR BEYOND DEATHRe-cast: If the impaled target falls below 25% Health, Urgot channels for 1.5 seconds while he reels in and executes them. Upon an execution, nearby enemies are feared for 1.5 seconds.

FEAR BEYOND DEATHFear Beyond Death is automatically re-cast if the enemy is below the threshold at the end of the duration.

Ability Tips

Only for Premium members.
Join our community and unlock the all premium content!

Video

Wild Rift URGOT Skills Combo

🥇HARD 🥈MEDIUM 🥉EASY

Urgot Teamfight Fear

Execution

E
Q
R1
W
R2
F

Use this combo to All-In an enemy then apply a fear to a group of enemies in a teamfight.

(E) DISDAIN towards your target, immediately (Q) CORROSIVE CHARGE and (R1) FEAR BEYOND DEATH while they are stunned. You can skip (Q) here if the target has tenacity as the priority is always hitting your (R). From there, activate (W) PURGE and position yourself to damage them with your passive leg cannons. Once their health is low enough to execute, reactivate (R2) and FLASH into the enemy team to fear them. Continue the teamfight by focusing on another high-priority target with your abilities once they are off-cooldown.

Combo Video

Join our community and unlock the all Combos + Video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Join our community and unlock the all Combos + Video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Join our community and unlock the all Combos + Video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift URGOT Video

Watch here!

Once a powerful Noxian headsman, Urgot was betrayed by the empire for which he had killed so many. Bound in iron chains, he was forced to learn the true meaning of strength in the Dredge—a prison mine deep beneath Zaun. Emerging in a disaster that spread chaos throughout the city, he now casts an imposing shadow over its criminal underworld. Raising his victims on the very chains that once enslaved him, he will purge his new home of the unworthy, making it a crucible of pain.

URGOT Change history

BUFFED 29 APR 2026 (PATCH 7.1D)

BASE STATS
Base Attack Damage: 58 → 62.

(PASSIVE) ECHOING FLAMES
Attack Damage ratio: 50/65/80/95% → 60/75/90/105%.
BUFFED 06 NOV 2025 (PATCH 6.3C)

(Q) CORROSIVE CHARGE
Base Damage: 25/85/145/205 → 40/95/150/205.

(W) PURGE
Damage: 6 + 20/27.5/35/42.5% Attack Damage → 10 + 20/27.5/35/42.5% Attack Damage.
BUFFED 28 AUG 2025 (PATCH 6.2E)

(W) PURGE
Damage: 6 + 20/25/30/35% Attack Damage → 6 + 20/27.5/35/42.5% Attack Damage.
BUFFED 23 JAN 2025 (PATCH 6.0B)

(PASSIVE) ECHOING FLAMES
Bonus damage: 2/3/4/5% target’s maximum Health → 3/4/5/6% target’s maximum Health.
 ADJUSTED 09 JAN 2025 (PATCH 6.0)

BASE STATS
Base Health: 630 → 660.
Health per level: 128 → 136.
Base Armor: 40 → 46.
Magic Resist per level: 1.5 → 2.
NERFED 05 SEP 2024 (PATCH 5.2C)

(W) PURGE
Damage: 12 + 20/25/30/35% Attack Damage → 6 + 20/25/30/35% Attack Damage.
NERFED 10 APR 2024 (PATCH 5.1)

BASE STATS
Attack Damage per level: 4.5 → 3.5.

(PASSIVE) ECHOING FLAMES
Damage: 50/65/80/95% Attack Damage + 2/3.5/5/6.5% target's maximum Health → 50/65/80/95% Attack Damage + 2/3/4/5% target's maximum Health (increase at level 1/5/9/13).
BUFFED 22 FEB 2024 (PATCH 5.0B)

(PASSIVE) ECHOING FLAMES
Damage: 50/60/70/80% Attack Damage + 2/3/4/5% maximum Health of target → 50/65/80/95% Attack Damage + 2/3.5/5/6.5% maximum Health of target (increase at level 1/5/9/13).
Cooldown: Every leg 15/10/5/2.5s → Every leg 15/8/4/2s.

(W) PURGE
Movement Speed slow down: 125 → 125/110/95/80.
BUFFED 27 DEC 2023 (PATCH 4.4D)

(E) DISDAIN
Cooldown: 15/14/13/12s → 14/13/12/11s.
Shield: 60/90/120/150 + 150% bonus Attack Damage + 15% bonus health → 70/100/130/160+150% bonus Attack Damage + 15% bonus health.

(R) FEAR BEYOND DEATH
Cooldown: 70/60/50s → 60/55/50s.
BUFFED 08 JUN 2023 (PATCH 4.2A)

(W) PURGE
On-hit effect ratio: 50% → 70%.

(R) FEAR BEYOND DEATH
Bonus Attack Damage ratio: 50% → 70%.
 ADJUSTED 25 MAY 2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
See More

Comments (2)

  • archangels-staff seraphs-embrace ardent-censer cosmic-drive awakened-soulstealer harmonic-echo infinity-orb liandrys-torment
    lich-bane ludens-echo morellonomicon nashors-tooth rod-of-ages rylais-crystal-scepter crystalline-reflector rabadons-deathcap
    staff-of-flowing-water imperial-mandate riftmaker horizon-focus runaans-hurricane crown-of-the-shattered-queen oceanids-trident psychic-projector
    black-cleaver blade-of-the-ruined-king bloodthirster deaths-dance duskblade-of-draktharr infinity-edge manamune maw-of-malmortius
    mortal-reminder muramana phantom-dancer runaans-hurricane trinity-force serpents-fang divine-sunderer youmuus-ghostblade
    essence-reaver navori-quickblades seryldas-grudge solari-chargeblade stormrazor wits-end edge-of-night guardian-angel
    chempunk-chainsword immortal-shieldbow magnetic-blaster the-collector spear-of-shojin titanic-hydra terminus sundered-sky
    eclipse
    force-of-nature frozen-heart winters-approach fimbulwinter guardian-angel iceborn-gauntlet protectors-vow randuins-omen
    abyssal-mask spirit-visage steraks-gage sunfire-cape thornmail warmogs-armor zekes-convergence dead-mans-plate
    ixtali-seedjar dawnshroud amaranths-twinguard mantle-of-the-twelfth-hour searing-crown heartsteel
    boots-of-mana gluttonous-greaves ionian-boots-of-lucidity mercurys-treads ninja-tabi boots-of-dynamism berserkers-greaves quicksilver-enchant
    teleport-enchant gargoyle-enchant glorious-enchant locket-enchant protobelt-enchant magnetron-enchants repulser-enchants veil-enchants
    meteor-enchant revitalizing-grail redeeming-enchant stasis-enchant ravenous-hydra
    black-mist-scythe bulwark-of-the-mountain talisman-of-ascension
2+3+2=
  1. Almostevil665
    -4
    Almostevil665 Poro 2 Jul 2024
    Highly recommend urgot for his tanks almost ranged playstyle. He has multiple build choices and I feel like The indigenous Hunter runes ability haste helps his leg cooldown. I dont know I might be trippin there but good starter champ!
  2. Urgot main
    -8
    Urgot main Poro 31 Mar 2025
    Urgot has goodbcombo on full crit
    Infinityt edge + collector