LoL Wild Rift: URGOT
A
Wild Rift Solo Baron
65
44 432

15 Nov 2024
Wild Rift: URGOT - Build Guide (Items, Runes, COMBOS, SKILLS ORDER) Wild Rift Fightrs Wild Rift Tank
NERF

Damage
6.6
Toughness
6.6
Utility
3.3
Difficulty
6.6
League of Legends: Wild Rift URGOT, role - Fighter / Tank. Use the guidelines to take your URGOT Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position URGOT is in the rating table, go to the - Tier List page.
attackdamage 58 (3.5) 
heal 630 (128)
healthregeneration 10 (0.86)
attackspeed 0.75 (0.01)
mana 380 (50)
mpreg 12 (0.86)
movementspeed 340 (0)
armor 40 (5)
magicresistance 40 (1.5)
criticalstrike 175 (0)


Wild Rift Solo Baron Solo Baron URGOT's Build items and runes for LoL Wild Rift

Key items
Starting
Long Sword Wild Rift
Long Sword

Long Sword

+12 Attack Damage

500

Core
Hextech Black Cleaver Wild Rift
Hextech Black Cleaver

Hextech Black Cleaver
Physical Damage reduces Armor

+400 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 6% for 6 seconds, stacking 4 times for 24% reduction.
Rage: Gain 20 Movement Speed when you deal physical damage, and gain 40 Move Speed when moving toward enemy champions with 4 Sunder stacks. Ranged champions gain halved values.

3000

Hextech Black Cleaver TIPS: It's effective against tanky opponents and can help shred their armor. Good for champions who rely on physical damage and have the ability to quickly apply multiple stacks of the item's passive.

Plated Steelcaps Wild Rift
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken by 7-10% ().

1350

Heartsteel Wild Rift
Heartsteel

Heartsteel
Increase Maximum Health

+700 Max Health
+150% Health Regen
+20 Ability Haste

Colossal Consumption: While within 700 units of an enemy champion, charges for 2.5 seconds before dealing a huge strike against the enemy champion. This charged attack deals bonus physical damage equal to 120 + 5% of maximum Health, and grants maximum Health equal to 12% of the damage dealt. The charge for each target has a 20 second cooldown.

3000

Heartsteel TIPS: Tanky item that is good for skirmishing with the enemy.

Boots and Enchant
Plated Steelcaps Wild Rift
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken by 7-10% ().

1350

Mercury's Treads Wild Rift
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken by 7-12% ().

1350

Gargoyle Enchant Wild Rift
Gargoyle Enchant

Gargoyle Enchant
Shield

Stoneplate (Active): Gain a shield that absorbs 25% of your maximum health that decays over 4 seconds. If there are 3 or more enemies nearby, the shield value increases by 300%. Damage dealt is reduced by 40% for 4 seconds. If the shield breaks early, damage reduction will end. (60s Cooldown)

500

Е
Teleport Enchant Wild Rift
Teleport Enchant

Teleport Enchant
Teleport across the map

Teleport (Active): After channeling for 3.5 seconds, teleport your champion to an allied champion, structure, or ward. (180s Cooldown)

800

Е
Defense options
Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: Second chance in teamfights. Effective against high burst damage champions (Zed, Syndra, Zoe, etc.) and strong diving potential (Camille, Kha’Zix, Lee Sin, etc.).

Spirit Visage Wild Rift
Spirit Visage

Spirit Visage
Increases healing and shielding received

+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste

Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.

2800

Spirit Visage TIPS: It is a strong item to amplify in-build sustain (to increase healing and health regeneration). It's good against magic damage champions who deal sustained damage like Vladimir and Swain; against burst mages like Syndra and Veigar to survive their initial burst and heal up quickly.

Randuin's Omen Wild Rift
Randuin's Omen

Randuin's Omen
Attack to heal from enemy Critical Strikes

+400 Max Health
+65 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain Determination equal to 25% (melee) / 18% (ranged) of the pre-mitigation damage for 5 seconds, up to a maximum of 500. When you attack a champion, consume all Determination and heal yourself for the same amount. If you still have unconsumed Determination after 5 second(s), automatically consume all Determination to heal yourself for half of the amount.

2800

Randuin's Omen TIPS: Pick the item if enemy team has a lot of physical damage, you need increased armor and you want to slow down enemy attack speed. Effective against champions who deal consistent crit based damage like Jinx, Yasuo or Tryndamere.

Thornmail Wild Rift
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: Consider in the following situations: 1) when facing multiple auto-attack reliant champions on the enemy team, such as Tryndamere, Yasuo, and Jinx; 2) reduce the effectiveness of healing when playing against Soraka, Vladimir or Samira; 3) soak up damage.

SEARING CROWN WILD RIFT ITEM
Searing Crown

Searing Crown
Attacks and damaging abilities burn enemies

+300 Max Health
+50 Armor

Fiery Touch: After dealing damage with an attack or ability, burn target for 3 seconds, dealing 1.4% of the target’s maximum health as magic damage per second (damage reduced to 0.8% for ranged users).
Deals 150% damage to minions and monsters.
Maximum 125 damage to monsters.

2700

Summoner Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Build items options
URGOT - Main Build
Plated Steelcaps Wild Rift

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken by 7-10% ().

1350

Hextech Black Cleaver Wild Rift
Hextech Black Cleaver

Hextech Black Cleaver
Physical Damage reduces Armor

+400 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 6% for 6 seconds, stacking 4 times for 24% reduction.
Rage: Gain 20 Movement Speed when you deal physical damage, and gain 40 Move Speed when moving toward enemy champions with 4 Sunder stacks. Ranged champions gain halved values.

3000

Hextech Black Cleaver TIPS: It's effective against tanky opponents and can help shred their armor. Good for champions who rely on physical damage and have the ability to quickly apply multiple stacks of the item's passive.

Heartsteel Wild Rift
Heartsteel

Heartsteel
Increase Maximum Health

+700 Max Health
+150% Health Regen
+20 Ability Haste

Colossal Consumption: While within 700 units of an enemy champion, charges for 2.5 seconds before dealing a huge strike against the enemy champion. This charged attack deals bonus physical damage equal to 120 + 5% of maximum Health, and grants maximum Health equal to 12% of the damage dealt. The charge for each target has a 20 second cooldown.

3000

Heartsteel TIPS: Tanky item that is good for skirmishing with the enemy.

Titanic Hydra Wild Rift
Titanic Hydra

Titanic Hydra
Attacks deal bonus damage in a area

+450 Max Health

Colossus: Gain AD equal to 15 + 2.5% bonus.
Cleave: Every 1.75 second(s), your next attack deals bonus physical damage equal to 25 + 3% bonus (also applies to turrets), creating a shockwave that deals physical damage equal to 80 + 10% bonus to enemies behind the target. Ranged champions deal 75% of the damage.

3000

Titanic Hydra TIPS: Good for skirmish heavy champions.

Sterak's Gage Wild Rift
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds.

3200

Sterak's Gage TIPS: Increase survivability in team fights to be tankier frontliner. It's effective against champions with burst damage like Zed, Talon and against champions with heavy CC like Lissandra and Nautilus, as the shield can help you survive their initial burst and crowd control.

Amaranth's Twinguard Wild Rift
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Amaranth's Twinguard TIPS: The item increases your stamina during combat, in addition to high defensive characteristics, it reduces the slowdown effects imposed on you. It enjoys great popularity among bruisers and tanks.

URGOT - Alternative Build
Plated Steelcaps Wild Rift

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken by 7-10% ().

1350

Hextech Black Cleaver Wild Rift
Hextech Black Cleaver

Hextech Black Cleaver
Physical Damage reduces Armor

+400 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 6% for 6 seconds, stacking 4 times for 24% reduction.
Rage: Gain 20 Movement Speed when you deal physical damage, and gain 40 Move Speed when moving toward enemy champions with 4 Sunder stacks. Ranged champions gain halved values.

3000

Hextech Black Cleaver TIPS: It's effective against tanky opponents and can help shred their armor. Good for champions who rely on physical damage and have the ability to quickly apply multiple stacks of the item's passive.

Heartsteel Wild Rift
Heartsteel

Heartsteel
Increase Maximum Health

+700 Max Health
+150% Health Regen
+20 Ability Haste

Colossal Consumption: While within 700 units of an enemy champion, charges for 2.5 seconds before dealing a huge strike against the enemy champion. This charged attack deals bonus physical damage equal to 120 + 5% of maximum Health, and grants maximum Health equal to 12% of the damage dealt. The charge for each target has a 20 second cooldown.

3000

Heartsteel TIPS: Tanky item that is good for skirmishing with the enemy.

Titanic Hydra Wild Rift
Titanic Hydra

Titanic Hydra
Attacks deal bonus damage in a area

+450 Max Health

Colossus: Gain AD equal to 15 + 2.5% bonus.
Cleave: Every 1.75 second(s), your next attack deals bonus physical damage equal to 25 + 3% bonus (also applies to turrets), creating a shockwave that deals physical damage equal to 80 + 10% bonus to enemies behind the target. Ranged champions deal 75% of the damage.

3000

Titanic Hydra TIPS: Good for skirmish heavy champions.

Spirit Visage Wild Rift
Spirit Visage

Spirit Visage
Increases healing and shielding received

+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste

Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.

2800

Spirit Visage TIPS: It is a strong item to amplify in-build sustain (to increase healing and health regeneration). It's good against magic damage champions who deal sustained damage like Vladimir and Swain; against burst mages like Syndra and Veigar to survive their initial burst and heal up quickly.

Thornmail Wild Rift
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: Consider in the following situations: 1) when facing multiple auto-attack reliant champions on the enemy team, such as Tryndamere, Yasuo, and Jinx; 2) reduce the effectiveness of healing when playing against Soraka, Vladimir or Samira; 3) soak up damage.

Situational items
#1 Thornmail Wild Rift #2 Spirit Visage Wild Rift #3 Chempunk Chainsword Wild Rift #4 Guardian Angel Wild Rift
Reflects damage and reduces enemy healing
Sterak's Gage
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds.

3200

Sterak's Gage TIPS: Increase survivability in team fights to be tankier frontliner. It's effective against champions with burst damage like Zed, Talon and against champions with heavy CC like Lissandra and Nautilus, as the shield can help you survive their initial burst and crowd control.

Thornmail
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: Consider in the following situations: 1) when facing multiple auto-attack reliant champions on the enemy team, such as Tryndamere, Yasuo, and Jinx; 2) reduce the effectiveness of healing when playing against Soraka, Vladimir or Samira; 3) soak up damage.

Consider in the following situations: 1) when facing multiple auto-attack reliant champions on the enemy team, such as Tryndamere, Yasuo, and Jinx; 2) reduce the effectiveness of healing when playing against Soraka, Vladimir or Samira; 3) soak up damage.
Increases healing and shielding received
Sterak's Gage
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds.

3200

Sterak's Gage TIPS: Increase survivability in team fights to be tankier frontliner. It's effective against champions with burst damage like Zed, Talon and against champions with heavy CC like Lissandra and Nautilus, as the shield can help you survive their initial burst and crowd control.

Spirit Visage
Spirit Visage

Spirit Visage
Increases healing and shielding received

+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste

Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.

2800

Spirit Visage TIPS: It is a strong item to amplify in-build sustain (to increase healing and health regeneration). It's good against magic damage champions who deal sustained damage like Vladimir and Swain; against burst mages like Syndra and Veigar to survive their initial burst and heal up quickly.

It is a strong item to amplify in-build sustain (to increase healing and health regeneration). It's good against magic damage champions who deal sustained damage like Vladimir and Swain; against burst mages like Syndra and Veigar to survive their initial burst and heal up quickly.
Reduces enemy healing
Sterak's Gage
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds.

3200

Sterak's Gage TIPS: Increase survivability in team fights to be tankier frontliner. It's effective against champions with burst damage like Zed, Talon and against champions with heavy CC like Lissandra and Nautilus, as the shield can help you survive their initial burst and crowd control.

Chempunk Chainsword
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+250 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

Chempunk Chainsword TIPS: Strong item to build when facing enemy champions with high sustain like Mundo, Soraka and Yuumi who have significant healing abilities. It can also be useful against champions who rely on lifesteal like Aatrox, Darius, and Fiora.

Strong item to build when facing enemy champions with high sustain like Mundo, Soraka and Yuumi who have significant healing abilities. It can also be useful against champions who rely on lifesteal like Aatrox, Darius, and Fiora.
Revives at death
Amaranth's Twinguard
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Amaranth's Twinguard TIPS: The item increases your stamina during combat, in addition to high defensive characteristics, it reduces the slowdown effects imposed on you. It enjoys great popularity among bruisers and tanks.

Guardian Angel
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: Second chance in teamfights. Effective against high burst damage champions (Zed, Syndra, Zoe, etc.) and strong diving potential (Camille, Kha’Zix, Lee Sin, etc.).

Second chance in teamfights. Effective against high burst damage champions (Zed, Syndra, Zoe, etc.) and strong diving potential (Camille, Kha’Zix, Lee Sin, etc.).
Runes BUILD
Empowerment Wild Rift

Empowerment
Burst, Damage Amplification

Hitting an enemy champion with 3 consecutive attacks deals bonus adaptive damage and makes them Vulnerable, increasing all damage they take by 8% for 6 second(s). Once Vulnerable, your attacks to the target deal bonus true damage.

When Vulnerability ends, the target goes into Vulnerability cooldown for 4 second(s).

Adaptive Damage: 40-180 ()
True Damage:  8-24 ()

Empowerment
Burst, Damage Amplification
Every third consecutive attack on the enemy increases their damage taken.
Brutal Wild Rift

Brutal
On-hit Damage

Basic attacks deal 12-19 bonus adaptive damage on-hit against champions.

Brutal
On-hit Damage
Attacks deal bonus damage to enemy champions.
Giant Slayer Wild Rift

Giant Slayer
Takedown high health champions

Deal bonus damage based on the enemy champion’s bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.

Giant Slayer
Takedown high health champions
Deals more damage to an enemy champions the more bonus Health they have.
Legend: Tenacity Wild Rift

Legend: Tenacity
Tenacity, Slow Resist

Gains 3% Tenacity and 3% Slow Resist. Takedown monsters, enemy champions, or minions to gain up to an additional 15% Tenacity and 20% Slow Resist.

Legend: Tenacity
Tenacity, Slow Resist
Gains Tenacity and Slow Resist.
Bone Plating Wild Rift

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Bone Plating
Block Combo-damage
Reduces incoming damage.
Skills Order
Quick Skill Order: (W) (E) (Q)

CORROSIVE CHARGE

9.5/9/8.5/8s 70

Fires an explosive charge that deals 110 physical damage (25/85/145/205 + 70% attackdamage) and slows by 45/50/55/60% for 1.25 seconds.

(Q) CORROSIVE CHARGE
















PURGE

12/8/4/0.5s 30/20/10/0

Shoots the nearest enemy rapidly for 4 seconds, dealing 18 physical damage (6 + 20/25/30/35% attackdamage) and applying on-hits at 70% effectiveness. During this time Urgot's Movement Speed is reduced by 125/110/95/80 and he gains 40% Slow Resist.

Dealing a minimum of 50 damage to minions and monsters, prioritizes the champion hit most recently by Urgot's abilities. At max rank, Purge gains infinite duration.

Ends PurgeRe-cast: Ends Purge.

(W) PURGE
















DISDAIN

14/13/12/11s 60/70/80/90

Gain a shield that absorbs 70 damage (70/100/130/160 + 150% attackdamage + 15% bonus heal) for 4 seconds and charges forward, dealing 90 physical damage (90/130/170/210 + 100% bonus attackdamage) and stunning them for 1.5 seconds. Flings the first enemy champion over him and knock non-champions aside.

(E) DISDAIN
















FEAR BEYOND DEATH

60/55/50s

Fires a chem-drill that deals 100 physical damage (100/225/350 + 70% bonus attackdamage) to the fist champion hit and impales them for 4 seconds, slowing them by up to 75% based on their missing health.

FEAR BEYOND DEATHRe-cast: If the impaled target falls below 25% Health, Urgot channels for 1.5 seconds while he reels in and executes them. Upon an execution, nearby enemies are feared for 1.5 seconds.

FEAR BEYOND DEATHFear Beyond Death is automatically re-cast if the enemy is below the threshold at the end of the duration.

(R) FEAR BEYOND DEATH
















URGOT Solo Baron-line Build Details

If you want to use this URGOT Solo Baron build, you should take Flash Flash (Teleport a short distance) and Ignite Ignite (Ignites target enemy champion, dealing true damageand applying Grievous Wounds for the duration. Grievous Wound reduces the effectiveness of Healing) as your Summoner Spells.

For runes, you should pick Empowerment Empowerment (Every third consecutive attack on the enemy increases their damage taken.) as your keystone, followed by Brutal Brutal (Attacks deal bonus damage to enemy champions.), Giant Slayer Giant Slayer (Deals more damage to an enemy champions the more bonus Health they have.) and Legend: Tenacity Legend: Tenacity (Gains Tenacity and Slow Resist.) in the primary tree, as well as Bone Plating Bone Plating (Reduces incoming damage.) in the secondary tree. Above you can see possible options for replacing runes.

Start your build with Long Sword Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy’s skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage. Finally, for your items, you should build Hextech Black Cleaver Hextech Black Cleaver (Physical Damage reduces Armor) as your first item, followed by Plated Steelcaps Plated Steelcaps (Reduces Physical Damage) or Mercury's Treads Mercury's Treads (Reduces Magic Damage) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Heartsteel Heartsteel (Increase Maximum Health).

Maybe now it's time to think about upgrading your boot, invest in Gargoyle Enchant Gargoyle Enchant (Gain a Shield). You may want to replace it with Teleport Enchant Teleport Enchant (Teleport across the map), it all depends on your playstyle and the situation on the battlefield.

The remaining three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield. Buy items that will effectively counter your opponents, help you and your allies. To do this, use the "Situational Items" section to find out which items will be useful to you in a particular situation.

For the skill order, you want to stick with (W) (E) (Q). You can learn more about abilities order at all levels by studying the diagram above.

See More

Wild Rift Solo Baron Solo Baron URGOT Counters, Synergys, Tips, Tactics

CHAMPIONS ITEMS TIPS ABILITIE'S TIPS STRENGTHS & WEAKNESSES GAME PLAN POWER SPIKES
Threats
Extreme Major Even Minor

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LoL Wild Rift: URGOT
Synergies
Ideal Strong Ok Low
Low Ok Strong Ideal

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Armor
Items that reduce Auto Attacks (AA) / Physical Damage.
Plated Steelcaps Wild Rift
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken by 7-10% ().

1350

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: Second chance in teamfights. Effective against high burst damage champions (Zed, Syndra, Zoe, etc.) and strong diving potential (Camille, Kha’Zix, Lee Sin, etc.).

Randuin's Omen Wild Rift
Randuin's Omen

Randuin's Omen
Attack to heal from enemy Critical Strikes

+400 Max Health
+65 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain Determination equal to 25% (melee) / 18% (ranged) of the pre-mitigation damage for 5 seconds, up to a maximum of 500. When you attack a champion, consume all Determination and heal yourself for the same amount. If you still have unconsumed Determination after 5 second(s), automatically consume all Determination to heal yourself for half of the amount.

2800

Randuin's Omen TIPS: Pick the item if enemy team has a lot of physical damage, you need increased armor and you want to slow down enemy attack speed. Effective against champions who deal consistent crit based damage like Jinx, Yasuo or Tryndamere.

Thornmail Wild Rift
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: Consider in the following situations: 1) when facing multiple auto-attack reliant champions on the enemy team, such as Tryndamere, Yasuo, and Jinx; 2) reduce the effectiveness of healing when playing against Soraka, Vladimir or Samira; 3) soak up damage.

Iceborn Gauntlet Wild Rift
Iceborn Gauntlet

Iceborn Gauntlet
Attacks create a slowing field

+250 Max Health
+50 Armor
+250 Max Mana
+30 Ability Haste

Spellblade: Using an ability causes your next attack within 10 seconds to deal bonus physical damage equal to (100% base AD + 25% Bonus Armor ) in an area. It also creates an icy field for 2 seconds that slows enemies inside by 30%. Armor increases the size of the icy field. (1.5s Cooldown)

Damage is reduced vs structures.

3100

Iceborn Gauntlet TIPS: Makes you tankier while slowing and dealing damage to enemies.

Dead Man's Plate Wild Rift
Dead Man's Plate

Dead Man's Plate
Increases Movement Speed

+250 Max Health
+50 Armor

Relentless: +5% Move Speed.
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired.
Crushing Blow: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slows by 50% for 1 second.

2800

Dead Man's Plate TIPS: Great for tanks and bruisers who need extra movement speed and durability. Also provides excellent burst especially in combination with spellblade items (e.g. Divine Sunderer).

Frozen Heart Wild Rift
Frozen Heart

Frozen Heart
Reduces all nearby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Frozen Heart TIPS: Recommended whenever you need to increase mana usage; reduce enemy attack speed. It's effective against AD champions who rely on basic attacks (Jinx, Tristana, Vayne) or use their abilities frequently (Yasuo, Riven, Zed).

% Health Damage
Items that can help to deal with high Health points tanks.
Divine Sunderer Wild Rift
Divine Sunderer

Divine Sunderer
Anti-Health attacks

+425 Max Health
+25 Attack Damage
+25 Ability Haste

Spellblade: After using an ability, your next basic attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD.

If the target is a champion, heal for (7% melee / 3% ranged) of the target's maximum health and a minimum heal equal to (90% melee / 50% ranged) base AD (1.5 second cooldown, begins after using the empowered attack).

Limitations: Limited to 1 sheen item.

3400

Liandry's Torment Wild Rift
Liandry's Torment

Liandry's Torment
Abilities deal bonus damage

+250 Max Health
+75 Ability Power
+7% Magic Penetration

Torment: Damaging abilities or empowered attacks  deal 20 + 0.5%0.4% of enemy's max Health as bonus magic damage over 3 seconds.

3000

Liandry's Torment TIPS: Liandry's is good against tanks. Pick it up when the enemy consists of multiple tank champions.

Blade of the Ruined King
Blade of the Ruined King

Blade of the Ruined King
Attacks deal bonus damage

+25 Attack Damage
+35% Attack Speed

Thirst:+12% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3000

Blade of the Ruined King TIPS: Is a great source of sustain with it’s lifesteal but mostly picked for it’s ability to cut through tanks or champions who heavily stack health like Dr. Mundo.

Cleanse or Block Spells
Items with ability or property to cleanse or block negative spells.
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: Good against assassins and burst damage.

Е
Quicksilver Enchant Wild Rift
Quicksilver Enchant

Quicksilver Enchant
Dispels crowd control

Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

800

Е
LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Edge of Night TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

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Wild Rift URGOT's COMBOS + VIDEO GUIDE

🥇HARD 🥈MEDIUM 🥉EASY
Urgot Teamfight Fear
E
Q
R1
W
R2
F

Use this combo to All-In an enemy then apply a fear to a group of enemies in a teamfight.

(E) DISDAIN towards your target, immediately (Q) CORROSIVE CHARGE and (R1) FEAR BEYOND DEATH while they are stunned. You can skip (Q) here if the target has tenacity as the priority is always hitting your (R). From there, activate (W) PURGE and position yourself to damage them with your passive leg cannons. Once their health is low enough to execute, reactivate (R2) and FLASH into the enemy team to fear them. Continue the teamfight by focusing on another high-priority target with your abilities once they are off-cooldown.
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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
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Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift URGOT's ABILITIES

ECHOING FLAMES P CORROSIVE CHARGE Q PURGE W DISDAIN E FEAR BEYOND DEATH R
ECHOING FLAMES

(PASSIVE) ECHOING FLAMES

Urgot's attacks and Purge periodically trigger blasts from his leg cannons, dealing 29 (50/65/80/95% attackdamage) + 2/3/4/5% (increase at level 1/5/9/13) of the target's max health as physical damage. (15/8/4/2s (perlevel) cooldown per leg).

Deals 100 (perlevel) max damage against monsters.

Open Video

CORROSIVE CHARGE

(Q) CORROSIVE CHARGE

9.5/9/8.5/8s 70

Fires an explosive charge that deals 110 physical damage (25/85/145/205 + 70% attackdamage) and slows by 45/50/55/60% for 1.25 seconds.

Open Video

PURGE

(W) PURGE

12/8/4/0.5s 30/20/10/0

Shoots the nearest enemy rapidly for 4 seconds, dealing 18 physical damage (6 + 20/25/30/35% attackdamage) and applying on-hits at 70% effectiveness. During this time Urgot's Movement Speed is reduced by 125/110/95/80 and he gains 40% Slow Resist.

Dealing a minimum of 50 damage to minions and monsters, prioritizes the champion hit most recently by Urgot's abilities. At max rank, Purge gains infinite duration.

Ends PurgeRe-cast: Ends Purge.

Open Video

DISDAIN

(E) DISDAIN

14/13/12/11s 60/70/80/90

Gain a shield that absorbs 70 damage (70/100/130/160 + 150% attackdamage + 15% bonus heal) for 4 seconds and charges forward, dealing 90 physical damage (90/130/170/210 + 100% bonus attackdamage) and stunning them for 1.5 seconds. Flings the first enemy champion over him and knock non-champions aside.

Open Video

FEAR BEYOND DEATH

(R) FEAR BEYOND DEATH

60/55/50s

Fires a chem-drill that deals 100 physical damage (100/225/350 + 70% bonus attackdamage) to the fist champion hit and impales them for 4 seconds, slowing them by up to 75% based on their missing health.

FEAR BEYOND DEATHRe-cast: If the impaled target falls below 25% Health, Urgot channels for 1.5 seconds while he reels in and executes them. Upon an execution, nearby enemies are feared for 1.5 seconds.

FEAR BEYOND DEATHFear Beyond Death is automatically re-cast if the enemy is below the threshold at the end of the duration.

Open Video

URGOT: champion change history (buffs and nerfs)

▼ NERF 05.09.2024 (PATCH 5.2C)

(W) PURGE
Damage: 12 + 20/25/30/35% Attack Damage → 6 + 20/25/30/35% Attack Damage.
▼ NERF 10.04.2024 (PATCH 5.1)

BASE STATS
Attack Damage per level: 4.5 → 3.5.

(PASSIVE) ECHOING FLAMES
Damage: 50/65/80/95% Attack Damage + 2/3.5/5/6.5% target's maximum Health → 50/65/80/95% Attack Damage + 2/3/4/5% target's maximum Health (increase at level 1/5/9/13).
▲ BUFF 22.02.2024 (PATCH 5.0B)

(PASSIVE) ECHOING FLAMES
Damage: 50/60/70/80% Attack Damage + 2/3/4/5% maximum Health of target → 50/65/80/95% Attack Damage + 2/3.5/5/6.5% maximum Health of target (increase at level 1/5/9/13).
Cooldown: Every leg 15/10/5/2.5s → Every leg 15/8/4/2s.

(W) PURGE
Movement Speed slow down: 125 → 125/110/95/80.
▲ BUFF 27.12.2023 (PATCH 4.4D)

(E) DISDAIN
Cooldown: 15/14/13/12s → 14/13/12/11s.
Shield: 60/90/120/150 + 150% bonus Attack Damage + 15% bonus health → 70/100/130/160+150% bonus Attack Damage + 15% bonus health.

(R) FEAR BEYOND DEATH
Cooldown: 70/60/50s → 60/55/50s.
▲ BUFF 08.06.2023 (PATCH 4.2A)

(W) PURGE
On-hit effect ratio: 50% → 70%.

(R) FEAR BEYOND DEATH
Bonus Attack Damage ratio: 50% → 70%.
✱ ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
See More

URGOT's Lore

Once a powerful Noxian headsman, Urgot was betrayed by the empire for which he had killed so many. Bound in iron chains, he was forced to learn the true meaning of strength in the Dredge—a prison mine deep beneath Zaun. Emerging in a disaster that spread chaos throughout the city, he now casts an imposing shadow over its criminal underworld. Raising his victims on the very chains that once enslaved him, he will purge his new home of the unworthy, making it a crucible of pain.

Wild Rift URGOT Video

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Comments (1)
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1+2+5=
  1. Almostevil665
    0
    Almostevil665 Poro 2 Jul 2024
    Highly recommend urgot for his tanks almost ranged playstyle. He has multiple build choices and I feel like The indigenous Hunter runes ability haste helps his leg cooldown. I dont know I might be trippin there but good starter champ!