17 Feb 2024 Wild Rift: RAMMUS - Build Guide (Items, Runes, COMBOS, SKILLS ORDER)
NERF
58 (3.64) | 610 (105) | 9 (0.86) |
0.8 (0.015) | 345 (41) | 12 (0.9) |
335 (0) | 47 (4.7) | 43 (0.8) |
175 (0) |
Jungle RAMMUS's Build items and runes for LoL Wild Rift
Shimmering Spark
Burns nearby enemies
+50 Max Health
Immolate: Deals 5-10 magic damage per second to nearby enemies.
500
SEARING CROWN
Attacks and damaging abilities burn enemies
+300 Max Health
+50 Armor
Fiery Touch: After dealing damage with an attack or ability, burn target for 3 seconds, dealing 1.4% of the target’s maximum health as magic damage per second (damage reduced to 0.8% for ranged users).
Deals 150% damage to minions and monsters.
Maximum 125 damage to monsters.
2700
Thornmail
Reflects damage and reduces enemy healing
+200 Max Health
+75 Armor
Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
2700
Wit's End
Basic Attack deals Bonus Damage
+45% Attack Speed
+50 Magic Resistance
At Wit's End: Basic attacks deal 15-80 bonus magic damage. While below 50% Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.
2700
Plated Steelcaps
Reduces Physical Damage
+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.
Block: Reduces physical damage taken by 10%.
1350
Mercury's Treads
Reduces Magic Damage
+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.
Dissolve: Reduces magic damage taken by 12%.
1350
Gargoyle Enchant
Shield
Stoneplate (Active): Gain a shield that absorbs 25% of your maximum health that decays over 4 seconds. If there are 3 or more enemies nearby, the shield value increases by 300%. Damage dealt is reduced by 40% for 4 seconds. If the shield breaks early, damage reduction will end. (60s Cooldown)
500
Abyssal Mask
After taking magic damage, immobilize enemies to deal additional damage
+300 Max Health
+40 Magic Resistance
+300 Max Mana
+10 Ability Haste
Eternity: Restore Mana equal to 15% of the damage taken from champions. Regen Health equal to 20% of Mana spent. Capped at 25 Health per cast.
Passive: When you take magic damage, gain 20% of the damage taken as remaining charges for 5 seconds. When you root an enemy Champion, consume your remaining charges to cause a 400 yard explosion near the first rooted target, dealing magic damage which is equal to the remaining charge.
2800
Randuin's Omen
Attack to heal from enemy Critical Strikes
+400 Max Health
+65 Armor
Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain Determination equal to 25% (melee) / 18% (ranged) of the pre-mitigation damage for 5 seconds, up to a maximum of 500. When you attack a champion, consume all Determination and heal yourself for the same amount. If you still have unconsumed Determination after 5 second(s), automatically consume all Determination to heal yourself for half of the amount.
2800
Dead Man's Plate
Increases Movement Speed
+250 Max Health
+50 Armor
Relentless: +5% Move Speed.
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired.
Crushing Blow: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slows by 50% for 1 second.
2800
Frozen Heart
Reduces all nerby enemies Attack Speed
+80 Armor
+200 Max Mana
+25 Ability Haste
Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.
2700
SEARING CROWN
Attacks and damaging abilities burn enemies
+300 Max Health
+50 Armor
Fiery Touch: After dealing damage with an attack or ability, burn target for 3 seconds, dealing 1.4% of the target’s maximum health as magic damage per second (damage reduced to 0.8% for ranged users).
Deals 150% damage to minions and monsters.
Maximum 125 damage to monsters.
2700
Thornmail
Reflects damage and reduces enemy healing
+200 Max Health
+75 Armor
Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
2700
Wit's End
Basic Attack deals Bonus Damage
+45% Attack Speed
+50 Magic Resistance
At Wit's End: Basic attacks deal 15-80 bonus magic damage. While below 50% Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.
2700
Iceborn Gauntlet
Attacks create a slowing field
+250 Max Health
+50 Armor
+250 Max Mana
+30 Ability Haste
Spellblade: Using an ability causes your next attack within 10 seconds to deal bonus physical damage equal to (100% base AD + 25% Bonus Armor ) in an area. It also creates an icy field for 2 seconds that slows enemies inside by 30%. Armor increases the size of the icy field. (1.5s Cooldown)
Damage is reduced vs structures.
3100
Zeke's Convergence
Boosts allies Attack Damage
+40 Armor
+350 Max Health
+150 Max Mana
+10 Ability Haste
Harbinger: Casting your ultimate surrounds you with a blizzard and ignites a nearby ally's attacks for 10 seconds. Your blizzard slows enemies by 20% and your ally's attacks burn for 30% bonus magic damage over 2 seconds. Prioritizes highest Attack Damage ally.
Frostfire Covenant: Your blizzard ignites if it slows a burning enemy, dealing 60 magic damage per second and slowing by 50% for 3 seconds.
2700
SEARING CROWN
Attacks and damaging abilities burn enemies
+300 Max Health
+50 Armor
Fiery Touch: After dealing damage with an attack or ability, burn target for 3 seconds, dealing 1.4% of the target’s maximum health as magic damage per second (damage reduced to 0.8% for ranged users).
Deals 150% damage to minions and monsters.
Maximum 125 damage to monsters.
2700
Thornmail
Reflects damage and reduces enemy healing
+200 Max Health
+75 Armor
Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
2700
Wit's End
Basic Attack deals Bonus Damage
+45% Attack Speed
+50 Magic Resistance
At Wit's End: Basic attacks deal 15-80 bonus magic damage. While below 50% Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.
2700
Ruin - Amaranth's Twinguard
In-combat durability
+60 Armor
+55 Magic Resistance
Withering: Reduces your Attack Damage by 1-15.
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 3 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 35% and Magic Resistance by 35% until out of combat with champion.
3100
MANTLE OF THE TWELFTH HOUR
Recover health when you are low on health
+200 Max Health
+40 Armor
+40 Magic Resistance
Lifeline: Damage that puts you under 35%, grants bonus max Health equal to 200 + 50% bonus health for 3 seconds, and provides 50% Slow Resistance and 30 Movement Speed for 3 seconds. (90 second cooldown)
2900
Zeke's Convergence
Boosts allies Attack Damage
+40 Armor
+350 Max Health
+150 Max Mana
+10 Ability Haste
Harbinger: Casting your ultimate surrounds you with a blizzard and ignites a nearby ally's attacks for 10 seconds. Your blizzard slows enemies by 20% and your ally's attacks burn for 30% bonus magic damage over 2 seconds. Prioritizes highest Attack Damage ally.
Frostfire Covenant: Your blizzard ignites if it slows a burning enemy, dealing 60 magic damage per second and slowing by 50% for 3 seconds.
2700
Randuin's Omen
Attack to heal from enemy Critical Strikes
+400 Max Health
+65 Armor
Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain Determination equal to 25% (melee) / 18% (ranged) of the pre-mitigation damage for 5 seconds, up to a maximum of 500. When you attack a champion, consume all Determination and heal yourself for the same amount. If you still have unconsumed Determination after 5 second(s), automatically consume all Determination to heal yourself for half of the amount.
2800
Zeke's Convergence
Boosts allies Attack Damage
+40 Armor
+350 Max Health
+150 Max Mana
+10 Ability Haste
Harbinger: Casting your ultimate surrounds you with a blizzard and ignites a nearby ally's attacks for 10 seconds. Your blizzard slows enemies by 20% and your ally's attacks burn for 30% bonus magic damage over 2 seconds. Prioritizes highest Attack Damage ally.
Frostfire Covenant: Your blizzard ignites if it slows a burning enemy, dealing 60 magic damage per second and slowing by 50% for 3 seconds.
2700
Frozen Heart
Reduces all nerby enemies Attack Speed
+80 Armor
+200 Max Mana
+25 Ability Haste
Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.
2700
Zeke's Convergence
Boosts allies Attack Damage
+40 Armor
+350 Max Health
+150 Max Mana
+10 Ability Haste
Harbinger: Casting your ultimate surrounds you with a blizzard and ignites a nearby ally's attacks for 10 seconds. Your blizzard slows enemies by 20% and your ally's attacks burn for 30% bonus magic damage over 2 seconds. Prioritizes highest Attack Damage ally.
Frostfire Covenant: Your blizzard ignites if it slows a burning enemy, dealing 60 magic damage per second and slowing by 50% for 3 seconds.
2700
Dead Man's Plate
Increases Movement Speed
+250 Max Health
+50 Armor
Relentless: +5% Move Speed.
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired.
Crushing Blow: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slows by 50% for 1 second.
2800
Zeke's Convergence
Boosts allies Attack Damage
+40 Armor
+350 Max Health
+150 Max Mana
+10 Ability Haste
Harbinger: Casting your ultimate surrounds you with a blizzard and ignites a nearby ally's attacks for 10 seconds. Your blizzard slows enemies by 20% and your ally's attacks burn for 30% bonus magic damage over 2 seconds. Prioritizes highest Attack Damage ally.
Frostfire Covenant: Your blizzard ignites if it slows a burning enemy, dealing 60 magic damage per second and slowing by 50% for 3 seconds.
2700
Abyssal Mask
After taking magic damage, immobilize enemies to deal additional damage
+300 Max Health
+40 Magic Resistance
+300 Max Mana
+10 Ability Haste
Eternity: Restore Mana equal to 15% of the damage taken from champions. Regen Health equal to 20% of Mana spent. Capped at 25 Health per cast.
Passive: When you take magic damage, gain 20% of the damage taken as remaining charges for 5 seconds. When you root an enemy Champion, consume your remaining charges to cause a 400 yard explosion near the first rooted target, dealing magic damage which is equal to the remaining charge.
2800
Aftershock
Control, Offense
After immobilizing an enemy champion, gain defenses and later deal a burst of magic damage around you.
Defenses: 35 + 60% bonus and 35 + 60% bonus for 2.5s.
Damage: 12-110 () + 3% max, magic damage.
Cooldown: 20s
Courage of the Colossus
Shield
Gains a shield that absorbs up to 25-45 () + 1% of max Health for 3s when immobilizing an enemy champion.
Cooldown: 10s
Bone Plating
Block Combo-damage
When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.
Cooldown: 30s
Overgrowth
Bonus HP
When 2 minions or 1 monsters are killed nearby, permanently gains 3 max Health. Max Health can be increased indefinitely. Gains a bonus 3.5% max Health upon reaching 30 stacks.
Legend: Tenacity
Tenacity, Slow Resist
Gains 3% Tenacity and 3% Slow Resist. Takedown monsters, enemy champions, or minions to gain up to an additional 15% Tenacity and 20% Slow Resist.
Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s
Smite
Deal 600 true damage to monsters, epic monsters or enemy minions, and restore 127 Health (70 + 10%) when smite a monster. Smite can be upgraded to Chilling Smite after being used 3 times.
Jungle Expertise:
+20% bonus gold and 20% bonus XP from jungle monsters, but temporarily earn 60% less gold and XP from minions.
+15% bonus basic attack damage and +30% bonus ability damage to jungle monsters.
Restore 40 Health over 5 seconds when dealing damage to jungle monsters.
Restore 4 Mana every second while in the jungle or river.
Gains one charge every 45 seconds, up to a max of 2.
Cooldown: 10s
Сhilling Smite
Deal 800 true damage to a large or epic monster or minion. Smiting monsters restore 152 Health (70 + 10%).
Against champions: Deal 70 true damage (38 to 184) ato enemy Champions and steals 25% of their Movement Speed for 2 seconds.
Cooldown: 10s
15/12/9/6s 65
Enables Rolling Armordillo and accelerates up to +110/120/130/140% bonus Movement Speed over 6 seconds. Colliding with an enemy deals 80 magic damage (80/110/140/170 + 100% ) in an area, knocking back and slowing enemies by 40/50/60/70% for 1 second.
Activating cancels Defensive Ball Curl and puts it on cooldown.
(Q) POWERBALL
6s 40
Spiked Shell: Attacks deal 14 bonus magic damage (10/12/14/16 + 8% ).
Active: Brace for up to 6 seconds, slowing Rammus by 30% while gaining 83 Armor (30 + 55/60/65/70% ) and 27 Magic Resist (10 + 35/40/45/50% ). While curled Spiked Shell deals 50% more damage and also applies to enemies that attack Rammus.
Deals 175% damage to monsters.
Activating cancels Powerball and puts it on cooldown.
(W) DEFENSIVE BALL CURL
15/14/13/12s 50
Taunts an enemy champion or monster for 1.25/1.5/1.75/2 seconds and gain 35/45/55/65% Attack Speed for 5 seconds.
(E) FRENZYING TAUNT
95/80/65s 100
Hop into the air and slam down, dealing 75 magic damage (75/150/225 + 50% ) and creating aftershocks for 4 seconds.
Aftershocks deal 30 magic damage (30/45/60 + 20% ) every second and slow enemies incrementally by 10/12/14 %, stacking up to 50/60/70%.
If used during Powerball, Powerball's effect are applied at the center of the landing zone.
Soaring Slam's range increases with Movement Speed. Aftershocks damage structures.
(R) SOARING SLAM
Wild Rift RAMMUS's COMBOS + VIDEO GUIDE
Use this combo to unexpectedly engage on an enemy.
Buffer your (E) FRENZYING TAUNT on an enemy, then FLASH immediately to taunt them. Activate your (W) DEFENSIVE BALL CURL and start AA-ing. As the taunt is finished, use (Q) POWERBALL at close range to continue the CC. Finish with more AA's.
Wild Rift RAMMUS's ABILITIES
(PASSIVE) ROLLING ARMORDILLO
While out of combat gain, 32 () Movement Speed, increased to 37 () during Powerball.
Exit combat after not taking damage or using abilities for 5 seconds.
Open Video
(Q) POWERBALL
15/12/9/6s 65
Enables Rolling Armordillo and accelerates up to +110/120/130/140% bonus Movement Speed over 6 seconds. Colliding with an enemy deals 80 magic damage (80/110/140/170 + 100% ) in an area, knocking back and slowing enemies by 40/50/60/70% for 1 second.
Activating cancels Defensive Ball Curl and puts it on cooldown.
Open Video
(W) DEFENSIVE BALL CURL
6s 40
Spiked Shell: Attacks deal 14 bonus magic damage (10/12/14/16 + 8% ).
Active: Brace for up to 6 seconds, slowing Rammus by 30% while gaining 83 Armor (30 + 55/60/65/70% ) and 27 Magic Resist (10 + 35/40/45/50% ). While curled Spiked Shell deals 50% more damage and also applies to enemies that attack Rammus.
Deals 175% damage to monsters.
Activating cancels Powerball and puts it on cooldown.
Open Video
(E) FRENZYING TAUNT
15/14/13/12s 50
Taunts an enemy champion or monster for 1.25/1.5/1.75/2 seconds and gain 35/45/55/65% Attack Speed for 5 seconds.
Open Video
(R) SOARING SLAM
95/80/65s 100
Hop into the air and slam down, dealing 75 magic damage (75/150/225 + 50% ) and creating aftershocks for 4 seconds.
Aftershocks deal 30 magic damage (30/45/60 + 20% ) every second and slow enemies incrementally by 10/12/14 %, stacking up to 50/60/70%.
If used during Powerball, Powerball's effect are applied at the center of the landing zone.
Soaring Slam's range increases with Movement Speed. Aftershocks damage structures.
Open Video
RAMMUS: champion change history (buffs and nerfs)
(PASSIVE) ROLLING ARMORDILLO
Movement speed during rolling state increases to: 60 + 90/14 × (Level - 1) → 35 + Level × 2.
(W) DEFENSIVE BALL CURL
Armor increase: 60/65/70/75% → 55/60/65/70%.
(PASSIVE) ROLLING ARMORDILLO
Movement speed increased during powerball: 96~180 → 60~150.
(Q) POWERBALL
Base damage: 110/140/170/200 → 80/110/140/170.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
(W) DEFENSIVE BALL CURL
Base damage: 8/10/12/14 → 10/12/14/16.
Percent armor boost: 70/80/90/100% → 70/75/80/85%.
[NEW] No longer reduces movement speed by 30% when activated.
[BUGFIXED] Fixed the issue where the percentage of resists obtained from other sources being higher than normal when enabled.
(R) SOARING SLAM
Slow per hit: 12/14/16% → 10/12/14%.
Maximum slow: 60/70/80% → 50/60/70%.
Base damage: 100/175/250 → 75/150/225.
(Q) POWERBALL
Damage: 105/150/195/240 → 110/140/170/200.
(W) DEFENSIVE BALL CURL
Passive damage Armor ratio: 10% → 8%.
Active damage Armor ratio: 15% → 12%.
Monster damage bonus: 150% → 175%.
BASE STATS
Mana regen per level: 1,1 → 0,9.
Magic resistance per level: 1,6 → 0,8.
(R) SOARING SLAM
Base damage: 125/200/275 → 100/175/250.
Aftershock damage: 35/60/85 → 30/45/60.
Tooltip now correctly shows Aftershock damage.
(W) DEFENSIVE BALL CURL
Damage to monsters: 100% → 150%.
(E) FRENZYING TAUNT
Attack Speed: 50/60/70/80 → 35/45/55/65%.
BASE STATS
Armor per level: 5,1 → 4,7.
Armor at Level 15: 117 → 111.
(W) DEFENSIVE BALL CURL
Spiked Shell base damage: 5/10/15/20 → 8/10/12/14.
RAMMUS's Lore
Wild Rift RAMMUS Video
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