CHAMPION GUIDE / BUILD
Jungle LEE SIN Build
Recommended items, runes and spells for playing LEE SIN in the Jungle lane.
No published build has been assigned to this lane.
Jungle Item Build & Spells
TIPS: Start your build with
Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Youmuu's Ghostblade (Increases Movement Speed) as your first item, followed by
Gluttonous Greaves (Grants Attack Damage and Omnivamp) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Trinity Force (Well-Rounded).
Maybe now it's time to think about upgrading your boot, invest in
Immortal Treds (Deal bonus damage or gain increased healing and shielding).
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Serylda’s Grudge
Instead of Death's Dance
Instead of Guardian Angel
Jungle Rune Build
For runes, you should pick
Conqueror (Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).) as your keystone, followed by
Battle Zeal (While in combat with an enemy champion, gain basic ability damage amplification against them.),
Coup de Grace (Increases damage dealt to enemy champions with low Health.) and
Legend: Alacrity (Gains Attack Speed.) in the primary tree, as well as
Overgrowth (Gains bonus scalable max Health.) in the secondary tree. Below you can see possible options for replacing runes.
Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).
While in combat with an enemy champion, gain basic ability damage amplification against them.
Increases damage dealt to enemy champions with low Health.
Gains Attack Speed.
Gains bonus scalable max Health.
Jungle Ability Order
Max: Q→W→ECHAMPION GUIDE / COMMUNITY BUILDS
Jungle LEE SIN Community Builds
Explore published community builds for playing LEE SIN in the Jungle lane.
0 COMMUNITY BUILDSBe the first to share a LEE SIN build with the WR-META community.
CREATE BUILDCHAMPION PROFILE / BASE STATISTICS
LEE SIN Champion DNA
Explore the champion’s playstyle and base statistics. Select a level to preview how recorded starting values and growth change from level 1 to 15.
01 / BASE STATS / LEVEL SCALING
CHAMPION STATISTICS
Recorded attributes at the selected level. Numbers below the chart remain in their original units.
02 / CHAMPION IDENTITY / PLAYSTYLE
PLAYSTYLE PROFILE
Damage, toughness, utility and difficulty use the champion’s stored profile and do not change with level.
CHAMPION PROFILE / BALANCE HISTORY
LEE SIN Patch Changes
Explore the buffs, nerfs, adjustments and reworks recorded across previous Wild Rift patches. Expand a patch to see its detailed changes.
BASE STATS
Attack Speed per Level: 0.02 → 0.04.
(R) DRAGON'S RAGE
Base Damage: 125/350/575 → 150/375/600.
BASE STATS
Critical Strike Damage: 175% → 200%.
Attack Speed cap: 2.5 → 3 attacks per second.
Attack Speed Ratio: 0.651.
Base Attack Speed: 0.651.
Base Bonus Attack Speed: 0.23.
Attack Speed per Level: 0.02.
Base Health: 690 → 660.
Health per Level: 120 → 132.
(W) SAFEGUARD / IRON WILL
Shield: 80/140/200/260 → 100/160/220/280.
Omnivamp: 16/24/32/40% → 20/30/40/50%.
(Q) SONIC WAVE / RESONATING STRIKE
Base damage: 55/90/125/160 + 100% bonus Attack Damage → 60/100/140/180 + 90% bonus Attack Damage.
(E) TEMPEST
Damage: 90/140/190/240 + 125% bonus Attack Damage → 35/70/105/140 + 90% Attack Damage.
(R) DRAGON'S RAGE
Damage: 100/250/400 + 180% bonus Attack Damage + 10/13/16% Target's Max Health → 125/350/575 + 190% bonus Attack Damage + 12/15/18% Target's bonus Health.
BASE STATS
Energy Regen: 10 per second → 12 per second.
(Q) SONIC WAVE / RESONATING STRIKE
Sonic Wave Damage Ratio: 105% Bonus AD → 100% Bonus AD.
Resonating Strike Damage Ratio: 105%~210% Bonus AD → 100%~200% Bonus AD.
(R) DRAGON'S RAGE
Damage Ratio: 200% Bonus AD → 180% Bonus AD.
BASE STATS
Base Health: 660 → 690.
(Q) SONIC WAVE / RESONATING STRIKE
Cooldown: 9/8/7/6s → 8/7/6/5s.
(W) SAFEGUARD
Cooldown: 17/16/15/14s → 15/14.5/14/13.5s.
Base Shield: 70/130/190/250 → 80/140/200/260.
BASE STATS
Base Health: 630 → 660.
Health per level: 112 → 120.
Base Armor: 40 → 46.
Magic Resist per level: 1.6 → 2.
BASE STATS
Health per Level: 105 → 112.
Base armor: 35 → 40.
(W) SAFEGUARD
Base shield: 60/120/180/240 → 70/130/190/250.
BASE STATS
Base Health: 650 → 630.
(R) DRAGON'S RAGE
Damage: 100/300/500 + 200% bonus Attack Damage + 10/13/16% target’s maximum Health → 100/250/400 + 200% bonus Attack Damage + 10/13/16% target’s maximum Health.
(R) DRAGON'S RAGE
[Removed] Launches a powerful roundhouse kick at an enemy champion, dealing (200/425/650 + 200% bonus Attack Damage) physical damage and knocking them back. Enemies the target collides with along the way are knocked Airborne for 1 second and take (200/425/650 + 200% bonus Attack Damage) physical damage, and bonus physical damage equal to 12/15/18% of the target's bonus Health.
[New] Launches a powerful roundhouse kick at an enemy champion, dealing (100/300/500 + 200% bonus Attack Damage + 10/13/16% of the target's maximum Health) physical damage and knocking them back. Enemies the target collides with along the way are knocked Airborne for 1 second and take physical damage equal to (100/300/500 + 200% bonus Attack Damage + 10/13/16% of the target's maximum Health). Damage dealt to monsters is capped at 800.
(Q) SONIC WAVE / RESONATING STRIKE
Cooldown: 10/9/8/7s → 9/8/7/6s.
(W) SAFEGUARD
Cooldown: 17s → 17/16/15/14s.
(E) TEMPEST / CRIPPLE
Bonus Attack Damage: 100% → 125%.
Cooldown: 10s → 8s.
(R) DRAGON'S RAGE
Base damage: 175/400/625 → 200/425/650.
(Q) SONIC WAVE / RESONATING STRIKE
Sonic Wave bones Attack Damage: 100% → 105%.
Resonating Strike bonus: 100~200% → 105~210%.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
BASE STATS
Base Attack Damage: 64 → 66.
(W) SAFEGUARD
Cooldown: 15s → 17s.
BASE STATS
Base health regeneration: 9 per 5s → 10.5 per 5s.
(R) DRAGON'S RAGE
Base damage: 150/375/600 → 175/400/625.
(W) SAFEGUARD
Iron Will: Empowers next attack to deal an additional 50/75/100/125 + 80% AP magic damage and gain 35/50/65/80% physical and magic vamp. → Empowers next two attacks to deal an additional 26/39/52/65 + 40% AP magic damage and gain 16/24/32/40% physical and magic vamp.
(PASSIVE) FLURRY
Attack Speed: 50%→ 40%.
(R) DRAGON'S RAGE
Knockback range: 7,5 → 6,75.
(Q) SONIC WAVE
Target range: 11 → 10.
Base damage: 60/100/140/180 → 55/90/125/160.
(W) SAFEGUARD
Cooldown: 15/14/13/12s → 15s.
Shield value: 80/160/240/320 → 60/120/180/240.
Damage: 55/100/145/190 → 50/75/100/125.
Physical and magic vamp: 40/60/80/100% → 35/50/65/80%.
CHAMPION GUIDE / COUNTERS
Jungle LEE SIN Counters
Explore champion matchups and synergies for LEE SIN in the Jungle lane.
THREATS
Champions that can make this matchup difficult.
SYNERGIES
Champions that work well alongside this pick.
No champion matchups have been added for this lane.
CHAMPION GUIDE / COUNTER ITEMS
Jungle LEE SIN Counter Items
Discover items that help counter LEE SIN in the Jungle lane.
ARMOR
Armor helps against basic attacks and physical damage.
REDUCE ATTACK SPEED
Items that reduce this champion's attack speed.
REDUCE HEALING
Grievous Wounds help reduce healing effects.
CLEANSE OR BLOCK SPELLS
Items that cleanse or block negative spell effects.
CHAMPION GUIDE / COMBOS
LEE SIN Skill Combos
Learn skill combinations from beginner to advanced. Choose a difficulty to explore execution steps, tips and videos.
SEVEREADVANCED EXECUTION
HARDADVANCED COMBOS
COMBO 1 / HARD
Lee Sin Protobelt Chinese Insec
Lee Sin Protobelt Chinese Insec
HR
F
W
RUse
MEDIUMINTERMEDIATE COMBOS
EASYBEGINNER COMBOS
CHAMPION GUIDE / TIPS
Jungle LEE SIN Tips
Practical laning tips, matchup decisions and tactical advice for playing LEE SIN in the Jungle lane.
Advice for this lane has not been added.
CHAMPION GUIDE / STRENGTHS & WEAKNESSES
Jungle LEE SIN Strengths and Weaknesses
Explore the strengths and weaknesses of LEE SIN in the Jungle lane and prepare for favorable and difficult matchups.
Advice for this lane has not been added.
CHAMPION GUIDE / GAME PLAN
Jungle LEE SIN Strategy and Tactics
Plan your early, mid and late game decisions for LEE SIN in the Jungle lane.
Advice for this lane has not been added.
CHAMPION GUIDE / POWER SPIKES
Jungle LEE SIN Power Spikes
Learn when LEE SIN is strongest in the Jungle lane across early, mid and late game.
Advice for this lane has not been added.
CHAMPION GUIDE / JUNGLE PATH
LEE SIN Jungle Path
Explore LEE SIN jungle clear routes, camp orders and pathing tips for Wild Rift.
01 / JUNGLE CLEAR / PATHING
full clear with a lvl 3 gank from a Raptor start

This Lee Sin Jungle Clear prioritizes getting as many ganks as possible while also picking up jungle camps for the most optimal Gold and XP. The player is also able to gank before going to the Scuttler if there's an opportunity to score an easy kill.





































































