LEE SIN Wild Rift
S
Wild Rift Jungle
167
71 241

17 Apr 2024
Wild Rift: LEE SIN - Build Guide (Items, Runes, COMBOS, SKILLS ORDER) Wild Rift Assassins Wild Rift Fightrs
NERF

Damage
10
Toughness
6.6
Utility
3.3
Difficulty
10
League of Legends: Wild Rift LEE SIN, role - Assassin / Fighter. Use the guidelines to take your LEE SIN Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position LEE SIN is in the rating table, go to the - Tier List page.
attackdamage 66 (4.57)
heal 630 (105)
healthregeneration 10.5 (0.71)
attackspeed 0.8 (0.02)
mana 0 (0)
mpreg 0 (0)
movementspeed 355 (0)
armor 35 (4.7)
magicresistance 38 (1.64)
criticalstrike 175 (0)
energy 175 (0)

Wild Rift Jungle Jungle LEE SIN's Build items and runes for LoL Wild Rift

Key items
Starting
Long Sword Wild Rift
Long Sword

Long Sword

+12 Attack Damage

500

Core
Light - Youmuu's Ghostblade Wild Rift
Light - Youmuu's Ghostblade

Light - Youmuu's Ghostblade
Increases Movement Speed

+55 Attack Damage
+15 Ability Haste

Slice:  +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 50 Move Speed and 3-6 at 100 stacks. () Attacks removes all Momentum, but Armor Penetration will last for 3 seconds after. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

3200

Divine Sunderer Wild Rift
Divine Sunderer

Divine Sunderer
Anti-Health attacks

+425 Max Health
+25 Attack Damage
+25 Ability Haste

Spellblade: After using an ability, your next basic attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD.

If the target is a champion, heal for (7% melee / 3% ranged) of the target's maximum health and a minimum heal equal to (90% melee / 50% ranged) base AD (1.5 second cooldown, begins after using the empowered attack).

Limitations: Limited to 1 sheen item.

3400

Trinity Force Wild Rift
Trinity Force

Trinity Force
Well-Rounded

+250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste

Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Valor: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3333

Boots and Enchant
Gluttonous Greaves Wild Rift
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+35 Attack Damage
+45 Move Speed.

Conversion: +7% Omnivamp.

1400

Mercury's Treads Wild Rift
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken by 12%.

1350

Protobelt Enchant Wild Rift
Protobelt Enchant

Protobelt Enchant
Small dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. (60s Cooldown)
If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage.

500

Е
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Defense options
Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Randuin's Omen Wild Rift
Randuin's Omen

Randuin's Omen
Attack to heal from enemy Critical Strikes

+400 Max Health
+65 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain Determination equal to 25% (melee) / 18% (ranged) of the pre-mitigation damage for 5 seconds, up to a maximum of 500. When you attack a champion, consume all Determination and heal yourself for the same amount. If you still have unconsumed Determination after 5 second(s), automatically consume all Determination to heal yourself for half of the amount.

2800

Spirit Visage Wild Rift
Spirit Visage

Spirit Visage
Increases healing and shielding received

+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste

Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.

2800

Build items options
LEE SIN - Main Build 👑
Light - Youmuu's Ghostblade Wild Rift
Light - Youmuu's Ghostblade

Light - Youmuu's Ghostblade
Increases Movement Speed

+55 Attack Damage
+15 Ability Haste

Slice:  +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 50 Move Speed and 3-6 at 100 stacks. () Attacks removes all Momentum, but Armor Penetration will last for 3 seconds after. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

3200

Divine Sunderer Wild Rift
Divine Sunderer

Divine Sunderer
Anti-Health attacks

+425 Max Health
+25 Attack Damage
+25 Ability Haste

Spellblade: After using an ability, your next basic attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD.

If the target is a champion, heal for (7% melee / 3% ranged) of the target's maximum health and a minimum heal equal to (90% melee / 50% ranged) base AD (1.5 second cooldown, begins after using the empowered attack).

Limitations: Limited to 1 sheen item.

3400

Death's Dance Wild Rift
Death's Dance

Death's Dance
Delays damage taken

+35 Attack Damage
+40 Armor
+15 Ability Haste

Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead.

3000

Chempunk Chainsword Wild Rift
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+250 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

LEE SIN - Alternative Build
Light - Youmuu's Ghostblade Wild Rift
Light - Youmuu's Ghostblade

Light - Youmuu's Ghostblade
Increases Movement Speed

+55 Attack Damage
+15 Ability Haste

Slice:  +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 50 Move Speed and 3-6 at 100 stacks. () Attacks removes all Momentum, but Armor Penetration will last for 3 seconds after. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

3200

Trinity Force Wild Rift
Trinity Force

Trinity Force
Well-Rounded

+250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste

Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Valor: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3333

Death's Dance Wild Rift
Death's Dance

Death's Dance
Delays damage taken

+35 Attack Damage
+40 Armor
+15 Ability Haste

Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead.

3000

Chempunk Chainsword Wild Rift
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+250 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Situational Changes
vs Squishies
Divine Sunderer Wild Rift
Divine Sunderer

Divine Sunderer
Anti-Health attacks

+425 Max Health
+25 Attack Damage
+25 Ability Haste

Spellblade: After using an ability, your next basic attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD.

If the target is a champion, heal for (7% melee / 3% ranged) of the target's maximum health and a minimum heal equal to (90% melee / 50% ranged) base AD (1.5 second cooldown, begins after using the empowered attack).

Limitations: Limited to 1 sheen item.

3400

Trinity Force Wild Rift
Trinity Force

Trinity Force
Well-Rounded

+250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste

Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Valor: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3333

vs Shield
Death's Dance Wild Rift
Death's Dance

Death's Dance
Delays damage taken

+35 Attack Damage
+40 Armor
+15 Ability Haste

Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead.

3000

LoL Wild Rift: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

vs Assassins
Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

vs Critical Strike
Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Randuin's Omen Wild Rift
Randuin's Omen

Randuin's Omen
Attack to heal from enemy Critical Strikes

+400 Max Health
+65 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain Determination equal to 25% (melee) / 18% (ranged) of the pre-mitigation damage for 5 seconds, up to a maximum of 500. When you attack a champion, consume all Determination and heal yourself for the same amount. If you still have unconsumed Determination after 5 second(s), automatically consume all Determination to heal yourself for half of the amount.

2800

Runes BUILD
Conqueror Wild Rift

Conqueror
Stacking Damage, Vamp

Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.

Per stack: 2-6 bonus or 3-9 for 6s.

Fully stacked bonus: Melee - 8%, Ranged - 5% bonus Omnivamp .

Conqueror
Stacking Damage, Vamp
Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).
Triumph Wild Rift

Triumph
Execute, Heal

Champion takedowns restore 10% of lost health and 10% of maximum mana and energy.

Triumph
Execute, Heal
Champion takedowns restore lost resources.
Coup de Grace Wild Rift

Coup de Grace
Bonus Damage

When an enemy champion has less than 40% Health, deals 7% bonus adaptive damage.

Coup de Grace
Bonus Damage
Increases damage dealt to enemy champions with low Health.
Legend: Bloodline Wild rift

Legend: Bloodline
Omnivamp

Gains 1% Omnivamp . Takedown monsters, enemy champions, or minions to gain up to an additional 7% Omnivamp .

Legend: Bloodline
Omnivamp
Gains Omnivamp.
Mark of the Weak Wild Rift

Mark of the Weak
Increase damage taken

Using abilities to deal damage to enemy champions will mark them as weak, increasing damage taken by them by 4-7% (). The mark disappears after they take ability damage 3 times, or after 7s have passed.

Cooldown: 15s

Mark of the Weak
Increase damage taken
After an ability damages an enemy champion, causes them to take increased damage.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Smite Wild Rift
Smite

Smite

Deal 600 true damage to monsters, epic monsters or enemy minions, and restore 127 Health (70 + 10%) when smite a monster. Smite can be upgraded to Chilling Smite after being used 3 times.


Jungle Expertise:

+20% bonus gold and 20% bonus XP from jungle monsters, but temporarily earn 60% less gold and XP from minions.

+15% bonus basic attack damage and +30% bonus ability damage to jungle monsters.

Restore 40 Health over 5 seconds when dealing damage to jungle monsters.

Restore 4 Mana every second while in the jungle or river.

Gains one charge every 45 seconds, up to a max of 2.

Cooldown: 10s

Сhilling Smite Wild Rift
Сhilling Smite

Сhilling Smite

Deal 800 true damage to a large or epic monster or minion. Smiting monsters restore 152 Health (70 + 10%).

Against champions: Deal 70 true damage (38 to 184) ato enemy Champions and steals 25% of their Movement Speed for 2 seconds.

Cooldown: 10s

Skills Order
SONIC WAVE / RESONATING STRIKE

9/8/7/6s 50

Sonic Wave: Fires an energy wave that deals 55 physical damage (55/90/125/160 + 105% bonus attackdamage) to enemies and reveals them. Hitting an enemy allows Resonating Strike to be cast within 3 seconds.

RESONATING STRIKEResonating Strike: Dash to enemy marked by Sonic Wave, dealing 60 to 120 physical damage (60/100/140/180 + 105% bonus attackdamage to 120 + 210% bonus attackdamage) based on its missing Health.

(Q) SONIC WAVE / RESONATING STRIKE
















SAFEGUARD

17/16/15/14s 50

Safeguard: Dashes to target location. If an enemy is nearby on arrival, Lee Sin shields himself for 60 (60/120/180/240 + 100% abilitypower) for 2 seconds. Allows Iron Will to be cast within 3 seconds.

Safeguard's cooldown is reduced by 0.5 seconds with each attack.

SAFEGUARDIron Will: Empowers next two attacks to deal an additional 26 magic damage (26/39/52/65 + 40% abilitypower) and gain 16/24/32/40% Omnivamp omnivamp.

(W) SAFEGUARD / IRON WILL
















TEMPEST / CRIPPLE

8s 50

Tempest: Deals 90 magic damage (90/140/190/240 + 125% bonus attackdamage) to nearby enemies and reveals them. Hitting an enemy allows Cripple to be cast within 3 seconds.

CRIPPLECripple: Slows enemies hit by Tempest by 30/40/50/60% decaying over the course of 4 seconds.

(E) TEMPEST / CRIPPLE
















DRAGON'S RAGE

70/60/50s

Launches a powerful roundhouse kick at an enemy champion, dealing 100 physical damage (100/250/400 + 200% bonus attackdamage + 10/13/16% of the target's max Health) and knocking them back.

Enemies the target collides with along the way are knocked Airborne for 1 second(s) and take 100 physical damage (100/300/500 + 200% bonus attackdamage + 10/13/16% of the target's max Health).

Deals up to 800 damage to monsters.

(R) DRAGON'S RAGE
















LEE SIN Counters, Synergys, Tips

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Join our community and unlock the all premium content!

Wild Rift LEE SIN's COMBOS + VIDEO GUIDE

🥇HARD 🥈MEDIUM 🥉EASY
Lee Sin Protobelt Chinese Insec
PE
F
W
R

Use this combo to quickly dash a great distance and kick an enemy into your team.

Use protobelt-enchant PROTOBELT ENCHANT, then buffer your FLASH and (W) SAFEGUARD to instantly get behind the enemy. (R) DRAGON'S RAGE to kick the target back into your team.
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift LEE SIN's ABILITIES

FLURRY P SONIC WAVE / RESONATING STRIKE Q SAFEGUARD W TEMPEST / CRIPPLE E DRAGON'S RAGE R
FLURRY

(PASSIVE) FLURRY

Gains 40% Attack Speed for his next 2 attacks within 3 seconds. The first attack restores 20 energy (+10 every 5 levels) and the second restores half of that amount.

Open Video

SONIC WAVE / RESONATING STRIKE

(Q) SONIC WAVE / RESONATING STRIKE

9/8/7/6s 50

Sonic Wave: Fires an energy wave that deals 55 physical damage (55/90/125/160 + 105% bonus attackdamage) to enemies and reveals them. Hitting an enemy allows Resonating Strike to be cast within 3 seconds.

RESONATING STRIKEResonating Strike: Dash to enemy marked by Sonic Wave, dealing 60 to 120 physical damage (60/100/140/180 + 105% bonus attackdamage to 120 + 210% bonus attackdamage) based on its missing Health.

Open Video

SAFEGUARD

(W) SAFEGUARD / IRON WILL

17/16/15/14s 50

Safeguard: Dashes to target location. If an enemy is nearby on arrival, Lee Sin shields himself for 60 (60/120/180/240 + 100% abilitypower) for 2 seconds. Allows Iron Will to be cast within 3 seconds.

Safeguard's cooldown is reduced by 0.5 seconds with each attack.

SAFEGUARDIron Will: Empowers next two attacks to deal an additional 26 magic damage (26/39/52/65 + 40% abilitypower) and gain 16/24/32/40% Omnivamp omnivamp.

Open Video

TEMPEST / CRIPPLE

(E) TEMPEST / CRIPPLE

8s 50

Tempest: Deals 90 magic damage (90/140/190/240 + 125% bonus attackdamage) to nearby enemies and reveals them. Hitting an enemy allows Cripple to be cast within 3 seconds.

CRIPPLECripple: Slows enemies hit by Tempest by 30/40/50/60% decaying over the course of 4 seconds.

Open Video

DRAGON'S RAGE

(R) DRAGON'S RAGE

70/60/50s

Launches a powerful roundhouse kick at an enemy champion, dealing 100 physical damage (100/250/400 + 200% bonus attackdamage + 10/13/16% of the target's max Health) and knocking them back.

Enemies the target collides with along the way are knocked Airborne for 1 second(s) and take 100 physical damage (100/300/500 + 200% bonus attackdamage + 10/13/16% of the target's max Health).

Deals up to 800 damage to monsters.

Open Video

LEE SIN: champion change history (buffs and nerfs)

▼ NERF 14.03.2024 (PATCH 5.0C)

BASE STATS
Base Health: 650 → 630.

(R) DRAGON'S RAGE
Damage: 100/300/500 + 200% bonus Attack Damage + 10/13/16% target’s maximum Health → 100/250/400 + 200% bonus Attack Damage + 10/13/16% target’s maximum Health.
▲ BUFF 17.01.2024 (PATCH 5.0)

(R) DRAGON'S RAGE
[Removed] Launches a powerful roundhouse kick at an enemy champion, dealing (200/425/650 + 200% bonus Attack Damage) physical damage and knocking them back. Enemies the target collides with along the way are knocked Airborne for 1 second and take (200/425/650 + 200% bonus Attack Damage) physical damage, and bonus physical damage equal to 12/15/18% of the target's bonus Health.
[New] Launches a powerful roundhouse kick at an enemy champion, dealing (100/300/500 + 200% bonus Attack Damage + 10/13/16% of the target's maximum Health) physical damage and knocking them back. Enemies the target collides with along the way are knocked Airborne for 1 second and take physical damage equal to (100/300/500 + 200% bonus Attack Damage + 10/13/16% of the target's maximum Health). Damage dealt to monsters is capped at 800.
▲ BUFF 13.09.2023 (PATCH 4.3С)

(Q) SONIC WAVE / RESONATING STRIKE
Cooldown: 10/9/8/7s → 9/8/7/6s.

(W) SAFEGUARD
Cooldown: 17s → 17/16/15/14s.

(E) TEMPEST / CRIPPLE
Bonus Attack Damage: 100% → 125%.
Cooldown: 10s → 8s.

(R) DRAGON'S RAGE
Base damage: 175/400/625 → 200/425/650.
▲ BUFF 02.08.2023 (PATCH 4.3A)

(Q) SONIC WAVE / RESONATING STRIKE
Sonic Wave bones Attack Damage: 100% → 105%.
Resonating Strike bonus: 100~200% → 105~210%.
✱ ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
▲ BUFF 19.04.2023 (PATCH 4.1B)

BASE STATS
Base Attack Damage: 64 → 66.
▼ NERF 16.02.2022 (PATCH 3.0A)

(W) SAFEGUARD
Cooldown: 15s → 17s.
▲ BUFF 15.12.2021 (PATCH 2.6A)

BASE STATS
Base health regeneration: 9 per 5s → 10.5 per 5s.

(R) DRAGON'S RAGE
Base damage: 150/375/600 → 175/400/625.
▼ NERF 14.10.2021 (PATCH 2.5)

(W) SAFEGUARD
Iron Will: Empowers next attack to deal an additional 50/75/100/125 + 80% AP magic damage and gain 35/50/65/80% physical and magic vamp. → Empowers next two attacks to deal an additional 26/39/52/65 + 40% AP magic damage and gain 16/24/32/40% physical and magic vamp.
▼ NERF 12.05.2021 (PATCH 2.2C)

(PASSIVE) FLURRY
Attack Speed: 50%→ 40%.
▼ NERF 2.02.2021 (PATCH 2.1)

(R) DRAGON'S RAGE
Knockback range: 7,5 → 6,75.
▼ NERF 19.01.2021 (PATCH 2.0A)

(Q) SONIC WAVE
Target range: 11 → 10.
Base damage: 60/100/140/180 → 55/90/125/160.
▼ NERF 08.12.2020 (PATCH 1.1)

(W) SAFEGUARD
Cooldown: 15/14/13/12s → 15s.
Shield value: 80/160/240/320 → 60/120/180/240.
Damage: 55/100/145/190 → 50/75/100/125.
Physical and magic vamp: 40/60/80/100% → 35/50/65/80%.
See More

LEE SIN's Lore

A master of Ionia's ancient martial arts, Lee Sin is a principled fighter who channels the essence of the dragon spirit to face any challenge. Though he lost his sight many years ago, the warrior-monk has devoted his life to protecting his homeland against any who would dare upset its sacred balance. Enemies who underestimate his meditative demeanor will endure his fabled burning fists and blazing roundhouse kicks.

Wild Rift LEE SIN Video

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    teleport-enchant gargoyle-enchant glorious-enchant locket-enchant protobelt-enchant magnetron-enchants repulser-enchants veil-enchants
    meteor-enchant revitalizing-grail redeeming-enchant stasis-enchant
    black-mist-scythe bulwark-of-the-mountain talisman-of-ascension
2+3+2=