5 Nov 2023 Wild Rift: LEE SIN - Build Guide (Items, Runes, COMBOS, SKILLS ORDER)
BUFF
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Jungle LEE SIN's Build items and runes for LoL Wild Rift

Long Sword +12 Attack Damage
500

Youmuu's Ghostblade
Increases Movement Speed +55 Attack Damage
+15 Ability Haste
Slice: +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacks removes all Momentum. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds. 3000

Divine Sunderer
Anti-Health attacks +400 Max Health
+25 Attack Damage
+25 Ability Haste
Spellblade: After using an ability, your next basic attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD.
If the target is a champion, heal for (7% melee / 3% ranged) of the target's maximum health and a minimum heal equal to (90% melee / 50% ranged) base AD (1.5 second cooldown, begins after using the empowered attack).
Limitations: Limited to 1 sheen item. 3450

Trinity Force
Well-Rounded +250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste
Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Rage: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values. 3333

Gluttonous Greaves
Attack Damage, Omnivamp +35 Attack Damage
+45 Move Speed.
Conversion: +7% Omnivamp.
1400

Mercury's Treads
Reduces Magic Damage +200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.
Dissolve: Reduces magic damage taken by 12%. 1350

Protobelt Enchant
Small dash
Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. (60s Cooldown)
If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage. 500

Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown) 1000

Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400

Randuin's Omen
Attack to heal from enemy Critical Strikes +400 Max Health
+65 Armor
Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain stacks of Determination for 5 seconds equal to (melee 25% / ranged 18%) of the pre-mitigation, consume all Determination and heal yourself for the same amount. 2800

Spirit Visage
Increases healing and shielding received +350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste
Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%. 2800

Youmuu's Ghostblade
Increases Movement Speed +55 Attack Damage
+15 Ability Haste
Slice: +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacks removes all Momentum. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds. 3000

Divine Sunderer
Anti-Health attacks +400 Max Health
+25 Attack Damage
+25 Ability Haste
Spellblade: After using an ability, your next basic attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD.
If the target is a champion, heal for (7% melee / 3% ranged) of the target's maximum health and a minimum heal equal to (90% melee / 50% ranged) base AD (1.5 second cooldown, begins after using the empowered attack).
Limitations: Limited to 1 sheen item. 3450

Death's Dance
Delays damage taken +35 Attack Damage
+40 Armor
+15 Ability Haste
Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead. 3000

Chempunk Chainsword
Reduces enemy healing +250 Max Health
+45 Attack Damage
+15 Ability Haste
Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2800

Maw of Malmortius
Converts damage from attacks into a magic shield +55 Attack Damage
+45 Magic Resistance
+10 Ability Haste
Demonbane: 20% of the damage that your attack deals is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.
3000

Youmuu's Ghostblade
Increases Movement Speed +55 Attack Damage
+15 Ability Haste
Slice: +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacks removes all Momentum. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds. 3000

Trinity Force
Well-Rounded +250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste
Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Rage: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values. 3333

Death's Dance
Delays damage taken +35 Attack Damage
+40 Armor
+15 Ability Haste
Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead. 3000

Chempunk Chainsword
Reduces enemy healing +250 Max Health
+45 Attack Damage
+15 Ability Haste
Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2800

Maw of Malmortius
Converts damage from attacks into a magic shield +55 Attack Damage
+45 Magic Resistance
+10 Ability Haste
Demonbane: 20% of the damage that your attack deals is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.
3000

Divine Sunderer
Anti-Health attacks +400 Max Health
+25 Attack Damage
+25 Ability Haste
Spellblade: After using an ability, your next basic attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD.
If the target is a champion, heal for (7% melee / 3% ranged) of the target's maximum health and a minimum heal equal to (90% melee / 50% ranged) base AD (1.5 second cooldown, begins after using the empowered attack).
Limitations: Limited to 1 sheen item. 3450

Trinity Force
Well-Rounded +250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste
Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Rage: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values. 3333

Death's Dance
Delays damage taken +35 Attack Damage
+40 Armor
+15 Ability Haste
Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead. 3000

Serpent's Fang
Anti-Shielding +50 Attack Damage
+10 Ability Haste
Stab: +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD
+ 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.
2800

Maw of Malmortius
Converts damage from attacks into a magic shield +55 Attack Damage
+45 Magic Resistance
+10 Ability Haste
Demonbane: 20% of the damage that your attack deals is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.
3000

Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400

Maw of Malmortius
Converts damage from attacks into a magic shield +55 Attack Damage
+45 Magic Resistance
+10 Ability Haste
Demonbane: 20% of the damage that your attack deals is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.
3000

Randuin's Omen
Attack to heal from enemy Critical Strikes +400 Max Health
+65 Armor
Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain stacks of Determination for 5 seconds equal to (melee 25% / ranged 18%) of the pre-mitigation, consume all Determination and heal yourself for the same amount. 2800

Conqueror
Stacking Damage, Vamp
Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.
Per stack: 2-6 bonus or 3-9
for 6s.
Fully stacked bonus: Melee - 8%, Ranged - 5% bonus Omnivamp .


Triumph
Execute, Heal
Champion takedowns restore 10% of lost health and 10% of maximum mana and energy.

Coup de Grace
Bonus Damage
When an enemy champion has less than 40% Health, deals 7% bonus adaptive damage.

Legend: Bloodline
Omnivamp
Gains 1% Omnivamp . Takedown monsters, enemy champions, or minions to gain up to an additional 7% Omnivamp
.


Mark of the Weak
Increase damage taken
Using abilities to deal damage to enemy champions will mark them as weak, increasing damage taken by them by 4-7% (). The mark disappears after they take ability damage 3 times, or after 7s have passed.
Cooldown: 15s

Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s

Smite
Deal 600 true damage to monsters, epic monsters or enemy minions, and restore 127 Health (70 + 10%) when smite a monster. Smite can be upgraded to Chilling Smite after being used 3 times.
Jungle Expertise:
+20% bonus gold and 20% bonus XP from jungle monsters, but temporarily earn 60% less gold and XP from minions.
+15% bonus basic attack damage and +30% bonus ability damage to jungle monsters.
Restore 40 Health over 5 seconds when dealing damage to jungle monsters.
Restore 4 Mana every second while in the jungle or river.
Gains one charge every 45 seconds, up to a max of 2.
Cooldown: 10s

Сhilling Smite
Deal 800 true damage to a large or epic monster or minion. Smiting monsters restore 152 Health (70 + 10%).
Against champions: Deal 70 true damage (38 to 184) ato enemy Champions and steals 25% of their Movement Speed for 2 seconds.
Cooldown: 10s

(Q) SONIC WAVE / RESONATING STRIKE

(W) SAFEGUARD / IRON WILL

(E) TEMPEST / CRIPPLE

(R) DRAGON'S RAGE
Wild Rift LEE SIN's COMBOS + VIDEO GUIDE




Use this combo to quickly dash a great distance and kick an enemy into your team.
Use

Wild Rift LEE SIN's ABILITIES

(PASSIVE) FLURRY
Gains 40% Attack Speed for his next 2 attacks within 3 seconds. The first attack restores 20 energy (+10 every 5 levels) and the second restores half of that amount.
Open video

(Q) SONIC WAVE / RESONATING STRIKE
9/8/7/6s
50
Sonic Wave: Fires an energy wave that deals 55 physical damage (55/90/125/160 + 105% bonus ) to enemies and reveals them. Hitting an enemy allows Resonating Strike to be cast within 3 seconds.
Resonating Strike: Dash to enemy marked by Sonic Wave, dealing 60 to 120 physical damage (60/100/140/180 + 105% bonus
to 120 + 210% bonus
) based on its missing Health.
Open video

(W) SAFEGUARD / IRON WILL
17/16/15/14s
50
Safeguard: Dashes to target location. If an enemy is nearby on arrival, Lee Sin shields himself for 60 (60/120/180/240 + 100% ) for 2 seconds. Allows Iron Will to be cast within 3 seconds.
Safeguard's cooldown is reduced by 0.5 seconds with each attack.Iron Will: Empowers next two attacks to deal an additional 26 magic damage (26/39/52/65 + 40%
) and gain 16/24/32/40% Omnivamp
.
Open video

(E) TEMPEST / CRIPPLE
8s
50
Tempest: Deals 90 magic damage (90/140/190/240 + 125% bonus ) to nearby enemies and reveals them. Hitting an enemy allows Cripple to be cast within 3 seconds.
Cripple: Slows enemies hit by Tempest by 30/40/50/60% decaying over the course of 4 seconds.
Open video

(R) DRAGON'S RAGE
70/60/50s
Kicks an enemy champion, dealing 200 physical damage (200/425/650 + 200% bonus ) and knocking it away.
Deals physical damage equal to 200 (200/425/650 + 200% bonus ) plus 12/15/18% of the kicked champion's bonus Health to enemies hit by the kicked champion and knocks them up for 1 seconds.
Open video
LEE SIN: champion change history (buffs and nerfs)
(Q) SONIC WAVE / RESONATING STRIKE
Cooldown: 10/9/8/7s → 9/8/7/6s.
(W) SAFEGUARD
Cooldown: 17s → 17/16/15/14s.
(E) TEMPEST / CRIPPLE
Bonus Attack Damage: 100% → 125%.
Cooldown: 10s → 8s.
(R) DRAGON'S RAGE
Base damage: 175/400/625 → 200/425/650.
(Q) SONIC WAVE / RESONATING STRIKE
Sonic Wave bones Attack Damage: 100% → 105%.
Resonating Strike bonus: 100~200% → 105~210%.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
BASE STATS
Base Attack Damage: 64 → 66.
#2 SAFEGUARD
Cooldown: 15s → 17s.
BASE STATS
Base health regeneration: 9 per 5s → 10.5 per 5s.
DRAGON'S RAGE (ULTIMATE)
Base damage: 150/375/600 → 175/400/625.
#2 SAFEGUARD
Iron Will: Empowers next attack to deal an additional 50/75/100/125 + 80% AP magic damage and gain 35/50/65/80% physical and magic vamp. → Empowers next two attacks to deal an additional 26/39/52/65 + 40% AP magic damage and gain 16/24/32/40% physical and magic vamp.
FLURRY (PASSIVE)
Attack Speed: 50%→ 40%.
DRAGON'S RAGE (ULTIMATE)
Knockback range: 7,5 → 6,75.
#1 SONIC WAVE
Target range: 11 → 10.
Base damage: 60/100/140/180 → 55/90/125/160.
#2 SAFEGUARD
Cooldown: 15/14/13/12s → 15s.
Shield value: 80/160/240/320 → 60/120/180/240.
Damage: 55/100/145/190 → 50/75/100/125.
Physical and magic vamp: 40/60/80/100% → 35/50/65/80%.
LEE SIN's Lore
Wild Rift LEE SIN Video
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