Wild Rift: RYZE Build Guide

LoL Wild Rift: RYZE
LoL Wild Rift: RYZE
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22 Apr 2025
Damage
Toughness
Utility
Difficulty

League of Legends: Wild Rift RYZE, role - Mage. Use the guidelines to take your RYZE Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position RYZE is in the rating table, go to the - Tier List page.

attackdamage 58 (3.5) 
heal 690 (136)
healthregeneration 12 (0.86)
attackspeed 0.75 (0)
mana 340 (60)
mpreg 10 (1)
movementspeed 360 (0)
armor 37 (4.5)
magicresistance 40 (2)
criticalstrike 175 (0)


ARCANE MASTERY
P

(PASSIVE) ARCANE MASTERY

Gains 0% max Mana (10% abilitypower). Ryze's abilities deal additional damage based on his bonus Mana.

OVERLOAD
Q

(Q) OVERLOAD

5s 35/33/31/29

OVERLOAD PassivePassive: Rune Prison and Spell Flux refresh Overload's cooldown and charge a rune for 4 second(s) (max 2 runes).

Magic Blast (Active): Unleashes a blast, dealing 90 magic damage (90/115/140/165 + 50% abilitypower  + 2% bonus mana) to the first enemy hit. If the target has Flux on them, it is consumed, causing Overload to deal 25% increased damage and bounce to nearby enemies with Flux.

Runic Haste (Active)Runic Haste (Active): When two runes are charged, Ryze discharges them, granting himself 30/35/40/45% bonus Movement Speed for 2 second(s).

Deals 40% damage to monsters.

RUNE PRISON
W

(W) RUNE PRISON

10/9.5/9/8.5s 35/50/65/80

Deals 70 magic damage (70/110/150/190 + 65% abilitypower + 4% bonus mana) and slows by 50% for 1.5 second(s).

If the target has Flux, it is consumed, and Rune Prison roots instead of slowing.

SPELL FLUX
E

(E) SPELL FLUX

3.3/3/2.8/2.5s 30/40/50/60

Fires an orb, dealing 80 magic damage (80/120/160/200 + 45% abilitypower + 2% bonus mana) and applying Flux for 4 second(s) to the target and nearby enemies.

If the enemy is already afflicted with Flux, its duration is refreshed, and it spreads further to enemies nearby.

REALM WARP
R

(R) REALM WARP

115/100/85s

Passive: Increases Overload's damage bonus against targets with Flux to 50/75/100%.

Active: Opens a portal to a target location. After 2 second(s), allied champions and minions near the portal are teleported to the location, and they gain 35% Movement Speed for 2 second(s). Ryze's basic ability cooldowns are reset after the teleport.

If Ryze becomes immobilized or crowd controlled by disables such as knock up, knock back, or stun, the portal is canceled.

Build Counters Counter Items Tips Con Game Plan Power Spikes

Mid RYZE Build items and runes

The information below will help you get familiar with the game on the Mid Line RYZE. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Sapphire Crystal Sapphire Crystal. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Sapphire Crystal Wild Rift
Sapphire Crystal

Sapphire Crystal

+100 Max Mana
+5 Ability Haste

Mana Charge: Increases max Mana by 5 every time Mana is spent. Caps at 250 bonus mana. Triggers up to 3 times every 12 seconds. You may only carry one Tear of the Goddess item at a time.

500

Core
Rod of Ages Wild Rift
Rod of Ages

Rod of Ages
Stats grow over time

+250 Max Health
+60 Ability Power
+7% Magic Penetration
+300 Max Mana

Eternity: Restore Mana equal to 15% of the damage taken from champions. Restore Health equal to 20% Mana spent. Capped at 25 Health per cast.
Veteran: Each stack provides 25 Health, 10 Mana and 6 Ability Power, stacking at a rate of 1 every 35 seconds. Max of 10 stacks, providing 250 Health, 100 Mana, and 60 Ability Power.

2800

Rod of Ages TIPS: AP item that gives lots of defensive stats.

Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+45 Move Speed.
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.
Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions.

1400

Archangel's Staff Wild Rift
Archangel's Staff

Archangel's Staff
Converts Mana to Ability Power

+35 Ability Power
+7% Magic Penetration
+500 Max Mana
+20 Ability Haste

Awe: Grants Ability Power equal to 1% max Mana and refunds 25% of all Mana spent.
Mana Charge: Increases max Mana by 15 every time Mana is spent. Caps at 700 bonus Mana, transforming Archangel's Staff into Seraph's Embrace. Triggers up to 3 times every 12 seconds. You may only carry one Tear of the Goddess item at a time.

2950

Archangel's Staff TIPS: Recommended: 1) need a large mana pool for sustained ability usage; 2) want to scale well into the late game with a large amount of AP and mana.

Boots/Enchant
Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+45 Move Speed.
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.
Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions.

1400

Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: Good against assassins and burst damage.

Е
GLP-800 Wild Rift
GLP-800

GLP-800
Damage and slows targets on hit

Frost Bolt (Active): Fire a spray of icy bolts that explode on first enemy hit, dealing magic damage equal to 40–75 plus 20% AP. (30s Cooldown)
Enemies hit are slowed by 90%, decaying to 30% plus 0.035% AP over 2s.

500

GLP-800 TIPS: Periodically releases icy blasts that deal additional magic damage and slow the enemy, further enhancing the control effect.

Е
TIPS: Finally, for your items, you should build Rod of Ages Rod of Ages (Stats grow over time) as your first item, followed by Boots of Mana Boots of Mana (Grants Ability Power, Magic Penetration and Mana Regeneration) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Archangel's Staff Archangel's Staff (Converts Mana to Ability Power).

Maybe now it's time to think about upgrading your boot, invest in Stasis Enchant Stasis Enchant (Turn invulnerable). You may want to replace it with GLP-800 GLP-800 (Damage and slows targets on hit), it all depends on your playstyle and the situation on the battlefield.

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Rod of Ages Wild Rift
Rod of Ages

Rod of Ages
Stats grow over time

+250 Max Health
+60 Ability Power
+7% Magic Penetration
+300 Max Mana

Eternity: Restore Mana equal to 15% of the damage taken from champions. Restore Health equal to 20% Mana spent. Capped at 25 Health per cast.
Veteran: Each stack provides 25 Health, 10 Mana and 6 Ability Power, stacking at a rate of 1 every 35 seconds. Max of 10 stacks, providing 250 Health, 100 Mana, and 60 Ability Power.

2800

Rod of Ages TIPS: AP item that gives lots of defensive stats.

Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+45 Move Speed.
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.
Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions.

1400

Archangel's Staff Wild Rift
Archangel's Staff

Archangel's Staff
Converts Mana to Ability Power

+35 Ability Power
+7% Magic Penetration
+500 Max Mana
+20 Ability Haste

Awe: Grants Ability Power equal to 1% max Mana and refunds 25% of all Mana spent.
Mana Charge: Increases max Mana by 15 every time Mana is spent. Caps at 700 bonus Mana, transforming Archangel's Staff into Seraph's Embrace. Triggers up to 3 times every 12 seconds. You may only carry one Tear of the Goddess item at a time.

2950

Archangel's Staff TIPS: Recommended: 1) need a large mana pool for sustained ability usage; 2) want to scale well into the late game with a large amount of AP and mana.

Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400

Rabadon's Deathcap TIPS: A huge power spike for champions with high AP ratios to increase AP by 20-45% and significantly increase their damage. Most effective against enemy teams that lack magic resistance or have squishy targets.

Malignance Wild Rift
Malignance

Malignance
An item made for Ultimate-centric playstyles

+75 Ability Power
+7% Magic Penetration
+400 Max Mana
+20 Ability Haste

Scorn: Your Ultimate abilities gain 20 Ability Haste.
Hatefog: Damaging a champion with your Ultimate burns the ground beneath them for 3 second(s), dealing magic damage equal to 60 plus 5% AP per second and reducing their Magic Resist by 10. Burn radius increases with damage, reaching maximum radius at 800 damage.

3000

Malignance TIPS: After using your ultimate ability, a scorched earth effect is created beneath the primary enemy target. Enemies within this area take damage and have their magic resistance reduced.

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Frozen Heart Wild Rift
LoL Wild Rift: Cosmic Drive
Kaenic Rookern Wild Rift
Morellonomicon Wild Rift
Psychic Projector Wild Rift
Riftmaker Wild Rift
Oceanid's Trident Wild Rift
LoL Wild Rift Crystalline Reflector
Reduces all nearby enemies Attack Speed
Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400

Rabadon's Deathcap TIPS: A huge power spike for champions with high AP ratios to increase AP by 20-45% and significantly increase their damage. Most effective against enemy teams that lack magic resistance or have squishy targets.

Frozen Heart Wild Rift
Frozen Heart

Frozen Heart
Reduces all nearby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Frozen Heart TIPS: Recommended whenever you need to increase mana usage; reduce enemy attack speed. It's effective against AD champions who rely on basic attacks (Jinx, Tristana, Vayne) or use their abilities frequently (Yasuo, Riven, Zed).

Recommended whenever you need to increase mana usage; reduce enemy attack speed. It's effective against AD champions who rely on basic attacks (Jinx, Tristana, Vayne) or use their abilities frequently (Yasuo, Riven, Zed).
Dealing ability damage grants movement speed
Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400

Rabadon's Deathcap TIPS: A huge power spike for champions with high AP ratios to increase AP by 20-45% and significantly increase their damage. Most effective against enemy teams that lack magic resistance or have squishy targets.

LoL Wild Rift: Cosmic Drive
Cosmic Drive

Cosmic Drive
Dealing ability damage grants movement speed

+75 Ability Power
+7% Magic Penetration
+30 Ability Haste

Hyperdrive: +5% Move Speed.
Spellweaving: Active abilities and empowered attacks grant 30 +70% Ability Haste as Movement Speed after dealing damage to an enemy champion. This Movement Speed decays over 2 seconds.

Each source has an individual 1s cooldown for triggering Spellweaving.
Only Haste from items contributes to Spellweaving's movement speed.

2800

Cosmic Drive TIPS: For champions who rely on AP and movement speed, as help to dodge enemy abilities and position better in fights. It's most effective against champions who have low mobility or are susceptible to crowd control.

For champions who rely on AP and movement speed, as help to dodge enemy abilities and position better in fights. It's most effective against champions who have low mobility or are susceptible to crowd control.
Gains a magic shield when out of combat
Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400

Rabadon's Deathcap TIPS: A huge power spike for champions with high AP ratios to increase AP by 20-45% and significantly increase their damage. Most effective against enemy teams that lack magic resistance or have squishy targets.

Kaenic Rookern Wild Rift
Kaenic Rookern

Kaenic Rookern
Gains a magic shield when out of combat

+350 Max Health
+100% Health Regen
+75 Magic Resistance

Magebane: After not taking magic damage for 12 seconds, gain a magic shield that absorbs damage equal to 70-180 + 10% of max Health.

2800

Kaenic Rookern TIPS: This item gives you a magic shield when you've been out of combat for some time. Good versus heavy AP teams.

This item gives you a magic shield when you've been out of combat for some time. Good versus heavy AP teams.
Magic damage reduces enemy healing
Bandle Fantasy Wild Rift
Bandle Fantasy

Bandle Fantasy
Additional Magic Damage

+80 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste

Flameblossom: Damaging an enemy champion with an active ability spawns a trap at their feet. After a brief delay, the trap deals magic damage equal to 100 plus 15% AP to enemies in it (8 second(s) cooldown per target). If a target is hit by more than one trap set by the same champion within a short duration, traps after the first deal only 20% damage.

3000

Bandle Fantasy TIPS: When dealing damage to enemies with abilities, it creates magical traps near them that explode, dealing magic damage. The damage increases based on the number of enemies hit by the abilities.

Morellonomicon Wild Rift
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

Morellonomicon TIPS: Mage’s grievous wounds option for tackling enemy comps with heavy healing & sustain. Perfect against champions like Soraka, Dr. Mundo & Vladimir.

Mage’s grievous wounds option for tackling enemy comps with heavy healing & sustain. Perfect against champions like Soraka, Dr. Mundo & Vladimir.
Converts bonus Health into Ability Power
Bandle Fantasy Wild Rift
Bandle Fantasy

Bandle Fantasy
Additional Magic Damage

+80 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste

Flameblossom: Damaging an enemy champion with an active ability spawns a trap at their feet. After a brief delay, the trap deals magic damage equal to 100 plus 15% AP to enemies in it (8 second(s) cooldown per target). If a target is hit by more than one trap set by the same champion within a short duration, traps after the first deal only 20% damage.

3000

Bandle Fantasy TIPS: When dealing damage to enemies with abilities, it creates magical traps near them that explode, dealing magic damage. The damage increases based on the number of enemies hit by the abilities.

Psychic Projector Wild Rift
Psychic Projector

Psychic Projector
Converts bonus Health into Ability Power

+300 Max Health
+60 Ability Power
+7% Magic Penetration
+15 Ability Haste

Conversion: Gain Ability Power equal to 4% of bonus Health. Up to 60 Ability Power can be gained this way.
Projection: When taking champion damage, gain a non-tacking shield that absorbs damage equal to 30 + 10% AP+ 5% bonus HPfor 3 seconds (for ranged champions, the shield absorbs damage equal 60% of this value).

Triggered every 3 seconds.

3100

Psychic Projector TIPS: This item will increase the damage of abilities based on your health. It also has useful defensive characteristics and increases survivability. It is perfect for melee champions.

This item will increase the damage of abilities based on your health. It also has useful defensive characteristics and increases survivability. It is perfect for melee champions.
Ramping Damage
Bandle Fantasy Wild Rift
Bandle Fantasy

Bandle Fantasy
Additional Magic Damage

+80 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste

Flameblossom: Damaging an enemy champion with an active ability spawns a trap at their feet. After a brief delay, the trap deals magic damage equal to 100 plus 15% AP to enemies in it (8 second(s) cooldown per target). If a target is hit by more than one trap set by the same champion within a short duration, traps after the first deal only 20% damage.

3000

Bandle Fantasy TIPS: When dealing damage to enemies with abilities, it creates magical traps near them that explode, dealing magic damage. The damage increases based on the number of enemies hit by the abilities.

Riftmaker Wild Rift
Riftmaker

Riftmaker
Ramping Damage

+150 Max Health
+80 Ability Power
+7% Magic Penetration
+15 Ability Haste

Assimilation: +11% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 2.5%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.

3300

Riftmaker TIPS: This item increases damage over time while fighting.

This item increases damage over time while fighting.
Anti-Shielding
Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Oceanid's Trident Wild Rift
Oceanid's Trident

Oceanid's Trident
Anti-Shielding

+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

2600

Oceanid's Trident TIPS: If you're an mage-assassin and the enemy has a lot of shields, pick this item up to make destroying their shields easier.

If you're an mage-assassin and the enemy has a lot of shields, pick this item up to make destroying their shields easier.
Reduce physical damage and deals magic damage back
Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

LoL Wild Rift Crystalline Reflector
Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration

Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% AP + 1% bonus Health to them. Shard durations do not stack.

3000

Crystalline Reflector TIPS: A great item for a mage assassin, it will increase survivability against champions with a physical damage type. It also reflects physical damage back to the attacker as magical damage.

A great item for a mage assassin, it will increase survivability against champions with a physical damage type. It also reflects physical damage back to the attacker as magical damage.

Summoner Spells

If you want to use this RYZE Mid build, you should take Flash Flash (Teleport a short distance) and Ignite Ignite (Ignites target enemy champion, dealing true damageand applying Grievous Wounds for the duration. Grievous Wound reduces the effectiveness of Healing) as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Runes BUILD

For runes, you should pick Phase Rush Phase Rush (Hitting the enemy champion(s) with basic attacks or abilities multiple times grants Movement Speed and Ability Haste.) as your keystone, followed by Nullifying Orb Nullifying Orb (Grants a shield when Health is low.), Bone Plating Bone Plating (Reduces incoming damage.) and Overgrowth Overgrowth (Gains bonus scalable max Health.) in the primary tree, as well as Transcendence Transcendence (Grants more Ability Haste the higher your level is and also returns ability cooldown duration.) in the secondary tree. Below you can see possible options for replacing runes.
Phase Rush Wild Rift

Phase Rush
Mobility, Ability Haste

Using basic attacks or abilities on an enemy champion 3 time(s) within 4s grants Movement Speed and reduces the remaining cooldown of basic abilities by 20%.

Duration: 3s.
Movement Speed bonus: Melee - 40%-60% () | Ranged - 30-50% ().
Ability Haste: 25.

Cooldown: 12s

Phase Rush
Mobility, Ability Haste
Hitting the enemy champion(s) with basic attacks or abilities multiple times grants Movement Speed and Ability Haste.
Nullifying Orb Wild Rift

Nullifying Orb
Shield when low health

If you would take damage from a champion that causes you to fall below 35% of your maximum health, grants a shield that absorbs up to 60-190 () damage for 4s.

Cooldown: 60s

Nullifying Orb
Shield when low health
Grants a shield when Health is low.
Bone Plating Wild Rift

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Bone Plating
Block Combo-damage
Reduces incoming damage.
Overgrowth Wild Rift

Overgrowth
Bonus HP

When 2 minions or 1 monsters are killed nearby, permanently gains 3 max Health. Max Health can be increased indefinitely. Gains a bonus 3% max Health upon reaching 30 stacks.

Overgrowth
Bonus HP
Gains bonus scalable max Health.
Transcendence Wild Rift

Transcendence
CDR

Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 9, after Basic Ability hit the target, reduce 10% the ability's cooldown time.

Cooldown: 8s

Transcendence
CDR
Grants more Ability Haste the higher your level is and also returns ability cooldown duration.

Situational Runes

Сhange
Conqueror
Perseverance
Manaflow Band
Gathering storm
Sudden Impact
Stacking Damage, Vamp
Phase Rush
Phase Rush

Phase Rush
Mobility, Ability Haste

Using basic attacks or abilities on an enemy champion 3 time(s) within 4s grants Movement Speed and reduces the remaining cooldown of basic abilities by 20%.

Duration: 3s.
Movement Speed bonus: Melee - 40%-60% () | Ranged - 30-50% ().
Ability Haste: 25.

Cooldown: 12s

Conqueror
Conqueror

Conqueror
Stacking Damage, Vamp

Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.

Per stack: 2-6 bonus or 3-9 for 6s.

Fully stacked bonus: Melee - 8%, Ranged - 5% bonus Omnivamp .

ConquerorConqueror — Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).
Armor and Magic Resistance, Tenacity
Overgrowth
Overgrowth

Overgrowth
Bonus HP

When 2 minions or 1 monsters are killed nearby, permanently gains 3 max Health. Max Health can be increased indefinitely. Gains a bonus 3% max Health upon reaching 30 stacks.

Perseverance
Perseverance

Perseverance
Armor and Magic Resistance, Tenacity

Gain 10% Tenacity. When immobilized, gain 16-30 Armor and Magic Resistance () for 1.5 seconds. Refresh duration time when immobilized multiple times.

PerseverancePerseverance — Gains Tenacity also gains Armor and Magic Resist when immobilizing.
Mana
Transcendence
Transcendence

Transcendence
CDR

Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 9, after Basic Ability hit the target, reduce 10% the ability's cooldown time.

Cooldown: 8s

Manaflow Band
Manaflow Band

Manaflow Band
Mana

Hitting an enemy champion with and ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Manaflow BandManaflow Band — Increases max Mana when an ability hits an enemy champions.
Increasing AD/AP
Transcendence
Transcendence

Transcendence
CDR

Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 9, after Basic Ability hit the target, reduce 10% the ability's cooldown time.

Cooldown: 8s

Gathering storm
Gathering storm

Gathering storm
Increasing AD/AP

Every 3 minutes, gain increasing Adaptive or . Totaling: 2/5/9/14 or 4/10/18/28 based on game time.

Gathering stormGathering storm — Damage output increases over time.
Bonus Damage
Transcendence
Transcendence

Transcendence
CDR

Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 9, after Basic Ability hit the target, reduce 10% the ability's cooldown time.

Cooldown: 8s

Sudden Impact
Sudden Impact

Sudden Impact
Bonus Damage

Damaging an enemy champion deals a bonus 10-80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s.

The damaging attack/ability gains bonuses at higher levels:
Level 5: Deal an additional 10 true damage.
Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Cooldown: 10s

Sudden ImpactSudden Impact — After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit.

Skills Order

For the skill order, you want to stick with (Q) (E) (W). You can learn more about abilities order at all levels by studying the diagram below.
OVERLOAD

(Q) OVERLOAD

5s 35/33/31/29

OVERLOAD PassivePassive: Rune Prison and Spell Flux refresh Overload's cooldown and charge a rune for 4 second(s) (max 2 runes).

Magic Blast (Active): Unleashes a blast, dealing 90 magic damage (90/115/140/165 + 50% abilitypower  + 2% bonus mana) to the first enemy hit. If the target has Flux on them, it is consumed, causing Overload to deal 25% increased damage and bounce to nearby enemies with Flux.

Runic Haste (Active)Runic Haste (Active): When two runes are charged, Ryze discharges them, granting himself 30/35/40/45% bonus Movement Speed for 2 second(s).

Deals 40% damage to monsters.

(Q) OVERLOAD
















RUNE PRISON

(W) RUNE PRISON

10/9.5/9/8.5s 35/50/65/80

Deals 70 magic damage (70/110/150/190 + 65% abilitypower + 4% bonus mana) and slows by 50% for 1.5 second(s).

If the target has Flux, it is consumed, and Rune Prison roots instead of slowing.

(W) RUNE PRISON
















SPELL FLUX

(E) SPELL FLUX

3.3/3/2.8/2.5s 30/40/50/60

Fires an orb, dealing 80 magic damage (80/120/160/200 + 45% abilitypower + 2% bonus mana) and applying Flux for 4 second(s) to the target and nearby enemies.

If the enemy is already afflicted with Flux, its duration is refreshed, and it spreads further to enemies nearby.

(E) SPELL FLUX
















REALM WARP

(R) REALM WARP

115/100/85s

Passive: Increases Overload's damage bonus against targets with Flux to 50/75/100%.

Active: Opens a portal to a target location. After 2 second(s), allied champions and minions near the portal are teleported to the location, and they gain 35% Movement Speed for 2 second(s). Ryze's basic ability cooldowns are reset after the teleport.

If Ryze becomes immobilized or crowd controlled by disables such as knock up, knock back, or stun, the portal is canceled.

(R) REALM WARP
















Mid RYZE Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Mid RYZE. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

LoL Wild Rift: RYZE

Threats

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Major
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Minor
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There are no champions in this section that threaten {title}.

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There are no champions in this section that threaten {title}.

Synergies

Ideal
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Strong
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Low
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There are no champions in this section that synergies with {title}.

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There are no champions in this section that synergies with {title}.

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There are no champions in this section that synergies with {title}.

Mid RYZE Counter Items

We have prepared a list of items and spells that will help counter Mid RYZE in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Magic Resist

Items with magic resistance can help you to survive against RYZE combo.
Mercury's Treads Wild Rift
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken by 7-12% ().

1350

Spirit Visage Wild Rift
Spirit Visage

Spirit Visage
Increases healing and shielding received

+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste

Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.

2800

Spirit Visage TIPS: It is a strong item to amplify in-build sustain (to increase healing and health regeneration). It's good against magic damage champions who deal sustained damage like Vladimir and Swain; against burst mages like Syndra and Veigar to survive their initial burst and heal up quickly.

Force of Nature Wild Rift
Force of Nature

Force of Nature
Stacking Magic Resist and Move Speed

+350 Max Health
+55 Magic Resistance

Storm: +5% Move Speed.
Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 4 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 25%.

2750

Force of Nature TIPS: Tank item which is recommended in situations where: 1) enemy team has a lot of magic damage; 2) you need increased movement speed. Effective against champions like Syndra, Brand, etc.

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Maw of Malmortius TIPS: Good choice against burst mages like Vex, Syndra, and Annie who can quickly take you down. It's also effective against sustained damage mages like Vladimir and Swain who rely on consistent damage over time.

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: Good against assassins and burst damage.

Е
Quicksilver Enchant Wild Rift
Quicksilver Enchant

Quicksilver Enchant
Dispels crowd control

Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

800

Е
LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Edge of Night TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Cleanse Wild Rift
Cleanse

Cleanse

Removes disables (including spell debuffs) affecting your champion and grants immunity to disables for 0.25 seconds.

Cooldown: 110s

Reduces Mobility

Items that can decrease RYZE mobility.
Exhaust Wild Rift
Exhaust

Exhaust

Exhausts target enemy champion, reducing their Movement Speed by 35% and their damage dealt by 40% for 2.5 seconds.

Cooldown: 100s

LoL Wild Rift: Serylda's Grudge
Serylda’s Grudge

Serylda's Grudge
Armor Penetration (%) and apply slows

+40 Attack Damage
+15 Ability Haste

Last Whisper:  +33% Armor Penetration .
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

3100

Serylda’s Grudge TIPS: There is a need to slow down enemy champions and improve their kiting potential. A good item to build if you want to control the pace of the fight and peel for your team.

Rylai's Crystal Scepter Wild Rift
Rylai's Crystal Scepter

Rylai's Crystal Scepter
Abilities apply slows

+300 Max Health
+65 Ability Power
+7% Magic Penetration

Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

2700

Rylai's Crystal Scepter TIPS: This item will allow you to slow the enemy whenever your abilities deal damage to them. Pick up on champions with lots of AOE.

Iceborn Gauntlet Wild Rift
Iceborn Gauntlet

Iceborn Gauntlet
Attacks create a slowing field

+250 Max Health
+50 Armor
+250 Max Mana
+30 Ability Haste

Spellblade: Using an ability causes your next attack within 10 seconds to deal bonus physical damage equal to (100% base AD + 25% Bonus Armor ) in an area. It also creates an icy field for 2 seconds that slows enemies inside by 30%. Armor increases the size of the icy field. (1.5s Cooldown)

Damage is reduced vs structures.

3100

Iceborn Gauntlet TIPS: Makes you tankier while slowing and dealing damage to enemies.

Mid RYZE Tips

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Mid RYZE Strengths and Weaknesses

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Mid RYZE Strategy and Tactics

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Mid RYZE Power Spikes

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Build Counters Counter Items Tips Con Game Plan Power Spikes

Solo Baron RYZE Build items and runes

The information below will help you get familiar with the game on the Solo Baron Line RYZE. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Sapphire Crystal Sapphire Crystal. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Sapphire Crystal Wild Rift
Sapphire Crystal

Sapphire Crystal

+100 Max Mana
+5 Ability Haste

Mana Charge: Increases max Mana by 5 every time Mana is spent. Caps at 250 bonus mana. Triggers up to 3 times every 12 seconds. You may only carry one Tear of the Goddess item at a time.

500

Core
Rod of Ages Wild Rift
Rod of Ages

Rod of Ages
Stats grow over time

+250 Max Health
+60 Ability Power
+7% Magic Penetration
+300 Max Mana

Eternity: Restore Mana equal to 15% of the damage taken from champions. Restore Health equal to 20% Mana spent. Capped at 25 Health per cast.
Veteran: Each stack provides 25 Health, 10 Mana and 6 Ability Power, stacking at a rate of 1 every 35 seconds. Max of 10 stacks, providing 250 Health, 100 Mana, and 60 Ability Power.

2800

Rod of Ages TIPS: AP item that gives lots of defensive stats.

Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+45 Move Speed.
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.
Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions.

1400

Archangel's Staff Wild Rift
Archangel's Staff

Archangel's Staff
Converts Mana to Ability Power

+35 Ability Power
+7% Magic Penetration
+500 Max Mana
+20 Ability Haste

Awe: Grants Ability Power equal to 1% max Mana and refunds 25% of all Mana spent.
Mana Charge: Increases max Mana by 15 every time Mana is spent. Caps at 700 bonus Mana, transforming Archangel's Staff into Seraph's Embrace. Triggers up to 3 times every 12 seconds. You may only carry one Tear of the Goddess item at a time.

2950

Archangel's Staff TIPS: Recommended: 1) need a large mana pool for sustained ability usage; 2) want to scale well into the late game with a large amount of AP and mana.

Boots/Enchant
Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+45 Move Speed.
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.
Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions.

1400

Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: Good against assassins and burst damage.

Е
GLP-800 Wild Rift
GLP-800

GLP-800
Damage and slows targets on hit

Frost Bolt (Active): Fire a spray of icy bolts that explode on first enemy hit, dealing magic damage equal to 40–75 plus 20% AP. (30s Cooldown)
Enemies hit are slowed by 90%, decaying to 30% plus 0.035% AP over 2s.

500

GLP-800 TIPS: Periodically releases icy blasts that deal additional magic damage and slow the enemy, further enhancing the control effect.

Е
TIPS: Finally, for your items, you should build Rod of Ages Rod of Ages (Stats grow over time) as your first item, followed by Boots of Mana Boots of Mana (Grants Ability Power, Magic Penetration and Mana Regeneration) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Archangel's Staff Archangel's Staff (Converts Mana to Ability Power).

Maybe now it's time to think about upgrading your boot, invest in Stasis Enchant Stasis Enchant (Turn invulnerable). You may want to replace it with GLP-800 GLP-800 (Damage and slows targets on hit), it all depends on your playstyle and the situation on the battlefield.

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Rod of Ages Wild Rift
Rod of Ages

Rod of Ages
Stats grow over time

+250 Max Health
+60 Ability Power
+7% Magic Penetration
+300 Max Mana

Eternity: Restore Mana equal to 15% of the damage taken from champions. Restore Health equal to 20% Mana spent. Capped at 25 Health per cast.
Veteran: Each stack provides 25 Health, 10 Mana and 6 Ability Power, stacking at a rate of 1 every 35 seconds. Max of 10 stacks, providing 250 Health, 100 Mana, and 60 Ability Power.

2800

Rod of Ages TIPS: AP item that gives lots of defensive stats.

Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+45 Move Speed.
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.
Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions.

1400

Archangel's Staff Wild Rift
Archangel's Staff

Archangel's Staff
Converts Mana to Ability Power

+35 Ability Power
+7% Magic Penetration
+500 Max Mana
+20 Ability Haste

Awe: Grants Ability Power equal to 1% max Mana and refunds 25% of all Mana spent.
Mana Charge: Increases max Mana by 15 every time Mana is spent. Caps at 700 bonus Mana, transforming Archangel's Staff into Seraph's Embrace. Triggers up to 3 times every 12 seconds. You may only carry one Tear of the Goddess item at a time.

2950

Archangel's Staff TIPS: Recommended: 1) need a large mana pool for sustained ability usage; 2) want to scale well into the late game with a large amount of AP and mana.

Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400

Rabadon's Deathcap TIPS: A huge power spike for champions with high AP ratios to increase AP by 20-45% and significantly increase their damage. Most effective against enemy teams that lack magic resistance or have squishy targets.

Malignance Wild Rift
Malignance

Malignance
An item made for Ultimate-centric playstyles

+75 Ability Power
+7% Magic Penetration
+400 Max Mana
+20 Ability Haste

Scorn: Your Ultimate abilities gain 20 Ability Haste.
Hatefog: Damaging a champion with your Ultimate burns the ground beneath them for 3 second(s), dealing magic damage equal to 60 plus 5% AP per second and reducing their Magic Resist by 10. Burn radius increases with damage, reaching maximum radius at 800 damage.

3000

Malignance TIPS: After using your ultimate ability, a scorched earth effect is created beneath the primary enemy target. Enemies within this area take damage and have their magic resistance reduced.

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Frozen Heart Wild Rift
LoL Wild Rift: Cosmic Drive
Kaenic Rookern Wild Rift
Morellonomicon Wild Rift
Psychic Projector Wild Rift
Riftmaker Wild Rift
Oceanid's Trident Wild Rift
LoL Wild Rift Crystalline Reflector
Reduces all nearby enemies Attack Speed
Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400

Rabadon's Deathcap TIPS: A huge power spike for champions with high AP ratios to increase AP by 20-45% and significantly increase their damage. Most effective against enemy teams that lack magic resistance or have squishy targets.

Frozen Heart Wild Rift
Frozen Heart

Frozen Heart
Reduces all nearby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Frozen Heart TIPS: Recommended whenever you need to increase mana usage; reduce enemy attack speed. It's effective against AD champions who rely on basic attacks (Jinx, Tristana, Vayne) or use their abilities frequently (Yasuo, Riven, Zed).

Recommended whenever you need to increase mana usage; reduce enemy attack speed. It's effective against AD champions who rely on basic attacks (Jinx, Tristana, Vayne) or use their abilities frequently (Yasuo, Riven, Zed).
Dealing ability damage grants movement speed
Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400

Rabadon's Deathcap TIPS: A huge power spike for champions with high AP ratios to increase AP by 20-45% and significantly increase their damage. Most effective against enemy teams that lack magic resistance or have squishy targets.

LoL Wild Rift: Cosmic Drive
Cosmic Drive

Cosmic Drive
Dealing ability damage grants movement speed

+75 Ability Power
+7% Magic Penetration
+30 Ability Haste

Hyperdrive: +5% Move Speed.
Spellweaving: Active abilities and empowered attacks grant 30 +70% Ability Haste as Movement Speed after dealing damage to an enemy champion. This Movement Speed decays over 2 seconds.

Each source has an individual 1s cooldown for triggering Spellweaving.
Only Haste from items contributes to Spellweaving's movement speed.

2800

Cosmic Drive TIPS: For champions who rely on AP and movement speed, as help to dodge enemy abilities and position better in fights. It's most effective against champions who have low mobility or are susceptible to crowd control.

For champions who rely on AP and movement speed, as help to dodge enemy abilities and position better in fights. It's most effective against champions who have low mobility or are susceptible to crowd control.
Gains a magic shield when out of combat
Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400

Rabadon's Deathcap TIPS: A huge power spike for champions with high AP ratios to increase AP by 20-45% and significantly increase their damage. Most effective against enemy teams that lack magic resistance or have squishy targets.

Kaenic Rookern Wild Rift
Kaenic Rookern

Kaenic Rookern
Gains a magic shield when out of combat

+350 Max Health
+100% Health Regen
+75 Magic Resistance

Magebane: After not taking magic damage for 12 seconds, gain a magic shield that absorbs damage equal to 70-180 + 10% of max Health.

2800

Kaenic Rookern TIPS: This item gives you a magic shield when you've been out of combat for some time. Good versus heavy AP teams.

This item gives you a magic shield when you've been out of combat for some time. Good versus heavy AP teams.
Magic damage reduces enemy healing
Bandle Fantasy Wild Rift
Bandle Fantasy

Bandle Fantasy
Additional Magic Damage

+80 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste

Flameblossom: Damaging an enemy champion with an active ability spawns a trap at their feet. After a brief delay, the trap deals magic damage equal to 100 plus 15% AP to enemies in it (8 second(s) cooldown per target). If a target is hit by more than one trap set by the same champion within a short duration, traps after the first deal only 20% damage.

3000

Bandle Fantasy TIPS: When dealing damage to enemies with abilities, it creates magical traps near them that explode, dealing magic damage. The damage increases based on the number of enemies hit by the abilities.

Morellonomicon Wild Rift
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

Morellonomicon TIPS: Mage’s grievous wounds option for tackling enemy comps with heavy healing & sustain. Perfect against champions like Soraka, Dr. Mundo & Vladimir.

Mage’s grievous wounds option for tackling enemy comps with heavy healing & sustain. Perfect against champions like Soraka, Dr. Mundo & Vladimir.
Converts bonus Health into Ability Power
Bandle Fantasy Wild Rift
Bandle Fantasy

Bandle Fantasy
Additional Magic Damage

+80 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste

Flameblossom: Damaging an enemy champion with an active ability spawns a trap at their feet. After a brief delay, the trap deals magic damage equal to 100 plus 15% AP to enemies in it (8 second(s) cooldown per target). If a target is hit by more than one trap set by the same champion within a short duration, traps after the first deal only 20% damage.

3000

Bandle Fantasy TIPS: When dealing damage to enemies with abilities, it creates magical traps near them that explode, dealing magic damage. The damage increases based on the number of enemies hit by the abilities.

Psychic Projector Wild Rift
Psychic Projector

Psychic Projector
Converts bonus Health into Ability Power

+300 Max Health
+60 Ability Power
+7% Magic Penetration
+15 Ability Haste

Conversion: Gain Ability Power equal to 4% of bonus Health. Up to 60 Ability Power can be gained this way.
Projection: When taking champion damage, gain a non-tacking shield that absorbs damage equal to 30 + 10% AP+ 5% bonus HPfor 3 seconds (for ranged champions, the shield absorbs damage equal 60% of this value).

Triggered every 3 seconds.

3100

Psychic Projector TIPS: This item will increase the damage of abilities based on your health. It also has useful defensive characteristics and increases survivability. It is perfect for melee champions.

This item will increase the damage of abilities based on your health. It also has useful defensive characteristics and increases survivability. It is perfect for melee champions.
Ramping Damage
Bandle Fantasy Wild Rift
Bandle Fantasy

Bandle Fantasy
Additional Magic Damage

+80 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste

Flameblossom: Damaging an enemy champion with an active ability spawns a trap at their feet. After a brief delay, the trap deals magic damage equal to 100 plus 15% AP to enemies in it (8 second(s) cooldown per target). If a target is hit by more than one trap set by the same champion within a short duration, traps after the first deal only 20% damage.

3000

Bandle Fantasy TIPS: When dealing damage to enemies with abilities, it creates magical traps near them that explode, dealing magic damage. The damage increases based on the number of enemies hit by the abilities.

Riftmaker Wild Rift
Riftmaker

Riftmaker
Ramping Damage

+150 Max Health
+80 Ability Power
+7% Magic Penetration
+15 Ability Haste

Assimilation: +11% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 2.5%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.

3300

Riftmaker TIPS: This item increases damage over time while fighting.

This item increases damage over time while fighting.
Anti-Shielding
Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Oceanid's Trident Wild Rift
Oceanid's Trident

Oceanid's Trident
Anti-Shielding

+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

2600

Oceanid's Trident TIPS: If you're an mage-assassin and the enemy has a lot of shields, pick this item up to make destroying their shields easier.

If you're an mage-assassin and the enemy has a lot of shields, pick this item up to make destroying their shields easier.
Reduce physical damage and deals magic damage back
Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

LoL Wild Rift Crystalline Reflector
Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration

Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% AP + 1% bonus Health to them. Shard durations do not stack.

3000

Crystalline Reflector TIPS: A great item for a mage assassin, it will increase survivability against champions with a physical damage type. It also reflects physical damage back to the attacker as magical damage.

A great item for a mage assassin, it will increase survivability against champions with a physical damage type. It also reflects physical damage back to the attacker as magical damage.

Summoner Spells

If you want to use this RYZE Solo Baron build, you should take Flash Flash (Teleport a short distance) and Ignite Ignite (Ignites target enemy champion, dealing true damageand applying Grievous Wounds for the duration. Grievous Wound reduces the effectiveness of Healing) as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Runes BUILD

For runes, you should pick Phase Rush Phase Rush (Hitting the enemy champion(s) with basic attacks or abilities multiple times grants Movement Speed and Ability Haste.) as your keystone, followed by Gathering storm Gathering storm (Damage output increases over time.), Coup de Grace Coup de Grace (Increases damage dealt to enemy champions with low Health.) and Legend: Bloodline Legend: Bloodline (Gains Omnivamp.) in the primary tree, as well as Bone Plating Bone Plating (Reduces incoming damage.) in the secondary tree. Below you can see possible options for replacing runes.
Phase Rush Wild Rift

Phase Rush
Mobility, Ability Haste

Using basic attacks or abilities on an enemy champion 3 time(s) within 4s grants Movement Speed and reduces the remaining cooldown of basic abilities by 20%.

Duration: 3s.
Movement Speed bonus: Melee - 40%-60% () | Ranged - 30-50% ().
Ability Haste: 25.

Cooldown: 12s

Phase Rush
Mobility, Ability Haste
Hitting the enemy champion(s) with basic attacks or abilities multiple times grants Movement Speed and Ability Haste.
Gathering storm Wild Rift

Gathering storm
Increasing AD/AP

Every 3 minutes, gain increasing Adaptive or . Totaling: 2/5/9/14 or 4/10/18/28 based on game time.

Gathering storm
Increasing AD/AP
Damage output increases over time.
Coup de Grace Wild Rift

Coup de Grace
Bonus Damage

When an enemy champion has less than 40% Health, deals 8% bonus adaptive damage.

Coup de Grace
Bonus Damage
Increases damage dealt to enemy champions with low Health.
Legend: Bloodline Wild rift

Legend: Bloodline
Omnivamp

Gains 1% Omnivamp . Takedown monsters, enemy champions, or minions to gain up to an additional 7% Omnivamp .

Legend: Bloodline
Omnivamp
Gains Omnivamp.
Bone Plating Wild Rift

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Bone Plating
Block Combo-damage
Reduces incoming damage.

Situational Runes

Сhange
Conqueror
Giant Slayer
Legend: Tenacity
Demolish
Transcendence
Sudden Impact
Stacking Damage, Vamp
Phase Rush
Phase Rush

Phase Rush
Mobility, Ability Haste

Using basic attacks or abilities on an enemy champion 3 time(s) within 4s grants Movement Speed and reduces the remaining cooldown of basic abilities by 20%.

Duration: 3s.
Movement Speed bonus: Melee - 40%-60% () | Ranged - 30-50% ().
Ability Haste: 25.

Cooldown: 12s

Conqueror
Conqueror

Conqueror
Stacking Damage, Vamp

Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.

Per stack: 2-6 bonus or 3-9 for 6s.

Fully stacked bonus: Melee - 8%, Ranged - 5% bonus Omnivamp .

ConquerorConqueror — Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).
Takedown high health champions
Coup de Grace
Coup de Grace

Coup de Grace
Bonus Damage

When an enemy champion has less than 40% Health, deals 8% bonus adaptive damage.

Giant Slayer
Giant Slayer

Giant Slayer
Takedown high health champions

Deal bonus damage based on the enemy champion’s bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.

Giant SlayerGiant Slayer — Deals more damage to an enemy champions the more bonus Health they have.
Tenacity, Slow Resist
Legend: Bloodline
Legend: Bloodline

Legend: Bloodline
Omnivamp

Gains 1% Omnivamp . Takedown monsters, enemy champions, or minions to gain up to an additional 7% Omnivamp .

Legend: Tenacity
Legend: Tenacity

Legend: Tenacity
Tenacity, Slow Resist

Gains 3% Tenacity and 3% Slow Resist. Takedown monsters, enemy champions, or minions to gain up to an additional 15% Tenacity and 20% Slow Resist.

Legend: TenacityLegend: Tenacity — Gains Tenacity and Slow Resist.
Destroy Turrets
Bone Plating
Bone Plating

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Demolish
Demolish

Demolish
Destroy Turrets

When within 5.5 range of the enemy turret, gain a charge every 0.5 seconds, up to 6 times. When fully charged, your next basic attack against the turret deals an additional (200 + 30% max ) Physical Damage.

Cooldown: 30s

DemolishDemolish — Automatically charges up when you are near turrets. Once fully charged, your next attack deals massive amounts of damage to turrets.
CDR
Bone Plating
Bone Plating

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Transcendence
Transcendence

Transcendence
CDR

Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 9, after Basic Ability hit the target, reduce 10% the ability's cooldown time.

Cooldown: 8s

TranscendenceTranscendence — Grants more Ability Haste the higher your level is and also returns ability cooldown duration.
Bonus Damage
Transcendence
Transcendence

Transcendence
CDR

Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 9, after Basic Ability hit the target, reduce 10% the ability's cooldown time.

Cooldown: 8s

Sudden Impact
Sudden Impact

Sudden Impact
Bonus Damage

Damaging an enemy champion deals a bonus 10-80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s.

The damaging attack/ability gains bonuses at higher levels:
Level 5: Deal an additional 10 true damage.
Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Cooldown: 10s

Sudden ImpactSudden Impact — After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit.

Skills Order

For the skill order, you want to stick with (Q) (E) (W). You can learn more about abilities order at all levels by studying the diagram below.
OVERLOAD

(Q) OVERLOAD

5s 35/33/31/29

OVERLOAD PassivePassive: Rune Prison and Spell Flux refresh Overload's cooldown and charge a rune for 4 second(s) (max 2 runes).

Magic Blast (Active): Unleashes a blast, dealing 90 magic damage (90/115/140/165 + 50% abilitypower  + 2% bonus mana) to the first enemy hit. If the target has Flux on them, it is consumed, causing Overload to deal 25% increased damage and bounce to nearby enemies with Flux.

Runic Haste (Active)Runic Haste (Active): When two runes are charged, Ryze discharges them, granting himself 30/35/40/45% bonus Movement Speed for 2 second(s).

Deals 40% damage to monsters.

(Q) OVERLOAD
















RUNE PRISON

(W) RUNE PRISON

10/9.5/9/8.5s 35/50/65/80

Deals 70 magic damage (70/110/150/190 + 65% abilitypower + 4% bonus mana) and slows by 50% for 1.5 second(s).

If the target has Flux, it is consumed, and Rune Prison roots instead of slowing.

(W) RUNE PRISON
















SPELL FLUX

(E) SPELL FLUX

3.3/3/2.8/2.5s 30/40/50/60

Fires an orb, dealing 80 magic damage (80/120/160/200 + 45% abilitypower + 2% bonus mana) and applying Flux for 4 second(s) to the target and nearby enemies.

If the enemy is already afflicted with Flux, its duration is refreshed, and it spreads further to enemies nearby.

(E) SPELL FLUX
















REALM WARP

(R) REALM WARP

115/100/85s

Passive: Increases Overload's damage bonus against targets with Flux to 50/75/100%.

Active: Opens a portal to a target location. After 2 second(s), allied champions and minions near the portal are teleported to the location, and they gain 35% Movement Speed for 2 second(s). Ryze's basic ability cooldowns are reset after the teleport.

If Ryze becomes immobilized or crowd controlled by disables such as knock up, knock back, or stun, the portal is canceled.

(R) REALM WARP
















Solo Baron RYZE Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Solo Baron RYZE. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

LoL Wild Rift: RYZE

Threats

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Synergies

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Strong
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Solo Baron RYZE Counter Items

We have prepared a list of items and spells that will help counter Solo Baron RYZE in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Magic Resist

Items with magic resistance can help you to survive against RYZE combo.
Mercury's Treads Wild Rift
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken by 7-12% ().

1350

Spirit Visage Wild Rift
Spirit Visage

Spirit Visage
Increases healing and shielding received

+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste

Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.

2800

Spirit Visage TIPS: It is a strong item to amplify in-build sustain (to increase healing and health regeneration). It's good against magic damage champions who deal sustained damage like Vladimir and Swain; against burst mages like Syndra and Veigar to survive their initial burst and heal up quickly.

Force of Nature Wild Rift
Force of Nature

Force of Nature
Stacking Magic Resist and Move Speed

+350 Max Health
+55 Magic Resistance

Storm: +5% Move Speed.
Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 4 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 25%.

2750

Force of Nature TIPS: Tank item which is recommended in situations where: 1) enemy team has a lot of magic damage; 2) you need increased movement speed. Effective against champions like Syndra, Brand, etc.

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Maw of Malmortius TIPS: Good choice against burst mages like Vex, Syndra, and Annie who can quickly take you down. It's also effective against sustained damage mages like Vladimir and Swain who rely on consistent damage over time.

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: Good against assassins and burst damage.

Е
Quicksilver Enchant Wild Rift
Quicksilver Enchant

Quicksilver Enchant
Dispels crowd control

Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

800

Е
LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Edge of Night TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Cleanse Wild Rift
Cleanse

Cleanse

Removes disables (including spell debuffs) affecting your champion and grants immunity to disables for 0.25 seconds.

Cooldown: 110s

Reduces Mobility

Items that can decrease RYZE mobility.
Exhaust Wild Rift
Exhaust

Exhaust

Exhausts target enemy champion, reducing their Movement Speed by 35% and their damage dealt by 40% for 2.5 seconds.

Cooldown: 100s

LoL Wild Rift: Serylda's Grudge
Serylda’s Grudge

Serylda's Grudge
Armor Penetration (%) and apply slows

+40 Attack Damage
+15 Ability Haste

Last Whisper:  +33% Armor Penetration .
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

3100

Serylda’s Grudge TIPS: There is a need to slow down enemy champions and improve their kiting potential. A good item to build if you want to control the pace of the fight and peel for your team.

Rylai's Crystal Scepter Wild Rift
Rylai's Crystal Scepter

Rylai's Crystal Scepter
Abilities apply slows

+300 Max Health
+65 Ability Power
+7% Magic Penetration

Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

2700

Rylai's Crystal Scepter TIPS: This item will allow you to slow the enemy whenever your abilities deal damage to them. Pick up on champions with lots of AOE.

Iceborn Gauntlet Wild Rift
Iceborn Gauntlet

Iceborn Gauntlet
Attacks create a slowing field

+250 Max Health
+50 Armor
+250 Max Mana
+30 Ability Haste

Spellblade: Using an ability causes your next attack within 10 seconds to deal bonus physical damage equal to (100% base AD + 25% Bonus Armor ) in an area. It also creates an icy field for 2 seconds that slows enemies inside by 30%. Armor increases the size of the icy field. (1.5s Cooldown)

Damage is reduced vs structures.

3100

Iceborn Gauntlet TIPS: Makes you tankier while slowing and dealing damage to enemies.

Solo Baron RYZE Tips

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Solo Baron RYZE Strengths and Weaknesses

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Solo Baron RYZE Strategy and Tactics

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Solo Baron RYZE Power Spikes

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Wild Rift RYZE Ability and Tips

ARCANE MASTERYARCANE MASTERY
P
OVERLOADOVERLOAD
Q
RUNE PRISONRUNE PRISON
W
SPELL FLUXSPELL FLUX
E
REALM WARPREALM WARP
R

(PASSIVE) ARCANE MASTERY

ARCANE MASTERY

Gains 0% max Mana (10% abilitypower). Ryze's abilities deal additional damage based on his bonus Mana.

Ability Tips

Coming soon..

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Video

(Q) OVERLOAD

OVERLOAD

5s 35/33/31/29

OVERLOAD PassivePassive: Rune Prison and Spell Flux refresh Overload's cooldown and charge a rune for 4 second(s) (max 2 runes).

Magic Blast (Active): Unleashes a blast, dealing 90 magic damage (90/115/140/165 + 50% abilitypower  + 2% bonus mana) to the first enemy hit. If the target has Flux on them, it is consumed, causing Overload to deal 25% increased damage and bounce to nearby enemies with Flux.

Runic Haste (Active)Runic Haste (Active): When two runes are charged, Ryze discharges them, granting himself 30/35/40/45% bonus Movement Speed for 2 second(s).

Deals 40% damage to monsters.

Ability Tips

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(W) RUNE PRISON

RUNE PRISON

10/9.5/9/8.5s 35/50/65/80

Deals 70 magic damage (70/110/150/190 + 65% abilitypower + 4% bonus mana) and slows by 50% for 1.5 second(s).

If the target has Flux, it is consumed, and Rune Prison roots instead of slowing.

Ability Tips

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Video

(E) SPELL FLUX

SPELL FLUX

3.3/3/2.8/2.5s 30/40/50/60

Fires an orb, dealing 80 magic damage (80/120/160/200 + 45% abilitypower + 2% bonus mana) and applying Flux for 4 second(s) to the target and nearby enemies.

If the enemy is already afflicted with Flux, its duration is refreshed, and it spreads further to enemies nearby.

Ability Tips

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Video

(R) REALM WARP

REALM WARP

115/100/85s

Passive: Increases Overload's damage bonus against targets with Flux to 50/75/100%.

Active: Opens a portal to a target location. After 2 second(s), allied champions and minions near the portal are teleported to the location, and they gain 35% Movement Speed for 2 second(s). Ryze's basic ability cooldowns are reset after the teleport.

If Ryze becomes immobilized or crowd controlled by disables such as knock up, knock back, or stun, the portal is canceled.

Ability Tips

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Wild Rift RYZE Skills Combo

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Wild Rift RYZE Video

Watch here!

Widely considered one of the most adept sorcerers on Runeterra, Ryze is an ancient, hard-bitten archmage with an impossibly heavy burden to bear. Armed with immense arcane power and a boundless constitution, he tirelessly hunts for World Runes—fragments of the raw magic that once shaped the world from nothingness. He must retrieve these artifacts before they fall into the wrong hands, for Ryze understands the horrors they could unleash on Runeterra.

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