Wild Rift: NIDALEE Build Guide

LoL Wild Rift: NIDALEE
SP
31
13 009
14 Nov 2025
Damage
Toughness
Utility
Difficulty

League of Legends: Wild Rift NIDALEE, role - Assassin / Mage. Use the guidelines to take your NIDALEE Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position NIDALEE is in the rating table, go to the - Tier List page.

attackdamage 58 (3) 
heal 660 (128)
healthregeneration 8 (0.65)
attackspeed 0.80 (0.015)
mana 420 (50)
mpreg 34 (1)
movementspeed 350 (0)
armor 46 (5.5)
magicresistance 40 (2)
criticalstrike 175 (0)


PROWL
P

(PASSIVE) PROWL

Starts with a rank in Aspect of the Cougar.

Queen of the Jungle: Gains 15% Movement Speed in brush, increased to 30% while moving toward enemy champions. This bonus persists for 2 second(s) after leaving brush.

Hunter's Mark: Hitting champions or monsters with Javelin Toss or Bushwhack marks them as Hunted for 4 second(s). While an enemy is Hunted, they are revealed and Nidalee gains 15% Movement Speed, increased to 30% while moving toward the Hunted enemy.

The two Movement Speed bonuses stack, with a total cap of 30%.

JAVELIN TOSS
Q

(Q) JAVELIN TOSS

5s 50/55/60/65

Throws her javelin, dealing 90 magic damage (90/120/150/180 + 50% abilitypower), increased up to 225 magic damage (225/300/375/450 + 125% abilitypower) based on distance flown.

TAKEDOWN (Q) TAKEDOWN

cooldownreduction 5s

Nidalee's next attack deals 59 magic damage (15 + 75% attackdamage + 40% abilitypower), increased by 1% per 1% of the target's missing Health. If the enemy is Hunted, deals 30% increased damage.

BUSHWHACK
W

(W) BUSHWHACK

12/11/10/9s 30/35/40/45

Places an invisible trap for 10 seconds. When an enemy walks over it, they are revealed and dealt 10 magic damage (10/20/30/40 + 4% abilitypower) per second for 4 seconds. 4 traps (perlevel) may be active at once.

POUNCE (W) POUNCE

cooldownreduction 5s

Pounces toward a target location, dealing 80 magic damage (80 + 40% bonus attackdamage + 25% abilitypower) to enemies in the area she lands. Killing an enemy in Cougar Form or using this ability on a Hunted target reduces its cooldown to 2 second(s).

PRIMAL SURGE
E

(E) PRIMAL SURGE

12s 50/55/60/65

Restores 40 Health (40/70/100/130 + 30% abilitypower) to a target, increased up to 80 Health (80/140/200/260 + 60% abilitypower) based on their missing Healt, and grants them 30/40/50/60% Attack Speed for 7 seconds.

SWIPE (E) SWIPE

cooldownreduction 5s

Claws at enemies in front of her, dealing 80 magic damage (80 + 70% bonus attackdamage + 40% abilitypower).

ASPECT OF THE COUGAR
R

(R) ASPECT OF THE COUGAR

3s

Human Form (Active): Transforms into Cougar Form, gaining melee attacks and replacing her active abilities.
Passive: While in Human Form, applying Hunted refreshes this ability's cooldown.

Cougar FormCougar Form (Active): Transforms into Human Form, gaining ranged attacks and replacing her active abilities.
Passive: While in Cougar Form, Nidalee's basic ability damage scales with this ability's rank, and she gains 3 bonus Armor and Magic Resist (2 + (1x perlevel) + 2.5% abilitypower).

Build Counters Counter Items Tips Con Game Plan Power Spikes Jungle Path

Jungle NIDALEE Build items and runes

The information below will help you get familiar with the game on the Jungle Line NIDALEE. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Amplifying Tome Amplifying Tome. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Wild Rift Items: Amplifying Tome
Amplifying Tome

Amplifying Tome

+25 Ability Power

500

Core
Wild Rift Items: Lich Bane
Lich Bane

Lich Bane
Attacks deal bonus damage aster ability casts

+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Bane: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus magic damage equal to 75% base AD + 50% AP . (1.5s Cooldown) Damage is reduced vs structures.

2950

Lich Bane TIPS: This item is perfect for mages and champions who deal both magic and physical damage. It provides bonuses to ability power, magic penetration, and ability haste, helping to increase damage and the frequency of ability usage. The "Spellblade" effect allows you to deal bonus magic damage with your next attack after using an ability, adding burst damage and helping to quickly take down squishy enemies. This item is especially effective against champions with low magic resistance, such as AD carries, mages, and assassins, who are vulnerable to high magic damage.

Wild Rift Items: Boots of Mana
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+45 Ability Power
+150% Mana Regeneration
+45 Move Speed.

Magic Break:  +8% Magic Penetration.
Equilibrium: Champions without Mana gain 75% bonus health Regen.
Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions.

1400

Boots of Mana TIPS: These boots boost your ability power, mana regeneration, and movement speed. The “Magic Break” passive grants extra magic penetration for more potent spells against resistances. “Big Bully” speeds up waveclear by dealing bonus damage to minions with attacks and abilities. The new “Equilibrium” passive gives champions without mana a strong health regeneration boost, enhancing their survivability in prolonged engagements. — A great pick for mage mid laners and supports who need frequent spellcasting, wave control, mobility, and added staying power.

Wild Rift Items: Yordle Infinity Orb
Yordle Infinity Orb

Yordle Infinity Orb
Abilities deal bonus damage

+80 Ability Power
+7% Magic Penetration

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.
Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 () plus 10% to nearby enemies.

2900

Yordle Infinity Orb TIPS: This item is ideal for mages and assassins looking to boost execution damage and mobility. It grants magic penetration and adds critical strike damage against weakened targets, enabling reliable finishers. Following a kill under this effect, a lightning bolt strikes, damaging nearby enemies—perfect for cleaning up in teamfights.

Boots/Enchant
Wild Rift Items: Boots of Mana
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+45 Ability Power
+150% Mana Regeneration
+45 Move Speed.

Magic Break:  +8% Magic Penetration.
Equilibrium: Champions without Mana gain 75% bonus health Regen.
Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions.

1400

Boots of Mana TIPS: These boots boost your ability power, mana regeneration, and movement speed. The “Magic Break” passive grants extra magic penetration for more potent spells against resistances. “Big Bully” speeds up waveclear by dealing bonus damage to minions with attacks and abilities. The new “Equilibrium” passive gives champions without mana a strong health regeneration boost, enhancing their survivability in prolonged engagements. — A great pick for mage mid laners and supports who need frequent spellcasting, wave control, mobility, and added staying power.

Wild Rift Items: Stasis Enchant
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: This Enchant renders you invulnerable and untargetable for 2.5 s, but prevents movement, attacks, and ability or item use. Perfect for surviving critical moments against assassins and high burst damage.

Е
Wild Rift Items: Protobelt Enchant
Protobelt Enchant

Protobelt Enchant
Small dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. and reducing the target's Magic Resistance by 15% for 3s. After cast, gain 20% Movement Speed thatdecays over 3s. (50s Cooldown)
If champions or monsters are hit by more than one missile, missiles after the first will deal only 10% damage.

500

Protobelt Enchant TIPS: This enchant grants a forward dash followed by a burst of missiles that deal magic damage and briefly weaken the target’s magic resistance. After casting, you gain a temporary movement speed boost for continued pursuit or escape.

Е
TIPS: Finally, for your items, you should build Lich Bane Lich Bane (Attacks deal bonus damage aster ability casts) as your first item, followed by Boots of Mana Boots of Mana (Grants Ability Power, Magic Penetration and Mana Regeneration) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Yordle Infinity Orb Yordle Infinity Orb (Abilities deal bonus damage).

Maybe now it's time to think about upgrading your boot, invest in Stasis Enchant Stasis Enchant (Turn invulnerable). You may want to replace it with Protobelt Enchant Protobelt Enchant (Small dash), it all depends on your playstyle and the situation on the battlefield.

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Wild Rift Items: Lich Bane
Lich Bane

Lich Bane
Attacks deal bonus damage aster ability casts

+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Bane: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus magic damage equal to 75% base AD + 50% AP . (1.5s Cooldown) Damage is reduced vs structures.

2950

Lich Bane TIPS: This item is perfect for mages and champions who deal both magic and physical damage. It provides bonuses to ability power, magic penetration, and ability haste, helping to increase damage and the frequency of ability usage. The "Spellblade" effect allows you to deal bonus magic damage with your next attack after using an ability, adding burst damage and helping to quickly take down squishy enemies. This item is especially effective against champions with low magic resistance, such as AD carries, mages, and assassins, who are vulnerable to high magic damage.

Wild Rift Items: Boots of Mana
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+45 Ability Power
+150% Mana Regeneration
+45 Move Speed.

Magic Break:  +8% Magic Penetration.
Equilibrium: Champions without Mana gain 75% bonus health Regen.
Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions.

1400

Boots of Mana TIPS: These boots boost your ability power, mana regeneration, and movement speed. The “Magic Break” passive grants extra magic penetration for more potent spells against resistances. “Big Bully” speeds up waveclear by dealing bonus damage to minions with attacks and abilities. The new “Equilibrium” passive gives champions without mana a strong health regeneration boost, enhancing their survivability in prolonged engagements. — A great pick for mage mid laners and supports who need frequent spellcasting, wave control, mobility, and added staying power.

Wild Rift Items: Yordle Infinity Orb
Yordle Infinity Orb

Yordle Infinity Orb
Abilities deal bonus damage

+80 Ability Power
+7% Magic Penetration

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.
Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 () plus 10% to nearby enemies.

2900

Yordle Infinity Orb TIPS: This item is ideal for mages and assassins looking to boost execution damage and mobility. It grants magic penetration and adds critical strike damage against weakened targets, enabling reliable finishers. Following a kill under this effect, a lightning bolt strikes, damaging nearby enemies—perfect for cleaning up in teamfights.

Wild Rift Items: Rabadon's Deathcap
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400

Rabadon's Deathcap TIPS: This item is perfect for mages who rely on high ability power ratios and want to significantly increase their damage output. It provides a huge bonus to ability power and magic penetration. The "Overkill" effect increases your ability power by 20-45%, depending on the level, significantly enhancing your magical abilities and attacks. This item is especially useful against enemy teams that lack magic resistance or have squishy targets, as it allows you to significantly boost your damage and deal massive magic damage.

Wild Rift Items: Yorlde Liandry's Torment
Yorlde Liandry's Torment

Yorlde Liandry's Torment
Abilities deal bonus damage

+250 Max Health
+75 Ability Power
+7% Magic Penetration

Torment: Damaging abilities or empowered attacks deal 0.3-2.75% () of the target's max Health as bonus magic damage over 3 seconds.
Infernal Agony: Every 4 seconds, Torment detonates, dealing true damage equal to 20 plus 4% to the target.

3000

Yorlde Liandry's Torment TIPS: This item enhances your abilities with a damage-over-time effect that scales off the target’s health, allowing you to wear down tanky opponents over an extended skirmish. Periodically, the torment detonates for a burst of true damage to finish off weakened foes. — Perfect for mages who want to drag out engagements, shred through frontline tanks, and execute them with true damage.

Wild Rift Items: Crown of the Shattered Queen
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: This item is perfect for champions who need both defense and offense. It provides bonuses to ability power, magic penetration, maximum mana, and ability haste. The "Safeguard" effect grants a spell shield that blocks the next enemy ability and reduces incoming damage by 40% for 1 second. "Poise" increases your ability power while safeguarded and reduces the cooldown of Safeguard by 4 seconds when you deal magic damage using an active ability. This item is especially useful for champions who need to protect themselves from crowd control while engaging in fights, particularly against champions with key abilities that can be blocked, such as Ashe, Lux, or Morgana.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Wild Rift Items: Morellonomicon
Wild Rift Items: Horizon Focus
Wild Rift Items: Crystalline Reflector
Wild Rift Items: Oceanid's Trident
Magic damage reduces enemy healing
Wild Rift Items: Crown of the Shattered Queen
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: This item is perfect for champions who need both defense and offense. It provides bonuses to ability power, magic penetration, maximum mana, and ability haste. The "Safeguard" effect grants a spell shield that blocks the next enemy ability and reduces incoming damage by 40% for 1 second. "Poise" increases your ability power while safeguarded and reduces the cooldown of Safeguard by 4 seconds when you deal magic damage using an active ability. This item is especially useful for champions who need to protect themselves from crowd control while engaging in fights, particularly against champions with key abilities that can be blocked, such as Ashe, Lux, or Morgana.

Wild Rift Items: Morellonomicon
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

Morellonomicon TIPS: This item is perfect for mages who need to reduce the effectiveness of healing and regeneration on enemies. It provides bonuses to maximum health, ability power, magic penetration, and ability haste. The "Affliction" effect applies Grievous Wounds on enemy champions when you deal magic damage, reducing their healing and regeneration effectiveness by 50% for 3 seconds. This item is especially useful against champions who rely on healing, such as Soraka, Dr. Mundo, and Vladimir.

Morellonomicon Morellonomicon — This item is perfect for mages who need to reduce the effectiveness of healing and regeneration on enemies. It provides bonuses to maximum health, ability power, magic penetration, and ability haste. The "Affliction" effect applies Grievous Wounds on enemy champions when you deal magic damage, reducing their healing and regeneration effectiveness by 50% for 3 seconds. This item is especially useful against champions who rely on healing, such as Soraka, Dr. Mundo, and Vladimir.
Deals bonus damage to marked targets
Wild Rift Items: Crown of the Shattered Queen
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: This item is perfect for champions who need both defense and offense. It provides bonuses to ability power, magic penetration, maximum mana, and ability haste. The "Safeguard" effect grants a spell shield that blocks the next enemy ability and reduces incoming damage by 40% for 1 second. "Poise" increases your ability power while safeguarded and reduces the cooldown of Safeguard by 4 seconds when you deal magic damage using an active ability. This item is especially useful for champions who need to protect themselves from crowd control while engaging in fights, particularly against champions with key abilities that can be blocked, such as Ashe, Lux, or Morgana.

Wild Rift Items: Horizon Focus
Horizon Focus

Horizon Focus
Deals bonus damage to marked targets

+90 Ability Power
+7% Magic Penetration
+20 Ability Haste

Hypershot: Damaging an enemy champion with an ability from 600 units away reveals them for 8 seconds and increases damage dealt to them by 12%.
Focus: When Hypershot is triggered, it reveals all enemy champions within 1,200 units of the target for 3s. (12s Cooldown)

3100

Horizon Focus TIPS: This item is perfect for mages who rely on long-range damage and want to increase their damage to enemies from a distance. It provides bonuses to ability power, magic penetration, and ability haste, helping you deal more damage and use your abilities more quickly. The "Hypershot" effect increases damage to enemies you damage from over 600 units away, while also revealing them for 8 seconds, giving you an advantage in combat. This item allows you to deal more damage from longer ranges or against immobilized enemies. It is especially effective against champions who rely on their mobility, such as Akali, Yasuo, and Zed, as well as those who poke from a distance, like Lux and Ziggs, as it helps you control their movements and increase your damage output.

Horizon Focus Horizon Focus — This item is perfect for mages who rely on long-range damage and want to increase their damage to enemies from a distance. It provides bonuses to ability power, magic penetration, and ability haste, helping you deal more damage and use your abilities more quickly. The "Hypershot" effect increases damage to enemies you damage from over 600 units away, while also revealing them for 8 seconds, giving you an advantage in combat. This item allows you to deal more damage from longer ranges or against immobilized enemies. It is especially effective against champions who rely on their mobility, such as Akali, Yasuo, and Zed, as well as those who poke from a distance, like Lux and Ziggs, as it helps you control their movements and increase your damage output.
Reduce physical damage and deals magic damage back
Wild Rift Items: Crown of the Shattered Queen
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: This item is perfect for champions who need both defense and offense. It provides bonuses to ability power, magic penetration, maximum mana, and ability haste. The "Safeguard" effect grants a spell shield that blocks the next enemy ability and reduces incoming damage by 40% for 1 second. "Poise" increases your ability power while safeguarded and reduces the cooldown of Safeguard by 4 seconds when you deal magic damage using an active ability. This item is especially useful for champions who need to protect themselves from crowd control while engaging in fights, particularly against champions with key abilities that can be blocked, such as Ashe, Lux, or Morgana.

Wild Rift Items: Crystalline Reflector
Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration

Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% AP + 1% bonus Health to them. Shard durations do not stack.

3000

Crystalline Reflector TIPS: This item is perfect for mage assassins who need to enhance their survivability against champions dealing physical damage. It provides bonuses to maximum health, armor, ability power, and magic penetration, making it valuable for both defense and damage. The "Mirrored Force" effect creates a mirror shard with each ability cast, blocking incoming physical damage from enemy champions and reflecting it as magic damage back to the attacker. This item is ideal for champions facing physical attackers and wanting to increase their survivability while dealing damage in return.

Crystalline Reflector Crystalline Reflector — This item is perfect for mage assassins who need to enhance their survivability against champions dealing physical damage. It provides bonuses to maximum health, armor, ability power, and magic penetration, making it valuable for both defense and damage. The "Mirrored Force" effect creates a mirror shard with each ability cast, blocking incoming physical damage from enemy champions and reflecting it as magic damage back to the attacker. This item is ideal for champions facing physical attackers and wanting to increase their survivability while dealing damage in return.
Anti-Shielding
Wild Rift Items: Crown of the Shattered Queen
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: This item is perfect for champions who need both defense and offense. It provides bonuses to ability power, magic penetration, maximum mana, and ability haste. The "Safeguard" effect grants a spell shield that blocks the next enemy ability and reduces incoming damage by 40% for 1 second. "Poise" increases your ability power while safeguarded and reduces the cooldown of Safeguard by 4 seconds when you deal magic damage using an active ability. This item is especially useful for champions who need to protect themselves from crowd control while engaging in fights, particularly against champions with key abilities that can be blocked, such as Ashe, Lux, or Morgana.

Wild Rift Items: Oceanid's Trident
Oceanid's Trident

Oceanid's Trident
Anti-Shielding

+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

2600

Oceanid's Trident TIPS: This item is perfect for mage-assassins who face enemies with a lot of shields. It provides bonuses to maximum health, ability power, magic penetration, and ability haste, helping you deal damage and more effectively break through enemy shields. The "Lethal Weapon" effect reduces the effectiveness of shields that enemies gain based on the type of ability you use. Area of effect abilities apply up to 45% shield reduction, while single target abilities apply up to 60%, allowing you to significantly reduce enemy defenses. This item is especially useful when the enemy team relies on shields for protection.

Oceanid's Trident Oceanid's Trident — This item is perfect for mage-assassins who face enemies with a lot of shields. It provides bonuses to maximum health, ability power, magic penetration, and ability haste, helping you deal damage and more effectively break through enemy shields. The "Lethal Weapon" effect reduces the effectiveness of shields that enemies gain based on the type of ability you use. Area of effect abilities apply up to 45% shield reduction, while single target abilities apply up to 60%, allowing you to significantly reduce enemy defenses. This item is especially useful when the enemy team relies on shields for protection.

Summoner Spells

If you want to use this NIDALEE Jungle build, you should take Flash Flash (Teleport a short distance) and Ignite Ignite (Ignites target enemy champion, dealing true damageand applying Grievous Wounds for the duration. Grievous Wound reduces the effectiveness of Healing) as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Runes BUILD

For runes, you should pick Dark Harvest Dark Harvest (Attacking a low-Health champion deals adaptive damage and harvests a soul from the victim.) as your keystone, followed by Sudden Impact Sudden Impact (After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit.), Chain Assault Chain Assault (Your attacks deal bonus adaptive damage after you hit an enemy champion with an ability.) and Eyeball Collector Eyeball Collector (Gains Adaptive Force after champion takedowns.) in the primary tree, as well as Overgrowth Overgrowth (Gains bonus scalable max Health.) in the secondary tree. Below you can see possible options for replacing runes.
Dark Harvest Wild Rift

Dark Harvest
Bonus Damage

Damaging a champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 11.

Dark Harvest damage: 40 + 11 per soul + 25% bonus + 15%

Cooldown: 20s (Resets to 1s on takedown)

Dark Harvest
Bonus Damage
Attacking a low-Health champion deals adaptive damage and harvests a soul from the victim.
Wild Rift Domination Runes: Sudden Impact

Sudden Impact
Bonus Damage

Damaging an enemy champion deals a bonus 10-80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s.

The damaging attack/ability gains bonuses at higher levels:
Level 5: Deal an additional 10 true damage.
Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Cooldown: 10s

Sudden Impact
Bonus Damage
After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit.
Wild Rift Domination Runes: Chain Assault

Chain Assault
Bonus Damage

Hitting an enemy champion with an active ability applies a mark to them, causing your next 2 attacks or active ability casts against them to deal bonus adaptive damage equal to (20-35 () + 5% bonus + 2.5% ).

Cooldown: 15s

Chain Assault
Bonus Damage
Your attacks deal bonus adaptive damage after you hit an enemy champion with an ability.
Wild Rift Domination Runes: Eyeball Collector

Eyeball Collector
Adaptive Force

Gains 1 or 2 after each unique enemy champion takedown, stacking up to 10 times.

At 10 stacks, gain bonus 10 or 20.

Eyeball Collector
Adaptive Force
Gains Adaptive Force after champion takedowns.
Wild Rift Resolve Runes: Overgrowth

Overgrowth
Bonus HP

When 2 minions or 1 monsters are killed nearby, permanently gains 3 max Health. Max Health can be increased indefinitely. Gains a bonus 3% max Health upon reaching 30 stacks.

Overgrowth
Bonus HP
Gains bonus scalable max Health.

Situational Runes

Сhange
Conqueror
Tyrant
Zombie Ward
Celerity
Stacking Damage, Vamp
Dark Harvest
Dark Harvest

Dark Harvest
Bonus Damage

Damaging a champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 11.

Dark Harvest damage: 40 + 11 per soul + 25% bonus + 15%

Cooldown: 20s (Resets to 1s on takedown)

Conqueror
Conqueror

Conqueror
Stacking Damage, Vamp

Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.

Per stack: 3-7 bonus or 4-11  for 6s.

Fully stacked bonus: Melee - 9%, Ranged - 5% bonus Omnivamp .

Conqueror Conqueror — The rune is perfect for champions who frequently engage in combat and use both auto-attacks and abilities, such as Riven or Aurelion Sol. Each time you deal damage to an enemy, the rune gains stacks, increasing your adaptive force. When fully stacked, you gain bonus omnivamp, allowing you to restore health based on the damage you deal. This makes the rune an excellent choice for champions who actively participate in fights and need both damage and sustain.
Bonus Damage
Chain Assault
Chain Assault

Chain Assault
Bonus Damage

Hitting an enemy champion with an active ability applies a mark to them, causing your next 2 attacks or active ability casts against them to deal bonus adaptive damage equal to (20-35 () + 5% bonus + 2.5% ).

Cooldown: 15s

Tyrant
Tyrant

Tyrant
Bonus Damage

When damaging a champion below 50% Health, deal (30-50 () + 7.5% bonus + 3.5% ) bonus adaptive damage.

Cooldown: 10s

Tyrant Tyrant — This rune boosts execute damage on weakened enemies — your hits and abilities deal extra adaptive damage to low-health targets. A great pick for assassins and duelists: it helps reliably finish fleeing foes and win short skirmishes.
Vision, Adaptive Force
Eyeball Collector
Eyeball Collector

Eyeball Collector
Adaptive Force

Gains 1 or 2 after each unique enemy champion takedown, stacking up to 10 times.

At 10 stacks, gain bonus 10 or 20.

Zombie Ward
Zombie Ward

Zombie Ward
Vision, Adaptive Force

Removing an enemy ward spawns a Zombie Ward in its place, granting vision of the surrounding area for 120 seconds. Also gains 3 or 6. Stacks up to 5 times.

Gains a bonus 10 or 20upon reaching 5 stacks.

Zombie Ward Zombie Ward — The rune is activated when you remove an enemy ward, replacing it with a zombie ward that grants vision of the surrounding area. With each enemy ward cleared, the rune increases your attack damage or ability power, allowing you to stack bonuses. Upon reaching maximum stacks, the rune significantly boosts your attack damage or ability power, making it useful for champions who actively control the map.
Bonus Movement Speed
Overgrowth
Overgrowth

Overgrowth
Bonus HP

When 2 minions or 1 monsters are killed nearby, permanently gains 3 max Health. Max Health can be increased indefinitely. Gains a bonus 3% max Health upon reaching 30 stacks.

Celerity
Celerity

Celerity
Bonus Movement Speed

Gain 2% Movement Speed. All Movement Speed bonuses on you are also increased be 7%.

Celerity Celerity — This rune provides a steady movement speed boost and amplifies any other movement speed bonuses you gain. It turns brief dashes and speed bursts into a more sustained advantage—helping you engage, disengage, and maintain better positioning in fights. Great for mobile champions, roamers, and anyone who wants stronger kiting and map presence.

Skills Order

For the skill order, you want to stick with (Q) (E) (W). You can learn more about abilities order at all levels by studying the diagram below.
JAVELIN TOSS

(Q) JAVELIN TOSS

5s 50/55/60/65

Throws her javelin, dealing 90 magic damage (90/120/150/180 + 50% abilitypower), increased up to 225 magic damage (225/300/375/450 + 125% abilitypower) based on distance flown.

TAKEDOWN (Q) TAKEDOWN

cooldownreduction 5s

Nidalee's next attack deals 59 magic damage (15 + 75% attackdamage + 40% abilitypower), increased by 1% per 1% of the target's missing Health. If the enemy is Hunted, deals 30% increased damage.

(Q) JAVELIN TOSS
















BUSHWHACK

(W) BUSHWHACK

12/11/10/9s 30/35/40/45

Places an invisible trap for 10 seconds. When an enemy walks over it, they are revealed and dealt 10 magic damage (10/20/30/40 + 4% abilitypower) per second for 4 seconds. 4 traps (perlevel) may be active at once.

POUNCE (W) POUNCE

cooldownreduction 5s

Pounces toward a target location, dealing 80 magic damage (80 + 40% bonus attackdamage + 25% abilitypower) to enemies in the area she lands. Killing an enemy in Cougar Form or using this ability on a Hunted target reduces its cooldown to 2 second(s).

(W) BUSHWHACK
















PRIMAL SURGE

(E) PRIMAL SURGE

12s 50/55/60/65

Restores 40 Health (40/70/100/130 + 30% abilitypower) to a target, increased up to 80 Health (80/140/200/260 + 60% abilitypower) based on their missing Healt, and grants them 30/40/50/60% Attack Speed for 7 seconds.

SWIPE (E) SWIPE

cooldownreduction 5s

Claws at enemies in front of her, dealing 80 magic damage (80 + 70% bonus attackdamage + 40% abilitypower).

(E) PRIMAL SURGE
















ASPECT OF THE COUGAR

(R) ASPECT OF THE COUGAR

3s

Human Form (Active): Transforms into Cougar Form, gaining melee attacks and replacing her active abilities.
Passive: While in Human Form, applying Hunted refreshes this ability's cooldown.

Cougar FormCougar Form (Active): Transforms into Human Form, gaining ranged attacks and replacing her active abilities.
Passive: While in Cougar Form, Nidalee's basic ability damage scales with this ability's rank, and she gains 3 bonus Armor and Magic Resist (2 + (1x perlevel) + 2.5% abilitypower).

(R) ASPECT OF THE COUGAR
















Jungle NIDALEE Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Jungle NIDALEE. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

LoL Wild Rift: NIDALEE

Threats

Extreme
[0]
Major
[0]
Even
[0]
Minor
[0]
Information

There are no champions in this section that threaten {title}.

Information

There are no champions in this section that threaten {title}.

Information

There are no champions in this section that threaten {title}.

Information

There are no champions in this section that threaten {title}.

Synergies

Ideal
[0]
Strong
[0]
Ok
[0]
Low
[0]
Information

There are no champions in this section that synergies with {title}.

Information

There are no champions in this section that synergies with {title}.

Information

There are no champions in this section that synergies with {title}.

Information

There are no champions in this section that synergies with {title}.

Jungle NIDALEE Counter Items

We have prepared a list of items and spells that will help counter Jungle NIDALEE in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Magic Resist

Items with magic resistance can help you to survive against NIDALEE combo.
Wild Rift Items: Mercury's Treads
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken from champions by 3-12% ().

1350

Mercury's Treads TIPS: These boots provide solid magic damage reduction, enhanced regeneration, and movement speed, with a passive that further lessens incoming magic damage. — The perfect pick for tanks, bruisers, and supports who need to withstand heavy AP threats while maintaining mobility.

Wild Rift Items: Spirit Visage
Spirit Visage

Spirit Visage
Increases healing and shielding received

+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste

Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.

2800

Spirit Visage TIPS: This item greatly boosts your health, regeneration, magic resistance, and ability haste. Its “Blessed” passive amplifies all healing, regen, drain effects, and shields on you by 30%, allowing you to recover more quickly in fights. It’s an excellent choice against champions who deal sustained magic damage, like Vladimir and Swain, as well as burst mages like Syndra or Veigar, helping you survive initial bursts and heal up rapidly.

Wild Rift Items: Force of Nature
Force of Nature

Force of Nature
Stacking Magic Resist and Move Speed

+350 Max Health
+60 Magic Resistance

Storm: +5% Move Speed.
Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 4 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 25%.

2750

Force of Nature TIPS: This item provides a substantial boost to health and magic resistance, and its “Absorb” passive stacks up when you take ability damage from enemy champions, reducing all incoming magic damage and granting bonus movement speed at max stacks. It’s perfect for tanks who need to withstand teams heavy in magic damage and maintain mobility to be in the right position during fights. Pick this up when the enemy team builds magic damage (e.g., Syndra, Brand) and you need extra movement speed to initiate effectively or escape dangerous situations.

Wild Rift Items: Maw of Malmortius
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Maw of Malmortius TIPS: This item is a great choice against burst mages like Vex, Syndra, and Annie, who can quickly take you down. It provides bonuses to attack damage, magic resistance, and ability haste, helping you resist magic damage. The "Demonbane" effect converts a portion of the physical damage you deal into a magic shield that absorbs magic damage, making it especially effective against both burst and sustained damage mages like Vladimir and Swain who rely on consistent damage over time.

Wild Rift Items: Kaenic Rookern
Kaenic Rookern

Kaenic Rookern
Gains a magic shield when out of combat

+350 Max Health
+100% Health Regen
+75 Magic Resistance

Magebane: After not taking magic damage for 12 seconds, gain a magic shield that absorbs damage equal to 70-180 + 10% of max Health.

2800

Kaenic Rookern TIPS: This item is perfect for champions who need extra protection against magic damage, particularly when spending some time out of combat. It provides significant bonuses to health, regeneration, and magic resistance. The “Magebane” passive activates after 12 seconds without taking magic damage, granting you a magic shield that absorbs damage based on your maximum health. This allows you to safely recover between fights and confidently re-enter combat. It’s especially effective against teams heavy in AP damage.

Reduced Healing

Items with Grievous Wounds that can reduce NIDALEE Healing effects.
Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Executioner's Calling Wild Rift
Executioner's Calling

Executioner's Calling
Physical Damage reduces enemy healing

+15 Attack Damage

Rend: Physical Damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

800

Oblivion Orb Wild Rift
Oblivion Orb

Oblivion Orb
Magic damage reduces enemy healing

+30 Ability Power

Cursed: Magic damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

800

Wild Rift Items: Mortal Reminder
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+25 Attack Damage
+25% Critical Rate
+15% Attack Speed

Last Whisper:  +30% Armor Penetration. Attacks that Critically Strike gain an additional  6% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Mortal Reminder TIPS: This item is perfect for auto‑attackers who need to shred through armor and cut down enemy healing. It boosts your penetration to deal more damage against tanky targets and applies grievous wounds on hit, reducing all healing and regen effects. — Ideal against tanks and high‑heal champions, and for marksmen and auto‑attack fighters who need to pierce defenses and curb enemy sustain.

Wild Rift Items: Chempunk Chainsword
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+250 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

Chempunk Chainsword TIPS: This item is perfect for champions who face enemies with high sustain, such as Dr. Mundo, Soraka, and Yuumi, who have significant healing abilities. The "Punishment" effect applies Grievous Wounds, reducing the effectiveness of healing and regeneration by 50%, making this item effective against champions who rely on healing. It’s also useful against champions who rely on lifesteal, such as Aatrox, Darius, and Fiora, as it helps reduce the effectiveness of their healing.

Wild Rift Items: Morellonomicon
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

Morellonomicon TIPS: This item is perfect for mages who need to reduce the effectiveness of healing and regeneration on enemies. It provides bonuses to maximum health, ability power, magic penetration, and ability haste. The "Affliction" effect applies Grievous Wounds on enemy champions when you deal magic damage, reducing their healing and regeneration effectiveness by 50% for 3 seconds. This item is especially useful against champions who rely on healing, such as Soraka, Dr. Mundo, and Vladimir.

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
Wild Rift Items: Stasis Enchant
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: This Enchant renders you invulnerable and untargetable for 2.5 s, but prevents movement, attacks, and ability or item use. Perfect for surviving critical moments against assassins and high burst damage.

Е
Wild Rift Items: Quicksilver Enchant
Quicksilver Enchant

Quicksilver Enchant
Dispels crowd control

Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

800

Quicksilver Enchant TIPS: This enchant cleanses all crowd control effects, grants brief CC immunity, then boosts your tenacity and slow resist. Perfect for champions who need to quickly purge control to stay in the fight.

Е
Wild Rift Items: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Edge of Night TIPS: This item is perfect for champions who need a mix of offense and defense. It provides bonuses to maximum health and attack damage, along with increased armor penetration to help you shred through enemy defenses. The "Annul" effect grants you a spell shield, blocking the next enemy ability. This spell shield refreshes when leaving combat with enemy champions, making the item a great choice for champions who need protection from crowd control and to engage in fights, such as Ashe, Lux, or Morgana.

Wild Rift Items: Crown of the Shattered Queen
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: This item is perfect for champions who need both defense and offense. It provides bonuses to ability power, magic penetration, maximum mana, and ability haste. The "Safeguard" effect grants a spell shield that blocks the next enemy ability and reduces incoming damage by 40% for 1 second. "Poise" increases your ability power while safeguarded and reduces the cooldown of Safeguard by 4 seconds when you deal magic damage using an active ability. This item is especially useful for champions who need to protect themselves from crowd control while engaging in fights, particularly against champions with key abilities that can be blocked, such as Ashe, Lux, or Morgana.

Cleanse Wild Rift
Cleanse

Cleanse

Removes disables (including spell debuffs) affecting your champion and grants immunity to disables for 0.25 seconds.

Cooldown: 110s

Jungle NIDALEE Tips

Only for Premium members.
Join our community and unlock the all premium content!

Jungle NIDALEE Strengths and Weaknesses

Only for Premium members.
Join our community and unlock the all premium content!

Jungle NIDALEE Strategy and Tactics

Only for Premium members.
Join our community and unlock the all premium content!

Jungle NIDALEE Power Spikes

Only for Premium members.
Join our community and unlock the all premium content!

NIDALEE Jungle Pathing

Jungle Pathing represents the choices Junglers make in regards to when and where to gank. These choices include how they involve farming camps and buffs between their ganks, anticipating counterganks, and looking for opportunities to invade. It involves understanding the different abilities the champions in the game have and how they interact, as well as the overall interactions between the two team compositions.

Full clear with a Red Buff start

Gromp
Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 110 second(s).

REWARDS
Earn XP and gold upon defeating them.

6

Blue Sentinel
Large Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 150 second(s).
The Blue Sentinel, sometimes called the blue buff, is a common starting monster for junglers thanks to its powerful Crest of Insight buff.

REWARDS
Upon dealing the killing blow to the Blue Sentinel, the player will receive the Crest of Insight Buff effect that lasts 90 seconds. Recover an amount of Mana or Energy every second.

Get 15 Ability Haste.

When a player who possesses the Crest of Insight buff is defeated by an enemy champion, the buff is transferred to the champion who defeated that player.

5

Greater Murk Wolf
Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 110 second(s).
Wolves tend to be easier and safer to bees at than other monsters. They are commonly s ight by junglers when passing by or while the higher priority monsters are respawning.

REWARDS
Earn XP and gold upon defeating them.

4

Crimson Raptor
Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 110 second(s).
Crimson raptors deal surprising damage t but the small ones can be quickly dispatched. Junglers commonly seek them out while pre| to gank the middle lane or while waiting for hi; priority monsters to spawn.

REWARDS
Earn XP and gold upon defeating them.

3

Red Brambleback
Large Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 150 second(s).
After completing the final strike to the Red Brambleback, you can obtain the Crest of Cinders buff effect; when the player with this buff is defeated, the buff effect will be transferred to the enemy champion who defeated them.

REWARDS
Upon dealing the killing blow to the Red Brambleback, the player will receive the Crest of Cinders Buff that lasts 90 seconds.

For Melee Champions, basic attacks burn targets on hit, reducing their movement speed by 20% for 3 seconds, and dealing True Damage every second. For non-Champion units, this only deals 50% of the burn damage.

For Ranged Champions, basic attacks burn targets on hit, reducing their Movement Speed by 6% for 3 seconds, and dealing True Damage every second. For non-Champion units, this only deals 50% of the burn damage.

When a player who possesses the Crest of Cinders buff is defeated by an enemy champion, the bufs is transferred to the champion who defeated player.

1

Ancient Krug
Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 110 second(s).
Ancient Krugs split into two upon defeat until they are so small they can split no more. Junglers oftem fight these monsters for extra gold and XP while waiting for gank opportunities or higher priority monster spawns.

REWARDS
Earn XP and gold upon defeating them.

2

Rift Scuttler
Large Monster
ABOUT
Spawn time: 85 second(s) into game.
Respawn interval: 120 second(s).

REWARDS
The Rift Scuttler grants XP and gold on takedown. A Speed Shrine also spawns at a fixed location on the same side of the river which provides the following buffs to your team:

Grants vision of the area.
Vision radius: 4.5m. Enemy champions who pass through this area will be maked and revealed.

Allied champions who pass through the area receive a 40% out-of-co Movement Speed boost for 2 second(s).

7
GANK
GANK

The recommended jungle path for Nidalee is a full clear starting at Red Brambleback with (Q) JAVELIN TOSS / TAKEDOWN for single-target damage. At level two, take (E) PRIMAL SURGE / SWIPE and use her Cougar form to quickly clear Krugs and Raptors. These get you to level three, where you unlock (W) BUSHWHACK / POUNCE for traps and additional mobility. Move to Wolves, Gromp and Blue Buff last to hit level four, upgrading (Q) JAVELIN TOSS / TAKEDOWN before contesting Scuttler and looking for a potential lane gank.
A Blue Buff start full clear is also a viable choice, and it boils down to which lane you'd like to focus on ganking. This variation gives you stronger early mana sustain, but delays the early Red Buff power for dueling or ganking.

Nidalee's aggression depends on landing (Q) JAVELIN TOSS / TAKEDOWN spears and following up with Cougar form damage. At level three, she can already duel surprisingly well, making invades and Scuttler fights viable against weaker junglers.

Only for Premium members.
Join our community and unlock the all premium content!

Wild Rift NIDALEE Ability and Tips

PROWLPROWL
P
JAVELIN TOSSJAVELIN TOSS
Q
BUSHWHACKBUSHWHACK
W
PRIMAL SURGEPRIMAL SURGE
E
ASPECT OF THE COUGARASPECT OF THE COUGAR
R

(PASSIVE) PROWL

PROWL

Starts with a rank in Aspect of the Cougar.

Queen of the Jungle: Gains 15% Movement Speed in brush, increased to 30% while moving toward enemy champions. This bonus persists for 2 second(s) after leaving brush.

Hunter's Mark: Hitting champions or monsters with Javelin Toss or Bushwhack marks them as Hunted for 4 second(s). While an enemy is Hunted, they are revealed and Nidalee gains 15% Movement Speed, increased to 30% while moving toward the Hunted enemy.

The two Movement Speed bonuses stack, with a total cap of 30%.

Ability Tips

Only for Premium members.
Join our community and unlock the all premium content!

Video

(Q) JAVELIN TOSS

JAVELIN TOSS

5s 50/55/60/65

Throws her javelin, dealing 90 magic damage (90/120/150/180 + 50% abilitypower), increased up to 225 magic damage (225/300/375/450 + 125% abilitypower) based on distance flown.

TAKEDOWN (Q) TAKEDOWN

cooldownreduction 5s

Nidalee's next attack deals 59 magic damage (15 + 75% attackdamage + 40% abilitypower), increased by 1% per 1% of the target's missing Health. If the enemy is Hunted, deals 30% increased damage.

Ability Tips

Only for Premium members.
Join our community and unlock the all premium content!

Video

(W) BUSHWHACK

BUSHWHACK

12/11/10/9s 30/35/40/45

Places an invisible trap for 10 seconds. When an enemy walks over it, they are revealed and dealt 10 magic damage (10/20/30/40 + 4% abilitypower) per second for 4 seconds. 4 traps (perlevel) may be active at once.

POUNCE (W) POUNCE

cooldownreduction 5s

Pounces toward a target location, dealing 80 magic damage (80 + 40% bonus attackdamage + 25% abilitypower) to enemies in the area she lands. Killing an enemy in Cougar Form or using this ability on a Hunted target reduces its cooldown to 2 second(s).

Ability Tips

Only for Premium members.
Join our community and unlock the all premium content!

Video

(E) PRIMAL SURGE

PRIMAL SURGE

12s 50/55/60/65

Restores 40 Health (40/70/100/130 + 30% abilitypower) to a target, increased up to 80 Health (80/140/200/260 + 60% abilitypower) based on their missing Healt, and grants them 30/40/50/60% Attack Speed for 7 seconds.

SWIPE (E) SWIPE

cooldownreduction 5s

Claws at enemies in front of her, dealing 80 magic damage (80 + 70% bonus attackdamage + 40% abilitypower).

Ability Tips

Only for Premium members.
Join our community and unlock the all premium content!

Video

(R) ASPECT OF THE COUGAR

ASPECT OF THE COUGAR

3s

Human Form (Active): Transforms into Cougar Form, gaining melee attacks and replacing her active abilities.
Passive: While in Human Form, applying Hunted refreshes this ability's cooldown.

Cougar FormCougar Form (Active): Transforms into Human Form, gaining ranged attacks and replacing her active abilities.
Passive: While in Cougar Form, Nidalee's basic ability damage scales with this ability's rank, and she gains 3 bonus Armor and Magic Resist (2 + (1x perlevel) + 2.5% abilitypower).

Ability Tips

Only for Premium members.
Join our community and unlock the all premium content!

Video

Wild Rift NIDALEE Skills Combo

Coming soon..

This section is currently empty, but we assure you that we are working tirelessly to fill this section!

Wild Rift NIDALEE Video

Watch here!

Raised in the deepest jungle, Nidalee is a master tracker who can shapeshift into a ferocious cougar at will. Neither wholly woman nor beast, she viciously defends her territory from any and all trespassers, with carefully placed traps and deft spear throws. She cripples her quarry before pouncing on them in feline form—the lucky few who survive tell tales of a wild woman with razor-sharp instincts, and even sharper claws...

Comments (0)

  • archangels-staff seraphs-embrace ardent-censer cosmic-drive awakened-soulstealer harmonic-echo infinity-orb liandrys-torment
    lich-bane ludens-echo morellonomicon nashors-tooth rod-of-ages rylais-crystal-scepter crystalline-reflector rabadons-deathcap
    staff-of-flowing-water imperial-mandate riftmaker horizon-focus runaans-hurricane crown-of-the-shattered-queen oceanids-trident psychic-projector
    black-cleaver blade-of-the-ruined-king bloodthirster deaths-dance duskblade-of-draktharr infinity-edge manamune maw-of-malmortius
    mortal-reminder muramana phantom-dancer runaans-hurricane trinity-force serpents-fang divine-sunderer youmuus-ghostblade
    essence-reaver navori-quickblades seryldas-grudge solari-chargeblade stormrazor wits-end edge-of-night guardian-angel
    chempunk-chainsword immortal-shieldbow magnetic-blaster the-collector spear-of-shojin titanic-hydra terminus sundered-sky
    eclipse
    force-of-nature frozen-heart winters-approach fimbulwinter guardian-angel iceborn-gauntlet protectors-vow randuins-omen
    abyssal-mask spirit-visage steraks-gage sunfire-cape thornmail warmogs-armor zekes-convergence dead-mans-plate
    ixtali-seedjar dawnshroud amaranths-twinguard mantle-of-the-twelfth-hour searing-crown heartsteel
    boots-of-mana gluttonous-greaves ionian-boots-of-lucidity mercurys-treads ninja-tabi boots-of-dynamism berserkers-greaves quicksilver-enchant
    teleport-enchant gargoyle-enchant glorious-enchant locket-enchant protobelt-enchant magnetron-enchants repulser-enchants veil-enchants
    meteor-enchant revitalizing-grail redeeming-enchant stasis-enchant ravenous-hydra
    black-mist-scythe bulwark-of-the-mountain talisman-of-ascension
10+1+3=