ANNIE Wild Rift
A
Wild Rift Mid
72
30 638

5 Nov 2023
Wild Rift: ANNIE - Build Guide (Items, Runes, COMBOS, SKILLS ORDER) Wild Rift Mages Wild Rift Support
ADJUST

Damage
10
Toughness
3.3
Utility
6.6
Difficulty
3.3
League of Legends: Wild Rift ANNIE, role - Mage / Support. Use the guidelines to take your ANNIE Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position ANNIE is in the rating table, go to the - Tier List page.
attackdamage 52 (2.71)
heal 530 (105)
healthregeneration 8 (0.57)
attackspeed 0.75 (0)
mana 435 (57)
mpreg 12 (1.14)
movementspeed 345 (0)
armor 30 (4.71)
magicresistance 30 (0.86)
criticalstrike 175 (0)


Mid Support

Wild Rift Mid Mid ANNIE's Build items and runes for LoL Wild Rift

Key items
Starting
Amplifying Tome Wild Rift
Amplifying Tome

Amplifying Tome

+25 Ability Power

500

Core
Luden's Echo Wild Rift
Luden's Echo

Luden's Echo
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste

Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.

3000

Rod of Ages Wild Rift
Rod of Ages

Rod of Ages
Stats grow over time

+250 Max Health
+60 Ability Power
+7% Magic Penetration
+300 Max Mana

Eternity: Restore Mana equal to 15% of the damage taken from champions. Restore Health equal to 20% Mana spent. Capped at 25 Health per cast.
Veteran: Each stack provides 20 Health, 10 Mana and 6 Ability Power, stacking at a rate of 1 every 45 seconds. Max of 10 stacks, providing 200 Health, 100 Mana, and 60 Ability Power.

2800

Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-40%.

3400

Boots and Enchant
Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.

1400

Protobelt Enchant Wild Rift
Protobelt Enchant

Protobelt Enchant
Small dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. (60s Cooldown)
If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage.

500

Е
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Defense options
LoL Wild Rift Crystalline Reflector
Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration

Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% + 1% bonus Health to them. Shard durations do not stack.

3000

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 70% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Build items options
ANNIE - Main Build 👑
Luden's Echo Wild Rift
Luden's Echo

Luden's Echo
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste

Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.

3000

Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-40%.

3400

Infinity Orb Wild Rift
Infinity Orb

Infinity Orb
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

2900

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 70% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Awakened Soulstealer Wild Rift
Awakened Soulstealer

Awakened Soulstealer
Takedown refund cooldowns

+150 Max Health
+65 Ability Power
+7% Magic Penetration
+20 Ability Haste

Soul Hunt:  +15% Magic Penetration.
Soulflare: Takedowns on enemy champions within 3 seconds of dealing damage to them reduce the remaining cooldowns of your abilities (including ultimates) by 25%.
2500

ANNIE - Alternative Build
Rod of Ages Wild Rift
Rod of Ages

Rod of Ages
Stats grow over time

+250 Max Health
+60 Ability Power
+7% Magic Penetration
+300 Max Mana

Eternity: Restore Mana equal to 15% of the damage taken from champions. Restore Health equal to 20% Mana spent. Capped at 25 Health per cast.
Veteran: Each stack provides 20 Health, 10 Mana and 6 Ability Power, stacking at a rate of 1 every 45 seconds. Max of 10 stacks, providing 200 Health, 100 Mana, and 60 Ability Power.

2800

Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-40%.

3400

Infinity Orb Wild Rift
Infinity Orb

Infinity Orb
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

2900

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 70% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Awakened Soulstealer Wild Rift
Awakened Soulstealer

Awakened Soulstealer
Takedown refund cooldowns

+150 Max Health
+65 Ability Power
+7% Magic Penetration
+20 Ability Haste

Soul Hunt:  +15% Magic Penetration.
Soulflare: Takedowns on enemy champions within 3 seconds of dealing damage to them reduce the remaining cooldowns of your abilities (including ultimates) by 25%.
2500

Situational Changes
vs Shield
Awakened Soulstealer Wild Rift
Awakened Soulstealer

Awakened Soulstealer
Takedown refund cooldowns

+150 Max Health
+65 Ability Power
+7% Magic Penetration
+20 Ability Haste

Soul Hunt:  +15% Magic Penetration.
Soulflare: Takedowns on enemy champions within 3 seconds of dealing damage to them reduce the remaining cooldowns of your abilities (including ultimates) by 25%.
2500

Oceanid's Trident Wild Rift
Oceanid's Trident

Oceanid's Trident
Anti-Shielding

+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

2600

vs Attack Damage
Awakened Soulstealer Wild Rift
Awakened Soulstealer

Awakened Soulstealer
Takedown refund cooldowns

+150 Max Health
+65 Ability Power
+7% Magic Penetration
+20 Ability Haste

Soul Hunt:  +15% Magic Penetration.
Soulflare: Takedowns on enemy champions within 3 seconds of dealing damage to them reduce the remaining cooldowns of your abilities (including ultimates) by 25%.
2500

LoL Wild Rift Crystalline Reflector
Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration

Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% + 1% bonus Health to them. Shard durations do not stack.

3000

vs Healing
Awakened Soulstealer Wild Rift
Awakened Soulstealer

Awakened Soulstealer
Takedown refund cooldowns

+150 Max Health
+65 Ability Power
+7% Magic Penetration
+20 Ability Haste

Soul Hunt:  +15% Magic Penetration.
Soulflare: Takedowns on enemy champions within 3 seconds of dealing damage to them reduce the remaining cooldowns of your abilities (including ultimates) by 25%.
2500

Morellonomicon Wild Rift
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

Runes BUILD
Electrocute Wild Rift

Electrocute
Burst Damage

Within 3 seconds, hit the same enemy champion with 3 basick attacks or abilities to cause additional adaptive damage to the target.

Damage value: 40-194 () + 40% extra + 25%

Cooldown: 20-13s ()

Electrocute
Burst Damage
Hitting a champion with successive attacks or abilities deals bonus adaptive damage.
Scorch Wild Rift

Scorch
Poke

Damaging an enemy champion with an ability burns them, dealing 28-42 bonus magic damage () after 1 seconds.

Cooldown: 8s

Scorch
Poke
Deals bonus damage to champions on ability hit.
Mark of the Weak Wild Rift

Mark of the Weak
Increase damage taken

Using abilities to deal damage to enemy champions will mark them as weak, increasing damage taken by them by 4-7% (). The mark disappears after they take ability damage 3 times, or after 7s have passed.

Cooldown: 15s

Mark of the Weak
Increase damage taken
After an ability damages an enemy champion, causes them to take increased damage.
Eyeball Collector Wild Rift

Eyeball Collector
Adaptive Force

Gains 1 or 2 after each unique enemy champion takedown, stacking up to 10 times.

At 10 stacks, gain bonus 10 or 20.

Eyeball Collector
Adaptive Force
Gains Adaptive Force after champion takedowns.
Nimbus Cloak Wild Rift

Nimbus Cloak
Movement Speed

After casting a Summoner Spell, gain 10% - 40% movement bonus for 3 seconds. The speedup effectiveness depends onthe Summoner Spell's cooldown.

Nimbus Cloak
Movement Speed
After a spell is cast, grants a brief Movement Speed boost that allows for faster movement.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Skills Order
DISINTEGRATE

(Q) DISINTEGRATE
















INCINERATE

(W) INCINERATE
















MOLTEN SHIELD

(E) MOLTEN SHIELD
















SUMMON: TIBBERS

(R) SUMMON: TIBBERS
















Wild Rift Support Support ANNIE's Build items and runes for LoL Wild Rift

Key items
Starting
Amplifying Tome Wild Rift
Amplifying Tome

Amplifying Tome

+25 Ability Power

500

Core
Rod of Ages Wild Rift
Rod of Ages

Rod of Ages
Stats grow over time

+250 Max Health
+60 Ability Power
+7% Magic Penetration
+300 Max Mana

Eternity: Restore Mana equal to 15% of the damage taken from champions. Restore Health equal to 20% Mana spent. Capped at 25 Health per cast.
Veteran: Each stack provides 20 Health, 10 Mana and 6 Ability Power, stacking at a rate of 1 every 45 seconds. Max of 10 stacks, providing 200 Health, 100 Mana, and 60 Ability Power.

2800

Luden's Echo Wild Rift
Luden's Echo

Luden's Echo
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste

Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.

3000

Rylai's Crystal Scepter Wild Rift
Rylai's Crystal Scepter

Rylai's Crystal Scepter
Abilities apply slows

+350 Max Health
+70 Ability Power

Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

2700

Boots and Enchant
Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.

1400

Protobelt Enchant Wild Rift
Protobelt Enchant

Protobelt Enchant
Small dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. (60s Cooldown)
If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage.

500

Е
LoL Wild Rift: Meteor Enchant
Meteor Enchant

Meteor Enchant
Large Area Damage

Starfall (Active): Lights up an area and summons a meteor after 2.5 seconds, dealing 25% of each enemy's maximum health as magic damage. (90s Cooldown)

Minions and Monsters cannot take more than 500 damage.

500

Е
Defense options
Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 70% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

LoL Wild Rift Crystalline Reflector
Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration

Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% + 1% bonus Health to them. Shard durations do not stack.

3000

Build items options
ANNIE - Main Build 👑
Rod of Ages Wild Rift
Rod of Ages

Rod of Ages
Stats grow over time

+250 Max Health
+60 Ability Power
+7% Magic Penetration
+300 Max Mana

Eternity: Restore Mana equal to 15% of the damage taken from champions. Restore Health equal to 20% Mana spent. Capped at 25 Health per cast.
Veteran: Each stack provides 20 Health, 10 Mana and 6 Ability Power, stacking at a rate of 1 every 45 seconds. Max of 10 stacks, providing 200 Health, 100 Mana, and 60 Ability Power.

2800

Rylai's Crystal Scepter Wild Rift
Rylai's Crystal Scepter

Rylai's Crystal Scepter
Abilities apply slows

+350 Max Health
+70 Ability Power

Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

2700

LoL Wild Rift: Imperial Mandate
Imperial Mandate

Imperial Mandate
Crowd control grants additional ally damage

+200 Max Health
+40 Ability Power
+20 Ability Haste

Coordinated Fire: Abilities that Slow or Immobilize a champion deal 47-75 bonus magic damage and marks them for 4 seconds (6 seconds cooldown per enemy champion). Allied champion damage detonates the mark, dealing an additional 94-150 magic damage (based on ally level) and granting you both 20% Move Speed, for 2 seconds.

2500

Morellonomicon Wild Rift
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

Awakened Soulstealer Wild Rift
Awakened Soulstealer

Awakened Soulstealer
Takedown refund cooldowns

+150 Max Health
+65 Ability Power
+7% Magic Penetration
+20 Ability Haste

Soul Hunt:  +15% Magic Penetration.
Soulflare: Takedowns on enemy champions within 3 seconds of dealing damage to them reduce the remaining cooldowns of your abilities (including ultimates) by 25%.
2500

ANNIE - Alternative Build
Luden's Echo Wild Rift
Luden's Echo

Luden's Echo
Abilities deal bonus damage

+85 Ability Power
+7% Magic Penetration
+300 Max Mana
+20 Ability Haste

Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.

3000

Rylai's Crystal Scepter Wild Rift
Rylai's Crystal Scepter

Rylai's Crystal Scepter
Abilities apply slows

+350 Max Health
+70 Ability Power

Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

2700

LoL Wild Rift: Imperial Mandate
Imperial Mandate

Imperial Mandate
Crowd control grants additional ally damage

+200 Max Health
+40 Ability Power
+20 Ability Haste

Coordinated Fire: Abilities that Slow or Immobilize a champion deal 47-75 bonus magic damage and marks them for 4 seconds (6 seconds cooldown per enemy champion). Allied champion damage detonates the mark, dealing an additional 94-150 magic damage (based on ally level) and granting you both 20% Move Speed, for 2 seconds.

2500

Morellonomicon Wild Rift
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

Awakened Soulstealer Wild Rift
Awakened Soulstealer

Awakened Soulstealer
Takedown refund cooldowns

+150 Max Health
+65 Ability Power
+7% Magic Penetration
+20 Ability Haste

Soul Hunt:  +15% Magic Penetration.
Soulflare: Takedowns on enemy champions within 3 seconds of dealing damage to them reduce the remaining cooldowns of your abilities (including ultimates) by 25%.
2500

Situational Changes
vs Attack Damage
Awakened Soulstealer Wild Rift
Awakened Soulstealer

Awakened Soulstealer
Takedown refund cooldowns

+150 Max Health
+65 Ability Power
+7% Magic Penetration
+20 Ability Haste

Soul Hunt:  +15% Magic Penetration.
Soulflare: Takedowns on enemy champions within 3 seconds of dealing damage to them reduce the remaining cooldowns of your abilities (including ultimates) by 25%.
2500

LoL Wild Rift Crystalline Reflector
Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration

Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% + 1% bonus Health to them. Shard durations do not stack.

3000

vs Shield
Awakened Soulstealer Wild Rift
Awakened Soulstealer

Awakened Soulstealer
Takedown refund cooldowns

+150 Max Health
+65 Ability Power
+7% Magic Penetration
+20 Ability Haste

Soul Hunt:  +15% Magic Penetration.
Soulflare: Takedowns on enemy champions within 3 seconds of dealing damage to them reduce the remaining cooldowns of your abilities (including ultimates) by 25%.
2500

Oceanid's Trident Wild Rift
Oceanid's Trident

Oceanid's Trident
Anti-Shielding

+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

2600

Blocks Ability
Awakened Soulstealer Wild Rift
Awakened Soulstealer

Awakened Soulstealer
Takedown refund cooldowns

+150 Max Health
+65 Ability Power
+7% Magic Penetration
+20 Ability Haste

Soul Hunt:  +15% Magic Penetration.
Soulflare: Takedowns on enemy champions within 3 seconds of dealing damage to them reduce the remaining cooldowns of your abilities (including ultimates) by 25%.
2500

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 70% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Runes BUILD
First Strike Wild Rift

First Strike
Bonus Gold, Bonus Damage

0.25s after engaging an enemy champion in combat, dealing damage to them grants 5 gold and a First Strike effect that lasts 3s to you, allowing you to deal 9% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100% /ranged: 85%) during the effect.

Cooldown: 20s

First Strike
Bonus Gold, Bonus Damage
Obtains gold and bonus damage when initiate deals damage.
Hextech Flashtraption Wild rift

Hextech Flashtraption
Dash

Replaces this item with Hexflash while Flash is still on cooldown. You can blink to a new location after channeling for 2s.

Cooldown: 20s

Hextech Flashtraption
Dash
Able to dash multiple times even after using Flash.
Transcendence Wild Rift

Transcendence
CDR

Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.

Cooldown: 8s

Transcendence
CDR
Grants more Ability Haste the higher your level is and also returns ability cooldown duration.
Nimbus Cloak Wild Rift

Nimbus Cloak
Movement Speed

After casting a Summoner Spell, gain 10% - 40% movement bonus for 3 seconds. The speedup effectiveness depends onthe Summoner Spell's cooldown.

Nimbus Cloak
Movement Speed
After a spell is cast, grants a brief Movement Speed boost that allows for faster movement.
Mark of the Weak Wild Rift

Mark of the Weak
Increase damage taken

Using abilities to deal damage to enemy champions will mark them as weak, increasing damage taken by them by 4-7% (). The mark disappears after they take ability damage 3 times, or after 7s have passed.

Cooldown: 15s

Mark of the Weak
Increase damage taken
After an ability damages an enemy champion, causes them to take increased damage.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

SKILLS ORDER
DISINTEGRATE

(Q) DISINTEGRATE
















INCINERATE

(W) INCINERATE
















MOLTEN SHIELD

(E) MOLTEN SHIELD
















SUMMON: TIBBERS

(R) SUMMON: TIBBERS
















ANNIE Counters, Synergys, Tips

Only for 💎Premium members.
Join our community and unlock the all premium content!

Wild Rift ANNIE's COMBOS + VIDEO GUIDE

🥇HARD 🥈MEDIUM
Annie Flash Teamfight Engage
E
W
F
R
AA
Q
AA

Use this combo to engage a teamfight with FLASH.

At 3 or full (PASSIVE) PYROMANIA stacks. (E) MOLTEN SHIELD as you approach to buff your defensive stats. (W) INCINERATE and FLASH immediately into range to stun multiple enemies. Follow up with (R) SUMMON: TIBBERS for the AOE damage. Finish with AA, (Q) DISINTEGRATE and AA on a priority target.
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift ANNIE's ABILITIES

P Q W E R
PYROMANIA

(PASSIVE) PYROMANIA

After casting 4 abilities, the next offensive ability stuns enemies hit for 1/1.25/1.5s seconds.

Open video

DISINTEGRATE

(Q) DISINTEGRATE

4s 65/70/75/80

Hurls a fireball that explodes in a small area, dealing 80 magic damage (80/125/170/215 + 80% abilitypower). Killing an enemy refunds Disintegrate's Mana cost and halves its Cooldown.

Open video

INCINERATE

(W) INCINERATE

8s 70/80/90/100

Releases a cone of fire that deals 70 magic damage (70/130/190/250 + 70% abilitypower) to all enemies within it.

Open video

MOLTEN SHIELD

(E) MOLTEN SHIELD

14s 60

Grants herself and Tibbers a shield that absorbing 50 damage (50/100/150/200 + 40% abilitypower) damage for 3 seconds, and gains 20/25/30/35% bonus Movement Speed that decays over 3 seconds.

Open video

SUMMON: TIBBERS

(R) SUMMON: TIBBERS

70/65/60s 100

Summons Tibbers, dealing 130 magic damage (130/230/330 + 60% abilitypower) to nearby enemies. For the next 20 seconds, Tibbers attack deals 110 magic damage (110/150/190 + 30% abilitypower).

Tibbers Enrages (granting him 100% Movement Speed and 210% Attack Speed) when summoned after pouncing on an enemy, or when Annie dies.

Recast: Order Tibbers to pounce on the target. The pounce cannot be blocked. Upon landing, Tibbers deals magic damage and knocks up the target upon landing.

Tibbers Defense30/50/70.

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ANNIE: champion change history (buffs and nerfs)

✱ ADJUST 25.10.2023 (PATCH 4.4)

BASE STATS
Movement speed: 340 → 345.
▼ NERF 13.09.2023 (PATCH 4.3С)

(PASSIVE) PYROMANIA
Stun time: 1.25/1.5/1.75s → 1/1.25/1.5s.

(Q) DISINTEGRATE
Base damage: 80/130/180/230 → 80/125/170/215.

(E) MOLTEN SHIELD
Cooldown: 14/13/12/11s → 14s.
Base shield: 50/110/170/230 → 50/100/150/200.
Bonus movement speed: 30/35/40/45% → 20/25/30/35%.

(R) SUMMON: TIBBERS
Damage on first release: 140/250/360 + 60% Ability Power → 130/230/330 + 60% Ability Power.
Damage on second release: 120/170/220 + 40% Ability Power → 110/150/190 + 30% Ability Power.
Casting range of pounce: 800 → 700.
✱ ADJUST 02.08.2023 (PATCH 4.3A)

BASE STATS
Health per level: 105 → 96.
Armor per level: 3.9 → 3.5.

(E) MOLTEN SHIELD
[REMOVED]: Annie shields Tibbers or an ally champion for 3s, absorbing (50/110/170/230+40%AP) damage. Enemies who attack the shield take (25/40/55/70+30%AP) magic damage.
[NEW]: Annie shields herself and Tibbers, absorbing (50/110/170/230 + 40% Ability Power) damage and gaining 30/35/40/45% movement speed. Speed bonus decays after 3s.

(R) SUMMON: TIBBERS
Tibbers stays: 30s → 20s.
Attack Damage of Tibbers: 50/75/100 + 20% Ability Power → 70/100/130 + 20% Ability Power.
Enraging Tibbers trigger conditions: Just summoned/Annie casts abilities with [Pyromania] on enemies/when Annie dies → Just summoned/pounces on enemies/ when Annie dies.
[REMOVED] Tibbers burns nearby enemies, dealing (24/40/56 + 12% Ability Power) magic damage per second.
[NEW] 2s after casting Tibbers, Annie can activate this ability again, ordering Tibbers to pounce on a target, dealing (120/170/220 + 40% Ability Power) magic damage, and also making the target airborne for 1s.
✱ ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
✱ ADJUST 13.07.2022 (PATCH 3.3)

BASE STATS
Movement speed: 335 → 330.
Armor per level: 4.7 → 3.9.
Armor at level 15: 96 → 85.

#1 DISINTEGRATE
Projectile speed: 15 → 18.
Explosion radius: 0.75 → 1.
▼ NERF 14.10.2021 (PATCH 2.5)

#3 MOLTEN SHIELD
Cooldown: 12/12/12/12s → 14/13/12/11s.
Shield amount: 60/110/160/210 + 60% AP → 50/110/170/230 + 40% AP.

SUMMON: TIBBERS (ULTIMATE)
Effect radius: 275 → 225.
Base damage: Reduced from 150/275/400 → 140/250/360.
Tibbers flame aura effect radius: 200 → 300.
Tibbers flame aura damage: 20/30/40 + 10% AP every 1 second → 24/40/56 + 12% AP every 1 second.
Frequency: Increased from 1 tick per second → 4 ticks per second.
Tibbers' Enrage Attack Speed: Decays over 3 seconds → No longer decays.
▼ NERF 18.08.2021 (PATCH 2.4a)

BASE STATS
Base health: 570 → 530.

#2 INCINERATE
Mana cost: 60/70/80/90 → 70/80/90/100.
▼ NERF 14.10.2021 (PATCH 2.5)

#3 MOLTEN SHIELD
Cooldown: 12/12/12/12s → 14/13/12/11s.
Shield amount: 60/110/160/210 + 60% AP → 50/110/170/230 + 40% AP.

SUMMON: TIBBERS (ULTIMATE)
Effect radius: 275 → 225.
Base damage: Reduced from 150/275/400 → 140/250/360.
Tibbers flame aura effect radius: 200 → 300.
Tibbers flame aura damage: 20/30/40 + 10% AP every 1 second → 24/40/56 + 12% AP every 1 second.
Frequency: Increased from 1 tick per second → 4 ticks per second.
Tibbers' Enrage Attack Speed: Decays over 3 seconds → No longer decays.
▼ NERF 18.08.2021 (PATCH 2.4a)

BASE STATS
Base health: 570 → 530.

#2 INCINERATE
Mana cost: 60/70/80/90 → 70/80/90/100.
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ANNIE's Lore

Dangerous, yet disarmingly precocious, Annie is a child mage with immense pyromantic power. Even in the shadows of the mountains north of Noxus, she is a magical outlier. Her natural affinity for fire manifested early in life through unpredictable, emotional outbursts, though she eventually learned to control these “playful tricks.” Her favorite includes the summoning of her beloved teddy bear, Tibbers, as a fiery protector. Lost in the perpetual innocence of childhood, Annie wanders the dark forests, always looking for someone to play with.
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