League of Legends: Wild Rift CHO'GATH, role — Mage / Tank. Use these guidelines to develop your Wild Rift champion play style. Study the recommended build of items, runes, spells and skill upgrade order. To see how CHO'GATH ranks against other champions, visit the Wild Rift Tier List.
From the moment Cho'Gath first emerged into the harsh light of Runeterra's sun, the beast was driven by the most pure and insatiable hunger. A perfect expression of the Void's desire to consume all life, Cho'Gath's complex biology quickly converts matter into new bodily growth—increasing its muscle mass and density, or hardening its outer carapace like organic diamond. When growing larger does not suit the Void-spawn's needs, it vomits out the excess material as razor-sharp spines, leaving prey skewered and ready to feast upon later.
CHAMPION GUIDE / BUILD
Solo CHO'GATH Build
Recommended items, runes and spells for playing CHO'GATH in the Solo lane.
BUILD NOT AVAILABLE YET
No published build has been assigned to this lane.
Solo Baron Item Build & Spells
TIPS: Start your build with Ruby Crystal. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed at an early stage.
SUMMONER SPELLS
FlashFlash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150sTeleportTeleport
After channeling for 3.5 seconds, teleport your champion to an allied champion, structure, or ward (excludes areas in range of enemy inhibitors). You can only teleport to structures during the first 6 minutes of the game.
Cooldown: 150s
START
Ruby CrystalRuby Crystal
+150 Max Health
500+Trinket: Warding TotemTrinket: Warding Totem
Places an invisible ward that grants vision of its surroundings for 90 seconds.
Tap casting prioritizes placing wards in brush you are within range of or walking towards.
Cooldown: 1s
CORE
HeartsteelHeartsteel Increase Maximum Health
+700 Max Health +150% Health Regen +20 Ability Haste
Colossal Consumption: While within 700 units of an enemy champion, charges for 2.5 seconds before dealing a huge strike against the enemy champion. This charged attack deals bonus physical damage equal to 140 + 3.5% of maximum Health, and grants maximum Health equal to 15% of the damage dealt. The charge for each target has a 20 second cooldown.
3000Heartsteel TIPS: This item is perfect for tanks and bruisers who want to combine maximum survivability with massive burst damage against enemy champions. It provides a huge health pool, enhanced out-of-combat regeneration, and ability haste. The “Colossal Consumption” passive requires a 2.5-second charge when near an enemy champion, after which your next strike deals significant bonus physical damage based on your max health and grants you 15% of the damage dealt as bonus health. This allows you to both absorb damage and heal during skirmishes, making the item an excellent choice for extended fights and closing out teamfights. Excellent synergy with Spirit Visage: the healing amplification and regeneration boost from Spirit Visage further enhance the health restoration from this item’s passive, providing incredible survivability and sustain in combat.+Mercury's TreadsMercury's Treads Increases Magic resist
+150 Max Health +25 Magic Resistance +30 Tenacity +45 Move Speed
1200Mercury's Treads TIPS: These boots increase your Magic Resistance while making you more resilient to crowd control through Tenacity. The bonus Health and movement speed improve both survivability and mobility, allowing you to perform more effectively against magic damage and heavy-CC team compositions. They are an excellent choice for tanks, fighters, and any champion who needs to stay in the fight longer.+Hollow RadianceHollow Radiance Deals damage in an area
+400 Max Health +40 Magic Resistance +15 Ability Haste
Immolate: While in combat, deal magic damage equal to 20–30 plus 1% of bonus per second for 5 second(s) to nearby enemies. Deals 125% damage against monsters and 200% damage against minions. Desolate: Killing a neutral monster or an enemy deals magic damage equal to 30 plus 2% of bonus in an area around them.
2800Hollow Radiance TIPS: This item turns you into a steady source of pressure in fights: while engaged, it emits an area magic damage aura that helps clear waves and punish nearby small targets. On killing a neutral or enemy, it detonates for area damage, making it great for fast clears and threat creation when entering skirmishes. Perfect for tanks and frontline bruisers who need to hold the center of fights and force opponents into mistakes.
+150 Max Health +25 Magic Resistance +30 Tenacity +45 Move Speed
1200Mercury's Treads TIPS: These boots increase your Magic Resistance while making you more resilient to crowd control through Tenacity. The bonus Health and movement speed improve both survivability and mobility, allowing you to perform more effectively against magic damage and heavy-CC team compositions. They are an excellent choice for tanks, fighters, and any champion who needs to stay in the fight longer.↔Plated SteelcapsPlated Steelcaps Reduces damage from champion attacks
+150 Max Health +20 Armor +45 Move Speed
Block: Reduces damage from champion attacks by 10%.
1200Plated Steelcaps TIPS: These boots provide reliable protection against champions who rely heavily on basic attacks. They increase your Health and Armor, while the passive further reduces damage taken from enemy champion attacks. An excellent choice against marksmen, AD fighters, and other auto-attack-focused champions.→T3Chainlaced CrushersChainlaced Crushers Gain a magic shield upon taking magic damage
+150 Max Health +30 Magic Resistance +30% Tenacity +45 Move Speed
Noxian Persistence: After taking magic damage from a champion, gain a magic shield that absorbs 10-120 plus 5% maxfor 5s. (12s Cooldown)
2200Chainlaced Crushers TIPS: These boots greatly improve your survivability against magic damage. After taking magic damage from an enemy champion, you gain a magic shield that helps absorb follow-up spells, while the bonus Magic Resistance and Tenacity make you far more resilient against AP threats and crowd control. They are an excellent choice against teams with heavy magic damage and strong CC.↔T3Armored AdvanceArmored Advance Grants Armor and a shield
+150 Max Health +30 Armor +45 Move Speed
Block: Reduce damage from champion attacks by 10%. Noxian Endurance: After taking physical damage from a champion grants a physical shield that absorbs damage equal to 10-140 plus 8% max Health. (12s Cooldown)
2200Armored Advance TIPS: These boots provide excellent protection against physical damage. They reduce damage taken from enemy champion attacks and grant a protective shield after taking physical damage from a champion, helping you survive extended trades and heavy bursts of physical damage. They are an excellent choice against marksmen, fighters, and other champions who rely primarily on physical attacks.
TIPS: Finally, for your items, you should build Heartsteel (Increase Maximum Health) as your first item, followed by Mercury's Treads (Reduces Magic Damage) or Plated Steelcaps (Reduces damage from champion attacks) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Hollow Radiance (Deals damage in an area).
Maybe now it's time to think about upgrading your boot, invest in Chainlaced Crushers (Gain a magic shield upon taking magic damage). You may want to replace it with Armored Advance (Grants Armor and a shield), it all depends on your playstyle and the situation on the battlefield.
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
HeartsteelHeartsteel Increase Maximum Health
+700 Max Health +150% Health Regen +20 Ability Haste
Colossal Consumption: While within 700 units of an enemy champion, charges for 2.5 seconds before dealing a huge strike against the enemy champion. This charged attack deals bonus physical damage equal to 140 + 3.5% of maximum Health, and grants maximum Health equal to 15% of the damage dealt. The charge for each target has a 20 second cooldown.
3000Heartsteel TIPS: This item is perfect for tanks and bruisers who want to combine maximum survivability with massive burst damage against enemy champions. It provides a huge health pool, enhanced out-of-combat regeneration, and ability haste. The “Colossal Consumption” passive requires a 2.5-second charge when near an enemy champion, after which your next strike deals significant bonus physical damage based on your max health and grants you 15% of the damage dealt as bonus health. This allows you to both absorb damage and heal during skirmishes, making the item an excellent choice for extended fights and closing out teamfights. Excellent synergy with Spirit Visage: the healing amplification and regeneration boost from Spirit Visage further enhance the health restoration from this item’s passive, providing incredible survivability and sustain in combat.+Mercury's TreadsMercury's Treads Increases Magic resist
+150 Max Health +25 Magic Resistance +30 Tenacity +45 Move Speed
1200Mercury's Treads TIPS: These boots increase your Magic Resistance while making you more resilient to crowd control through Tenacity. The bonus Health and movement speed improve both survivability and mobility, allowing you to perform more effectively against magic damage and heavy-CC team compositions. They are an excellent choice for tanks, fighters, and any champion who needs to stay in the fight longer.+Hollow RadianceHollow Radiance Deals damage in an area
+400 Max Health +40 Magic Resistance +15 Ability Haste
Immolate: While in combat, deal magic damage equal to 20–30 plus 1% of bonus per second for 5 second(s) to nearby enemies. Deals 125% damage against monsters and 200% damage against minions. Desolate: Killing a neutral monster or an enemy deals magic damage equal to 30 plus 2% of bonus in an area around them.
2800Hollow Radiance TIPS: This item turns you into a steady source of pressure in fights: while engaged, it emits an area magic damage aura that helps clear waves and punish nearby small targets. On killing a neutral or enemy, it detonates for area damage, making it great for fast clears and threat creation when entering skirmishes. Perfect for tanks and frontline bruisers who need to hold the center of fights and force opponents into mistakes.ThornmailThornmail Reflects damage and reduces enemy healing
+200 Max Health +75 Armor
Thorns: When struck by an attack, deal 20 + 6% bonus Armor + 1% bonus Healthmagic damage to the attacker. Entwine: Apply 50% Grievous Wounds to enemy champions for 3 second(s) when stuck by their attacks or dealing damage to them.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
2850Thornmail TIPS: This item reflects a portion of incoming physical damage back to attackers as magic damage and applies an effect that reduces enemy healing effectiveness. A strong pick versus teams with heavy auto-attack damage and sustain — ideal for tanks and bruisers who need to absorb focus and cut down opponent healing.
ITEM ALTERNATIVES
Instead of Thornmail
↔Force of NatureForce of Nature Stacking Magic Resist and Move Speed
+400 Max Health +60 Magic Resistance +5% Move Speed
Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds (max 4 stacks). Dealing damage to an enemy champion refreshes the duration of the stacks. At maximum stacks, gain 6% Movement Speed and 70 bonus Magic Resistance.
2800Force of Nature TIPS: This item combines Health, high Magic Resistance, and Movement Speed, providing strong protection against magic damage. Taking ability damage from enemy champions gradually builds a defensive effect, while damaging enemies refreshes its duration. At maximum stacks, it significantly increases Magic Resistance and Movement Speed, making it especially effective against teams with heavy magic damage.
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.
3200Amaranth's Twinguard TIPS: This item is perfect for champions who spend a lot of time in the thick of fights and need extra durability and crowd control resistance. It provides bonuses to armor and magic resistance. The “Endurance” passive stacks up to five times during combat, and at full stacks you increase in size, gain enhanced tenacity, and receive bonus armor and magic resistance until you exit combat. This allows you to stay in the frontline longer and withstand enemy attacks more effectively. Due to its versatile utility, this item is one of the most popular defensive choices in the game and is used by the majority of tanks, fighters, and other classes.
ITEM ALTERNATIVES
Instead of Amaranth's Twinguard
Solo Baron Rune Build
For runes, you should pick Grasp of Undying (When in combat, your next attack on a champion will occasionally deal bonus magic damage, heal you, and permanently increase your health.) as your keystone, followed by Demolish (Your third attack against a turret deals bonus damage), Second Wind (Heals you after taking damage.) and Overgrowth (Gains bonus scalable max Health.) in the primary tree, as well as Axiom Arcanist (Increases you ultimate ability's damage, heals and shields. Scoring a takedown on an enemy champion reduces your ultimate ability's remaining cooldown.) in the secondary tree. Below you can see possible options for replacing runes.
Grasp of UndyingTank, Heal
When in combat, your next attack on a champion will occasionally deal bonus magic damage, heal you, and permanently increase your health.
PRIMARY PATHResolve
DemolishDestroy turrets faster
Your third attack against a turret deals bonus damage
Second WindIncrease sustain
Heals you after taking damage.
OvergrowthIncrease max Health
Gains bonus scalable max Health.
SECONDARY PATHSorcery
Axiom ArcanistEmpowered Ultimate Ability
Increases you ultimate ability's damage, heals and shields. Scoring a takedown on an enemy champion reduces your ultimate ability's remaining cooldown.
Solo Baron Ability Order
Max: E→Q→W
123456789101112131415
QQQQ
WWWW
EEEE
RRR
Mid Item Build & Spells
TIPS: Start your build with Ruby Crystal. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed at an early stage.
SUMMONER SPELLS
FlashFlash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150sIgniteIgnite
Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.
Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
Cooldown: 100s
START
Ruby CrystalRuby Crystal
+150 Max Health
500+Trinket: Warding TotemTrinket: Warding Totem
Places an invisible ward that grants vision of its surroundings for 90 seconds.
Tap casting prioritizes placing wards in brush you are within range of or walking towards.
Cooldown: 1s
CORE
Rod of AgesRod of Ages Stats grow over time
+350 Max Health +50 Ability Power +400 Max Mana
Eternity: Restore Mana equal to 15% of the damage taken from champions. Regen Health equal to 20% Mana spent. Capped at 25 Health per cast. Veteran: Each stack provides 15 Health, 30 Mana and 4 Ability Power, stacking at a rate of 1 every 35 seconds. Max of 10 stacks, providing 150 Health, 300 Mana, and 40 Ability Power.
2700Rod of Ages TIPS: This item grows stronger over the course of the game, gradually increasing its stats and becoming one of the best scaling options available. It provides an excellent balance of durability, mana, and Ability Power while restoring both health and mana during combat, allowing you to stay in fights much longer. A perfect choice for mages and AP bruisers who thrive in the late game and excel in extended teamfights.+Mercury's TreadsMercury's Treads Increases Magic resist
+150 Max Health +25 Magic Resistance +30 Tenacity +45 Move Speed
1200Mercury's Treads TIPS: These boots increase your Magic Resistance while making you more resilient to crowd control through Tenacity. The bonus Health and movement speed improve both survivability and mobility, allowing you to perform more effectively against magic damage and heavy-CC team compositions. They are an excellent choice for tanks, fighters, and any champion who needs to stay in the fight longer.+RiftmakerRiftmaker Ramping Damage
+350 Max Health +70 Ability Power +15 Ability Haste
Void Corruption: Every 1 second(s) in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gainOmni Vamp. (10% for melee champions / 6% for ranged champions). Void Infusion: Gain 2% of your bonus Health as Ability Power.
3100Riftmaker TIPS: This item is built for extended fights, gradually increasing your damage the longer you remain in combat. Once fully ramped up, it grants Omni Vamp for improved sustain, while your bonus Health is partially converted into Ability Power, further increasing your overall damage. An excellent choice for AP bruisers and battlemages who excel in prolonged teamfights and thrive by scaling throughout combat.
+150 Max Health +25 Magic Resistance +30 Tenacity +45 Move Speed
1200Mercury's Treads TIPS: These boots increase your Magic Resistance while making you more resilient to crowd control through Tenacity. The bonus Health and movement speed improve both survivability and mobility, allowing you to perform more effectively against magic damage and heavy-CC team compositions. They are an excellent choice for tanks, fighters, and any champion who needs to stay in the fight longer.↔Plated SteelcapsPlated Steelcaps Reduces damage from champion attacks
+150 Max Health +20 Armor +45 Move Speed
Block: Reduces damage from champion attacks by 10%.
1200Plated Steelcaps TIPS: These boots provide reliable protection against champions who rely heavily on basic attacks. They increase your Health and Armor, while the passive further reduces damage taken from enemy champion attacks. An excellent choice against marksmen, AD fighters, and other auto-attack-focused champions.→T3Chainlaced CrushersChainlaced Crushers Gain a magic shield upon taking magic damage
+150 Max Health +30 Magic Resistance +30% Tenacity +45 Move Speed
Noxian Persistence: After taking magic damage from a champion, gain a magic shield that absorbs 10-120 plus 5% maxfor 5s. (12s Cooldown)
2200Chainlaced Crushers TIPS: These boots greatly improve your survivability against magic damage. After taking magic damage from an enemy champion, you gain a magic shield that helps absorb follow-up spells, while the bonus Magic Resistance and Tenacity make you far more resilient against AP threats and crowd control. They are an excellent choice against teams with heavy magic damage and strong CC.↔T3Armored AdvanceArmored Advance Grants Armor and a shield
+150 Max Health +30 Armor +45 Move Speed
Block: Reduce damage from champion attacks by 10%. Noxian Endurance: After taking physical damage from a champion grants a physical shield that absorbs damage equal to 10-140 plus 8% max Health. (12s Cooldown)
2200Armored Advance TIPS: These boots provide excellent protection against physical damage. They reduce damage taken from enemy champion attacks and grant a protective shield after taking physical damage from a champion, helping you survive extended trades and heavy bursts of physical damage. They are an excellent choice against marksmen, fighters, and other champions who rely primarily on physical attacks.
TIPS: Finally, for your items, you should build Rod of Ages (Stats grow over time) as your first item, followed by Mercury's Treads (Reduces Magic Damage) or Plated Steelcaps (Reduces damage from champion attacks) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Riftmaker (Ramping Damage).
Maybe now it's time to think about upgrading your boot, invest in Chainlaced Crushers (Gain a magic shield upon taking magic damage). You may want to replace it with Armored Advance (Grants Armor and a shield), it all depends on your playstyle and the situation on the battlefield.
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Rod of AgesRod of Ages Stats grow over time
+350 Max Health +50 Ability Power +400 Max Mana
Eternity: Restore Mana equal to 15% of the damage taken from champions. Regen Health equal to 20% Mana spent. Capped at 25 Health per cast. Veteran: Each stack provides 15 Health, 30 Mana and 4 Ability Power, stacking at a rate of 1 every 35 seconds. Max of 10 stacks, providing 150 Health, 300 Mana, and 40 Ability Power.
2700Rod of Ages TIPS: This item grows stronger over the course of the game, gradually increasing its stats and becoming one of the best scaling options available. It provides an excellent balance of durability, mana, and Ability Power while restoring both health and mana during combat, allowing you to stay in fights much longer. A perfect choice for mages and AP bruisers who thrive in the late game and excel in extended teamfights.+Mercury's TreadsMercury's Treads Increases Magic resist
+150 Max Health +25 Magic Resistance +30 Tenacity +45 Move Speed
1200Mercury's Treads TIPS: These boots increase your Magic Resistance while making you more resilient to crowd control through Tenacity. The bonus Health and movement speed improve both survivability and mobility, allowing you to perform more effectively against magic damage and heavy-CC team compositions. They are an excellent choice for tanks, fighters, and any champion who needs to stay in the fight longer.+RiftmakerRiftmaker Ramping Damage
+350 Max Health +70 Ability Power +15 Ability Haste
Void Corruption: Every 1 second(s) in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gainOmni Vamp. (10% for melee champions / 6% for ranged champions). Void Infusion: Gain 2% of your bonus Health as Ability Power.
3100Riftmaker TIPS: This item is built for extended fights, gradually increasing your damage the longer you remain in combat. Once fully ramped up, it grants Omni Vamp for improved sustain, while your bonus Health is partially converted into Ability Power, further increasing your overall damage. An excellent choice for AP bruisers and battlemages who excel in prolonged teamfights and thrive by scaling throughout combat.Warmog's ArmorWarmog's Armor Out of combat Heath Regen
+700 Max Health +100% Health Regen +20 Ability Haste
Warmog's Heart: If you have at least 1250 bonus Health, restore 3.5% Health per second if you haven't taken damage within the last 5 seconds. Blessed: Increases all healing and shielding effects on you by 30%.
2850Warmog's Armor TIPS: This item is a top survivability pickup: it grants a massive health pool and strong out-of-combat regeneration, letting you recover quickly between fights. It also amplifies healing and shields, making you much harder to finish off. Perfect for tanks and bruisers who need high survivability and fast recovery after engagements.
ITEM ALTERNATIVES
Instead of Warmog's Armor
↔ThornmailThornmail Reflects damage and reduces enemy healing
+200 Max Health +75 Armor
Thorns: When struck by an attack, deal 20 + 6% bonus Armor + 1% bonus Healthmagic damage to the attacker. Entwine: Apply 50% Grievous Wounds to enemy champions for 3 second(s) when stuck by their attacks or dealing damage to them.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
2850Thornmail TIPS: This item reflects a portion of incoming physical damage back to attackers as magic damage and applies an effect that reduces enemy healing effectiveness. A strong pick versus teams with heavy auto-attack damage and sustain — ideal for tanks and bruisers who need to absorb focus and cut down opponent healing.
ITEM ALTERNATIVES
Instead of Thornmail
↔Dusk and DawnDusk and Dawn Applies on-hit effects
+300 Maximum Health +20% Attack Speed +60 Ability Power +20 Ability Haste
Spellblade: After using an ability, your next attack deals (75% base+ 10%) bonus magic damage and restores (3% bonus + 10%) Htalth to you. After a brief delay, apply on-hits to the target 1 additional time. (1.5s Cooldown) Deals reduced damage to structures.
3100Dusk and Dawn TIPS: This item combines Health, Attack Speed, Ability Power, and Ability Haste, making it well suited for champions who weave abilities and basic attacks together. After casting an ability, the next attack deals bonus magic damage and restores Health, then applies on-hit effects to the target an additional time. An excellent choice for AP fighters and hybrid champions with strong on-hit synergy.
ITEM ALTERNATIVES
Instead of Dusk and Dawn
Mid Rune Build
For runes, you should pick Arcane Comet (Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.) as your keystone, followed by Axiom Arcanist (Increases you ultimate ability's damage, heals and shields. Scoring a takedown on an enemy champion reduces your ultimate ability's remaining cooldown.), Transcendence (Grants more Ability Haste the higher your level is and also returns ability cooldown duration.) and Scorch (Deals bonus damage to champions on ability hit.) in the primary tree, as well as Triumph (Champion takedowns restore lost resources and grant a brief Movement Speed boost.) in the secondary tree. Below you can see possible options for replacing runes.
Arcane CometPoke, Stack Amplification
Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.
PRIMARY PATHSorcery
Axiom ArcanistEmpowered Ultimate Ability
Increases you ultimate ability's damage, heals and shields. Scoring a takedown on an enemy champion reduces your ultimate ability's remaining cooldown.
TranscendenceReduces ability cooldowns
Grants more Ability Haste the higher your level is and also returns ability cooldown duration.
ScorchAbilities deal bonus damage
Deals bonus damage to champions on ability hit.
SECONDARY PATHPrecision
TriumphIncrease damage when low in Health
Champion takedowns restore lost resources and grant a brief Movement Speed boost.
Mid Ability Order
Max: Q→W→E
123456789101112131415
QQQQ
WWWW
EEEE
RRR
Jungle Item Build & Spells
TIPS: Start your build with Shimmering Spark (Burns nearby enemies). Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed at an early stage.
SUMMONER SPELLS
FlashFlash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150sSmiteSmite
Jungle Expertise: On cast, Smite deals 600 true damage to minions and monsters and causes your attacks against a monster to deal 30 true damage() every second in an area around them for 2 seconds. This damage is increased by 10% bonus Attack Damage, 12% bonus Ability Power, 25% bonus Armor, 25% bonus Magic Resist, and 4% bonus Health.
Deals 10% more damage against monsters.
Hunter's Resource: - Gain Hunter's Resource stacks over time. After clearing a monster camp, 1 stack(s) are consumed for 40 bonus gold. - Restore 5–35 Health every second () when attacking monsters. Health restored is based on your missing Health. - When Smite is equipped, take only 50% damage from non-epic monsters.
Upgraded Smite: - After consuming 8 and 20 stacks, Smite upgrades, increasing its damage to 1,000 and 1,400 respectively. - When Smite is fully upgraded, gain Movement Speed while in the jungle or river: 10% Movement Speed out of combat, and 5% Movement Speed in combat. - Upgraded Smite can be cast on champions to deal 40 true damage damage and steal 25% of their Movement Speed for 2 seconds.
Gains one charge every 45 seconds, up to a max of 2.
Scans around you, warning against hidden enemies, revealing invisible traps and revealing/disabling nearby enemy wards for 10 seconds.
Cooldown: 75s
CORE
Searing CrownSearing Crown Attacks and damaging abilities burn enemies
+300 Max Health +50 Armor
Fiery Touch: After dealing damage with an attack or ability, burn target for 3 seconds, dealing 1.4% of the target’s maximum health as magic damage per second (damage reduced to 0.8% for ranged users). Deals 150% damage to minions and monsters. Maximum 125 damage to monsters.
2700Searing Crown TIPS: This item is perfect for champions who want to combine high survivability with bonus health-percentage damage. It provides a substantial boost to health and armor, and its “Fiery Touch” passive burns targets on hit with attacks or abilities, dealing magic damage equal to a percentage of their maximum health. This makes it effective against tanks and high-health champions, while also speeding up waveclear and jungle clear. Ideal for tanks and bruisers who want to leave a mark in fights while staying durable.+Mercury's TreadsMercury's Treads Increases Magic resist
+150 Max Health +25 Magic Resistance +30 Tenacity +45 Move Speed
1200Mercury's Treads TIPS: These boots increase your Magic Resistance while making you more resilient to crowd control through Tenacity. The bonus Health and movement speed improve both survivability and mobility, allowing you to perform more effectively against magic damage and heavy-CC team compositions. They are an excellent choice for tanks, fighters, and any champion who needs to stay in the fight longer.+Sunfire AegisSunfire Aegis Burns nearby emenies
+350 Max Health +40 Armor +15 Ability Haste
Immolate: While in combat, deal magic damage equal to 20 plus 1.5% bonus HP every second to nearby enemies. Immolate deals 130% damage against monsters and 175-250% damage () against minions.
2900Sunfire Aegis TIPS: This item combines Health, Armor, and Ability Haste, providing strong protection against physical damage. While in combat, it continuously deals magic damage to nearby enemies that scales with bonus Health and is more effective against minions and monsters. An excellent choice for tanks and fighters who stay close to enemies and want to improve both durability and sustained damage.
+150 Max Health +25 Magic Resistance +30 Tenacity +45 Move Speed
1200Mercury's Treads TIPS: These boots increase your Magic Resistance while making you more resilient to crowd control through Tenacity. The bonus Health and movement speed improve both survivability and mobility, allowing you to perform more effectively against magic damage and heavy-CC team compositions. They are an excellent choice for tanks, fighters, and any champion who needs to stay in the fight longer.↔Plated SteelcapsPlated Steelcaps Reduces damage from champion attacks
+150 Max Health +20 Armor +45 Move Speed
Block: Reduces damage from champion attacks by 10%.
1200Plated Steelcaps TIPS: These boots provide reliable protection against champions who rely heavily on basic attacks. They increase your Health and Armor, while the passive further reduces damage taken from enemy champion attacks. An excellent choice against marksmen, AD fighters, and other auto-attack-focused champions.→T3Chainlaced CrushersChainlaced Crushers Gain a magic shield upon taking magic damage
+150 Max Health +30 Magic Resistance +30% Tenacity +45 Move Speed
Noxian Persistence: After taking magic damage from a champion, gain a magic shield that absorbs 10-120 plus 5% maxfor 5s. (12s Cooldown)
2200Chainlaced Crushers TIPS: These boots greatly improve your survivability against magic damage. After taking magic damage from an enemy champion, you gain a magic shield that helps absorb follow-up spells, while the bonus Magic Resistance and Tenacity make you far more resilient against AP threats and crowd control. They are an excellent choice against teams with heavy magic damage and strong CC.↔T3Armored AdvanceArmored Advance Grants Armor and a shield
+150 Max Health +30 Armor +45 Move Speed
Block: Reduce damage from champion attacks by 10%. Noxian Endurance: After taking physical damage from a champion grants a physical shield that absorbs damage equal to 10-140 plus 8% max Health. (12s Cooldown)
2200Armored Advance TIPS: These boots provide excellent protection against physical damage. They reduce damage taken from enemy champion attacks and grant a protective shield after taking physical damage from a champion, helping you survive extended trades and heavy bursts of physical damage. They are an excellent choice against marksmen, fighters, and other champions who rely primarily on physical attacks.
TIPS: Finally, for your items, you should build Searing Crown (Attacks and damaging abilities burn enemies) as your first item, followed by Mercury's Treads (Reduces Magic Damage) or Plated Steelcaps (Reduces damage from champion attacks) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Sunfire Aegis (Burns nearby emenies).
Maybe now it's time to think about upgrading your boot, invest in Chainlaced Crushers (Gain a magic shield upon taking magic damage). You may want to replace it with Armored Advance (Grants Armor and a shield), it all depends on your playstyle and the situation on the battlefield.
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Searing CrownSearing Crown Attacks and damaging abilities burn enemies
+300 Max Health +50 Armor
Fiery Touch: After dealing damage with an attack or ability, burn target for 3 seconds, dealing 1.4% of the target’s maximum health as magic damage per second (damage reduced to 0.8% for ranged users). Deals 150% damage to minions and monsters. Maximum 125 damage to monsters.
2700Searing Crown TIPS: This item is perfect for champions who want to combine high survivability with bonus health-percentage damage. It provides a substantial boost to health and armor, and its “Fiery Touch” passive burns targets on hit with attacks or abilities, dealing magic damage equal to a percentage of their maximum health. This makes it effective against tanks and high-health champions, while also speeding up waveclear and jungle clear. Ideal for tanks and bruisers who want to leave a mark in fights while staying durable.+Mercury's TreadsMercury's Treads Increases Magic resist
+150 Max Health +25 Magic Resistance +30 Tenacity +45 Move Speed
1200Mercury's Treads TIPS: These boots increase your Magic Resistance while making you more resilient to crowd control through Tenacity. The bonus Health and movement speed improve both survivability and mobility, allowing you to perform more effectively against magic damage and heavy-CC team compositions. They are an excellent choice for tanks, fighters, and any champion who needs to stay in the fight longer.+Sunfire AegisSunfire Aegis Burns nearby emenies
+350 Max Health +40 Armor +15 Ability Haste
Immolate: While in combat, deal magic damage equal to 20 plus 1.5% bonus HP every second to nearby enemies. Immolate deals 130% damage against monsters and 175-250% damage () against minions.
2900Sunfire Aegis TIPS: This item combines Health, Armor, and Ability Haste, providing strong protection against physical damage. While in combat, it continuously deals magic damage to nearby enemies that scales with bonus Health and is more effective against minions and monsters. An excellent choice for tanks and fighters who stay close to enemies and want to improve both durability and sustained damage.Gargoyle StoneplateGargoyle Stoneplate Shield
+200 Max Health +45 Armor +45 Magic Resistance +10 Ability Haste
Stoneplate (Active): Gain a base shield that absorbs damage equal to 100 plus 90% bonusand gain size, decayng over 2.5s. (60s Cooldown)
2900Gargoyle Stoneplate TIPS: This item greatly increases your survivability during teamfights. Its active grants a powerful shield that scales with your bonus Health, allowing you to withstand heavy focus fire and remain on the frontline longer. It is an excellent choice for tanks and bruisers who need to absorb large amounts of damage while protecting their team.
ITEM ALTERNATIVES
Instead of Gargoyle Stoneplate
↔Unending DespairUnending Despair Increases tanks' sustain in teamfights
+300 Max Health +40 Armor +40 Magic Resistance +10 Ability Haste
Anguish: Every 4 second(s) while in combat with a champion, deal 3% of your max Health as magic damage to nearby champions and heal for 250% of the damage dealt. Anguish is unaffected by Item Ability Haste.
3000Unending Despair TIPS: This item turns you into a self-sustaining frontline: while fighting you periodically deal magic damage around you and heal for a portion of that damage. Great for tanks and frontliners — it helps you soak focus, remain in the heart of fights longer, and excel in extended team engagements. Less effective in very short burst trades or on champions that avoid standing in the center of combat.
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.
3200Amaranth's Twinguard TIPS: This item is perfect for champions who spend a lot of time in the thick of fights and need extra durability and crowd control resistance. It provides bonuses to armor and magic resistance. The “Endurance” passive stacks up to five times during combat, and at full stacks you increase in size, gain enhanced tenacity, and receive bonus armor and magic resistance until you exit combat. This allows you to stay in the frontline longer and withstand enemy attacks more effectively. Due to its versatile utility, this item is one of the most popular defensive choices in the game and is used by the majority of tanks, fighters, and other classes.
ITEM ALTERNATIVES
Instead of Amaranth's Twinguard
Jungle Rune Build
For runes, you should pick Grasp of Undying (When in combat, your next attack on a champion will occasionally deal bonus magic damage, heal you, and permanently increase your health.) as your keystone, followed by Unshakeable (Gain Armor and Magic Resist. When fully stacked, gain Slow Resist.), Second Wind (Heals you after taking damage.) and Overgrowth (Gains bonus scalable max Health.) in the primary tree, as well as Axiom Arcanist (Increases you ultimate ability's damage, heals and shields. Scoring a takedown on an enemy champion reduces your ultimate ability's remaining cooldown.) in the secondary tree. Below you can see possible options for replacing runes.
Grasp of UndyingTank, Heal
When in combat, your next attack on a champion will occasionally deal bonus magic damage, heal you, and permanently increase your health.
PRIMARY PATHResolve
UnshakeableIncrease Armor, Magic Resist, and Slow Resist
Gain Armor and Magic Resist. When fully stacked, gain Slow Resist.
Second WindIncrease sustain
Heals you after taking damage.
OvergrowthIncrease max Health
Gains bonus scalable max Health.
SECONDARY PATHSorcery
Axiom ArcanistEmpowered Ultimate Ability
Increases you ultimate ability's damage, heals and shields. Scoring a takedown on an enemy champion reduces your ultimate ability's remaining cooldown.
Jungle Ability Order
Max: E→Q→W
123456789101112131415
QQQQ
WWWW
EEEE
RRR
CHAMPION GUIDE / COMMUNITY BUILDS
Solo CHO'GATH Community Builds
Explore published community builds for playing CHO'GATH in the Solo lane.
Explore the champion’s playstyle and base statistics. Select a level to preview how recorded starting values and growth change from level 1 to 15.
01 / BASE STATS / LEVEL SCALING
CHAMPION STATISTICS
BASE VALUES
Recorded attributes at the selected level. Numbers below the chart remain in their original units.
02 / CHAMPION IDENTITY / PLAYSTYLE
PLAYSTYLE PROFILE
4 AXES
Damage, toughness, utility and difficulty use the champion’s stored profile and do not change with level.
CHAMPION PROFILE / ABILITIES
CHO'GATH Ability and Tips
Explore each ability and its practical usage. Select a skill to view its description and available tips.
PASSIVE
CARNIVORE
Killing an enemy restores 18 Health (16 + 2 × ) and 4.35 Mana (4 + 0.35 × ).
The values restored are doubled if the unit is a champion, turret, or epic monster.
VIDEO
CARNIVORE
ABILITY Q
RUPTURE
COOLDOWN:6sMANA:60
Ruptures the ground, knocking up enemies for 1 second(s), dealing 80 magic damage (80/135/190/245 + 100%) and slowing them by 60% for 1.5 second(s).
VIDEO
RUPTURE
ABILITY W
FERAL SCREAM
COOLDOWN:12/11/10/9sMANA:70/80/90/100
Roars, silencing enemies in an area for 1.4/1.6/1.8/2 second(s) and dealing 80 magic damage (80/130/180/230 + 70%).
VIDEO
FERAL SCREAM
ABILITY E
VORPAL SPIKES
COOLDOWN:7/6/5/4sMANA:30
Cho'Gath's next 3 attacks launch spikes that:
- Deal 20 magic damage (20/45/70/95 + 30%) plus magic damage equal to (2.3/2.7/3.1/3.5% + 0.6% × Feast stacks) × the target's max Health. - Slow by 30/35/40/45%, decaying over 1.5 seconds. Vorpal Spikes' width increases with Cho'Gath's size.
Base damage against minions and monsters is capped at 100(30%).
VIDEO
VORPAL SPIKES
ABILITY R
FEAST
COOLDOWN:70/60/50sMANA:100
Devours an enemy, dealing: 300 true damage (300/450/600 + 50% + 10% of Cho'Gath's bonus) to champions. 1,200 true damage (1,200 + 50% + 10% of Cho'Gath's bonus) to minions and monsters.
If this kills the target, Cho'Gath gains 1 stack(s) of Feast. Stacks gained from minions and non-epic monsters are capped at 6.
Feast (per stack): Grants 80/120/160 max Health. Increases size by 6%, up to an increase of 135%. Increases Attack Range by 4.7/6.2/7.7, up to an increase of 75. Increases this ability's cast range by 2.5, up to an increase of 25.
VIDEO
FEAST
CHAMPION PROFILE / BALANCE HISTORY
CHO'GATH Patch Changes
Explore the buffs, nerfs, adjustments and reworks recorded across previous Wild Rift patches. Expand a patch to see its detailed changes.
ADJUSTED 22 SEP 2026 (PATCH 7.3)
BASE STATS Critical Strike Damage: 175% → 200%. Attack Speed cap: 2.5 → 3 attacks per second. Attack Speed Ratio: 0.625. Base Attack Speed: 0.625. Base Bonus Attack Speed: 0.28. Attack Speed per Level: 0.008.
BUFFED 13 AUG 2026 (PATCH 7.2C)
(E) VORPAL SPIKES Base Damage: 15/35/55/75 + (2.15/2.5/2.85/3.2% + 0.5% × Feast stack) ×Target’s Max Health → 20/45/70/95 + (2.3/2.7/3.1/3.5% + 0.6% × Feast stack) × Target’s Max Health.
(R) FEAST Cooldown: 80/70/60s → 70/60/50s. Bonus Health to Damage Ratio: 8% → 10%.
CHAMPION GUIDE / COUNTERS
Solo CHO'GATH Counters
Explore champion matchups and synergies for CHO'GATH in the Solo lane.
THREATS
Champions that can make this matchup difficult.
NO CHAMPIONS YET
No champions have been added to this category.
NO CHAMPIONS YET
No champions have been added to this category.
NO CHAMPIONS YET
No champions have been added to this category.
NO CHAMPIONS YET
No champions have been added to this category.
SYNERGIES
Champions that work well alongside this pick.
NO CHAMPIONS YET
No champions have been added to this category.
NO CHAMPIONS YET
No champions have been added to this category.
NO CHAMPIONS YET
No champions have been added to this category.
NO CHAMPIONS YET
No champions have been added to this category.
THREATS
Champions that can make this matchup difficult.
NO CHAMPIONS YET
No champions have been added to this category.
NO CHAMPIONS YET
No champions have been added to this category.
NO CHAMPIONS YET
No champions have been added to this category.
NO CHAMPIONS YET
No champions have been added to this category.
SYNERGIES
Champions that work well alongside this pick.
NO CHAMPIONS YET
No champions have been added to this category.
NO CHAMPIONS YET
No champions have been added to this category.
NO CHAMPIONS YET
No champions have been added to this category.
NO CHAMPIONS YET
No champions have been added to this category.
THREATS
Champions that can make this matchup difficult.
NO CHAMPIONS YET
No champions have been added to this category.
NO CHAMPIONS YET
No champions have been added to this category.
NO CHAMPIONS YET
No champions have been added to this category.
NO CHAMPIONS YET
No champions have been added to this category.
SYNERGIES
Champions that work well alongside this pick.
NO CHAMPIONS YET
No champions have been added to this category.
NO CHAMPIONS YET
No champions have been added to this category.
NO CHAMPIONS YET
No champions have been added to this category.
NO CHAMPIONS YET
No champions have been added to this category.
COUNTERS NOT AVAILABLE YET
No champion matchups have been added for this lane.
CHAMPION GUIDE / COUNTER ITEMS
Solo CHO'GATH Counter Items
Discover items that help counter CHO'GATH in the Solo lane.
REDUCE HEALING
Grievous Wounds help reduce healing effects.
Ignite
Ignite
Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.
Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
Rend: Physical Damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
800
Oblivion Orb
Oblivion Orb Magic damage reduces enemy healing
+35 Ability Power
Cursed Wounds: Dealing magic damage to enemy champions applies 40% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
800
Mortal Reminder
Mortal Reminder Armor Penetration (%) and reduced enemy healing
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
3000
Mortal Reminder TIPS: This item combines Attack Damage, percentage Armor Penetration, and Critical Strike Chance, allowing you to effectively deal with armored enemies. Dealing physical damage to enemy champions applies Grievous Wounds, reducing the effectiveness of their healing and health regeneration. An excellent choice against teams with high Armor, healing, and regeneration.
Chempunk Chainsword
Chempunk Chainsword Reduces enemy healing
+400 Max Health +45 Attack Damage +15 Ability Haste
Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
2800
Chempunk Chainsword TIPS: This item is perfect for champions who face enemies with high sustain, such as Dr. Mundo, Soraka, and Yuumi, who have significant healing abilities. The "Punishment" effect applies Grievous Wounds, reducing the effectiveness of healing and regeneration by 50%, making this item effective against champions who rely on healing. It’s also useful against champions who rely on lifesteal, such as Aatrox, Darius, and Fiora, as it helps reduce the effectiveness of their healing.
Morellonomicon
Morellonomicon Magic damage reduces enemy healing
+300 Max Health +75 Ability Power +15 Ability Haste
Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
2650
Morellonomicon TIPS: This item is designed to counter champions with strong healing and sustain. Any magic damage you deal applies Grievous Wounds, greatly reducing the effectiveness of enemy healing and regeneration. It is an excellent choice for mages and AP supports against teams that rely heavily on healing, lifesteal, or regeneration.
HEALTH DAMAGE
Items that deal damage based on enemy maximum health.
Divine Sunderer
Divine Sunderer Anti-Health attacks
+425 Max Health +25 Attack Damage +25 Ability Haste
Spellblade: After using an ability, your next attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage. If the target is a champion, heal for (6% melee / 2.5% ranged) of the target's maximum health. (1.5s Cooldown) Damage is reduced vs structure.
3300
Divine Sunderer TIPS: This item offers a strong blend of survivability and damage: after using an ability your next basic attack is empowered to deal bonus damage based on the target’s max health, and it heals you when used on enemy champions. Perfect for fighter-bruisiers and solo laners who weave abilities into autos and need sustain versus tanks and duelists.
Liandry's Torment
Liandry's Torment Abilities deal bonus damage
+300 Max Health +70 Ability Power
Torment: Damaging abilities and empowered attacks burn enemies for 2% max Healthmagic damage for 3 seconds. Madness: Deals 2% more damage for each second in combat against champions, capped at 6% after 3 seconds.
3000
Liandry's Torment TIPS: This item excels in extended fights. Your abilities and empowered attacks ignite enemies, dealing damage over time based on their maximum health, while your overall damage steadily increases the longer you remain in combat. It is an excellent choice for damage-over-time mages and AP bruisers who want to wear down even the toughest frontline champions.
Blade of the Ruined King
Blade of the Ruined King Attacks deal bonus damage
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Healthon-hit. (Melee attacks deal 8%). Minimum damage: 15. Max damage vs monsters: 100. Drain: Hitting a champion with 3 attacks or abilities slows them by 30% for 1.5s. (30s Cooldown)
3100
Blade of the Ruined King TIPS: This item combines Attack Damage, Attack Speed, and Lifesteal, providing strong sustained damage and additional survivability. Attacks deal bonus physical damage based on the target's current Health, making it especially effective against high-Health champions. Consecutive attacks or abilities also slow the target, helping you stick to enemies. An excellent choice for marksmen and fighters focused on extended fights and basic attacks.
GAIN A SHIELD
Shields increase your chance of survival against this champion.
Sterak's Gage
Sterak's Gage Taking damage triggers a shield
+400 Max Health +20% Tenacity
Heavy Handed:+50% base Attack Damage as bonus Attack Damage. Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 5 seconds (70s Cooldown). Sterak's Fury: Triggering Lifeline increases size and grants 30% Tenacity for 8 seconds.
3200
Sterak's Gage TIPS: This item combines a large amount of Health, crowd control resistance, and additional Attack Damage based on the champion's base Attack Damage. When your Health drops to a critical level, it grants a powerful shield that scales with bonus Health and temporarily provides even more Tenacity. An excellent choice for fighters and other AD champions who need additional survivability in extended and intense fights.
Maw of Malmortius
Maw of Malmortius Converts damage from attacks into a magic shield
Lifeline: Upon taking Magic Damage that would reduce your Health to below 35%, gain +10% Omni Vamp. until the end of combat and a magic shield that absorbs 220-530 Magic Damage for 3s. (70s Cooldown)
3000
Maw of Malmortius TIPS: This item provides a mix of damage, magic resistance and ability haste, but its core value is the anti-burst passive: when hit by a dangerous burst of magic damage, you instantly gain a strong protective shield and a temporary lifesteal/omnivamp effect that lasts through the fight. It lets you survive big AP detonations and re-enter skirmishes quickly. Best for assassins, bruisers and AD champions who need to survive enemy magic burst and power through fights.
Locket of the Iron Solari
Locket of the Iron Solari Team shield
+300 Max Health +30 Armor +30 Magic Resistance +10 Ability Haste
Locket (Active): Grants a shield to yourself and nearby allied champions that each absorbs 250-370 damage for 2.5 seconds. (60s Cooldown)
This effect is reduced by 50% if the target has been affected by another Locket in the last 20 seconds.
2500
Locket of the Iron Solari TIPS: This item provides powerful team-wide protection during fights. Its active grants a shield to you and nearby allies, helping your team survive burst damage and reducing the impact of enemy engages. It is an excellent choice for tanks and supports who stay close to their teammates and want to maximize their team's survivability in teamfights.
Gargoyle Stoneplate
Gargoyle Stoneplate Shield
+200 Max Health +45 Armor +45 Magic Resistance +10 Ability Haste
Stoneplate (Active): Gain a base shield that absorbs damage equal to 100 plus 90% bonusand gain size, decayng over 2.5s. (60s Cooldown)
2900
Gargoyle Stoneplate TIPS: This item greatly increases your survivability during teamfights. Its active grants a powerful shield that scales with your bonus Health, allowing you to withstand heavy focus fire and remain on the frontline longer. It is an excellent choice for tanks and bruisers who need to absorb large amounts of damage while protecting their team.
Banshee's Veil
Banshee's Veil Blocks an enemy ability
+105 Ability Power +40 Magic Resistance
Annul: Grants a spell shield that blocks the next hostile ability. (30s Cooldown)
3000
Banshee's Veil TIPS: This item provides strong protection against magic damage while granting a spell shield that blocks the next hostile ability. It is especially effective against champions who rely on landing a single key spell to start their combo or burst you down. A great choice for mages and AP fighters who need to maintain safe positioning and deny enemy engage or pick potential.
CHAMPION GUIDE / COMBOS
CHO'GATH Skill Combos
Learn skill combinations from beginner to advanced. Choose a difficulty to explore execution steps, tips and videos.
COMBOS NOT AVAILABLE YET
Skill combos for this champion have not been added.
CHAMPION GUIDE / TIPS
Solo CHO'GATH Tips
Practical laning tips, matchup decisions and tactical advice for playing CHO'GATH in the Solo lane.
GUIDE NOT AVAILABLE YET
Advice for this lane has not been added.
CHAMPION GUIDE / STRENGTHS & WEAKNESSES
Solo CHO'GATH Strengths and Weaknesses
Explore the strengths and weaknesses of CHO'GATH in the Solo lane and prepare for favorable and difficult matchups.
GUIDE NOT AVAILABLE YET
Advice for this lane has not been added.
CHAMPION GUIDE / GAME PLAN
Solo CHO'GATH Strategy and Tactics
Plan your early, mid and late game decisions for CHO'GATH in the Solo lane.
GUIDE NOT AVAILABLE YET
Advice for this lane has not been added.
CHAMPION GUIDE / POWER SPIKES
Solo CHO'GATH Power Spikes
Learn when CHO'GATH is strongest in the Solo lane across early, mid and late game.
GUIDE NOT AVAILABLE YET
Advice for this lane has not been added.
CHAMPION GUIDE / JUNGLE PATH
CHO'GATH Jungle Path
Explore CHO'GATH jungle clear routes, camp orders and pathing tips for Wild Rift.
01 / JUNGLE CLEAR / PATHING
Full clear with a Blue Buff start
ROUTE 01
↔GANK↔GANK
This Cho'Gath Jungle Path starts on the Blue Sentinel. Begin by unlocking (E) VORPAL SPIKES, which provides the fastest and healthiest first clear thanks to its bonus damage and percentage Health damage. After securing the Blue Sentinel, move to Gromp, then clear the Murk Wolves. Reaching level two allows you to unlock (Q) RUPTURE, improving both your clear speed and crowd control.
After finishing the Blue side, path toward the Red Brambleback. Clear the Raptors first to reach level three, unlocking (W) FERAL SCREAM, then continue with the Red Brambleback and Krugs. Completing the full clear grants level four, allowing you to upgrade (E) VORPAL SPIKES before heading to secure the Rift Scuttler.
After securing the Rift Scuttler, look for a gank if an enemy is overextended. Otherwise, continue farming toward level five as quickly as possible. Unlocking (R) FEAST gives Cho'Gath one of the strongest objective securing tools in Wild Rift, allowing him to reliably contest the first Dragon or Rift Herald with its massive true damage.
From the moment Cho'Gath first emerged into the harsh light of Runeterra's sun, the beast was driven by the most pure and insatiable hunger. A perfect expression of the Void's desire to consume all life, Cho'Gath's complex biology quickly converts matter into new bodily growth—increasing its muscle mass and density, or hardening its outer carapace like organic diamond. When growing larger does not suit the Void-spawn's needs, it vomits out the excess material as razor-sharp spines, leaving prey skewered and ready to feast upon later.
0 COMMENTS / COMMUNITY DISCUSSION
Your feedback helps other players
How useful was this page?
Leave a comment to share your experience, ask a question or suggest an improvement. Your feedback helps other Wild Rift players understand how useful this guide is and make better decisions.