Wild Rift: JAYCE Build Guide

JAYCE Wild Rift
JAYCE Wild Rift
A
A
NERF
75
58 413
8 Jan 2025
Damage
Toughness
Utility
Difficulty

League of Legends: Wild Rift JAYCE, role - Fighter / Marksman. Use the guidelines to take your JAYCE Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position JAYCE is in the rating table, go to the - Tier List page.

attackdamage 58 (4.6) 
heal 650 (128)
healthregeneration 8 (0.9)
attackspeed 0.91 (0.02)
mana 420 (0)
mpreg 12 (0.7)
movementspeed 345 (0)
armor 46 (5)
magicresistance 35 (1.4)
criticalstrike 175 (0)


HEXTECH CAPACITOR
P

(PASSIVE) HEXTECH CAPACITOR

HEXTECH CAPACITORTransforming between the Mercury Hammer and Mercury Cannon grants 30 Movement Speed for 1.25 seconds.

В НЕБО!/ШОКОВЫЙ ЗАРЯД
Q

(Q) TO THE SKIES!

14/12/10/8/6s 40

Leaps to an enemy, dealing 70 physical damage (70/120/170/220/270 + 140% bonus attackdamage) and slowing nearby enemies by 35/40/45/50/55% for 2 seconds.

Deals 50% damage to monsters.

SHOCK BLAST SHOCK BLAST

cooldownreduction 8s mana 55/60/65/70/75

Fires an orb of electricity that detonates on hitting an enemy or reaching the end of its path, dealing 65 physical damage (65/130/195/260/325 + 140% bonus attackdamage).

Orbs fired through an Acceleration Gate travel further and faster, increasing their damage by 40%.

Deals 50% damage to monsters.

LIGHTNING FIELD / HYPER CHARGE
W

(W) LIGHTNING FIELD

10s 40

Passive: Attacks with the Mercury Hammer restore 8/11/14/17/20 Mana.

Active: Releases an electrifying aura, dealing 100 magic damage (100/180/260/340/420 + 100% abilitypower) over 4 seconds to nearby enemies.

Deals 70% damage to monsters.

HYPER CHARGE HYPER CHARGE

cooldownreduction 13/11/9/7/5s mana 40

Gains a burst of energy, increasing Attack Speed to maximum for 3 attacks within 4 seconds. These attacks deal 41 physical damage (70/80/90/100/110% attackdamage).

THUNDERING BLOW / ACCELERATION GATE
E

(E) THUNDERING BLOW

14s 50

Knocks a target and enemies near them backwards, dealing magic damage equal to 10/12.5/15/17.5/20% of their maximum health plus 100% bonus attackdamage.

Deals a maximum of 150/275/400/525/650 damage to monsters.

ACCELERATION GATE ACCELERATION GATE

cooldownreduction 16s mana 50

Deploys an Acceleration Gate that grants 35/40/45/50/55% decaying Movement Speed for 2.5/3/3.5/4/4.5 seconds to ally champions that pass through it.

Shock Blasts fired through the gate travel farther and faster, increasing their damage by 50%.

MERCURY CANNON / MERCURY HAMMER
R

(R) MERCURY CANNON

5s

Transforms the Mercury Hammer into the Mercury Cannon, gaining new abilities and ranged attacks.

The next attack with the Mercury Cannon is empowered to deal an additional 13 magic damage (13 (+3 perlevel) + 10% bonus attackdamage) and reduce the target's Armor and Magic Resist by 11% (+1% perlevel) for 5 seconds.

MERCURY HAMMER MERCURY HAMMER

cooldownreduction 6s

Transforms the Mercury Cannon into the Mercury Hammer, gaining new abilities, 16% Attack Speed (+1% perlevel) and 5 Armor and Magic Resist (5 + 9% bonus attackdamage).

The next attack with the Mercury Hammer is empowered to deal an additional 28 magic damage (28 (+8 perlevel) + 25% bonus attackdamage).

Build Counters Counter Items Tips Con Game Plan Power Spikes

Solo Baron JAYCE Build items and runes

The information below will help you get familiar with the game on the Solo Baron Line JAYCE. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Long Sword Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Long Sword Wild Rift
Long Sword

Long Sword

+12 Attack Damage

500

Core
Sterak's Gage Wild Rift
Youmuu's Ghostblade

Youmuu's Ghostblade
Increases Movement Speed

+55 Attack Damage
+15 Ability Haste

Slice:  +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 50 Move Speed and 3-6 at 100 stacks. () Attacks removes all Momentum, but Armor Penetration will last for 3 seconds after. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

3200

Youmuu's Ghostblade TIPS: Youmuu's is good on assassins and on champions who need to get in and out of fights quickly.

Gluttonous Greaves Wild Rift
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+35 Attack Damage
+45 Move Speed.

Conversion: +7% Omnivamp.

1400

Eclipse Wild Rift
Eclipse

Eclipse
Gain a shield and deal bonus damage

+55 Attack Damage
+20 Ability Haste

Ever Rising Moon: Hitting an enemy champion with 2 separate attacks or abilities within 1.8s deals bonus physical damage equal to 6% of the target's max Health(3% for ranged champions), and grants you a shield that absorbs damage equal to 140 + 35% bonus Attack Damage (70 + 18% bonus Attack Damage for ranged champions) for 2s. (6s Cooldawn)

2900

Eclipse TIPS: Is good for assassins who want to burst the enemy down quickly.

Boots/Enchant
Gluttonous Greaves Wild Rift
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+35 Attack Damage
+45 Move Speed.

Conversion: +7% Omnivamp.

1400

Boots of Dynamism Wild Rift
Boots of Dynamism

Boots of Dynamism
Attack Damage, Armor Penetration

+30 Attack Damage
+45 Move Speed.

Strike:  +10 Armor Penetration.

1400

Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: Good against assassins and burst damage.

Е
Quicksilver Enchant Wild Rift
Quicksilver Enchant

Quicksilver Enchant
Dispels crowd control

Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

800

Е
TIPS: Finally, for your items, you should build Youmuu's Ghostblade Youmuu's Ghostblade (Increases Movement Speed) as your first item, followed by Gluttonous Greaves Gluttonous Greaves (Grants Attack Damage and Omnivamp) or Boots of Dynamism Boots of Dynamism (Grants Attack Damage and Armor Penetration) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Eclipse Eclipse (Gain a shield and deal bonus damage).

Maybe now it's time to think about upgrading your boot, invest in Stasis Enchant Stasis Enchant (Turn invulnerable). You may want to replace it with Quicksilver Enchant Quicksilver Enchant (Dispels crowd control), it all depends on your playstyle and the situation on the battlefield.

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Sterak's Gage Wild Rift
Youmuu's Ghostblade

Youmuu's Ghostblade
Increases Movement Speed

+55 Attack Damage
+15 Ability Haste

Slice:  +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 50 Move Speed and 3-6 at 100 stacks. () Attacks removes all Momentum, but Armor Penetration will last for 3 seconds after. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

3200

Youmuu's Ghostblade TIPS: Youmuu's is good on assassins and on champions who need to get in and out of fights quickly.

Gluttonous Greaves Wild Rift
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+35 Attack Damage
+45 Move Speed.

Conversion: +7% Omnivamp.

1400

Eclipse Wild Rift
Eclipse

Eclipse
Gain a shield and deal bonus damage

+55 Attack Damage
+20 Ability Haste

Ever Rising Moon: Hitting an enemy champion with 2 separate attacks or abilities within 1.8s deals bonus physical damage equal to 6% of the target's max Health(3% for ranged champions), and grants you a shield that absorbs damage equal to 140 + 35% bonus Attack Damage (70 + 18% bonus Attack Damage for ranged champions) for 2s. (6s Cooldawn)

2900

Eclipse TIPS: Is good for assassins who want to burst the enemy down quickly.

LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Edge of Night TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

LoL Wild Rift: Serylda's Grudge
Serylda's Grudge

Serylda's Grudge
Armor Penetration (%) and apply slows

+40 Attack Damage
+15 Ability Haste

Last Whisper:  +33% Armor Penetration .
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

3100

Serylda's Grudge TIPS: There is a need to slow down enemy champions and improve their kiting potential. A good item to build if you want to control the pace of the fight and peel for your team.

LoL Wild Rift: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

Serpent's Fang TIPS: If you're an assassin and the enemy has a lot of shields, pick this item up to make destroying their shields easier.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Mortal Reminder Wild Rift
Guardian Angel Wild Rift
Maw of Malmortius Wild Rift
Armor Penetration (%) and reduced enemy healing
LoL Wild Rift: Serylda's Grudge
Serylda's Grudge

Serylda's Grudge
Armor Penetration (%) and apply slows

+40 Attack Damage
+15 Ability Haste

Last Whisper:  +33% Armor Penetration .
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

3100

Serylda's Grudge TIPS: There is a need to slow down enemy champions and improve their kiting potential. A good item to build if you want to control the pace of the fight and peel for your team.

Mortal Reminder Wild Rift
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+30 Attack Damage
+25% Critical Rate

Last Whisper:  +33% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Mortal Reminder TIPS: Must have item versus champions with a lot of healing such as Soraka, Yuumi, Dr. Mundo or Vladimir.

Must have item versus champions with a lot of healing such as Soraka, Yuumi, Dr. Mundo or Vladimir.
Revives at death
LoL Wild Rift: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

Serpent's Fang TIPS: If you're an assassin and the enemy has a lot of shields, pick this item up to make destroying their shields easier.

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: Second chance in teamfights. Effective against high burst damage champions (Zed, Syndra, Zoe, etc.) and strong diving potential (Camille, Kha’Zix, Lee Sin, etc.).

Second chance in teamfights. Effective against high burst damage champions (Zed, Syndra, Zoe, etc.) and strong diving potential (Camille, Kha’Zix, Lee Sin, etc.).
Converts damage from attacks into a magic shield
LoL Wild Rift: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

Serpent's Fang TIPS: If you're an assassin and the enemy has a lot of shields, pick this item up to make destroying their shields easier.

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Maw of Malmortius TIPS: Good choice against burst mages like Vex, Syndra, and Annie who can quickly take you down. It's also effective against sustained damage mages like Vladimir and Swain who rely on consistent damage over time.

Good choice against burst mages like Vex, Syndra, and Annie who can quickly take you down. It's also effective against sustained damage mages like Vladimir and Swain who rely on consistent damage over time.

Summoner Spells

If you want to use this JAYCE Solo Baron build, you should take Flash Flash (Teleport a short distance) and Barrier Barrier (Gain a shield) as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Barrier Wild Rift
Barrier

Barrier

Gain a shield that absorbs 120 (120–560 ) damage for 2.5 seconds.

Cooldown: 100s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Runes BUILD

For runes, you should pick First Strike First Strike (Obtains gold and bonus damage when initiate deals damage.) as your keystone, followed by Triumph Triumph (Champion takedowns restore lost resources.), Coup de Grace Coup de Grace (Increases damage dealt to enemy champions with low Health.) and Legend: Tenacity Legend: Tenacity (Gains Tenacity and Slow Resist.) in the primary tree, as well as Bone Plating Bone Plating (Reduces incoming damage.) in the secondary tree. Below you can see possible options for replacing runes.
First Strike Wild Rift

First Strike
Bonus Gold, Bonus Damage

0.25s after engaging an enemy champion in combat, dealing damage to them grants 10 gold and a First Strike effect that lasts 3s to you, allowing you to deal 8% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100% /ranged: 85%) during the effect.

Cooldown: 20s

First Strike
Bonus Gold, Bonus Damage
Obtains gold and bonus damage when initiate deals damage.
Triumph Wild Rift

Triumph
Execute, Heal

Champion takedowns restore 10% of lost health and 10% of maximum mana and energy.

Triumph
Execute, Heal
Champion takedowns restore lost resources.
Coup de Grace Wild Rift

Coup de Grace
Bonus Damage

When an enemy champion has less than 40% Health, deals 8% bonus adaptive damage.

Coup de Grace
Bonus Damage
Increases damage dealt to enemy champions with low Health.
Legend: Tenacity Wild Rift

Legend: Tenacity
Tenacity, Slow Resist

Gains 3% Tenacity and 3% Slow Resist. Takedown monsters, enemy champions, or minions to gain up to an additional 15% Tenacity and 20% Slow Resist.

Legend: Tenacity
Tenacity, Slow Resist
Gains Tenacity and Slow Resist.
Bone Plating Wild Rift

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Bone Plating
Block Combo-damage
Reduces incoming damage.

Skills Order

For the skill order, you want to stick with (Q) (W) (E). You can learn more about abilities order at all levels by studying the diagram below.
В НЕБО!/ШОКОВЫЙ ЗАРЯД

(Q) TO THE SKIES!

14/12/10/8/6s 40

Leaps to an enemy, dealing 70 physical damage (70/120/170/220/270 + 140% bonus attackdamage) and slowing nearby enemies by 35/40/45/50/55% for 2 seconds.

Deals 50% damage to monsters.

SHOCK BLAST SHOCK BLAST

cooldownreduction 8s mana 55/60/65/70/75

Fires an orb of electricity that detonates on hitting an enemy or reaching the end of its path, dealing 65 physical damage (65/130/195/260/325 + 140% bonus attackdamage).

Orbs fired through an Acceleration Gate travel further and faster, increasing their damage by 40%.

Deals 50% damage to monsters.

(Q) TO THE SKIES!
















LIGHTNING FIELD / HYPER CHARGE

(W) LIGHTNING FIELD

10s 40

Passive: Attacks with the Mercury Hammer restore 8/11/14/17/20 Mana.

Active: Releases an electrifying aura, dealing 100 magic damage (100/180/260/340/420 + 100% abilitypower) over 4 seconds to nearby enemies.

Deals 70% damage to monsters.

HYPER CHARGE HYPER CHARGE

cooldownreduction 13/11/9/7/5s mana 40

Gains a burst of energy, increasing Attack Speed to maximum for 3 attacks within 4 seconds. These attacks deal 41 physical damage (70/80/90/100/110% attackdamage).

(W) LIGHTNING FIELD
















THUNDERING BLOW / ACCELERATION GATE

(E) THUNDERING BLOW

14s 50

Knocks a target and enemies near them backwards, dealing magic damage equal to 10/12.5/15/17.5/20% of their maximum health plus 100% bonus attackdamage.

Deals a maximum of 150/275/400/525/650 damage to monsters.

ACCELERATION GATE ACCELERATION GATE

cooldownreduction 16s mana 50

Deploys an Acceleration Gate that grants 35/40/45/50/55% decaying Movement Speed for 2.5/3/3.5/4/4.5 seconds to ally champions that pass through it.

Shock Blasts fired through the gate travel farther and faster, increasing their damage by 50%.

(E) THUNDERING BLOW
















MERCURY CANNON / MERCURY HAMMER

(R) MERCURY CANNON

5s

Transforms the Mercury Hammer into the Mercury Cannon, gaining new abilities and ranged attacks.

The next attack with the Mercury Cannon is empowered to deal an additional 13 magic damage (13 (+3 perlevel) + 10% bonus attackdamage) and reduce the target's Armor and Magic Resist by 11% (+1% perlevel) for 5 seconds.

MERCURY HAMMER MERCURY HAMMER

cooldownreduction 6s

Transforms the Mercury Cannon into the Mercury Hammer, gaining new abilities, 16% Attack Speed (+1% perlevel) and 5 Armor and Magic Resist (5 + 9% bonus attackdamage).

The next attack with the Mercury Hammer is empowered to deal an additional 28 magic damage (28 (+8 perlevel) + 25% bonus attackdamage).

(R) MERCURY CANNON
















Solo Baron JAYCE Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Solo Baron JAYCE. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

JAYCE Wild Rift

Threats

Extreme
[14]
Major
[13]
Even
[12]
Minor
[4]

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Synergies

Ideal
[8]
Strong
[11]
Ok
[7]
Low
[4]

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Solo Baron JAYCE Counter Items

We have prepared a list of items and spells that will help counter Solo Baron JAYCE in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Armor

Items that reduce Auto Attacks (AA) / Physical Damage.
Plated Steelcaps Wild Rift
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken by 7-10% ().

1350

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: Second chance in teamfights. Effective against high burst damage champions (Zed, Syndra, Zoe, etc.) and strong diving potential (Camille, Kha’Zix, Lee Sin, etc.).

Randuin's Omen Wild Rift
Randuin's Omen

Randuin's Omen
Attack to heal from enemy Critical Strikes

+400 Max Health
+75 Armor

Countercurrent: When you are Critically Struck or take physical damage, gain 1 stack of Countercurrent. Each stack of Countercurrent grants 5% Critical Strike damage reduction. Stacks up to 4 times. Upon reaching full stacks, grants 20% bonus Movement Speed and slow resist equal to 20% plus 0.5% of bonus Health.

2800

Randuin's Omen TIPS: Pick the item if enemy team has a lot of physical damage, you need increased armor and you want to get an additional bonus to movement speed and resistance to slowdowns.. Effective against champions who deal consistent crit based damage like Jinx, Yasuo or Tryndamere.

Thornmail Wild Rift
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: Consider in the following situations: 1) when facing multiple auto-attack reliant champions on the enemy team, such as Tryndamere, Yasuo, and Jinx; 2) reduce the effectiveness of healing when playing against Soraka, Vladimir or Samira; 3) soak up damage.

Frozen Heart Wild Rift
Frozen Heart

Frozen Heart
Reduces all nearby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Frozen Heart TIPS: Recommended whenever you need to increase mana usage; reduce enemy attack speed. It's effective against AD champions who rely on basic attacks (Jinx, Tristana, Vayne) or use their abilities frequently (Yasuo, Riven, Zed).

Reduce Attack Speed

Items that reduce JAYCE Attack Speed.
Warden's Mail Wild Rift
Warden's Mail

Warden's Mail
Reduces enemy's Attack Speed

+35 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 seconds when struck by an attack.

1050

Frozen Heart Wild Rift
Frozen Heart

Frozen Heart
Reduces all nearby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Frozen Heart TIPS: Recommended whenever you need to increase mana usage; reduce enemy attack speed. It's effective against AD champions who rely on basic attacks (Jinx, Tristana, Vayne) or use their abilities frequently (Yasuo, Riven, Zed).

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: Good against assassins and burst damage.

Е
LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Edge of Night TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Gain a Shield

Gives you a shield that increases your chances of survival against JAYCE.
Sterak's Gage Wild Rift
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds.

3200

Sterak's Gage TIPS: Increase survivability in team fights to be tankier frontliner. It's effective against champions with burst damage like Zed, Talon and against champions with heavy CC like Lissandra and Nautilus, as the shield can help you survive their initial burst and crowd control.

Locket Enchant Wild Rift
Locket Enchant

Locket Enchant
Area of effect magic shield

Locket (Active):  Grants a shield to yourself and nearby allied champions that each absorbs 60-390 damage for 2.5 seconds. (60s cooldown)

This effect is reduced by 50% if the target has been affected by another Locket in the last 20 seconds.

500

Locket Enchant TIPS: Is great on tanks who are good in team fights.

Е
Gargoyle Enchant Wild Rift
Gargoyle Enchant

Gargoyle Enchant
Shield

Stoneplate (Active): Gain a shield that absorbs 28% of your max Health. The shield decays over 4 seconds. (60s Cooldown) Fore every enemy nearby, gain an additional shield that absorbs damage equal to 14% of max Health, capped at 3 shields. Damage dealt is reduced by 40% for 4 seconds. If the shield breaks early, damage reduction will end. 

500

Е

Solo Baron JAYCE Tips

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Solo Baron JAYCE Strengths and Weaknesses

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Solo Baron JAYCE Strategy and Tactics

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Solo Baron JAYCE Power Spikes

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Build Counters Counter Items Tips Con Game Plan Power Spikes

Mid JAYCE Build items and runes

The information below will help you get familiar with the game on the Mid Line JAYCE. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Long Sword Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Long Sword Wild Rift
Long Sword

Long Sword

+12 Attack Damage

500

Core
Sterak's Gage Wild Rift
Youmuu's Ghostblade

Youmuu's Ghostblade
Increases Movement Speed

+55 Attack Damage
+15 Ability Haste

Slice:  +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 50 Move Speed and 3-6 at 100 stacks. () Attacks removes all Momentum, but Armor Penetration will last for 3 seconds after. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

3200

Youmuu's Ghostblade TIPS: Youmuu's is good on assassins and on champions who need to get in and out of fights quickly.

Gluttonous Greaves Wild Rift
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+35 Attack Damage
+45 Move Speed.

Conversion: +7% Omnivamp.

1400

Eclipse Wild Rift
Eclipse

Eclipse
Gain a shield and deal bonus damage

+55 Attack Damage
+20 Ability Haste

Ever Rising Moon: Hitting an enemy champion with 2 separate attacks or abilities within 1.8s deals bonus physical damage equal to 6% of the target's max Health(3% for ranged champions), and grants you a shield that absorbs damage equal to 140 + 35% bonus Attack Damage (70 + 18% bonus Attack Damage for ranged champions) for 2s. (6s Cooldawn)

2900

Eclipse TIPS: Is good for assassins who want to burst the enemy down quickly.

Boots/Enchant
Gluttonous Greaves Wild Rift
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+35 Attack Damage
+45 Move Speed.

Conversion: +7% Omnivamp.

1400

Boots of Dynamism Wild Rift
Boots of Dynamism

Boots of Dynamism
Attack Damage, Armor Penetration

+30 Attack Damage
+45 Move Speed.

Strike:  +10 Armor Penetration.

1400

Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: Good against assassins and burst damage.

Е
Protobelt Enchant Wild Rift
Protobelt Enchant

Protobelt Enchant
Small dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. (60s Cooldown)
If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage.

500

Protobelt Enchant TIPS: Buy this when you need to close the gap to get on to the enemy.

Е
TIPS: Finally, for your items, you should build Youmuu's Ghostblade Youmuu's Ghostblade (Increases Movement Speed) as your first item, followed by Gluttonous Greaves Gluttonous Greaves (Grants Attack Damage and Omnivamp) or Boots of Dynamism Boots of Dynamism (Grants Attack Damage and Armor Penetration) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Eclipse Eclipse (Gain a shield and deal bonus damage).

Maybe now it's time to think about upgrading your boot, invest in Stasis Enchant Stasis Enchant (Turn invulnerable). You may want to replace it with Protobelt Enchant Protobelt Enchant (Small dash), it all depends on your playstyle and the situation on the battlefield.

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Sterak's Gage Wild Rift
Youmuu's Ghostblade

Youmuu's Ghostblade
Increases Movement Speed

+55 Attack Damage
+15 Ability Haste

Slice:  +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 50 Move Speed and 3-6 at 100 stacks. () Attacks removes all Momentum, but Armor Penetration will last for 3 seconds after. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

3200

Youmuu's Ghostblade TIPS: Youmuu's is good on assassins and on champions who need to get in and out of fights quickly.

Gluttonous Greaves Wild Rift
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+35 Attack Damage
+45 Move Speed.

Conversion: +7% Omnivamp.

1400

Eclipse Wild Rift
Eclipse

Eclipse
Gain a shield and deal bonus damage

+55 Attack Damage
+20 Ability Haste

Ever Rising Moon: Hitting an enemy champion with 2 separate attacks or abilities within 1.8s deals bonus physical damage equal to 6% of the target's max Health(3% for ranged champions), and grants you a shield that absorbs damage equal to 140 + 35% bonus Attack Damage (70 + 18% bonus Attack Damage for ranged champions) for 2s. (6s Cooldawn)

2900

Eclipse TIPS: Is good for assassins who want to burst the enemy down quickly.

LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Edge of Night TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

LoL Wild Rift: Serylda's Grudge
Serylda's Grudge

Serylda's Grudge
Armor Penetration (%) and apply slows

+40 Attack Damage
+15 Ability Haste

Last Whisper:  +33% Armor Penetration .
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

3100

Serylda's Grudge TIPS: There is a need to slow down enemy champions and improve their kiting potential. A good item to build if you want to control the pace of the fight and peel for your team.

LoL Wild Rift: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

Serpent's Fang TIPS: If you're an assassin and the enemy has a lot of shields, pick this item up to make destroying their shields easier.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Mortal Reminder Wild Rift
Guardian Angel Wild Rift
Maw of Malmortius Wild Rift
Armor Penetration (%) and reduced enemy healing
LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Edge of Night TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Mortal Reminder Wild Rift
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+30 Attack Damage
+25% Critical Rate

Last Whisper:  +33% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Mortal Reminder TIPS: Must have item versus champions with a lot of healing such as Soraka, Yuumi, Dr. Mundo or Vladimir.

Must have item versus champions with a lot of healing such as Soraka, Yuumi, Dr. Mundo or Vladimir.
Revives at death
LoL Wild Rift: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

Serpent's Fang TIPS: If you're an assassin and the enemy has a lot of shields, pick this item up to make destroying their shields easier.

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: Second chance in teamfights. Effective against high burst damage champions (Zed, Syndra, Zoe, etc.) and strong diving potential (Camille, Kha’Zix, Lee Sin, etc.).

Second chance in teamfights. Effective against high burst damage champions (Zed, Syndra, Zoe, etc.) and strong diving potential (Camille, Kha’Zix, Lee Sin, etc.).
Converts damage from attacks into a magic shield
LoL Wild Rift: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

Serpent's Fang TIPS: If you're an assassin and the enemy has a lot of shields, pick this item up to make destroying their shields easier.

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Maw of Malmortius TIPS: Good choice against burst mages like Vex, Syndra, and Annie who can quickly take you down. It's also effective against sustained damage mages like Vladimir and Swain who rely on consistent damage over time.

Good choice against burst mages like Vex, Syndra, and Annie who can quickly take you down. It's also effective against sustained damage mages like Vladimir and Swain who rely on consistent damage over time.

Summoner Spells

If you want to use this JAYCE Mid build, you should take Flash Flash (Teleport a short distance) and Barrier Barrier (Gain a shield) as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Barrier Wild Rift
Barrier

Barrier

Gain a shield that absorbs 120 (120–560 ) damage for 2.5 seconds.

Cooldown: 100s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Runes BUILD

For runes, you should pick First Strike First Strike (Obtains gold and bonus damage when initiate deals damage.) as your keystone, followed by Sudden Impact Sudden Impact (After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit.), Empowered Attack Empowered Attack (Empowers the next attack, causing it to deal bonus damage.) and Eyeball Collector Eyeball Collector (Gains Adaptive Force after champion takedowns.) in the primary tree, as well as Bone Plating Bone Plating (Reduces incoming damage.) in the secondary tree. Below you can see possible options for replacing runes.
First Strike Wild Rift

First Strike
Bonus Gold, Bonus Damage

0.25s after engaging an enemy champion in combat, dealing damage to them grants 10 gold and a First Strike effect that lasts 3s to you, allowing you to deal 8% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100% /ranged: 85%) during the effect.

Cooldown: 20s

First Strike
Bonus Gold, Bonus Damage
Obtains gold and bonus damage when initiate deals damage.
Sudden Impact Wild Rift

Sudden Impact
Bonus Damage

For 4 seconds after exiting stealth or using a dash, leap, blink, or teleport, damaging an enemy champion additionally deals 10-80 true damage.

Cooldown: 10s

Sudden Impact
Bonus Damage
After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit.
Empowered Attack Wild Rift

Empowered Attack
Bonus Damage

Every 8 seconds, the next attack will be empowered, dealing 35-50 bonus adaptive damage () to anemy champions.

Empowered Attack
Bonus Damage
Empowers the next attack, causing it to deal bonus damage.
Eyeball Collector Wild Rift

Eyeball Collector
Adaptive Force

Gains 1 or 2 after each unique enemy champion takedown, stacking up to 10 times.

At 10 stacks, gain bonus 10 or 20.

Eyeball Collector
Adaptive Force
Gains Adaptive Force after champion takedowns.
Bone Plating Wild Rift

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Bone Plating
Block Combo-damage
Reduces incoming damage.

Skills Order

For the skill order, you want to stick with (Q) (W) (E). You can learn more about abilities order at all levels by studying the diagram below.
В НЕБО!/ШОКОВЫЙ ЗАРЯД

(Q) TO THE SKIES!

14/12/10/8/6s 40

Leaps to an enemy, dealing 70 physical damage (70/120/170/220/270 + 140% bonus attackdamage) and slowing nearby enemies by 35/40/45/50/55% for 2 seconds.

Deals 50% damage to monsters.

SHOCK BLAST SHOCK BLAST

cooldownreduction 8s mana 55/60/65/70/75

Fires an orb of electricity that detonates on hitting an enemy or reaching the end of its path, dealing 65 physical damage (65/130/195/260/325 + 140% bonus attackdamage).

Orbs fired through an Acceleration Gate travel further and faster, increasing their damage by 40%.

Deals 50% damage to monsters.

(Q) TO THE SKIES!
















LIGHTNING FIELD / HYPER CHARGE

(W) LIGHTNING FIELD

10s 40

Passive: Attacks with the Mercury Hammer restore 8/11/14/17/20 Mana.

Active: Releases an electrifying aura, dealing 100 magic damage (100/180/260/340/420 + 100% abilitypower) over 4 seconds to nearby enemies.

Deals 70% damage to monsters.

HYPER CHARGE HYPER CHARGE

cooldownreduction 13/11/9/7/5s mana 40

Gains a burst of energy, increasing Attack Speed to maximum for 3 attacks within 4 seconds. These attacks deal 41 physical damage (70/80/90/100/110% attackdamage).

(W) LIGHTNING FIELD
















THUNDERING BLOW / ACCELERATION GATE

(E) THUNDERING BLOW

14s 50

Knocks a target and enemies near them backwards, dealing magic damage equal to 10/12.5/15/17.5/20% of their maximum health plus 100% bonus attackdamage.

Deals a maximum of 150/275/400/525/650 damage to monsters.

ACCELERATION GATE ACCELERATION GATE

cooldownreduction 16s mana 50

Deploys an Acceleration Gate that grants 35/40/45/50/55% decaying Movement Speed for 2.5/3/3.5/4/4.5 seconds to ally champions that pass through it.

Shock Blasts fired through the gate travel farther and faster, increasing their damage by 50%.

(E) THUNDERING BLOW
















MERCURY CANNON / MERCURY HAMMER

(R) MERCURY CANNON

5s

Transforms the Mercury Hammer into the Mercury Cannon, gaining new abilities and ranged attacks.

The next attack with the Mercury Cannon is empowered to deal an additional 13 magic damage (13 (+3 perlevel) + 10% bonus attackdamage) and reduce the target's Armor and Magic Resist by 11% (+1% perlevel) for 5 seconds.

MERCURY HAMMER MERCURY HAMMER

cooldownreduction 6s

Transforms the Mercury Cannon into the Mercury Hammer, gaining new abilities, 16% Attack Speed (+1% perlevel) and 5 Armor and Magic Resist (5 + 9% bonus attackdamage).

The next attack with the Mercury Hammer is empowered to deal an additional 28 magic damage (28 (+8 perlevel) + 25% bonus attackdamage).

(R) MERCURY CANNON
















Mid JAYCE Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Mid JAYCE. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

JAYCE Wild Rift

Threats

Extreme
[14]
Major
[12]
Even
[7]
Minor
[4]

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Synergies

Ideal
[7]
Strong
[11]
Ok
[7]
Low
[4]

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Mid JAYCE Counter Items

We have prepared a list of items and spells that will help counter Mid JAYCE in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Armor

Items that reduce Auto Attacks (AA) / Physical Damage.
Plated Steelcaps Wild Rift
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken by 7-10% ().

1350

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: Second chance in teamfights. Effective against high burst damage champions (Zed, Syndra, Zoe, etc.) and strong diving potential (Camille, Kha’Zix, Lee Sin, etc.).

Randuin's Omen Wild Rift
Randuin's Omen

Randuin's Omen
Attack to heal from enemy Critical Strikes

+400 Max Health
+75 Armor

Countercurrent: When you are Critically Struck or take physical damage, gain 1 stack of Countercurrent. Each stack of Countercurrent grants 5% Critical Strike damage reduction. Stacks up to 4 times. Upon reaching full stacks, grants 20% bonus Movement Speed and slow resist equal to 20% plus 0.5% of bonus Health.

2800

Randuin's Omen TIPS: Pick the item if enemy team has a lot of physical damage, you need increased armor and you want to get an additional bonus to movement speed and resistance to slowdowns.. Effective against champions who deal consistent crit based damage like Jinx, Yasuo or Tryndamere.

Thornmail Wild Rift
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: Consider in the following situations: 1) when facing multiple auto-attack reliant champions on the enemy team, such as Tryndamere, Yasuo, and Jinx; 2) reduce the effectiveness of healing when playing against Soraka, Vladimir or Samira; 3) soak up damage.

Frozen Heart Wild Rift
Frozen Heart

Frozen Heart
Reduces all nearby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Frozen Heart TIPS: Recommended whenever you need to increase mana usage; reduce enemy attack speed. It's effective against AD champions who rely on basic attacks (Jinx, Tristana, Vayne) or use their abilities frequently (Yasuo, Riven, Zed).

Reduce Attack Speed

Items that reduce JAYCE Attack Speed.
Warden's Mail Wild Rift
Warden's Mail

Warden's Mail
Reduces enemy's Attack Speed

+35 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 seconds when struck by an attack.

1050

Frozen Heart Wild Rift
Frozen Heart

Frozen Heart
Reduces all nearby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Frozen Heart TIPS: Recommended whenever you need to increase mana usage; reduce enemy attack speed. It's effective against AD champions who rely on basic attacks (Jinx, Tristana, Vayne) or use their abilities frequently (Yasuo, Riven, Zed).

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: Good against assassins and burst damage.

Е
LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Edge of Night TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Gain a Shield

Gives you a shield that increases your chances of survival against JAYCE.
Sterak's Gage Wild Rift
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds.

3200

Sterak's Gage TIPS: Increase survivability in team fights to be tankier frontliner. It's effective against champions with burst damage like Zed, Talon and against champions with heavy CC like Lissandra and Nautilus, as the shield can help you survive their initial burst and crowd control.

Locket Enchant Wild Rift
Locket Enchant

Locket Enchant
Area of effect magic shield

Locket (Active):  Grants a shield to yourself and nearby allied champions that each absorbs 60-390 damage for 2.5 seconds. (60s cooldown)

This effect is reduced by 50% if the target has been affected by another Locket in the last 20 seconds.

500

Locket Enchant TIPS: Is great on tanks who are good in team fights.

Е
Gargoyle Enchant Wild Rift
Gargoyle Enchant

Gargoyle Enchant
Shield

Stoneplate (Active): Gain a shield that absorbs 28% of your max Health. The shield decays over 4 seconds. (60s Cooldown) Fore every enemy nearby, gain an additional shield that absorbs damage equal to 14% of max Health, capped at 3 shields. Damage dealt is reduced by 40% for 4 seconds. If the shield breaks early, damage reduction will end. 

500

Е

Mid JAYCE Tips

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Mid JAYCE Strengths and Weaknesses

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Mid JAYCE Strategy and Tactics

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Mid JAYCE Power Spikes

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Build Counters Counter Items Tips Con Game Plan Power Spikes

Jungle JAYCE Build items and runes

The information below will help you get familiar with the game on the Jungle Line JAYCE. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Coming soon..

This section is currently empty, but we assure you that we are working tirelessly to fill this section!

Jungle JAYCE Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Jungle JAYCE. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

Coming soon..

This section is currently empty, but we assure you that we are working tirelessly to fill this section!

Jungle JAYCE Counter Items

We have prepared a list of items and spells that will help counter Jungle JAYCE in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Coming soon..

This section is currently empty, but we assure you that we are working tirelessly to fill this section!

Jungle JAYCE Tips

Coming soon..

This section is currently empty, but we assure you that we are working tirelessly to fill this section!

Jungle JAYCE Strengths and Weaknesses

Coming soon..

This section is currently empty, but we assure you that we are working tirelessly to fill this section!

Jungle JAYCE Strategy and Tactics

Coming soon..

This section is currently empty, but we assure you that we are working tirelessly to fill this section!

Jungle JAYCE Power Spikes

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Wild Rift JAYCE Ability and Tips

HEXTECH CAPACITORHEXTECH CAPACITOR
P
В НЕБО!/ШОКОВЫЙ ЗАРЯДTO THE SKIES!
Q
LIGHTNING FIELD / HYPER CHARGELIGHTNING FIELD
W
THUNDERING BLOW / ACCELERATION GATETHUNDERING BLOW
E
MERCURY CANNON / MERCURY HAMMERMERCURY CANNON
R

(PASSIVE) HEXTECH CAPACITOR

HEXTECH CAPACITOR

HEXTECH CAPACITORTransforming between the Mercury Hammer and Mercury Cannon grants 30 Movement Speed for 1.25 seconds.

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Video

(Q) TO THE SKIES!

В НЕБО!/ШОКОВЫЙ ЗАРЯД

14/12/10/8/6s 40

Leaps to an enemy, dealing 70 physical damage (70/120/170/220/270 + 140% bonus attackdamage) and slowing nearby enemies by 35/40/45/50/55% for 2 seconds.

Deals 50% damage to monsters.

SHOCK BLAST SHOCK BLAST

cooldownreduction 8s mana 55/60/65/70/75

Fires an orb of electricity that detonates on hitting an enemy or reaching the end of its path, dealing 65 physical damage (65/130/195/260/325 + 140% bonus attackdamage).

Orbs fired through an Acceleration Gate travel further and faster, increasing their damage by 40%.

Deals 50% damage to monsters.

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(W) LIGHTNING FIELD

LIGHTNING FIELD / HYPER CHARGE

10s 40

Passive: Attacks with the Mercury Hammer restore 8/11/14/17/20 Mana.

Active: Releases an electrifying aura, dealing 100 magic damage (100/180/260/340/420 + 100% abilitypower) over 4 seconds to nearby enemies.

Deals 70% damage to monsters.

HYPER CHARGE HYPER CHARGE

cooldownreduction 13/11/9/7/5s mana 40

Gains a burst of energy, increasing Attack Speed to maximum for 3 attacks within 4 seconds. These attacks deal 41 physical damage (70/80/90/100/110% attackdamage).

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(E) THUNDERING BLOW

THUNDERING BLOW / ACCELERATION GATE

14s 50

Knocks a target and enemies near them backwards, dealing magic damage equal to 10/12.5/15/17.5/20% of their maximum health plus 100% bonus attackdamage.

Deals a maximum of 150/275/400/525/650 damage to monsters.

ACCELERATION GATE ACCELERATION GATE

cooldownreduction 16s mana 50

Deploys an Acceleration Gate that grants 35/40/45/50/55% decaying Movement Speed for 2.5/3/3.5/4/4.5 seconds to ally champions that pass through it.

Shock Blasts fired through the gate travel farther and faster, increasing their damage by 50%.

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(R) MERCURY CANNON

MERCURY CANNON / MERCURY HAMMER

5s

Transforms the Mercury Hammer into the Mercury Cannon, gaining new abilities and ranged attacks.

The next attack with the Mercury Cannon is empowered to deal an additional 13 magic damage (13 (+3 perlevel) + 10% bonus attackdamage) and reduce the target's Armor and Magic Resist by 11% (+1% perlevel) for 5 seconds.

MERCURY HAMMER MERCURY HAMMER

cooldownreduction 6s

Transforms the Mercury Cannon into the Mercury Hammer, gaining new abilities, 16% Attack Speed (+1% perlevel) and 5 Armor and Magic Resist (5 + 9% bonus attackdamage).

The next attack with the Mercury Hammer is empowered to deal an additional 28 magic damage (28 (+8 perlevel) + 25% bonus attackdamage).

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Wild Rift JAYCE Skills Combo

🥇HARD 🥈MEDIUM 🥉EASY

Jayce Surprise One Shot

Execution

Q2
E2
R2
Q1
F
W1
eAA
E1

Use this combo to immediately one shot squishy targets in the late game.

In Mercury Cannon form, use (Q2) SHOCK BLAST - (E2) ACCELERATION GATE combo to deal initial burst damage and quickly (R2) MERCURY HAMMER to switch to Mercury Hammer. From there, buffer your (Q1) TO THE SKIES! and FLASH forward immediately to gap close, buffer your (W1) LIGHTNING FIELD mid-air. AA once you land then finish the burst with (E1) THUNDERING BLOW.

Combo Video

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Join our community and unlock the all Combos + Video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift JAYCE Video

Watch here!

Jayce is a brilliant inventor who has pledged his life to the defense of Piltover and its unyielding pursuit of progress. With his transforming hextech hammer in hand, Jayce uses his strength, courage, and considerable intelligence to protect his hometown. While revered throughout the city as a hero, he hasn't taken well to the attention heroism brings. Still, Jayce's heart is in the right place, and even those who envy his natural skills are grateful for his protection in the City of Progress.

JAYCE Change history

✱ AJAST 09.01.2025 (PATCH 6.0)

BASE STATS
Base Health: 610 → 650.
Health per level: 120 → 128.
Base Armor: 40 → 46.
Magic Resist per level: 0.8 → 1.4.
▼ NERF 27.06.2024 (PATCH 5.1D)

(Q) SHOCK BLAST
Damage: 70/140/210/280/350 + 140% bonus Attack Damage → 65/130/195/260/325 + 140% bonus Attack Damage.
▲ BUFF 14.03.2024 (PATCH 5.0C)

BASE STATS
Base Mana: 345 → 420.
Base Health per level: 112 → 120.
Base Armor per level: 4.3 → 5.

(E) THUNDERING BLOW / ACCELERATION GATE
Acceleration Gate’s Movement Speed Duration: Full level 3s → 2.5/3/3.5/4/4.5s.
✱ ADJUST 27.12.2023 (PATCH 4.4D)

BASE STATS
Basic Attack Damage: 54 → 58.
Health per Level: 105 → 112.

(Q) TO THE SKIES!
Damage: 60/110/160/210/260 + 130% bonus Attack Damage → 70/120/170/220/270 + 140% bonus Attack Damage.
[New] Damage to monsters: 50%.

(Q) SHOCK BLAST
Damage: 70/140/210/280/350 + 130% bonus Attack Damage → 70/140/210/280/350 + 140% bonus Attack Damage.
[New] Damage to monsters: 50%.
▲ BUFF 24.08.2023 (PATCH 4.3B)

BASE STATS
Base Attack Damage: 52 → 54.

(W) LIGHTNING FIELD / HYPER CHARGE
[NEW] Damage ratio to monsters: 70%.

(E) THUNDERING BLOW / ACCELERATION GATE
Damage ratio: 8/11/14/17/20% Targets maximum health + 100% Bonus Attack Damage → 10/12.5/15/17.5/20% Targets maximum health + 100% Bonus Attack Damage.
Maximum damage to monsters: 200/325/450/575/700 → 150/275/400/525/650.

(R) MERCURY CANNON / MERCURY HAMMER
Gains bonus armor and magic resistance in hammer stance: 3 + 2 × Level → 3+2 × Level + 9% Bonus Attack Damage.
✱ ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
▲ BUFF 16.03.2023 (PATCH 4.1)

(Q) TO THE SKIES! / SHOCK BLAST
While Acceleration Gate is off cooldown, double tapping Shock Blast will cause Jayce to cast Acceleration Gate in front of himself, empowering the shot.

(R) MERCURY CANNON / MERCURY HAMMER
Cooldown: 6s → 5s.
▲ BUFF 14.09.2022 (PATCH 3.4)

BASE STATS
Mana recovery: 9 → 12.

(E) THUNDERING BLOW / ACCELERATION GATE
Cooldown: 16s → 14s.
▲ BUFF 28.07.2022 (PATCH 3.3A)

(Q) TO THE SKIES! / SHOCK BLAST
Attack Damage ratio: 120% Bonus Attack Damage → 130% Bonus Attack Damage.
▼ NERF 16.02.2022 (PATCH 3.0A)

BASE STATS
Base AD: 58 → 52.

(PASSIVE) HEXTECH CAPACITOR
Movement speed: 40 → 30.

(Q) TO THE SKIES! / SHOCK BLAST
Acceleration Gate bonus damage: 50% → 40%.
▲ BUFF 02.12.2021 (PATCH 2.6)

BASE STATS
AD per level: 3,6 → 4,55.
Base armor: 35 → 40.

(Q) TO THE SKIES! / SHOCK BLAST
To The Skies! (hammer) base damage: 60/105/150/195/240 → 60/110/160/210/260.
To The Skies! (hammer) effect radius: 2.25 → 2,5.
Shock Blast (cannon) base damage: 70/135/200/265/330 → 70/140/210/280/350.

(W) LIGHTNING FIELD / HYPER CHARGE
Mana regen: 6/9/12/15/18 → 8/11/14/16/20.

(E) THUNDERING BLOW / ACCELERATION GATE
Acceleration Gate + Shock Blast damage modifier: 40% → 50%.
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Comments (1)

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2+3+2=
  1. Guest Enes
    0
    Guest Enes Poro 16 Apr 2024
    Jayce, it's really weird that he's at the bottom when he should be at the top. Your tier used to be more perfect.