JAYCE Wild Rift
S
Wild Rift Solo Baron
A
Wild Rift Mid
67
38 931

17 Apr 2024
Wild Rift: JAYCE - Build Guide (Items, Runes, COMBOS, SKILLS ORDER) Wild Rift Fightrs Wild Rift Marksmans
BUFF

Damage
10
Toughness
3.3
Utility
3.3
Difficulty
10
League of Legends: Wild Rift JAYCE, role - Fighter / Marksman. Use the guidelines to take your JAYCE Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position JAYCE is in the rating table, go to the - Tier List page.
attackdamage 58 (4.6) 
heal 610 (120)
healthregeneration 8 (0.9)
attackspeed 0.91 (0.02)
mana 420 (0)
mpreg 12 (0.7)
movementspeed 345 (0)
armor 45 (5)
magicresistance 35 (2.9)
criticalstrike 175 (0)


Solo Baron Mid

Wild Rift Solo Baron Solo Baron JAYCE's Build items and runes for LoL Wild Rift

Key items
Starting
Long Sword Wild Rift
Long Sword

Long Sword

+12 Attack Damage

500

Core
Light - Youmuu's Ghostblade Wild Rift
Light - Youmuu's Ghostblade

Light - Youmuu's Ghostblade
Increases Movement Speed

+55 Attack Damage
+15 Ability Haste

Slice:  +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 50 Move Speed and 3-6 at 100 stacks. () Attacks removes all Momentum, but Armor Penetration will last for 3 seconds after. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

3200

Black Cleaver Wild Rift
Black Cleaver

Black Cleaver
Physical Damage reduces Armor

+350 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3000

LoL Wild Rift: Serylda's Grudge
Serylda's Grudge

Serylda's Grudge
Armor Penetration (%) and apply slows

+40 Attack Damage
+15 Ability Haste

Last Whisper:  +16-30% Armor Penetration .
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

3100

Boots and Enchant
Boots of Dynamism Wild Rift
Boots of Dynamism

Boots of Dynamism
Attack Damage, Armor Penetration

+30 Attack Damage
+45 Move Speed.

Strike:  +10 Armor Penetration.

1400

Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Gargoyle Enchant Wild Rift
Gargoyle Enchant

Gargoyle Enchant
Shield

Stoneplate (Active): Gain a shield that absorbs 25% of your maximum health that decays over 4 seconds. If there are 3 or more enemies nearby, the shield value increases by 300%. Damage dealt is reduced by 40% for 4 seconds. If the shield breaks early, damage reduction will end. (60s Cooldown)

500

Е
Defense options
Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Build items options
JAYCE - Main Build 👑
Light - Youmuu's Ghostblade Wild Rift
Light - Youmuu's Ghostblade

Light - Youmuu's Ghostblade
Increases Movement Speed

+55 Attack Damage
+15 Ability Haste

Slice:  +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 50 Move Speed and 3-6 at 100 stacks. () Attacks removes all Momentum, but Armor Penetration will last for 3 seconds after. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

3200

Black Cleaver Wild Rift
Black Cleaver

Black Cleaver
Physical Damage reduces Armor

+350 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3000

LoL Wild Rift: Serylda's Grudge
Serylda's Grudge

Serylda's Grudge
Armor Penetration (%) and apply slows

+40 Attack Damage
+15 Ability Haste

Last Whisper:  +16-30% Armor Penetration .
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

3100

LoL Wild Rift: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Situational Changes
vs Healing
LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Chempunk Chainsword Wild Rift
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+250 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

vs Assassins
LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

vs Agility Power
LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Runes BUILD
First Strike Wild Rift

First Strike
Bonus Gold, Bonus Damage

0.25s after engaging an enemy champion in combat, dealing damage to them grants 5 gold and a First Strike effect that lasts 3s to you, allowing you to deal 7% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100% /ranged: 85%) during the effect.

Cooldown: 20s

First Strike
Bonus Gold, Bonus Damage
Obtains gold and bonus damage when initiate deals damage.
Triumph Wild Rift

Triumph
Execute, Heal

Champion takedowns restore 10% of lost health and 10% of maximum mana and energy.

Triumph
Execute, Heal
Champion takedowns restore lost resources.
Coup de Grace Wild Rift

Coup de Grace
Bonus Damage

When an enemy champion has less than 40% Health, deals 7% bonus adaptive damage.

Coup de Grace
Bonus Damage
Increases damage dealt to enemy champions with low Health.
Legend: Tenacity Wild Rift

Legend: Tenacity
Tenacity, Slow Resist

Gains 3% Tenacity and 3% Slow Resist. Takedown monsters, enemy champions, or minions to gain up to an additional 15% Tenacity and 20% Slow Resist.

Legend: Tenacity
Tenacity, Slow Resist
Gains Tenacity and Slow Resist.
Bone Plating Wild Rift

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Bone Plating
Block Combo-damage
Reduces incoming damage.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Barrier Wild Rift
Barrier

Barrier

Gain a shield that absorbs 100 (100–450 ) damage for 2 seconds.

Cooldown: 120s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Skills Order
В НЕБО!/ШОКОВЫЙ ЗАРЯД

14/12/10/8/6s 40

Leaps to an enemy, dealing 70 physical damage (70/120/170/220/270 + 140% bonus attackdamage) and slowing nearby enemies by 35/40/45/50/55% for 2 seconds.

Deals 50% damage to monsters.

SHOCK BLASTcooldownreduction 8s mana 55/60/65/70/75

Fires an orb of electricity that detonates on hitting an enemy or reaching the end of its path, dealing 70 physical damage (70/140/210/280/350 + 140% bonus attackdamage).

Orbs fired through an Acceleration Gate travel further and faster, increasing their damage by 40%.

Deals 50% damage to monsters.

(Q) TO THE SKIES! / SHOCK BLAST
















LIGHTNING FIELD / HYPER CHARGE

10s 40

Passive: Attacks with the Mercury Hammer restore 8/11/14/17/20 Mana.

Active: Releases an electrifying aura, dealing 100 magic damage (100/180/260/340/420 + 100% abilitypower) over 4 seconds to nearby enemies.

Deals 70% damage to monsters.

HYPER CHARGEcooldownreduction 13/11/9/7/5s mana 40

Gains a burst of energy, increasing Attack Speed to maximum for 3 attacks within 4 seconds. These attacks deal 41 physical damage (70/80/90/100/110% attackdamage).

(W) LIGHTNING FIELD / HYPER CHARGE
















THUNDERING BLOW / ACCELERATION GATE

14s 50

Knocks a target and enemies near them backwards, dealing magic damage equal to 10/12.5/15/17.5/20% of their maximum health plus 100% bonus attackdamage.

Deals a maximum of 150/275/400/525/650 damage to monsters.

ACCELERATION GATEcooldownreduction 16s mana 50

Deploys an Acceleration Gate that grants 35/40/45/50/55% decaying Movement Speed for 2.5/3/3.5/4/4.5 seconds to ally champions that pass through it.

Shock Blasts fired through the gate travel farther and faster, increasing their damage by 50%.

(E) THUNDERING BLOW / ACCELERATION GATE
















MERCURY CANNON / MERCURY HAMMER

5s

Transforms the Mercury Hammer into the Mercury Cannon, gaining new abilities and ranged attacks.

The next attack with the Mercury Cannon is empowered to deal an additional 13 magic damage (13 (+3 perlevel) + 10% bonus attackdamage) and reduce the target's Armor and Magic Resist by 11% (+1% perlevel) for 5 seconds.

MERCURY HAMMERcooldownreduction 6s

Transforms the Mercury Cannon into the Mercury Hammer, gaining new abilities, 16% Attack Speed (+1% perlevel) and 5 Armor and Magic Resist (5 + 9% bonus attackdamage).

The next attack with the Mercury Hammer is empowered to deal an additional 28 magic damage (28 (+8 perlevel) + 25% bonus attackdamage).

(R) MERCURY CANNON / MERCURY HAMMER
















Wild Rift Solo Baron Solo Baron JAYCE Counters, Synergys, Tips, Tactics

CHAMPIONS ITEMS TIPS STRENGTHS & WEAKNESSES GAME PLAN POWER SPIKES
Threats
Extreme Major Even Minor

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JAYCE Wild Rift
Synergies
Ideal Strong Ok Low
Low Ok Strong Ideal

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Armor
Items that reduce Auto Attacks (AA) / Physical Damage.
Plated Steelcaps Wild Rift
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken by 10%.

1350

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Randuin's Omen Wild Rift
Randuin's Omen

Randuin's Omen
Attack to heal from enemy Critical Strikes

+400 Max Health
+65 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain Determination equal to 25% (melee) / 18% (ranged) of the pre-mitigation damage for 5 seconds, up to a maximum of 500. When you attack a champion, consume all Determination and heal yourself for the same amount. If you still have unconsumed Determination after 5 second(s), automatically consume all Determination to heal yourself for half of the amount.

2800

Thornmail Wild Rift
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Frozen Heart Wild Rift
Frozen Heart

Frozen Heart
Reduces all nerby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Reduce Attack Speed
Items that reduce JAYCE Attack Speed.
Warden's Mail Wild Rift
Warden's Mail

Warden's Mail
Reduces enemy's Attack Speed

+35 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 seconds when struck by an attack.

1050

Frozen Heart Wild Rift
Frozen Heart

Frozen Heart
Reduces all nerby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Cleanse or Block Spells
Items with ability or property to cleanse or block negative spells.
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Gain a Shield
Gives you a shield that increases your chances of survival against JAYCE.
Sterak's Gage Wild Rift
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Guilt Bearer: Reduces your your Movement Speed by 5.
Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 50% Tenacity for 4 seconds.

3200

Locket Enchant Wild Rift
Locket Enchant

Locket Enchant
Area of effect magic shield

Locket (Active):  Grants a shield to yourself and nearby allied champions that each absorbs 60-390 damage for 2.5 seconds. (60s cooldown)

This effect is reduced by 50% if the target has been affected by another Locket in the last 20 seconds.

500

Е
Gargoyle Enchant Wild Rift
Gargoyle Enchant

Gargoyle Enchant
Shield

Stoneplate (Active): Gain a shield that absorbs 25% of your maximum health that decays over 4 seconds. If there are 3 or more enemies nearby, the shield value increases by 300%. Damage dealt is reduced by 40% for 4 seconds. If the shield breaks early, damage reduction will end. (60s Cooldown)

500

Е
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Wild Rift Mid Mid JAYCE's Build items and runes for LoL Wild Rift

Key items
Starting
Long Sword Wild Rift
Long Sword

Long Sword

+12 Attack Damage

500

Core
Light - Youmuu's Ghostblade Wild Rift
Light - Youmuu's Ghostblade

Light - Youmuu's Ghostblade
Increases Movement Speed

+55 Attack Damage
+15 Ability Haste

Slice:  +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 50 Move Speed and 3-6 at 100 stacks. () Attacks removes all Momentum, but Armor Penetration will last for 3 seconds after. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

3200

Black Cleaver Wild Rift
Black Cleaver

Black Cleaver
Physical Damage reduces Armor

+350 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3000

LoL Wild Rift: Serylda's Grudge
Serylda's Grudge

Serylda's Grudge
Armor Penetration (%) and apply slows

+40 Attack Damage
+15 Ability Haste

Last Whisper:  +16-30% Armor Penetration .
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

3100

Boots and Enchant
Boots of Dynamism Wild Rift
Boots of Dynamism

Boots of Dynamism
Attack Damage, Armor Penetration

+30 Attack Damage
+45 Move Speed.

Strike:  +10 Armor Penetration.

1400

Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Protobelt Enchant Wild Rift
Protobelt Enchant

Protobelt Enchant
Small dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. (60s Cooldown)
If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage.

500

Е
Defense options
Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Build items options
JAYCE - Main Build 👑
Light - Youmuu's Ghostblade Wild Rift
Light - Youmuu's Ghostblade

Light - Youmuu's Ghostblade
Increases Movement Speed

+55 Attack Damage
+15 Ability Haste

Slice:  +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 50 Move Speed and 3-6 at 100 stacks. () Attacks removes all Momentum, but Armor Penetration will last for 3 seconds after. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

3200

Black Cleaver Wild Rift
Black Cleaver

Black Cleaver
Physical Damage reduces Armor

+350 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3000

LoL Wild Rift: Serylda's Grudge
Serylda's Grudge

Serylda's Grudge
Armor Penetration (%) and apply slows

+40 Attack Damage
+15 Ability Haste

Last Whisper:  +16-30% Armor Penetration .
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

3100

LoL Wild Rift: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Situational Changes
vs Healing
LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Chempunk Chainsword Wild Rift
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+250 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

vs Assassins
LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

vs Agility Power
LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Runes BUILD
First Strike Wild Rift

First Strike
Bonus Gold, Bonus Damage

0.25s after engaging an enemy champion in combat, dealing damage to them grants 5 gold and a First Strike effect that lasts 3s to you, allowing you to deal 7% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100% /ranged: 85%) during the effect.

Cooldown: 20s

First Strike
Bonus Gold, Bonus Damage
Obtains gold and bonus damage when initiate deals damage.
Sudden Impact Wild Rift

Sudden Impact
Armor Penetration, Magic Penetration

After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.

Cooldown: 4s

Sudden Impact
Armor Penetration, Magic Penetration
Gains Armor and Magic Pen after dashing or after exiting invisibility/stealth.
Mark of the Weak Wild Rift

Mark of the Weak
Increase damage taken

Using abilities to deal damage to enemy champions will mark them as weak, increasing damage taken by them by 4-7% (). The mark disappears after they take ability damage 3 times, or after 7s have passed.

Cooldown: 15s

Mark of the Weak
Increase damage taken
After an ability damages an enemy champion, causes them to take increased damage.
Eyeball Collector Wild Rift

Eyeball Collector
Adaptive Force

Gains 1 or 2 after each unique enemy champion takedown, stacking up to 10 times.

At 10 stacks, gain bonus 10 or 20.

Eyeball Collector
Adaptive Force
Gains Adaptive Force after champion takedowns.
Bone Plating Wild Rift

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Bone Plating
Block Combo-damage
Reduces incoming damage.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Barrier Wild Rift
Barrier

Barrier

Gain a shield that absorbs 100 (100–450 ) damage for 2 seconds.

Cooldown: 120s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

SKILLS ORDER
В НЕБО!/ШОКОВЫЙ ЗАРЯД

14/12/10/8/6s 40

Leaps to an enemy, dealing 70 physical damage (70/120/170/220/270 + 140% bonus attackdamage) and slowing nearby enemies by 35/40/45/50/55% for 2 seconds.

Deals 50% damage to monsters.

SHOCK BLASTcooldownreduction 8s mana 55/60/65/70/75

Fires an orb of electricity that detonates on hitting an enemy or reaching the end of its path, dealing 70 physical damage (70/140/210/280/350 + 140% bonus attackdamage).

Orbs fired through an Acceleration Gate travel further and faster, increasing their damage by 40%.

Deals 50% damage to monsters.

(Q) TO THE SKIES! / SHOCK BLAST
















LIGHTNING FIELD / HYPER CHARGE

10s 40

Passive: Attacks with the Mercury Hammer restore 8/11/14/17/20 Mana.

Active: Releases an electrifying aura, dealing 100 magic damage (100/180/260/340/420 + 100% abilitypower) over 4 seconds to nearby enemies.

Deals 70% damage to monsters.

HYPER CHARGEcooldownreduction 13/11/9/7/5s mana 40

Gains a burst of energy, increasing Attack Speed to maximum for 3 attacks within 4 seconds. These attacks deal 41 physical damage (70/80/90/100/110% attackdamage).

(W) LIGHTNING FIELD / HYPER CHARGE
















THUNDERING BLOW / ACCELERATION GATE

14s 50

Knocks a target and enemies near them backwards, dealing magic damage equal to 10/12.5/15/17.5/20% of their maximum health plus 100% bonus attackdamage.

Deals a maximum of 150/275/400/525/650 damage to monsters.

ACCELERATION GATEcooldownreduction 16s mana 50

Deploys an Acceleration Gate that grants 35/40/45/50/55% decaying Movement Speed for 2.5/3/3.5/4/4.5 seconds to ally champions that pass through it.

Shock Blasts fired through the gate travel farther and faster, increasing their damage by 50%.

(E) THUNDERING BLOW / ACCELERATION GATE
















MERCURY CANNON / MERCURY HAMMER

5s

Transforms the Mercury Hammer into the Mercury Cannon, gaining new abilities and ranged attacks.

The next attack with the Mercury Cannon is empowered to deal an additional 13 magic damage (13 (+3 perlevel) + 10% bonus attackdamage) and reduce the target's Armor and Magic Resist by 11% (+1% perlevel) for 5 seconds.

MERCURY HAMMERcooldownreduction 6s

Transforms the Mercury Cannon into the Mercury Hammer, gaining new abilities, 16% Attack Speed (+1% perlevel) and 5 Armor and Magic Resist (5 + 9% bonus attackdamage).

The next attack with the Mercury Hammer is empowered to deal an additional 28 magic damage (28 (+8 perlevel) + 25% bonus attackdamage).

(R) MERCURY CANNON / MERCURY HAMMER
















Wild Rift Mid Mid JAYCE Counters, Synergys, Tips, Tactics

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Wild Rift JAYCE's COMBOS + VIDEO GUIDE

🥇HARD 🥈MEDIUM 🥉EASY
Jayce Surprise One Shot
Q2
E2
R2
Q1
F
W1
eAA
E1

Use this combo to immediately one shot squishy targets in the late game.

In Mercury Cannon form, use (Q2) SHOCK BLAST - (E2) ACCELERATION GATE combo to deal initial burst damage and quickly (R2) MERCURY HAMMER to switch to Mercury Hammer. From there, buffer your (Q1) TO THE SKIES! and FLASH forward immediately to gap close, buffer your (W1) LIGHTNING FIELD mid-air. AA once you land then finish the burst with (E1) THUNDERING BLOW.
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Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift JAYCE's ABILITIES

HEXTECH CAPACITOR P В НЕБО!/ШОКОВЫЙ ЗАРЯД Q LIGHTNING FIELD / HYPER CHARGE W THUNDERING BLOW / ACCELERATION GATE E MERCURY CANNON / MERCURY HAMMER R
HEXTECH CAPACITOR

(PASSIVE) HEXTECH CAPACITOR

HEXTECH CAPACITORTransforming between the Mercury Hammer and Mercury Cannon grants 30 Movement Speed for 1.25 seconds.

Open Video

В НЕБО!/ШОКОВЫЙ ЗАРЯД

(Q) TO THE SKIES! / SHOCK BLAST

14/12/10/8/6s 40

Leaps to an enemy, dealing 70 physical damage (70/120/170/220/270 + 140% bonus attackdamage) and slowing nearby enemies by 35/40/45/50/55% for 2 seconds.

Deals 50% damage to monsters.

SHOCK BLASTcooldownreduction 8s mana 55/60/65/70/75

Fires an orb of electricity that detonates on hitting an enemy or reaching the end of its path, dealing 70 physical damage (70/140/210/280/350 + 140% bonus attackdamage).

Orbs fired through an Acceleration Gate travel further and faster, increasing their damage by 40%.

Deals 50% damage to monsters.

Open Video

LIGHTNING FIELD / HYPER CHARGE

(W) LIGHTNING FIELD / HYPER CHARGE

10s 40

Passive: Attacks with the Mercury Hammer restore 8/11/14/17/20 Mana.

Active: Releases an electrifying aura, dealing 100 magic damage (100/180/260/340/420 + 100% abilitypower) over 4 seconds to nearby enemies.

Deals 70% damage to monsters.

HYPER CHARGEcooldownreduction 13/11/9/7/5s mana 40

Gains a burst of energy, increasing Attack Speed to maximum for 3 attacks within 4 seconds. These attacks deal 41 physical damage (70/80/90/100/110% attackdamage).

Open Video

THUNDERING BLOW / ACCELERATION GATE

(E) THUNDERING BLOW / ACCELERATION GATE

14s 50

Knocks a target and enemies near them backwards, dealing magic damage equal to 10/12.5/15/17.5/20% of their maximum health plus 100% bonus attackdamage.

Deals a maximum of 150/275/400/525/650 damage to monsters.

ACCELERATION GATEcooldownreduction 16s mana 50

Deploys an Acceleration Gate that grants 35/40/45/50/55% decaying Movement Speed for 2.5/3/3.5/4/4.5 seconds to ally champions that pass through it.

Shock Blasts fired through the gate travel farther and faster, increasing their damage by 50%.

Open Video

MERCURY CANNON / MERCURY HAMMER

(R) MERCURY CANNON / MERCURY HAMMER

5s

Transforms the Mercury Hammer into the Mercury Cannon, gaining new abilities and ranged attacks.

The next attack with the Mercury Cannon is empowered to deal an additional 13 magic damage (13 (+3 perlevel) + 10% bonus attackdamage) and reduce the target's Armor and Magic Resist by 11% (+1% perlevel) for 5 seconds.

MERCURY HAMMERcooldownreduction 6s

Transforms the Mercury Cannon into the Mercury Hammer, gaining new abilities, 16% Attack Speed (+1% perlevel) and 5 Armor and Magic Resist (5 + 9% bonus attackdamage).

The next attack with the Mercury Hammer is empowered to deal an additional 28 magic damage (28 (+8 perlevel) + 25% bonus attackdamage).

Open Video

JAYCE: champion change history (buffs and nerfs)

▲ BUFF 14.03.2024 (PATCH 5.0C)

BASE STATS
Base Mana: 345 → 420.
Base Health per level: 112 → 120.
Base Armor per level: 4.3 → 5.

(E) THUNDERING BLOW / ACCELERATION GATE
Acceleration Gate’s Movement Speed Duration: Full level 3s → 2.5/3/3.5/4/4.5s.
✱ ADJUST 27.12.2023 (PATCH 4.4D)

BASE STATS
Basic Attack Damage: 54 → 58.
Health per Level: 105 → 112.

(Q) TO THE SKIES!
Damage: 60/110/160/210/260 + 130% bonus Attack Damage → 70/120/170/220/270 + 140% bonus Attack Damage.
[New] Damage to monsters: 50%.

(Q) SHOCK BLAST
Damage: 70/140/210/280/350 + 130% bonus Attack Damage → 70/140/210/280/350 + 140% bonus Attack Damage.
[New] Damage to monsters: 50%.
▲ BUFF 24.08.2023 (PATCH 4.3B)

BASE STATS
Base Attack Damage: 52 → 54.

(W) LIGHTNING FIELD / HYPER CHARGE
[NEW] Damage ratio to monsters: 70%.

(E) THUNDERING BLOW / ACCELERATION GATE
Damage ratio: 8/11/14/17/20% Targets maximum health + 100% Bonus Attack Damage → 10/12.5/15/17.5/20% Targets maximum health + 100% Bonus Attack Damage.
Maximum damage to monsters: 200/325/450/575/700 → 150/275/400/525/650.

(R) MERCURY CANNON / MERCURY HAMMER
Gains bonus armor and magic resistance in hammer stance: 3 + 2 × Level → 3+2 × Level + 9% Bonus Attack Damage.
✱ ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
▲ BUFF 16.03.2023 (PATCH 4.1)

(Q) TO THE SKIES! / SHOCK BLAST
While Acceleration Gate is off cooldown, double tapping Shock Blast will cause Jayce to cast Acceleration Gate in front of himself, empowering the shot.

(R) MERCURY CANNON / MERCURY HAMMER
Cooldown: 6s → 5s.
▲ BUFF 14.09.2022 (PATCH 3.4)

BASE STATS
Mana recovery: 9 → 12.

(E) THUNDERING BLOW / ACCELERATION GATE
Cooldown: 16s → 14s.
▲ BUFF 28.07.2022 (PATCH 3.3A)

(Q) TO THE SKIES! / SHOCK BLAST
Attack Damage ratio: 120% Bonus Attack Damage → 130% Bonus Attack Damage.
▼ NERF 16.02.2022 (PATCH 3.0A)

BASE STATS
Base AD: 58 → 52.

(PASSIVE) HEXTECH CAPACITOR
Movement speed: 40 → 30.

(Q) TO THE SKIES! / SHOCK BLAST
Acceleration Gate bonus damage: 50% → 40%.
▲ BUFF 02.12.2021 (PATCH 2.6)

BASE STATS
AD per level: 3,6 → 4,55.
Base armor: 35 → 40.

(Q) TO THE SKIES! / SHOCK BLAST
To The Skies! (hammer) base damage: 60/105/150/195/240 → 60/110/160/210/260.
To The Skies! (hammer) effect radius: 2.25 → 2,5.
Shock Blast (cannon) base damage: 70/135/200/265/330 → 70/140/210/280/350.

(W) LIGHTNING FIELD / HYPER CHARGE
Mana regen: 6/9/12/15/18 → 8/11/14/16/20.

(E) THUNDERING BLOW / ACCELERATION GATE
Acceleration Gate + Shock Blast damage modifier: 40% → 50%.
See More

JAYCE's Lore

Jayce is a brilliant inventor who has pledged his life to the defense of Piltover and its unyielding pursuit of progress. With his transforming hextech hammer in hand, Jayce uses his strength, courage, and considerable intelligence to protect his hometown. While revered throughout the city as a hero, he hasn't taken well to the attention heroism brings. Still, Jayce's heart is in the right place, and even those who envy his natural skills are grateful for his protection in the City of Progress.

Wild Rift JAYCE Video

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Comments (1)
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2+2+1=
  1. Guest Enes
    0
    Guest Enes Poro 16 Apr 2024
    Jayce, it's really weird that he's at the bottom when he should be at the top. Your tier used to be more perfect.