CHAMPION GUIDE / BUILD
Mid DIANA Build
Recommended items, runes and spells for playing DIANA in the Mid lane.
No published build has been assigned to this lane.
Mid Item Build & Spells
TIPS: Start your build with
Amplifying Tome. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Dusk and Dawn (Applies on-hit effects) as your first item, followed by
Boots of Mana (Grants Ability Power, Magic Penetration and Mana Regeneration) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Infinity Orb (Abilities deal bonus damage).
Maybe now it's time to think about upgrading your boot, invest in
Spellslinger's Shoes (Deal bonus damage to minions).
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Zhonya's Hourglass
Instead of Rabadon's Deathcap
Instead of Void Staff
Mid Rune Build
For runes, you should pick
Electrocute (Hitting a champion with successive attacks or abilities deals bonus adaptive damage.) as your keystone, followed by
Sudden Impact (After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit. The attack/ability gains bonus effects at higher levels.),
Chain Assault (Your attacks deal bonus adaptive damage after you hit an enemy champion with an ability.) and
Eyeball Collection (Gain Adaptive Force after scoring champion or epic monster takedowns.) in the primary tree, as well as
Bone Plating (Reduces incoming damage.) in the secondary tree. Below you can see possible options for replacing runes.
Hitting a champion with successive attacks or abilities deals bonus adaptive damage.
After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit. The attack/ability gains bonus effects at higher levels.
Your attacks deal bonus adaptive damage after you hit an enemy champion with an ability.
Gain Adaptive Force after scoring champion or epic monster takedowns.
Reduces incoming damage.
Mid Ability Order
Max: Q→W→EJungle Item Build & Spells
TIPS: Start your build with
Amplifying Tome. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Nashor's Tooth (Attacks deal bonus damage) as your first item, followed by
Boots of Mana (Grants Ability Power, Magic Penetration and Mana Regeneration) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Dusk and Dawn (Applies on-hit effects).
Maybe now it's time to think about upgrading your boot, invest in
Spellslinger's Shoes (Deal bonus damage to minions).
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Zhonya's Hourglass
Instead of Rabadon's Deathcap
Instead of Infinity Orb
Jungle Rune Build
For runes, you should pick
First Strike (Gain gold and bonus damage by dealing damage in battle first.) as your keystone, followed by
Sudden Impact (After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit. The attack/ability gains bonus effects at higher levels.),
Chain Assault (Your attacks deal bonus adaptive damage after you hit an enemy champion with an ability.) and
Eyeball Collection (Gain Adaptive Force after scoring champion or epic monster takedowns.) in the primary tree, as well as
Overgrowth (Gains bonus scalable max Health.) in the secondary tree. Below you can see possible options for replacing runes.
Gain gold and bonus damage by dealing damage in battle first.
After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit. The attack/ability gains bonus effects at higher levels.
Your attacks deal bonus adaptive damage after you hit an enemy champion with an ability.
Gain Adaptive Force after scoring champion or epic monster takedowns.
Gains bonus scalable max Health.
Jungle Ability Order
Max: Q→W→ECHAMPION GUIDE / COMMUNITY BUILDS
Mid DIANA Community Builds
Explore published community builds for playing DIANA in the Mid lane.
0 COMMUNITY BUILDSBe the first to share a DIANA build with the WR-META community.
CREATE BUILDCHAMPION PROFILE / BASE STATISTICS
DIANA Champion DNA
Explore the champion’s playstyle and base statistics. Select a level to preview how recorded starting values and growth change from level 1 to 15.
01 / BASE STATS / LEVEL SCALING
CHAMPION STATISTICS
Recorded attributes at the selected level. Numbers below the chart remain in their original units.
02 / CHAMPION IDENTITY / PLAYSTYLE
PLAYSTYLE PROFILE
Damage, toughness, utility and difficulty use the champion’s stored profile and do not change with level.
CHAMPION PROFILE / BALANCE HISTORY
DIANA Patch Changes
Explore the buffs, nerfs, adjustments and reworks recorded across previous Wild Rift patches. Expand a patch to see its detailed changes.
BASE STATS
Critical Strike Damage: 175% → 200%.
Attack Speed cap: 2.5 → 3 attacks per second.
Attack Speed Ratio: 0.694.
Base Attack Speed: 0.694.
Base Bonus Attack Speed: 0.15.
Attack Speed per Level: 0.008.
(PASSIVE) MOONSILVER BLADE
Damage ratio to Jungle Monster: 75% → 100%.
(PASSIVE) MOONSILVER BLADE
Damage: 15 + champion level × 15+ 50% Ability Power → 20 + champion level × 15 + 50% Ability Power.
(E) LUNAR RUSH
Damage: 40/75/110/145+25% Ability Power → 40/80/120/160+30% Ability Power.
BASE STATS
Base Health: 600 → 630.
Health per level: 125 → 140.
Armor per level: 4.3 → 5.
Magic Resist per level: 1.6 → 2.
(PASSIVE) MOONSILVER BLADE
[New] Damage to monsters: 75%.
(W) PALE CASCADE
Damage of each sphere: 25/40/55/70+25% Ability Power → 20/35/50/65+20% Ability Power.
(R) MOONFALL
Base damage: 125/175/225 to 250/350/450 → 100/160/220 to 200/320/440.
(PASSIVE) MOONSILVER BLADE
[Removed] Casting an ability will allow the next 3 basic attacks to gain bonus attack speed.
[New] Casting an ability will gain bonus basic attack speed in 4s.
(R) MOONFALL
[Removed] Hold to charge, release to cast the ability.
[New] Summons the moon for up to 1s, triggering Moonfall Glow when the charge is complete. Diana can move and cast abilities and spells while charging up.
[New] Click again to stop charging and trigger Moonfall Glow.
[New] Moonfall Glow: dealing (125/175/225 + 40% Ability Power) to (250/350/450 + 80% Ability Power) magic damage based on charge time and slowing targets by 20% for 2s.
(Q) CRESCENT STRIKE
Cooldown: 9/8/7/6s → 8/7/6/5s.
Mana: 55/65/75/85 → 50/55/60/65.
(W) PALE CASCADE
Damage: 25/40/55/70 + 20% Ability Power → 25/40/55/70 + 25% Ability Power.
Shield value: 40/60/80/100 + 40% Ability Power → 50/70/90/110 + 40% Ability Power.
Increase in shield value after 3rd sphere detonation : 40/60/80/100 + 40% Ability Power → 50/70/90/110 + 40% Ability Power.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
BASE STATS
Base health: 570 → 600.
(E) LUNAR RUSH
Cooldown: 22/20/18/16s → 18/16/14/12s.
(E) LUNAR RUSH
Base Damage: 50/85/120/155 → 40/75/110/145.
(PASSIVE) MOONSILVER BLADE
[NEW] Now deals 110% damage to monsters.
BASE STATS
Health: 610 → 570.
(PASSIVE) MOONSILVER BLADE
AP ratio: 0,6 → 0,5.
(R) MOONFALL
Minimum Base Damage: 175/225/275 → 150/200/250.
Maximum Base Damage: 350/450/550 → 300/400/500.
(PASSIVE) MOONSILVER BLADE
Attack Speed: 30 to 120% → 30 to 100%.
BASE STATS
Base health: 570 → 610.
(Q) CRESCENT STRIKE
Cooldown: 10/9/8/7s → 9/8/7/6s.
(W) PALE CASCADE
Cooldown: 14s → 13/11,5/10/8,5s.
(R) MOONFALL
Minimum base damage: 150/200/250 + 35% AP → 175/225/275 + 40% AP.
Maximum base damage: 300/400/500 + 70% AP → 350/450/550 + 80% AP.
(PASSIVE) MOONSILVER BLADE
[NEW] After casting a spell, Diana gains 30% to 120% Attack Speed (based on level) for the next 3 attacks.
(E) ЛLUNAR RUSH
[REMOVED] Bonus Attack Speed moved to (P) Moonsilver Blade.
CHAMPION GUIDE / COUNTERS
Mid DIANA Counters
Explore champion matchups and synergies for DIANA in the Mid lane.
No champion matchups have been added for this lane.
CHAMPION GUIDE / COUNTER ITEMS
Mid DIANA Counter Items
Discover items that help counter DIANA in the Mid lane.
MAGIC RESIST
Magic resistance helps you survive this champion's magic damage.
CLEANSE OR BLOCK SPELLS
Items that cleanse or block negative spell effects.
REDUCE MOBILITY
Items that decrease this champion's mobility.
REDUCE SHIELDS
Items that reduce enemy shields.
CHAMPION GUIDE / COMBOS
DIANA Skill Combos
Learn skill combinations from beginner to advanced. Choose a difficulty to explore execution steps, tips and videos.
SEVEREADVANCED EXECUTION
HARDADVANCED COMBOS
COMBO 1 / HARD
Diana Teamfight Engage
Diana Teamfight Engage
HR
F
R
E
W
Q
AA
E
AA
E
eAAMEDIUMINTERMEDIATE COMBOS
EASYBEGINNER COMBOS
CHAMPION GUIDE / TIPS
Mid DIANA Tips
Practical laning tips, matchup decisions and tactical advice for playing DIANA in the Mid lane.
Advice for this lane has not been added.
CHAMPION GUIDE / STRENGTHS & WEAKNESSES
Mid DIANA Strengths and Weaknesses
Explore the strengths and weaknesses of DIANA in the Mid lane and prepare for favorable and difficult matchups.
Advice for this lane has not been added.
CHAMPION GUIDE / GAME PLAN
Mid DIANA Strategy and Tactics
Plan your early, mid and late game decisions for DIANA in the Mid lane.
Advice for this lane has not been added.
CHAMPION GUIDE / POWER SPIKES
Mid DIANA Power Spikes
Learn when DIANA is strongest in the Mid lane across early, mid and late game.
Advice for this lane has not been added.
CHAMPION GUIDE / JUNGLE PATH
DIANA Jungle Path
Explore DIANA jungle clear routes, camp orders and pathing tips for Wild Rift.
01 / JUNGLE CLEAR / PATHING
full clear with a Red Buff start



























































