DIANA Wild Rift
S+
Wild Rift Mid
S+
Wild Rift Jungle
141
55 612

21 Sep 2023
Wild Rift: DIANA - Build Guide (Items, Runes, COMBOS, SKILLS ORDER) Wild Rift Fightrs Wild Rift Mages
ADJUST

Damage
10
Toughness
6.6
Utility
3.3
Difficulty
3.3
League of Legends: Wild Rift DIANA, role - Fighter / Mage. Use the guidelines to take your DIANA Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position DIANA is in the rating table, go to the - Tier List page.
attackdamage 52 (3.64) 
heal 600 (125)
healthregeneration 9 (0.9)
attackspeed 0.8 (0.015)
mana 435 (41)
mpreg 12 (1.14)
movementspeed 355 (0)
armor 40 (4.36)
magicresistance 38 (1.64)
criticalstrike 175 (0)


Mid Jungle

Wild Rift Mid Mid DIANA's Build items and runes for LoL Wild Rift

Key items
Starting
Amplifying Tome Wild Rift
Amplifying Tome

Amplifying Tome

+25 Ability Power

500

Core
Rod of Ages Wild Rift
Rod of Ages

Rod of Ages
Stats grow over time

+250 Max Health
+60 Ability Power
+300 Max Mana

Eternity: Restore Mana equal to 15% of the damage taken from champions. Restore Health equal to 20% Mana spent. Capped at 25 Health per cast.
Veteran: Each stack provides 20 Health, 10 Mana and 6 Ability Power, stacking at a rate of 1 every 45 seconds. Max of 10 stacks, providing 200 Health, 100 Mana, and 60 Ability Power.

2800

Luden's Echo Wild Rift
Luden's Echo

Luden's Echo
Abilities deal bonus damage

+85 Ability Power
+300 Max Mana
+20 Ability Haste

Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% ) bonus magic damage to your target and up to 3 nearby enemies.

3000

Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+110 Ability Power

Overkill: Increases Ability Power by 40%.

3400

Boots and Enchant
Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.

1400

Protobelt Enchant Wild Rift
Protobelt Enchant

Protobelt Enchant
Small dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. (60s Cooldown)
If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage.

500

Е
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Defense options
LoL Wild Rift Banshee's Veil
Banshee's Veil

Banshee's Veil
Block an enemy ability

+75 Ability Power
+40 Magic Resistance
+15 Ability Haste

Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

2800

LoL Wild Rift Crystalline Reflector
Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+45 Armor
+60 Ability Power
+15 Ability Haste

Mirroed Force: Ability casts grant a mirrow shard (up to 3) that each block 10 physical damage5% AP from an enemy champion and deal 20 magic damage + 10% AP to them.

2900

Build items options
DIANA - Main Build 👑
Luden's Echo Wild Rift
Luden's Echo

Luden's Echo
Abilities deal bonus damage

+85 Ability Power
+300 Max Mana
+20 Ability Haste

Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% ) bonus magic damage to your target and up to 3 nearby enemies.

3000

Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+110 Ability Power

Overkill: Increases Ability Power by 40%.

3400

Infinity Orb Wild Rift
Infinity Orb

Infinity Orb
Abilities deal bonus damage

+85 Ability Power

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

2900

Void Staff Wild Rift
Void Staff

Void Staff
Magic Penetration (%)

+70 Ability Power

Dissolve:  +45% Magic Penetration.

2900

LoL Wild Rift: Riftmaker
Riftmaker

Riftmaker
Ramping Damage

+150 Max Health
+80 Ability Power
+15 Ability Haste

Assimilation: +12% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 3%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.

3200

DIANA - Alternative Build
Rod of Ages Wild Rift
Rod of Ages

Rod of Ages
Stats grow over time

+250 Max Health
+60 Ability Power
+300 Max Mana

Eternity: Restore Mana equal to 15% of the damage taken from champions. Restore Health equal to 20% Mana spent. Capped at 25 Health per cast.
Veteran: Each stack provides 20 Health, 10 Mana and 6 Ability Power, stacking at a rate of 1 every 45 seconds. Max of 10 stacks, providing 200 Health, 100 Mana, and 60 Ability Power.

2800

Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+110 Ability Power

Overkill: Increases Ability Power by 40%.

3400

Infinity Orb Wild Rift
Infinity Orb

Infinity Orb
Abilities deal bonus damage

+85 Ability Power

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

2900

Void Staff Wild Rift
Void Staff

Void Staff
Magic Penetration (%)

+70 Ability Power

Dissolve:  +45% Magic Penetration.

2900

LoL Wild Rift: Riftmaker
Riftmaker

Riftmaker
Ramping Damage

+150 Max Health
+80 Ability Power
+15 Ability Haste

Assimilation: +12% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 3%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.

3200

Situational Changes
vs Healing
LoL Wild Rift: Riftmaker
Riftmaker

Riftmaker
Ramping Damage

+150 Max Health
+80 Ability Power
+15 Ability Haste

Assimilation: +12% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 3%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.

3200

Morellonomicon Wild Rift
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+70 Ability Power
+20 Ability Haste

Affliction: Dealing Magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If the target is below 50%  Health, this effect is increased to 60% Grievous Wounds instead.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

vs Ability Power
LoL Wild Rift: Riftmaker
Riftmaker

Riftmaker
Ramping Damage

+150 Max Health
+80 Ability Power
+15 Ability Haste

Assimilation: +12% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 3%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.

3200

LoL Wild Rift Banshee's Veil
Banshee's Veil

Banshee's Veil
Block an enemy ability

+75 Ability Power
+40 Magic Resistance
+15 Ability Haste

Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

2800

vs Attack Damage
LoL Wild Rift: Riftmaker
Riftmaker

Riftmaker
Ramping Damage

+150 Max Health
+80 Ability Power
+15 Ability Haste

Assimilation: +12% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 3%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.

3200

LoL Wild Rift Crystalline Reflector
Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+45 Armor
+60 Ability Power
+15 Ability Haste

Mirroed Force: Ability casts grant a mirrow shard (up to 3) that each block 10 physical damage5% AP from an enemy champion and deal 20 magic damage + 10% AP to them.

2900

Runes BUILD
Electrocute Wild Rift

Electrocute
Burst Damage

Within 3 seconds, hit the same enemy champion with 3 basick attacks or abilities to cause additional adaptive damage to the target.

Damage value: 40-194 () + 40% extra + 25%

Cooldown: 20-13s ()

Electrocute
Burst Damage
Hitting a champion with successive attacks or abilities deals bonus adaptive damage.
Sudden Impact Wild Rift

Sudden Impact
Armor Penetration, Magic Penetration

After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.

Cooldown: 4s

Sudden Impact
Armor Penetration, Magic Penetration
Gains Armor and Magic Pen after dashing or after exiting invisibility/stealth.
Mark of the Weak Wild Rift

Mark of the Weak
Increase damage taken

Using abilities to deal damage to enemy champions will mark them as weak, increasing damage taken by them by 4-7% (). The mark disappears after they take ability damage 3 times, or after 7s have passed.

Cooldown: 15s

Mark of the Weak
Increase damage taken
After an ability damages an enemy champion, causes them to take increased damage.
Eyeball Collector Wild Rift

Eyeball Collector
Adaptive Force

Gains 0.5 or 1 after each unique enemy champion takedown, stacking up to 10 times.

At 10 stacks, gain bonus 10 or 20.

Eyeball Collector
Adaptive Force
Gains Adaptive Force after champion takedowns.
Bone Plating Wild Rift

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Bone Plating
Block Combo-damage
Reduces incoming damage.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Barrier Wild Rift
Barrier

Barrier

Gain a shield that absorbs 100 (100–450 ) damage for 2 seconds.

Cooldown: 120s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Skills Order
CRESCENT STRIKE

(Q) CRESCENT STRIKE
















PALE CASCADE

(W) PALE CASCADE
















LUNAR RUSH

(E) LUNAR RUSH
















MOONFALL

(R) MOONFALL
















Wild Rift Jungle Jungle DIANA's Build items and runes for LoL Wild Rift

Key items
Starting
Dagger Wild Rift
Dagger

Dagger

+15% Attack Speed

500

Core
Nashor's Tooth Wild Rift
Nashor's Tooth

Nashor's Tooth
Attacks deal bonus damage

+45% Attack Speed
+20 Ability Haste

Magic Fang: Obtain 30 Attack Damage or 60 Ability Power (adaptive).
Gnaw: When basic attack hits enemy champions, it will cause 15 + 25% bonus + 25% bonus Magic Damage.

3000

Luden's Echo Wild Rift
Luden's Echo

Luden's Echo
Abilities deal bonus damage

+85 Ability Power
+300 Max Mana
+20 Ability Haste

Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% ) bonus magic damage to your target and up to 3 nearby enemies.

3000

Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+110 Ability Power

Overkill: Increases Ability Power by 40%.

3400

Boots and Enchant
Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.

1400

Protobelt Enchant Wild Rift
Protobelt Enchant

Protobelt Enchant
Small dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. (60s Cooldown)
If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage.

500

Е
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Defense options
LoL Wild Rift Banshee's Veil
Banshee's Veil

Banshee's Veil
Block an enemy ability

+75 Ability Power
+40 Magic Resistance
+15 Ability Haste

Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

2800

LoL Wild Rift Crystalline Reflector
Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+45 Armor
+60 Ability Power
+15 Ability Haste

Mirroed Force: Ability casts grant a mirrow shard (up to 3) that each block 10 physical damage5% AP from an enemy champion and deal 20 magic damage + 10% AP to them.

2900

Build items options
DIANA - Main Build 👑
Nashor's Tooth Wild Rift
Nashor's Tooth

Nashor's Tooth
Attacks deal bonus damage

+45% Attack Speed
+20 Ability Haste

Magic Fang: Obtain 30 Attack Damage or 60 Ability Power (adaptive).
Gnaw: When basic attack hits enemy champions, it will cause 15 + 25% bonus + 25% bonus Magic Damage.

3000

Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+110 Ability Power

Overkill: Increases Ability Power by 40%.

3400

Infinity Orb Wild Rift
Infinity Orb

Infinity Orb
Abilities deal bonus damage

+85 Ability Power

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

2900

Void Staff Wild Rift
Void Staff

Void Staff
Magic Penetration (%)

+70 Ability Power

Dissolve:  +45% Magic Penetration.

2900

LoL Wild Rift: Riftmaker
Riftmaker

Riftmaker
Ramping Damage

+150 Max Health
+80 Ability Power
+15 Ability Haste

Assimilation: +12% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 3%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.

3200

DIANA - Alternative Build
Luden's Echo Wild Rift
Luden's Echo

Luden's Echo
Abilities deal bonus damage

+85 Ability Power
+300 Max Mana
+20 Ability Haste

Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% ) bonus magic damage to your target and up to 3 nearby enemies.

3000

Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+110 Ability Power

Overkill: Increases Ability Power by 40%.

3400

Infinity Orb Wild Rift
Infinity Orb

Infinity Orb
Abilities deal bonus damage

+85 Ability Power

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

2900

Void Staff Wild Rift
Void Staff

Void Staff
Magic Penetration (%)

+70 Ability Power

Dissolve:  +45% Magic Penetration.

2900

LoL Wild Rift: Riftmaker
Riftmaker

Riftmaker
Ramping Damage

+150 Max Health
+80 Ability Power
+15 Ability Haste

Assimilation: +12% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 3%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.

3200

Situational Changes
vs Healing
LoL Wild Rift: Riftmaker
Riftmaker

Riftmaker
Ramping Damage

+150 Max Health
+80 Ability Power
+15 Ability Haste

Assimilation: +12% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 3%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.

3200

Morellonomicon Wild Rift
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+70 Ability Power
+20 Ability Haste

Affliction: Dealing Magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If the target is below 50%  Health, this effect is increased to 60% Grievous Wounds instead.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

vs Ability Power
LoL Wild Rift: Riftmaker
Riftmaker

Riftmaker
Ramping Damage

+150 Max Health
+80 Ability Power
+15 Ability Haste

Assimilation: +12% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 3%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.

3200

LoL Wild Rift Banshee's Veil
Banshee's Veil

Banshee's Veil
Block an enemy ability

+75 Ability Power
+40 Magic Resistance
+15 Ability Haste

Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

2800

vs Attack Damage
LoL Wild Rift: Riftmaker
Riftmaker

Riftmaker
Ramping Damage

+150 Max Health
+80 Ability Power
+15 Ability Haste

Assimilation: +12% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 3%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.

3200

LoL Wild Rift Crystalline Reflector
Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+45 Armor
+60 Ability Power
+15 Ability Haste

Mirroed Force: Ability casts grant a mirrow shard (up to 3) that each block 10 physical damage5% AP from an enemy champion and deal 20 magic damage + 10% AP to them.

2900

Runes BUILD
Electrocute Wild Rift

Electrocute
Burst Damage

Within 3 seconds, hit the same enemy champion with 3 basick attacks or abilities to cause additional adaptive damage to the target.

Damage value: 40-194 () + 40% extra + 25%

Cooldown: 20-13s ()

Electrocute
Burst Damage
Hitting a champion with successive attacks or abilities deals bonus adaptive damage.
Sudden Impact Wild Rift

Sudden Impact
Armor Penetration, Magic Penetration

After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.

Cooldown: 4s

Sudden Impact
Armor Penetration, Magic Penetration
Gains Armor and Magic Pen after dashing or after exiting invisibility/stealth.
Mark of the Weak Wild Rift

Mark of the Weak
Increase damage taken

Using abilities to deal damage to enemy champions will mark them as weak, increasing damage taken by them by 4-7% (). The mark disappears after they take ability damage 3 times, or after 7s have passed.

Cooldown: 15s

Mark of the Weak
Increase damage taken
After an ability damages an enemy champion, causes them to take increased damage.
Eyeball Collector Wild Rift

Eyeball Collector
Adaptive Force

Gains 0.5 or 1 after each unique enemy champion takedown, stacking up to 10 times.

At 10 stacks, gain bonus 10 or 20.

Eyeball Collector
Adaptive Force
Gains Adaptive Force after champion takedowns.
Coup de Grace Wild Rift

Coup de Grace
Bonus Damage

When an enemy champion has less than 40% Health, deals 7% bonus adaptive damage.

Coup de Grace
Bonus Damage
Increases damage dealt to enemy champions with low Health.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Smite Wild Rift
Smite

Smite

Deal 600 true damage to a large or epic monster or minion. Smiting monsters restore 127 Health (70 + 10%). Using smite 3 times upgrades Smite to Chilling Smite.

Hunting License: Permanently earn 20% bonus gold and 20% bonus XP from jungle monsters but temporarily earn 60% less gold and XP from minions.

Tooth and Nail: Deal 15% more damage to jungle monsters. Abilities deals additional 30% more damage to jungle monsters. While you are dealing damage to monsters, restore 40 Health () over 5 seconds.

Recoup: Regen 4 Mana () every second while in the jungle or river.

Gains one charge every 45 seconds, up to a max of 2.

Cooldown: 10s

Сhilling Smite Wild Rift
Сhilling Smite

Сhilling Smite

Against enemy champions: Deal 800 true damage to a large or epic monster or minion. Smiting monsters restore 132 Health (70 + 10%).

Against champions: Deal 38-184 true damage (38-184) and steal 25% of their Movement Speed for 2 seconds.

Cooldown: 10s

SKILLS ORDER
CRESCENT STRIKE

(Q) CRESCENT STRIKE
















PALE CASCADE

(W) PALE CASCADE
















LUNAR RUSH

(E) LUNAR RUSH
















MOONFALL

(R) MOONFALL
















DIANA Counters, Synergys, Tips

We propose to consider a list of champions that will be weaker against DIANA and, on the contrary, will greatly annoy you while playing LoL Wild Rift.

Wild Rift DIANA's COMBOS + VIDEO GUIDE

🥇HARD 🥈MEDIUM 🥉EASY
Diana Teamfight Engage
PE
F
R
E
W
Q
AA
E
AA
E
eAA

Use this combo to initiate unexpectedly on multiple enemies.

protobelt-enchant PROTOBELT ENCHANT towards the enemy and buffer your FLASH to quickly close the distance. Use (R) MOONFALL on multiple targets once you land. Follow up with (E) LUNAR RUSH on a priority target, then (W) PALE CASCADE and (Q) CRESCENT STRIKE. Use AA (E) combo twice to deal damage and stick to your target. Finish with an empowered AA.
Only for 💎Premium members. Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members. Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members. Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift DIANA's ABILITIES

P Q W E R
MOONSILVER BLADE

(PASSIVE) MOONSILVER BLADE

Using an ability causes Diana's next 3 attacks to gain 30% to 100% Attack Speed (perlevel) for 4 seconds.

Every third attack deals 30 bonus magic damage (30 (+15 perlevel) + 50% abilitypower) in an area.

Deals 50% damage to structures, and 110% damage to monsters.

Open video

CRESCENT STRIKE

(Q) CRESCENT STRIKE

9/8/7/6s 55/65/75/85

Unleashes an arcing bolt of energy that deals 60 magic damage (60/105/150/195 + 70% abilitypower) and applies Moonlight for 3 seconds.

Open video

PALE CASCADE

(W) PALE CASCADE

13/11,5/10/8,5s 70

Create 3 spheres that orbit Diana 5 seconds. Upon contact with enemies the spheres detonate, dealing 25 magic damage (25/40/55/70 + 20% abilitypower).

Also grants a shield that absorbs 40 damage (40/60/80/100 + 40% abilitypower) damage. If the third sphere detonates, the shield is increased by 40 (40/60/80/100 + 40% abilitypower).

Open video

LUNAR RUSH

(E) LUNAR RUSH

18/16/14/12s 20

Dashes to a point near an enemy, dealing 40 magic damage (40/75/110/145 + 25% abilitypower) and removing Moonlight in an area.

Lunar Rush's Cooldown is reduced to 0.5 seconds if it removes Moonlight from an enemy.

Open video

MOONFALL

(R) MOONFALL

70/65/60s 100

Hold: Summon the moon, slowing enemies by 20% and applying Moonlight in a growing area.

Cast: Slams the moon down, spiraling enemies toward Diana and dealing 150 (150/200/250 + 40% abilitypower) to 300 magic damage (300/400/500 + 80% abilitypower) (scaling with charge time).

Open video

DIANA: champion change history (buffs and nerfs)

 ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
▲ BUFF 30.11.2022 (PATCH 3.5A)

BASE STATS
Base health: 570 → 600.

(E) LUNAR RUSH
Cooldown: 22/20/18/16s → 18/16/14/12s.
▼ NERF 13.07.2022 (PATCH 3.3)

(E) LUNAR RUSH
Base Damage: 50/85/120/155 → 40/75/110/145.
▲ BUFF 14.09.2021 (PATCH 2.5)

MOONSILVER BLADE (PASSIVE)
[NEW] Now deals 110% damage to monsters.
▼ NERF 02.06.2021 (PATCH 2.3)

BASE STATS
Health: 610 → 570.

MOONSILVER BLADE (PASSIVE)
AP ratio: 0,6 → 0,5.

(R) MOONFALL
Minimum Base Damage: 175/225/275 → 150/200/250.
Maximum Base Damage: 350/450/550 → 300/400/500.
▼ NERF 12.05.2021 (PATCH 2.2c)

MOONSILVER BLADE (PASSIVE)
Attack Speed: 30 to 120% → 30 to 100%.
▲ BUFF 13.04.2021 (PATCH 2.2а)

BASE STATS
Base health: 570 → 610.

(Q) CRESCENT STRIKE
Cooldown: 10/9/8/7s → 9/8/7/6s.

(W) PALE CASCADE
Cooldown: 14s → 13/11,5/10/8,5s.

MOONFALL (ULTIMATE)
Minimum base damage: 150/200/250 + 35% AP → 175/225/275 + 40% AP.
Maximum base damage: 300/400/500 + 70% AP → 350/450/550 + 80% AP.
 ADJUST 13.04.2021 (PATCH 2.2а)

MOONSILVER BLADE (PASSIVE)
[NEW] After casting a spell, Diana gains 30% to 120% Attack Speed (based on level) for the next 3 attacks.

(E) ЛLUNAR RUSH
[REMOVED] Bonus Attack Speed moved to (P) Moonsilver Blade.
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DIANA's Lore

Bearing her crescent moonblade, Diana fights as a warrior of the Lunari—a faith all but quashed in the lands around Mount Targon. Clad in shimmering armor the color of winter snow at night, she is a living embodiment of the silver moon's power. Imbued with the essence of an Aspect from beyond Targon's towering summit, Diana is no longer wholly human, and struggles to understand her power and purpose in this world.

Wild Rift DIANA Video

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