Wild Rift: SHYVANA Build Guide

SHYVANA Wild Rift
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Damage
Toughness
Utility
Difficulty

League of Legends: Wild Rift SHYVANA, role - Fighter / Tank. Use the guidelines to take your SHYVANA Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position SHYVANA is in the rating table, go to the - Tier List page.

attackdamage 58 (4.6)
heal 660 (120)
healthregeneration 9 (0.9)
attackspeed 0.8 (0.02)
mana 0 (0)
mpreg 0 (0)
movementspeed 350 (0)
armor 46 (5)
magicresistance 38 (2)
criticalstrike 175 (0)
fury 0 (0)

FURY OF THE DRAGONBORN
P

(PASSIVE) FURY OF THE DRAGONBORN

Slaying a Large Monster grants 10 stacks of Draconic Bloodline.

Champion takedowns or slaying the Rift Herald or Baron Nashor grants 15 stacks of Draconic Bloodline.

Slaying a Dragon grants 35 Draconic Bloodline.

Every 100 stacks of Draconic Bloodline enhances one of Shyvana's abilities.

TWIN BITE
Q

(Q) TWIN BITE

8.5/7.5/6.5/5.5s

Empowers Shyvana's next attack to strike twice, dealing 58 (100% attackdamage) and 12 (20/40/60/80% attackdamage) physical damage respectively. Attacks reduce the Cooldown of Twin Bite by 0.5 seconds.

Dragon Form: Strikes in a larger area and applies on-hits to all enemies.

Acquiring 100 stacks of Draconic Bloodline grants Weight of the Mountain, causing Twin Bite to slow enemies hit by 50% while in Dragon Form.

BURNOUT
W

(W) BURNOUT

14/13/12/11s

Deals 40 magic damage (40/55/70/85 + 30% bonus attackdamage) per second to nearby enemies and hastes Shyvana by 30/35/40/45%, decaying over 3 seconds. Attacking extends the duration of Burnout by 4 seconds.

Dragon Form: Expands the flames, dealing damage in a larger area.

Acquiring 200 stacks of Draconic Bloodline, grants Wings of the Cloud, causing Burnout to haste Shyvana by an additional 30% while in Dragon Form.

FLAME BREATH
E

(E) FLAME BREATH

11/9.8/8.8/7.8s

Launches a fireball that deals 78 magic damage (60/110/160/210 + 30% attackdamage + 40% abilitypower) to enemies hit and Scorches them for 5 seconds. Shyvana's attacks on Scorched enemies deal bonus magic damage equal to 3% of their max health.

Dragon Form: The fireball explodes on impact, dealing 139 magic damage (110 + 50% attackdamage + 70% abilitypower) in an area and leaving a fire for 4 seconds that deals 40 magic damage (34 + 10% attackdamage + 20% abilitypower) and Scorches enemies within it.

Acquiring 300 stacks of Draconic Bloodline, grants Breath of the Infernal, converting the damage dealt to Scorched enemies to True Damage while in Dragon Form.

DRAGON'S DESCENT
R

(R) DRAGON'S DESCENT

1s 100

Passive: Generate 1.5/2/2.5 Fury per second and 2 Fury per attack. At 100 Fury Shyvana can cast Dragon's Descent. Shyvana remains in Dragon form until she has consumed all of the Fury.

Active: Transform into a Dragon, gaining 300/400/500 Health and flying to a target location. Enemies along Shyvana's path take 150 magic damage (150/250/350 + 80% abilitypower) and are knocked towards her landing point.

Acquiring 400 stacks of Draconic Bloodline, grants Life of the Ocean, gaining 20% Omnivamp omnivamp in Dragon Form.

Build Counters Counter Items Tips Con Game Plan Power Spikes Jungle Path

Jungle SHYVANA Build items and runes

The information below will help you get familiar with the game on the Jungle Line SHYVANA. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Long Sword Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Wild Rift Items: Long Sword
Long Sword

Long Sword

+12 Attack Damage

500

Core
Wild Rift Items: Trinity Force
Trinity Force

Trinity Force
Well-Rounded

+250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste

Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Valor: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3333

Trinity Force TIPS: This item is perfect for champions who frequently use both abilities and auto-attacks in combat. It provides bonuses to health, attack damage, attack speed, and ability haste, making it a versatile choice for fighters who are in the thick of the action. The "Spellblade" effect allows you to deal bonus physical damage after using an ability, enhancing your auto-attacks. The "Valor" effect grants bonus movement speed after attacks, making you more mobile in fights. This item is especially useful for champions who frequently use their abilities but also rely on auto-attacks to deal damage.

Wild Rift Items: Mercury's Treads
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken from champions by 7-12% ().

1350

Mercury's Treads TIPS: These boots provide solid magic damage reduction, enhanced regeneration, and movement speed, with a passive that further lessens incoming magic damage. — The perfect pick for tanks, bruisers, and supports who need to withstand heavy AP threats while maintaining mobility.

Wild Rift Items: Wit's End
Wit's End

Wit's End
Basic Attack deals Bonus Damage

+45% Attack Speed
+45 Magic Resistance

At Wit's End: Basic attacks deal 10-55 bonus magic damage. While below 50%Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.

2800

Wit's End TIPS: This item is perfect for champions who want to deal sustained damage and have some defensive stats against magic damage threats. It provides bonuses to attack speed and magic resistance, as well as adding magic damage to your auto-attacks, making it effective against magic-based threats. The "While below 50% Health" effect heals you when dealing damage to an enemy champion, increasing survivability in fights. This item is especially useful for champions like Vayne, Irelia, or Master Yi, who can benefit from its on-hit magic damage and health restoration effect.

Boots/Enchant
Wild Rift Items: Mercury's Treads
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken from champions by 7-12% ().

1350

Mercury's Treads TIPS: These boots provide solid magic damage reduction, enhanced regeneration, and movement speed, with a passive that further lessens incoming magic damage. — The perfect pick for tanks, bruisers, and supports who need to withstand heavy AP threats while maintaining mobility.

Wild Rift Items: Plated Steelcaps
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken from champions by 7-10% ().

1350

Plated Steelcaps TIPS: These boots provide solid protection against physical damage, boosting your durability and movement speed. The “Block” passive further reduces incoming basic attacks and physical damage from enemy champions. — The perfect pick for tanks, bruisers, and supports who need to soak up auto‑attacks while staying mobile in fights.

Wild Rift Items: Stoneplate Enchant
Stoneplate Enchant

Stoneplate Enchant
Shield

Stoneplate (Active): Gain a base shield that absorbs damage equal to 20% of max Health. Every 1 bonus Armor or Magic Resistance you have increases the shield by 0.1%, up to 35%. The shield decays over 4s. (60s Cooldown) For every enemy nearby, gain an additional shield that absorbs damage equal to 5% of max Health, capped at 3 enemies. Every 1 bonus Armor or Magic Resistance you have increases the shield by 0.1%, up to 12%. Damage dealt is reduced by 40% for 4s.

500

Stoneplate Enchant TIPS: This enchant grants a strong shield based on your max health, further boosted by your armor and magic resist. The shield grows stronger per nearby enemy and decays over time, reducing incoming damage. — Perfect for tank initiators who need reliable mitigation to withstand initial bursts and control teamfights.

Е
Wild Rift Items: Stasis Enchant
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: This Enchant renders you invulnerable and untargetable for 2.5 s, but prevents movement, attacks, and ability or item use. Perfect for surviving critical moments against assassins and high burst damage.

Е
TIPS: Finally, for your items, you should build Trinity Force Trinity Force (Well-Rounded) as your first item, followed by Mercury's Treads Mercury's Treads (Reduces Magic Damage) or Plated Steelcaps Plated Steelcaps (Reduces Physical Damage) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Wit's End Wit's End (Basic Attack deals Bonus Damage).

Maybe now it's time to think about upgrading your boot, invest in Stoneplate Enchant Stoneplate Enchant (Gain a Shield). You may want to replace it with Stasis Enchant Stasis Enchant (Turn invulnerable), it all depends on your playstyle and the situation on the battlefield.

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Wild Rift Items: Trinity Force
Trinity Force

Trinity Force
Well-Rounded

+250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste

Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Valor: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3333

Trinity Force TIPS: This item is perfect for champions who frequently use both abilities and auto-attacks in combat. It provides bonuses to health, attack damage, attack speed, and ability haste, making it a versatile choice for fighters who are in the thick of the action. The "Spellblade" effect allows you to deal bonus physical damage after using an ability, enhancing your auto-attacks. The "Valor" effect grants bonus movement speed after attacks, making you more mobile in fights. This item is especially useful for champions who frequently use their abilities but also rely on auto-attacks to deal damage.

Wild Rift Items: Mercury's Treads
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken from champions by 7-12% ().

1350

Mercury's Treads TIPS: These boots provide solid magic damage reduction, enhanced regeneration, and movement speed, with a passive that further lessens incoming magic damage. — The perfect pick for tanks, bruisers, and supports who need to withstand heavy AP threats while maintaining mobility.

Wild Rift Items: Wit's End
Wit's End

Wit's End
Basic Attack deals Bonus Damage

+45% Attack Speed
+45 Magic Resistance

At Wit's End: Basic attacks deal 10-55 bonus magic damage. While below 50%Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.

2800

Wit's End TIPS: This item is perfect for champions who want to deal sustained damage and have some defensive stats against magic damage threats. It provides bonuses to attack speed and magic resistance, as well as adding magic damage to your auto-attacks, making it effective against magic-based threats. The "While below 50% Health" effect heals you when dealing damage to an enemy champion, increasing survivability in fights. This item is especially useful for champions like Vayne, Irelia, or Master Yi, who can benefit from its on-hit magic damage and health restoration effect.

Wild Rift Items: Sundered Sky
Sundered Sky

Sundered Sky
Periodically empowers attacks

+300 Max Health
+40 Attack Damage
+15 Ability Haste

Lightshield Strike: The first attack against an enemy champion deals Critically Strikes (6s cooldown per target), dealing 160% damage  and restores Health (equal to 125% base Attack Damage + 5% of missing Health to you.

3000

Sundered Sky TIPS: This item is perfect for AD bruisers who deal physical damage and need sustain during fights. It provides bonuses to maximum health, attack damage, and ability haste, helping to improve both survivability and damage output. The "Lightshield Strike" effect causes your first attack against an enemy champion to critically strike, dealing 160% damage and restoring health based on your base attack damage and a percentage of your missing health. This makes the item a great choice for AD bruisers who engage in fights and require both extra damage and sustain.

Wild Rift Items: Sterak's Gage
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds.

3200

Sterak's Gage TIPS: This item is perfect for champions who need survivability in team fights, especially for tanks and fighters who take frontline positions. It provides bonuses to maximum health, attack damage, and helps increase your survivability. The "Lifeline" effect activates when your health drops below 35%, granting a shield that absorbs damage, helping you survive heavy hits. "Sterak's Fury" empowers you, increases your size, removes crowd control effects (except airborne), and grants 30% tenacity for 4 seconds, allowing you to survive and continue fighting through heavy crowd control and burst damage from enemies. This item is especially useful against champions with burst damage, such as Zed and Talon, and against champions with heavy CC, like Lissandra and Nautilus.

Wild Rift Items: Amaranth's Twinguard
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Amaranth's Twinguard TIPS: This item is perfect for champions who spend a lot of time in the thick of fights and need extra durability and crowd control resistance. It provides bonuses to armor and magic resistance. The “Endurance” passive stacks up to five times during combat, and at full stacks you increase in size, gain enhanced tenacity, and receive bonus armor and magic resistance until you exit combat. This allows you to stay in the frontline longer and withstand enemy attacks more effectively. Due to its versatile utility, this item is one of the most popular defensive choices in the game and is used by the majority of tanks, fighters, and other classes.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Wild Rift Items: Maw of Malmortius
Wild Rift Items: Guardian Angel
Wild Rift Items: Chempunk Chainsword
Wild Rift Items: Yordle Death's Dance
Converts damage from attacks into a magic shield
Wild Rift Items: Amaranth's Twinguard
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Amaranth's Twinguard TIPS: This item is perfect for champions who spend a lot of time in the thick of fights and need extra durability and crowd control resistance. It provides bonuses to armor and magic resistance. The “Endurance” passive stacks up to five times during combat, and at full stacks you increase in size, gain enhanced tenacity, and receive bonus armor and magic resistance until you exit combat. This allows you to stay in the frontline longer and withstand enemy attacks more effectively. Due to its versatile utility, this item is one of the most popular defensive choices in the game and is used by the majority of tanks, fighters, and other classes.

Wild Rift Items: Maw of Malmortius
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Maw of Malmortius TIPS: This item is a great choice against burst mages like Vex, Syndra, and Annie, who can quickly take you down. It provides bonuses to attack damage, magic resistance, and ability haste, helping you resist magic damage. The "Demonbane" effect converts a portion of the physical damage you deal into a magic shield that absorbs magic damage, making it especially effective against both burst and sustained damage mages like Vladimir and Swain who rely on consistent damage over time.

Maw of Malmortius Maw of Malmortius — This item is a great choice against burst mages like Vex, Syndra, and Annie, who can quickly take you down. It provides bonuses to attack damage, magic resistance, and ability haste, helping you resist magic damage. The "Demonbane" effect converts a portion of the physical damage you deal into a magic shield that absorbs magic damage, making it especially effective against both burst and sustained damage mages like Vladimir and Swain who rely on consistent damage over time.
Revives at death
Wild Rift Items: Amaranth's Twinguard
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Amaranth's Twinguard TIPS: This item is perfect for champions who spend a lot of time in the thick of fights and need extra durability and crowd control resistance. It provides bonuses to armor and magic resistance. The “Endurance” passive stacks up to five times during combat, and at full stacks you increase in size, gain enhanced tenacity, and receive bonus armor and magic resistance until you exit combat. This allows you to stay in the frontline longer and withstand enemy attacks more effectively. Due to its versatile utility, this item is one of the most popular defensive choices in the game and is used by the majority of tanks, fighters, and other classes.

Wild Rift Items: Guardian Angel
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% Health and 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.

Guardian Angel Guardian Angel — This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.
Reduces enemy healing
Wild Rift Items: Amaranth's Twinguard
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Amaranth's Twinguard TIPS: This item is perfect for champions who spend a lot of time in the thick of fights and need extra durability and crowd control resistance. It provides bonuses to armor and magic resistance. The “Endurance” passive stacks up to five times during combat, and at full stacks you increase in size, gain enhanced tenacity, and receive bonus armor and magic resistance until you exit combat. This allows you to stay in the frontline longer and withstand enemy attacks more effectively. Due to its versatile utility, this item is one of the most popular defensive choices in the game and is used by the majority of tanks, fighters, and other classes.

Wild Rift Items: Chempunk Chainsword
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+250 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

Chempunk Chainsword TIPS: This item is perfect for champions who face enemies with high sustain, such as Dr. Mundo, Soraka, and Yuumi, who have significant healing abilities. The "Punishment" effect applies Grievous Wounds, reducing the effectiveness of healing and regeneration by 50%, making this item effective against champions who rely on healing. It’s also useful against champions who rely on lifesteal, such as Aatrox, Darius, and Fiora, as it helps reduce the effectiveness of their healing.

Chempunk Chainsword Chempunk Chainsword — This item is perfect for champions who face enemies with high sustain, such as Dr. Mundo, Soraka, and Yuumi, who have significant healing abilities. The "Punishment" effect applies Grievous Wounds, reducing the effectiveness of healing and regeneration by 50%, making this item effective against champions who rely on healing. It’s also useful against champions who rely on lifesteal, such as Aatrox, Darius, and Fiora, as it helps reduce the effectiveness of their healing.
Delays damage taken
Wild Rift Items: Amaranth's Twinguard
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Amaranth's Twinguard TIPS: This item is perfect for champions who spend a lot of time in the thick of fights and need extra durability and crowd control resistance. It provides bonuses to armor and magic resistance. The “Endurance” passive stacks up to five times during combat, and at full stacks you increase in size, gain enhanced tenacity, and receive bonus armor and magic resistance until you exit combat. This allows you to stay in the frontline longer and withstand enemy attacks more effectively. Due to its versatile utility, this item is one of the most popular defensive choices in the game and is used by the majority of tanks, fighters, and other classes.

Wild Rift Items: Yordle Death's Dance
Yordle Death's Dance

Yordle Death's Dance
Delays damage taken

+35 Attack Damage
+40 Armor
+15 Ability Haste

Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 10% of your maximum health over 2 seconds.
Cauterize: 32% of all physical damage and magic damage received (12% for ranged champions) is dealt to you over 4 seconds as true damage instead.

3000

Yordle Death's Dance TIPS: This item converts incoming damage into a delayed effect, letting you stay in fights longer and smooth out damage spikes. It boosts your survivability with armor and ability haste, and successful takedowns cleanse the delayed damage while instantly healing you. — Perfect for bruisers and tanks who need to absorb bursts of damage and then quickly recover to keep fighting.

Yordle Death's Dance Yordle Death's Dance — This item converts incoming damage into a delayed effect, letting you stay in fights longer and smooth out damage spikes. It boosts your survivability with armor and ability haste, and successful takedowns cleanse the delayed damage while instantly healing you. — Perfect for bruisers and tanks who need to absorb bursts of damage and then quickly recover to keep fighting.

Summoner Spells

If you want to use this SHYVANA Jungle build, you should take Flash Flash (Teleport a short distance) and Smite Smite as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Smite Wild Rift
Smite

Smite

Deal 600 true damage to monsters, epic monsters or enemy minions. Smiting a monster restore 127 Health (70 + 10%). Smite upgrades to Chilling Smite after 3 uses.


Jungle Expertise:

Earn 20% bonus gold and 20% bonus XP from monsters kills, but temporarily earn 60% less gold and XP from minions kills.

Deal 15% more attack damage and 30% more ability damage against monsters.

Restore 40 Health over 5 seconds after dealing damage to monsters.

Restore 4 Mana every second while in the jungle or river.

From 7:30 onward, monster kills will no longer grant bonus gold.
At 2:00, the attack damage bonus against monsters will start to decay.
At 5:00, it will be removed.

Gains one charge every 45 seconds, up to a max of 2.

Cooldown: 10s

Сhilling Smite Wild Rift
Сhilling Smite

Сhilling Smite

Deal 800 true damage to a large or epic monster or minion. Smiting monsters restore 152 Health (70 + 10%).

Against champions: Deal 70 true damage (38 to 184) ato enemy Champions and steals 25% of their Movement Speed for 2 seconds.

Cooldown: 10s

Runes BUILD

For runes, you should pick Conqueror Conqueror (Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).) as your keystone, followed by Gathering Storm Gathering Storm (Damage output increases over time.), Giant Slayer Giant Slayer (Deals more damage to an enemy champions the more bonus Health they have.) and Legend: Bloodline Legend: Bloodline (Gains Omnivamp.) in the primary tree, as well as Overgrowth Overgrowth (Gains bonus scalable max Health.) in the secondary tree. Below you can see possible options for replacing runes.
Wild Rift Keystone Runes: Conqueror

Conqueror
Stacking Damage, Vamp

Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.

Per stack: 3-7 bonus or 4-11  for 6s.

Fully stacked bonus: Melee - 9%, Ranged - 5% bonus Omnivamp .

Conqueror
Stacking Damage, Vamp
Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).
Wild Rift Precision Runes: Gathering Storm

Gathering Storm
Increasing AD/AP

Every 3 minutes, gain increasing Adaptive or . Totaling: 2/5/9/14 or 4/10/18/28 based on game time.

Gathering Storm
Increasing AD/AP
Damage output increases over time.
Wild Rift Precision Runes: Giant Slayer

Giant Slayer
Takedown high health champions

Deal bonus damage based on the enemy champion’s bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.

Giant Slayer
Takedown high health champions
Deals more damage to an enemy champions the more bonus Health they have.
Wild Rift Precision Runes: Legend Bloodline

Legend: Bloodline
Omnivamp

Gains 1% Omnivamp . Takedown monsters, enemy champions, or minions to gain up to an additional 7% Omnivamp .

Legend: Bloodline
Omnivamp
Gains Omnivamp.
Wild Rift Resolve Runes: Overgrowth

Overgrowth
Bonus HP

When 2 minions or 1 monsters are killed nearby, permanently gains 3 max Health. Max Health can be increased indefinitely. Gains a bonus 3% max Health upon reaching 30 stacks.

Overgrowth
Bonus HP
Gains bonus scalable max Health.

Skills Order

For the skill order, you want to stick with (E) (W) (Q). You can learn more about abilities order at all levels by studying the diagram below.
TWIN BITE

(Q) TWIN BITE

8.5/7.5/6.5/5.5s

Empowers Shyvana's next attack to strike twice, dealing 58 (100% attackdamage) and 12 (20/40/60/80% attackdamage) physical damage respectively. Attacks reduce the Cooldown of Twin Bite by 0.5 seconds.

Dragon Form: Strikes in a larger area and applies on-hits to all enemies.

Acquiring 100 stacks of Draconic Bloodline grants Weight of the Mountain, causing Twin Bite to slow enemies hit by 50% while in Dragon Form.

(Q) TWIN BITE
















BURNOUT

(W) BURNOUT

14/13/12/11s

Deals 40 magic damage (40/55/70/85 + 30% bonus attackdamage) per second to nearby enemies and hastes Shyvana by 30/35/40/45%, decaying over 3 seconds. Attacking extends the duration of Burnout by 4 seconds.

Dragon Form: Expands the flames, dealing damage in a larger area.

Acquiring 200 stacks of Draconic Bloodline, grants Wings of the Cloud, causing Burnout to haste Shyvana by an additional 30% while in Dragon Form.

(W) BURNOUT
















FLAME BREATH

(E) FLAME BREATH

11/9.8/8.8/7.8s

Launches a fireball that deals 78 magic damage (60/110/160/210 + 30% attackdamage + 40% abilitypower) to enemies hit and Scorches them for 5 seconds. Shyvana's attacks on Scorched enemies deal bonus magic damage equal to 3% of their max health.

Dragon Form: The fireball explodes on impact, dealing 139 magic damage (110 + 50% attackdamage + 70% abilitypower) in an area and leaving a fire for 4 seconds that deals 40 magic damage (34 + 10% attackdamage + 20% abilitypower) and Scorches enemies within it.

Acquiring 300 stacks of Draconic Bloodline, grants Breath of the Infernal, converting the damage dealt to Scorched enemies to True Damage while in Dragon Form.

(E) FLAME BREATH
















DRAGON'S DESCENT

(R) DRAGON'S DESCENT

1s 100

Passive: Generate 1.5/2/2.5 Fury per second and 2 Fury per attack. At 100 Fury Shyvana can cast Dragon's Descent. Shyvana remains in Dragon form until she has consumed all of the Fury.

Active: Transform into a Dragon, gaining 300/400/500 Health and flying to a target location. Enemies along Shyvana's path take 150 magic damage (150/250/350 + 80% abilitypower) and are knocked towards her landing point.

Acquiring 400 stacks of Draconic Bloodline, grants Life of the Ocean, gaining 20% Omnivamp omnivamp in Dragon Form.

(R) DRAGON'S DESCENT
















Jungle SHYVANA Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Jungle SHYVANA. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

SHYVANA Wild Rift

Threats

Extreme
[6]
Major
[9]
Even
[14]
Minor
[6]

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Synergies

Ideal
[8]
Strong
[16]
Ok
[21]
Low
[9]

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Jungle SHYVANA Counter Items

We have prepared a list of items and spells that will help counter Jungle SHYVANA in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Magic Resist

Items with magic resistance can help you to survive against SHYVANA combo.
Wild Rift Items: Mercury's Treads
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken from champions by 7-12% ().

1350

Mercury's Treads TIPS: These boots provide solid magic damage reduction, enhanced regeneration, and movement speed, with a passive that further lessens incoming magic damage. — The perfect pick for tanks, bruisers, and supports who need to withstand heavy AP threats while maintaining mobility.

Wild Rift Items: Spirit Visage
Spirit Visage

Spirit Visage
Increases healing and shielding received

+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste

Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.

2800

Spirit Visage TIPS: This item greatly boosts your health, regeneration, magic resistance, and ability haste. Its “Blessed” passive amplifies all healing, regen, drain effects, and shields on you by 30%, allowing you to recover more quickly in fights. It’s an excellent choice against champions who deal sustained magic damage, like Vladimir and Swain, as well as burst mages like Syndra or Veigar, helping you survive initial bursts and heal up rapidly.

Wild Rift Items: Force of Nature
Force of Nature

Force of Nature
Stacking Magic Resist and Move Speed

+350 Max Health
+55 Magic Resistance

Storm: +5% Move Speed.
Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 4 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 25%.

2750

Force of Nature TIPS: This item provides a substantial boost to health and magic resistance, and its “Absorb” passive stacks up when you take ability damage from enemy champions, reducing all incoming magic damage and granting bonus movement speed at max stacks. It’s perfect for tanks who need to withstand teams heavy in magic damage and maintain mobility to be in the right position during fights. Pick this up when the enemy team builds magic damage (e.g., Syndra, Brand) and you need extra movement speed to initiate effectively or escape dangerous situations.

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
Wild Rift Items: Stasis Enchant
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: This Enchant renders you invulnerable and untargetable for 2.5 s, but prevents movement, attacks, and ability or item use. Perfect for surviving critical moments against assassins and high burst damage.

Е

Reduces Mobility

Items that can decrease SHYVANA mobility.
Exhaust Wild Rift
Exhaust

Exhaust

Exhausts target enemy champion, reducing their Movement Speed by 35% and their damage dealt by 40% for 2.5 seconds.

Cooldown: 100s

Wild Rift Items: Yordle Serylda’s Grudge
Yordle Serylda’s Grudge

Yordle Serylda’s Grudge
Armor Penetration (%) and apply slows

+40 Attack Damage
+15 Ability Haste

Last Whisper: Gain  +33% Armor Penetration.
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.
Frostbite: Apply Frostbite to enemies slowed by Icy for 6s. At 3 Frostbite stacks, all stacks are consumed to apply bleed, dealing (25 + 5-75 () + 70% bonus) physical damage over 2s. Also applies 50% Grievous Wounds for 3s. (5s cooldown per target)

3300

Yordle Serylda’s Grudge TIPS: This item blends heavy armor penetration with crowd control: your active abilities and empowered hits slow targets, and repeated slows trigger a bleed that also applies grievous wounds. Perfect for champions who need to kite, execute priority targets, and curb their healing.

Wild Rift Items: Rylai's Crystal Scepter
Rylai's Crystal Scepter

Rylai's Crystal Scepter
Abilities apply slows

+300 Max Health
+65 Ability Power
+7% Magic Penetration

Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

2700

Rylai's Crystal Scepter TIPS: This item is perfect for mages who deal damage with area-of-effect abilities and want to slow down enemies. It provides bonuses to health, ability power, and magic penetration, enhancing your abilities and increasing survivability. The "Icy" effect slows enemies by 30% for 1 second when dealing damage with active abilities or empowered attacks. This makes the item an excellent choice for champions with area-of-effect damage who can control the battlefield and slow enemies, such as Lissandra or Amumu.

Wild Rift Items: Iceborn Gauntlet
Iceborn Gauntlet

Iceborn Gauntlet
Attacks create a slowing field

+250 Max Health
+50 Armor
+250 Max Mana
+30 Ability Haste

Spellblade: Using an ability causes your next attack within 10 seconds to deal bonus physical damage equal to (100% base AD + 25% Bonus Armor ) in an area. It also creates an icy field for 2 seconds that slows enemies inside by 30%. Armor increases the size of the icy field. (1.5s Cooldown)

Damage is reduced vs structures.

3100

Iceborn Gauntlet TIPS: This item greatly boosts your health, armor, mana, and ability haste, making you much tankier. After casting an ability, your next attack in an area deals bonus physical damage and creates an icy field that slows enemies inside by 30%. The field’s size scales with your armor. This makes the item a great choice for champions who want to combine high survivability with crowd control and extra AOE damage.

Reduce magicresistance Hybrid Damage

Items that reduce Physical and Magic Damage.
Wild Rift Items: Amaranth's Twinguard
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Amaranth's Twinguard TIPS: This item is perfect for champions who spend a lot of time in the thick of fights and need extra durability and crowd control resistance. It provides bonuses to armor and magic resistance. The “Endurance” passive stacks up to five times during combat, and at full stacks you increase in size, gain enhanced tenacity, and receive bonus armor and magic resistance until you exit combat. This allows you to stay in the frontline longer and withstand enemy attacks more effectively. Due to its versatile utility, this item is one of the most popular defensive choices in the game and is used by the majority of tanks, fighters, and other classes.

Wild Rift Items: Mantle of the Twelfth Hour
Mantle of the Twelfth Hour

Mantle of the Twelfth Hour
Recover health when you are low on health

+200 Max Health
+40 Armor
+40 Magic Resistance

Lifeline: Damage that puts you under 35%, grants bonus max Health equal to 180 + 45% bonus health for 3 seconds, and provides 50% Slow Resistance and 30 Movement Speed for 3 seconds. (90 second cooldown)

2900

Mantle of the Twelfth Hour TIPS: This item is perfect for champions who find themselves on the brink of death and need an instant survivability boost. When you take damage that drops you below 35% health, you gain bonus maximum health, significant movement speed, and high slow resistance for a short duration. This gives you the chance to escape danger or stay in the fight. The item is especially effective for tanks and bruisers who need to endure critical moments while retaining mobility at low health.

Jungle SHYVANA Tips

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Jungle SHYVANA Strengths and Weaknesses

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Jungle SHYVANA Strategy and Tactics

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Jungle SHYVANA Power Spikes

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SHYVANA Jungle Pathing

Jungle Pathing represents the choices Junglers make in regards to when and where to gank. These choices include how they involve farming camps and buffs between their ganks, anticipating counterganks, and looking for opportunities to invade. It involves understanding the different abilities the champions in the game have and how they interact, as well as the overall interactions between the two team compositions.

full clear with a leashless Raptor start

Gromp
Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 110 second(s).

REWARDS
Earn XP and gold upon defeating them.

6

Blue Sentinel
Large Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 150 second(s).
The Blue Sentinel, sometimes called the blue buff, is a common starting monster for junglers thanks to its powerful Crest of Insight buff.

REWARDS
Upon dealing the killing blow to the Blue Sentinel, the player will receive the Crest of Insight Buff effect that lasts 90 seconds. Recover an amount of Mana or Energy every second.

Get 15 Ability Haste.

When a player who possesses the Crest of Insight buff is defeated by an enemy champion, the buff is transferred to the champion who defeated that player.

5

Greater Murk Wolf
Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 110 second(s).
Wolves tend to be easier and safer to bees at than other monsters. They are commonly s ight by junglers when passing by or while the higher priority monsters are respawning.

REWARDS
Earn XP and gold upon defeating them.

4

Crimson Raptor
Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 110 second(s).
Crimson raptors deal surprising damage t but the small ones can be quickly dispatched. Junglers commonly seek them out while pre| to gank the middle lane or while waiting for hi; priority monsters to spawn.

REWARDS
Earn XP and gold upon defeating them.

1

Red Brambleback
Large Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 150 second(s).
After completing the final strike to the Red Brambleback, you can obtain the Crest of Cinders buff effect; when the player with this buff is defeated, the buff effect will be transferred to the enemy champion who defeated them.

REWARDS
Upon dealing the killing blow to the Red Brambleback, the player will receive the Crest of Cinders Buff that lasts 90 seconds.

For Melee Champions, basic attacks burn targets on hit, reducing their movement speed by 20% for 3 seconds, and dealing True Damage every second. For non-Champion units, this only deals 50% of the burn damage.

For Ranged Champions, basic attacks burn targets on hit, reducing their Movement Speed by 6% for 3 seconds, and dealing True Damage every second. For non-Champion units, this only deals 50% of the burn damage.

When a player who possesses the Crest of Cinders buff is defeated by an enemy champion, the bufs is transferred to the champion who defeated player.

3

Ancient Krug
Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 110 second(s).
Ancient Krugs split into two upon defeat until they are so small they can split no more. Junglers oftem fight these monsters for extra gold and XP while waiting for gank opportunities or higher priority monster spawns.

REWARDS
Earn XP and gold upon defeating them.

2

Rift Scuttler
Large Monster
ABOUT
Spawn time: 85 second(s) into game.
Respawn interval: 120 second(s).

REWARDS
The Rift Scuttler grants XP and gold on takedown. A Speed Shrine also spawns at a fixed location on the same side of the river which provides the following buffs to your team:

Grants vision of the area.
Vision radius: 4.5m. Enemy champions who pass through this area will be maked and revealed.

Allied champions who pass through the area receive a 40% out-of-co Movement Speed boost for 2 second(s).

7
GANK
GANK

The Pro Shyvana Jungle Path is a full clear, focusing on Shyvana's scaling. You'll kill the Raptors using (W) BURNOUT at level one. The level two skill you unlock here is (E) FLAME BREATH and go ahead & kill Krugs next. Afterwards do the Red Brambleback which unlocks (Q) TWIN BITE. After these camps are dead move towards the Blue Buff side of the map and kill Wolves, Blue Sentinel and Gromp. Upgrade (E) FLAME BREATH on level four and kill the Rift Scuttler. Lastly, you can attempt to gank a lane if there's a free kill or reset and buy items & continue powerfarming through the jungle until level five.

With this Shyvana Jungle Clear the player focuses on having as high Gold & XP per minute while also being able to pick up kills by modifying their pathing. For example, it's possible to go RaptorsRedKrugsGank instead.

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Build Counters Counter Items Tips Con Game Plan Power Spikes

Jungle (V2) SHYVANA Build items and runes

The information below will help you get familiar with the game on the Jungle (V2) Line SHYVANA. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

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Jungle (V2) SHYVANA Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Jungle (V2) SHYVANA. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

Coming soon..

This section is currently empty, but we assure you that we are working tirelessly to fill this section!

Jungle (V2) SHYVANA Counter Items

We have prepared a list of items and spells that will help counter Jungle (V2) SHYVANA in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

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Jungle (V2) SHYVANA Tips

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Jungle (V2) SHYVANA Strengths and Weaknesses

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Jungle (V2) SHYVANA Strategy and Tactics

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Jungle (V2) SHYVANA Power Spikes

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Wild Rift SHYVANA Ability and Tips

FURY OF THE DRAGONBORNFURY OF THE DRAGONBORN
P
TWIN BITETWIN BITE
Q
BURNOUTBURNOUT
W
FLAME BREATHFLAME BREATH
E
DRAGON'S DESCENTDRAGON'S DESCENT
R

(PASSIVE) FURY OF THE DRAGONBORN

FURY OF THE DRAGONBORN

Slaying a Large Monster grants 10 stacks of Draconic Bloodline.

Champion takedowns or slaying the Rift Herald or Baron Nashor grants 15 stacks of Draconic Bloodline.

Slaying a Dragon grants 35 Draconic Bloodline.

Every 100 stacks of Draconic Bloodline enhances one of Shyvana's abilities.

Ability Tips

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Video

(Q) TWIN BITE

TWIN BITE

8.5/7.5/6.5/5.5s

Empowers Shyvana's next attack to strike twice, dealing 58 (100% attackdamage) and 12 (20/40/60/80% attackdamage) physical damage respectively. Attacks reduce the Cooldown of Twin Bite by 0.5 seconds.

Dragon Form: Strikes in a larger area and applies on-hits to all enemies.

Acquiring 100 stacks of Draconic Bloodline grants Weight of the Mountain, causing Twin Bite to slow enemies hit by 50% while in Dragon Form.

Ability Tips

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Video

(W) BURNOUT

BURNOUT

14/13/12/11s

Deals 40 magic damage (40/55/70/85 + 30% bonus attackdamage) per second to nearby enemies and hastes Shyvana by 30/35/40/45%, decaying over 3 seconds. Attacking extends the duration of Burnout by 4 seconds.

Dragon Form: Expands the flames, dealing damage in a larger area.

Acquiring 200 stacks of Draconic Bloodline, grants Wings of the Cloud, causing Burnout to haste Shyvana by an additional 30% while in Dragon Form.

Ability Tips

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Video

(E) FLAME BREATH

FLAME BREATH

11/9.8/8.8/7.8s

Launches a fireball that deals 78 magic damage (60/110/160/210 + 30% attackdamage + 40% abilitypower) to enemies hit and Scorches them for 5 seconds. Shyvana's attacks on Scorched enemies deal bonus magic damage equal to 3% of their max health.

Dragon Form: The fireball explodes on impact, dealing 139 magic damage (110 + 50% attackdamage + 70% abilitypower) in an area and leaving a fire for 4 seconds that deals 40 magic damage (34 + 10% attackdamage + 20% abilitypower) and Scorches enemies within it.

Acquiring 300 stacks of Draconic Bloodline, grants Breath of the Infernal, converting the damage dealt to Scorched enemies to True Damage while in Dragon Form.

Ability Tips

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Video

(R) DRAGON'S DESCENT

DRAGON'S DESCENT

1s 100

Passive: Generate 1.5/2/2.5 Fury per second and 2 Fury per attack. At 100 Fury Shyvana can cast Dragon's Descent. Shyvana remains in Dragon form until she has consumed all of the Fury.

Active: Transform into a Dragon, gaining 300/400/500 Health and flying to a target location. Enemies along Shyvana's path take 150 magic damage (150/250/350 + 80% abilitypower) and are knocked towards her landing point.

Acquiring 400 stacks of Draconic Bloodline, grants Life of the Ocean, gaining 20% Omnivamp omnivamp in Dragon Form.

Ability Tips

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Video

Wild Rift SHYVANA Skills Combo

🥇HARD 🥈MEDIUM 🥉EASY

Shyvana Flash All-In

Execution

R
E
F
W
AA
Q
AA
AA

Use this combo to initiate a fight or All-In an enemy from a long distance.

When the enemy is further away, use (R) DRAGON'S DESCENT to transform and gap close. Buffer your (E) FLAME BREATH and FLASH while flying. Upon landing, use (W) BURNOUT to speed up and approach the enemy. AA and (Q) TWIN BITE instantly once in range to deal burst damage. Finish with more AA's.

Combo Video

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Join our community and unlock the all Combos + Video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

SHYVANA Change history

BUFFED 25 JUL 2025 (PATCH 6.2A)

(W) BURNOUT
Cooldown: 15/14/13/12s → 14/13/12/11s.

(R) DRAGON'S DESCENT
200 Stacks of Draconic Bloodline: Burnout gains 25% additional Bonus Movement Speed → Burnout gains 30% additional Bonus Movement Speed.
400 Stacks of Draconic Bloodline: Gain 15% Omnivamp → Gain 20% Omnivamp.
 ADJUSTED 09 JAN 2025 (PATCH 6.0)

BASE STATS
Base Health: 630 → 660.
Health per level: 112 → 120.
Base Armor: 40 → 46.
Magic Resist per level: 1.6 → 2.
BUFFED 14 NOV 2024 (PATCH 5.3B)

BASE STATS
Base Health: 610 → 630.
Armor per Level: 4.3 → 5.

(PASSIVE) URY OF THE DRAGONBORN
Draconic Bloodline gained from slaying epic monsters: 8 stacks → 10 stacks.

(R) DRAGON'S DESCENT
Fury gained per second: 1/1.5/2 → 1.5/2/2.5.
Health gained with Dragon's Descent: 230/315/430 → 300/400/500.
BUFFED 06 JUN 2024 (PATCH 5.1C)

(PASSIVE) URY OF THE DRAGONBORN
Grants 12 → 15 stacks of Draconic Bloodline by taking down enemy champions, slaying the Rift Herald or Baron Nashor.

(W) BURNOUT
Damage per second: 35/50/65/80 + 30% bonus Attack Damage → 40/55/70/85 + 30% bonus Attack Damage.
BUFFED 17 JAN 2024 (PATCH 5.0)

(Q) TWIN BITE
Increased attack range: 200 → 225.
BUFFED 09 NOV 2023 (PATCH 4.4A)

(W) BURNOUT
Damage per second: 30/45/60/75 + 25% bonus Attack Damage → 35/50/65/80 + 30% bonus Attack Damage.
Total damage: 210/315/420/525 + 175% bonus Attack Damage → 245/350/455/560 + 210% bonus Attack Damage.

BASE STATS
Bonus Health: 150/250/350 → 230/315/400.
 ADJUSTED 25 MAY 2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
BUFFED 12 JAN 2023 (PATCH 4.0)

BASE STATS
Health per level: 105 → 112.

(Q) TWIN BITE
Cooldown: 9/8/7/6s → 8.5/7.5/6.5/5.5s.
Evolved Twin Bites slow: 40% → 50%.
BUFFED 19 OCT 2022 (PATCH 3.4B)

(W) BURNOUT
Base damage: 25/40/55/70 → 30/45/60/75.
 ADJUSTED 14 SEP 2022 (PATCH 3.4)

(R) DRAGON'S DESCENT
While in Dragon Form: Gain bonus 100/150/200 health → Gain 15% Omnivamp.
NERFED 18 AUG 2022 (PATCH 3.3B)

BASE STATS
Health per level: 115 → 105.

(W) BURNOUT
Damage: 30/45/60/75 → 25/40/55/70.
 ADJUSTED 13 JUL 2022 (PATCH 3.3)

Large Monster kills, Champion takedowns, and Epic Monster kills grant stacks of Draconic Bloodline. For every 100 stacks of Draconic Bloodline, Shyvana evolves one of her abilities in order from first to last.
Large Monster kill stacks: 8.
Champion takedown stacks: 12.
Rift Herald/Baron Nashor kill stacks: 12.
Dragon kill stacks: 35.
BUFFED 14 SEP 2021 (PATCH 2.5)

(PASSIVE) URY OF THE DRAGONBORN
Bonus damage against Elemental Drakes and Elder Dragons: 20% → 25%.

(W) BURNOUT
Base Magic Damage: 25/40/55/70 per second → 30/45/60/75 per second.
NERFED 13 APR 2021 (PATCH 2.2A)

BASE STATS
Health: 650 → 610.

(Q) TWIN BITE
Cooldown: 8/7/6/5s → 9/8/7/6s.

(E) FLAME BREATH
Maximum on-hit HP damage ratio: 3.5% → 3%.
NERFED 19 JAN 2021 (PATCH 2.0A)

BASE STATS
Armor: 45 → 40.

(Q) TWIN BITE
Slow (Mountain Dragon buff): 60% → 40%.

(W) BURNOUT
Base damage: 25/45/65/85 → 25/40/55/70.

(R) DRAGON'S DESCENT
Dragon form bonus health (Ocean Dragon buff): 150/250/350 HP → 100/150/200 HP.
NERFED 06 DEC 2020 (PATCH 1.1)

(E) FLAME BREATH
Dragon form damage: 75 + level*5 + 30% AD + 30% AP → 45 + level*5 + 20% AD + 30% AP.
Dragon form Scorch damage: 45 + level*5 + 10% AD + 20% AP → 30 + level*4 + 10% AD + 20% AP.
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Comments (1)

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2+2+1=
  1. Big Bear 13
    +1
    Big Bear 13 Poro 7 Oct 2024
    I disagree a little with this rune build and a specific item. Split Sky I don't think is a good item for Shyvana, since to activate it you would need to hit an enemy with the mark. Normally Shyvana will not trigger the item in a very easy TF, she attacks an enemy until she gets killed and then goes to another, and in this she does not trigger the item so well.A deaths-dance works best in this situation. But usually she made 2 armor or magic resistance items and the steraks-gage to enhance your damage.

    Regarding the runes, I would swap Legend: Bloodline for the attack speed rune, to increase Shyvana's damage to the Giant Slayer, I believe it is already more situational after the Nerf and the Gathering Storm.It's when you know the match will last 15 minutes or more, otherwise the rune that gives 19 adaptive strength would be a better option.

    I say all this based more on mathematical data and what I have tested, but I am not a professional, I just like to play with the champion

    Sorry if the text is not very good, I don't speak English so I'm using Google Translate