SHYVANA Wild Rift
S
Wild Rift Jungle
176
75 928

15 Nov 2024
Wild Rift: SHYVANA - Build Guide (Items, Runes, COMBOS, SKILLS ORDER) Wild Rift Fightrs Wild Rift Tank
BUFF

Damage
10
Toughness
6.6
Utility
3.3
Difficulty
3.3
League of Legends: Wild Rift SHYVANA, role - Fighter / Tank. Use the guidelines to take your SHYVANA Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position SHYVANA is in the rating table, go to the - Tier List page.
attackdamage 58 (4.6)
heal 630 (112)
healthregeneration 9 (0.9)
attackspeed 0.8 (0.02)
mana 0 (0)
mpreg 0 (0)
movementspeed 350 (0)
armor 45 (5)
magicresistance 38 (1.6)
criticalstrike 175 (0)
fury 0 (0)

Wild Rift Jungle Jungle SHYVANA's Build items and runes for LoL Wild Rift

Key items
Starting
Long Sword Wild Rift
Long Sword

Long Sword

+12 Attack Damage

500

Core
Trinity Force Wild Rift
Trinity Force

Trinity Force
Well-Rounded

+250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste

Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Valor: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3333

Trinity Force TIPS: Offers a variety of stats. Good if your champion uses their abilities often but also auto-attacks alot.

Mercury's Treads Wild Rift
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken by 7-12% ().

1350

LoL Wild Rift: Wit's End
Wit's End

Wit's End
Basic Attack deals Bonus Damage

+45% Attack Speed
+45 Magic Resistance

At Wit's End: Basic attacks deal 15-65 bonus magic damage. While below 50%  Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.

2700

Wit's End TIPS: A good item to build if you want to deal sustained damage and have some defensive stats against magic damage threats. Most commonly bought on champions that can benefit from it’s on-hit damage like Vayne, Irelia or Master Yi.

Boots and Enchant
Mercury's Treads Wild Rift
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken by 7-12% ().

1350

Plated Steelcaps Wild Rift
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken by 7-10% ().

1350

Gargoyle Enchant Wild Rift
Gargoyle Enchant

Gargoyle Enchant
Shield

Stoneplate (Active): Gain a shield that absorbs 25% of your maximum health that decays over 4 seconds. If there are 3 or more enemies nearby, the shield value increases by 300%. Damage dealt is reduced by 40% for 4 seconds. If the shield breaks early, damage reduction will end. (60s Cooldown)

500

Е
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: Good against assassins and burst damage.

Е
Defense options
Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: Second chance in teamfights. Effective against high burst damage champions (Zed, Syndra, Zoe, etc.) and strong diving potential (Camille, Kha’Zix, Lee Sin, etc.).

Death's Dance Wild Rift
Death's Dance

Death's Dance
Delays damage taken

+35 Attack Damage
+40 Armor
+15 Ability Haste

Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead.

3000

Death's Dance TIPS: Effective against champions with high burst damage or who rely on abilities to deal damage, such as assassins like Zed, Kha'Zix, Talon. The item's passive damage reduction and healing can help mitigate their burst and sustain through extended fights.

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Maw of Malmortius TIPS: Good choice against burst mages like Vex, Syndra, and Annie who can quickly take you down. It's also effective against sustained damage mages like Vladimir and Swain who rely on consistent damage over time.

Summoner Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Smite Wild Rift
Smite

Smite

Deal 600 true damage to monsters, epic monsters or enemy minions, and restore 127 Health (70 + 10%) when smite a monster. Smite can be upgraded to Chilling Smite after being used 3 times.


Jungle Expertise:

+20% bonus gold and 20% bonus XP from jungle monsters, but temporarily earn 60% less gold and XP from minions.

+15% bonus basic attack damage and +30% bonus ability damage to jungle monsters.

Restore 40 Health over 5 seconds when dealing damage to jungle monsters.

Restore 4 Mana every second while in the jungle or river.

Gains one charge every 45 seconds, up to a max of 2.

Cooldown: 10s

Сhilling Smite Wild Rift
Сhilling Smite

Сhilling Smite

Deal 800 true damage to a large or epic monster or minion. Smiting monsters restore 152 Health (70 + 10%).

Against champions: Deal 70 true damage (38 to 184) ato enemy Champions and steals 25% of their Movement Speed for 2 seconds.

Cooldown: 10s

Build items options
SHYVANA - Main Build
Mercury's Treads Wild Rift

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken by 7-12% ().

1350

Trinity Force Wild Rift
Trinity Force

Trinity Force
Well-Rounded

+250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste

Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Valor: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3333

Trinity Force TIPS: Offers a variety of stats. Good if your champion uses their abilities often but also auto-attacks alot.

LoL Wild Rift: Wit's End
Wit's End

Wit's End
Basic Attack deals Bonus Damage

+45% Attack Speed
+45 Magic Resistance

At Wit's End: Basic attacks deal 15-65 bonus magic damage. While below 50%  Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.

2700

Wit's End TIPS: A good item to build if you want to deal sustained damage and have some defensive stats against magic damage threats. Most commonly bought on champions that can benefit from it’s on-hit damage like Vayne, Irelia or Master Yi.

Sundered Sky Wild Rift
Sundered Sky

Sundered Sky
Periodically empowers attacks

+300 Max Health
+40 Attack Damage
+15 Ability Haste

Lightshield Strike: The first attack against an enemy champion deals Critically Strikes (6s cooldown per target), dealing 160% damage  and restores Health (equal to 140% base Attack Damage + 6% of missing Health to you.

3000

Sundered Sky TIPS: Damaging a champion will critically strike the enemy and give you a small heal. Good item for AD bruisers providing bonus damage and sustain.

Sterak's Gage Wild Rift
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds.

3200

Sterak's Gage TIPS: Increase survivability in team fights to be tankier frontliner. It's effective against champions with burst damage like Zed, Talon and against champions with heavy CC like Lissandra and Nautilus, as the shield can help you survive their initial burst and crowd control.

Amaranth's Twinguard Wild Rift
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Amaranth's Twinguard TIPS: The item increases your stamina during combat, in addition to high defensive characteristics, it reduces the slowdown effects imposed on you. It enjoys great popularity among bruisers and tanks.

Situational items
#1 Maw of Malmortius Wild Rift #2 Guardian Angel Wild Rift #3 Chempunk Chainsword Wild Rift #4 Death's Dance Wild Rift
Converts damage from attacks into a magic shield
Amaranth's Twinguard
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Amaranth's Twinguard TIPS: The item increases your stamina during combat, in addition to high defensive characteristics, it reduces the slowdown effects imposed on you. It enjoys great popularity among bruisers and tanks.

Maw of Malmortius
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Maw of Malmortius TIPS: Good choice against burst mages like Vex, Syndra, and Annie who can quickly take you down. It's also effective against sustained damage mages like Vladimir and Swain who rely on consistent damage over time.

Good choice against burst mages like Vex, Syndra, and Annie who can quickly take you down. It's also effective against sustained damage mages like Vladimir and Swain who rely on consistent damage over time.
Revives at death
Amaranth's Twinguard
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Amaranth's Twinguard TIPS: The item increases your stamina during combat, in addition to high defensive characteristics, it reduces the slowdown effects imposed on you. It enjoys great popularity among bruisers and tanks.

Guardian Angel
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: Second chance in teamfights. Effective against high burst damage champions (Zed, Syndra, Zoe, etc.) and strong diving potential (Camille, Kha’Zix, Lee Sin, etc.).

Second chance in teamfights. Effective against high burst damage champions (Zed, Syndra, Zoe, etc.) and strong diving potential (Camille, Kha’Zix, Lee Sin, etc.).
Reduces enemy healing
Amaranth's Twinguard
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Amaranth's Twinguard TIPS: The item increases your stamina during combat, in addition to high defensive characteristics, it reduces the slowdown effects imposed on you. It enjoys great popularity among bruisers and tanks.

Chempunk Chainsword
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+250 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

Chempunk Chainsword TIPS: Strong item to build when facing enemy champions with high sustain like Mundo, Soraka and Yuumi who have significant healing abilities. It can also be useful against champions who rely on lifesteal like Aatrox, Darius, and Fiora.

Strong item to build when facing enemy champions with high sustain like Mundo, Soraka and Yuumi who have significant healing abilities. It can also be useful against champions who rely on lifesteal like Aatrox, Darius, and Fiora.
Delays damage taken
Amaranth's Twinguard
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Amaranth's Twinguard TIPS: The item increases your stamina during combat, in addition to high defensive characteristics, it reduces the slowdown effects imposed on you. It enjoys great popularity among bruisers and tanks.

Death's Dance
Death's Dance

Death's Dance
Delays damage taken

+35 Attack Damage
+40 Armor
+15 Ability Haste

Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead.

3000

Death's Dance TIPS: Effective against champions with high burst damage or who rely on abilities to deal damage, such as assassins like Zed, Kha'Zix, Talon. The item's passive damage reduction and healing can help mitigate their burst and sustain through extended fights.

Effective against champions with high burst damage or who rely on abilities to deal damage, such as assassins like Zed, Kha'Zix, Talon. The item's passive damage reduction and healing can help mitigate their burst and sustain through extended fights.
Runes BUILD
Conqueror Wild Rift

Conqueror
Stacking Damage, Vamp

Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.

Per stack: 2-6 bonus or 3-9 for 6s.

Fully stacked bonus: Melee - 8%, Ranged - 5% bonus Omnivamp .

Conqueror
Stacking Damage, Vamp
Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).
Gathering storm Wild Rift

Gathering storm
Increasing AD/AP

Every 3 minutes, gain increasing Adaptive or . Totaling: 2/5/9/14 or 4/10/18/28 based on game time.

Gathering storm
Increasing AD/AP
Damage output increases over time.
Giant Slayer Wild Rift

Giant Slayer
Takedown high health champions

Deal bonus damage based on the enemy champion’s bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.

Giant Slayer
Takedown high health champions
Deals more damage to an enemy champions the more bonus Health they have.
Legend: Bloodline Wild rift

Legend: Bloodline
Omnivamp

Gains 1% Omnivamp . Takedown monsters, enemy champions, or minions to gain up to an additional 7% Omnivamp .

Legend: Bloodline
Omnivamp
Gains Omnivamp.
Overgrowth Wild Rift

Overgrowth
Bonus HP

When 2 minions or 1 monsters are killed nearby, permanently gains 3 max Health. Max Health can be increased indefinitely. Gains a bonus 3% max Health upon reaching 30 stacks.

Overgrowth
Bonus HP
Gains bonus scalable max Health.
Skills Order
Quick Skill Order: (E) (W) (Q)

TWIN BITE

8.5/7.5/6.5/5.5s

Empowers Shyvana's next attack to strike twice, dealing 58 (100% attackdamage) and 12 (20/40/60/80% attackdamage) physical damage respectively. Attacks reduce the Cooldown of Twin Bite by 0.5 seconds.

Dragon Form: Strikes in a larger area and applies on-hits to all enemies.

Acquiring 100 stacks of Draconic Bloodline grants Weight of the Mountain, causing Twin Bite to slow enemies hit by 50% while in Dragon Form.

(Q) TWIN BITE
















BURNOUT

15/14/13/12s

Deals 40 magic damage (40/55/70/85 + 30% bonus attackdamage) per second to nearby enemies and hastes Shyvana by 30/35/40/45%, decaying over 3 seconds. Attacking extends the duration of Burnout by 4 seconds.

Dragon Form: Expands the flames, dealing damage in a larger area.

Acquiring 200 stacks of Draconic Bloodline, grants Wings of the Cloud, causing Burnout to haste Shyvana by an additional 25% while in Dragon Form.

(W) BURNOUT
















FLAME BREATH

11/9.8/8.8/7.8s

Launches a fireball that deals 78 magic damage (60/110/160/210 + 30% attackdamage + 40% abilitypower) to enemies hit and Scorches them for 5 seconds. Shyvana's attacks on Scorched enemies deal bonus magic damage equal to 3% of their max health.

Dragon Form: The fireball explodes on impact, dealing 139 magic damage (110 + 50% attackdamage + 70% abilitypower) in an area and leaving a fire for 4 seconds that deals 40 magic damage (34 + 10% attackdamage + 20% abilitypower) and Scorches enemies within it.

Acquiring 300 stacks of Draconic Bloodline, grants Breath of the Infernal, converting the damage dealt to Scorched enemies to True Damage while in Dragon Form.

(E) FLAME BREATH
















DRAGON'S DESCENT

1s 100

Passive: Generate 1.5/2/2.5 Fury per second and 2 Fury per attack. At 100 Fury Shyvana can cast Dragon's Descent. Shyvana remains in Dragon form until she has consumed all of the Fury.

Active: Transform into a Dragon, gaining 300/400/500 Health and flying to a target location. Enemies along Shyvana's path take 150 magic damage (150/250/350 + 80% abilitypower) and are knocked towards her landing point.

Acquiring 400 stacks of Draconic Bloodline, grants Life of the Ocean, gaining 15% Omnivamp omnivamp in Dragon Form.

(R) DRAGON'S DESCENT
















SHYVANA Jungle-line Build Details

If you want to use this SHYVANA Jungle build, you should take Flash Flash (Teleport a short distance) and Smite Smite as your Summoner Spells.

For runes, you should pick Conqueror Conqueror (Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).) as your keystone, followed by Gathering storm Gathering storm (Damage output increases over time.), Giant Slayer Giant Slayer (Deals more damage to an enemy champions the more bonus Health they have.) and Legend: Bloodline Legend: Bloodline (Gains Omnivamp.) in the primary tree, as well as Overgrowth Overgrowth (Gains bonus scalable max Health.) in the secondary tree. Above you can see possible options for replacing runes.

Start your build with Long Sword Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy’s skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage. Finally, for your items, you should build Trinity Force Trinity Force (Well-Rounded) as your first item, followed by Mercury's Treads Mercury's Treads (Reduces Magic Damage) or Plated Steelcaps Plated Steelcaps (Reduces Physical Damage) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Wit's End Wit's End (Basic Attack deals Bonus Damage).

Maybe now it's time to think about upgrading your boot, invest in Gargoyle Enchant Gargoyle Enchant (Gain a Shield). You may want to replace it with Stasis Enchant Stasis Enchant (Turn invulnerable), it all depends on your playstyle and the situation on the battlefield.

The remaining three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield. Buy items that will effectively counter your opponents, help you and your allies. To do this, use the "Situational Items" section to find out which items will be useful to you in a particular situation.

For the skill order, you want to stick with (E) (W) (Q). You can learn more about abilities order at all levels by studying the diagram above.

See More

Wild Rift Jungle Jungle SHYVANA Counters, Synergys, Tips, Tactics

CHAMPIONS ITEMS TIPS STRENGTHS & WEAKNESSES GAME PLAN JUNGLE PATHING POWER SPIKES
Threats
Extreme Major Even Minor

Only for 💎Premium members.
Join our community and unlock the all premium content!

Only for 💎Premium members.
Join our community and unlock the all premium content!

Only for 💎Premium members.
Join our community and unlock the all premium content!

SHYVANA Wild Rift
Synergies
Ideal Strong Ok Low
Low Ok Strong Ideal

Only for 💎Premium members.
Join our community and unlock the all premium content!

Only for 💎Premium members.
Join our community and unlock the all premium content!

Only for 💎Premium members.
Join our community and unlock the all premium content!

Magic Resist
Items with magic resistance can help you to survive against SHYVANA combo.
Mercury's Treads Wild Rift
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken by 7-12% ().

1350

Spirit Visage Wild Rift
Spirit Visage

Spirit Visage
Increases healing and shielding received

+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste

Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.

2800

Spirit Visage TIPS: It is a strong item to amplify in-build sustain (to increase healing and health regeneration). It's good against magic damage champions who deal sustained damage like Vladimir and Swain; against burst mages like Syndra and Veigar to survive their initial burst and heal up quickly.

Abyssal Mask Wild Rift
Abyssal Mask

Abyssal Mask
After taking magic damage, immobilize enemies to deal additional damage

+300 Max Health
+40 Magic Resistance
+300 Max Mana
+10 Ability Haste

Eternity: Restore Mana equal to 15% of the damage taken from champions. Regen Health equal to 20% of Mana spent. Capped at 25 Health per cast.
Passive: When you take magic damage, gain 20% of the damage taken as remaining charges for 5 seconds. When you root an enemy Champion, consume your remaining charges to cause a 400 yard explosion near the first rooted target, dealing magic damage which is equal to the remaining charge.

2800

Force of Nature Wild Rift
Force of Nature

Force of Nature
Stacking Magic Resist and Move Speed

+350 Max Health
+55 Magic Resistance

Storm: +5% Move Speed.
Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 4 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 25%.

2750

Force of Nature TIPS: Tank item which is recommended in situations where: 1) enemy team has a lot of magic damage; 2) you need increased movement speed. Effective against champions like Syndra, Brand, etc.

Cleanse or Block Spells
Items with ability or property to cleanse or block negative spells.
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: Good against assassins and burst damage.

Е
Reduces Mobility
Items that can decrease SHYVANA mobility.
Exhaust Wild Rift
Exhaust

Exhaust

Exhausts target enemy champion, reducing their Movement Speed by 60% and their damage dealt by 40% for 2.5 seconds.

Cooldown: 100s

LoL Wild Rift: Serylda's Grudge
Serylda's Grudge

Serylda's Grudge
Armor Penetration (%) and apply slows

+40 Attack Damage
+15 Ability Haste

Last Whisper:  +33% Armor Penetration .
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

3100

Serylda's Grudge TIPS: There is a need to slow down enemy champions and improve their kiting potential. A good item to build if you want to control the pace of the fight and peel for your team.

Rylai's Crystal Scepter Wild Rift
Rylai's Crystal Scepter

Rylai's Crystal Scepter
Abilities apply slows

+350 Max Health
+70 Ability Power

Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

2700

Rylai's Crystal Scepter TIPS: This item will allow you to slow the enemy whenever your abilities deal damage to them. Pick up on champions with lots of AOE.

Iceborn Gauntlet Wild Rift
Iceborn Gauntlet

Iceborn Gauntlet
Attacks create a slowing field

+250 Max Health
+50 Armor
+250 Max Mana
+30 Ability Haste

Spellblade: Using an ability causes your next attack within 10 seconds to deal bonus physical damage equal to (100% base AD + 25% Bonus Armor ) in an area. It also creates an icy field for 2 seconds that slows enemies inside by 30%. Armor increases the size of the icy field. (1.5s Cooldown)

Damage is reduced vs structures.

3100

Iceborn Gauntlet TIPS: Makes you tankier while slowing and dealing damage to enemies.

Reduce magicresistance Hybrid Damage
Items that reduce Physical and Magic Damage.
Amaranth's Twinguard Wild Rift
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Amaranth's Twinguard TIPS: The item increases your stamina during combat, in addition to high defensive characteristics, it reduces the slowdown effects imposed on you. It enjoys great popularity among bruisers and tanks.

MANTLE OF THE TWELFTH HOUR WILD RIFT ITEM
Mantle of the Twelfth Hour

Mantle of the Twelfth Hour
Recover health when you are low on health

+200 Max Health
+40 Armor
+40 Magic Resistance

Lifeline: Damage that puts you under 35%, grants bonus max Health equal to 200 + 50% bonus health for 3 seconds, and provides 50% Slow Resistance and 30 Movement Speed for 3 seconds. (90 second cooldown)

2900

Only for 💎Premium members.
Join our community and unlock the all premium content!
Only for 💎Premium members.
Join our community and unlock the all premium content!
Only for 💎Premium members.
Join our community and unlock the all premium content!

JUNGLE PATHING

Jungle Pathing represents the choices Junglers make in regards to when and where to gank. These choices include how they involve farming camps and buffs between their ganks, anticipating counterganks, and looking for opportunities to invade. It involves understanding the different abilities the champions in the game have and how they interact, as well as the overall interactions between the two team compositions.

full clear with a leashless Raptor start

The Pro Shyvana Jungle Path is a full clear, focusing on Shyvana's scaling. You'll kill the Raptors using (W) BURNOUT at level one. The level two skill you unlock here is (E) FLAME BREATH and go ahead & kill Krugs next. Afterwards do the Red Brambleback which unlocks (Q) TWIN BITE. After these camps are dead move towards the Blue Buff side of the map and kill Wolves, Blue Sentinel and Gromp. Upgrade (E) FLAME BREATH on level four and kill the Rift Scuttler. Lastly, you can attempt to gank a lane if there's a free kill or reset and buy items & continue powerfarming through the jungle until level five.

With this Shyvana Jungle Clear the player focuses on having as high Gold & XP per minute while also being able to pick up kills by modifying their pathing. For example, it's possible to go RaptorsRedKrugsGank instead.

Gromp
Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 110 second(s).

REWARDS
Earn XP and gold upon defeating them.

6

Blue Sentinel
Large Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 150 second(s).
The Blue Sentinel, sometimes called the blue buff, is a common starting monster for junglers thanks to its powerful Crest of Insight buff.

REWARDS
Upon dealing the killing blow to the Blue Sentinel, the player will receive the Crest of Insight Buff effect that lasts 90 seconds. Recover an amount of Mana or Energy every second.

Get 15 Ability Haste.

When a player who possesses the Crest of Insight buff is defeated by an enemy champion, the buff is transferred to the champion who defeated that player.

5

Greater Murk Wolf
Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 110 second(s).
Wolves tend to be easier and safer to bees at than other monsters. They are commonly s ight by junglers when passing by or while the higher priority monsters are respawning.

REWARDS
Earn XP and gold upon defeating them.

4

Crimson Raptor
Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 110 second(s).
Crimson raptors deal surprising damage t but the small ones can be quickly dispatched. Junglers commonly seek them out while pre| to gank the middle lane or while waiting for hi; priority monsters to spawn.

REWARDS
Earn XP and gold upon defeating them.

1

Red Brambleback
Large Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 150 second(s).
After completing the final strike to the Red Brambleback, you can obtain the Crest of Cinders buff effect; when the player with this buff is defeated, the buff effect will be transferred to the enemy champion who defeated them.

REWARDS
Upon dealing the killing blow to the Red Brambleback, the player will receive the Crest of Cinders Buff that lasts 90 seconds.

For Melee Champions, basic attacks burn targets on hit, reducing their movement speed by 20% for 3 seconds, and dealing True Damage every second. For non-Champion units, this only deals 50% of the burn damage.

For Ranged Champions, basic attacks burn targets on hit, reducing their Movement Speed by 6% for 3 seconds, and dealing True Damage every second. For non-Champion units, this only deals 50% of the burn damage.

When a player who possesses the Crest of Cinders buff is defeated by an enemy champion, the bufs is transferred to the champion who defeated player.

3

Ancient Krug
Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 110 second(s).
Ancient Krugs split into two upon defeat until they are so small they can split no more. Junglers oftem fight these monsters for extra gold and XP while waiting for gank opportunities or higher priority monster spawns.

REWARDS
Earn XP and gold upon defeating them.

2

Rift Scuttler
Large Monster
ABOUT
Spawn time: 85 second(s) into game.
Respawn interval: 120 second(s).

REWARDS
The Rift Scuttler grants XP and gold on takedown. A Speed Shrine also spawns at a fixed location on the same side of the river which provides the following buffs to your team:

Grants vision of the area.
Vision radius: 4.5m. Enemy champions who pass through this area will be maked and revealed.

Allied champions who pass through the area receive a 40% out-of-co Movement Speed boost for 2 second(s).

7
GANK
GANK
Only for 💎Premium members.
Join our community and unlock the all premium content!
Only for 💎Premium members.
Join our community and unlock the all premium content!

Wild Rift SHYVANA's COMBOS + VIDEO GUIDE

🥇HARD 🥈MEDIUM 🥉EASY
Shyvana Flash All-In
R
E
F
W
AA
Q
AA
AA

Use this combo to initiate a fight or All-In an enemy from a long distance.

When the enemy is further away, use (R) DRAGON'S DESCENT to transform and gap close. Buffer your (E) FLAME BREATH and FLASH while flying. Upon landing, use (W) BURNOUT to speed up and approach the enemy. AA and (Q) TWIN BITE instantly once in range to deal burst damage. Finish with more AA's.
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift SHYVANA's ABILITIES

FURY OF THE DRAGONBORN P TWIN BITE Q BURNOUT W FLAME BREATH E DRAGON'S DESCENT R
FURY OF THE DRAGONBORN

(PASSIVE) FURY OF THE DRAGONBORN

Slaying a Large Monster grants 10 stacks of Draconic Bloodline.

Champion takedowns or slaying the Rift Herald or Baron Nashor grants 15 stacks of Draconic Bloodline.

Slaying a Dragon grants 35 Draconic Bloodline.

Every 100 stacks of Draconic Bloodline enhances one of Shyvana's abilities.

Open Video

TWIN BITE

(Q) TWIN BITE

8.5/7.5/6.5/5.5s

Empowers Shyvana's next attack to strike twice, dealing 58 (100% attackdamage) and 12 (20/40/60/80% attackdamage) physical damage respectively. Attacks reduce the Cooldown of Twin Bite by 0.5 seconds.

Dragon Form: Strikes in a larger area and applies on-hits to all enemies.

Acquiring 100 stacks of Draconic Bloodline grants Weight of the Mountain, causing Twin Bite to slow enemies hit by 50% while in Dragon Form.

Open Video

BURNOUT

(W) BURNOUT

15/14/13/12s

Deals 40 magic damage (40/55/70/85 + 30% bonus attackdamage) per second to nearby enemies and hastes Shyvana by 30/35/40/45%, decaying over 3 seconds. Attacking extends the duration of Burnout by 4 seconds.

Dragon Form: Expands the flames, dealing damage in a larger area.

Acquiring 200 stacks of Draconic Bloodline, grants Wings of the Cloud, causing Burnout to haste Shyvana by an additional 25% while in Dragon Form.

Open Video

FLAME BREATH

(E) FLAME BREATH

11/9.8/8.8/7.8s

Launches a fireball that deals 78 magic damage (60/110/160/210 + 30% attackdamage + 40% abilitypower) to enemies hit and Scorches them for 5 seconds. Shyvana's attacks on Scorched enemies deal bonus magic damage equal to 3% of their max health.

Dragon Form: The fireball explodes on impact, dealing 139 magic damage (110 + 50% attackdamage + 70% abilitypower) in an area and leaving a fire for 4 seconds that deals 40 magic damage (34 + 10% attackdamage + 20% abilitypower) and Scorches enemies within it.

Acquiring 300 stacks of Draconic Bloodline, grants Breath of the Infernal, converting the damage dealt to Scorched enemies to True Damage while in Dragon Form.

Open Video

DRAGON'S DESCENT

(R) DRAGON'S DESCENT

1s 100

Passive: Generate 1.5/2/2.5 Fury per second and 2 Fury per attack. At 100 Fury Shyvana can cast Dragon's Descent. Shyvana remains in Dragon form until she has consumed all of the Fury.

Active: Transform into a Dragon, gaining 300/400/500 Health and flying to a target location. Enemies along Shyvana's path take 150 magic damage (150/250/350 + 80% abilitypower) and are knocked towards her landing point.

Acquiring 400 stacks of Draconic Bloodline, grants Life of the Ocean, gaining 15% Omnivamp omnivamp in Dragon Form.

Open Video

SHYVANA: champion change history (buffs and nerfs)

▲ BUFF 14.11.2024 (PATCH 5.3B)

BASE STATS
Base Health: 610 → 630.
Armor per Level: 4.3 → 5.

(PASSIVE) URY OF THE DRAGONBORN
Draconic Bloodline gained from slaying epic monsters: 8 stacks → 10 stacks.

(R) DRAGON'S DESCENT
Fury gained per second: 1/1.5/2 → 1.5/2/2.5.
Health gained with Dragon's Descent: 230/315/430 → 300/400/500.
▲ BUFF 06.06.2024 (PATCH 5.1C)

(PASSIVE) URY OF THE DRAGONBORN
Grants 12 → 15 stacks of Draconic Bloodline by taking down enemy champions, slaying the Rift Herald or Baron Nashor.

(W) BURNOUT
Damage per second: 35/50/65/80 + 30% bonus Attack Damage → 40/55/70/85 + 30% bonus Attack Damage.
▲ BUFF 17.01.2024 (PATCH 5.0)

(Q) TWIN BITE
Increased attack range: 200 → 225.
▲ BUFF 09.11.2023 (PATCH 4.4A)

(W) BURNOUT
Damage per second: 30/45/60/75 + 25% bonus Attack Damage → 35/50/65/80 + 30% bonus Attack Damage.
Total damage: 210/315/420/525 + 175% bonus Attack Damage → 245/350/455/560 + 210% bonus Attack Damage.

BASE STATS
Bonus Health: 150/250/350 → 230/315/400.
✱ ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
▲ BUFF 12.01.2023 (PATCH 4.0)

BASE STATS
Health per level: 105 → 112.

(Q) TWIN BITE
Cooldown: 9/8/7/6s → 8.5/7.5/6.5/5.5s.
Evolved Twin Bites slow: 40% → 50%.
▲ BUFF 19.10.2022 (PATCH 3.4B)

(W) BURNOUT
Base damage: 25/40/55/70 → 30/45/60/75.
✱ ADJUST 14.09.2022 (PATCH 3.4)

(R) DRAGON'S DESCENT
While in Dragon Form: Gain bonus 100/150/200 health → Gain 15% Omnivamp.
▼ NERF 18.08.2022 (PATCH 3.3B)

BASE STATS
Health per level: 115 → 105.

(W) BURNOUT
Damage: 30/45/60/75 → 25/40/55/70.
✱ ADJUST 13.07.2022 (PATCH 3.3)

Large Monster kills, Champion takedowns, and Epic Monster kills grant stacks of Draconic Bloodline. For every 100 stacks of Draconic Bloodline, Shyvana evolves one of her abilities in order from first to last.
Large Monster kill stacks: 8.
Champion takedown stacks: 12.
Rift Herald/Baron Nashor kill stacks: 12.
Dragon kill stacks: 35.
▲ BUFF 14.09.2021 (PATCH 2.5)

(PASSIVE) URY OF THE DRAGONBORN
Bonus damage against Elemental Drakes and Elder Dragons: 20% → 25%.

(W) BURNOUT
Base Magic Damage: 25/40/55/70 per second → 30/45/60/75 per second.
▼ NERF 13.04.2021 (PATCH 2.2A)

BASE STATS
Health: 650 → 610.

(Q) TWIN BITE
Cooldown: 8/7/6/5s → 9/8/7/6s.

(E) FLAME BREATH
Maximum on-hit HP damage ratio: 3.5% → 3%.
▼ NERF 19.01.2021 (PATCH 2.0A)

BASE STATS
Armor: 45 → 40.

(Q) TWIN BITE
Slow (Mountain Dragon buff): 60% → 40%.

(W) BURNOUT
Base damage: 25/45/65/85 → 25/40/55/70.

(R) DRAGON'S DESCENT
Dragon form bonus health (Ocean Dragon buff): 150/250/350 HP → 100/150/200 HP.
▼ NERF 06.12.2020 (PATCH 1.1)

(E) FLAME BREATH
Dragon form damage: 75 + level*5 + 30% AD + 30% AP → 45 + level*5 + 20% AD + 30% AP.
Dragon form Scorch damage: 45 + level*5 + 10% AD + 20% AP → 30 + level*4 + 10% AD + 20% AP.
See More

SHYVANA's Lore

Shyvana is a creature with the magic of a rune shard burning within her heart. Though she often appears humanoid, she can take her true form as a fearsome dragon, incinerating her foes with fiery breath. Having saved the life of the crown prince Jarvan IV, Shyvana now serves uneasily in his royal guard, struggling to find acceptance among the suspicious people of Demacia.
Want to help the site/app?

If you want to help the site/app in promotion and you have something to say, then put your comment about the champion, assembly. Leave your comments, suggestions, etc. - this will help a lot in the development of the project. Don't forget to share the site on social media networks with your friends!

Comments (1)
  • archangels-staff seraphs-embrace ardent-censer cosmic-drive awakened-soulstealer harmonic-echo infinity-orb liandrys-torment
    lich-bane ludens-echo morellonomicon nashors-tooth rod-of-ages rylais-crystal-scepter crystalline-reflector rabadons-deathcap
    staff-of-flowing-water imperial-mandate riftmaker horizon-focus runaans-hurricane crown-of-the-shattered-queen oceanids-trident psychic-projector
    black-cleaver blade-of-the-ruined-king bloodthirster deaths-dance duskblade-of-draktharr infinity-edge manamune maw-of-malmortius
    mortal-reminder muramana phantom-dancer runaans-hurricane trinity-force serpents-fang divine-sunderer youmuus-ghostblade
    essence-reaver navori-quickblades seryldas-grudge solari-chargeblade stormrazor wits-end edge-of-night guardian-angel
    chempunk-chainsword immortal-shieldbow magnetic-blaster the-collector spear-of-shojin titanic-hydra terminus sundered-sky
    eclipse
    force-of-nature frozen-heart winters-approach fimbulwinter guardian-angel iceborn-gauntlet protectors-vow randuins-omen
    abyssal-mask spirit-visage steraks-gage sunfire-cape thornmail warmogs-armor zekes-convergence dead-mans-plate
    ixtali-seedjar dawnshroud amaranths-twinguard mantle-of-the-twelfth-hour searing-crown heartsteel
    boots-of-mana gluttonous-greaves ionian-boots-of-lucidity mercurys-treads ninja-tabi boots-of-dynamism berserkers-greaves quicksilver-enchant
    teleport-enchant gargoyle-enchant glorious-enchant locket-enchant protobelt-enchant magnetron-enchants repulser-enchants veil-enchants
    meteor-enchant revitalizing-grail redeeming-enchant stasis-enchant ravenous-hydra
    black-mist-scythe bulwark-of-the-mountain talisman-of-ascension
10+1+3=
  1. Big Bear 13
    +1
    Big Bear 13 Poro 7 Oct 2024
    I disagree a little with this rune build and a specific item. Split Sky I don't think is a good item for Shyvana, since to activate it you would need to hit an enemy with the mark. Normally Shyvana will not trigger the item in a very easy TF, she attacks an enemy until she gets killed and then goes to another, and in this she does not trigger the item so well.A deaths-dance works best in this situation. But usually she made 2 armor or magic resistance items and the steraks-gage to enhance your damage.

    Regarding the runes, I would swap Legend: Bloodline for the attack speed rune, to increase Shyvana's damage to the Giant Slayer, I believe it is already more situational after the Nerf and the Gathering Storm.It's when you know the match will last 15 minutes or more, otherwise the rune that gives 19 adaptive strength would be a better option.

    I say all this based more on mathematical data and what I have tested, but I am not a professional, I just like to play with the champion

    Sorry if the text is not very good, I don't speak English so I'm using Google Translate