SHYVANA Wild Rift
A
Wild Rift Jungle
162
62 393

17 Feb 2024
Wild Rift: SHYVANA - Build Guide (Items, Runes, COMBOS, SKILLS ORDER) Wild Rift Fightrs Wild Rift Tank
BUFF

Damage
10
Toughness
6.6
Utility
3.3
Difficulty
3.3
League of Legends: Wild Rift SHYVANA, role - Fighter / Tank. Use the guidelines to take your SHYVANA Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position SHYVANA is in the rating table, go to the - Tier List page.
attackdamage 58 (4.6)
heal 610 (112)
healthregeneration 9 (0.9)
attackspeed 0.8 (0.02)
mana 0 (0)
mpreg 0 (0)
movementspeed 350 (0)
armor 45 (4.4)
magicresistance 38 (1.6)
criticalstrike 175 (0)
fury 0 (0)

Jungle (V1) Jungle (V2)

Wild Rift Jungle Jungle (V1) SHYVANA's Build items and runes for LoL Wild Rift

Key items
Starting
Long Sword Wild Rift
Long Sword

Long Sword

+12 Attack Damage

500

Core
Titanic Hydra Wild Rift
Titanic Hydra

Titanic Hydra
Attacks deal bonus damage in a area

+550 Max Health

Colossus: Gain AD equal to 5 + 2.5% bonus.
Cleave: Every 2.5 second(s), your next attack deals bonus physical damage equal to 25 + 3% bonus (also applies to turrets), creating a shockwave that deals physical damage equal to 80 + 10% bonus to enemies behind the target. Ranged champions deal 75% of the damage.

3000

Trinity Force Wild Rift
Trinity Force

Trinity Force
Well-Rounded

+250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste

Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Valor: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3333

Sterak's Gage Wild Rift
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Guilt Bearer: Reduces your your Movement Speed by 5.
Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 50% Tenacity for 4 seconds.

3200

Boots and Enchant
Mercury's Treads Wild Rift
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken by 12%.

1350

Plated Steelcaps Wild Rift
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken by 10%.

1350

Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Glorious Enchant Wild Rift
Glorious Enchant

Glorious Enchant
Increases Movement Speed

Glory (Active): Gain +15% Move Speed for 4 seconds, increasing to 75% towards enemy champions or towers. After 4 seconds or reaching an enemy champion emits a shockwave that slows nearby enemies by 50% for 2 seconds. (45s Cooldown)

500

Е
Defense options
Spirit Visage Wild Rift
Spirit Visage

Spirit Visage
Increases healing and shielding received

+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste

Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.

2800

Thornmail Wild Rift
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Randuin's Omen Wild Rift
Randuin's Omen

Randuin's Omen
Attack to heal from enemy Critical Strikes

+400 Max Health
+65 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain Determination equal to 25% (melee) / 18% (ranged) of the pre-mitigation damage for 5 seconds, up to a maximum of 500. When you attack a champion, consume all Determination and heal yourself for the same amount. If you still have unconsumed Determination after 5 second(s), automatically consume all Determination to heal yourself for half of the amount.

2800

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Death's Dance Wild Rift
Death's Dance

Death's Dance
Delays damage taken

+35 Attack Damage
+40 Armor
+15 Ability Haste

Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead.

3000

Build items options
SHYVANA - Main Build 👑
Titanic Hydra Wild Rift
Titanic Hydra

Titanic Hydra
Attacks deal bonus damage in a area

+550 Max Health

Colossus: Gain AD equal to 5 + 2.5% bonus.
Cleave: Every 2.5 second(s), your next attack deals bonus physical damage equal to 25 + 3% bonus (also applies to turrets), creating a shockwave that deals physical damage equal to 80 + 10% bonus to enemies behind the target. Ranged champions deal 75% of the damage.

3000

Trinity Force Wild Rift
Trinity Force

Trinity Force
Well-Rounded

+250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste

Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Valor: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3333

Sterak's Gage Wild Rift
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Guilt Bearer: Reduces your your Movement Speed by 5.
Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 50% Tenacity for 4 seconds.

3200

Dead Man's Plate Wild Rift
Dead Man's Plate

Dead Man's Plate
Increases Movement Speed

+250 Max Health
+50 Armor

Relentless: +5% Move Speed.
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired.
Crushing Blow: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slows by 50% for 1 second.

2800

Ruin - Amaranth's Twinguard Wild Rift
Ruin - Amaranth's Twinguard

Ruin - Amaranth's Twinguard
In-combat durability

+60 Armor
+55 Magic Resistance

Withering: Reduces your Attack Damage by 1-15.
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 3 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 35% and Magic Resistance by 35% until out of combat with champion.

3100

Situational Changes
vs Critical Strike
Ruin - Amaranth's Twinguard Wild Rift
Ruin - Amaranth's Twinguard

Ruin - Amaranth's Twinguard
In-combat durability

+60 Armor
+55 Magic Resistance

Withering: Reduces your Attack Damage by 1-15.
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 3 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 35% and Magic Resistance by 35% until out of combat with champion.

3100

Randuin's Omen Wild Rift
Randuin's Omen

Randuin's Omen
Attack to heal from enemy Critical Strikes

+400 Max Health
+65 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain Determination equal to 25% (melee) / 18% (ranged) of the pre-mitigation damage for 5 seconds, up to a maximum of 500. When you attack a champion, consume all Determination and heal yourself for the same amount. If you still have unconsumed Determination after 5 second(s), automatically consume all Determination to heal yourself for half of the amount.

2800

vs Ability Power
Ruin - Amaranth's Twinguard Wild Rift
Ruin - Amaranth's Twinguard

Ruin - Amaranth's Twinguard
In-combat durability

+60 Armor
+55 Magic Resistance

Withering: Reduces your Attack Damage by 1-15.
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 3 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 35% and Magic Resistance by 35% until out of combat with champion.

3100

Spirit Visage Wild Rift
Spirit Visage

Spirit Visage
Increases healing and shielding received

+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste

Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.

2800

vs Assassin
Ruin - Amaranth's Twinguard Wild Rift
Ruin - Amaranth's Twinguard

Ruin - Amaranth's Twinguard
In-combat durability

+60 Armor
+55 Magic Resistance

Withering: Reduces your Attack Damage by 1-15.
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 3 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 35% and Magic Resistance by 35% until out of combat with champion.

3100

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

vs Healing
Ruin - Amaranth's Twinguard Wild Rift
Ruin - Amaranth's Twinguard

Ruin - Amaranth's Twinguard
In-combat durability

+60 Armor
+55 Magic Resistance

Withering: Reduces your Attack Damage by 1-15.
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 3 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 35% and Magic Resistance by 35% until out of combat with champion.

3100

Chempunk Chainsword Wild Rift
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+250 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

Runes BUILD
Conqueror Wild Rift

Conqueror
Stacking Damage, Vamp

Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.

Per stack: 2-6 bonus or 3-9 for 6s.

Fully stacked bonus: Melee - 8%, Ranged - 5% bonus Omnivamp .

Conqueror
Stacking Damage, Vamp
Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).
Gathering storm Wild Rift

Gathering storm
Increasing AD/AP

Every 3 minutes, gain increasing Adaptive or . Totaling: 2/5/9/14 or 4/10/18/28 based on game time.

Gathering storm
Increasing AD/AP
Damage output increases over time.
Giant Slayer Wild Rift

Giant Slayer
Takedown high health champions

Deal bonus damage based on the enemy champion’s bonus health, up to 14% bonus damage when the enemy champion has 700 bonus health.

Giant Slayer
Takedown high health champions
Deals more damage to an enemy champions the more bonus Health they have.
Legend: Bloodline Wild rift

Legend: Bloodline
Omnivamp

Gains 1% Omnivamp . Takedown monsters, enemy champions, or minions to gain up to an additional 7% Omnivamp .

Legend: Bloodline
Omnivamp
Gains Omnivamp.
Overgrowth Wild Rift

Overgrowth
Bonus HP

When 2 minions or 1 monsters are killed nearby, permanently gains 3 max Health. Max Health can be increased indefinitely. Gains a bonus 3.5% max Health upon reaching 30 stacks.

Overgrowth
Bonus HP
Gains bonus scalable max Health.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Smite Wild Rift
Smite

Smite

Deal 600 true damage to monsters, epic monsters or enemy minions, and restore 127 Health (70 + 10%) when smite a monster. Smite can be upgraded to Chilling Smite after being used 3 times.


Jungle Expertise:

+20% bonus gold and 20% bonus XP from jungle monsters, but temporarily earn 60% less gold and XP from minions.

+15% bonus basic attack damage and +30% bonus ability damage to jungle monsters.

Restore 40 Health over 5 seconds when dealing damage to jungle monsters.

Restore 4 Mana every second while in the jungle or river.

Gains one charge every 45 seconds, up to a max of 2.

Cooldown: 10s

Сhilling Smite Wild Rift
Сhilling Smite

Сhilling Smite

Deal 800 true damage to a large or epic monster or minion. Smiting monsters restore 152 Health (70 + 10%).

Against champions: Deal 70 true damage (38 to 184) ato enemy Champions and steals 25% of their Movement Speed for 2 seconds.

Cooldown: 10s

Skills Order
TWIN BITE

8.5/7.5/6.5/5.5s

Empowers Shyvana's next attack to strike twice, dealing 58 (100% attackdamage) and 12 (20/40/60/80% attackdamage) physical damage respectively. Attacks reduce the Cooldown of Twin Bite by 0.5 seconds.

Dragon Form: Strikes in a larger area and applies on-hits to all enemies.

Acquiring 100 stacks of Draconic Bloodline grants Weight of the Mountain, causing Twin Bite to slow enemies hit by 50% while in Dragon Form.

(Q) TWIN BITE
















BURNOUT

15/14/13/12s

Deals 35 magic damage (35/50/65/80 + 30% bonus attackdamage) per second to nearby enemies and hastes Shyvana by 30/35/40/45%, decaying over 3 seconds. Attacking extends the duration of Burnout by 4 seconds.

Dragon Form: Expands the flames, dealing damage in a larger area.

Acquiring 200 stacks of Draconic Bloodline, grants Wings of the Cloud, causing Burnout to haste Shyvana by an additional 25% while in Dragon Form.

(W) BURNOUT
















FLAME BREATH

11/9.8/8.8/7.8s

Launches a fireball that deals 78 magic damage (60/110/160/210 + 30% attackdamage + 40% abilitypower) to enemies hit and Scorches them for 5 seconds. Shyvana's attacks on Scorched enemies deal bonus magic damage equal to 3% of their max health.

Dragon Form: The fireball explodes on impact, dealing 139 magic damage (110 + 50% attackdamage + 70% abilitypower) in an area and leaving a fire for 4 seconds that deals 40 magic damage (34 + 10% attackdamage + 20% abilitypower) and Scorches enemies within it.

Acquiring 300 stacks of Draconic Bloodline, grants Breath of the Infernal, converting the damage dealt to Scorched enemies to True Damage while in Dragon Form.

(E) FLAME BREATH
















DRAGON'S DESCENT

1s 100

Passive: Generate 1/1.5/2 Fury per second and 2 Fury per attack. At 100 Fury Shyvana can cast Dragon's Descent. Shyvana remains in Dragon form until she has consumed all of the Fury.

Active: Transform into a Dragon, gaining 230/315/400 Health and flying to a target location. Enemies along Shyvana's path take 150 magic damage (150/250/350 + 80% abilitypower) and are knocked towards her landing point.

Acquiring 400 stacks of Draconic Bloodline, grants Life of the Ocean, gaining 15% Omnivamp omnivamp in Dragon Form.

(R) DRAGON'S DESCENT
















Wild Rift Jungle Jungle (V2) SHYVANA's Build items and runes for LoL Wild Rift

Key items
Starting
Long Sword Wild Rift
Long Sword

Long Sword

+12 Attack Damage

500

Core
Trinity Force Wild Rift
Trinity Force

Trinity Force
Well-Rounded

+250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste

Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Valor: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3333

LoL Wild Rift: Wit's End
Wit's End

Wit's End
Basic Attack deals Bonus Damage

+45% Attack Speed
+50 Magic Resistance

At Wit's End: Basic attacks deal 15-80 bonus magic damage. While below 50%  Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.

2700

Light - Riftmaker Wild Rift
Light - Riftmaker

Light - Riftmaker
Ramping Damage

+150 Max Health
+90 Ability Power
+7% Magic Penetration
+15 Ability Haste

Assimilation: +12% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 2.5%, up to 4 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.

3300

Boots and Enchant
Mercury's Treads Wild Rift
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken by 12%.

1350

Plated Steelcaps Wild Rift
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken by 10%.

1350

Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Gargoyle Enchant Wild Rift
Gargoyle Enchant

Gargoyle Enchant
Shield

Stoneplate (Active): Gain a shield that absorbs 25% of your maximum health that decays over 4 seconds. If there are 3 or more enemies nearby, the shield value increases by 300%. Damage dealt is reduced by 40% for 4 seconds. If the shield breaks early, damage reduction will end. (60s Cooldown)

500

Е
Defense options
Spirit Visage Wild Rift
Spirit Visage

Spirit Visage
Increases healing and shielding received

+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste

Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.

2800

Thornmail Wild Rift
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Randuin's Omen Wild Rift
Randuin's Omen

Randuin's Omen
Attack to heal from enemy Critical Strikes

+400 Max Health
+65 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain Determination equal to 25% (melee) / 18% (ranged) of the pre-mitigation damage for 5 seconds, up to a maximum of 500. When you attack a champion, consume all Determination and heal yourself for the same amount. If you still have unconsumed Determination after 5 second(s), automatically consume all Determination to heal yourself for half of the amount.

2800

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

SEARING CROWN WILD RIFT ITEM
Searing Crown

SEARING CROWN
Attacks and damaging abilities burn enemies

+300 Max Health
+50 Armor

Fiery Touch: After dealing damage with an attack or ability, burn target for 3 seconds, dealing 1.4% of the target’s maximum health as magic damage per second (damage reduced to 0.8% for ranged users).
Deals 150% damage to minions and monsters.
Maximum 125 damage to monsters.

2700

Build items options
SHYVANA - Main Build 👑
Trinity Force Wild Rift
Trinity Force

Trinity Force
Well-Rounded

+250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste

Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Valor: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3333

LoL Wild Rift: Wit's End
Wit's End

Wit's End
Basic Attack deals Bonus Damage

+45% Attack Speed
+50 Magic Resistance

At Wit's End: Basic attacks deal 15-80 bonus magic damage. While below 50%  Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.

2700

Light - Riftmaker Wild Rift
Light - Riftmaker

Light - Riftmaker
Ramping Damage

+150 Max Health
+90 Ability Power
+7% Magic Penetration
+15 Ability Haste

Assimilation: +12% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 2.5%, up to 4 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.

3300

Death's Dance Wild Rift
Death's Dance

Death's Dance
Delays damage taken

+35 Attack Damage
+40 Armor
+15 Ability Haste

Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead.

3000

Ruin - Amaranth's Twinguard Wild Rift
Ruin - Amaranth's Twinguard

Ruin - Amaranth's Twinguard
In-combat durability

+60 Armor
+55 Magic Resistance

Withering: Reduces your Attack Damage by 1-15.
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 3 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 35% and Magic Resistance by 35% until out of combat with champion.

3100

SHYVANA - Alternative Build
Trinity Force Wild Rift
Trinity Force

Trinity Force
Well-Rounded

+250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste

Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Valor: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3333

LoL Wild Rift: Wit's End
Wit's End

Wit's End
Basic Attack deals Bonus Damage

+45% Attack Speed
+50 Magic Resistance

At Wit's End: Basic attacks deal 15-80 bonus magic damage. While below 50%  Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.

2700

Light - Riftmaker Wild Rift
Light - Riftmaker

Light - Riftmaker
Ramping Damage

+150 Max Health
+90 Ability Power
+7% Magic Penetration
+15 Ability Haste

Assimilation: +12% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 2.5%, up to 4 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.

3300

Death's Dance Wild Rift
Death's Dance

Death's Dance
Delays damage taken

+35 Attack Damage
+40 Armor
+15 Ability Haste

Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead.

3000

SEARING CROWN WILD RIFT ITEM
Searing Crown

SEARING CROWN
Attacks and damaging abilities burn enemies

+300 Max Health
+50 Armor

Fiery Touch: After dealing damage with an attack or ability, burn target for 3 seconds, dealing 1.4% of the target’s maximum health as magic damage per second (damage reduced to 0.8% for ranged users).
Deals 150% damage to minions and monsters.
Maximum 125 damage to monsters.

2700

Situational Changes
vs Critical Strike
Ruin - Amaranth's Twinguard Wild Rift
Ruin - Amaranth's Twinguard

Ruin - Amaranth's Twinguard
In-combat durability

+60 Armor
+55 Magic Resistance

Withering: Reduces your Attack Damage by 1-15.
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 3 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 35% and Magic Resistance by 35% until out of combat with champion.

3100

Randuin's Omen Wild Rift
Randuin's Omen

Randuin's Omen
Attack to heal from enemy Critical Strikes

+400 Max Health
+65 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain Determination equal to 25% (melee) / 18% (ranged) of the pre-mitigation damage for 5 seconds, up to a maximum of 500. When you attack a champion, consume all Determination and heal yourself for the same amount. If you still have unconsumed Determination after 5 second(s), automatically consume all Determination to heal yourself for half of the amount.

2800

vs Ability Power
Ruin - Amaranth's Twinguard Wild Rift
Ruin - Amaranth's Twinguard

Ruin - Amaranth's Twinguard
In-combat durability

+60 Armor
+55 Magic Resistance

Withering: Reduces your Attack Damage by 1-15.
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 3 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 35% and Magic Resistance by 35% until out of combat with champion.

3100

Spirit Visage Wild Rift
Spirit Visage

Spirit Visage
Increases healing and shielding received

+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste

Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.

2800

vs Assassin
Ruin - Amaranth's Twinguard Wild Rift
Ruin - Amaranth's Twinguard

Ruin - Amaranth's Twinguard
In-combat durability

+60 Armor
+55 Magic Resistance

Withering: Reduces your Attack Damage by 1-15.
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 3 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 35% and Magic Resistance by 35% until out of combat with champion.

3100

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

vs Healing
Ruin - Amaranth's Twinguard Wild Rift
Ruin - Amaranth's Twinguard

Ruin - Amaranth's Twinguard
In-combat durability

+60 Armor
+55 Magic Resistance

Withering: Reduces your Attack Damage by 1-15.
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 3 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 35% and Magic Resistance by 35% until out of combat with champion.

3100

Chempunk Chainsword Wild Rift
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+250 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

Runes BUILD
Conqueror Wild Rift

Conqueror
Stacking Damage, Vamp

Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.

Per stack: 2-6 bonus or 3-9 for 6s.

Fully stacked bonus: Melee - 8%, Ranged - 5% bonus Omnivamp .

Conqueror
Stacking Damage, Vamp
Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).
Gathering storm Wild Rift

Gathering storm
Increasing AD/AP

Every 3 minutes, gain increasing Adaptive or . Totaling: 2/5/9/14 or 4/10/18/28 based on game time.

Gathering storm
Increasing AD/AP
Damage output increases over time.
Giant Slayer Wild Rift

Giant Slayer
Takedown high health champions

Deal bonus damage based on the enemy champion’s bonus health, up to 14% bonus damage when the enemy champion has 700 bonus health.

Giant Slayer
Takedown high health champions
Deals more damage to an enemy champions the more bonus Health they have.
Legend: Bloodline Wild rift

Legend: Bloodline
Omnivamp

Gains 1% Omnivamp . Takedown monsters, enemy champions, or minions to gain up to an additional 7% Omnivamp .

Legend: Bloodline
Omnivamp
Gains Omnivamp.
Overgrowth Wild Rift

Overgrowth
Bonus HP

When 2 minions or 1 monsters are killed nearby, permanently gains 3 max Health. Max Health can be increased indefinitely. Gains a bonus 3.5% max Health upon reaching 30 stacks.

Overgrowth
Bonus HP
Gains bonus scalable max Health.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Smite Wild Rift
Smite

Smite

Deal 600 true damage to monsters, epic monsters or enemy minions, and restore 127 Health (70 + 10%) when smite a monster. Smite can be upgraded to Chilling Smite after being used 3 times.


Jungle Expertise:

+20% bonus gold and 20% bonus XP from jungle monsters, but temporarily earn 60% less gold and XP from minions.

+15% bonus basic attack damage and +30% bonus ability damage to jungle monsters.

Restore 40 Health over 5 seconds when dealing damage to jungle monsters.

Restore 4 Mana every second while in the jungle or river.

Gains one charge every 45 seconds, up to a max of 2.

Cooldown: 10s

Сhilling Smite Wild Rift
Сhilling Smite

Сhilling Smite

Deal 800 true damage to a large or epic monster or minion. Smiting monsters restore 152 Health (70 + 10%).

Against champions: Deal 70 true damage (38 to 184) ato enemy Champions and steals 25% of their Movement Speed for 2 seconds.

Cooldown: 10s

SKILLS ORDER
TWIN BITE

8.5/7.5/6.5/5.5s

Empowers Shyvana's next attack to strike twice, dealing 58 (100% attackdamage) and 12 (20/40/60/80% attackdamage) physical damage respectively. Attacks reduce the Cooldown of Twin Bite by 0.5 seconds.

Dragon Form: Strikes in a larger area and applies on-hits to all enemies.

Acquiring 100 stacks of Draconic Bloodline grants Weight of the Mountain, causing Twin Bite to slow enemies hit by 50% while in Dragon Form.

(Q) TWIN BITE
















BURNOUT

15/14/13/12s

Deals 35 magic damage (35/50/65/80 + 30% bonus attackdamage) per second to nearby enemies and hastes Shyvana by 30/35/40/45%, decaying over 3 seconds. Attacking extends the duration of Burnout by 4 seconds.

Dragon Form: Expands the flames, dealing damage in a larger area.

Acquiring 200 stacks of Draconic Bloodline, grants Wings of the Cloud, causing Burnout to haste Shyvana by an additional 25% while in Dragon Form.

(W) BURNOUT
















FLAME BREATH

11/9.8/8.8/7.8s

Launches a fireball that deals 78 magic damage (60/110/160/210 + 30% attackdamage + 40% abilitypower) to enemies hit and Scorches them for 5 seconds. Shyvana's attacks on Scorched enemies deal bonus magic damage equal to 3% of their max health.

Dragon Form: The fireball explodes on impact, dealing 139 magic damage (110 + 50% attackdamage + 70% abilitypower) in an area and leaving a fire for 4 seconds that deals 40 magic damage (34 + 10% attackdamage + 20% abilitypower) and Scorches enemies within it.

Acquiring 300 stacks of Draconic Bloodline, grants Breath of the Infernal, converting the damage dealt to Scorched enemies to True Damage while in Dragon Form.

(E) FLAME BREATH
















DRAGON'S DESCENT

1s 100

Passive: Generate 1/1.5/2 Fury per second and 2 Fury per attack. At 100 Fury Shyvana can cast Dragon's Descent. Shyvana remains in Dragon form until she has consumed all of the Fury.

Active: Transform into a Dragon, gaining 230/315/400 Health and flying to a target location. Enemies along Shyvana's path take 150 magic damage (150/250/350 + 80% abilitypower) and are knocked towards her landing point.

Acquiring 400 stacks of Draconic Bloodline, grants Life of the Ocean, gaining 15% Omnivamp omnivamp in Dragon Form.

(R) DRAGON'S DESCENT
















SHYVANA Counters, Synergys, Tips

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Join our community and unlock the all premium content!

Wild Rift SHYVANA's COMBOS + VIDEO GUIDE

🥇HARD 🥈MEDIUM 🥉EASY
Shyvana Flash All-In
R
E
F
W
AA
Q
AA
AA

Use this combo to initiate a fight or All-In an enemy from a long distance.

When the enemy is further away, use (R) DRAGON'S DESCENT to transform and gap close. Buffer your (E) FLAME BREATH and FLASH while flying. Upon landing, use (W) BURNOUT to speed up and approach the enemy. AA and (Q) TWIN BITE instantly once in range to deal burst damage. Finish with more AA's.
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift SHYVANA's ABILITIES

FURY OF THE DRAGONBORN P TWIN BITE Q BURNOUT W FLAME BREATH E DRAGON'S DESCENT R
FURY OF THE DRAGONBORN

(PASSIVE) FURY OF THE DRAGONBORN

Slaying a Large Monster grants 8 stacks of Draconic Bloodline.

Champion takedowns or slaying the Rift Herald or Baron Nashor grants 12 stacks of Draconic Bloodline.

Slaying a Dragon grants 35 Draconic Bloodline.

Every 100 stacks of Draconic Bloodline enhances one of Shyvana's abilities.

Open Video

TWIN BITE

(Q) TWIN BITE

8.5/7.5/6.5/5.5s

Empowers Shyvana's next attack to strike twice, dealing 58 (100% attackdamage) and 12 (20/40/60/80% attackdamage) physical damage respectively. Attacks reduce the Cooldown of Twin Bite by 0.5 seconds.

Dragon Form: Strikes in a larger area and applies on-hits to all enemies.

Acquiring 100 stacks of Draconic Bloodline grants Weight of the Mountain, causing Twin Bite to slow enemies hit by 50% while in Dragon Form.

Open Video

BURNOUT

(W) BURNOUT

15/14/13/12s

Deals 35 magic damage (35/50/65/80 + 30% bonus attackdamage) per second to nearby enemies and hastes Shyvana by 30/35/40/45%, decaying over 3 seconds. Attacking extends the duration of Burnout by 4 seconds.

Dragon Form: Expands the flames, dealing damage in a larger area.

Acquiring 200 stacks of Draconic Bloodline, grants Wings of the Cloud, causing Burnout to haste Shyvana by an additional 25% while in Dragon Form.

Open Video

FLAME BREATH

(E) FLAME BREATH

11/9.8/8.8/7.8s

Launches a fireball that deals 78 magic damage (60/110/160/210 + 30% attackdamage + 40% abilitypower) to enemies hit and Scorches them for 5 seconds. Shyvana's attacks on Scorched enemies deal bonus magic damage equal to 3% of their max health.

Dragon Form: The fireball explodes on impact, dealing 139 magic damage (110 + 50% attackdamage + 70% abilitypower) in an area and leaving a fire for 4 seconds that deals 40 magic damage (34 + 10% attackdamage + 20% abilitypower) and Scorches enemies within it.

Acquiring 300 stacks of Draconic Bloodline, grants Breath of the Infernal, converting the damage dealt to Scorched enemies to True Damage while in Dragon Form.

Open Video

DRAGON'S DESCENT

(R) DRAGON'S DESCENT

1s 100

Passive: Generate 1/1.5/2 Fury per second and 2 Fury per attack. At 100 Fury Shyvana can cast Dragon's Descent. Shyvana remains in Dragon form until she has consumed all of the Fury.

Active: Transform into a Dragon, gaining 230/315/400 Health and flying to a target location. Enemies along Shyvana's path take 150 magic damage (150/250/350 + 80% abilitypower) and are knocked towards her landing point.

Acquiring 400 stacks of Draconic Bloodline, grants Life of the Ocean, gaining 15% Omnivamp omnivamp in Dragon Form.

Open Video

SHYVANA: champion change history (buffs and nerfs)

▲ BUFF 17.01.2024 (PATCH 5.0)

(Q) TWIN BITE
Increased attack range: 200 → 225.
▲ BUFF 09.11.2023 (PATCH 4.4A)

(W) BURNOUT
Damage per second: 30/45/60/75 + 25% bonus Attack Damage → 35/50/65/80 + 30% bonus Attack Damage.
Total damage: 210/315/420/525 + 175% bonus Attack Damage → 245/350/455/560 + 210% bonus Attack Damage.

BASE STATS
Bonus Health: 150/250/350 → 230/315/400.
✱ ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
▲ BUFF 12.01.2023 (PATCH 4.0)

BASE STATS
Health per level: 105 → 112.

(Q) TWIN BITE
Cooldown: 9/8/7/6s → 8.5/7.5/6.5/5.5s.
Evolved Twin Bites slow: 40% → 50%.
▲ BUFF 19.10.2022 (PATCH 3.4B)

(W) BURNOUT
Base damage: 25/40/55/70 → 30/45/60/75.
✱ ADJUST 14.09.2022 (PATCH 3.4)

(R) DRAGON'S DESCENT
While in Dragon Form: Gain bonus 100/150/200 health → Gain 15% Omnivamp.
▼ NERF 18.08.2022 (PATCH 3.3B)

BASE STATS
Health per level: 115 → 105.

(W) BURNOUT
Damage: 30/45/60/75 → 25/40/55/70.
✱ ADJUST 13.07.2022 (PATCH 3.3)

Large Monster kills, Champion takedowns, and Epic Monster kills grant stacks of Draconic Bloodline. For every 100 stacks of Draconic Bloodline, Shyvana evolves one of her abilities in order from first to last.
Large Monster kill stacks: 8.
Champion takedown stacks: 12.
Rift Herald/Baron Nashor kill stacks: 12.
Dragon kill stacks: 35.
▲ BUFF 14.09.2021 (PATCH 2.5)

(PASSIVE) URY OF THE DRAGONBORN
Bonus damage against Elemental Drakes and Elder Dragons: 20% → 25%.

(W) BURNOUT
Base Magic Damage: 25/40/55/70 per second → 30/45/60/75 per second.
▼ NERF 13.04.2021 (PATCH 2.2A)

BASE STATS
Health: 650 → 610.

(Q) TWIN BITE
Cooldown: 8/7/6/5s → 9/8/7/6s.

(E) FLAME BREATH
Maximum on-hit HP damage ratio: 3.5% → 3%.
▼ NERF 19.01.2021 (PATCH 2.0A)

BASE STATS
Armor: 45 → 40.

(Q) TWIN BITE
Slow (Mountain Dragon buff): 60% → 40%.

(W) BURNOUT
Base damage: 25/45/65/85 → 25/40/55/70.

(R) DRAGON'S DESCENT
Dragon form bonus health (Ocean Dragon buff): 150/250/350 HP → 100/150/200 HP.
▼ NERF 06.12.2020 (PATCH 1.1)

(E) FLAME BREATH
Dragon form damage: 75 + level*5 + 30% AD + 30% AP → 45 + level*5 + 20% AD + 30% AP.
Dragon form Scorch damage: 45 + level*5 + 10% AD + 20% AP → 30 + level*4 + 10% AD + 20% AP.
See More

SHYVANA's Lore

Shyvana is a creature with the magic of a rune shard burning within her heart. Though she often appears humanoid, she can take her true form as a fearsome dragon, incinerating her foes with fiery breath. Having saved the life of the crown prince Jarvan IV, Shyvana now serves uneasily in his royal guard, struggling to find acceptance among the suspicious people of Demacia.
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