PANTHEON Wild Rift
S
Wild Rift Jungle
S
Wild Rift Solo Baron
S
Wild Rift Mid
218
82 079

17 Feb 2024
Wild Rift: PANTHEON - Build Guide (Items, Runes, COMBOS, SKILLS ORDER) Wild Rift Assassins Wild Rift Fightrs
BUFF

Damage
10
Toughness
6.6
Utility
3.3
Difficulty
3.3
League of Legends: Wild Rift PANTHEON, role - Assassin / Fighter. Use the guidelines to take your PANTHEON Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position PANTHEON is in the rating table, go to the - Tier List page.
attackdamage 64 (3.64)
heal 650 (115)
healthregeneration 9 (0.7)
attackspeed 0.8 (0.015)
mana 420 (33)
mpreg 12 (0.7) 
movementspeed 355 (0)
armor 40 (4.7)
magicresistance 38 (1.64)
criticalstrike 175 (0)


Jungle Mid Solo Baron

Wild Rift Jungle Jungle PANTHEON's Build items and runes for LoL Wild Rift

Key items
Starting
Long Sword Wild Rift
Long Sword

Long Sword

+12 Attack Damage

500

Core
Youmuu's Ghostblade Wild Rift
Youmuu's Ghostblade

Youmuu's Ghostblade
Increases Movement Speed

+55 Attack Damage
+15 Ability Haste

Slice:  +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacks removes all Momentum. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

3000

Blade of the Ruined King Wild Rift
Blade of the Ruined King

Blade of the Ruined King
Attacks deal bonus damage

+20 Attack Damage
+35% Attack Speed

Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3200

Chempunk Chainsword Wild Rift
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+250 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

Boots and Enchant
Boots of Dynamism Wild Rift
Boots of Dynamism

Boots of Dynamism
Attack Damage, Armor Penetration

+30 Attack Damage
+45 Move Speed.

Strike:  +10 Armor Penetration.

1400

Mercury's Treads Wild Rift
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken by 12%.

1350

Protobelt Enchant Wild Rift
Protobelt Enchant

Protobelt Enchant
Small dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. (60s Cooldown)
If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage.

500

Е
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Defense options
Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Build items options
PANTHEON - Main Build 👑
Youmuu's Ghostblade Wild Rift
Youmuu's Ghostblade

Youmuu's Ghostblade
Increases Movement Speed

+55 Attack Damage
+15 Ability Haste

Slice:  +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacks removes all Momentum. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

3000

Blade of the Ruined King Wild Rift
Blade of the Ruined King

Blade of the Ruined King
Attacks deal bonus damage

+20 Attack Damage
+35% Attack Speed

Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3200

Chempunk Chainsword Wild Rift
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+250 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

The Collector Wild Rift
The Collector

The Collector
Execute low health champions

+40 Attack Damage
+25% Critical Rate

Killer:  +10 Armor Penetration.
Death and Taxes: Dealing damage that would leave an enemy champion below 5% of their maximum Health executes them. Champion kills grant an additional 25 gold.

Limited to 1 The Collector.

2900

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Situational Changes
Blocks Ability
Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

vs Ability Power
Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

vs Shield
Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

LoL Wild Rift: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

Runes BUILD
First Strike Wild Rift

First Strike
Bonus Gold, Bonus Damage

0.25s after engaging an enemy champion in combat, dealing damage to them grants 5 gold and a First Strike effect that lasts 3s to you, allowing you to deal 9% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100% /ranged: 85%) during the effect.

Cooldown: 20s

First Strike
Bonus Gold, Bonus Damage
Obtains gold and bonus damage when initiate deals damage.
Sudden Impact Wild Rift

Sudden Impact
Armor Penetration, Magic Penetration

After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.

Cooldown: 4s

Sudden Impact
Armor Penetration, Magic Penetration
Gains Armor and Magic Pen after dashing or after exiting invisibility/stealth.
Mark of the Weak Wild Rift

Mark of the Weak
Increase damage taken

Using abilities to deal damage to enemy champions will mark them as weak, increasing damage taken by them by 4-7% (). The mark disappears after they take ability damage 3 times, or after 7s have passed.

Cooldown: 15s

Mark of the Weak
Increase damage taken
After an ability damages an enemy champion, causes them to take increased damage.
Eyeball Collector Wild Rift

Eyeball Collector
Adaptive Force

Gains 1 or 2 after each unique enemy champion takedown, stacking up to 10 times.

At 10 stacks, gain bonus 10 or 20.

Eyeball Collector
Adaptive Force
Gains Adaptive Force after champion takedowns.
Giant Slayer Wild Rift

Giant Slayer
Takedown high health champions

Deal bonus damage based on the enemy champion’s bonus health, up to 14% bonus damage when the enemy champion has 700 bonus health.

Giant Slayer
Takedown high health champions
Deals more damage to an enemy champions the more bonus Health they have.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Smite Wild Rift
Smite

Smite

Deal 600 true damage to monsters, epic monsters or enemy minions, and restore 127 Health (70 + 10%) when smite a monster. Smite can be upgraded to Chilling Smite after being used 3 times.


Jungle Expertise:

+20% bonus gold and 20% bonus XP from jungle monsters, but temporarily earn 60% less gold and XP from minions.

+15% bonus basic attack damage and +30% bonus ability damage to jungle monsters.

Restore 40 Health over 5 seconds when dealing damage to jungle monsters.

Restore 4 Mana every second while in the jungle or river.

Gains one charge every 45 seconds, up to a max of 2.

Cooldown: 10s

Сhilling Smite Wild Rift
Сhilling Smite

Сhilling Smite

Deal 800 true damage to a large or epic monster or minion. Smiting monsters restore 152 Health (70 + 10%).

Against champions: Deal 70 true damage (38 to 184) ato enemy Champions and steals 25% of their Movement Speed for 2 seconds.

Cooldown: 10s

Skills Order
COMET SPEAR

9,5/9/8,5/8s 40

Tap Cast: Stabs forward, dealing 70 physical damage (70/110/150/190 + 120% bonus attackdamage). Refunds 60% of Comet Spear's cooldown.

Charge Cast: Hurl the spear, dealing the same damage to the first enemy hit and 50% less to subsequent targets.

Enemies below 35% Health are critically hit for 110 physical damage (110/200/290/380 + 165% bonus attackdamage) instead.

Damage to minions reduced by 20%.

Воля смертногоMortal Will: Deals an additional 30 physical damage (30-240 + 120% bonus attackdamage).

(Q) COMET SPEAR
















SHIELD VAULT

12/11/10/9s 55

Dash to an enemy, stunning for 1 second and dealing 70 physical damage (70/120/170/220 + 100% abilitypower).

Воля смертногоMortal Will: Follows up with an attack that strikes 3 times, dealing a total of 79 physical damage (135% attackdamage).

(W) SHIELD VAULT
















AEGIS ASSAULT

15/14/13/12s 80

Block all non-tower damage from a direction for 1.5 seconds and deal 58 physical damage (100% attackdamage) to nearby enemies. At the end slam forward and deal 60 physical damage (60/120/180/240 + 150% bonus attackdamage).

Pantheon is slowed by up to 50% when moving away from the blocking direction.

Recast to end early.

Damage to minions is reduced by 50%.

Воля смертногоMortal Will: When Pantheon slams his shield he gains 60% Move Speed for 1.5 seconds.

(E) AEGIS ASSAULT
















GRAND STARFALL

90/80/70s 100

Passive: Gains 10/20/30% Armor Penetration.

Active: Gather strength to leap high into the air. Throws a spear from above which in a small area deals 30 physical damage (Comet Spear damage) and slows by 50% for 2 seconds.

Then crashes down at the target area. Deals up to 300 magic damage (300/500/700 + 100% abilitypower) to enemies in a line.

Grand Starfall instantly readies Mortal Will.

Damage is decreased by up to 50% at the edge of the landing area.

(R) GRAND STARFALL
















Wild Rift Mid Mid PANTHEON's Build items and runes for LoL Wild Rift

Key items
Starting
Long Sword Wild Rift
Long Sword

Long Sword

+12 Attack Damage

500

Core
Youmuu's Ghostblade Wild Rift
Youmuu's Ghostblade

Youmuu's Ghostblade
Increases Movement Speed

+55 Attack Damage
+15 Ability Haste

Slice:  +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacks removes all Momentum. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

3000

Blade of the Ruined King Wild Rift
Blade of the Ruined King

Blade of the Ruined King
Attacks deal bonus damage

+20 Attack Damage
+35% Attack Speed

Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3200

Chempunk Chainsword Wild Rift
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+250 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

Boots and Enchant
Boots of Dynamism Wild Rift
Boots of Dynamism

Boots of Dynamism
Attack Damage, Armor Penetration

+30 Attack Damage
+45 Move Speed.

Strike:  +10 Armor Penetration.

1400

Mercury's Treads Wild Rift
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken by 12%.

1350

Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Protobelt Enchant Wild Rift
Protobelt Enchant

Protobelt Enchant
Small dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. (60s Cooldown)
If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage.

500

Е
Defense options
Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Build items options
PANTHEON - Main Build 👑
Youmuu's Ghostblade Wild Rift
Youmuu's Ghostblade

Youmuu's Ghostblade
Increases Movement Speed

+55 Attack Damage
+15 Ability Haste

Slice:  +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacks removes all Momentum. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

3000

Blade of the Ruined King Wild Rift
Blade of the Ruined King

Blade of the Ruined King
Attacks deal bonus damage

+20 Attack Damage
+35% Attack Speed

Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3200

Chempunk Chainsword Wild Rift
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+250 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

The Collector Wild Rift
The Collector

The Collector
Execute low health champions

+40 Attack Damage
+25% Critical Rate

Killer:  +10 Armor Penetration.
Death and Taxes: Dealing damage that would leave an enemy champion below 5% of their maximum Health executes them. Champion kills grant an additional 25 gold.

Limited to 1 The Collector.

2900

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Situational Changes
Blocks Ability
Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

vs Ability Power
Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

vs Shield
Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

LoL Wild Rift: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

Runes BUILD
First Strike Wild Rift

First Strike
Bonus Gold, Bonus Damage

0.25s after engaging an enemy champion in combat, dealing damage to them grants 5 gold and a First Strike effect that lasts 3s to you, allowing you to deal 9% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100% /ranged: 85%) during the effect.

Cooldown: 20s

First Strike
Bonus Gold, Bonus Damage
Obtains gold and bonus damage when initiate deals damage.
Sudden Impact Wild Rift

Sudden Impact
Armor Penetration, Magic Penetration

After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.

Cooldown: 4s

Sudden Impact
Armor Penetration, Magic Penetration
Gains Armor and Magic Pen after dashing or after exiting invisibility/stealth.
Mark of the Weak Wild Rift

Mark of the Weak
Increase damage taken

Using abilities to deal damage to enemy champions will mark them as weak, increasing damage taken by them by 4-7% (). The mark disappears after they take ability damage 3 times, or after 7s have passed.

Cooldown: 15s

Mark of the Weak
Increase damage taken
After an ability damages an enemy champion, causes them to take increased damage.
Eyeball Collector Wild Rift

Eyeball Collector
Adaptive Force

Gains 1 or 2 after each unique enemy champion takedown, stacking up to 10 times.

At 10 stacks, gain bonus 10 or 20.

Eyeball Collector
Adaptive Force
Gains Adaptive Force after champion takedowns.
Coup de Grace Wild Rift

Coup de Grace
Bonus Damage

When an enemy champion has less than 40% Health, deals 7% bonus adaptive damage.

Coup de Grace
Bonus Damage
Increases damage dealt to enemy champions with low Health.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Barrier Wild Rift
Barrier

Barrier

Gain a shield that absorbs 100 (100–450 ) damage for 2 seconds.

Cooldown: 120s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

SKILLS ORDER
COMET SPEAR

9,5/9/8,5/8s 40

Tap Cast: Stabs forward, dealing 70 physical damage (70/110/150/190 + 120% bonus attackdamage). Refunds 60% of Comet Spear's cooldown.

Charge Cast: Hurl the spear, dealing the same damage to the first enemy hit and 50% less to subsequent targets.

Enemies below 35% Health are critically hit for 110 physical damage (110/200/290/380 + 165% bonus attackdamage) instead.

Damage to minions reduced by 20%.

Воля смертногоMortal Will: Deals an additional 30 physical damage (30-240 + 120% bonus attackdamage).

(Q) COMET SPEAR
















SHIELD VAULT

12/11/10/9s 55

Dash to an enemy, stunning for 1 second and dealing 70 physical damage (70/120/170/220 + 100% abilitypower).

Воля смертногоMortal Will: Follows up with an attack that strikes 3 times, dealing a total of 79 physical damage (135% attackdamage).

(W) SHIELD VAULT
















AEGIS ASSAULT

15/14/13/12s 80

Block all non-tower damage from a direction for 1.5 seconds and deal 58 physical damage (100% attackdamage) to nearby enemies. At the end slam forward and deal 60 physical damage (60/120/180/240 + 150% bonus attackdamage).

Pantheon is slowed by up to 50% when moving away from the blocking direction.

Recast to end early.

Damage to minions is reduced by 50%.

Воля смертногоMortal Will: When Pantheon slams his shield he gains 60% Move Speed for 1.5 seconds.

(E) AEGIS ASSAULT
















GRAND STARFALL

90/80/70s 100

Passive: Gains 10/20/30% Armor Penetration.

Active: Gather strength to leap high into the air. Throws a spear from above which in a small area deals 30 physical damage (Comet Spear damage) and slows by 50% for 2 seconds.

Then crashes down at the target area. Deals up to 300 magic damage (300/500/700 + 100% abilitypower) to enemies in a line.

Grand Starfall instantly readies Mortal Will.

Damage is decreased by up to 50% at the edge of the landing area.

(R) GRAND STARFALL
















Wild Rift Solo Baron Solo Baron PANTHEON's Build items and runes for LoL Wild Rift

Key items
Starting
Long Sword Wild Rift
Long Sword

Long Sword

+12 Attack Damage

500

Core
Youmuu's Ghostblade Wild Rift
Youmuu's Ghostblade

Youmuu's Ghostblade
Increases Movement Speed

+55 Attack Damage
+15 Ability Haste

Slice:  +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacks removes all Momentum. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

3000

Blade of the Ruined King Wild Rift
Blade of the Ruined King

Blade of the Ruined King
Attacks deal bonus damage

+20 Attack Damage
+35% Attack Speed

Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3200

Chempunk Chainsword Wild Rift
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+250 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

Boots and Enchant
Boots of Dynamism Wild Rift
Boots of Dynamism

Boots of Dynamism
Attack Damage, Armor Penetration

+30 Attack Damage
+45 Move Speed.

Strike:  +10 Armor Penetration.

1400

Mercury's Treads Wild Rift
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken by 12%.

1350

Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Protobelt Enchant Wild Rift
Protobelt Enchant

Protobelt Enchant
Small dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. (60s Cooldown)
If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage.

500

Е
Defense options
Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Build items options
PANTHEON - Main Build 👑
Youmuu's Ghostblade Wild Rift
Youmuu's Ghostblade

Youmuu's Ghostblade
Increases Movement Speed

+55 Attack Damage
+15 Ability Haste

Slice:  +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacks removes all Momentum. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

3000

Blade of the Ruined King Wild Rift
Blade of the Ruined King

Blade of the Ruined King
Attacks deal bonus damage

+20 Attack Damage
+35% Attack Speed

Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3200

Chempunk Chainsword Wild Rift
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+250 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

The Collector Wild Rift
The Collector

The Collector
Execute low health champions

+40 Attack Damage
+25% Critical Rate

Killer:  +10 Armor Penetration.
Death and Taxes: Dealing damage that would leave an enemy champion below 5% of their maximum Health executes them. Champion kills grant an additional 25 gold.

Limited to 1 The Collector.

2900

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Situational Changes
Blocks Ability
Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

vs Ability Power
Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

vs Shield
Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

LoL Wild Rift: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

Runes BUILD
First Strike Wild Rift

First Strike
Bonus Gold, Bonus Damage

0.25s after engaging an enemy champion in combat, dealing damage to them grants 5 gold and a First Strike effect that lasts 3s to you, allowing you to deal 9% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100% /ranged: 85%) during the effect.

Cooldown: 20s

First Strike
Bonus Gold, Bonus Damage
Obtains gold and bonus damage when initiate deals damage.
Sudden Impact Wild Rift

Sudden Impact
Armor Penetration, Magic Penetration

After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.

Cooldown: 4s

Sudden Impact
Armor Penetration, Magic Penetration
Gains Armor and Magic Pen after dashing or after exiting invisibility/stealth.
Mark of the Weak Wild Rift

Mark of the Weak
Increase damage taken

Using abilities to deal damage to enemy champions will mark them as weak, increasing damage taken by them by 4-7% (). The mark disappears after they take ability damage 3 times, or after 7s have passed.

Cooldown: 15s

Mark of the Weak
Increase damage taken
After an ability damages an enemy champion, causes them to take increased damage.
Eyeball Collector Wild Rift

Eyeball Collector
Adaptive Force

Gains 1 or 2 after each unique enemy champion takedown, stacking up to 10 times.

At 10 stacks, gain bonus 10 or 20.

Eyeball Collector
Adaptive Force
Gains Adaptive Force after champion takedowns.
Coup de Grace Wild Rift

Coup de Grace
Bonus Damage

When an enemy champion has less than 40% Health, deals 7% bonus adaptive damage.

Coup de Grace
Bonus Damage
Increases damage dealt to enemy champions with low Health.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Barrier Wild Rift
Barrier

Barrier

Gain a shield that absorbs 100 (100–450 ) damage for 2 seconds.

Cooldown: 120s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Skills Order
COMET SPEAR

9,5/9/8,5/8s 40

Tap Cast: Stabs forward, dealing 70 physical damage (70/110/150/190 + 120% bonus attackdamage). Refunds 60% of Comet Spear's cooldown.

Charge Cast: Hurl the spear, dealing the same damage to the first enemy hit and 50% less to subsequent targets.

Enemies below 35% Health are critically hit for 110 physical damage (110/200/290/380 + 165% bonus attackdamage) instead.

Damage to minions reduced by 20%.

Воля смертногоMortal Will: Deals an additional 30 physical damage (30-240 + 120% bonus attackdamage).

(Q) COMET SPEAR
















SHIELD VAULT

12/11/10/9s 55

Dash to an enemy, stunning for 1 second and dealing 70 physical damage (70/120/170/220 + 100% abilitypower).

Воля смертногоMortal Will: Follows up with an attack that strikes 3 times, dealing a total of 79 physical damage (135% attackdamage).

(W) SHIELD VAULT
















AEGIS ASSAULT

15/14/13/12s 80

Block all non-tower damage from a direction for 1.5 seconds and deal 58 physical damage (100% attackdamage) to nearby enemies. At the end slam forward and deal 60 physical damage (60/120/180/240 + 150% bonus attackdamage).

Pantheon is slowed by up to 50% when moving away from the blocking direction.

Recast to end early.

Damage to minions is reduced by 50%.

Воля смертногоMortal Will: When Pantheon slams his shield he gains 60% Move Speed for 1.5 seconds.

(E) AEGIS ASSAULT
















GRAND STARFALL

90/80/70s 100

Passive: Gains 10/20/30% Armor Penetration.

Active: Gather strength to leap high into the air. Throws a spear from above which in a small area deals 30 physical damage (Comet Spear damage) and slows by 50% for 2 seconds.

Then crashes down at the target area. Deals up to 300 magic damage (300/500/700 + 100% abilitypower) to enemies in a line.

Grand Starfall instantly readies Mortal Will.

Damage is decreased by up to 50% at the edge of the landing area.

(R) GRAND STARFALL
















PANTHEON Counters, Synergys, Tips

Only for 💎Premium members.
Join our community and unlock the all premium content!

Wild Rift PANTHEON's COMBOS + VIDEO GUIDE

🥇HARD 🥈MEDIUM 🥉EASY
Pantheon Flash All-In
eQ
W
F
AA
E
AA
AA
eQ

Use this combo to unexpectedly All-In an enemy from a distance.

At max (PASSIVE) STAGGERING BLOW stacks. From a distance, tap (Q) COMET SPEAR, buffer (W) SHIELD VAULT at the same time and instantly FLASH into range. This sequence needs to be done extremely quickly in order to extend the range of both your (Q) and (W). Upon landing, AA and (E) AEGIS ASSAULT to maximize your (PASSIVE) stacks. Continue to AA and use empowered (Q) to finish when it is off cooldown.
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift PANTHEON's ABILITIES

MORTAL WILL P COMET SPEAR Q SHIELD VAULT W AEGIS ASSAULT E GRAND STARFALL R
MORTAL WILL

(PASSIVE) MORTAL WILL

After 5 seconds or abilities Pantheon's next basic ability is enhanced.

Open Video

COMET SPEAR

(Q) COMET SPEAR

9,5/9/8,5/8s 40

Tap Cast: Stabs forward, dealing 70 physical damage (70/110/150/190 + 120% bonus attackdamage). Refunds 60% of Comet Spear's cooldown.

Charge Cast: Hurl the spear, dealing the same damage to the first enemy hit and 50% less to subsequent targets.

Enemies below 35% Health are critically hit for 110 physical damage (110/200/290/380 + 165% bonus attackdamage) instead.

Damage to minions reduced by 20%.

Воля смертногоMortal Will: Deals an additional 30 physical damage (30-240 + 120% bonus attackdamage).

Open Video

SHIELD VAULT

(W) SHIELD VAULT

12/11/10/9s 55

Dash to an enemy, stunning for 1 second and dealing 70 physical damage (70/120/170/220 + 100% abilitypower).

Воля смертногоMortal Will: Follows up with an attack that strikes 3 times, dealing a total of 79 physical damage (135% attackdamage).

Open Video

AEGIS ASSAULT

(E) AEGIS ASSAULT

15/14/13/12s 80

Block all non-tower damage from a direction for 1.5 seconds and deal 58 physical damage (100% attackdamage) to nearby enemies. At the end slam forward and deal 60 physical damage (60/120/180/240 + 150% bonus attackdamage).

Pantheon is slowed by up to 50% when moving away from the blocking direction.

Recast to end early.

Damage to minions is reduced by 50%.

Воля смертногоMortal Will: When Pantheon slams his shield he gains 60% Move Speed for 1.5 seconds.

Open Video

GRAND STARFALL

(R) GRAND STARFALL

90/80/70s 100

Passive: Gains 10/20/30% Armor Penetration.

Active: Gather strength to leap high into the air. Throws a spear from above which in a small area deals 30 physical damage (Comet Spear damage) and slows by 50% for 2 seconds.

Then crashes down at the target area. Deals up to 300 magic damage (300/500/700 + 100% abilitypower) to enemies in a line.

Grand Starfall instantly readies Mortal Will.

Damage is decreased by up to 50% at the edge of the landing area.

Open Video

PANTHEON: champion change history (buffs and nerfs)

▲ BUFF 22.11.2023 (PATCH 4.4B)

(R) GRAND STARFALL
Cooldown: 95/85/75s → 90/80/70s.
▲ BUFF 08.06.2023 (PATCH 4.2A)

BASE STATS
Base mana: 390 → 420.
Base mana regeneration: 9 → 12.

(Q) COMET SPEAR
Bonus Attack Damage ratio: 110% → 120%.
Mortal Will bonus Attack Damage ratio: 110% → 120%.
Cooldown return on not releasing: 50% → 60%.

(R) GRAND STARFALL
Spear damage bonus Attack Damage ratio: 110% → 120%.
✱ ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
▲ BUFF 01.03.2023 (PATCH 4.0C)

(R) GRAND STARFALL
Passive armor penetration percentage: 10/17.5/25% → 10/20/30%.
▲ BUFF 14.12.2022 (PATCH 3.5B)

(E) AEGIS ASSAULT
Cooldown: 18/16/14/12s → 15/14/13/12s.

(R) GRAND STARFALL
Armor penetration percentage: 10/15/20% → 10/17.5/25%.
▲ BUFF 31.08.2022 (PATCH 3.3C)

(Q) COMET SPEAR
Mortal Will Empowered damage: 20 - 230 + 100% bonus Attack Damage → 30 - 240 + 110% bonus Attack Damage.

(E) AEGIS ASSAULT
Cooldown: 22/20/18/16s → 18/16/14/12s.
▲ BUFF 14.09.2021 (PATCH 2.5)

(R) GRAND STARFALL
Cooldown: 120/105/90s → 110/95/80s.
▲ BUFF 02.06.2021 (PATCH 2.3)

(R) GRAND STARFALL
[NEW] Armor Penetration: 10/15/20%.
▲ BUFF 12.05.2021 (PATCH 2.2C)

BASE STATS
Armor per level: 4,3 → 4,7.
Armor at Level 15: 101 → 106.

(W) SHIELD VAULT
Base damage: 65/90/115/140 → 70/120/170/220.
▲ BUFF 13.04.2021 (PATCH 2.2A)

BASE STATS
Attack Damage: 58 → 64.
Attack Damage per level: 2.65 per level → 3.6 per level.

(Q) COMET SPEAR
Tap base damage: 55/100/145/190 → 70/110/150/190.
Charge base damage: 55/100/145/190 → 70/110/150/190.
Bonus AD ratio: 100% → 110%.
Critical strike bonus AD ratio: 150% → 165%.
✱ ADJUST 29.03.2021 (PATCH 2.2)

(W) SHIELD VAULT
[BUGFIX] Now correctly resets attacks and empowered attacks cannot be interrupted.

(R) GRAND STARFALL
The spear that lands before Pantheon now slows by 50% for 2s and deals Comet Spear’s damage in a small area.

(E) AEGIS ASSAULT
Mortal Will (enhanced) (3) now gains 60% movement speed for 1.5s when slamming shield.
▼ NERF 29.03.2021 (PATCH 2.2)

(Q) COMET SPEAR
Mortal Will (enhanced) (1) no longer slows.

(E) AEGIS ASSAULT
No longer blocks turret damage.
Mortal Will (enhanced) (3) no longer has an extended duration.
See More

PANTHEON's Lore

Once an unwilling host to the Aspect of War, Atreus survived when the celestial power within him was slain, refusing to succumb to a blow that tore stars from the heavens. In time, he learned to embrace the power of his own mortality, and the stubborn resilience that goes along with it. Atreus now opposes the divine as Pantheon reborn, his unbreakable will fueling the fallen Aspect's weapons on the field of battle.

Wild Rift PANTHEON Video

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