13 Jul 2024 Wild Rift: PANTHEON - Build Guide (Items, Runes, COMBOS, SKILLS ORDER)
BUFF
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Jungle PANTHEON's Build items and runes for LoL Wild Rift
![Long Sword Wild Rift](/uploads/posts/2021-03/1616984608_1036.png)
Long Sword +12 Attack Damage
500
![Sterak's Gage Wild Rift](/uploads/posts/2024-07/1721253752_3142_11zon.png)
Youmuu's Ghostblade
Increases Movement Speed +55 Attack Damage
+15 Ability Haste
Slice: +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 50 Move Speed and 3-6 at 100 stacks. (
) Attacks removes all Momentum, but
Armor Penetration will last for 3 seconds after. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds. 3200
![Blade of the Ruined King](/uploads/posts/2024-07/1721253462_3153_11zon.png)
Blade of the Ruined King
Attacks deal bonus damage +20 Attack Damage
+35% Attack Speed
Thirst:+12% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health
on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)
3000
![Chempunk Chainsword Wild Rift](/uploads/posts/2023-10/1698176281_chempunk_chainsword_item_hd.webp)
Chempunk Chainsword
Reduces enemy healing +250 Max Health
+45 Attack Damage
+15 Ability Haste
Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2800
![Boots of Dynamism Wild Rift](/uploads/posts/2023-07/1689776288_boots-of-outburst.webp)
Boots of Dynamism
Attack Damage, Armor Penetration +30 Attack Damage
+45 Move Speed.
Strike: +10 Armor Penetration.
1400
![Mercury's Treads Wild Rift](/uploads/posts/2021-03/1616983898_3111.png)
Mercury's Treads
Reduces Magic Damage +200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.
Dissolve: Reduces magic damage taken by 7-12% ().
1350
![Protobelt Enchant Wild Rift](/uploads/posts/2021-03/1616984315_3152.png)
Protobelt Enchant
Small dash
Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. (60s Cooldown)
If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage. 500
![Stasis Enchant Wild Rift](/uploads/posts/2021-03/1616984230_3157.png)
Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown) 1000
![Guardian Angel Wild Rift](/uploads/posts/2021-03/1616983372_3026.png)
Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400
![Maw of Malmortius Wild Rift](/uploads/posts/2021-03/1616982557_3156.png)
Maw of Malmortius
Converts damage from attacks into a magic shield +55 Attack Damage
+45 Magic Resistance
+10 Ability Haste
Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.
3000
![LoL Wild Rift: Edge of Night](/uploads/posts/2022-01/1641839799_edge-of-night.png)
Edge of Night
Blocks an enemy ability +250 Max Health
+50 Attack Damage
Gouge: +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown) 3150
![Sterak's Gage Wild Rift](/uploads/posts/2024-07/1721253752_3142_11zon.png)
Youmuu's Ghostblade
Increases Movement Speed +55 Attack Damage
+15 Ability Haste
Slice: +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 50 Move Speed and 3-6 at 100 stacks. (
) Attacks removes all Momentum, but
Armor Penetration will last for 3 seconds after. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds. 3200
![Blade of the Ruined King](/uploads/posts/2024-07/1721253462_3153_11zon.png)
Blade of the Ruined King
Attacks deal bonus damage +20 Attack Damage
+35% Attack Speed
Thirst:+12% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health
on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)
3000
![Chempunk Chainsword Wild Rift](/uploads/posts/2023-10/1698176281_chempunk_chainsword_item_hd.webp)
Chempunk Chainsword
Reduces enemy healing +250 Max Health
+45 Attack Damage
+15 Ability Haste
Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2800
![The Collector Wild Rift](/uploads/posts/2023-05/1683034280_the_collector_item.webp)
The Collector
Execute low health champions +40 Attack Damage
+25% Critical Rate
Killer: +10 Armor Penetration.
Death and Taxes: Dealing damage that would leave an enemy champion below 5% of their maximum Health executes them. Champion kills grant an additional 25 gold.
Limited to 1 The Collector. 2900
![Guardian Angel Wild Rift](/uploads/posts/2021-03/1616983372_3026.png)
Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400
![Guardian Angel Wild Rift](/uploads/posts/2021-03/1616983372_3026.png)
Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400
![LoL Wild Rift: Edge of Night](/uploads/posts/2022-01/1641839799_edge-of-night.png)
Edge of Night
Blocks an enemy ability +250 Max Health
+50 Attack Damage
Gouge: +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown) 3150
![Guardian Angel Wild Rift](/uploads/posts/2021-03/1616983372_3026.png)
Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400
![Maw of Malmortius Wild Rift](/uploads/posts/2021-03/1616982557_3156.png)
Maw of Malmortius
Converts damage from attacks into a magic shield +55 Attack Damage
+45 Magic Resistance
+10 Ability Haste
Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.
3000
![Guardian Angel Wild Rift](/uploads/posts/2021-03/1616983372_3026.png)
Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400
![LoL Wild Rift: Serpent's Fang](/uploads/posts/2022-09/1663357609_serpent27s_fang_item_hd.webp)
Serpent's Fang
Anti-Shielding +50 Attack Damage
+10 Ability Haste
Stab: +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD
+ 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.
2800
![First Strike Wild Rift](/uploads/posts/2023-07/1689876118_first_strike_rune.png)
First Strike
Bonus Gold, Bonus Damage
0.25s after engaging an enemy champion in combat, dealing damage to them grants 5 gold and a First Strike effect that lasts 3s to you, allowing you to deal 7% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100% /ranged: 85%) during the effect.
Cooldown: 20s
![](/templates/wrw-v2/images/runes/domination.png)
![Sudden Impact Wild Rift](/uploads/posts/2023-07/1689879379_suddenimpact.png)
Sudden Impact
Armor Penetration, Magic Penetration
After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.
Cooldown: 4s
![Mark of the Weak Wild Rift](/uploads/posts/2023-07/1689879944_markoftheweak.png)
Mark of the Weak
Increase damage taken
Using abilities to deal damage to enemy champions will mark them as weak, increasing damage taken by them by 4-7% (). The mark disappears after they take ability damage 3 times, or after 7s have passed.
Cooldown: 15s
![Eyeball Collector Wild Rift](/uploads/posts/2023-07/1689880281_eyeballcollector.png)
Eyeball Collector
Adaptive Force
Gains 1 or 2
after each unique enemy champion takedown, stacking up to 10 times.
At 10 stacks, gain bonus 10 or 20
.
![](/templates/wrw-v2/images/runes/precision.png)
![Giant Slayer Wild Rift](/uploads/posts/2023-07/1689881669_giantslayer.png)
Giant Slayer
Takedown high health champions
Deal bonus damage based on the enemy champion’s bonus health, up to 14% bonus damage when the enemy champion has 700 bonus health.
![Flash Wild Rift](/uploads/posts/2023-08/1691694210_flash.webp)
Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s
![Smite Wild Rift](/uploads/posts/2023-08/1691695616_smite.webp)
Smite
Deal 600 true damage to monsters, epic monsters or enemy minions, and restore 127 Health (70 + 10%) when smite a monster. Smite can be upgraded to Chilling Smite after being used 3 times.
Jungle Expertise:
+20% bonus gold and 20% bonus XP from jungle monsters, but temporarily earn 60% less gold and XP from minions.
+15% bonus basic attack damage and +30% bonus ability damage to jungle monsters.
Restore 40 Health over 5 seconds when dealing damage to jungle monsters.
Restore 4 Mana every second while in the jungle or river.
Gains one charge every 45 seconds, up to a max of 2.
Cooldown: 10s
![Сhilling Smite Wild Rift](/uploads/posts/2023-08/1691695722_chilling-smite.png)
Сhilling Smite
Deal 800 true damage to a large or epic monster or minion. Smiting monsters restore 152 Health (70 + 10%).
Against champions: Deal 70 true damage (38 to 184) ato enemy Champions and steals 25% of their Movement Speed for 2 seconds.
Cooldown: 10s
![COMET SPEAR](/uploads/posts/2021-03/1615399741_pantheonq-min.png)
9,5/9/8,5/8s
40
Tap Cast: Stabs forward, dealing 70 physical damage (70/110/150/190 + 120% bonus ). Refunds 60% of Comet Spear's cooldown.
Charge Cast: Hurl the spear, dealing the same damage to the first enemy hit and 50% less to subsequent targets.
Enemies below 35% Health are critically hit for 110 physical damage (110/200/290/380 + 165% bonus ) instead.
Damage to minions reduced by 20%.Mortal Will: Deals an additional 30 physical damage (30-240 + 120% bonus
).
(Q) COMET SPEAR
![SHIELD VAULT](/uploads/posts/2021-03/1615399785_pantheonw-min.png)
12/11/10/9s
55
Dash to an enemy, stunning for 1 second and dealing 70 physical damage (70/120/170/220 + 100% ).
Mortal Will: Follows up with an attack that strikes 3 times, dealing a total of 79 physical damage (135%
).
(W) SHIELD VAULT
![AEGIS ASSAULT](/uploads/posts/2021-03/1615399859_pantheone-min.png)
15/14/13/12s
80
Block all non-tower damage from a direction for 1.5 seconds and deal 58 physical damage (100% ) to nearby enemies. At the end slam forward and deal 60 physical damage (60/120/180/240 + 150% bonus
).
Pantheon is slowed by up to 50% when moving away from the blocking direction.
Recast to end early.
Damage to minions is reduced by 50%.Mortal Will: When Pantheon slams his shield he gains 60% Move Speed for 1.5 seconds.
(E) AEGIS ASSAULT
![GRAND STARFALL](/uploads/posts/2021-03/1615399907_pantheonr-min.png)
90/80/70s
100
Passive: Gains 10/20/30% Armor Penetration.
Active: Gather strength to leap high into the air. Throws a spear from above which in a small area deals 30 physical damage (Comet Spear damage) and slows by 50% for 2 seconds.
Then crashes down at the target area. Deals up to 300 magic damage (300/500/700 + 100% ) to enemies in a line.
Grand Starfall instantly readies Mortal Will.
Damage is decreased by up to 50% at the edge of the landing area.
(R) GRAND STARFALL
Mid PANTHEON's Build items and runes for LoL Wild Rift
![Long Sword Wild Rift](/uploads/posts/2021-03/1616984608_1036.png)
Long Sword +12 Attack Damage
500
![Sterak's Gage Wild Rift](/uploads/posts/2024-07/1721253752_3142_11zon.png)
Youmuu's Ghostblade
Increases Movement Speed +55 Attack Damage
+15 Ability Haste
Slice: +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 50 Move Speed and 3-6 at 100 stacks. (
) Attacks removes all Momentum, but
Armor Penetration will last for 3 seconds after. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds. 3200
![Blade of the Ruined King](/uploads/posts/2024-07/1721253462_3153_11zon.png)
Blade of the Ruined King
Attacks deal bonus damage +20 Attack Damage
+35% Attack Speed
Thirst:+12% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health
on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)
3000
![Chempunk Chainsword Wild Rift](/uploads/posts/2023-10/1698176281_chempunk_chainsword_item_hd.webp)
Chempunk Chainsword
Reduces enemy healing +250 Max Health
+45 Attack Damage
+15 Ability Haste
Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2800
![Boots of Dynamism Wild Rift](/uploads/posts/2023-07/1689776288_boots-of-outburst.webp)
Boots of Dynamism
Attack Damage, Armor Penetration +30 Attack Damage
+45 Move Speed.
Strike: +10 Armor Penetration.
1400
![Mercury's Treads Wild Rift](/uploads/posts/2021-03/1616983898_3111.png)
Mercury's Treads
Reduces Magic Damage +200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.
Dissolve: Reduces magic damage taken by 7-12% ().
1350
![Stasis Enchant Wild Rift](/uploads/posts/2021-03/1616984230_3157.png)
Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown) 1000
![Protobelt Enchant Wild Rift](/uploads/posts/2021-03/1616984315_3152.png)
Protobelt Enchant
Small dash
Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. (60s Cooldown)
If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage. 500
![Guardian Angel Wild Rift](/uploads/posts/2021-03/1616983372_3026.png)
Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400
![Maw of Malmortius Wild Rift](/uploads/posts/2021-03/1616982557_3156.png)
Maw of Malmortius
Converts damage from attacks into a magic shield +55 Attack Damage
+45 Magic Resistance
+10 Ability Haste
Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.
3000
![LoL Wild Rift: Edge of Night](/uploads/posts/2022-01/1641839799_edge-of-night.png)
Edge of Night
Blocks an enemy ability +250 Max Health
+50 Attack Damage
Gouge: +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown) 3150
![Sterak's Gage Wild Rift](/uploads/posts/2024-07/1721253752_3142_11zon.png)
Youmuu's Ghostblade
Increases Movement Speed +55 Attack Damage
+15 Ability Haste
Slice: +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 50 Move Speed and 3-6 at 100 stacks. (
) Attacks removes all Momentum, but
Armor Penetration will last for 3 seconds after. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds. 3200
![Blade of the Ruined King](/uploads/posts/2024-07/1721253462_3153_11zon.png)
Blade of the Ruined King
Attacks deal bonus damage +20 Attack Damage
+35% Attack Speed
Thirst:+12% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health
on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)
3000
![Chempunk Chainsword Wild Rift](/uploads/posts/2023-10/1698176281_chempunk_chainsword_item_hd.webp)
Chempunk Chainsword
Reduces enemy healing +250 Max Health
+45 Attack Damage
+15 Ability Haste
Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2800
![The Collector Wild Rift](/uploads/posts/2023-05/1683034280_the_collector_item.webp)
The Collector
Execute low health champions +40 Attack Damage
+25% Critical Rate
Killer: +10 Armor Penetration.
Death and Taxes: Dealing damage that would leave an enemy champion below 5% of their maximum Health executes them. Champion kills grant an additional 25 gold.
Limited to 1 The Collector. 2900
![Guardian Angel Wild Rift](/uploads/posts/2021-03/1616983372_3026.png)
Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400
![Guardian Angel Wild Rift](/uploads/posts/2021-03/1616983372_3026.png)
Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400
![LoL Wild Rift: Edge of Night](/uploads/posts/2022-01/1641839799_edge-of-night.png)
Edge of Night
Blocks an enemy ability +250 Max Health
+50 Attack Damage
Gouge: +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown) 3150
![Guardian Angel Wild Rift](/uploads/posts/2021-03/1616983372_3026.png)
Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400
![Maw of Malmortius Wild Rift](/uploads/posts/2021-03/1616982557_3156.png)
Maw of Malmortius
Converts damage from attacks into a magic shield +55 Attack Damage
+45 Magic Resistance
+10 Ability Haste
Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.
3000
![Guardian Angel Wild Rift](/uploads/posts/2021-03/1616983372_3026.png)
Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400
![LoL Wild Rift: Serpent's Fang](/uploads/posts/2022-09/1663357609_serpent27s_fang_item_hd.webp)
Serpent's Fang
Anti-Shielding +50 Attack Damage
+10 Ability Haste
Stab: +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD
+ 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.
2800
![First Strike Wild Rift](/uploads/posts/2023-07/1689876118_first_strike_rune.png)
First Strike
Bonus Gold, Bonus Damage
0.25s after engaging an enemy champion in combat, dealing damage to them grants 5 gold and a First Strike effect that lasts 3s to you, allowing you to deal 7% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100% /ranged: 85%) during the effect.
Cooldown: 20s
![](/templates/wrw-v2/images/runes/domination.png)
![Sudden Impact Wild Rift](/uploads/posts/2023-07/1689879379_suddenimpact.png)
Sudden Impact
Armor Penetration, Magic Penetration
After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.
Cooldown: 4s
![Mark of the Weak Wild Rift](/uploads/posts/2023-07/1689879944_markoftheweak.png)
Mark of the Weak
Increase damage taken
Using abilities to deal damage to enemy champions will mark them as weak, increasing damage taken by them by 4-7% (). The mark disappears after they take ability damage 3 times, or after 7s have passed.
Cooldown: 15s
![Eyeball Collector Wild Rift](/uploads/posts/2023-07/1689880281_eyeballcollector.png)
Eyeball Collector
Adaptive Force
Gains 1 or 2
after each unique enemy champion takedown, stacking up to 10 times.
At 10 stacks, gain bonus 10 or 20
.
![](/templates/wrw-v2/images/runes/precision.png)
![Coup de Grace Wild Rift](/uploads/posts/2023-07/1689881676_coupdegrace.png)
Coup de Grace
Bonus Damage
When an enemy champion has less than 40% Health, deals 7% bonus adaptive damage.
![Flash Wild Rift](/uploads/posts/2023-08/1691694210_flash.webp)
Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s
![Barrier Wild Rift](/uploads/posts/2023-08/1691695152_barrier.webp)
Barrier
Gain a shield that absorbs 110 (110–450 ) damage for 2 seconds.
Cooldown: 100s
![Ignite Wild Rift](/uploads/posts/2023-08/1691695236_ignite.webp)
Ignite
Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.
Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
Cooldown: 100s
![COMET SPEAR](/uploads/posts/2021-03/1615399741_pantheonq-min.png)
9,5/9/8,5/8s
40
Tap Cast: Stabs forward, dealing 70 physical damage (70/110/150/190 + 120% bonus ). Refunds 60% of Comet Spear's cooldown.
Charge Cast: Hurl the spear, dealing the same damage to the first enemy hit and 50% less to subsequent targets.
Enemies below 35% Health are critically hit for 110 physical damage (110/200/290/380 + 165% bonus ) instead.
Damage to minions reduced by 20%.Mortal Will: Deals an additional 30 physical damage (30-240 + 120% bonus
).
(Q) COMET SPEAR
![SHIELD VAULT](/uploads/posts/2021-03/1615399785_pantheonw-min.png)
12/11/10/9s
55
Dash to an enemy, stunning for 1 second and dealing 70 physical damage (70/120/170/220 + 100% ).
Mortal Will: Follows up with an attack that strikes 3 times, dealing a total of 79 physical damage (135%
).
(W) SHIELD VAULT
![AEGIS ASSAULT](/uploads/posts/2021-03/1615399859_pantheone-min.png)
15/14/13/12s
80
Block all non-tower damage from a direction for 1.5 seconds and deal 58 physical damage (100% ) to nearby enemies. At the end slam forward and deal 60 physical damage (60/120/180/240 + 150% bonus
).
Pantheon is slowed by up to 50% when moving away from the blocking direction.
Recast to end early.
Damage to minions is reduced by 50%.Mortal Will: When Pantheon slams his shield he gains 60% Move Speed for 1.5 seconds.
(E) AEGIS ASSAULT
![GRAND STARFALL](/uploads/posts/2021-03/1615399907_pantheonr-min.png)
90/80/70s
100
Passive: Gains 10/20/30% Armor Penetration.
Active: Gather strength to leap high into the air. Throws a spear from above which in a small area deals 30 physical damage (Comet Spear damage) and slows by 50% for 2 seconds.
Then crashes down at the target area. Deals up to 300 magic damage (300/500/700 + 100% ) to enemies in a line.
Grand Starfall instantly readies Mortal Will.
Damage is decreased by up to 50% at the edge of the landing area.
(R) GRAND STARFALL
Solo Baron PANTHEON's Build items and runes for LoL Wild Rift
![Long Sword Wild Rift](/uploads/posts/2021-03/1616984608_1036.png)
Long Sword +12 Attack Damage
500
![Sterak's Gage Wild Rift](/uploads/posts/2024-07/1721253752_3142_11zon.png)
Youmuu's Ghostblade
Increases Movement Speed +55 Attack Damage
+15 Ability Haste
Slice: +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 50 Move Speed and 3-6 at 100 stacks. (
) Attacks removes all Momentum, but
Armor Penetration will last for 3 seconds after. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds. 3200
![Blade of the Ruined King](/uploads/posts/2024-07/1721253462_3153_11zon.png)
Blade of the Ruined King
Attacks deal bonus damage +20 Attack Damage
+35% Attack Speed
Thirst:+12% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health
on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)
3000
![Chempunk Chainsword Wild Rift](/uploads/posts/2023-10/1698176281_chempunk_chainsword_item_hd.webp)
Chempunk Chainsword
Reduces enemy healing +250 Max Health
+45 Attack Damage
+15 Ability Haste
Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2800
![Boots of Dynamism Wild Rift](/uploads/posts/2023-07/1689776288_boots-of-outburst.webp)
Boots of Dynamism
Attack Damage, Armor Penetration +30 Attack Damage
+45 Move Speed.
Strike: +10 Armor Penetration.
1400
![Mercury's Treads Wild Rift](/uploads/posts/2021-03/1616983898_3111.png)
Mercury's Treads
Reduces Magic Damage +200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.
Dissolve: Reduces magic damage taken by 7-12% ().
1350
![Stasis Enchant Wild Rift](/uploads/posts/2021-03/1616984230_3157.png)
Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown) 1000
![Protobelt Enchant Wild Rift](/uploads/posts/2021-03/1616984315_3152.png)
Protobelt Enchant
Small dash
Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. (60s Cooldown)
If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage. 500
![Guardian Angel Wild Rift](/uploads/posts/2021-03/1616983372_3026.png)
Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400
![Maw of Malmortius Wild Rift](/uploads/posts/2021-03/1616982557_3156.png)
Maw of Malmortius
Converts damage from attacks into a magic shield +55 Attack Damage
+45 Magic Resistance
+10 Ability Haste
Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.
3000
![LoL Wild Rift: Edge of Night](/uploads/posts/2022-01/1641839799_edge-of-night.png)
Edge of Night
Blocks an enemy ability +250 Max Health
+50 Attack Damage
Gouge: +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown) 3150
![Sterak's Gage Wild Rift](/uploads/posts/2024-07/1721253752_3142_11zon.png)
Youmuu's Ghostblade
Increases Movement Speed +55 Attack Damage
+15 Ability Haste
Slice: +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 50 Move Speed and 3-6 at 100 stacks. (
) Attacks removes all Momentum, but
Armor Penetration will last for 3 seconds after. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds. 3200
![Blade of the Ruined King](/uploads/posts/2024-07/1721253462_3153_11zon.png)
Blade of the Ruined King
Attacks deal bonus damage +20 Attack Damage
+35% Attack Speed
Thirst:+12% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health
on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)
3000
![Chempunk Chainsword Wild Rift](/uploads/posts/2023-10/1698176281_chempunk_chainsword_item_hd.webp)
Chempunk Chainsword
Reduces enemy healing +250 Max Health
+45 Attack Damage
+15 Ability Haste
Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2800
![The Collector Wild Rift](/uploads/posts/2023-05/1683034280_the_collector_item.webp)
The Collector
Execute low health champions +40 Attack Damage
+25% Critical Rate
Killer: +10 Armor Penetration.
Death and Taxes: Dealing damage that would leave an enemy champion below 5% of their maximum Health executes them. Champion kills grant an additional 25 gold.
Limited to 1 The Collector. 2900
![Guardian Angel Wild Rift](/uploads/posts/2021-03/1616983372_3026.png)
Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400
![Guardian Angel Wild Rift](/uploads/posts/2021-03/1616983372_3026.png)
Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400
![LoL Wild Rift: Edge of Night](/uploads/posts/2022-01/1641839799_edge-of-night.png)
Edge of Night
Blocks an enemy ability +250 Max Health
+50 Attack Damage
Gouge: +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown) 3150
![Guardian Angel Wild Rift](/uploads/posts/2021-03/1616983372_3026.png)
Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400
![Maw of Malmortius Wild Rift](/uploads/posts/2021-03/1616982557_3156.png)
Maw of Malmortius
Converts damage from attacks into a magic shield +55 Attack Damage
+45 Magic Resistance
+10 Ability Haste
Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.
3000
![Guardian Angel Wild Rift](/uploads/posts/2021-03/1616983372_3026.png)
Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400
![LoL Wild Rift: Serpent's Fang](/uploads/posts/2022-09/1663357609_serpent27s_fang_item_hd.webp)
Serpent's Fang
Anti-Shielding +50 Attack Damage
+10 Ability Haste
Stab: +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD
+ 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.
2800
![First Strike Wild Rift](/uploads/posts/2023-07/1689876118_first_strike_rune.png)
First Strike
Bonus Gold, Bonus Damage
0.25s after engaging an enemy champion in combat, dealing damage to them grants 5 gold and a First Strike effect that lasts 3s to you, allowing you to deal 7% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100% /ranged: 85%) during the effect.
Cooldown: 20s
![](/templates/wrw-v2/images/runes/domination.png)
![Sudden Impact Wild Rift](/uploads/posts/2023-07/1689879379_suddenimpact.png)
Sudden Impact
Armor Penetration, Magic Penetration
After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.
Cooldown: 4s
![Mark of the Weak Wild Rift](/uploads/posts/2023-07/1689879944_markoftheweak.png)
Mark of the Weak
Increase damage taken
Using abilities to deal damage to enemy champions will mark them as weak, increasing damage taken by them by 4-7% (). The mark disappears after they take ability damage 3 times, or after 7s have passed.
Cooldown: 15s
![Eyeball Collector Wild Rift](/uploads/posts/2023-07/1689880281_eyeballcollector.png)
Eyeball Collector
Adaptive Force
Gains 1 or 2
after each unique enemy champion takedown, stacking up to 10 times.
At 10 stacks, gain bonus 10 or 20
.
![](/templates/wrw-v2/images/runes/precision.png)
![Coup de Grace Wild Rift](/uploads/posts/2023-07/1689881676_coupdegrace.png)
Coup de Grace
Bonus Damage
When an enemy champion has less than 40% Health, deals 7% bonus adaptive damage.
![Flash Wild Rift](/uploads/posts/2023-08/1691694210_flash.webp)
Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s
![Barrier Wild Rift](/uploads/posts/2023-08/1691695152_barrier.webp)
Barrier
Gain a shield that absorbs 110 (110–450 ) damage for 2 seconds.
Cooldown: 100s
![Ignite Wild Rift](/uploads/posts/2023-08/1691695236_ignite.webp)
Ignite
Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.
Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
Cooldown: 100s
![COMET SPEAR](/uploads/posts/2021-03/1615399741_pantheonq-min.png)
9,5/9/8,5/8s
40
Tap Cast: Stabs forward, dealing 70 physical damage (70/110/150/190 + 120% bonus ). Refunds 60% of Comet Spear's cooldown.
Charge Cast: Hurl the spear, dealing the same damage to the first enemy hit and 50% less to subsequent targets.
Enemies below 35% Health are critically hit for 110 physical damage (110/200/290/380 + 165% bonus ) instead.
Damage to minions reduced by 20%.Mortal Will: Deals an additional 30 physical damage (30-240 + 120% bonus
).
(Q) COMET SPEAR
![SHIELD VAULT](/uploads/posts/2021-03/1615399785_pantheonw-min.png)
12/11/10/9s
55
Dash to an enemy, stunning for 1 second and dealing 70 physical damage (70/120/170/220 + 100% ).
Mortal Will: Follows up with an attack that strikes 3 times, dealing a total of 79 physical damage (135%
).
(W) SHIELD VAULT
![AEGIS ASSAULT](/uploads/posts/2021-03/1615399859_pantheone-min.png)
15/14/13/12s
80
Block all non-tower damage from a direction for 1.5 seconds and deal 58 physical damage (100% ) to nearby enemies. At the end slam forward and deal 60 physical damage (60/120/180/240 + 150% bonus
).
Pantheon is slowed by up to 50% when moving away from the blocking direction.
Recast to end early.
Damage to minions is reduced by 50%.Mortal Will: When Pantheon slams his shield he gains 60% Move Speed for 1.5 seconds.
(E) AEGIS ASSAULT
![GRAND STARFALL](/uploads/posts/2021-03/1615399907_pantheonr-min.png)
90/80/70s
100
Passive: Gains 10/20/30% Armor Penetration.
Active: Gather strength to leap high into the air. Throws a spear from above which in a small area deals 30 physical damage (Comet Spear damage) and slows by 50% for 2 seconds.
Then crashes down at the target area. Deals up to 300 magic damage (300/500/700 + 100% ) to enemies in a line.
Grand Starfall instantly readies Mortal Will.
Damage is decreased by up to 50% at the edge of the landing area.
(R) GRAND STARFALL
Wild Rift PANTHEON's COMBOS + VIDEO GUIDE
![](/uploads/posts/2021-05/1619899884_comet_spear_2.png)
![](/uploads/posts/2021-03/1615399785_pantheonw-min.png)
![](/templates/wrw-v2/images/summoner/Flash.png)
![](/uploads/aa.png)
![](/uploads/posts/2021-03/1615399859_pantheone-min.png)
![](/uploads/aa.png)
![](/uploads/aa.png)
![](/uploads/posts/2021-05/1619899884_comet_spear_2.png)
Use this combo to unexpectedly All-In an enemy from a distance.
At max (PASSIVE) STAGGERING BLOW stacks. From a distance, tap (Q) COMET SPEAR, buffer (W) SHIELD VAULT at the same time and instantly FLASH into range. This sequence needs to be done extremely quickly in order to extend the range of both your (Q) and (W). Upon landing, AA and (E) AEGIS ASSAULT to maximize your (PASSIVE) stacks. Continue to AA and use empowered (Q) to finish when it is off cooldown.
Wild Rift PANTHEON's ABILITIES
![MORTAL WILL](/uploads/posts/2021-03/1615399760_pantheon_passive-min.png)
![COMET SPEAR](/uploads/posts/2021-03/1615399741_pantheonq-min.png)
![SHIELD VAULT](/uploads/posts/2021-03/1615399785_pantheonw-min.png)
![AEGIS ASSAULT](/uploads/posts/2021-03/1615399859_pantheone-min.png)
![GRAND STARFALL](/uploads/posts/2021-03/1615399907_pantheonr-min.png)
![MORTAL WILL](/uploads/posts/2021-03/1615399760_pantheon_passive-min.png)
(PASSIVE) MORTAL WILL
After 5 seconds or abilities Pantheon's next basic ability is enhanced.
Open Video
![COMET SPEAR](/uploads/posts/2021-03/1615399741_pantheonq-min.png)
(Q) COMET SPEAR
9,5/9/8,5/8s
40
Tap Cast: Stabs forward, dealing 70 physical damage (70/110/150/190 + 120% bonus ). Refunds 60% of Comet Spear's cooldown.
Charge Cast: Hurl the spear, dealing the same damage to the first enemy hit and 50% less to subsequent targets.
Enemies below 35% Health are critically hit for 110 physical damage (110/200/290/380 + 165% bonus ) instead.
Damage to minions reduced by 20%.Mortal Will: Deals an additional 30 physical damage (30-240 + 120% bonus
).
Open Video
![SHIELD VAULT](/uploads/posts/2021-03/1615399785_pantheonw-min.png)
(W) SHIELD VAULT
12/11/10/9s
55
Dash to an enemy, stunning for 1 second and dealing 70 physical damage (70/120/170/220 + 100% ).
Mortal Will: Follows up with an attack that strikes 3 times, dealing a total of 79 physical damage (135%
).
Open Video
![AEGIS ASSAULT](/uploads/posts/2021-03/1615399859_pantheone-min.png)
(E) AEGIS ASSAULT
15/14/13/12s
80
Block all non-tower damage from a direction for 1.5 seconds and deal 58 physical damage (100% ) to nearby enemies. At the end slam forward and deal 60 physical damage (60/120/180/240 + 150% bonus
).
Pantheon is slowed by up to 50% when moving away from the blocking direction.
Recast to end early.
Damage to minions is reduced by 50%.Mortal Will: When Pantheon slams his shield he gains 60% Move Speed for 1.5 seconds.
Open Video
![GRAND STARFALL](/uploads/posts/2021-03/1615399907_pantheonr-min.png)
(R) GRAND STARFALL
90/80/70s
100
Passive: Gains 10/20/30% Armor Penetration.
Active: Gather strength to leap high into the air. Throws a spear from above which in a small area deals 30 physical damage (Comet Spear damage) and slows by 50% for 2 seconds.
Then crashes down at the target area. Deals up to 300 magic damage (300/500/700 + 100% ) to enemies in a line.
Grand Starfall instantly readies Mortal Will.
Damage is decreased by up to 50% at the edge of the landing area.
Open Video
PANTHEON: champion change history (buffs and nerfs)
(R) GRAND STARFALL
Cooldown: 95/85/75s → 90/80/70s.
BASE STATS
Base mana: 390 → 420.
Base mana regeneration: 9 → 12.
(Q) COMET SPEAR
Bonus Attack Damage ratio: 110% → 120%.
Mortal Will bonus Attack Damage ratio: 110% → 120%.
Cooldown return on not releasing: 50% → 60%.
(R) GRAND STARFALL
Spear damage bonus Attack Damage ratio: 110% → 120%.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
(R) GRAND STARFALL
Passive armor penetration percentage: 10/17.5/25% → 10/20/30%.
(E) AEGIS ASSAULT
Cooldown: 18/16/14/12s → 15/14/13/12s.
(R) GRAND STARFALL
Armor penetration percentage: 10/15/20% → 10/17.5/25%.
(Q) COMET SPEAR
Mortal Will Empowered damage: 20 - 230 + 100% bonus Attack Damage → 30 - 240 + 110% bonus Attack Damage.
(E) AEGIS ASSAULT
Cooldown: 22/20/18/16s → 18/16/14/12s.
(R) GRAND STARFALL
Cooldown: 120/105/90s → 110/95/80s.
(R) GRAND STARFALL
[NEW] Armor Penetration: 10/15/20%.
BASE STATS
Armor per level: 4,3 → 4,7.
Armor at Level 15: 101 → 106.
(W) SHIELD VAULT
Base damage: 65/90/115/140 → 70/120/170/220.
BASE STATS
Attack Damage: 58 → 64.
Attack Damage per level: 2.65 per level → 3.6 per level.
(Q) COMET SPEAR
Tap base damage: 55/100/145/190 → 70/110/150/190.
Charge base damage: 55/100/145/190 → 70/110/150/190.
Bonus AD ratio: 100% → 110%.
Critical strike bonus AD ratio: 150% → 165%.
(W) SHIELD VAULT
[BUGFIX] Now correctly resets attacks and empowered attacks cannot be interrupted.
(R) GRAND STARFALL
The spear that lands before Pantheon now slows by 50% for 2s and deals Comet Spear’s damage in a small area.
(E) AEGIS ASSAULT
Mortal Will (enhanced) (3) now gains 60% movement speed for 1.5s when slamming shield.
(Q) COMET SPEAR
Mortal Will (enhanced) (1) no longer slows.
(E) AEGIS ASSAULT
No longer blocks turret damage.
Mortal Will (enhanced) (3) no longer has an extended duration.
PANTHEON's Lore
Wild Rift PANTHEON Video
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