CHAMPION GUIDE / BUILD
Solo PANTHEON Build
Recommended items, runes and spells for playing PANTHEON in the Solo lane.
No published build has been assigned to this lane.
Jungle Item Build & Spells
TIPS: Start your build with
Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Duskblade of Draktharr (Attacks deal bonus damage) as your first item, followed by
Boots of Dynamism (Grants Attack Damage and Armor Penetration) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Blade of the Ruined King (Attacks deal bonus damage).
Maybe now it's time to think about upgrading your boot, invest in
Armorcrusher Boots (Gain out-of-combat Movement Speed).
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Serylda’s Grudge
Instead of Edge of Night
Jungle Rune Build
For runes, you should pick
Empowerment (Gain damage amplification after every third consecutive attack on the enemy.) as your keystone, followed by
Brutal (Attacks deal bonus damage to enemy champions.),
Coup de Grace (Increases damage dealt to enemy champions with low Health.) and
Legend: Alacrity (Gains Attack Speed.) in the primary tree, as well as
Sudden Impact (After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit. The attack/ability gains bonus effects at higher levels.) in the secondary tree. Below you can see possible options for replacing runes.
Gain damage amplification after every third consecutive attack on the enemy.
Attacks deal bonus damage to enemy champions.
Increases damage dealt to enemy champions with low Health.
Gains Attack Speed.
After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit. The attack/ability gains bonus effects at higher levels.
Jungle Ability Order
Max: Q→W→EMid Item Build & Spells
TIPS: Start your build with
Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Duskblade of Draktharr (Attacks deal bonus damage) as your first item, followed by
Boots of Dynamism (Grants Attack Damage and Armor Penetration) or
Mercury's Treads (Reduces Magic Damage) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Blade of the Ruined King (Attacks deal bonus damage).
Maybe now it's time to think about upgrading your boot, invest in
Armorcrusher Boots (Gain out-of-combat Movement Speed). You may want to replace it with
Chainlaced Crushers (Gain a magic shield upon taking magic damage), it all depends on your playstyle and the situation on the battlefield.
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Serylda’s Grudge
Instead of Edge of Night
Mid Rune Build
For runes, you should pick
First Strike (Gain gold and bonus damage by dealing damage in battle first.) as your keystone, followed by
Brutal (Attacks deal bonus damage to enemy champions.),
Coup de Grace (Increases damage dealt to enemy champions with low Health.) and
Legend: Bloodline (Gains Omnivamp.) in the primary tree, as well as
Bone Plating (Reduces incoming damage.) in the secondary tree. Below you can see possible options for replacing runes.
Gain gold and bonus damage by dealing damage in battle first.
Attacks deal bonus damage to enemy champions.
Increases damage dealt to enemy champions with low Health.
Gains Omnivamp.
Reduces incoming damage.
Mid Ability Order
Max: Q→E→WSolo Baron Item Build & Spells
TIPS: Start your build with
Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Black Cleaver (Physical Damage reduces Armor) as your first item, followed by
Boots of Dynamism (Grants Attack Damage and Armor Penetration) or
Mercury's Treads (Reduces Magic Damage) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Blade of the Ruined King (Attacks deal bonus damage).
Maybe now it's time to think about upgrading your boot, invest in
Armorcrusher Boots (Gain out-of-combat Movement Speed). You may want to replace it with
Chainlaced Crushers (Gain a magic shield upon taking magic damage), it all depends on your playstyle and the situation on the battlefield.
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Serylda’s Grudge
Instead of Serpent's Fang
Instead of Edge of Night
Solo Baron Rune Build
For runes, you should pick
Empowerment (Gain damage amplification after every third consecutive attack on the enemy.) as your keystone, followed by
Brutal (Attacks deal bonus damage to enemy champions.),
Coup de Grace (Increases damage dealt to enemy champions with low Health.) and
Legend: Bloodline (Gains Omnivamp.) in the primary tree, as well as
Sudden Impact (After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit. The attack/ability gains bonus effects at higher levels.) in the secondary tree. Below you can see possible options for replacing runes.
Gain damage amplification after every third consecutive attack on the enemy.
Attacks deal bonus damage to enemy champions.
Increases damage dealt to enemy champions with low Health.
Gains Omnivamp.
After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit. The attack/ability gains bonus effects at higher levels.
Solo Baron Ability Order
Max: Q→E→WCHAMPION GUIDE / COMMUNITY BUILDS
Solo PANTHEON Community Builds
Explore published community builds for playing PANTHEON in the Solo lane.
0 COMMUNITY BUILDSBe the first to share a PANTHEON build with the WR-META community.
CREATE BUILDCHAMPION PROFILE / BASE STATISTICS
PANTHEON Champion DNA
Explore the champion’s playstyle and base statistics. Select a level to preview how recorded starting values and growth change from level 1 to 15.
01 / BASE STATS / LEVEL SCALING
CHAMPION STATISTICS
Recorded attributes at the selected level. Numbers below the chart remain in their original units.
02 / CHAMPION IDENTITY / PLAYSTYLE
PLAYSTYLE PROFILE
Damage, toughness, utility and difficulty use the champion’s stored profile and do not change with level.
CHAMPION PROFILE / BALANCE HISTORY
PANTHEON Patch Changes
Explore the buffs, nerfs, adjustments and reworks recorded across previous Wild Rift patches. Expand a patch to see its detailed changes.
BASE STATS
Critical Strike Damage: 175% → 200%.
Attack Speed cap: 2.5 → 3 attacks per second.
Attack Speed Ratio: 0.658.
Base Attack Speed: 0.658.
Base Bonus Attack Speed: 0.22.
Attack Speed per Level: 0.02.
Base Health: 690 → 660.
Base Armor: 52 → 48.
Health per Level: 120 → 132.
(Q) COMET SPEAR
Critical Strike threshold based on health: 35% → 25%.
BASE STATS
Base Armor: 46 → 52.
Base Magic Resist: 38 → 40.
(E) AEGIS ASSAULT
Movement Speed Gain when Pantheon slams his shield: 1.5s → 2.5s.
(Q) COMET SPEAR
Base damage: 70/110/150/190 → 80/120/160/200.
Critical Strike damage: 110/200/290/380 → 120/210/300/390.
BASE STATS
Base Health: 650 → 690.
Health per level: 115 → 120.
Base Armor: 40 → 46.
Magic Resist per level: 1.6 → 2.
(Q) COMET SPEAR
Cooldown: 9.5/9/8.5/8s → 8.5/8/7.5/7s.
Damage dealt to enemies with health lower than 35%: 110/200/290/380 + 165% bonus Attack Damage → 110/200/290/380 + 180% bonus Attack Damage.
[New] Deals 110% damage to monsters.
(R) GRAND STARFALL
Cooldown: 95/85/75s → 90/80/70s.
BASE STATS
Base mana: 390 → 420.
Base mana regeneration: 9 → 12.
(Q) COMET SPEAR
Bonus Attack Damage ratio: 110% → 120%.
Mortal Will bonus Attack Damage ratio: 110% → 120%.
Cooldown return on not releasing: 50% → 60%.
(R) GRAND STARFALL
Spear damage bonus Attack Damage ratio: 110% → 120%.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
(R) GRAND STARFALL
Passive armor penetration percentage: 10/17.5/25% → 10/20/30%.
(E) AEGIS ASSAULT
Cooldown: 18/16/14/12s → 15/14/13/12s.
(R) GRAND STARFALL
Armor penetration percentage: 10/15/20% → 10/17.5/25%.
(Q) COMET SPEAR
Mortal Will Empowered damage: 20 - 230 + 100% bonus Attack Damage → 30 - 240 + 110% bonus Attack Damage.
(E) AEGIS ASSAULT
Cooldown: 22/20/18/16s → 18/16/14/12s.
(R) GRAND STARFALL
Cooldown: 120/105/90s → 110/95/80s.
(R) GRAND STARFALL
[NEW] Armor Penetration: 10/15/20%.
BASE STATS
Armor per level: 4,3 → 4,7.
Armor at Level 15: 101 → 106.
(W) SHIELD VAULT
Base damage: 65/90/115/140 → 70/120/170/220.
BASE STATS
Attack Damage: 58 → 64.
Attack Damage per level: 2.65 per level → 3.6 per level.
(Q) COMET SPEAR
Tap base damage: 55/100/145/190 → 70/110/150/190.
Charge base damage: 55/100/145/190 → 70/110/150/190.
Bonus AD ratio: 100% → 110%.
Critical strike bonus AD ratio: 150% → 165%.
(W) SHIELD VAULT
[BUGFIX] Now correctly resets attacks and empowered attacks cannot be interrupted.
(R) GRAND STARFALL
The spear that lands before Pantheon now slows by 50% for 2s and deals Comet Spear’s damage in a small area.
(E) AEGIS ASSAULT
Mortal Will (enhanced) (3) now gains 60% movement speed for 1.5s when slamming shield.
(Q) COMET SPEAR
Mortal Will (enhanced) (1) no longer slows.
(E) AEGIS ASSAULT
No longer blocks turret damage.
Mortal Will (enhanced) (3) no longer has an extended duration.
CHAMPION GUIDE / COUNTERS
Solo PANTHEON Counters
Explore champion matchups and synergies for PANTHEON in the Solo lane.
THREATS
Champions that can make this matchup difficult.
SYNERGIES
Champions that work well alongside this pick.
THREATS
Champions that can make this matchup difficult.
SYNERGIES
Champions that work well alongside this pick.
THREATS
Champions that can make this matchup difficult.
SYNERGIES
Champions that work well alongside this pick.
No champion matchups have been added for this lane.
CHAMPION GUIDE / COUNTER ITEMS
Solo PANTHEON Counter Items
Discover items that help counter PANTHEON in the Solo lane.
ARMOR
Armor helps against basic attacks and physical damage.
CLEANSE OR BLOCK SPELLS
Items that cleanse or block negative spell effects.
REDUCE MOBILITY
Items that decrease this champion's mobility.
CHAMPION GUIDE / COMBOS
PANTHEON Skill Combos
Learn skill combinations from beginner to advanced. Choose a difficulty to explore execution steps, tips and videos.
HARDADVANCED COMBOS
COMBO 1 / HARD
Pantheon Flash All-In
Pantheon Flash All-In
eQ
W
F
AA
E
AA
AA
eQAt max (PASSIVE) STAGGERING BLOW stacks. From a distance, tap (Q) COMET SPEAR, buffer (W) SHIELD VAULT at the same time and instantly FLASH into range. This sequence needs to be done extremely quickly in order to extend the range of both your (Q) and (W). Upon landing, AA and (E) AEGIS ASSAULT to maximize your (PASSIVE) stacks. Continue to AA and use empowered (Q) to finish when it is off cooldown.
MEDIUMINTERMEDIATE COMBOS
EASYBEGINNER COMBOS
CHAMPION GUIDE / TIPS
Solo PANTHEON Tips
Practical laning tips, matchup decisions and tactical advice for playing PANTHEON in the Solo lane.
Advice for this lane has not been added.
CHAMPION GUIDE / STRENGTHS & WEAKNESSES
Solo PANTHEON Strengths and Weaknesses
Explore the strengths and weaknesses of PANTHEON in the Solo lane and prepare for favorable and difficult matchups.
Advice for this lane has not been added.
CHAMPION GUIDE / GAME PLAN
Solo PANTHEON Strategy and Tactics
Plan your early, mid and late game decisions for PANTHEON in the Solo lane.
Advice for this lane has not been added.
CHAMPION GUIDE / POWER SPIKES
Solo PANTHEON Power Spikes
Learn when PANTHEON is strongest in the Solo lane across early, mid and late game.
Advice for this lane has not been added.
CHAMPION GUIDE / JUNGLE PATH
PANTHEON Jungle Path
Explore PANTHEON jungle clear routes, camp orders and pathing tips for Wild Rift.
01 / JUNGLE CLEAR / PATHING
full clear with a Red Buff start

This Pantheon Jungle Path with the Red Buff start is standard in high elo games because you're not giving up any jungle camps for a potential gank, but are able to rotate into early ganks if needed.


















Mortal Will: Deals an additional
Mortal Will: Follows up with an attack that strikes 3 times, dealing a total of
Mortal Will: When Pantheon slams his shield he gains 60% Move Speed for 2.5 seconds.














































































