PANTHEON Wild Rift
A
Wild Rift Jungle
A
Wild Rift Solo Baron
B
Wild Rift Mid
B
Wild Rift Support
160
37 701

Wild Rift: PANTHEON - Build Guide (Items, Runes, Skills Leveling) Wild Rift Assassins Wild Rift Fightrs
ADJUST

Damage
10
Toughness
6.6
Utility
3.3
Difficulty
3.3
League of Legends: Wild Rift PANTHEON, role - Assassin / Fighter. Use the guidelines to take your PANTHEON Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position PANTHEON is in the rating table, go to the - Tier List page.
attackdamage 64 (3.64)
heal 650 (115)
healthregeneration 9 (0.7)
attackspeed 0.8 (0.015)
mana 390 (33)
mpreg 9 (0.7) 
movementspeed 355 (0)
armor 40 (4.7)
magicresistance 38 (1.64)
criticalstrike 175 (0)


Jungle Mid/Solo Baron

Wild Rift Jungle Jungle PANTHEON's Build items and runes for LoL Wild Rift

Key items
Starting
Long Sword Wild Rift

Long Sword

+12 Attack Damage

500

Core
Black Cleaver Wild Rift

Black Cleaver
Physical Damage reduces Armor

+350 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3000

Youmuu's Ghostblade Wild Rift

Youmuu's Ghostblade
Increases Movement Speed

+50 Attack Damage
+15 Ability Haste

Slice:  +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacks removes all Momentum. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

2900

Boots
Plated Steelcaps Wild Rift

Plated Steelcaps
Armor

Footwear: +45 Move Speed.
Enhanced:  +15 Armor.
Block: Blocks 15% of damage from attacks.

1000

Mercury's Treads Wild Rift

Mercury's Treads
Tenacity

Footwear: +45 Move Speed.
Enhanced:  +10 Magic Resist.
Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, and immobilizes by 35%.

1000

Protobelt Enchant Wild Rift

Protobelt Enchant
Small dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 75-145 magic damage. If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage. (60s Cooldown)

800

Е
Stasis Enchant Wild Rift

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Defense options
Randuin's Omen Wild Rift

Randuin's Omen
Attack to heal from enemy Critical Strikes

+400 Max Health
+55 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain stacks of Determination for 5 seconds equal to (melee 16% / ranged 10%) of the pre-mitigation, consume all Determination and heal yourself for the same amount.

2800

Thornmail Wild Rift

Thornmail
Reflects damage and deduces enemy healing

+100 Max Health
+75 Armor

Thorns: When struck by an attack, deal 20 magic damage + 6% bonus armor + 1% bonus health to the attacker and inflict 40% Grievous Wounds for 3 seconds if they are a champion. Immobilizing enemy champions also inflicts 60% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Maw of Malmortius Wild Rift

Maw of Malmortius
Taking magic damage triggers a shield

+45 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Lifeline: Magic damage that puts you under 35%  Health grants a shield that absorbs 350 bonus magic damage for 5 seconds. (90s Cooldown)
Lifegrip: Triggering Lifeline grants 30 Attack Damage, 10% Omnivamp until exiting combat.

2800

Spirit Visage Wild Rift

Spirit Visage
Increases healing received

+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste

Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.

2800

Build items options
PANTHEON - Main Build 👑
Black Cleaver Wild Rift

Black Cleaver
Physical Damage reduces Armor

+350 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3000

Youmuu's Ghostblade Wild Rift

Youmuu's Ghostblade
Increases Movement Speed

+50 Attack Damage
+15 Ability Haste

Slice:  +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacks removes all Momentum. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

2900

Guardian Angel Wild Rift

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Испытание Стерака Wild Rift

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Heavy Handed: +50% base Attack Damage. Only applies to melee champions.
Lifeline: Damage that puts you under 35%  Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size and grants 30% Tenacity for 8 seconds.

3000

Death's Dance Wild Rift

Death's Dance
Delays damage taken

+35 Attack Damage
+40 Armor
+15 Ability Haste

Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 10% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead.

3000

PANTHEON - Alternative Build #1
Black Cleaver Wild Rift

Black Cleaver
Physical Damage reduces Armor

+350 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3000

Youmuu's Ghostblade Wild Rift

Youmuu's Ghostblade
Increases Movement Speed

+50 Attack Damage
+15 Ability Haste

Slice:  +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacks removes all Momentum. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

2900

Death's Dance Wild Rift

Death's Dance
Delays damage taken

+35 Attack Damage
+40 Armor
+15 Ability Haste

Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 10% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead.

3000

Испытание Стерака Wild Rift

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Heavy Handed: +50% base Attack Damage. Only applies to melee champions.
Lifeline: Damage that puts you under 35%  Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size and grants 30% Tenacity for 8 seconds.

3000

Guardian Angel Wild Rift

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

PANTHEON - Alternative Build #2
Black Cleaver Wild Rift

Black Cleaver
Physical Damage reduces Armor

+350 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3000

Youmuu's Ghostblade Wild Rift

Youmuu's Ghostblade
Increases Movement Speed

+50 Attack Damage
+15 Ability Haste

Slice:  +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacks removes all Momentum. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

2900

Guardian Angel Wild Rift

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

LoL Wild Rift: Serylda's Grudge

Serylda's Grudge
Armor Penetration (%)

+40 Attack Damage
+15 Ability Haste

Last Whisper:  +16-30% Armor Penetration.
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

3100

Death's Dance Wild Rift

Death's Dance
Delays damage taken

+35 Attack Damage
+40 Armor
+15 Ability Haste

Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 10% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead.

3000

Keystone Runes
Electrocute

Electrocute
Burst Damage

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Damage: 40-194 () + 40% bonus AD + 25% AP.

Cooldown: 20-13s

Summon Aery

Aery
Poke, Protect

Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.

Damage: 10-60 () + 20% bonus AD + 10% AP.
Shield: 20-120 () + 40% bonus AD + 20% AP.

Aery cannot be sent out again until she returns to you.

Phase Rush

Phase Rush
Mobility, Ability Haste

Using 3 basic attacks or basic abilities on an enemy champion within 4s grants Ability Haste, Movement Speed and reduces the remaining cooldown of basic abilities by 20%.

Duration: 3s.

Movement Speed bonus: Melee - 40%-60% () | Ranged - 30-50% ().

Ability Haste: 25.

Cooldown: 12s

Conqueror

Conqueror
Stacking Damage, Vamp

Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.

Per stack: 2-6 bonus AD or 3-9 AP for 6s.

Fully stacked bonus: Melee - 8%, Ranged - 5% bonus omnivamp.

Fleet Footwork

Fleet Footwork
Mobility, Heal

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if attack a champion.

Heal: 15-85 () + 30% bonus + 30%.

Movement Speed bonus: 20% for 1s.

When attacking a champion, restore 8% missing mana or 8% missing energy.

Heals for: Melee 60% | Ranged 20% when attacking minions or monsters.

Grasp Of The Undying

Grasp of Undying
Tank, Heal

Every 3s in combat, your next attack on a champion will be enhanced.

Bonus magic damage: 3% + 20% bonus + 10%.

Heal: 2%.

Permanently health increase: 5.

On Ranged champions, the effects are reduced by 60%.

Aftershock

Aftershock
Control, Offense

After immobilizing an enemy champion, gain defenses and later deal a burst of magic damage around you.

Defenses: 35 AR + 60% bonus and 35 MR + 60% bonus for 2.5s.

Damage: 12-110 () + 3% max, magic damage.

Cooldown: 20s

Font Of Life

Font of Life
Team Heal

Hitting an enemy champion with an attack or ability marks them. When allies or you damage marked champions, heal those allies and yourself. Each ally can trigger this healing once per mark.

Ally Heal: 6% of your max + 30% of your.
Self Heal: 2% of your max + 10% of your.

Mark duration: 3s

Cooldown: 10s for Melee champions, 15s for Ranged champions.

Subsequent heals from other ally's marks are reduced to 25%.

Kraken Slayer

Kraken Slayer
True Damage

Gain stacks when hitting a champion with attacks. When reaching 3 stacks, deal bonus true damage on that attack.

When not attacking a champion for 3 seconds, the stacks will reset.

Damage 28-84 () + 30% bonus + 20%.

Lethal Tempo

Lethal Tempo
Attack Speed

Gain stacks of attack speed when attacking enemy champions. Stacks up to 6 times.

When fully stacked, gain additional Attack Speed.

Each stak: increase 7-13% (Melee) or 4-10% (Ranged) Attack Speed for 6 seconds.

Full stack bonus: Gain 40% Attack Speed.

Domination Runes
Brutal

Brutal
On-hit Damage

Basic attacks deal 12-19 bonus adaptive damage on-hit against champions.

Gathering Storm

Gathering storm
Increasing AD/AP

Every 3 minutes, gain increasing Adaptive AD or AP. Totaling: 2, 5, 9, 14, ect AD или 4, 10, 18, 28, ect AP based on game time.

Hunter Vampirism

Hunter - Vampirism
AD/AP, Vamp

Gain 2% physical vamp or 2% magic vamp. Unique champion takedowns grant 2 AD with 1% physical vamp or 4 AP with 1% magic vamp. (Adaptive).

Triumph

Triumph
Execute, Heal

Champion takedowns restore 10% missing health. Deal 5% more damage to champion below 35% health.

Champion

Sudden Impact
Armor Penetration, Magic Penetration

After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.

Cooldown: 4s

Weakness

Weakness
Control, Bonus damage

Imparing the movement of enemy champions makes them take 5% more damage in the following 5s.

Scorch

Scorch
Poke

Damaging an enemy champion with an ability burns them, dealing 28-42 bonus magic damage () after 1 seconds.

Cooldown: 8s

Giant Slayer

Giant Slayer
Takedown high health champions

Deal bonus damage based on the enemy champion’s bonus health, up to 14% bonus damage when the enemy champion has 700 bonus health.

Resolve Runes
Adaptive Сarapace

Adaptive Carapace
Health, AR/MR

Gain 50 Health. While below 50% Health, gain 16 AR or 16 MR based on damage type you took more of over the last 60s. (Physical grants AR | Magic grants MR).

Conditioning

Conditioning
Delayed AR/MR

Gain 5 bonus AR and MR after 3 minutes of game time. Every 2 minutes after this gain 2 bonus AR and MR.

Perseverance

Perseverance
Armor and Magic Resistance, Tenacity

Gain 10% tenacity. When immobilized, gain 16-30 Armor and Magic Resistance () for 1.5 seconds. Refresh duration time when immobilized multiple times.

Second Wind

Second Wind
Heal after taking damage

Gain 5 Health every 5 seconds.
After taking damage from an enemy champion, regenerate 6 + (2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Loyalty

Loyalty
Shared Bonus AR/MR

You gain 2 AR and 5 MR. Your closest ally champion gains 5 AR and 2 MR.

Bone Plating

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Ultimate Shield

Ultimate Shield
Shield

Gain a shield 90-300 after casting your ultimate for 3 seconds. Shield amount is (75 + level × 15 ).

Cooldown: 45s

Nullifying Orb

Nullifying Orb
Shield when low health

If you would take damage from a champion that causes you to fall below 35% of your maximum health, gaina shield for 4 seconds.

Shield: 60 + 50% bonus + 30%.

Cooldown: 60s

Inspiration Runes
Pathfinde

Pathfinder
Mobility, Restore Health, Restore Mana

Gain 30 bonus movement speed in the river. When in the river while out of combat, restore 1.5% missing health or 1.5% missing mana (based on the lowest value) every 1 seconds and gain an additional 20 bonus movement speed.

Mastermind

Mastermind
Objectives, Gold

Deal 10% bonus true damage to epic monsters. Participate in defeating epic monsters to get 100 bonus gold.

Transcendence

Transcendence
CDR

Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.

Cooldown: 8s

Sweet Tooth

Sweet Tooth
Honeyfruit, Gold

Increases Honeyfruit healing by 20%. Whenever you or a nearby ally eats a Honeyfruit gain 15 gold.

Pack Hunter

Pack Hunter
Mobility, Team Gold

While near ally champions, gain 2% Movement Speeed. For each unique ally you participate in a takedown with, you gain 50 gold and the ally gains 50 gold.

Manaflow Band

Manaflow Band
Mana

Hitting an enemy champion with and ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Nimbus Cloak

Nimbus Cloak
Movement Speed

After casting a Summoner Spell, gain 10% - 40% movement bonus for 3 seconds. The speedup effectiveness depends onthe Summoner Spell's cooldown.

Demolish

Demolish
Destroy Turrets

When within 5.5 range of the enemy turret, gain a charge every 0.5 seconds, up to 6 times. When fully charged, your next basic attack against the turret deals an additional (200 + 30% max ) Physical Damage.

Cooldown: 30s

Spells
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Smite

Smite

Deal 600 true damage to a large or epic monster or minion. Smiting monsters restore 127 Health (70 + 10%). Using smite 3 times upgrades Smite to Chilling Smite.

Hunting License: Permanently earn 20% bonus gold and 20% bonus XP from jungle monsters but temporarily earn 60% less gold and XP from minions.

Tooth and Nail: Deal 15% more damage to jungle monsters. Abilities deals additional 30% more damage to jungle monsters. While you are dealing damage to monsters, restore 40 Health () over 5 seconds.

Recoup: Regen 4 Mana () every second while in the jungle or river.

Gains one charge every 45 seconds, up to a max of 2.

Cooldown: 10s

Сhilling Smite

Сhilling Smite

Against enemy champions: Deal 800 true damage to a large or epic monster or minion. Smiting monsters restore 132 Health (70 + 10%).

Against champions: Deal 38-184 true damage (38-184) and steal 25% of their Movement Speed for 2 seconds.

Cooldown: 10s

Wild Rift Mid Wild Rift Solo Baron Mid/Solo Baron PANTHEON's Build items and runes for LoL Wild Rift

KEY ITEMS
Starting
Long Sword Wild Rift

Long Sword

+12 Attack Damage

500

Core
Black Cleaver Wild Rift

Black Cleaver
Physical Damage reduces Armor

+350 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3000

Blade of the Ruined King Wild Rift

Blade of the Ruined King
Attacks deal bonus damage

+20 Attack Damage
+35% Attack Speed

Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3200

Boots
Plated Steelcaps Wild Rift

Plated Steelcaps
Armor

Footwear: +45 Move Speed.
Enhanced:  +15 Armor.
Block: Blocks 15% of damage from attacks.

1000

Mercury's Treads Wild Rift

Mercury's Treads
Tenacity

Footwear: +45 Move Speed.
Enhanced:  +10 Magic Resist.
Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, and immobilizes by 35%.

1000

Protobelt Enchant Wild Rift

Protobelt Enchant
Small dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 75-145 magic damage. If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage. (60s Cooldown)

800

Е
Stasis Enchant Wild Rift

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Defense options
Thornmail Wild Rift

Thornmail
Reflects damage and deduces enemy healing

+100 Max Health
+75 Armor

Thorns: When struck by an attack, deal 20 magic damage + 6% bonus armor + 1% bonus health to the attacker and inflict 40% Grievous Wounds for 3 seconds if they are a champion. Immobilizing enemy champions also inflicts 60% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Maw of Malmortius Wild Rift

Maw of Malmortius
Taking magic damage triggers a shield

+45 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Lifeline: Magic damage that puts you under 35%  Health grants a shield that absorbs 350 bonus magic damage for 5 seconds. (90s Cooldown)
Lifegrip: Triggering Lifeline grants 30 Attack Damage, 10% Omnivamp until exiting combat.

2800

BUILD ITEMS OPTIONS
PANTHEON - Main Build 👑
Black Cleaver Wild Rift

Black Cleaver
Physical Damage reduces Armor

+350 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3000

Blade of the Ruined King Wild Rift

Blade of the Ruined King
Attacks deal bonus damage

+20 Attack Damage
+35% Attack Speed

Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3200

Guardian Angel Wild Rift

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Испытание Стерака Wild Rift

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Heavy Handed: +50% base Attack Damage. Only applies to melee champions.
Lifeline: Damage that puts you under 35%  Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size and grants 30% Tenacity for 8 seconds.

3000

Death's Dance Wild Rift

Death's Dance
Delays damage taken

+35 Attack Damage
+40 Armor
+15 Ability Haste

Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 10% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead.

3000

PANTHEON - Alternative Build #2
Black Cleaver Wild Rift

Black Cleaver
Physical Damage reduces Armor

+350 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3000

Blade of the Ruined King Wild Rift

Blade of the Ruined King
Attacks deal bonus damage

+20 Attack Damage
+35% Attack Speed

Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3200

Death's Dance Wild Rift

Death's Dance
Delays damage taken

+35 Attack Damage
+40 Armor
+15 Ability Haste

Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 10% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead.

3000

Испытание Стерака Wild Rift

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Heavy Handed: +50% base Attack Damage. Only applies to melee champions.
Lifeline: Damage that puts you under 35%  Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size and grants 30% Tenacity for 8 seconds.

3000

Guardian Angel Wild Rift

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

PANTHEON - Alternative Build #2
Black Cleaver Wild Rift

Black Cleaver
Physical Damage reduces Armor

+350 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3000

Blade of the Ruined King Wild Rift

Blade of the Ruined King
Attacks deal bonus damage

+20 Attack Damage
+35% Attack Speed

Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3200

Guardian Angel Wild Rift

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

LoL Wild Rift: Serylda's Grudge

Serylda's Grudge
Armor Penetration (%)

+40 Attack Damage
+15 Ability Haste

Last Whisper:  +16-30% Armor Penetration.
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

3100

Death's Dance Wild Rift

Death's Dance
Delays damage taken

+35 Attack Damage
+40 Armor
+15 Ability Haste

Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 10% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead.

3000

Keystone Runes
Electrocute

Electrocute
Burst Damage

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Damage: 40-194 () + 40% bonus AD + 25% AP.

Cooldown: 20-13s

Summon Aery

Aery
Poke, Protect

Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.

Damage: 10-60 () + 20% bonus AD + 10% AP.
Shield: 20-120 () + 40% bonus AD + 20% AP.

Aery cannot be sent out again until she returns to you.

Phase Rush

Phase Rush
Mobility, Ability Haste

Using 3 basic attacks or basic abilities on an enemy champion within 4s grants Ability Haste, Movement Speed and reduces the remaining cooldown of basic abilities by 20%.

Duration: 3s.

Movement Speed bonus: Melee - 40%-60% () | Ranged - 30-50% ().

Ability Haste: 25.

Cooldown: 12s

Conqueror

Conqueror
Stacking Damage, Vamp

Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.

Per stack: 2-6 bonus AD or 3-9 AP for 6s.

Fully stacked bonus: Melee - 8%, Ranged - 5% bonus omnivamp.

Fleet Footwork

Fleet Footwork
Mobility, Heal

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if attack a champion.

Heal: 15-85 () + 30% bonus + 30%.

Movement Speed bonus: 20% for 1s.

When attacking a champion, restore 8% missing mana or 8% missing energy.

Heals for: Melee 60% | Ranged 20% when attacking minions or monsters.

Grasp Of The Undying

Grasp of Undying
Tank, Heal

Every 3s in combat, your next attack on a champion will be enhanced.

Bonus magic damage: 3% + 20% bonus + 10%.

Heal: 2%.

Permanently health increase: 5.

On Ranged champions, the effects are reduced by 60%.

Aftershock

Aftershock
Control, Offense

After immobilizing an enemy champion, gain defenses and later deal a burst of magic damage around you.

Defenses: 35 AR + 60% bonus and 35 MR + 60% bonus for 2.5s.

Damage: 12-110 () + 3% max, magic damage.

Cooldown: 20s

Font Of Life

Font of Life
Team Heal

Hitting an enemy champion with an attack or ability marks them. When allies or you damage marked champions, heal those allies and yourself. Each ally can trigger this healing once per mark.

Ally Heal: 6% of your max + 30% of your.
Self Heal: 2% of your max + 10% of your.

Mark duration: 3s

Cooldown: 10s for Melee champions, 15s for Ranged champions.

Subsequent heals from other ally's marks are reduced to 25%.

Kraken Slayer

Kraken Slayer
True Damage

Gain stacks when hitting a champion with attacks. When reaching 3 stacks, deal bonus true damage on that attack.

When not attacking a champion for 3 seconds, the stacks will reset.

Damage 28-84 () + 30% bonus + 20%.

Lethal Tempo

Lethal Tempo
Attack Speed

Gain stacks of attack speed when attacking enemy champions. Stacks up to 6 times.

When fully stacked, gain additional Attack Speed.

Each stak: increase 7-13% (Melee) or 4-10% (Ranged) Attack Speed for 6 seconds.

Full stack bonus: Gain 40% Attack Speed.

Domination Runes
Brutal

Brutal
On-hit Damage

Basic attacks deal 12-19 bonus adaptive damage on-hit against champions.

Gathering Storm

Gathering storm
Increasing AD/AP

Every 3 minutes, gain increasing Adaptive AD or AP. Totaling: 2, 5, 9, 14, ect AD или 4, 10, 18, 28, ect AP based on game time.

Hunter Vampirism

Hunter - Vampirism
AD/AP, Vamp

Gain 2% physical vamp or 2% magic vamp. Unique champion takedowns grant 2 AD with 1% physical vamp or 4 AP with 1% magic vamp. (Adaptive).

Triumph

Triumph
Execute, Heal

Champion takedowns restore 10% missing health. Deal 5% more damage to champion below 35% health.

Champion

Sudden Impact
Armor Penetration, Magic Penetration

After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.

Cooldown: 4s

Weakness

Weakness
Control, Bonus damage

Imparing the movement of enemy champions makes them take 5% more damage in the following 5s.

Scorch

Scorch
Poke

Damaging an enemy champion with an ability burns them, dealing 28-42 bonus magic damage () after 1 seconds.

Cooldown: 8s

Giant Slayer

Giant Slayer
Takedown high health champions

Deal bonus damage based on the enemy champion’s bonus health, up to 14% bonus damage when the enemy champion has 700 bonus health.

Resolve Runes
Adaptive Сarapace

Adaptive Carapace
Health, AR/MR

Gain 50 Health. While below 50% Health, gain 16 AR or 16 MR based on damage type you took more of over the last 60s. (Physical grants AR | Magic grants MR).

Conditioning

Conditioning
Delayed AR/MR

Gain 5 bonus AR and MR after 3 minutes of game time. Every 2 minutes after this gain 2 bonus AR and MR.

Perseverance

Perseverance
Armor and Magic Resistance, Tenacity

Gain 10% tenacity. When immobilized, gain 16-30 Armor and Magic Resistance () for 1.5 seconds. Refresh duration time when immobilized multiple times.

Second Wind

Second Wind
Heal after taking damage

Gain 5 Health every 5 seconds.
After taking damage from an enemy champion, regenerate 6 + (2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Loyalty

Loyalty
Shared Bonus AR/MR

You gain 2 AR and 5 MR. Your closest ally champion gains 5 AR and 2 MR.

Bone Plating

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Ultimate Shield

Ultimate Shield
Shield

Gain a shield 90-300 after casting your ultimate for 3 seconds. Shield amount is (75 + level × 15 ).

Cooldown: 45s

Nullifying Orb

Nullifying Orb
Shield when low health

If you would take damage from a champion that causes you to fall below 35% of your maximum health, gaina shield for 4 seconds.

Shield: 60 + 50% bonus + 30%.

Cooldown: 60s

Inspiration Runes
Pathfinde

Pathfinder
Mobility, Restore Health, Restore Mana

Gain 30 bonus movement speed in the river. When in the river while out of combat, restore 1.5% missing health or 1.5% missing mana (based on the lowest value) every 1 seconds and gain an additional 20 bonus movement speed.

Mastermind

Mastermind
Objectives, Gold

Deal 10% bonus true damage to epic monsters. Participate in defeating epic monsters to get 100 bonus gold.

Transcendence

Transcendence
CDR

Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.

Cooldown: 8s

Sweet Tooth

Sweet Tooth
Honeyfruit, Gold

Increases Honeyfruit healing by 20%. Whenever you or a nearby ally eats a Honeyfruit gain 15 gold.

Pack Hunter

Pack Hunter
Mobility, Team Gold

While near ally champions, gain 2% Movement Speeed. For each unique ally you participate in a takedown with, you gain 50 gold and the ally gains 50 gold.

Manaflow Band

Manaflow Band
Mana

Hitting an enemy champion with and ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Nimbus Cloak

Nimbus Cloak
Movement Speed

After casting a Summoner Spell, gain 10% - 40% movement bonus for 3 seconds. The speedup effectiveness depends onthe Summoner Spell's cooldown.

Demolish

Demolish
Destroy Turrets

When within 5.5 range of the enemy turret, gain a charge every 0.5 seconds, up to 6 times. When fully charged, your next basic attack against the turret deals an additional (200 + 30% max ) Physical Damage.

Cooldown: 30s

Spells
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Barrier

Barrier

Gain a shield that absorbs 100 (100–450 ) damage for 2 seconds.

Cooldown: 120s

Ignite

Ignite"

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cast Range: 6.

Cooldown: 100s

Wild Rift PANTHEON's COMBOS + VIDEO GUIDE

🥇HARD 🥈MEDIUM 🥉EASY
Pantheon Flash All-In
eQ
W
F
AA
E
AA
AA
eQ

Use this combo to unexpectedly All-In an enemy from a distance.

At max (PASSIVE) STAGGERING BLOW stacks. From a distance, tap (Q) COMET SPEAR, buffer (W) SHIELD VAULT at the same time and instantly FLASH into range. This sequence needs to be done extremely quickly in order to extend the range of both your (Q) and (W). Upon landing, AA and (E) AEGIS ASSAULT to maximize your (PASSIVE) stacks. Continue to AA and use empowered (Q) to finish when it is off cooldown.
Only for 💎Premium members. Join our community and unlock the all combos + video!
Pantheon Standard All-In
Q
W
AA
E
AA
AA
eQ

Use this combo to maximize your DPS and go for a kill.

Begin with (Q) COMET SPEAR, and (W) SHIELD VAULT to gap close. Upon landing, AA and (E) AEGIS ASSAULT to maximize your (PASSIVE) STAGGERING BLOW stacks. Use empowered (Q) to finish when it is off cooldown.
Only for 💎Premium members. Join our community and unlock the all combos + video!
Pantheon Standard Trade
eW
Q
AA
eE

Use this combo to trade in lane.

At max (PASSIVE) STAGGERING BLOW stacks, use the empowered (W) SHIELD VAULT to gap close and quickly build up your (PASSIVE) stacks. Follow up with (Q) COMET SPEAR and AA. Finish with empowered (E) AEGIS ASSAULT to deal damage and disengage at the same time.
Only for 💎Premium members. Join our community and unlock the all combos + video!

Wild Rift PANTHEON's SKILLS LEVELING

COMET SPEAR

(Q) COMET SPEAR
















SHIELD VAULT

(W) SHIELD VAULT
















AEGIS ASSAULT

(E) AEGIS ASSAULT
















GRAND STARFALL

(R) GRAND STARFALL
















Wild Rift PANTHEON's ABILITIES

P Q W E R
MORTAL WILL

(PASSIVE) MORTAL WILL

After 5 seconds or abilities Pantheon's next basic ability is enhanced.

Open video

COMET SPEAR

(Q) COMET SPEAR

9,5/9/8,5/8s 40

Tap Cast: Stabs forward, dealing 70 physical damage (70/110/150/190 + 110% bonus attackdamage). Refunds 50% of Comet Spear's cooldown.

Charge Cast: Hurl the spear, dealing the same damage to the first enemy hit and 50% less to subsequent targets.

Enemies below 35% Health are critically hit for 110 physical damage (110/200/290/380 + 165% bonus attackdamage) instead.

Damage to minions reduced by 20%.

Воля смертногоMortall Will: Deals an additional 30 physical damage (30-240 + 110% bonus attackdamage).

Open video

SHIELD VAULT

(W) SHIELD VAULT

12/11/10/9s 55

Dash to an enemy, stunning for 1 second and dealing 70 physical damage (70/120/170/220 + 100% abilitypower).

Воля смертногоMortal Will: Follows up with an attack that strikes 3 times, dealing a total of 79 physical damage (135% attackdamage).

Open video

AEGIS ASSAULT

(E) AEGIS ASSAULT

15/14/13/12s 80

Block all non-tower damage from a direction for 1.5 seconds and deal 58 physical damage (100% attackdamage) to nearby enemies. At the end slam forward and deal 60 physical damage (60/120/180/240 + 150% bonus attackdamage).

Pantheon is slowed by up to 50% when moving away from the blocking direction.

Recast to end early.

Damage to minions is reduced by 50%.

Воля смертногоMortal Will: When Pantheon slams his shield he gains 60% Move Speed for 1.5 seconds.

Open video

GRAND STARFALL

(R) GRAND STARFALL

95/85/75s 100

Passive: Gains 10/20/30% Armor Penetration.

Active: Gather strength to leap high into the air. Throws a spear from above which in a small area deals 30 physical damage (Comet Spear damage) and slows by 50% for 2 seconds.

Then crashes down at the target area. Deals up to 300 magic damage (300/500/700 + 100% abilitypower) to enemies in a line.

Grand Starfall instantly readies Mortal Will.

Damage is decreased by up to 50% at the edge of the landing area.

Open video

Wild Rift PANTHEON's Counter pick

We propose to consider a list of champions that will be weaker against PANTHEON and, on the contrary, will greatly annoy you while playing LoL Wild Rift.

Worst vs PANTHEON

These picks are weak against PANTHEON at many stages of the game. Champs listed by lowest win rate matchups vs PANTHEON.

Best vs PANTHEON

These picks are strong against PANTHEON at many stages of the game. Champs listed by highest win rate matchups vs PANTHEON.

Best Line Counters vs PANTHEON

These picks counter PANTHEON during early game laning phase and outperform gold farm.

Only for 💎Premium members. Join our community and unlock Best Line Counters!

PANTHEON: champion change history (buffs and nerfs)

 ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
▲ BUFF 01.03.2023 (PATCH 4.0C)

(R) GRAND STARFALL
Passive armor penetration percentage: 10/17.5/25% → 10/20/30%.
▲ BUFF 14.12.2022 (PATCH 3.5B)

(E) AEGIS ASSAULT
Cooldown: 18/16/14/12s → 15/14/13/12s.

(R) GRAND STARFALL
Armor penetration percentage: 10/15/20% → 10/17.5/25%.
▲ BUFF 31.08.2022 (PATCH 3.3C)

(Q) COMET SPEAR
Mortal Will Empowered damage: 20 - 230 + 100% bonus Attack Damage → 30 - 240 + 110% bonus Attack Damage.

(E) AEGIS ASSAULT
Cooldown: 22/20/18/16s → 18/16/14/12s.
▲ BUFF 14.09.2021 (PATCH 2.5)

(R) GRAND STARFALL
Cooldown: 120/105/90s → 110/95/80s.
▲ BUFF 02.06.2021 (PATCH 2.3)

(R) GRAND STARFALL
[NEW] Armor Penetration: 10/15/20%.
▲ BUFF 12.05.2021 (PATCH 2.2C)

BASE STATS
Armor per level: 4,3 → 4,7.
Armor at Level 15: 101 → 106.

(W) SHIELD VAULT
Base damage: 65/90/115/140 → 70/120/170/220.
▲ BUFF 13.04.2021 (PATCH 2.2A)

BASE STATS
Attack Damage: 58 → 64.
Attack Damage per level: 2.65 per level → 3.6 per level.

(Q) COMET SPEAR
Tap base damage: 55/100/145/190 → 70/110/150/190.
Charge base damage: 55/100/145/190 → 70/110/150/190.
Bonus AD ratio: 100% → 110%.
Critical strike bonus AD ratio: 150% → 165%.
 ADJUST 29.03.2021 (PATCH 2.2)

(W) SHIELD VAULT
[BUGFIX] Now correctly resets attacks and empowered attacks cannot be interrupted.

(R) GRAND STARFALL
The spear that lands before Pantheon now slows by 50% for 2s and deals Comet Spear’s damage in a small area.

(E) AEGIS ASSAULT
Mortal Will (enhanced) (3) now gains 60% movement speed for 1.5s when slamming shield.
▼ NERF 29.03.2021 (PATCH 2.2)

(Q) COMET SPEAR
Mortal Will (enhanced) (1) no longer slows.

(E) AEGIS ASSAULT
No longer blocks turret damage.
Mortal Will (enhanced) (3) no longer has an extended duration.
More

PANTHEON's Lore

Once an unwilling host to the Aspect of War, Atreus survived when the celestial power within him was slain, refusing to succumb to a blow that tore stars from the heavens. In time, he learned to embrace the power of his own mortality, and the stubborn resilience that goes along with it. Atreus now opposes the divine as Pantheon reborn, his unbreakable will fueling the fallen Aspect's weapons on the field of battle.

Wild Rift PANTHEON Video

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