AURORA Wild Rift
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Wild Rift: AURORA - Build Guide (Items, Runes, COMBOS, SKILLS ORDER) Wild Rift Assassins Wild Rift Mages
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League of Legends: Wild Rift AURORA, role - Assassin / Mage. Use the guidelines to take your AURORA Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position AURORA is in the rating table, go to the - Tier List page.

Wild Rift AURORA's ABILITIES

Spirit Abjuration P Twofold Hex Q Across the Veil W The Weirding E Between Worlds R
Spirit Abjuration

(PASSIVE) Spirit Abjuration

Aurora's spells and attacks exorcise spirits from the enemies she damages. Exorcised spirits follow Aurora around, healing her and granting her bonus movement speed.

Twofold Hex

(Q) Twofold Hex

Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way.

Across the Veil

(W) Across the Veil

Aurora leaps in a direction of her choosing, entering the spirit realm upon landing and becoming invisible for a short duration of time.

The Weirding

(E) The Weirding

Aurora converges the realms, sending out a blast of spirit magic that damages and slows enemies before Aurora hops backward to safety.

Between Worlds

(R) Between Worlds

Aurora leaps in a direction of her choosing, releasing a shockwave that damages and slows any enemies it hits. Afterward, she creates an area that traps enemies within it and allows Aurora to teleport from one side of the area to the other.

AURORA's Lore

From the moment she was born, Aurora navigated life with a unique ability to move between the spirit and material realms. Determined to learn more about the spirit realm's inhabitants, she left her home to further her research and happened upon a wayward demigod who'd become twisted and lost to time. Witnessing his desperation, Aurora resolved to find a way to help her feral friend regain his forgotten identity—a journey that would take her to the farthest reaches of the Freljord.
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