TEEMO Wild Rift
A
Wild Rift Solo Baron
A
Wild Rift Mid
222
63 462

17 Feb 2024
Wild Rift: TEEMO - Build Guide (Items, Runes, COMBOS, SKILLS ORDER) Wild Rift Mages Wild Rift Marksmans
ADJUST

Damage
10
Toughness
3.3
Utility
6.6
Difficulty
3.3
League of Legends: Wild Rift TEEMO, role - Mage / Marksman. Use the guidelines to take your TEEMO Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position TEEMO is in the rating table, go to the - Tier List page.
attackdamage 52 (3.64)
heal 570 (105)
healthregeneration 6 (0.71)
attackspeed 0.75 (0.19)
mana 345 (41)
mpreg 18 (0.71)
movementspeed 345 (0)
armor 30 (3.9)
magicresistance 40 (0.86)
criticalstrike 175 (0)


Solo Baron Mid

Wild Rift Solo Baron Solo Baron TEEMO's Build items and runes for LoL Wild Rift

Key items
Starting
Amplifying Tome Wild Rift
Amplifying Tome

Amplifying Tome

+25 Ability Power

500

Core
Liandry's Torment Wild Rift
Liandry's Torment

Liandry's Torment
Abilities deal bonus damage

+250 Max Health
+75 Ability Power
+7% Magic Penetration

Torment: Damaging abilities or empowered attacks  deal 20 + 0.5%0.5% of enemy's max Health as bonus magic damage over 3 seconds.

3000

Nashor's Tooth Wild Rift
Nashor's Tooth

Nashor's Tooth
Attacks deal bonus damage

+45% Attack Speed
+20 Ability Haste

Magic Fang: Obtain 30 Attack Damage or 60 Ability Power (Adaptive).
Gnaw: When basic attack hits enemy champions, it will cause 15 + 25% bonus + 25% bonus Magic Damage.

3000

Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-40%.

3400

Boots and Enchant
Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.

1400

Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
LoL Wild Rift Repulsor Enchant
Repulsor Enchant

Repulsor Enchant
Knock back nearby enemies and gain Movement Speed

Repulsor (Active): Knock back nearby enemies. After knocking back a champion, gain 30% Movement Speed for 3 second(s). (60s Cooldown)

500

Е
Defense options
Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

LoL Wild Rift Crystalline Reflector
Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration

Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% + 1% bonus Health to them. Shard durations do not stack.

3000

LoL Wild Rift: Wit's End
Wit's End

Wit's End
Basic Attack deals Bonus Damage

+45% Attack Speed
+50 Magic Resistance

At Wit's End: Basic attacks deal 15-80 bonus magic damage. While below 50%  Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.

2700

Build items options
TEEMO - Main Build 👑
Liandry's Torment Wild Rift
Liandry's Torment

Liandry's Torment
Abilities deal bonus damage

+250 Max Health
+75 Ability Power
+7% Magic Penetration

Torment: Damaging abilities or empowered attacks  deal 20 + 0.5%0.5% of enemy's max Health as bonus magic damage over 3 seconds.

3000

Nashor's Tooth Wild Rift
Nashor's Tooth

Nashor's Tooth
Attacks deal bonus damage

+45% Attack Speed
+20 Ability Haste

Magic Fang: Obtain 30 Attack Damage or 60 Ability Power (Adaptive).
Gnaw: When basic attack hits enemy champions, it will cause 15 + 25% bonus + 25% bonus Magic Damage.

3000

Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-40%.

3400

LoL Wild Rift: Riftmaker
Riftmaker

Riftmaker
Ramping Damage

+150 Max Health
+80 Ability Power
+7% Magic Penetration
+15 Ability Haste

Assimilation: +12% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 3%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.

3200

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Situational Changes
vs Healing
Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Morellonomicon Wild Rift
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

vs Shield
Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Oceanid's Trident Wild Rift
Oceanid's Trident

Oceanid's Trident
Anti-Shielding

+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

2600

vs Attack Damage
Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

LoL Wild Rift Crystalline Reflector
Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration

Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% + 1% bonus Health to them. Shard durations do not stack.

3000

Runes BUILD
First Strike Wild Rift

First Strike
Bonus Gold, Bonus Damage

0.25s after engaging an enemy champion in combat, dealing damage to them grants 5 gold and a First Strike effect that lasts 3s to you, allowing you to deal 9% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100% /ranged: 85%) during the effect.

Cooldown: 20s

First Strike
Bonus Gold, Bonus Damage
Obtains gold and bonus damage when initiate deals damage.
Sudden Impact Wild Rift

Sudden Impact
Armor Penetration, Magic Penetration

After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.

Cooldown: 4s

Sudden Impact
Armor Penetration, Magic Penetration
Gains Armor and Magic Pen after dashing or after exiting invisibility/stealth.
Mark of the Weak Wild Rift

Mark of the Weak
Increase damage taken

Using abilities to deal damage to enemy champions will mark them as weak, increasing damage taken by them by 4-7% (). The mark disappears after they take ability damage 3 times, or after 7s have passed.

Cooldown: 15s

Mark of the Weak
Increase damage taken
After an ability damages an enemy champion, causes them to take increased damage.
Eyeball Collector Wild Rift

Eyeball Collector
Adaptive Force

Gains 1 or 2 after each unique enemy champion takedown, stacking up to 10 times.

At 10 stacks, gain bonus 10 or 20.

Eyeball Collector
Adaptive Force
Gains Adaptive Force after champion takedowns.
Transcendence Wild Rift

Transcendence
CDR

Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.

Cooldown: 8s

Transcendence
CDR
Grants more Ability Haste the higher your level is and also returns ability cooldown duration.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Barrier Wild Rift
Barrier

Barrier

Gain a shield that absorbs 100 (100–450 ) damage for 2 seconds.

Cooldown: 120s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Skills Order
BLINDING DART

8s 75/80/85/90

Deals 70 magic damage (70/120/170/220 + 60% abilitypower) and blinds the target for 1.25/1.5/1.75/2 seconds.
Attacks from blinded enemies will miss their target, dealing no damage and failing to apply on-hit effects.

Range: 5.5.

(Q) BLINDING DART
















MOVE QUICK

17/16/15/14s 40

Passive: Grants 15/20/25/30% Movement Speed if an enemy champion or structure has not damaged Teemo within the last 5 seconds.

Active: Rolls a short distance forward and sprints (30/40/50/60% Movement Speed) for 3 seconds During this time, Move Quick's bonus is doubled and cannot be removed by damage.

(W) MOVE QUICK
















GUERILLA WARFARE

25/23/21/19s 60

After a delay, become Camouflaged. Moving outside of brush for more than 3/3.5/4/4.5 seconds ends this effect.

Camouflage: Hide from champions by keeping them out of Teemo's detection radius. Enemy turrets reveal camouflaged units near them. Attacks and offensive abilities end Camouflage early.

After exiting Camouflage, gain 30/40/50/60% Attack Speed for 3/4/5/6 seconds.

(E) GUERILLA WARFARE
















NOXIOUS TRAP

1s 75

Place a mushroom trap that detonates when an enemy steps on it, dealing 125 magic damage (125/175/225 + 30% abilitypower) over 3 seconds and slowing by 30/40/50% for 3 seconds.

Traps last for 2 minutes.

(R) NOXIOUS TRAP
















Wild Rift Mid Mid TEEMO's Build items and runes for LoL Wild Rift

Key items
Starting
Amplifying Tome Wild Rift
Amplifying Tome

Amplifying Tome

+25 Ability Power

500

Core
Liandry's Torment Wild Rift
Liandry's Torment

Liandry's Torment
Abilities deal bonus damage

+250 Max Health
+75 Ability Power
+7% Magic Penetration

Torment: Damaging abilities or empowered attacks  deal 20 + 0.5%0.5% of enemy's max Health as bonus magic damage over 3 seconds.

3000

Nashor's Tooth Wild Rift
Nashor's Tooth

Nashor's Tooth
Attacks deal bonus damage

+45% Attack Speed
+20 Ability Haste

Magic Fang: Obtain 30 Attack Damage or 60 Ability Power (Adaptive).
Gnaw: When basic attack hits enemy champions, it will cause 15 + 25% bonus + 25% bonus Magic Damage.

3000

Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-40%.

3400

Boots and Enchant
Boots of Mana Wild Rift
Boots of Mana

Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration

+55 Ability Power
+150% Mana Regeneration

Magic Break:  +8% Magic Penetration.

1400

Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
LoL Wild Rift Repulsor Enchant
Repulsor Enchant

Repulsor Enchant
Knock back nearby enemies and gain Movement Speed

Repulsor (Active): Knock back nearby enemies. After knocking back a champion, gain 30% Movement Speed for 3 second(s). (60s Cooldown)

500

Е
Defense options
Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

LoL Wild Rift Crystalline Reflector
Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration

Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% + 1% bonus Health to them. Shard durations do not stack.

3000

LoL Wild Rift: Wit's End
Wit's End

Wit's End
Basic Attack deals Bonus Damage

+45% Attack Speed
+50 Magic Resistance

At Wit's End: Basic attacks deal 15-80 bonus magic damage. While below 50%  Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.

2700

Build items options
TEEMO - Main Build 👑
Liandry's Torment Wild Rift
Liandry's Torment

Liandry's Torment
Abilities deal bonus damage

+250 Max Health
+75 Ability Power
+7% Magic Penetration

Torment: Damaging abilities or empowered attacks  deal 20 + 0.5%0.5% of enemy's max Health as bonus magic damage over 3 seconds.

3000

Nashor's Tooth Wild Rift
Nashor's Tooth

Nashor's Tooth
Attacks deal bonus damage

+45% Attack Speed
+20 Ability Haste

Magic Fang: Obtain 30 Attack Damage or 60 Ability Power (Adaptive).
Gnaw: When basic attack hits enemy champions, it will cause 15 + 25% bonus + 25% bonus Magic Damage.

3000

Rabadon's Deathcap Wild Rift
Rabadon's Deathcap

Rabadon's Deathcap
Boosts Ability Power

+100 Ability Power
+7% Magic Penetration

Overkill: Increases Ability Power by 20-40%.

3400

LoL Wild Rift: Riftmaker
Riftmaker

Riftmaker
Ramping Damage

+150 Max Health
+80 Ability Power
+7% Magic Penetration
+15 Ability Haste

Assimilation: +12% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 3%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.

3200

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Situational Changes
vs Healing
Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Morellonomicon Wild Rift
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

vs Shield
Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Oceanid's Trident Wild Rift
Oceanid's Trident

Oceanid's Trident
Anti-Shielding

+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

2600

vs Attack Damage
Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

LoL Wild Rift Crystalline Reflector
Crystalline Reflector

Crystalline Reflector
Reduce physical damage and deals magic damage back

+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration

Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% + 1% bonus Health to them. Shard durations do not stack.

3000

Runes BUILD
First Strike Wild Rift

First Strike
Bonus Gold, Bonus Damage

0.25s after engaging an enemy champion in combat, dealing damage to them grants 5 gold and a First Strike effect that lasts 3s to you, allowing you to deal 9% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100% /ranged: 85%) during the effect.

Cooldown: 20s

First Strike
Bonus Gold, Bonus Damage
Obtains gold and bonus damage when initiate deals damage.
Sudden Impact Wild Rift

Sudden Impact
Armor Penetration, Magic Penetration

After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.

Cooldown: 4s

Sudden Impact
Armor Penetration, Magic Penetration
Gains Armor and Magic Pen after dashing or after exiting invisibility/stealth.
Mark of the Weak Wild Rift

Mark of the Weak
Increase damage taken

Using abilities to deal damage to enemy champions will mark them as weak, increasing damage taken by them by 4-7% (). The mark disappears after they take ability damage 3 times, or after 7s have passed.

Cooldown: 15s

Mark of the Weak
Increase damage taken
After an ability damages an enemy champion, causes them to take increased damage.
Eyeball Collector Wild Rift

Eyeball Collector
Adaptive Force

Gains 1 or 2 after each unique enemy champion takedown, stacking up to 10 times.

At 10 stacks, gain bonus 10 or 20.

Eyeball Collector
Adaptive Force
Gains Adaptive Force after champion takedowns.
Transcendence Wild Rift

Transcendence
CDR

Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.

Cooldown: 8s

Transcendence
CDR
Grants more Ability Haste the higher your level is and also returns ability cooldown duration.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Barrier Wild Rift
Barrier

Barrier

Gain a shield that absorbs 100 (100–450 ) damage for 2 seconds.

Cooldown: 120s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

SKILLS ORDER
BLINDING DART

8s 75/80/85/90

Deals 70 magic damage (70/120/170/220 + 60% abilitypower) and blinds the target for 1.25/1.5/1.75/2 seconds.
Attacks from blinded enemies will miss their target, dealing no damage and failing to apply on-hit effects.

Range: 5.5.

(Q) BLINDING DART
















MOVE QUICK

17/16/15/14s 40

Passive: Grants 15/20/25/30% Movement Speed if an enemy champion or structure has not damaged Teemo within the last 5 seconds.

Active: Rolls a short distance forward and sprints (30/40/50/60% Movement Speed) for 3 seconds During this time, Move Quick's bonus is doubled and cannot be removed by damage.

(W) MOVE QUICK
















GUERILLA WARFARE

25/23/21/19s 60

After a delay, become Camouflaged. Moving outside of brush for more than 3/3.5/4/4.5 seconds ends this effect.

Camouflage: Hide from champions by keeping them out of Teemo's detection radius. Enemy turrets reveal camouflaged units near them. Attacks and offensive abilities end Camouflage early.

After exiting Camouflage, gain 30/40/50/60% Attack Speed for 3/4/5/6 seconds.

(E) GUERILLA WARFARE
















NOXIOUS TRAP

1s 75

Place a mushroom trap that detonates when an enemy steps on it, dealing 125 magic damage (125/175/225 + 30% abilitypower) over 3 seconds and slowing by 30/40/50% for 3 seconds.

Traps last for 2 minutes.

(R) NOXIOUS TRAP
















TEEMO Counters, Synergys, Tips

Only for 💎Premium members.
Join our community and unlock the all premium content!

Wild Rift TEEMO's COMBOS + VIDEO GUIDE

🥇HARD 🥈MEDIUM 🥉EASY
Teemo Mushroom Bounce
E
R
R
AA
Q
AA
W
AA
AA

Use this combo to ambush your enemy in lane.

Use (E) GUERILLA WARFARE in a brush to go camouflage. Set up an (R) NOXIOUS TRAP in the lane. As the enemy is in position, use (R) again on top of the previous one to bounce it onto the enemy. Simultaneously moving out of the brush and follow up quickly with AA, (Q) BLINDING DART, and AA. Use (W) MOVE QUICK to keep chasing as the enemy is trying to escape and finish with more AA's.
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift TEEMO's ABILITIES

TOXIC SHOT P BLINDING DART Q MOVE QUICK W GUERILLA WARFARE E NOXIOUS TRAP R
TOXIC SHOT

(PASSIVE) TOXIC SHOT

Attacks deal bonus magic damage (8 + 20% abilitypower) on impact and an additional 8 magic damage (8 + 9% abilitypower) each second for 4 seconds.

Open Video

BLINDING DART

(Q) BLINDING DART

8s 75/80/85/90

Deals 70 magic damage (70/120/170/220 + 60% abilitypower) and blinds the target for 1.25/1.5/1.75/2 seconds.
Attacks from blinded enemies will miss their target, dealing no damage and failing to apply on-hit effects.

Range: 5.5.

Open Video

MOVE QUICK

(W) MOVE QUICK

17/16/15/14s 40

Passive: Grants 15/20/25/30% Movement Speed if an enemy champion or structure has not damaged Teemo within the last 5 seconds.

Active: Rolls a short distance forward and sprints (30/40/50/60% Movement Speed) for 3 seconds During this time, Move Quick's bonus is doubled and cannot be removed by damage.

Open Video

GUERILLA WARFARE

(E) GUERILLA WARFARE

25/23/21/19s 60

After a delay, become Camouflaged. Moving outside of brush for more than 3/3.5/4/4.5 seconds ends this effect.

Camouflage: Hide from champions by keeping them out of Teemo's detection radius. Enemy turrets reveal camouflaged units near them. Attacks and offensive abilities end Camouflage early.

After exiting Camouflage, gain 30/40/50/60% Attack Speed for 3/4/5/6 seconds.

Open Video

NOXIOUS TRAP

(R) NOXIOUS TRAP

1s 75

Place a mushroom trap that detonates when an enemy steps on it, dealing 125 magic damage (125/175/225 + 30% abilitypower) over 3 seconds and slowing by 30/40/50% for 3 seconds.

Traps last for 2 minutes.

Open Video

TEEMO: champion change history (buffs and nerfs)

✱ ADJUST 25.10.2023 (PATCH 4.4)

BASE STATS
Movement speed: 340 → 345.
▲ BUFF 13.09.2023 (PATCH 4.3С)

(PASSIVE) TOXIC SHOT
Damage per second: 5 + Level × 2 + 7.5% Ability Power → 5 + Level × 3 + 9% Ability Power.

(W) MOVE QUICK
Cooldown: 17s → 17/16/15/14s.

(R) NOXIOUS TRAP
Base explosion damage: 100/150/200 → 125/175/225.
✱ ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
▲ BUFF 31.08.2022 (PATCH 3.3C)

(W) MOVE QUICK
Passive Move speed: 10/15/20/25% → 15/20/25/30%.
Active movespeed: 20/30/40/50% → 30/40/50/60%.

(E) GUERILLA WARFARE
Cooldown: 25s → 25/23/21/19s.
✱ ADJUST 13.07.2022 (PATCH 3.3)

(Q) BLINDING DART
Range: 5 → 5.5.

(E) GUERILLA WARFARE
Channel Time: 1s → 0.5s.
Cooldown: 22s → 25s.
Mana Cost: 40 → 60.

(R) NOXIOUS TRAP
Explosion Radius: 2.7 → 2.5.
[NEW] Teemo now places a mushroom trap that detonates when an enemy steps on it, dealing 100/175/250 + 30% AP magic damage over time and slowing the target hit by 30%/40%/50% for 3 seconds.
This ability no longer creates a Poisonous Puddle and the damage over time effect persists on the enemy champion that triggered the mushroom trap, disregarding their position.
▼ NERF 15.09.2021 (PATCH 2.4c)

BASE STATS
Health Regen: 7,5 → 6.
Health per level: 115 → 105.
Health at level 15: 2180 HP → 2040.
Armor: 35 → 30.
Armor per level: 4,3 → 3,9.
Armor at level 15: 96 → 85.
✱ ADJUST 28.04.2021 (PATCH 2.2b)

(E) GUERILLA WARFARE
[BUGFIX] Camouflage duration per rank up now correctly displays as 3/3.5/4/4.5s instead of 3/4/5/6s (duration unchanged, tooltip fix only).
▼ NERF 29.03.2021 (PATCH 2.2)

(E) GUERILLA WARFARE
Camouflage channel time: 0,8s → 1s.
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TEEMO's Lore

Undeterred by even the most dangerous and threatening of obstacles, Teemo scouts the world with boundless enthusiasm and a cheerful spirit. A yordle with an unwavering sense of morality, he takes pride in following the Bandle Scout's Code, sometimes with such eagerness that he is unaware of the broader consequences of his actions. Though some say the existence of the Scouts is questionable, one thing is for certain: Teemo's conviction is nothing to be trifled with.

Wild Rift TEEMO Video

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