CHAMPION GUIDE / BUILD
Mid TEEMO Build
Recommended items, runes and spells for playing TEEMO in the Mid lane.
No published build has been assigned to this lane.
Solo Baron Item Build & Spells
TIPS: Start your build with
Dagger. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Nashor's Tooth (Attacks deal bonus damage) as your first item, followed by
Boots of Mana (Grants Ability Power, Magic Penetration and Mana Regeneration) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Liandry's Torment (Abilities deal bonus damage).
Maybe now it's time to think about upgrading your boot, invest in
Spellslinger's Shoes (Deal bonus damage to minions).
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Malignance
Instead of Infinity Orb
Instead of Rabadon's Deathcap
Solo Baron Rune Build
For runes, you should pick
Fleet Footwork (Moving, attacking and casting builds Energy stacks. At maximum stacks, your next attack heals and grants increased Movement Speed.) as your keystone, followed by
Brutal (Attacks deal bonus damage to enemy champions.),
Coup de Grace (Increases damage dealt to enemy champions with low Health.) and
Legend: Alacrity (Gains Attack Speed.) in the primary tree, as well as
Sudden Impact (After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit. The attack/ability gains bonus effects at higher levels.) in the secondary tree. Below you can see possible options for replacing runes.
Moving, attacking and casting builds Energy stacks. At maximum stacks, your next attack heals and grants increased Movement Speed.
Attacks deal bonus damage to enemy champions.
Increases damage dealt to enemy champions with low Health.
Gains Attack Speed.
After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit. The attack/ability gains bonus effects at higher levels.
Solo Baron Ability Order
Max: Q→E→WMid Item Build & Spells
TIPS: Start your build with
Amplifying Tome. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Nashor's Tooth (Attacks deal bonus damage) as your first item, followed by
Boots of Mana (Grants Ability Power, Magic Penetration and Mana Regeneration) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Liandry's Torment (Abilities deal bonus damage).
Maybe now it's time to think about upgrading your boot, invest in
Spellslinger's Shoes (Deal bonus damage to minions).
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Malignance
Instead of Infinity Orb
Instead of Rabadon's Deathcap
Mid Rune Build
For runes, you should pick
Fleet Footwork (Moving, attacking and casting builds Energy stacks. At maximum stacks, your next attack heals and grants increased Movement Speed.) as your keystone, followed by
Sudden Impact (After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit. The attack/ability gains bonus effects at higher levels.),
Chain Assault (Your attacks deal bonus adaptive damage after you hit an enemy champion with an ability.) and
Eyeball Collection (Gain Adaptive Force after scoring champion or epic monster takedowns.) in the primary tree, as well as
Bone Plating (Reduces incoming damage.) in the secondary tree. Below you can see possible options for replacing runes.
Moving, attacking and casting builds Energy stacks. At maximum stacks, your next attack heals and grants increased Movement Speed.
After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit. The attack/ability gains bonus effects at higher levels.
Your attacks deal bonus adaptive damage after you hit an enemy champion with an ability.
Gain Adaptive Force after scoring champion or epic monster takedowns.
Reduces incoming damage.
Mid Ability Order
Max: Q→E→WCHAMPION GUIDE / COMMUNITY BUILDS
Mid TEEMO Community Builds
Explore published community builds for playing TEEMO in the Mid lane.
0 COMMUNITY BUILDSBe the first to share a TEEMO build with the WR-META community.
CREATE BUILDCHAMPION PROFILE / BASE STATISTICS
TEEMO Champion DNA
Explore the champion’s playstyle and base statistics. Select a level to preview how recorded starting values and growth change from level 1 to 15.
01 / BASE STATS / LEVEL SCALING
CHAMPION STATISTICS
Recorded attributes at the selected level. Numbers below the chart remain in their original units.
02 / CHAMPION IDENTITY / PLAYSTYLE
PLAYSTYLE PROFILE
Damage, toughness, utility and difficulty use the champion’s stored profile and do not change with level.
CHAMPION PROFILE / BALANCE HISTORY
TEEMO Patch Changes
Explore the buffs, nerfs, adjustments and reworks recorded across previous Wild Rift patches. Expand a patch to see its detailed changes.
BASE STATS
Critical Strike Damage: 175% → 200%.
Attack Speed cap: 2.5 → 3 attacks per second.
Attack Speed Ratio: 0.69.
Base Attack Speed: 0.69.
Base Bonus Attack Speed: 0.09.
Attack Speed per Level: 0.03.
(PASSIVE) TOXIC SHOT
Base Damage on impact: 10 ~ 38 (Based on Level) → 8 ~ 36 (Based on Level).
Base damage per second: 11 ~ 53 (Based on Level) → 8 ~ 50 (Based on Level).
(Q) BLINDING DART
Base Damage: 60/110/160/210 → 50/95/140/185.
(Q) BLINDING DART
Bonus Damage: 55% Ability Power → 50% Ability Power.
(R) NOXIOUS TRAP
Detonation Bonus Damage: 30% Ability Power → 25% Ability Power.
Bonus Damage over time: 30% Ability Power → 25% Ability Power.
BASE STATS
Movement speed: 345 → 355.
(PASSIVE) TOXIC SHOT
Bonus damage dealt by on-hit basic attacks: 8 + Champion level × 3 + 20% Ability Power → 8 + Champion level × 2 + 20% Ability Power.
(Q) BLINDING DART
Damage: 70/120/170/220 + 60% Ability Power → 60/110/160/210 + 55% Ability Power.
(PASSIVE) TOXIC SHOT
Base damage with Basic Attacks on-hit: 5+champion level*3 → 8+champion level*3.
Following Basic Damage per second: 5+champion level*3 → 8+champion level*3.
BASE STATS
Base Health: 570 → 630.
Health per level: 105 → 120.
Base Armor: 30 → 34.
Armor per level: 3.9 → 4.5.
Base Magic Resist: 30 → 36.
Magic Resist per level: 0.8 → 1.2.
BASE STATS
Movement speed: 340 → 345.
(PASSIVE) TOXIC SHOT
Damage per second: 5 + Level × 2 + 7.5% Ability Power → 5 + Level × 3 + 9% Ability Power.
(W) MOVE QUICK
Cooldown: 17s → 17/16/15/14s.
(R) NOXIOUS TRAP
Base explosion damage: 100/150/200 → 125/175/225.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
(W) MOVE QUICK
Passive Move speed: 10/15/20/25% → 15/20/25/30%.
Active movespeed: 20/30/40/50% → 30/40/50/60%.
(E) GUERILLA WARFARE
Cooldown: 25s → 25/23/21/19s.
(Q) BLINDING DART
Range: 5 → 5.5.
(E) GUERILLA WARFARE
Channel Time: 1s → 0.5s.
Cooldown: 22s → 25s.
Mana Cost: 40 → 60.
(R) NOXIOUS TRAP
Explosion Radius: 2.7 → 2.5.
[NEW] Teemo now places a mushroom trap that detonates when an enemy steps on it, dealing 100/175/250 + 30% AP magic damage over time and slowing the target hit by 30%/40%/50% for 3 seconds.
This ability no longer creates a Poisonous Puddle and the damage over time effect persists on the enemy champion that triggered the mushroom trap, disregarding their position.
BASE STATS
Health Regen: 7,5 → 6.
Health per level: 115 → 105.
Health at level 15: 2180 HP → 2040.
Armor: 35 → 30.
Armor per level: 4,3 → 3,9.
Armor at level 15: 96 → 85.
(E) GUERILLA WARFARE
[BUGFIX] Camouflage duration per rank up now correctly displays as 3/3.5/4/4.5s instead of 3/4/5/6s (duration unchanged, tooltip fix only).
(E) GUERILLA WARFARE
Camouflage channel time: 0,8s → 1s.
CHAMPION GUIDE / COUNTERS
Mid TEEMO Counters
Explore champion matchups and synergies for TEEMO in the Mid lane.
THREATS
Champions that can make this matchup difficult.
SYNERGIES
Champions that work well alongside this pick.
THREATS
Champions that can make this matchup difficult.
SYNERGIES
Champions that work well alongside this pick.
No champion matchups have been added for this lane.
CHAMPION GUIDE / COUNTER ITEMS
Mid TEEMO Counter Items
Discover items that help counter TEEMO in the Mid lane.
MAGIC RESIST
Magic resistance helps you survive this champion's magic damage.
CLEANSE OR BLOCK SPELLS
Items that cleanse or block negative spell effects.
REDUCE MOBILITY
Items that decrease this champion's mobility.
GAIN A SHIELD
Shields increase your chance of survival against this champion.
REVEAL ENEMIES
Items that help detect invisible or unseen enemies.
CHAMPION GUIDE / COMBOS
TEEMO Skill Combos
Learn skill combinations from beginner to advanced. Choose a difficulty to explore execution steps, tips and videos.
HARDADVANCED COMBOS
COMBO 1 / HARD
Teemo Mushroom Bounce
Teemo Mushroom Bounce
E
R
R
AA
Q
AA
W
AA
AAUse (E) GUERILLA WARFARE in a brush to go camouflage. Set up an (R) NOXIOUS TRAP in the lane. As the enemy is in position, use (R) again on top of the previous one to bounce it onto the enemy. Simultaneously moving out of the brush and follow up quickly with AA, (Q) BLINDING DART, and AA. Use (W) MOVE QUICK to keep chasing as the enemy is trying to escape and finish with more AA's.
MEDIUMINTERMEDIATE COMBOS
EASYBEGINNER COMBOS
CHAMPION GUIDE / TIPS
Mid TEEMO Tips
Practical laning tips, matchup decisions and tactical advice for playing TEEMO in the Mid lane.
Advice for this lane has not been added.
CHAMPION GUIDE / STRENGTHS & WEAKNESSES
Mid TEEMO Strengths and Weaknesses
Explore the strengths and weaknesses of TEEMO in the Mid lane and prepare for favorable and difficult matchups.
Advice for this lane has not been added.
CHAMPION GUIDE / GAME PLAN
Mid TEEMO Strategy and Tactics
Plan your early, mid and late game decisions for TEEMO in the Mid lane.
Advice for this lane has not been added.
CHAMPION GUIDE / POWER SPIKES
Mid TEEMO Power Spikes
Learn when TEEMO is strongest in the Mid lane across early, mid and late game.
Advice for this lane has not been added.
CHAMPION GUIDE / JUNGLE PATH
TEEMO Jungle Path
Explore TEEMO jungle clear routes, camp orders and pathing tips for Wild Rift.
No jungle route has been published for this champion.




























































































