Yesterday, 00:18 Wild Rift: TEEMO - Build Guide (Items, Runes, COMBOS, SKILLS ORDER)
ADJUST
52 (3.64) | 570 (105) | 6 (0.71) |
0.75 (0.19) | 345 (41) | 18 (0.71) |
345 (0) | 30 (3.9) | 40 (0.86) |
175 (0) |
Solo Baron TEEMO's Build items and runes for LoL Wild Rift
Amplifying Tome
+25 Ability Power
500
Liandry's Torment
Abilities deal bonus damage
+250 Max Health
+75 Ability Power
+7% Magic Penetration
Torment: Damaging abilities or empowered attacks deal 20 + 0.5%+ 0.5% of enemy's max Health as bonus magic damage over 3 seconds.
3000
Nashor's Tooth
Attacks deal bonus damage
+45% Attack Speed
+20 Ability Haste
Magic Fang: Obtain 30 Attack Damage or 60 Ability Power (Adaptive).
Gnaw: When basic attack hits enemy champions, it will cause 15 + 25% bonus + 25% bonus Magic Damage.
3000
Ruin - Rabadon's Deathcap
Boosts Ability Power
+90 Ability Power
+7% Magic Penetration
Cinders: Reduces your base Health by 10-100.
Overkill: Increases Ability Power by 20-55%.
3400
Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration
+55 Ability Power
+150% Mana Regeneration
Magic Break: +8% Magic Penetration.
1400
Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)
1000
Repulsor Enchant
Knock back nearby enemies and gain Movement Speed
Repulsor (Active): Knock back nearby enemies. After knocking back a champion, gain 30% Movement Speed for 3 second(s). (60s Cooldown)
500
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Crystalline Reflector
Reduce physical damage and deals magic damage back
+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration
Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% + 1% bonus Health to them. Shard durations do not stack.
3000
Wit's End
Basic Attack deals Bonus Damage
+45% Attack Speed
+50 Magic Resistance
At Wit's End: Basic attacks deal 15-80 bonus magic damage. While below 50% Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.
2700
Liandry's Torment
Abilities deal bonus damage
+250 Max Health
+75 Ability Power
+7% Magic Penetration
Torment: Damaging abilities or empowered attacks deal 20 + 0.5%+ 0.5% of enemy's max Health as bonus magic damage over 3 seconds.
3000
Nashor's Tooth
Attacks deal bonus damage
+45% Attack Speed
+20 Ability Haste
Magic Fang: Obtain 30 Attack Damage or 60 Ability Power (Adaptive).
Gnaw: When basic attack hits enemy champions, it will cause 15 + 25% bonus + 25% bonus Magic Damage.
3000
Ruin - Rabadon's Deathcap
Boosts Ability Power
+90 Ability Power
+7% Magic Penetration
Cinders: Reduces your base Health by 10-100.
Overkill: Increases Ability Power by 20-55%.
3400
Light - Riftmaker
Ramping Damage
+150 Max Health
+90 Ability Power
+7% Magic Penetration
+15 Ability Haste
Assimilation: +12% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 2.5%, up to 4 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.
3300
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Morellonomicon
Magic damage reduces enemy healing
+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste
Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
2500
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Oceanid's Trident
Anti-Shielding
+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste
Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.
2600
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Crystalline Reflector
Reduce physical damage and deals magic damage back
+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration
Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% + 1% bonus Health to them. Shard durations do not stack.
3000
First Strike
Bonus Gold, Bonus Damage
0.25s after engaging an enemy champion in combat, dealing damage to them grants 5 gold and a First Strike effect that lasts 3s to you, allowing you to deal 9% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100% /ranged: 85%) during the effect.
Cooldown: 20s
Sudden Impact
Armor Penetration, Magic Penetration
After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.
Cooldown: 4s
Mark of the Weak
Increase damage taken
Using abilities to deal damage to enemy champions will mark them as weak, increasing damage taken by them by 4-7% (). The mark disappears after they take ability damage 3 times, or after 7s have passed.
Cooldown: 15s
Eyeball Collector
Adaptive Force
Gains 1 or 2 after each unique enemy champion takedown, stacking up to 10 times.
At 10 stacks, gain bonus 10 or 20.
Transcendence
CDR
Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.
Cooldown: 8s
Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s
Barrier
Gain a shield that absorbs 100 (100–450 ) damage for 2 seconds.
Cooldown: 120s
Ignite
Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.
Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
Cooldown: 100s
8s 75/80/85/90
Deals 70 magic damage (70/120/170/220 + 60% ) and blinds the target for 1.25/1.5/1.75/2 seconds.
Attacks from blinded enemies will miss their target, dealing no damage and failing to apply on-hit effects.
Range: 5.5.
(Q) BLINDING DART
17/16/15/14s 40
Passive: Grants 15/20/25/30% Movement Speed if an enemy champion or structure has not damaged Teemo within the last 5 seconds.
Active: Rolls a short distance forward and sprints (30/40/50/60% Movement Speed) for 3 seconds During this time, Move Quick's bonus is doubled and cannot be removed by damage.
(W) MOVE QUICK
25/23/21/19s 60
After a delay, become Camouflaged. Moving outside of brush for more than 3/3.5/4/4.5 seconds ends this effect.
Camouflage: Hide from champions by keeping them out of Teemo's detection radius. Enemy turrets reveal camouflaged units near them. Attacks and offensive abilities end Camouflage early.
After exiting Camouflage, gain 30/40/50/60% Attack Speed for 3/4/5/6 seconds.
(E) GUERILLA WARFARE
1s 75
Place a mushroom trap that detonates when an enemy steps on it, dealing 125 magic damage (125/175/225 + 30% ) over 3 seconds and slowing by 30/40/50% for 3 seconds.
Traps last for 2 minutes.
(R) NOXIOUS TRAP
Mid TEEMO's Build items and runes for LoL Wild Rift
Amplifying Tome
+25 Ability Power
500
Liandry's Torment
Abilities deal bonus damage
+250 Max Health
+75 Ability Power
+7% Magic Penetration
Torment: Damaging abilities or empowered attacks deal 20 + 0.5%+ 0.5% of enemy's max Health as bonus magic damage over 3 seconds.
3000
Nashor's Tooth
Attacks deal bonus damage
+45% Attack Speed
+20 Ability Haste
Magic Fang: Obtain 30 Attack Damage or 60 Ability Power (Adaptive).
Gnaw: When basic attack hits enemy champions, it will cause 15 + 25% bonus + 25% bonus Magic Damage.
3000
Ruin - Rabadon's Deathcap
Boosts Ability Power
+90 Ability Power
+7% Magic Penetration
Cinders: Reduces your base Health by 10-100.
Overkill: Increases Ability Power by 20-55%.
3400
Boots of Mana
Ability Power, Magic Penetration, Mana Regeneration
+55 Ability Power
+150% Mana Regeneration
Magic Break: +8% Magic Penetration.
1400
Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)
1000
Repulsor Enchant
Knock back nearby enemies and gain Movement Speed
Repulsor (Active): Knock back nearby enemies. After knocking back a champion, gain 30% Movement Speed for 3 second(s). (60s Cooldown)
500
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Crystalline Reflector
Reduce physical damage and deals magic damage back
+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration
Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% + 1% bonus Health to them. Shard durations do not stack.
3000
Wit's End
Basic Attack deals Bonus Damage
+45% Attack Speed
+50 Magic Resistance
At Wit's End: Basic attacks deal 15-80 bonus magic damage. While below 50% Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.
2700
Liandry's Torment
Abilities deal bonus damage
+250 Max Health
+75 Ability Power
+7% Magic Penetration
Torment: Damaging abilities or empowered attacks deal 20 + 0.5%+ 0.5% of enemy's max Health as bonus magic damage over 3 seconds.
3000
Nashor's Tooth
Attacks deal bonus damage
+45% Attack Speed
+20 Ability Haste
Magic Fang: Obtain 30 Attack Damage or 60 Ability Power (Adaptive).
Gnaw: When basic attack hits enemy champions, it will cause 15 + 25% bonus + 25% bonus Magic Damage.
3000
Ruin - Rabadon's Deathcap
Boosts Ability Power
+90 Ability Power
+7% Magic Penetration
Cinders: Reduces your base Health by 10-100.
Overkill: Increases Ability Power by 20-55%.
3400
Light - Riftmaker
Ramping Damage
+150 Max Health
+90 Ability Power
+7% Magic Penetration
+15 Ability Haste
Assimilation: +12% Omnivamp.
Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack increases the damage you deal by 2.5%, up to 4 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.
3300
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Morellonomicon
Magic damage reduces enemy healing
+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste
Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
2500
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Oceanid's Trident
Anti-Shielding
+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste
Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.
2600
Crown of the Shattered Queen
Blocks an enemy ability
+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste
Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 50% for 1.5s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.
3000
Crystalline Reflector
Reduce physical damage and deals magic damage back
+200 Max Health
+45 Armor
+60 Ability Power
+7% Magic Penetration
Mirroed Force: Each ability cast grants a mirror shard that lasts 3 second(s). The shard blocks 8-25 incoming physical damage from enemy champions and deals magic damage equal to 10 + 3% + 1% bonus Health to them. Shard durations do not stack.
3000
First Strike
Bonus Gold, Bonus Damage
0.25s after engaging an enemy champion in combat, dealing damage to them grants 5 gold and a First Strike effect that lasts 3s to you, allowing you to deal 9% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100% /ranged: 85%) during the effect.
Cooldown: 20s
Sudden Impact
Armor Penetration, Magic Penetration
After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.
Cooldown: 4s
Mark of the Weak
Increase damage taken
Using abilities to deal damage to enemy champions will mark them as weak, increasing damage taken by them by 4-7% (). The mark disappears after they take ability damage 3 times, or after 7s have passed.
Cooldown: 15s
Eyeball Collector
Adaptive Force
Gains 1 or 2 after each unique enemy champion takedown, stacking up to 10 times.
At 10 stacks, gain bonus 10 or 20.
Transcendence
CDR
Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.
Cooldown: 8s
Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s
Barrier
Gain a shield that absorbs 100 (100–450 ) damage for 2 seconds.
Cooldown: 120s
Ignite
Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.
Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
Cooldown: 100s
8s 75/80/85/90
Deals 70 magic damage (70/120/170/220 + 60% ) and blinds the target for 1.25/1.5/1.75/2 seconds.
Attacks from blinded enemies will miss their target, dealing no damage and failing to apply on-hit effects.
Range: 5.5.
(Q) BLINDING DART
17/16/15/14s 40
Passive: Grants 15/20/25/30% Movement Speed if an enemy champion or structure has not damaged Teemo within the last 5 seconds.
Active: Rolls a short distance forward and sprints (30/40/50/60% Movement Speed) for 3 seconds During this time, Move Quick's bonus is doubled and cannot be removed by damage.
(W) MOVE QUICK
25/23/21/19s 60
After a delay, become Camouflaged. Moving outside of brush for more than 3/3.5/4/4.5 seconds ends this effect.
Camouflage: Hide from champions by keeping them out of Teemo's detection radius. Enemy turrets reveal camouflaged units near them. Attacks and offensive abilities end Camouflage early.
After exiting Camouflage, gain 30/40/50/60% Attack Speed for 3/4/5/6 seconds.
(E) GUERILLA WARFARE
1s 75
Place a mushroom trap that detonates when an enemy steps on it, dealing 125 magic damage (125/175/225 + 30% ) over 3 seconds and slowing by 30/40/50% for 3 seconds.
Traps last for 2 minutes.
(R) NOXIOUS TRAP
Wild Rift TEEMO's COMBOS + VIDEO GUIDE
Use this combo to ambush your enemy in lane.
Use (E) GUERILLA WARFARE in a brush to go camouflage. Set up an (R) NOXIOUS TRAP in the lane. As the enemy is in position, use (R) again on top of the previous one to bounce it onto the enemy. Simultaneously moving out of the brush and follow up quickly with AA, (Q) BLINDING DART, and AA. Use (W) MOVE QUICK to keep chasing as the enemy is trying to escape and finish with more AA's.
Wild Rift TEEMO's ABILITIES
(PASSIVE) TOXIC SHOT
Attacks deal 8 bonus magic damage (8 + 20% ) on impact and an additional 8 magic damage (8 + 9% ) each second for 4 seconds.
Open Video
(Q) BLINDING DART
8s 75/80/85/90
Deals 70 magic damage (70/120/170/220 + 60% ) and blinds the target for 1.25/1.5/1.75/2 seconds.
Attacks from blinded enemies will miss their target, dealing no damage and failing to apply on-hit effects.
Range: 5.5.
Open Video
(W) MOVE QUICK
17/16/15/14s 40
Passive: Grants 15/20/25/30% Movement Speed if an enemy champion or structure has not damaged Teemo within the last 5 seconds.
Active: Rolls a short distance forward and sprints (30/40/50/60% Movement Speed) for 3 seconds During this time, Move Quick's bonus is doubled and cannot be removed by damage.
Open Video
(E) GUERILLA WARFARE
25/23/21/19s 60
After a delay, become Camouflaged. Moving outside of brush for more than 3/3.5/4/4.5 seconds ends this effect.
Camouflage: Hide from champions by keeping them out of Teemo's detection radius. Enemy turrets reveal camouflaged units near them. Attacks and offensive abilities end Camouflage early.
After exiting Camouflage, gain 30/40/50/60% Attack Speed for 3/4/5/6 seconds.
Open Video
(R) NOXIOUS TRAP
1s 75
Place a mushroom trap that detonates when an enemy steps on it, dealing 125 magic damage (125/175/225 + 30% ) over 3 seconds and slowing by 30/40/50% for 3 seconds.
Traps last for 2 minutes.
Open Video
TEEMO: champion change history (buffs and nerfs)
BASE STATS
Movement speed: 340 → 345.
(PASSIVE) TOXIC SHOT
Damage per second: 5 + Level × 2 + 7.5% Ability Power → 5 + Level × 3 + 9% Ability Power.
(W) MOVE QUICK
Cooldown: 17s → 17/16/15/14s.
(R) NOXIOUS TRAP
Base explosion damage: 100/150/200 → 125/175/225.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
(W) MOVE QUICK
Passive Move speed: 10/15/20/25% → 15/20/25/30%.
Active movespeed: 20/30/40/50% → 30/40/50/60%.
(E) GUERILLA WARFARE
Cooldown: 25s → 25/23/21/19s.
(Q) BLINDING DART
Range: 5 → 5.5.
(E) GUERILLA WARFARE
Channel Time: 1s → 0.5s.
Cooldown: 22s → 25s.
Mana Cost: 40 → 60.
(R) NOXIOUS TRAP
Explosion Radius: 2.7 → 2.5.
[NEW] Teemo now places a mushroom trap that detonates when an enemy steps on it, dealing 100/175/250 + 30% AP magic damage over time and slowing the target hit by 30%/40%/50% for 3 seconds.
This ability no longer creates a Poisonous Puddle and the damage over time effect persists on the enemy champion that triggered the mushroom trap, disregarding their position.
BASE STATS
Health Regen: 7,5 → 6.
Health per level: 115 → 105.
Health at level 15: 2180 HP → 2040.
Armor: 35 → 30.
Armor per level: 4,3 → 3,9.
Armor at level 15: 96 → 85.
(E) GUERILLA WARFARE
[BUGFIX] Camouflage duration per rank up now correctly displays as 3/3.5/4/4.5s instead of 3/4/5/6s (duration unchanged, tooltip fix only).
(E) GUERILLA WARFARE
Camouflage channel time: 0,8s → 1s.
TEEMO's Lore
Wild Rift TEEMO Video
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