21 Sep 2023 Wild Rift: SION - Build Guide (Items, Runes, COMBOS, SKILLS ORDER)
BUFF
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Solo Baron SION's Build items and runes for LoL Wild Rift

Ruby Crystal +150 Max Health
500

Sunfire Aegis
Burns nearby emenies +500 Max Health
+15 Ability Haste
Immolate: Deals 16-25 magic damage + 0.8% bonus HP per second to nearby enemies. Damaging champions or epic monsters with Immolate increases its damage by 7% for 5s, stacking up to 6 times.
Flametouch: At max Immolate stacks, attacks burn enemies around you for 50% of Immolate's damage over 3 seconds. Immolate deals 130% damage to monsters and 175-250% () damage to minions.
3000

Thornmail
Reflects damage and deduces enemy healing +100 Max Health
+75 Armor
Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 1% bonus Health
magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2700

Hullbreaker
Split-pushing power +325 Max Health
+55 Attack Damage
Boarding Party: While no allied champions are nearby, you gain 4-50 (2-25 for ranged) Armor and 4-20 (2-10 for ranged) Magic Resistance, and deal 20% additional damage to Structures. Nearby large minions gain 40-170 (20-80 for ranged) Armor and 20-85 (10-40 for ranged) Magic Resistance
and deal 200% increased damage to structures.
3100

Plated Steelcaps
Reduces Physical Damage +150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.
Block: Reduces physical damage taken by 10%. 1350

Mercury's Treads
Reduces Magic Damage +200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.
Dissolve: Reduces magic damage taken by 12%. 1350

Gargoyle Enchant
Shield
Stoneplate (Active): Gain a shield that absorbs 20% of your maximum health that decays over 4 seconds. If there are 3 or more enemies nearby, the shield value increases by 300%. Damage dealt is reduced by 40% for 4 seconds. (75s Cooldown) 500

Repulsor Enchant
Knock back nearby enemies and gain Movement Speed
Repulsor (Active): Knock back nearby enemies. After knocking back a champion, gain 30% Movement Speed for 3 second(s). (60s Cooldown) 500

Spirit Visage
Increases healing and shielding received +350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste
Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%. 2800

Force of Nature
Stacking Magic Resist and Move Speed +350 Max Health
+50 Magic Resistance
Storm: +5% Move Speed.
Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 6 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 25%. 2850

Randuin's Omen
Attack to heal from enemy Critical Strikes +400 Max Health
+65 Armor
Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain stacks of Determination for 5 seconds equal to (melee 25% / ranged 18%) of the pre-mitigation, consume all Determination and heal yourself for the same amount. 2800

Frozen Heart
Reduces all nerby enemies Attack Speed +80 Armor
+200 Max Mana
+25 Ability Haste
Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks. 2700

Warmog's Armor
Out of combat Heath Regen +700 Max Health
+200% Health Regen
+10 Ability Haste
Warmog's Heart: If you have at least 950 bonus Health, restore 5% Health per second if you haven't taken damage within the last 6 seconds. 2850

Sunfire Aegis
Burns nearby emenies +500 Max Health
+15 Ability Haste
Immolate: Deals 16-25 magic damage + 0.8% bonus HP per second to nearby enemies. Damaging champions or epic monsters with Immolate increases its damage by 7% for 5s, stacking up to 6 times.
Flametouch: At max Immolate stacks, attacks burn enemies around you for 50% of Immolate's damage over 3 seconds. Immolate deals 130% damage to monsters and 175-250% () damage to minions.
3000

Thornmail
Reflects damage and deduces enemy healing +100 Max Health
+75 Armor
Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 1% bonus Health
magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2700

Hullbreaker
Split-pushing power +325 Max Health
+55 Attack Damage
Boarding Party: While no allied champions are nearby, you gain 4-50 (2-25 for ranged) Armor and 4-20 (2-10 for ranged) Magic Resistance, and deal 20% additional damage to Structures. Nearby large minions gain 40-170 (20-80 for ranged) Armor and 20-85 (10-40 for ranged) Magic Resistance
and deal 200% increased damage to structures.
3100

MANTLE OF THE TWELFTH HOUR
Recover health when you are low on health +200 Max Health
+40 Armor
+40 Magic Resistance
Lifeline: Damage that puts you under 35%, grants a heal for 200 + 50% bonus health
over 3 seconds, and provides 50% Slow Resistance and 30 Movement Speed for 3 seconds. (90 second cooldown)
2900

Amaranth's Twinguard
In-combat durability +55 Armor
+55 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance
by 30% until out of combat with champion.
3200

Sunfire Aegis
Burns nearby emenies +500 Max Health
+15 Ability Haste
Immolate: Deals 16-25 magic damage + 0.8% bonus HP per second to nearby enemies. Damaging champions or epic monsters with Immolate increases its damage by 7% for 5s, stacking up to 6 times.
Flametouch: At max Immolate stacks, attacks burn enemies around you for 50% of Immolate's damage over 3 seconds. Immolate deals 130% damage to monsters and 175-250% () damage to minions.
3000

Thornmail
Reflects damage and deduces enemy healing +100 Max Health
+75 Armor
Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 1% bonus Health
magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2700

Iceborn Gauntlet
Attacks create a slowing field +250 Max Health
+50 Armor
+250 Max Mana
+30 Ability Haste
Spellblade: Using an ability causes your next attack within 10 seconds to deal bonus physical damage equal to (100% base AD + 25% Bonus Armor
) in an area. It also creates an icy field for 2 seconds that slows enemies inside by 30%. Armor increases the size of the icy field. (1.5s Cooldown)
Damage is reduced vs structures. 3100

SEARING CROWN
Attacks and damaging abilities burn enemies +300 Max Health
+50 Armor
Fiery Touch: After dealing damage with an attack or ability, burn target for 3 seconds, dealing 1.4% of the target’s maximum health as magic damage per second (damage reduced to 0.8% for ranged users).
Deals 150% damage to minions and monsters.
Maximum 125 damage to monsters. 2700

Amaranth's Twinguard
In-combat durability +55 Armor
+55 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance
by 30% until out of combat with champion.
3200

MANTLE OF THE TWELFTH HOUR
Recover health when you are low on health +200 Max Health
+40 Armor
+40 Magic Resistance
Lifeline: Damage that puts you under 35%, grants a heal for 200 + 50% bonus health
over 3 seconds, and provides 50% Slow Resistance and 30 Movement Speed for 3 seconds. (90 second cooldown)
2900

Force of Nature
Stacking Magic Resist and Move Speed +350 Max Health
+50 Magic Resistance
Storm: +5% Move Speed.
Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 6 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 25%. 2850

Amaranth's Twinguard
In-combat durability +55 Armor
+55 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance
by 30% until out of combat with champion.
3200

Randuin's Omen
Attack to heal from enemy Critical Strikes +400 Max Health
+65 Armor
Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain stacks of Determination for 5 seconds equal to (melee 25% / ranged 18%) of the pre-mitigation, consume all Determination and heal yourself for the same amount. 2800

Amaranth's Twinguard
In-combat durability +55 Armor
+55 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance
by 30% until out of combat with champion.
3200

Frozen Heart
Reduces all nerby enemies Attack Speed +80 Armor
+200 Max Mana
+25 Ability Haste
Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks. 2700

Grasp of Undying
Tank, Heal
Every 3s in combat, your next attack on a champion will be enhanced.
Bonus magic damage: 3% + 20% bonus
+ 10%
.
Heal: 2%.
Permanently health increase: 5.
On Ranged champions, the effects are reduced by 60%.


Courage of the Colossus
Shield
Gains a shield that absorbs up to 25-45 () + 1% of max Health
for 3s when immobilizing an enemy champion.
Cooldown: 10s

Second Wind
Heal after taking damage
Gain 5 Health every 5 seconds.
After taking damage from an enemy champion, regenerate 6 + (2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Overgrowth
Bonus HP
When 2 minions or 1 monsters are killed nearby, permanently gains 3 max Health. Max Health can be increased indefinitely. Gains a bonus 3.5% max Health upon reaching 30 stacks.


Demolish
Destroy Turrets
When within 5.5 range of the enemy turret, gain a charge every 0.5 seconds, up to 6 times. When fully charged, your next basic attack against the turret deals an additional (200 + 30% max ) Physical Damage.
Cooldown: 30s

Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s

Barrier
Gain a shield that absorbs 100 (100–450 ) damage for 2 seconds.
Cooldown: 120s

Ignite
Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.
Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
Cooldown: 100s

(Q) DECIMATING SMASH

(W) SOUL FURNACE

(E) ROAR OF THE SLAYER

(R) UNSTOPPABLE ONSLAUGHT
Wild Rift SION's COMBOS + VIDEO GUIDE






Use this combo to unexpectedly burst down an enemy.
Activate (W1) SOUL FURNACE, use (E) ROAR OF THE SLAYER then instantly FLASH to slow the enemy and close the distance. Upon landing, channel your (Q) DECIMATING SMASH to knock up and finish with AA and (W2) to burst down the target.
Wild Rift SION's ABILITIES

(PASSIVE) GLORY IN DEATH
Sion permanently gains 5 bonus health whenever he kills a unit, increased to 20 against large units, and champion takedowns.
Upon talking fatal damage, Sion will reanimate himself Fearing those around him for 1 second, while slowing their Movement Speed by 90%. After reanimating, Sion can move and Attack, but his health rapidly decays while he is reanimated. Sion reanimates with 100% health, attacks at 1.75 attacks per second, gains 100% Physical Vamp , his attacks deal an additional 8% max Health
magic damage, copped at 75 bonus damage against monsters and deal 50% damage to structures.
All of Sion's abilities are replaced with Death Surge, which grants him 67% Movement Speed
decaying over 2.38 seconds.
Open video

(Q) DECIMATING SMASH
9/8/7/6s
45
Sion charges a heavy blow for up to 1.75 seconds.
Recast: Sion slams his axe down, briefly Slowing enemies hit by 50% for 0.25 seconds and dealing between 69 (40/65/90/115 + 45/55/65/75% ) and 167 (80/165/250/335 + 135/165/195/225%
) physical damage based on charge time. If Sion charged for at least 0.75 second, enemies are Knocked Up and Stunned for between 1~2s based on charge time.
Minions take 60% damage, while Monsters take 120% damage.
Open video

(W) SOUL FURNACE
15/14/13/12s
65
Sion gains a shield that absorbs 137 (75/100/125/150 + 40% + 10/11/12/13%
) damage for 6 seconds.
After 2 seconds if the shield still holds, Sion can Recast to detonate the shield to deal 40 (40/75/110/145 + 40%
) plus 10/11/12/13% of their max Health to all nearby enemies.
Bonus damage is capped at 400 against monsters. The shield will automatically detonate after 6 seconds.
Open video

(E) ROAR OF THE SLAYER
11/10/9/8s
35/40/45/50
Sion fires a shockwave, dealing 75 (75/120/165/210 + 55% ) magic damage. Slowing them by 50/55/60/65% for 2.5 seconds and removing 20% Armor
for 4 seconds. None-champions hit are Knocked Back. Enemies hit by a Knocked Back until take the same damage and effects.
Open video

(R) UNSTOPPABLE ONSLAUGHT
90/70/50s
100
Sion charges Unstoppably in a direction, turning with player input. Sion stops when colliding with an enemy champion, structure, terrain, or when recasting this ability.When this happens, Sion will slam the ground with earth shattering force, dealing between 150 (150/300/450 + 40% bonus
) and 400 (400/800/1200 + 80% bonus
) physical damage while Stunning and Knocking Up enemies for 0.5~1.5s based on charge time.
Deals 50% damage to structures.
Open video
SION: champion change history (buffs and nerfs)
(E) ROAR OF THE SLAYER
Basic damage: 65/110/155/200 → 75/120/165/210.
Mana consumption: 40/45/50/55 → 35/40/45/50.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
(W) SOUL FURNACE
Cooldown: 16/15/14/13s → 15/14/13/12s.
Re-cast time: 3s → 2s.
(Q) DECIMATING SMASH
Maximum charge base damage: 65/155/245/335 → 80/165/250/335.
Stun duration: 1.25~2.25s → 1~2s.
(W) SOUL FURNACE
Base shield: 60/90/120/150 → 75/100/125/150.
(R) UNSTOPPABLE ONSLAUGHT
Stun duration: 0.75~1.75s → 0.5~1.5s.
(PASSIVE) GLORY IN DEATH
Bonus health per large unit kill: 15 → 20.
(Q) DECIMATING SMASH
Minimum base damage: 25/55/85/115 → 40/65/90/115.
Full Charge maximum damage unchanged.
(E) ROAR OF THE SLAYER
Slow: 40/45/50/55% → 50/55/60/65%.
(PASSIVE) GLORY IN DEATH
Bonus health gain from killing minions and small monster: 6 → 5.
Bonus Health gain from large monsters, champions, epic monsters, cannon minions and siege minions: 20 → 15.
(Q) DECIMATING SMASH
Monster damage modifier: 150% → 120%.
(R) UNSTOPPABLE ONSLAUGHT
Movement speed capped at 800 during Unstoppable Onslaught
SION's Lore
Wild Rift SION Video
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