SION Wild Rift
A
Wild Rift Solo Baron
50
23 888

10 Apr 2024
Wild Rift: SION - Build Guide (Items, Runes, COMBOS, SKILLS ORDER) Wild Rift Fightrs
BUFF

Damage
6.6
Toughness
10
Utility
3.3
Difficulty
3.3
League of Legends: Wild Rift SION, role - Fighter. Use the guidelines to take your SION Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position SION is in the rating table, go to the - Tier List page.
attackdamage 64 (4.64) 
heal 570 (95)
healthregeneration 8 (0.93)
attackspeed 0.80 (0.008)
mana 345 (49)
mpreg 9 (0.71)
movementspeed 355 (0)
armor 42 (3.5)
magicresistance 43 (1.64)
criticalstrike 175 (0)


Wild Rift Solo Baron Solo Baron SION's Build items and runes for LoL Wild Rift

Key items
Starting
Shimmering Spark Wild Rift
Shimmering Spark

Shimmering Spark
Burns nearby enemies

+50 Max Health

Immolate: Deals 5-10 magic damage per second to nearby enemies.

500

Core
Sunfire Aegis Wild Rift
Sunfire Aegis

Sunfire Aegis
Burns nearby emenies

+500 Max Health
+15 Ability Haste

Immolate: Deals 16-25 magic damage + 0.8% bonus HP per second to nearby enemies. Damaging champions or epic monsters with Immolate increases its damage by 11% for 5s, stacking up to 4 times.
Flametouch: At max Immolate stacks, attacks burn enemies around you for 50% of Immolate's damage over 3 seconds. Immolate deals 130% damage to monsters and 175-250% () damage to minions.

2900

Heartsteel Wild Rift
Heartsteel

Heartsteel
Increase Maximum Health

+700 Max Health
+150% Health Regen
+20 Ability Haste

Colossal Consumption: While within 700 units of an enemy champion, charges for 2.5 seconds before dealing a huge strike against the enemy champion. This charged attack deals bonus physical damage equal to 120 + 5% of maximum Health, and grants maximum Health equal to 12% of the damage dealt. The charge for each target has a 20 second cooldown.

3000

Titanic Hydra Wild Rift
Titanic Hydra

Titanic Hydra
Attacks deal bonus damage in a area

+450 Max Health

Colossus: Gain AD equal to 5 + 2.5% bonus.
Cleave: Every 2.5 second(s), your next attack deals bonus physical damage equal to 25 + 3% bonus (also applies to turrets), creating a shockwave that deals physical damage equal to 80 + 10% bonus to enemies behind the target. Ranged champions deal 75% of the damage.

3000

Boots and Enchant
Plated Steelcaps Wild Rift
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken by 10%.

1350

Mercury's Treads Wild Rift
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken by 12%.

1350

Gargoyle Enchant Wild Rift
Gargoyle Enchant

Gargoyle Enchant
Shield

Stoneplate (Active): Gain a shield that absorbs 25% of your maximum health that decays over 4 seconds. If there are 3 or more enemies nearby, the shield value increases by 300%. Damage dealt is reduced by 40% for 4 seconds. If the shield breaks early, damage reduction will end. (60s Cooldown)

500

Е
LoL Wild Rift Repulsor Enchant
Repulsor Enchant

Repulsor Enchant
Knock back nearby enemies and gain Movement Speed

Repulsor (Active): Knock back nearby enemies. After knocking back a champion, gain 30% Movement Speed for 3 second(s). (60s Cooldown)

500

Е
Defense options
Spirit Visage Wild Rift
Spirit Visage

Spirit Visage
Increases healing and shielding received

+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste

Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.

2800

Force of Nature Wild Rift
Force of Nature

Force of Nature
Stacking Magic Resist and Move Speed

+350 Max Health
+55 Magic Resistance

Storm: +5% Move Speed.
Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 4 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 25%.

2750

Randuin's Omen Wild Rift
Randuin's Omen

Randuin's Omen
Attack to heal from enemy Critical Strikes

+400 Max Health
+65 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain Determination equal to 25% (melee) / 18% (ranged) of the pre-mitigation damage for 5 seconds, up to a maximum of 500. When you attack a champion, consume all Determination and heal yourself for the same amount. If you still have unconsumed Determination after 5 second(s), automatically consume all Determination to heal yourself for half of the amount.

2800

Frozen Heart Wild Rift
Frozen Heart

Frozen Heart
Reduces all nerby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Warmog's Armor Wild Rift
Warmog's Armor

Warmog's Armor
Out of combat Heath Regen

+700 Max Health
+200% Health Regen
+10 Ability Haste

Dead End: Reduces your Attack Damage by 1-15.
Warmog's Heart: If you have at least 1150 bonus Health, restore 5% Health per second if you haven't taken damage within the last 4 seconds.
Strength of Will: Restores 0.3% max Health per second.

2850

Build items options
SION - Main Build 👑
Sunfire Aegis Wild Rift
Sunfire Aegis

Sunfire Aegis
Burns nearby emenies

+500 Max Health
+15 Ability Haste

Immolate: Deals 16-25 magic damage + 0.8% bonus HP per second to nearby enemies. Damaging champions or epic monsters with Immolate increases its damage by 11% for 5s, stacking up to 4 times.
Flametouch: At max Immolate stacks, attacks burn enemies around you for 50% of Immolate's damage over 3 seconds. Immolate deals 130% damage to monsters and 175-250% () damage to minions.

2900

Heartsteel Wild Rift
Heartsteel

Heartsteel
Increase Maximum Health

+700 Max Health
+150% Health Regen
+20 Ability Haste

Colossal Consumption: While within 700 units of an enemy champion, charges for 2.5 seconds before dealing a huge strike against the enemy champion. This charged attack deals bonus physical damage equal to 120 + 5% of maximum Health, and grants maximum Health equal to 12% of the damage dealt. The charge for each target has a 20 second cooldown.

3000

Titanic Hydra Wild Rift
Titanic Hydra

Titanic Hydra
Attacks deal bonus damage in a area

+450 Max Health

Colossus: Gain AD equal to 5 + 2.5% bonus.
Cleave: Every 2.5 second(s), your next attack deals bonus physical damage equal to 25 + 3% bonus (also applies to turrets), creating a shockwave that deals physical damage equal to 80 + 10% bonus to enemies behind the target. Ranged champions deal 75% of the damage.

3000

MANTLE OF THE TWELFTH HOUR WILD RIFT ITEM
Mantle of the Twelfth Hour

MANTLE OF THE TWELFTH HOUR
Recover health when you are low on health

+200 Max Health
+40 Armor
+40 Magic Resistance

Lifeline: Damage that puts you under 35%, grants bonus max Health equal to 200 + 50% bonus health for 3 seconds, and provides 50% Slow Resistance and 30 Movement Speed for 3 seconds. (90 second cooldown)

2900

Ruin - Amaranth's Twinguard Wild Rift
Ruin - Amaranth's Twinguard

Ruin - Amaranth's Twinguard
In-combat durability

+60 Armor
+55 Magic Resistance

Withering: Reduces your Attack Damage by 1-15.
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 3 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 35% and Magic Resistance by 35% until out of combat with champion.

3100

Situational Changes
vs Ability Power
MANTLE OF THE TWELFTH HOUR WILD RIFT ITEM
Mantle of the Twelfth Hour

MANTLE OF THE TWELFTH HOUR
Recover health when you are low on health

+200 Max Health
+40 Armor
+40 Magic Resistance

Lifeline: Damage that puts you under 35%, grants bonus max Health equal to 200 + 50% bonus health for 3 seconds, and provides 50% Slow Resistance and 30 Movement Speed for 3 seconds. (90 second cooldown)

2900

Force of Nature Wild Rift
Force of Nature

Force of Nature
Stacking Magic Resist and Move Speed

+350 Max Health
+55 Magic Resistance

Storm: +5% Move Speed.
Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 4 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 25%.

2750

vs Critical Strike
Ruin - Amaranth's Twinguard Wild Rift
Ruin - Amaranth's Twinguard

Ruin - Amaranth's Twinguard
In-combat durability

+60 Armor
+55 Magic Resistance

Withering: Reduces your Attack Damage by 1-15.
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 3 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 35% and Magic Resistance by 35% until out of combat with champion.

3100

Randuin's Omen Wild Rift
Randuin's Omen

Randuin's Omen
Attack to heal from enemy Critical Strikes

+400 Max Health
+65 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain Determination equal to 25% (melee) / 18% (ranged) of the pre-mitigation damage for 5 seconds, up to a maximum of 500. When you attack a champion, consume all Determination and heal yourself for the same amount. If you still have unconsumed Determination after 5 second(s), automatically consume all Determination to heal yourself for half of the amount.

2800

vs Attack Speed
Ruin - Amaranth's Twinguard Wild Rift
Ruin - Amaranth's Twinguard

Ruin - Amaranth's Twinguard
In-combat durability

+60 Armor
+55 Magic Resistance

Withering: Reduces your Attack Damage by 1-15.
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 3 stacks). At maximum stacks, gain 30% size, 20% Tenacity, and increase Armor by 35% and Magic Resistance by 35% until out of combat with champion.

3100

Frozen Heart Wild Rift
Frozen Heart

Frozen Heart
Reduces all nerby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Runes BUILD
Grasp of Undying Wild Rift

Grasp of Undying
Tank, Heal

Every 3s in combat, your next attack on a champion will be enhanced.

Bonus magic damage: 3% + 20% bonus + 10%.
Heal: 2%.
Permanently health increase: 5.

On Ranged champions, the effects are reduced by 60%.

Grasp of Undying
Tank, Heal
When in combat, your next attack on a champion will occasionally deal bonus magic damage, heal you, and permanently increase your health.
Courage of the Colossus Wild Rift

Courage of the Colossus
Shield

Gains a shield that absorbs up to 25-45 () + 1% of max Health for 3s when immobilizing an enemy champion.

Cooldown: 10s

Courage of the Colossus
Shield
Gains a shield after immobilizing an enemy champions.
Second Wind Wild Rift

Second Wind
Heal after taking damage

Gain 5 Health every 5 seconds.
After taking damage from an enemy champion, regenerate 6 + (2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Second Wind
Heal after taking damage
Heals you after taking damage.
Overgrowth Wild Rift

Overgrowth
Bonus HP

When 2 minions or 1 monsters are killed nearby, permanently gains 3 max Health. Max Health can be increased indefinitely. Gains a bonus 3.5% max Health upon reaching 30 stacks.

Overgrowth
Bonus HP
Gains bonus scalable max Health.
Demolish Wild Rift

Demolish
Destroy Turrets

When within 5.5 range of the enemy turret, gain a charge every 0.5 seconds, up to 6 times. When fully charged, your next basic attack against the turret deals an additional (200 + 30% max ) Physical Damage.

Cooldown: 30s

Demolish
Destroy Turrets
Automatically charges up when you are near turrets. Once fully charged, your next attack deals massive amounts of damage to turrets.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Barrier Wild Rift
Barrier

Barrier

Gain a shield that absorbs 100 (100–450 ) damage for 2 seconds.

Cooldown: 120s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Skills Order
DECIMATING SMASH

9/8/7/6s 45

Sion charges a heavy blow for up to 1.75 seconds.

Recast: Sion slams his axe down, briefly Slowing enemies hit by 50% for 0.25 seconds and dealing between 69 (40/65/90/115 + 45/55/65/75% attackdamage) and 167 (80/165/250/335 + 135/165/195/225% attackdamage) physical damage based  on charge time. If Sion charged for at least 0.75 second, enemies are Knocked Up and Stunned for between 1~2s based on charge time.

Minions take 60% damage, while Monsters take 120% damage.

(Q) DECIMATING SMASH
















15/14/13/12s 65

Sion gains a shield that absorbs 137 (75/100/125/150 + 40% abilitypower + 10/11/12/13% heal ) damage for 6 seconds.

SOUL FURNACE 2After 2 seconds if the shield still holds, Sion can Recast to detonate the shield to deal 40 (40/75/110/145 + 40% abilitypower) plus 10/11/12/13% of their max Health to all nearby enemies.

Bonus damage is capped at 400 against monsters. The shield will automatically detonate after 6 seconds.

(W) SOUL FURNACE
















ROAR OF THE SLAYER

11/10/9/8s 35/40/45/50

Sion fires a shockwave, dealing 75 (75/120/165/210 + 55% abilitypower) magic damage. Slowing them by 50/55/60/65% for 2.5 seconds and removing 20% Armor armor for 4 seconds. None-champions hit are Knocked Back. Enemies hit by a Knocked Back until take the same damage and effects.

(E) ROAR OF THE SLAYER
















UNSTOPPABLE ONSLAUGHT

90/70/50s 100

Sion charges Unstoppably in a direction, turning with player input. Sion stops when colliding with an enemy champion, structure, terrain, or when recasting this ability.

UNSTOPPABLE ONSLAUGHTWhen this happens, Sion will slam the ground with earth shattering force, dealing between 150 (150/300/450 + 40% bonus attackdamage) and 400 (400/800/1200 + 80% bonus attackdamage) physical damage while Stunning and Knocking Up enemies for 0.5~1.5s based on charge time.

Deals 50% damage to structures.

(R) UNSTOPPABLE ONSLAUGHT
















SION Counters, Synergys, Tips

Only for 💎Premium members.
Join our community and unlock the all premium content!

Wild Rift SION's COMBOS + VIDEO GUIDE

🥇HARD 🥈MEDIUM 🥉EASY
Sion Surprise Burst
W1
E
F
Q
AA
W2

Use this combo to unexpectedly burst down an enemy.

Activate (W1) SOUL FURNACE, use (E) ROAR OF THE SLAYER then instantly FLASH to slow the enemy and close the distance. Upon landing, channel your (Q) DECIMATING SMASH to knock up and finish with AA and (W2) to burst down the target.
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift SION's ABILITIES

GLORY IN DEATH P DECIMATING SMASH Q W ROAR OF THE SLAYER E UNSTOPPABLE ONSLAUGHT R
GLORY IN DEATH

(PASSIVE) GLORY IN DEATH

Sion permanently gains 5 bonus health whenever he kills a unit, increased to 20 against large units, and champion takedowns.

Upon talking fatal damage, Sion will reanimate himself Fearing those around him for 1 second, while slowing their Movement Speed by 90%. After reanimating, Sion can move and Attack, but his health rapidly decays while he is reanimated. Sion reanimates with 100% health, attacks at 1.75 attacks per second, gains 100% Physical Vamp lifesteal, his attacks deal an additional 8% max Health heal magic damage, copped at 75 bonus damage against monsters and deal 50% damage to structures.

Death SurgeAll of Sion's abilities are replaced with Death Surge, which grants him 67% Movement Speed movementspeed decaying over 2.38 seconds.

Open Video

DECIMATING SMASH

(Q) DECIMATING SMASH

9/8/7/6s 45

Sion charges a heavy blow for up to 1.75 seconds.

Recast: Sion slams his axe down, briefly Slowing enemies hit by 50% for 0.25 seconds and dealing between 69 (40/65/90/115 + 45/55/65/75% attackdamage) and 167 (80/165/250/335 + 135/165/195/225% attackdamage) physical damage based  on charge time. If Sion charged for at least 0.75 second, enemies are Knocked Up and Stunned for between 1~2s based on charge time.

Minions take 60% damage, while Monsters take 120% damage.

Open Video

(W) SOUL FURNACE

15/14/13/12s 65

Sion gains a shield that absorbs 137 (75/100/125/150 + 40% abilitypower + 10/11/12/13% heal ) damage for 6 seconds.

SOUL FURNACE 2After 2 seconds if the shield still holds, Sion can Recast to detonate the shield to deal 40 (40/75/110/145 + 40% abilitypower) plus 10/11/12/13% of their max Health to all nearby enemies.

Bonus damage is capped at 400 against monsters. The shield will automatically detonate after 6 seconds.

Open Video

ROAR OF THE SLAYER

(E) ROAR OF THE SLAYER

11/10/9/8s 35/40/45/50

Sion fires a shockwave, dealing 75 (75/120/165/210 + 55% abilitypower) magic damage. Slowing them by 50/55/60/65% for 2.5 seconds and removing 20% Armor armor for 4 seconds. None-champions hit are Knocked Back. Enemies hit by a Knocked Back until take the same damage and effects.

Open Video

UNSTOPPABLE ONSLAUGHT

(R) UNSTOPPABLE ONSLAUGHT

90/70/50s 100

Sion charges Unstoppably in a direction, turning with player input. Sion stops when colliding with an enemy champion, structure, terrain, or when recasting this ability.

UNSTOPPABLE ONSLAUGHTWhen this happens, Sion will slam the ground with earth shattering force, dealing between 150 (150/300/450 + 40% bonus attackdamage) and 400 (400/800/1200 + 80% bonus attackdamage) physical damage while Stunning and Knocking Up enemies for 0.5~1.5s based on charge time.

Deals 50% damage to structures.

Open Video

SION: champion change history (buffs and nerfs)

▲ BUFF 24.08.2023 (PATCH 4.3B)

(E) ROAR OF THE SLAYER
Basic damage: 65/110/155/200 → 75/120/165/210.
Mana consumption: 40/45/50/55 → 35/40/45/50.
✱ ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
▲ BUFF 10.05.2023 (PATCH 4.1C)

(W) SOUL FURNACE
Cooldown: 16/15/14/13s → 15/14/13/12s.
Re-cast time: 3s → 2s.
✱ ADJUST 16.03.2023 (PATCH 4.1)

(Q) DECIMATING SMASH
Maximum charge base damage: 65/155/245/335 → 80/165/250/335.
Stun duration: 1.25~2.25s → 1~2s.

(W) SOUL FURNACE
Base shield: 60/90/120/150 → 75/100/125/150.

(R) UNSTOPPABLE ONSLAUGHT
Stun duration: 0.75~1.75s → 0.5~1.5s.
▲ BUFF 12.01.2023 (PATCH 4.0)

(PASSIVE) GLORY IN DEATH
Bonus health per large unit kill: 15 → 20.

(Q) DECIMATING SMASH
Minimum base damage: 25/55/85/115 → 40/65/90/115.
Full Charge maximum damage unchanged.

(E) ROAR OF THE SLAYER
Slow: 40/45/50/55% → 50/55/60/65%.
▼ NERF 14.09.2022 (PATCH 3.4)

(PASSIVE) GLORY IN DEATH
Bonus health gain from killing minions and small monster: 6 → 5.
Bonus Health gain from large monsters, champions, epic monsters, cannon minions and siege minions: 20 → 15.

(Q) DECIMATING SMASH
Monster damage modifier: 150% → 120%.

(R) UNSTOPPABLE ONSLAUGHT
Movement speed capped at 800 during Unstoppable Onslaught
See More

SION's Lore

A war hero from a bygone era, Sion was revered in Noxus for choking the life out of a Demacian king with his bare hands—but, denied oblivion, he was resurrected to serve his empire even in death. His indiscriminate slaughter claimed all who stood in his way, regardless of allegiance, proving he no longer retained his former humanity. Even so, with crude armor bolted onto rotten flesh, Sion continues to charge into battle with reckless abandon, struggling to remember his true self between the swings of his mighty axe.

Wild Rift SION Video

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Comments (1)
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  1. Thebausffs
    +1
    Thebausffs Poro 18 Feb 2024
    solobolo -zest