2 Aug 2024 Wild Rift: SION - Build Guide (Items, Runes, COMBOS, SKILLS ORDER)
BUFF
64 (4.64) | 570 (95) | 8 (0.93) |
0.80 (0.008) | 345 (49) | 9 (0.71) |
355 (0) | 42 (3.5) | 43 (1.64) |
175 (0) |
Solo Baron SION's Build items and runes for LoL Wild Rift
Shimmering Spark
Burns nearby enemies
+50 Max Health
Immolate: Deals 5-10 magic damage per second to nearby enemies.
500
Heartsteel
Increase Maximum Health
+700 Max Health
+150% Health Regen
+20 Ability Haste
Colossal Consumption: While within 700 units of an enemy champion, charges for 2.5 seconds before dealing a huge strike against the enemy champion. This charged attack deals bonus physical damage equal to 120 + 5% of maximum Health, and grants maximum Health equal to 12% of the damage dealt. The charge for each target has a 20 second cooldown.
3000
Titanic Hydra
Attacks deal bonus damage in a area
+450 Max Health
Colossus: Gain AD equal to 15 + 2.5% bonus.
Cleave: Every 1.75 second(s), your next attack deals bonus physical damage equal to 25 + 3% bonus (also applies to turrets), creating a shockwave that deals physical damage equal to 80 + 10% bonus to enemies behind the target. Ranged champions deal 75% of the damage.
3000
Sunfire Aegis
Burns nearby emenies
+500 Max Health
+15 Ability Haste
Immolate: Deals 16-25 magic damage + 0.8% bonus HP per second to nearby enemies. Damaging champions or epic monsters with Immolate increases its damage by 11% for 5s, stacking up to 4 times.
Flametouch: At max Immolate stacks, attacks burn enemies around you for 50% of Immolate's damage over 3 seconds. Immolate deals 130% damage to monsters and 175-250% () damage to minions.
2900
Plated Steelcaps
Reduces Physical Damage
+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.
Block: Reduces physical damage taken by 7-10% ().
1350
Mercury's Treads
Reduces Magic Damage
+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.
Dissolve: Reduces magic damage taken by 7-12% ().
1350
Gargoyle Enchant
Shield
Stoneplate (Active): Gain a shield that absorbs 25% of your maximum health that decays over 4 seconds. If there are 3 or more enemies nearby, the shield value increases by 300%. Damage dealt is reduced by 40% for 4 seconds. If the shield breaks early, damage reduction will end. (60s Cooldown)
500
Repulsor Enchant
Knock back nearby enemies and gain Movement Speed
Repulsor (Active): Knock back nearby enemies. After knocking back a champion, gain 30% Movement Speed for 3 second(s). (60s Cooldown)
500
Spirit Visage
Increases healing and shielding received
+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste
Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.
2800
Randuin's Omen
Attack to heal from enemy Critical Strikes
+400 Max Health
+65 Armor
Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain Determination equal to 25% (melee) / 18% (ranged) of the pre-mitigation damage for 5 seconds, up to a maximum of 500. When you attack a champion, consume all Determination and heal yourself for the same amount. If you still have unconsumed Determination after 5 second(s), automatically consume all Determination to heal yourself for half of the amount.
2800
MANTLE OF THE TWELFTH HOUR
Recover health when you are low on health
+200 Max Health
+40 Armor
+40 Magic Resistance
Lifeline: Damage that puts you under 35%, grants bonus max Health equal to 200 + 50% bonus health for 3 seconds, and provides 50% Slow Resistance and 30 Movement Speed for 3 seconds. (90 second cooldown)
2900
Heartsteel
Increase Maximum Health
+700 Max Health
+150% Health Regen
+20 Ability Haste
Colossal Consumption: While within 700 units of an enemy champion, charges for 2.5 seconds before dealing a huge strike against the enemy champion. This charged attack deals bonus physical damage equal to 120 + 5% of maximum Health, and grants maximum Health equal to 12% of the damage dealt. The charge for each target has a 20 second cooldown.
3000
Titanic Hydra
Attacks deal bonus damage in a area
+450 Max Health
Colossus: Gain AD equal to 15 + 2.5% bonus.
Cleave: Every 1.75 second(s), your next attack deals bonus physical damage equal to 25 + 3% bonus (also applies to turrets), creating a shockwave that deals physical damage equal to 80 + 10% bonus to enemies behind the target. Ranged champions deal 75% of the damage.
3000
Sunfire Aegis
Burns nearby emenies
+500 Max Health
+15 Ability Haste
Immolate: Deals 16-25 magic damage + 0.8% bonus HP per second to nearby enemies. Damaging champions or epic monsters with Immolate increases its damage by 11% for 5s, stacking up to 4 times.
Flametouch: At max Immolate stacks, attacks burn enemies around you for 50% of Immolate's damage over 3 seconds. Immolate deals 130% damage to monsters and 175-250% () damage to minions.
2900
Thornmail
Reflects damage and reduces enemy healing
+200 Max Health
+75 Armor
Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
2700
Amaranth's Twinguard
In-combat durability
+60 Armor
+60 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.
3100
Heartsteel
Increase Maximum Health
+700 Max Health
+150% Health Regen
+20 Ability Haste
Colossal Consumption: While within 700 units of an enemy champion, charges for 2.5 seconds before dealing a huge strike against the enemy champion. This charged attack deals bonus physical damage equal to 120 + 5% of maximum Health, and grants maximum Health equal to 12% of the damage dealt. The charge for each target has a 20 second cooldown.
3000
Titanic Hydra
Attacks deal bonus damage in a area
+450 Max Health
Colossus: Gain AD equal to 15 + 2.5% bonus.
Cleave: Every 1.75 second(s), your next attack deals bonus physical damage equal to 25 + 3% bonus (also applies to turrets), creating a shockwave that deals physical damage equal to 80 + 10% bonus to enemies behind the target. Ranged champions deal 75% of the damage.
3000
Sunfire Aegis
Burns nearby emenies
+500 Max Health
+15 Ability Haste
Immolate: Deals 16-25 magic damage + 0.8% bonus HP per second to nearby enemies. Damaging champions or epic monsters with Immolate increases its damage by 11% for 5s, stacking up to 4 times.
Flametouch: At max Immolate stacks, attacks burn enemies around you for 50% of Immolate's damage over 3 seconds. Immolate deals 130% damage to monsters and 175-250% () damage to minions.
2900
Spirit Visage
Increases healing and shielding received
+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste
Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.
2800
Thornmail
Reflects damage and reduces enemy healing
+200 Max Health
+75 Armor
Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
2700
Thornmail
Reflects damage and reduces enemy healing
+200 Max Health
+75 Armor
Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
2700
Spirit Visage
Increases healing and shielding received
+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste
Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.
2800
Thornmail
Reflects damage and reduces enemy healing
+200 Max Health
+75 Armor
Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
2700
Randuin's Omen
Attack to heal from enemy Critical Strikes
+400 Max Health
+65 Armor
Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain Determination equal to 25% (melee) / 18% (ranged) of the pre-mitigation damage for 5 seconds, up to a maximum of 500. When you attack a champion, consume all Determination and heal yourself for the same amount. If you still have unconsumed Determination after 5 second(s), automatically consume all Determination to heal yourself for half of the amount.
2800
Thornmail
Reflects damage and reduces enemy healing
+200 Max Health
+75 Armor
Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
2700
Frozen Heart
Reduces all nerby enemies Attack Speed
+80 Armor
+200 Max Mana
+25 Ability Haste
Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.
2700
Grasp of Undying
Tank, Heal
Every 3s in combat, your next attack on a champion will be enhanced.
Bonus magic damage: 3% + 20% bonus + 10%.
Heal: 2%.
Permanently health increase: 5.
On Ranged champions, the effects are reduced by 60%.
Courage of the Colossus
Shield
Gains a shield that absorbs up to 25-45 () + 1% of max Health for 3s when immobilizing an enemy champion.
Cooldown: 10s
Second Wind
Heal after taking damage
Gain 5 Health every 5 seconds.
After taking damage from an enemy champion, regenerate 6 + (2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.
Overgrowth
Bonus HP
When 2 minions or 1 monsters are killed nearby, permanently gains 3 max Health. Max Health can be increased indefinitely. Gains a bonus 3% max Health upon reaching 30 stacks.
Demolish
Destroy Turrets
When within 5.5 range of the enemy turret, gain a charge every 0.5 seconds, up to 6 times. When fully charged, your next basic attack against the turret deals an additional (200 + 30% max ) Physical Damage.
Cooldown: 30s
Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s
Ghost
Gain a large burst of movement speed, that decays to 25% bonus movement speed for 8 seconds. With each takedown, Ghost's duration is extended by 6 seconds, refreshing its effects, up to the original amount.
Cooldown: 90s
Ignite
Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.
Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
Cooldown: 100s
9/8/7/6s 45
Sion charges a heavy blow for up to 1.75 seconds.
Recast: Sion slams his axe down, briefly Slowing enemies hit by 50% for 0.25 seconds and dealing between 69 (40/65/90/115 + 45/55/65/75% ) and 167 (80/165/250/335 + 135/165/195/225% ) physical damage based on charge time. If Sion charged for at least 0.75 second, enemies are Knocked Up and Stunned for between 1~2s based on charge time.
Minions take 60% damage, while Monsters take 120% damage.
(Q) DECIMATING SMASH
15/14/13/12s 65
Sion gains a shield that absorbs 137 (75/100/125/150 + 40% + 10/11/12/13% ) damage for 6 seconds.
After 2 seconds if the shield still holds, Sion can Recast to detonate the shield to deal 40 (40/75/110/145 + 40% ) plus 10/11/12/13% of their max Health to all nearby enemies.
Bonus damage is capped at 400 against monsters. The shield will automatically detonate after 6 seconds.
(W) SOUL FURNACE
11/10/9/8s 35/40/45/50
Sion fires a shockwave, dealing 75 (75/120/165/210 + 55% ) magic damage. Slowing them by 50/55/60/65% for 2.5 seconds and removing 20% Armor for 4 seconds. None-champions hit are Knocked Back. Enemies hit by a Knocked Back until take the same damage and effects.
(E) ROAR OF THE SLAYER
90/70/50s 100
Sion charges Unstoppably in a direction, turning with player input. Sion stops when colliding with an enemy champion, structure, terrain, or when recasting this ability.
When this happens, Sion will slam the ground with earth shattering force, dealing between 150 (150/300/450 + 40% bonus ) and 400 (400/800/1200 + 80% bonus ) physical damage while Stunning and Knocking Up enemies for 0.5~1.5s based on charge time.
Deals 50% damage to structures.
(R) UNSTOPPABLE ONSLAUGHT
Wild Rift SION's COMBOS + VIDEO GUIDE
Use this combo to unexpectedly burst down an enemy.
Activate (W1) SOUL FURNACE, use (E) ROAR OF THE SLAYER then instantly FLASH to slow the enemy and close the distance. Upon landing, channel your (Q) DECIMATING SMASH to knock up and finish with AA and (W2) to burst down the target.
Wild Rift SION's ABILITIES
(PASSIVE) GLORY IN DEATH
Sion permanently gains 5 bonus health whenever he kills a unit, increased to 20 against large units, and champion takedowns.
Upon talking fatal damage, Sion will reanimate himself Fearing those around him for 1 second, while slowing their Movement Speed by 90%. After reanimating, Sion can move and Attack, but his health rapidly decays while he is reanimated. Sion reanimates with 100% health, attacks at 1.75 attacks per second, gains 100% Physical Vamp , his attacks deal an additional 8% max Health magic damage, copped at 75 bonus damage against monsters and deal 50% damage to structures.
All of Sion's abilities are replaced with Death Surge, which grants him 67% Movement Speed decaying over 2.38 seconds.
Open Video
(Q) DECIMATING SMASH
9/8/7/6s 45
Sion charges a heavy blow for up to 1.75 seconds.
Recast: Sion slams his axe down, briefly Slowing enemies hit by 50% for 0.25 seconds and dealing between 69 (40/65/90/115 + 45/55/65/75% ) and 167 (80/165/250/335 + 135/165/195/225% ) physical damage based on charge time. If Sion charged for at least 0.75 second, enemies are Knocked Up and Stunned for between 1~2s based on charge time.
Minions take 60% damage, while Monsters take 120% damage.
Open Video
(W) SOUL FURNACE
15/14/13/12s 65
Sion gains a shield that absorbs 137 (75/100/125/150 + 40% + 10/11/12/13% ) damage for 6 seconds.
After 2 seconds if the shield still holds, Sion can Recast to detonate the shield to deal 40 (40/75/110/145 + 40% ) plus 10/11/12/13% of their max Health to all nearby enemies.
Bonus damage is capped at 400 against monsters. The shield will automatically detonate after 6 seconds.
Open Video
(E) ROAR OF THE SLAYER
11/10/9/8s 35/40/45/50
Sion fires a shockwave, dealing 75 (75/120/165/210 + 55% ) magic damage. Slowing them by 50/55/60/65% for 2.5 seconds and removing 20% Armor for 4 seconds. None-champions hit are Knocked Back. Enemies hit by a Knocked Back until take the same damage and effects.
Open Video
(R) UNSTOPPABLE ONSLAUGHT
90/70/50s 100
Sion charges Unstoppably in a direction, turning with player input. Sion stops when colliding with an enemy champion, structure, terrain, or when recasting this ability.
When this happens, Sion will slam the ground with earth shattering force, dealing between 150 (150/300/450 + 40% bonus ) and 400 (400/800/1200 + 80% bonus ) physical damage while Stunning and Knocking Up enemies for 0.5~1.5s based on charge time.
Deals 50% damage to structures.
Open Video
SION: champion change history (buffs and nerfs)
(E) ROAR OF THE SLAYER
Basic damage: 65/110/155/200 → 75/120/165/210.
Mana consumption: 40/45/50/55 → 35/40/45/50.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
(W) SOUL FURNACE
Cooldown: 16/15/14/13s → 15/14/13/12s.
Re-cast time: 3s → 2s.
(Q) DECIMATING SMASH
Maximum charge base damage: 65/155/245/335 → 80/165/250/335.
Stun duration: 1.25~2.25s → 1~2s.
(W) SOUL FURNACE
Base shield: 60/90/120/150 → 75/100/125/150.
(R) UNSTOPPABLE ONSLAUGHT
Stun duration: 0.75~1.75s → 0.5~1.5s.
(PASSIVE) GLORY IN DEATH
Bonus health per large unit kill: 15 → 20.
(Q) DECIMATING SMASH
Minimum base damage: 25/55/85/115 → 40/65/90/115.
Full Charge maximum damage unchanged.
(E) ROAR OF THE SLAYER
Slow: 40/45/50/55% → 50/55/60/65%.
(PASSIVE) GLORY IN DEATH
Bonus health gain from killing minions and small monster: 6 → 5.
Bonus Health gain from large monsters, champions, epic monsters, cannon minions and siege minions: 20 → 15.
(Q) DECIMATING SMASH
Monster damage modifier: 150% → 120%.
(R) UNSTOPPABLE ONSLAUGHT
Movement speed capped at 800 during Unstoppable Onslaught
SION's Lore
Wild Rift SION Video
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