13 Jul 2024 Wild Rift: SION - Build Guide (Items, Runes, COMBOS, SKILLS ORDER)
BUFF
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Solo Baron SION's Build items and runes for LoL Wild Rift
![Shimmering Spark Wild Rift](/uploads/posts/2023-08/1691501496_shimmering-spark.webp)
Shimmering Spark
Burns nearby enemies +50 Max Health
Immolate: Deals 5-10 magic damage per second to nearby enemies. 500
![Sunfire Aegis Wild Rift](/uploads/posts/2021-03/1616983481_3068.png)
Sunfire Aegis
Burns nearby emenies +500 Max Health
+15 Ability Haste
Immolate: Deals 16-25 magic damage + 0.8% bonus HP per second to nearby enemies. Damaging champions or epic monsters with Immolate increases its damage by 11% for 5s, stacking up to 4 times.
Flametouch: At max Immolate stacks, attacks burn enemies around you for 50% of Immolate's damage over 3 seconds. Immolate deals 130% damage to monsters and 175-250% () damage to minions.
2900
![Heartsteel Wild Rift](/uploads/posts/2024-07/1721657387_3084_11zon.png)
Heartsteel
Increase Maximum Health +700 Max Health
+150% Health Regen
+20 Ability Haste
Colossal Consumption: While within 700 units of an enemy champion, charges for 2.5 seconds before dealing a huge strike against the enemy champion. This charged attack deals bonus physical damage equal to 120 + 5% of maximum Health, and grants maximum Health equal to 12% of the damage dealt. The charge for each target has a 20 second cooldown. 3000
![Titanic Hydra Wild Rift](/uploads/posts/2024-01/1705522398_titanic_hydra_item_hd.webp)
Titanic Hydra
Attacks deal bonus damage in a area +450 Max Health
Colossus: Gain AD equal to 15 + 2.5% bonus
.
Cleave: Every 1.75 second(s), your next attack deals bonus physical damage equal to 25 + 3% bonus (also applies to turrets), creating a shockwave that deals physical damage equal to 80 + 10% bonus
to enemies behind the target. Ranged champions deal 75% of the damage.
3000
![Plated Steelcaps Wild Rift](/uploads/posts/2021-03/1616983981_3047.png)
Plated Steelcaps
Reduces Physical Damage +150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.
Block: Reduces physical damage taken by 7-10% ().
1350
![Mercury's Treads Wild Rift](/uploads/posts/2021-03/1616983898_3111.png)
Mercury's Treads
Reduces Magic Damage +200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.
Dissolve: Reduces magic damage taken by 7-12% ().
1350
![Gargoyle Enchant Wild Rift](/uploads/posts/2021-03/1616984372_3193.png)
Gargoyle Enchant
Shield
Stoneplate (Active): Gain a shield that absorbs 25% of your maximum health that decays over 4 seconds. If there are 3 or more enemies nearby, the shield value increases by 300%. Damage dealt is reduced by 40% for 4 seconds. If the shield breaks early, damage reduction will end. (60s Cooldown) 500
![LoL Wild Rift Repulsor Enchant](/uploads/posts/2022-07/1657796401_zaun_repulser-enchants-min.png)
Repulsor Enchant
Knock back nearby enemies and gain Movement Speed
Repulsor (Active): Knock back nearby enemies. After knocking back a champion, gain 30% Movement Speed for 3 second(s). (60s Cooldown) 500
![Spirit Visage Wild Rift](/uploads/posts/2021-03/1616983537_3065.png)
Spirit Visage
Increases healing and shielding received +350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste
Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%. 2800
![Force of Nature Wild Rift](/uploads/posts/2021-03/1616974996_4401_tank_t3_forceofnature-min.png)
Force of Nature
Stacking Magic Resist and Move Speed +350 Max Health
+55 Magic Resistance
Storm: +5% Move Speed.
Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 4 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 25%. 2750
![Randuin's Omen Wild Rift](/uploads/posts/2021-03/1616983598_3143.png)
Randuin's Omen
Attack to heal from enemy Critical Strikes +400 Max Health
+65 Armor
Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain Determination equal to 25% (melee) / 18% (ranged) of the pre-mitigation damage for 5 seconds, up to a maximum of 500. When you attack a champion, consume all Determination and heal yourself for the same amount. If you still have unconsumed Determination after 5 second(s), automatically consume all Determination to heal yourself for half of the amount. 2800
![Frozen Heart Wild Rift](/uploads/posts/2021-03/1616980284_1616954573_1616469878_3_24_21_patch22itempreviewarticle_frozenheart-min-min.jpg)
Frozen Heart
Reduces all nerby enemies Attack Speed +80 Armor
+200 Max Mana
+25 Ability Haste
Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks. 2700
![Warmog's Armor Wild Rift](/uploads/posts/2024-07/1721254052_3083_11zon.png)
Warmog's Armor
Out of combat Heath Regen +700 Max Health
+200% Health Regen
+10 Ability Haste
Warmog's Heart: If you have at least 950 bonus Health, restore 5% Health per second if you haven't taken damage within the last 6seconds. 2850
![Sunfire Aegis Wild Rift](/uploads/posts/2021-03/1616983481_3068.png)
Sunfire Aegis
Burns nearby emenies +500 Max Health
+15 Ability Haste
Immolate: Deals 16-25 magic damage + 0.8% bonus HP per second to nearby enemies. Damaging champions or epic monsters with Immolate increases its damage by 11% for 5s, stacking up to 4 times.
Flametouch: At max Immolate stacks, attacks burn enemies around you for 50% of Immolate's damage over 3 seconds. Immolate deals 130% damage to monsters and 175-250% () damage to minions.
2900
![Heartsteel Wild Rift](/uploads/posts/2024-07/1721657387_3084_11zon.png)
Heartsteel
Increase Maximum Health +700 Max Health
+150% Health Regen
+20 Ability Haste
Colossal Consumption: While within 700 units of an enemy champion, charges for 2.5 seconds before dealing a huge strike against the enemy champion. This charged attack deals bonus physical damage equal to 120 + 5% of maximum Health, and grants maximum Health equal to 12% of the damage dealt. The charge for each target has a 20 second cooldown. 3000
![Titanic Hydra Wild Rift](/uploads/posts/2024-01/1705522398_titanic_hydra_item_hd.webp)
Titanic Hydra
Attacks deal bonus damage in a area +450 Max Health
Colossus: Gain AD equal to 15 + 2.5% bonus
.
Cleave: Every 1.75 second(s), your next attack deals bonus physical damage equal to 25 + 3% bonus (also applies to turrets), creating a shockwave that deals physical damage equal to 80 + 10% bonus
to enemies behind the target. Ranged champions deal 75% of the damage.
3000
![MANTLE OF THE TWELFTH HOUR WILD RIFT ITEM](/uploads/posts/2023-03/1678401479_1mantle-of-the-twelfth-hour_11zon.webp)
MANTLE OF THE TWELFTH HOUR
Recover health when you are low on health +200 Max Health
+40 Armor
+40 Magic Resistance
Lifeline: Damage that puts you under 35%, grants bonus max Health equal to 200 + 50% bonus health
for 3 seconds, and provides 50% Slow Resistance and 30 Movement Speed for 3 seconds. (90 second cooldown)
2900
![Amaranth's Twinguard Wild Rift](/uploads/posts/2024-07/1721657360_a206f3b85370f60856726dd46378c759ea495287-512x512.png)
Amaranth's Twinguard
In-combat durability +60 Armor
+60 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance
by 30% until out of combat with champion.
3100
![MANTLE OF THE TWELFTH HOUR WILD RIFT ITEM](/uploads/posts/2023-03/1678401479_1mantle-of-the-twelfth-hour_11zon.webp)
MANTLE OF THE TWELFTH HOUR
Recover health when you are low on health +200 Max Health
+40 Armor
+40 Magic Resistance
Lifeline: Damage that puts you under 35%, grants bonus max Health equal to 200 + 50% bonus health
for 3 seconds, and provides 50% Slow Resistance and 30 Movement Speed for 3 seconds. (90 second cooldown)
2900
![Force of Nature Wild Rift](/uploads/posts/2021-03/1616974996_4401_tank_t3_forceofnature-min.png)
Force of Nature
Stacking Magic Resist and Move Speed +350 Max Health
+55 Magic Resistance
Storm: +5% Move Speed.
Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 4 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 25%. 2750
![Amaranth's Twinguard Wild Rift](/uploads/posts/2024-07/1721657360_a206f3b85370f60856726dd46378c759ea495287-512x512.png)
Amaranth's Twinguard
In-combat durability +60 Armor
+60 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance
by 30% until out of combat with champion.
3100
![Randuin's Omen Wild Rift](/uploads/posts/2021-03/1616983598_3143.png)
Randuin's Omen
Attack to heal from enemy Critical Strikes +400 Max Health
+65 Armor
Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain Determination equal to 25% (melee) / 18% (ranged) of the pre-mitigation damage for 5 seconds, up to a maximum of 500. When you attack a champion, consume all Determination and heal yourself for the same amount. If you still have unconsumed Determination after 5 second(s), automatically consume all Determination to heal yourself for half of the amount. 2800
![Amaranth's Twinguard Wild Rift](/uploads/posts/2024-07/1721657360_a206f3b85370f60856726dd46378c759ea495287-512x512.png)
Amaranth's Twinguard
In-combat durability +60 Armor
+60 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance
by 30% until out of combat with champion.
3100
![Frozen Heart Wild Rift](/uploads/posts/2021-03/1616980284_1616954573_1616469878_3_24_21_patch22itempreviewarticle_frozenheart-min-min.jpg)
Frozen Heart
Reduces all nerby enemies Attack Speed +80 Armor
+200 Max Mana
+25 Ability Haste
Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks. 2700
![Grasp of Undying Wild Rift](/uploads/posts/2023-07/1689875792_grasp_of_the_undying_rune.png)
Grasp of Undying
Tank, Heal
Every 3s in combat, your next attack on a champion will be enhanced.
Bonus magic damage: 3% + 20% bonus
+ 10%
.
Heal: 2%.
Permanently health increase: 5.
On Ranged champions, the effects are reduced by 60%.
![](/templates/wrw-v2/images/runes/resolve.png)
![Courage of the Colossus Wild Rift](/uploads/posts/2023-07/1689882731_courageofthecolossus.png)
Courage of the Colossus
Shield
Gains a shield that absorbs up to 25-45 () + 1% of max Health
for 3s when immobilizing an enemy champion.
Cooldown: 10s
![Second Wind Wild Rift](/uploads/posts/2023-07/1689883041_secondwind.png)
Second Wind
Heal after taking damage
Gain 5 Health every 5 seconds.
After taking damage from an enemy champion, regenerate 6 + (2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.
![Overgrowth Wild Rift](/uploads/posts/2023-07/1689883274_overgrowth.png)
Overgrowth
Bonus HP
When 2 minions or 1 monsters are killed nearby, permanently gains 3 max Health. Max Health can be increased indefinitely. Gains a bonus 3% max Health upon reaching 30 stacks.
![](/templates/wrw-v2/images/runes/inspiration.png)
![Demolish Wild Rift](/uploads/posts/2023-07/1689884565_demolish.png)
Demolish
Destroy Turrets
When within 5.5 range of the enemy turret, gain a charge every 0.5 seconds, up to 6 times. When fully charged, your next basic attack against the turret deals an additional (200 + 30% max ) Physical Damage.
Cooldown: 30s
![Flash Wild Rift](/uploads/posts/2023-08/1691694210_flash.webp)
Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s
![Barrier Wild Rift](/uploads/posts/2023-08/1691695152_barrier.webp)
Barrier
Gain a shield that absorbs 110 (110–450 ) damage for 2 seconds.
Cooldown: 100s
![Ignite Wild Rift](/uploads/posts/2023-08/1691695236_ignite.webp)
Ignite
Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.
Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
Cooldown: 100s
![DECIMATING SMASH](/uploads/posts/2022-06/1656270951_decimating_smash.webp)
9/8/7/6s
45
Sion charges a heavy blow for up to 1.75 seconds.
Recast: Sion slams his axe down, briefly Slowing enemies hit by 50% for 0.25 seconds and dealing between 69 (40/65/90/115 + 45/55/65/75% ) and 167 (80/165/250/335 + 135/165/195/225%
) physical damage based on charge time. If Sion charged for at least 0.75 second, enemies are Knocked Up and Stunned for between 1~2s based on charge time.
Minions take 60% damage, while Monsters take 120% damage.
(Q) DECIMATING SMASH
![](/uploads/posts/2022-06/1656270977_soul_furnace.webp)
15/14/13/12s
65
Sion gains a shield that absorbs 137 (75/100/125/150 + 40% + 10/11/12/13%
) damage for 6 seconds.
After 2 seconds if the shield still holds, Sion can Recast to detonate the shield to deal 40 (40/75/110/145 + 40%
) plus 10/11/12/13% of their max Health to all nearby enemies.
Bonus damage is capped at 400 against monsters. The shield will automatically detonate after 6 seconds.
(W) SOUL FURNACE
![ROAR OF THE SLAYER](/uploads/posts/2022-06/1656271006_roar_of_the_slayer.webp)
11/10/9/8s
35/40/45/50
Sion fires a shockwave, dealing 75 (75/120/165/210 + 55% ) magic damage. Slowing them by 50/55/60/65% for 2.5 seconds and removing 20% Armor
for 4 seconds. None-champions hit are Knocked Back. Enemies hit by a Knocked Back until take the same damage and effects.
(E) ROAR OF THE SLAYER
![UNSTOPPABLE ONSLAUGHT](/uploads/posts/2022-06/1656271073_unstoppable_onslaught.webp)
90/70/50s
100
Sion charges Unstoppably in a direction, turning with player input. Sion stops when colliding with an enemy champion, structure, terrain, or when recasting this ability.When this happens, Sion will slam the ground with earth shattering force, dealing between 150 (150/300/450 + 40% bonus
) and 400 (400/800/1200 + 80% bonus
) physical damage while Stunning and Knocking Up enemies for 0.5~1.5s based on charge time.
Deals 50% damage to structures.
(R) UNSTOPPABLE ONSLAUGHT
Wild Rift SION's COMBOS + VIDEO GUIDE
![](/uploads/posts/2022-06/1656270977_soul_furnace.webp)
![](/uploads/posts/2022-06/1656271006_roar_of_the_slayer.webp)
![](/templates/wrw-v2/images/summoner/Flash.png)
![](/uploads/posts/2022-06/1656270951_decimating_smash.webp)
![](/uploads/aa.png)
![](/uploads/posts/2022-08/1661635713_soul_furnace_2.webp)
Use this combo to unexpectedly burst down an enemy.
Activate (W1) SOUL FURNACE, use (E) ROAR OF THE SLAYER then instantly FLASH to slow the enemy and close the distance. Upon landing, channel your (Q) DECIMATING SMASH to knock up and finish with AA and (W2) to burst down the target.
Wild Rift SION's ABILITIES
![GLORY IN DEATH](/uploads/posts/2022-06/1656270964_glory_in_death.webp)
![DECIMATING SMASH](/uploads/posts/2022-06/1656270951_decimating_smash.webp)
![](/uploads/posts/2022-06/1656270977_soul_furnace.webp)
![ROAR OF THE SLAYER](/uploads/posts/2022-06/1656271006_roar_of_the_slayer.webp)
![UNSTOPPABLE ONSLAUGHT](/uploads/posts/2022-06/1656271073_unstoppable_onslaught.webp)
![GLORY IN DEATH](/uploads/posts/2022-06/1656270964_glory_in_death.webp)
(PASSIVE) GLORY IN DEATH
Sion permanently gains 5 bonus health whenever he kills a unit, increased to 20 against large units, and champion takedowns.
Upon talking fatal damage, Sion will reanimate himself Fearing those around him for 1 second, while slowing their Movement Speed by 90%. After reanimating, Sion can move and Attack, but his health rapidly decays while he is reanimated. Sion reanimates with 100% health, attacks at 1.75 attacks per second, gains 100% Physical Vamp , his attacks deal an additional 8% max Health
magic damage, copped at 75 bonus damage against monsters and deal 50% damage to structures.
All of Sion's abilities are replaced with Death Surge, which grants him 67% Movement Speed
decaying over 2.38 seconds.
Open Video
![DECIMATING SMASH](/uploads/posts/2022-06/1656270951_decimating_smash.webp)
(Q) DECIMATING SMASH
9/8/7/6s
45
Sion charges a heavy blow for up to 1.75 seconds.
Recast: Sion slams his axe down, briefly Slowing enemies hit by 50% for 0.25 seconds and dealing between 69 (40/65/90/115 + 45/55/65/75% ) and 167 (80/165/250/335 + 135/165/195/225%
) physical damage based on charge time. If Sion charged for at least 0.75 second, enemies are Knocked Up and Stunned for between 1~2s based on charge time.
Minions take 60% damage, while Monsters take 120% damage.
Open Video
![](/uploads/posts/2022-06/1656270977_soul_furnace.webp)
(W) SOUL FURNACE
15/14/13/12s
65
Sion gains a shield that absorbs 137 (75/100/125/150 + 40% + 10/11/12/13%
) damage for 6 seconds.
After 2 seconds if the shield still holds, Sion can Recast to detonate the shield to deal 40 (40/75/110/145 + 40%
) plus 10/11/12/13% of their max Health to all nearby enemies.
Bonus damage is capped at 400 against monsters. The shield will automatically detonate after 6 seconds.
Open Video
![ROAR OF THE SLAYER](/uploads/posts/2022-06/1656271006_roar_of_the_slayer.webp)
(E) ROAR OF THE SLAYER
11/10/9/8s
35/40/45/50
Sion fires a shockwave, dealing 75 (75/120/165/210 + 55% ) magic damage. Slowing them by 50/55/60/65% for 2.5 seconds and removing 20% Armor
for 4 seconds. None-champions hit are Knocked Back. Enemies hit by a Knocked Back until take the same damage and effects.
Open Video
![UNSTOPPABLE ONSLAUGHT](/uploads/posts/2022-06/1656271073_unstoppable_onslaught.webp)
(R) UNSTOPPABLE ONSLAUGHT
90/70/50s
100
Sion charges Unstoppably in a direction, turning with player input. Sion stops when colliding with an enemy champion, structure, terrain, or when recasting this ability.When this happens, Sion will slam the ground with earth shattering force, dealing between 150 (150/300/450 + 40% bonus
) and 400 (400/800/1200 + 80% bonus
) physical damage while Stunning and Knocking Up enemies for 0.5~1.5s based on charge time.
Deals 50% damage to structures.
Open Video
SION: champion change history (buffs and nerfs)
(E) ROAR OF THE SLAYER
Basic damage: 65/110/155/200 → 75/120/165/210.
Mana consumption: 40/45/50/55 → 35/40/45/50.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
(W) SOUL FURNACE
Cooldown: 16/15/14/13s → 15/14/13/12s.
Re-cast time: 3s → 2s.
(Q) DECIMATING SMASH
Maximum charge base damage: 65/155/245/335 → 80/165/250/335.
Stun duration: 1.25~2.25s → 1~2s.
(W) SOUL FURNACE
Base shield: 60/90/120/150 → 75/100/125/150.
(R) UNSTOPPABLE ONSLAUGHT
Stun duration: 0.75~1.75s → 0.5~1.5s.
(PASSIVE) GLORY IN DEATH
Bonus health per large unit kill: 15 → 20.
(Q) DECIMATING SMASH
Minimum base damage: 25/55/85/115 → 40/65/90/115.
Full Charge maximum damage unchanged.
(E) ROAR OF THE SLAYER
Slow: 40/45/50/55% → 50/55/60/65%.
(PASSIVE) GLORY IN DEATH
Bonus health gain from killing minions and small monster: 6 → 5.
Bonus Health gain from large monsters, champions, epic monsters, cannon minions and siege minions: 20 → 15.
(Q) DECIMATING SMASH
Monster damage modifier: 150% → 120%.
(R) UNSTOPPABLE ONSLAUGHT
Movement speed capped at 800 during Unstoppable Onslaught
SION's Lore
Wild Rift SION Video
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