Wild Rift: SION Build Guide

SION Wild Rift
B
BUFFED
61
37 964
30 Jun 2025
Damage
Toughness
Utility
Difficulty

League of Legends: Wild Rift SION, role - Fighter. Use the guidelines to take your SION Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position SION is in the rating table, go to the - Tier List page.

attackdamage 64 (4.64) 
heal 630 (104)
healthregeneration 8 (0.93)
attackspeed 0.80 (0.008)
mana 345 (49)
mpreg 9 (0.71)
movementspeed 355 (0)
armor 46 (3.5)
magicresistance 43 (2)
criticalstrike 175 (0)


GLORY IN DEATH
P

(PASSIVE) GLORY IN DEATH

Sion permanently gains 5 bonus health whenever he kills a unit, increased to 20 against large units, and champion takedowns.

Upon talking fatal damage, Sion will reanimate himself Fearing those around him for 1 second, while slowing their Movement Speed by 90%. After reanimating, Sion can move and Attack, but his health rapidly decays while he is reanimated. Sion reanimates with 100% health, attacks at 1.75 attacks per second, gains 100% Physical Vamp lifesteal, his attacks deal an additional 10% max Health heal magic damage, copped at 75 bonus damage against monsters and deal 50% damage to structures.

Death SurgeAll of Sion's abilities are replaced with Death Surge, which grants him 67% Movement Speed movementspeed decaying over 2.38 seconds.

DECIMATING SMASH
Q

(Q) DECIMATING SMASH

9/8/7/6s 45

Sion charges a heavy blow for up to 1.75 seconds.

Recast: Sion slams his axe down, briefly Slowing enemies hit by 50% for 0.25 seconds and dealing between 79 (50/75/100/125 + 45/55/65/75% attackdamage) and 187 (100/185/270/355 + 135/165/195/225% attackdamage) physical damage based  on charge time. If Sion charged for at least 0.75 second, enemies are Knocked Up and Stunned for between 1~2s based on charge time.

Minions take 60% damage, while Monsters take 120% damage.

W

(W) SOUL FURNACE

14/13/12/11s 65

Sion gains a shield that absorbs 137 (75/100/125/150 + 40% abilitypower + 10/12/14/16% heal ) damage for 6 seconds.

SOUL FURNACE 2After 2 seconds if the shield still holds, Sion can Recast to detonate the shield to deal 60 (60/90/120/150 + 40% abilitypower) plus 10/11/12/13% of their max Health to all nearby enemies.

Bonus damage is capped at 400 against monsters. The shield will automatically detonate after 6 seconds.

ROAR OF THE SLAYER
E

(E) ROAR OF THE SLAYER

11/10/9/8s 35/40/45/50

Sion fires a shockwave, dealing 75 (75/120/165/210 + 55% abilitypower) magic damage. Slowing them by 50/55/60/65% for 2.5 seconds and removing 20% Armor armor for 4 seconds. None-champions hit are Knocked Back. Enemies hit by a Knocked Back until take the same damage and effects.

UNSTOPPABLE ONSLAUGHT
R

(R) UNSTOPPABLE ONSLAUGHT

90/70/50s 100

Sion charges Unstoppably in a direction, turning with player input. Sion stops when colliding with an enemy champion, structure, terrain, or when recasting this ability.

UNSTOPPABLE ONSLAUGHTWhen this happens, Sion will slam the ground with earth shattering force, dealing between 150 (150/300/450 + 40% bonus attackdamage) and 400 (400/800/1200 + 80% bonus attackdamage) physical damage while Stunning and Knocking Up enemies for 0.5~1.5s based on charge time.

Deals 50% damage to structures.

Build Counters Counter Items Tips Con Game Plan Power Spikes

Solo Baron SION Build items and runes

The information below will help you get familiar with the game on the Solo Baron Line SION. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Shimmering Spark Shimmering Spark (Burns nearby enemies). Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Shimmering Spark Wild Rift
Shimmering Spark

Shimmering Spark
Burns nearby enemies

+50 Max Health

Immolate: Deals 5-10 magic damage per second to nearby enemies.

500

Core
Heartsteel Wild Rift
Heartsteel

Heartsteel
Increase Maximum Health

+700 Max Health
+150% Health Regen
+20 Ability Haste

Colossal Consumption: While within 700 units of an enemy champion, charges for 2.5 seconds before dealing a huge strike against the enemy champion. This charged attack deals bonus physical damage equal to 140 + 3.5% of maximum Health, and grants maximum Health equal to 15% of the damage dealt. The charge for each target has a 20 second cooldown.

3000

Heartsteel TIPS: This item is perfect for tanks and bruisers who want to combine maximum survivability with massive burst damage against enemy champions. It provides a huge health pool, enhanced out-of-combat regeneration, and ability haste. The “Colossal Consumption” passive requires a 2.5-second charge when near an enemy champion, after which your next strike deals significant bonus physical damage based on your max health and grants you 15% of the damage dealt as bonus health. This allows you to both absorb damage and heal during skirmishes, making the item an excellent choice for extended fights and closing out teamfights. Excellent synergy with Spirit Visage: the healing amplification and regeneration boost from Spirit Visage further enhance the health restoration from this item’s passive, providing incredible survivability and sustain in combat.

Plated Steelcaps Wild Rift
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken from champions by 7-10% ().

1350

Plated Steelcaps TIPS: These boots provide solid protection against physical damage, boosting your durability and movement speed. The “Block” passive further reduces incoming basic attacks and physical damage from enemy champions. — The perfect pick for tanks, bruisers, and supports who need to soak up auto‑attacks while staying mobile in fights.

Wild Rift Items: Titanic Hydra
Titanic Hydra

Titanic Hydra
Attacks deal bonus damage in a area

+450 Max Health

Colossus: Gain AD equal to 15 + 2.5% bonus.
Cleave: Every 1.75 second(s), your next attack deals bonus physical damage equal to 25 + 3% bonus (also applies to turrets), creating a shockwave that deals physical damage equal to 80 + 10% bonus to enemies behind the target. Ranged champions deal 75% of the damage.

3000

Titanic Hydra TIPS: This item is perfect for champions who are involved in frequent skirmishes and rely on physical damage and survivability. It provides bonuses to maximum health and attack damage, increasing your damage based on your health. The "Cleave" effect allows you to deal bonus physical damage with each attack, creating a shockwave that deals damage to enemies behind the target, making it effective for both dueling and turret damage. This item is especially useful for champions who engage in frequent skirmishes and can take advantage of the bonus damage to hit multiple targets.

Boots/Enchant
Plated Steelcaps Wild Rift
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken from champions by 7-10% ().

1350

Plated Steelcaps TIPS: These boots provide solid protection against physical damage, boosting your durability and movement speed. The “Block” passive further reduces incoming basic attacks and physical damage from enemy champions. — The perfect pick for tanks, bruisers, and supports who need to soak up auto‑attacks while staying mobile in fights.

Mercury's Treads Wild Rift
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken from champions by 7-12% ().

1350

Mercury's Treads TIPS: These boots provide solid magic damage reduction, enhanced regeneration, and movement speed, with a passive that further lessens incoming magic damage. — The perfect pick for tanks, bruisers, and supports who need to withstand heavy AP threats while maintaining mobility.

Stoneplate Enchant Wild Rift
Stoneplate Enchant

Stoneplate Enchant
Shield

Stoneplate (Active): Gain a base shield that absorbs damage equal to 20% of max Health. Every 1 bonus Armor or Magic Resistance you have increases the shield by 0.1%, up to 35%. The shield decays over 4s. (60s Cooldown) For every enemy nearby, gain an additional shield that absorbs damage equal to 5% of max Health, capped at 3 enemies. Every 1 bonus Armor or Magic Resistance you have increases the shield by 0.1%, up to 12%. Damage dealt is reduced by 40% for 4s.

500

Stoneplate Enchant TIPS: This enchant grants a strong shield based on your max health, further boosted by your armor and magic resist. The shield grows stronger per nearby enemy and decays over time, reducing incoming damage. — Perfect for tank initiators who need reliable mitigation to withstand initial bursts and control teamfights.

Е
LoL Wild Rift Repulsor Enchant
Repulsor Enchant

Repulsor Enchant
Knock back nearby enemies and gain Movement Speed

Repulsor (Active): Knock back and stun nearby enemies after a delay. If an enemy is knocked back, gain 30% Movement Speed for 3 second(s). (40s Cooldown)

500

Repulsor Enchant TIPS: This enchant knocks back nearby enemies and grants a burst of movement speed, letting you create space or chase down targets in fight setups.

Е
TIPS: Finally, for your items, you should build Heartsteel Heartsteel (Increase Maximum Health) as your first item, followed by Plated Steelcaps Plated Steelcaps (Reduces Physical Damage) or Mercury's Treads Mercury's Treads (Reduces Magic Damage) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Titanic Hydra Titanic Hydra (Attacks deal bonus damage in a area).

Maybe now it's time to think about upgrading your boot, invest in Stoneplate Enchant Stoneplate Enchant (Gain a Shield). You may want to replace it with Repulsor Enchant Repulsor Enchant (Knock back nearby enemies and gain Movement Speed), it all depends on your playstyle and the situation on the battlefield.

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Heartsteel Wild Rift
Heartsteel

Heartsteel
Increase Maximum Health

+700 Max Health
+150% Health Regen
+20 Ability Haste

Colossal Consumption: While within 700 units of an enemy champion, charges for 2.5 seconds before dealing a huge strike against the enemy champion. This charged attack deals bonus physical damage equal to 140 + 3.5% of maximum Health, and grants maximum Health equal to 15% of the damage dealt. The charge for each target has a 20 second cooldown.

3000

Heartsteel TIPS: This item is perfect for tanks and bruisers who want to combine maximum survivability with massive burst damage against enemy champions. It provides a huge health pool, enhanced out-of-combat regeneration, and ability haste. The “Colossal Consumption” passive requires a 2.5-second charge when near an enemy champion, after which your next strike deals significant bonus physical damage based on your max health and grants you 15% of the damage dealt as bonus health. This allows you to both absorb damage and heal during skirmishes, making the item an excellent choice for extended fights and closing out teamfights. Excellent synergy with Spirit Visage: the healing amplification and regeneration boost from Spirit Visage further enhance the health restoration from this item’s passive, providing incredible survivability and sustain in combat.

Plated Steelcaps Wild Rift
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken from champions by 7-10% ().

1350

Plated Steelcaps TIPS: These boots provide solid protection against physical damage, boosting your durability and movement speed. The “Block” passive further reduces incoming basic attacks and physical damage from enemy champions. — The perfect pick for tanks, bruisers, and supports who need to soak up auto‑attacks while staying mobile in fights.

Wild Rift Items: Titanic Hydra
Titanic Hydra

Titanic Hydra
Attacks deal bonus damage in a area

+450 Max Health

Colossus: Gain AD equal to 15 + 2.5% bonus.
Cleave: Every 1.75 second(s), your next attack deals bonus physical damage equal to 25 + 3% bonus (also applies to turrets), creating a shockwave that deals physical damage equal to 80 + 10% bonus to enemies behind the target. Ranged champions deal 75% of the damage.

3000

Titanic Hydra TIPS: This item is perfect for champions who are involved in frequent skirmishes and rely on physical damage and survivability. It provides bonuses to maximum health and attack damage, increasing your damage based on your health. The "Cleave" effect allows you to deal bonus physical damage with each attack, creating a shockwave that deals damage to enemies behind the target, making it effective for both dueling and turret damage. This item is especially useful for champions who engage in frequent skirmishes and can take advantage of the bonus damage to hit multiple targets.

Yordle Sunfire Aegis Wild Rift
Yordle Sunfire Aegis

Yordle Sunfire Aegis
Burns nearby emenies

+500 Max Health
+15 Ability Haste

Immolate: While in combat, deal magic damage equal to 16-25 plus 0.8% bonus HP per second to nearby enemies. Damaging champions or epic monsters with Immolate increases its damage by 11% for 5s, stacking up to 4 times.
Flametouch: At max Immolate stacks, attacks burn enemies around you for 50% of Immolate's damage over 3 seconds.
Flametouch: At max Immolate stacks leave behind a burning trail that deals magic damage equal to 7-10 plus 0.3% bonus HP per second for up to 5 seconds. Immolate and Firepath deal 130% damage against monsters and 175-250% damage () against minions.

2900

Yordle Sunfire Aegis TIPS: This item provides a massive health boost and ability haste, turning you into a relentless inferno. While in combat, you emit burning flames that deal continuous magic damage to nearby enemies and intensify when you strike champions or epic monsters. At peak heat, your basic attacks leave a fiery trail, extending the burn for those dare to chase you. Perfect for tanks and bruisers who want to be both a living wall and a source of sustained AOE damage.

Thornmail Wild Rift
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: This item provides a large boost to health and armor, and its “Thorns” passive reflects magic damage when hit by basic attacks, applying Grievous Wounds to reduce enemy healing. It’s ideal against multiple auto-attack or strong heal champions, and helps you soak damage for your team. Pick this up when the enemy team has many auto-attack reliant champions (e.g., Yasuo, Tryndamere, Jinx) or heavy healing (e.g., Soraka, Vladimir, Samira), and you need to absorb incoming damage.

Amaranth's Twinguard Wild Rift
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Amaranth's Twinguard TIPS: This item is perfect for champions who spend a lot of time in the thick of fights and need extra durability and crowd control resistance. It provides bonuses to armor and magic resistance. The “Endurance” passive stacks up to five times during combat, and at full stacks you increase in size, gain enhanced tenacity, and receive bonus armor and magic resistance until you exit combat. This allows you to stay in the frontline longer and withstand enemy attacks more effectively. Due to its versatile utility, this item is one of the most popular defensive choices in the game and is used by the majority of tanks, fighters, and other classes.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Spirit Visage Wild Rift
Randuin's Omen Wild Rift
Frozen Heart Wild Rift
Increases healing and shielding received
Thornmail Wild Rift
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: This item provides a large boost to health and armor, and its “Thorns” passive reflects magic damage when hit by basic attacks, applying Grievous Wounds to reduce enemy healing. It’s ideal against multiple auto-attack or strong heal champions, and helps you soak damage for your team. Pick this up when the enemy team has many auto-attack reliant champions (e.g., Yasuo, Tryndamere, Jinx) or heavy healing (e.g., Soraka, Vladimir, Samira), and you need to absorb incoming damage.

Spirit Visage Wild Rift
Spirit Visage

Spirit Visage
Increases healing and shielding received

+350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste

Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%.

2800

Spirit Visage TIPS: This item greatly boosts your health, regeneration, magic resistance, and ability haste. Its “Blessed” passive amplifies all healing, regen, drain effects, and shields on you by 30%, allowing you to recover more quickly in fights. It’s an excellent choice against champions who deal sustained magic damage, like Vladimir and Swain, as well as burst mages like Syndra or Veigar, helping you survive initial bursts and heal up rapidly.

Spirit Visage Spirit Visage — This item greatly boosts your health, regeneration, magic resistance, and ability haste. Its “Blessed” passive amplifies all healing, regen, drain effects, and shields on you by 30%, allowing you to recover more quickly in fights. It’s an excellent choice against champions who deal sustained magic damage, like Vladimir and Swain, as well as burst mages like Syndra or Veigar, helping you survive initial bursts and heal up rapidly.
Attack to heal from enemy Critical Strikes
Thornmail Wild Rift
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: This item provides a large boost to health and armor, and its “Thorns” passive reflects magic damage when hit by basic attacks, applying Grievous Wounds to reduce enemy healing. It’s ideal against multiple auto-attack or strong heal champions, and helps you soak damage for your team. Pick this up when the enemy team has many auto-attack reliant champions (e.g., Yasuo, Tryndamere, Jinx) or heavy healing (e.g., Soraka, Vladimir, Samira), and you need to absorb incoming damage.

Randuin's Omen Wild Rift
Randuin's Omen

Randuin's Omen
Attack to heal from enemy Critical Strikes

+400 Max Health
+75 Armor

Countercurrent: When you are Critically Struck or take physical damage, gain 1 stack of Countercurrent. Each stack of Countercurrent grants 5% Critical Strike damage reduction. Stacks up to 4 times. Upon reaching full stacks, grants 20% bonus Movement Speed and slow resist equal to 20% plus 0.5% of bonus Health.

2800

Randuin's Omen TIPS: Randuin's Omen Attack to heal from enemy Critical Strikes +400 Max Health +75 Armor Countercurrent: When you are Critically Struck or take physical damage, gain 1 stack of Countercurrent. Each stack of Countercurrent grants 5% Critical Strike damage reduction. Stacks up to 4 times. Upon reaching full stacks, grants 20% bonus Movement Speed and slow resist equal to 20% plus 0.5% of bonus Health. 2800 Randuin's Omen TIPS: Pick the item if enemy team has a lot of physical damage, you need increased armor and you want to get an additional bonus to movement speed and resistance to slowdowns.. Effective against champions who deal consistent crit based damage like Jinx, Yasuo or Tryndamere.

Randuin's Omen Randuin's Omen — Randuin's Omen Attack to heal from enemy Critical Strikes +400 Max Health +75 Armor Countercurrent: When you are Critically Struck or take physical damage, gain 1 stack of Countercurrent. Each stack of Countercurrent grants 5% Critical Strike damage reduction. Stacks up to 4 times. Upon reaching full stacks, grants 20% bonus Movement Speed and slow resist equal to 20% plus 0.5% of bonus Health. 2800 Randuin's Omen TIPS: Pick the item if enemy team has a lot of physical damage, you need increased armor and you want to get an additional bonus to movement speed and resistance to slowdowns.. Effective against champions who deal consistent crit based damage like Jinx, Yasuo or Tryndamere.
Reduces all nearby enemies Attack Speed
Thornmail Wild Rift
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: This item provides a large boost to health and armor, and its “Thorns” passive reflects magic damage when hit by basic attacks, applying Grievous Wounds to reduce enemy healing. It’s ideal against multiple auto-attack or strong heal champions, and helps you soak damage for your team. Pick this up when the enemy team has many auto-attack reliant champions (e.g., Yasuo, Tryndamere, Jinx) or heavy healing (e.g., Soraka, Vladimir, Samira), and you need to absorb incoming damage.

Frozen Heart Wild Rift
Frozen Heart

Frozen Heart
Reduces all nearby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Frozen Heart TIPS: This item is ideal for tanks and support champions who need to slow enemy attack speed and maintain a healthy mana pool. It provides substantial bonuses to armor, mana, and ability haste. The “Winter’s Caress” passive applies up to four stacks of Chill on enemy champions through your basic attacks, abilities, or any magic damage they take—each stack slows their attack speed by 9%, up to 36% at full stacks. This weakens enemy marksmen and fighters, making it harder for them to deal sustained damage in fights.

Frozen Heart Frozen Heart — This item is ideal for tanks and support champions who need to slow enemy attack speed and maintain a healthy mana pool. It provides substantial bonuses to armor, mana, and ability haste. The “Winter’s Caress” passive applies up to four stacks of Chill on enemy champions through your basic attacks, abilities, or any magic damage they take—each stack slows their attack speed by 9%, up to 36% at full stacks. This weakens enemy marksmen and fighters, making it harder for them to deal sustained damage in fights.

Summoner Spells

If you want to use this SION Solo Baron build, you should take Flash Flash (Teleport a short distance) and Ghost Ghost (Gain a large burst of movement speed) as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Ghost Wild Rift
Ghost

Ghost

Gain a large burst of movement speed, that decays to 25% bonus movement speed for 8 seconds. With each takedown, Ghost's duration is extended by 6 seconds, refreshing its effects, up to the original amount.

Cooldown: 90s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Runes BUILD

For runes, you should pick Grasp of Undying Grasp of Undying (When in combat, your next attack on a champion will occasionally deal bonus magic damage, heal you, and permanently increase your health.) as your keystone, followed by Courage of the Colossus Courage of the Colossus (Gains a shield after immobilizing an enemy champions.), Second Wind Second Wind (Heals you after taking damage.) and Overgrowth Overgrowth (Gains bonus scalable max Health.) in the primary tree, as well as Demolish Demolish (Automatically charges up when you are near turrets. Once fully charged, your next attack deals massive amounts of damage to turrets.) in the secondary tree. Below you can see possible options for replacing runes.
Grasp of Undying Wild Rift

Grasp of Undying
Tank, Heal

Every 3s in combat, your next attack on a champion will be enhanced.

Bonus magic damage: 2%
Heal: 2.5%
Permanently health increase: 10

On Ranged champions, the effects are reduced by 60%.

Grasp of Undying
Tank, Heal
When in combat, your next attack on a champion will occasionally deal bonus magic damage, heal you, and permanently increase your health.
Courage of the Colossus Wild Rift

Courage of the Colossus
Shield

Gains a shield that absorbs up to 25-45 () + 1% of max Health for 3s when immobilizing an enemy champion.

Cooldown: 10s

Courage of the Colossus
Shield
Gains a shield after immobilizing an enemy champions.
Second Wind Wild Rift

Second Wind
Heal after taking damage

Gain 5 Health every 5 seconds.
After taking damage from an enemy champion, regenerate 6 + (2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Second Wind
Heal after taking damage
Heals you after taking damage.
Overgrowth Wild Rift

Overgrowth
Bonus HP

When 2 minions or 1 monsters are killed nearby, permanently gains 3 max Health. Max Health can be increased indefinitely. Gains a bonus 3% max Health upon reaching 30 stacks.

Overgrowth
Bonus HP
Gains bonus scalable max Health.
Demolish Wild Rift

Demolish
Destroy Turrets

When within 5.5 range of the enemy turret, gain a charge every 0.5 seconds, up to 6 times. When fully charged, your next basic attack against the turret deals an additional (200 + 30% max ) Physical Damage.

Cooldown: 30s

Demolish
Destroy Turrets
Automatically charges up when you are near turrets. Once fully charged, your next attack deals massive amounts of damage to turrets.

Skills Order

For the skill order, you want to stick with (Q) (W) (E). You can learn more about abilities order at all levels by studying the diagram below.
DECIMATING SMASH

(Q) DECIMATING SMASH

9/8/7/6s 45

Sion charges a heavy blow for up to 1.75 seconds.

Recast: Sion slams his axe down, briefly Slowing enemies hit by 50% for 0.25 seconds and dealing between 79 (50/75/100/125 + 45/55/65/75% attackdamage) and 187 (100/185/270/355 + 135/165/195/225% attackdamage) physical damage based  on charge time. If Sion charged for at least 0.75 second, enemies are Knocked Up and Stunned for between 1~2s based on charge time.

Minions take 60% damage, while Monsters take 120% damage.

(Q) DECIMATING SMASH
















(W) SOUL FURNACE

14/13/12/11s 65

Sion gains a shield that absorbs 137 (75/100/125/150 + 40% abilitypower + 10/12/14/16% heal ) damage for 6 seconds.

SOUL FURNACE 2After 2 seconds if the shield still holds, Sion can Recast to detonate the shield to deal 60 (60/90/120/150 + 40% abilitypower) plus 10/11/12/13% of their max Health to all nearby enemies.

Bonus damage is capped at 400 against monsters. The shield will automatically detonate after 6 seconds.

(W) SOUL FURNACE
















ROAR OF THE SLAYER

(E) ROAR OF THE SLAYER

11/10/9/8s 35/40/45/50

Sion fires a shockwave, dealing 75 (75/120/165/210 + 55% abilitypower) magic damage. Slowing them by 50/55/60/65% for 2.5 seconds and removing 20% Armor armor for 4 seconds. None-champions hit are Knocked Back. Enemies hit by a Knocked Back until take the same damage and effects.

(E) ROAR OF THE SLAYER
















UNSTOPPABLE ONSLAUGHT

(R) UNSTOPPABLE ONSLAUGHT

90/70/50s 100

Sion charges Unstoppably in a direction, turning with player input. Sion stops when colliding with an enemy champion, structure, terrain, or when recasting this ability.

UNSTOPPABLE ONSLAUGHTWhen this happens, Sion will slam the ground with earth shattering force, dealing between 150 (150/300/450 + 40% bonus attackdamage) and 400 (400/800/1200 + 80% bonus attackdamage) physical damage while Stunning and Knocking Up enemies for 0.5~1.5s based on charge time.

Deals 50% damage to structures.

(R) UNSTOPPABLE ONSLAUGHT
















Solo Baron SION Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Solo Baron SION. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

SION Wild Rift

Threats

Extreme
[7]
Major
[11]
Even
[19]
Minor
[4]

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Synergies

Ideal
[10]
Strong
[12]
Ok
[21]
Low
[0]

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Information

There are no champions in this section that synergies with {title}.

Solo Baron SION Counter Items

We have prepared a list of items and spells that will help counter Solo Baron SION in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Reduced Healing

Items with Grievous Wounds that can reduce SION Healing effects.
Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Executioner's Calling Wild Rift
Executioner's Calling

Executioner's Calling
Physical Damage reduces enemy healing

+15 Attack Damage

Rend: Physical Damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

800

Oblivion Orb Wild Rift
Oblivion Orb

Oblivion Orb
Magic damage reduces enemy healing

+30 Ability Power

Cursed: Magic damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

800

Bramble Vest Wild Rift
Bramble Vest

Bramble Vest
Reflects damage and reduces enemy healing

+30 Armor

Thorns: When struck by an attack, deal 4 magic damage + 6% bonus armor to the attacker and inflict 40% Grievous Wounds for 3 seconds if they are a champion.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

1000

Wild Rift Items: Mortal Reminder
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+25 Attack Damage
+25% Critical Rate
+15% Attack Speed

Last Whisper:  +30% Armor Penetration. Attacks that Critically Strike gain an additional  6% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Mortal Reminder TIPS: This item is perfect for auto‑attackers who need to shred through armor and cut down enemy healing. It boosts your penetration to deal more damage against tanky targets and applies grievous wounds on hit, reducing all healing and regen effects. — Ideal against tanks and high‑heal champions, and for marksmen and auto‑attack fighters who need to pierce defenses and curb enemy sustain.

Wild Rift Items: Chempunk Chainsword
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+250 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

Chempunk Chainsword TIPS: This item is perfect for champions who face enemies with high sustain, such as Dr. Mundo, Soraka, and Yuumi, who have significant healing abilities. The "Punishment" effect applies Grievous Wounds, reducing the effectiveness of healing and regeneration by 50%, making this item effective against champions who rely on healing. It’s also useful against champions who rely on lifesteal, such as Aatrox, Darius, and Fiora, as it helps reduce the effectiveness of their healing.

Morellonomicon Wild Rift
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

Morellonomicon TIPS: This item is perfect for mages who need to reduce the effectiveness of healing and regeneration on enemies. It provides bonuses to maximum health, ability power, magic penetration, and ability haste. The "Affliction" effect applies Grievous Wounds on enemy champions when you deal magic damage, reducing their healing and regeneration effectiveness by 50% for 3 seconds. This item is especially useful against champions who rely on healing, such as Soraka, Dr. Mundo, and Vladimir.

Thornmail Wild Rift
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: This item provides a large boost to health and armor, and its “Thorns” passive reflects magic damage when hit by basic attacks, applying Grievous Wounds to reduce enemy healing. It’s ideal against multiple auto-attack or strong heal champions, and helps you soak damage for your team. Pick this up when the enemy team has many auto-attack reliant champions (e.g., Yasuo, Tryndamere, Jinx) or heavy healing (e.g., Soraka, Vladimir, Samira), and you need to absorb incoming damage.

% Health Damage

Items that can help to deal with high Health points tanks.
Wild Rift Items: Divine Sunderer
Divine Sunderer

Divine Sunderer
Anti-Health attacks

+425 Max Health
+25 Attack Damage
+25 Ability Haste

Spellblade: After using an ability, your next basic attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD.

If the target is a champion, heal for (6% melee / 2.5% ranged) of the target's maximum health and a minimum heal equal to (90% melee / 50% ranged) base AD (1.5 second cooldown, begins after using the empowered attack).

Limitations: Limited to 1 sheen item.

3400

Divine Sunderer TIPS: This item is perfect for champions who actively use their abilities and auto-attacks to deal damage, such as fighters. It provides bonuses to maximum health, attack damage, and ability haste, helping to improve survivability and increase damage. The "Spellblade" effect allows you to deal bonus physical damage based on the target’s maximum health after using an ability, and also heal when attacking enemy champions. This item helps you deal damage and sustain in fights, making it especially useful for extended engagements.

Yorlde Liandry's Torment Wild Rift
Yorlde Liandry's Torment

Yorlde Liandry's Torment
Abilities deal bonus damage

+250 Max Health
+75 Ability Power
+7% Magic Penetration

Torment: Damaging abilities or empowered attacks deal 0.6-2% () of the target's max Health as bonus magic damage over 3 seconds.
Infernal Agony: Every 4 seconds, Torment detonates, dealing true damage equal to 40 plus 5% to the target.

3000

Yorlde Liandry's Torment TIPS: This item enhances your abilities with a damage-over-time effect that scales off the target’s health, allowing you to wear down tanky opponents over an extended skirmish. Periodically, the torment detonates for a burst of true damage to finish off weakened foes. — Perfect for mages who want to drag out engagements, shred through frontline tanks, and execute them with true damage.

Wild Rift Items: Blade of the Ruined King
Blade of the Ruined King

Blade of the Ruined King
Attacks deal bonus damage

+25 Attack Damage
+35% Attack Speed

Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3000

Blade of the Ruined King TIPS: This item is a great source of sustain with its lifesteal, but it is mostly picked for its ability to cut through tanks or champions who heavily stack health, like Dr. Mundo. "Ruined Strikes" deals bonus physical damage based on the enemy's current health, which helps break through high health pools. The "Drain" effect reduces the enemy's movement speed, deals bonus magic damage, and steals part of their speed, making it useful for maneuvering in fights and reducing the mobility of enemies.

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: This Enchant renders you invulnerable and untargetable for 2.5 s, but prevents movement, attacks, and ability or item use. Perfect for surviving critical moments against assassins and high burst damage.

Е
Quicksilver Enchant Wild Rift
Quicksilver Enchant

Quicksilver Enchant
Dispels crowd control

Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

800

Quicksilver Enchant TIPS: This enchant cleanses all crowd control effects, grants brief CC immunity, then boosts your tenacity and slow resist. Perfect for champions who need to quickly purge control to stay in the fight.

Е
Wild Rift Items: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Edge of Night TIPS: This item is perfect for champions who need a mix of offense and defense. It provides bonuses to maximum health and attack damage, along with increased armor penetration to help you shred through enemy defenses. The "Annul" effect grants you a spell shield, blocking the next enemy ability. This spell shield refreshes when leaving combat with enemy champions, making the item a great choice for champions who need protection from crowd control and to engage in fights, such as Ashe, Lux, or Morgana.

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: This item is perfect for champions who need both defense and offense. It provides bonuses to ability power, magic penetration, maximum mana, and ability haste. The "Safeguard" effect grants a spell shield that blocks the next enemy ability and reduces incoming damage by 40% for 1 second. "Poise" increases your ability power while safeguarded and reduces the cooldown of Safeguard by 4 seconds when you deal magic damage using an active ability. This item is especially useful for champions who need to protect themselves from crowd control while engaging in fights, particularly against champions with key abilities that can be blocked, such as Ashe, Lux, or Morgana.

Cleanse Wild Rift
Cleanse

Cleanse

Removes disables (including spell debuffs) affecting your champion and grants immunity to disables for 0.25 seconds.

Cooldown: 110s

Reduces Mobility

Items that can decrease SION mobility.
Exhaust Wild Rift
Exhaust

Exhaust

Exhausts target enemy champion, reducing their Movement Speed by 35% and their damage dealt by 40% for 2.5 seconds.

Cooldown: 100s

Wild Rift Items: Yordle Serylda’s Grudge
Yordle Serylda’s Grudge

Yordle Serylda’s Grudge
Armor Penetration (%) and apply slows

+40 Attack Damage
+15 Ability Haste

Last Whisper: Gain  +33% Armor Penetration.
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.
Frostbite: Apply Frostbite to enemies slowed by Icy for 6s. At 3 Frostbite stacks, all stacks are consumed to apply bleed, dealing (25 + 5-75 () + 70% bonus) physical damage over 2s. Also applies 50% Grievous Wounds for 3s. (5s cooldown per target)

3300

Yordle Serylda’s Grudge TIPS: This item blends heavy armor penetration with crowd control: your active abilities and empowered hits slow targets, and repeated slows trigger a bleed that also applies grievous wounds. Perfect for champions who need to kite, execute priority targets, and curb their healing.

Rylai's Crystal Scepter Wild Rift
Rylai's Crystal Scepter

Rylai's Crystal Scepter
Abilities apply slows

+300 Max Health
+65 Ability Power
+7% Magic Penetration

Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

2700

Rylai's Crystal Scepter TIPS: This item is perfect for mages who deal damage with area-of-effect abilities and want to slow down enemies. It provides bonuses to health, ability power, and magic penetration, enhancing your abilities and increasing survivability. The "Icy" effect slows enemies by 30% for 1 second when dealing damage with active abilities or empowered attacks. This makes the item an excellent choice for champions with area-of-effect damage who can control the battlefield and slow enemies, such as Lissandra or Amumu.

Iceborn Gauntlet Wild Rift
Iceborn Gauntlet

Iceborn Gauntlet
Attacks create a slowing field

+250 Max Health
+50 Armor
+250 Max Mana
+30 Ability Haste

Spellblade: Using an ability causes your next attack within 10 seconds to deal bonus physical damage equal to (100% base AD + 25% Bonus Armor ) in an area. It also creates an icy field for 2 seconds that slows enemies inside by 30%. Armor increases the size of the icy field. (1.5s Cooldown)

Damage is reduced vs structures.

3100

Iceborn Gauntlet TIPS: This item greatly boosts your health, armor, mana, and ability haste, making you much tankier. After casting an ability, your next attack in an area deals bonus physical damage and creates an icy field that slows enemies inside by 30%. The field’s size scales with your armor. This makes the item a great choice for champions who want to combine high survivability with crowd control and extra AOE damage.

Reduces Any Shield

Items with reduces any Shield.
Wild Rift Items: Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

Serpent's Fang TIPS: This item is perfect for assassins and champions who face enemies with a lot of shields. It provides bonuses to attack damage and ability haste, along with increased armor penetration, making it effective against well-protected enemies. The "Shield Reaver" effect allows you to reduce the effectiveness of shields gained by enemy champions, depending on your bonus attack damage, helping to quickly break through shields. This item is especially useful against champions who rely on shields for defense, such as Lux, Braum, and others.

Oceanid's Trident Wild Rift
Oceanid's Trident

Oceanid's Trident
Anti-Shielding

+200 Max Health
+80 Ability Power
+7% Magic Penetration
+10 Ability Haste

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

2600

Oceanid's Trident TIPS: This item is perfect for mage-assassins who face enemies with a lot of shields. It provides bonuses to maximum health, ability power, magic penetration, and ability haste, helping you deal damage and more effectively break through enemy shields. The "Lethal Weapon" effect reduces the effectiveness of shields that enemies gain based on the type of ability you use. Area of effect abilities apply up to 45% shield reduction, while single target abilities apply up to 60%, allowing you to significantly reduce enemy defenses. This item is especially useful when the enemy team relies on shields for protection.

Solo Baron SION Tips

Only for Premium members.
Join our community and unlock the all premium content!

Solo Baron SION Strengths and Weaknesses

Only for Premium members.
Join our community and unlock the all premium content!

Solo Baron SION Strategy and Tactics

Only for Premium members.
Join our community and unlock the all premium content!

Solo Baron SION Power Spikes

Only for Premium members.
Join our community and unlock the all premium content!

Build Counters Counter Items Tips Con Game Plan Power Spikes

Jungle SION Build items and runes

The information below will help you get familiar with the game on the Jungle Line SION. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Coming soon..

This section is currently empty, but we assure you that we are working tirelessly to fill this section!

Jungle SION Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Jungle SION. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

Coming soon..

This section is currently empty, but we assure you that we are working tirelessly to fill this section!

Jungle SION Counter Items

We have prepared a list of items and spells that will help counter Jungle SION in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Coming soon..

This section is currently empty, but we assure you that we are working tirelessly to fill this section!

Jungle SION Tips

Coming soon..

This section is currently empty, but we assure you that we are working tirelessly to fill this section!

Jungle SION Strengths and Weaknesses

Coming soon..

This section is currently empty, but we assure you that we are working tirelessly to fill this section!

Jungle SION Strategy and Tactics

Coming soon..

This section is currently empty, but we assure you that we are working tirelessly to fill this section!

Jungle SION Power Spikes

Coming soon..

This section is currently empty, but we assure you that we are working tirelessly to fill this section!

Wild Rift SION Ability and Tips

GLORY IN DEATHGLORY IN DEATH
P
DECIMATING SMASHDECIMATING SMASH
Q
SOUL FURNACE
W
ROAR OF THE SLAYERROAR OF THE SLAYER
E
UNSTOPPABLE ONSLAUGHTUNSTOPPABLE ONSLAUGHT
R

(PASSIVE) GLORY IN DEATH

GLORY IN DEATH

Sion permanently gains 5 bonus health whenever he kills a unit, increased to 20 against large units, and champion takedowns.

Upon talking fatal damage, Sion will reanimate himself Fearing those around him for 1 second, while slowing their Movement Speed by 90%. After reanimating, Sion can move and Attack, but his health rapidly decays while he is reanimated. Sion reanimates with 100% health, attacks at 1.75 attacks per second, gains 100% Physical Vamp lifesteal, his attacks deal an additional 10% max Health heal magic damage, copped at 75 bonus damage against monsters and deal 50% damage to structures.

Death SurgeAll of Sion's abilities are replaced with Death Surge, which grants him 67% Movement Speed movementspeed decaying over 2.38 seconds.

Ability Tips

Only for Premium members.
Join our community and unlock the all premium content!

Video

(Q) DECIMATING SMASH

DECIMATING SMASH

9/8/7/6s 45

Sion charges a heavy blow for up to 1.75 seconds.

Recast: Sion slams his axe down, briefly Slowing enemies hit by 50% for 0.25 seconds and dealing between 79 (50/75/100/125 + 45/55/65/75% attackdamage) and 187 (100/185/270/355 + 135/165/195/225% attackdamage) physical damage based  on charge time. If Sion charged for at least 0.75 second, enemies are Knocked Up and Stunned for between 1~2s based on charge time.

Minions take 60% damage, while Monsters take 120% damage.

Ability Tips

Only for Premium members.
Join our community and unlock the all premium content!

Video

(W) SOUL FURNACE

14/13/12/11s 65

Sion gains a shield that absorbs 137 (75/100/125/150 + 40% abilitypower + 10/12/14/16% heal ) damage for 6 seconds.

SOUL FURNACE 2After 2 seconds if the shield still holds, Sion can Recast to detonate the shield to deal 60 (60/90/120/150 + 40% abilitypower) plus 10/11/12/13% of their max Health to all nearby enemies.

Bonus damage is capped at 400 against monsters. The shield will automatically detonate after 6 seconds.

Ability Tips

Only for Premium members.
Join our community and unlock the all premium content!

Video

(E) ROAR OF THE SLAYER

ROAR OF THE SLAYER

11/10/9/8s 35/40/45/50

Sion fires a shockwave, dealing 75 (75/120/165/210 + 55% abilitypower) magic damage. Slowing them by 50/55/60/65% for 2.5 seconds and removing 20% Armor armor for 4 seconds. None-champions hit are Knocked Back. Enemies hit by a Knocked Back until take the same damage and effects.

Ability Tips

Only for Premium members.
Join our community and unlock the all premium content!

Video

(R) UNSTOPPABLE ONSLAUGHT

UNSTOPPABLE ONSLAUGHT

90/70/50s 100

Sion charges Unstoppably in a direction, turning with player input. Sion stops when colliding with an enemy champion, structure, terrain, or when recasting this ability.

UNSTOPPABLE ONSLAUGHTWhen this happens, Sion will slam the ground with earth shattering force, dealing between 150 (150/300/450 + 40% bonus attackdamage) and 400 (400/800/1200 + 80% bonus attackdamage) physical damage while Stunning and Knocking Up enemies for 0.5~1.5s based on charge time.

Deals 50% damage to structures.

Ability Tips

Only for Premium members.
Join our community and unlock the all premium content!

Video

Wild Rift SION Skills Combo

🥇HARD 🥈MEDIUM 🥉EASY

Sion Surprise Burst

Execution

W1
E
F
Q
AA
W2

Use this combo to unexpectedly burst down an enemy.

Activate (W1) SOUL FURNACE, use (E) ROAR OF THE SLAYER then instantly FLASH to slow the enemy and close the distance. Upon landing, channel your (Q) DECIMATING SMASH to knock up and finish with AA and (W2) to burst down the target.

Combo Video

Join our community and unlock the all Combos + Video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Join our community and unlock the all Combos + Video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Join our community and unlock the all Combos + Video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift SION Video

Watch here!

A war hero from a bygone era, Sion was revered in Noxus for choking the life out of a Demacian king with his bare hands—but, denied oblivion, he was resurrected to serve his empire even in death. His indiscriminate slaughter claimed all who stood in his way, regardless of allegiance, proving he no longer retained his former humanity. Even so, with crude armor bolted onto rotten flesh, Sion continues to charge into battle with reckless abandon, struggling to remember his true self between the swings of his mighty axe.

SION Change history

BUFFED 30 APR 2025 (PATCH 6.1A)

(PASSIVE) GLORY IN DEATH
Damage of base damage during Sion’s Passive: 8% target’s maximum health → 10% target’s maximum health.

(W) SOUL FURNACE
Cooldown: 15/14/13/12s → 14/13/12/11s.
Bonus shield value: 10/11/12/13% maximum health → 10/12/14/16% maximum health.
 ADJUSTED 09 JAN 2025 (PATCH 6.0)

BASE STATS
Base Health: 570 → 630.
Health per level: 95 → 104.
Base Armor: 40 → 46.
Magic Resist per level: 1.6 → 2.
BUFFED 26 DEC 2024 (PATCH 5.3D)

(Q) DECIMATING SMASH
Minimum basic damage: 40/65/90/115 → 50/75/100/125.
Maximum basic damage: 80/165/250/335 → 100/185/270/355.

(W) SOUL FURNACE
Basic damage: 40/75/110/145 → 60/90/120/150.
BUFFED 24 AUG 2023 (PATCH 4.3B)

(E) ROAR OF THE SLAYER
Basic damage: 65/110/155/200 → 75/120/165/210.
Mana consumption: 40/45/50/55 → 35/40/45/50.
 ADJUSTED 25 MAY 2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
BUFFED 10 MAY 2023 (PATCH 4.1C)

(W) SOUL FURNACE
Cooldown: 16/15/14/13s → 15/14/13/12s.
Re-cast time: 3s → 2s.
 ADJUSTED 16 MAR 2023 (PATCH 4.1)

(Q) DECIMATING SMASH
Maximum charge base damage: 65/155/245/335 → 80/165/250/335.
Stun duration: 1.25~2.25s → 1~2s.

(W) SOUL FURNACE
Base shield: 60/90/120/150 → 75/100/125/150.

(R) UNSTOPPABLE ONSLAUGHT
Stun duration: 0.75~1.75s → 0.5~1.5s.
BUFFED 12 JAN 2023 (PATCH 4.0)

(PASSIVE) GLORY IN DEATH
Bonus health per large unit kill: 15 → 20.

(Q) DECIMATING SMASH
Minimum base damage: 25/55/85/115 → 40/65/90/115.
Full Charge maximum damage unchanged.

(E) ROAR OF THE SLAYER
Slow: 40/45/50/55% → 50/55/60/65%.
NERFED 14 SEP 2022 (PATCH 3.4)

(PASSIVE) GLORY IN DEATH
Bonus health gain from killing minions and small monster: 6 → 5.
Bonus Health gain from large monsters, champions, epic monsters, cannon minions and siege minions: 20 → 15.

(Q) DECIMATING SMASH
Monster damage modifier: 150% → 120%.

(R) UNSTOPPABLE ONSLAUGHT
Movement speed capped at 800 during Unstoppable Onslaught
See More

Comments (1)

  • archangels-staff seraphs-embrace ardent-censer cosmic-drive awakened-soulstealer harmonic-echo infinity-orb liandrys-torment
    lich-bane ludens-echo morellonomicon nashors-tooth rod-of-ages rylais-crystal-scepter crystalline-reflector rabadons-deathcap
    staff-of-flowing-water imperial-mandate riftmaker horizon-focus runaans-hurricane crown-of-the-shattered-queen oceanids-trident psychic-projector
    black-cleaver blade-of-the-ruined-king bloodthirster deaths-dance duskblade-of-draktharr infinity-edge manamune maw-of-malmortius
    mortal-reminder muramana phantom-dancer runaans-hurricane trinity-force serpents-fang divine-sunderer youmuus-ghostblade
    essence-reaver navori-quickblades seryldas-grudge solari-chargeblade stormrazor wits-end edge-of-night guardian-angel
    chempunk-chainsword immortal-shieldbow magnetic-blaster the-collector spear-of-shojin titanic-hydra terminus sundered-sky
    eclipse
    force-of-nature frozen-heart winters-approach fimbulwinter guardian-angel iceborn-gauntlet protectors-vow randuins-omen
    abyssal-mask spirit-visage steraks-gage sunfire-cape thornmail warmogs-armor zekes-convergence dead-mans-plate
    ixtali-seedjar dawnshroud amaranths-twinguard mantle-of-the-twelfth-hour searing-crown heartsteel
    boots-of-mana gluttonous-greaves ionian-boots-of-lucidity mercurys-treads ninja-tabi boots-of-dynamism berserkers-greaves quicksilver-enchant
    teleport-enchant gargoyle-enchant glorious-enchant locket-enchant protobelt-enchant magnetron-enchants repulser-enchants veil-enchants
    meteor-enchant revitalizing-grail redeeming-enchant stasis-enchant ravenous-hydra
    black-mist-scythe bulwark-of-the-mountain talisman-of-ascension
1+1+8=
  1. Thebausffs
    0
    Thebausffs Poro 18 Feb 2024
    solobolo -zest