Solo Baron GWEN's Build items and runes for LoL Wild Rift
Solo Baron GWEN Counters, Synergys, Tips, Tactics
![](/templates/wrw-v2/images/threat-sword.png)
![LoL Wild Rift GWEN](/uploads/posts/2023-01/1675026237_1656966553_1141364-min_85_11zon.webp)
![](/engine/data/emoticons/magicresistance.png)
![Mercury's Treads Wild Rift](/uploads/posts/2021-03/1616983898_3111.png)
Mercury's Treads
Reduces Magic Damage +200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.
Dissolve: Reduces magic damage taken by 7-12% ().
1350
![Spirit Visage Wild Rift](/uploads/posts/2021-03/1616983537_3065.png)
Spirit Visage
Increases healing and shielding received +350 Max Health
+100% Health Regen
+50 Magic Resistance
+20 Ability Haste
Blessed: Increases all healing, regen, drain effects and shields on yourself by 30%. 2800
![Abyssal Mask Wild Rift](/uploads/posts/2021-01/1611112923_abyssal-mask.jpg)
Abyssal Mask
After taking magic damage, immobilize enemies to deal additional damage +300 Max Health
+40 Magic Resistance
+300 Max Mana
+10 Ability Haste
Eternity: Restore Mana equal to 15% of the damage taken from champions. Regen Health equal to 20% of Mana spent. Capped at 25 Health per cast.
Passive: When you take magic damage, gain 20% of the damage taken as remaining charges for 5 seconds. When you root an enemy Champion, consume your remaining charges to cause a 400 yard explosion near the first rooted target, dealing magic damage which is equal to the remaining charge. 2800
![Force of Nature Wild Rift](/uploads/posts/2021-03/1616974996_4401_tank_t3_forceofnature-min.png)
Force of Nature
Stacking Magic Resist and Move Speed +350 Max Health
+55 Magic Resistance
Storm: +5% Move Speed.
Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 4 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 25%. 2750
![Maw of Malmortius Wild Rift](/uploads/posts/2021-03/1616982557_3156.png)
Maw of Malmortius
Converts damage from attacks into a magic shield +55 Attack Damage
+45 Magic Resistance
+10 Ability Haste
Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.
3000
![LoL Wild Rift: Wit's End](/uploads/posts/2022-01/1641822176_wits-end.png)
Wit's End
Basic Attack deals Bonus Damage +45% Attack Speed
+50 Magic Resistance
At Wit's End: Basic attacks deal 15-80 bonus magic damage. While below 50% Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.
2700
![](/engine/data/emoticons/heal-power.png)
![Ignite Wild Rift](/uploads/posts/2023-08/1691695236_ignite.webp)
Ignite
Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.
Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
Cooldown: 100s
![Executioner's Calling Wild Rift](/uploads/posts/2021-03/1616985718_3123.png)
Executioner's Calling
Physical Damage reduces enemy healing +15 Attack Damage
Rend: Physical Damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 800
![Oblivion Orb Wild Rift](/uploads/posts/2021-03/1616985971_3916.png)
Oblivion Orb
Magic damage reduces enemy healing +30 Ability Power
Cursed: Magic damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 800
![Mortal Reminder Wild Rift](/uploads/posts/2021-03/1616982383_3033.png)
Mortal Reminder
Armor Penetration (%) and reduced enemy healing +30 Attack Damage
+25% Critical Rate
Last Whisper: +16-30% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 3300
![Chempunk Chainsword Wild Rift](/uploads/posts/2023-10/1698176281_chempunk_chainsword_item_hd.webp)
Chempunk Chainsword
Reduces enemy healing +250 Max Health
+45 Attack Damage
+15 Ability Haste
Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2800
![Morellonomicon Wild Rift](/uploads/posts/2021-03/1616982692_3165.png)
Morellonomicon
Magic damage reduces enemy healing +150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste
Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2500
![](/engine/data/emoticons/heal-and-shield.png)
![Stasis Enchant Wild Rift](/uploads/posts/2021-03/1616984230_3157.png)
Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown) 1000
![Sterak's Gage Wild Rift](/uploads/posts/2024-07/1721253752_3053_11zon.png)
Sterak's Gage
Taking damage triggers a shield +400 Max Health
Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health
that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds. 3200
![Maw of Malmortius Wild Rift](/uploads/posts/2021-03/1616982557_3156.png)
Maw of Malmortius
Converts damage from attacks into a magic shield +55 Attack Damage
+45 Magic Resistance
+10 Ability Haste
Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.
3000
![Locket Enchant Wild Rift](/uploads/posts/2021-03/1616984289_3190.png)
Locket Enchant
Area of effect magic shield
Locket (Active): Grants a shield to yourself and nearby allied champions that each absorbs 60-390 damage for 2.5 seconds. (60s cooldown)
This effect is reduced by 50% if the target has been affected by another Locket in the last 20 seconds. 500
![Gargoyle Enchant Wild Rift](/uploads/posts/2021-03/1616984372_3193.png)
Gargoyle Enchant
Shield
Stoneplate (Active): Gain a shield that absorbs 25% of your maximum health that decays over 4 seconds. If there are 3 or more enemies nearby, the shield value increases by 300%. Damage dealt is reduced by 40% for 4 seconds. If the shield breaks early, damage reduction will end. (60s Cooldown) 500
GWEN: champion change history (buffs and nerfs)
GWEN's Lore
Wild Rift GWEN Video
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