CHAMPION GUIDE / BUILD
Solo RIVEN Build
Recommended items, runes and spells for playing RIVEN in the Solo lane.
No published build has been assigned to this lane.
Solo Baron Item Build & Spells
TIPS: Start your build with
Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Eclipse (Gain a shield and deal bonus damage) as your first item, followed by
Plated Steelcaps (Reduces damage from champion attacks) or
Mercury's Treads (Reduces Magic Damage) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Sundered Sky (Periodically empowers attacks).
Maybe now it's time to think about upgrading your boot, invest in
Armored Advance (Grants Armor and a shield). You may want to replace it with
Chainlaced Crushers (Gain a magic shield upon taking magic damage), it all depends on your playstyle and the situation on the battlefield.
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Serylda’s Grudge
Instead of Guardian Angel
Solo Baron Rune Build
For runes, you should pick
Conqueror (Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).) as your keystone, followed by
Demolish (Your third attack against a turret deals bonus damage),
Bone Plating (Reduces incoming damage.) and
Perseverance (Gains Tenacity also gains Armor and Magic Resist when immobilizing.) in the primary tree, as well as
Sudden Impact (After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit. The attack/ability gains bonus effects at higher levels.) in the secondary tree. Below you can see possible options for replacing runes.
Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).
Your third attack against a turret deals bonus damage
Reduces incoming damage.
Gains Tenacity also gains Armor and Magic Resist when immobilizing.
After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit. The attack/ability gains bonus effects at higher levels.
Solo Baron Ability Order
Max: Q→E→WJungle Item Build & Spells
TIPS: Start your build with
Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Trinity Force (Well-Rounded) as your first item, followed by
Gluttonous Greaves (Grants Attack Damage and Omnivamp) or
Mercury's Treads (Reduces Magic Damage) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Goredrinker (Deal damage in an area).
Maybe now it's time to think about upgrading your boot, invest in
Immortal Treds (Deal bonus damage or gain increased healing and shielding). You may want to replace it with
Chainlaced Crushers (Gain a magic shield upon taking magic damage), it all depends on your playstyle and the situation on the battlefield.
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Serylda’s Grudge
Instead of Death's Dance
Instead of Guardian Angel
Jungle Rune Build
For runes, you should pick
Conqueror (Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).) as your keystone, followed by
Brutal (Attacks deal bonus damage to enemy champions.),
Coup de Grace (Increases damage dealt to enemy champions with low Health.) and
Legend: Alacrity (Gains Attack Speed.) in the primary tree, as well as
Overgrowth (Gains bonus scalable max Health.) in the secondary tree. Below you can see possible options for replacing runes.
Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).
Attacks deal bonus damage to enemy champions.
Increases damage dealt to enemy champions with low Health.
Gains Attack Speed.
Gains bonus scalable max Health.
Jungle Ability Order
Max: Q→E→WCHAMPION GUIDE / COMMUNITY BUILDS
Solo RIVEN Community Builds
Explore published community builds for playing RIVEN in the Solo lane.
0 COMMUNITY BUILDSBe the first to share a RIVEN build with the WR-META community.
CREATE BUILDCHAMPION PROFILE / BASE STATISTICS
RIVEN Champion DNA
Explore the champion’s playstyle and base statistics. Select a level to preview how recorded starting values and growth change from level 1 to 15.
01 / BASE STATS / LEVEL SCALING
CHAMPION STATISTICS
Recorded attributes at the selected level. Numbers below the chart remain in their original units.
02 / CHAMPION IDENTITY / PLAYSTYLE
PLAYSTYLE PROFILE
Damage, toughness, utility and difficulty use the champion’s stored profile and do not change with level.
CHAMPION PROFILE / BALANCE HISTORY
RIVEN Patch Changes
Explore the buffs, nerfs, adjustments and reworks recorded across previous Wild Rift patches. Expand a patch to see its detailed changes.
BASE STATS
Critical Strike Damage: 175% → 200%.
Attack Speed cap: 2.5 → 3 attacks per second.
Attack Speed Ratio: 0.625.
Base Attack Speed: 0.625.
Base Bonus Attack Speed: 0.28.
Attack Speed per Level: 0.022.
Base Health: 690 → 660.
Health per Level: 120 → 125.
Base Armor: 46 → 43.
(PASSIVE) RUNIC BLADE
Bonus Damage Ratio: 32% ~ 60% (Based on level) → 22% ~ 50% (Based on level).
Damage Ratio to jungle monsters: 50% → 65%.
(Q) BROKEN WINGS
Base damage: 20/45/70/95 → 30/55/80/105.
[New] Damage to monsters: 70%.
(E) VALOR
Base Shield value: 75/110/145/180 → 85/120/155/190.
BASE STATS
Base Health: 650 → 690.
Health per level: 115 → 120.
Base Armor: 40 → 46.
Magic Resist per level: 1.6 → 2.
(Q) BROKEN WINGS
Cooldown: 13s → 12s.
(R) BLADE OF THE EXILE
Bonus Attack Damage: 20% → 25%.
(PASSIVE) RUNIC BLADE
[New] During Blade of the Exile, every takedown of a target resets the number of Wind Slash casts she has and extends this ability's duration for 3s more, up to 12s..
(PASSIVE) RUNIC BLADE
Damage: (20% + 2% per champion level) Attack Damage → (30% + 2% per Champion level) Attack Damage.
(W) KI BURST
Cooldown: 10/9/8/7s → 8.5/8/7.5/7s.
(PASSIVE) RUNIC BLADE
[NEW] Damage ratio to monsters: 50%.
(Q) BROKEN WINGS
Damage: 15/40/65/90+50/55/60/65% Attack Damage → 20/45/70/95+55/60/65/70% Attack Damage.
(E) VALOR
Cooldown: 10/9/8/7s → 9/8/7/6s.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
BASE STATS
Armor per level: 3.9 → 4.5.
Health regeneration: 10.5 → 12.
(E) VALOR
Shield Attack Damage ratio: 100% → 90%.
BASE STATS
Health per level: 105 → 115.
Health at level 15: 2120 → 2260.
BASE STATS
Base health: 610 → 650.
Health regeneration: 9 → 10.5.
(E) VALOR
Shield: 105/145/185/225 → 75/110/145/180.
(R) BLADE OF THE EXILE
Duration: 15s → 12s.
(E) VALOR
Shield duration: 1.5s → 2s.
BASE STATS
Base health regeneration: 7,5 → 9.
Health regeneration per level: 0,55 → 0,68.
(Q) BROKEN WINGS
Base damage: 20/45/70/95 → 15/40/65/90.
(E) VALOR
Cooldown: 9/8/7/6s → 10/9/8/7s.
(E) VALOR
Shield Strength: 95/135/175/215 → → 105/145/185/225.
CHAMPION GUIDE / COUNTERS
Solo RIVEN Counters
Explore champion matchups and synergies for RIVEN in the Solo lane.
THREATS
Champions that can make this matchup difficult.
SYNERGIES
Champions that work well alongside this pick.
THREATS
Champions that can make this matchup difficult.
No champions have been added to this category.
No champions have been added to this category.
No champions have been added to this category.
No champions have been added to this category.
SYNERGIES
Champions that work well alongside this pick.
No champions have been added to this category.
No champions have been added to this category.
No champions have been added to this category.
No champions have been added to this category.
No champion matchups have been added for this lane.
CHAMPION GUIDE / COUNTER ITEMS
Solo RIVEN Counter Items
Discover items that help counter RIVEN in the Solo lane.
ARMOR
Armor helps against basic attacks and physical damage.
CLEANSE OR BLOCK SPELLS
Items that cleanse or block negative spell effects.
REDUCE MOBILITY
Items that decrease this champion's mobility.
REDUCE SHIELDS
Items that reduce enemy shields.
CHAMPION GUIDE / COMBOS
RIVEN Skill Combos
Learn skill combinations from beginner to advanced. Choose a difficulty to explore execution steps, tips and videos.
SEVEREADVANCED EXECUTION
HARDADVANCED COMBOS
COMBO 1 / HARD
Riven Surprise Execution
Riven Surprise Execution
R1
E
R2
F
W
Q
AAWith (R1) BLADE OF THE EXILE already being used, use (E) VALOR towards the enemy. From there, quickly (R2) WIND SLASH, then FLASH forward immediately. Upon landing, (W) KI BURST to stun followed by (Q) BROKEN WINGS and AA to deal damage.
MEDIUMINTERMEDIATE COMBOS
EASYBEGINNER COMBOS
CHAMPION GUIDE / TIPS
Solo RIVEN Tips
Practical laning tips, matchup decisions and tactical advice for playing RIVEN in the Solo lane.
Advice for this lane has not been added.
CHAMPION GUIDE / STRENGTHS & WEAKNESSES
Solo RIVEN Strengths and Weaknesses
Explore the strengths and weaknesses of RIVEN in the Solo lane and prepare for favorable and difficult matchups.
Advice for this lane has not been added.
CHAMPION GUIDE / GAME PLAN
Solo RIVEN Strategy and Tactics
Plan your early, mid and late game decisions for RIVEN in the Solo lane.
Advice for this lane has not been added.
CHAMPION GUIDE / POWER SPIKES
Solo RIVEN Power Spikes
Learn when RIVEN is strongest in the Solo lane across early, mid and late game.
Advice for this lane has not been added.
CHAMPION GUIDE / JUNGLE PATH
RIVEN Jungle Path
Explore RIVEN jungle clear routes, camp orders and pathing tips for Wild Rift.
01 / JUNGLE CLEAR / PATHING
Full Clear with a Red Buff Start

After clearing the Krugs, head to the Raptors. Proper Q chaining allows you to hit multiple units while resetting passive stacks efficiently. Raptors grant you level three, where you unlock (W) KI BURST to improve early skirmish potential.
Path toward the other side of the jungle and clear the Murk Wolves, then the Blue Sentinel, and finally the Gromp. Use (E) VALOR between camps to reduce travel damage and maintain health for river fights.
These camps grant level four, allowing you to upgrade (Q) BROKEN WINGS for stronger skirmish damage. After finishing the full clear, move toward the river to contest the Rift Scuttler, invade if you have priority, or transition into an early gank depending on lane states.



















Wind Slash: Launches a shockwave, dealing



















































