MASTER YI Wild Rift
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Wild Rift Jungle
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Wild Rift: MASTER YI - Build Guide (Items, Runes, COMBOS, SKILLS ORDER) Wild Rift Assassins Wild Rift Fightrs
BUFF

Damage
10
Toughness
3.3
Utility
3.3
Difficulty
3.3
League of Legends: Wild Rift MASTER YI, role - Assassin / Fighter. Use the guidelines to take your MASTER YI Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position MASTER YI is in the rating table, go to the - Tier List page.
attackdamage 54 (2)
heal 610 (105)
healthregeneration 9 (0.7)
attackspeed 0.8 (0.015)
mana 345 (49)
mpreg 12 (0.7)
movementspeed 355 (0)
armor 40 (3.9)
magicresistance 38 (1.6)
criticalstrike 175 (0)


Wild Rift Jungle Jungle MASTER YI's Build items and runes for LoL Wild Rift

Key items
Starting
Long Sword Wild Rift
Long Sword

Long Sword

+12 Attack Damage

500

Core
Blade of the Ruined King
Blade of the Ruined King

Blade of the Ruined King
Attacks deal bonus damage

+20 Attack Damage
+35% Attack Speed

Thirst:+12% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3000

LoL Wild Rift: Wit's End
Wit's End

Wit's End
Basic Attack deals Bonus Damage

+45% Attack Speed
+50 Magic Resistance

At Wit's End: Basic attacks deal 15-80 bonus magic damage. While below 50%  Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.

2700

Terminus Wild Rift
Terminus

Terminus
Increases Armor Pen, Megic Pen, Armor, and Magic Resist

+40 Attack Damage
+30% Attack Speed

Shadow: Attacks deal 35 bonus magic damage on-hit.
Juxtaposition: Alternate between Light and Dark on-hits when attacking. Light attacks grant 5-8 Armor and Magic Resist for 5 seconds on hit. Dark attacks grant 11% Armor Penetration and 11% Magic Penetration for 5 seconds on hit. Each on-hit effect stacks up to 3 times. The upper limit of armor and magic penetration rates is 40% when equipped with Terminus.

3400

Boots and Enchant
Berserker's Greaves Wild Rift
Berserker's Greaves

Berserker's Greaves
Attack Speed

+20 Attack Damage
+35% Attack Speed
+45 Move Speed.

1400

Gluttonous Greaves Wild Rift
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+35 Attack Damage
+45 Move Speed.

Conversion: +7% Omnivamp.

1400

Quicksilver Enchant Wild Rift
Quicksilver Enchant

Quicksilver Enchant
Dispels crowd control

Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

800

Е
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Defense options
Death's Dance Wild Rift
Death's Dance

Death's Dance
Delays damage taken

+35 Attack Damage
+40 Armor
+15 Ability Haste

Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead.

3000

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Amaranth's Twinguard Wild Rift
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Build items options
MASTER YI - Main Build 👑
Blade of the Ruined King
Blade of the Ruined King

Blade of the Ruined King
Attacks deal bonus damage

+20 Attack Damage
+35% Attack Speed

Thirst:+12% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3000

LoL Wild Rift: Wit's End
Wit's End

Wit's End
Basic Attack deals Bonus Damage

+45% Attack Speed
+50 Magic Resistance

At Wit's End: Basic attacks deal 15-80 bonus magic damage. While below 50%  Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.

2700

Terminus Wild Rift
Terminus

Terminus
Increases Armor Pen, Megic Pen, Armor, and Magic Resist

+40 Attack Damage
+30% Attack Speed

Shadow: Attacks deal 35 bonus magic damage on-hit.
Juxtaposition: Alternate between Light and Dark on-hits when attacking. Light attacks grant 5-8 Armor and Magic Resist for 5 seconds on hit. Dark attacks grant 11% Armor Penetration and 11% Magic Penetration for 5 seconds on hit. Each on-hit effect stacks up to 3 times. The upper limit of armor and magic penetration rates is 40% when equipped with Terminus.

3400

Sterak's Gage Wild Rift
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds.

3200

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Situational Changes
vs Healing
Sterak's Gage Wild Rift
Sterak's Gage

Sterak's Gage
Taking damage triggers a shield

+400 Max Health

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).
Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds.

3200

Mortal Reminder Wild Rift
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+30 Attack Damage
+25% Critical Rate

Last Whisper:  +16-30% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

vs Ability Power
Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

vs Attack Damage
Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Death's Dance Wild Rift
Death's Dance

Death's Dance
Delays damage taken

+35 Attack Damage
+40 Armor
+15 Ability Haste

Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead.

3000

Tenacity
Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Amaranth's Twinguard Wild Rift
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Runes BUILD
Lethal Tempo Wild Rift

Lethal Tempo
Attack Speed

Gain stacks of attack speed when attacking enemy champions. Stacks up to 6 times. When fully stacked, you gain bonus Attack Speed and can exceed the Attack Speed cap.

Each stack: increase 7-13% (Melee) or 4-10% (Ranged) Attack Speed for 6 seconds.

Full stack bonus: Gain 40% Attack Speed.

Lethal Tempo
Attack Speed
Attack faster with each consecutive attack.
Triumph Wild Rift

Triumph
Execute, Heal

Champion takedowns restore 10% of lost health and 10% of maximum mana and energy.

Triumph
Execute, Heal
Champion takedowns restore lost resources.
Giant Slayer Wild Rift

Giant Slayer
Takedown high health champions

Deal bonus damage based on the enemy champion’s bonus health, up to 14% bonus damage when the enemy champion has 700 bonus health.

Giant Slayer
Takedown high health champions
Deals more damage to an enemy champions the more bonus Health they have.
Legend: Alacrity Wild Rift

Legend: Alacrity
Bonus Attack Speed

Gains 3% Attack Speed. Takedown monsters, enemy champions, or minions to gain up to an additional 20% Attack Speed.

Legend: Alacrity
Bonus Attack Speed
Gains Attack Speed.
Overgrowth Wild Rift

Overgrowth
Bonus HP

When 2 minions or 1 monsters are killed nearby, permanently gains 3 max Health. Max Health can be increased indefinitely. Gains a bonus 3% max Health upon reaching 30 stacks.

Overgrowth
Bonus HP
Gains bonus scalable max Health.
Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Smite Wild Rift
Smite

Smite

Deal 600 true damage to monsters, epic monsters or enemy minions, and restore 127 Health (70 + 10%) when smite a monster. Smite can be upgraded to Chilling Smite after being used 3 times.


Jungle Expertise:

+20% bonus gold and 20% bonus XP from jungle monsters, but temporarily earn 60% less gold and XP from minions.

+15% bonus basic attack damage and +30% bonus ability damage to jungle monsters.

Restore 40 Health over 5 seconds when dealing damage to jungle monsters.

Restore 4 Mana every second while in the jungle or river.

Gains one charge every 45 seconds, up to a max of 2.

Cooldown: 10s

Сhilling Smite Wild Rift
Сhilling Smite

Сhilling Smite

Deal 800 true damage to a large or epic monster or minion. Smiting monsters restore 152 Health (70 + 10%).

Against champions: Deal 70 true damage (38 to 184) ato enemy Champions and steals 25% of their Movement Speed for 2 seconds.

Cooldown: 10s

Skills Order
ALPHA STRIKE

16/15/14/13s 55/60/65/70

Becomes untargetable and strikes up to 4 enemies for 62 physical damage (30/70/110/150 + 60% attackdamage). If there are no other targets Master Yi will strike a previous target for 25% damage.

Attacks reduce the cooldown of Alpha Strike by 1 second.
Deals 95/125/155/185 bonus damage to monsters.
Can critically strike, dealing 60% bonus damage.

(Q) ALPHA STRIKE
















MEDITATE

25s 50

Channels for up to 4 seconds, gaining 55/60/65/70% damage reduction and healing for 40 (40/60/80/100 + 25% abilitypower) per second. During the first 0.5s of channeling, damage reduction is increased to 90%. Damage reduction effect during the first 0.5s of channeling will continue after the channeling is interrupted.

The lower Master Yi's Health is, the more he heals for, up to 100% of his Health.

(W) MEDITATE
















WUJU STYLE

17/16/15/14s

Passive: Gains 5 physical damage (8% attackdamage) while Wuju style is off cooldown.

Active: Attacks deal 40 bonus true damage (40/45/50/55 + 25 bonus attackdamage) for 5 seconds.

Active true damage vs structures:  33%.

(E) WUJU STYLE
















HIGHLANDER

70/65/60s 100

Passive: Takedowns reduces Meditate's cooldown by 90% and Master Yi's other basic ability cooldown by 70%.

Active: Becomes hasted by 35/45/55%, immune to slows for 7seconds, and gains 30/50/70% Attack Speed. Takedowns extend the duration by 7 seconds.

(R) HIGHLANDER
















Wild Rift Jungle Jungle MASTER YI Counters, Synergys, Tips, Tactics

CHAMPIONS ITEMS TIPS ABILITIE'S TIPS STRENGTHS & WEAKNESSES GAME PLAN JUNGLE PATHING POWER SPIKES
Threats
Extreme Major Even Minor

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MASTER YI Wild Rift
Synergies
Ideal Strong Ok Low
Low Ok Strong Ideal

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Armor
Items that reduce Auto Attacks (AA) / Physical Damage.
Plated Steelcaps Wild Rift
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken by 7-10% ().

1350

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Randuin's Omen Wild Rift
Randuin's Omen

Randuin's Omen
Attack to heal from enemy Critical Strikes

+400 Max Health
+65 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by basic attack.
Determination: When you are critically struck, gain Determination equal to 25% (melee) / 18% (ranged) of the pre-mitigation damage for 5 seconds, up to a maximum of 500. When you attack a champion, consume all Determination and heal yourself for the same amount. If you still have unconsumed Determination after 5 second(s), automatically consume all Determination to heal yourself for half of the amount.

2800

Thornmail Wild Rift
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Iceborn Gauntlet Wild Rift
Iceborn Gauntlet

Iceborn Gauntlet
Attacks create a slowing field

+250 Max Health
+50 Armor
+250 Max Mana
+30 Ability Haste

Spellblade: Using an ability causes your next attack within 10 seconds to deal bonus physical damage equal to (100% base AD + 25% Bonus Armor ) in an area. It also creates an icy field for 2 seconds that slows enemies inside by 30%. Armor increases the size of the icy field. (1.5s Cooldown)

Damage is reduced vs structures.

3100

Reduce Attack Speed
Items that reduce MASTER YI Attack Speed.
Warden's Mail Wild Rift
Warden's Mail

Warden's Mail
Reduces enemy's Attack Speed

+35 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 seconds when struck by an attack.

1050

Frozen Heart Wild Rift
Frozen Heart

Frozen Heart
Reduces all nerby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Reduced Healing
Items with Grievous Wounds that can reduce MASTER YI Healing effects.
Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Executioner's Calling Wild Rift
Executioner's Calling

Executioner's Calling
Physical Damage reduces enemy healing

+15 Attack Damage

Rend: Physical Damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

800

Oblivion Orb Wild Rift
Oblivion Orb

Oblivion Orb
Magic damage reduces enemy healing

+30 Ability Power

Cursed: Magic damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

800

Bramble Vest Wild Rift
Bramble Vest

Bramble Vest
Reflects damage and reduces enemy healing

+30 Armor

Thorns: When struck by an attack, deal 4 magic damage + 6% bonus armor to the attacker and inflict 40% Grievous Wounds for 3 seconds if they are a champion.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

1000

Mortal Reminder Wild Rift
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+30 Attack Damage
+25% Critical Rate

Last Whisper:  +16-30% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Chempunk Chainsword Wild Rift
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+250 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

Morellonomicon Wild Rift
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

Thornmail Wild Rift
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Cleanse or Block Spells
Items with ability or property to cleanse or block negative spells.
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Reduces Mobility
Items that can decrease MASTER YI mobility.
Exhaust Wild Rift
Exhaust

Exhaust

Exhausts target enemy champion, reducing their Movement Speed by 60% and their damage dealt by 40% for 2.5 seconds.

Cooldown: 100s

LoL Wild Rift: Serylda's Grudge
Serylda's Grudge

Serylda's Grudge
Armor Penetration (%) and apply slows

+40 Attack Damage
+15 Ability Haste

Last Whisper:  +16-30% Armor Penetration .
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

3100

Rylai's Crystal Scepter Wild Rift
Rylai's Crystal Scepter

Rylai's Crystal Scepter
Abilities apply slows

+350 Max Health
+70 Ability Power

Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

2700

Iceborn Gauntlet Wild Rift
Iceborn Gauntlet

Iceborn Gauntlet
Attacks create a slowing field

+250 Max Health
+50 Armor
+250 Max Mana
+30 Ability Haste

Spellblade: Using an ability causes your next attack within 10 seconds to deal bonus physical damage equal to (100% base AD + 25% Bonus Armor ) in an area. It also creates an icy field for 2 seconds that slows enemies inside by 30%. Armor increases the size of the icy field. (1.5s Cooldown)

Damage is reduced vs structures.

3100

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JUNGLE PATHING

Jungle Pathing represents the choices Junglers make in regards to when and where to gank. These choices include how they involve farming camps and buffs between their ganks, anticipating counterganks, and looking for opportunities to invade. It involves understanding the different abilities the champions in the game have and how they interact, as well as the overall interactions between the two team compositions.

full clear with a Blue Buff start

This Master Yi Jungle Path is a full jungle clear that starts on the Blue Sentinel. The goal is to kill the Blue Sentinel with (Q) ALPHA STRIKE, unlock (E) WUJU STYLE at level two and kill the Gromp & Wolves. This gives you level three, allowing you to unlock (W) MEDITATE. Next up head over to the Red Buff's side of the jungle and clear the Raptors, Red Brambleback and Krugs. These level you up to level four, allowing you to upgrade (Q) ALPHA STRIKE. Now you're able to go to the river to kill the Rift Scuttler. Afterwards, what most players do is gank and then recall or go for the second Rift Scuttler as well.

The Master Yi Jungle Clear explained above is great because it gives you longer Red Buff uptime for ganking and dueling the enemy jungler after your initial clear.

Gromp
Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 110 second(s).

REWARDS
Earn XP and gold upon defeating them.

2

Blue Sentinel
Large Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 150 second(s).
The Blue Sentinel, sometimes called the blue buff, is a common starting monster for junglers thanks to its powerful Crest of Insight buff.

REWARDS
Upon dealing the killing blow to the Blue Sentinel, the player will receive the Crest of Insight Buff effect that lasts 90 seconds. Recover an amount of Mana or Energy every second.

Get 15 Ability Haste.

When a player who possesses the Crest of Insight buff is defeated by an enemy champion, the buff is transferred to the champion who defeated that player.

1

Greater Murk Wolf
Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 110 second(s).
Wolves tend to be easier and safer to bees at than other monsters. They are commonly s ight by junglers when passing by or while the higher priority monsters are respawning.

REWARDS
Earn XP and gold upon defeating them.

3

Crimson Raptor
Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 110 second(s).
Crimson raptors deal surprising damage t but the small ones can be quickly dispatched. Junglers commonly seek them out while pre| to gank the middle lane or while waiting for hi; priority monsters to spawn.

REWARDS
Earn XP and gold upon defeating them.

4

Red Brambleback
Large Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 150 second(s).
After completing the final strike to the Red Brambleback, you can obtain the Crest of Cinders buff effect; when the player with this buff is defeated, the buff effect will be transferred to the enemy champion who defeated them.

REWARDS
Upon dealing the killing blow to the Red Brambleback, the player will receive the Crest of Cinders Buff that lasts 90 seconds.

For Melee Champions, basic attacks burn targets on hit, reducing their movement speed by 20% for 3 seconds, and dealing True Damage every second. For non-Champion units, this only deals 50% of the burn damage.

For Ranged Champions, basic attacks burn targets on hit, reducing their Movement Speed by 6% for 3 seconds, and dealing True Damage every second. For non-Champion units, this only deals 50% of the burn damage.

When a player who possesses the Crest of Cinders buff is defeated by an enemy champion, the bufs is transferred to the champion who defeated player.

5

Ancient Krug
Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 110 second(s).
Ancient Krugs split into two upon defeat until they are so small they can split no more. Junglers oftem fight these monsters for extra gold and XP while waiting for gank opportunities or higher priority monster spawns.

REWARDS
Earn XP and gold upon defeating them.

6

Rift Scuttler
Large Monster
ABOUT
Spawn time: 85 second(s) into game.
Respawn interval: 120 second(s).

REWARDS
The Rift Scuttler grants XP and gold on takedown. A Speed Shrine also spawns at a fixed location on the same side of the river which provides the following buffs to your team:

Grants vision of the area.
Vision radius: 4.5m. Enemy champions who pass through this area will be maked and revealed.

Allied champions who pass through the area receive a 40% out-of-co Movement Speed boost for 2 second(s).

7
GANK
GANK
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Wild Rift MASTER YI's COMBOS + VIDEO GUIDE

🥇HARD 🥈MEDIUM 🥉EASY
Master Yi Turret Dive
R
E
AA
AA
AA
W
eAA
Q

Use this combo to dive an enemy under turret.

Use (R) HIGHLANDER and (E) WUJU STYLE to approach an enemy under a turret. Start AA while timing your (W) MEDITATE to reduce the damage of a turret shot. After finishing the kill, use (Q) ALPHA STRIKE on minions to drop the turret's aggro or get out of its range.
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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift MASTER YI's ABILITIES

DOUBLE STRIKE P ALPHA STRIKE Q MEDITATE W WUJU STYLE E HIGHLANDER R
DOUBLE STRIKE

(PASSIVE) DOUBLE STRIKE

Every 4th consecutive attack strikes twice for 78 physical damage (150% attackdamage).

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ALPHA STRIKE

(Q) ALPHA STRIKE

16/15/14/13s 55/60/65/70

Becomes untargetable and strikes up to 4 enemies for 62 physical damage (30/70/110/150 + 60% attackdamage). If there are no other targets Master Yi will strike a previous target for 25% damage.

Attacks reduce the cooldown of Alpha Strike by 1 second.
Deals 95/125/155/185 bonus damage to monsters.
Can critically strike, dealing 60% bonus damage.

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MEDITATE

(W) MEDITATE

25s 50

Channels for up to 4 seconds, gaining 55/60/65/70% damage reduction and healing for 40 (40/60/80/100 + 25% abilitypower) per second. During the first 0.5s of channeling, damage reduction is increased to 90%. Damage reduction effect during the first 0.5s of channeling will continue after the channeling is interrupted.

The lower Master Yi's Health is, the more he heals for, up to 100% of his Health.

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WUJU STYLE

(E) WUJU STYLE

17/16/15/14s

Passive: Gains 5 physical damage (8% attackdamage) while Wuju style is off cooldown.

Active: Attacks deal 40 bonus true damage (40/45/50/55 + 25 bonus attackdamage) for 5 seconds.

Active true damage vs structures:  33%.

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HIGHLANDER

(R) HIGHLANDER

70/65/60s 100

Passive: Takedowns reduces Meditate's cooldown by 90% and Master Yi's other basic ability cooldown by 70%.

Active: Becomes hasted by 35/45/55%, immune to slows for 7seconds, and gains 30/50/70% Attack Speed. Takedowns extend the duration by 7 seconds.

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MASTER YI: champion change history (buffs and nerfs)

▲ BUFF 16.05.2024 (PATCH 5.1B)

(W) MEDITATE
[New] Damage reduction effect during the first 0.5s of channeling will continue after the channeling is interrupted.

(E) WUJU STYLE
True damage from attacks: 35/45/55/65 + 30% bonus AD → 40/45/50/55 + 25% bonus AD.
▲ BUFF 10.04.2024 (PATCH 5.1)

(W) MEDITATE
Master Yi can now cast Meditate immediately between attacks to reduce severe damage.
[New] Damage reduction increases to 90% during the first 0.5s.

(E) WUJU STYLE
[New] The ability now resets attacks.

(R) HIGHLANDER
[Removed] Reduces basic abilities' Cooldown by 70% on takedown.
[New] Reduces Meditate's Cooldown by 90% and other basic abilities' Cooldown by 70% on takedown.
▲ BUFF 06.12.2023 (PATCH 4.4C)

(E) WUJU STYLE
True Damage: 30/40/50/60 + 25% bonus Attack Damage → 35/45/55/65 + 30% bonus Attack Damage.
▲ BUFF 08.06.2023 (PATCH 4.2A)

BASE STATS
Attack Damage: 52 → 54.

(Q) ALPHA STRIKE
Cooldown: 17/16/15/14s → 16/15/14/13s.
✱ ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
✱ ADJUST 01.03.2023 (PATCH 4.0C)

(E) WUJU STYLE
Passive bonus Attack Damage: 10% Attack Damage → 8% Attack Damage.
Active true damage: 22/34/46/58 → 30/40/50/60.
▲ BUFF 08.06.2022 (PATCH 3.2B)

(Q) ALPHA STRIKE
Bonus damage to monsters: 80/110/140/170 → 95/125/155/185.
▼ NERF 08.04.2022 (PATCH 3.1B)

(Q) ALPHA STRIKE
Base damage: 25/70/115/160 → 30/70/110/150.
AD Ratio: 100% Attack Damage → 60% Attack Damage.
▼ NERF 08.04.2022 (PATCH 3.1A)

(Q) ALPHA STRIKE
Bonus damage against monsters and minions: 90/125/160/195 → 80/110/140/170.
Bonus damage ratio against monsters and minions hit by subsequent strikes: 100% →  25%.
✱ ADJUST 23.03.2022 (PATCH 3.1)

(Q) ALPHA STRIKE
Master Yi becomes untargetable and strikes up to 4 enemies near his target, dealing 25/70/115/160 + 100% AD Physical Damage to all enemies hit by 4 strikes.

[NEW EFFECT] If there are no other targets, this ability can strike the same enemy unit repeatedly, dealing 25% damage with each subsequent strike.

Attacks reduce the cooldown of Alpha Strike by 1 second.
Deals 90/125/160/195 bonus damage to minions and monsters.
This ability can Crit, dealing 60% bonus damage.
▼ NERF 01.09.2021 (PATCH 2.4b)

BASE STATS
Health per level: 115 → 105.

(E) WUJU STYLE
Bonus true damage: 25/40/55/70 → 22/34/46/58.

(R) HIGHLANDER
Cooldown: 75/60/45s → 80/70/60s.
▲ BUFF 18.08.2021 (PATCH 2.4a)

BASE STATS
Armor per level: 3,5 → 3,9.

(Q) ALPHA STRIKE
Bonus damage to monsters: 75/110/145/180 → 90/125/160/195.

(E) WUJU STYLE
Bonus true damage: 18/30/42/54 → 25/40/55/70.

(R) HIGHLANDER
Cooldown: 85/75/65s →  75/60/45s.
Movement speed: 25/35/45% → 35/45/55%.
▼ NERF 05.01.2021 (PATCH 2.0)

(E) WUJU STYLE
Active true damage vs structures: 100% → 33%.
▼ NERF 06.12.2020 (PATCH 1.1)

BASE STATS
Mana regen: 15 → 12.
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MASTER YI's Lore

Master Yi has tempered his body and sharpened his mind, so that thought and action have become almost as one. Though he chooses to enter into violence only as a last resort, the grace and speed of his blade ensures resolution is always swift. As one of the last living practitioners of the Ionian art of Wuju, Yi has devoted his life to continuing the legacy of his people—scrutinizing potential new disciples with the Seven Lenses of Insight to identify the most worthy among them.
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Comments (3)
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    black-cleaver blade-of-the-ruined-king bloodthirster deaths-dance duskblade-of-draktharr infinity-edge manamune maw-of-malmortius
    mortal-reminder muramana phantom-dancer runaans-hurricane trinity-force serpents-fang divine-sunderer youmuus-ghostblade
    essence-reaver navori-quickblades seryldas-grudge solari-chargeblade stormrazor wits-end edge-of-night guardian-angel
    chempunk-chainsword immortal-shieldbow magnetic-blaster the-collector spear-of-shojin titanic-hydra terminus sundered-sky
    eclipse
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    abyssal-mask spirit-visage steraks-gage sunfire-cape thornmail warmogs-armor zekes-convergence dead-mans-plate
    ixtali-seedjar dawnshroud amaranths-twinguard mantle-of-the-twelfth-hour searing-crown heartsteel
    boots-of-mana gluttonous-greaves ionian-boots-of-lucidity mercurys-treads ninja-tabi boots-of-dynamism berserkers-greaves quicksilver-enchant
    teleport-enchant gargoyle-enchant glorious-enchant locket-enchant protobelt-enchant magnetron-enchants repulser-enchants veil-enchants
    meteor-enchant revitalizing-grail redeeming-enchant stasis-enchant ravenous-hydra
    black-mist-scythe bulwark-of-the-mountain talisman-of-ascension
1+2+5=
  1. MelonPie
    -2
    MelonPie Poro 27 Oct 2023
    I don't think this loadout is right. I'm a Yi main and I use a loadout that is even better than this.
    1. You Suck
      +1
      You Suck Poro 11 Mar 2024
      And what are they?
  2. Stein Vox
    0
    Stein Vox Poro 26 Jun 2024
    This build is good, but I would like to suggest an alternative build:

    navori-quickblades Navori as the first item, because of the item's passive that makes Yi's abilities recharge faster.

    berserkers-greaves Berserk Greaves, for more attack speed, as your AAs are a good damage source. Build quicksilver-enchant Quicksilver Enchant later for avoid hard CC champions.

    phantom-dancer Phantom Dancer, as the item's movement speed and attack are extremely useful on Master Yi.

    infinity-edge Infinity Edge, as you will constantly deal critical hits.

    solari-chargeblade Navori Chargeblade, for extra AA damage after striking an ability.

    guardian-angel Guardian Angel, to help in the most difficult fights at the end of the game, preventing possible death.