5 Nov 2023 Wild Rift: MASTER YI - Build Guide (Items, Runes, COMBOS, SKILLS ORDER)
BUFF
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Jungle MASTER YI's Build items and runes for LoL Wild Rift

Long Sword +12 Attack Damage
500

Blade of the Ruined King
Attacks deal bonus damage +20 Attack Damage
+35% Attack Speed
Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health
on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)
3200

Wit's End
Basic Attack deals Bonus Damage +45% Attack Speed
+50 Magic Resistance
At Wit's End: Basic attacks deal 15-80 bonus magic damage. While below 50% Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.
2700

Phantom Dancer
Movement speed and attack speed +25 Attack Damage
+25% Critical Rate
+30% Attack Speed
Shadowwalk: +5% Movement Speed.
Spectral Waltz: Gain +7% bonus Movement Speed when you attack for 3 seconds. After attacking 4 times, gain 25% Attack Speed for the same duration.
3000

Berserker's Greaves
Attack Speed +18 Attack Damage
+30% Attack Speed
+45 Move Speed.
1400

Gluttonous Greaves
Attack Damage, Omnivamp +35 Attack Damage
+45 Move Speed.
Conversion: +7% Omnivamp.
1400

Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown) 1000

Quicksilver Enchant
Dispels crowd control
Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)
Cannot be used during knock up or knock back effects. 800

Maw of Malmortius
Converts damage from attacks into a magic shield +55 Attack Damage
+45 Magic Resistance
+10 Ability Haste
Demonbane: 20% of the damage that your attack deals is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.
3000

Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400

Blade of the Ruined King
Attacks deal bonus damage +20 Attack Damage
+35% Attack Speed
Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health
on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)
3200

Wit's End
Basic Attack deals Bonus Damage +45% Attack Speed
+50 Magic Resistance
At Wit's End: Basic attacks deal 15-80 bonus magic damage. While below 50% Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.
2700

Phantom Dancer
Movement speed and attack speed +25 Attack Damage
+25% Critical Rate
+30% Attack Speed
Shadowwalk: +5% Movement Speed.
Spectral Waltz: Gain +7% bonus Movement Speed when you attack for 3 seconds. After attacking 4 times, gain 25% Attack Speed for the same duration.
3000

Death's Dance
Delays damage taken +35 Attack Damage
+40 Armor
+15 Ability Haste
Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead. 3000

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low +40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp
Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 300 + 3 per 1% Critical Rate (300-600) damage for 5 seconds. (90s Cooldown).
Buttle Furor: Triggering Lifeline grants +8% Physical Vamp for 8 seconds.
3200

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low +40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp
Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 300 + 3 per 1% Critical Rate (300-600) damage for 5 seconds. (90s Cooldown).
Buttle Furor: Triggering Lifeline grants +8% Physical Vamp for 8 seconds.
3200

Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low +40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp
Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 300 + 3 per 1% Critical Rate (300-600) damage for 5 seconds. (90s Cooldown).
Buttle Furor: Triggering Lifeline grants +8% Physical Vamp for 8 seconds.
3200

Maw of Malmortius
Converts damage from attacks into a magic shield +55 Attack Damage
+45 Magic Resistance
+10 Ability Haste
Demonbane: 20% of the damage that your attack deals is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.
3000

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low +40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp
Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 300 + 3 per 1% Critical Rate (300-600) damage for 5 seconds. (90s Cooldown).
Buttle Furor: Triggering Lifeline grants +8% Physical Vamp for 8 seconds.
3200

Mortal Reminder
Armor Penetration (%) and reduced enemy healing +30 Attack Damage
+25% Critical Rate
Last Whisper: +16-30% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 3300

Lethal Tempo
Attack Speed
Gain stacks of attack speed when attacking enemy champions. Stacks up to 6 times. When fully stacked, you gain bonus Attack Speed and can exceed the Attack Speed cap.
Each stack: increase 7-13% (Melee) or 4-10% (Ranged) Attack Speed for 6 seconds.
Full stack bonus: Gain 40% Attack Speed.


Brutal
On-hit Damage
Basic attacks deal 12-19 bonus adaptive damage on-hit against champions.

Coup de Grace
Bonus Damage
When an enemy champion has less than 40% Health, deals 7% bonus adaptive damage.

Legend: Alacrity
Bonus Attack Speed
Gains 3% Attack Speed. Takedown monsters, enemy champions, or minions to gain up to an additional 20% Attack Speed.


Bone Plating
Block Combo-damage
When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.
Cooldown: 30s

Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s

Smite
Deal 600 true damage to monsters, epic monsters or enemy minions, and restore 127 Health (70 + 10%) when smite a monster. Smite can be upgraded to Chilling Smite after being used 3 times.
Jungle Expertise:
+20% bonus gold and 20% bonus XP from jungle monsters, but temporarily earn 60% less gold and XP from minions.
+15% bonus basic attack damage and +30% bonus ability damage to jungle monsters.
Restore 40 Health over 5 seconds when dealing damage to jungle monsters.
Restore 4 Mana every second while in the jungle or river.
Gains one charge every 45 seconds, up to a max of 2.
Cooldown: 10s

Сhilling Smite
Deal 800 true damage to a large or epic monster or minion. Smiting monsters restore 152 Health (70 + 10%).
Against champions: Deal 70 true damage (38 to 184) ato enemy Champions and steals 25% of their Movement Speed for 2 seconds.
Cooldown: 10s

(Q) ALPHA STRIKE

(W) MEDITATE

(E) WUJU STYLE

(R) HIGHLANDER
Wild Rift MASTER YI's COMBOS + VIDEO GUIDE








Use this combo to dive an enemy under turret.
Use (R) HIGHLANDER and (E) WUJU STYLE to approach an enemy under a turret. Start AA-ing while timing your (W) MEDITATE to reduce the damage of a turret shot. After finishing the kill, use (Q) ALPHA STRIKE on minions to drop the turret's aggro or get out of its range.
Wild Rift MASTER YI's ABILITIES

(PASSIVE) DOUBLE STRIKE
Every 4th consecutive attack strikes twice for 78 physical damage (150% ).
Open video

(Q) ALPHA STRIKE
16/15/14/13s
55/60/65/70
Becomes untargetable and strikes up to 4 enemies for 62 physical damage (30/70/110/150 + 60% ). If there are no other targets Master Yi will strike a previous target for 25% damage.
Attacks reduce the cooldown of Alpha Strike by 1 second.
Deals 95/125/155/185 bonus damage to monsters.
Can critically strike, dealing 60% bonus damage.
Open video

(W) MEDITATE
25s
50
Channels for up to 4 seconds, gaining 55/60/65/70% damage reduction and healing for 40 (40/60/80/100 + 25% ) each second.
Heal is increased the lower Master Yi's Health is, up to 100%.
Open video

(E) WUJU STYLE
17/16/15/14s
Passive: Gains 5 physical damage (8% ) while Wuju style is off cooldown.
Active: Attacks deal 30 bonus true damage (30/40/50/60 + 25 bonus ) for 5 seconds.
Active true damage vs structures: 33%.
Open video

(R) HIGHLANDER
70/65/60s
100
Passive: Takedowns reduce Master Yi's basic ability cooldowns by 70%.
Active: Becomes immune to slows, gains 35/45/55% Movement Speed and 30/50/70% Attack Speed for 7 seconds. Takedowns extend the duration by 7 seconds.
Open video
MASTER YI: champion change history (buffs and nerfs)
BASE STATS
Attack Damage: 52 → 54.
(Q) ALPHA STRIKE
Cooldown: 17/16/15/14s → 16/15/14/13s.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
(E) WUJU STYLE
Passive bonus Attack Damage: 10% Attack Damage → 8% Attack Damage.
Active true damage: 22/34/46/58 → 30/40/50/60.
(Q) ALPHA STRIKE
Bonus damage to monsters: 80/110/140/170 → 95/125/155/185.
(Q) ALPHA STRIKE
Base damage: 25/70/115/160 → 30/70/110/150.
AD Ratio: 100% Attack Damage → 60% Attack Damage.
(Q) ALPHA STRIKE
Bonus damage against monsters and minions: 90/125/160/195 → 80/110/140/170.
Bonus damage ratio against monsters and minions hit by subsequent strikes: 100% → 25%.
(Q) ALPHA STRIKE
Master Yi becomes untargetable and strikes up to 4 enemies near his target, dealing 25/70/115/160 + 100% AD Physical Damage to all enemies hit by 4 strikes.
[NEW EFFECT] If there are no other targets, this ability can strike the same enemy unit repeatedly, dealing 25% damage with each subsequent strike.
Attacks reduce the cooldown of Alpha Strike by 1 second.
Deals 90/125/160/195 bonus damage to minions and monsters.
This ability can Crit, dealing 60% bonus damage.
BASE STATS
Health per level: 115 → 105.
(E) WUJU STYLE
Bonus true damage: 25/40/55/70 → 22/34/46/58.
HIGHLANDER (ULTIMATE)
Cooldown: 75/60/45s → 80/70/60s.
BASE STATS
Armor per level: 3,5 → 3,9.
(Q) ALPHA STRIKE
Bonus damage to monsters: 75/110/145/180 → 90/125/160/195.
(E) WUJU STYLE
Bonus true damage: 18/30/42/54 → 25/40/55/70.
HIGHLANDER (ULTIMATE)
Cooldown: 85/75/65s → 75/60/45s.
Movement speed: 25/35/45% → 35/45/55%.
(E) WUJU STYLE
Active true damage vs structures: 100% → 33%.
BASE STATS
Mana regen: 15 → 12.
MASTER YI's Lore
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