Wild Rift: MASTER YI Build Guide (7.3A)

MASTER YI Wild Rift
ADJUSTED
395
240 436
22 Sep 2026
Damage
Toughness
Utility
Difficulty

League of Legends: Wild Rift MASTER YI, role - Assassin / Fighter. Use the guidelines to take your MASTER YI Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position MASTER YI is in the rating table, go to the - Tier List page.

attackdamage 54 (2)
heal 630 (130)
healthregeneration 9 (0.7)
attackspeed 0.8 (0.012)
mana 345 (49)
mpreg 12 (0.7)
movementspeed 355 (0)
armor 40 (4.5)
magicresistance 38 (2)
criticalstrike 200% (0)


DOUBLE STRIKE
P

(PASSIVE) DOUBLE STRIKE

Every 4th consecutive attack strikes twice for 78 physical damage (150% attackdamage).

ALPHA STRIKE
Q

(Q) ALPHA STRIKE

17/16/15/14s 55/60/65/70

Becomes untargetable and strikes up to 4 enemies for 52 physical damage (20/60/100/140 + 60% attackdamage). If there are no other targets Master Yi will strike a previous target for 25% damage.

Attacks reduce the cooldown of Alpha Strike by 1 second.
Deals 105/135/165/195 bonus damage to monsters.
Can critically strike, dealing 60% bonus damage.

MEDITATE
W

(W) MEDITATE

25s 50

Channels for up to 4 seconds, gaining 55/60/65/70% damage reduction and healing for 40 (40/60/80/100 + 25% abilitypower) per second. During the first 0.5s of channeling, damage reduction is increased to 90%. Damage reduction effect during the first 0.5s of channeling will continue after the channeling is interrupted.

The lower Master Yi's Health is, the more he heals for, up to 100% of his Health.

WUJU STYLE
E

(E) WUJU STYLE

17/16/15/14s

Passive: Gains 5 physical damage (8% attackdamage) while Wuju style is off cooldown.

Active: Attacks deal 30 bonus true damage (30/35/40/45 + 25% bonus attackdamage) for 5 seconds.

Active true damage vs structures:  33%.

HIGHLANDER
R

(R) HIGHLANDER

70/65/60s 100

Passive: Takedowns reduces Meditates cooldown by 90% and Master Yi's other basic ability cooldown by 70%.

Active: Becomes hasted by 35/45/55%, immune to slows for 7seconds, and gains 30/60/90% Attack Speed. Takedowns extend the duration by 7 seconds.

MASTER YI Meta Overview — Ranks & Performance Analytics

This meta overview presents MASTER YI’s ranked performance across different roles and skill tiers. The data includes tier placement, win rate, pick rate, ban rate, and short-term trends, allowing you to evaluate her current strength and draft priority. Statistics are synced with rank buckets and role selection, helping you understand where MASTER YI performs best and how her impact changes in the evolving Wild Rift meta.

Updated: 04 OCT 2026 UTC 00:00
Last 7 days analytics
Build Counters Counter Items Tips Con Game Plan Power Spikes Jungle Path

Jungle MASTER YI Build items and runes

The information below will help you get familiar with the game on the Jungle Line MASTER YI. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Long Sword Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Wild Rift Items: Long Sword
Long Sword

Long Sword

+12 Attack Damage

500

Core
Wild Rift: Kraken Slayer
Kraken Slayer

Kraken Slayer
Deal bonus physical damage

+45 Attack Damage
+35% Attack Speed
+4% Move Speed

Bring it Down: Every third attack deals 150–210 bonus physical damage (120–168 for ranged champions), increased by 0.75% per 1% Health the target is missing, up to an increase of 75%.

2900

Kraken Slayer TIPS: This item combines Attack Damage, Attack Speed, and mobility, enhancing sustained basic attack damage. Every third attack deals bonus physical damage that increases as the enemy loses Health. An excellent choice for marksmen and other champions who rely on frequent basic attacks and want to finish off weakened targets more effectively.

Wild Rift Items: Gluttonous Greaves
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+45 Move Speed

Balance of Power: Gain 12 Attack Damage or 20 Ability Power (Adaptive).
Conversion: Gain 5% Omnivamp. Champion takedowns grant an additional 0.5% Omnivamp, up to 5%.

1000

Gluttonous Greaves TIPS: These boots combine mobility, adaptive offensive power, and sustained healing. They increase your damage while Omnivamp restores health from all damage you deal. Champion takedowns further increase your Omnivamp, making them an excellent choice for champions who want to balance high damage output with strong sustain during extended fights.

Wild Rift Items: The Collector
The Collector

The Collector
Execute low health champions

+50 Attack Damage
+10 Armor Penetration
+25% Critical Rate

Death and Taxes: Dealing damage that would leave an enemy champion below 5% of their max Health executes them, permanently increases the max Health percentage execution threshold by 0.1%, and grants 25 bonus gold.

Limited to 1 The Collector.

3000

The Collector TIPS: This item combines Attack Damage, Armor Penetration, and Critical Strike Chance, significantly improving your ability to finish off enemies. Champions at critically low Health are instantly executed when damaged, while each execution gradually increases the execution threshold and grants bonus gold. An excellent choice for marksmen, assassins, and other AD champions focused on quickly eliminating weakened targets.

Boots
Wild Rift Items: Gluttonous Greaves
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+45 Move Speed

Balance of Power: Gain 12 Attack Damage or 20 Ability Power (Adaptive).
Conversion: Gain 5% Omnivamp. Champion takedowns grant an additional 0.5% Omnivamp, up to 5%.

1000

Gluttonous Greaves TIPS: These boots combine mobility, adaptive offensive power, and sustained healing. They increase your damage while Omnivamp restores health from all damage you deal. Champion takedowns further increase your Omnivamp, making them an excellent choice for champions who want to balance high damage output with strong sustain during extended fights.

Wild Rift Items: Berserker's Greaves
Berserker's Greaves

Berserker's Greaves
Attack Speed

+35% Attack Speed
+45 Move Speed

Blessed Blade: Attacks restore 10 Health on hit.

1200

Berserker's Greaves TIPS: These boots grant a significant boost to attack speed and movement speed, while empowering your basic attacks with on‑hit life steal. — A great pick for marksmen and auto‑attack bruisers who need mobility, rapid attack cadence, and constant sustain in fights.

Wild Rift Items: Immortal Treds
Immortal Treds

Immortal Treds
Deal bonus damage or gain increased healing and shielding

+45 Move Speed

Balance of Power: Gain 12 Attack Damage or 20 Ability Power (Adaptive).
Conversion: Gain 5% Omnivamp. Champion takedowns grant an additional 0.5% Omnivamp, up to 5%.

Now and Forever: When you have more than 50% Health, deal 5% bonus damage. When below 50% Health, gain 12% increased healing and shielding.

2000

Immortal Treds TIPS: These boots combine adaptive offensive power, sustain, and increased combat effectiveness. While above 50% Health, you deal increased damage, and when below 50% Health, you benefit from stronger healing and shielding to improve your survivability. The additional Omnivamp further restores Health from all damage you deal. They are an excellent choice for fighters, AP bruisers, and champions who want to balance offensive power with sustained durability throughout extended fights.

T3
Wild Rift Items: Gunmetal Greaves
Gunmetal Greaves

Gunmetal Greaves
Increases Attack Speed and Movement Speed

+50% Attack Speed
+45 Move Speed
+5% Lifesteal

Noxian Gait: Attacks against enemy champions grant Movement Speed (10% for melee champions / 7% for ranged champions) decaying over 2 seconds.
Blessed Blade: Attacks restore 12 Health on hit.

2200

Gunmetal Greaves TIPS: These boots significantly increase Attack Speed while also providing Movement Speed and Lifesteal, making them well suited for champions who rely on frequent basic attacks. Attacking enemy champions temporarily increases Movement Speed, making it easier to chase and reposition, while each hit also restores Health. An excellent choice for auto-attackers who need mobility and consistent sustain in combat.

T3
TIPS: Finally, for your items, you should build Kraken Slayer Kraken Slayer (Deal bonus physical damage) as your first item, followed by Gluttonous Greaves Gluttonous Greaves (Grants Attack Damage and Omnivamp) or Berserker's Greaves Berserker's Greaves (Grants Attack Speed) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is The Collector The Collector (Execute low health champions).

Maybe now it's time to think about upgrading your boot, invest in Immortal Treds Immortal Treds (Deal bonus damage or gain increased healing and shielding). You may want to replace it with Gunmetal Greaves Gunmetal Greaves (Increases Attack Speed and Movement Speed), it all depends on your playstyle and the situation on the battlefield.

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Wild Rift: Kraken Slayer
Kraken Slayer

Kraken Slayer
Deal bonus physical damage

+45 Attack Damage
+35% Attack Speed
+4% Move Speed

Bring it Down: Every third attack deals 150–210 bonus physical damage (120–168 for ranged champions), increased by 0.75% per 1% Health the target is missing, up to an increase of 75%.

2900

Kraken Slayer TIPS: This item combines Attack Damage, Attack Speed, and mobility, enhancing sustained basic attack damage. Every third attack deals bonus physical damage that increases as the enemy loses Health. An excellent choice for marksmen and other champions who rely on frequent basic attacks and want to finish off weakened targets more effectively.

Wild Rift Items: Gluttonous Greaves
Gluttonous Greaves

Gluttonous Greaves
Attack Damage, Omnivamp

+45 Move Speed

Balance of Power: Gain 12 Attack Damage or 20 Ability Power (Adaptive).
Conversion: Gain 5% Omnivamp. Champion takedowns grant an additional 0.5% Omnivamp, up to 5%.

1000

Gluttonous Greaves TIPS: These boots combine mobility, adaptive offensive power, and sustained healing. They increase your damage while Omnivamp restores health from all damage you deal. Champion takedowns further increase your Omnivamp, making them an excellent choice for champions who want to balance high damage output with strong sustain during extended fights.

Wild Rift Items: The Collector
The Collector

The Collector
Execute low health champions

+50 Attack Damage
+10 Armor Penetration
+25% Critical Rate

Death and Taxes: Dealing damage that would leave an enemy champion below 5% of their max Health executes them, permanently increases the max Health percentage execution threshold by 0.1%, and grants 25 bonus gold.

Limited to 1 The Collector.

3000

The Collector TIPS: This item combines Attack Damage, Armor Penetration, and Critical Strike Chance, significantly improving your ability to finish off enemies. Champions at critically low Health are instantly executed when damaged, while each execution gradually increases the execution threshold and grants bonus gold. An excellent choice for marksmen, assassins, and other AD champions focused on quickly eliminating weakened targets.

Wild Rift Items: Dominik’s Regards
Dominik’s Regards

Dominik’s Regards
Armor Pen and bonus damage

+35 Attack Damage
+35% Armor Penetration
+25% Critical Rate

Giant Slayer: Deal bonus damage based on the enemy champion's bonus Health, up to 12% bonus damage when the enemy champion has 1.200 bonus Health.

3300

Dominik’s Regards TIPS: This item combines Attack Damage, percentage Armor Penetration, and Critical Strike Chance, allowing you to effectively deal with durable enemies. Your damage is further increased against champions with large amounts of bonus Health. An excellent choice for marksmen and other AD champions against tanks and fighters who stack Armor and Health.

Wild Rift Items: Infinity Edge
Infinity Edge

Infinity Edge
Increases Critical Strike Damage

+75 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 230% damage instead of 200%.

3400

Infinity Edge TIPS: This item significantly increases Attack Damage and Critical Strike Chance while also increasing the damage dealt by Critical Strikes. An excellent choice for marksmen and other AD champions focused on Critical Strike builds, especially in the later stages of the game when a high Critical Strike Chance allows you to make the most of its damage amplification.

Wild Rift Items: Immortal Shieldbow
Immortal Shieldbow

Immortal Shieldbow
Gain a shield when Health is low

+55 Attack Damage
+25% Critical Rate

Lifeline: Damage that puts you under 35% Health grants a shield for 3s. The shield absorbs 350–650 damage for melee champions and 300–550 damage for ranged champions. (70s cooldown)

3000

Immortal Shieldbow TIPS: This item combines high Attack Damage and Critical Strike Chance with additional protection in dangerous situations. When your Health drops to a critical level, it automatically grants a shield that helps you survive incoming damage and continue fighting. An excellent choice for marksmen and other AD champions who need extra protection against burst damage without sacrificing significant offensive power.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Wild Rift Items: Mortal Reminder
Wild Rift Items: Terminus
Wild Rift Items: Fiendhunter Bolts
Wild Rift: Experimental Hexplate
Wild Rift Items: Death's Dance
Wild Rift Items: Blade of the Ruined King
Wild Rift Items: Guardian Angel
Armor Penetration (%) and reduced enemy healing
Wild Rift Items: Dominik’s Regards
Dominik’s Regards

Dominik’s Regards
Armor Pen and bonus damage

+35 Attack Damage
+35% Armor Penetration
+25% Critical Rate

Giant Slayer: Deal bonus damage based on the enemy champion's bonus Health, up to 12% bonus damage when the enemy champion has 1.200 bonus Health.

3300

Dominik’s Regards TIPS: This item combines Attack Damage, percentage Armor Penetration, and Critical Strike Chance, allowing you to effectively deal with durable enemies. Your damage is further increased against champions with large amounts of bonus Health. An excellent choice for marksmen and other AD champions against tanks and fighters who stack Armor and Health.

Wild Rift Items: Mortal Reminder
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+35 Attack Damage
+30% Armor Penetration
+25% Critical Rate

Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3000

Mortal Reminder TIPS: This item combines Attack Damage, percentage Armor Penetration, and Critical Strike Chance, allowing you to effectively deal with armored enemies. Dealing physical damage to enemy champions applies Grievous Wounds, reducing the effectiveness of their healing and health regeneration. An excellent choice against teams with high Armor, healing, and regeneration.

Mortal Reminder Mortal Reminder — This item combines Attack Damage, percentage Armor Penetration, and Critical Strike Chance, allowing you to effectively deal with armored enemies. Dealing physical damage to enemy champions applies Grievous Wounds, reducing the effectiveness of their healing and health regeneration. An excellent choice against teams with high Armor, healing, and regeneration.
Increases Armor Pen, Megic Pen, Armor, and Magic Resist
Wild Rift Items: Dominik’s Regards
Dominik’s Regards

Dominik’s Regards
Armor Pen and bonus damage

+35 Attack Damage
+35% Armor Penetration
+25% Critical Rate

Giant Slayer: Deal bonus damage based on the enemy champion's bonus Health, up to 12% bonus damage when the enemy champion has 1.200 bonus Health.

3300

Dominik’s Regards TIPS: This item combines Attack Damage, percentage Armor Penetration, and Critical Strike Chance, allowing you to effectively deal with durable enemies. Your damage is further increased against champions with large amounts of bonus Health. An excellent choice for marksmen and other AD champions against tanks and fighters who stack Armor and Health.

Wild Rift Items: Terminus
Terminus

Terminus
Increases Armor Pen, Megic Pen, Armor, and Magic Resist

+35 Attack Damage
+35% Attack Speed

Shadow: Attacks deal 30 bonus magic damage on-hit.
Juxtaposition: Alternate between Light and Dark on-hits when attacking. Light attacks grant 5-8 Armor and Magic Resist() for 5 seconds on hit. Dark attacks grant 10% Armor Pen and 10% Magic Pen for 5 seconds on hit. Each on-hit effect stacks up to 3 times. While you have this item, bonus Armor Pen and Magic Pen granted by it is capped at 40%.

You cannot own this item concurrently with Void Staff.

3000

Terminus TIPS: This item combines Attack Damage and Attack Speed while empowering basic attacks with additional magic damage. Consecutive attacks alternate between effects that gradually increase Armor and Magic Resistance or provide Armor and Magic Penetration. An excellent choice for champions focused on frequent basic attacks and on-hit effects who need both sustained damage and additional durability in extended fights.

Terminus Terminus — This item combines Attack Damage and Attack Speed while empowering basic attacks with additional magic damage. Consecutive attacks alternate between effects that gradually increase Armor and Magic Resistance or provide Armor and Magic Penetration. An excellent choice for champions focused on frequent basic attacks and on-hit effects who need both sustained damage and additional durability in extended fights.
After using your ultimate ability, your next few attacks Critically Strike
Wild Rift Items: Dominik’s Regards
Dominik’s Regards

Dominik’s Regards
Armor Pen and bonus damage

+35 Attack Damage
+35% Armor Penetration
+25% Critical Rate

Giant Slayer: Deal bonus damage based on the enemy champion's bonus Health, up to 12% bonus damage when the enemy champion has 1.200 bonus Health.

3300

Dominik’s Regards TIPS: This item combines Attack Damage, percentage Armor Penetration, and Critical Strike Chance, allowing you to effectively deal with durable enemies. Your damage is further increased against champions with large amounts of bonus Health. An excellent choice for marksmen and other AD champions against tanks and fighters who stack Armor and Health.

Wild Rift Items: Fiendhunter Bolts
Fiendhunter Bolts

Fiendhunter Bolts
After using your ultimate ability, your next few attacks Critically Strike

+25% Critical Rate
+45% Attack Speed
+4% Move Speed

Night Vigil: Gain 20 Ultimate Ability haste.
Opening Barrage: After casting your ultimate ability, your next 3 attacks within 8s gain 50% Attack Speed and Critically Strike for 80% of your normal Critical Damage. If an attack would already Critically Strike, it deals 15% bonus true damage instead. (45s Cooldown)

2650

Fiendhunter Bolts TIPS: This item combines Critical Strike Chance, Attack Speed, and mobility while also allowing you to use your ultimate ability more frequently. After casting your ultimate, your next few attacks gain significantly increased Attack Speed and are guaranteed to Critically Strike, while attacks that would already Critically Strike instead deal additional true damage. An excellent choice for champions who rely on basic attacks to deal most of their damage after using their ultimate.

Fiendhunter Bolts Fiendhunter Bolts — This item combines Critical Strike Chance, Attack Speed, and mobility while also allowing you to use your ultimate ability more frequently. After casting your ultimate, your next few attacks gain significantly increased Attack Speed and are guaranteed to Critically Strike, while attacks that would already Critically Strike instead deal additional true damage. An excellent choice for champions who rely on basic attacks to deal most of their damage after using their ultimate.
Gain Attack Speed & Movement Speed when your ultimate is cast
Wild Rift Items: Infinity Edge
Infinity Edge

Infinity Edge
Increases Critical Strike Damage

+75 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 230% damage instead of 200%.

3400

Infinity Edge TIPS: This item significantly increases Attack Damage and Critical Strike Chance while also increasing the damage dealt by Critical Strikes. An excellent choice for marksmen and other AD champions focused on Critical Strike builds, especially in the later stages of the game when a high Critical Strike Chance allows you to make the most of its damage amplification.

Wild Rift: Experimental Hexplate
Experimental Hexplate

Experimental Hexplate
Gain Attack Speed & Movement Speed when your ultimate is cast

+400 Max Health
+35 Attack Damage
+20% Attack Speed

Hexcharged: Gain +20 Ability Haste for your ultimate ability.
Overdrive: After using your ultimate ability, gain 40% Attack Speed and 20% Movement Speed for 8s. (30s Cooldown)

3000

Experimental Hexplate TIPS: This item combines durability, physical damage, and Attack Speed while also allowing you to use your ultimate ability more frequently. After casting your ultimate, it temporarily grants a significant boost to Attack Speed and Movement Speed, increasing your combat pressure and helping you stick to targets. An excellent choice for fighters and other AD champions who continue fighting aggressively after using their ultimate.

Experimental Hexplate Experimental Hexplate — This item combines durability, physical damage, and Attack Speed while also allowing you to use your ultimate ability more frequently. After casting your ultimate, it temporarily grants a significant boost to Attack Speed and Movement Speed, increasing your combat pressure and helping you stick to targets. An excellent choice for fighters and other AD champions who continue fighting aggressively after using their ultimate.
Delays damage taken
Wild Rift Items: Infinity Edge
Infinity Edge

Infinity Edge
Increases Critical Strike Damage

+75 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 230% damage instead of 200%.

3400

Infinity Edge TIPS: This item significantly increases Attack Damage and Critical Strike Chance while also increasing the damage dealt by Critical Strikes. An excellent choice for marksmen and other AD champions focused on Critical Strike builds, especially in the later stages of the game when a high Critical Strike Chance allows you to make the most of its damage amplification.

Wild Rift Items: Death's Dance
Death's Dance

Death's Dance
Delays damage taken

+50 Attack Damage
+45 Armor
+15 Ability Haste

Cauterize: 30% of all physical damage and magic damage received (12% for ranged champions) is dealt to you over 3 seconds as true damage instead.
Defy: When a champion that you damaged within 3 second(s) dies, cleanse Cauterize's remaining damage pool and restore Health equal to 90% bonus AD over 2 second(s).

3300

Death's Dance TIPS: This item combines Attack Damage, Armor, and Ability Haste, significantly improving survivability in extended fights. A portion of incoming physical and magic damage is delayed over time, reducing immediate burst damage. Participating in a champion takedown clears the remaining delayed damage and restores Health. An excellent choice for fighters and other AD champions who need to survive heavy damage and keep fighting after securing a takedown.

Death's Dance Death's Dance — This item combines Attack Damage, Armor, and Ability Haste, significantly improving survivability in extended fights. A portion of incoming physical and magic damage is delayed over time, reducing immediate burst damage. Participating in a champion takedown clears the remaining delayed damage and restores Health. An excellent choice for fighters and other AD champions who need to survive heavy damage and keep fighting after securing a takedown.
Attacks deal bonus damage
Wild Rift Items: Immortal Shieldbow
Immortal Shieldbow

Immortal Shieldbow
Gain a shield when Health is low

+55 Attack Damage
+25% Critical Rate

Lifeline: Damage that puts you under 35% Health grants a shield for 3s. The shield absorbs 350–650 damage for melee champions and 300–550 damage for ranged champions. (70s cooldown)

3000

Immortal Shieldbow TIPS: This item combines high Attack Damage and Critical Strike Chance with additional protection in dangerous situations. When your Health drops to a critical level, it automatically grants a shield that helps you survive incoming damage and continue fighting. An excellent choice for marksmen and other AD champions who need extra protection against burst damage without sacrificing significant offensive power.

Wild Rift Items: Blade of the Ruined King
Blade of the Ruined King

Blade of the Ruined King
Attacks deal bonus damage

+40 Attack Damage
+35% Attack Speed
+12% Lifesteal

Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 8%). Minimum damage: 15. Max damage vs monsters: 100.
Drain: Hitting a champion with 3 attacks or abilities slows them by 30% for 1.5s. (30s Cooldown)

3100

Blade of the Ruined King TIPS: This item combines Attack Damage, Attack Speed, and Lifesteal, providing strong sustained damage and additional survivability. Attacks deal bonus physical damage based on the target's current Health, making it especially effective against high-Health champions. Consecutive attacks or abilities also slow the target, helping you stick to enemies. An excellent choice for marksmen and fighters focused on extended fights and basic attacks.

Blade of the Ruined King Blade of the Ruined King — This item combines Attack Damage, Attack Speed, and Lifesteal, providing strong sustained damage and additional survivability. Attacks deal bonus physical damage based on the target's current Health, making it especially effective against high-Health champions. Consecutive attacks or abilities also slow the target, helping you stick to enemies. An excellent choice for marksmen and fighters focused on extended fights and basic attacks.
Revives at death
Wild Rift Items: Immortal Shieldbow
Immortal Shieldbow

Immortal Shieldbow
Gain a shield when Health is low

+55 Attack Damage
+25% Critical Rate

Lifeline: Damage that puts you under 35% Health grants a shield for 3s. The shield absorbs 350–650 damage for melee champions and 300–550 damage for ranged champions. (70s cooldown)

3000

Immortal Shieldbow TIPS: This item combines high Attack Damage and Critical Strike Chance with additional protection in dangerous situations. When your Health drops to a critical level, it automatically grants a shield that helps you survive incoming damage and continue fighting. An excellent choice for marksmen and other AD champions who need extra protection against burst damage without sacrificing significant offensive power.

Wild Rift Items: Guardian Angel
Guardian Angel

Guardian Angel
Revives at death

+45 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% Health and 100% Mana after 4 seconds of stasis. (180s Cooldown)

3200

Guardian Angel TIPS: This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.

Guardian Angel Guardian Angel — This item is perfect for champions who need a second chance in teamfights. It is especially effective against champions with high burst damage, such as Zed, Syndra, or Zoe, as well as against strong diving champions like Camille, Kha'Zix, or Lee Sin. The Resurrection effect allows you to return to the fight after taking lethal damage, restoring health and mana, giving you a chance to continue fighting and assist your team even in critical moments.

Summoner Spells

If you want to use this MASTER YI Jungle build, you should take Flash Flash (Teleport a short distance) and Smite Smite as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Smite Wild Rift
Smite

Smite

Jungle Expertise:
On cast, Smite deals 600 true damage to minions and monsters and causes your attacks against a monster to deal 30 true damage() every second in an area around them for 2 seconds. This damage is increased by 10% bonus Attack Damage, 12% bonus Ability Power, 25% bonus Armor, 25% bonus Magic Resist, and 4% bonus Health.

Deals 10% more damage against monsters.

Hunter's Resource:
- Gain Hunter's Resource stacks over time. After clearing a monster camp, 1 stack(s) are consumed for 40 bonus gold.
- Restore 5–35 Health every second () when attacking monsters. Health restored is based on your missing Health.
- When Smite is equipped, take only 50% damage from non-epic monsters.

Upgraded Smite:
- After consuming 8 and 20 stacks, Smite upgrades, increasing its damage to 1,000 and 1,400 respectively.
- When Smite is fully upgraded, gain Movement Speed while in the jungle or river: 10% Movement Speed out of combat, and 5% Movement Speed in combat.
- Upgraded Smite can be cast on champions to deal 40 true damage damage and steal 25% of their Movement Speed for 2 seconds.

Gains one charge every 45 seconds, up to a max of 2.

Cooldown: 45s

Runes BUILD

For runes, you should pick Lethal Tempo Lethal Tempo (Stack Attack Speed with each consecutive attack. At max stacks, gain additional Attack Speed and deal bonus damage with your attacks) as your keystone, followed by Brutal Brutal (Attacks deal bonus damage to enemy champions.), Coup de Grace Coup de Grace (Increases damage dealt to enemy champions with low Health.) and Legend: Alacrity Legend: Alacrity (Gains Attack Speed.) in the primary tree, as well as Overgrowth Overgrowth (Gains bonus scalable max Health.) in the secondary tree. Below you can see possible options for replacing runes.
Wild Rift Keystone Runes: Lethal Tempo

Lethal Tempo
Attack Speed

Gain Attack Speed when attacking enemy champions. Stacks up to 6 times. At max stacks deal bonus damage with your attacks.

Each stack Attack Speed by 6% (4.8% for ranged champions) for 6 seconds.

Max stacks bonus: Attacks against non-turrets fire a bullet on hit, dealing 9–30 adaptive damage (6–20 for ranged champions). Every 1% bonus Attack Speed you have increases the damage by 0.5% (0.33% for ranged champions).

Lethal Tempo
Attack Speed
Stack Attack Speed with each consecutive attack. At max stacks, gain additional Attack Speed and deal bonus damage with your attacks
Wild Rift Precision Runes: Brutal

Brutal
Attacks deal on-hit damage

Attacks deal (5 + 6% bonus + 3% ) bonus adaptive damage to enemy champions.

Brutal
Attacks deal on-hit damage
Attacks deal bonus damage to enemy champions.
Wild Rift Precision Runes: Coup de Grace

Coup de Grace
Increase damage to low Health enemies

Your attacks deal 8% bonus adaptive damage to enemy champions with less than 40% Health.

Coup de Grace
Increase damage to low Health enemies
Increases damage dealt to enemy champions with low Health.
Wild Rift Precision Runes: Legend Alacrity

Legend: Alacrity
Increase bonus Attack Speed

Gains 3% Attack Speed. Takedown monsters, enemy champions, or minions to gain up to an additional 18% Attack Speed.

Legend: Alacrity
Increase bonus Attack Speed
Gains Attack Speed.
Wild Rift Resolve Runes: Overgrowth

Overgrowth
Increase max Health

For every 3 enemy minions or 3 monster(s) killed nearby, permanently gain 3 max Health. Max Health can be increased indefinitely this way. Gain an additional 3% max Health upon reaching 30 stacks.

Overgrowth
Increase max Health
Gains bonus scalable max Health.

Situational Runes

Сhange
Triumph
Cut Down
Celerity
Perseverance
Increase damage when low in Health
Brutal
Brutal

Brutal
Attacks deal on-hit damage

Attacks deal (5 + 6% bonus + 3% ) bonus adaptive damage to enemy champions.

Triumph
Triumph

Triumph
Increase damage when low in Health

Champion takedowns restore 10% of lost health and 10% of maximum Mana Energyand grant 35 Movement Speed for 2 second(s).

Triumph Triumph — This rune is ideal for aggressive play and extended fights, allowing you to survive in clutch moments and keep fighting after securing a takedown. It is especially effective on champions who dive into fights and finish off enemies. It works best on fighters, assassins, and some marksmen where sustaining through fights and turning engagements is crucial.
Deal more damage to high Health enemies
Coup de Grace
Coup de Grace

Coup de Grace
Increase damage to low Health enemies

Your attacks deal 8% bonus adaptive damage to enemy champions with less than 40% Health.

Cut Down
Cut Down

Cut Down
Deal more damage to high Health enemies

Your attacks deal 6.57% bonus adaptive damage to enemy champions with more than 60% Health.

Cut Down Cut Down — This rune increases damage against high-health targets, helping you deal with tanky enemies more effectively. It is ideal for champions who rely on consistent damage output, especially against tanks and durable fighters. It works best on marksmen and some fighters where efficiently shredding high-health targets is important.
Bonus Movement Speed
Overgrowth
Overgrowth

Overgrowth
Increase max Health

For every 3 enemy minions or 3 monster(s) killed nearby, permanently gain 3 max Health. Max Health can be increased indefinitely this way. Gain an additional 3% max Health upon reaching 30 stacks.

Celerity
Celerity

Celerity
Increase Movement Speed

Gain 2% Movement Speed. All Movement Speed bonuses on you are also increased by 7%.

Celerity Celerity — This rune provides a steady movement speed boost and amplifies any other movement speed bonuses you gain. It turns brief dashes and speed bursts into a more sustained advantage—helping you engage, disengage, and maintain better positioning in fights. Great for mobile champions, roamers, and anyone who wants stronger kiting and map presence.
Increase survivability when crowd controlled
Overgrowth
Overgrowth

Overgrowth
Increase max Health

For every 3 enemy minions or 3 monster(s) killed nearby, permanently gain 3 max Health. Max Health can be increased indefinitely this way. Gain an additional 3% max Health upon reaching 30 stacks.

Perseverance
Perseverance

Perseverance
Increase survivability when crowd controlled

Gain 10% Tenacity. Gain 10-15 Armor and Magic Resistance () for 1.5 seconds when mmobilized. Refresh duration time when immobilized multiple times.

Perseverance Perseverance — The rune increases your tenacity by 10%. When immobilized, it grants you bonus armor and magic resistance for a short period. The effect refreshes if you are immobilized multiple times, making the rune especially useful for champions who often find themselves under crowd control. It is ideal for tanks and fighters, enhancing their survivability in fights when they are subjected to multiple crowd control effects.

Skills Order

For the skill order, you want to stick with (Q) (E) (W). You can learn more about abilities order at all levels by studying the diagram below.
ALPHA STRIKE

(Q) ALPHA STRIKE

17/16/15/14s 55/60/65/70

Becomes untargetable and strikes up to 4 enemies for 52 physical damage (20/60/100/140 + 60% attackdamage). If there are no other targets Master Yi will strike a previous target for 25% damage.

Attacks reduce the cooldown of Alpha Strike by 1 second.
Deals 105/135/165/195 bonus damage to monsters.
Can critically strike, dealing 60% bonus damage.

(Q) ALPHA STRIKE
















MEDITATE

(W) MEDITATE

25s 50

Channels for up to 4 seconds, gaining 55/60/65/70% damage reduction and healing for 40 (40/60/80/100 + 25% abilitypower) per second. During the first 0.5s of channeling, damage reduction is increased to 90%. Damage reduction effect during the first 0.5s of channeling will continue after the channeling is interrupted.

The lower Master Yi's Health is, the more he heals for, up to 100% of his Health.

(W) MEDITATE
















WUJU STYLE

(E) WUJU STYLE

17/16/15/14s

Passive: Gains 5 physical damage (8% attackdamage) while Wuju style is off cooldown.

Active: Attacks deal 30 bonus true damage (30/35/40/45 + 25% bonus attackdamage) for 5 seconds.

Active true damage vs structures:  33%.

(E) WUJU STYLE
















HIGHLANDER

(R) HIGHLANDER

70/65/60s 100

Passive: Takedowns reduces Meditates cooldown by 90% and Master Yi's other basic ability cooldown by 70%.

Active: Becomes hasted by 35/45/55%, immune to slows for 7seconds, and gains 30/60/90% Attack Speed. Takedowns extend the duration by 7 seconds.

(R) HIGHLANDER
















Jungle MASTER YI Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Jungle MASTER YI. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

MASTER YI Wild Rift

Threats

Extreme
[3]
Major
[9]
Even
[16]
Minor
[11]

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Synergies

Ideal
[8]
Strong
[10]
Ok
[21]
Low
[3]

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Jungle MASTER YI Counter Items

We have prepared a list of items and spells that will help counter Jungle MASTER YI in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Armor

Items that reduce Auto Attacks (AA) / Physical Damage.
Wild Rift Items: Plated Steelcaps
Plated Steelcaps

Plated Steelcaps
Reduces damage from champion attacks

+150 Max Health
+20 Armor
+45 Move Speed

Block: Reduces damage from champion attacks by 10%.

1200

Plated Steelcaps TIPS: These boots provide reliable protection against champions who rely heavily on basic attacks. They increase your Health and Armor, while the passive further reduces damage taken from enemy champion attacks. An excellent choice against marksmen, AD fighters, and other auto-attack-focused champions.

Wild Rift Items: Randuin's Omen
Randuin's Omen

Randuin's Omen
Counters Critical Strike Damage

+400 Max Health
+75 Armor

Resilience: Critically Struck deal 30% less damage to you.
Countercurrent: Gain 1 stacks of Countercurrent when Critically Struck by physical damage. Each stuck grants 5% Movement Speed and 5% slow resist. Max 4 stacks.

2800

Randuin's Omen TIPS: This item is built to counter crit-heavy builds. It provides a large health pool and armor while reducing damage from critical strikes, making you much tougher in head-on engagements. When you are critically struck, you gain stacks that boost your movement and slow resistance, helping you hold position and control fight spacing. — Perfect for tanks and bruisers who need to stand up to high-crit auto-attackers and survive extended teamfights.

Wild Rift Items: Thornmail
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an attack, deal 20 + 6% bonus Armor + 1% bonus Health magic damage to the attacker.
Entwine: Apply 50% Grievous Wounds to enemy champions for 3 second(s) when stuck by their attacks or dealing damage to them.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: This item reflects a portion of incoming physical damage back to attackers as magic damage and applies an effect that reduces enemy healing effectiveness. A strong pick versus teams with heavy auto-attack damage and sustain — ideal for tanks and bruisers who need to absorb focus and cut down opponent healing.

Wild Rift Items: Dead Man's Plate
Dead Man's Plate

Dead Man's Plate
Increases Movement Speed

+350 Max Health
+70 Armor
+4% Movement Speed

Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired.
Crushing Blow: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slows by 75% for 1 second.

2800

Dead Man's Plate TIPS: This item provides a substantial boost to health and armor, and its “Momentum” passive builds movement speed as you move—up to a cap—until you land an attack, which then triggers “Crushing Blow”, dealing bonus magic damage based on the momentum removed and slowing enemies at full stacks. This makes it an excellent choice for tanks and bruisers who need extra mobility to engage quickly and sustain through fights. Tips: ideal for champions who need to close distance and absorb damage; pairs extremely well with Spellblade items (e.g., Divine Sunderer) for additional burst damage on engage.

Wild Rift Items: Frozen Heart
Frozen Heart

Frozen Heart
Reduces enemy Attack Speed

+80 Armor
+400 Max Mana
+20 Ability Haste

Winter's Caress: Reduce the Attack Speed of enemy champions within 650 units of you by 25%.

2550

Frozen Heart TIPS: This item combines a large amount of Armor, additional Mana, and Ability Haste, providing strong protection against physical damage. Nearby enemy champions have their Attack Speed reduced, making it especially effective against marksmen and other opponents who rely heavily on frequent basic attacks. An excellent choice for tanks and fighters against attack-focused team compositions.

Reduce Attack Speed

Items that reduce MASTER YI Attack Speed.
Warden's Mail Wild Rift
Warden's Mail

Warden's Mail
Reduces enemy's Attack Speed

+35 Armor

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 seconds when struck by an attack.

1050

Wild Rift Items: Frozen Heart
Frozen Heart

Frozen Heart
Reduces enemy Attack Speed

+80 Armor
+400 Max Mana
+20 Ability Haste

Winter's Caress: Reduce the Attack Speed of enemy champions within 650 units of you by 25%.

2550

Frozen Heart TIPS: This item combines a large amount of Armor, additional Mana, and Ability Haste, providing strong protection against physical damage. Nearby enemy champions have their Attack Speed reduced, making it especially effective against marksmen and other opponents who rely heavily on frequent basic attacks. An excellent choice for tanks and fighters against attack-focused team compositions.

Reduced Healing

Items with Grievous Wounds that can reduce MASTER YI Healing effects.
Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Executioner's Calling Wild Rift
Executioner's Calling

Executioner's Calling
Physical Damage reduces enemy healing

+15 Attack Damage

Rend: Physical Damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

800

Oblivion Orb Wild Rift
Oblivion Orb

Oblivion Orb
Magic damage reduces enemy healing

+35 Ability Power

Cursed Wounds: Dealing magic damage to enemy champions applies 40% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

800

Bramble Vest Wild Rift
Bramble Vest

Bramble Vest
Reflects damage and reduces enemy healing

+30 Armor

Thorns: When struck by an attack, deal 4 magic damage + 6% bonus armor to the attacker and inflict 40% Grievous Wounds for 3 seconds if they are a champion.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

1000

Wild Rift Items: Mortal Reminder
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+35 Attack Damage
+30% Armor Penetration
+25% Critical Rate

Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3000

Mortal Reminder TIPS: This item combines Attack Damage, percentage Armor Penetration, and Critical Strike Chance, allowing you to effectively deal with armored enemies. Dealing physical damage to enemy champions applies Grievous Wounds, reducing the effectiveness of their healing and health regeneration. An excellent choice against teams with high Armor, healing, and regeneration.

Wild Rift Items: Chempunk Chainsword
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+400 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

Chempunk Chainsword TIPS: This item is perfect for champions who face enemies with high sustain, such as Dr. Mundo, Soraka, and Yuumi, who have significant healing abilities. The "Punishment" effect applies Grievous Wounds, reducing the effectiveness of healing and regeneration by 50%, making this item effective against champions who rely on healing. It’s also useful against champions who rely on lifesteal, such as Aatrox, Darius, and Fiora, as it helps reduce the effectiveness of their healing.

Wild Rift Items: Morellonomicon
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+300 Max Health
+75 Ability Power
+15 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2650

Morellonomicon TIPS: This item is designed to counter champions with strong healing and sustain. Any magic damage you deal applies Grievous Wounds, greatly reducing the effectiveness of enemy healing and regeneration. It is an excellent choice for mages and AP supports against teams that rely heavily on healing, lifesteal, or regeneration.

Wild Rift Items: Thornmail
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an attack, deal 20 + 6% bonus Armor + 1% bonus Health magic damage to the attacker.
Entwine: Apply 50% Grievous Wounds to enemy champions for 3 second(s) when stuck by their attacks or dealing damage to them.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: This item reflects a portion of incoming physical damage back to attackers as magic damage and applies an effect that reduces enemy healing effectiveness. A strong pick versus teams with heavy auto-attack damage and sustain — ideal for tanks and bruisers who need to absorb focus and cut down opponent healing.

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
LoL Wild Rift Seeker's Armguard
Seeker's Armguard

Seeker's Armguard
Turn invulnerable

+20 Armor
+35 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1200

Seeker's Armguard TIPS: This item combines Ability Power with extra defense, but its defining feature is the ability to become temporarily invulnerable. Its active effect lets you completely avoid lethal damage, dodge crucial enemy abilities, or buy time for your cooldowns to return. It is an excellent choice for mages and AP assassins who need to survive burst damage and outplay opponents in critical teamfights.

Wild Rift Items: Zhonya's Hourglass
Zhonya's Hourglass

Zhonya's Hourglass
Turn invulnerable

+40 Armor
+110 Ability Power

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (90s Cooldown)

3300

Zhonya's Hourglass TIPS: This item combines high Ability Power with extra armor, while its defining feature is the ability to become completely invulnerable for a short time. Its active effect allows you to survive lethal damage, avoid crucial enemy abilities, or buy time for your cooldowns to recover. It is an excellent choice for mages and AP assassins who need to outlive enemy focus and turn the tide of a teamfight.

Reduces Mobility

Items that can decrease MASTER YI mobility.
Exhaust Wild Rift
Exhaust

Exhaust

Exhausts target enemy champion, reducing their Movement Speed by 35% and their damage dealt by 40% for 2.5 seconds.

Cooldown: 100s

Wild Rift Items: Serylda’s Grudge
Serylda’s Grudge

Serylda’s Grudge
Armor Penetration (%) and apply slows

+50 Attack Damage
+35% Armor Penetration
+15 Ability Haste

Icy: Damaging active abilities and empowered attacks slow enemies below 60% current Health by 30% Movement Speed for 1 second.

3100

Serylda’s Grudge TIPS: This item significantly increases physical damage through percentage Armor Penetration while allowing you to use abilities more frequently. Damaging wounded enemies with active abilities or empowered attacks also slows them, making it easier to chase or keep targets at a distance. An excellent choice for AD champions who rely on abilities and need effective Armor Penetration combined with additional control.

Wild Rift Items: Rylai's Crystal Scepter
Rylai's Crystal Scepter

Rylai's Crystal Scepter
Abilities apply slows

+350 Max Health
+65 Ability Power

Icy: Damaging abilities and empowered attacks slow enemies by 30% for 0.75 second.

2700

Rylai's Crystal Scepter TIPS: This item enhances your crowd control by causing your abilities and empowered attacks to slow enemies with every hit. The bonus health improves your durability, while the consistent slow makes it much easier to land follow-up abilities, chase fleeing targets, and support your teammates. It is an excellent choice for damage-over-time mages and champions who rely on keeping enemies within the range of their abilities.

Wild Rift Items: Iceborn Gauntlet
Iceborn Gauntlet

Iceborn Gauntlet
Attacks create a slowing field

+300 Max Health
+50 Armor
+250 Max Mana
+30 Ability Haste

Spellblade: Using an ability causes your next attack within 10 seconds to deal bonus physical damage equal to (100% base AD + 25% Bonus Armor ) in an area and creates an icy field for 2 seconds that slows by 30%. Armor increases the size of the icy field. (1.5s Cooldown)

Damage is reduced vs structures.

3000

Iceborn Gauntlet TIPS: This item greatly boosts your health, armor, mana, and ability haste, making you much tankier. After casting an ability, your next attack in an area deals bonus physical damage and creates an icy field that slows enemies inside by 30%. The field’s size scales with your armor. This makes the item a great choice for champions who want to combine high survivability with crowd control and extra AOE damage.

Wild Rift Items: Stridebreaker
Stridebreaker

Stridebreaker
Slows enemies nearby after a short dash

+400 Max Health
+40 Attack Damage
+25% Attack Speed

Breaking Shockwave (Active): Activate to dash a short distance, dealing 100% AD as Physical Damage to nearby enemies and slowing them by 40% for 3s (25s cooldown)
Stride (Passive): Gain 20 Movement Speed for 2 second(s) when you deal physical damage.

3100

Stridebreaker TIPS: This item combines mobility, damage, and crowd control, making it easier to stick to your targets. Its active lets you dash a short distance, damage nearby enemies, and heavily slow them, while the passive grants bonus movement speed whenever you deal physical damage. It is an excellent choice for fighters and bruisers who want to engage quickly, chase down opponents, and keep enemies within melee range.

Jungle MASTER YI Tips

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Jungle MASTER YI Strengths and Weaknesses

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Jungle MASTER YI Strategy and Tactics

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Jungle MASTER YI Power Spikes

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MASTER YI Jungle Pathing

Jungle Pathing represents the choices Junglers make in regards to when and where to gank. These choices include how they involve farming camps and buffs between their ganks, anticipating counterganks, and looking for opportunities to invade. It involves understanding the different abilities the champions in the game have and how they interact, as well as the overall interactions between the two team compositions.

full clear with a Blue Buff start

Gromp
Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 110 second(s).

REWARDS
Earn XP and gold upon defeating them.

2

Blue Sentinel
Large Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 150 second(s).
The Blue Sentinel, sometimes called the blue buff, is a common starting monster for junglers thanks to its powerful Crest of Insight buff.

REWARDS
Upon dealing the killing blow to the Blue Sentinel, the player will receive the Crest of Insight Buff effect that lasts 90 seconds. Recover an amount of Mana or Energy every second.

Get 15 Ability Haste.

When a player who possesses the Crest of Insight buff is defeated by an enemy champion, the buff is transferred to the champion who defeated that player.

1

Greater Murk Wolf
Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 110 second(s).
Wolves tend to be easier and safer to bees at than other monsters. They are commonly s ight by junglers when passing by or while the higher priority monsters are respawning.

REWARDS
Earn XP and gold upon defeating them.

3

Crimson Raptor
Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 110 second(s).
Crimson raptors deal surprising damage t but the small ones can be quickly dispatched. Junglers commonly seek them out while pre| to gank the middle lane or while waiting for hi; priority monsters to spawn.

REWARDS
Earn XP and gold upon defeating them.

4

Red Brambleback
Large Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 150 second(s).
After completing the final strike to the Red Brambleback, you can obtain the Crest of Cinders buff effect; when the player with this buff is defeated, the buff effect will be transferred to the enemy champion who defeated them.

REWARDS
Upon dealing the killing blow to the Red Brambleback, the player will receive the Crest of Cinders Buff that lasts 90 seconds.

For Melee Champions, basic attacks burn targets on hit, reducing their movement speed by 20% for 3 seconds, and dealing True Damage every second. For non-Champion units, this only deals 50% of the burn damage.

For Ranged Champions, basic attacks burn targets on hit, reducing their Movement Speed by 6% for 3 seconds, and dealing True Damage every second. For non-Champion units, this only deals 50% of the burn damage.

When a player who possesses the Crest of Cinders buff is defeated by an enemy champion, the bufs is transferred to the champion who defeated player.

5

Ancient Krug
Monster
ABOUT
Spawn time: 20 second(s) into game.
Respawn interval: 110 second(s).
Ancient Krugs split into two upon defeat until they are so small they can split no more. Junglers oftem fight these monsters for extra gold and XP while waiting for gank opportunities or higher priority monster spawns.

REWARDS
Earn XP and gold upon defeating them.

6

Rift Scuttler
Large Monster
ABOUT
Spawn time: 85 second(s) into game.
Respawn interval: 120 second(s).

REWARDS
The Rift Scuttler grants XP and gold on takedown. A Speed Shrine also spawns at a fixed location on the same side of the river which provides the following buffs to your team:

Grants vision of the area.
Vision radius: 4.5m. Enemy champions who pass through this area will be maked and revealed.

Allied champions who pass through the area receive a 40% out-of-co Movement Speed boost for 2 second(s).

7
GANK
GANK

This Master Yi Jungle Path is a full jungle clear that starts on the Blue Sentinel. The goal is to kill the Blue Sentinel with (Q) ALPHA STRIKE, unlock (E) WUJU STYLE at level two and kill the Gromp & Wolves. This gives you level three, allowing you to unlock (W) MEDITATE. Next up head over to the Red Buff's side of the jungle and clear the Raptors, Red Brambleback and Krugs. These level you up to level four, allowing you to upgrade (Q) ALPHA STRIKE. Now you're able to go to the river to kill the Rift Scuttler. Afterwards, what most players do is gank and then recall or go for the second Rift Scuttler as well.

The Master Yi Jungle Clear explained above is great because it gives you longer Red Buff uptime for ganking and dueling the enemy jungler after your initial clear.

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Wild Rift MASTER YI Ability and Tips

DOUBLE STRIKEDOUBLE STRIKE
P
ALPHA STRIKEALPHA STRIKE
Q
MEDITATEMEDITATE
W
WUJU STYLEWUJU STYLE
E
HIGHLANDERHIGHLANDER
R

(PASSIVE) DOUBLE STRIKE

DOUBLE STRIKE

Every 4th consecutive attack strikes twice for 78 physical damage (150% attackdamage).

Ability Tips

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Video

(Q) ALPHA STRIKE

ALPHA STRIKE

17/16/15/14s 55/60/65/70

Becomes untargetable and strikes up to 4 enemies for 52 physical damage (20/60/100/140 + 60% attackdamage). If there are no other targets Master Yi will strike a previous target for 25% damage.

Attacks reduce the cooldown of Alpha Strike by 1 second.
Deals 105/135/165/195 bonus damage to monsters.
Can critically strike, dealing 60% bonus damage.

Ability Tips

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(W) MEDITATE

MEDITATE

25s 50

Channels for up to 4 seconds, gaining 55/60/65/70% damage reduction and healing for 40 (40/60/80/100 + 25% abilitypower) per second. During the first 0.5s of channeling, damage reduction is increased to 90%. Damage reduction effect during the first 0.5s of channeling will continue after the channeling is interrupted.

The lower Master Yi's Health is, the more he heals for, up to 100% of his Health.

Ability Tips

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(E) WUJU STYLE

WUJU STYLE

17/16/15/14s

Passive: Gains 5 physical damage (8% attackdamage) while Wuju style is off cooldown.

Active: Attacks deal 30 bonus true damage (30/35/40/45 + 25% bonus attackdamage) for 5 seconds.

Active true damage vs structures:  33%.

Ability Tips

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Video

(R) HIGHLANDER

HIGHLANDER

70/65/60s 100

Passive: Takedowns reduces Meditates cooldown by 90% and Master Yi's other basic ability cooldown by 70%.

Active: Becomes hasted by 35/45/55%, immune to slows for 7seconds, and gains 30/60/90% Attack Speed. Takedowns extend the duration by 7 seconds.

Ability Tips

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Wild Rift MASTER YI Skills Combo

🥇HARD 🥈MEDIUM 🥉EASY

Master Yi Turret Dive

Execution

R
E
AA
AA
AA
W
eAA
Q

Use this combo to dive an enemy under turret.

Use (R) HIGHLANDER and (E) WUJU STYLE to approach an enemy under a turret. Start AA while timing your (W) MEDITATE to reduce the damage of a turret shot. After finishing the kill, use (Q) ALPHA STRIKE on minions to drop the turret's aggro or get out of its range.

Combo Video

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

MASTER YI Change history

 ADJUSTED 22 SEP 2026 (PATCH 7.3)

BASE STATS
Critical Strike Damage: 175% → 200%.
Attack Speed cap: 2.5 → 3 attacks per second.
Attack Speed Ratio: 0.679.
Base Attack Speed: 0.679.
Base Bonus Attack Speed: 0.18.
Attack Speed per Level: 0.018.
Health per Level: 120 → 130.
NERFED 11 FEB 2026 (PATCH 7.0C)

(Q) ALPHA STRIKE
Cooldown: 16/15/14/13s → 17/16/15/14s.
Damage: 30/70/110/150 → 20/60/100/140.
Bonus damage to monsters and minions: 95/125/155/185 → 105/135/165/195.
NERFED 22 JAN 2026 (PATCH 7.0)

(E) WUJU STYLE
Attacks deal bonus true damage: 40/45/50/55 + 25% Bonus Attack Damage → 30/35/40/45 + 25% Bonus Attack Damage.
BUFFED 25 JUL 2025 (PATCH 6.2A)

(R) HIGHLANDER
Bonus Attack Speed: 30/50/70% → 30/60/90%.
 ADJUSTED 09 JAN 2025 (PATCH 6.0)

BASE STATS
Base Health: 610 → 630.
Health per level: 105 → 120.
Armor per level: 3.9 → 4.5.
Magic Resist per level: 1.6 → 2.
BUFFED 16 MAY 2024 (PATCH 5.1B)

(W) MEDITATE
[New] Damage reduction effect during the first 0.5s of channeling will continue after the channeling is interrupted.

(E) WUJU STYLE
True damage from attacks: 35/45/55/65 + 30% bonus AD → 40/45/50/55 + 25% bonus AD.
BUFFED 10 APR 2024 (PATCH 5.1)

(W) MEDITATE
Master Yi can now cast Meditate immediately between attacks to reduce severe damage.
[New] Damage reduction increases to 90% during the first 0.5s.

(E) WUJU STYLE
[New] The ability now resets attacks.

(R) HIGHLANDER
[Removed] Reduces basic abilities' Cooldown by 70% on takedown.
[New] Reduces Meditate's Cooldown by 90% and other basic abilities' Cooldown by 70% on takedown.
BUFFED 06 DEC 2023 (PATCH 4.4C)

(E) WUJU STYLE
True Damage: 30/40/50/60 + 25% bonus Attack Damage → 35/45/55/65 + 30% bonus Attack Damage.
BUFFED 08 JUN 2023 (PATCH 4.2A)

BASE STATS
Attack Damage: 52 → 54.

(Q) ALPHA STRIKE
Cooldown: 17/16/15/14s → 16/15/14/13s.
 ADJUSTED 25 MAY 2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
 ADJUSTED 01 MAR 2023 (PATCH 4.0C)

(E) WUJU STYLE
Passive bonus Attack Damage: 10% Attack Damage → 8% Attack Damage.
Active true damage: 22/34/46/58 → 30/40/50/60.
BUFFED 08 JUN 2022 (PATCH 3.2B)

(Q) ALPHA STRIKE
Bonus damage to monsters: 80/110/140/170 → 95/125/155/185.
NERFED 08 APR 2022 (PATCH 3.1B)

(Q) ALPHA STRIKE
Base damage: 25/70/115/160 → 30/70/110/150.
AD Ratio: 100% Attack Damage → 60% Attack Damage.
NERFED 08 APR 2022 (PATCH 3.1A)

(Q) ALPHA STRIKE
Bonus damage against monsters and minions: 90/125/160/195 → 80/110/140/170.
Bonus damage ratio against monsters and minions hit by subsequent strikes: 100% →  25%.
 ADJUSTED 23 MAR 2022 (PATCH 3.1)

(Q) ALPHA STRIKE
Master Yi becomes untargetable and strikes up to 4 enemies near his target, dealing 25/70/115/160 + 100% AD Physical Damage to all enemies hit by 4 strikes.

[NEW EFFECT] If there are no other targets, this ability can strike the same enemy unit repeatedly, dealing 25% damage with each subsequent strike.

Attacks reduce the cooldown of Alpha Strike by 1 second.
Deals 90/125/160/195 bonus damage to minions and monsters.
This ability can Crit, dealing 60% bonus damage.
NERFED 01 SEP 2021 (PATCH 2.4b)

BASE STATS
Health per level: 115 → 105.

(E) WUJU STYLE
Bonus true damage: 25/40/55/70 → 22/34/46/58.

(R) HIGHLANDER
Cooldown: 75/60/45s → 80/70/60s.
BUFFED 18 AUG 2021 (PATCH 2.4a)

BASE STATS
Armor per level: 3,5 → 3,9.

(Q) ALPHA STRIKE
Bonus damage to monsters: 75/110/145/180 → 90/125/160/195.

(E) WUJU STYLE
Bonus true damage: 18/30/42/54 → 25/40/55/70.

(R) HIGHLANDER
Cooldown: 85/75/65s →  75/60/45s.
Movement speed: 25/35/45% → 35/45/55%.
NERFED 05 JAN 2021 (PATCH 2.0)

(E) WUJU STYLE
Active true damage vs structures: 100% → 33%.
NERFED 06 DEC 2020 (PATCH 1.1)

BASE STATS
Mana regen: 15 → 12.
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Comments (5)

  • bloodthirster guardian-angel blade-of-the-ruined-king runaans-hurricane youmuus-ghostblade duskblade-of-draktharr infinity-edge mortal-reminder
    black-cleaver manamune muramana trinity-force maw-of-malmortius deaths-dance phantom-dancer nashors-tooth
    wits-end essence-reaver seryldas-grudge navori-quickblades edge-of-night divine-sunderer serpents-fang chempunk-chainsword
    the-collector steraks-gage spear-of-shojin titanic-hydra terminus sundered-sky eclipse hullbreaker
    guinsoos-rageblade kraken-slayer overlords-bloodmail experimental-hexplate dominiks-regards stridebreaker goredrinker galeforce
    mercurial-scimitar hexoptics-c44 yun-tal-wildarrows stormrazor rapid-firecannon fiendhunter-bolts immortal-shieldbow statikk-shiv
    ludens-echo morellonomicon rabadons-deathcap rylais-crystal-scepter liandrys-torment rod-of-ages lich-bane archangels-staff
    seraphs-embrace infinity-orb oceanids-trident cosmic-drive riftmaker horizon-focus malignance blackfire-torch
    dusk-and-dawn stormsurge void-staff cryptbloom bloodletters-curse banshees-veil hextech-roketbelt zhonyas-hourglass
    redemption
    sunfire-aegis randuins-omen thornmail warmogs-armor iceborn-gauntlet dead-mans-plate zekes-convergence winters-approach
    fimbulwinter force-of-nature frozen-heart dawnshroud amaranths-twinguard mantle-of-the-twelfth-hour heartsteel kaenic-rookern
    yordle-trap radiant-virtue abyssal-mask hollow-radiance knights-vow unending-despair gargoyle-stoneplate
    bulwark-of-the-mountain black-mist-scythe ardent-censer harmonic-echo staff-of-flowing-waters imperial-mandate mikaels-blessing locket-of-the-iron-solari
    shurelyas-battlesong whispering-circlet diadem-of-songs echoes-of-helia
    gluttonous-greaves berserkers-greaves mercurys-treads plated-steelcaps ionian-boots-of-lucidity boots-of-mana boots-of-dynamism
    immortal-treds gunmetal-greaves chainlaced-crushers armored-advance crimson-lucidity spellslingers-shoes armorcrusher-boots
10+1+3=
  1. MelonPie
    -9
    MelonPie Poro 27 Oct 2023
    I don't think this loadout is right. I'm a Yi main and I use a loadout that is even better than this.
    1. You Suck
      -2
      You Suck Poro 11 Mar 2024
      And what are they?
    2. tobias
      -3
      tobias Poro 19 Dec 2024
      can i ask u for a build
  2. Stein Vox
    -3
    Stein Vox Poro 26 Jun 2024
    This build is good, but I would like to suggest an alternative build:

    navori-quickblades Navori as the first item, because of the item's passive that makes Yi's abilities recharge faster.

    berserkers-greaves Berserk Greaves, for more attack speed, as your AAs are a good damage source. Build quicksilver-enchant Quicksilver Enchant later for avoid hard CC champions.

    phantom-dancer Phantom Dancer, as the item's movement speed and attack are extremely useful on Master Yi.

    infinity-edge Infinity Edge, as you will constantly deal critical hits.

    solari-chargeblade Navori Chargeblade, for extra AA damage after striking an ability.

    guardian-angel Guardian Angel, to help in the most difficult fights at the end of the game, preventing possible death.
    1. Tier 1
      -4
      Tier 1 Poro 29 Nov 2024
      So it's basically just a Crit Variation then? Crit builds for Yi has been out of META, since well, forever. Even way back in Season 6 or 7 on the PC Client, Crit builds have been phased out.

      The reason why people build Ruined King is for the life steal and HP Percent Damage, as well as Wit's End.

      This makes Yi tankier and allows them to stay on the fight for longer.

      The Crit Build isn't just that good because so many Champions and Team Comps can shut down Yi immediately before he can Alpha Strike twice, even with the Navori as the first item.