9 Jun 2024 Wild Rift: ZED - Build Guide (Items, Runes, COMBOS, SKILLS ORDER)
BUFF
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Mid ZED's Build items and runes for LoL Wild Rift
![Long Sword Wild Rift](/uploads/posts/2021-03/1616984608_1036.png)
Long Sword +12 Attack Damage
500
![Sterak's Gage Wild Rift](/uploads/posts/2024-07/1721253752_3142_11zon.png)
Youmuu's Ghostblade
Increases Movement Speed +55 Attack Damage
+15 Ability Haste
Slice: +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 50 Move Speed and 3-6 at 100 stacks. (
) Attacks removes all Momentum, but
Armor Penetration will last for 3 seconds after. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds. 3200
![Black Cleaver Wild Rift](/uploads/posts/2021-01/1611113382_black-cleaver_jpg.jpg)
Black Cleaver
Physical Damage reduces Armor +350 Max Health
+40 Attack Damage
+20 Ability Haste
Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values. 3000
![LoL Wild Rift: Serylda's Grudge](/uploads/posts/2022-01/1641835852_seryldas-grudge.png)
Serylda's Grudge
Armor Penetration (%) and apply slows +40 Attack Damage
+15 Ability Haste
Last Whisper: +16-30% Armor Penetration
.
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second. 3100
![Boots of Dynamism Wild Rift](/uploads/posts/2023-07/1689776288_boots-of-outburst.webp)
Boots of Dynamism
Attack Damage, Armor Penetration +30 Attack Damage
+45 Move Speed.
Strike: +10 Armor Penetration.
1400
![Ionian Boots of Lucidity Wild Rift](/uploads/posts/2021-03/1616983907_3158.png)
Ionian Boots of Lucidity
Cooldown +150 Max Health
+30 Ability Haste.
+45 Move Speed.
Summoned: Reduces spell cooldowns by 15%. 1400
![Stasis Enchant Wild Rift](/uploads/posts/2021-03/1616984230_3157.png)
Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown) 1000
![Guardian Angel Wild Rift](/uploads/posts/2021-03/1616983372_3026.png)
Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400
![Maw of Malmortius Wild Rift](/uploads/posts/2021-03/1616982557_3156.png)
Maw of Malmortius
Converts damage from attacks into a magic shield +55 Attack Damage
+45 Magic Resistance
+10 Ability Haste
Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.
3000
![LoL Wild Rift: Edge of Night](/uploads/posts/2022-01/1641839799_edge-of-night.png)
Edge of Night
Blocks an enemy ability +250 Max Health
+50 Attack Damage
Gouge: +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown) 3150
![Sterak's Gage Wild Rift](/uploads/posts/2024-07/1721253752_3142_11zon.png)
Youmuu's Ghostblade
Increases Movement Speed +55 Attack Damage
+15 Ability Haste
Slice: +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 50 Move Speed and 3-6 at 100 stacks. (
) Attacks removes all Momentum, but
Armor Penetration will last for 3 seconds after. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds. 3200
![Black Cleaver Wild Rift](/uploads/posts/2021-01/1611113382_black-cleaver_jpg.jpg)
Black Cleaver
Physical Damage reduces Armor +350 Max Health
+40 Attack Damage
+20 Ability Haste
Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values. 3000
![LoL Wild Rift: Serylda's Grudge](/uploads/posts/2022-01/1641835852_seryldas-grudge.png)
Serylda's Grudge
Armor Penetration (%) and apply slows +40 Attack Damage
+15 Ability Haste
Last Whisper: +16-30% Armor Penetration
.
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second. 3100
![Divine Sunderer Wild Rift](/uploads/posts/2022-03/1648417575_divine_sunderer_item.png)
Divine Sunderer
Anti-Health attacks +425 Max Health
+25 Attack Damage
+25 Ability Haste
Spellblade: After using an ability, your next basic attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD.
If the target is a champion, heal for (7% melee / 3% ranged) of the target's maximum health and a minimum heal equal to (90% melee / 50% ranged) base AD (1.5 second cooldown, begins after using the empowered attack).
Limitations: Limited to 1 sheen item. 3400
![Duskblade of Draktharr Wild Rift](/uploads/posts/2021-01/1611108036_duskblade-of-draktharr.jpg)
Duskblade of Draktharr
Attacks deal bonus damage +55 Attack Damage
+10 Ability Haste
Razor: +18 Armor Penetration.
Nightstalker: The first attack against a champion deals 60-160 bonus physical damage and slows them by 99% for 0.35s (10s cooldown). Champion takedowns refresh cooldown duration. 3000
![Sterak's Gage Wild Rift](/uploads/posts/2024-07/1721253752_3142_11zon.png)
Youmuu's Ghostblade
Increases Movement Speed +55 Attack Damage
+15 Ability Haste
Slice: +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 50 Move Speed and 3-6 at 100 stacks. (
) Attacks removes all Momentum, but
Armor Penetration will last for 3 seconds after. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds. 3200
![Black Cleaver Wild Rift](/uploads/posts/2021-01/1611113382_black-cleaver_jpg.jpg)
Black Cleaver
Physical Damage reduces Armor +350 Max Health
+40 Attack Damage
+20 Ability Haste
Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values. 3000
![LoL Wild Rift: Serylda's Grudge](/uploads/posts/2022-01/1641835852_seryldas-grudge.png)
Serylda's Grudge
Armor Penetration (%) and apply slows +40 Attack Damage
+15 Ability Haste
Last Whisper: +16-30% Armor Penetration
.
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second. 3100
![Trinity Force Wild Rift](/uploads/posts/2021-01/1611108773_trinity-force.jpg)
Trinity Force
Well-Rounded +250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste
Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Valor: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values. 3333
![Duskblade of Draktharr Wild Rift](/uploads/posts/2021-01/1611108036_duskblade-of-draktharr.jpg)
Duskblade of Draktharr
Attacks deal bonus damage +55 Attack Damage
+10 Ability Haste
Razor: +18 Armor Penetration.
Nightstalker: The first attack against a champion deals 60-160 bonus physical damage and slows them by 99% for 0.35s (10s cooldown). Champion takedowns refresh cooldown duration. 3000
![LoL Wild Rift: Serylda's Grudge](/uploads/posts/2022-01/1641835852_seryldas-grudge.png)
Serylda's Grudge
Armor Penetration (%) and apply slows +40 Attack Damage
+15 Ability Haste
Last Whisper: +16-30% Armor Penetration
.
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second. 3100
![Mortal Reminder Wild Rift](/uploads/posts/2021-03/1616982383_3033.png)
Mortal Reminder
Armor Penetration (%) and reduced enemy healing +30 Attack Damage
+25% Critical Rate
Last Whisper: +16-30% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 3300
![Duskblade of Draktharr Wild Rift](/uploads/posts/2021-01/1611108036_duskblade-of-draktharr.jpg)
Duskblade of Draktharr
Attacks deal bonus damage +55 Attack Damage
+10 Ability Haste
Razor: +18 Armor Penetration.
Nightstalker: The first attack against a champion deals 60-160 bonus physical damage and slows them by 99% for 0.35s (10s cooldown). Champion takedowns refresh cooldown duration. 3000
![LoL Wild Rift: Edge of Night](/uploads/posts/2022-01/1641839799_edge-of-night.png)
Edge of Night
Blocks an enemy ability +250 Max Health
+50 Attack Damage
Gouge: +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown) 3150
![Duskblade of Draktharr Wild Rift](/uploads/posts/2021-01/1611108036_duskblade-of-draktharr.jpg)
Duskblade of Draktharr
Attacks deal bonus damage +55 Attack Damage
+10 Ability Haste
Razor: +18 Armor Penetration.
Nightstalker: The first attack against a champion deals 60-160 bonus physical damage and slows them by 99% for 0.35s (10s cooldown). Champion takedowns refresh cooldown duration. 3000
![Death's Dance Wild Rift](/uploads/posts/2021-01/1611108426_deaths-dance.jpg)
Death's Dance
Delays damage taken +35 Attack Damage
+40 Armor
+15 Ability Haste
Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead. 3000
![Duskblade of Draktharr Wild Rift](/uploads/posts/2021-01/1611108036_duskblade-of-draktharr.jpg)
Duskblade of Draktharr
Attacks deal bonus damage +55 Attack Damage
+10 Ability Haste
Razor: +18 Armor Penetration.
Nightstalker: The first attack against a champion deals 60-160 bonus physical damage and slows them by 99% for 0.35s (10s cooldown). Champion takedowns refresh cooldown duration. 3000
![LoL Wild Rift: Serpent's Fang](/uploads/posts/2022-09/1663357609_serpent27s_fang_item_hd.webp)
Serpent's Fang
Anti-Shielding +50 Attack Damage
+10 Ability Haste
Stab: +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD
+ 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.
2800
![First Strike Wild Rift](/uploads/posts/2023-07/1689876118_first_strike_rune.png)
First Strike
Bonus Gold, Bonus Damage
0.25s after engaging an enemy champion in combat, dealing damage to them grants 5 gold and a First Strike effect that lasts 3s to you, allowing you to deal 7% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100% /ranged: 85%) during the effect.
Cooldown: 20s
![](/templates/wrw-v2/images/runes/domination.png)
![Sudden Impact Wild Rift](/uploads/posts/2023-07/1689879379_suddenimpact.png)
Sudden Impact
Armor Penetration, Magic Penetration
After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.
Cooldown: 4s
![Mark of the Weak Wild Rift](/uploads/posts/2023-07/1689879944_markoftheweak.png)
Mark of the Weak
Increase damage taken
Using abilities to deal damage to enemy champions will mark them as weak, increasing damage taken by them by 4-7% (). The mark disappears after they take ability damage 3 times, or after 7s have passed.
Cooldown: 15s
![Eyeball Collector Wild Rift](/uploads/posts/2023-07/1689880281_eyeballcollector.png)
Eyeball Collector
Adaptive Force
Gains 1 or 2
after each unique enemy champion takedown, stacking up to 10 times.
At 10 stacks, gain bonus 10 or 20
.
![](/templates/wrw-v2/images/runes/resolve.png)
![Bone Plating Wild Rift](/uploads/posts/2023-07/1689883170_boneplating.png)
Bone Plating
Block Combo-damage
When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.
Cooldown: 30s
![Flash Wild Rift](/uploads/posts/2023-08/1691694210_flash.webp)
Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s
![Barrier Wild Rift](/uploads/posts/2023-08/1691695152_barrier.webp)
Barrier
Gain a shield that absorbs 110 (110–450 ) damage for 2 seconds.
Cooldown: 100s
![Ignite Wild Rift](/uploads/posts/2023-08/1691695236_ignite.webp)
Ignite
Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.
Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
Cooldown: 100s
![RAZOR SHURIKEN](/uploads/posts/2023-02/1677324502_razor_shuriken.webp)
6s
70/65/60/55
Zed and his shadows throw their shurikens, each dealing 70 physical damage (70/120/170/220 + 100% bonus ) to the first enemy they hit and 48 physical damage (48 + 60% bonus
) to other enemies in their path.
(Q) RAZOR SHURIKEN
![LIVING SHADOW](/uploads/posts/2023-02/1677324614_living_shadow.webp)
17/16/15/14s
35/30/25/20
Passive: Zed gains 35/40/45/50 Energy whenever and ability strikes the same enemy twice. Energy can only be gained once per cast ability.
Active: Zed's shadow dashes forward, remaining in place for 4.5 seconds.Reactivating Living Shadow will cause Zed to swap positions with his shadow.
(W) LIVING SHADOW
![SHADOW SLASH](/uploads/posts/2023-02/1677324537_shadow_slash.webp)
4.9/4.4/3.9/3.4s
50
Zed and his shadows slash, each dealing 70 physical damage (70/100/130/160 + 70% bonus ) to nearby enemies and slowing them by 25/30/35/40% for 1.5 seconds. Slashes beyond the first striking the same enemy deal 60% damage and increase the slow by 50%.
Each enemy champion hit by Zed's slash reduces Living Shadow's cooldown by 2 seconds.
Deals 60% damage to monsters.
(E) SHADOW SLASH
![DEATH MARK](/uploads/posts/2023-02/1677324611_death_mark.webp)
85/65/45s
Zed becomes untargetable and dashes to target enemy champion, marking them. After 3.5 seconds, the mark triggers, dealing physical damage equal to 64 (100% ) plus 30/42.5/55% of all damage dealt to the target by Zed while the mark was active.
The dash leaves a shadow behind for 6 seconds.Zed can reactivate Death Mark to switch positions with this shadow.
(R) DEATH MARK
Jungle ZED's Build items and runes for LoL Wild Rift
![Long Sword Wild Rift](/uploads/posts/2021-03/1616984608_1036.png)
Long Sword +12 Attack Damage
500
![Sterak's Gage Wild Rift](/uploads/posts/2024-07/1721253752_3142_11zon.png)
Youmuu's Ghostblade
Increases Movement Speed +55 Attack Damage
+15 Ability Haste
Slice: +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 50 Move Speed and 3-6 at 100 stacks. (
) Attacks removes all Momentum, but
Armor Penetration will last for 3 seconds after. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds. 3200
![Black Cleaver Wild Rift](/uploads/posts/2021-01/1611113382_black-cleaver_jpg.jpg)
Black Cleaver
Physical Damage reduces Armor +350 Max Health
+40 Attack Damage
+20 Ability Haste
Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values. 3000
![LoL Wild Rift: Serylda's Grudge](/uploads/posts/2022-01/1641835852_seryldas-grudge.png)
Serylda's Grudge
Armor Penetration (%) and apply slows +40 Attack Damage
+15 Ability Haste
Last Whisper: +16-30% Armor Penetration
.
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second. 3100
![Boots of Dynamism Wild Rift](/uploads/posts/2023-07/1689776288_boots-of-outburst.webp)
Boots of Dynamism
Attack Damage, Armor Penetration +30 Attack Damage
+45 Move Speed.
Strike: +10 Armor Penetration.
1400
![Ionian Boots of Lucidity Wild Rift](/uploads/posts/2021-03/1616983907_3158.png)
Ionian Boots of Lucidity
Cooldown +150 Max Health
+30 Ability Haste.
+45 Move Speed.
Summoned: Reduces spell cooldowns by 15%. 1400
![Stasis Enchant Wild Rift](/uploads/posts/2021-03/1616984230_3157.png)
Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown) 1000
![LoL Wild Rift: Edge of Night](/uploads/posts/2022-01/1641839799_edge-of-night.png)
Edge of Night
Blocks an enemy ability +250 Max Health
+50 Attack Damage
Gouge: +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown) 3150
![Maw of Malmortius Wild Rift](/uploads/posts/2021-03/1616982557_3156.png)
Maw of Malmortius
Converts damage from attacks into a magic shield +55 Attack Damage
+45 Magic Resistance
+10 Ability Haste
Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.
3000
![Death's Dance Wild Rift](/uploads/posts/2021-01/1611108426_deaths-dance.jpg)
Death's Dance
Delays damage taken +35 Attack Damage
+40 Armor
+15 Ability Haste
Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead. 3000
![Guardian Angel Wild Rift](/uploads/posts/2021-03/1616983372_3026.png)
Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400
![Sterak's Gage Wild Rift](/uploads/posts/2024-07/1721253752_3142_11zon.png)
Youmuu's Ghostblade
Increases Movement Speed +55 Attack Damage
+15 Ability Haste
Slice: +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 50 Move Speed and 3-6 at 100 stacks. (
) Attacks removes all Momentum, but
Armor Penetration will last for 3 seconds after. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds. 3200
![Black Cleaver Wild Rift](/uploads/posts/2021-01/1611113382_black-cleaver_jpg.jpg)
Black Cleaver
Physical Damage reduces Armor +350 Max Health
+40 Attack Damage
+20 Ability Haste
Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values. 3000
![LoL Wild Rift: Serylda's Grudge](/uploads/posts/2022-01/1641835852_seryldas-grudge.png)
Serylda's Grudge
Armor Penetration (%) and apply slows +40 Attack Damage
+15 Ability Haste
Last Whisper: +16-30% Armor Penetration
.
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second. 3100
![Divine Sunderer Wild Rift](/uploads/posts/2022-03/1648417575_divine_sunderer_item.png)
Divine Sunderer
Anti-Health attacks +425 Max Health
+25 Attack Damage
+25 Ability Haste
Spellblade: After using an ability, your next basic attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD.
If the target is a champion, heal for (7% melee / 3% ranged) of the target's maximum health and a minimum heal equal to (90% melee / 50% ranged) base AD (1.5 second cooldown, begins after using the empowered attack).
Limitations: Limited to 1 sheen item. 3400
![Duskblade of Draktharr Wild Rift](/uploads/posts/2021-01/1611108036_duskblade-of-draktharr.jpg)
Duskblade of Draktharr
Attacks deal bonus damage +55 Attack Damage
+10 Ability Haste
Razor: +18 Armor Penetration.
Nightstalker: The first attack against a champion deals 60-160 bonus physical damage and slows them by 99% for 0.35s (10s cooldown). Champion takedowns refresh cooldown duration. 3000
![Sterak's Gage Wild Rift](/uploads/posts/2024-07/1721253752_3142_11zon.png)
Youmuu's Ghostblade
Increases Movement Speed +55 Attack Damage
+15 Ability Haste
Slice: +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 50 Move Speed and 3-6 at 100 stacks. (
) Attacks removes all Momentum, but
Armor Penetration will last for 3 seconds after. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds. 3200
![Black Cleaver Wild Rift](/uploads/posts/2021-01/1611113382_black-cleaver_jpg.jpg)
Black Cleaver
Physical Damage reduces Armor +350 Max Health
+40 Attack Damage
+20 Ability Haste
Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values. 3000
![LoL Wild Rift: Serylda's Grudge](/uploads/posts/2022-01/1641835852_seryldas-grudge.png)
Serylda's Grudge
Armor Penetration (%) and apply slows +40 Attack Damage
+15 Ability Haste
Last Whisper: +16-30% Armor Penetration
.
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second. 3100
![Trinity Force Wild Rift](/uploads/posts/2021-01/1611108773_trinity-force.jpg)
Trinity Force
Well-Rounded +250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste
Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Valor: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values. 3333
![Duskblade of Draktharr Wild Rift](/uploads/posts/2021-01/1611108036_duskblade-of-draktharr.jpg)
Duskblade of Draktharr
Attacks deal bonus damage +55 Attack Damage
+10 Ability Haste
Razor: +18 Armor Penetration.
Nightstalker: The first attack against a champion deals 60-160 bonus physical damage and slows them by 99% for 0.35s (10s cooldown). Champion takedowns refresh cooldown duration. 3000
![LoL Wild Rift: Serylda's Grudge](/uploads/posts/2022-01/1641835852_seryldas-grudge.png)
Serylda's Grudge
Armor Penetration (%) and apply slows +40 Attack Damage
+15 Ability Haste
Last Whisper: +16-30% Armor Penetration
.
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second. 3100
![Mortal Reminder Wild Rift](/uploads/posts/2021-03/1616982383_3033.png)
Mortal Reminder
Armor Penetration (%) and reduced enemy healing +30 Attack Damage
+25% Critical Rate
Last Whisper: +16-30% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 3300
![Duskblade of Draktharr Wild Rift](/uploads/posts/2021-01/1611108036_duskblade-of-draktharr.jpg)
Duskblade of Draktharr
Attacks deal bonus damage +55 Attack Damage
+10 Ability Haste
Razor: +18 Armor Penetration.
Nightstalker: The first attack against a champion deals 60-160 bonus physical damage and slows them by 99% for 0.35s (10s cooldown). Champion takedowns refresh cooldown duration. 3000
![LoL Wild Rift: Edge of Night](/uploads/posts/2022-01/1641839799_edge-of-night.png)
Edge of Night
Blocks an enemy ability +250 Max Health
+50 Attack Damage
Gouge: +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown) 3150
![Duskblade of Draktharr Wild Rift](/uploads/posts/2021-01/1611108036_duskblade-of-draktharr.jpg)
Duskblade of Draktharr
Attacks deal bonus damage +55 Attack Damage
+10 Ability Haste
Razor: +18 Armor Penetration.
Nightstalker: The first attack against a champion deals 60-160 bonus physical damage and slows them by 99% for 0.35s (10s cooldown). Champion takedowns refresh cooldown duration. 3000
![Death's Dance Wild Rift](/uploads/posts/2021-01/1611108426_deaths-dance.jpg)
Death's Dance
Delays damage taken +35 Attack Damage
+40 Armor
+15 Ability Haste
Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead. 3000
![Duskblade of Draktharr Wild Rift](/uploads/posts/2021-01/1611108036_duskblade-of-draktharr.jpg)
Duskblade of Draktharr
Attacks deal bonus damage +55 Attack Damage
+10 Ability Haste
Razor: +18 Armor Penetration.
Nightstalker: The first attack against a champion deals 60-160 bonus physical damage and slows them by 99% for 0.35s (10s cooldown). Champion takedowns refresh cooldown duration. 3000
![LoL Wild Rift: Serpent's Fang](/uploads/posts/2022-09/1663357609_serpent27s_fang_item_hd.webp)
Serpent's Fang
Anti-Shielding +50 Attack Damage
+10 Ability Haste
Stab: +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD
+ 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.
2800
![First Strike Wild Rift](/uploads/posts/2023-07/1689876118_first_strike_rune.png)
First Strike
Bonus Gold, Bonus Damage
0.25s after engaging an enemy champion in combat, dealing damage to them grants 5 gold and a First Strike effect that lasts 3s to you, allowing you to deal 7% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100% /ranged: 85%) during the effect.
Cooldown: 20s
![](/templates/wrw-v2/images/runes/domination.png)
![Sudden Impact Wild Rift](/uploads/posts/2023-07/1689879379_suddenimpact.png)
Sudden Impact
Armor Penetration, Magic Penetration
After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.
Cooldown: 4s
![Mark of the Weak Wild Rift](/uploads/posts/2023-07/1689879944_markoftheweak.png)
Mark of the Weak
Increase damage taken
Using abilities to deal damage to enemy champions will mark them as weak, increasing damage taken by them by 4-7% (). The mark disappears after they take ability damage 3 times, or after 7s have passed.
Cooldown: 15s
![Eyeball Collector Wild Rift](/uploads/posts/2023-07/1689880281_eyeballcollector.png)
Eyeball Collector
Adaptive Force
Gains 1 or 2
after each unique enemy champion takedown, stacking up to 10 times.
At 10 stacks, gain bonus 10 or 20
.
![](/templates/wrw-v2/images/runes/resolve.png)
![Overgrowth Wild Rift](/uploads/posts/2023-07/1689883274_overgrowth.png)
Overgrowth
Bonus HP
When 2 minions or 1 monsters are killed nearby, permanently gains 3 max Health. Max Health can be increased indefinitely. Gains a bonus 3% max Health upon reaching 30 stacks.
![Flash Wild Rift](/uploads/posts/2023-08/1691694210_flash.webp)
Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s
![Smite Wild Rift](/uploads/posts/2023-08/1691695616_smite.webp)
Smite
Deal 600 true damage to monsters, epic monsters or enemy minions, and restore 127 Health (70 + 10%) when smite a monster. Smite can be upgraded to Chilling Smite after being used 3 times.
Jungle Expertise:
+20% bonus gold and 20% bonus XP from jungle monsters, but temporarily earn 60% less gold and XP from minions.
+15% bonus basic attack damage and +30% bonus ability damage to jungle monsters.
Restore 40 Health over 5 seconds when dealing damage to jungle monsters.
Restore 4 Mana every second while in the jungle or river.
Gains one charge every 45 seconds, up to a max of 2.
Cooldown: 10s
![Сhilling Smite Wild Rift](/uploads/posts/2023-08/1691695722_chilling-smite.png)
Сhilling Smite
Deal 800 true damage to a large or epic monster or minion. Smiting monsters restore 152 Health (70 + 10%).
Against champions: Deal 70 true damage (38 to 184) ato enemy Champions and steals 25% of their Movement Speed for 2 seconds.
Cooldown: 10s
![RAZOR SHURIKEN](/uploads/posts/2023-02/1677324502_razor_shuriken.webp)
6s
70/65/60/55
Zed and his shadows throw their shurikens, each dealing 70 physical damage (70/120/170/220 + 100% bonus ) to the first enemy they hit and 48 physical damage (48 + 60% bonus
) to other enemies in their path.
(Q) RAZOR SHURIKEN
![LIVING SHADOW](/uploads/posts/2023-02/1677324614_living_shadow.webp)
17/16/15/14s
35/30/25/20
Passive: Zed gains 35/40/45/50 Energy whenever and ability strikes the same enemy twice. Energy can only be gained once per cast ability.
Active: Zed's shadow dashes forward, remaining in place for 4.5 seconds.Reactivating Living Shadow will cause Zed to swap positions with his shadow.
(W) LIVING SHADOW
![SHADOW SLASH](/uploads/posts/2023-02/1677324537_shadow_slash.webp)
4.9/4.4/3.9/3.4s
50
Zed and his shadows slash, each dealing 70 physical damage (70/100/130/160 + 70% bonus ) to nearby enemies and slowing them by 25/30/35/40% for 1.5 seconds. Slashes beyond the first striking the same enemy deal 60% damage and increase the slow by 50%.
Each enemy champion hit by Zed's slash reduces Living Shadow's cooldown by 2 seconds.
Deals 60% damage to monsters.
(E) SHADOW SLASH
![DEATH MARK](/uploads/posts/2023-02/1677324611_death_mark.webp)
85/65/45s
Zed becomes untargetable and dashes to target enemy champion, marking them. After 3.5 seconds, the mark triggers, dealing physical damage equal to 64 (100% ) plus 30/42.5/55% of all damage dealt to the target by Zed while the mark was active.
The dash leaves a shadow behind for 6 seconds.Zed can reactivate Death Mark to switch positions with this shadow.
(R) DEATH MARK
Solo Baron ZED's Build items and runes for LoL Wild Rift
![Long Sword Wild Rift](/uploads/posts/2021-03/1616984608_1036.png)
Long Sword +12 Attack Damage
500
![Sterak's Gage Wild Rift](/uploads/posts/2024-07/1721253752_3142_11zon.png)
Youmuu's Ghostblade
Increases Movement Speed +55 Attack Damage
+15 Ability Haste
Slice: +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 50 Move Speed and 3-6 at 100 stacks. (
) Attacks removes all Momentum, but
Armor Penetration will last for 3 seconds after. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds. 3200
![Black Cleaver Wild Rift](/uploads/posts/2021-01/1611113382_black-cleaver_jpg.jpg)
Black Cleaver
Physical Damage reduces Armor +350 Max Health
+40 Attack Damage
+20 Ability Haste
Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values. 3000
![LoL Wild Rift: Serylda's Grudge](/uploads/posts/2022-01/1641835852_seryldas-grudge.png)
Serylda's Grudge
Armor Penetration (%) and apply slows +40 Attack Damage
+15 Ability Haste
Last Whisper: +16-30% Armor Penetration
.
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second. 3100
![Boots of Dynamism Wild Rift](/uploads/posts/2023-07/1689776288_boots-of-outburst.webp)
Boots of Dynamism
Attack Damage, Armor Penetration +30 Attack Damage
+45 Move Speed.
Strike: +10 Armor Penetration.
1400
![Ionian Boots of Lucidity Wild Rift](/uploads/posts/2021-03/1616983907_3158.png)
Ionian Boots of Lucidity
Cooldown +150 Max Health
+30 Ability Haste.
+45 Move Speed.
Summoned: Reduces spell cooldowns by 15%. 1400
![Stasis Enchant Wild Rift](/uploads/posts/2021-03/1616984230_3157.png)
Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown) 1000
![Guardian Angel Wild Rift](/uploads/posts/2021-03/1616983372_3026.png)
Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400
![Maw of Malmortius Wild Rift](/uploads/posts/2021-03/1616982557_3156.png)
Maw of Malmortius
Converts damage from attacks into a magic shield +55 Attack Damage
+45 Magic Resistance
+10 Ability Haste
Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.
3000
![LoL Wild Rift: Edge of Night](/uploads/posts/2022-01/1641839799_edge-of-night.png)
Edge of Night
Blocks an enemy ability +250 Max Health
+50 Attack Damage
Gouge: +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown) 3150
![Sterak's Gage Wild Rift](/uploads/posts/2024-07/1721253752_3142_11zon.png)
Youmuu's Ghostblade
Increases Movement Speed +55 Attack Damage
+15 Ability Haste
Slice: +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 50 Move Speed and 3-6 at 100 stacks. (
) Attacks removes all Momentum, but
Armor Penetration will last for 3 seconds after. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds. 3200
![Black Cleaver Wild Rift](/uploads/posts/2021-01/1611113382_black-cleaver_jpg.jpg)
Black Cleaver
Physical Damage reduces Armor +350 Max Health
+40 Attack Damage
+20 Ability Haste
Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values. 3000
![LoL Wild Rift: Serylda's Grudge](/uploads/posts/2022-01/1641835852_seryldas-grudge.png)
Serylda's Grudge
Armor Penetration (%) and apply slows +40 Attack Damage
+15 Ability Haste
Last Whisper: +16-30% Armor Penetration
.
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second. 3100
![Divine Sunderer Wild Rift](/uploads/posts/2022-03/1648417575_divine_sunderer_item.png)
Divine Sunderer
Anti-Health attacks +425 Max Health
+25 Attack Damage
+25 Ability Haste
Spellblade: After using an ability, your next basic attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD.
If the target is a champion, heal for (7% melee / 3% ranged) of the target's maximum health and a minimum heal equal to (90% melee / 50% ranged) base AD (1.5 second cooldown, begins after using the empowered attack).
Limitations: Limited to 1 sheen item. 3400
![Duskblade of Draktharr Wild Rift](/uploads/posts/2021-01/1611108036_duskblade-of-draktharr.jpg)
Duskblade of Draktharr
Attacks deal bonus damage +55 Attack Damage
+10 Ability Haste
Razor: +18 Armor Penetration.
Nightstalker: The first attack against a champion deals 60-160 bonus physical damage and slows them by 99% for 0.35s (10s cooldown). Champion takedowns refresh cooldown duration. 3000
![Sterak's Gage Wild Rift](/uploads/posts/2024-07/1721253752_3142_11zon.png)
Youmuu's Ghostblade
Increases Movement Speed +55 Attack Damage
+15 Ability Haste
Slice: +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 50 Move Speed and 3-6 at 100 stacks. (
) Attacks removes all Momentum, but
Armor Penetration will last for 3 seconds after. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds. 3200
![Black Cleaver Wild Rift](/uploads/posts/2021-01/1611113382_black-cleaver_jpg.jpg)
Black Cleaver
Physical Damage reduces Armor +350 Max Health
+40 Attack Damage
+20 Ability Haste
Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, stacking 6 times for 25% reduction.
Rage: Dealing physical damage, grants 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values. 3000
![LoL Wild Rift: Serylda's Grudge](/uploads/posts/2022-01/1641835852_seryldas-grudge.png)
Serylda's Grudge
Armor Penetration (%) and apply slows +40 Attack Damage
+15 Ability Haste
Last Whisper: +16-30% Armor Penetration
.
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second. 3100
![Trinity Force Wild Rift](/uploads/posts/2021-01/1611108773_trinity-force.jpg)
Trinity Force
Well-Rounded +250 Max Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste
Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.
Valor: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values. 3333
![Duskblade of Draktharr Wild Rift](/uploads/posts/2021-01/1611108036_duskblade-of-draktharr.jpg)
Duskblade of Draktharr
Attacks deal bonus damage +55 Attack Damage
+10 Ability Haste
Razor: +18 Armor Penetration.
Nightstalker: The first attack against a champion deals 60-160 bonus physical damage and slows them by 99% for 0.35s (10s cooldown). Champion takedowns refresh cooldown duration. 3000
![LoL Wild Rift: Serylda's Grudge](/uploads/posts/2022-01/1641835852_seryldas-grudge.png)
Serylda's Grudge
Armor Penetration (%) and apply slows +40 Attack Damage
+15 Ability Haste
Last Whisper: +16-30% Armor Penetration
.
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second. 3100
![Mortal Reminder Wild Rift](/uploads/posts/2021-03/1616982383_3033.png)
Mortal Reminder
Armor Penetration (%) and reduced enemy healing +30 Attack Damage
+25% Critical Rate
Last Whisper: +16-30% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 3300
![Duskblade of Draktharr Wild Rift](/uploads/posts/2021-01/1611108036_duskblade-of-draktharr.jpg)
Duskblade of Draktharr
Attacks deal bonus damage +55 Attack Damage
+10 Ability Haste
Razor: +18 Armor Penetration.
Nightstalker: The first attack against a champion deals 60-160 bonus physical damage and slows them by 99% for 0.35s (10s cooldown). Champion takedowns refresh cooldown duration. 3000
![LoL Wild Rift: Edge of Night](/uploads/posts/2022-01/1641839799_edge-of-night.png)
Edge of Night
Blocks an enemy ability +250 Max Health
+50 Attack Damage
Gouge: +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown) 3150
![Duskblade of Draktharr Wild Rift](/uploads/posts/2021-01/1611108036_duskblade-of-draktharr.jpg)
Duskblade of Draktharr
Attacks deal bonus damage +55 Attack Damage
+10 Ability Haste
Razor: +18 Armor Penetration.
Nightstalker: The first attack against a champion deals 60-160 bonus physical damage and slows them by 99% for 0.35s (10s cooldown). Champion takedowns refresh cooldown duration. 3000
![Death's Dance Wild Rift](/uploads/posts/2021-01/1611108426_deaths-dance.jpg)
Death's Dance
Delays damage taken +35 Attack Damage
+40 Armor
+15 Ability Haste
Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead. 3000
![Duskblade of Draktharr Wild Rift](/uploads/posts/2021-01/1611108036_duskblade-of-draktharr.jpg)
Duskblade of Draktharr
Attacks deal bonus damage +55 Attack Damage
+10 Ability Haste
Razor: +18 Armor Penetration.
Nightstalker: The first attack against a champion deals 60-160 bonus physical damage and slows them by 99% for 0.35s (10s cooldown). Champion takedowns refresh cooldown duration. 3000
![LoL Wild Rift: Serpent's Fang](/uploads/posts/2022-09/1663357609_serpent27s_fang_item_hd.webp)
Serpent's Fang
Anti-Shielding +50 Attack Damage
+10 Ability Haste
Stab: +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD
+ 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.
2800
![First Strike Wild Rift](/uploads/posts/2023-07/1689876118_first_strike_rune.png)
First Strike
Bonus Gold, Bonus Damage
0.25s after engaging an enemy champion in combat, dealing damage to them grants 5 gold and a First Strike effect that lasts 3s to you, allowing you to deal 7% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100% /ranged: 85%) during the effect.
Cooldown: 20s
![](/templates/wrw-v2/images/runes/domination.png)
![Sudden Impact Wild Rift](/uploads/posts/2023-07/1689879379_suddenimpact.png)
Sudden Impact
Armor Penetration, Magic Penetration
After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.
Cooldown: 4s
![Mark of the Weak Wild Rift](/uploads/posts/2023-07/1689879944_markoftheweak.png)
Mark of the Weak
Increase damage taken
Using abilities to deal damage to enemy champions will mark them as weak, increasing damage taken by them by 4-7% (). The mark disappears after they take ability damage 3 times, or after 7s have passed.
Cooldown: 15s
![Eyeball Collector Wild Rift](/uploads/posts/2023-07/1689880281_eyeballcollector.png)
Eyeball Collector
Adaptive Force
Gains 1 or 2
after each unique enemy champion takedown, stacking up to 10 times.
At 10 stacks, gain bonus 10 or 20
.
![](/templates/wrw-v2/images/runes/precision.png)
![Legend: Tenacity Wild Rift](/uploads/posts/2023-07/1689882014_legendtenacity.png)
Legend: Tenacity
Tenacity, Slow Resist
Gains 3% Tenacity and 3% Slow Resist. Takedown monsters, enemy champions, or minions to gain up to an additional 15% Tenacity and 20% Slow Resist.
![Flash Wild Rift](/uploads/posts/2023-08/1691694210_flash.webp)
Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s
![Barrier Wild Rift](/uploads/posts/2023-08/1691695152_barrier.webp)
Barrier
Gain a shield that absorbs 110 (110–450 ) damage for 2 seconds.
Cooldown: 100s
![Ignite Wild Rift](/uploads/posts/2023-08/1691695236_ignite.webp)
Ignite
Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.
Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
Cooldown: 100s
![RAZOR SHURIKEN](/uploads/posts/2023-02/1677324502_razor_shuriken.webp)
6s
70/65/60/55
Zed and his shadows throw their shurikens, each dealing 70 physical damage (70/120/170/220 + 100% bonus ) to the first enemy they hit and 48 physical damage (48 + 60% bonus
) to other enemies in their path.
(Q) RAZOR SHURIKEN
![LIVING SHADOW](/uploads/posts/2023-02/1677324614_living_shadow.webp)
17/16/15/14s
35/30/25/20
Passive: Zed gains 35/40/45/50 Energy whenever and ability strikes the same enemy twice. Energy can only be gained once per cast ability.
Active: Zed's shadow dashes forward, remaining in place for 4.5 seconds.Reactivating Living Shadow will cause Zed to swap positions with his shadow.
(W) LIVING SHADOW
![SHADOW SLASH](/uploads/posts/2023-02/1677324537_shadow_slash.webp)
4.9/4.4/3.9/3.4s
50
Zed and his shadows slash, each dealing 70 physical damage (70/100/130/160 + 70% bonus ) to nearby enemies and slowing them by 25/30/35/40% for 1.5 seconds. Slashes beyond the first striking the same enemy deal 60% damage and increase the slow by 50%.
Each enemy champion hit by Zed's slash reduces Living Shadow's cooldown by 2 seconds.
Deals 60% damage to monsters.
(E) SHADOW SLASH
![DEATH MARK](/uploads/posts/2023-02/1677324611_death_mark.webp)
85/65/45s
Zed becomes untargetable and dashes to target enemy champion, marking them. After 3.5 seconds, the mark triggers, dealing physical damage equal to 64 (100% ) plus 30/42.5/55% of all damage dealt to the target by Zed while the mark was active.
The dash leaves a shadow behind for 6 seconds.Zed can reactivate Death Mark to switch positions with this shadow.
(R) DEATH MARK
Wild Rift ZED's COMBOS + VIDEO GUIDE
![](/uploads/posts/2023-02/1677324614_living_shadow.webp)
![](/uploads/posts/2023-02/1677324864_living_shadow_2.webp)
![](/templates/wrw-v2/images/summoner/Flash.png)
![](/uploads/posts/2023-02/1677324611_death_mark.webp)
![](/uploads/posts/2023-02/1677324537_shadow_slash.webp)
![](/uploads/posts/2023-02/1677324502_razor_shuriken.webp)
![](/uploads/aa.png)
![](/uploads/posts/2023-02/1677324823_death_mark_2.webp)
Use this combo to assassinate an enemy from a very long range.
Quickly (W1) LIVING SHADOW, (W2) and FLASH to close the distance then (R1) DEATH MARK. Once you land, quickly (E) SHADOW SLASH, (Q) RAZOR SHURIKEN and AA for point blank damage. (R2) to disengage.
Wild Rift ZED's ABILITIES
![CONTEMPT FOR THE WEAK](/uploads/posts/2023-02/1677324498_contempt_for_the_weak.webp)
![RAZOR SHURIKEN](/uploads/posts/2023-02/1677324502_razor_shuriken.webp)
![LIVING SHADOW](/uploads/posts/2023-02/1677324614_living_shadow.webp)
![SHADOW SLASH](/uploads/posts/2023-02/1677324537_shadow_slash.webp)
![DEATH MARK](/uploads/posts/2023-02/1677324611_death_mark.webp)
![CONTEMPT FOR THE WEAK](/uploads/posts/2023-02/1677324498_contempt_for_the_weak.webp)
(PASSIVE) CONTEMPT FOR THE WEAK
Zed's attacks against enemies below 50% Health deal bonus magic damage equal to 7% (+1% per 3-4 lvl max 11%) of their maximum Health. (10 second cooldown per unique enemy).
Open Video
![RAZOR SHURIKEN](/uploads/posts/2023-02/1677324502_razor_shuriken.webp)
(Q) RAZOR SHURIKEN
6s
70/65/60/55
Zed and his shadows throw their shurikens, each dealing 70 physical damage (70/120/170/220 + 100% bonus ) to the first enemy they hit and 48 physical damage (48 + 60% bonus
) to other enemies in their path.
Open Video
![LIVING SHADOW](/uploads/posts/2023-02/1677324614_living_shadow.webp)
(W) LIVING SHADOW
17/16/15/14s
35/30/25/20
Passive: Zed gains 35/40/45/50 Energy whenever and ability strikes the same enemy twice. Energy can only be gained once per cast ability.
Active: Zed's shadow dashes forward, remaining in place for 4.5 seconds.Reactivating Living Shadow will cause Zed to swap positions with his shadow.
Open Video
![SHADOW SLASH](/uploads/posts/2023-02/1677324537_shadow_slash.webp)
(E) SHADOW SLASH
4.9/4.4/3.9/3.4s
50
Zed and his shadows slash, each dealing 70 physical damage (70/100/130/160 + 70% bonus ) to nearby enemies and slowing them by 25/30/35/40% for 1.5 seconds. Slashes beyond the first striking the same enemy deal 60% damage and increase the slow by 50%.
Each enemy champion hit by Zed's slash reduces Living Shadow's cooldown by 2 seconds.
Deals 60% damage to monsters.
Open Video
![DEATH MARK](/uploads/posts/2023-02/1677324611_death_mark.webp)
(R) DEATH MARK
85/65/45s
Zed becomes untargetable and dashes to target enemy champion, marking them. After 3.5 seconds, the mark triggers, dealing physical damage equal to 64 (100% ) plus 30/42.5/55% of all damage dealt to the target by Zed while the mark was active.
The dash leaves a shadow behind for 6 seconds.Zed can reactivate Death Mark to switch positions with this shadow.
Open Video
ZED: champion change history (buffs and nerfs)
(R) DEATH MARK
Damage of the mark: 25/40/55% damage dealt while the mark is active → 30%/42.5%/55% damage dealt while the mark is active.
(W) LIVING SHADOW
Cooldown: 20/18/16/14s → 17/16/15/14s.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
(E) SHADOW SLASH
[NEW] Now deals 60% damage to monsters.
(E) SHADOW SLASH
Damage dealt by subsequent slashes after the first: 100% → 60%.
BASE STATS
Armor: 40 → 35.
(Q) RAZOR SHURIKEN
Base damage: 80/130/180/230 → 70/120/170/220.
(E) SHADOW SLASH
Base damage: 70/105/140/175 → 70/100/130/160.
Bonus AD ratio: 80% → 70%.
(Q) RAZOR SHURIKEN
Missile Width: 175 → 125.
ZED's Lore
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