ZED Wild Rift
S
Wild Rift Mid
A
Wild Rift Jungle
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15 Nov 2024
Wild Rift: ZED - Build Guide (Items, Runes, COMBOS, SKILLS ORDER) Wild Rift Assassins
BUFF

Damage
10
Toughness
3.3
Utility
3.3
Difficulty
10
League of Legends: Wild Rift ZED, role - Assassin. Use the guidelines to take your ZED Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position ZED is in the rating table, go to the - Tier List page.
attackdamage 64 (4.75) 
heal 670 (105)
healthregeneration 9 (0.71)
attackspeed 0.8 (0.02)
mana 0 (0)
mpreg 0 (0)
movementspeed 355 (0)
armor 35 (4.36)
magicresistance 38 (1.64)
criticalstrike 175 (0)
energy  175 (0)

Mid Jungle

Wild Rift Mid Mid ZED's Build items and runes for LoL Wild Rift

Key items
Starting
Long Sword Wild Rift
Long Sword

Long Sword

+12 Attack Damage

500

Core
Sterak's Gage Wild Rift
Youmuu's Ghostblade

Youmuu's Ghostblade
Increases Movement Speed

+55 Attack Damage
+15 Ability Haste

Slice:  +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 50 Move Speed and 3-6 at 100 stacks. () Attacks removes all Momentum, but Armor Penetration will last for 3 seconds after. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

3200

Youmuu's Ghostblade TIPS: Youmuu's is good on assassins and on champions who need to get in and out of fights quickly.

Boots of Dynamism Wild Rift
Boots of Dynamism

Boots of Dynamism
Attack Damage, Armor Penetration

+30 Attack Damage
+45 Move Speed.

Strike:  +10 Armor Penetration.

1400

Hextech Black Cleaver Wild Rift
Hextech Black Cleaver

Hextech Black Cleaver
Physical Damage reduces Armor

+400 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 6% for 6 seconds, stacking 4 times for 24% reduction.
Rage: Gain 20 Movement Speed when you deal physical damage, and gain 40 Move Speed when moving toward enemy champions with 4 Sunder stacks. Ranged champions gain halved values.

3000

Hextech Black Cleaver TIPS: It's effective against tanky opponents and can help shred their armor. Good for champions who rely on physical damage and have the ability to quickly apply multiple stacks of the item's passive.

Boots and Enchant
Boots of Dynamism Wild Rift
Boots of Dynamism

Boots of Dynamism
Attack Damage, Armor Penetration

+30 Attack Damage
+45 Move Speed.

Strike:  +10 Armor Penetration.

1400

Ionian Boots of Lucidity Wild Rift
Ionian Boots of Lucidity

Ionian Boots of Lucidity
Cooldown

+150 Max Health
  +30 Ability Haste.
+45 Move Speed.

Summoned: Reduces spell cooldowns by 15%.

1400

Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: Good against assassins and burst damage.

Е
Quicksilver Enchant Wild Rift
Quicksilver Enchant

Quicksilver Enchant
Dispels crowd control

Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

800

Е
Defense options
Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: Second chance in teamfights. Effective against high burst damage champions (Zed, Syndra, Zoe, etc.) and strong diving potential (Camille, Kha’Zix, Lee Sin, etc.).

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Maw of Malmortius TIPS: Good choice against burst mages like Vex, Syndra, and Annie who can quickly take you down. It's also effective against sustained damage mages like Vladimir and Swain who rely on consistent damage over time.

LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Edge of Night TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Death's Dance Wild Rift
Death's Dance

Death's Dance
Delays damage taken

+35 Attack Damage
+40 Armor
+15 Ability Haste

Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead.

3000

Death's Dance TIPS: Effective against champions with high burst damage or who rely on abilities to deal damage, such as assassins like Zed, Kha'Zix, Talon. The item's passive damage reduction and healing can help mitigate their burst and sustain through extended fights.

Summoner Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Barrier Wild Rift
Barrier

Barrier

Gain a shield that absorbs 110 (110–450 ) damage for 2 seconds.

Cooldown: 100s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Build items options
ZED - Main Build
Boots of Dynamism Wild Rift

Boots of Dynamism
Attack Damage, Armor Penetration

+30 Attack Damage
+45 Move Speed.

Strike:  +10 Armor Penetration.

1400

Sterak's Gage Wild Rift
Youmuu's Ghostblade

Youmuu's Ghostblade
Increases Movement Speed

+55 Attack Damage
+15 Ability Haste

Slice:  +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 50 Move Speed and 3-6 at 100 stacks. () Attacks removes all Momentum, but Armor Penetration will last for 3 seconds after. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

3200

Youmuu's Ghostblade TIPS: Youmuu's is good on assassins and on champions who need to get in and out of fights quickly.

Hextech Black Cleaver Wild Rift
Hextech Black Cleaver

Hextech Black Cleaver
Physical Damage reduces Armor

+400 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 6% for 6 seconds, stacking 4 times for 24% reduction.
Rage: Gain 20 Movement Speed when you deal physical damage, and gain 40 Move Speed when moving toward enemy champions with 4 Sunder stacks. Ranged champions gain halved values.

3000

Hextech Black Cleaver TIPS: It's effective against tanky opponents and can help shred their armor. Good for champions who rely on physical damage and have the ability to quickly apply multiple stacks of the item's passive.

Eclipse Wild Rift
Eclipse

Eclipse
Gain a shield and deal bonus damage

+55 Attack Damage
+20 Ability Haste

Ever Rising Moon: Hitting an enemy champion with 2 separate attacks or abilities within 1.8s deals bonus physical damage equal to 6% of the target's max Health(3% for ranged champions), and grants you a shield that absorbs damage equal to 160 + 40% bonus Attack Damage (80 + 20% bonus Attack Damage for ranged champions) for 2s. (6s Cooldawn)

2900

Eclipse TIPS: Is good for assassins who want to burst the enemy down quickly.

LoL Wild Rift: Serylda's Grudge
Serylda's Grudge

Serylda's Grudge
Armor Penetration (%) and apply slows

+40 Attack Damage
+15 Ability Haste

Last Whisper:  +33% Armor Penetration .
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

3100

Serylda's Grudge TIPS: There is a need to slow down enemy champions and improve their kiting potential. A good item to build if you want to control the pace of the fight and peel for your team.

LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Edge of Night TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

ZED - Alternative Build
Boots of Dynamism Wild Rift

Boots of Dynamism
Attack Damage, Armor Penetration

+30 Attack Damage
+45 Move Speed.

Strike:  +10 Armor Penetration.

1400

Sterak's Gage Wild Rift
Youmuu's Ghostblade

Youmuu's Ghostblade
Increases Movement Speed

+55 Attack Damage
+15 Ability Haste

Slice:  +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 50 Move Speed and 3-6 at 100 stacks. () Attacks removes all Momentum, but Armor Penetration will last for 3 seconds after. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

3200

Youmuu's Ghostblade TIPS: Youmuu's is good on assassins and on champions who need to get in and out of fights quickly.

Hextech Black Cleaver Wild Rift
Hextech Black Cleaver

Hextech Black Cleaver
Physical Damage reduces Armor

+400 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 6% for 6 seconds, stacking 4 times for 24% reduction.
Rage: Gain 20 Movement Speed when you deal physical damage, and gain 40 Move Speed when moving toward enemy champions with 4 Sunder stacks. Ranged champions gain halved values.

3000

Hextech Black Cleaver TIPS: It's effective against tanky opponents and can help shred their armor. Good for champions who rely on physical damage and have the ability to quickly apply multiple stacks of the item's passive.

Eclipse Wild Rift
Eclipse

Eclipse
Gain a shield and deal bonus damage

+55 Attack Damage
+20 Ability Haste

Ever Rising Moon: Hitting an enemy champion with 2 separate attacks or abilities within 1.8s deals bonus physical damage equal to 6% of the target's max Health(3% for ranged champions), and grants you a shield that absorbs damage equal to 160 + 40% bonus Attack Damage (80 + 20% bonus Attack Damage for ranged champions) for 2s. (6s Cooldawn)

2900

Eclipse TIPS: Is good for assassins who want to burst the enemy down quickly.

LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Edge of Night TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Duskblade of Draktharr Wild Rift
Duskblade of Draktharr

Duskblade of Draktharr
Attacks deal bonus damage

+55 Attack Damage
+10 Ability Haste

Razor:  +18 Armor Penetration.
Nightstalker: The first attack against a champion deals 60-160 bonus physical damage and slows them by 99% for 0.35s (10s cooldown). Champion takedowns refresh cooldown duration.

3000

Duskblade of Draktharr TIPS: This item is best purchased on AD assassins who can attack quickly and decisively after being spotted. The large lethality boost this item provides means it is best against squishy targets. If the enemy is built more around tanks or brawlers, you may want to get a different core item.

Situational items
#1 Mortal Reminder Wild Rift #2 LoL Wild Rift: Edge of Night #3 Death's Dance Wild Rift #4 LoL Wild Rift: Serpent's Fang
Armor Penetration (%) and reduced enemy healing
Serylda's Grudge
Serylda's Grudge

Serylda's Grudge
Armor Penetration (%) and apply slows

+40 Attack Damage
+15 Ability Haste

Last Whisper:  +33% Armor Penetration .
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

3100

Serylda's Grudge TIPS: There is a need to slow down enemy champions and improve their kiting potential. A good item to build if you want to control the pace of the fight and peel for your team.

Mortal Reminder
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+30 Attack Damage
+25% Critical Rate

Last Whisper:  +33% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Mortal Reminder TIPS: Must have item versus champions with a lot of healing such as Soraka, Yuumi, Dr. Mundo or Vladimir.

Must have item versus champions with a lot of healing such as Soraka, Yuumi, Dr. Mundo or Vladimir.
Blocks an enemy ability
Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Edge of Night TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Edge of Night TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.
Delays damage taken
Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Edge of Night TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Death's Dance
Death's Dance

Death's Dance
Delays damage taken

+35 Attack Damage
+40 Armor
+15 Ability Haste

Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead.

3000

Death's Dance TIPS: Effective against champions with high burst damage or who rely on abilities to deal damage, such as assassins like Zed, Kha'Zix, Talon. The item's passive damage reduction and healing can help mitigate their burst and sustain through extended fights.

Effective against champions with high burst damage or who rely on abilities to deal damage, such as assassins like Zed, Kha'Zix, Talon. The item's passive damage reduction and healing can help mitigate their burst and sustain through extended fights.
Anti-Shielding
Serylda's Grudge
Serylda's Grudge

Serylda's Grudge
Armor Penetration (%) and apply slows

+40 Attack Damage
+15 Ability Haste

Last Whisper:  +33% Armor Penetration .
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

3100

Serylda's Grudge TIPS: There is a need to slow down enemy champions and improve their kiting potential. A good item to build if you want to control the pace of the fight and peel for your team.

Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

Serpent's Fang TIPS: If you're an assassin and the enemy has a lot of shields, pick this item up to make destroying their shields easier.

If you're an assassin and the enemy has a lot of shields, pick this item up to make destroying their shields easier.
Runes BUILD
First Strike Wild Rift

First Strike
Bonus Gold, Bonus Damage

0.25s after engaging an enemy champion in combat, dealing damage to them grants 5 gold and a First Strike effect that lasts 3s to you, allowing you to deal 7% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100% /ranged: 85%) during the effect.

Cooldown: 20s

First Strike
Bonus Gold, Bonus Damage
Obtains gold and bonus damage when initiate deals damage.
Sudden Impact Wild Rift

Sudden Impact
Armor Penetration, Magic Penetration

After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.

Cooldown: 4s

Sudden Impact
Armor Penetration, Magic Penetration
Gains Armor and Magic Pen after dashing or after exiting invisibility/stealth.
Mark of the Weak Wild Rift

Mark of the Weak
Increase damage taken

Using abilities to deal damage to enemy champions will mark them as weak, increasing damage taken by them by 4-7% (). The mark disappears after they take ability damage 3 times, or after 7s have passed.

Cooldown: 15s

Mark of the Weak
Increase damage taken
After an ability damages an enemy champion, causes them to take increased damage.
Eyeball Collector Wild Rift

Eyeball Collector
Adaptive Force

Gains 1 or 2 after each unique enemy champion takedown, stacking up to 10 times.

At 10 stacks, gain bonus 10 or 20.

Eyeball Collector
Adaptive Force
Gains Adaptive Force after champion takedowns.
Giant Slayer Wild Rift

Giant Slayer
Takedown high health champions

Deal bonus damage based on the enemy champion’s bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.

Giant Slayer
Takedown high health champions
Deals more damage to an enemy champions the more bonus Health they have.
Skills Order
Quick Skill Order: (Q) (E) (W)

RAZOR SHURIKEN

6s 70/65/60/55

Zed and his shadows throw their shurikens, each dealing 70 physical damage (70/120/170/220 + 110% bonus attackdamage) to the first enemy they hit and 48 physical damage (48 + 66% bonus attackdamage) to other enemies in their path.

(Q) RAZOR SHURIKEN
















LIVING SHADOW

17/16/15/14s 35/30/25/20

Passive: Zed gains 35/40/45/50 Energy whenever and ability strikes the same enemy twice. Energy can only be gained once per cast ability.

Active: Zed's shadow dashes forward, remaining in place for 4.5 seconds.

LIVING SHADOWReactivating Living Shadow will cause Zed to swap positions with his shadow.

(W) LIVING SHADOW
















SHADOW SLASH

4.9/4.4/3.9/3.4s 50

Zed and his shadows slash, each dealing 70 physical damage (70/100/130/160 + 75% bonus attackdamage) to nearby enemies and slowing them by 25/30/35/40% for 1.5 seconds. Slashes beyond the first striking the same enemy deal 60% damage and increase the slow by 50%.

Each enemy champion hit by Zed's slash reduces Living Shadow's cooldown by 2 seconds.

Deals 60% damage to monsters.

(E) SHADOW SLASH
















DEATH MARK

85/65/45s

Zed becomes untargetable and dashes to target enemy champion, marking them. After 3.5 seconds, the mark triggers, dealing physical damage equal to 64 (100% attackdamage) plus 30/42.5/55% of all damage dealt to the target by Zed while the mark was active.

The dash leaves a shadow behind for 6 seconds.

DEATH MARKZed can reactivate Death Mark to switch positions with this shadow.

(R) DEATH MARK
















ZED Mid-line Build Details

If you want to use this ZED Mid build, you should take Flash Flash (Teleport a short distance) and Barrier Barrier (Gain a shield) as your Summoner Spells.

For runes, you should pick First Strike First Strike (Obtains gold and bonus damage when initiate deals damage.) as your keystone, followed by Sudden Impact Sudden Impact (Gains Armor and Magic Pen after dashing or after exiting invisibility/stealth.), Mark of the Weak Mark of the Weak (After an ability damages an enemy champion, causes them to take increased damage.) and Eyeball Collector Eyeball Collector (Gains Adaptive Force after champion takedowns.) in the primary tree, as well as Giant Slayer Giant Slayer (Deals more damage to an enemy champions the more bonus Health they have.) in the secondary tree. Above you can see possible options for replacing runes.

Start your build with Long Sword Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy’s skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage. Finally, for your items, you should build Youmuu's Ghostblade Youmuu's Ghostblade (Increases Movement Speed) as your first item, followed by Boots of Dynamism Boots of Dynamism (Grants Attack Damage and Armor Penetration) or Ionian Boots of Lucidity Ionian Boots of Lucidity (Grants Ability Haste) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Hextech Black Cleaver Hextech Black Cleaver (Physical Damage reduces Armor).

Maybe now it's time to think about upgrading your boot, invest in Stasis Enchant Stasis Enchant (Turn invulnerable). You may want to replace it with Quicksilver Enchant Quicksilver Enchant (Dispels crowd control), it all depends on your playstyle and the situation on the battlefield.

The remaining three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield. Buy items that will effectively counter your opponents, help you and your allies. To do this, use the "Situational Items" section to find out which items will be useful to you in a particular situation.

For the skill order, you want to stick with (Q) (E) (W). You can learn more about abilities order at all levels by studying the diagram above.

See More

Wild Rift Jungle Jungle ZED's Build items and runes for LoL Wild Rift

Key items
Starting
Long Sword Wild Rift
Long Sword

Long Sword

+12 Attack Damage

500

Core
Sterak's Gage Wild Rift
Youmuu's Ghostblade

Youmuu's Ghostblade
Increases Movement Speed

+55 Attack Damage
+15 Ability Haste

Slice:  +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 50 Move Speed and 3-6 at 100 stacks. () Attacks removes all Momentum, but Armor Penetration will last for 3 seconds after. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

3200

Youmuu's Ghostblade TIPS: Youmuu's is good on assassins and on champions who need to get in and out of fights quickly.

Boots of Dynamism Wild Rift
Boots of Dynamism

Boots of Dynamism
Attack Damage, Armor Penetration

+30 Attack Damage
+45 Move Speed.

Strike:  +10 Armor Penetration.

1400

Hextech Black Cleaver Wild Rift
Hextech Black Cleaver

Hextech Black Cleaver
Physical Damage reduces Armor

+400 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 6% for 6 seconds, stacking 4 times for 24% reduction.
Rage: Gain 20 Movement Speed when you deal physical damage, and gain 40 Move Speed when moving toward enemy champions with 4 Sunder stacks. Ranged champions gain halved values.

3000

Hextech Black Cleaver TIPS: It's effective against tanky opponents and can help shred their armor. Good for champions who rely on physical damage and have the ability to quickly apply multiple stacks of the item's passive.

Boots and Enchant
Boots of Dynamism Wild Rift
Boots of Dynamism

Boots of Dynamism
Attack Damage, Armor Penetration

+30 Attack Damage
+45 Move Speed.

Strike:  +10 Armor Penetration.

1400

Ionian Boots of Lucidity Wild Rift
Ionian Boots of Lucidity

Ionian Boots of Lucidity
Cooldown

+150 Max Health
  +30 Ability Haste.
+45 Move Speed.

Summoned: Reduces spell cooldowns by 15%.

1400

Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: Good against assassins and burst damage.

Е
Quicksilver Enchant Wild Rift
Quicksilver Enchant

Quicksilver Enchant
Dispels crowd control

Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

800

Е
Defense options
LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Edge of Night TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Maw of Malmortius Wild Rift
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Maw of Malmortius TIPS: Good choice against burst mages like Vex, Syndra, and Annie who can quickly take you down. It's also effective against sustained damage mages like Vladimir and Swain who rely on consistent damage over time.

Death's Dance Wild Rift
Death's Dance

Death's Dance
Delays damage taken

+35 Attack Damage
+40 Armor
+15 Ability Haste

Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead.

3000

Death's Dance TIPS: Effective against champions with high burst damage or who rely on abilities to deal damage, such as assassins like Zed, Kha'Zix, Talon. The item's passive damage reduction and healing can help mitigate their burst and sustain through extended fights.

Guardian Angel Wild Rift
Guardian Angel

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Guardian Angel TIPS: Second chance in teamfights. Effective against high burst damage champions (Zed, Syndra, Zoe, etc.) and strong diving potential (Camille, Kha’Zix, Lee Sin, etc.).

Summoner Spells
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Smite Wild Rift
Smite

Smite

Deal 600 true damage to monsters, epic monsters or enemy minions, and restore 127 Health (70 + 10%) when smite a monster. Smite can be upgraded to Chilling Smite after being used 3 times.


Jungle Expertise:

+20% bonus gold and 20% bonus XP from jungle monsters, but temporarily earn 60% less gold and XP from minions.

+15% bonus basic attack damage and +30% bonus ability damage to jungle monsters.

Restore 40 Health over 5 seconds when dealing damage to jungle monsters.

Restore 4 Mana every second while in the jungle or river.

Gains one charge every 45 seconds, up to a max of 2.

Cooldown: 10s

Сhilling Smite Wild Rift
Сhilling Smite

Сhilling Smite

Deal 800 true damage to a large or epic monster or minion. Smiting monsters restore 152 Health (70 + 10%).

Against champions: Deal 70 true damage (38 to 184) ato enemy Champions and steals 25% of their Movement Speed for 2 seconds.

Cooldown: 10s

Build items options
ZED - Main Build
Boots of Dynamism Wild Rift

Boots of Dynamism
Attack Damage, Armor Penetration

+30 Attack Damage
+45 Move Speed.

Strike:  +10 Armor Penetration.

1400

Sterak's Gage Wild Rift
Youmuu's Ghostblade

Youmuu's Ghostblade
Increases Movement Speed

+55 Attack Damage
+15 Ability Haste

Slice:  +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 50 Move Speed and 3-6 at 100 stacks. () Attacks removes all Momentum, but Armor Penetration will last for 3 seconds after. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

3200

Youmuu's Ghostblade TIPS: Youmuu's is good on assassins and on champions who need to get in and out of fights quickly.

Hextech Black Cleaver Wild Rift
Hextech Black Cleaver

Hextech Black Cleaver
Physical Damage reduces Armor

+400 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 6% for 6 seconds, stacking 4 times for 24% reduction.
Rage: Gain 20 Movement Speed when you deal physical damage, and gain 40 Move Speed when moving toward enemy champions with 4 Sunder stacks. Ranged champions gain halved values.

3000

Hextech Black Cleaver TIPS: It's effective against tanky opponents and can help shred their armor. Good for champions who rely on physical damage and have the ability to quickly apply multiple stacks of the item's passive.

Eclipse Wild Rift
Eclipse

Eclipse
Gain a shield and deal bonus damage

+55 Attack Damage
+20 Ability Haste

Ever Rising Moon: Hitting an enemy champion with 2 separate attacks or abilities within 1.8s deals bonus physical damage equal to 6% of the target's max Health(3% for ranged champions), and grants you a shield that absorbs damage equal to 160 + 40% bonus Attack Damage (80 + 20% bonus Attack Damage for ranged champions) for 2s. (6s Cooldawn)

2900

Eclipse TIPS: Is good for assassins who want to burst the enemy down quickly.

LoL Wild Rift: Serylda's Grudge
Serylda's Grudge

Serylda's Grudge
Armor Penetration (%) and apply slows

+40 Attack Damage
+15 Ability Haste

Last Whisper:  +33% Armor Penetration .
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

3100

Serylda's Grudge TIPS: There is a need to slow down enemy champions and improve their kiting potential. A good item to build if you want to control the pace of the fight and peel for your team.

LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Edge of Night TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

ZED - Alternative Build
Boots of Dynamism Wild Rift

Boots of Dynamism
Attack Damage, Armor Penetration

+30 Attack Damage
+45 Move Speed.

Strike:  +10 Armor Penetration.

1400

Sterak's Gage Wild Rift
Youmuu's Ghostblade

Youmuu's Ghostblade
Increases Movement Speed

+55 Attack Damage
+15 Ability Haste

Slice:  +15 Armor Penetration.
Momentum: Moving builds Momentum, granting up to 50 Move Speed and 3-6 at 100 stacks. () Attacks removes all Momentum, but Armor Penetration will last for 3 seconds after. Stacks decay when movement is impaired.
Haste: Attacking with max Momentum grants 25% Attack Speed for 4 seconds.

3200

Youmuu's Ghostblade TIPS: Youmuu's is good on assassins and on champions who need to get in and out of fights quickly.

Hextech Black Cleaver Wild Rift
Hextech Black Cleaver

Hextech Black Cleaver
Physical Damage reduces Armor

+400 Max Health
+40 Attack Damage
+20 Ability Haste

Sunder: Dealing physical damage to a champion reduces their Armor by 6% for 6 seconds, stacking 4 times for 24% reduction.
Rage: Gain 20 Movement Speed when you deal physical damage, and gain 40 Move Speed when moving toward enemy champions with 4 Sunder stacks. Ranged champions gain halved values.

3000

Hextech Black Cleaver TIPS: It's effective against tanky opponents and can help shred their armor. Good for champions who rely on physical damage and have the ability to quickly apply multiple stacks of the item's passive.

Eclipse Wild Rift
Eclipse

Eclipse
Gain a shield and deal bonus damage

+55 Attack Damage
+20 Ability Haste

Ever Rising Moon: Hitting an enemy champion with 2 separate attacks or abilities within 1.8s deals bonus physical damage equal to 6% of the target's max Health(3% for ranged champions), and grants you a shield that absorbs damage equal to 160 + 40% bonus Attack Damage (80 + 20% bonus Attack Damage for ranged champions) for 2s. (6s Cooldawn)

2900

Eclipse TIPS: Is good for assassins who want to burst the enemy down quickly.

LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Edge of Night TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Duskblade of Draktharr Wild Rift
Duskblade of Draktharr

Duskblade of Draktharr
Attacks deal bonus damage

+55 Attack Damage
+10 Ability Haste

Razor:  +18 Armor Penetration.
Nightstalker: The first attack against a champion deals 60-160 bonus physical damage and slows them by 99% for 0.35s (10s cooldown). Champion takedowns refresh cooldown duration.

3000

Duskblade of Draktharr TIPS: This item is best purchased on AD assassins who can attack quickly and decisively after being spotted. The large lethality boost this item provides means it is best against squishy targets. If the enemy is built more around tanks or brawlers, you may want to get a different core item.

Situational items
#1 Mortal Reminder Wild Rift #2 Maw of Malmortius Wild Rift #3 Death's Dance Wild Rift #4 LoL Wild Rift: Serpent's Fang
Armor Penetration (%) and reduced enemy healing
Serylda's Grudge
Serylda's Grudge

Serylda's Grudge
Armor Penetration (%) and apply slows

+40 Attack Damage
+15 Ability Haste

Last Whisper:  +33% Armor Penetration .
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

3100

Serylda's Grudge TIPS: There is a need to slow down enemy champions and improve their kiting potential. A good item to build if you want to control the pace of the fight and peel for your team.

Mortal Reminder
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+30 Attack Damage
+25% Critical Rate

Last Whisper:  +33% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Mortal Reminder TIPS: Must have item versus champions with a lot of healing such as Soraka, Yuumi, Dr. Mundo or Vladimir.

Must have item versus champions with a lot of healing such as Soraka, Yuumi, Dr. Mundo or Vladimir.
Converts damage from attacks into a magic shield
Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Edge of Night TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Maw of Malmortius
Maw of Malmortius

Maw of Malmortius
Converts damage from attacks into a magic shield

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste

Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

3000

Maw of Malmortius TIPS: Good choice against burst mages like Vex, Syndra, and Annie who can quickly take you down. It's also effective against sustained damage mages like Vladimir and Swain who rely on consistent damage over time.

Good choice against burst mages like Vex, Syndra, and Annie who can quickly take you down. It's also effective against sustained damage mages like Vladimir and Swain who rely on consistent damage over time.
Delays damage taken
Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Edge of Night TIPS: Defensive and offensive item, great for champions that need to engage and protect themselves from crowd control. It's most effective against champions with crucial abilities that can be blocked by its active shield, such as Ashe, Lux, Morgana.

Death's Dance
Death's Dance

Death's Dance
Delays damage taken

+35 Attack Damage
+40 Armor
+15 Ability Haste

Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 12% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead.

3000

Death's Dance TIPS: Effective against champions with high burst damage or who rely on abilities to deal damage, such as assassins like Zed, Kha'Zix, Talon. The item's passive damage reduction and healing can help mitigate their burst and sustain through extended fights.

Effective against champions with high burst damage or who rely on abilities to deal damage, such as assassins like Zed, Kha'Zix, Talon. The item's passive damage reduction and healing can help mitigate their burst and sustain through extended fights.
Anti-Shielding
Serylda's Grudge
Serylda's Grudge

Serylda's Grudge
Armor Penetration (%) and apply slows

+40 Attack Damage
+15 Ability Haste

Last Whisper:  +33% Armor Penetration .
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.

3100

Serylda's Grudge TIPS: There is a need to slow down enemy champions and improve their kiting potential. A good item to build if you want to control the pace of the fight and peel for your team.

Serpent's Fang
Serpent's Fang

Serpent's Fang
Anti-Shielding

+50 Attack Damage
+10 Ability Haste

Stab:  +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


2800

Serpent's Fang TIPS: If you're an assassin and the enemy has a lot of shields, pick this item up to make destroying their shields easier.

If you're an assassin and the enemy has a lot of shields, pick this item up to make destroying their shields easier.
Runes BUILD
First Strike Wild Rift

First Strike
Bonus Gold, Bonus Damage

0.25s after engaging an enemy champion in combat, dealing damage to them grants 5 gold and a First Strike effect that lasts 3s to you, allowing you to deal 7% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100% /ranged: 85%) during the effect.

Cooldown: 20s

First Strike
Bonus Gold, Bonus Damage
Obtains gold and bonus damage when initiate deals damage.
Gathering storm Wild Rift

Gathering storm
Increasing AD/AP

Every 3 minutes, gain increasing Adaptive or . Totaling: 2/5/9/14 or 4/10/18/28 based on game time.

Gathering storm
Increasing AD/AP
Damage output increases over time.
Giant Slayer Wild Rift

Giant Slayer
Takedown high health champions

Deal bonus damage based on the enemy champion’s bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.

Giant Slayer
Takedown high health champions
Deals more damage to an enemy champions the more bonus Health they have.
Legend: Alacrity Wild Rift

Legend: Alacrity
Bonus Attack Speed

Gains 3% Attack Speed. Takedown monsters, enemy champions, or minions to gain up to an additional 20% Attack Speed.

Legend: Alacrity
Bonus Attack Speed
Gains Attack Speed.
Sudden Impact Wild Rift

Sudden Impact
Armor Penetration, Magic Penetration

After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.

Cooldown: 4s

Sudden Impact
Armor Penetration, Magic Penetration
Gains Armor and Magic Pen after dashing or after exiting invisibility/stealth.
SKILLS ORDER
Quick Skill Order: (Q) (E) (W)

RAZOR SHURIKEN

6s 70/65/60/55

Zed and his shadows throw their shurikens, each dealing 70 physical damage (70/120/170/220 + 110% bonus attackdamage) to the first enemy they hit and 48 physical damage (48 + 66% bonus attackdamage) to other enemies in their path.

(Q) RAZOR SHURIKEN
















LIVING SHADOW

17/16/15/14s 35/30/25/20

Passive: Zed gains 35/40/45/50 Energy whenever and ability strikes the same enemy twice. Energy can only be gained once per cast ability.

Active: Zed's shadow dashes forward, remaining in place for 4.5 seconds.

LIVING SHADOWReactivating Living Shadow will cause Zed to swap positions with his shadow.

(W) LIVING SHADOW
















SHADOW SLASH

4.9/4.4/3.9/3.4s 50

Zed and his shadows slash, each dealing 70 physical damage (70/100/130/160 + 75% bonus attackdamage) to nearby enemies and slowing them by 25/30/35/40% for 1.5 seconds. Slashes beyond the first striking the same enemy deal 60% damage and increase the slow by 50%.

Each enemy champion hit by Zed's slash reduces Living Shadow's cooldown by 2 seconds.

Deals 60% damage to monsters.

(E) SHADOW SLASH
















DEATH MARK

85/65/45s

Zed becomes untargetable and dashes to target enemy champion, marking them. After 3.5 seconds, the mark triggers, dealing physical damage equal to 64 (100% attackdamage) plus 30/42.5/55% of all damage dealt to the target by Zed while the mark was active.

The dash leaves a shadow behind for 6 seconds.

DEATH MARKZed can reactivate Death Mark to switch positions with this shadow.

(R) DEATH MARK
















ZED Jungle-line Build Details

If you want to use this ZED Jungle build, you should take Flash Flash (Teleport a short distance) and Smite Smite as your Summoner Spells.

For runes, you should pick First Strike First Strike (Obtains gold and bonus damage when initiate deals damage.) as your keystone, followed by Gathering storm Gathering storm (Damage output increases over time.), Giant Slayer Giant Slayer (Deals more damage to an enemy champions the more bonus Health they have.) and Legend: Alacrity Legend: Alacrity (Gains Attack Speed.) in the primary tree, as well as Sudden Impact Sudden Impact (Gains Armor and Magic Pen after dashing or after exiting invisibility/stealth.) in the secondary tree. Above you can see possible options for replacing runes.

Start your build with Long Sword Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy’s skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage. Finally, for your items, you should build Youmuu's Ghostblade Youmuu's Ghostblade (Increases Movement Speed) as your first item, followed by Boots of Dynamism Boots of Dynamism (Grants Attack Damage and Armor Penetration) or Ionian Boots of Lucidity Ionian Boots of Lucidity (Grants Ability Haste) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Hextech Black Cleaver Hextech Black Cleaver (Physical Damage reduces Armor).

Maybe now it's time to think about upgrading your boot, invest in Stasis Enchant Stasis Enchant (Turn invulnerable). You may want to replace it with Quicksilver Enchant Quicksilver Enchant (Dispels crowd control), it all depends on your playstyle and the situation on the battlefield.

The remaining three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield. Buy items that will effectively counter your opponents, help you and your allies. To do this, use the "Situational Items" section to find out which items will be useful to you in a particular situation.

For the skill order, you want to stick with (Q) (E) (W). You can learn more about abilities order at all levels by studying the diagram above.

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ZED Counters, Synergys, Tips

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Wild Rift ZED's COMBOS + VIDEO GUIDE

🥇HARD 🥈MEDIUM 🥉EASY
Zed Long Distance All-In
W1
W2
F
R1
E
Q
AA
R2

Use this combo to assassinate an enemy from a very long range.

Quickly (W1) LIVING SHADOW, (W2) and FLASH to close the distance then (R1) DEATH MARK. Once you land, quickly (E) SHADOW SLASH, (Q) RAZOR SHURIKEN and AA for point blank damage. (R2) to disengage.
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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!
Only for 💎Premium members.
Join our community and unlock the all combos + video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Wild Rift ZED's ABILITIES

CONTEMPT FOR THE WEAK P RAZOR SHURIKEN Q LIVING SHADOW W SHADOW SLASH E DEATH MARK R
CONTEMPT FOR THE WEAK

(PASSIVE) CONTEMPT FOR THE WEAK

Zed's attacks against enemies below 50% Health deal bonus magic damage equal to 7% (+1% per 3-4 lvl max 11%) of their maximum Health. (10 second cooldown per unique enemy).

Open Video

RAZOR SHURIKEN

(Q) RAZOR SHURIKEN

6s 70/65/60/55

Zed and his shadows throw their shurikens, each dealing 70 physical damage (70/120/170/220 + 110% bonus attackdamage) to the first enemy they hit and 48 physical damage (48 + 66% bonus attackdamage) to other enemies in their path.

Open Video

LIVING SHADOW

(W) LIVING SHADOW

17/16/15/14s 35/30/25/20

Passive: Zed gains 35/40/45/50 Energy whenever and ability strikes the same enemy twice. Energy can only be gained once per cast ability.

Active: Zed's shadow dashes forward, remaining in place for 4.5 seconds.

LIVING SHADOWReactivating Living Shadow will cause Zed to swap positions with his shadow.

Open Video

SHADOW SLASH

(E) SHADOW SLASH

4.9/4.4/3.9/3.4s 50

Zed and his shadows slash, each dealing 70 physical damage (70/100/130/160 + 75% bonus attackdamage) to nearby enemies and slowing them by 25/30/35/40% for 1.5 seconds. Slashes beyond the first striking the same enemy deal 60% damage and increase the slow by 50%.

Each enemy champion hit by Zed's slash reduces Living Shadow's cooldown by 2 seconds.

Deals 60% damage to monsters.

Open Video

DEATH MARK

(R) DEATH MARK

85/65/45s

Zed becomes untargetable and dashes to target enemy champion, marking them. After 3.5 seconds, the mark triggers, dealing physical damage equal to 64 (100% attackdamage) plus 30/42.5/55% of all damage dealt to the target by Zed while the mark was active.

The dash leaves a shadow behind for 6 seconds.

DEATH MARKZed can reactivate Death Mark to switch positions with this shadow.

Open Video

Wild Rift ZED's game tactics

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ZED: champion change history (buffs and nerfs)

▲ BUFF 01.08.2024 (PATCH 5.2A)

(Q) RAZOR SHURIKEN
On hit damage: 70/120/170/220 + 100% bonus Attack Damage → 70/120/170/220 + 110% bonus Attack Damage.
Damage to enemies in the path: 42/72/102/132 + 60% bonus Attack Damage → 42/72/102/132 + 66% bonus Attack Damage.

(E) SHADOW SLASH
Damage: 70/100/130/160 + 70% bonus Attack Damage → 70/100/130/160 + 75% bonus Attack Damage.
▲ BUFF 06.06.2024 (PATCH 5.1C)

(R) DEATH MARK
Damage of the mark: 25/40/55% damage dealt while the mark is active → 30%/42.5%/55% damage dealt while the mark is active.
▲ BUFF 24.08.2023 (PATCH 4.3B)

(W) LIVING SHADOW
Cooldown: 20/18/16/14s → 17/16/15/14s.
✱ ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
▼ NERF 15.02.2023 (PATCH 4.0B)

(E) SHADOW SLASH
[NEW] Now deals 60% damage to monsters.
▼ NERF 23.03.2022 (PATCH 3.1)

(E) SHADOW SLASH
Damage dealt by subsequent slashes after the first: 100% → 60%.
▼ NERF 02.12.2021 (PATCH 2.6)

BASE STATS
Armor: 40 → 35.

(Q) RAZOR SHURIKEN
Base damage: 80/130/180/230 → 70/120/170/220.
▼ NERF 29.09.2021 (PATCH 2.4d)

(E) SHADOW SLASH
Base damage: 70/105/140/175 → 70/100/130/160.
Bonus AD ratio: 80% → 70%.
▼ NERF 05.01.2021 (PATCH 2.0)

(Q) RAZOR SHURIKEN
Missile Width: 175 → 125.
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ZED's Lore

Utterly ruthless and without mercy, Zed is the leader of the Order of Shadow, an organization he created with the intent of militarizing Ionia's magical and martial traditions to drive out Noxian invaders. During the war, desperation led him to unlock the secret shadow form—a malevolent spirit magic as dangerous and corrupting as it is powerful. Zed has mastered all of these forbidden techniques to destroy anything he sees as a threat to his nation, or his new order.
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Comments (1)
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10+1+3=
  1. Try2NotDie
    +3
    Try2NotDie Poro 8 Dec 2023
    death mark sould say "marking them*" instead of "making them"