Wild Rift: ALISTAR Build Guide

ALISTAR Wild Rift
B
BUFFED
130
62 325
24 Jun 2025
Damage
Toughness
Utility
Difficulty

League of Legends: Wild Rift ALISTAR, role - Support / Tank. Use the guidelines to take your ALISTAR Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position ALISTAR is in the rating table, go to the - Tier List page.

attackdamage 58 (3.64)
heal 720 (144)
healthregeneration 9 (0.86)
attackspeed 0.8 (0.02)
mana 345 (41)
mpreg 12 (0.71)
movementspeed 340 (0)
armor 52 (4.7)
magicresistance 43 (2)
criticalstrike 175 (0)


TRIUMPHANT ROAR
P

(PASSIVE) TRIUMPHANT ROAR

When Alistar takes damage, he heals himself for 27 - 160 (+9.5 perlevel) and nearby allied champions for 54 - 320 (+19 perlevel).

Knocking up or stunning champions with Alistar's abilities reduces the cooldown by 10 seconds. (Cooldown 40s.)

PULVERIZE
Q

(Q) PULVERIZE

13.5/12/10.5/9s 65/70/75/80

Deals 60 magic damage (60/110/160/210 + 50% abilitypower) to nearby enemies and knocks them up for 1 second(s)

Knock-up radius:  275.

HEADBUTT
W

(W) HEADBUTT

13.5/12/10.5/9s 65/70/75/80

Dashes toward an enemy, dealing 50 magic damage (50/120/190/260 + 60% abilitypower) and knocking them back.

May target turrets to deal 75% bonus damage.

TRAMPLE
E

(E) TRAMPLE

11.5/11/10.5/10s 50/60/70/80

Deals 100 magic damage (100/150/200/250 + 40% abilitypower) to nearby enemies over 5 seconds.


TRAMPLEIf Trample damages an enemy champion 5 times, Alistar's next attack within 5 seconds is empowered to deal an additional 40 magic damage (perlevel) and stuns for 1 second.

Only one stack can be gained per tick.

UNBREAKABLE WILL
R

(R) UNBREAKABLE WILL

75/65/55s 100

Removes crowd control effects and gain 55/65/75% damage reduction for 7 seconds.

Build Counters Counter Items Tips Con Game Plan Power Spikes

Support ALISTAR Build items and runes

The information below will help you get familiar with the game on the Support Line ALISTAR. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Ancient Coin Ancient Coin (Kill enemy minions to earn bonus gold). Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Ancient Coin Wild Rift
Ancient Coin

Ancient Coin
Kill enemy minions to earn bonus gold

This item is for support players. When equipped, it will reduce the gold you receive from killing minions and monsters. If there are multiples of this item within the party, only one of them can take effect at any given time.

Offering: Gains 1 charge(s) every 30 seconds (up to 3 times). When a teammate is nearby, each surrounding minion defeated consumes 1 charges to grant 65 gold and restore 20-80 Health.

You do not earn gold generated from minion kills, but you earn gold equal to 50% of the bounty. Gold generated from your minion kills will be given to nearby allies instead.
Also reduces monster bounties by 50%.

Deal 1 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.

Mission: This item upgrades to Talisman of Ascension After obtaining Earn 750 gold.

500

Core
Talisman of Ascension Wild Rift
Talisman of Ascension

Talisman of Ascension
Kill enemy minions to earn bonus gold

+125 Max Health
+15 Ability Haste

Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).

Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.

0

Talisman of Ascension TIPS: This item is designed for supports and grants bonus gold every 60 seconds along with Soulforce stacks that boost health, attack damage, or ability power. It reduces your gold income from killing minions and monsters but helps your team accumulate resources faster. The Soulforce effect stacks up to 10 times, adaptively granting either health, damage, or AP per stack. Additionally, it deals extra damage to revealed Sight Wards, making it easier to clear vision.

Plated Steelcaps Wild Rift
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken by 7-10% ().

1350

Plated Steelcaps TIPS: These boots are perfect for champions who need protection against physical damage and extra durability. They provide bonuses to health, regeneration, and armor, along with increased movement speed. The “Block” passive reduces incoming physical damage, helping you stay in fights longer and fulfill your frontline role. Especially useful for tanks, fighters, and supports who often absorb basic attacks and physical damage from enemies.

Yordle Trap Wild Rift
Yordle Trap

Yordle Trap
Recommended for champions that apply displacement crowd control effects

+350 Max Health
+40 Armor
+15 Ability Haste

Catcher: After applying crowd control effects that displace the enemy, gain 30% Movement Speed for 3 seconds and mark the target, reducing their Armor and Magic Resistance by 5-12 for 5 seconds. If the target dies while they are marked, their death grants 200-300 bonus gold () that will be evenly shared among you and nearby allies. The bonus gold can only be obtained once every 10 seconds.

2500

Yordle Trap TIPS: This item is perfect for tanky support champions who frequently use displacement crowd control to initiate or protect their team. It provides a large boost to health, armor, and ability haste. The “Catcher” passive triggers when you apply displacement effects: you gain bonus movement speed and mark the target, reducing their armor and magic resistance. If the marked target dies under this effect, you and nearby allies receive bonus gold, helping to accelerate your team’s economic advantage.

Boots/Enchant
Plated Steelcaps Wild Rift
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken by 7-10% ().

1350

Plated Steelcaps TIPS: These boots are perfect for champions who need protection against physical damage and extra durability. They provide bonuses to health, regeneration, and armor, along with increased movement speed. The “Block” passive reduces incoming physical damage, helping you stay in fights longer and fulfill your frontline role. Especially useful for tanks, fighters, and supports who often absorb basic attacks and physical damage from enemies.

Mercury's Treads Wild Rift
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+100% Health Regen
+35 Magic Resistance
+45 Move Speed.

Dissolve: Reduces magic damage taken by 7-12% ().

1350

Mercury's Treads TIPS: These boots are perfect for champions who need protection against magic damage and crowd control. They grant bonuses to health, regeneration, and magic resistance, along with increased movement speed. The “Dissolve” passive further reduces incoming magic damage, helping you survive against teams heavy in AP damage. Especially useful for tanks, fighters, and supports who often face crowd control and magic damage sources.

Protobelt Enchant Wild Rift
Protobelt Enchant

Protobelt Enchant
Small dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. (60s Cooldown)
If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage.

500

Protobelt Enchant TIPS: This enchant lets you dash forward and unleash a cone of missiles that deal magic damage in an area. Perfect for quickly closing the gap or escaping. Ideal for assassins and mages who need extra mobility and the ability to rapidly engage or disengage.

Е
Locket Enchant Wild Rift
Locket Enchant

Locket Enchant
Area of effect magic shield

Locket (Active):  Grants a shield to yourself and nearby allied champions that each absorbs 60-330 damage for 2.5 seconds. (60s cooldown)

This effect is reduced by 50% if the target has been affected by another Locket in the last 20 seconds.

500

Locket Enchant TIPS: This enchant grants a magic shield to you and nearby allies, absorbing damage for a brief duration. The shield is ideal in large teamfights, providing extra protection and opportunities for counterplay. Perfect for tanks who frequently stand in the thick of battle and want to safeguard their team during critical moments.

Е
TIPS: Finally, for your items, you should build Talisman of Ascension Talisman of Ascension (Kill enemy minions to earn bonus gold) as your first item, followed by Plated Steelcaps Plated Steelcaps (Reduces Physical Damage) or Mercury's Treads Mercury's Treads (Reduces Magic Damage) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Yordle Trap Yordle Trap (Recommended for champions that apply displacement crowd control effects).

Maybe now it's time to think about upgrading your boot, invest in Protobelt Enchant Protobelt Enchant (Small dash). You may want to replace it with Locket Enchant Locket Enchant (Area of effect magic shield), it all depends on your playstyle and the situation on the battlefield.

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Talisman of Ascension Wild Rift
Talisman of Ascension

Talisman of Ascension
Kill enemy minions to earn bonus gold

+125 Max Health
+15 Ability Haste

Every 60 seconds, gains 75 gold and 1 stacks of soulforce (up to 10 stacks). Each stack of soulforce grants 25 Health, 2 Attack Damage, or 4 Ability Power (Adaptive).

Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.

0

Talisman of Ascension TIPS: This item is designed for supports and grants bonus gold every 60 seconds along with Soulforce stacks that boost health, attack damage, or ability power. It reduces your gold income from killing minions and monsters but helps your team accumulate resources faster. The Soulforce effect stacks up to 10 times, adaptively granting either health, damage, or AP per stack. Additionally, it deals extra damage to revealed Sight Wards, making it easier to clear vision.

Plated Steelcaps Wild Rift
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+100% Health Regen
+35 Armor
+45 Move Speed.

Block: Reduces physical damage taken by 7-10% ().

1350

Plated Steelcaps TIPS: These boots are perfect for champions who need protection against physical damage and extra durability. They provide bonuses to health, regeneration, and armor, along with increased movement speed. The “Block” passive reduces incoming physical damage, helping you stay in fights longer and fulfill your frontline role. Especially useful for tanks, fighters, and supports who often absorb basic attacks and physical damage from enemies.

Yordle Trap Wild Rift
Yordle Trap

Yordle Trap
Recommended for champions that apply displacement crowd control effects

+350 Max Health
+40 Armor
+15 Ability Haste

Catcher: After applying crowd control effects that displace the enemy, gain 30% Movement Speed for 3 seconds and mark the target, reducing their Armor and Magic Resistance by 5-12 for 5 seconds. If the target dies while they are marked, their death grants 200-300 bonus gold () that will be evenly shared among you and nearby allies. The bonus gold can only be obtained once every 10 seconds.

2500

Yordle Trap TIPS: This item is perfect for tanky support champions who frequently use displacement crowd control to initiate or protect their team. It provides a large boost to health, armor, and ability haste. The “Catcher” passive triggers when you apply displacement effects: you gain bonus movement speed and mark the target, reducing their armor and magic resistance. If the marked target dies under this effect, you and nearby allies receive bonus gold, helping to accelerate your team’s economic advantage.

Zeke's Convergence Wild Rift
Zeke's Convergence

Zeke's Convergence
Boosts allies Attack Damage

+40 Armor
+350 Max Health
+150 Max Mana
+15 Ability Haste

Harbinger: Casting your ultimate surrounds you with a blizzard and ignites a nearby ally's attacks for 10 seconds. Your blizzard deals a maximum of 480–900 damage, slows enemies by 25% and leaves a trail behind you. Allied champions on the trail gain 55 bonus Movement Speed for 1 second. (30s Cooldown)

2700

Zeke's Convergence TIPS: This item is perfect for tanky support champions who initiate fights and provide frontline crowd control. It grants armor, health, mana, and ability haste. When you cast your ultimate, an icy blizzard surrounds you, dealing damage and slowing enemies, while leaving a trail that grants bonus movement speed to allies. During the effect, the attacks of a nearby marked ally deal additional magic damage, giving your team a powerful advantage in teamfights.

Thornmail Wild Rift
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: This item provides a large boost to health and armor, and its “Thorns” passive reflects magic damage when hit by basic attacks, applying Grievous Wounds to reduce enemy healing. It’s ideal against multiple auto-attack or strong heal champions, and helps you soak damage for your team. Pick this up when the enemy team has many auto-attack reliant champions (e.g., Yasuo, Tryndamere, Jinx) or heavy healing (e.g., Soraka, Vladimir, Samira), and you need to absorb incoming damage.

Force of Nature Wild Rift
Force of Nature

Force of Nature
Stacking Magic Resist and Move Speed

+350 Max Health
+55 Magic Resistance

Storm: +5% Move Speed.
Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 4 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 25%.

2750

Force of Nature TIPS: This item provides a substantial boost to health and magic resistance, and its “Absorb” passive stacks up when you take ability damage from enemy champions, reducing all incoming magic damage and granting bonus movement speed at max stacks. It’s perfect for tanks who need to withstand teams heavy in magic damage and maintain mobility to be in the right position during fights. Pick this up when the enemy team builds magic damage (e.g., Syndra, Brand) and you need extra movement speed to initiate effectively or escape dangerous situations.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Kaenic Rookern Wild Rift
Frozen Heart Wild Rift
Protector's Vow Wild Rift
Dead Man's Plate Wild Rift
Randuin's Omen Wild Rift
Warmog's Armor Wild Rift
Dawnshroud Wild Rift
Redeeming Wild Rift
Gains a magic shield when out of combat
Zeke's Convergence Wild Rift
Zeke's Convergence

Zeke's Convergence
Boosts allies Attack Damage

+40 Armor
+350 Max Health
+150 Max Mana
+15 Ability Haste

Harbinger: Casting your ultimate surrounds you with a blizzard and ignites a nearby ally's attacks for 10 seconds. Your blizzard deals a maximum of 480–900 damage, slows enemies by 25% and leaves a trail behind you. Allied champions on the trail gain 55 bonus Movement Speed for 1 second. (30s Cooldown)

2700

Zeke's Convergence TIPS: This item is perfect for tanky support champions who initiate fights and provide frontline crowd control. It grants armor, health, mana, and ability haste. When you cast your ultimate, an icy blizzard surrounds you, dealing damage and slowing enemies, while leaving a trail that grants bonus movement speed to allies. During the effect, the attacks of a nearby marked ally deal additional magic damage, giving your team a powerful advantage in teamfights.

Kaenic Rookern Wild Rift
Kaenic Rookern

Kaenic Rookern
Gains a magic shield when out of combat

+350 Max Health
+100% Health Regen
+75 Magic Resistance

Magebane: After not taking magic damage for 12 seconds, gain a magic shield that absorbs damage equal to 70-180 + 10% of max Health.

2800

Kaenic Rookern TIPS: This item is perfect for champions who need extra protection against magic damage, particularly when spending some time out of combat. It provides significant bonuses to health, regeneration, and magic resistance. The “Magebane” passive activates after 12 seconds without taking magic damage, granting you a magic shield that absorbs damage based on your maximum health. This allows you to safely recover between fights and confidently re-enter combat. It’s especially effective against teams heavy in AP damage.

Kaenic Rookern Kaenic Rookern — This item is perfect for champions who need extra protection against magic damage, particularly when spending some time out of combat. It provides significant bonuses to health, regeneration, and magic resistance. The “Magebane” passive activates after 12 seconds without taking magic damage, granting you a magic shield that absorbs damage based on your maximum health. This allows you to safely recover between fights and confidently re-enter combat. It’s especially effective against teams heavy in AP damage.
Reduces all nearby enemies Attack Speed
Thornmail Wild Rift
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: This item provides a large boost to health and armor, and its “Thorns” passive reflects magic damage when hit by basic attacks, applying Grievous Wounds to reduce enemy healing. It’s ideal against multiple auto-attack or strong heal champions, and helps you soak damage for your team. Pick this up when the enemy team has many auto-attack reliant champions (e.g., Yasuo, Tryndamere, Jinx) or heavy healing (e.g., Soraka, Vladimir, Samira), and you need to absorb incoming damage.

Frozen Heart Wild Rift
Frozen Heart

Frozen Heart
Reduces all nearby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Frozen Heart TIPS: This item is ideal for tanks and support champions who need to slow enemy attack speed and maintain a healthy mana pool. It provides substantial bonuses to armor, mana, and ability haste. The “Winter’s Caress” passive applies up to four stacks of Chill on enemy champions through your basic attacks, abilities, or any magic damage they take—each stack slows their attack speed by 9%, up to 36% at full stacks. This weakens enemy marksmen and fighters, making it harder for them to deal sustained damage in fights.

Frozen Heart Frozen Heart — This item is ideal for tanks and support champions who need to slow enemy attack speed and maintain a healthy mana pool. It provides substantial bonuses to armor, mana, and ability haste. The “Winter’s Caress” passive applies up to four stacks of Chill on enemy champions through your basic attacks, abilities, or any magic damage they take—each stack slows their attack speed by 9%, up to 36% at full stacks. This weakens enemy marksmen and fighters, making it harder for them to deal sustained damage in fights.
Protects allies
Thornmail Wild Rift
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: This item provides a large boost to health and armor, and its “Thorns” passive reflects magic damage when hit by basic attacks, applying Grievous Wounds to reduce enemy healing. It’s ideal against multiple auto-attack or strong heal champions, and helps you soak damage for your team. Pick this up when the enemy team has many auto-attack reliant champions (e.g., Yasuo, Tryndamere, Jinx) or heavy healing (e.g., Soraka, Vladimir, Samira), and you need to absorb incoming damage.

Protector's Vow Wild Rift
Protector's Vow

Protector's Vow
Protects allies

+400 Max Health
+40 Armor
+10 Ability Haste
+5% Heal and Shield Strength

Protector: Raise your Guard when next to an allied champion. If you or your ally take damage from a champion, monster, or turret, both of you receive a 125 (125 + 30% bonus health) shield for 1.5 seconds. (20s Cooldown).

2700

Protector's Vow TIPS: This item is perfect for tanky support champions who stand beside their allies and protect them in fights. It grants a large boost to health, armor, ability haste, and enhances healing and shield strength. The “Protector” passive activates when you are near an ally: if either of you takes damage, both receive a shield based on your bonus health, helping you survive critical moments and continue safeguarding your team.

Protector's Vow Protector's Vow — This item is perfect for tanky support champions who stand beside their allies and protect them in fights. It grants a large boost to health, armor, ability haste, and enhances healing and shield strength. The “Protector” passive activates when you are near an ally: if either of you takes damage, both receive a shield based on your bonus health, helping you survive critical moments and continue safeguarding your team.
Increases Movement Speed
Thornmail Wild Rift
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an enemy champion's attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker and inflict 50% Grievous Wounds for 3 second(s).

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: This item provides a large boost to health and armor, and its “Thorns” passive reflects magic damage when hit by basic attacks, applying Grievous Wounds to reduce enemy healing. It’s ideal against multiple auto-attack or strong heal champions, and helps you soak damage for your team. Pick this up when the enemy team has many auto-attack reliant champions (e.g., Yasuo, Tryndamere, Jinx) or heavy healing (e.g., Soraka, Vladimir, Samira), and you need to absorb incoming damage.

Dead Man's Plate Wild Rift
Dead Man's Plate

Dead Man's Plate
Increases Movement Speed

+250 Max Health
+50 Armor

Relentless: +5% Move Speed.
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired.
Crushing Blow: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slows by 50% for 1 second.

2800

Dead Man's Plate TIPS: This item provides a substantial boost to health and armor, and its “Momentum” passive builds movement speed as you move—up to a cap—until you land an attack, which then triggers “Crushing Blow”, dealing bonus magic damage based on the momentum removed and slowing enemies at full stacks. This makes it an excellent choice for tanks and bruisers who need extra mobility to engage quickly and sustain through fights. Tips: ideal for champions who need to close distance and absorb damage; pairs extremely well with Spellblade items (e.g., Divine Sunderer) for additional burst damage on engage.

Dead Man's Plate Dead Man's Plate — This item provides a substantial boost to health and armor, and its “Momentum” passive builds movement speed as you move—up to a cap—until you land an attack, which then triggers “Crushing Blow”, dealing bonus magic damage based on the momentum removed and slowing enemies at full stacks. This makes it an excellent choice for tanks and bruisers who need extra mobility to engage quickly and sustain through fights. Tips: ideal for champions who need to close distance and absorb damage; pairs extremely well with Spellblade items (e.g., Divine Sunderer) for additional burst damage on engage.
Attack to heal from enemy Critical Strikes
Force of Nature Wild Rift
Force of Nature

Force of Nature
Stacking Magic Resist and Move Speed

+350 Max Health
+55 Magic Resistance

Storm: +5% Move Speed.
Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 4 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 25%.

2750

Force of Nature TIPS: This item provides a substantial boost to health and magic resistance, and its “Absorb” passive stacks up when you take ability damage from enemy champions, reducing all incoming magic damage and granting bonus movement speed at max stacks. It’s perfect for tanks who need to withstand teams heavy in magic damage and maintain mobility to be in the right position during fights. Pick this up when the enemy team builds magic damage (e.g., Syndra, Brand) and you need extra movement speed to initiate effectively or escape dangerous situations.

Randuin's Omen Wild Rift
Randuin's Omen

Randuin's Omen
Attack to heal from enemy Critical Strikes

+400 Max Health
+75 Armor

Countercurrent: When you are Critically Struck or take physical damage, gain 1 stack of Countercurrent. Each stack of Countercurrent grants 5% Critical Strike damage reduction. Stacks up to 4 times. Upon reaching full stacks, grants 20% bonus Movement Speed and slow resist equal to 20% plus 0.5% of bonus Health.

2800

Randuin's Omen TIPS: Randuin's Omen Attack to heal from enemy Critical Strikes +400 Max Health +75 Armor Countercurrent: When you are Critically Struck or take physical damage, gain 1 stack of Countercurrent. Each stack of Countercurrent grants 5% Critical Strike damage reduction. Stacks up to 4 times. Upon reaching full stacks, grants 20% bonus Movement Speed and slow resist equal to 20% plus 0.5% of bonus Health. 2800 Randuin's Omen TIPS: Pick the item if enemy team has a lot of physical damage, you need increased armor and you want to get an additional bonus to movement speed and resistance to slowdowns.. Effective against champions who deal consistent crit based damage like Jinx, Yasuo or Tryndamere.

Randuin's Omen Randuin's Omen — Randuin's Omen Attack to heal from enemy Critical Strikes +400 Max Health +75 Armor Countercurrent: When you are Critically Struck or take physical damage, gain 1 stack of Countercurrent. Each stack of Countercurrent grants 5% Critical Strike damage reduction. Stacks up to 4 times. Upon reaching full stacks, grants 20% bonus Movement Speed and slow resist equal to 20% plus 0.5% of bonus Health. 2800 Randuin's Omen TIPS: Pick the item if enemy team has a lot of physical damage, you need increased armor and you want to get an additional bonus to movement speed and resistance to slowdowns.. Effective against champions who deal consistent crit based damage like Jinx, Yasuo or Tryndamere.
Out of combat Heath Regen
Force of Nature Wild Rift
Force of Nature

Force of Nature
Stacking Magic Resist and Move Speed

+350 Max Health
+55 Magic Resistance

Storm: +5% Move Speed.
Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 4 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 25%.

2750

Force of Nature TIPS: This item provides a substantial boost to health and magic resistance, and its “Absorb” passive stacks up when you take ability damage from enemy champions, reducing all incoming magic damage and granting bonus movement speed at max stacks. It’s perfect for tanks who need to withstand teams heavy in magic damage and maintain mobility to be in the right position during fights. Pick this up when the enemy team builds magic damage (e.g., Syndra, Brand) and you need extra movement speed to initiate effectively or escape dangerous situations.

Warmog's Armor Wild Rift
Warmog's Armor

Warmog's Armor
Out of combat Heath Regen

+700 Max Health
+200% Health Regen
+10 Ability Haste

Warmog's Heart: If you have at least 950 bonus Health, restore 4.5% Health per second if you haven't taken damage within the last 6 seconds.

2850

Warmog's Armor TIPS: This item grants a massive boost to health and greatly enhances out-of-combat regeneration, restoring 4.5% of your maximum health per second if you haven’t taken damage for 6 seconds. It also provides ability haste, allowing you to use your skills more often. This makes it an excellent late-game choice when you need high survivability and sustained healing, especially against teams and champions that deal damage over time, like Singed or Swain. It pairs exceptionally well with Spirit Visage: the healing amplification and increased regeneration from Spirit Visage stack with Warmog’s out-of-combat life regen, giving you an enormous health pool and unmatched sustain both in fights and while recovering between engagements.

Warmog's Armor Warmog's Armor — This item grants a massive boost to health and greatly enhances out-of-combat regeneration, restoring 4.5% of your maximum health per second if you haven’t taken damage for 6 seconds. It also provides ability haste, allowing you to use your skills more often. This makes it an excellent late-game choice when you need high survivability and sustained healing, especially against teams and champions that deal damage over time, like Singed or Swain. It pairs exceptionally well with Spirit Visage: the healing amplification and increased regeneration from Spirit Visage stack with Warmog’s out-of-combat life regen, giving you an enormous health pool and unmatched sustain both in fights and while recovering between engagements.
Immobilize effects damage and reveal around you
Force of Nature Wild Rift
Force of Nature

Force of Nature
Stacking Magic Resist and Move Speed

+350 Max Health
+55 Magic Resistance

Storm: +5% Move Speed.
Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 4 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 25%.

2750

Force of Nature TIPS: This item provides a substantial boost to health and magic resistance, and its “Absorb” passive stacks up when you take ability damage from enemy champions, reducing all incoming magic damage and granting bonus movement speed at max stacks. It’s perfect for tanks who need to withstand teams heavy in magic damage and maintain mobility to be in the right position during fights. Pick this up when the enemy team builds magic damage (e.g., Syndra, Brand) and you need extra movement speed to initiate effectively or escape dangerous situations.

Dawnshroud Wild Rift
Dawnshroud

Dawnshroud
Immobilize effects damage and reveal around you

+250 Max Health
+50 Armor
+30 Magic Resistance

Dawnbringer: If you are within 400 units of an enemy champion, and you immobilize a champion or are immobilized, reveal all nearby enemy champions for 3 seconds and deal 80 + 5% bonus as magic damage. (3s Cooldown)

2700

Dawnshroud TIPS: This item is perfect for tanky support champions and initiators who often find themselves in the thick of fights. It provides a substantial boost to health, armor, and magic resistance, enhancing your durability. The “Dawnbringer” passive triggers when you immobilize an enemy or are immobilized near foes, revealing all nearby enemies and dealing magic damage based on your bonus health. This helps you safely engage fights, control enemies, and deal extra damage upon initiating.

Dawnshroud Dawnshroud — This item is perfect for tanky support champions and initiators who often find themselves in the thick of fights. It provides a substantial boost to health, armor, and magic resistance, enhancing your durability. The “Dawnbringer” passive triggers when you immobilize an enemy or are immobilized near foes, revealing all nearby enemies and dealing magic damage based on your bonus health. This helps you safely engage fights, control enemies, and deal extra damage upon initiating.
Heal nearby allies periodically
Force of Nature Wild Rift
Force of Nature

Force of Nature
Stacking Magic Resist and Move Speed

+350 Max Health
+55 Magic Resistance

Storm: +5% Move Speed.
Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 4 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 25%.

2750

Force of Nature TIPS: This item provides a substantial boost to health and magic resistance, and its “Absorb” passive stacks up when you take ability damage from enemy champions, reducing all incoming magic damage and granting bonus movement speed at max stacks. It’s perfect for tanks who need to withstand teams heavy in magic damage and maintain mobility to be in the right position during fights. Pick this up when the enemy team builds magic damage (e.g., Syndra, Brand) and you need extra movement speed to initiate effectively or escape dangerous situations.

Redeeming Wild Rift
Redeeming

Redeeming
Heal nearby allies periodically

+400 Max Health
+300 Max Mana
+20 Ability Haste

Eternity: Restore Mana equal to 15% of the damage taken from champions. When consuming Mana, restore Health equal to 20% of Mana consumed. Capped at 15 Health per cast.
Salvation: Every 8 seconds, restore Health (40 + 7% bonus) to all allied champions within 350 units. This effect does not trigger if there are no allied champions nearby.

2600

Redeeming TIPS: This item is perfect for support champions who want to enhance both their own survivability and their team’s sustain. It provides bonuses to health, maximum mana, ability haste, and increases healing and shield strength. The “Eternity” passive restores mana when you take damage and health when you consume mana, helping you stay in fights longer. The “Salvation” effect periodically heals all nearby allies, offering additional sustain during extended teamfights. This item is especially useful on champions with healing or shielding abilities, enabling you to keep your teammates alive and stocked with mana.

Redeeming Redeeming — This item is perfect for support champions who want to enhance both their own survivability and their team’s sustain. It provides bonuses to health, maximum mana, ability haste, and increases healing and shield strength. The “Eternity” passive restores mana when you take damage and health when you consume mana, helping you stay in fights longer. The “Salvation” effect periodically heals all nearby allies, offering additional sustain during extended teamfights. This item is especially useful on champions with healing or shielding abilities, enabling you to keep your teammates alive and stocked with mana.

Summoner Spells

If you want to use this ALISTAR Support build, you should take Flash Flash (Teleport a short distance) and Heal Heal (Restore Health to you and the most wounded nearby ally champion) as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Heal Wild Rift
Heal

Heal

Restore 110 Health (110–400 ) to you and the most wounded nearby ally champion, and grants both of you 30% bonus Movement Speed for 2 second(s).

Healing is halved for champions recently affected by Heal.

Cooldown: 100s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Runes BUILD

For runes, you should pick Phase Rush Phase Rush (Hitting the enemy champion(s) with basic attacks or abilities multiple times grants Movement Speed and Ability Haste.) as your keystone, followed by Courage of the Colossus Courage of the Colossus (Gains a shield after immobilizing an enemy champions.), Bone Plating Bone Plating (Reduces incoming damage.) and Overgrowth Overgrowth (Gains bonus scalable max Health.) in the primary tree, as well as Hextech Flashtraption Hextech Flashtraption (Able to dash multiple times even after using Flash.) in the secondary tree. Below you can see possible options for replacing runes.
Phase Rush Wild Rift

Phase Rush
Mobility, Ability Haste

Using basic attacks or abilities on an enemy champion 3 time(s) within 4s grants Movement Speed and reduces the remaining cooldown of basic abilities by 20%.

Duration: 3s.
Movement Speed bonus: Melee - 40%-60% () | Ranged - 30-50% ().
Ability Haste: 25.

Cooldown: 12s

Phase Rush
Mobility, Ability Haste
Hitting the enemy champion(s) with basic attacks or abilities multiple times grants Movement Speed and Ability Haste.
Courage of the Colossus Wild Rift

Courage of the Colossus
Shield

Gains a shield that absorbs up to 25-45 () + 1% of max Health for 3s when immobilizing an enemy champion.

Cooldown: 10s

Courage of the Colossus
Shield
Gains a shield after immobilizing an enemy champions.
Bone Plating Wild Rift

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Bone Plating
Block Combo-damage
Reduces incoming damage.
Overgrowth Wild Rift

Overgrowth
Bonus HP

When 2 minions or 1 monsters are killed nearby, permanently gains 3 max Health. Max Health can be increased indefinitely. Gains a bonus 3% max Health upon reaching 30 stacks.

Overgrowth
Bonus HP
Gains bonus scalable max Health.
Hextech Flashtraption Wild rift

Hextech Flashtraption
Dash

Replaces this item with Hexflash while Flash is still on cooldown. You can blink to a new location after channeling for 2s. When channeled for less than 1s, you will dash the distance as if you channeled for 1s.

Cooldown: 25s

Hextech Flashtraption
Dash
Able to dash multiple times even after using Flash.

Situational Runes

Сhange
Second Wind
Perseverance
Font of Life
Aftershock
Glacial Augment
Demolish
Heal after taking damage
Bone Plating
Bone Plating

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Second Wind
Second Wind

Second Wind
Heal after taking damage

Gain 5 Health every 5 seconds.
After taking damage from an enemy champion, regenerate 6 + (2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Second Wind Second Wind — The rune restores health every 5 seconds and significantly boosts regeneration after taking damage from an enemy champion. This rune is especially useful for champions who are often in the thick of the fight, such as tanks or fighters, as it helps sustain health during battles. The effect is doubled for melee champions, making it even more effective in extended fights, improving survivability.
Armor and Magic Resistance, Tenacity
Overgrowth
Overgrowth

Overgrowth
Bonus HP

When 2 minions or 1 monsters are killed nearby, permanently gains 3 max Health. Max Health can be increased indefinitely. Gains a bonus 3% max Health upon reaching 30 stacks.

Perseverance
Perseverance

Perseverance
Armor and Magic Resistance, Tenacity

Gain 10% Tenacity. When immobilized, gain 16-30 Armor and Magic Resistance () for 1.5 seconds. Refresh duration time when immobilized multiple times.

Perseverance Perseverance — The rune increases your tenacity by 10%. When immobilized, it grants you bonus armor and magic resistance for a short period. The effect refreshes if you are immobilized multiple times, making the rune especially useful for champions who often find themselves under crowd control. It is ideal for tanks and fighters, enhancing their survivability in fights when they are subjected to multiple crowd control effects.
Team Heal
Courage of the Colossus
Courage of the Colossus

Courage of the Colossus
Shield

Gains a shield that absorbs up to 25-45 () + 1% of max Health for 3s when immobilizing an enemy champion.

Cooldown: 10s

Font of Life
Font of Life

Font of Life
Team Heal

Hitting an enemy champion with an attack or ability marks them. When allies or you damage marked champions, heal those allies and yourself.  Each ally can trigger this healing once per mark.

Ally Heal: 3% of your max + 15% of your.
Self Heal: 1% of your max + 5% of your.
Mark duration: 3s

Cooldown: 15s for Melee champions, 20s for Ranged champions.

Subsequent heals from other ally's marks are reduced to 25%.

Font of Life Font of Life — The rune marks an enemy when you hit them with an attack or ability. When you or your allies deal damage to the marked target, it heals both you and your allies. Each ally can trigger this healing once per mark. This rune is perfect for champions with crowd control or tanks, who can not only deal damage but also support their team by healing during fights. However, subsequent heals from other allies are significantly reduced after the first activation.
Control, Offense
Phase Rush
Phase Rush

Phase Rush
Mobility, Ability Haste

Using basic attacks or abilities on an enemy champion 3 time(s) within 4s grants Movement Speed and reduces the remaining cooldown of basic abilities by 20%.

Duration: 3s.
Movement Speed bonus: Melee - 40%-60% () | Ranged - 30-50% ().
Ability Haste: 25.

Cooldown: 12s

Aftershock
Aftershock

Aftershock
Control, Offense

After immobilizing an enemy champion, gain defenses and later deal a burst of magic damage around you.

Defenses: 35 + 80% bonus and 35 + 80% bonus for 2.5s.

Damage: 25~125 () + 3% max, magic damage.

Cooldown: 20s

Aftershock Aftershock — The rune is perfect for champions with crowd control who can immobilize enemies, such as Rammus or Alistar. After you stun or slow an enemy, the rune boosts your defensive stats, granting additional armor and magic resist, helping you withstand counterattacks. After this period, a burst of magic damage is dealt, which can significantly weaken the enemy. This rune is especially effective in team fights, where it's crucial to deal damage after controlling opponents.
Applies Slow
Phase Rush
Phase Rush

Phase Rush
Mobility, Ability Haste

Using basic attacks or abilities on an enemy champion 3 time(s) within 4s grants Movement Speed and reduces the remaining cooldown of basic abilities by 20%.

Duration: 3s.
Movement Speed bonus: Melee - 40%-60% () | Ranged - 30-50% ().
Ability Haste: 25.

Cooldown: 12s

Glacial Augment
Glacial Augment

Glacial Augment
Applies Slow

Landing an attack on an enemy champion reduces their Movement Speed by 20% for 1.5s. This effect only affects each champion up to a maximum of 1 time(s) within 10s. Immobilizing an enemy champion triggers 3 glacial rays that radiate toward you, creating a frozen region that lasts for 3s. The region slows enemies within it by (1.5% of your bonus Health + 20%). and reduces the damage that they deal by 12%. The slow effect will persist for 1.5s even after they leave the frozen region.

Cooldown: 20s

Glacial Augment Glacial Augment — The rune is perfect for champions with crowd control, such as Lulu or Singed, who can slow down enemies and create control zones. After hitting an enemy, their movement speed is reduced, and when immobilizing them, a frozen area appears that slows enemies and reduces their damage. This makes the rune a great choice for support and creating a slow zone, helping your team control enemies and reduce their threat. The effect is especially useful in team fights where slowing and weakening opponents is crucial.
Destroy Turrets
Hextech Flashtraption
Hextech Flashtraption

Hextech Flashtraption
Dash

Replaces this item with Hexflash while Flash is still on cooldown. You can blink to a new location after channeling for 2s. When channeled for less than 1s, you will dash the distance as if you channeled for 1s.

Cooldown: 25s

Demolish
Demolish

Demolish
Destroy Turrets

When within 5.5 range of the enemy turret, gain a charge every 0.5 seconds, up to 6 times. When fully charged, your next basic attack against the turret deals an additional (200 + 30% max ) Physical Damage.

Cooldown: 30s

Demolish Demolish — The rune allows you to accumulate charges when within range of an enemy turret. Once fully charged, your next basic attack on the turret deals additional physical damage based on your maximum health. This rune is perfect for champions who are actively sieging and want to take down turrets more quickly, such as fighters and tanks.

Skills Order

For the skill order, you want to stick with (Q) (W) (E). You can learn more about abilities order at all levels by studying the diagram below.
PULVERIZE

(Q) PULVERIZE

13.5/12/10.5/9s 65/70/75/80

Deals 60 magic damage (60/110/160/210 + 50% abilitypower) to nearby enemies and knocks them up for 1 second(s)

Knock-up radius:  275.

(Q) PULVERIZE
















HEADBUTT

(W) HEADBUTT

13.5/12/10.5/9s 65/70/75/80

Dashes toward an enemy, dealing 50 magic damage (50/120/190/260 + 60% abilitypower) and knocking them back.

May target turrets to deal 75% bonus damage.

(W) HEADBUTT
















TRAMPLE

(E) TRAMPLE

11.5/11/10.5/10s 50/60/70/80

Deals 100 magic damage (100/150/200/250 + 40% abilitypower) to nearby enemies over 5 seconds.


TRAMPLEIf Trample damages an enemy champion 5 times, Alistar's next attack within 5 seconds is empowered to deal an additional 40 magic damage (perlevel) and stuns for 1 second.

Only one stack can be gained per tick.

(E) TRAMPLE
















UNBREAKABLE WILL

(R) UNBREAKABLE WILL

75/65/55s 100

Removes crowd control effects and gain 55/65/75% damage reduction for 7 seconds.

(R) UNBREAKABLE WILL
















Support ALISTAR Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Support ALISTAR. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

ALISTAR Wild Rift

Threats

Extreme
[4]
Major
[7]
Even
[8]
Minor
[2]

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Synergies

Ideal
[5]
Strong
[9]
Ok
[5]
Low
[2]

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Only for Premium members.
Join our community and unlock the all premium content!

Support ALISTAR Counter Items

We have prepared a list of items and spells that will help counter Support ALISTAR in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Reduced Healing

Items with Grievous Wounds that can reduce ALISTAR Healing effects.
Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Executioner's Calling Wild Rift
Executioner's Calling

Executioner's Calling
Physical Damage reduces enemy healing

+15 Attack Damage

Rend: Physical Damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

800

Oblivion Orb Wild Rift
Oblivion Orb

Oblivion Orb
Magic damage reduces enemy healing

+30 Ability Power

Cursed: Magic damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

800

Mortal Reminder Wild Rift
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+30 Attack Damage
+25% Critical Rate

Last Whisper:  +33% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Mortal Reminder TIPS: This item is a must-have against champions who rely heavily on healing or regeneration, such as Soraka, Yuumi, Dr. Mundo, or Vladimir. It provides bonuses to attack damage, critical strike chance, and armor penetration, making it effective against tanks and champions with high healing. The Sepsis effect applies Grievous Wounds to enemy champions, reducing the effectiveness of their healing and regeneration, giving you a significant advantage in fights against those champions.

Chempunk Chainsword Wild Rift
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+250 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

Chempunk Chainsword TIPS: This item is perfect for champions who face enemies with high sustain, such as Dr. Mundo, Soraka, and Yuumi, who have significant healing abilities. The "Punishment" effect applies Grievous Wounds, reducing the effectiveness of healing and regeneration by 50%, making this item effective against champions who rely on healing. It’s also useful against champions who rely on lifesteal, such as Aatrox, Darius, and Fiora, as it helps reduce the effectiveness of their healing.

Morellonomicon Wild Rift
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

Morellonomicon TIPS: This item is perfect for mages who need to reduce the effectiveness of healing and regeneration on enemies. It provides bonuses to maximum health, ability power, magic penetration, and ability haste. The "Affliction" effect applies Grievous Wounds on enemy champions when you deal magic damage, reducing their healing and regeneration effectiveness by 50% for 3 seconds. This item is especially useful against champions who rely on healing, such as Soraka, Dr. Mundo, and Vladimir.

% Health Damage

Items that can help to deal with high Health points tanks.
Divine Sunderer Wild Rift
Divine Sunderer

Divine Sunderer
Anti-Health attacks

+425 Max Health
+25 Attack Damage
+25 Ability Haste

Spellblade: After using an ability, your next basic attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD.

If the target is a champion, heal for (6% melee / 2.5% ranged) of the target's maximum health and a minimum heal equal to (90% melee / 50% ranged) base AD (1.5 second cooldown, begins after using the empowered attack).

Limitations: Limited to 1 sheen item.

3400

Divine Sunderer TIPS: This item is perfect for champions who actively use their abilities and auto-attacks to deal damage, such as fighters. It provides bonuses to maximum health, attack damage, and ability haste, helping to improve survivability and increase damage. The "Spellblade" effect allows you to deal bonus physical damage based on the target’s maximum health after using an ability, and also heal when attacking enemy champions. This item helps you deal damage and sustain in fights, making it especially useful for extended engagements.

Liandry's Torment Wild Rift
Liandry's Torment

Liandry's Torment
Abilities deal bonus damage

+250 Max Health
+75 Ability Power
+7% Magic Penetration

Torment: Damaging abilities or empowered attacks  deal 20 + 0.5%0.4% of enemy's max Health as bonus magic damage over 3 seconds.

3000

Liandry's Torment TIPS: This item is perfect for mages who are up against tanks or champions with large health pools. It provides bonuses to maximum health, ability power, and magic penetration, enhancing your abilities and allowing you to deal damage to enemies with high health. The "Torment" effect deals bonus magic damage based on the enemy’s maximum health, making it an excellent choice against tanks and high-health champions. This item is especially useful when the enemy team consists of multiple tank champions, as it allows you to effectively deal damage even to high-survivability heroes.

Blade of the Ruined King
Blade of the Ruined King

Blade of the Ruined King
Attacks deal bonus damage

+25 Attack Damage
+35% Attack Speed

Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3000

Blade of the Ruined King TIPS: This item is a great source of sustain with its lifesteal, but it is mostly picked for its ability to cut through tanks or champions who heavily stack health, like Dr. Mundo. "Ruined Strikes" deals bonus physical damage based on the enemy's current health, which helps break through high health pools. The "Drain" effect reduces the enemy's movement speed, deals bonus magic damage, and steals part of their speed, making it useful for maneuvering in fights and reducing the mobility of enemies.

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
Stasis Enchant Wild Rift
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: This Enchant renders you invulnerable and untargetable for 2.5 s, but prevents movement, attacks, and ability or item use. Perfect for surviving critical moments against assassins and high burst damage.

Е
Quicksilver Enchant Wild Rift
Quicksilver Enchant

Quicksilver Enchant
Dispels crowd control

Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)

Cannot be used during knock up or knock back effects.

800

Quicksilver Enchant TIPS: This enchant cleanses all crowd control effects, grants brief CC immunity, then boosts your tenacity and slow resist. Perfect for champions who need to quickly purge control to stay in the fight.

Е
LoL Wild Rift: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Edge of Night TIPS: This item is perfect for champions who need a mix of offense and defense. It provides bonuses to maximum health and attack damage, along with increased armor penetration to help you shred through enemy defenses. The "Annul" effect grants you a spell shield, blocking the next enemy ability. This spell shield refreshes when leaving combat with enemy champions, making the item a great choice for champions who need protection from crowd control and to engage in fights, such as Ashe, Lux, or Morgana.

Crown of the Shattered Queen Wild Rift
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: This item is perfect for champions who need both defense and offense. It provides bonuses to ability power, magic penetration, maximum mana, and ability haste. The "Safeguard" effect grants a spell shield that blocks the next enemy ability and reduces incoming damage by 40% for 1 second. "Poise" increases your ability power while safeguarded and reduces the cooldown of Safeguard by 4 seconds when you deal magic damage using an active ability. This item is especially useful for champions who need to protect themselves from crowd control while engaging in fights, particularly against champions with key abilities that can be blocked, such as Ashe, Lux, or Morgana.

Cleanse Wild Rift
Cleanse

Cleanse

Removes disables (including spell debuffs) affecting your champion and grants immunity to disables for 0.25 seconds.

Cooldown: 110s

Support ALISTAR Tips

Only for Premium members.
Join our community and unlock the all premium content!

Support ALISTAR Strengths and Weaknesses

Only for Premium members.
Join our community and unlock the all premium content!

Support ALISTAR Strategy and Tactics

Only for Premium members.
Join our community and unlock the all premium content!

Support ALISTAR Power Spikes

Only for Premium members.
Join our community and unlock the all premium content!

Wild Rift ALISTAR Ability and Tips

TRIUMPHANT ROARTRIUMPHANT ROAR
P
PULVERIZEPULVERIZE
Q
HEADBUTTHEADBUTT
W
TRAMPLETRAMPLE
E
UNBREAKABLE WILLUNBREAKABLE WILL
R

(PASSIVE) TRIUMPHANT ROAR

TRIUMPHANT ROAR

When Alistar takes damage, he heals himself for 27 - 160 (+9.5 perlevel) and nearby allied champions for 54 - 320 (+19 perlevel).

Knocking up or stunning champions with Alistar's abilities reduces the cooldown by 10 seconds. (Cooldown 40s.)

Ability Tips

Only for Premium members.
Join our community and unlock the all premium content!

Video

(Q) PULVERIZE

PULVERIZE

13.5/12/10.5/9s 65/70/75/80

Deals 60 magic damage (60/110/160/210 + 50% abilitypower) to nearby enemies and knocks them up for 1 second(s)

Knock-up radius:  275.

Ability Tips

Only for Premium members.
Join our community and unlock the all premium content!

Video

(W) HEADBUTT

HEADBUTT

13.5/12/10.5/9s 65/70/75/80

Dashes toward an enemy, dealing 50 magic damage (50/120/190/260 + 60% abilitypower) and knocking them back.

May target turrets to deal 75% bonus damage.

Ability Tips

Only for Premium members.
Join our community and unlock the all premium content!

Video

(E) TRAMPLE

TRAMPLE

11.5/11/10.5/10s 50/60/70/80

Deals 100 magic damage (100/150/200/250 + 40% abilitypower) to nearby enemies over 5 seconds.


TRAMPLEIf Trample damages an enemy champion 5 times, Alistar's next attack within 5 seconds is empowered to deal an additional 40 magic damage (perlevel) and stuns for 1 second.

Only one stack can be gained per tick.

Ability Tips

Only for Premium members.
Join our community and unlock the all premium content!

Video

(R) UNBREAKABLE WILL

UNBREAKABLE WILL

75/65/55s 100

Removes crowd control effects and gain 55/65/75% damage reduction for 7 seconds.

Ability Tips

Only for Premium members.
Join our community and unlock the all premium content!

Video

Wild Rift ALISTAR Skills Combo

🥇HARD 🥈MEDIUM 🥉EASY

Alistar Double Target Knock Up

Execution

W
Q
F
AA

Use this combo when you want to knock-up multiple targets at the same time.

Use (W) HEADBUTT to knock back your first target into the second one. Then (Q) PULVERIZE and FLASH immediately to knock up both targets. Do not buffer your (Q) in this combo otherwise you will fail the FLASH combo.

Combo Video

Join our community and unlock the all Combos + Video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Join our community and unlock the all Combos + Video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

Join our community and unlock the all Combos + Video!
Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

ALISTAR Change history

BUFFED 22 MAY 2025 (PATCH 6.1B)

BASE STATS
Base Health: 690 → 720.

(Q) PULVERIZE
Cooldown: 15/13.5/12/10.5s → 13.5/12/10.5/9s.
 ADJUSTED 09 JAN 2025 (PATCH 6.0)

BASE STATS
Base Health: 610 → 690.
Health per level: 135 → 144.
Base Armor: 45 → 52.
Magic Resist per level: 1.6 → 2.
 ADJUSTED 25 MAY 2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
BUFFED 16 MAR 2023 (PATCH 4.1)

(W) HEADBUTT
While Pulverize is off cooldown double tapping Headbutt will cause Alistar to cast Pulverize slamming the ground as he reaches his target.
BUFFED 25 MAY 2022 (PATCH 3.2A)

(PASSIVE) TRIUMPHANT ROAR
Self heal: 20 - 125 (based on level) → 27 - 160 (based on level).
Heal for allied champions: 40 - 250 (based on level) → 54 - 320 (based on level).
Cooldown reduce per control: 8s → 10s.

(W) HEADBUTT
Cooldown: 14/12.5/11/9.5s → 13.5/12/10.5/9s.
NERFED 13 APR 2021 (PATCH 2.2a)

(W) HEADBUTT
Damage: 55/130/205/280 → 50/120/190/260.
Turret damage ratio: 150% → 75%.
NERFED 29 MAR 2021 (PATCH 2.2)

BASE STATS
Health: 650 → 610.

(Q) PULVERIZE
Knock-up radius: 300 → 275.
Damage: 60/120/180/240 → 60/110/160/210.
NERFED 06 DEC 2020 (PATCH 1.1)

BASE STATS
Mana regen: 21 → 18
BUFFED 06 DEC 2020 (PATCH 1.1)

(W) HEADBUTT
Cooldown: 13/12/11/10s → 14/12,5/11/9,5s.
See More

Comments (0)

  • archangels-staff seraphs-embrace ardent-censer cosmic-drive awakened-soulstealer harmonic-echo infinity-orb liandrys-torment
    lich-bane ludens-echo morellonomicon nashors-tooth rod-of-ages rylais-crystal-scepter crystalline-reflector rabadons-deathcap
    staff-of-flowing-water imperial-mandate riftmaker horizon-focus runaans-hurricane crown-of-the-shattered-queen oceanids-trident psychic-projector
    black-cleaver blade-of-the-ruined-king bloodthirster deaths-dance duskblade-of-draktharr infinity-edge manamune maw-of-malmortius
    mortal-reminder muramana phantom-dancer runaans-hurricane trinity-force serpents-fang divine-sunderer youmuus-ghostblade
    essence-reaver navori-quickblades seryldas-grudge solari-chargeblade stormrazor wits-end edge-of-night guardian-angel
    chempunk-chainsword immortal-shieldbow magnetic-blaster the-collector spear-of-shojin titanic-hydra terminus sundered-sky
    eclipse
    force-of-nature frozen-heart winters-approach fimbulwinter guardian-angel iceborn-gauntlet protectors-vow randuins-omen
    abyssal-mask spirit-visage steraks-gage sunfire-cape thornmail warmogs-armor zekes-convergence dead-mans-plate
    ixtali-seedjar dawnshroud amaranths-twinguard mantle-of-the-twelfth-hour searing-crown heartsteel
    boots-of-mana gluttonous-greaves ionian-boots-of-lucidity mercurys-treads ninja-tabi boots-of-dynamism berserkers-greaves quicksilver-enchant
    teleport-enchant gargoyle-enchant glorious-enchant locket-enchant protobelt-enchant magnetron-enchants repulser-enchants veil-enchants
    meteor-enchant revitalizing-grail redeeming-enchant stasis-enchant ravenous-hydra
    black-mist-scythe bulwark-of-the-mountain talisman-of-ascension
100-90=