Wild Rift: ALISTAR Build Guide (7.1)

ALISTAR Wild Rift
BUFFED
136
75 486
9 Apr 2026
Damage
Toughness
Utility
Difficulty

League of Legends: Wild Rift ALISTAR, role - Support / Tank. Use the guidelines to take your ALISTAR Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position ALISTAR is in the rating table, go to the - Tier List page.

attackdamage 58 (3.64)
heal 720 (144)
healthregeneration 9 (0.86)
attackspeed 0.8 (0.02)
mana 345 (41)
mpreg 12 (0.71)
movementspeed 340 (0)
armor 52 (4.7)
magicresistance 43 (2)
criticalstrike 175 (0)


TRIUMPHANT ROAR
P

(PASSIVE) TRIUMPHANT ROAR

When Alistar takes damage, he heals himself for 27 - 160 (+9.5 perlevel) and nearby allied champions for 54 - 320 (+19 perlevel).

Knocking up or stunning champions with Alistar's abilities reduces the cooldown by 10 seconds. (Cooldown 40s.)

PULVERIZE
Q

(Q) PULVERIZE

13.5/12/10.5/9s 65/70/75/80

Deals 60 magic damage (60/110/160/210 + 50% abilitypower) to nearby enemies and knocks them up for 1 second(s)

Knock-up radius:  275.

HEADBUTT
W

(W) HEADBUTT

13.5/12/10.5/9s 65/70/75/80

Dashes toward an enemy, dealing 50 magic damage (50/120/190/260 + 60% abilitypower) and knocking them back.

May target turrets to deal 75% bonus damage.

TRAMPLE
E

(E) TRAMPLE

11.5/11/10.5/10s 50/60/70/80

Deals 100 magic damage (100/150/200/250 + 40% abilitypower) to nearby enemies over 5 seconds.


TRAMPLEIf Trample damages an enemy champion 5 times, Alistar's next attack within 5 seconds is empowered to deal an additional 40 magic damage (perlevel) and stuns for 1 second.

Only one stack can be gained per tick.

UNBREAKABLE WILL
R

(R) UNBREAKABLE WILL

75/65/55s 100

Removes crowd control effects and gain 55/65/75% damage reduction for 7 seconds.

ALISTAR Meta Overview — Ranks & Performance Analytics

This meta overview presents ALISTAR’s ranked performance across different roles and skill tiers. The data includes tier placement, win rate, pick rate, ban rate, and short-term trends, allowing you to evaluate her current strength and draft priority. Statistics are synced with rank buckets and role selection, helping you understand where ALISTAR performs best and how her impact changes in the evolving Wild Rift meta.

Updated: 14 APR 2026 UTC 00:00
Last 7 days analytics
Build Counters Counter Items Tips Con Game Plan Power Spikes

Support ALISTAR Build items and runes

The information below will help you get familiar with the game on the Support Line ALISTAR. We have prepared a items builds, runes, summoner spells and ability order for a comfortable game. Situational options for replacing items and runes are also available to you.

Key items

TIPS: Start your build with Relic Shield Relic Shield (Kill minions to earn bonus gold). Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed Boots of Speed at an early stage.
Start
Wild Rift Items: Relic Shield
Relic Shield

Relic Shield
Kill minions to earn bonus gold

+125 Max Health

This item is for support players. When equipped, it will reduce the gold you receive from killing minions and monsters. If there are multiples of this item within the party, only one of them can take effect at any given time.

Tribute: Gain 1 encircling energy orb(s) every 30 seconds (max 3 orbs). While near an ally, the actions below will trigger Tribute, consuming 1 energy orb(s) to grant you 65 gold and restore your Health 20-80:

1. Using abilities or attacks to damage enemy champions or structures.
2. Attacking minions below 65% Health. This also executes them, and the gold generated from the minion kills is given to the ally nearest to you. 3. A nearby minion is killed while you have 3 orbs. Upon triggering Tribute, the ally nearest to you gains Tribute stacks.
Sentry: Deal 1 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer’s Bloom.
Restraint: You do not earn gold generated from minion kills, but you earn gold equal to 50% of the bounty. The gold generated from your minion kills will be given to the ally nearest to you. Gold earned from monster kills is reduced by 50%.

Quest: After earning 750 gold, this item upgrades into Bulwark of the Mountain and binds you and the ally with the most Tribute stacks as Perfect Partners.

500

Core
Wild Rift Items: Bulwark of the Mountain
Bulwark of the Mountain

Bulwark of the Mountain
Kill minions to earn bonus gold

+175 Max Health
+10 Ability Haste

Soulcast: Every 60 seconds, gains 75 gold25 Health and 2 Attack Damage, or 4 Ability Power (Adaptive); up to 250 Health and 20 Attack Damage or 40 Ability Power (Adaptive).

Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer’s Bloom. When out of combat, gain 10% Movement Speed when you move toward your Perfect Partner. If you're more than 2,500 units apart, this bonus increases to 30%.

0

Bulwark of the Mountain TIPS: This item is designed for support players and grants passive gold income every 60 seconds along with Soulforce stacks that boost your health, attack damage, or ability power. At 10 stacks, you gain a significant adaptive stat bonus. While it reduces gold from killing minions and monsters, it accelerates your team’s economic pace. An additional effect deals extra damage to revealed Sight Wards, making it easier to clear vision and maintain map control.

Wild Rift Items: Plated Steelcaps
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+50% Health Regen
+20 Armor
+45 Move Speed.

900

Plated Steelcaps TIPS: These boots are a go-to counter when the enemy relies on basic attacks and physical damage. They increase your armor and health regeneration while giving movement speed, helping you survive trades, dives and extended skirmishes versus AD-centric comps. Pick them when the enemy team has strong marksmen, sustained auto-attack threats or multiple AD bruisers who punish low armor.

Wild Rift Items: Yordle Trap
Yordle Trap

Yordle Trap
Recommended for use with displacement abilities

+350 Max Health
+40 Armor
+15 Ability Haste

Catcher: After applying crowd control effects that displace the enemy, gain 30% Movement Speed for 3 seconds and mark the target, reducing their Armor and Magic Resistance by 5-12 for 8 seconds. If the target dies while they are marked, their death grants 200-240 bonus gold () that will be evenly shared among you and nearby allies. The bonus gold can only be obtained once every 10 seconds.

2500

Yordle Trap TIPS: This item is perfect for tanky support champions who frequently use displacement crowd control to initiate or protect their team. It provides a large boost to health, armor, and ability haste. The “Catcher” passive triggers when you apply displacement effects: you gain bonus movement speed and mark the target, reducing their armor and magic resistance. If the marked target dies under this effect, you and nearby allies receive bonus gold, helping to accelerate your team’s economic advantage.

Boots/Enchant
Wild Rift Items: Plated Steelcaps
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+50% Health Regen
+20 Armor
+45 Move Speed.

900

Plated Steelcaps TIPS: These boots are a go-to counter when the enemy relies on basic attacks and physical damage. They increase your armor and health regeneration while giving movement speed, helping you survive trades, dives and extended skirmishes versus AD-centric comps. Pick them when the enemy team has strong marksmen, sustained auto-attack threats or multiple AD bruisers who punish low armor.

Wild Rift Items: Mercury's Treads
Mercury's Treads

Mercury's Treads
Reduces Magic Damage

+200 Max Health
+50% Health Regen
+20 Magic Resistance
+45 Move Speed.

900

Mercury's Treads TIPS: These boots are a core defensive choice when the enemy deals strong magic damage. They increase your magic resistance, boost health regeneration and movement speed, and help you stay in lane or fights longer against poke and burst mages. Pick them when you need greater survivability versus AP-heavy matchups or repeated spell damage.

Wild Rift Items: Protobelt Enchant
Protobelt Enchant

Protobelt Enchant
Small dash

Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. and reducing the target's Magic Resistance by 12% for 3s. After cast, gain 20% Movement Speed thatdecays over 3s. (50s Cooldown)
If champions or monsters are hit by more than one missile, missiles after the first will deal only 10% damage.

500

Protobelt Enchant TIPS: This enchant grants a forward dash followed by a burst of missiles that deal magic damage and briefly weaken the target’s magic resistance. After casting, you gain a temporary movement speed boost for continued pursuit or escape.

Е
TIPS: Finally, for your items, you should build Bulwark of the Mountain Bulwark of the Mountain (Kill minions to earn bonus gold) as your first item, followed by Plated Steelcaps Plated Steelcaps (Reduces Physical Damage) or Mercury's Treads Mercury's Treads (Reduces Magic Damage) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Yordle Trap Yordle Trap (Recommended for use with displacement abilities).

Maybe now it's time to think about upgrading your boot, invest in Protobelt Enchant Protobelt Enchant (Small dash).

The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
Example build
Wild Rift Items: Bulwark of the Mountain
Bulwark of the Mountain

Bulwark of the Mountain
Kill minions to earn bonus gold

+175 Max Health
+10 Ability Haste

Soulcast: Every 60 seconds, gains 75 gold25 Health and 2 Attack Damage, or 4 Ability Power (Adaptive); up to 250 Health and 20 Attack Damage or 40 Ability Power (Adaptive).

Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer’s Bloom. When out of combat, gain 10% Movement Speed when you move toward your Perfect Partner. If you're more than 2,500 units apart, this bonus increases to 30%.

0

Bulwark of the Mountain TIPS: This item is designed for support players and grants passive gold income every 60 seconds along with Soulforce stacks that boost your health, attack damage, or ability power. At 10 stacks, you gain a significant adaptive stat bonus. While it reduces gold from killing minions and monsters, it accelerates your team’s economic pace. An additional effect deals extra damage to revealed Sight Wards, making it easier to clear vision and maintain map control.

Wild Rift Items: Plated Steelcaps
Plated Steelcaps

Plated Steelcaps
Reduces Physical Damage

+150 Max Health
+50% Health Regen
+20 Armor
+45 Move Speed.

900

Plated Steelcaps TIPS: These boots are a go-to counter when the enemy relies on basic attacks and physical damage. They increase your armor and health regeneration while giving movement speed, helping you survive trades, dives and extended skirmishes versus AD-centric comps. Pick them when the enemy team has strong marksmen, sustained auto-attack threats or multiple AD bruisers who punish low armor.

Wild Rift Items: Yordle Trap
Yordle Trap

Yordle Trap
Recommended for use with displacement abilities

+350 Max Health
+40 Armor
+15 Ability Haste

Catcher: After applying crowd control effects that displace the enemy, gain 30% Movement Speed for 3 seconds and mark the target, reducing their Armor and Magic Resistance by 5-12 for 8 seconds. If the target dies while they are marked, their death grants 200-240 bonus gold () that will be evenly shared among you and nearby allies. The bonus gold can only be obtained once every 10 seconds.

2500

Yordle Trap TIPS: This item is perfect for tanky support champions who frequently use displacement crowd control to initiate or protect their team. It provides a large boost to health, armor, and ability haste. The “Catcher” passive triggers when you apply displacement effects: you gain bonus movement speed and mark the target, reducing their armor and magic resistance. If the marked target dies under this effect, you and nearby allies receive bonus gold, helping to accelerate your team’s economic advantage.

Wild Rift Items: Radiant Virtue Wild Rift
Radiant Virtue

Radiant Virtue
Heal allies upon casting your ultimate ability.

+300 Max Health
+45 Armor
+15 Ability Haste

Guiding Light: Upon casting your ultimate ability, you Transcend, increasing your max Health by 10% for 6s. While Transcended, allied champions within 1,200 units of you heal for 2.5% of your max Health per second over the duration. (60s cooldown) If you're a ranged champion, heals granted are reduced by 50%.

2850

Radiant Virtue TIPS: This item boosts your durability by granting extra max health, armor, and ability haste. Its passive causes you to transcend after casting your ultimate: you temporarily raise your max health, and nearby allies are healed based on that boosted health. The healing is reduced for ranged champions. A strong pick for frontliners and supports who want to survive engages while providing teamwide sustain during fights.

Wild Rift Items: Frozen Heart
Frozen Heart

Frozen Heart
Reduces all nearby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Frozen Heart TIPS: This item is ideal for tanks and support champions who need to slow enemy attack speed and maintain a healthy mana pool. It provides substantial bonuses to armor, mana, and ability haste. The “Winter’s Caress” passive applies up to four stacks of Chill on enemy champions through your basic attacks, abilities, or any magic damage they take—each stack slows their attack speed by 9%, up to 36% at full stacks. This weakens enemy marksmen and fighters, making it harder for them to deal sustained damage in fights.

Wild Rift Items: Amaranth's Twinguard
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Amaranth's Twinguard TIPS: This item is perfect for champions who spend a lot of time in the thick of fights and need extra durability and crowd control resistance. It provides bonuses to armor and magic resistance. The “Endurance” passive stacks up to five times during combat, and at full stacks you increase in size, gain enhanced tenacity, and receive bonus armor and magic resistance until you exit combat. This allows you to stay in the frontline longer and withstand enemy attacks more effectively. Due to its versatile utility, this item is one of the most popular defensive choices in the game and is used by the majority of tanks, fighters, and other classes.

Situational items

Buy items that will effectively counter your opponents, help you and your allies. Use this section to find out which items will be useful to you in a particular situation.
Сhange
Wild Rift Items: Zeke's Convergence
Wild Rift Items: Abyssal Mask
Wild Rift Items: Force of Nature
Wild Rift Items: Knight's Vow
Wild Rift Items: Randuin's Omen
Wild Rift Items: Warmog's Armor
Wild Rift Items: Thornmail
Boosts allies Attack Damage
Wild Rift Items: Frozen Heart
Frozen Heart

Frozen Heart
Reduces all nearby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Frozen Heart TIPS: This item is ideal for tanks and support champions who need to slow enemy attack speed and maintain a healthy mana pool. It provides substantial bonuses to armor, mana, and ability haste. The “Winter’s Caress” passive applies up to four stacks of Chill on enemy champions through your basic attacks, abilities, or any magic damage they take—each stack slows their attack speed by 9%, up to 36% at full stacks. This weakens enemy marksmen and fighters, making it harder for them to deal sustained damage in fights.

Wild Rift Items: Zeke's Convergence
Zeke's Convergence

Zeke's Convergence
Boosts allies Attack Damage

+40 Armor
+350 Max Health
+150 Max Mana
+15 Ability Haste

Harbinger: Casting your ultimate surrounds you with a blizzard and ignites a nearby ally's attacks for 10 seconds. Your blizzard deals a maximum of 320–600 damage, slows enemies by 25% and leaves a trail behind you. Allied champions on the trail gain 40 bonus Movement Speed for 1 second. (30s Cooldown)

2700

Zeke's Convergence TIPS: This item is perfect for tanky support champions who initiate fights and provide frontline crowd control. It grants armor, health, mana, and ability haste. When you cast your ultimate, an icy blizzard surrounds you, dealing damage and slowing enemies, while leaving a trail that grants bonus movement speed to allies. During the effect, the attacks of a nearby marked ally deal additional magic damage, giving your team a powerful advantage in teamfights.

Zeke's Convergence Zeke's Convergence — This item is perfect for tanky support champions who initiate fights and provide frontline crowd control. It grants armor, health, mana, and ability haste. When you cast your ultimate, an icy blizzard surrounds you, dealing damage and slowing enemies, while leaving a trail that grants bonus movement speed to allies. During the effect, the attacks of a nearby marked ally deal additional magic damage, giving your team a powerful advantage in teamfights.
Reduces the Magic Resist of nearby enemies and increases yours
Wild Rift Items: Frozen Heart
Frozen Heart

Frozen Heart
Reduces all nearby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Frozen Heart TIPS: This item is ideal for tanks and support champions who need to slow enemy attack speed and maintain a healthy mana pool. It provides substantial bonuses to armor, mana, and ability haste. The “Winter’s Caress” passive applies up to four stacks of Chill on enemy champions through your basic attacks, abilities, or any magic damage they take—each stack slows their attack speed by 9%, up to 36% at full stacks. This weakens enemy marksmen and fighters, making it harder for them to deal sustained damage in fights.

Wild Rift Items: Abyssal Mask
Abyssal Mask

Abyssal Mask
Reduces the Magic Resist of nearby enemies and increases yours

+400 Max Health
+55 Magic Resistance
+10 Ability Haste

Unmake: Curse enemy champions within 600 units, reducing their Magic Resist by 5 plus 1.2% bonus, up to 25 Magic Resist. For each enemy champion cursed, gain 9 bonus Magic Resist.

3000

Abyssal Mask TIPS: This item is a solid anti-magic pickup: it boosts your magic resistance while reducing the magic resist of nearby enemies, making them easier to shred with spell damage. Great for tanks and frontliners who need to both soak magic damage and amplify their team’s ability to take down AP threats and durable targets.

Abyssal Mask Abyssal Mask — This item is a solid anti-magic pickup: it boosts your magic resistance while reducing the magic resist of nearby enemies, making them easier to shred with spell damage. Great for tanks and frontliners who need to both soak magic damage and amplify their team’s ability to take down AP threats and durable targets.
Stacking Magic Resist and Move Speed
Wild Rift Items: Frozen Heart
Frozen Heart

Frozen Heart
Reduces all nearby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Frozen Heart TIPS: This item is ideal for tanks and support champions who need to slow enemy attack speed and maintain a healthy mana pool. It provides substantial bonuses to armor, mana, and ability haste. The “Winter’s Caress” passive applies up to four stacks of Chill on enemy champions through your basic attacks, abilities, or any magic damage they take—each stack slows their attack speed by 9%, up to 36% at full stacks. This weakens enemy marksmen and fighters, making it harder for them to deal sustained damage in fights.

Wild Rift Items: Force of Nature
Force of Nature

Force of Nature
Stacking Magic Resist and Move Speed

+350 Max Health
+60 Magic Resistance

Storm: +5% Move Speed.
Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 4 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 25%.

2750

Force of Nature TIPS: This item provides a substantial boost to health and magic resistance, and its “Absorb” passive stacks up when you take ability damage from enemy champions, reducing all incoming magic damage and granting bonus movement speed at max stacks. It’s perfect for tanks who need to withstand teams heavy in magic damage and maintain mobility to be in the right position during fights. Pick this up when the enemy team builds magic damage (e.g., Syndra, Brand) and you need extra movement speed to initiate effectively or escape dangerous situations.

Force of Nature Force of Nature — This item provides a substantial boost to health and magic resistance, and its “Absorb” passive stacks up when you take ability damage from enemy champions, reducing all incoming magic damage and granting bonus movement speed at max stacks. It’s perfect for tanks who need to withstand teams heavy in magic damage and maintain mobility to be in the right position during fights. Pick this up when the enemy team builds magic damage (e.g., Syndra, Brand) and you need extra movement speed to initiate effectively or escape dangerous situations.
Redirect damage to yourself and restore Health
Wild Rift Items: Frozen Heart
Frozen Heart

Frozen Heart
Reduces all nearby enemies Attack Speed

+80 Armor
+200 Max Mana
+25 Ability Haste

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you and nearby allies, will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% attack speed reduction. Each individual ability has a 3 seconds cooldown on applying Chill stacks.

2700

Frozen Heart TIPS: This item is ideal for tanks and support champions who need to slow enemy attack speed and maintain a healthy mana pool. It provides substantial bonuses to armor, mana, and ability haste. The “Winter’s Caress” passive applies up to four stacks of Chill on enemy champions through your basic attacks, abilities, or any magic damage they take—each stack slows their attack speed by 9%, up to 36% at full stacks. This weakens enemy marksmen and fighters, making it harder for them to deal sustained damage in fights.

Wild Rift Items: Knight's Vow
Knight's Vow

Knight's Vow
Redirect damage to yourself and restore Health

+400 Max Health
+40 Armor
+10 Ability Haste

Pledge: While in combat, deal magic damage equal to 20–30 plus 1% of bonus Health per second for 5 second(s) to nearby enemies. Deals 125% damage against monsters and 200% damage against minions.
Sacrifice: Killing a neutral monster or an enemy deals magic damage equal to 30 plus 2% of bonus Health in an area around them.

2500

Knight's Vow TIPS: This item lets you act as a protective anchor for a designated ally: some of the damage they take is redirected to you, and you heal when that ally deals damage. Perfect for tanky supports and peel-focused bruisers who want to keep a carry safe — it provides a reliable way to soak focus, sustain through fights, and maintain teamfight presence.

Knight's Vow Knight's Vow — This item lets you act as a protective anchor for a designated ally: some of the damage they take is redirected to you, and you heal when that ally deals damage. Perfect for tanky supports and peel-focused bruisers who want to keep a carry safe — it provides a reliable way to soak focus, sustain through fights, and maintain teamfight presence.
Counters Critical Strike Damage
Wild Rift Items: Amaranth's Twinguard
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Amaranth's Twinguard TIPS: This item is perfect for champions who spend a lot of time in the thick of fights and need extra durability and crowd control resistance. It provides bonuses to armor and magic resistance. The “Endurance” passive stacks up to five times during combat, and at full stacks you increase in size, gain enhanced tenacity, and receive bonus armor and magic resistance until you exit combat. This allows you to stay in the frontline longer and withstand enemy attacks more effectively. Due to its versatile utility, this item is one of the most popular defensive choices in the game and is used by the majority of tanks, fighters, and other classes.

Wild Rift Items: Randuin's Omen
Randuin's Omen

Randuin's Omen
Counters Critical Strike Damage

+400 Max Health
+75 Armor

Resilience: Critically Struck deal 20% less damage to you.
Countercurrent: Gain 1 stacks of Countercurrent when Critically Struck by physical damage. Each stuck grants 5% Movement Speed and 5% slow resist. Max 4 stacks.

2800

Randuin's Omen TIPS: This item is built to counter crit-heavy builds. It provides a large health pool and armor while reducing damage from critical strikes, making you much tougher in head-on engagements. When you are critically struck, you gain stacks that boost your movement and slow resistance, helping you hold position and control fight spacing. — Perfect for tanks and bruisers who need to stand up to high-crit auto-attackers and survive extended teamfights.

Randuin's Omen Randuin's Omen — This item is built to counter crit-heavy builds. It provides a large health pool and armor while reducing damage from critical strikes, making you much tougher in head-on engagements. When you are critically struck, you gain stacks that boost your movement and slow resistance, helping you hold position and control fight spacing. — Perfect for tanks and bruisers who need to stand up to high-crit auto-attackers and survive extended teamfights.
Out of combat Heath Regen
Wild Rift Items: Amaranth's Twinguard
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Amaranth's Twinguard TIPS: This item is perfect for champions who spend a lot of time in the thick of fights and need extra durability and crowd control resistance. It provides bonuses to armor and magic resistance. The “Endurance” passive stacks up to five times during combat, and at full stacks you increase in size, gain enhanced tenacity, and receive bonus armor and magic resistance until you exit combat. This allows you to stay in the frontline longer and withstand enemy attacks more effectively. Due to its versatile utility, this item is one of the most popular defensive choices in the game and is used by the majority of tanks, fighters, and other classes.

Wild Rift Items: Warmog's Armor
Warmog's Armor

Warmog's Armor
Out of combat Heath Regen

+700 Max Health
+100% Health Regen
+20 Ability Haste

Warmog's Heart: If you have at least 950 bonus Health, restore 3.5% Health per second if you haven't taken damage within the last 5 seconds.
Blessed: Increases all healing and shielding effects on you by 30%.

2850

Warmog's Armor TIPS: This item is a top survivability pickup: it grants a massive health pool and strong out-of-combat regeneration, letting you recover quickly between fights. It also amplifies healing and shields, making you much harder to finish off. Perfect for tanks and bruisers who need high survivability and fast recovery after engagements.

Warmog's Armor Warmog's Armor — This item is a top survivability pickup: it grants a massive health pool and strong out-of-combat regeneration, letting you recover quickly between fights. It also amplifies healing and shields, making you much harder to finish off. Perfect for tanks and bruisers who need high survivability and fast recovery after engagements.
Reflects damage and reduces enemy healing
Wild Rift Items: Amaranth's Twinguard
Amaranth's Twinguard

Amaranth's Twinguard
In-combat durability

+60 Armor
+60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100

Amaranth's Twinguard TIPS: This item is perfect for champions who spend a lot of time in the thick of fights and need extra durability and crowd control resistance. It provides bonuses to armor and magic resistance. The “Endurance” passive stacks up to five times during combat, and at full stacks you increase in size, gain enhanced tenacity, and receive bonus armor and magic resistance until you exit combat. This allows you to stay in the frontline longer and withstand enemy attacks more effectively. Due to its versatile utility, this item is one of the most popular defensive choices in the game and is used by the majority of tanks, fighters, and other classes.

Wild Rift Items: Thornmail
Thornmail

Thornmail
Reflects damage and reduces enemy healing

+200 Max Health
+75 Armor

Thorns: When struck by an attack, deal 20 + 6% bonus Armor + 2% bonus Health magic damage to the attacker.
Entwine: Aply 50% Grievous Wounds to enemy champions for 3 second(s) when stuck by their attacks or dealing damge to them.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2700

Thornmail TIPS: This item reflects a portion of incoming physical damage back to attackers as magic damage and applies an effect that reduces enemy healing effectiveness. A strong pick versus teams with heavy auto-attack damage and sustain — ideal for tanks and bruisers who need to absorb focus and cut down opponent healing.

Thornmail Thornmail — This item reflects a portion of incoming physical damage back to attackers as magic damage and applies an effect that reduces enemy healing effectiveness. A strong pick versus teams with heavy auto-attack damage and sustain — ideal for tanks and bruisers who need to absorb focus and cut down opponent healing.

Summoner Spells

If you want to use this ALISTAR Support build, you should take Flash Flash (Teleport a short distance) and Heal Heal (Restore Health to you and the most wounded nearby ally champion) as your Summoner Spells.
Flash Wild Rift
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Heal Wild Rift
Heal

Heal

Restore 110 Health (110–400 ) to you and the most wounded nearby ally champion, and grants both of you 30% bonus Movement Speed for 2 second(s).

Healing is halved for champions recently affected by Heal.

Cooldown: 100s

Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Runes BUILD

For runes, you should pick Ice Overlord Ice Overlord (Immobilizing an enemy champion causes beams to form around them, slowing them. After that, you gain defenses and later deal a burst of magic damage around you.) as your keystone, followed by Unshakeable Unshakeable (Gain Armor and Magic Resist. When fully stacked, gain Slow Resist.), Second Wind Second Wind (Heals you after taking damage.) and Overgrowth Overgrowth (Gains bonus scalable max Health.) in the primary tree, as well as Hextech Flashtraption Hextech Flashtraption (Able to dash multiple times even after using Flash.) in the secondary tree. Below you can see possible options for replacing runes.
Wild Rift Keystone Runes: Ice Overlord

Ice Overlord
Control, Slow

Immobilizing an enemy champion causes 3 beams to form around them, creating ice beneath them for 3 second(s) and slowing enemies inside. The slow lingers on enemies for 1.5 second(s) after they’ve left the ice zone. Gain a protective layer of ice around yourself, increasing your defenses. After a brief delay, the ice explodes, dealing a burst of magic damage around you.

Slow: (1.5% of your bonus Health + 20%).
Defenses: 35 + 80% bonus Armor and Magic Resist. Lasts 2.5 second(s).
Magic damage: 25–125 () + 5% max

Cooldown: 20s

Ice Overlord
Control, Slow
Immobilizing an enemy champion causes beams to form around them, slowing them. After that, you gain defenses and later deal a burst of magic damage around you.
Wild Rift Resolve Runes: Unshakeable

Unshakeable
Increase Armor, Magic Resist, and Slow Resist

Gain 4% Armor and Magic Resistance. For every 1 enemy champion(s) nearby, gain an additional 3% Armor and Magic Resistance. If the max number of enemy champions are nearby (max: 3), you also gain 20% Slow Resist.

Unshakeable
Increase Armor, Magic Resist, and Slow Resist
Gain Armor and Magic Resist. When fully stacked, gain Slow Resist.
Wild Rift Resolve Runes: Second Wind

Second Wind
Increase sustain

Gain 5 Health every 5 seconds.
After taking damage from an enemy champion, regenerate 6 + (2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Second Wind
Increase sustain
Heals you after taking damage.
Wild Rift Resolve Runes: Overgrowth

Overgrowth
Increase max Health

For every 2 enemy minions or 1 monster(s) killed nearby, permanently gain 3 max Health. Max Health can be increased indefinitely this way. Gain an additional 3% max Health upon reaching 30 stacks.

Overgrowth
Increase max Health
Gains bonus scalable max Health.
Wild Rift Inspiration Runes: Hextech Flashtraption

Hextech Flashtraption
Gain short-range movement while Flash is on cooldown

While Flash is on cooldown, it is replaced by Hexflash. Dash a distance based on charge time (max 2s).

Cooldown: 25s

Hextech Flashtraption
Gain short-range movement while Flash is on cooldown
Able to dash multiple times even after using Flash.

Situational Runes

Сhange
Phase Rush
Courage of the Colossus
Bone Plating
Perseverance
Nimbus Cloak
Mobility, Ability Haste
Ice Overlord
Ice Overlord

Ice Overlord
Control, Slow

Immobilizing an enemy champion causes 3 beams to form around them, creating ice beneath them for 3 second(s) and slowing enemies inside. The slow lingers on enemies for 1.5 second(s) after they’ve left the ice zone. Gain a protective layer of ice around yourself, increasing your defenses. After a brief delay, the ice explodes, dealing a burst of magic damage around you.

Slow: (1.5% of your bonus Health + 20%).
Defenses: 35 + 80% bonus Armor and Magic Resist. Lasts 2.5 second(s).
Magic damage: 25–125 () + 5% max

Cooldown: 20s

Phase Rush
Phase Rush

Phase Rush
Mobility, Ability Haste

Using basic attacks or abilities on an enemy champion 3 time(s) within 4s grants Movement Speed and reduces the remaining cooldown of basic abilities by 20%.

Duration: 3s.
Movement Speed bonus: Melee - 40%-60% () | Ranged - 30-50% ().
Ability Haste: 25.

Cooldown: 12s

Phase Rush Phase Rush — The rune is perfect for champions who actively use their abilities in fights and need increased mobility, such as Ezreal or Camille. It provides a significant movement speed boost after hitting the enemy with several attacks, allowing you to escape or chase down opponents effectively. It also reduces the cooldown of abilities, making heroes more flexible and dangerous in combat. It is especially useful for champions with high mobility who need to quickly reposition.
Immobilize enemies to gain shields
Unshakeable
Unshakeable

Unshakeable
Increase Armor, Magic Resist, and Slow Resist

Gain 4% Armor and Magic Resistance. For every 1 enemy champion(s) nearby, gain an additional 3% Armor and Magic Resistance. If the max number of enemy champions are nearby (max: 3), you also gain 20% Slow Resist.

Courage of the Colossus
Courage of the Colossus

Courage of the Colossus
Immobilize enemies to gain shields

Gains a shield that absorbs up to 25-45 () + 1% of max Health for 3s when immobilizing an enemy champion.

Cooldown: 10s

Courage of the Colossus Courage of the Colossus — The rune grants a shield that absorbs damage when you immobilize an enemy champion. The shield scales with your maximum health, making it perfect for champions with high survivability. It is especially useful for tanks or fighters who frequently control enemies and are at the center of fights. The rune helps improve survivability by providing additional protection when using crowd control abilities.
Anti-Burst Damage
Second Wind
Second Wind

Second Wind
Increase sustain

Gain 5 Health every 5 seconds.
After taking damage from an enemy champion, regenerate 6 + (2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Bone Plating
Bone Plating

Bone Plating
Anti-Burst Damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Bone Plating Bone Plating — The rune reduces damage from enemy attacks and abilities when you take damage from an enemy champion. It lowers damage from the next few attacks or abilities for a short period, making it useful for most champions, including tanks, fighters, and even some mages. The rune helps improve survivability by mitigating damage in critical moments of the fight, making it suitable for heroes who find themselves in the heart of battles.
Increase survivability when crowd controlled
Overgrowth
Overgrowth

Overgrowth
Increase max Health

For every 2 enemy minions or 1 monster(s) killed nearby, permanently gain 3 max Health. Max Health can be increased indefinitely this way. Gain an additional 3% max Health upon reaching 30 stacks.

Perseverance
Perseverance

Perseverance
Increase survivability when crowd controlled

Gain 10% Tenacity. Gain 15-25 Armor and Magic Resistance () for 1.5 seconds when mmobilized. Refresh duration time when immobilized multiple times.

Perseverance Perseverance — The rune increases your tenacity by 10%. When immobilized, it grants you bonus armor and magic resistance for a short period. The effect refreshes if you are immobilized multiple times, making the rune especially useful for champions who often find themselves under crowd control. It is ideal for tanks and fighters, enhancing their survivability in fights when they are subjected to multiple crowd control effects.
Spells increase Movement Speed
Hextech Flashtraption
Hextech Flashtraption

Hextech Flashtraption
Gain short-range movement while Flash is on cooldown

While Flash is on cooldown, it is replaced by Hexflash. Dash a distance based on charge time (max 2s).

Cooldown: 25s

Nimbus Cloak
Nimbus Cloak

Nimbus Cloak
Spells increase Movement Speed

After using a Spell (Flash, Ignite, etc.), 10% - 40% movement bonus for 3 seconds. The speedup effectiveness depends on the Spell's cooldown.

Nimbus Cloak Nimbus Cloak — The rune grants a movement speed bonus after casting a Summoner Spell, increasing your speed for a few seconds. The effectiveness of the speed boost depends on the cooldown of the Summoner Spell. This rune is useful for champions who actively use their summoner spells for mobility, such as assassins or mages, as it allows for quick movement across the map and faster maneuvers after casting spells.

Skills Order

For the skill order, you want to stick with (Q) (W) (E). You can learn more about abilities order at all levels by studying the diagram below.
PULVERIZE

(Q) PULVERIZE

13.5/12/10.5/9s 65/70/75/80

Deals 60 magic damage (60/110/160/210 + 50% abilitypower) to nearby enemies and knocks them up for 1 second(s)

Knock-up radius:  275.

(Q) PULVERIZE
















HEADBUTT

(W) HEADBUTT

13.5/12/10.5/9s 65/70/75/80

Dashes toward an enemy, dealing 50 magic damage (50/120/190/260 + 60% abilitypower) and knocking them back.

May target turrets to deal 75% bonus damage.

(W) HEADBUTT
















TRAMPLE

(E) TRAMPLE

11.5/11/10.5/10s 50/60/70/80

Deals 100 magic damage (100/150/200/250 + 40% abilitypower) to nearby enemies over 5 seconds.


TRAMPLEIf Trample damages an enemy champion 5 times, Alistar's next attack within 5 seconds is empowered to deal an additional 40 magic damage (perlevel) and stuns for 1 second.

Only one stack can be gained per tick.

(E) TRAMPLE
















UNBREAKABLE WILL

(R) UNBREAKABLE WILL

75/65/55s 100

Removes crowd control effects and gain 55/65/75% damage reduction for 7 seconds.

(R) UNBREAKABLE WILL
















Support ALISTAR Counters

We have prepared lists of champions that can really annoy you during a match with the game on the Support ALISTAR. We have also prepared a list of champions with whom you will be comfortable being on the same team. These lists are relative and depend greatly on your level of play, the skills of your allies and opponents. Do not forget that each situation is individual!

ALISTAR Wild Rift

Threats

Extreme
[4]
Major
[9]
Even
[8]
Minor
[2]

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Synergies

Ideal
[5]
Strong
[10]
Ok
[5]
Low
[3]

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Support ALISTAR Counter Items

We have prepared a list of items and spells that will help counter Support ALISTAR in a given situation. Buy items wisely, only if it is really necessary for a specific situation!

Reduced Healing

Items with Grievous Wounds that can reduce ALISTAR Healing effects.
Ignite Wild Rift
Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cooldown: 100s

Executioner's Calling Wild Rift
Executioner's Calling

Executioner's Calling
Physical Damage reduces enemy healing

+15 Attack Damage

Rend: Physical Damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

800

Oblivion Orb Wild Rift
Oblivion Orb

Oblivion Orb
Magic damage reduces enemy healing

+35 Ability Power

Cursed Wounds: Dealing magic damage to enemy champions applies 40% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

800

Wild Rift Items: Mortal Reminder
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+25 Attack Damage
+25% Critical Rate
+15% Attack Speed

Last Whisper:  +30% Armor Penetration. Attacks that Critically Strike gain an additional  6% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Mortal Reminder TIPS: This item is perfect for auto‑attackers who need to shred through armor and cut down enemy healing. It boosts your penetration to deal more damage against tanky targets and applies grievous wounds on hit, reducing all healing and regen effects. — Ideal against tanks and high‑heal champions, and for marksmen and auto‑attack fighters who need to pierce defenses and curb enemy sustain.

Wild Rift Items: Chempunk Chainsword
Chempunk Chainsword

Chempunk Chainsword
Reduces enemy healing

+250 Max Health
+45 Attack Damage
+15 Ability Haste

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2800

Chempunk Chainsword TIPS: This item is perfect for champions who face enemies with high sustain, such as Dr. Mundo, Soraka, and Yuumi, who have significant healing abilities. The "Punishment" effect applies Grievous Wounds, reducing the effectiveness of healing and regeneration by 50%, making this item effective against champions who rely on healing. It’s also useful against champions who rely on lifesteal, such as Aatrox, Darius, and Fiora, as it helps reduce the effectiveness of their healing.

Wild Rift Items: Morellonomicon
Morellonomicon

Morellonomicon
Magic damage reduces enemy healing

+150 Max Health
+70 Ability Power
+7% Magic Penetration
+20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

2500

Morellonomicon TIPS: This item is perfect for mages who need to reduce the effectiveness of healing and regeneration on enemies. It provides bonuses to maximum health, ability power, magic penetration, and ability haste. The "Affliction" effect applies Grievous Wounds on enemy champions when you deal magic damage, reducing their healing and regeneration effectiveness by 50% for 3 seconds. This item is especially useful against champions who rely on healing, such as Soraka, Dr. Mundo, and Vladimir.

Penetration

Items with a high indicator Armor Penetration and Magic Penetration neutralize ALISTAR's some of the armor and magic resistance.
Wild Rift Items: Mortal Reminder
Mortal Reminder

Mortal Reminder
Armor Penetration (%) and reduced enemy healing

+25 Attack Damage
+25% Critical Rate
+15% Attack Speed

Last Whisper:  +30% Armor Penetration. Attacks that Critically Strike gain an additional  6% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3300

Mortal Reminder TIPS: This item is perfect for auto‑attackers who need to shred through armor and cut down enemy healing. It boosts your penetration to deal more damage against tanky targets and applies grievous wounds on hit, reducing all healing and regen effects. — Ideal against tanks and high‑heal champions, and for marksmen and auto‑attack fighters who need to pierce defenses and curb enemy sustain.

Wild Rift Items: Serylda’s Grudge
Serylda’s Grudge

Serylda’s Grudge
Armor Penetration (%) and apply slows

+40 Attack Damage
+15 Ability Haste

Last Whisper: Gain  +33% Armor Penetration.
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second.
Frostbite: Apply Frostbite to enemies slowed by Icy for 6s. At 3 Frostbite stacks, all stacks are consumed to apply bleed, dealing (10 + 2-30 () + 40% bonus) physical damage over 2s. Also applies 50% Grievous Wounds for 3s. (5s cooldown per target)

3300

Serylda’s Grudge TIPS: This item blends heavy armor penetration with crowd control: your active abilities and empowered hits slow targets, and repeated slows trigger a bleed that also applies grievous wounds. Perfect for champions who need to kite, execute priority targets, and curb their healing.

Wild Rift Items: Terminus
Terminus

Terminus
Increases Armor Pen, Megic Pen, Armor, and Magic Resist

+40 Attack Damage
+30% Attack Speed

Shadow: Attacks deal 35 bonus magic damage on-hit.
Juxtaposition: Alternate between Light and Dark on-hits when attacking. Light attacks grant 5-8 Armor and Magic Resist for 5 seconds on hit. Dark attacks grant 11% Armor Pen and 11% Magic Pen for 5 seconds on hit. Each on-hit effect stacks up to 3 times. While you have this item, bonus Armor Pen and Magic Pen granted by it is capped at 40%.

3300

Terminus TIPS: This item is perfect for champions who rely heavily on auto-attacks and can benefit from mixed penetration effects and stacking resistances. It provides bonuses to attack damage and attack speed, and adds bonus magic damage to your auto-attacks. The "Juxtaposition" effect alternates between Light and Dark on-hits, granting you bonuses to resistances or penetration depending on which effect is triggered. Light attacks grant armor and magic resist, while Dark attacks grant armor and magic penetration. This item is especially useful for champions who auto-attack frequently and can take advantage of the stacking resistances and penetration effects.

Wild Rift Items: Soulstealer
Soulstealer

Soulstealer
Takedown increase Movement speed an reduce cooldowns

+150 Max Health
+65 Ability Power
+7% Magic Penetration
+20 Ability Haste

Soul Hunt:  +15% Magic Penetration.
Wandering Soul: Every time you take down an enemy champion within 3 seconds of damaging them, your ability cooldowns are reduced by 25%. You steal 10% of their base Movement Speed for 10 seconds and 50% of their Ability Haste until they respawn. Ability Haste stolen this way stacks.

3000

Soulstealer TIPS: This item is perfect for champions who frequently secure kills or assists and want to increase their mobility and ability uptime. It provides bonuses to maximum health, ability power, magic penetration, and ability haste. The "Wandering Soul" effect reduces your ability cooldowns by 25% after taking down an enemy champion, and you steal 10% of their base movement speed and 50% of their ability haste until they respawn. The stolen ability haste stacks, making it especially useful for champions who are often involved in kills and want to improve their stats by taking down enemies.

Wild Rift Items: Infinity Orb
Infinity Orb

Infinity Orb
Abilities deal bonus damage

+80 Ability Power
+7% Magic Penetration

Destiny: +5% Move Speed.
Balanced:  +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.
Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 () plus 10% to nearby enemies.

2900

Infinity Orb TIPS: This item is ideal for mages and assassins looking to boost execution damage and mobility. It grants magic penetration and adds critical strike damage against weakened targets, enabling reliable finishers. Following a kill under this effect, a lightning bolt strikes, damaging nearby enemies—perfect for cleaning up in teamfights.

Wild Rift Items: Dominik’s Regards
Dominik’s Regards

Dominik’s Regards
Already equipped with percentage armor penetration and bonus damage, but lacks durability

+25 Attack Damage
+36% Armor Penetration
+25% Critical Rate

Giant Slayer: Deal bonus damage based on the target’s bonus Health. At 1500 bonus Health, the bonus damage is increased up to 15%.

3300

Dominik’s Regards TIPS: Is built to punish bulky foes. It converts a chunk of your offensive power into armor penetration and adds bonus damage that scales with the enemy’s extra health, making it a go-to pick when the enemy team stacks HP and armor. Because it focuses on penetration and damage rather than survivability, use it when you need to cut through tanky targets quickly while relying on positioning or teammates for protection.

% Health Damage

Items that can help to deal with high Health points tanks.
Wild Rift Items: Divine Sunderer
Divine Sunderer

Divine Sunderer
Anti-Health attacks

+425 Max Health
+25 Attack Damage
+25 Ability Haste

Spellblade: After using an ability, your next attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage. If the target is a champion, heal for (6% melee / 2.5% ranged) of the target's maximum health. (1.5s Cooldown) Damage is reduced vs structure.

3400

Divine Sunderer TIPS: This item offers a strong blend of survivability and damage: after using an ability your next basic attack is empowered to deal bonus damage based on the target’s max health, and it heals you when used on enemy champions. Perfect for fighter-bruisiers and solo laners who weave abilities into autos and need sustain versus tanks and duelists.

Wild Rift Items: Liandry's Torment
Liandry's Torment

Liandry's Torment
Abilities deal bonus damage

+250 Max Health
+75 Ability Power
+7% Magic Penetration

Torment: Damaging abilities or empowered attacks deal 0.6-3% () of the target's max Health as bonus magic damage over 3 seconds.

3000

Liandry's Torment TIPS: This item applies a sustained burning effect that deals extra magic damage scaling with the target’s max health — making it especially potent versus tanks and high-HP champions. The stacked torment periodically detonates for true damage to finish weakened foes. A strong pick for mages who want to prolong fights and slowly shred the enemy frontline.

Wild Rift Items: Blade of the Ruined King
Blade of the Ruined King

Blade of the Ruined King
Attacks deal bonus damage

+25 Attack Damage
+35% Attack Speed

Thirst:+10% Omni Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 8.5% of the enemy's current Health on-hit. (Melee attacks deal 10%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3000

Blade of the Ruined King TIPS: This item is a powerful tool for shredding enemy health and staying alive in extended fights. It grants attack power and attack speed, turning your basic hits into sustained damage that scales with the target’s current health — ideal against tanks and high-HP builds. Its active grants a strong slow and steals movement speed from the target, helping you chase or lock down priority targets. The lifesteal-like sustain it provides makes it a solid pick for champions who want to outlast opponents in prolonged exchanges.

Cleanse or Block Spells

Items with ability or property to cleanse or block negative spells.
Wild Rift Items: Stasis Enchant
Stasis Enchant

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Stasis Enchant TIPS: This Enchant renders you invulnerable and untargetable for 2.5 s, but prevents movement, attacks, and ability or item use. Perfect for surviving critical moments against assassins and high burst damage.

Е
Wild Rift Items: Quicksilver Enchant
Quicksilver Enchant

Quicksilver Enchant
Dispels crowd control

Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.25 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (70s Cooldown)

Cannot be used during knock up or knock back effects.

800

Quicksilver Enchant TIPS: This enchant cleanses all crowd control effects, grants brief CC immunity, then boosts your tenacity and slow resist. Perfect for champions who need to quickly purge control to stay in the fight.

Е
Wild Rift Items: Edge of Night
Edge of Night

Edge of Night
Blocks an enemy ability

+250 Max Health
+50 Attack Damage

Gouge:  +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)

3150

Edge of Night TIPS: This item is perfect for champions who need a mix of offense and defense. It provides bonuses to maximum health and attack damage, along with increased armor penetration to help you shred through enemy defenses. The "Annul" effect grants you a spell shield, blocking the next enemy ability. This spell shield refreshes when leaving combat with enemy champions, making the item a great choice for champions who need protection from crowd control and to engage in fights, such as Ashe, Lux, or Morgana.

Wild Rift Items: Crown of the Shattered Queen
Crown of the Shattered Queen

Crown of the Shattered Queen
Blocks an enemy ability

+60 Ability Power
+7% Magic Penetration
+200 Max Mana
+20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).
Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000

Crown of the Shattered Queen TIPS: This item is perfect for champions who need both defense and offense. It provides bonuses to ability power, magic penetration, maximum mana, and ability haste. The "Safeguard" effect grants a spell shield that blocks the next enemy ability and reduces incoming damage by 40% for 1 second. "Poise" increases your ability power while safeguarded and reduces the cooldown of Safeguard by 4 seconds when you deal magic damage using an active ability. This item is especially useful for champions who need to protect themselves from crowd control while engaging in fights, particularly against champions with key abilities that can be blocked, such as Ashe, Lux, or Morgana.

Cleanse Wild Rift
Cleanse

Cleanse

Removes disables (including spell debuffs) affecting your champion and grants immunity to disables for 0.25 seconds.

Cooldown: 110s

Support ALISTAR Tips

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Support ALISTAR Strengths and Weaknesses

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Support ALISTAR Strategy and Tactics

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Support ALISTAR Power Spikes

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Wild Rift ALISTAR Ability and Tips

TRIUMPHANT ROARTRIUMPHANT ROAR
P
PULVERIZEPULVERIZE
Q
HEADBUTTHEADBUTT
W
TRAMPLETRAMPLE
E
UNBREAKABLE WILLUNBREAKABLE WILL
R

(PASSIVE) TRIUMPHANT ROAR

TRIUMPHANT ROAR

When Alistar takes damage, he heals himself for 27 - 160 (+9.5 perlevel) and nearby allied champions for 54 - 320 (+19 perlevel).

Knocking up or stunning champions with Alistar's abilities reduces the cooldown by 10 seconds. (Cooldown 40s.)

Ability Tips

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Video

(Q) PULVERIZE

PULVERIZE

13.5/12/10.5/9s 65/70/75/80

Deals 60 magic damage (60/110/160/210 + 50% abilitypower) to nearby enemies and knocks them up for 1 second(s)

Knock-up radius:  275.

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Video

(W) HEADBUTT

HEADBUTT

13.5/12/10.5/9s 65/70/75/80

Dashes toward an enemy, dealing 50 magic damage (50/120/190/260 + 60% abilitypower) and knocking them back.

May target turrets to deal 75% bonus damage.

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Video

(E) TRAMPLE

TRAMPLE

11.5/11/10.5/10s 50/60/70/80

Deals 100 magic damage (100/150/200/250 + 40% abilitypower) to nearby enemies over 5 seconds.


TRAMPLEIf Trample damages an enemy champion 5 times, Alistar's next attack within 5 seconds is empowered to deal an additional 40 magic damage (perlevel) and stuns for 1 second.

Only one stack can be gained per tick.

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(R) UNBREAKABLE WILL

UNBREAKABLE WILL

75/65/55s 100

Removes crowd control effects and gain 55/65/75% damage reduction for 7 seconds.

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Video

Wild Rift ALISTAR Skills Combo

🥇HARD 🥈MEDIUM 🥉EASY

Alistar Double Target Knock Up

Execution

W
Q
F
AA

Use this combo when you want to knock-up multiple targets at the same time.

Use (W) HEADBUTT to knock back your first target into the second one. Then (Q) PULVERIZE and FLASH immediately to knock up both targets. Do not buffer your (Q) in this combo otherwise you will fail the FLASH combo.

Combo Video

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

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Our has already collected more than 1000+ different skill combinations for all LoL Wild Rift champions!

ALISTAR Change history

BUFFED 22 MAY 2025 (PATCH 6.1B)

BASE STATS
Base Health: 690 → 720.

(Q) PULVERIZE
Cooldown: 15/13.5/12/10.5s → 13.5/12/10.5/9s.
 ADJUSTED 09 JAN 2025 (PATCH 6.0)

BASE STATS
Base Health: 610 → 690.
Health per level: 135 → 144.
Base Armor: 45 → 52.
Magic Resist per level: 1.6 → 2.
 ADJUSTED 25 MAY 2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
BUFFED 16 MAR 2023 (PATCH 4.1)

(W) HEADBUTT
While Pulverize is off cooldown double tapping Headbutt will cause Alistar to cast Pulverize slamming the ground as he reaches his target.
BUFFED 25 MAY 2022 (PATCH 3.2A)

(PASSIVE) TRIUMPHANT ROAR
Self heal: 20 - 125 (based on level) → 27 - 160 (based on level).
Heal for allied champions: 40 - 250 (based on level) → 54 - 320 (based on level).
Cooldown reduce per control: 8s → 10s.

(W) HEADBUTT
Cooldown: 14/12.5/11/9.5s → 13.5/12/10.5/9s.
NERFED 13 APR 2021 (PATCH 2.2a)

(W) HEADBUTT
Damage: 55/130/205/280 → 50/120/190/260.
Turret damage ratio: 150% → 75%.
NERFED 29 MAR 2021 (PATCH 2.2)

BASE STATS
Health: 650 → 610.

(Q) PULVERIZE
Knock-up radius: 300 → 275.
Damage: 60/120/180/240 → 60/110/160/210.
NERFED 06 DEC 2020 (PATCH 1.1)

BASE STATS
Mana regen: 21 → 18
BUFFED 06 DEC 2020 (PATCH 1.1)

(W) HEADBUTT
Cooldown: 13/12/11/10s → 14/12,5/11/9,5s.
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