13 Jul 2024 Wild Rift: YONE - Build Guide (Items, Runes, COMBOS, SKILLS ORDER)
NERF
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Mid YONE's Build items and runes for LoL Wild Rift
![Long Sword Wild Rift](/uploads/posts/2021-03/1616984608_1036.png)
Long Sword +12 Attack Damage
500
![Immortal Shieldbow Wild Rift](/uploads/posts/2023-05/1682985922_immortal_shieldbow_item.webp)
Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low +40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp
Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 300 + 3 per 1% Critical Rate (300-600) damage for 5 seconds. (90s Cooldown).
Buttle Furor: Triggering Lifeline grants +8% Physical Vamp for 8 seconds.
3200
![Infinity Edge Wild Rift](/uploads/posts/2024-07/1721253826_3031_11zon.png)
Infinity Edge
Increases Critical Strike Damage +55 Attack Damage
+25% Critical Rate
Infinity: Critical Strikes deal 205% damage instead of 175%. 3200
![Divine Sunderer Wild Rift](/uploads/posts/2022-03/1648417575_divine_sunderer_item.png)
Divine Sunderer
Anti-Health attacks +425 Max Health
+25 Attack Damage
+25 Ability Haste
Spellblade: After using an ability, your next basic attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD.
If the target is a champion, heal for (7% melee / 3% ranged) of the target's maximum health and a minimum heal equal to (90% melee / 50% ranged) base AD (1.5 second cooldown, begins after using the empowered attack).
Limitations: Limited to 1 sheen item. 3400
![Berserker's Greaves Wild Rift](/uploads/posts/2023-07/1689775256_berserkers-greaves.webp)
Berserker's Greaves
Attack Speed +20 Attack Damage
+35% Attack Speed
+45 Move Speed.
1400
![Stasis Enchant Wild Rift](/uploads/posts/2021-03/1616984230_3157.png)
Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown) 1000
![Guardian Angel Wild Rift](/uploads/posts/2021-03/1616983372_3026.png)
Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400
![Maw of Malmortius Wild Rift](/uploads/posts/2021-03/1616982557_3156.png)
Maw of Malmortius
Converts damage from attacks into a magic shield +55 Attack Damage
+45 Magic Resistance
+10 Ability Haste
Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.
3000
![LoL Wild Rift: Edge of Night](/uploads/posts/2022-01/1641839799_edge-of-night.png)
Edge of Night
Blocks an enemy ability +250 Max Health
+50 Attack Damage
Gouge: +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown) 3150
![Immortal Shieldbow Wild Rift](/uploads/posts/2023-05/1682985922_immortal_shieldbow_item.webp)
Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low +40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp
Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 300 + 3 per 1% Critical Rate (300-600) damage for 5 seconds. (90s Cooldown).
Buttle Furor: Triggering Lifeline grants +8% Physical Vamp for 8 seconds.
3200
![Infinity Edge Wild Rift](/uploads/posts/2024-07/1721253826_3031_11zon.png)
Infinity Edge
Increases Critical Strike Damage +55 Attack Damage
+25% Critical Rate
Infinity: Critical Strikes deal 205% damage instead of 175%. 3200
![Divine Sunderer Wild Rift](/uploads/posts/2022-03/1648417575_divine_sunderer_item.png)
Divine Sunderer
Anti-Health attacks +425 Max Health
+25 Attack Damage
+25 Ability Haste
Spellblade: After using an ability, your next basic attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD.
If the target is a champion, heal for (7% melee / 3% ranged) of the target's maximum health and a minimum heal equal to (90% melee / 50% ranged) base AD (1.5 second cooldown, begins after using the empowered attack).
Limitations: Limited to 1 sheen item. 3400
![Amaranth's Twinguard Wild Rift](/uploads/posts/2024-07/1721657360_a206f3b85370f60856726dd46378c759ea495287-512x512.png)
Amaranth's Twinguard
In-combat durability +60 Armor
+60 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance
by 30% until out of combat with champion.
3100
![Blade of the Ruined King](/uploads/posts/2024-07/1721253462_3153_11zon.png)
Blade of the Ruined King
Attacks deal bonus damage +20 Attack Damage
+35% Attack Speed
Thirst:+12% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health
on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)
3000
![Immortal Shieldbow Wild Rift](/uploads/posts/2023-05/1682985922_immortal_shieldbow_item.webp)
Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low +40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp
Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 300 + 3 per 1% Critical Rate (300-600) damage for 5 seconds. (90s Cooldown).
Buttle Furor: Triggering Lifeline grants +8% Physical Vamp for 8 seconds.
3200
![Infinity Edge Wild Rift](/uploads/posts/2024-07/1721253826_3031_11zon.png)
Infinity Edge
Increases Critical Strike Damage +55 Attack Damage
+25% Critical Rate
Infinity: Critical Strikes deal 205% damage instead of 175%. 3200
![Divine Sunderer Wild Rift](/uploads/posts/2022-03/1648417575_divine_sunderer_item.png)
Divine Sunderer
Anti-Health attacks +425 Max Health
+25 Attack Damage
+25 Ability Haste
Spellblade: After using an ability, your next basic attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD.
If the target is a champion, heal for (7% melee / 3% ranged) of the target's maximum health and a minimum heal equal to (90% melee / 50% ranged) base AD (1.5 second cooldown, begins after using the empowered attack).
Limitations: Limited to 1 sheen item. 3400
![Bloodthirster Wild Rift](/uploads/posts/2021-03/1616981867_itemsquarebloodthirster.png)
Bloodthirster
Grants bonus AD and Attack Speed +50 Attack Damage
+25% Critical Rate
Bloody: +12% Physical Vamp.
Bloodsworn: Gain 11-25 AD and 10% Attack Speed when your Health is above 50%.
3300
![Blade of the Ruined King](/uploads/posts/2024-07/1721253462_3153_11zon.png)
Blade of the Ruined King
Attacks deal bonus damage +20 Attack Damage
+35% Attack Speed
Thirst:+12% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health
on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)
3000
![Amaranth's Twinguard Wild Rift](/uploads/posts/2024-07/1721657360_a206f3b85370f60856726dd46378c759ea495287-512x512.png)
Amaranth's Twinguard
In-combat durability +60 Armor
+60 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance
by 30% until out of combat with champion.
3100
![LoL Wild Rift: Serpent's Fang](/uploads/posts/2022-09/1663357609_serpent27s_fang_item_hd.webp)
Serpent's Fang
Anti-Shielding +50 Attack Damage
+10 Ability Haste
Stab: +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD
+ 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.
2800
![Amaranth's Twinguard Wild Rift](/uploads/posts/2024-07/1721657360_a206f3b85370f60856726dd46378c759ea495287-512x512.png)
Amaranth's Twinguard
In-combat durability +60 Armor
+60 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance
by 30% until out of combat with champion.
3100
![Mortal Reminder Wild Rift](/uploads/posts/2021-03/1616982383_3033.png)
Mortal Reminder
Armor Penetration (%) and reduced enemy healing +30 Attack Damage
+25% Critical Rate
Last Whisper: +16-30% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 3300
![Amaranth's Twinguard Wild Rift](/uploads/posts/2024-07/1721657360_a206f3b85370f60856726dd46378c759ea495287-512x512.png)
Amaranth's Twinguard
In-combat durability +60 Armor
+60 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance
by 30% until out of combat with champion.
3100
![Guardian Angel Wild Rift](/uploads/posts/2021-03/1616983372_3026.png)
Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400
![Amaranth's Twinguard Wild Rift](/uploads/posts/2024-07/1721657360_a206f3b85370f60856726dd46378c759ea495287-512x512.png)
Amaranth's Twinguard
In-combat durability +60 Armor
+60 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance
by 30% until out of combat with champion.
3100
![LoL Wild Rift: Edge of Night](/uploads/posts/2022-01/1641839799_edge-of-night.png)
Edge of Night
Blocks an enemy ability +250 Max Health
+50 Attack Damage
Gouge: +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown) 3150
![Conqueror Wild Rift](/uploads/posts/2023-07/1689875662_conqueror_rune.png)
Conqueror
Stacking Damage, Vamp
Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.
Per stack: 2-6 bonus or 3-9
for 6s.
Fully stacked bonus: Melee - 8%, Ranged - 5% bonus Omnivamp .
![](/templates/wrw-v2/images/runes/precision.png)
![Brutal Wild Rift](/uploads/posts/2023-07/1689881241_brutal.png)
Brutal
On-hit Damage
Basic attacks deal 12-19 bonus adaptive damage on-hit against champions.
![Coup de Grace Wild Rift](/uploads/posts/2023-07/1689881676_coupdegrace.png)
Coup de Grace
Bonus Damage
When an enemy champion has less than 40% Health, deals 7% bonus adaptive damage.
![Legend: Alacrity Wild Rift](/uploads/posts/2023-07/1689881790_legendalcarity.png)
Legend: Alacrity
Bonus Attack Speed
Gains 3% Attack Speed. Takedown monsters, enemy champions, or minions to gain up to an additional 20% Attack Speed.
![](/templates/wrw-v2/images/runes/resolve.png)
![Bone Plating Wild Rift](/uploads/posts/2023-07/1689883170_boneplating.png)
Bone Plating
Block Combo-damage
When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.
Cooldown: 30s
![Flash Wild Rift](/uploads/posts/2023-08/1691694210_flash.webp)
Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s
![Barrier Wild Rift](/uploads/posts/2023-08/1691695152_barrier.webp)
Barrier
Gain a shield that absorbs 110 (110–450 ) damage for 2 seconds.
Cooldown: 100s
![Ignite Wild Rift](/uploads/posts/2023-08/1691695236_ignite.webp)
Ignite
Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.
Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
Cooldown: 100s
![MORTAL STEEL](/uploads/posts/2022-09/1662399239_yone_mortal_steel.webp)
4s
Thursts forward, dealing 84 physical damage (30/50/70/90 + 100% ).
Mortal Steel is treated as an attack: it can Critically Strike for bonus damage and applies on-hit effects to all units hit. Cooldown and cast time are reduced by Attack Speed.
Damage to monsters: 70%.Grants a stack of Gathering Storm if the thrust damages an enemy. At 2 stacks, Mortal Steel dashes Yone forward and launches a whirlwind that knocks enemies Airborne.
(Q) MORTAL STEEL
![SPIRIT CLEAVE](/uploads/posts/2022-09/1662399275_yone_spirit_cleave.webp)
14s
Cleaves in a cone, dealing 25/35/45/55 plus 12/13/14/15% of the target's maximum Health as physical and magic damage.
Gains a shield that absorbs 50 damage (50 + 85% bonus ) for 1.5 seconds if Spirit Cleave hits an enemy, increased by 100% on hitting a champion and 40% on subsequent champion hits.
Deals 60~200 () minimum damage against minions.
Deals 30~280 () maximum damage against monsters.
(W) SPIRIT CLEAVE
![SOUL UNBOUND](/uploads/posts/2022-09/1662399268_yone_soul_unbound.webp)
20/18/16/14s
Dashes forward, entering Spirit Form and leaving his body behind for 5 seconds.During Spirit Form, Yone gains 10% Movement Speed that increases over the duration and marks champions damaged with his attacks or abilities.
When Soul Unbound ends, Yone returns to his body and marked enemies take 24/28/32/36% of the damage Yone dealt to them as true damage.Re-cast: End Soul Unbound early.
(E) SOUL UNBOUND
![FATE SEALED](/uploads/posts/2022-09/1662399309_yone_fate_sealed.webp)
80s
Strikes all enemies along a path for 244 (200/350/500 + 80% ) physical and magical damage, teleporting behind the last champion hit and knocking them towards Yone.
(R) FATE SEALED
Solo Baron YONE's Build items and runes for LoL Wild Rift
![Long Sword Wild Rift](/uploads/posts/2021-03/1616984608_1036.png)
Long Sword +12 Attack Damage
500
![Immortal Shieldbow Wild Rift](/uploads/posts/2023-05/1682985922_immortal_shieldbow_item.webp)
Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low +40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp
Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 300 + 3 per 1% Critical Rate (300-600) damage for 5 seconds. (90s Cooldown).
Buttle Furor: Triggering Lifeline grants +8% Physical Vamp for 8 seconds.
3200
![Infinity Edge Wild Rift](/uploads/posts/2024-07/1721253826_3031_11zon.png)
Infinity Edge
Increases Critical Strike Damage +55 Attack Damage
+25% Critical Rate
Infinity: Critical Strikes deal 205% damage instead of 175%. 3200
![Divine Sunderer Wild Rift](/uploads/posts/2022-03/1648417575_divine_sunderer_item.png)
Divine Sunderer
Anti-Health attacks +425 Max Health
+25 Attack Damage
+25 Ability Haste
Spellblade: After using an ability, your next basic attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD.
If the target is a champion, heal for (7% melee / 3% ranged) of the target's maximum health and a minimum heal equal to (90% melee / 50% ranged) base AD (1.5 second cooldown, begins after using the empowered attack).
Limitations: Limited to 1 sheen item. 3400
![Berserker's Greaves Wild Rift](/uploads/posts/2023-07/1689775256_berserkers-greaves.webp)
Berserker's Greaves
Attack Speed +20 Attack Damage
+35% Attack Speed
+45 Move Speed.
1400
![Stasis Enchant Wild Rift](/uploads/posts/2021-03/1616984230_3157.png)
Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown) 1000
![Quicksilver Enchant Wild Rift](/uploads/posts/2021-03/1616984293_3140.png)
Quicksilver Enchant
Dispels crowd control
Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.75 seconds.
Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)
Cannot be used during knock up or knock back effects. 800
![Guardian Angel Wild Rift](/uploads/posts/2021-03/1616983372_3026.png)
Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400
![Maw of Malmortius Wild Rift](/uploads/posts/2021-03/1616982557_3156.png)
Maw of Malmortius
Converts damage from attacks into a magic shield +55 Attack Damage
+45 Magic Resistance
+10 Ability Haste
Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.
3000
![LoL Wild Rift: Edge of Night](/uploads/posts/2022-01/1641839799_edge-of-night.png)
Edge of Night
Blocks an enemy ability +250 Max Health
+50 Attack Damage
Gouge: +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown) 3150
![Immortal Shieldbow Wild Rift](/uploads/posts/2023-05/1682985922_immortal_shieldbow_item.webp)
Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low +40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp
Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 300 + 3 per 1% Critical Rate (300-600) damage for 5 seconds. (90s Cooldown).
Buttle Furor: Triggering Lifeline grants +8% Physical Vamp for 8 seconds.
3200
![Infinity Edge Wild Rift](/uploads/posts/2024-07/1721253826_3031_11zon.png)
Infinity Edge
Increases Critical Strike Damage +55 Attack Damage
+25% Critical Rate
Infinity: Critical Strikes deal 205% damage instead of 175%. 3200
![Divine Sunderer Wild Rift](/uploads/posts/2022-03/1648417575_divine_sunderer_item.png)
Divine Sunderer
Anti-Health attacks +425 Max Health
+25 Attack Damage
+25 Ability Haste
Spellblade: After using an ability, your next basic attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD.
If the target is a champion, heal for (7% melee / 3% ranged) of the target's maximum health and a minimum heal equal to (90% melee / 50% ranged) base AD (1.5 second cooldown, begins after using the empowered attack).
Limitations: Limited to 1 sheen item. 3400
![Amaranth's Twinguard Wild Rift](/uploads/posts/2024-07/1721657360_a206f3b85370f60856726dd46378c759ea495287-512x512.png)
Amaranth's Twinguard
In-combat durability +60 Armor
+60 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance
by 30% until out of combat with champion.
3100
![Blade of the Ruined King](/uploads/posts/2024-07/1721253462_3153_11zon.png)
Blade of the Ruined King
Attacks deal bonus damage +20 Attack Damage
+35% Attack Speed
Thirst:+12% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health
on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)
3000
![Immortal Shieldbow Wild Rift](/uploads/posts/2023-05/1682985922_immortal_shieldbow_item.webp)
Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low +40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp
Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 300 + 3 per 1% Critical Rate (300-600) damage for 5 seconds. (90s Cooldown).
Buttle Furor: Triggering Lifeline grants +8% Physical Vamp for 8 seconds.
3200
![Infinity Edge Wild Rift](/uploads/posts/2024-07/1721253826_3031_11zon.png)
Infinity Edge
Increases Critical Strike Damage +55 Attack Damage
+25% Critical Rate
Infinity: Critical Strikes deal 205% damage instead of 175%. 3200
![Divine Sunderer Wild Rift](/uploads/posts/2022-03/1648417575_divine_sunderer_item.png)
Divine Sunderer
Anti-Health attacks +425 Max Health
+25 Attack Damage
+25 Ability Haste
Spellblade: After using an ability, your next basic attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD.
If the target is a champion, heal for (7% melee / 3% ranged) of the target's maximum health and a minimum heal equal to (90% melee / 50% ranged) base AD (1.5 second cooldown, begins after using the empowered attack).
Limitations: Limited to 1 sheen item. 3400
![Bloodthirster Wild Rift](/uploads/posts/2021-03/1616981867_itemsquarebloodthirster.png)
Bloodthirster
Grants bonus AD and Attack Speed +50 Attack Damage
+25% Critical Rate
Bloody: +12% Physical Vamp.
Bloodsworn: Gain 11-25 AD and 10% Attack Speed when your Health is above 50%.
3300
![Blade of the Ruined King](/uploads/posts/2024-07/1721253462_3153_11zon.png)
Blade of the Ruined King
Attacks deal bonus damage +20 Attack Damage
+35% Attack Speed
Thirst:+12% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health
on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)
3000
![Amaranth's Twinguard Wild Rift](/uploads/posts/2024-07/1721657360_a206f3b85370f60856726dd46378c759ea495287-512x512.png)
Amaranth's Twinguard
In-combat durability +60 Armor
+60 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance
by 30% until out of combat with champion.
3100
![LoL Wild Rift: Serpent's Fang](/uploads/posts/2022-09/1663357609_serpent27s_fang_item_hd.webp)
Serpent's Fang
Anti-Shielding +50 Attack Damage
+10 Ability Haste
Stab: +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD
+ 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.
2800
![Amaranth's Twinguard Wild Rift](/uploads/posts/2024-07/1721657360_a206f3b85370f60856726dd46378c759ea495287-512x512.png)
Amaranth's Twinguard
In-combat durability +60 Armor
+60 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance
by 30% until out of combat with champion.
3100
![Mortal Reminder Wild Rift](/uploads/posts/2021-03/1616982383_3033.png)
Mortal Reminder
Armor Penetration (%) and reduced enemy healing +30 Attack Damage
+25% Critical Rate
Last Whisper: +16-30% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 3300
![Amaranth's Twinguard Wild Rift](/uploads/posts/2024-07/1721657360_a206f3b85370f60856726dd46378c759ea495287-512x512.png)
Amaranth's Twinguard
In-combat durability +60 Armor
+60 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance
by 30% until out of combat with champion.
3100
![Guardian Angel Wild Rift](/uploads/posts/2021-03/1616983372_3026.png)
Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400
![Amaranth's Twinguard Wild Rift](/uploads/posts/2024-07/1721657360_a206f3b85370f60856726dd46378c759ea495287-512x512.png)
Amaranth's Twinguard
In-combat durability +60 Armor
+60 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance
by 30% until out of combat with champion.
3100
![LoL Wild Rift: Edge of Night](/uploads/posts/2022-01/1641839799_edge-of-night.png)
Edge of Night
Blocks an enemy ability +250 Max Health
+50 Attack Damage
Gouge: +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown) 3150
![Conqueror Wild Rift](/uploads/posts/2023-07/1689875662_conqueror_rune.png)
Conqueror
Stacking Damage, Vamp
Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.
Per stack: 2-6 bonus or 3-9
for 6s.
Fully stacked bonus: Melee - 8%, Ranged - 5% bonus Omnivamp .
![](/templates/wrw-v2/images/runes/precision.png)
![Brutal Wild Rift](/uploads/posts/2023-07/1689881241_brutal.png)
Brutal
On-hit Damage
Basic attacks deal 12-19 bonus adaptive damage on-hit against champions.
![Coup de Grace Wild Rift](/uploads/posts/2023-07/1689881676_coupdegrace.png)
Coup de Grace
Bonus Damage
When an enemy champion has less than 40% Health, deals 7% bonus adaptive damage.
![Legend: Alacrity Wild Rift](/uploads/posts/2023-07/1689881790_legendalcarity.png)
Legend: Alacrity
Bonus Attack Speed
Gains 3% Attack Speed. Takedown monsters, enemy champions, or minions to gain up to an additional 20% Attack Speed.
![](/templates/wrw-v2/images/runes/resolve.png)
![Second Wind Wild Rift](/uploads/posts/2023-07/1689883041_secondwind.png)
Second Wind
Heal after taking damage
Gain 5 Health every 5 seconds.
After taking damage from an enemy champion, regenerate 6 + (2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.
![Flash Wild Rift](/uploads/posts/2023-08/1691694210_flash.webp)
Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s
![Ghost Wild Rift](/uploads/posts/2023-08/1691694862_ghost.webp)
Ghost
Gain a large burst of movement speed, that decays to 25% bonus movement speed for 8 seconds. With each takedown, Ghost's duration is extended by 6 seconds, refreshing its effects, up to the original amount.
Cooldown: 90s
![Barrier Wild Rift](/uploads/posts/2023-08/1691695152_barrier.webp)
Barrier
Gain a shield that absorbs 110 (110–450 ) damage for 2 seconds.
Cooldown: 100s
![MORTAL STEEL](/uploads/posts/2022-09/1662399239_yone_mortal_steel.webp)
4s
Thursts forward, dealing 84 physical damage (30/50/70/90 + 100% ).
Mortal Steel is treated as an attack: it can Critically Strike for bonus damage and applies on-hit effects to all units hit. Cooldown and cast time are reduced by Attack Speed.
Damage to monsters: 70%.Grants a stack of Gathering Storm if the thrust damages an enemy. At 2 stacks, Mortal Steel dashes Yone forward and launches a whirlwind that knocks enemies Airborne.
(Q) MORTAL STEEL
![SPIRIT CLEAVE](/uploads/posts/2022-09/1662399275_yone_spirit_cleave.webp)
14s
Cleaves in a cone, dealing 25/35/45/55 plus 12/13/14/15% of the target's maximum Health as physical and magic damage.
Gains a shield that absorbs 50 damage (50 + 85% bonus ) for 1.5 seconds if Spirit Cleave hits an enemy, increased by 100% on hitting a champion and 40% on subsequent champion hits.
Deals 60~200 () minimum damage against minions.
Deals 30~280 () maximum damage against monsters.
(W) SPIRIT CLEAVE
![SOUL UNBOUND](/uploads/posts/2022-09/1662399268_yone_soul_unbound.webp)
20/18/16/14s
Dashes forward, entering Spirit Form and leaving his body behind for 5 seconds.During Spirit Form, Yone gains 10% Movement Speed that increases over the duration and marks champions damaged with his attacks or abilities.
When Soul Unbound ends, Yone returns to his body and marked enemies take 24/28/32/36% of the damage Yone dealt to them as true damage.Re-cast: End Soul Unbound early.
(E) SOUL UNBOUND
![FATE SEALED](/uploads/posts/2022-09/1662399309_yone_fate_sealed.webp)
80s
Strikes all enemies along a path for 244 (200/350/500 + 80% ) physical and magical damage, teleporting behind the last champion hit and knocking them towards Yone.
(R) FATE SEALED
Jungle YONE's Build items and runes for LoL Wild Rift
![Long Sword Wild Rift](/uploads/posts/2021-03/1616984608_1036.png)
Long Sword +12 Attack Damage
500
![Immortal Shieldbow Wild Rift](/uploads/posts/2023-05/1682985922_immortal_shieldbow_item.webp)
Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low +40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp
Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 300 + 3 per 1% Critical Rate (300-600) damage for 5 seconds. (90s Cooldown).
Buttle Furor: Triggering Lifeline grants +8% Physical Vamp for 8 seconds.
3200
![Infinity Edge Wild Rift](/uploads/posts/2024-07/1721253826_3031_11zon.png)
Infinity Edge
Increases Critical Strike Damage +55 Attack Damage
+25% Critical Rate
Infinity: Critical Strikes deal 205% damage instead of 175%. 3200
![Divine Sunderer Wild Rift](/uploads/posts/2022-03/1648417575_divine_sunderer_item.png)
Divine Sunderer
Anti-Health attacks +425 Max Health
+25 Attack Damage
+25 Ability Haste
Spellblade: After using an ability, your next basic attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD.
If the target is a champion, heal for (7% melee / 3% ranged) of the target's maximum health and a minimum heal equal to (90% melee / 50% ranged) base AD (1.5 second cooldown, begins after using the empowered attack).
Limitations: Limited to 1 sheen item. 3400
![Berserker's Greaves Wild Rift](/uploads/posts/2023-07/1689775256_berserkers-greaves.webp)
Berserker's Greaves
Attack Speed +20 Attack Damage
+35% Attack Speed
+45 Move Speed.
1400
![Stasis Enchant Wild Rift](/uploads/posts/2021-03/1616984230_3157.png)
Stasis Enchant
Turn invulnerable
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown) 1000
![Protobelt Enchant Wild Rift](/uploads/posts/2021-03/1616984315_3152.png)
Protobelt Enchant
Small dash
Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. (60s Cooldown)
If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage. 500
![Guardian Angel Wild Rift](/uploads/posts/2021-03/1616983372_3026.png)
Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400
![Maw of Malmortius Wild Rift](/uploads/posts/2021-03/1616982557_3156.png)
Maw of Malmortius
Converts damage from attacks into a magic shield +55 Attack Damage
+45 Magic Resistance
+10 Ability Haste
Demonbane: 20% of the damage that your attack deals, or 15% of the physical damage that your abilities deal is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.
3000
![LoL Wild Rift: Edge of Night](/uploads/posts/2022-01/1641839799_edge-of-night.png)
Edge of Night
Blocks an enemy ability +250 Max Health
+50 Attack Damage
Gouge: +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown) 3150
![Immortal Shieldbow Wild Rift](/uploads/posts/2023-05/1682985922_immortal_shieldbow_item.webp)
Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low +40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp
Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 300 + 3 per 1% Critical Rate (300-600) damage for 5 seconds. (90s Cooldown).
Buttle Furor: Triggering Lifeline grants +8% Physical Vamp for 8 seconds.
3200
![Infinity Edge Wild Rift](/uploads/posts/2024-07/1721253826_3031_11zon.png)
Infinity Edge
Increases Critical Strike Damage +55 Attack Damage
+25% Critical Rate
Infinity: Critical Strikes deal 205% damage instead of 175%. 3200
![Divine Sunderer Wild Rift](/uploads/posts/2022-03/1648417575_divine_sunderer_item.png)
Divine Sunderer
Anti-Health attacks +425 Max Health
+25 Attack Damage
+25 Ability Haste
Spellblade: After using an ability, your next basic attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD.
If the target is a champion, heal for (7% melee / 3% ranged) of the target's maximum health and a minimum heal equal to (90% melee / 50% ranged) base AD (1.5 second cooldown, begins after using the empowered attack).
Limitations: Limited to 1 sheen item. 3400
![Amaranth's Twinguard Wild Rift](/uploads/posts/2024-07/1721657360_a206f3b85370f60856726dd46378c759ea495287-512x512.png)
Amaranth's Twinguard
In-combat durability +60 Armor
+60 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance
by 30% until out of combat with champion.
3100
![Blade of the Ruined King](/uploads/posts/2024-07/1721253462_3153_11zon.png)
Blade of the Ruined King
Attacks deal bonus damage +20 Attack Damage
+35% Attack Speed
Thirst:+12% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health
on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)
3000
![Immortal Shieldbow Wild Rift](/uploads/posts/2023-05/1682985922_immortal_shieldbow_item.webp)
Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low +40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp
Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 300 + 3 per 1% Critical Rate (300-600) damage for 5 seconds. (90s Cooldown).
Buttle Furor: Triggering Lifeline grants +8% Physical Vamp for 8 seconds.
3200
![Infinity Edge Wild Rift](/uploads/posts/2024-07/1721253826_3031_11zon.png)
Infinity Edge
Increases Critical Strike Damage +55 Attack Damage
+25% Critical Rate
Infinity: Critical Strikes deal 205% damage instead of 175%. 3200
![Divine Sunderer Wild Rift](/uploads/posts/2022-03/1648417575_divine_sunderer_item.png)
Divine Sunderer
Anti-Health attacks +425 Max Health
+25 Attack Damage
+25 Ability Haste
Spellblade: After using an ability, your next basic attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD.
If the target is a champion, heal for (7% melee / 3% ranged) of the target's maximum health and a minimum heal equal to (90% melee / 50% ranged) base AD (1.5 second cooldown, begins after using the empowered attack).
Limitations: Limited to 1 sheen item. 3400
![Bloodthirster Wild Rift](/uploads/posts/2021-03/1616981867_itemsquarebloodthirster.png)
Bloodthirster
Grants bonus AD and Attack Speed +50 Attack Damage
+25% Critical Rate
Bloody: +12% Physical Vamp.
Bloodsworn: Gain 11-25 AD and 10% Attack Speed when your Health is above 50%.
3300
![Blade of the Ruined King](/uploads/posts/2024-07/1721253462_3153_11zon.png)
Blade of the Ruined King
Attacks deal bonus damage +20 Attack Damage
+35% Attack Speed
Thirst:+12% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health
on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)
3000
![Amaranth's Twinguard Wild Rift](/uploads/posts/2024-07/1721657360_a206f3b85370f60856726dd46378c759ea495287-512x512.png)
Amaranth's Twinguard
In-combat durability +60 Armor
+60 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance
by 30% until out of combat with champion.
3100
![LoL Wild Rift: Serpent's Fang](/uploads/posts/2022-09/1663357609_serpent27s_fang_item_hd.webp)
Serpent's Fang
Anti-Shielding +50 Attack Damage
+10 Ability Haste
Stab: +15 Armor Penetration.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD
+ 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.
2800
![Amaranth's Twinguard Wild Rift](/uploads/posts/2024-07/1721657360_a206f3b85370f60856726dd46378c759ea495287-512x512.png)
Amaranth's Twinguard
In-combat durability +60 Armor
+60 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance
by 30% until out of combat with champion.
3100
![Mortal Reminder Wild Rift](/uploads/posts/2021-03/1616982383_3033.png)
Mortal Reminder
Armor Penetration (%) and reduced enemy healing +30 Attack Damage
+25% Critical Rate
Last Whisper: +16-30% Armor Penetration.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 3300
![Amaranth's Twinguard Wild Rift](/uploads/posts/2024-07/1721657360_a206f3b85370f60856726dd46378c759ea495287-512x512.png)
Amaranth's Twinguard
In-combat durability +60 Armor
+60 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance
by 30% until out of combat with champion.
3100
![Guardian Angel Wild Rift](/uploads/posts/2021-03/1616983372_3026.png)
Guardian Angel
Revives at death +40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown) 3400
![Amaranth's Twinguard Wild Rift](/uploads/posts/2024-07/1721657360_a206f3b85370f60856726dd46378c759ea495287-512x512.png)
Amaranth's Twinguard
In-combat durability +60 Armor
+60 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance
by 30% until out of combat with champion.
3100
![LoL Wild Rift: Edge of Night](/uploads/posts/2022-01/1641839799_edge-of-night.png)
Edge of Night
Blocks an enemy ability +250 Max Health
+50 Attack Damage
Gouge: +8 Armor Penetration.
Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown) 3150
![Conqueror Wild Rift](/uploads/posts/2023-07/1689875662_conqueror_rune.png)
Conqueror
Stacking Damage, Vamp
Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.
Per stack: 2-6 bonus or 3-9
for 6s.
Fully stacked bonus: Melee - 8%, Ranged - 5% bonus Omnivamp .
![](/templates/wrw-v2/images/runes/precision.png)
![Brutal Wild Rift](/uploads/posts/2023-07/1689881241_brutal.png)
Brutal
On-hit Damage
Basic attacks deal 12-19 bonus adaptive damage on-hit against champions.
![Coup de Grace Wild Rift](/uploads/posts/2023-07/1689881676_coupdegrace.png)
Coup de Grace
Bonus Damage
When an enemy champion has less than 40% Health, deals 7% bonus adaptive damage.
![Legend: Alacrity Wild Rift](/uploads/posts/2023-07/1689881790_legendalcarity.png)
Legend: Alacrity
Bonus Attack Speed
Gains 3% Attack Speed. Takedown monsters, enemy champions, or minions to gain up to an additional 20% Attack Speed.
![](/templates/wrw-v2/images/runes/resolve.png)
![Overgrowth Wild Rift](/uploads/posts/2023-07/1689883274_overgrowth.png)
Overgrowth
Bonus HP
When 2 minions or 1 monsters are killed nearby, permanently gains 3 max Health. Max Health can be increased indefinitely. Gains a bonus 3% max Health upon reaching 30 stacks.
![Flash Wild Rift](/uploads/posts/2023-08/1691694210_flash.webp)
Flash
Teleport a short distance forward or towards the aimed direction.
Cooldown: 150s
![Smite Wild Rift](/uploads/posts/2023-08/1691695616_smite.webp)
Smite
Deal 600 true damage to monsters, epic monsters or enemy minions, and restore 127 Health (70 + 10%) when smite a monster. Smite can be upgraded to Chilling Smite after being used 3 times.
Jungle Expertise:
+20% bonus gold and 20% bonus XP from jungle monsters, but temporarily earn 60% less gold and XP from minions.
+15% bonus basic attack damage and +30% bonus ability damage to jungle monsters.
Restore 40 Health over 5 seconds when dealing damage to jungle monsters.
Restore 4 Mana every second while in the jungle or river.
Gains one charge every 45 seconds, up to a max of 2.
Cooldown: 10s
![Сhilling Smite Wild Rift](/uploads/posts/2023-08/1691695722_chilling-smite.png)
Сhilling Smite
Deal 800 true damage to a large or epic monster or minion. Smiting monsters restore 152 Health (70 + 10%).
Against champions: Deal 70 true damage (38 to 184) ato enemy Champions and steals 25% of their Movement Speed for 2 seconds.
Cooldown: 10s
![MORTAL STEEL](/uploads/posts/2022-09/1662399239_yone_mortal_steel.webp)
4s
Thursts forward, dealing 84 physical damage (30/50/70/90 + 100% ).
Mortal Steel is treated as an attack: it can Critically Strike for bonus damage and applies on-hit effects to all units hit. Cooldown and cast time are reduced by Attack Speed.
Damage to monsters: 70%.Grants a stack of Gathering Storm if the thrust damages an enemy. At 2 stacks, Mortal Steel dashes Yone forward and launches a whirlwind that knocks enemies Airborne.
(Q) MORTAL STEEL
![SPIRIT CLEAVE](/uploads/posts/2022-09/1662399275_yone_spirit_cleave.webp)
14s
Cleaves in a cone, dealing 25/35/45/55 plus 12/13/14/15% of the target's maximum Health as physical and magic damage.
Gains a shield that absorbs 50 damage (50 + 85% bonus ) for 1.5 seconds if Spirit Cleave hits an enemy, increased by 100% on hitting a champion and 40% on subsequent champion hits.
Deals 60~200 () minimum damage against minions.
Deals 30~280 () maximum damage against monsters.
(W) SPIRIT CLEAVE
![SOUL UNBOUND](/uploads/posts/2022-09/1662399268_yone_soul_unbound.webp)
20/18/16/14s
Dashes forward, entering Spirit Form and leaving his body behind for 5 seconds.During Spirit Form, Yone gains 10% Movement Speed that increases over the duration and marks champions damaged with his attacks or abilities.
When Soul Unbound ends, Yone returns to his body and marked enemies take 24/28/32/36% of the damage Yone dealt to them as true damage.Re-cast: End Soul Unbound early.
(E) SOUL UNBOUND
![FATE SEALED](/uploads/posts/2022-09/1662399309_yone_fate_sealed.webp)
80s
Strikes all enemies along a path for 244 (200/350/500 + 80% ) physical and magical damage, teleporting behind the last champion hit and knocking them towards Yone.
(R) FATE SEALED
Wild Rift YONE's COMBOS + VIDEO GUIDE
![](/uploads/posts/2022-09/1662399268_yone_soul_unbound.webp)
![](/uploads/posts/2022-09/1662399239_yone_mortal_steel.webp)
![](/uploads/aa.png)
![](/uploads/posts/2022-09/1662399275_yone_spirit_cleave.webp)
![](/uploads/aa.png)
![](/uploads/aa.png)
![](/uploads/aa.png)
![](/uploads/posts/2022-09/1662399239_yone_mortal_steel.webp)
![](/uploads/posts/2022-10/1664627006_yone_soul_unbound_2.webp)
![](/uploads/posts/2022-09/1662399309_yone_fate_sealed.webp)
![](/uploads/aa.png)
![](/uploads/posts/2022-10/1664626979_yone_mortal_steel_2.webp)
![](/uploads/aa.png)
Use this combo to trade with the enemy before surprising them with an unexpected re-engage.
Approach the enemy with (E1) SOUL UNBOUND, then use (Q1) MORTAL STEEL, and AA. Use (W) SPIRIT CLEAVE, and continue to AA until (Q2) cooldown is back up. Use (E2) to briefly disengage. From there, immediately (R) FATE SEALED to go back in. AA once then (Q3) to continue knocking up the target. Finish with more AA's and other abilities once their cooldown is finished.
Wild Rift YONE's ABILITIES
![WAY OF THE HUNTER](/uploads/posts/2022-09/1662399280_yone_way_of_the_hunter.webp)
![MORTAL STEEL](/uploads/posts/2022-09/1662399239_yone_mortal_steel.webp)
![SPIRIT CLEAVE](/uploads/posts/2022-09/1662399275_yone_spirit_cleave.webp)
![SOUL UNBOUND](/uploads/posts/2022-09/1662399268_yone_soul_unbound.webp)
![FATE SEALED](/uploads/posts/2022-09/1662399309_yone_fate_sealed.webp)
![WAY OF THE HUNTER](/uploads/posts/2022-09/1662399280_yone_way_of_the_hunter.webp)
(PASSIVE) WAY OF THE HUNTER
Steel and Spirit: Every other attack deals 50% of the attack's damage as magic damage instead.
Intent: Yone's Critical Rate is doubled, but his Critical Strikes deal 20% less damage.
Open Video
![MORTAL STEEL](/uploads/posts/2022-09/1662399239_yone_mortal_steel.webp)
(Q) MORTAL STEEL
4s
Thursts forward, dealing 84 physical damage (30/50/70/90 + 100% ).
Mortal Steel is treated as an attack: it can Critically Strike for bonus damage and applies on-hit effects to all units hit. Cooldown and cast time are reduced by Attack Speed.
Damage to monsters: 70%.Grants a stack of Gathering Storm if the thrust damages an enemy. At 2 stacks, Mortal Steel dashes Yone forward and launches a whirlwind that knocks enemies Airborne.
Open Video
![SPIRIT CLEAVE](/uploads/posts/2022-09/1662399275_yone_spirit_cleave.webp)
(W) SPIRIT CLEAVE
14s
Cleaves in a cone, dealing 25/35/45/55 plus 12/13/14/15% of the target's maximum Health as physical and magic damage.
Gains a shield that absorbs 50 damage (50 + 85% bonus ) for 1.5 seconds if Spirit Cleave hits an enemy, increased by 100% on hitting a champion and 40% on subsequent champion hits.
Deals 60~200 () minimum damage against minions.
Deals 30~280 () maximum damage against monsters.
Open Video
![SOUL UNBOUND](/uploads/posts/2022-09/1662399268_yone_soul_unbound.webp)
(E) SOUL UNBOUND
20/18/16/14s
Dashes forward, entering Spirit Form and leaving his body behind for 5 seconds.During Spirit Form, Yone gains 10% Movement Speed that increases over the duration and marks champions damaged with his attacks or abilities.
When Soul Unbound ends, Yone returns to his body and marked enemies take 24/28/32/36% of the damage Yone dealt to them as true damage.Re-cast: End Soul Unbound early.
Open Video
![FATE SEALED](/uploads/posts/2022-09/1662399309_yone_fate_sealed.webp)
(R) FATE SEALED
80s
Strikes all enemies along a path for 244 (200/350/500 + 80% ) physical and magical damage, teleporting behind the last champion hit and knocking them towards Yone.
Open Video
YONE: champion change history (buffs and nerfs)
BASE STATS
Base Armor: 40 → 37.
(Q) MORTAL STEEL
Damage: 25/50/75/100 + 100% Attack Damage → 30/50/70/90 + 100% Attack Damage.
Damage to monsters: 80% → 70%.
BASE STATS
Base armor: 35 → 40.
BASE STATS
[New] Damage to monsters: 80%.
BASE STATS
Damage: 10/20/30/40 + 12/13/14/15% maximum Health of target → 25/35/45/55 + 12/13/14/15% maximum Health of target.
Base shield: 30 + 70% bonus Attack Damage → 50 + 85% bonus Attack Damage.
BASE STATS
Base attack speed: 30% → 20%.
(W) SPIRIT CLEAVE
Maximum damage to monsters: 80 - 290 → 30 - 280.
BASE STATS
Base movement speed +10.
Crit damage rate:175% → 165%.
Base attack speed: 20% → 30%.
Attack speed per level: 2.2% → 3.2%.
(W) SPIRIT CLEAVE
Minimum damage to minions: 50~400 → 60~200.
Damage cap to monsters: 100~380 → 80~290.
Base shield: 40 + 70% bonus Attack Damage → 30 + 70% bonus Attack Damage.
(W) SPIRIT CLEAVE
Base damage: 20/30/40/50 → 10/20/30/40.
(E) SOUL UNBOUND
Cooldown: 20/17/14/11s → 20/18/16/14s.
BASE STATS
Base Attack Damage: 58 → 54.
Health per level: 105 → 112.
(W) SPIRIT CLEAVE
Maximum damage to monsters: 150-360 → 100-380.
(R) FATE SEALED
Base damage: 200/400/600 → 200/350/500.
YONE's Lore
Wild Rift YONE Video
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