CHAMPION GUIDE / BUILD
Mid YONE Build
Recommended items, runes and spells for playing YONE in the Mid lane.
No published build has been assigned to this lane.
Mid Item Build & Spells
TIPS: Start your build with
Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Blade of the Ruined King (Attacks deal bonus damage) as your first item, followed by
Berserker's Greaves (Grants Attack Speed) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Immortal Shieldbow (Gain a shield when Health is low).
Maybe now it's time to think about upgrading your boot, invest in
Gunmetal Greaves (Increases Attack Speed and Movement Speed).
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Infinity Edge
Instead of Dominik’s Regards
Instead of Guardian Angel
Mid Rune Build
For runes, you should pick
Lethal Tempo (Stack Attack Speed with each consecutive attack. At max stacks, gain additional Attack Speed and deal bonus damage with your attacks) as your keystone, followed by
Brutal (Attacks deal bonus damage to enemy champions.),
Coup de Grace (Increases damage dealt to enemy champions with low Health.) and
Legend: Alacrity (Gains Attack Speed.) in the primary tree, as well as
Bone Plating (Reduces incoming damage.) in the secondary tree. Below you can see possible options for replacing runes.
Stack Attack Speed with each consecutive attack. At max stacks, gain additional Attack Speed and deal bonus damage with your attacks
Attacks deal bonus damage to enemy champions.
Increases damage dealt to enemy champions with low Health.
Gains Attack Speed.
Reduces incoming damage.
Mid Ability Order
Max: Q→E→WSolo Baron Item Build & Spells
TIPS: Start your build with
Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Blade of the Ruined King (Attacks deal bonus damage) as your first item, followed by
Berserker's Greaves (Grants Attack Speed) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Immortal Shieldbow (Gain a shield when Health is low).
Maybe now it's time to think about upgrading your boot, invest in
Gunmetal Greaves (Increases Attack Speed and Movement Speed).
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Mortal Reminder
Instead of Infinity Edge
Instead of Guardian Angel
Solo Baron Rune Build
For runes, you should pick
Grasp of Undying (When in combat, your next attack on a champion will occasionally deal bonus magic damage, heal you, and permanently increase your health.) as your keystone, followed by
Demolish (Your third attack against a turret deals bonus damage),
Nullifying Orb (Grants a shield when Health is low.) and
Second Wind (Heals you after taking damage.) in the primary tree, as well as
Cut Down (Your attacks deal bonus adaptive damage to high Health enemy champions.) in the secondary tree. Below you can see possible options for replacing runes.
When in combat, your next attack on a champion will occasionally deal bonus magic damage, heal you, and permanently increase your health.
Your third attack against a turret deals bonus damage
Grants a shield when Health is low.
Heals you after taking damage.
Your attacks deal bonus adaptive damage to high Health enemy champions.
Solo Baron Ability Order
Max: Q→E→WJungle Item Build & Spells
TIPS: Start your build with
Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Blade of the Ruined King (Attacks deal bonus damage) as your first item, followed by
Berserker's Greaves (Grants Attack Speed) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Immortal Shieldbow (Gain a shield when Health is low).
Maybe now it's time to think about upgrading your boot, invest in
Gunmetal Greaves (Increases Attack Speed and Movement Speed).
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Infinity Edge
Instead of Dominik’s Regards
Instead of Guardian Angel
Jungle Rune Build
For runes, you should pick
Lethal Tempo (Stack Attack Speed with each consecutive attack. At max stacks, gain additional Attack Speed and deal bonus damage with your attacks) as your keystone, followed by
Brutal (Attacks deal bonus damage to enemy champions.),
Coup de Grace (Increases damage dealt to enemy champions with low Health.) and
Legend: Alacrity (Gains Attack Speed.) in the primary tree, as well as
Overgrowth (Gains bonus scalable max Health.) in the secondary tree. Below you can see possible options for replacing runes.
Stack Attack Speed with each consecutive attack. At max stacks, gain additional Attack Speed and deal bonus damage with your attacks
Attacks deal bonus damage to enemy champions.
Increases damage dealt to enemy champions with low Health.
Gains Attack Speed.
Gains bonus scalable max Health.
Jungle Ability Order
Max: Q→E→WCHAMPION GUIDE / COMMUNITY BUILDS
Mid YONE Community Builds
Explore published community builds for playing YONE in the Mid lane.
0 COMMUNITY BUILDSBe the first to share a YONE build with the WR-META community.
CREATE BUILDCHAMPION PROFILE / BASE STATISTICS
YONE Champion DNA
Explore the champion’s playstyle and base statistics. Select a level to preview how recorded starting values and growth change from level 1 to 15.
01 / BASE STATS / LEVEL SCALING
CHAMPION STATISTICS
Recorded attributes at the selected level. Numbers below the chart remain in their original units.
02 / CHAMPION IDENTITY / PLAYSTYLE
PLAYSTYLE PROFILE
Damage, toughness, utility and difficulty use the champion’s stored profile and do not change with level.
CHAMPION PROFILE / BALANCE HISTORY
YONE Patch Changes
Explore the buffs, nerfs, adjustments and reworks recorded across previous Wild Rift patches. Expand a patch to see its detailed changes.
BASE STATS
Critical Strike Damage: 175% → 200%.
Attack Speed cap: 2.5 → 3 attacks per second.
Attack Speed Ratio: 0.625.
Base Attack Speed: 0.625.
Base Bonus Attack Speed: 0.28.
Attack Speed per Level: 0.032.
(PASSIVE) WAY OF THE HUNTER
Excess Critical Rate to Attack Damage conversion ratio: 0.6 → 0.5.
Basic attacks and Mortal Steel crits now deal 90% of normal Critical Strike Damage.
(Q) MORTAL STEEL
Damage ratio to Jungle Monsters: 65% → 70%.
(W) SPIRIT CLEAVE
Damage: 25/35/45/55 + 11/12/13/14% target's max Health → 20/35/50/65 + 9/10/11/12% target's max Health.
Shield: 45 + 80% bonus Attack Damage → 40/55/70/85 + 60% bonus Attack Damage.
(E) SOUL UNBOUND
Stored damage ratio: 24/28/32/36% → 27.5/30/32.5/35%.
(R) FATE SEALED
Damage: 200/350/500 + 80% Attack Damage → 200/375/550 + 60% Attack Damage.
BASE STATS
Armor: 43 → 37.
(E) SPIRIT CLEAVE
Shield Value: 30 + 70% Bonus Attack Damage → 45 + 80% Bonus Attack Damage.
(E) MORTAL STEEL
Damage to Jungle Camp: 70% → 65%.
(E) SPIRIT CLEAVE
Shield Value: 50 + 85%Bonus Attack Damage → 30 + 70%Bonus Attack Damage.
(PASSIVE) WAY OF THE HUNTER
[Removed] Reducing crit damage by 10%
Every 1% excessive crit converted to bonus Attack Damage: 0.4 Attack Damage → 0.6 Attack Damage.
(E) MORTAL STEEL
Crit Damage: 30/50/70/90 + 165% Attack Damage → 30/50/70/90 + 175% Attack Damage.
Crit Damage with Infinity Edge: 30/50/70/90 + 195% Attack Damage → 30/50/70/90 + 205% Attack Damage.
(E) SPIRIT CLEAVE
Bonus damage: 12/13/14/15% target’s maximum Health → 11/12/13/14% target’s maximum Health.
BASE STATS
Growth Attack Damage: 3.6 → 4.
(E) SOUL UNBOUND
Cooldown: 20/18/16/14s → 20/17/14/11s.
BASE STATS
Base Health: 610 → 650.
Health per level: 112 → 120.
Base Armor: 37 → 43.
Magic Resist per level: 1.6 → 2.
BASE STATS
Base Armor: 40 → 37.
(Q) MORTAL STEEL
Damage: 25/50/75/100 + 100% Attack Damage → 30/50/70/90 + 100% Attack Damage.
Damage to monsters: 80% → 70%.
BASE STATS
Base armor: 35 → 40.
BASE STATS
[New] Damage to monsters: 80%.
BASE STATS
Damage: 10/20/30/40 + 12/13/14/15% maximum Health of target → 25/35/45/55 + 12/13/14/15% maximum Health of target.
Base shield: 30 + 70% bonus Attack Damage → 50 + 85% bonus Attack Damage.
BASE STATS
Base attack speed: 30% → 20%.
(W) SPIRIT CLEAVE
Maximum damage to monsters: 80 - 290 → 30 - 280.
BASE STATS
Base movement speed +10.
Crit damage rate:175% → 165%.
Base attack speed: 20% → 30%.
Attack speed per level: 2.2% → 3.2%.
(W) SPIRIT CLEAVE
Minimum damage to minions: 50~400 → 60~200.
Damage cap to monsters: 100~380 → 80~290.
Base shield: 40 + 70% bonus Attack Damage → 30 + 70% bonus Attack Damage.
(W) SPIRIT CLEAVE
Base damage: 20/30/40/50 → 10/20/30/40.
(E) SOUL UNBOUND
Cooldown: 20/17/14/11s → 20/18/16/14s.
BASE STATS
Base Attack Damage: 58 → 54.
Health per level: 105 → 112.
(W) SPIRIT CLEAVE
Maximum damage to monsters: 150-360 → 100-380.
(R) FATE SEALED
Base damage: 200/400/600 → 200/350/500.
CHAMPION GUIDE / COUNTERS
Mid YONE Counters
Explore champion matchups and synergies for YONE in the Mid lane.
THREATS
Champions that can make this matchup difficult.
No champions have been added to this category.
No champions have been added to this category.
No champions have been added to this category.
SYNERGIES
Champions that work well alongside this pick.
No champions have been added to this category.
No champions have been added to this category.
No champions have been added to this category.
No champions have been added to this category.
THREATS
Champions that can make this matchup difficult.
No champions have been added to this category.
No champions have been added to this category.
No champions have been added to this category.
SYNERGIES
Champions that work well alongside this pick.
No champions have been added to this category.
No champions have been added to this category.
No champions have been added to this category.
No champions have been added to this category.
THREATS
Champions that can make this matchup difficult.
No champions have been added to this category.
No champions have been added to this category.
No champions have been added to this category.
No champions have been added to this category.
SYNERGIES
Champions that work well alongside this pick.
No champions have been added to this category.
No champions have been added to this category.
No champions have been added to this category.
No champions have been added to this category.
No champion matchups have been added for this lane.
CHAMPION GUIDE / COUNTER ITEMS
Mid YONE Counter Items
Discover items that help counter YONE in the Mid lane.
ARMOR
Armor helps against basic attacks and physical damage.
REDUCE ATTACK SPEED
Items that reduce this champion's attack speed.
CLEANSE OR BLOCK SPELLS
Items that cleanse or block negative spell effects.
REDUCE MOBILITY
Items that decrease this champion's mobility.
CHAMPION GUIDE / COMBOS
YONE Skill Combos
Learn skill combinations from beginner to advanced. Choose a difficulty to explore execution steps, tips and videos.
SEVEREADVANCED EXECUTION
HARDADVANCED COMBOS
COMBO 1 / HARD
Yone Delayed All-In
Yone Delayed All-In
E1
Q1
AA
W
AA
AA
AA
Q2
E2
R
AA
Q3
AAApproach the enemy with (E1) SOUL UNBOUND, then use (Q1) MORTAL STEEL, and AA. Use (W) SPIRIT CLEAVE, and continue to AA until (Q2) cooldown is back up. Use (E2) to briefly disengage. From there, immediately (R) FATE SEALED to go back in. AA once then (Q3) to continue knocking up the target. Finish with more AA's and other abilities once their cooldown is finished.
MEDIUMINTERMEDIATE COMBOS
EASYBEGINNER COMBOS
CHAMPION GUIDE / TIPS
Mid YONE Tips
Practical laning tips, matchup decisions and tactical advice for playing YONE in the Mid lane.
Advice for this lane has not been added.
CHAMPION GUIDE / STRENGTHS & WEAKNESSES
Mid YONE Strengths and Weaknesses
Explore the strengths and weaknesses of YONE in the Mid lane and prepare for favorable and difficult matchups.
Advice for this lane has not been added.
CHAMPION GUIDE / GAME PLAN
Mid YONE Strategy and Tactics
Plan your early, mid and late game decisions for YONE in the Mid lane.
Advice for this lane has not been added.
CHAMPION GUIDE / POWER SPIKES
Mid YONE Power Spikes
Learn when YONE is strongest in the Mid lane across early, mid and late game.
Advice for this lane has not been added.
CHAMPION GUIDE / JUNGLE PATH
YONE Jungle Path
Explore YONE jungle clear routes, camp orders and pathing tips for Wild Rift.
01 / JUNGLE CLEAR / PATHING
Full Clear with a Red Buff Start

After securing the Red Brambleback, unlock (W) SPIRIT CLEAVE at level two and move to the Krugs. Use its area damage and shielding to maintain your Health while clearing, combining it with (Q) MORTAL STEEL to damage multiple monsters efficiently. Continue to the Raptors, using your abilities to clear the grouped monsters. At level three, unlock (E) SOUL UNBOUND, completing your basic toolkit and giving Yone access to his primary ganking and aggressive repositioning ability.
Now path toward the Blue Buff side of the jungle and clear the Murk Wolves, Blue Sentinel, and finally the Gromp. Continue using (Q) MORTAL STEEL to maintain consistent damage, while (W) SPIRIT CLEAVE helps absorb incoming attacks. Completing your full clear allows you to reach level four and upgrade (Q) MORTAL STEEL for stronger jungle clearing and sustained damage. Avoid unnecessary early fights against aggressive Junglers, as Yone benefits greatly from reaching his first important item and level power spikes without falling behind.
After completing the full clear, move into the river and contest the Rift Scuttler if it is available and safe to take. Before approaching a nearby lane, prepare Gathering Storm stacks with (Q) MORTAL STEEL against jungle monsters so your empowered knockup is ready for a gank. Activate (E) SOUL UNBOUND from a safe position to extend your engage range, then use the empowered dash to knock enemies airborne and follow with additional attacks. Prioritize overextended enemies or lanes where your teammates can provide reliable crowd control. If no favorable gank is available, continue farming toward level five to unlock (R) FATE SEALED and significantly improve your ganking and team-fighting potential.
















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