LoL Wild Rift: YONE
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Wild Rift Mid
A
Wild Rift Solo Baron
A
Wild Rift Jungle
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Wild Rift: YONE - Build Guide (Items, Runes, Skills Leveling) Wild Rift Assassins Wild Rift Fightrs
ADJUST

Damage
10
Toughness
3.3
Utility
3.3
Difficulty
6.6
League of Legends: Wild Rift YONE, role - Assassin / Fighter. Use the guidelines to take your YONE Wild Rift champion play style to the next level. Study in detail the build of items, runes, spells, skills that need to be developed in the first place. In order to find out what position YONE is in the rating table, go to the - Tier List page.
attackdamage 54 (3.6) 
heal 610 (112)
healthregeneration 9 (1)
attackspeed 0.87 (0.02)
mana 0 (0)
mpreg 0 (0)
movementspeed 355 (0)
armor 35 (4.4)
magicresistance 38 (1.6)
criticalstrike 165 (0)


Mid/Solo Baron Jungle

Wild Rift Mid Wild Rift Solo Baron Mid/Solo Baron YONE's Build items and runes for LoL Wild Rift

Key items
Starting
Long Sword Wild Rift

Long Sword

+12 Attack Damage

500

Core
Solari Chargeblade Wild Rift

Solari Chargeblade
Abilities enchance your attacks

+25% Critical Rate
+40% Attack Speed
+20 Ability Haste

Sunbust: Using an ability gathers Radiance (max 3 charges) for up to 10 seconds. Attacks that hit expend a charge to deal 38–80 bonus magic damage on-hit; this bonus damage can critically strike.

Each unique ability can only generate a charge every 2 seconds.

3100

Blade of the Ruined King Wild Rift

Blade of the Ruined King
Attacks deal bonus damage

+20 Attack Damage
+35% Attack Speed

Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3200

Boots
Plated Steelcaps Wild Rift

Plated Steelcaps
Armor

Footwear: +45 Move Speed.
Enhanced:  +15 Armor.
Block: Blocks 15% of damage from attacks.

1000

Mercury's Treads Wild Rift

Mercury's Treads
Tenacity

Footwear: +45 Move Speed.
Enhanced:  +10 Magic Resist.
Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, and immobilizes by 35%.

1000

Stasis Enchant Wild Rift

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
Build items options
YONE - Main Build 👑
Solari Chargeblade Wild Rift

Solari Chargeblade
Abilities enchance your attacks

+25% Critical Rate
+40% Attack Speed
+20 Ability Haste

Sunbust: Using an ability gathers Radiance (max 3 charges) for up to 10 seconds. Attacks that hit expend a charge to deal 38–80 bonus magic damage on-hit; this bonus damage can critically strike.

Each unique ability can only generate a charge every 2 seconds.

3100

Blade of the Ruined King Wild Rift

Blade of the Ruined King
Attacks deal bonus damage

+20 Attack Damage
+35% Attack Speed

Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3200

Immortal Shieldbow Wild Rift

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low

+40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp

Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 200 + 5 per 1% Critical Rate damage for 5 seconds. (90s Cooldown).

Buttle Furor: Triggering Lifeline grants  +10% Physical Vamp. for 8 seconds.

3200

Phantom Dancer Wild Rift

Phantom Dancer
Movement speed and attack speed

+25 Attack Damage
+25% Critical Rate
+30% Attack Speed

Shadowwalk: +5% Movement Speed.
Spectral Waltz: Gain +7% bonus Movement Speed when you attack for 3 seconds. After attacking 4 times, gain 30% Attack Speed for the same duration.

2900

Infinity Edge Wild Rift

Infinity Edge
Increases Critical Strike Damage

+55 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 205% damage instead of 175%.

3400

YONE - Alternative Build #1
Solari Chargeblade Wild Rift

Solari Chargeblade
Abilities enchance your attacks

+25% Critical Rate
+40% Attack Speed
+20 Ability Haste

Sunbust: Using an ability gathers Radiance (max 3 charges) for up to 10 seconds. Attacks that hit expend a charge to deal 38–80 bonus magic damage on-hit; this bonus damage can critically strike.

Each unique ability can only generate a charge every 2 seconds.

3100

Blade of the Ruined King Wild Rift

Blade of the Ruined King
Attacks deal bonus damage

+20 Attack Damage
+35% Attack Speed

Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3200

Immortal Shieldbow Wild Rift

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low

+40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp

Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 200 + 5 per 1% Critical Rate damage for 5 seconds. (90s Cooldown).

Buttle Furor: Triggering Lifeline grants  +10% Physical Vamp. for 8 seconds.

3200

Bloodthirster Wild Rift

Bloodthirster
Physical Vamp generates a shield

+50 Attack Damage
+25% Critical Rate

Bloody:  +15% Physical Vamp.
Bloodsworn: Physical Vamp overheals you, generating a shield that absorbs 40-320 Damage. This shield decays out of combat over 10 seconds.

3300

Infinity Edge Wild Rift

Infinity Edge
Increases Critical Strike Damage

+55 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 205% damage instead of 175%.

3400

YONE - Alternative Build #2
Solari Chargeblade Wild Rift

Solari Chargeblade
Abilities enchance your attacks

+25% Critical Rate
+40% Attack Speed
+20 Ability Haste

Sunbust: Using an ability gathers Radiance (max 3 charges) for up to 10 seconds. Attacks that hit expend a charge to deal 38–80 bonus magic damage on-hit; this bonus damage can critically strike.

Each unique ability can only generate a charge every 2 seconds.

3100

Blade of the Ruined King Wild Rift

Blade of the Ruined King
Attacks deal bonus damage

+20 Attack Damage
+35% Attack Speed

Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3200

Immortal Shieldbow Wild Rift

Immortal Shieldbow
Gain a Shield and Physical Vamp when health is low

+40 Attack Damage
+25% Critical Rate
+15% Attack Speed
+5% Physical Vamp

Lifeline: Damage that puts you under 35% Health grants a shield that absorbs 200 + 5 per 1% Critical Rate damage for 5 seconds. (90s Cooldown).

Buttle Furor: Triggering Lifeline grants  +10% Physical Vamp. for 8 seconds.

3200

Navori Quickblades Wild Rift

Navori Quickblades
Critical attacks reduce non-ultimate cooldowns

+45 Attack Damage
+25% Critical Rate
+15 Ability Haste

Deft Strikes: Critical Attacks reduce your non-ultimate ability cooldowns by 20% of their remaining cooldown.

3000

Guardian Angel Wild Rift

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

Keystone Runes
Electrocute

Electrocute
Burst Damage

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Damage: 40-194 () + 40% bonus AD + 25% AP.

Cooldown: 20-13s

Summon Aery

Aery
Poke, Protect

Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.

Damage: 10-60 () + 20% bonus AD + 10% AP.
Shield: 20-120 () + 40% bonus AD + 20% AP.

Aery cannot be sent out again until she returns to you.

Phase Rush

Phase Rush
Mobility, Ability Haste

Using 3 basic attacks or basic abilities on an enemy champion within 4s grants Ability Haste, Movement Speed and reduces the remaining cooldown of basic abilities by 20%.

Duration: 3s.

Movement Speed bonus: Melee - 40%-60% () | Ranged - 30-50% ().

Ability Haste: 25.

Cooldown: 12s

Conqueror

Conqueror
Stacking Damage, Vamp

Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.

Per stack: 2-6 bonus AD or 3-9 AP for 6s.

Fully stacked bonus: Melee - 8%, Ranged - 5% bonus omnivamp.

Fleet Footwork

Fleet Footwork
Mobility, Heal

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if attack a champion.

Heal: 15-85 () + 30% bonus + 30%.

Movement Speed bonus: 20% for 1s.

When attacking a champion, restore 8% missing mana or 8% missing energy.

Heals for: Melee 60% | Ranged 20% when attacking minions or monsters.

Grasp Of The Undying

Grasp of Undying
Tank, Heal

Every 3s in combat, your next attack on a champion will be enhanced.

Bonus magic damage: 3% + 20% bonus + 10%.

Heal: 2%.

Permanently health increase: 5.

On Ranged champions, the effects are reduced by 60%.

Aftershock

Aftershock
Control, Offense

After immobilizing an enemy champion, gain defenses and later deal a burst of magic damage around you.

Defenses: 35 AR + 60% bonus and 35 MR + 60% bonus for 2.5s.

Damage: 12-110 () + 3% max, magic damage.

Cooldown: 20s

Font Of Life

Font of Life
Team Heal

Hitting an enemy champion with an attack or ability marks them. When allies or you damage marked champions, heal those allies and yourself. Each ally can trigger this healing once per mark.

Ally Heal: 6% of your max + 30% of your.
Self Heal: 2% of your max + 10% of your.

Mark duration: 3s

Cooldown: 10s for Melee champions, 15s for Ranged champions.

Subsequent heals from other ally's marks are reduced to 25%.

Kraken Slayer

Kraken Slayer
True Damage

Gain stacks when hitting a champion with attacks. When reaching 3 stacks, deal bonus true damage on that attack.

When not attacking a champion for 3 seconds, the stacks will reset.

Damage 28-84 () + 30% bonus + 20%.

Lethal Tempo

Lethal Tempo
Attack Speed

Gain stacks of attack speed when attacking enemy champions. Stacks up to 6 times.

When fully stacked, gain additional Attack Speed.

Each stak: increase 7-13% (Melee) or 4-10% (Ranged) Attack Speed for 6 seconds.

Full stack bonus: Gain 40% Attack Speed.

Domination Runes
Brutal

Brutal
On-hit Damage

Basic attacks deal 12-19 bonus adaptive damage on-hit against champions.

Gathering Storm

Gathering storm
Increasing AD/AP

Every 3 minutes, gain increasing Adaptive AD or AP. Totaling: 2, 5, 9, 14, ect AD или 4, 10, 18, 28, ect AP based on game time.

Hunter Vampirism

Hunter - Vampirism
AD/AP, Vamp

Gain 2% physical vamp or 2% magic vamp. Unique champion takedowns grant 2 AD with 1% physical vamp or 4 AP with 1% magic vamp. (Adaptive).

Triumph

Triumph
Execute, Heal

Champion takedowns restore 10% missing health. Deal 5% more damage to champion below 35% health.

Champion

Sudden Impact
Armor Penetration, Magic Penetration

After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.

Cooldown: 4s

Weakness

Weakness
Control, Bonus damage

Imparing the movement of enemy champions makes them take 5% more damage in the following 5s.

Scorch

Scorch
Poke

Damaging an enemy champion with an ability burns them, dealing 28-42 bonus magic damage () after 1 seconds.

Cooldown: 8s

Giant Slayer

Giant Slayer
Takedown high health champions

Deal bonus damage based on the enemy champion’s bonus health, up to 14% bonus damage when the enemy champion has 700 bonus health.

Resolve Runes
Adaptive Сarapace

Adaptive Carapace
Health, AR/MR

Gain 50 Health. While below 50% Health, gain 16 AR or 16 MR based on damage type you took more of over the last 60s. (Physical grants AR | Magic grants MR).

Conditioning

Conditioning
Delayed AR/MR

Gain 5 bonus AR and MR after 3 minutes of game time. Every 2 minutes after this gain 2 bonus AR and MR.

Perseverance

Perseverance
Armor and Magic Resistance, Tenacity

Gain 10% tenacity. When immobilized, gain 16-30 Armor and Magic Resistance () for 1.5 seconds. Refresh duration time when immobilized multiple times.

Second Wind

Second Wind
Heal after taking damage

Gain 5 Health every 5 seconds.
After taking damage from an enemy champion, regenerate 6 + (2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Loyalty

Loyalty
Shared Bonus AR/MR

You gain 2 AR and 5 MR. Your closest ally champion gains 5 AR and 2 MR.

Bone Plating

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Ultimate Shield

Ultimate Shield
Shield

Gain a shield 90-300 after casting your ultimate for 3 seconds. Shield amount is (75 + level × 15 ).

Cooldown: 45s

Nullifying Orb

Nullifying Orb
Shield when low health

If you would take damage from a champion that causes you to fall below 35% of your maximum health, gaina shield for 4 seconds.

Shield: 60 + 50% bonus + 30%.

Cooldown: 60s

Inspiration Runes
Pathfinde

Pathfinder
Mobility, Restore Health, Restore Mana

Gain 30 bonus movement speed in the river. When in the river while out of combat, restore 1.5% missing health or 1.5% missing mana (based on the lowest value) every 1 seconds and gain an additional 20 bonus movement speed.

Mastermind

Mastermind
Objectives, Gold

Deal 10% bonus true damage to epic monsters. Participate in defeating epic monsters to get 100 bonus gold.

Transcendence

Transcendence
CDR

Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.

Cooldown: 8s

Sweet Tooth

Sweet Tooth
Honeyfruit, Gold

Increases Honeyfruit healing by 20%. Whenever you or a nearby ally eats a Honeyfruit gain 15 gold.

Pack Hunter

Pack Hunter
Mobility, Team Gold

While near ally champions, gain 2% Movement Speeed. For each unique ally you participate in a takedown with, you gain 50 gold and the ally gains 50 gold.

Manaflow Band

Manaflow Band
Mana

Hitting an enemy champion with and ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Nimbus Cloak

Nimbus Cloak
Movement Speed

After casting a Summoner Spell, gain 10% - 40% movement bonus for 3 seconds. The speedup effectiveness depends onthe Summoner Spell's cooldown.

Demolish

Demolish
Destroy Turrets

When within 5.5 range of the enemy turret, gain a charge every 0.5 seconds, up to 6 times. When fully charged, your next basic attack against the turret deals an additional (200 + 30% max ) Physical Damage.

Cooldown: 30s

Spells
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Ignite

Ignite

Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.

Grievous Wound reduces the effectiveness of Healing and Regeneration effects.

Cast Range: 6.

Cooldown: 100s

Wild Rift Jungle Jungle YONE's Build items and runes for LoL Wild Rift

KEY ITEMS
Starting
Long Sword Wild Rift

Long Sword

+12 Attack Damage

500

Core
LoL Wild Rift: Stormrazor

Stormrazor
Energized attacks deal bonus damage and slow

+40 Attack Damage
+25% Critical Rate
+20% Attack Speed

Energized: Moving and attacking generates Energized Attack.
Paralyze: Energized Attack gain 50-120 bonus magic damage and slow by 75% for 0.5 second.

3100

Blade of the Ruined King Wild Rift

Blade of the Ruined King
Attacks deal bonus damage

+20 Attack Damage
+35% Attack Speed

Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3200

Solari Chargeblade Wild Rift

Solari Chargeblade
Abilities enchance your attacks

+25% Critical Rate
+40% Attack Speed
+20 Ability Haste

Sunbust: Using an ability gathers Radiance (max 3 charges) for up to 10 seconds. Attacks that hit expend a charge to deal 38–80 bonus magic damage on-hit; this bonus damage can critically strike.

Each unique ability can only generate a charge every 2 seconds.

3100

Blade of the Ruined King Wild Rift

Blade of the Ruined King
Attacks deal bonus damage

+20 Attack Damage
+35% Attack Speed

Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3200

Boots
Plated Steelcaps Wild Rift

Plated Steelcaps
Armor

Footwear: +45 Move Speed.
Enhanced:  +15 Armor.
Block: Blocks 15% of damage from attacks.

1000

Mercury's Treads Wild Rift

Mercury's Treads
Tenacity

Footwear: +45 Move Speed.
Enhanced:  +10 Magic Resist.
Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, and immobilizes by 35%.

1000

Stasis Enchant Wild Rift

Stasis Enchant
Turn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000

Е
BUILD ITEMS OPTIONS
YONE - Main Build 👑
LoL Wild Rift: Stormrazor

Stormrazor
Energized attacks deal bonus damage and slow

+40 Attack Damage
+25% Critical Rate
+20% Attack Speed

Energized: Moving and attacking generates Energized Attack.
Paralyze: Energized Attack gain 50-120 bonus magic damage and slow by 75% for 0.5 second.

3100

Blade of the Ruined King Wild Rift

Blade of the Ruined King
Attacks deal bonus damage

+20 Attack Damage
+35% Attack Speed

Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3200

Infinity Edge Wild Rift

Infinity Edge
Increases Critical Strike Damage

+55 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 205% damage instead of 175%.

3400

Mortal Reminder Wild Rift

Mortal Reminder
Armor Penetration (%)

+45 Attack Damage

Last Whisper:  +16-30% Armor Penetration.
Sepsis: Dealing physical damage applies a 40% Grievous Wounds to enemy champions for 3 seconds. If the enemy is below 50%  Health, this effect is increased to 60% Grievous Wounds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3000

Death's Dance Wild Rift

Death's Dance
Delays damage taken

+35 Attack Damage
+40 Armor
+15 Ability Haste

Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 10% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead.

3000

YONE - Alternative Build #2
LoL Wild Rift: Stormrazor

Stormrazor
Energized attacks deal bonus damage and slow

+40 Attack Damage
+25% Critical Rate
+20% Attack Speed

Energized: Moving and attacking generates Energized Attack.
Paralyze: Energized Attack gain 50-120 bonus magic damage and slow by 75% for 0.5 second.

3100

Blade of the Ruined King Wild Rift

Blade of the Ruined King
Attacks deal bonus damage

+20 Attack Damage
+35% Attack Speed

Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3200

Infinity Edge Wild Rift

Infinity Edge
Increases Critical Strike Damage

+55 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 205% damage instead of 175%.

3400

Bloodthirster Wild Rift

Bloodthirster
Physical Vamp generates a shield

+50 Attack Damage
+25% Critical Rate

Bloody:  +15% Physical Vamp.
Bloodsworn: Physical Vamp overheals you, generating a shield that absorbs 40-320 Damage. This shield decays out of combat over 10 seconds.

3300

Guardian Angel Wild Rift

Guardian Angel
Revives at death

+40 Attack Damage
+40 Armor

Resurrect: Upon taking lethal damage, restores 50% and Health и 30% Mana after 4 seconds of stasis. (210s Cooldown)

3400

YONE - Alternative Build #2
LoL Wild Rift: Stormrazor

Stormrazor
Energized attacks deal bonus damage and slow

+40 Attack Damage
+25% Critical Rate
+20% Attack Speed

Energized: Moving and attacking generates Energized Attack.
Paralyze: Energized Attack gain 50-120 bonus magic damage and slow by 75% for 0.5 second.

3100

Blade of the Ruined King Wild Rift

Blade of the Ruined King
Attacks deal bonus damage

+20 Attack Damage
+35% Attack Speed

Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3200

LoL Wild Rift: Wit's End

Wit's End
Basic Attack deals Bonus Damage

+45% Attack Speed
+50 Magic Resistance

At Wit's End: Basic attacks deal 15-80 bonus magic damage. While below 50%  Health, dealing damage to an enemy champion heals you for (Melee 100%/Range 33%) of this effect's post-mitigation damage.

2700

Bloodthirster Wild Rift

Bloodthirster
Physical Vamp generates a shield

+50 Attack Damage
+25% Critical Rate

Bloody:  +15% Physical Vamp.
Bloodsworn: Physical Vamp overheals you, generating a shield that absorbs 40-320 Damage. This shield decays out of combat over 10 seconds.

3300

Death's Dance Wild Rift

Death's Dance
Delays damage taken

+35 Attack Damage
+40 Armor
+15 Ability Haste

Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 10% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead.

3000

YONE - Alternative Build #3
Solari Chargeblade Wild Rift

Solari Chargeblade
Abilities enchance your attacks

+25% Critical Rate
+40% Attack Speed
+20 Ability Haste

Sunbust: Using an ability gathers Radiance (max 3 charges) for up to 10 seconds. Attacks that hit expend a charge to deal 38–80 bonus magic damage on-hit; this bonus damage can critically strike.

Each unique ability can only generate a charge every 2 seconds.

3100

Blade of the Ruined King Wild Rift

Blade of the Ruined King
Attacks deal bonus damage

+20 Attack Damage
+35% Attack Speed

Thirst:+10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Health on-hit. (Melee attacks deal 9%). Minion damage: 15. Max damage vs monsters: 60.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% of their Move Speed for 2 seconds. (60s Cooldown)

3200

Infinity Edge Wild Rift

Infinity Edge
Increases Critical Strike Damage

+55 Attack Damage
+25% Critical Rate

Infinity: Critical Strikes deal 205% damage instead of 175%.

3400

Mortal Reminder Wild Rift

Mortal Reminder
Armor Penetration (%)

+45 Attack Damage

Last Whisper:  +16-30% Armor Penetration.
Sepsis: Dealing physical damage applies a 40% Grievous Wounds to enemy champions for 3 seconds. If the enemy is below 50%  Health, this effect is increased to 60% Grievous Wounds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

3000

Death's Dance Wild Rift

Death's Dance
Delays damage taken

+35 Attack Damage
+40 Armor
+15 Ability Haste

Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 10% of your maximum health over 2 seconds.
Cauterize: 35% of physical damage received (15% if the equipped champion is ranged) is dealt to you over 3 seconds as true damage instead.

3000

Keystone Runes
Electrocute

Electrocute
Burst Damage

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Damage: 40-194 () + 40% bonus AD + 25% AP.

Cooldown: 20-13s

Summon Aery

Aery
Poke, Protect

Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.

Damage: 10-60 () + 20% bonus AD + 10% AP.
Shield: 20-120 () + 40% bonus AD + 20% AP.

Aery cannot be sent out again until she returns to you.

Phase Rush

Phase Rush
Mobility, Ability Haste

Using 3 basic attacks or basic abilities on an enemy champion within 4s grants Ability Haste, Movement Speed and reduces the remaining cooldown of basic abilities by 20%.

Duration: 3s.

Movement Speed bonus: Melee - 40%-60% () | Ranged - 30-50% ().

Ability Haste: 25.

Cooldown: 12s

Conqueror

Conqueror
Stacking Damage, Vamp

Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus omnivamp.

Per stack: 2-6 bonus AD or 3-9 AP for 6s.

Fully stacked bonus: Melee - 8%, Ranged - 5% bonus omnivamp.

Fleet Footwork

Fleet Footwork
Mobility, Heal

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if attack a champion.

Heal: 15-85 () + 30% bonus + 30%.

Movement Speed bonus: 20% for 1s.

When attacking a champion, restore 8% missing mana or 8% missing energy.

Heals for: Melee 60% | Ranged 20% when attacking minions or monsters.

Grasp Of The Undying

Grasp of Undying
Tank, Heal

Every 3s in combat, your next attack on a champion will be enhanced.

Bonus magic damage: 3% + 20% bonus + 10%.

Heal: 2%.

Permanently health increase: 5.

On Ranged champions, the effects are reduced by 60%.

Aftershock

Aftershock
Control, Offense

After immobilizing an enemy champion, gain defenses and later deal a burst of magic damage around you.

Defenses: 35 AR + 60% bonus and 35 MR + 60% bonus for 2.5s.

Damage: 12-110 () + 3% max, magic damage.

Cooldown: 20s

Font Of Life

Font of Life
Team Heal

Hitting an enemy champion with an attack or ability marks them. When allies or you damage marked champions, heal those allies and yourself. Each ally can trigger this healing once per mark.

Ally Heal: 6% of your max + 30% of your.
Self Heal: 2% of your max + 10% of your.

Mark duration: 3s

Cooldown: 10s for Melee champions, 15s for Ranged champions.

Subsequent heals from other ally's marks are reduced to 25%.

Kraken Slayer

Kraken Slayer
True Damage

Gain stacks when hitting a champion with attacks. When reaching 3 stacks, deal bonus true damage on that attack.

When not attacking a champion for 3 seconds, the stacks will reset.

Damage 28-84 () + 30% bonus + 20%.

Lethal Tempo

Lethal Tempo
Attack Speed

Gain stacks of attack speed when attacking enemy champions. Stacks up to 6 times.

When fully stacked, gain additional Attack Speed.

Each stak: increase 7-13% (Melee) or 4-10% (Ranged) Attack Speed for 6 seconds.

Full stack bonus: Gain 40% Attack Speed.

Domination Runes
Brutal

Brutal
On-hit Damage

Basic attacks deal 12-19 bonus adaptive damage on-hit against champions.

Gathering Storm

Gathering storm
Increasing AD/AP

Every 3 minutes, gain increasing Adaptive AD or AP. Totaling: 2, 5, 9, 14, ect AD или 4, 10, 18, 28, ect AP based on game time.

Hunter Vampirism

Hunter - Vampirism
AD/AP, Vamp

Gain 2% physical vamp or 2% magic vamp. Unique champion takedowns grant 2 AD with 1% physical vamp or 4 AP with 1% magic vamp. (Adaptive).

Triumph

Triumph
Execute, Heal

Champion takedowns restore 10% missing health. Deal 5% more damage to champion below 35% health.

Champion

Sudden Impact
Armor Penetration, Magic Penetration

After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 13 Armor Penetration and 10 Magic penetration for 4 seconds.

Cooldown: 4s

Weakness

Weakness
Control, Bonus damage

Imparing the movement of enemy champions makes them take 5% more damage in the following 5s.

Scorch

Scorch
Poke

Damaging an enemy champion with an ability burns them, dealing 28-42 bonus magic damage () after 1 seconds.

Cooldown: 8s

Giant Slayer

Giant Slayer
Takedown high health champions

Deal bonus damage based on the enemy champion’s bonus health, up to 14% bonus damage when the enemy champion has 700 bonus health.

Resolve Runes
Adaptive Сarapace

Adaptive Carapace
Health, AR/MR

Gain 50 Health. While below 50% Health, gain 16 AR or 16 MR based on damage type you took more of over the last 60s. (Physical grants AR | Magic grants MR).

Conditioning

Conditioning
Delayed AR/MR

Gain 5 bonus AR and MR after 3 minutes of game time. Every 2 minutes after this gain 2 bonus AR and MR.

Perseverance

Perseverance
Armor and Magic Resistance, Tenacity

Gain 10% tenacity. When immobilized, gain 16-30 Armor and Magic Resistance () for 1.5 seconds. Refresh duration time when immobilized multiple times.

Second Wind

Second Wind
Heal after taking damage

Gain 5 Health every 5 seconds.
After taking damage from an enemy champion, regenerate 6 + (2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Loyalty

Loyalty
Shared Bonus AR/MR

You gain 2 AR and 5 MR. Your closest ally champion gains 5 AR and 2 MR.

Bone Plating

Bone Plating
Block Combo-damage

When taking damage from a champion, the current and next 3 champion abilities or attacks against you and within 1.5s deal 30-60 () less damage.

Cooldown: 30s

Ultimate Shield

Ultimate Shield
Shield

Gain a shield 90-300 after casting your ultimate for 3 seconds. Shield amount is (75 + level × 15 ).

Cooldown: 45s

Nullifying Orb

Nullifying Orb
Shield when low health

If you would take damage from a champion that causes you to fall below 35% of your maximum health, gaina shield for 4 seconds.

Shield: 60 + 50% bonus + 30%.

Cooldown: 60s

Inspiration Runes
Pathfinde

Pathfinder
Mobility, Restore Health, Restore Mana

Gain 30 bonus movement speed in the river. When in the river while out of combat, restore 1.5% missing health or 1.5% missing mana (based on the lowest value) every 1 seconds and gain an additional 20 bonus movement speed.

Mastermind

Mastermind
Objectives, Gold

Deal 10% bonus true damage to epic monsters. Participate in defeating epic monsters to get 100 bonus gold.

Transcendence

Transcendence
CDR

Gain a bonus when reaching the following levels:
At level 1, gain 6 Ability Haste;
at level 6, gain bonus 6 Ability Haste;
at level 11, after Basic Ability hit the target, redue 15% the ability's cooldown time.

Cooldown: 8s

Sweet Tooth

Sweet Tooth
Honeyfruit, Gold

Increases Honeyfruit healing by 20%. Whenever you or a nearby ally eats a Honeyfruit gain 15 gold.

Pack Hunter

Pack Hunter
Mobility, Team Gold

While near ally champions, gain 2% Movement Speeed. For each unique ally you participate in a takedown with, you gain 50 gold and the ally gains 50 gold.

Manaflow Band

Manaflow Band
Mana

Hitting an enemy champion with and ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Nimbus Cloak

Nimbus Cloak
Movement Speed

After casting a Summoner Spell, gain 10% - 40% movement bonus for 3 seconds. The speedup effectiveness depends onthe Summoner Spell's cooldown.

Demolish

Demolish
Destroy Turrets

When within 5.5 range of the enemy turret, gain a charge every 0.5 seconds, up to 6 times. When fully charged, your next basic attack against the turret deals an additional (200 + 30% max ) Physical Damage.

Cooldown: 30s

Spells
Flash

Flash

Teleport a short distance forward or towards the aimed direction.

Cooldown: 150s

Smite

Smite

Deal 600 true damage to a large or epic monster or minion. Smiting monsters restore 127 Health (70 + 10%). Using smite 3 times upgrades Smite to Chilling Smite.

Hunting License: Permanently earn 20% bonus gold and 20% bonus XP from jungle monsters but temporarily earn 60% less gold and XP from minions.

Tooth and Nail: Deal 15% more damage to jungle monsters. Abilities deals additional 30% more damage to jungle monsters. While you are dealing damage to monsters, restore 40 Health () over 5 seconds.

Recoup: Regen 4 Mana () every second while in the jungle or river.

Gains one charge every 45 seconds, up to a max of 2.

Cooldown: 10s

Сhilling Smite

Сhilling Smite

Against enemy champions: Deal 800 true damage to a large or epic monster or minion. Smiting monsters restore 132 Health (70 + 10%).

Against champions: Deal 38-184 true damage (38-184) and steal 25% of their Movement Speed for 2 seconds.

Cooldown: 10s

Wild Rift YONE's COMBOS + VIDEO GUIDE

🏆SEVERE 🥇HARD 🥈MEDIUM 🥉EASY
Yone Knock Up Redirect All-In
E1
Q3
F
R
AA
W
Q1
AA
E2

Use this combo to knock up multiple scattered enemies.

Use (E1) SOUL UNBOUND to approach a group of enemies. Once in range, use (Q3) MORTAL STEEL on the nearest target, then immediately FLASH towards the other targets. Once you land, instantly (R) FATE SEALED to knock up and group them together. From there, AA, (W) SPIRIT CLEAVE, (Q1), and AA to quickly deal maximum damage before having to pull back with (E2).
Only for 💎Premium members. Join our community and unlock the all combos + video!
Yone Delayed All-In
E1
Q1
AA
W
AA
AA
AA
Q2
E2
R
AA
Q3
AA

Use this combo to trade with the enemy before surprising them with an unexpected re-engage.

Approach the enemy with (E1) SOUL UNBOUND, then use (Q1) MORTAL STEEL, and AA. Use (W) SPIRIT CLEAVE, and continue to AA until (Q2) cooldown is back up. Use (E2) to briefly disengage. From there, immediately (R) FATE SEALED to go back in. AA once then (Q3) to continue knocking up the target. Finish with more AAs and other abilities once their cooldown is finished.
Only for 💎Premium members. Join our community and unlock the all combos + video!
Yone Early All-In
E1
Q3
AA
W
AA
AA
AA
Q1
AA
E2

Use this combo to All-In an enemy at early levels.

Use (E1) SOUL UNBOUND, then (Q3) MORTAL STEEL to approach the target. From there, use AA, and (W) SPIRIT CLEAVE. Continue to AA and use (Q1) when it is available again. Finish with (E2) to execute the target.
Only for 💎Premium members. Join our community and unlock the all combos + video!
Yone Quick Trade
E1
Q3
AA
W
AA
E2

Use this combo to go for a quick trade in lane.

Use (E1) SOUL UNBOUND, then (Q3) MORTAL STEEL to knock up the target. From there, AA, (W) SPIRIT CLEAVE and AA to damage the enemy. Finish the trade with (E2).
Only for 💎Premium members. Join our community and unlock the all combos + video!

Wild Rift YONE's SKILLS LEVELING

MORTAL STEEL

(Q) MORTAL STEEL
















SPIRIT CLEAVE

(W) SPIRIT CLEAVE
















SOUL UNBOUND

(E) SOUL UNBOUND
















FATE SEALED

(R) FATE SEALED
















Wild Rift YONE's ABILITIES

P Q W E R
WAY OF THE HUNTER

(PASSIVE) WAY OF THE HUNTER

Steel and Spirit: Every other attack deals 50% of the attack's damage as magic damage instead.

Intent: Yone's Critical Rate criticalstrike  is doubled, but his Critical Strikes deal 20% less damage.

Open video

MORTAL STEEL

(Q) MORTAL STEEL

4s

Thursts forward, dealing 83 physical damage (25/50/75/100 + 100% attackdamage).

Mortal Steel is treated as an attack: it can Critically Strike for bonus damage and applies on-hit effects to all units hit. Cooldown and cast time are reduced by Attack Speed.

Gathering StormGrants a stack of Gathering Storm if the thrust damages an enemy. At 2 stacks, Mortal Steel dashes Yone forward and launches a whirlwind that knocks enemies Airborne.

Open video

SPIRIT CLEAVE

(W) SPIRIT CLEAVE

14s

Cleaves in a cone, dealing 10/20/30/40 plus 12/13/14/15% of the target's maximum Health as physical and magic damage.

Gains a shield that absorbs 30 damage (30 + 70% bonus attackdamage) for 1.5 seconds if Spirit Cleave hits an enemy, increased by 100% on hitting a champion and 40% on subsequent champion hits.

Deals 60~200 (perlevel) minimum damage against minions.
Deals 80~290 (perlevel) maximum damage against monsters.

Open video

SOUL UNBOUND

(E) SOUL UNBOUND

20/18/16/14s

Dashes forward, entering Spirit Form and leaving his body behind for 5 seconds.

Spirit FormDuring Spirit Form, Yone gains 10% Movement Speed that increases over the duration and marks champions damaged with his attacks or abilities.

When Soul Unbound ends, Yone returns to his body and marked enemies take 24/28/32/36% of the damage Yone dealt to them as true damage.

SOUL UNBOUND Re-castRe-cast: End Soul Unbound early.

Open video

FATE SEALED

(R) FATE SEALED

80s

Strikes all enemies along a path for 244 (200/350/500 + 80% attackdamage) physical and magical damage, teleporting behind the last champion hit and knocking them towards Yone.

Open video

Wild Rift YONE's game tactics

Only for 💎Premium members. Join our community and unlock tactics!

Wild Rift YONE's Counter pick

We propose to consider a list of champions that will be weaker against YONE and, on the contrary, will greatly annoy you while playing LoL Wild Rift.

Worst vs YONE

These picks are weak against YONE at many stages of the game. Champs listed by lowest win rate matchups vs YONE.

Best vs YONE

These picks are strong against YONE at many stages of the game. Champs listed by highest win rate matchups vs YONE.

Best Line Counters vs YONE

These picks counter YONE during early game laning phase and outperform gold farm.

Only for 💎Premium members. Join our community and unlock Best Line Counters!

YONE: champion change history (buffs and nerfs)

 ADJUST 25.05.2023 (PATCH 4.2)

BASE STATS
Base movement speed +10.
Crit damage rate:175% → 165%.
Base attack speed: 20% → 30%.
Attack speed per level: 2.2% → 3.2%.
▼ NERF 01.02.2023 (PATCH 4.0A)

(W) SPIRIT CLEAVE
Minimum damage to minions: 50~400 → 60~200.
Damage cap to monsters: 100~380 → 80~290.
Base shield: 40 + 70% bonus Attack Damage → 30 + 70% bonus Attack Damage.
▼ NERF 16.11.2022 (PATCH 3.5)

(W) SPIRIT CLEAVE
Base damage: 20/30/40/50 → 10/20/30/40.

(E) SOUL UNBOUND
Cooldown: 20/17/14/11s → 20/18/16/14s.
 ADJUST 19.10.2022 (PATCH 3.4B)

BASE STATS
Base Attack Damage: 58 → 54.
Health per level: 105 → 112.

(W) SPIRIT CLEAVE
Maximum damage to monsters: 150-360 → 100-380.

(R) FATE SEALED
Base damage: 200/400/600 → 200/350/500.
More

YONE's Lore

In life, he was Yone—half-brother of Yasuo, and renowned student of his village's sword school. But upon his death at the hands of his brother, he found himself hunted by a malevolent entity of the spirit realm, and was forced to slay it with its own sword. Now, cursed to wear its demonic mask upon his face, Yone tirelessly hunts all such creatures in order to understand what he has become.

Wild Rift YONE Video

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Comments (2)
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10+12=
  1. S0nic
    +6
    S0nic Poro 20 Sep 2022 в 01:24
    The guide is already available, but the champion is not yet in the game (((
  2. Satin
    +2
    Platinum
    Satin
    💎Premium 23 Oct 2022 в 10:00
    The best guide you can find!